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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.15
Committed: Sun Aug 27 13:04:43 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.14: +2 -0 lines
Log Message:
some more fixes and refinements

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.5"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook;
65 static f_plug_api systemDirectory;
66 static f_plug_api object_set_property;
67 static f_plug_api map_get_map;
68 static f_plug_api object_insert;
69
70 /* this is a stupid way to do things, and awkward to use for plug-in authors */
71 typedef struct
72 {
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84 } CFPContext;
85
86 static HV *obj_cache;
87 static PerlInterpreter *perl;
88
89 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90
91 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
97 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98
99 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100
101 static SV *
102 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
103 {
104 SV *sv;
105
106 if (!ptr)
107 return &PL_sv_undef;
108
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
111 }
112
113 template<class extendable>
114 SV *
115 newSVextendable (extendable *obj, const char *klass)
116 {
117 if (!obj)
118 return &PL_sv_undef;
119
120 if (!obj->self)
121 obj->self = newSVptr (obj, klass);
122
123 return newSVsv (static_cast<SV *>(obj->self));
124 }
125
126 static void
127 SVptr_cache_set (void *ptr, SV *sv)
128 {
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130 }
131
132 static SV *
133 SVptr_cache_get (void *ptr)
134 {
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138 }
139
140 static SV *
141 newSVptr_cached (void *ptr, const char *klass)
142 {
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 {
152 HV *hv = newHV ();
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155
156 SVptr_cache_set (ptr, sv);
157 }
158
159 return newSVsv (sv);
160 }
161
162 static void
163 clearSVptr (SV *sv)
164 {
165 if (SvROK (sv))
166 sv = SvRV (sv);
167
168 hv_clear ((HV *)sv);
169 sv_unmagic (sv, PERL_MAGIC_ext);
170 }
171
172 static long
173 SvPTR (SV *sv, const char *klass)
174 {
175 if (!sv_derived_from (sv, klass))
176 croak ("object of type %s expected", klass);
177
178 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
179
180 if (!mg)
181 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
182
183 return (long)mg->mg_ptr;
184 }
185
186 static long
187 SvPTR_ornull (SV *sv, const char *klass)
188 {
189 if (SvOK (sv))
190 return SvPTR (sv, klass);
191 else
192 return 0;
193 }
194
195 static SV *
196 newSVdt_va (va_list &ap, data_type type)
197 {
198 SV *sv;
199
200 switch (type)
201 {
202 case DT_INT:
203 sv = newSViv (va_arg (ap, int));
204 break;
205
206 case DT_INT64:
207 sv = newSVval64 ((val64)va_arg (ap, sint64));
208 break;
209
210 case DT_DOUBLE:
211 sv = newSVnv (va_arg (ap, double));
212 break;
213
214 case DT_STRING:
215 {
216 char *str = (char *)va_arg (ap, const char *);
217 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
218 }
219 break;
220
221 case DT_DATA:
222 {
223 char *str = (char *)va_arg (ap, const void *);
224 int len = va_arg (ap, int);
225 sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 }
227 break;
228
229 case DT_OBJECT:
230 {
231 object *obj = va_arg (ap, object *);
232 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break;
235
236 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap");
239 break;
240
241 case DT_PLAYER:
242 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap");
243 break;
244
245 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
247 break;
248
249 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
251 break;
252
253 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
255 break;
256
257 default:
258 assert (("unhandled type in newSVdt_va", 0));
259 }
260
261 return sv;
262 }
263
264 static SV *
265 newSVdt (data_type type, ...)
266 {
267 va_list ap;
268
269 va_start (ap, type);
270 SV *sv = newSVdt_va (ap, type);
271 va_end (ap);
272
273 return sv;
274 }
275
276 static SV *
277 newSVcfapi (int type, ...)
278 {
279 SV *sv;
280
281 va_list ap;
282 va_start (ap, type);
283
284 switch (type)
285 {
286 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
287 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
288 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
289 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296
297 default:
298 assert (("unhandled type in newSVcfapi", 0));
299 }
300
301 va_end (ap);
302
303 return sv;
304 }
305
306 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307
308 SV *
309 registry_of (extendable_base *ext)
310 {
311 if (!ext->cb)
312 ext->cb = newAV ();
313
314 return newRV_inc ((SV *)ext->cb);
315 }
316
317 void extendable_base::clear ()
318 {
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329 }
330
331 void extendable_base::optimise ()
332 {
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345 }
346
347 void
348 object::instantiate_ ()
349 {
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361 }
362
363 /////////////////////////////////////////////////////////////////////////////
364
365 object_freezer::object_freezer (const char *filename)
366 : filename (filename)
367 {
368 av = (AV *)newAV ();
369 idx = 0;
370 av_extend ((AV *)av, 1024);
371 }
372
373 object_freezer::~object_freezer ()
374 {
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
380 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
381 PUTBACK;
382 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
383 FREETMPS;
384 LEAVE;
385 }
386
387 void object_freezer::put (extendable_base *ext)
388 {
389 ext->optimise ();
390
391 if (ext->self)
392 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
393
394 ++idx;
395 }
396
397 object_thawer::object_thawer (const char *filename)
398 {
399 av = 0;
400 idx = 0;
401
402 if (!filename)
403 return;
404
405 dSP;
406 ENTER;
407 SAVETMPS;
408 PUSHMARK (SP);
409 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
410 PUTBACK;
411
412 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
413 {
414 SPAGAIN;
415 SV *sv = POPs;
416 if (SvROK (sv))
417 av = SvREFCNT_inc (SvRV (sv));
418 }
419
420 FREETMPS;
421 LEAVE;
422 }
423
424 void reattach (data_type type, void *obj)
425 {
426 dSP;
427 ENTER;
428 SAVETMPS;
429 PUSHMARK (SP);
430 XPUSHs (sv_2mortal (newSVdt (type, obj)));
431 PUTBACK;
432 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
433 FREETMPS;
434 LEAVE;
435
436 switch (type)
437 {
438 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
439 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
440 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
441 }
442 }
443
444 template<class subclass>
445 void reattach (extendable<subclass> *obj)
446 {
447 obj->optimise ();
448
449 if (obj->self)
450 reattach (subclass::get_dt (), (subclass *)obj);
451 }
452
453 void object_thawer::get (data_type type, void *obj, extendable_base *ext)
454 {
455 if (!av)
456 return;
457
458 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
459 ext->clear ();
460
461 SV **svp = av_fetch ((AV *)av, idx, 0);
462
463 ++idx;
464
465 if (!svp)
466 return;
467
468 if (SvROK (*svp))
469 {
470 ext->self = SvREFCNT_inc (*svp);
471 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
472
473 reattach (type, obj);
474 }
475 }
476
477 object_thawer::~object_thawer ()
478 {
479 if (av)
480 SvREFCNT_dec ((SV *)av);
481 }
482
483 /////////////////////////////////////////////////////////////////////////////
484
485 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
486 {
487 gethook = gethooksptr;
488 printf (PLUGIN_VERSION " init\n");
489
490 return 0;
491 }
492
493 static CommArray_s rtn_cmd;
494
495 static int
496 runPluginCommand (object *obj, char *params)
497 {
498 dSP;
499
500 ENTER;
501 SAVETMPS;
502
503 PUSHMARK (SP);
504
505 EXTEND (SP, 3);
506 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
507 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
508
509 if (params)
510 PUSHs (sv_2mortal (newSVpv (params, 0)));
511
512 PUTBACK;
513 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
514 SPAGAIN;
515
516 if (SvTRUE (ERRSV))
517 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
518
519 int returnvalue = count > 0 ? POPi : -1;
520
521 PUTBACK;
522 FREETMPS;
523 LEAVE;
524
525 return returnvalue;
526 }
527
528 extern "C" void *cfperl_getPluginProperty (int *type, ...)
529 {
530 va_list args;
531 char *propname;
532 int i;
533 va_start (args, type);
534 propname = va_arg (args, char *);
535 //printf ("Property name: %s\n", propname);
536
537 if (!strcmp (propname, "command?"))
