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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.266
Committed: Sun Dec 16 02:50:34 2007 UTC (16 years, 6 months ago) by root
Branch: MAIN
Changes since 1.265: +7 -6 lines
Log Message:
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <cstdarg>
36
37 #include "global.h"
38 #include "loader.h"
39 #include "../random_maps/random_map.h"
40 #include <sproto.h>
41
42 #include <unistd.h>
43 #if _POSIX_MEMLOCK
44 # include <sys/mman.h>
45 #endif
46
47 #if HAVE_MALLOC_H
48 # include <malloc.h>
49 #endif
50
51 #include <EXTERN.h>
52 #include <perl.h>
53 #include <XSUB.h>
54
55 #include "CoroAPI.h"
56 #include "perlxsi.c"
57
58 extern sint64 *levels; // the experience table
59
60 typedef object_thawer &object_thawer_ref;
61 typedef object_freezer &object_freezer_ref;
62
63 typedef std::string std__string;
64
65 #if IVSIZE >= 8
66 typedef IV val64;
67 # define newSVval64 newSViv
68 # define SvVAL64 SvIV
69 #else
70 typedef double val64;
71 # define newSVval64 newSVnv
72 # define SvVAL64 SvNV
73 #endif
74
75 static PerlInterpreter *perl;
76
77 tstamp NOW, runtime;
78
79 global gbl_ev;
80 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81 static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83 bitset<NUM_EVENT_TYPES> ev_want_event;
84 bitset<NUM_TYPES> ev_want_type;
85
86 static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98 static inline SV *
99 newSVpv_utf8 (const char *s)
100 {
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107 }
108
109 static inline SV *
110 newSVpvn_utf8 (const char *s, STRLEN l)
111 {
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118 }
119
120 // helper cast function, returns super class * or 0
121 template<class super>
122 static super *
123 is_a (attachable *at)
124 {
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130 }
131
132 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
133
134 unordered_vector<attachable *> attachable::mortals;
135
136 attachable::~attachable ()
137 {
138 assert (!self);
139 assert (!cb);
140 }
141
142 int
143 attachable::refcnt_cnt () const
144 {
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146 }
147
148 void
149 attachable::sever_self ()
150 {
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164 }
165
166 void
167 attachable::optimise ()
168 {
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173 }
174
175 // check wether the object really is dead
176 void
177 attachable::do_check ()
178 {
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183 }
184
185 void
186 attachable::do_destroy ()
187 {
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197 }
198
199 void
200 attachable::destroy ()
201 {
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208 }
209
210 void
211 attachable::check_mortals ()
212 {
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243 #if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249 #endif
250
251 if (obj->refcnt)
252 {
253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265 }
266
267 void
268 attachable::set_key (const char *key, const char *value, bool is_utf8)
269 {
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277 }
278
279 attachable &
280 attachable::operator =(const attachable &src)
281 {
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
284
285 attach = src.attach;
286 return *this;
287 }
288
289 template<typename T>
290 static bool
291 find_backref (void *ptr, T *obj)
292 {
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303 }
304
305 // for debugging, find "live" objects containing this ptr
306 void
307 find_backref (void *ptr)
308 {
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321 }
322
323 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324
325 static SV *
326 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
327 {
328 SV *sv;
329
330 if (!ptr)
331 return newSV (0);
332
333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
334 return sv_bless (newRV_noinc ((SV *)hv), stash);
335 }
336
337 static int
338 attachable_free (pTHX_ SV *sv, MAGIC *mg)
339 {
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352 }
353
354 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356 static SV *
