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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.20
Committed: Mon Aug 28 14:05:24 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.19: +31 -15 lines
Log Message:
improved,more automatic freezer

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.5"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api map_get_map = cfapi_map_get_map;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 /* this is a stupid way to do things, and awkward to use for plug-in authors */
70 typedef struct
71 {
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83 } CFPContext;
84
85 static HV *obj_cache;
86 static PerlInterpreter *perl;
87
88 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89
90 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97
98 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99
100 static SV *
101 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 {
103 SV *sv;
104
105 if (!ptr)
106 return &PL_sv_undef;
107
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 }
111
112 template<class attachable>
113 SV *
114 newSVattachable (attachable *obj, const char *klass)
115 {
116 if (!obj)
117 return &PL_sv_undef;
118
119 if (!obj->self)
120 obj->self = newSVptr (obj, klass);
121
122 return newSVsv (static_cast<SV *>(obj->self));
123 }
124
125 static void
126 SVptr_cache_set (void *ptr, SV *sv)
127 {
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129 }
130
131 static SV *
132 SVptr_cache_get (void *ptr)
133 {
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137 }
138
139 static SV *
140 newSVptr_cached (void *ptr, const char *klass)
141 {
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 {
151 HV *hv = newHV ();
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154
155 SVptr_cache_set (ptr, sv);
156 }
157
158 return newSVsv (sv);
159 }
160
161 static void
162 clearSVptr (SV *sv)
163 {
164 if (SvROK (sv))
165 sv = SvRV (sv);
166
167 hv_clear ((HV *)sv);
168 sv_unmagic (sv, PERL_MAGIC_ext);
169 }
170
171 static long
172 SvPTR (SV *sv, const char *klass)
173 {
174 if (!sv_derived_from (sv, klass))
175 croak ("object of type %s expected", klass);
176
177 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178
179 if (!mg)
180 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181
182 return (long)mg->mg_ptr;
183 }
184
185 static long
186 SvPTR_ornull (SV *sv, const char *klass)
187 {
188 if (SvOK (sv))
189 return SvPTR (sv, klass);
190 else
191 return 0;
192 }
193
194 static SV *
195 newSVdt_va (va_list &ap, data_type type)
196 {
197 SV *sv;
198
199 switch (type)
200 {
201 case DT_INT:
202 sv = newSViv (va_arg (ap, int));
203 break;
204
205 case DT_INT64:
206 sv = newSVval64 ((val64)va_arg (ap, sint64));
207 break;
208
209 case DT_DOUBLE:
210 sv = newSVnv (va_arg (ap, double));
211 break;
212
213 case DT_STRING:
214 {
215 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217 }
218 break;
219
220 case DT_DATA:
221 {
222 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 }
226 break;
227
228 case DT_OBJECT:
229 {
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break;
234
235 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 break;
239
240 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 break;
243
244 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 break;
247
248 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 break;
251
252 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 break;
255
256 default:
257 assert (("unhandled type in newSVdt_va", 0));
258 }
259
260 return sv;
261 }
262
263 static SV *
264 newSVdt (data_type type, ...)
265 {
266 va_list ap;
267
268 va_start (ap, type);
269 SV *sv = newSVdt_va (ap, type);
270 va_end (ap);
271
272 return sv;
273 }
274
275 static SV *
276 newSVcfapi (int type, ...)
277 {
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303 }
304
305 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306
307 SV *
308 registry_of (attachable_base *ext)
309 {
310 if (!ext->cb)
311 ext->cb = newAV ();
312
313 return newRV_inc ((SV *)ext->cb);
314 }
315
316 void attachable_base::clear ()
317 {
318 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
319
320 if (self) SvREFCNT_dec (self);
321 if (cb) SvREFCNT_dec (cb);
322
323 if (attach) free_string (attach);
324
325 self = 0;
326 cb = 0;
327 attach = 0;
328 }
329
330 void attachable_base::optimise ()
331 {
332 if (!self)
333 return;
334
335 HV *hv = (HV *)SvRV ((SV *)self);
336
337 if (SvREFCNT ((SV *)self) == 1
338 && SvREFCNT ((SV *)hv) == 1
339 && !HvKEYS (hv))
340 {
341 SvREFCNT_dec ((SV *)self);
342 self = 0;
343 }
344 }
345
346 void
347 object::instantiate_ ()
348 {
349 dSP;
350 ENTER;
351 SAVETMPS;
352 PUSHMARK (SP);
353 EXTEND (SP, 2);
354 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
355 PUSHs (sv_2mortal (newSVpv (attach, 0)));
356 PUTBACK;
357 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
358 FREETMPS;
359 LEAVE;
360
361 INVOKE_OBJECT (INSTANTIATE, this);
362 }
363
364 /////////////////////////////////////////////////////////////////////////////
365
366 void reattach (data_type type, void *obj)
367 {
368 dSP;
369 ENTER;
370 SAVETMPS;
371 PUSHMARK (SP);
372 XPUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUTBACK;
374 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
375 FREETMPS;
376 LEAVE;
377
378 switch (type)
379 {
380 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
381 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
382 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
383 }
384 }
385
386 template<class subclass>
387 void reattach (attachable<subclass> *obj)
388 {
389 obj->optimise ();
390
391 if (obj->self)
392 reattach (subclass::get_dt (), (subclass *)obj);
393 }
394
395 object_freezer::object_freezer (const char *filename)
396 {
397 this->filename = (SV *)newSVpv (filename, 0);
398
399 char filename2 [4096];
400 snprintf (filename2, 4096, "%s~", filename);
401
402 fp = fopen (filename2, "w");
403
404 if (!fp)
405 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
406
407 av = (AV *)newAV ();
408 }
409
410 object_freezer::~object_freezer ()
411 {
412 if (fp)
413 {
414 fclose (fp);
415
416 dSP;
417 ENTER;
418 SAVETMPS;
419 PUSHMARK (SP);
420 XPUSHs (sv_2mortal ((SV *)filename));
421 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
422 PUTBACK;
423 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
424 FREETMPS;
425 LEAVE;
426 }
427 else
428 SvREFCNT_dec ((SV *)filename);
429 }
430
431 void object_freezer::put (attachable_base *ext)
432 {
433 ext->optimise ();
434
435 if (ext->self)
436 {
437 int idx = AvFILLp ((AV *)av) + 1;
438 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
439 fprintf (fp, "oid %d\n", idx);
440 }
441 }
442
443 object_thawer::object_thawer (FILE *fp, const char *filename)
444 {
445 this->fp = fp;
446 av = 0;
447
448 if (!filename)
449 return;
450
451 dSP;
452 ENTER;
453 SAVETMPS;
454 PUSHMARK (SP);
455 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
456 PUTBACK;
457
458 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
459 {
460 SPAGAIN;
461 SV *sv = POPs;
462 if (SvROK (sv))
463 av = SvREFCNT_inc (SvRV (sv));
464 }
465
466 FREETMPS;
467 LEAVE;
468 }
469
470 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
471 {
472 if (!av || oid < 0) // this is actually an error of sorts
473 return;
474
475 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
476 ext->clear ();
477
478 SV **svp = av_fetch ((AV *)av, oid, 0);
479
480 if (!svp || !SvROK (*svp))
481 {
482 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
483 return;
484 }
485
486 ext->self = *svp; *svp = &PL_sv_undef;
487 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
488
489 reattach (type, obj);
490 }
491
492 object_thawer::~object_thawer ()
493 {
494 if (av) SvREFCNT_dec ((AV *)av);
495 }
496
497 /////////////////////////////////////////////////////////////////////////////
498
499 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
500 {
501 return 0;
502 }
503
504 static CommArray_s rtn_cmd;
505
506 static int
507 runPluginCommand (object *obj, char *params)
508 {
509 dSP;
510
511 ENTER;
512 SAVETMPS;
513
514 PUSHMARK (SP);
515
516 EXTEND (SP, 3);
517 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
518 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
519
520 if (params)
521 PUSHs (sv_2mortal (newSVpv (params, 0)));
522
523 PUTBACK;
524 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
525 SPAGAIN;
526
527 if (SvTRUE (ERRSV))
528 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
529
530 int returnvalue = count > 0 ? POPi : -1;
531
532 PUTBACK;
533 FREETMPS;
534 LEAVE;
535
536 return returnvalue;
537 }
538
539 extern "C" void *cfperl_getPluginProperty (int *type, ...)
