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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.134
Committed: Tue Jan 9 21:32:42 2007 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.133: +23 -6 lines
Log Message:
- added $cf::WAIT_FOR_TICK*
- tuned map-scheduler and player-scheduler
- added $op->inv_recursive
- added objects_size/objects($index) and actives_size/actives($index)
  for access to the object and actives vector.
- more robust player loader
- removed _perl_data attribute support
- SIGINT/TERM/HUP are now safe as they are handled synchronously.
- replaced LOOK_OBJ by client_visible
- cleanups

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 attachable::~attachable ()
105 {
106 assert (!self);
107 }
108
109 int
110 attachable::refcnt_cnt () const
111 {
112 return refcnt + (self ? SvREFCNT (self) : 0);
113 }
114
115 void
116 attachable::optimise ()
117 {
118 if (self
119 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self))
121 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self);
124 }
125 }
126
127 // check wether the object really is dead
128 void
129 attachable::do_check ()
130 {
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143 }
144
145 void
146 attachable::do_destroy ()
147 {
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152
153 mortals.push_back (this);
154 }
155
156 void
157 attachable::destroy ()
158 {
159 if (destroyed ())
160 return;
161
162 flags |= F_DESTROYED;
163 do_destroy ();
164 }
165
166 void
167 attachable::check_mortals ()
168 {
169 for (int i = 0; i < mortals.size (); )
170 {
171 attachable *obj = mortals [i];
172
173 obj->refcnt_chk (); // unborrow from perl, if necessary
174
175 if (obj->refcnt || obj->self)
176 {
177 #if 0
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
180 #endif
181
182 ++i; // further delay freeing
183 }//D
184 else
185 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i);
188 delete obj;
189 }
190 }
191 }
192
193 attachable &
194 attachable::operator =(const attachable &src)
195 {
196 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198
199 attach = src.attach;
200 return *this;
201 }
202
203 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204
205 static SV *
206 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207 {
208 SV *sv;
209
210 if (!ptr)
211 return &PL_sv_undef;
212
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash);
215 }
216
217 static int
218 attachable_free (pTHX_ SV *sv, MAGIC *mg)
219 {
220 attachable *at = (attachable *)mg->mg_ptr;
221 at->self = 0;
222 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk ();
224 return 0;
225 }
226
227 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
228
229 static SV *
230 newSVattachable (attachable *obj, HV *stash)
231 {
232 if (!obj)
233 return &PL_sv_undef;
234
235 if (!obj->self)
236 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 }
247 else
248 return newRV_inc ((SV *)obj->self);
249 }
250
251 static void
252 clearSVptr (SV *sv)
253 {
254 if (SvROK (sv))
255 sv = SvRV (sv);
256
257 hv_clear ((HV *)sv);
258 sv_unmagic (sv, PERL_MAGIC_ext);
259 }
260
261 static long
262 SvPTR (SV *sv, const char *klass)
263 {
264 if (!sv_derived_from (sv, klass))
265 croak ("object of type %s expected", klass);
266
267 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
268
269 if (!mg)
270 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
271
272 return (long)mg->mg_ptr;
273 }
274
275 static long
276 SvPTR_ornull (SV *sv, const char *klass)
277 {
278 if (SvOK (sv))
279 return SvPTR (sv, klass);
280 else
281 return 0;
282 }
283
284 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
285 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
286 inline SV *to_sv (bool v) { return newSViv (v); }
287 inline SV *to_sv ( signed char v) { return newSViv (v); }
288 inline SV *to_sv (unsigned char v) { return newSViv (v); }
289 inline SV *to_sv ( signed short v) { return newSViv (v); }
290 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
291 inline SV *to_sv ( signed int v) { return newSViv (v); }
292 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
293 inline SV *to_sv ( signed long v) { return newSViv (v); }
294 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
295 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
296 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
297 inline SV *to_sv (float v) { return newSVnv (v); }
298 inline SV *to_sv (double v) { return newSVnv (v); }
299 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
304 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307
308 inline SV *to_sv (object & v) { return to_sv (&v); }
309 inline SV *to_sv (living & v) { return to_sv (&v); }
310
311 //TODO:
312 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
314
315 inline SV *to_sv (UUID v)
316 {
317 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0);
320 }
321
322 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
323 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
342 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
346
347 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
348 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
349
350 template<class T>
351 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352
353 template<int N>
354 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355
356 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361
362 inline void sv_to (SV *sv, UUID &v)
363 {
364 unsigned int version;
365
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv));
368 }
369
370 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
371
372 static SV *
373 newSVdt_va (va_list &ap, data_type type)
374 {
375 SV *sv;
376
377 switch (type)
378 {
379 case DT_INT:
380 sv = newSViv (va_arg (ap, int));
381 break;
382
383 case DT_INT64:
384 sv = newSVval64 ((val64)va_arg (ap, sint64));
385 break;
386
387 case DT_DOUBLE:
388 sv = newSVnv (va_arg (ap, double));
389 break;
390
391 case DT_STRING:
392 {
393 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
395 }
396 break;
397
398 case DT_DATA:
399 {
400 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef;
403 }
404 break;
405
406 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *));
408 break;
409
410 case DT_MAP:
411 // va_arg (object *) when void * is passed is an XSI extension
412 sv = to_sv (va_arg (ap, maptile *));
413 break;
414
415 case DT_CLIENT:
416 sv = to_sv (va_arg (ap, client *));
417 break;
418
419 case DT_PLAYER:
420 sv = to_sv (va_arg (ap, player *));
421 break;
422
423 case DT_ARCH:
424 sv = to_sv (va_arg (ap, archetype *));
425 break;
426
427 case DT_PARTY:
428 sv = to_sv (va_arg (ap, partylist *));
429 break;
430
431 case DT_REGION:
432 sv = to_sv (va_arg (ap, region *));
433 break;
434
435 default:
436 assert (("unhandled type in newSVdt_va", 0));
437 }
438
439 return sv;
440 }
441
442 static SV *
443 newSVdt (data_type type, ...)