538 {
539 if (!perl)
540 return NULL;
541
542 const char *cmdname = va_arg (args, const char *);
543 HV *hv = get_hv ("cf::COMMAND", 1);
544 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
545
546 va_end (args);
547
548 if (svp)
549 {
550 // this is totaly broken, should stash it into %COMMAND
551 rtn_cmd.name = cmdname;
552 rtn_cmd.time = SvNV (*svp);
553 rtn_cmd.func = runPluginCommand;
554
555 return &rtn_cmd;
556 }
557 }
558 else if (!strcmp (propname, "Identification"))
559 {
560 va_end (args);
561 return (void*) PLUGIN_NAME;
562 }
563 else if (!strcmp (propname, "FullName"))
564 {
565 va_end (args);
566 return (void*) PLUGIN_VERSION;
567 }
568 else
569 va_end (args);
570
571 return NULL;
572 }
573
574 extern "C" int cfperl_postInitPlugin ()
575 {
576 int hooktype = 1;
577 int rtype = 0;
578
579 printf (PLUGIN_VERSION " post init\n");
580
581 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
582 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
583 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
584 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
585
586 cf_init_plugin (gethook);
587
588 return 0;
589 }
590
591 extern "C" int cfperl_closePlugin ()
592 {
593 return 0;
594 }
595
596 void
597 cfperl_init ()
598 {
599 char *argv[] = {
600 "",
601 "-e"
602 "BEGIN {"
603 " cf->bootstrap;"
604 " unshift @INC, cf::datadir ();"
605 "}"
606 ""
607 "use cf;"
608 };
609
610 perl = perl_alloc ();
611 perl_construct (perl);
612
613 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
614
615 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
616 {
617 printf ("unable to initialize perl-interpreter, aborting.\n");
618
619 exit (EXIT_FAILURE);
620 //perl_destruct (perl);
621 //perl_free (perl);
622 //perl = 0;
623 //return;
624 }
625
626 obj_cache = newHV ();
627 }
628
629 void cfperl_main ()
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::main", G_DISCARD | G_VOID);
636 }
637
638 static event_klass klass_of[NUM_EVENT_TYPES] = {
639 # define def(type,name) KLASS_ ## type,
640 # include "eventinc.h"
641 # undef def
642 };
643
644 static void
645 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
646 {
647 // event must be in array
648 if (event >= 0 && event <= AvFILLp (registry))
649 {
650 SV *cbs_ = AvARRAY (registry)[event];
651
652 // element must be list of callback entries
653 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
654 {
655 AV *cbs = (AV *)SvRV (cbs_);
656
657 // no callback entries, no callbacks to call
658 if (AvFILLp (cbs) >= 0)
659 {
660 if (!callbacks)
661 {
662 callbacks = newAV ();
663 av_extend (callbacks, 16);
664 }
665
666 // never use SvREFCNT_inc to copy values, but its ok here :)
667 for (int i = 0; i <= AvFILLp (cbs); ++i)
668 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
669 }
670 }
671 }
672 }
673
674 bool cfperl_invoke (event_type event, ...)
675 {
676 data_type dt;
677 va_list ap;
678
679 va_start (ap, event);
680
681 AV *callbacks = 0;
682
683 object *op;
684 player *pl;
685 mapstruct *map;
686
687 // callback call ordering is:
688 // 1. per-object callback (NYI)
689 // 2. per-class object
690 // 2a. per-type callback
691 // 4. global callbacks
692
693 gather_callbacks (callbacks, cb_global, event);
694
695 switch (klass_of [event])
696 {
697 case KLASS_GLOBAL:
698 break;
699
700 case KLASS_OBJECT:
701 dt = (data_type) va_arg (ap, int);
702 assert (("first argument must be of type object", dt == DT_OBJECT));
703 op = va_arg (ap, object *);
704
705 if (op->cb)
706 gather_callbacks (callbacks, (AV *)op->cb, event);
707
708 if (op->type)
709 {
710 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
711 {
712 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
713
714 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
715 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
716 }
717
718 if (op->type <= AvFILLp (cb_type))
719 {
720 SV *registry = AvARRAY (cb_type)[op->type];
721
722 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
723 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
724 }
725 }
726
727 gather_callbacks (callbacks, cb_object, event);
728
729 break;
730
731 case KLASS_PLAYER:
732 dt = (data_type) va_arg (ap, int);
733 assert (("first argument must be of type player", dt == DT_PLAYER));
734 pl = va_arg (ap, player *);
735
736 if (pl->cb)
737 gather_callbacks (callbacks, (AV *)pl->cb, event);
738
739 gather_callbacks (callbacks, cb_player, event);
740 break;
741
742 case KLASS_MAP:
743 dt = (data_type) va_arg (ap, int);
744 assert (("first argument must be of type object", dt == DT_MAP));
745 map = va_arg (ap, mapstruct *);
746
747 if (map->cb)
748 gather_callbacks (callbacks, (AV *)map->cb, event);
749
750 gather_callbacks (callbacks, cb_map, event);
751 break;
752
753 default:
754 assert (("unsupported event klass in cfperl_invoke", 0));
755 }
756
757 // short-circuit processing if no callbacks found/defined
758 if (!callbacks)
759 return 0;
760
761 dSP;
762 ENTER;
763 SAVETMPS;
764
765 PUSHMARK (SP);
766 EXTEND (SP, 3);
767
768 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
769 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
770
771 switch (klass_of [event])
772 {
773 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
774 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
775 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
776 }
777
778 for (;;)
779 {
780 dt = (data_type) va_arg (ap, int);
781
782 if (dt == DT_END)
783 break;
784
785 if (dt == DT_AV)
786 {
787 AV *av = va_arg (ap, AV *);
788
789 for (int i = 0; i <= av_len (av); ++i)
790 XPUSHs (*av_fetch (av, i, 1));
791 }
792 else
793 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
794 }
795
796 va_end (ap);
797
798 PUTBACK;
799 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
800 SPAGAIN;
801
802 count = count > 0 ? POPi : 0;
803
804 FREETMPS;
805 LEAVE;
806
807 return count;
808 }
809
810 SV *
811 cfperl_result (int idx)
812 {
813 AV *av = get_av ("cfperl::invoke_results", 0);
814 if (!av)
815 return &PL_sv_undef;
816
817 SV **sv = av_fetch (av, idx, 0);
818 if (!sv)
819 return &PL_sv_undef;
820
821 return *sv;
822 }
823
824 int
825 cfperl_result_INT (int idx)
826 {
827 return SvIV (cfperl_result (idx));
828 }
829
830 MODULE = cf PACKAGE = cf PREFIX = cf_
831
832 BOOT:
833 {
834 HV *stash = gv_stashpv ("cf", 1);
835
836 static const struct {
837 const char *name;
838 IV iv;
839 } *civ, const_iv[] = {
840 # define const_iv(name) { # name, (IV)name },
841 const_iv (llevError)
842 const_iv (llevInfo)
843 const_iv (llevDebug)
844 const_iv (llevMonster)
845
846 const_iv (MAX_TIME)
847 const_iv (PLAYER)
848 const_iv (TRANSPORT)
849 const_iv (ROD)
850 const_iv (TREASURE)
851 const_iv (POTION)
852 const_iv (FOOD)
