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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.22
Committed: Mon Aug 28 16:13:00 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.21: +14 -3 lines
Log Message:
implement destroy event for objects and maps, implement loading of persistent map header

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.5"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51 #include "shstr.h"
52
53 #include "perlxsi.c"
54
55 extern sint64 *levels; // the experience table
56
57 typedef object object_ornull;
58 typedef mapstruct mapstruct_ornull;
59
60 typedef double val64;
61 #define newSVval64 newSVnv
62 #define SvVAL64 SvNV
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api map_get_map = cfapi_map_get_map;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 /* this is a stupid way to do things, and awkward to use for plug-in authors */
70 typedef struct
71 {
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83 } CFPContext;
84
85 static HV *obj_cache;
86 static PerlInterpreter *perl;
87
88 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89
90 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97
98 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99
100 static SV *
101 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 {
103 SV *sv;
104
105 if (!ptr)
106 return &PL_sv_undef;
107
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 }
111
112 template<class attachable>
113 SV *
114 newSVattachable (attachable *obj, const char *klass)
115 {
116 if (!obj)
117 return &PL_sv_undef;
118
119 if (!obj->self)
120 obj->self = newSVptr (obj, klass);
121
122 return newSVsv (static_cast<SV *>(obj->self));
123 }
124
125 static void
126 SVptr_cache_set (void *ptr, SV *sv)
127 {
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129 }
130
131 static SV *
132 SVptr_cache_get (void *ptr)
133 {
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137 }
138
139 static SV *
140 newSVptr_cached (void *ptr, const char *klass)
141 {
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 {
151 HV *hv = newHV ();
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154
155 SVptr_cache_set (ptr, sv);
156 }
157
158 return newSVsv (sv);
159 }
160
161 static void
162 clearSVptr (SV *sv)
163 {
164 if (SvROK (sv))
165 sv = SvRV (sv);
166
167 hv_clear ((HV *)sv);
168 sv_unmagic (sv, PERL_MAGIC_ext);
169 }
170
171 static long
172 SvPTR (SV *sv, const char *klass)
173 {
174 if (!sv_derived_from (sv, klass))
175 croak ("object of type %s expected", klass);
176
177 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178
179 if (!mg)
180 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181
182 return (long)mg->mg_ptr;
183 }
184
185 static long
186 SvPTR_ornull (SV *sv, const char *klass)
187 {
188 if (SvOK (sv))
189 return SvPTR (sv, klass);
190 else
191 return 0;
192 }
193
194 static SV *
195 newSVdt_va (va_list &ap, data_type type)
196 {
197 SV *sv;
198
199 switch (type)
200 {
201 case DT_INT:
202 sv = newSViv (va_arg (ap, int));
203 break;
204
205 case DT_INT64:
206 sv = newSVval64 ((val64)va_arg (ap, sint64));
207 break;
208
209 case DT_DOUBLE:
210 sv = newSVnv (va_arg (ap, double));
211 break;
212
213 case DT_STRING:
214 {
215 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217 }
218 break;
219
220 case DT_DATA:
221 {
222 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 }
226 break;
227
228 case DT_OBJECT:
229 {
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break;
234
235 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 break;
239
240 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 break;
243
244 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 break;
247
248 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 break;
251
252 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 break;
255
256 default:
257 assert (("unhandled type in newSVdt_va", 0));
258 }
259
260 return sv;
261 }
262
263 static SV *
264 newSVdt (data_type type, ...)
265 {
266 va_list ap;
267
268 va_start (ap, type);
269 SV *sv = newSVdt_va (ap, type);
270 va_end (ap);
271
272 return sv;
273 }
274
275 static SV *
276 newSVcfapi (int type, ...)
277 {
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303 }
304
305 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306
307 SV *
308 registry_of (attachable_base *ext)
309 {
310 if (!ext->cb)
311 ext->cb = newAV ();
312
313 return newRV_inc ((SV *)ext->cb);
314 }
315
316 void attachable_base::clear ()
317 {
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347 }
348
349 void attachable_base::optimise ()
350 {
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363 }
364
365 void
366 object::instantiate_ ()
367 {
368 dSP;
369 ENTER;
370 SAVETMPS;
371 PUSHMARK (SP);
372 EXTEND (SP, 2);
373 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
374 PUSHs (sv_2mortal (newSVpv (attach, 0)));
375 PUTBACK;
376 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
377 FREETMPS;
378 LEAVE;
379
380 INVOKE_OBJECT (INSTANTIATE, this);
381 }
382
383 /////////////////////////////////////////////////////////////////////////////
384
385 void reattach (data_type type, void *obj)
386 {
387 //TODO only do this when the object has _attachment's
388
389 dSP;
390 ENTER;
391 SAVETMPS;
392 PUSHMARK (SP);
393 XPUSHs (sv_2mortal (newSVdt (type, obj)));
394 PUTBACK;
395 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
396 FREETMPS;
397 LEAVE;
398
399 switch (type)
400 {
401 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
402 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
403 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
404 }
405 }
406
407 template<class subclass>
408 void reattach (attachable<subclass> *obj)
409 {
410 obj->optimise ();
411
412 if (obj->self)
413 reattach (subclass::get_dt (), (subclass *)obj);
414 }
415
416 object_freezer::object_freezer (const char *filename)
417 {
418 this->filename = (SV *)newSVpv (filename, 0);
419
420 char filename2 [4096];
421 snprintf (filename2, 4096, "%s~", filename);
422
423 fp = fopen (filename2, "w");
424
425 if (!fp)
426 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
427
428 av = (AV *)newAV ();
429 }
430
431 object_freezer::~object_freezer ()
432 {
433 if (fp)
434 {
435 fclose (fp);
436
437 dSP;
438 ENTER;
439 SAVETMPS;
440 PUSHMARK (SP);
441 XPUSHs (sv_2mortal ((SV *)filename));
442 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
443 PUTBACK;
444 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
445 FREETMPS;
446 LEAVE;
447 }
448 else
449 SvREFCNT_dec ((SV *)filename);
450 }
451
452 void object_freezer::put (attachable_base *ext)
453 {
454 ext->optimise ();
455
456 if (ext->self)
457 {
458 int idx = AvFILLp ((AV *)av) + 1;
459 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
460 fprintf (fp, "oid %d\n", idx);
461 }
462 }
463
464 object_thawer::object_thawer (FILE *fp, const char *filename)
465 {
466 this->fp = fp;
467 av = 0;
468
469 if (!filename)
470 return;
471
472 dSP;
473 ENTER;
474 SAVETMPS;
475 PUSHMARK (SP);
476 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
477 PUTBACK;
478
479 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
480 {
481 SPAGAIN;
482 SV *sv = POPs;
483 if (SvROK (sv))
484 av = SvREFCNT_inc (SvRV (sv));
485 }
486
487 FREETMPS;
488 LEAVE;
489 }
490
491 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
492 {
493 if (!av || oid < 0) // this is actually an error of sorts
494 return;
495
496 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
497 ext->clear ();
498
499 SV **svp = av_fetch ((AV *)av, oid, 0);
500
501 if (!svp || !SvROK (*svp))
502 {
503 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
504 return;
505 }
506
507 ext->self = *svp; *svp = &PL_sv_undef;
508 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
509
510 reattach (type, obj);
511 }
512
513 object_thawer::~object_thawer ()
514 {
515 if (av) SvREFCNT_dec ((AV *)av);
516 }
517
518 /////////////////////////////////////////////////////////////////////////////
519
520 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
521 {
522 return 0;
523 }
524
525 static CommArray_s rtn_cmd;
526
527 static int
528 runPluginCommand (object *obj, char *params)
529 {
530 dSP;
531
532 ENTER;
533 SAVETMPS;
534
535 PUSHMARK (SP);
536
537 EXTEND (SP, 3);
538 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
539 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
540
541 if (params)
542 PUSHs (sv_2mortal (newSVpv (params, 0)));
543
544 PUTBACK;
545 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
546 SPAGAIN;
547
548 if (SvTRUE (ERRSV))
549 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
550
551 int returnvalue = count > 0 ? POPi : -1;
552
553 PUTBACK;
554 FREETMPS;
555 LEAVE;
556
557 return returnvalue;
558 }
559
560 extern "C" void *cfperl_getPluginProperty (int *type, ...)