357 newSVattachable (attachable *obj, HV *stash)
358 {
359 if (!obj)
360 return newSV (0);
361
362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
366 {
367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
368
369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
376
377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
382 }
383
384 static void
385 clearSVptr (SV *sv)
386 {
387 if (SvROK (sv))
388 sv = SvRV (sv);
389
390 hv_clear ((HV *)sv);
391 sv_unmagic (sv, PERL_MAGIC_ext);
392 }
393
394 static long
395 SvPTR (SV *sv, const char *klass)
396 {
397 if (!sv_derived_from (sv, klass))
398 croak ("object of type %s expected", klass);
399
400 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
401
402 if (!mg)
403 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
404
405 return (long)mg->mg_ptr;
406 }
407
408 static long
409 SvPTR_ornull (SV *sv, const char *klass)
410 {
411 if (SvOK (sv))
412 return SvPTR (sv, klass);
413 else
414 return 0;
415 }
416
417 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
418 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
419 inline SV *to_sv (bool v) { return newSViv (v); }
420 inline SV *to_sv ( signed char v) { return newSViv (v); }
421 inline SV *to_sv (unsigned char v) { return newSViv (v); }
422 inline SV *to_sv ( signed short v) { return newSViv (v); }
423 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424 inline SV *to_sv ( signed int v) { return newSViv (v); }
425 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426 inline SV *to_sv ( signed long v) { return newSViv (v); }
427 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430 inline SV *to_sv (float v) { return newSVnv (v); }
431 inline SV *to_sv (double v) { return newSVnv (v); }
432 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441 inline SV *to_sv (object & v) { return to_sv (&v); }
442 inline SV *to_sv (living & v) { return to_sv (&v); }
443
444 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447 inline SV *to_sv (UUID v)
448 {
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452 }
453
454 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
480
481 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
482 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
483
484 template<class T>
485 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
486
487 template<int N>
488 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
489
490 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495 inline void sv_to (SV *sv, std::string &v)
496 {
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500 }
501
502 inline void sv_to (SV *sv, UUID &v)
503 {
504 unsigned int version;
505
506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
508 }
509
510 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
511
512 static SV *
513 newSVdt_va (va_list &ap, data_type type)
514 {
515 SV *sv;
516
517 switch (type)
518 {
519 case DT_INT:
520 sv = newSViv (va_arg (ap, int));
521 break;
522
523 case DT_INT64:
524 sv = newSVval64 ((val64)va_arg (ap, sint64));
525 break;
526
527 case DT_DOUBLE:
528 sv = newSVnv (va_arg (ap, double));
529 break;
530
531 case DT_STRING:
532 {
533 char *str = (char *)va_arg (ap, const char *);
534 sv = str ? newSVpv (str, 0) : newSV (0);
535 }
536 break;
537
538 case DT_DATA:
539 {
540 char *str = (char *)va_arg (ap, const void *);
541 int len = va_arg (ap, int);
542 sv = str ? newSVpv (str, len) : newSV (0);
543 }
544 break;
545
546 case DT_OBJECT:
547 sv = to_sv (va_arg (ap, object *));
548 break;
549
550 case DT_MAP:
551 // va_arg (object *) when void * is passed is an XSI extension
552 sv = to_sv (va_arg (ap, maptile *));
553 break;
554
555 case DT_CLIENT:
556 sv = to_sv (va_arg (ap, client *));
557 break;
558
559 case DT_PLAYER:
560 sv = to_sv (va_arg (ap, player *));
561 break;
562
563 case DT_ARCH:
564 sv = to_sv (va_arg (ap, archetype *));
565 break;
566
567 case DT_PARTY:
568 sv = to_sv (va_arg (ap, partylist *));
569 break;
570
571 case DT_REGION:
572 sv = to_sv (va_arg (ap, region *));
573 break;
574
575 default:
576 assert (("unhandled type in newSVdt_va", 0));
577 }
578
579 return sv;
580 }
581
582 static SV *
583 newSVdt (data_type type, ...)