853 const_iv (POISON)
854 const_iv (BOOK)
855 const_iv (CLOCK)
856 const_iv (LIGHTNING)
857 const_iv (ARROW)
858 const_iv (BOW)
859 const_iv (WEAPON)
860 const_iv (ARMOUR)
861 const_iv (PEDESTAL)
862 const_iv (ALTAR)
863 const_iv (LOCKED_DOOR)
864 const_iv (SPECIAL_KEY)
865 const_iv (MAP)
866 const_iv (DOOR)
867 const_iv (KEY)
868 const_iv (TIMED_GATE)
869 const_iv (TRIGGER)
870 const_iv (GRIMREAPER)
871 const_iv (MAGIC_EAR)
872 const_iv (TRIGGER_BUTTON)
873 const_iv (TRIGGER_ALTAR)
874 const_iv (TRIGGER_PEDESTAL)
875 const_iv (SHIELD)
876 const_iv (HELMET)
877 const_iv (HORN)
878 const_iv (MONEY)
879 const_iv (CLASS)
880 const_iv (GRAVESTONE)
881 const_iv (AMULET)
882 const_iv (PLAYERMOVER)
883 const_iv (TELEPORTER)
884 const_iv (CREATOR)
885 const_iv (SKILL)
886 const_iv (EXPERIENCE)
887 const_iv (EARTHWALL)
888 const_iv (GOLEM)
889 const_iv (THROWN_OBJ)
890 const_iv (BLINDNESS)
891 const_iv (GOD)
892 const_iv (DETECTOR)
893 const_iv (TRIGGER_MARKER)
894 const_iv (DEAD_OBJECT)
895 const_iv (DRINK)
896 const_iv (MARKER)
897 const_iv (HOLY_ALTAR)
898 const_iv (PLAYER_CHANGER)
899 const_iv (BATTLEGROUND)
900 const_iv (PEACEMAKER)
901 const_iv (GEM)
902 const_iv (FIREWALL)
903 const_iv (ANVIL)
904 const_iv (CHECK_INV)
905 const_iv (MOOD_FLOOR)
906 const_iv (EXIT)
907 const_iv (ENCOUNTER)
908 const_iv (SHOP_FLOOR)
909 const_iv (SHOP_MAT)
910 const_iv (RING)
911 const_iv (FLOOR)
912 const_iv (FLESH)
913 const_iv (INORGANIC)
914 const_iv (SKILL_TOOL)
915 const_iv (LIGHTER)
916 const_iv (TRAP_PART)
917 const_iv (WALL)
918 const_iv (LIGHT_SOURCE)
919 const_iv (MISC_OBJECT)
920 const_iv (MONSTER)
921 const_iv (SPAWN_GENERATOR)
922 const_iv (LAMP)
923 const_iv (DUPLICATOR)
924 const_iv (TOOL)
925 const_iv (SPELLBOOK)
926 const_iv (BUILDFAC)
927 const_iv (CLOAK)
928 const_iv (SPINNER)
929 const_iv (GATE)
930 const_iv (BUTTON)
931 const_iv (CF_HANDLE)
932 const_iv (HOLE)
933 const_iv (TRAPDOOR)
934 const_iv (SIGN)
935 const_iv (BOOTS)
936 const_iv (GLOVES)
937 const_iv (SPELL)
938 const_iv (SPELL_EFFECT)
939 const_iv (CONVERTER)
940 const_iv (BRACERS)
941 const_iv (POISONING)
942 const_iv (SAVEBED)
943 const_iv (POISONCLOUD)
944 const_iv (FIREHOLES)
945 const_iv (WAND)
946 const_iv (SCROLL)
947 const_iv (DIRECTOR)
948 const_iv (GIRDLE)
949 const_iv (FORCE)
950 const_iv (POTION_EFFECT)
951 const_iv (EVENT_CONNECTOR)
952 const_iv (CLOSE_CON)
953 const_iv (CONTAINER)
954 const_iv (ARMOUR_IMPROVER)
955 const_iv (WEAPON_IMPROVER)
956 const_iv (SKILLSCROLL)
957 const_iv (DEEP_SWAMP)
958 const_iv (IDENTIFY_ALTAR)
959 const_iv (MENU)
960 const_iv (RUNE)
961 const_iv (TRAP)
962 const_iv (POWER_CRYSTAL)
963 const_iv (CORPSE)
964 const_iv (DISEASE)
965 const_iv (SYMPTOM)
966 const_iv (BUILDER)
967 const_iv (MATERIAL)
968 const_iv (ITEM_TRANSFORMER)
969 const_iv (QUEST)
970
971 const_iv (NUM_SUBTYPES)
972
973 const_iv (ST_BD_BUILD)
974 const_iv (ST_BD_REMOVE)
975
976 const_iv (ST_MAT_FLOOR)
977 const_iv (ST_MAT_WALL)
978 const_iv (ST_MAT_ITEM)
979
980 const_iv (AT_PHYSICAL)
981 const_iv (AT_MAGIC)
982 const_iv (AT_FIRE)
983 const_iv (AT_ELECTRICITY)
984 const_iv (AT_COLD)
985 const_iv (AT_CONFUSION)
986 const_iv (AT_ACID)
987 const_iv (AT_DRAIN)
988 const_iv (AT_WEAPONMAGIC)
989 const_iv (AT_GHOSTHIT)
990 const_iv (AT_POISON)
991 const_iv (AT_SLOW)
992 const_iv (AT_PARALYZE)
993 const_iv (AT_TURN_UNDEAD)
994 const_iv (AT_FEAR)
995 const_iv (AT_CANCELLATION)
996 const_iv (AT_DEPLETE)
997 const_iv (AT_DEATH)
998 const_iv (AT_CHAOS)
999 const_iv (AT_COUNTERSPELL)
1000 const_iv (AT_GODPOWER)
1001 const_iv (AT_HOLYWORD)
1002 const_iv (AT_BLIND)
1003 const_iv (AT_INTERNAL)
1004 const_iv (AT_LIFE_STEALING)
1005 const_iv (AT_DISEASE)
1006
1007 const_iv (QUEST_IN_PROGRESS)
1008 const_iv (QUEST_DONE_QUEST)
1009 const_iv (QUEST_DONE_TASK)
1010 const_iv (QUEST_START_QUEST)
1011 const_iv (QUEST_END_QUEST)
1012 const_iv (QUEST_START_TASK)
1013 const_iv (QUEST_END_TASK)
1014 const_iv (QUEST_OVERRIDE)
1015 const_iv (QUEST_ON_ACTIVATE)
1016
1017 const_iv (WEAP_HIT)
1018 const_iv (WEAP_SLASH)
1019 const_iv (WEAP_PIERCE)
1020 const_iv (WEAP_CLEAVE)
1021 const_iv (WEAP_SLICE)
1022 const_iv (WEAP_STAB)
1023 const_iv (WEAP_WHIP)
1024 const_iv (WEAP_CRUSH)
1025 const_iv (WEAP_BLUD)
1026
1027 const_iv (FLAG_ALIVE)
1028 const_iv (FLAG_WIZ)
1029 const_iv (FLAG_REMOVED)
1030 const_iv (FLAG_FREED)
1031 const_iv (FLAG_WAS_WIZ)
1032 const_iv (FLAG_APPLIED)
1033 const_iv (FLAG_UNPAID)
1034 const_iv (FLAG_USE_SHIELD)
1035 const_iv (FLAG_NO_PICK)
1036 const_iv (FLAG_ANIMATE)
1037 const_iv (FLAG_MONSTER)
1038 const_iv (FLAG_FRIENDLY)
1039 const_iv (FLAG_GENERATOR)
1040 const_iv (FLAG_IS_THROWN)
1041 const_iv (FLAG_AUTO_APPLY)
1042 const_iv (FLAG_TREASURE)
1043 const_iv (FLAG_PLAYER_SOLD)
1044 const_iv (FLAG_SEE_INVISIBLE)
1045 const_iv (FLAG_CAN_ROLL)
1046 const_iv (FLAG_OVERLAY_FLOOR)
1047 const_iv (FLAG_IS_TURNABLE)
1048 const_iv (FLAG_IS_USED_UP)
1049 const_iv (FLAG_IDENTIFIED)
1050 const_iv (FLAG_REFLECTING)
1051 const_iv (FLAG_CHANGING)
1052 const_iv (FLAG_SPLITTING)
1053 const_iv (FLAG_HITBACK)
1054 const_iv (FLAG_STARTEQUIP)
1055 const_iv (FLAG_BLOCKSVIEW)
1056 const_iv (FLAG_UNDEAD)
1057 const_iv (FLAG_SCARED)
1058 const_iv (FLAG_UNAGGRESSIVE)
1059 const_iv (FLAG_REFL_MISSILE)
1060 const_iv (FLAG_REFL_SPELL)
1061 const_iv (FLAG_NO_MAGIC)
1062 const_iv (FLAG_NO_FIX_PLAYER)
1063 const_iv (FLAG_IS_LIGHTABLE)
1064 const_iv (FLAG_TEAR_DOWN)
1065 const_iv (FLAG_RUN_AWAY)
1066 const_iv (FLAG_PICK_UP)
1067 const_iv (FLAG_UNIQUE)
1068 const_iv (FLAG_NO_DROP)
1069 const_iv (FLAG_WIZCAST)
1070 const_iv (FLAG_CAST_SPELL)
1071 const_iv (FLAG_USE_SCROLL)
1072 const_iv (FLAG_USE_RANGE)
1073 const_iv (FLAG_USE_BOW)
1074 const_iv (FLAG_USE_ARMOUR)
1075 const_iv (FLAG_USE_WEAPON)
1076 const_iv (FLAG_USE_RING)
1077 const_iv (FLAG_READY_RANGE)
1078 const_iv (FLAG_READY_BOW)
1079 const_iv (FLAG_XRAYS)
1080 const_iv (FLAG_NO_APPLY)
1081 const_iv (FLAG_IS_FLOOR)
1082 const_iv (FLAG_LIFESAVE)
1083 const_iv (FLAG_NO_STRENGTH)
1084 const_iv (FLAG_SLEEP)
1085 const_iv (FLAG_STAND_STILL)
1086 const_iv (FLAG_RANDOM_MOVE)
1087 const_iv (FLAG_ONLY_ATTACK)
1088 const_iv (FLAG_CONFUSED)
1089 const_iv (FLAG_STEALTH)
1090 const_iv (FLAG_WIZPASS)
1091 const_iv (FLAG_IS_LINKED)
1092 const_iv (FLAG_CURSED)
1093 const_iv (FLAG_DAMNED)
1094 const_iv (FLAG_SEE_ANYWHERE)
1095 const_iv (FLAG_KNOWN_MAGICAL)
1096 const_iv (FLAG_KNOWN_CURSED)
1097 const_iv (FLAG_CAN_USE_SKILL)
1098 const_iv (FLAG_BEEN_APPLIED)
1099 const_iv (FLAG_READY_SCROLL)
1100 const_iv (FLAG_USE_ROD)
1101 const_iv (FLAG_USE_HORN)
1102 const_iv (FLAG_MAKE_INVIS)
1103 const_iv (FLAG_INV_LOCKED)
1104 const_iv (FLAG_IS_WOODED)
1105 const_iv (FLAG_IS_HILLY)
1106 const_iv (FLAG_READY_SKILL)
1107 const_iv (FLAG_READY_WEAPON)