561 {
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 {
571 if (!perl)
572 return NULL;
573
574 const char *cmdname = va_arg (args, const char *);
575 HV *hv = get_hv ("cf::COMMAND", 1);
576 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
577
578 va_end (args);
579
580 if (svp)
581 {
582 // this is totaly broken, should stash it into %COMMAND
583 rtn_cmd.name = cmdname;
584 rtn_cmd.time = SvNV (*svp);
585 rtn_cmd.func = runPluginCommand;
586
587 return &rtn_cmd;
588 }
589 }
590 else if (!strcmp (propname, "Identification"))
591 {
592 va_end (args);
593 return (void*) PLUGIN_NAME;
594 }
595 else if (!strcmp (propname, "FullName"))
596 {
597 va_end (args);
598 return (void*) PLUGIN_VERSION;
599 }
600 else
601 va_end (args);
602
603 return NULL;
604 }
605
606 extern "C" int cfperl_postInitPlugin ()
607 {
608 int hooktype = 1;
609 int rtype = 0;
610
611 cf_init_plugin (gethook);
612
613 return 0;
614 }
615
616 extern "C" int cfperl_closePlugin ()
617 {
618 return 0;
619 }
620
621 void
622 cfperl_init ()
623 {
624 char *argv[] = {
625 "",
626 "-e"
627 "BEGIN {"
628 " cf->bootstrap;"
629 " unshift @INC, cf::datadir ();"
630 "}"
631 ""
632 "use cf;"
633 };
634
635 perl = perl_alloc ();
636 perl_construct (perl);
637
638 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
639
640 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
641 {
642 printf ("unable to initialize perl-interpreter, aborting.\n");
643
644 exit (EXIT_FAILURE);
645 //perl_destruct (perl);
646 //perl_free (perl);
647 //perl = 0;
648 //return;
649 }
650
651 obj_cache = newHV ();
652 }
653
654 void cfperl_main ()
655 {
656 dSP;
657
658 PUSHMARK (SP);
659 PUTBACK;
660 call_pv ("cf::main", G_DISCARD | G_VOID);
661 }
662
663 static event_klass klass_of[NUM_EVENT_TYPES] = {
664 # define def(type,name) KLASS_ ## type,
665 # include "eventinc.h"
666 # undef def
667 };
668
669 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
670
671 static void
672 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
673 {
674 // event must be in array
675 if (event >= 0 && event <= AvFILLp (registry))
676 {
677 SV *cbs_ = AvARRAY (registry)[event];
678
679 // element must be list of callback entries
680 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
681 {
682 AV *cbs = (AV *)SvRV (cbs_);
683
684 // no callback entries, no callbacks to call
685 if (AvFILLp (cbs) >= 0)
686 {
687 if (!callbacks)
688 {
689 callbacks = newAV ();
690 av_extend (callbacks, 16);
691 }
692
693 // never use SvREFCNT_inc to copy values, but its ok here :)
694 for (int i = 0; i <= AvFILLp (cbs); ++i)
695 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
696 }
697 }
698 }
699 }
700
701 bool cfperl_invoke (event_type event, ...)
702 {
703 data_type dt;
704 va_list ap;
705
706 va_start (ap, event);
707
708 AV *callbacks = 0;
709
710 object *op;
711 player *pl;
712 mapstruct *map;
713
714 // callback call ordering is:
715 // 1. per-object callback (NYI)
716 // 2. per-class object
717 // 2a. per-type callback
718 // 4. global callbacks
719
720 gather_callbacks (callbacks, cb_global, event);
721
722 switch (KLASS_OF (event))
723 {
724 case KLASS_GLOBAL:
725 break;
726
727 case KLASS_OBJECT:
728 dt = (data_type) va_arg (ap, int);
729 assert (("first argument must be of type object", dt == DT_OBJECT));
730 op = va_arg (ap, object *);
731
732 if (op->cb)
733 gather_callbacks (callbacks, (AV *)op->cb, event);
734
735 if (op->type)
736 {
737 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 if (op->type <= AvFILLp (cb_type))
746 {
747 SV *registry = AvARRAY (cb_type)[op->type];
748
749 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
750 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
751 }
752 }
753
754 gather_callbacks (callbacks, cb_object, event);
755
756 break;
757
758 case KLASS_PLAYER:
759 dt = (data_type) va_arg (ap, int);
760 assert (("first argument must be of type player", dt == DT_PLAYER));
761 pl = va_arg (ap, player *);
762
763 if (pl->cb)
764 gather_callbacks (callbacks, (AV *)pl->cb, event);
765
766 gather_callbacks (callbacks, cb_player, event);
767 break;
768
769 case KLASS_MAP:
770 dt = (data_type) va_arg (ap, int);
771 assert (("first argument must be of type object", dt == DT_MAP));
772 map = va_arg (ap, mapstruct *);
773
774 if (map->cb)
775 gather_callbacks (callbacks, (AV *)map->cb, event);
776
777 gather_callbacks (callbacks, cb_map, event);
778 break;
779
780 default:
781 assert (("unsupported event klass in cfperl_invoke", 0));
782 }
783
784 // short-circuit processing if no callbacks found/defined
785 if (!callbacks)
786 return 0;
787
788 dSP;
789 ENTER;
790 SAVETMPS;
791
792 PUSHMARK (SP);
793 EXTEND (SP, 3);
794
795 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
796 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
797
798 switch (KLASS_OF (event))
799 {
800 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
801 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
802 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
803 }
804
805 for (;;)
806 {
807 dt = (data_type) va_arg (ap, int);
808
809 if (dt == DT_END)
810 break;
811
812 if (dt == DT_AV)
813 {
814 AV *av = va_arg (ap, AV *);
815
816 for (int i = 0; i <= av_len (av); ++i)
817 XPUSHs (*av_fetch (av, i, 1));
818 }
819 else
820 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
821 }
822
823 va_end (ap);
824
825 PUTBACK;
826 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
827 SPAGAIN;
828
829 count = count > 0 ? POPi : 0;
830
831 FREETMPS;
832 LEAVE;
833
834 return count;
835 }
836
837 SV *
838 cfperl_result (int idx)
839 {
840 AV *av = get_av ("cfperl::invoke_results", 0);
841 if (!av)
842 return &PL_sv_undef;
843
844 SV **sv = av_fetch (av, idx, 0);
845 if (!sv)
846 return &PL_sv_undef;
847
848 return *sv;
849 }
850
851 int
852 cfperl_result_INT (int idx)
853 {
854 return SvIV (cfperl_result (idx));
855 }
856
857 MODULE = cf PACKAGE = cf PREFIX = cf_
858
859 BOOT:
860 {
861 HV *stash = gv_stashpv ("cf", 1);
862
863 static const struct {
864 const char *name;
865 IV iv;
866 } *civ, const_iv[] = {
867 # define const_iv(name) { # name, (IV)name },
868 const_iv (llevError)
869 const_iv (llevInfo)
870 const_iv (llevDebug)
871 const_iv (llevMonster)
872
873 const_iv (MAX_TIME)
874 const_iv (PLAYER)
875 const_iv (TRANSPORT)
876 const_iv (ROD)
877 const_iv (TREASURE)
878 const_iv (POTION)
879 const_iv (FOOD)
880 const_iv (POISON)
881 const_iv (BOOK)
882 const_iv (CLOCK)
883 const_iv (LIGHTNING)
884 const_iv (ARROW)
885 const_iv (BOW)
886 const_iv (WEAPON)
887 const_iv (ARMOUR)
888 const_iv (PEDESTAL)
889 const_iv (ALTAR)
890 const_iv (LOCKED_DOOR)
891 const_iv (SPECIAL_KEY)
892 const_iv (MAP)
893 const_iv (DOOR)
894 const_iv (KEY)