584 {
585 va_list ap;
586
587 va_start (ap, type);
588 SV *sv = newSVdt_va (ap, type);
589 va_end (ap);
590
591 return sv;
592 }
593
594 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
595
596 SV *
597 registry (attachable *ext)
598 {
599 if (!ext->cb)
600 ext->cb = newAV ();
601
602 return newRV_inc ((SV *)ext->cb);
603 }
604
605 /////////////////////////////////////////////////////////////////////////////
606
607 void
608 cfperl_init ()
609 {
610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
611 perl = perl_alloc ();
612 perl_construct (perl);
613
614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
615
616 const char *argv[] = {
617 settings.argv [0],
618 "-e"
619 "use EV; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();"
622 "require cf;"
623 };
624
625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
627 {
628 printf ("unable to initialize perl-interpreter, aborting.\n");
629 exit (EXIT_FAILURE);
630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
639 }
640
641 void cfperl_main ()
642 {
643 dSP;
644
645 PUSHMARK (SP);
646 PUTBACK;
647 call_pv ("cf::main", G_DISCARD | G_VOID);
648 }
649
650 void
651 attachable::instantiate ()
652 {
653 if (attach)
654 {
655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0;
657 }
658 }
659
660 void
661 attachable::reattach ()
662 {
663 optimise ();
664 //TODO: check for _attachment's, very important for restarts
665 INVOKE_ATTACHABLE (REATTACH, this);
666 }
667
668 static event_klass klass_of[NUM_EVENT_TYPES] = {
669 # define def(type,name) KLASS_ ## type,
670 # include "eventinc.h"
671 # undef def
672 };
673
674 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
675
676 static void
677 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
678 {
679 // event must be in array
680 if (event >= 0 && event <= AvFILLp (registry))
681 {
682 SV *cbs_ = AvARRAY (registry)[event];
683
684 // element must be list of callback entries
685 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
686 {
687 AV *cbs = (AV *)SvRV (cbs_);
688
689 // no callback entries, no callbacks to call
690 if (AvFILLp (cbs) >= 0)
691 {
692 if (!callbacks)
693 {
694 callbacks = newAV ();
695 av_extend (callbacks, 16);
696 }
697
698 // never use SvREFCNT_inc to copy values, but its ok here :)
699 for (int i = 0; i <= AvFILLp (cbs); ++i)
700 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
701 }
702 }
703 }
704 }
705
706 void
707 attachable::gather_callbacks (AV *&callbacks, event_type event) const
708 {
709 ::gather_callbacks (callbacks, cb_attachable, event);
710
711 if (cb)
712 ::gather_callbacks (callbacks, cb, event);
713 }
714
715 void
716 global::gather_callbacks (AV *&callbacks, event_type event) const
717 {
718 ::gather_callbacks (callbacks, cb_global, event);
719 }
720
721 void
722 object::gather_callbacks (AV *&callbacks, event_type event) const
723 {
724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 if (type <= AvFILLp (cb_type))
733 {
734 SV *registry = AvARRAY (cb_type)[type];
735
736 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
737 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
738 }
739
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_object, event);
742 }
743
744 void
745 archetype::gather_callbacks (AV *&callbacks, event_type event) const
746 {
747 attachable::gather_callbacks (callbacks, event);
748 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
749 }
750
751 void
752 client::gather_callbacks (AV *&callbacks, event_type event) const
753 {
754 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_client, event);
756 }
757
758 void
759 player::gather_callbacks (AV *&callbacks, event_type event) const
760 {
761 attachable::gather_callbacks (callbacks, event);
762 ::gather_callbacks (callbacks, cb_player, event);
763 }
764
765 void
766 maptile::gather_callbacks (AV *&callbacks, event_type event) const
767 {
768 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event);
770 }
771
772 void
773 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774 {
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789 }
790
791 // very slow and inefficient way to recalculate the global want bitsets
792 void
793 _recalc_want ()
794 {
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820 }
821
822 bool
823 attachable::invoke (event_type event, ...)