1108 const_iv (FLAG_NO_SKILL_IDENT)
1109 const_iv (FLAG_BLIND)
1110 const_iv (FLAG_SEE_IN_DARK)
1111 const_iv (FLAG_IS_CAULDRON)
1112 const_iv (FLAG_NO_STEAL)
1113 const_iv (FLAG_ONE_HIT)
1114 const_iv (FLAG_CLIENT_SENT)
1115 const_iv (FLAG_BERSERK)
1116 const_iv (FLAG_NEUTRAL)
1117 const_iv (FLAG_NO_ATTACK)
1118 const_iv (FLAG_NO_DAMAGE)
1119 const_iv (FLAG_OBJ_ORIGINAL)
1120 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1121 const_iv (FLAG_ACTIVATE_ON_PUSH)
1122 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1123 const_iv (FLAG_IS_WATER)
1124 const_iv (FLAG_CONTENT_ON_GEN)
1125 const_iv (FLAG_IS_A_TEMPLATE)
1126 const_iv (FLAG_IS_BUILDABLE)
1127 const_iv (FLAG_AFK)
1128
1129 const_iv (NDI_BLACK)
1130 const_iv (NDI_WHITE)
1131 const_iv (NDI_NAVY)
1132 const_iv (NDI_RED)
1133 const_iv (NDI_ORANGE)
1134 const_iv (NDI_BLUE)
1135 const_iv (NDI_DK_ORANGE)
1136 const_iv (NDI_GREEN)
1137 const_iv (NDI_LT_GREEN)
1138 const_iv (NDI_GREY)
1139 const_iv (NDI_BROWN)
1140 const_iv (NDI_GOLD)
1141 const_iv (NDI_TAN)
1142 const_iv (NDI_MAX_COLOR)
1143 const_iv (NDI_COLOR_MASK)
1144 const_iv (NDI_UNIQUE)
1145 const_iv (NDI_ALL)
1146
1147 const_iv (F_APPLIED)
1148 const_iv (F_LOCATION)
1149 const_iv (F_UNPAID)
1150 const_iv (F_MAGIC)
1151 const_iv (F_CURSED)
1152 const_iv (F_DAMNED)
1153 const_iv (F_OPEN)
1154 const_iv (F_NOPICK)
1155 const_iv (F_LOCKED)
1156
1157 const_iv (F_BUY)
1158 const_iv (F_SHOP)
1159 const_iv (F_SELL)
1160
1161 const_iv (P_BLOCKSVIEW)
1162 const_iv (P_NO_MAGIC)
1163 const_iv (P_IS_ALIVE)
1164 const_iv (P_NO_CLERIC)
1165 const_iv (P_NEED_UPDATE)
1166 const_iv (P_NO_ERROR)
1167 const_iv (P_OUT_OF_MAP)
1168 const_iv (P_NEW_MAP)
1169
1170 const_iv (UP_OBJ_INSERT)
1171 const_iv (UP_OBJ_REMOVE)
1172 const_iv (UP_OBJ_CHANGE)
1173 const_iv (UP_OBJ_FACE)
1174
1175 const_iv (INS_NO_MERGE)
1176 const_iv (INS_ABOVE_FLOOR_ONLY)
1177 const_iv (INS_NO_WALK_ON)
1178 const_iv (INS_ON_TOP)
1179 const_iv (INS_BELOW_ORIGINATOR)
1180 const_iv (INS_MAP_LOAD)
1181
1182 const_iv (WILL_APPLY_HANDLE)
1183 const_iv (WILL_APPLY_TREASURE)
1184 const_iv (WILL_APPLY_EARTHWALL)
1185 const_iv (WILL_APPLY_DOOR)
1186 const_iv (WILL_APPLY_FOOD)
1187
1188 const_iv (SAVE_MODE)
1189 const_iv (SAVE_DIR_MODE)
1190
1191 const_iv (M_PAPER)
1192 const_iv (M_IRON)
1193 const_iv (M_GLASS)
1194 const_iv (M_LEATHER)
1195 const_iv (M_WOOD)
1196 const_iv (M_ORGANIC)
1197 const_iv (M_STONE)
1198 const_iv (M_CLOTH)
1199 const_iv (M_ADAMANT)
1200 const_iv (M_LIQUID)
1201 const_iv (M_SOFT_METAL)
1202 const_iv (M_BONE)
1203 const_iv (M_ICE)
1204 const_iv (M_SPECIAL)
1205
1206 const_iv (SK_EXP_ADD_SKILL)
1207 const_iv (SK_EXP_TOTAL)
1208 const_iv (SK_EXP_NONE)
1209 const_iv (SK_SUBTRACT_SKILL_EXP)
1210
1211 const_iv (SK_LOCKPICKING)
1212 const_iv (SK_HIDING)
1213 const_iv (SK_SMITHERY)
1214 const_iv (SK_BOWYER)
1215 const_iv (SK_JEWELER)
1216 const_iv (SK_ALCHEMY)
1217 const_iv (SK_STEALING)
1218 const_iv (SK_LITERACY)
1219 const_iv (SK_BARGAINING)
1220 const_iv (SK_JUMPING)
1221 const_iv (SK_DET_MAGIC)
1222 const_iv (SK_ORATORY)
1223 const_iv (SK_SINGING)
1224 const_iv (SK_DET_CURSE)
1225 const_iv (SK_FIND_TRAPS)
1226 const_iv (SK_MEDITATION)
1227 const_iv (SK_PUNCHING)
1228 const_iv (SK_FLAME_TOUCH)
1229 const_iv (SK_KARATE)
1230 const_iv (SK_CLIMBING)
1231 const_iv (SK_WOODSMAN)
1232 const_iv (SK_INSCRIPTION)
1233 const_iv (SK_ONE_HANDED_WEAPON)
1234 const_iv (SK_MISSILE_WEAPON)
1235 const_iv (SK_THROWING)
1236 const_iv (SK_USE_MAGIC_ITEM)
1237 const_iv (SK_DISARM_TRAPS)
1238 const_iv (SK_SET_TRAP)
1239 const_iv (SK_THAUMATURGY)
1240 const_iv (SK_PRAYING)
1241 const_iv (SK_CLAWING)
1242 const_iv (SK_LEVITATION)
1243 const_iv (SK_SUMMONING)
1244 const_iv (SK_PYROMANCY)
1245 const_iv (SK_EVOCATION)
1246 const_iv (SK_SORCERY)
1247 const_iv (SK_TWO_HANDED_WEAPON)
1248 const_iv (SK_SPARK_TOUCH)
1249 const_iv (SK_SHIVER)
1250 const_iv (SK_ACID_SPLASH)
1251 const_iv (SK_POISON_NAIL)
1252
1253 const_iv (SOUND_NEW_PLAYER)
1254 const_iv (SOUND_FIRE_ARROW)
1255 const_iv (SOUND_LEARN_SPELL)
1256 const_iv (SOUND_FUMBLE_SPELL)
1257 const_iv (SOUND_WAND_POOF)
1258 const_iv (SOUND_OPEN_DOOR)
1259 const_iv (SOUND_PUSH_PLAYER)
1260 const_iv (SOUND_PLAYER_HITS1)
1261 const_iv (SOUND_PLAYER_HITS2)
1262 const_iv (SOUND_PLAYER_HITS3)
1263 const_iv (SOUND_PLAYER_HITS4)
1264 const_iv (SOUND_PLAYER_IS_HIT1)
1265 const_iv (SOUND_PLAYER_IS_HIT2)
1266 const_iv (SOUND_PLAYER_IS_HIT3)
1267 const_iv (SOUND_PLAYER_KILLS)
1268 const_iv (SOUND_PET_IS_KILLED)
1269 const_iv (SOUND_PLAYER_DIES)
1270 const_iv (SOUND_OB_EVAPORATE)
1271 const_iv (SOUND_OB_EXPLODE)
1272 const_iv (SOUND_CLOCK)
1273 const_iv (SOUND_TURN_HANDLE)
1274 const_iv (SOUND_FALL_HOLE)
1275 const_iv (SOUND_DRINK_POISON)
1276 const_iv (SOUND_CAST_SPELL_0)
1277
1278 const_iv (PREFER_LOW)
1279 const_iv (PREFER_HIGH)
1280
1281 const_iv (ATNR_PHYSICAL)
1282 const_iv (ATNR_MAGIC)
1283 const_iv (ATNR_FIRE)
1284 const_iv (ATNR_ELECTRICITY)
1285 const_iv (ATNR_COLD)
1286 const_iv (ATNR_CONFUSION)
1287 const_iv (ATNR_ACID)
1288 const_iv (ATNR_DRAIN)
1289 const_iv (ATNR_WEAPONMAGIC)
1290 const_iv (ATNR_GHOSTHIT)
1291 const_iv (ATNR_POISON)
1292 const_iv (ATNR_SLOW)
1293 const_iv (ATNR_PARALYZE)
1294 const_iv (ATNR_TURN_UNDEAD)
1295 const_iv (ATNR_FEAR)
1296 const_iv (ATNR_CANCELLATION)
1297 const_iv (ATNR_DEPLETE)
1298 const_iv (ATNR_DEATH)
1299 const_iv (ATNR_CHAOS)
1300 const_iv (ATNR_COUNTERSPELL)
1301 const_iv (ATNR_GODPOWER)
1302 const_iv (ATNR_HOLYWORD)
1303 const_iv (ATNR_BLIND)
1304 const_iv (ATNR_INTERNAL)
1305 const_iv (ATNR_LIFE_STEALING)
1306 const_iv (ATNR_DISEASE)
1307
1308 const_iv (MAP_FLUSH)
1309 const_iv (MAP_PLAYER_UNIQUE)
1310 const_iv (MAP_BLOCK)
1311 const_iv (MAP_STYLE)
1312 const_iv (MAP_OVERLAY)
1313
1314 const_iv (MAP_IN_MEMORY)
1315 const_iv (MAP_SWAPPED)
1316 const_iv (MAP_LOADING)
1317 const_iv (MAP_SAVING)
1318
1319 const_iv (KLASS_GLOBAL)
1320 const_iv (KLASS_OBJECT)
1321 const_iv (KLASS_PLAYER)
1322 const_iv (KLASS_MAP)
1323 };
1324
1325 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1326 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1327
1328 static const struct {
1329 const char *name;
1330 int skip;
1331 IV klass;
1332 IV iv;
1333 } *eiv, event_iv[] = {
1334 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1335 # include "eventinc.h"
1336 # undef def
1337 };
1338
1339 AV *av = get_av ("cf::EVENT", 1);
1340
1341 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1342 {
1343 AV *event = newAV ();
1344 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1345 av_push (event, newSViv (eiv->klass));
1346 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1347 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1348 }
1349
1350 static const struct {