895 const_iv (TIMED_GATE)
896 const_iv (TRIGGER)
897 const_iv (GRIMREAPER)
898 const_iv (MAGIC_EAR)
899 const_iv (TRIGGER_BUTTON)
900 const_iv (TRIGGER_ALTAR)
901 const_iv (TRIGGER_PEDESTAL)
902 const_iv (SHIELD)
903 const_iv (HELMET)
904 const_iv (HORN)
905 const_iv (MONEY)
906 const_iv (CLASS)
907 const_iv (GRAVESTONE)
908 const_iv (AMULET)
909 const_iv (PLAYERMOVER)
910 const_iv (TELEPORTER)
911 const_iv (CREATOR)
912 const_iv (SKILL)
913 const_iv (EXPERIENCE)
914 const_iv (EARTHWALL)
915 const_iv (GOLEM)
916 const_iv (THROWN_OBJ)
917 const_iv (BLINDNESS)
918 const_iv (GOD)
919 const_iv (DETECTOR)
920 const_iv (TRIGGER_MARKER)
921 const_iv (DEAD_OBJECT)
922 const_iv (DRINK)
923 const_iv (MARKER)
924 const_iv (HOLY_ALTAR)
925 const_iv (PLAYER_CHANGER)
926 const_iv (BATTLEGROUND)
927 const_iv (PEACEMAKER)
928 const_iv (GEM)
929 const_iv (FIREWALL)
930 const_iv (ANVIL)
931 const_iv (CHECK_INV)
932 const_iv (MOOD_FLOOR)
933 const_iv (EXIT)
934 const_iv (ENCOUNTER)
935 const_iv (SHOP_FLOOR)
936 const_iv (SHOP_MAT)
937 const_iv (RING)
938 const_iv (FLOOR)
939 const_iv (FLESH)
940 const_iv (INORGANIC)
941 const_iv (SKILL_TOOL)
942 const_iv (LIGHTER)
943 const_iv (TRAP_PART)
944 const_iv (WALL)
945 const_iv (LIGHT_SOURCE)
946 const_iv (MISC_OBJECT)
947 const_iv (MONSTER)
948 const_iv (SPAWN_GENERATOR)
949 const_iv (LAMP)
950 const_iv (DUPLICATOR)
951 const_iv (TOOL)
952 const_iv (SPELLBOOK)
953 const_iv (BUILDFAC)
954 const_iv (CLOAK)
955 const_iv (SPINNER)
956 const_iv (GATE)
957 const_iv (BUTTON)
958 const_iv (CF_HANDLE)
959 const_iv (HOLE)
960 const_iv (TRAPDOOR)
961 const_iv (SIGN)
962 const_iv (BOOTS)
963 const_iv (GLOVES)
964 const_iv (SPELL)
965 const_iv (SPELL_EFFECT)
966 const_iv (CONVERTER)
967 const_iv (BRACERS)
968 const_iv (POISONING)
969 const_iv (SAVEBED)
970 const_iv (POISONCLOUD)
971 const_iv (FIREHOLES)
972 const_iv (WAND)
973 const_iv (SCROLL)
974 const_iv (DIRECTOR)
975 const_iv (GIRDLE)
976 const_iv (FORCE)
977 const_iv (POTION_EFFECT)
978 const_iv (EVENT_CONNECTOR)
979 const_iv (CLOSE_CON)
980 const_iv (CONTAINER)
981 const_iv (ARMOUR_IMPROVER)
982 const_iv (WEAPON_IMPROVER)
983 const_iv (SKILLSCROLL)
984 const_iv (DEEP_SWAMP)
985 const_iv (IDENTIFY_ALTAR)
986 const_iv (MENU)
987 const_iv (RUNE)
988 const_iv (TRAP)
989 const_iv (POWER_CRYSTAL)
990 const_iv (CORPSE)
991 const_iv (DISEASE)
992 const_iv (SYMPTOM)
993 const_iv (BUILDER)
994 const_iv (MATERIAL)
995 const_iv (ITEM_TRANSFORMER)
996 const_iv (QUEST)
997
998 const_iv (NUM_SUBTYPES)
999
1000 const_iv (ST_BD_BUILD)
1001 const_iv (ST_BD_REMOVE)
1002
1003 const_iv (ST_MAT_FLOOR)
1004 const_iv (ST_MAT_WALL)
1005 const_iv (ST_MAT_ITEM)
1006
1007 const_iv (AT_PHYSICAL)
1008 const_iv (AT_MAGIC)
1009 const_iv (AT_FIRE)
1010 const_iv (AT_ELECTRICITY)
1011 const_iv (AT_COLD)
1012 const_iv (AT_CONFUSION)
1013 const_iv (AT_ACID)
1014 const_iv (AT_DRAIN)
1015 const_iv (AT_WEAPONMAGIC)
1016 const_iv (AT_GHOSTHIT)
1017 const_iv (AT_POISON)
1018 const_iv (AT_SLOW)
1019 const_iv (AT_PARALYZE)
1020 const_iv (AT_TURN_UNDEAD)
1021 const_iv (AT_FEAR)
1022 const_iv (AT_CANCELLATION)
1023 const_iv (AT_DEPLETE)
1024 const_iv (AT_DEATH)
1025 const_iv (AT_CHAOS)
1026 const_iv (AT_COUNTERSPELL)
1027 const_iv (AT_GODPOWER)
1028 const_iv (AT_HOLYWORD)
1029 const_iv (AT_BLIND)
1030 const_iv (AT_INTERNAL)
1031 const_iv (AT_LIFE_STEALING)
1032 const_iv (AT_DISEASE)
1033
1034 const_iv (QUEST_IN_PROGRESS)
1035 const_iv (QUEST_DONE_QUEST)
1036 const_iv (QUEST_DONE_TASK)
1037 const_iv (QUEST_START_QUEST)
1038 const_iv (QUEST_END_QUEST)
1039 const_iv (QUEST_START_TASK)
1040 const_iv (QUEST_END_TASK)
1041 const_iv (QUEST_OVERRIDE)
1042 const_iv (QUEST_ON_ACTIVATE)
1043
1044 const_iv (WEAP_HIT)
1045 const_iv (WEAP_SLASH)
1046 const_iv (WEAP_PIERCE)
1047 const_iv (WEAP_CLEAVE)
1048 const_iv (WEAP_SLICE)
1049 const_iv (WEAP_STAB)
1050 const_iv (WEAP_WHIP)
1051 const_iv (WEAP_CRUSH)
1052 const_iv (WEAP_BLUD)
1053
1054 const_iv (FLAG_ALIVE)
1055 const_iv (FLAG_WIZ)
1056 const_iv (FLAG_REMOVED)
1057 const_iv (FLAG_FREED)
1058 const_iv (FLAG_WAS_WIZ)
1059 const_iv (FLAG_APPLIED)
1060 const_iv (FLAG_UNPAID)
1061 const_iv (FLAG_USE_SHIELD)
1062 const_iv (FLAG_NO_PICK)
1063 const_iv (FLAG_ANIMATE)
1064 const_iv (FLAG_MONSTER)
1065 const_iv (FLAG_FRIENDLY)
1066 const_iv (FLAG_GENERATOR)
1067 const_iv (FLAG_IS_THROWN)
1068 const_iv (FLAG_AUTO_APPLY)
1069 const_iv (FLAG_TREASURE)
1070 const_iv (FLAG_PLAYER_SOLD)
1071 const_iv (FLAG_SEE_INVISIBLE)
1072 const_iv (FLAG_CAN_ROLL)
1073 const_iv (FLAG_OVERLAY_FLOOR)
1074 const_iv (FLAG_IS_TURNABLE)
1075 const_iv (FLAG_IS_USED_UP)
1076 const_iv (FLAG_IDENTIFIED)
1077 const_iv (FLAG_REFLECTING)
1078 const_iv (FLAG_CHANGING)
1079 const_iv (FLAG_SPLITTING)
1080 const_iv (FLAG_HITBACK)
1081 const_iv (FLAG_STARTEQUIP)
1082 const_iv (FLAG_BLOCKSVIEW)
1083 const_iv (FLAG_UNDEAD)
1084 const_iv (FLAG_SCARED)
1085 const_iv (FLAG_UNAGGRESSIVE)
1086 const_iv (FLAG_REFL_MISSILE)
1087 const_iv (FLAG_REFL_SPELL)
1088 const_iv (FLAG_NO_MAGIC)
1089 const_iv (FLAG_NO_FIX_PLAYER)
1090 const_iv (FLAG_IS_LIGHTABLE)
1091 const_iv (FLAG_TEAR_DOWN)
1092 const_iv (FLAG_RUN_AWAY)
1093 const_iv (FLAG_PICK_UP)
1094 const_iv (FLAG_UNIQUE)
1095 const_iv (FLAG_NO_DROP)
1096 const_iv (FLAG_WIZCAST)
1097 const_iv (FLAG_CAST_SPELL)
1098 const_iv (FLAG_USE_SCROLL)
1099 const_iv (FLAG_USE_RANGE)
1100 const_iv (FLAG_USE_BOW)
1101 const_iv (FLAG_USE_ARMOUR)
1102 const_iv (FLAG_USE_WEAPON)
1103 const_iv (FLAG_USE_RING)
1104 const_iv (FLAG_READY_RANGE)
1105 const_iv (FLAG_READY_BOW)
1106 const_iv (FLAG_XRAYS)
1107 const_iv (FLAG_NO_APPLY)
1108 const_iv (FLAG_IS_FLOOR)
1109 const_iv (FLAG_LIFESAVE)
1110 const_iv (FLAG_NO_STRENGTH)
1111 const_iv (FLAG_SLEEP)
1112 const_iv (FLAG_STAND_STILL)
1113 const_iv (FLAG_RANDOM_MOVE)
1114 const_iv (FLAG_ONLY_ATTACK)
1115 const_iv (FLAG_CONFUSED)
1116 const_iv (FLAG_STEALTH)
1117 const_iv (FLAG_WIZPASS)
1118 const_iv (FLAG_IS_LINKED)
1119 const_iv (FLAG_CURSED)
1120 const_iv (FLAG_DAMNED)
1121 const_iv (FLAG_SEE_ANYWHERE)
1122 const_iv (FLAG_KNOWN_MAGICAL)
1123 const_iv (FLAG_KNOWN_CURSED)
1124 const_iv (FLAG_CAN_USE_SKILL)
1125 const_iv (FLAG_BEEN_APPLIED)
1126 const_iv (FLAG_READY_SCROLL)
1127 const_iv (FLAG_USE_ROD)
1128 const_iv (FLAG_USE_HORN)
1129 const_iv (FLAG_MAKE_INVIS)
1130 const_iv (FLAG_INV_LOCKED)
1131 const_iv (FLAG_IS_WOODED)
1132 const_iv (FLAG_IS_HILLY)
1133 const_iv (FLAG_READY_SKILL)
1134 const_iv (FLAG_READY_WEAPON)
1135 const_iv (FLAG_NO_SKILL_IDENT)
1136 const_iv (FLAG_BLIND)
1137 const_iv (FLAG_SEE_IN_DARK)
1138 const_iv (FLAG_IS_CAULDRON)
1139 const_iv (FLAG_NO_STEAL)
1140 const_iv (FLAG_ONE_HIT)
1141 const_iv (FLAG_CLIENT_SENT)
1142 const_iv (FLAG_BERSERK)
1143 const_iv (FLAG_NEUTRAL)
1144 const_iv (FLAG_NO_ATTACK)