444 {
445 va_list ap;
446
447 va_start (ap, type);
448 SV *sv = newSVdt_va (ap, type);
449 va_end (ap);
450
451 return sv;
452 }
453
454 static SV *
455 newSVcfapi (int type, ...)
456 {
457 SV *sv;
458
459 va_list ap;
460 va_start (ap, type);
461
462 switch (type)
463 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 }
478
479 va_end (ap);
480
481 return sv;
482 }
483
484 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485
486 SV *
487 registry (attachable *ext)
488 {
489 if (!ext->cb)
490 ext->cb = newAV ();
491
492 return newRV_inc ((SV *)ext->cb);
493 }
494
495 #if 0
496 void attachable::clear ()
497 {
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517 }
518 #endif
519
520 /////////////////////////////////////////////////////////////////////////////
521
522 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523 {
524 return 0;
525 }
526
527 static CommArray_s rtn_cmd;
528
529 static int
530 runPluginCommand (object *obj, char *params)
531 {
532 return -1;
533 }
534
535 extern "C" void *cfperl_getPluginProperty (int *type, ...)
536 {
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560 }
561
562 extern "C" int cfperl_postInitPlugin ()
563 {
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570 }
571
572 extern "C" int cfperl_closePlugin ()
573 {
574 return 0;
575 }
576
577 void
578 cfperl_init ()
579 {
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
581 perl = perl_alloc ();
582 perl_construct (perl);
583
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585
586 char *argv[] = {
587 "",
588 "-e"
589 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();"
592 "require cf;"
593 };
594
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
596 {
597 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE);
599 }
600 }
601
602 void cfperl_main ()
603 {
604 dSP;
605
606 PUSHMARK (SP);
607 PUTBACK;
608 call_pv ("cf::main", G_DISCARD | G_VOID);
609 }
610
611 void
612 attachable::instantiate ()
613 {
614 if (attach)
615 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
617 attach = 0;
618 }
619 }
620
621 void
622 attachable::reattach ()
623 {
624 optimise ();
625 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
627 }
628
629 static event_klass klass_of[NUM_EVENT_TYPES] = {
630 # define def(type,name) KLASS_ ## type,
631 # include "eventinc.h"
632 # undef def
633 };
634
635 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
636
637 static void
638 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
639 {
640 // event must be in array
641 if (event >= 0 && event <= AvFILLp (registry))
642 {
643 SV *cbs_ = AvARRAY (registry)[event];
644
645 // element must be list of callback entries
646 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
647 {
648 AV *cbs = (AV *)SvRV (cbs_);
649
650 // no callback entries, no callbacks to call
651 if (AvFILLp (cbs) >= 0)
652 {
653 if (!callbacks)
654 {
655 callbacks = newAV ();
656 av_extend (callbacks, 16);
657 }
658
659 // never use SvREFCNT_inc to copy values, but its ok here :)
660 for (int i = 0; i <= AvFILLp (cbs); ++i)
661 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
662 }
663 }
664 }
665 }
666
667 void
668 attachable::gather_callbacks (AV *&callbacks, event_type event) const
669 {
670 ::gather_callbacks (callbacks, cb_attachable, event);
671
672 if (cb)
673 ::gather_callbacks (callbacks, cb, event);
674 }
675
676 void
677 global::gather_callbacks (AV *&callbacks, event_type event) const
678 {
679 ::gather_callbacks (callbacks, cb_object, event);
680 }
681
682 void
683 object::gather_callbacks (AV *&callbacks, event_type event) const
684 {
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
686 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
688
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 }
692
693 if (type <= AvFILLp (cb_type))
694 {
695 SV *registry = AvARRAY (cb_type)[type];
696
697 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
698 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
699 }
700
701 attachable::gather_callbacks (callbacks, event);
702 ::gather_callbacks (callbacks, cb_object, event);
703 }
704
705 void
706 archetype::gather_callbacks (AV *&callbacks, event_type event) const
707 {
708 attachable::gather_callbacks (callbacks, event);
709 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
710 }
711
712 void
713 client::gather_callbacks (AV *&callbacks, event_type event) const
714 {
715 attachable::gather_callbacks (callbacks, event);
716 ::gather_callbacks (callbacks, cb_client, event);
717 }
718
719 void
720 player::gather_callbacks (AV *&callbacks, event_type event) const
721 {
722 attachable::gather_callbacks (callbacks, event);
723 ::gather_callbacks (callbacks, cb_player, event);
724 }
725
726 void
727 maptile::gather_callbacks (AV *&callbacks, event_type event) const
728 {
729 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event);
731 }
732
733 bool
734 attachable::invoke (event_type event, ...)