540 {
541 va_list args;
542 char *propname;
543 int i;
544 va_start (args, type);
545 propname = va_arg (args, char *);
546 //printf ("Property name: %s\n", propname);
547
548 if (!strcmp (propname, "command?"))
549 {
550 if (!perl)
551 return NULL;
552
553 const char *cmdname = va_arg (args, const char *);
554 HV *hv = get_hv ("cf::COMMAND", 1);
555 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
556
557 va_end (args);
558
559 if (svp)
560 {
561 // this is totaly broken, should stash it into %COMMAND
562 rtn_cmd.name = cmdname;
563 rtn_cmd.time = SvNV (*svp);
564 rtn_cmd.func = runPluginCommand;
565
566 return &rtn_cmd;
567 }
568 }
569 else if (!strcmp (propname, "Identification"))
570 {
571 va_end (args);
572 return (void*) PLUGIN_NAME;
573 }
574 else if (!strcmp (propname, "FullName"))
575 {
576 va_end (args);
577 return (void*) PLUGIN_VERSION;
578 }
579 else
580 va_end (args);
581
582 return NULL;
583 }
584
585 extern "C" int cfperl_postInitPlugin ()
586 {
587 int hooktype = 1;
588 int rtype = 0;
589
590 cf_init_plugin (gethook);
591
592 return 0;
593 }
594
595 extern "C" int cfperl_closePlugin ()
596 {
597 return 0;
598 }
599
600 void
601 cfperl_init ()
602 {
603 char *argv[] = {
604 "",
605 "-e"
606 "BEGIN {"
607 " cf->bootstrap;"
608 " unshift @INC, cf::datadir ();"
609 "}"
610 ""
611 "use cf;"
612 };
613
614 perl = perl_alloc ();
615 perl_construct (perl);
616
617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
618
619 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
620 {
621 printf ("unable to initialize perl-interpreter, aborting.\n");
622
623 exit (EXIT_FAILURE);
624 //perl_destruct (perl);
625 //perl_free (perl);
626 //perl = 0;
627 //return;
628 }
629
630 obj_cache = newHV ();
631 }
632
633 void cfperl_main ()
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::main", G_DISCARD | G_VOID);
640 }
641
642 static event_klass klass_of[NUM_EVENT_TYPES] = {
643 # define def(type,name) KLASS_ ## type,
644 # include "eventinc.h"
645 # undef def
646 };
647
648 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
649
650 static void
651 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
652 {
653 // event must be in array
654 if (event >= 0 && event <= AvFILLp (registry))
655 {
656 SV *cbs_ = AvARRAY (registry)[event];
657
658 // element must be list of callback entries
659 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
660 {
661 AV *cbs = (AV *)SvRV (cbs_);
662
663 // no callback entries, no callbacks to call
664 if (AvFILLp (cbs) >= 0)
665 {
666 if (!callbacks)
667 {
668 callbacks = newAV ();
669 av_extend (callbacks, 16);
670 }
671
672 // never use SvREFCNT_inc to copy values, but its ok here :)
673 for (int i = 0; i <= AvFILLp (cbs); ++i)
674 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
675 }
676 }
677 }
678 }
679
680 bool cfperl_invoke (event_type event, ...)
681 {
682 data_type dt;
683 va_list ap;
684
685 va_start (ap, event);
686
687 AV *callbacks = 0;
688
689 object *op;
690 player *pl;
691 mapstruct *map;
692
693 // callback call ordering is:
694 // 1. per-object callback (NYI)
695 // 2. per-class object
696 // 2a. per-type callback
697 // 4. global callbacks
698
699 gather_callbacks (callbacks, cb_global, event);
700
701 switch (KLASS_OF (event))
702 {
703 case KLASS_GLOBAL:
704 break;
705
706 case KLASS_OBJECT:
707 dt = (data_type) va_arg (ap, int);
708 assert (("first argument must be of type object", dt == DT_OBJECT));
709 op = va_arg (ap, object *);
710
711 if (op->cb)
712 gather_callbacks (callbacks, (AV *)op->cb, event);
713
714 if (op->type)
715 {
716 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723
724 if (op->type <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[op->type];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731 }
732
733 gather_callbacks (callbacks, cb_object, event);
734
735 break;
736
737 case KLASS_PLAYER:
738 dt = (data_type) va_arg (ap, int);
739 assert (("first argument must be of type player", dt == DT_PLAYER));
740 pl = va_arg (ap, player *);
741
742 if (pl->cb)
743 gather_callbacks (callbacks, (AV *)pl->cb, event);
744
745 gather_callbacks (callbacks, cb_player, event);
746 break;
747
748 case KLASS_MAP:
749 dt = (data_type) va_arg (ap, int);
750 assert (("first argument must be of type object", dt == DT_MAP));
751 map = va_arg (ap, mapstruct *);
752
753 if (map->cb)
754 gather_callbacks (callbacks, (AV *)map->cb, event);
755
756 gather_callbacks (callbacks, cb_map, event);
757 break;
758
759 default:
760 assert (("unsupported event klass in cfperl_invoke", 0));
761 }
762
763 // short-circuit processing if no callbacks found/defined
764 if (!callbacks)
765 return 0;
766
767 dSP;
768 ENTER;
769 SAVETMPS;
770
771 PUSHMARK (SP);
772 EXTEND (SP, 3);
773
774 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
775 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
776
777 switch (KLASS_OF (event))
778 {
779 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
780 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
781 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
782 }
783
784 for (;;)
785 {
786 dt = (data_type) va_arg (ap, int);
787
788 if (dt == DT_END)
789 break;
790
791 if (dt == DT_AV)
792 {
793 AV *av = va_arg (ap, AV *);
794
795 for (int i = 0; i <= av_len (av); ++i)
796 XPUSHs (*av_fetch (av, i, 1));
797 }
798 else
799 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
800 }
801
802 va_end (ap);
803
804 PUTBACK;
805 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
806 SPAGAIN;
807
808 count = count > 0 ? POPi : 0;
809
810 FREETMPS;
811 LEAVE;
812
813 return count;
814 }
815
816 SV *
817 cfperl_result (int idx)
818 {
819 AV *av = get_av ("cfperl::invoke_results", 0);
820 if (!av)
821 return &PL_sv_undef;
822
823 SV **sv = av_fetch (av, idx, 0);
824 if (!sv)
825 return &PL_sv_undef;
826
827 return *sv;
828 }
829
830 int
831 cfperl_result_INT (int idx)
832 {
833 return SvIV (cfperl_result (idx));
834 }
835
836 MODULE = cf PACKAGE = cf PREFIX = cf_
837
838 BOOT:
839 {
840 HV *stash = gv_stashpv ("cf", 1);
841
842 static const struct {
843 const char *name;
844 IV iv;
845 } *civ, const_iv[] = {
846 # define const_iv(name) { # name, (IV)name },
847 const_iv (llevError)
848 const_iv (llevInfo)
849 const_iv (llevDebug)
850 const_iv (llevMonster)
851
852 const_iv (MAX_TIME)
853 const_iv (PLAYER)
854 const_iv (TRANSPORT)
855 const_iv (ROD)
856 const_iv (TREASURE)
857 const_iv (POTION)
858 const_iv (FOOD)
859 const_iv (POISON)
860 const_iv (BOOK)
861 const_iv (CLOCK)
862 const_iv (LIGHTNING)
863 const_iv (ARROW)
864 const_iv (BOW)
865 const_iv (WEAPON)
866 const_iv (ARMOUR)
867 const_iv (PEDESTAL)
868 const_iv (ALTAR)
869 const_iv (LOCKED_DOOR)
870 const_iv (SPECIAL_KEY)
871 const_iv (MAP)
872 const_iv (DOOR)