1145 const_iv (FLAG_NO_DAMAGE)
1146 const_iv (FLAG_OBJ_ORIGINAL)
1147 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1148 const_iv (FLAG_ACTIVATE_ON_PUSH)
1149 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1150 const_iv (FLAG_IS_WATER)
1151 const_iv (FLAG_CONTENT_ON_GEN)
1152 const_iv (FLAG_IS_A_TEMPLATE)
1153 const_iv (FLAG_IS_BUILDABLE)
1154 const_iv (FLAG_AFK)
1155
1156 const_iv (NDI_BLACK)
1157 const_iv (NDI_WHITE)
1158 const_iv (NDI_NAVY)
1159 const_iv (NDI_RED)
1160 const_iv (NDI_ORANGE)
1161 const_iv (NDI_BLUE)
1162 const_iv (NDI_DK_ORANGE)
1163 const_iv (NDI_GREEN)
1164 const_iv (NDI_LT_GREEN)
1165 const_iv (NDI_GREY)
1166 const_iv (NDI_BROWN)
1167 const_iv (NDI_GOLD)
1168 const_iv (NDI_TAN)
1169 const_iv (NDI_MAX_COLOR)
1170 const_iv (NDI_COLOR_MASK)
1171 const_iv (NDI_UNIQUE)
1172 const_iv (NDI_ALL)
1173
1174 const_iv (F_APPLIED)
1175 const_iv (F_LOCATION)
1176 const_iv (F_UNPAID)
1177 const_iv (F_MAGIC)
1178 const_iv (F_CURSED)
1179 const_iv (F_DAMNED)
1180 const_iv (F_OPEN)
1181 const_iv (F_NOPICK)
1182 const_iv (F_LOCKED)
1183
1184 const_iv (F_BUY)
1185 const_iv (F_SHOP)
1186 const_iv (F_SELL)
1187
1188 const_iv (P_BLOCKSVIEW)
1189 const_iv (P_NO_MAGIC)
1190 const_iv (P_IS_ALIVE)
1191 const_iv (P_NO_CLERIC)
1192 const_iv (P_NEED_UPDATE)
1193 const_iv (P_NO_ERROR)
1194 const_iv (P_OUT_OF_MAP)
1195 const_iv (P_NEW_MAP)
1196
1197 const_iv (UP_OBJ_INSERT)
1198 const_iv (UP_OBJ_REMOVE)
1199 const_iv (UP_OBJ_CHANGE)
1200 const_iv (UP_OBJ_FACE)
1201
1202 const_iv (INS_NO_MERGE)
1203 const_iv (INS_ABOVE_FLOOR_ONLY)
1204 const_iv (INS_NO_WALK_ON)
1205 const_iv (INS_ON_TOP)
1206 const_iv (INS_BELOW_ORIGINATOR)
1207 const_iv (INS_MAP_LOAD)
1208
1209 const_iv (WILL_APPLY_HANDLE)
1210 const_iv (WILL_APPLY_TREASURE)
1211 const_iv (WILL_APPLY_EARTHWALL)
1212 const_iv (WILL_APPLY_DOOR)
1213 const_iv (WILL_APPLY_FOOD)
1214
1215 const_iv (SAVE_MODE)
1216 const_iv (SAVE_DIR_MODE)
1217
1218 const_iv (M_PAPER)
1219 const_iv (M_IRON)
1220 const_iv (M_GLASS)
1221 const_iv (M_LEATHER)
1222 const_iv (M_WOOD)
1223 const_iv (M_ORGANIC)
1224 const_iv (M_STONE)
1225 const_iv (M_CLOTH)
1226 const_iv (M_ADAMANT)
1227 const_iv (M_LIQUID)
1228 const_iv (M_SOFT_METAL)
1229 const_iv (M_BONE)
1230 const_iv (M_ICE)
1231 const_iv (M_SPECIAL)
1232
1233 const_iv (SK_EXP_ADD_SKILL)
1234 const_iv (SK_EXP_TOTAL)
1235 const_iv (SK_EXP_NONE)
1236 const_iv (SK_SUBTRACT_SKILL_EXP)
1237
1238 const_iv (SK_LOCKPICKING)
1239 const_iv (SK_HIDING)
1240 const_iv (SK_SMITHERY)
1241 const_iv (SK_BOWYER)
1242 const_iv (SK_JEWELER)
1243 const_iv (SK_ALCHEMY)
1244 const_iv (SK_STEALING)
1245 const_iv (SK_LITERACY)
1246 const_iv (SK_BARGAINING)
1247 const_iv (SK_JUMPING)
1248 const_iv (SK_DET_MAGIC)
1249 const_iv (SK_ORATORY)
1250 const_iv (SK_SINGING)
1251 const_iv (SK_DET_CURSE)
1252 const_iv (SK_FIND_TRAPS)
1253 const_iv (SK_MEDITATION)
1254 const_iv (SK_PUNCHING)
1255 const_iv (SK_FLAME_TOUCH)
1256 const_iv (SK_KARATE)
1257 const_iv (SK_CLIMBING)
1258 const_iv (SK_WOODSMAN)
1259 const_iv (SK_INSCRIPTION)
1260 const_iv (SK_ONE_HANDED_WEAPON)
1261 const_iv (SK_MISSILE_WEAPON)
1262 const_iv (SK_THROWING)
1263 const_iv (SK_USE_MAGIC_ITEM)
1264 const_iv (SK_DISARM_TRAPS)
1265 const_iv (SK_SET_TRAP)
1266 const_iv (SK_THAUMATURGY)
1267 const_iv (SK_PRAYING)
1268 const_iv (SK_CLAWING)
1269 const_iv (SK_LEVITATION)
1270 const_iv (SK_SUMMONING)
1271 const_iv (SK_PYROMANCY)
1272 const_iv (SK_EVOCATION)
1273 const_iv (SK_SORCERY)
1274 const_iv (SK_TWO_HANDED_WEAPON)
1275 const_iv (SK_SPARK_TOUCH)
1276 const_iv (SK_SHIVER)
1277 const_iv (SK_ACID_SPLASH)
1278 const_iv (SK_POISON_NAIL)
1279
1280 const_iv (SOUND_NEW_PLAYER)
1281 const_iv (SOUND_FIRE_ARROW)
1282 const_iv (SOUND_LEARN_SPELL)
1283 const_iv (SOUND_FUMBLE_SPELL)
1284 const_iv (SOUND_WAND_POOF)
1285 const_iv (SOUND_OPEN_DOOR)
1286 const_iv (SOUND_PUSH_PLAYER)
1287 const_iv (SOUND_PLAYER_HITS1)
1288 const_iv (SOUND_PLAYER_HITS2)
1289 const_iv (SOUND_PLAYER_HITS3)
1290 const_iv (SOUND_PLAYER_HITS4)
1291 const_iv (SOUND_PLAYER_IS_HIT1)
1292 const_iv (SOUND_PLAYER_IS_HIT2)
1293 const_iv (SOUND_PLAYER_IS_HIT3)
1294 const_iv (SOUND_PLAYER_KILLS)
1295 const_iv (SOUND_PET_IS_KILLED)
1296 const_iv (SOUND_PLAYER_DIES)
1297 const_iv (SOUND_OB_EVAPORATE)
1298 const_iv (SOUND_OB_EXPLODE)
1299 const_iv (SOUND_CLOCK)
1300 const_iv (SOUND_TURN_HANDLE)
1301 const_iv (SOUND_FALL_HOLE)
1302 const_iv (SOUND_DRINK_POISON)
1303 const_iv (SOUND_CAST_SPELL_0)
1304
1305 const_iv (PREFER_LOW)
1306 const_iv (PREFER_HIGH)
1307
1308 const_iv (ATNR_PHYSICAL)
1309 const_iv (ATNR_MAGIC)
1310 const_iv (ATNR_FIRE)
1311 const_iv (ATNR_ELECTRICITY)
1312 const_iv (ATNR_COLD)
1313 const_iv (ATNR_CONFUSION)
1314 const_iv (ATNR_ACID)
1315 const_iv (ATNR_DRAIN)
1316 const_iv (ATNR_WEAPONMAGIC)
1317 const_iv (ATNR_GHOSTHIT)
1318 const_iv (ATNR_POISON)
1319 const_iv (ATNR_SLOW)
1320 const_iv (ATNR_PARALYZE)
1321 const_iv (ATNR_TURN_UNDEAD)
1322 const_iv (ATNR_FEAR)
1323 const_iv (ATNR_CANCELLATION)
1324 const_iv (ATNR_DEPLETE)
1325 const_iv (ATNR_DEATH)
1326 const_iv (ATNR_CHAOS)
1327 const_iv (ATNR_COUNTERSPELL)
1328 const_iv (ATNR_GODPOWER)
1329 const_iv (ATNR_HOLYWORD)
1330 const_iv (ATNR_BLIND)
1331 const_iv (ATNR_INTERNAL)
1332 const_iv (ATNR_LIFE_STEALING)
1333 const_iv (ATNR_DISEASE)
1334
1335 const_iv (MAP_FLUSH)
1336 const_iv (MAP_PLAYER_UNIQUE)
1337 const_iv (MAP_BLOCK)
1338 const_iv (MAP_STYLE)
1339 const_iv (MAP_OVERLAY)
1340
1341 const_iv (MAP_IN_MEMORY)
1342 const_iv (MAP_SWAPPED)
1343 const_iv (MAP_LOADING)
1344 const_iv (MAP_SAVING)
1345
1346 const_iv (KLASS_GLOBAL)
1347 const_iv (KLASS_OBJECT)
1348 const_iv (KLASS_PLAYER)
1349 const_iv (KLASS_MAP)
1350 };
1351
1352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1354
1355 static const struct {
1356 const char *name;
1357 int skip;
1358 IV klass;
1359 IV iv;
1360 } *eiv, event_iv[] = {
1361 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1362 # include "eventinc.h"
1363 # undef def
1364 };
1365
1366 AV *av = get_av ("cf::EVENT", 1);
1367
1368 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1369 {
1370 AV *event = newAV ();
1371 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1372 av_push (event, newSViv (eiv->klass));
1373 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1374 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1375 }
1376
1377 static const struct {
1378 int dtype;
1379 const char *name;
1380 IV idx;
1381 } *cprop, prop_table[] = {
1382 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1383 prop (CFAPI_INT, MAP_PROP_FLAGS)
1384 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1385 prop (CFAPI_STRING, MAP_PROP_PATH)
1386 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1387 prop (CFAPI_STRING, MAP_PROP_NAME)