824 {
825 data_type dt;
826
827 // callback call ordering should be:
828 // 1. per-object callback
829 // 2. per-class object
830 // 3. per-type callback
831 // 4. global callbacks
832
833 AV *callbacks = 0;
834 gather_callbacks (callbacks, event);
835
836 // short-circuit processing if no callbacks found/defined
837 if (!callbacks)
838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
842
843 CALL_BEGIN (3);
844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
846
847 //TODO: unhack
848 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
849 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
850 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
851 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
852 else if (global *gl = is_a<global>(this)) /*nop*/;
853 else
854 abort (); //TODO
855
856 for (;;)
857 {
858 dt = (data_type) va_arg (ap, int);
859
860 if (dt == DT_END)
861 break;
862 else if (dt == DT_AV)
863 {
864 AV *av = va_arg (ap, AV *);
865
866 for (int i = 0; i <= av_len (av); ++i)
867 XPUSHs (*av_fetch (av, i, 1));
868 }
869 else
870 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
871 }
872
873 va_end (ap);
874
875 CALL_CALL ("cf::do_invoke", G_SCALAR);
876 count = count > 0 ? POPi : 0;
877
878 CALL_END;
879
880 return count;
881 }
882
883 SV *
884 cfperl_result (int idx)
885 {
886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
887 if (!av)
888 return &PL_sv_undef;
889
890 SV **sv = av_fetch (av, idx, 0);
891 if (!sv)
892 return &PL_sv_undef;
893
894 return *sv;
895 }
896
897 int
898 cfperl_result_INT (int idx)
899 {
900 return SvIV (cfperl_result (idx));
901 }
902
903 double
904 cfperl_result_DOUBLE (int idx)
905 {
906 return SvNV (cfperl_result (idx));
907 }
908
909 /////////////////////////////////////////////////////////////////////////////
910 // various c++ => perl glue functions
911
912 void
913 cfperl_emergency_save ()
914 {
915 CALL_BEGIN (0);
916 CALL_CALL ("cf::emergency_save", G_VOID);
917 CALL_END;
918 }
919
920 void
921 cfperl_cleanup (int make_core)
922 {
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927 }
928
929 void
930 cfperl_make_book (object *book, int level)
931 {
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937 }
938
939 void
940 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941 {
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949 }
950
951 int
952 cfperl_can_merge (object *ob1, object *ob2)
953 {
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964 }
965
966 player *
967 player::find (const char *name)
968 {
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983 }
984
985 maptile *
986 maptile::find_sync (const char *path, maptile *origin)
987 {
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003 }
1004
1005 maptile *
1006 maptile::find_async (const char *path, maptile *origin, bool load)
1007 {
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024 }
1025
1026 void
1027 maptile::do_load_sync ()
1028 {
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
1033 }
1034
1035 void
1036 maptile::change_all_map_light (int change)
1037 {
1038 CALL_BEGIN (1);
1039 CALL_ARG (change);
1040 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1041 CALL_END;
1042 }
1043
1044 void
1045 object::enter_exit (object *exit)
1046 {
1047 if (type != PLAYER)
1048 return;
1049
1050 CALL_BEGIN (2);
1051 CALL_ARG (this);
1052 CALL_ARG (exit);
1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1054 CALL_END;
1055 }
1056
1057 const char *
1058 object::ref () const
1059 {
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064 }
1065
1066 object *
1067 object::deref (const char *ref)
1068 {
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084 }
1085
1086 void
1087 log_backtrace (const char *msg)
1088 {
1089 #if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099 #endif
1100 }
1101
1102 /////////////////////////////////////////////////////////////////////////////
1103
1104 struct EVAPI *evapi::GEVAPI;
1105 struct CoroAPI *coroapi::GCoroAPI;
1106
1107 int coroapi::cede_counter;
1108 tstamp coroapi::next_cede;
1109
1110 void coroapi::do_cede_to_tick ()
1111 {
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1118 next_cede = SvNVx (sv_next_tick);
1119 }
1120
1121 void coroapi::do_cede_every ()
1122 {
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127 }
1128
1129 void coroapi::do_cede_to_tick_every ()
1130 {
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134 }
1135
1136 void
1137 coroapi::wait_for_tick ()
1138 {
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142 }
1143
1144 void
1145 coroapi::wait_for_tick_begin ()
1146 {
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150 }
1151
1152 void
1153 iow::poll (int events)
1154 {
1155 if (events != this->events)
1156 {
1157 int active = ev_is_active ((ev_io *)this);
1158 if (active) stop ();