735 {
736 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740
741 // callback call ordering should be:
742 // 1. per-object callback
743 // 2. per-class object
744 // 3. per-type callback
745 // 4. global callbacks
746
747 AV *callbacks = 0;
748 gather_callbacks (callbacks, event);
749
750 // short-circuit processing if no callbacks found/defined
751 if (!callbacks)
752 return 0;
753
754 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757
758 //TODO: unhack
759 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
760 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
761 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
762 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
763 else if (global *gl = is_a<global>(this)) /*nop*/;
764 else
765 abort (); //TODO
766
767 for (;;)
768 {
769 dt = (data_type) va_arg (ap, int);
770
771 if (dt == DT_END)
772 break;
773 else if (dt == DT_AV)
774 {
775 AV *av = va_arg (ap, AV *);
776
777 for (int i = 0; i <= av_len (av); ++i)
778 XPUSHs (*av_fetch (av, i, 1));
779 }
780 else
781 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
782 }
783
784 va_end (ap);
785
786 CALL_CALL ("cf::do_invoke", G_SCALAR);
787 count = count > 0 ? POPi : 0;
788
789 CALL_END;
790
791 return count;
792 }
793
794 SV *
795 cfperl_result (int idx)
796 {
797 AV *av = get_av ("cfperl::invoke_results", 0);
798 if (!av)
799 return &PL_sv_undef;
800
801 SV **sv = av_fetch (av, idx, 0);
802 if (!sv)
803 return &PL_sv_undef;
804
805 return *sv;
806 }
807
808 int
809 cfperl_result_INT (int idx)
810 {
811 return SvIV (cfperl_result (idx));
812 }
813
814 double
815 cfperl_result_DOUBLE (int idx)
816 {
817 return SvNV (cfperl_result (idx));
818 }
819
820 /////////////////////////////////////////////////////////////////////////////
821
822 void
823 cfperl_emergency_save ()
824 {
825 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END;
828 }
829
830 maptile *
831 maptile::find_sync (const char *path, maptile *origin)
832 {
833 CALL_BEGIN (2);
834 CALL_ARG (path);
835 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR);
837
838 maptile *retval;
839
840 if (count)
841 sv_to (POPs, retval);
842 else
843 retval = 0;
844
845 CALL_END;
846
847 return retval;
848 }
849
850 void
851 maptile::do_load_sync ()
852 {
853 CALL_BEGIN (1);
854 CALL_ARG (this);
855 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
856 CALL_END;
857 }
858
859 void
860 maptile::change_all_map_light (int change)
861 {
862 CALL_BEGIN (1);
863 CALL_ARG (change);
864 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
865 CALL_END;
866 }
867
868 void
869 object::enter_exit (object *exit)
870 {
871 if (type != PLAYER)
872 return;
873
874 CALL_BEGIN (2);
875 CALL_ARG (this);
876 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END;
879 }
880
881 /////////////////////////////////////////////////////////////////////////////
882
883 struct EventAPI *watcher_base::GEventAPI;
884 struct CoroAPI *coroapi::GCoroAPI;
885
886 int coroapi::cede_counter;
887
888 static void iw_dispatch (pe_event *ev)
889 {
890 iw *w = (iw *)ev->ext_data;
891 w->call (*w);
892 }
893
894 void
895 iw::alloc ()
896 {
897 pe = GEventAPI->new_idle (0, 0);
898
899 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this;
901 }
902
903 static void iow_dispatch (pe_event *ev)
904 {
905 iow *w = (iow *)ev->ext_data;
906 w->call (*w, ((pe_ioevent *)ev)->got);
907 }
908
909 void
910 iow::alloc ()
911 {
912 pe = GEventAPI->new_io (0, 0);
913
914 pe->base.callback = (void *)iow_dispatch;
915 pe->base.ext_data = (void *)this;
916
917 pe->fd = -1;
918 pe->poll = 0;
919 }
920
921 void
922 iow::fd (int fd)
923 {
924 pe->fd = fd;
925 }
926
927 int
928 iow::poll ()
929 {
930 return pe->poll;
931 }
932
933 void
934 iow::poll (int events)
935 {
936 if (pe->poll != events)
937 {
938 if (pe->poll) stop ();
939 pe->poll = events;
940 if (pe->poll) start ();
941 }
942 }
943
944 void
945 _connect_to_perl ()
946 {
947 stash_cf = gv_stashpv ("cf" , 1);
948
949 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
950 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
951 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
952 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
953 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958
959 sv_runtime = get_sv ("cf::RUNTIME", 1);
960 sv_upgrade (sv_runtime, SVt_NV);
961