1388 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1389 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1390 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1391 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1392 prop (CFAPI_INT, MAP_PROP_WIDTH)
1393 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1394 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1395 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1396 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1397 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1398 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1399 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1400 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1401 prop (CFAPI_INT, MAP_PROP_SKY)
1402 prop (CFAPI_INT, MAP_PROP_WPARTX)
1403 prop (CFAPI_INT, MAP_PROP_WPARTY)
1404 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1405 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1406 prop (CFAPI_PREGION, MAP_PROP_REGION)
1407 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1408 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1409 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1410 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1411 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1412 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1413 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1414 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1415 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1416 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1417 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1418 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1419 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1420 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1421 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1422 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1423 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1424 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1425 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1426 prop (CFAPI_INT, OBJECT_PROP_X)
1427 prop (CFAPI_INT, OBJECT_PROP_Y)
1428 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1429 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1430 prop (CFAPI_INT, OBJECT_PROP_NROF)
1431 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1432 prop (CFAPI_INT, OBJECT_PROP_FACING)
1433 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1434 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1435 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1436 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1437 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1438 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1439 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1440 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1441 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1442 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1443 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1444 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1445 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1446 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1447 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1448 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1449 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1450 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1451 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1452 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1453 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1454 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1455 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1456 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1457 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1458 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1459 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1460 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1461 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1462 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1463 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1464 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1465 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1467 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1468 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1469 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1470 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1472 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1473 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1474 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1475 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1476 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1478 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1479 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1480 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1481 prop (CFAPI_INT, OBJECT_PROP_STR)
1482 prop (CFAPI_INT, OBJECT_PROP_DEX)
1483 prop (CFAPI_INT, OBJECT_PROP_CON)
1484 prop (CFAPI_INT, OBJECT_PROP_WIS)
1485 prop (CFAPI_INT, OBJECT_PROP_INT)
1486 prop (CFAPI_INT, OBJECT_PROP_POW)
1487 prop (CFAPI_INT, OBJECT_PROP_CHA)
1488 prop (CFAPI_INT, OBJECT_PROP_WC)
1489 prop (CFAPI_INT, OBJECT_PROP_AC)
1490 prop (CFAPI_INT, OBJECT_PROP_HP)
1491 prop (CFAPI_INT, OBJECT_PROP_SP)
1492 prop (CFAPI_INT, OBJECT_PROP_GP)
1493 prop (CFAPI_INT, OBJECT_PROP_FP)
1494 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1495 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1496 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1497 prop (CFAPI_INT, OBJECT_PROP_DAM)
1498 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1499 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1500 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1501 prop (CFAPI_INT, OBJECT_PROP_FACE)
1502 };
1503
1504 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1505 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1506
1507 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1508 {
1509 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1510 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1511 }
1512
1513 //I_EVENT_API (PACKAGE);
1514 }
1515
1516 void _reload_1 ()
1517 CODE:
1518 cb_global = get_av ("cf::CB_GLOBAL", 1);
1519 cb_object = get_av ("cf::CB_OBJECT", 1);
1520 cb_player = get_av ("cf::CB_PLAYER", 1);
1521 cb_type = get_av ("cf::CB_TYPE" , 1);
1522 cb_map = get_av ("cf::CB_MAP" , 1);
1523
1524 void _reload_2 ()
1525 CODE:
1526 {
1527 // reattach to all attachable objects in the game.