873 const_iv (KEY)
874 const_iv (TIMED_GATE)
875 const_iv (TRIGGER)
876 const_iv (GRIMREAPER)
877 const_iv (MAGIC_EAR)
878 const_iv (TRIGGER_BUTTON)
879 const_iv (TRIGGER_ALTAR)
880 const_iv (TRIGGER_PEDESTAL)
881 const_iv (SHIELD)
882 const_iv (HELMET)
883 const_iv (HORN)
884 const_iv (MONEY)
885 const_iv (CLASS)
886 const_iv (GRAVESTONE)
887 const_iv (AMULET)
888 const_iv (PLAYERMOVER)
889 const_iv (TELEPORTER)
890 const_iv (CREATOR)
891 const_iv (SKILL)
892 const_iv (EXPERIENCE)
893 const_iv (EARTHWALL)
894 const_iv (GOLEM)
895 const_iv (THROWN_OBJ)
896 const_iv (BLINDNESS)
897 const_iv (GOD)
898 const_iv (DETECTOR)
899 const_iv (TRIGGER_MARKER)
900 const_iv (DEAD_OBJECT)
901 const_iv (DRINK)
902 const_iv (MARKER)
903 const_iv (HOLY_ALTAR)
904 const_iv (PLAYER_CHANGER)
905 const_iv (BATTLEGROUND)
906 const_iv (PEACEMAKER)
907 const_iv (GEM)
908 const_iv (FIREWALL)
909 const_iv (ANVIL)
910 const_iv (CHECK_INV)
911 const_iv (MOOD_FLOOR)
912 const_iv (EXIT)
913 const_iv (ENCOUNTER)
914 const_iv (SHOP_FLOOR)
915 const_iv (SHOP_MAT)
916 const_iv (RING)
917 const_iv (FLOOR)
918 const_iv (FLESH)
919 const_iv (INORGANIC)
920 const_iv (SKILL_TOOL)
921 const_iv (LIGHTER)
922 const_iv (TRAP_PART)
923 const_iv (WALL)
924 const_iv (LIGHT_SOURCE)
925 const_iv (MISC_OBJECT)
926 const_iv (MONSTER)
927 const_iv (SPAWN_GENERATOR)
928 const_iv (LAMP)
929 const_iv (DUPLICATOR)
930 const_iv (TOOL)
931 const_iv (SPELLBOOK)
932 const_iv (BUILDFAC)
933 const_iv (CLOAK)
934 const_iv (SPINNER)
935 const_iv (GATE)
936 const_iv (BUTTON)
937 const_iv (CF_HANDLE)
938 const_iv (HOLE)
939 const_iv (TRAPDOOR)
940 const_iv (SIGN)
941 const_iv (BOOTS)
942 const_iv (GLOVES)
943 const_iv (SPELL)
944 const_iv (SPELL_EFFECT)
945 const_iv (CONVERTER)
946 const_iv (BRACERS)
947 const_iv (POISONING)
948 const_iv (SAVEBED)
949 const_iv (POISONCLOUD)
950 const_iv (FIREHOLES)
951 const_iv (WAND)
952 const_iv (SCROLL)
953 const_iv (DIRECTOR)
954 const_iv (GIRDLE)
955 const_iv (FORCE)
956 const_iv (POTION_EFFECT)
957 const_iv (EVENT_CONNECTOR)
958 const_iv (CLOSE_CON)
959 const_iv (CONTAINER)
960 const_iv (ARMOUR_IMPROVER)
961 const_iv (WEAPON_IMPROVER)
962 const_iv (SKILLSCROLL)
963 const_iv (DEEP_SWAMP)
964 const_iv (IDENTIFY_ALTAR)
965 const_iv (MENU)
966 const_iv (RUNE)
967 const_iv (TRAP)
968 const_iv (POWER_CRYSTAL)
969 const_iv (CORPSE)
970 const_iv (DISEASE)
971 const_iv (SYMPTOM)
972 const_iv (BUILDER)
973 const_iv (MATERIAL)
974 const_iv (ITEM_TRANSFORMER)
975 const_iv (QUEST)
976
977 const_iv (NUM_SUBTYPES)
978
979 const_iv (ST_BD_BUILD)
980 const_iv (ST_BD_REMOVE)
981
982 const_iv (ST_MAT_FLOOR)
983 const_iv (ST_MAT_WALL)
984 const_iv (ST_MAT_ITEM)
985
986 const_iv (AT_PHYSICAL)
987 const_iv (AT_MAGIC)
988 const_iv (AT_FIRE)
989 const_iv (AT_ELECTRICITY)
990 const_iv (AT_COLD)
991 const_iv (AT_CONFUSION)
992 const_iv (AT_ACID)
993 const_iv (AT_DRAIN)
994 const_iv (AT_WEAPONMAGIC)
995 const_iv (AT_GHOSTHIT)
996 const_iv (AT_POISON)
997 const_iv (AT_SLOW)
998 const_iv (AT_PARALYZE)
999 const_iv (AT_TURN_UNDEAD)
1000 const_iv (AT_FEAR)
1001 const_iv (AT_CANCELLATION)
1002 const_iv (AT_DEPLETE)
1003 const_iv (AT_DEATH)
1004 const_iv (AT_CHAOS)
1005 const_iv (AT_COUNTERSPELL)
1006 const_iv (AT_GODPOWER)
1007 const_iv (AT_HOLYWORD)
1008 const_iv (AT_BLIND)
1009 const_iv (AT_INTERNAL)
1010 const_iv (AT_LIFE_STEALING)
1011 const_iv (AT_DISEASE)
1012
1013 const_iv (QUEST_IN_PROGRESS)
1014 const_iv (QUEST_DONE_QUEST)
1015 const_iv (QUEST_DONE_TASK)
1016 const_iv (QUEST_START_QUEST)
1017 const_iv (QUEST_END_QUEST)
1018 const_iv (QUEST_START_TASK)
1019 const_iv (QUEST_END_TASK)
1020 const_iv (QUEST_OVERRIDE)
1021 const_iv (QUEST_ON_ACTIVATE)
1022
1023 const_iv (WEAP_HIT)
1024 const_iv (WEAP_SLASH)
1025 const_iv (WEAP_PIERCE)
1026 const_iv (WEAP_CLEAVE)
1027 const_iv (WEAP_SLICE)
1028 const_iv (WEAP_STAB)
1029 const_iv (WEAP_WHIP)
1030 const_iv (WEAP_CRUSH)
1031 const_iv (WEAP_BLUD)
1032
1033 const_iv (FLAG_ALIVE)
1034 const_iv (FLAG_WIZ)
1035 const_iv (FLAG_REMOVED)
1036 const_iv (FLAG_FREED)
1037 const_iv (FLAG_WAS_WIZ)
1038 const_iv (FLAG_APPLIED)
1039 const_iv (FLAG_UNPAID)
1040 const_iv (FLAG_USE_SHIELD)
1041 const_iv (FLAG_NO_PICK)
1042 const_iv (FLAG_ANIMATE)
1043 const_iv (FLAG_MONSTER)
1044 const_iv (FLAG_FRIENDLY)
1045 const_iv (FLAG_GENERATOR)
1046 const_iv (FLAG_IS_THROWN)
1047 const_iv (FLAG_AUTO_APPLY)
1048 const_iv (FLAG_TREASURE)
1049 const_iv (FLAG_PLAYER_SOLD)
1050 const_iv (FLAG_SEE_INVISIBLE)
1051 const_iv (FLAG_CAN_ROLL)
1052 const_iv (FLAG_OVERLAY_FLOOR)
1053 const_iv (FLAG_IS_TURNABLE)
1054 const_iv (FLAG_IS_USED_UP)
1055 const_iv (FLAG_IDENTIFIED)
1056 const_iv (FLAG_REFLECTING)
1057 const_iv (FLAG_CHANGING)
1058 const_iv (FLAG_SPLITTING)
1059 const_iv (FLAG_HITBACK)
1060 const_iv (FLAG_STARTEQUIP)
1061 const_iv (FLAG_BLOCKSVIEW)
1062 const_iv (FLAG_UNDEAD)
1063 const_iv (FLAG_SCARED)
1064 const_iv (FLAG_UNAGGRESSIVE)
1065 const_iv (FLAG_REFL_MISSILE)
1066 const_iv (FLAG_REFL_SPELL)
1067 const_iv (FLAG_NO_MAGIC)
1068 const_iv (FLAG_NO_FIX_PLAYER)
1069 const_iv (FLAG_IS_LIGHTABLE)
1070 const_iv (FLAG_TEAR_DOWN)
1071 const_iv (FLAG_RUN_AWAY)
1072 const_iv (FLAG_PICK_UP)
1073 const_iv (FLAG_UNIQUE)
1074 const_iv (FLAG_NO_DROP)
1075 const_iv (FLAG_WIZCAST)
1076 const_iv (FLAG_CAST_SPELL)
1077 const_iv (FLAG_USE_SCROLL)
1078 const_iv (FLAG_USE_RANGE)
1079 const_iv (FLAG_USE_BOW)
1080 const_iv (FLAG_USE_ARMOUR)
1081 const_iv (FLAG_USE_WEAPON)
1082 const_iv (FLAG_USE_RING)
1083 const_iv (FLAG_READY_RANGE)
1084 const_iv (FLAG_READY_BOW)
1085 const_iv (FLAG_XRAYS)
1086 const_iv (FLAG_NO_APPLY)
1087 const_iv (FLAG_IS_FLOOR)
1088 const_iv (FLAG_LIFESAVE)
1089 const_iv (FLAG_NO_STRENGTH)
1090 const_iv (FLAG_SLEEP)
1091 const_iv (FLAG_STAND_STILL)
1092 const_iv (FLAG_RANDOM_MOVE)
1093 const_iv (FLAG_ONLY_ATTACK)
1094 const_iv (FLAG_CONFUSED)
1095 const_iv (FLAG_STEALTH)
1096 const_iv (FLAG_WIZPASS)
1097 const_iv (FLAG_IS_LINKED)
1098 const_iv (FLAG_CURSED)
1099 const_iv (FLAG_DAMNED)
1100 const_iv (FLAG_SEE_ANYWHERE)
1101 const_iv (FLAG_KNOWN_MAGICAL)
1102 const_iv (FLAG_KNOWN_CURSED)
1103 const_iv (FLAG_CAN_USE_SKILL)
1104 const_iv (FLAG_BEEN_APPLIED)
1105 const_iv (FLAG_READY_SCROLL)
1106 const_iv (FLAG_USE_ROD)
1107 const_iv (FLAG_USE_HORN)
1108 const_iv (FLAG_MAKE_INVIS)
1109 const_iv (FLAG_INV_LOCKED)
1110 const_iv (FLAG_IS_WOODED)
1111 const_iv (FLAG_IS_HILLY)
1112 const_iv (FLAG_READY_SKILL)
1113 const_iv (FLAG_READY_WEAPON)
1114 const_iv (FLAG_NO_SKILL_IDENT)
1115 const_iv (FLAG_BLIND)
1116 const_iv (FLAG_SEE_IN_DARK)
1117 const_iv (FLAG_IS_CAULDRON)
1118 const_iv (FLAG_NO_STEAL)
1119 const_iv (FLAG_ONE_HIT)
1120 const_iv (FLAG_CLIENT_SENT)
1121 const_iv (FLAG_BERSERK)
1122 const_iv (FLAG_NEUTRAL)
1123 const_iv (FLAG_NO_ATTACK)
1124 const_iv (FLAG_NO_DAMAGE)