962 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1);
966 cb_client = get_av ("cf::CB_CLIENT", 1);
967 cb_type = get_av ("cf::CB_TYPE" , 1);
968 cb_map = get_av ("cf::CB_MAP" , 1);
969 }
970
971 MODULE = cf PACKAGE = cf PREFIX = cf_
972
973 BOOT:
974 {
975 _connect_to_perl ();
976
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
981
982 static const struct {
983 const char *name;
984 IV iv;
985 } *civ, const_iv[] = {
986 # define const_iv(name) { # name, (IV)name },
987 const_iv (llevError)
988 const_iv (llevInfo)
989 const_iv (llevDebug)
990 const_iv (llevMonster)
991
992 const_iv (MAX_TIME)
993 const_iv (PLAYER)
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK)
1002 const_iv (ARROW)
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR)
1050 const_iv (EXIT)
1051 const_iv (ENCOUNTER)
1052 const_iv (SHOP_FLOOR)
1053 const_iv (SHOP_MAT)
1054 const_iv (RING)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105
1106 const_iv (NUM_SUBTYPES)
1107
1108 const_iv (ST_BD_BUILD)
1109 const_iv (ST_BD_REMOVE)
1110
1111 const_iv (ST_MAT_FLOOR)
1112 const_iv (ST_MAT_WALL)
1113 const_iv (ST_MAT_ITEM)
1114
1115 const_iv (AT_PHYSICAL)
1116 const_iv (AT_MAGIC)
1117 const_iv (AT_FIRE)
1118 const_iv (AT_ELECTRICITY)
1119 const_iv (AT_COLD)
1120 const_iv (AT_CONFUSION)
1121 const_iv (AT_ACID)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141
1142 const_iv (WEAP_HIT)
1143 const_iv (WEAP_SLASH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD)
1151
1152 const_iv (FLAG_ALIVE)
1153 const_iv (FLAG_WIZ)
1154 const_iv (FLAG_REMOVED)
1155 const_iv (FLAG_FREED)
1156 const_iv (FLAG_WAS_WIZ)
1157 const_iv (FLAG_APPLIED)
1158 const_iv (FLAG_UNPAID)
1159 const_iv (FLAG_USE_SHIELD)
1160 const_iv (FLAG_NO_PICK)
1161 const_iv (FLAG_ANIMATE)
1162 const_iv (FLAG_MONSTER)
1163 const_iv (FLAG_FRIENDLY)
1164 const_iv (FLAG_GENERATOR)
1165 const_iv (FLAG_IS_THROWN)
1166 const_iv (FLAG_AUTO_APPLY)
1167 const_iv (FLAG_PLAYER_SOLD)
1168 const_iv (FLAG_SEE_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF)
1278
1279 const_iv (UPD_SP_MANA)
1280 const_iv (UPD_SP_GRACE)
1281 const_iv (UPD_SP_DAMAGE)
1282
1283 const_iv (F_APPLIED)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED)
1288 const_iv (F_DAMNED)
1289 const_iv (F_OPEN)
1290 const_iv (F_NOPICK)
1291 const_iv (F_LOCKED)
1292
1293 const_iv (F_BUY)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296
1297 const_iv (P_BLOCKSVIEW)
1298 const_iv (P_PLAYER)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305
1306 const_iv (UP_OBJ_INSERT)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310
1311 const_iv (INS_NO_MERGE)
1312 const_iv (INS_ABOVE_FLOOR_ONLY)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317
1318 const_iv (WILL_APPLY_HANDLE)
1319 const_iv (WILL_APPLY_TREASURE)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323
1324 const_iv (SAVE_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326
1327 const_iv (M_PAPER)
1328 const_iv (M_IRON)
1329 const_iv (M_GLASS)
1330 const_iv (M_LEATHER)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341
1342 const_iv (SK_EXP_ADD_SKILL)
1343 const_iv (SK_EXP_TOTAL)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347
1348 const_iv (SK_LOCKPICKING)
1349 const_iv (SK_HIDING)
1350 const_iv (SK_SMITHERY)
1351 const_iv (SK_BOWYER)
1352 const_iv (SK_JEWELER)
1353 const_iv (SK_ALCHEMY)
1354 const_iv (SK_STEALING)
1355 const_iv (SK_LITERACY)
1356 const_iv (SK_BARGAINING)
1357 const_iv (SK_JUMPING)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL)
1389
1390 const_iv (SOUND_NEW_PLAYER)
1391 const_iv (SOUND_FIRE_ARROW)
1392 const_iv (SOUND_LEARN_SPELL)
1393 const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_WAND_POOF)
1395 const_iv (SOUND_OPEN_DOOR)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414
1415 const_iv (PREFER_LOW)
1416 const_iv (PREFER_HIGH)
1417
1418 const_iv (ATNR_PHYSICAL)
1419 const_iv (ATNR_MAGIC)
1420 const_iv (ATNR_FIRE)
1421 const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_COLD)
1423 const_iv (ATNR_CONFUSION)
1424 const_iv (ATNR_ACID)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444
1445 const_iv (MAP_FLUSH)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE)
1449 const_iv (MAP_OVERLAY)
1450
1451 const_iv (MAP_IN_MEMORY)
1452 const_iv (MAP_SWAPPED)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455
1456 const_iv (KLASS_ATTACHABLE)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462