1528 for (player *pl = first_player; pl; pl = pl->next)
1529 reattach (pl);
1530
1531 for (mapstruct *map = first_map; map; map = map->next)
1532 reattach (map);
1533
1534 for (object *op = objects; op; op = op->next)
1535 reattach (op);
1536 }
1537
1538 NV floor (NV x)
1539
1540 NV ceil (NV x)
1541
1542 void server_tick ()
1543
1544 void
1545 LOG (int level, char *msg)
1546 PROTOTYPE: $$
1547 C_ARGS: (LogLevel)level, "%s", msg
1548
1549 char *path_combine (char *base, char *path)
1550 PROTOTYPE: $$
1551
1552 char *path_combine_and_normalize (char *base, char *path)
1553 PROTOTYPE: $$
1554
1555 const char *
1556 get_maps_directory (char *path)
1557 PROTOTYPE: $
1558 ALIAS: maps_directory = 0
1559 CODE:
1560 RETVAL = create_pathname (path);
1561 OUTPUT: RETVAL
1562
1563 void
1564 sub_generation_inc ()
1565 CODE:
1566 PL_sub_generation++;
1567
1568 char *
1569 mapdir ()
1570 PROTOTYPE:
1571 ALIAS:
1572 mapdir = 0
1573 uniquedir = 1
1574 tmpdir = 2
1575 confdir = 3
1576 localdir = 4
1577 playerdir = 5
1578 datadir = 6
1579 CODE:
1580 switch (ix)
1581 {
1582 case 0: RETVAL = settings.mapdir ; break;
1583 case 1: RETVAL = settings.uniquedir; break;
1584 case 2: RETVAL = settings.tmpdir ; break;
1585 case 3: RETVAL = settings.confdir ; break;
1586 case 4: RETVAL = settings.localdir ; break;
1587 case 5: RETVAL = settings.playerdir; break;
1588 case 6: RETVAL = settings.datadir ; break;
1589 }
1590 OUTPUT: RETVAL
1591
1592 int
1593 cf_find_animation (char *text)
1594 PROTOTYPE: $
1595
1596 int random_roll(int min, int max, object *op, int goodbad);
1597
1598 const char *cost_string_from_value(uint64 cost, int approx = 0)
1599
1600 int invoke (int event, ...)
1601 CODE:
1602 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1603 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1604 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1605 OUTPUT: RETVAL
1606
1607 int
1608 exp_to_level (val64 exp)
1609 CODE:
1610 {
1611 int i = 0;
1612
1613 RETVAL = settings.max_level;
1614
1615 for (i = 1; i <= settings.max_level; i++)
1616 {
1617 if (levels[i] > exp)
1618 {
1619 RETVAL = i - 1;
1620 break;
1621 }
1622 }
1623 }
1624 OUTPUT: RETVAL
1625
1626 val64
1627 level_to_min_exp (int level)
1628 CODE:
1629 if (level > settings.max_level)
1630 RETVAL = levels[settings.max_level];
1631 else if (level < 1)
1632 RETVAL = 0;
1633 else
1634 RETVAL = levels[level];
1635 OUTPUT: RETVAL
1636
1637 SV *
1638 resistance_to_string (int atnr)
1639 CODE:
1640 if (atnr >= 0 && atnr < NROFATTACKS)
1641 RETVAL = newSVpv (resist_plus[atnr], 0);
1642 else
1643 XSRETURN_UNDEF;
1644 OUTPUT: RETVAL
1645
1646 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1647
1648 int invoke (object *op, int event, ...)
1649 CODE:
1650 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1651 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1652 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1653 OUTPUT: RETVAL
1654
1655 SV *registry (object *op)
1656 CODE:
1657 RETVAL = registry_of (op);
1658 OUTPUT:
1659 RETVAL
1660
1661 SV *
1662 get_property (object *obj, int type, int idx)
1663 CODE:
1664 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1665 OUTPUT: RETVAL
1666
1667 SV *
1668 set_property (object *obj, int type, int idx, SV *newval)
1669 CODE:
1670 switch (type)
1671 {
1672 case CFAPI_INT:
1673 cf_object_set_int_property (obj, idx, SvIV (newval));
1674 break;
1675 case CFAPI_LONG:
1676 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1677 break;
1678 case CFAPI_DOUBLE:
1679 {
1680 int unused_type;
1681 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1682 }
1683 break;
1684 case CFAPI_STRING:
1685 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1686 break;
1687 case CFAPI_POBJECT:
1688 {
1689 int unused_type;
1690 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1691 }
1692 break;
1693 default:
1694 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1695 }
1696
1697 # missing properties
1698
1699 void
1700 set_attacktype (object *obj, U32 attacktype)
1701 CODE:
1702 obj->attacktype = attacktype;
1703
1704 U32
1705 get_attacktype (object *obj)
1706 ALIAS:
1707 attacktype = 0
1708 CODE:
1709 RETVAL = obj->attacktype;
1710 OUTPUT: RETVAL
1711
1712 # missing in plug-in api, of course
1713 void
1714 set_food (object *obj, int food)
1715 CODE:
1716 obj->stats.food = food;
1717
1718 int
1719 get_food (object *obj)
1720 ALIAS:
1721 food = 0
1722 CODE:
1723 RETVAL = obj->stats.food;
1724 OUTPUT: RETVAL
1725
1726 void
1727 inv (object *obj)
1728 PROTOTYPE: $
1729 PPCODE:
1730 {
1731 object *o;
1732 for (o = obj->inv; o; o = o->below)
1733 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1734 }
1735
1736 int cf_object_get_resistance (object *op, int rtype)
1737 ALIAS: resistance = 0
1738
1739 int cf_object_get_flag (object *op, int flag)
1740 ALIAS: flag = 0
1741
1742 void cf_object_set_flag (object *op, int flag, int value)
1743
1744 int need_identify (const object *obj);
1745
1746 int apply_shop_mat (object *shop_mat, object *op);
1747
1748 void cf_object_move (object *op, int dir, object *originator = op)
1749
1750 void cf_object_apply (object *op, object *author, int flags = 0)
1751
1752 void cf_object_apply_below (object *op)
1753
1754 void cf_object_remove (object *op)
1755
1756 void cf_object_free (object *op)
1757
1758 object *cf_object_present_archname_inside (object *op, char *whatstr)
1759
1760 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1761
1762 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1763
1764 object *cf_object_clone (object *op, int clonetype = 0)
1765
1766 int cf_object_pay_item (object *op, object *buyer)
1767
1768 int cf_object_pay_amount (object *op, uint64 amount)
1769
1770 void pay_player (object *op, uint64 amount)
1771
1772 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1773
1774 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1775
1776 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1777
1778 void cf_object_learn_spell (object *op, object *sp)
1779
1780 void cf_object_forget_spell (object *op, object *sp)
1781
1782 object *cf_object_check_for_spell (object *op, char *spellname)
1783
1784 int cf_object_query_money (object *op)
1785 ALIAS: money = 0
1786
1787 int cf_object_query_cost (object *op, object *who, int flags)
1788 ALIAS: cost = 0
1789
1790 void cf_object_activate_rune (object *op , object *victim)
1791
1792 int cf_object_check_trigger (object *op, object *cause)
1793
1794 int cf_object_out_of_map (object *op, int x, int y)
1795
1796 void cf_object_drop (object *op, object *author)
1797
1798 void cf_object_take (object *op, object *author)
1799
1800 void cf_object_say (object *op, char *msg)
1801
1802 void cf_object_speak (object *op, char *msg)
1803
1804 object *cf_object_insert_object (object *op, object *container)
1805
1806 const char *cf_object_get_msg (object *ob)
1807 ALIAS: msg = 0
1808
1809 object *cf_object_insert_in_ob (object *ob, object *where)
1810
1811 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1812
1813 void cf_object_update (object *op, int flags)
1814
1815 void cf_object_pickup (object *op, object *what)
1816
1817 object *cf_create_object_by_name (const char *name)
1818
1819 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1820
1821 void player_lvl_adj (object *who, object *skill = 0)
1822
1823 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1824
1825 int calc_skill_exp (object *who, object *op, object *skill);
1826
1827 void push_button (object *op);
1828
1829 void use_trigger (object *op);
1830
1831 void add_button_link (object *button, mapstruct *map, int connected);
1832
1833 void remove_button_link (object *op);
1834
1835 void
1836 cf_object_set_resistance (object *op, int rtype, int val)
1837 CODE:
1838 if (rtype >= 0 && rtype < NROFATTACKS)
1839 op->resist[rtype] = val;
1840
1841
1842 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1843
1844 void cf_fix_object (object *pl)
1845 ALIAS: fix = 0
1846
1847 object *cf_insert_ob_in_ob (object *ob, object *where)
1848
1849 # no clean way to get an object from an archetype - stupid idiotic
1850 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1851
1852 object *new (const char *archetype = 0)
1853 PROTOTYPE: ;$
1854 CODE:
1855 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1856 OUTPUT:
1857 RETVAL
1858
1859 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1860 PROTOTYPE: $$$$$$
1861 CODE:
1862 {
1863 int unused_type;
1864 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1865 }
1866
1867 # syntatic sugar for easier use in event callbacks.