1125 const_iv (FLAG_OBJ_ORIGINAL)
1126 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1127 const_iv (FLAG_ACTIVATE_ON_PUSH)
1128 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1129 const_iv (FLAG_IS_WATER)
1130 const_iv (FLAG_CONTENT_ON_GEN)
1131 const_iv (FLAG_IS_A_TEMPLATE)
1132 const_iv (FLAG_IS_BUILDABLE)
1133 const_iv (FLAG_AFK)
1134
1135 const_iv (NDI_BLACK)
1136 const_iv (NDI_WHITE)
1137 const_iv (NDI_NAVY)
1138 const_iv (NDI_RED)
1139 const_iv (NDI_ORANGE)
1140 const_iv (NDI_BLUE)
1141 const_iv (NDI_DK_ORANGE)
1142 const_iv (NDI_GREEN)
1143 const_iv (NDI_LT_GREEN)
1144 const_iv (NDI_GREY)
1145 const_iv (NDI_BROWN)
1146 const_iv (NDI_GOLD)
1147 const_iv (NDI_TAN)
1148 const_iv (NDI_MAX_COLOR)
1149 const_iv (NDI_COLOR_MASK)
1150 const_iv (NDI_UNIQUE)
1151 const_iv (NDI_ALL)
1152
1153 const_iv (F_APPLIED)
1154 const_iv (F_LOCATION)
1155 const_iv (F_UNPAID)
1156 const_iv (F_MAGIC)
1157 const_iv (F_CURSED)
1158 const_iv (F_DAMNED)
1159 const_iv (F_OPEN)
1160 const_iv (F_NOPICK)
1161 const_iv (F_LOCKED)
1162
1163 const_iv (F_BUY)
1164 const_iv (F_SHOP)
1165 const_iv (F_SELL)
1166
1167 const_iv (P_BLOCKSVIEW)
1168 const_iv (P_NO_MAGIC)
1169 const_iv (P_IS_ALIVE)
1170 const_iv (P_NO_CLERIC)
1171 const_iv (P_NEED_UPDATE)
1172 const_iv (P_NO_ERROR)
1173 const_iv (P_OUT_OF_MAP)
1174 const_iv (P_NEW_MAP)
1175
1176 const_iv (UP_OBJ_INSERT)
1177 const_iv (UP_OBJ_REMOVE)
1178 const_iv (UP_OBJ_CHANGE)
1179 const_iv (UP_OBJ_FACE)
1180
1181 const_iv (INS_NO_MERGE)
1182 const_iv (INS_ABOVE_FLOOR_ONLY)
1183 const_iv (INS_NO_WALK_ON)
1184 const_iv (INS_ON_TOP)
1185 const_iv (INS_BELOW_ORIGINATOR)
1186 const_iv (INS_MAP_LOAD)
1187
1188 const_iv (WILL_APPLY_HANDLE)
1189 const_iv (WILL_APPLY_TREASURE)
1190 const_iv (WILL_APPLY_EARTHWALL)
1191 const_iv (WILL_APPLY_DOOR)
1192 const_iv (WILL_APPLY_FOOD)
1193
1194 const_iv (SAVE_MODE)
1195 const_iv (SAVE_DIR_MODE)
1196
1197 const_iv (M_PAPER)
1198 const_iv (M_IRON)
1199 const_iv (M_GLASS)
1200 const_iv (M_LEATHER)
1201 const_iv (M_WOOD)
1202 const_iv (M_ORGANIC)
1203 const_iv (M_STONE)
1204 const_iv (M_CLOTH)
1205 const_iv (M_ADAMANT)
1206 const_iv (M_LIQUID)
1207 const_iv (M_SOFT_METAL)
1208 const_iv (M_BONE)
1209 const_iv (M_ICE)
1210 const_iv (M_SPECIAL)
1211
1212 const_iv (SK_EXP_ADD_SKILL)
1213 const_iv (SK_EXP_TOTAL)
1214 const_iv (SK_EXP_NONE)
1215 const_iv (SK_SUBTRACT_SKILL_EXP)
1216
1217 const_iv (SK_LOCKPICKING)
1218 const_iv (SK_HIDING)
1219 const_iv (SK_SMITHERY)
1220 const_iv (SK_BOWYER)
1221 const_iv (SK_JEWELER)
1222 const_iv (SK_ALCHEMY)
1223 const_iv (SK_STEALING)
1224 const_iv (SK_LITERACY)
1225 const_iv (SK_BARGAINING)
1226 const_iv (SK_JUMPING)
1227 const_iv (SK_DET_MAGIC)
1228 const_iv (SK_ORATORY)
1229 const_iv (SK_SINGING)
1230 const_iv (SK_DET_CURSE)
1231 const_iv (SK_FIND_TRAPS)
1232 const_iv (SK_MEDITATION)
1233 const_iv (SK_PUNCHING)
1234 const_iv (SK_FLAME_TOUCH)
1235 const_iv (SK_KARATE)
1236 const_iv (SK_CLIMBING)
1237 const_iv (SK_WOODSMAN)
1238 const_iv (SK_INSCRIPTION)
1239 const_iv (SK_ONE_HANDED_WEAPON)
1240 const_iv (SK_MISSILE_WEAPON)
1241 const_iv (SK_THROWING)
1242 const_iv (SK_USE_MAGIC_ITEM)
1243 const_iv (SK_DISARM_TRAPS)
1244 const_iv (SK_SET_TRAP)
1245 const_iv (SK_THAUMATURGY)
1246 const_iv (SK_PRAYING)
1247 const_iv (SK_CLAWING)
1248 const_iv (SK_LEVITATION)
1249 const_iv (SK_SUMMONING)
1250 const_iv (SK_PYROMANCY)
1251 const_iv (SK_EVOCATION)
1252 const_iv (SK_SORCERY)
1253 const_iv (SK_TWO_HANDED_WEAPON)
1254 const_iv (SK_SPARK_TOUCH)
1255 const_iv (SK_SHIVER)
1256 const_iv (SK_ACID_SPLASH)
1257 const_iv (SK_POISON_NAIL)
1258
1259 const_iv (SOUND_NEW_PLAYER)
1260 const_iv (SOUND_FIRE_ARROW)
1261 const_iv (SOUND_LEARN_SPELL)
1262 const_iv (SOUND_FUMBLE_SPELL)
1263 const_iv (SOUND_WAND_POOF)
1264 const_iv (SOUND_OPEN_DOOR)
1265 const_iv (SOUND_PUSH_PLAYER)
1266 const_iv (SOUND_PLAYER_HITS1)
1267 const_iv (SOUND_PLAYER_HITS2)
1268 const_iv (SOUND_PLAYER_HITS3)
1269 const_iv (SOUND_PLAYER_HITS4)
1270 const_iv (SOUND_PLAYER_IS_HIT1)
1271 const_iv (SOUND_PLAYER_IS_HIT2)
1272 const_iv (SOUND_PLAYER_IS_HIT3)
1273 const_iv (SOUND_PLAYER_KILLS)
1274 const_iv (SOUND_PET_IS_KILLED)
1275 const_iv (SOUND_PLAYER_DIES)
1276 const_iv (SOUND_OB_EVAPORATE)
1277 const_iv (SOUND_OB_EXPLODE)
1278 const_iv (SOUND_CLOCK)
1279 const_iv (SOUND_TURN_HANDLE)
1280 const_iv (SOUND_FALL_HOLE)
1281 const_iv (SOUND_DRINK_POISON)
1282 const_iv (SOUND_CAST_SPELL_0)
1283
1284 const_iv (PREFER_LOW)
1285 const_iv (PREFER_HIGH)
1286
1287 const_iv (ATNR_PHYSICAL)
1288 const_iv (ATNR_MAGIC)
1289 const_iv (ATNR_FIRE)
1290 const_iv (ATNR_ELECTRICITY)
1291 const_iv (ATNR_COLD)
1292 const_iv (ATNR_CONFUSION)
1293 const_iv (ATNR_ACID)
1294 const_iv (ATNR_DRAIN)
1295 const_iv (ATNR_WEAPONMAGIC)
1296 const_iv (ATNR_GHOSTHIT)
1297 const_iv (ATNR_POISON)
1298 const_iv (ATNR_SLOW)
1299 const_iv (ATNR_PARALYZE)
1300 const_iv (ATNR_TURN_UNDEAD)
1301 const_iv (ATNR_FEAR)
1302 const_iv (ATNR_CANCELLATION)
1303 const_iv (ATNR_DEPLETE)
1304 const_iv (ATNR_DEATH)
1305 const_iv (ATNR_CHAOS)
1306 const_iv (ATNR_COUNTERSPELL)
1307 const_iv (ATNR_GODPOWER)
1308 const_iv (ATNR_HOLYWORD)
1309 const_iv (ATNR_BLIND)
1310 const_iv (ATNR_INTERNAL)
1311 const_iv (ATNR_LIFE_STEALING)
1312 const_iv (ATNR_DISEASE)
1313
1314 const_iv (MAP_FLUSH)
1315 const_iv (MAP_PLAYER_UNIQUE)
1316 const_iv (MAP_BLOCK)
1317 const_iv (MAP_STYLE)
1318 const_iv (MAP_OVERLAY)
1319
1320 const_iv (MAP_IN_MEMORY)
1321 const_iv (MAP_SWAPPED)
1322 const_iv (MAP_LOADING)
1323 const_iv (MAP_SAVING)
1324
1325 const_iv (KLASS_GLOBAL)
1326 const_iv (KLASS_OBJECT)
1327 const_iv (KLASS_PLAYER)
1328 const_iv (KLASS_MAP)
1329 };
1330
1331 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1332 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1333
1334 static const struct {
1335 const char *name;
1336 int skip;
1337 IV klass;
1338 IV iv;
1339 } *eiv, event_iv[] = {
1340 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1341 # include "eventinc.h"
1342 # undef def
1343 };
1344
1345 AV *av = get_av ("cf::EVENT", 1);
1346
1347 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1348 {
1349 AV *event = newAV ();
1350 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1351 av_push (event, newSViv (eiv->klass));
1352 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1353 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1354 }
1355
1356 static const struct {
1357 int dtype;
1358 const char *name;
1359 IV idx;
1360 } *cprop, prop_table[] = {
1361 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1362 prop (CFAPI_INT, MAP_PROP_FLAGS)
1363 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1364 prop (CFAPI_STRING, MAP_PROP_PATH)
1365 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1366 prop (CFAPI_STRING, MAP_PROP_NAME)