1159 ev_io_set ((ev_io *)this, fd, events);
1160 if (active) start ();
1161 }
1162 }
1163
1164 void
1165 _connect_to_perl ()
1166 {
1167 stash_cf = gv_stashpv ("cf" , 1);
1168
1169 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1170 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1171 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1172 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1173 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1178
1179 sv_now = get_sv ("cf::NOW" , 1); sv_upgrade (sv_now , SVt_NV);
1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1182
1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1187 cb_client = get_av ("cf::CB_CLIENT", 1);
1188 cb_type = get_av ("cf::CB_TYPE" , 1);
1189 cb_map = get_av ("cf::CB_MAP" , 1);
1190 }
1191
1192 MODULE = cf PACKAGE = cf PREFIX = cf_
1193
1194 BOOT:
1195 {
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1199 _connect_to_perl ();
1200
1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1211
1212 static const struct {
1213 const char *name;
1214 IV iv;
1215 } *civ, const_iv[] = {
1216 # define const_iv(name) { # name, (IV)name },
1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1218 const_iv (logBacktrace)
1219
1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1223
1224 const_iv (MAX_TIME)
1225 const_iv (MAXSOCKBUF)
1226
1227 const_iv (NUM_BODY_LOCATIONS)
1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1232 const_iv (body_wrist) const_iv (body_waist)
1233
1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1262
1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1264
1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1267
1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1275
1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1278 const_iv (WEAP_BLUD)
1279
1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1320 const_iv (SP_RUNE)
1321 const_iv (SP_MAKE_MARK)
1322 const_iv (SP_BOLT)
1323 const_iv (SP_BULLET)
1324 const_iv (SP_EXPLOSION)
1325 const_iv (SP_CONE)
1326 const_iv (SP_BOMB)
1327 const_iv (SP_WONDER)
1328 const_iv (SP_SMITE)
1329 const_iv (SP_MAGIC_MISSILE)
1330 const_iv (SP_SUMMON_GOLEM)
1331 const_iv (SP_DIMENSION_DOOR)
1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1337 const_iv (SP_INVISIBLE)
1338 const_iv (SP_PROBE)
1339 const_iv (SP_HEALING)
1340 const_iv (SP_CREATE_FOOD)
1341 const_iv (SP_EARTH_TO_DUST)
1342 const_iv (SP_CHANGE_ABILITY)
1343 const_iv (SP_BLESS)
1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1356 const_iv (SP_DISPEL_RUNE)
1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1370 const_iv (F_LOCKED)
1371
1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1373
1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1376
1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1378
1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1381
1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1384
1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1386
1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1391
1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1394
1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_POISON_NAIL)
1406
1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1413
1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1415
1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1423
1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1425
1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1428
1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1430
1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1432
1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1434
1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1436
1437 // random map generator
1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1440
1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1444
1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1447
1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1454 };
1455
1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1458
1459 static const struct {
1460 const char *name;
1461 int skip;
1462 IV klass;
1463 IV iv;
1464 } *eiv, event_iv[] = {
1465 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1466 # include "eventinc.h"
1467 # undef def
1468 };
1469
1470 AV *av = get_av ("cf::EVENT", 1);
1471
1472 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1473 {
1474 AV *event = newAV ();
1475 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1476 av_push (event, newSViv (eiv->klass));
1477 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1478 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1479 }
1480 }
1481
1482 void _connect_to_perl ()
1483
1484 void _recalc_want ()
1485
1486 void _global_reattach ()
1487 CODE:
1488 {
1489 // reattach to all attachable objects in the game.