1868 const char *options (object *op)
1869 CODE:
1870 RETVAL = op->name;
1871 OUTPUT:
1872 RETVAL
1873
1874 player *contr (object *op)
1875 CODE:
1876 RETVAL = op->contr;
1877 OUTPUT: RETVAL
1878
1879 const char *get_ob_key_value (object *op, const char *key)
1880
1881 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1882
1883 object *get_nearest_player (object *ob)
1884 ALIAS: nearest_player = 0
1885 PREINIT:
1886 extern object *get_nearest_player (object *);
1887
1888 void rangevector (object *ob, object *other, int flags = 0)
1889 PROTOTYPE: $$;$
1890 PPCODE:
1891 {
1892 rv_vector rv;
1893 get_rangevector (ob, other, &rv, flags);
1894 EXTEND (SP, 5);
1895 PUSHs (newSVuv (rv.distance));
1896 PUSHs (newSViv (rv.distance_x));
1897 PUSHs (newSViv (rv.distance_y));
1898 PUSHs (newSViv (rv.direction));
1899 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1900 }
1901
1902 bool on_same_map_as (object *ob, object *other)
1903 CODE:
1904 RETVAL = on_same_map (ob, other);
1905 OUTPUT: RETVAL
1906
1907 char *
1908 base_name (object *ob, int plural)
1909 CODE:
1910 RETVAL = cf_query_base_name (ob, plural);
1911 OUTPUT: RETVAL
1912
1913 living *
1914 stats (object *ob)
1915 CODE:
1916 RETVAL = &ob->stats;
1917 OUTPUT: RETVAL
1918
1919
1920 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1921
1922 player *player (object *op)
1923 CODE:
1924 RETVAL = op->contr;
1925 OUTPUT: RETVAL
1926
1927 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1928
1929 object *cf_player_send_inventory (object *op)
1930
1931 char *cf_player_get_ip (object *op)
1932 ALIAS: ip = 0
1933
1934 object *cf_player_get_marked_item (object *op)
1935 ALIAS: marked_item = 0
1936
1937 void cf_player_set_marked_item (object *op, object *ob)
1938
1939 partylist *cf_player_get_party (object *op)
1940 ALIAS: party = 0
1941
1942 void cf_player_set_party (object *op, partylist *party)
1943
1944 void kill_player (object *op)
1945
1946 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1947
1948 int invoke (player *pl, int event, ...)
1949 CODE:
1950 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1951 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
1952 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1953 OUTPUT: RETVAL
1954
1955 SV *registry (player *pl)
1956 CODE:
1957 RETVAL = registry_of (pl);
1958 OUTPUT:
1959 RETVAL
1960
1961 player *cf_player_find (char *name)
1962 PROTOTYPE: $
1963
1964 void cf_player_move (player *pl, int dir)
1965
1966 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1967
1968 # nonstandard
1969 object *ob (player *pl)
1970 CODE:
1971 RETVAL = pl->ob;
1972 OUTPUT: RETVAL
1973
1974 player *first ()
1975 CODE:
1976 RETVAL = first_player;
1977 OUTPUT: RETVAL
1978
1979 player *next (player *pl)
1980 CODE:
1981 RETVAL = pl->next;
1982 OUTPUT: RETVAL
1983
1984 bool
1985 cell_visible (player *pl, int dx, int dy)
1986 CODE:
1987 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1988 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1989 OUTPUT:
1990 RETVAL
1991
1992 char *
1993 client (player *pl)
1994 CODE:
1995 RETVAL = pl->socket.client;
1996 OUTPUT:
1997 RETVAL
1998
1999 char *
2000 host (player *pl)
2001 CODE:
2002 RETVAL = pl->socket.host;
2003 OUTPUT:
2004 RETVAL
2005
2006 char *
2007 killer (player *pl, char *killer = 0)
2008 CODE:
2009 if (killer)
2010 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2011 RETVAL = pl->killer;
2012 OUTPUT:
2013 RETVAL
2014
2015 void
2016 buggy_mapscroll (player *pl, int value = 1)
2017 CODE:
2018 pl->socket.buggy_mapscroll = value;
2019
2020 void
2021 send (player *pl, SV *packet)
2022 CODE:
2023 {
2024 STRLEN len;
2025 char *buf = SvPVbyte (packet, len);
2026
2027 Write_String_To_Socket (&pl->socket, buf, len);
2028 }
2029
2030 int
2031 listening (player *pl, int new_value = -1)
2032 CODE:
2033 RETVAL = pl->listening;
2034 if (new_value >= 0)
2035 pl->listening = new_value;
2036 OUTPUT:
2037 RETVAL
2038
2039 void get_savebed (player *pl)
2040 ALIAS:
2041 savebed = 0
2042 PPCODE:
2043 EXTEND (SP, 3);
2044 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2045 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2046 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2047
2048 void set_savebed (player *pl, char *map_path, int x, int y)
2049 CODE:
2050 strcpy (pl->savebed_map, map_path);
2051 pl->bed_x = x;
2052 pl->bed_y = y;
2053
2054 void
2055 list ()
2056 PPCODE:
2057 {
2058 player *pl;
2059 for (pl = first_player; pl; pl = pl->next)
2060 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2061 }
2062
2063 bool
2064 peaceful (player *pl, bool new_setting = 0)
2065 PROTOTYPE: $;$
2066 CODE:
2067 RETVAL = pl->peaceful;
2068 if (items > 1)
2069 pl->peaceful = new_setting;
2070 OUTPUT:
2071 RETVAL
2072
2073 living *
2074 orig_stats (player *pl)
2075 CODE:
2076 RETVAL = &pl->orig_stats;
2077 OUTPUT: RETVAL
2078
2079 living *
2080 last_stats (player *pl)
2081 CODE:
2082 RETVAL = &pl->last_stats;
2083 OUTPUT: RETVAL
2084
2085
2086 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2087
2088 int invoke (mapstruct *map, int event, ...)