1351 int dtype;
1352 const char *name;
1353 IV idx;
1354 } *cprop, prop_table[] = {
1355 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1356 prop (CFAPI_INT, MAP_PROP_FLAGS)
1357 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1358 prop (CFAPI_STRING, MAP_PROP_PATH)
1359 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1360 prop (CFAPI_STRING, MAP_PROP_NAME)
1361 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1362 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1363 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1364 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1365 prop (CFAPI_INT, MAP_PROP_WIDTH)
1366 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1367 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1368 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1369 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1370 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1371 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1372 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1373 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1374 prop (CFAPI_INT, MAP_PROP_SKY)
1375 prop (CFAPI_INT, MAP_PROP_WPARTX)
1376 prop (CFAPI_INT, MAP_PROP_WPARTY)
1377 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1378 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1379 prop (CFAPI_PREGION, MAP_PROP_REGION)
1380 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1381 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1387 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1388 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1389 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1390 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1391 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1392 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1393 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1394 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1395 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1396 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1397 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1398 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1399 prop (CFAPI_INT, OBJECT_PROP_X)
1400 prop (CFAPI_INT, OBJECT_PROP_Y)
1401 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1402 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1403 prop (CFAPI_INT, OBJECT_PROP_NROF)
1404 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1405 prop (CFAPI_INT, OBJECT_PROP_FACING)
1406 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1407 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1408 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1409 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1410 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1411 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1412 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1413 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1414 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1415 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1416 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1417 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1418 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1419 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1420 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1421 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1422 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1423 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1424 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1425 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1426 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1427 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1428 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1429 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1430 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1434 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1435 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1436 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1437 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1438 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1440 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1441 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1442 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1443 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1444 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1445 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1446 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1447 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1448 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1449 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1450 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1451 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1452 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1453 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1454 prop (CFAPI_INT, OBJECT_PROP_STR)
1455 prop (CFAPI_INT, OBJECT_PROP_DEX)
1456 prop (CFAPI_INT, OBJECT_PROP_CON)
1457 prop (CFAPI_INT, OBJECT_PROP_WIS)
1458 prop (CFAPI_INT, OBJECT_PROP_INT)
1459 prop (CFAPI_INT, OBJECT_PROP_POW)
1460 prop (CFAPI_INT, OBJECT_PROP_CHA)
1461 prop (CFAPI_INT, OBJECT_PROP_WC)
1462 prop (CFAPI_INT, OBJECT_PROP_AC)
1463 prop (CFAPI_INT, OBJECT_PROP_HP)
1464 prop (CFAPI_INT, OBJECT_PROP_SP)
1465 prop (CFAPI_INT, OBJECT_PROP_GP)
1466 prop (CFAPI_INT, OBJECT_PROP_FP)
1467 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1468 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1469 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1470 prop (CFAPI_INT, OBJECT_PROP_DAM)
1471 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1472 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1473 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1474 prop (CFAPI_INT, OBJECT_PROP_FACE)
1475 };
1476
1477 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1478 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1479
1480 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1481 {
1482 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1483 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1484 }
1485
1486 //I_EVENT_API (PACKAGE);
1487 }
1488
1489 void _reload_1 ()
1490 CODE:
1491 cb_global = get_av ("cf::CB_GLOBAL", 1);
1492 cb_object = get_av ("cf::CB_OBJECT", 1);
1493 cb_player = get_av ("cf::CB_PLAYER", 1);
1494 cb_type = get_av ("cf::CB_TYPE" , 1);
1495 cb_map = get_av ("cf::CB_MAP" , 1);
1496
1497 void _reload_2 ()
1498 CODE:
1499 {
1500 // reattach to all attachable objects in the game.