1367 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1368 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1369 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1370 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1371 prop (CFAPI_INT, MAP_PROP_WIDTH)
1372 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1373 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1374 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1375 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1376 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1377 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1378 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1379 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1380 prop (CFAPI_INT, MAP_PROP_SKY)
1381 prop (CFAPI_INT, MAP_PROP_WPARTX)
1382 prop (CFAPI_INT, MAP_PROP_WPARTY)
1383 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1384 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1385 prop (CFAPI_PREGION, MAP_PROP_REGION)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1387 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1388 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1389 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1390 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1391 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1392 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1393 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1394 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1395 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1396 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1397 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1398 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1399 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1400 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1401 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1402 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1403 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1404 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1405 prop (CFAPI_INT, OBJECT_PROP_X)
1406 prop (CFAPI_INT, OBJECT_PROP_Y)
1407 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1408 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1409 prop (CFAPI_INT, OBJECT_PROP_NROF)
1410 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1411 prop (CFAPI_INT, OBJECT_PROP_FACING)
1412 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1413 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1414 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1415 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1416 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1417 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1418 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1419 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1420 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1421 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1422 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1423 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1424 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1425 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1426 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1427 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1428 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1429 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1430 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1431 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1432 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1433 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1434 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1435 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1436 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1438 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1440 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1441 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1442 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1443 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1444 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1445 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1446 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1447 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1448 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1449 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1450 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1451 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1452 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1453 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1454 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1455 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1456 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1457 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1458 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1459 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1460 prop (CFAPI_INT, OBJECT_PROP_STR)
1461 prop (CFAPI_INT, OBJECT_PROP_DEX)
1462 prop (CFAPI_INT, OBJECT_PROP_CON)
1463 prop (CFAPI_INT, OBJECT_PROP_WIS)
1464 prop (CFAPI_INT, OBJECT_PROP_INT)
1465 prop (CFAPI_INT, OBJECT_PROP_POW)
1466 prop (CFAPI_INT, OBJECT_PROP_CHA)
1467 prop (CFAPI_INT, OBJECT_PROP_WC)
1468 prop (CFAPI_INT, OBJECT_PROP_AC)
1469 prop (CFAPI_INT, OBJECT_PROP_HP)
1470 prop (CFAPI_INT, OBJECT_PROP_SP)
1471 prop (CFAPI_INT, OBJECT_PROP_GP)
1472 prop (CFAPI_INT, OBJECT_PROP_FP)
1473 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1474 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1475 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1476 prop (CFAPI_INT, OBJECT_PROP_DAM)
1477 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1478 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1479 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1480 prop (CFAPI_INT, OBJECT_PROP_FACE)
1481 };
1482
1483 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1484 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1485
1486 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1487 {
1488 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1489 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1490 }
1491
1492 //I_EVENT_API (PACKAGE);
1493 }
1494
1495 void _reload_1 ()
1496 CODE:
1497 cb_global = get_av ("cf::CB_GLOBAL", 1);
1498 cb_object = get_av ("cf::CB_OBJECT", 1);
1499 cb_player = get_av ("cf::CB_PLAYER", 1);
1500 cb_type = get_av ("cf::CB_TYPE" , 1);
1501 cb_map = get_av ("cf::CB_MAP" , 1);
1502
1503 void _reload_2 ()
1504 CODE:
1505 {
1506 // reattach to all attachable objects in the game.