1490 for_all_clients (ns)
1491 ns->reattach ();
1492
1493 for_all_objects (op)
1494 op->reattach ();
1495 }
1496
1497 # support function for map-world.ext
1498 void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500 {
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537 }
1538
1539 void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543 NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549 NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1554
1555 NV floor (NV x)
1556
1557 NV ceil (NV x)
1558
1559 NV rndm (...)
1560 CODE:
1561 switch (items)
1562 {
1563 case 0: RETVAL = rndm (); break;
1564 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1565 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571 NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583 void cede_to_tick ()
1584 CODE:
1585 coroapi::cede_to_tick ();
1586
1587 void server_tick ()
1588 CODE:
1589 NOW = SvNVx (sv_now);
1590 runtime = SvNVx (sv_runtime);
1591 server_tick ();
1592
1593 void
1594 log_backtrace (utf8_string msg)
1595
1596 void
1597 LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$
1599 C_ARGS: flags, "%s", msg
1600
1601 octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$
1603
1604 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$
1606
1607 void
1608 mallinfo ()
1609 PPCODE:
1610 {
1611 #if __GLIBC__
1612 struct mallinfo mai = mallinfo ();
1613 EXTEND (SP, 10*2);
1614 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1615 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1616 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1617 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1618 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1619 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1620 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1621 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1623 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1624 #endif
1625 EXTEND (SP, 2*2);
1626 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1627 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1628 }
1629
1630 void
1631 sub_generation_inc ()
1632 CODE:
1633 PL_sub_generation++;
1634
1635 const_octet_string
1636 mapdir ()
1637 PROTOTYPE:
1638 ALIAS:
1639 mapdir = 0
1640 uniquedir = 1
1641 tmpdir = 2
1642 confdir = 3
1643 localdir = 4
1644 playerdir = 5
1645 datadir = 6
1646 CODE:
1647 switch (ix)
1648 {
1649 case 0: RETVAL = settings.mapdir ; break;
1650 case 1: RETVAL = settings.uniquedir; break;
1651 case 2: RETVAL = settings.tmpdir ; break;
1652 case 3: RETVAL = settings.confdir ; break;
1653 case 4: RETVAL = settings.localdir ; break;
1654 case 5: RETVAL = settings.playerdir; break;
1655 case 6: RETVAL = settings.datadir ; break;
1656 }
1657 OUTPUT: RETVAL
1658
1659 void abort ()
1660
1661 void reset_signals ()
1662
1663 void fork_abort (octet_string cause = "cf::fork_abort")
1664
1665 void cleanup (octet_string cause, bool make_core = false)
1666
1667 void emergency_save ()
1668
1669 void _exit (int status = EXIT_SUCCESS)
1670
1671 #if _POSIX_MEMLOCK
1672
1673 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1674
1675 int munlockall ()
1676
1677 #endif
1678
1679 int find_animation (utf8_string text)
1680 PROTOTYPE: $
1681
1682 int random_roll (int min, int max, object *op, int goodbad);
1683
1684 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1685
1686 int
1687 exp_to_level (val64 exp)
1688 CODE:
1689 {
1690 int i = 0;
1691
1692 RETVAL = settings.max_level;
1693
1694 for (i = 1; i <= settings.max_level; i++)
1695 {
1696 if (levels[i] > exp)
1697 {
1698 RETVAL = i - 1;
1699 break;
1700 }
1701 }
1702 }
1703 OUTPUT: RETVAL
1704
1705 val64
1706 level_to_min_exp (int level)
1707 CODE:
1708 if (level > settings.max_level)
1709 RETVAL = levels[settings.max_level];
1710 else if (level < 1)
1711 RETVAL = 0;
1712 else
1713 RETVAL = levels[level];
1714 OUTPUT: RETVAL
1715
1716 SV *
1717 resistance_to_string (int atnr)
1718 CODE:
1719 if (atnr >= 0 && atnr < NROFATTACKS)
1720 RETVAL = newSVpv (resist_plus[atnr], 0);
1721 else
1722 XSRETURN_UNDEF;
1723 OUTPUT: RETVAL
1724
1725 bool
1726 load_resource_file (octet_string filename)
1727
1728 MODULE = cf PACKAGE = cf::attachable
1729
1730 int
1731 valid (SV *obj)
1732 CODE:
1733 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1734 OUTPUT:
1735 RETVAL
1736
1737 void
1738 debug_trace (attachable *obj, bool on = true)
1739 CODE:
1740 obj->flags &= ~attachable::F_DEBUG_TRACE;
1741 if (on)
1742 obj->flags |= attachable::F_DEBUG_TRACE;
1743
1744 int mortals_size ()
1745 CODE:
1746 RETVAL = attachable::mortals.size ();
1747 OUTPUT: RETVAL
1748
1749 #object *mortals (U32 index)
1750 # CODE:
1751 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1752 # OUTPUT: RETVAL
1753
1754 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1755
1756 MODULE = cf PACKAGE = cf::global
1757
1758 int invoke (SV *klass, int event, ...)