1501 for (player *pl = first_player; pl; pl = pl->next)
1502 reattach (pl);
1503
1504 for (mapstruct *map = first_map; map; map = map->next)
1505 reattach (map);
1506
1507 for (object *op = objects; op; op = op->next)
1508 reattach (op);
1509 }
1510
1511 NV floor (NV x)
1512
1513 NV ceil (NV x)
1514
1515 void server_tick ()
1516
1517 void
1518 LOG (int level, char *msg)
1519 PROTOTYPE: $$
1520 C_ARGS: (LogLevel)level, "%s", msg
1521
1522 char *path_combine (char *base, char *path)
1523 PROTOTYPE: $$
1524
1525 char *path_combine_and_normalize (char *base, char *path)
1526 PROTOTYPE: $$
1527
1528 char *
1529 cf_get_maps_directory (char *path)
1530 PROTOTYPE: $
1531 ALIAS: maps_directory = 0
1532
1533 void
1534 sub_generation_inc ()
1535 CODE:
1536 PL_sub_generation++;
1537
1538 char *
1539 mapdir ()
1540 PROTOTYPE:
1541 ALIAS:
1542 mapdir = 0
1543 uniquedir = 1
1544 tmpdir = 2
1545 confdir = 3
1546 localdir = 4
1547 playerdir = 5
1548 datadir = 6
1549 CODE:
1550 {
1551 int unused_type;
1552 RETVAL = (char *)systemDirectory (&unused_type, ix);
1553 }
1554 OUTPUT: RETVAL
1555
1556 int
1557 cf_find_animation (char *text)
1558 PROTOTYPE: $
1559
1560 int random_roll(int min, int max, object *op, int goodbad);
1561
1562 const char *cost_string_from_value(uint64 cost, int approx = 0)
1563
1564 int invoke (int event, SV *arg1, ...)
1565 CODE:
1566 {
1567 // parse first arg and call invoke_object etc as seen fit
1568 //TODO
1569 //cfperl_invoke (event,
1570 }
1571
1572 int
1573 exp_to_level (val64 exp)
1574 CODE:
1575 {
1576 int i = 0;
1577
1578 RETVAL = settings.max_level;
1579
1580 for (i = 1; i <= settings.max_level; i++)
1581 {
1582 if (levels[i] > exp)
1583 {
1584 RETVAL = i - 1;
1585 break;
1586 }
1587 }
1588 }
1589 OUTPUT: RETVAL
1590
1591 val64
1592 level_to_min_exp (int level)
1593 CODE:
1594 if (level > settings.max_level)
1595 RETVAL = levels[settings.max_level];
1596 else if (level < 1)
1597 RETVAL = 0;
1598 else
1599 RETVAL = levels[level];
1600 OUTPUT: RETVAL
1601
1602 SV *
1603 resistance_to_string (int atnr)
1604 CODE:
1605 if (atnr >= 0 && atnr < NROFATTACKS)
1606 RETVAL = newSVpv (resist_plus[atnr], 0);
1607 else
1608 XSRETURN_UNDEF;
1609 OUTPUT: RETVAL
1610
1611 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1612
1613 SV *
1614 get_property (object *obj, int type, int idx)
1615 CODE:
1616 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1617 OUTPUT: RETVAL
1618
1619 SV *
1620 set_property (object *obj, int type, int idx, SV *newval)
1621 CODE:
1622 switch (type)
1623 {
1624 case CFAPI_INT:
1625 cf_object_set_int_property (obj, idx, SvIV (newval));
1626 break;
1627 case CFAPI_LONG:
1628 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1629 break;
1630 case CFAPI_DOUBLE:
1631 {
1632 int unused_type;
1633 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1634 }
1635 break;
1636 case CFAPI_STRING:
1637 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1638 break;
1639 case CFAPI_POBJECT:
1640 {
1641 int unused_type;
1642 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1643 }
1644 break;
1645 default:
1646 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1647 }
1648
1649 # missing properties
1650
1651 void
1652 set_attacktype (object *obj, U32 attacktype)
1653 CODE:
1654 obj->attacktype = attacktype;
1655
1656 U32
1657 get_attacktype (object *obj)
1658 ALIAS:
1659 attacktype = 0
1660 CODE:
1661 RETVAL = obj->attacktype;
1662 OUTPUT: RETVAL
1663
1664 # missing in plug-in api, of course
1665 void
1666 set_food (object *obj, int food)
1667 CODE:
1668 obj->stats.food = food;
1669
1670 int
1671 get_food (object *obj)
1672 ALIAS:
1673 food = 0
1674 CODE:
1675 RETVAL = obj->stats.food;
1676 OUTPUT: RETVAL
1677
1678 void
1679 inv (object *obj)
1680 PROTOTYPE: $
1681 PPCODE:
1682 {
1683 object *o;
1684 for (o = obj->inv; o; o = o->below)
1685 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1686 }
1687
1688 int cf_object_get_resistance (object *op, int rtype)
1689 ALIAS: resistance = 0
1690
1691 int cf_object_get_flag (object *op, int flag)
1692 ALIAS: flag = 0
1693
1694 void cf_object_set_flag (object *op, int flag, int value)
1695
1696 int need_identify (const object *obj);
1697
1698 int apply_shop_mat (object *shop_mat, object *op);
1699
1700 void cf_object_move (object *op, int dir, object *originator = op)
1701
1702 void cf_object_apply (object *op, object *author, int flags = 0)
1703
1704 void cf_object_apply_below (object *op)
1705
1706 void cf_object_remove (object *op)
1707
1708 void cf_object_free (object *op)
1709
1710 object *cf_object_present_archname_inside (object *op, char *whatstr)
1711
1712 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1713
1714 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1715
1716 object *cf_object_clone (object *op, int clonetype = 0)
1717
1718 int cf_object_pay_item (object *op, object *buyer)
1719
1720 int cf_object_pay_amount (object *op, uint64 amount)
1721
1722 void pay_player (object *op, uint64 amount)
1723
1724 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1725
1726 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1727
1728 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1729
1730 void cf_object_learn_spell (object *op, object *sp)
1731
1732 void cf_object_forget_spell (object *op, object *sp)
1733
1734 object *cf_object_check_for_spell (object *op, char *spellname)
1735
1736 int cf_object_query_money (object *op)
1737 ALIAS: money = 0
1738
1739 int cf_object_query_cost (object *op, object *who, int flags)
1740 ALIAS: cost = 0
1741
1742 void cf_object_activate_rune (object *op , object *victim)
1743
1744 int cf_object_check_trigger (object *op, object *cause)
1745
1746 int cf_object_out_of_map (object *op, int x, int y)
1747
1748 void cf_object_drop (object *op, object *author)
1749
1750 void cf_object_take (object *op, object *author)
1751
1752 void cf_object_say (object *op, char *msg)
1753
1754 void cf_object_speak (object *op, char *msg)
1755
1756 object *cf_object_insert_object (object *op, object *container)
1757
1758 const char *cf_object_get_msg (object *ob)
1759 ALIAS: msg = 0
1760
1761 object *cf_object_insert_in_ob (object *ob, object *where)
1762
1763 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1764
1765 void cf_object_update (object *op, int flags)
1766
1767 void cf_object_pickup (object *op, object *what)
1768
1769 object *cf_create_object_by_name (const char *name)
1770
1771 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1772
1773 void player_lvl_adj (object *who, object *skill = 0)
1774
1775 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1776
1777 int calc_skill_exp (object *who, object *op, object *skill);
1778
1779 void push_button (object *op);
1780
1781 void use_trigger (object *op);
1782
1783 void add_button_link (object *button, mapstruct *map, int connected);
1784
1785 void remove_button_link (object *op);
1786
1787 void
1788 cf_object_set_resistance (object *op, int rtype, int val)
1789 CODE:
1790 if (rtype >= 0 && rtype < NROFATTACKS)
1791 op->resist[rtype] = val;
1792
1793
1794 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1795
1796 void cf_fix_object (object *pl)
1797 ALIAS: fix = 0
1798
1799 object *cf_insert_ob_in_ob (object *ob, object *where)
1800
1801 # no clean way to get an object from an archetype - stupid idiotic
1802 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1803
1804 object *new (const char *archetype = 0)
1805 PROTOTYPE: ;$
1806 CODE:
1807 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1808 OUTPUT:
1809 RETVAL
1810
1811 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1812 PROTOTYPE: $$$$$$
1813 CODE:
1814 {
1815 int unused_type;
1816 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1817 }
1818
1819 SV *registry (object *op)
1820 CODE:
1821 RETVAL = registry_of (op);
1822 OUTPUT:
1823 RETVAL
1824
1825 # syntatic sugar for easier use in event callbacks.