1507 for (player *pl = first_player; pl; pl = pl->next)
1508 reattach (pl);
1509
1510 for (mapstruct *map = first_map; map; map = map->next)
1511 reattach (map);
1512
1513 for (object *op = objects; op; op = op->next)
1514 reattach (op);
1515 }
1516
1517 NV floor (NV x)
1518
1519 NV ceil (NV x)
1520
1521 void server_tick ()
1522
1523 void
1524 LOG (int level, char *msg)
1525 PROTOTYPE: $$
1526 C_ARGS: (LogLevel)level, "%s", msg
1527
1528 char *path_combine (char *base, char *path)
1529 PROTOTYPE: $$
1530
1531 char *path_combine_and_normalize (char *base, char *path)
1532 PROTOTYPE: $$
1533
1534 const char *
1535 get_maps_directory (char *path)
1536 PROTOTYPE: $
1537 ALIAS: maps_directory = 0
1538 CODE:
1539 RETVAL = create_pathname (path);
1540 OUTPUT: RETVAL
1541
1542 void
1543 sub_generation_inc ()
1544 CODE:
1545 PL_sub_generation++;
1546
1547 char *
1548 mapdir ()
1549 PROTOTYPE:
1550 ALIAS:
1551 mapdir = 0
1552 uniquedir = 1
1553 tmpdir = 2
1554 confdir = 3
1555 localdir = 4
1556 playerdir = 5
1557 datadir = 6
1558 CODE:
1559 switch (ix)
1560 {
1561 case 0: RETVAL = settings.mapdir ; break;
1562 case 1: RETVAL = settings.uniquedir; break;
1563 case 2: RETVAL = settings.tmpdir ; break;
1564 case 3: RETVAL = settings.confdir ; break;
1565 case 4: RETVAL = settings.localdir ; break;
1566 case 5: RETVAL = settings.playerdir; break;
1567 case 6: RETVAL = settings.datadir ; break;
1568 }
1569 OUTPUT: RETVAL
1570
1571 int
1572 cf_find_animation (char *text)
1573 PROTOTYPE: $
1574
1575 int random_roll(int min, int max, object *op, int goodbad);
1576
1577 const char *cost_string_from_value(uint64 cost, int approx = 0)
1578
1579 int invoke (int event, ...)
1580 CODE:
1581 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1582 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1583 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1584 OUTPUT: RETVAL
1585
1586 int
1587 exp_to_level (val64 exp)
1588 CODE:
1589 {
1590 int i = 0;
1591
1592 RETVAL = settings.max_level;
1593
1594 for (i = 1; i <= settings.max_level; i++)
1595 {
1596 if (levels[i] > exp)
1597 {
1598 RETVAL = i - 1;
1599 break;
1600 }
1601 }
1602 }
1603 OUTPUT: RETVAL
1604
1605 val64
1606 level_to_min_exp (int level)
1607 CODE:
1608 if (level > settings.max_level)
1609 RETVAL = levels[settings.max_level];
1610 else if (level < 1)
1611 RETVAL = 0;
1612 else
1613 RETVAL = levels[level];
1614 OUTPUT: RETVAL
1615
1616 SV *
1617 resistance_to_string (int atnr)
1618 CODE:
1619 if (atnr >= 0 && atnr < NROFATTACKS)
1620 RETVAL = newSVpv (resist_plus[atnr], 0);
1621 else
1622 XSRETURN_UNDEF;
1623 OUTPUT: RETVAL
1624
1625 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1626
1627 int invoke (object *op, int event, ...)
1628 CODE:
1629 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1630 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1631 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1632 OUTPUT: RETVAL
1633
1634 SV *registry (object *op)
1635 CODE:
1636 RETVAL = registry_of (op);
1637 OUTPUT:
1638 RETVAL
1639
1640 SV *
1641 get_property (object *obj, int type, int idx)
1642 CODE:
1643 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1644 OUTPUT: RETVAL
1645
1646 SV *
1647 set_property (object *obj, int type, int idx, SV *newval)
1648 CODE:
1649 switch (type)
1650 {
1651 case CFAPI_INT:
1652 cf_object_set_int_property (obj, idx, SvIV (newval));
1653 break;
1654 case CFAPI_LONG:
1655 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1656 break;
1657 case CFAPI_DOUBLE:
1658 {
1659 int unused_type;
1660 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1661 }
1662 break;
1663 case CFAPI_STRING:
1664 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1665 break;
1666 case CFAPI_POBJECT:
1667 {
1668 int unused_type;
1669 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1670 }
1671 break;
1672 default:
1673 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1674 }
1675
1676 # missing properties
1677
1678 void
1679 set_attacktype (object *obj, U32 attacktype)
1680 CODE:
1681 obj->attacktype = attacktype;
1682
1683 U32
1684 get_attacktype (object *obj)
1685 ALIAS:
1686 attacktype = 0
1687 CODE:
1688 RETVAL = obj->attacktype;
1689 OUTPUT: RETVAL
1690
1691 # missing in plug-in api, of course
1692 void
1693 set_food (object *obj, int food)
1694 CODE:
1695 obj->stats.food = food;
1696
1697 int
1698 get_food (object *obj)
1699 ALIAS:
1700 food = 0
1701 CODE:
1702 RETVAL = obj->stats.food;
1703 OUTPUT: RETVAL
1704
1705 void
1706 inv (object *obj)
1707 PROTOTYPE: $
1708 PPCODE:
1709 {
1710 object *o;
1711 for (o = obj->inv; o; o = o->below)
1712 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1713 }
1714
1715 int cf_object_get_resistance (object *op, int rtype)
1716 ALIAS: resistance = 0
1717
1718 int cf_object_get_flag (object *op, int flag)
1719 ALIAS: flag = 0
1720
1721 void cf_object_set_flag (object *op, int flag, int value)
1722
1723 int need_identify (const object *obj);
1724
1725 int apply_shop_mat (object *shop_mat, object *op);
1726
1727 void cf_object_move (object *op, int dir, object *originator = op)
1728
1729 void cf_object_apply (object *op, object *author, int flags = 0)
1730
1731 void cf_object_apply_below (object *op)
1732
1733 void cf_object_remove (object *op)
1734
1735 void cf_object_free (object *op)
1736
1737 object *cf_object_present_archname_inside (object *op, char *whatstr)
1738
1739 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1740
1741 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1742
1743 object *cf_object_clone (object *op, int clonetype = 0)
1744
1745 int cf_object_pay_item (object *op, object *buyer)
1746
1747 int cf_object_pay_amount (object *op, uint64 amount)
1748
1749 void pay_player (object *op, uint64 amount)
1750
1751 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1752
1753 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1754
1755 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1756
1757 void cf_object_learn_spell (object *op, object *sp)
1758
1759 void cf_object_forget_spell (object *op, object *sp)
1760
1761 object *cf_object_check_for_spell (object *op, char *spellname)
1762
1763 int cf_object_query_money (object *op)
1764 ALIAS: money = 0
1765
1766 int cf_object_query_cost (object *op, object *who, int flags)
1767 ALIAS: cost = 0
1768
1769 void cf_object_activate_rune (object *op , object *victim)
1770
1771 int cf_object_check_trigger (object *op, object *cause)
1772
1773 int cf_object_out_of_map (object *op, int x, int y)
1774
1775 void cf_object_drop (object *op, object *author)
1776
1777 void cf_object_take (object *op, object *author)
1778
1779 void cf_object_say (object *op, char *msg)
1780
1781 void cf_object_speak (object *op, char *msg)
1782
1783 object *cf_object_insert_object (object *op, object *container)
1784
1785 const char *cf_object_get_msg (object *ob)
1786 ALIAS: msg = 0
1787
1788 object *cf_object_insert_in_ob (object *ob, object *where)
1789
1790 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1791
1792 void cf_object_update (object *op, int flags)
1793
1794 void cf_object_pickup (object *op, object *what)
1795
1796 object *cf_create_object_by_name (const char *name)
1797
1798 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1799
1800 void player_lvl_adj (object *who, object *skill = 0)
1801
1802 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1803
1804 int calc_skill_exp (object *who, object *op, object *skill);
1805
1806 void push_button (object *op);
1807
1808 void use_trigger (object *op);
1809
1810 void add_button_link (object *button, mapstruct *map, int connected);
1811
1812 void remove_button_link (object *op);
1813
1814 void
1815 cf_object_set_resistance (object *op, int rtype, int val)
1816 CODE:
1817 if (rtype >= 0 && rtype < NROFATTACKS)
1818 op->resist[rtype] = val;
1819
1820
1821 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1822
1823 void cf_fix_object (object *pl)
1824 ALIAS: fix = 0
1825
1826 object *cf_insert_ob_in_ob (object *ob, object *where)
1827
1828 # no clean way to get an object from an archetype - stupid idiotic
1829 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1830
1831 object *new (const char *archetype = 0)
1832 PROTOTYPE: ;$
1833 CODE:
1834 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1835 OUTPUT:
1836 RETVAL
1837
1838 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1839 PROTOTYPE: $$$$$$
1840 CODE:
1841 {
1842 int unused_type;
1843 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1844 }
1845
1846 # syntatic sugar for easier use in event callbacks.