2089 CODE:
2090 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2092 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2093 OUTPUT:
2094 RETVAL
2095
2096 SV *registry (mapstruct *map)
2097 CODE:
2098 RETVAL = registry_of (map);
2099 OUTPUT:
2100 RETVAL
2101
2102 SV *
2103 get_property (mapstruct *obj, int type, int idx)
2104 CODE:
2105 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2106 OUTPUT: RETVAL
2107
2108 SV *
2109 set_property (mapstruct *obj, int type, int idx, SV *newval)
2110 CODE:
2111 switch (type)
2112 {
2113 case CFAPI_INT:
2114 cf_map_set_int_property (obj, idx, SvIV (newval));
2115 break;
2116 default:
2117 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2118 }
2119
2120 mapstruct *new (int width, int height)
2121 PROTOTYPE:
2122 CODE:
2123 {
2124 int unused_type;
2125 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2126 }
2127 OUTPUT:
2128 RETVAL
2129
2130 void delete_map (mapstruct *map)
2131
2132 void clean_tmp_map (mapstruct *map)
2133
2134 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2135
2136 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2137 CODE:
2138 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2139 OUTPUT:
2140 RETVAL
2141
2142 char *tile_path (mapstruct *map, unsigned int dir)
2143 CODE:
2144 if (dir >= 4)
2145 XSRETURN_UNDEF;
2146 RETVAL = map->tile_path [dir];
2147 OUTPUT:
2148 RETVAL
2149
2150 mapstruct *cf_map_get_map (char *name)
2151 PROTOTYPE: $
2152 ALIAS: map = 0
2153
2154 mapstruct *has_been_loaded (char *name)
2155 PROTOTYPE: $
2156
2157 mapstruct *cf_map_get_first ()
2158 PROTOTYPE:
2159 ALIAS: first = 0
2160
2161 # whoever "designed" the plug-in api should have wasted
2162 # his/her time with staying away from the project - would have
2163 # saved others a lot of time, without doubt.
2164 void set_path (mapstruct *where, char *path)
2165 CODE:
2166 strcpy (where->path, path);
2167
2168 int in_memory (mapstruct *map)
2169 CODE:
2170 RETVAL = map->in_memory;
2171 OUTPUT:
2172 RETVAL
2173
2174 bool unique (mapstruct *map)
2175 CODE:
2176 RETVAL = map->unique;
2177 OUTPUT:
2178 RETVAL
2179
2180 void set_unique (mapstruct *map, bool unique)
2181 CODE:
2182 map->unique = unique;
2183
2184 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2185
2186 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2187
2188 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2189 C_ARGS: str, map, nx, ny
2190
2191 void
2192 cf_map_normalise (mapstruct *map, int x, int y)
2193 PPCODE:
2194 {
2195 mapstruct *nmap = 0;
2196 I16 nx = 0, ny = 0;
2197 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2198
2199 EXTEND (SP, 4);
2200 PUSHs (sv_2mortal (newSViv (flags)));
2201
2202 if (GIMME_V == G_ARRAY)
2203 {
2204 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2205 PUSHs (sv_2mortal (newSViv (nx)));
2206 PUSHs (sv_2mortal (newSViv (ny)));
2207 }
2208 }
2209
2210 void
2211 at (mapstruct *map, unsigned int x, unsigned int y)
2212 PROTOTYPE: $$$
2213 PPCODE:
2214 {
2215 object *o;
2216 mapstruct *nmap = 0;
2217 I16 nx, ny;
2218
2219 get_map_flags (map, &nmap, x, y, &nx, &ny);
2220
2221 if (nmap)
2222 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2223 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2224 }
2225
2226 SV *
2227 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2228 PROTOTYPE: $$$
2229 ALIAS:
2230 top_at = 1
2231 flags_at = 2
2232 light_at = 3
2233 move_block_at = 4
2234 move_slow_at = 5
2235 move_on_at = 6
2236 move_off_at = 7
2237 INIT:
2238 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2239 CODE:
2240 switch (ix)
2241 {
2242 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2243 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2244 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2245 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2246 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2247 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2248 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2249 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2250 }
2251 OUTPUT:
2252 RETVAL
2253
2254 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2255 void
2256 _set_obs (mapstruct *map, SV *sv)
2257 CODE:
2258 {
2259 object *o;
2260 AV *av;
2261 int x, y;
2262 AV *obs = (AV *)SvRV (sv);
2263
2264 for (y = 0; y < MAP_HEIGHT (map); y++)
2265 for (x = 0; x < MAP_WIDTH (map); x++)
2266 {
2267 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2268
2269 if (!SvROK (sv))
2270 continue;
2271
2272 av = (AV *)SvRV (sv);
2273
2274 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2275 {
2276 sv = av_shift (av);
2277
2278 if (SvROK (sv))
2279 {
2280 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2281 SVptr_cache_set (o, sv);
2282 }
2283 }
2284 }
2285 }
2286
2287
2288 MODULE = cf PACKAGE = cf::arch
2289
2290 archetype *first()
2291 PROTOTYPE:
2292 CODE:
2293 RETVAL = first_archetype;
2294 OUTPUT: RETVAL
2295
2296 archetype *next (archetype *arch)
2297 CODE:
2298 RETVAL = arch->next;
2299 OUTPUT: RETVAL
2300
2301 archetype *head (archetype *arch)
2302 CODE:
2303 RETVAL = arch->head;
2304 OUTPUT: RETVAL
2305
2306 archetype *more (archetype *arch)
2307 CODE:
2308 RETVAL = arch->more;
2309 OUTPUT: RETVAL
2310
2311 const char *name (archetype *arch)
2312 CODE:
2313 RETVAL = arch->name;
2314 OUTPUT: RETVAL
2315
2316 object *clone (archetype *arch)
2317 CODE:
2318 RETVAL = &arch->clone;
2319 OUTPUT: RETVAL
2320
2321 MODULE = cf PACKAGE = cf::party
2322
2323 partylist *first ()
2324 PROTOTYPE:
2325 CODE:
2326 RETVAL = get_firstparty ();
2327 OUTPUT: RETVAL
2328
2329 partylist *next (partylist *party)
2330 CODE:
2331 RETVAL = party->next;
2332 OUTPUT: RETVAL
2333
2334 const char *name (partylist *party)
2335 CODE:
2336 RETVAL = party->partyname;
2337 OUTPUT: RETVAL
2338
2339 const char *password (partylist *party)
2340 CODE:
2341 RETVAL = party->passwd;
2342 OUTPUT: RETVAL
2343
2344 MODULE = cf PACKAGE = cf::region
2345
2346 region *first ()
2347 PROTOTYPE:
2348 CODE:
2349 RETVAL = first_region;
2350 OUTPUT: RETVAL
2351
2352 region *next (region *reg)
2353 CODE:
2354 RETVAL = reg->next;
2355 OUTPUT: RETVAL
2356
2357 const char *name (region *reg)
2358 CODE:
2359 RETVAL = reg->name;
2360 OUTPUT: RETVAL
2361
2362 region *parent (region *reg)
2363 CODE:
2364 RETVAL = reg->parent;
2365 OUTPUT: RETVAL
2366
2367 const char *longname (region *reg)
2368 CODE:
2369 RETVAL = reg->longname;
2370 OUTPUT: RETVAL
2371
2372 const char *msg (region *reg)
2373 CODE:
2374 RETVAL = reg->msg;
2375 OUTPUT: RETVAL
2376
2377 MODULE = cf PACKAGE = cf::living
2378
2379 val64
2380 exp (living *liv, val64 new_val = 0)
2381 PROTOTYPE: $;$
2382 ALIAS:
2383 Str = 1
2384 Dex = 2
2385 Con = 3
2386 Wis = 4
2387 Cha = 5
2388 Int = 6
2389 Pow = 7
2390 wc = 8
2391 ac = 9
2392 hp = 10
2393 maxhp = 11
2394 sp = 12
2395 maxsp = 13
2396 grace = 14
2397 maxgrace = 15
2398 food = 16
2399 dam = 17
2400 luck = 18
2401 CODE:
2402 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2403 switch (ix)
2404 {
2405 LIVING_ACC (exp , 0);
2406 LIVING_ACC (Str , 1);
2407 LIVING_ACC (Dex , 2);
2408 LIVING_ACC (Con , 3);
2409 LIVING_ACC (Wis , 4);
2410 LIVING_ACC (Cha , 5);
2411 LIVING_ACC (Int , 6);
2412 LIVING_ACC (Pow , 7);
2413 LIVING_ACC (wc , 8);
2414 LIVING_ACC (ac , 9);
2415 LIVING_ACC (hp , 10);
2416 LIVING_ACC (maxhp , 11);
2417 LIVING_ACC (sp , 12);
2418 LIVING_ACC (maxsp , 13);
2419 LIVING_ACC (grace , 14);
2420 LIVING_ACC (maxgrace, 15);
2421 LIVING_ACC (food , 16);
2422 LIVING_ACC (dam , 17);
2423 LIVING_ACC (luck , 18);
2424 }
2425 # undef LIVING_ACC
2426 OUTPUT:
2427 RETVAL
2428