1463 const_iv (CS_QUERY_YESNO)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466
1467 const_iv (ST_DEAD)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471
1472 const_iv (ST_CHANGE_CLASS)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477
1478 // random map generator
1479 const_iv (LAYOUT_NONE)
1480 const_iv (LAYOUT_ONION)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486
1487 const_iv (RMOPT_RANDOM)
1488 const_iv (RMOPT_CENTERED)
1489 const_iv (RMOPT_LINEAR)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496
1497 const_iv (SYMMETRY_RANDOM)
1498 const_iv (SYMMETRY_NONE)
1499 const_iv (SYMMETRY_X)
1500 const_iv (SYMMETRY_Y)
1501 const_iv (SYMMETRY_XY)
1502 };
1503
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506
1507 static const struct {
1508 const char *name;
1509 int skip;
1510 IV klass;
1511 IV iv;
1512 } *eiv, event_iv[] = {
1513 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1514 # include "eventinc.h"
1515 # undef def
1516 };
1517
1518 AV *av = get_av ("cf::EVENT", 1);
1519
1520 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1521 {
1522 AV *event = newAV ();
1523 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1524 av_push (event, newSViv (eiv->klass));
1525 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1526 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1527 }
1528 }
1529
1530 void _connect_to_perl ()
1531
1532 void _global_reattach ()
1533 CODE:
1534 {
1535 // reattach to all attachable objects in the game.
1536 for_all_clients (ns)
1537 ns->reattach ();
1538
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op)
1547 op->reattach ();
1548 }
1549
1550 NV floor (NV x)
1551
1552 NV ceil (NV x)
1553
1554 void server_tick ()
1555 CODE:
1556 runtime = SvNVx (sv_runtime);
1557 server_tick ();
1558
1559 void
1560 LOG (int level, char *msg)
1561 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg
1563
1564 char *path_combine (char *base, char *path)
1565 PROTOTYPE: $$
1566
1567 char *path_combine_and_normalize (char *base, char *path)
1568 PROTOTYPE: $$
1569
1570 const char *
1571 get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578 void
1579 sub_generation_inc ()
1580 CODE:
1581 PL_sub_generation++;
1582
1583 char *
1584 mapdir ()
1585 PROTOTYPE:
1586 ALIAS:
1587 mapdir = 0
1588 uniquedir = 1
1589 tmpdir = 2
1590 confdir = 3
1591 localdir = 4
1592 playerdir = 5
1593 datadir = 6
1594 CODE:
1595 switch (ix)
1596 {
1597 case 0: RETVAL = settings.mapdir ; break;
1598 case 1: RETVAL = settings.uniquedir; break;
1599 case 2: RETVAL = settings.tmpdir ; break;
1600 case 3: RETVAL = settings.confdir ; break;
1601 case 4: RETVAL = settings.localdir ; break;
1602 case 5: RETVAL = settings.playerdir; break;
1603 case 6: RETVAL = settings.datadir ; break;
1604 }
1605 OUTPUT: RETVAL
1606
1607 void abort ()
1608
1609 void cleanup (const char *cause, bool make_core = false)
1610
1611 void emergency_save ()
1612
1613 void _exit (int status = 0)
1614
1615 #if _POSIX_MEMLOCK
1616
1617 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1618
1619 int munlockall ()
1620
1621 #endif
1622
1623 int find_animation (char *text)
1624 PROTOTYPE: $
1625
1626 int random_roll (int min, int max, object *op, int goodbad);
1627
1628 const char *cost_string_from_value(uint64 cost, int approx = 0)
1629
1630 int
1631 exp_to_level (val64 exp)
1632 CODE:
1633 {
1634 int i = 0;
1635
1636 RETVAL = settings.max_level;
1637
1638 for (i = 1; i <= settings.max_level; i++)
1639 {
1640 if (levels[i] > exp)
1641 {
1642 RETVAL = i - 1;
1643 break;
1644 }
1645 }
1646 }
1647 OUTPUT: RETVAL
1648
1649 val64
1650 level_to_min_exp (int level)
1651 CODE:
1652 if (level > settings.max_level)
1653 RETVAL = levels[settings.max_level];
1654 else if (level < 1)
1655 RETVAL = 0;
1656 else
1657 RETVAL = levels[level];
1658 OUTPUT: RETVAL
1659
1660 SV *
1661 resistance_to_string (int atnr)
1662 CODE:
1663 if (atnr >= 0 && atnr < NROFATTACKS)
1664 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else
1666 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL
1668
1669 MODULE = cf PACKAGE = cf::attachable
1670
1671 int
1672 valid (SV *obj)
1673 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT:
1676 RETVAL
1677
1678 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1679
1680 MODULE = cf PACKAGE = cf::global
1681
1682 int invoke (SV *klass, int event, ...)