1847 const char *options (object *op)
1848 CODE:
1849 RETVAL = op->name;
1850 OUTPUT:
1851 RETVAL
1852
1853 player *contr (object *op)
1854 CODE:
1855 RETVAL = op->contr;
1856 OUTPUT: RETVAL
1857
1858 const char *get_ob_key_value (object *op, const char *key)
1859
1860 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1861
1862 object *get_nearest_player (object *ob)
1863 ALIAS: nearest_player = 0
1864 PREINIT:
1865 extern object *get_nearest_player (object *);
1866
1867 void rangevector (object *ob, object *other, int flags = 0)
1868 PROTOTYPE: $$;$
1869 PPCODE:
1870 {
1871 rv_vector rv;
1872 get_rangevector (ob, other, &rv, flags);
1873 EXTEND (SP, 5);
1874 PUSHs (newSVuv (rv.distance));
1875 PUSHs (newSViv (rv.distance_x));
1876 PUSHs (newSViv (rv.distance_y));
1877 PUSHs (newSViv (rv.direction));
1878 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1879 }
1880
1881 bool on_same_map_as (object *ob, object *other)
1882 CODE:
1883 RETVAL = on_same_map (ob, other);
1884 OUTPUT: RETVAL
1885
1886 char *
1887 base_name (object *ob, int plural)
1888 CODE:
1889 RETVAL = cf_query_base_name (ob, plural);
1890 OUTPUT: RETVAL
1891
1892 living *
1893 stats (object *ob)
1894 CODE:
1895 RETVAL = &ob->stats;
1896 OUTPUT: RETVAL
1897
1898
1899 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1900
1901 player *player (object *op)
1902 CODE:
1903 RETVAL = op->contr;
1904 OUTPUT: RETVAL
1905
1906 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1907
1908 object *cf_player_send_inventory (object *op)
1909
1910 char *cf_player_get_ip (object *op)
1911 ALIAS: ip = 0
1912
1913 object *cf_player_get_marked_item (object *op)
1914 ALIAS: marked_item = 0
1915
1916 void cf_player_set_marked_item (object *op, object *ob)
1917
1918 partylist *cf_player_get_party (object *op)
1919 ALIAS: party = 0
1920
1921 void cf_player_set_party (object *op, partylist *party)
1922
1923 void kill_player (object *op)
1924
1925 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1926
1927 int invoke (player *pl, int event, ...)
1928 CODE:
1929 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1930 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1931 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1932 OUTPUT: RETVAL
1933
1934 SV *registry (player *pl)
1935 CODE:
1936 RETVAL = registry_of (pl);
1937 OUTPUT:
1938 RETVAL
1939
1940 player *cf_player_find (char *name)
1941 PROTOTYPE: $
1942
1943 void cf_player_move (player *pl, int dir)
1944
1945 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1946
1947 # nonstandard
1948 object *ob (player *pl)
1949 CODE:
1950 RETVAL = pl->ob;
1951 OUTPUT: RETVAL
1952
1953 player *first ()
1954 CODE:
1955 RETVAL = first_player;
1956 OUTPUT: RETVAL
1957
1958 player *next (player *pl)
1959 CODE:
1960 RETVAL = pl->next;
1961 OUTPUT: RETVAL
1962
1963 bool
1964 cell_visible (player *pl, int dx, int dy)
1965 CODE:
1966 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1967 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1968 OUTPUT:
1969 RETVAL
1970
1971 char *
1972 client (player *pl)
1973 CODE:
1974 RETVAL = pl->socket.client;
1975 OUTPUT:
1976 RETVAL
1977
1978 char *
1979 host (player *pl)
1980 CODE:
1981 RETVAL = pl->socket.host;
1982 OUTPUT:
1983 RETVAL
1984
1985 char *
1986 killer (player *pl, char *killer = 0)
1987 CODE:
1988 if (killer)
1989 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1990 RETVAL = pl->killer;
1991 OUTPUT:
1992 RETVAL
1993
1994 void
1995 buggy_mapscroll (player *pl, int value = 1)
1996 CODE:
1997 pl->socket.buggy_mapscroll = value;
1998
1999 void
2000 send (player *pl, SV *packet)
2001 CODE:
2002 {
2003 STRLEN len;
2004 char *buf = SvPVbyte (packet, len);
2005
2006 Write_String_To_Socket (&pl->socket, buf, len);
2007 }
2008
2009 int
2010 listening (player *pl, int new_value = -1)
2011 CODE:
2012 RETVAL = pl->listening;
2013 if (new_value >= 0)
2014 pl->listening = new_value;
2015 OUTPUT:
2016 RETVAL
2017
2018 void get_savebed (player *pl)
2019 ALIAS:
2020 savebed = 0
2021 PPCODE:
2022 EXTEND (SP, 3);
2023 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2024 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2025 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2026
2027 void set_savebed (player *pl, char *map_path, int x, int y)
2028 CODE:
2029 strcpy (pl->savebed_map, map_path);
2030 pl->bed_x = x;
2031 pl->bed_y = y;
2032
2033 void
2034 list ()
2035 PPCODE:
2036 {
2037 player *pl;
2038 for (pl = first_player; pl; pl = pl->next)
2039 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2040 }
2041
2042 bool
2043 peaceful (player *pl, bool new_setting = 0)
2044 PROTOTYPE: $;$
2045 CODE:
2046 RETVAL = pl->peaceful;
2047 if (items > 1)
2048 pl->peaceful = new_setting;
2049 OUTPUT:
2050 RETVAL
2051
2052 living *
2053 orig_stats (player *pl)
2054 CODE:
2055 RETVAL = &pl->orig_stats;
2056 OUTPUT: RETVAL
2057
2058 living *
2059 last_stats (player *pl)
2060 CODE:
2061 RETVAL = &pl->last_stats;
2062 OUTPUT: RETVAL
2063
2064
2065 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2066
2067 int invoke (mapstruct *map, int event, ...)