1826 const char *options (object *op)
1827 CODE:
1828 RETVAL = op->name;
1829 OUTPUT:
1830 RETVAL
1831
1832 player *contr (object *op)
1833 CODE:
1834 RETVAL = op->contr;
1835 OUTPUT: RETVAL
1836
1837 const char *get_ob_key_value (object *op, const char *key)
1838
1839 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1840
1841 object *get_nearest_player (object *ob)
1842 ALIAS: nearest_player = 0
1843 PREINIT:
1844 extern object *get_nearest_player (object *);
1845
1846 void rangevector (object *ob, object *other, int flags = 0)
1847 PROTOTYPE: $$;$
1848 PPCODE:
1849 {
1850 rv_vector rv;
1851 get_rangevector (ob, other, &rv, flags);
1852 EXTEND (SP, 5);
1853 PUSHs (newSVuv (rv.distance));
1854 PUSHs (newSViv (rv.distance_x));
1855 PUSHs (newSViv (rv.distance_y));
1856 PUSHs (newSViv (rv.direction));
1857 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1858 }
1859
1860 bool on_same_map_as (object *ob, object *other)
1861 CODE:
1862 RETVAL = on_same_map (ob, other);
1863 OUTPUT: RETVAL
1864
1865 char *
1866 base_name (object *ob, int plural)
1867 CODE:
1868 RETVAL = cf_query_base_name (ob, plural);
1869 OUTPUT: RETVAL
1870
1871 living *
1872 stats (object *ob)
1873 CODE:
1874 RETVAL = &ob->stats;
1875 OUTPUT: RETVAL
1876
1877
1878 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1879
1880 player *player (object *op)
1881 CODE:
1882 RETVAL = op->contr;
1883 OUTPUT: RETVAL
1884
1885 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1886
1887 object *cf_player_send_inventory (object *op)
1888
1889 char *cf_player_get_ip (object *op)
1890 ALIAS: ip = 0
1891
1892 object *cf_player_get_marked_item (object *op)
1893 ALIAS: marked_item = 0
1894
1895 void cf_player_set_marked_item (object *op, object *ob)
1896
1897 partylist *cf_player_get_party (object *op)
1898 ALIAS: party = 0
1899
1900 void cf_player_set_party (object *op, partylist *party)
1901
1902 void kill_player (object *op)
1903
1904 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1905
1906 SV *registry (player *pl)
1907 CODE:
1908 RETVAL = registry_of (pl);
1909 OUTPUT:
1910 RETVAL
1911
1912 player *cf_player_find (char *name)
1913 PROTOTYPE: $
1914
1915 void cf_player_move (player *pl, int dir)
1916
1917 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1918
1919 # nonstandard
1920 object *ob (player *pl)
1921 CODE:
1922 RETVAL = pl->ob;
1923 OUTPUT: RETVAL
1924
1925 player *first ()
1926 CODE:
1927 RETVAL = first_player;
1928 OUTPUT: RETVAL
1929
1930 player *next (player *pl)
1931 CODE:
1932 RETVAL = pl->next;
1933 OUTPUT: RETVAL
1934
1935 bool
1936 cell_visible (player *pl, int dx, int dy)
1937 CODE:
1938 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1939 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1940 OUTPUT:
1941 RETVAL
1942
1943 char *
1944 client (player *pl)
1945 CODE:
1946 RETVAL = pl->socket.client;
1947 OUTPUT:
1948 RETVAL
1949
1950 char *
1951 host (player *pl)
1952 CODE:
1953 RETVAL = pl->socket.host;
1954 OUTPUT:
1955 RETVAL
1956
1957 char *
1958 killer (player *pl, char *killer = 0)
1959 CODE:
1960 if (killer)
1961 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1962 RETVAL = pl->killer;
1963 OUTPUT:
1964 RETVAL
1965
1966 void
1967 buggy_mapscroll (player *pl, int value = 1)
1968 CODE:
1969 pl->socket.buggy_mapscroll = value;
1970
1971 void
1972 send (player *pl, SV *packet)
1973 CODE:
1974 {
1975 STRLEN len;
1976 char *buf = SvPVbyte (packet, len);
1977
1978 Write_String_To_Socket (&pl->socket, buf, len);
1979 }
1980
1981 int
1982 listening (player *pl, int new_value = -1)
1983 CODE:
1984 RETVAL = pl->listening;
1985 if (new_value >= 0)
1986 pl->listening = new_value;
1987 OUTPUT:
1988 RETVAL
1989
1990 void get_savebed (player *pl)
1991 ALIAS:
1992 savebed = 0
1993 PPCODE:
1994 EXTEND (SP, 3);
1995 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1996 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1997 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1998
1999 void set_savebed (player *pl, char *map_path, int x, int y)
2000 CODE:
2001 strcpy (pl->savebed_map, map_path);
2002 pl->bed_x = x;
2003 pl->bed_y = y;
2004
2005 void
2006 list ()
2007 PPCODE:
2008 {
2009 player *pl;
2010 for (pl = first_player; pl; pl = pl->next)
2011 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2012 }
2013
2014 bool
2015 peaceful (player *pl, bool new_setting = 0)
2016 PROTOTYPE: $;$
2017 CODE:
2018 RETVAL = pl->peaceful;
2019 if (items > 1)
2020 pl->peaceful = new_setting;
2021 OUTPUT:
2022 RETVAL
2023
2024 living *
2025 orig_stats (player *pl)
2026 CODE:
2027 RETVAL = &pl->orig_stats;
2028 OUTPUT: RETVAL
2029
2030 living *
2031 last_stats (player *pl)
2032 CODE:
2033 RETVAL = &pl->last_stats;
2034 OUTPUT: RETVAL
2035
2036
2037 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2038
2039 SV *registry (mapstruct *map)
2040 CODE:
2041 RETVAL = registry_of (map);
2042 OUTPUT:
2043 RETVAL
2044
2045 SV *
2046 get_property (mapstruct *obj, int type, int idx)
2047 CODE:
2048 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2049 OUTPUT: RETVAL
2050
2051 SV *
2052 set_property (mapstruct *obj, int type, int idx, SV *newval)
2053 CODE:
2054 switch (type)
2055 {
2056 case CFAPI_INT:
2057 cf_map_set_int_property (obj, idx, SvIV (newval));
2058 break;
2059 default:
2060 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2061 }
2062
2063 mapstruct *new (int width, int height)
2064 PROTOTYPE:
2065 CODE:
2066 {
2067 int unused_type;
2068 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2069 }
2070 OUTPUT:
2071 RETVAL
2072
2073 void delete_map (mapstruct *map)
2074
2075 void clean_tmp_map (mapstruct *map)
2076
2077 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2078
2079 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2080 CODE:
2081 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2082 OUTPUT:
2083 RETVAL
2084
2085 char *tile_path (mapstruct *map, unsigned int dir)
2086 CODE:
2087 if (dir >= 4)
2088 XSRETURN_UNDEF;
2089 RETVAL = map->tile_path [dir];
2090 OUTPUT:
2091 RETVAL
2092
2093 mapstruct *cf_map_get_map (char *name)
2094 PROTOTYPE: $
2095 ALIAS: map = 0
2096
2097 mapstruct *has_been_loaded (char *name)
2098 PROTOTYPE: $
2099
2100 mapstruct *cf_map_get_first ()
2101 PROTOTYPE:
2102 ALIAS: first = 0
2103
2104 # whoever "designed" the plug-in api should have wasted
2105 # his/her time with staying away from the project - would have
2106 # saved others a lot of time, without doubt.