1683 CODE:
1684 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1685 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1686 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL
1689
1690 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691
1692 INCLUDE: $PERL genacc object ../include/object.h |
1693
1694 int invoke (object *op, int event, ...)
1695 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1698 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL
1701
1702 SV *registry (object *op)
1703
1704 void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710 int objects_size ()
1711 CODE:
1712 RETVAL = objects.size ();
1713 OUTPUT: RETVAL
1714
1715 object *objects (U32 index)
1716 CODE:
1717 RETVAL = index < objects.size () ? objects [index] : 0;
1718 OUTPUT: RETVAL
1719
1720 int actives_size ()
1721 CODE:
1722 RETVAL = actives.size ();
1723 OUTPUT: RETVAL
1724
1725 object *actives (U32 index)
1726 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL
1729
1730 # missing properties
1731
1732 object *head (object *op)
1733 PROTOTYPE: $
1734 CODE:
1735 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738 int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL
1743
1744 void
1745 inv (object *obj)
1746 PROTOTYPE: $
1747 PPCODE:
1748 {
1749 object *o;
1750 for (o = obj->inv; o; o = o->below)
1751 XPUSHs (sv_2mortal (to_sv (o)));
1752 }
1753
1754 void
1755 set_animation (object *op, int idx)
1756 CODE:
1757 SET_ANIMATION (op, idx);
1758
1759 object *find_best_object_match (object *op, const char *match)
1760
1761 object *find_marked_object (object *op)
1762
1763 int need_identify (object *obj);
1764
1765 int apply_shop_mat (object *shop_mat, object *op);
1766
1767 int move (object *op, int dir, object *originator = op)
1768 CODE:
1769 RETVAL = move_ob (op, dir, originator);
1770 OUTPUT:
1771 RETVAL
1772
1773 void apply (object *applier, object *applied, int flags = 0)
1774 CODE:
1775 manual_apply (applied, applier, flags);
1776
1777 void apply_below (object *op)
1778 CODE:
1779 player_apply_below (op);
1780
1781 object *cf_object_present_archname_inside (object *op, char *whatstr)
1782
1783 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784
1785 int cf_object_change_map (object *op, int x, int y, maptile *map)
1786
1787 #//TODO
1788 object *clone_ (object *op, int recursive = 0)
1789 CODE:
1790 if (recursive)
1791 RETVAL = object_create_clone (op);
1792 else
1793 {
1794 RETVAL = object::create ();
1795 op->copy_to (RETVAL);
1796 }
1797 OUTPUT: RETVAL
1798
1799 int pay_item (object *op, object *buyer)
1800 CODE:
1801 RETVAL = pay_for_item (op, buyer);
1802 OUTPUT: RETVAL
1803
1804 int pay_amount (object *op, uint64 amount)
1805 CODE:
1806 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL
1808
1809 void pay_player (object *op, uint64 amount)
1810
1811 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1812
1813 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1814
1815 void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE:
1817 do_learn_spell (op, sp, special_prayer);
1818
1819 void forget_spell (object *op, object *sp)
1820 CODE:
1821 do_forget_spell (op, query_name (sp));
1822
1823 object *check_for_spell (object *op, char *spellname)
1824 CODE:
1825 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL
1827
1828 int query_money (object *op)
1829 ALIAS: money = 0
1830
1831 val64 query_cost (object *op, object *who, int flags)
1832 ALIAS: cost = 0
1833
1834 void spring_trap (object *op, object *victim)
1835
1836 int check_trigger (object *op, object *cause)
1837
1838 void drop (object *who, object *op)
1839
1840 void pick_up (object *who, object *op)
1841
1842 object *cf_object_insert_object (object *op, object *container)
1843
1844 object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846 int cf_object_teleport (object *op, maptile *map, int x, int y)
1847
1848 void update_object (object *op, int action)
1849
1850 object *cf_create_object_by_name (const char *name)
1851
1852 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1853
1854 void player_lvl_adj (object *who, object *skill = 0)
1855
1856 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857
1858 int calc_skill_exp (object *who, object *op, object *skill);
1859
1860 void push_button (object *op);
1861
1862 void use_trigger (object *op);
1863
1864 void add_button_link (object *button, maptile *map, int connected);
1865
1866 void remove_button_link (object *op);
1867
1868
1869 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870
1871 object *cf_insert_ob_in_ob (object *ob, object *where)
1872
1873 # no clean way to get an object from an archetype - stupid idiotic
1874 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875
1876 object *new (const char *archetype = 0)
1877 PROTOTYPE: ;$
1878 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1880 OUTPUT:
1881 RETVAL
1882
1883 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$
1885 CODE:
1886 {
1887 int unused_type;
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889 }
1890
1891 # syntatic sugar for easier use in event callbacks.