2068 CODE:
2069 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2070 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2071 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2072 OUTPUT:
2073 RETVAL
2074
2075 SV *registry (mapstruct *map)
2076 CODE:
2077 RETVAL = registry_of (map);
2078 OUTPUT:
2079 RETVAL
2080
2081 SV *
2082 get_property (mapstruct *obj, int type, int idx)
2083 CODE:
2084 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2085 OUTPUT: RETVAL
2086
2087 SV *
2088 set_property (mapstruct *obj, int type, int idx, SV *newval)
2089 CODE:
2090 switch (type)
2091 {
2092 case CFAPI_INT:
2093 cf_map_set_int_property (obj, idx, SvIV (newval));
2094 break;
2095 default:
2096 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2097 }
2098
2099 mapstruct *new (int width, int height)
2100 PROTOTYPE:
2101 CODE:
2102 {
2103 int unused_type;
2104 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2105 }
2106 OUTPUT:
2107 RETVAL
2108
2109 void delete_map (mapstruct *map)
2110
2111 void clean_tmp_map (mapstruct *map)
2112
2113 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2114
2115 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2116 CODE:
2117 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2118 OUTPUT:
2119 RETVAL
2120
2121 char *tile_path (mapstruct *map, unsigned int dir)
2122 CODE:
2123 if (dir >= 4)
2124 XSRETURN_UNDEF;
2125 RETVAL = map->tile_path [dir];
2126 OUTPUT:
2127 RETVAL
2128
2129 mapstruct *cf_map_get_map (char *name)
2130 PROTOTYPE: $
2131 ALIAS: map = 0
2132
2133 mapstruct *has_been_loaded (char *name)
2134 PROTOTYPE: $
2135
2136 mapstruct *cf_map_get_first ()
2137 PROTOTYPE:
2138 ALIAS: first = 0
2139
2140 # whoever "designed" the plug-in api should have wasted
2141 # his/her time with staying away from the project - would have
2142 # saved others a lot of time, without doubt.
2143 void set_path (mapstruct *where, char *path)
2144 CODE:
2145 strcpy (where->path, path);
2146
2147 int in_memory (mapstruct *map)
2148 CODE:
2149 RETVAL = map->in_memory;
2150 OUTPUT:
2151 RETVAL
2152
2153 bool unique (mapstruct *map)
2154 CODE:
2155 RETVAL = map->unique;
2156 OUTPUT:
2157 RETVAL
2158
2159 void set_unique (mapstruct *map, bool unique)
2160 CODE:
2161 map->unique = unique;
2162
2163 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2164
2165 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2166
2167 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2168 C_ARGS: str, map, nx, ny
2169
2170 void
2171 cf_map_normalise (mapstruct *map, int x, int y)
2172 PPCODE:
2173 {
2174 mapstruct *nmap = 0;
2175 I16 nx = 0, ny = 0;
2176 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2177
2178 EXTEND (SP, 4);
2179 PUSHs (sv_2mortal (newSViv (flags)));
2180
2181 if (GIMME_V == G_ARRAY)
2182 {
2183 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2184 PUSHs (sv_2mortal (newSViv (nx)));
2185 PUSHs (sv_2mortal (newSViv (ny)));
2186 }
2187 }
2188
2189 void
2190 at (mapstruct *map, unsigned int x, unsigned int y)
2191 PROTOTYPE: $$$
2192 PPCODE:
2193 {
2194 object *o;
2195 mapstruct *nmap = 0;
2196 I16 nx, ny;
2197
2198 get_map_flags (map, &nmap, x, y, &nx, &ny);
2199
2200 if (nmap)
2201 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2202 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2203 }
2204
2205 SV *
2206 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2207 PROTOTYPE: $$$
2208 ALIAS:
2209 top_at = 1
2210 flags_at = 2
2211 light_at = 3
2212 move_block_at = 4
2213 move_slow_at = 5
2214 move_on_at = 6
2215 move_off_at = 7
2216 INIT:
2217 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2218 CODE:
2219 switch (ix)
2220 {
2221 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2222 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2223 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2224 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2225 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2226 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2227 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2228 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2229 }
2230 OUTPUT:
2231 RETVAL
2232
2233 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2234 void
2235 _set_obs (mapstruct *map, SV *sv)
2236 CODE:
2237 {
2238 object *o;
2239 AV *av;
2240 int x, y;
2241 AV *obs = (AV *)SvRV (sv);
2242
2243 for (y = 0; y < MAP_HEIGHT (map); y++)
2244 for (x = 0; x < MAP_WIDTH (map); x++)
2245 {
2246 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2247
2248 if (!SvROK (sv))
2249 continue;
2250
2251 av = (AV *)SvRV (sv);
2252
2253 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2254 {
2255 sv = av_shift (av);
2256
2257 if (SvROK (sv))
2258 {
2259 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2260 SVptr_cache_set (o, sv);
2261 }
2262 }
2263 }
2264 }
2265
2266
2267 MODULE = cf PACKAGE = cf::arch
2268
2269 archetype *first()
2270 PROTOTYPE:
2271 CODE:
2272 RETVAL = first_archetype;
2273 OUTPUT: RETVAL
2274
2275 archetype *next (archetype *arch)
2276 CODE:
2277 RETVAL = arch->next;
2278 OUTPUT: RETVAL
2279
2280 archetype *head (archetype *arch)
2281 CODE:
2282 RETVAL = arch->head;
2283 OUTPUT: RETVAL
2284
2285 archetype *more (archetype *arch)
2286 CODE:
2287 RETVAL = arch->more;
2288 OUTPUT: RETVAL
2289
2290 const char *name (archetype *arch)
2291 CODE:
2292 RETVAL = arch->name;
2293 OUTPUT: RETVAL
2294
2295 object *clone (archetype *arch)
2296 CODE:
2297 RETVAL = &arch->clone;
2298 OUTPUT: RETVAL
2299
2300 MODULE = cf PACKAGE = cf::party
2301
2302 partylist *first ()
2303 PROTOTYPE:
2304 CODE:
2305 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL
2307
2308 partylist *next (partylist *party)
2309 CODE:
2310 RETVAL = party->next;
2311 OUTPUT: RETVAL
2312
2313 const char *name (partylist *party)
2314 CODE:
2315 RETVAL = party->partyname;
2316 OUTPUT: RETVAL
2317
2318 const char *password (partylist *party)
2319 CODE:
2320 RETVAL = party->passwd;
2321 OUTPUT: RETVAL
2322
2323 MODULE = cf PACKAGE = cf::region
2324
2325 region *first ()
2326 PROTOTYPE:
2327 CODE:
2328 RETVAL = first_region;
2329 OUTPUT: RETVAL
2330
2331 region *next (region *reg)
2332 CODE:
2333 RETVAL = reg->next;
2334 OUTPUT: RETVAL
2335
2336 const char *name (region *reg)
2337 CODE:
2338 RETVAL = reg->name;
2339 OUTPUT: RETVAL
2340
2341 region *parent (region *reg)
2342 CODE:
2343 RETVAL = reg->parent;
2344 OUTPUT: RETVAL
2345
2346 const char *longname (region *reg)
2347 CODE:
2348 RETVAL = reg->longname;
2349 OUTPUT: RETVAL
2350
2351 const char *msg (region *reg)
2352 CODE:
2353 RETVAL = reg->msg;
2354 OUTPUT: RETVAL
2355
2356 MODULE = cf PACKAGE = cf::living
2357
2358 val64
2359 exp (living *liv, val64 new_val = 0)
2360 PROTOTYPE: $;$
2361 ALIAS:
2362 Str = 1
2363 Dex = 2
2364 Con = 3
2365 Wis = 4
2366 Cha = 5
2367 Int = 6
2368 Pow = 7
2369 wc = 8
2370 ac = 9
2371 hp = 10
2372 maxhp = 11
2373 sp = 12
2374 maxsp = 13
2375 grace = 14
2376 maxgrace = 15
2377 food = 16
2378 dam = 17
2379 luck = 18
2380 CODE:
2381 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2382 switch (ix)
2383 {
2384 LIVING_ACC (exp , 0);
2385 LIVING_ACC (Str , 1);
2386 LIVING_ACC (Dex , 2);
2387 LIVING_ACC (Con , 3);
2388 LIVING_ACC (Wis , 4);
2389 LIVING_ACC (Cha , 5);
2390 LIVING_ACC (Int , 6);
2391 LIVING_ACC (Pow , 7);
2392 LIVING_ACC (wc , 8);
2393 LIVING_ACC (ac , 9);
2394 LIVING_ACC (hp , 10);
2395 LIVING_ACC (maxhp , 11);
2396 LIVING_ACC (sp , 12);
2397 LIVING_ACC (maxsp , 13);
2398 LIVING_ACC (grace , 14);
2399 LIVING_ACC (maxgrace, 15);
2400 LIVING_ACC (food , 16);
2401 LIVING_ACC (dam , 17);
2402 LIVING_ACC (luck , 18);
2403 }
2404 # undef LIVING_ACC
2405 OUTPUT:
2406 RETVAL
2407