2107 void set_path (mapstruct *where, char *path)
2108 CODE:
2109 strcpy (where->path, path);
2110
2111 int in_memory (mapstruct *map)
2112 CODE:
2113 RETVAL = map->in_memory;
2114 OUTPUT:
2115 RETVAL
2116
2117 bool unique (mapstruct *map)
2118 CODE:
2119 RETVAL = map->unique;
2120 OUTPUT:
2121 RETVAL
2122
2123 void set_unique (mapstruct *map, bool unique)
2124 CODE:
2125 map->unique = unique;
2126
2127 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2128
2129 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2130
2131 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2132 C_ARGS: str, map, nx, ny
2133
2134 void
2135 cf_map_normalise (mapstruct *map, int x, int y)
2136 PPCODE:
2137 {
2138 mapstruct *nmap = 0;
2139 I16 nx = 0, ny = 0;
2140 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2141
2142 EXTEND (SP, 4);
2143 PUSHs (sv_2mortal (newSViv (flags)));
2144
2145 if (GIMME_V == G_ARRAY)
2146 {
2147 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2148 PUSHs (sv_2mortal (newSViv (nx)));
2149 PUSHs (sv_2mortal (newSViv (ny)));
2150 }
2151 }
2152
2153 void
2154 at (mapstruct *map, unsigned int x, unsigned int y)
2155 PROTOTYPE: $$$
2156 PPCODE:
2157 {
2158 object *o;
2159 mapstruct *nmap = 0;
2160 I16 nx, ny;
2161
2162 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2163
2164 if (nmap)
2165 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2166 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2167 }
2168
2169 SV *
2170 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2171 PROTOTYPE: $$$
2172 ALIAS:
2173 top_at = 1
2174 flags_at = 2
2175 light_at = 3
2176 move_block_at = 4
2177 move_slow_at = 5
2178 move_on_at = 6
2179 move_off_at = 7
2180 INIT:
2181 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2182 CODE:
2183 switch (ix)
2184 {
2185 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2186 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2187 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2188 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2189 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2190 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2191 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2192 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2193 }
2194 OUTPUT:
2195 RETVAL
2196
2197 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2198 void
2199 _set_obs (mapstruct *map, SV *sv)
2200 CODE:
2201 {
2202 object *o;
2203 AV *av;
2204 int x, y;
2205 AV *obs = (AV *)SvRV (sv);
2206
2207 for (y = 0; y < MAP_HEIGHT (map); y++)
2208 for (x = 0; x < MAP_WIDTH (map); x++)
2209 {
2210 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2211
2212 if (!SvROK (sv))
2213 continue;
2214
2215 av = (AV *)SvRV (sv);
2216
2217 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2218 {
2219 sv = av_shift (av);
2220
2221 if (SvROK (sv))
2222 {
2223 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2224 SVptr_cache_set (o, sv);
2225 }
2226 }
2227 }
2228 }
2229
2230
2231 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2232
2233 archetype *cf_archetype_get_first()
2234 PROTOTYPE:
2235 ALIAS: first = 0
2236
2237 archetype *cf_archetype_get_next (archetype *arch)
2238 ALIAS: next = 0
2239
2240 archetype *cf_archetype_get_head (archetype *arch)
2241 ALIAS: head = 0
2242
2243 archetype *cf_archetype_get_more (archetype *arch)
2244 ALIAS: more = 0
2245
2246 const char *cf_archetype_get_name (archetype *arch)
2247 ALIAS: name = 0
2248
2249 object *cf_archetype_get_clone (archetype *arch)
2250 ALIAS: clone = 0
2251
2252 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2253
2254 partylist *cf_party_get_first ()
2255 PROTOTYPE:
2256 ALIAS: first = 0
2257
2258 partylist *cf_party_get_next (partylist *party)
2259 ALIAS: next = 0
2260
2261 const char *cf_party_get_name (partylist *party)
2262
2263 const char *cf_party_get_password (partylist *party)
2264 ALIAS: password = 0
2265
2266 player *cf_party_get_first_player (partylist *party)
2267 ALIAS: first_player = 0
2268
2269 player *cf_party_get_next_player (partylist *party, player *op)
2270 ALIAS: next_player = 0
2271
2272
2273 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2274
2275 region *cf_region_get_first ()
2276 PROTOTYPE:
2277 ALIAS: first = 0
2278
2279 const char *cf_region_get_name (region *reg)
2280 ALIAS: name = 0
2281
2282 region *cf_region_get_next (region *reg)
2283 ALIAS: next = 0
2284
2285 region *cf_region_get_parent (region *reg)
2286 ALIAS: parent = 0
2287
2288 const char *cf_region_get_longname (region *reg)
2289 ALIAS: longname = 0
2290
2291 const char *cf_region_get_message (region *reg)
2292 ALIAS: message = 0
2293
2294
2295 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2296
2297 val64
2298 exp (living *liv, val64 new_val = 0)
2299 PROTOTYPE: $;$
2300 ALIAS:
2301 Str = 1
2302 Dex = 2
2303 Con = 3
2304 Wis = 4
2305 Cha = 5
2306 Int = 6
2307 Pow = 7
2308 wc = 8
2309 ac = 9
2310 hp = 10
2311 maxhp = 11
2312 sp = 12
2313 maxsp = 13
2314 grace = 14
2315 maxgrace = 15
2316 food = 16
2317 dam = 17
2318 luck = 18
2319 CODE:
2320 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2321 switch (ix)
2322 {
2323 LIVING_ACC (exp , 0);
2324 LIVING_ACC (Str , 1);
2325 LIVING_ACC (Dex , 2);
2326 LIVING_ACC (Con , 3);
2327 LIVING_ACC (Wis , 4);
2328 LIVING_ACC (Cha , 5);
2329 LIVING_ACC (Int , 6);
2330 LIVING_ACC (Pow , 7);
2331 LIVING_ACC (wc , 8);
2332 LIVING_ACC (ac , 9);
2333 LIVING_ACC (hp , 10);
2334 LIVING_ACC (maxhp , 11);
2335 LIVING_ACC (sp , 12);
2336 LIVING_ACC (maxsp , 13);
2337 LIVING_ACC (grace , 14);
2338 LIVING_ACC (maxgrace, 15);
2339 LIVING_ACC (food , 16);
2340 LIVING_ACC (dam , 17);
2341 LIVING_ACC (luck , 18);
2342 }
2343 # undef LIVING_ACC
2344 OUTPUT:
2345 RETVAL
2346