1892 const char *options (object *op)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897
1898 player *contr (object *op)
1899 CODE:
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902
1903 const char *get_ob_key_value (object *op, const char *key)
1904
1905 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1906
1907 object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0
1909 PREINIT:
1910 extern object *get_nearest_player (object *);
1911
1912 void rangevector (object *ob, object *other, int flags = 0)
1913 PROTOTYPE: $$;$
1914 PPCODE:
1915 {
1916 rv_vector rv;
1917 get_rangevector (ob, other, &rv, flags);
1918 EXTEND (SP, 5);
1919 PUSHs (newSVuv (rv.distance));
1920 PUSHs (newSViv (rv.distance_x));
1921 PUSHs (newSViv (rv.distance_y));
1922 PUSHs (newSViv (rv.direction));
1923 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1924 }
1925
1926 bool on_same_map_as (object *ob, object *other)
1927 CODE:
1928 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL
1930
1931 const char *
1932 base_name (object *op, int plural = op->nrof > 1)
1933 CODE:
1934 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL
1936
1937 object *decrease_ob_nr (object *op, unsigned long i)
1938
1939 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940
1941 player *player (object *op)
1942 CODE:
1943 RETVAL = op->contr;
1944 OUTPUT: RETVAL
1945
1946 void check_score (object *op)
1947
1948 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE:
1950 new_draw_info (flags, 0, op, txt);
1951
1952 object *cf_player_send_inventory (object *op)
1953
1954 char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957 object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960 void cf_player_set_marked_item (object *op, object *ob)
1961
1962 partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965 void cf_player_set_party (object *op, partylist *party)
1966
1967 void kill_player (object *op)
1968
1969 void esrv_update_item (object *op, int what, object *item)
1970 C_ARGS: what, op, item
1971
1972 void clear_los (object *op)
1973
1974 int command_teleport (object *op, char *params)
1975
1976 int command_summon (object *op, char *params)
1977
1978 int command_arrest (object *op, char *params)
1979
1980 int command_kick (object *op, char *params)
1981
1982 int command_banish (object *op, char *params)
1983
1984
1985 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986
1987 INCLUDE: $PERL genacc player ../include/player.h |
1988
1989 int invoke (player *pl, int event, ...)
1990 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1993 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1994 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1995 OUTPUT: RETVAL
1996
1997 SV *registry (player *pl)
1998
1999 void
2000 save_stats (player *pl)
2001 CODE:
2002 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats;
2006
2007 void cf_player_move (player *pl, int dir)
2008
2009 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011 player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015
2016 bool
2017 cell_visible (player *pl, int dx, int dy)
2018 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2020 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2021 OUTPUT:
2022 RETVAL
2023
2024 void
2025 send (player *pl, SV *packet)
2026 CODE:
2027 {
2028 STRLEN len;
2029 char *buf = SvPVbyte (packet, len);
2030
2031 if (pl->ns)
2032 pl->ns->send_packet (buf, len);
2033 }
2034
2035 int
2036 listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043
2044 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$
2046 PPCODE:
2047 if (GIMME_V != G_VOID)
2048 {
2049 EXTEND (SP, 3);
2050 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2051 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2052 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2053 }
2054 if (map_path) sv_to (map_path, pl->savebed_map);
2055 if (x) sv_to (x, pl->bed_x);
2056 if (y) sv_to (y, pl->bed_y);
2057
2058 void
2059 list ()
2060 PPCODE:
2061 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064
2065 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2066
2067 int invoke (maptile *map, int event, ...)
2068 CODE:
2069 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2070 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2071 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL
2074
2075 SV *registry (maptile *map)
2076
2077 INCLUDE: $PERL genacc maptile ../include/map.h |
2078
2079 void
2080 maptile::instantiate ()
2081
2082 maptile *new ()
2083 PROTOTYPE:
2084 CODE:
2085 RETVAL = new maptile;
2086 OUTPUT:
2087 RETVAL
2088
2089 void
2090 maptile::players ()
2091 PPCODE:
2092 if (GIMME_V == G_SCALAR)
2093 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2094 else if (GIMME_V == G_ARRAY)
2095 {
2096 EXTEND (SP, THIS->players);
2097 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 }
2101
2102 void play_sound_map (maptile *map, int x, int y, int sound_num)
2103
2104 int out_of_map (maptile *map, int x, int y)
2105
2106 void
2107 trigger (maptile *map, long connection, bool state = true)
2108 CODE:
2109 activate_connection (map, connection, state);
2110
2111 void
2112 get_connection (maptile *map, long connection)
2113 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection);
2115 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2118
2119 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126 void
2127 cf_map_normalise (maptile *map, int x, int y)
2128 PPCODE:
2129 {
2130 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2133
2134 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags)));
2136
2137 if (GIMME_V == G_ARRAY)
2138 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny)));
2142 }
2143 }
2144
2145 void
2146 at (maptile *map, unsigned int x, unsigned int y)
2147 PROTOTYPE: $$$
2148 PPCODE:
2149 {
2150 object *o;
2151 maptile *nmap = 0;
2152 I16 nx, ny;
2153
2154 get_map_flags (map, &nmap, x, y, &nx, &ny);
2155
2156 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2159 }
2160
2161 SV *
2162 bot_at (maptile *obj, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$
2164 ALIAS:
2165 top_at = 1
2166 flags_at = 2
2167 light_at = 3
2168 move_block_at = 4
2169 move_slow_at = 5
2170 move_on_at = 6
2171 move_off_at = 7
2172 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE:
2175 switch (ix)
2176 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2185 }
2186 OUTPUT: RETVAL
2187
2188 void fix_walls (maptile *map, int x, int y)
2189
2190 void fix_walls_around (maptile *map, int x, int y)
2191
2192 const char *
2193 region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198 # worst xs function of my life
2199 maptile *
2200 _create_random_map (\
2201 char *path,\
2202 char *wallstyle,\
2203 char *wall_name,\
2204 char *floorstyle,\
2205 char *monsterstyle,\
2206 char *treasurestyle,\
2207 char *layoutstyle,\
2208 char *doorstyle,\
2209 char *decorstyle,\
2210 char *origin_map,\
2211 char *final_map,\
2212 char *exitstyle,\
2213 char *this_map,\
2214 char *exit_on_final_map,\
2215 int Xsize,\
2216 int Ysize,\
2217 int expand2x,\
2218 int layoutoptions1,\
2219 int layoutoptions2,\
2220 int layoutoptions3,\
2221 int symmetry,\
2222 int difficulty,\
2223 int difficulty_given,\
2224 float difficulty_increase,\
2225 int dungeon_level,\
2226 int dungeon_depth,\
2227 int decoroptions,\
2228 int orientation,\
2229 int origin_y,\
2230 int origin_x,\
2231 int random_seed,\
2232 val64 total_map_hp,\
2233 int map_layout_style,\
2234 int treasureoptions,\
2235 int symmetry_used,\
2236 region *region\
2237 )
2238 CODE:
2239 {
2240 random_map_params rmp;
2241
2242 assign (rmp.wallstyle , wallstyle);
2243 assign (rmp.wall_name , wall_name);
2244 assign (rmp.floorstyle , floorstyle);
2245 assign (rmp.monsterstyle , monsterstyle);
2246 assign (rmp.treasurestyle , treasurestyle);
2247 assign (rmp.layoutstyle , layoutstyle);
2248 assign (rmp.doorstyle , doorstyle);
2249 assign (rmp.decorstyle , decorstyle);
2250 assign (rmp.exitstyle , exitstyle);
2251 assign (rmp.exit_on_final_map, exit_on_final_map);
2252
2253 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map;
2255 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize;
2257 rmp.Ysize = Ysize;
2258 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry;
2263 rmp.difficulty = difficulty;
2264 rmp.difficulty_given = difficulty_given;
2265 rmp.difficulty_increase = difficulty_increase;
2266 rmp.dungeon_level = dungeon_level;
2267 rmp.dungeon_depth = dungeon_depth;
2268 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp;
2274 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region;
2278
2279 RETVAL = generate_random_map (path, &rmp);
2280 }
2281 OUTPUT:
2282 RETVAL
2283
2284 MODULE = cf PACKAGE = cf::arch
2285
2286 archetype *find (const char *name)
2287 CODE:
2288 RETVAL = archetype::find (name);
2289 OUTPUT:
2290 RETVAL
2291
2292 archetype *first()
2293 PROTOTYPE:
2294 CODE:
2295 RETVAL = first_archetype;
2296 OUTPUT: RETVAL
2297
2298 INCLUDE: $PERL genacc archetype ../include/object.h |
2299
2300 MODULE = cf PACKAGE = cf::party
2301
2302 partylist *first ()
2303 PROTOTYPE:
2304 CODE:
2305 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL
2307
2308 INCLUDE: $PERL genacc partylist ../include/player.h |
2309
2310 MODULE = cf PACKAGE = cf::region
2311
2312 region *first ()
2313 PROTOTYPE:
2314 CODE:
2315 RETVAL = first_region;
2316 OUTPUT: RETVAL
2317
2318 region *find (char *name)
2319 PROTOTYPE: $
2320 CODE:
2321 RETVAL = get_region_by_name (name);
2322 OUTPUT: RETVAL
2323
2324 INCLUDE: $PERL genacc region ../include/map.h |
2325
2326 MODULE = cf PACKAGE = cf::living
2327
2328 INCLUDE: $PERL genacc living ../include/living.h |
2329
2330 MODULE = cf PACKAGE = cf::settings
2331
2332 INCLUDE: $PERL genacc Settings ../include/global.h |
2333
2334 MODULE = cf PACKAGE = cf::client
2335
2336 INCLUDE: $PERL genacc client ../include/client.h |
2337
2338 int invoke (client *ns, int event, ...)
2339 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2342 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2343 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2344 OUTPUT: RETVAL
2345
2346 SV *registry (client *ns)
2347
2348 void
2349 list ()
2350 PPCODE:
2351 EXTEND (SP, clients.size ());
2352 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2353 PUSHs (sv_2mortal (to_sv (*i)));
2354
2355 void
2356 client::send_packet (SV *packet)
2357 CODE:
2358 {
2359 STRLEN len;
2360 char *buf = SvPVbyte (packet, len);
2361
2362 THIS->send_packet (buf, len);
2363 }
2364