1759 CODE:
1760 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1761 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1762 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1763 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1764 OUTPUT: RETVAL
1765
1766 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1767
1768 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1769
1770 int invoke (object *op, int event, ...)
1771 CODE:
1772 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1773 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1775 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1776 OUTPUT: RETVAL
1777
1778 SV *registry (object *op)
1779
1780 int objects_size ()
1781 CODE:
1782 RETVAL = objects.size ();
1783 OUTPUT: RETVAL
1784
1785 object *objects (U32 index)
1786 CODE:
1787 RETVAL = index < objects.size () ? objects [index] : 0;
1788 OUTPUT: RETVAL
1789
1790 int actives_size ()
1791 CODE:
1792 RETVAL = actives.size ();
1793 OUTPUT: RETVAL
1794
1795 object *actives (U32 index)
1796 CODE:
1797 RETVAL = index < actives.size () ? actives [index] : 0;
1798 OUTPUT: RETVAL
1799
1800 const char *slot_use_name (U32 slot)
1801 ALIAS:
1802 slot_nonuse_name = 1
1803 CODE:
1804 {
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1808 switch (ix)
1809 {
1810 case 0: RETVAL = body_locations[slot].use_name; break;
1811 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1812 }
1813 }
1814 OUTPUT:
1815 RETVAL
1816
1817 # missing properties
1818
1819 object *head (object *op)
1820 PROTOTYPE: $
1821 CODE:
1822 RETVAL = op->head_ ();
1823 OUTPUT: RETVAL
1824
1825 void
1826 inv (object *obj)
1827 PROTOTYPE: $
1828 PPCODE:
1829 {
1830 for (object *o = obj->inv; o; o = o->below)
1831 XPUSHs (sv_2mortal (to_sv (o)));
1832 }
1833
1834 void
1835 set_animation (object *op, int idx)
1836 CODE:
1837 SET_ANIMATION (op, idx);
1838
1839 int
1840 num_animations (object *op)
1841 CODE:
1842 RETVAL = NUM_ANIMATIONS (op);
1843 OUTPUT: RETVAL
1844
1845 int slot_info (object *op, UV slot, int value = 0)
1846 ALIAS:
1847 slot_used = 1
1848 CODE:
1849 {
1850 if (slot >= NUM_BODY_LOCATIONS)
1851 croak ("body slot index out of range");
1852
1853 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1854
1855 if (items > 2)
1856 if (ix)
1857 op->slot[slot].used = value;
1858 else
1859 op->slot[slot].info = value;
1860 }
1861 OUTPUT:
1862 RETVAL
1863
1864 object *find_best_object_match (object *op, utf8_string match)
1865
1866 object *find_marked_object (object *op)
1867
1868 int need_identify (object *obj);
1869
1870 int apply_shop_mat (object *shop_mat, object *op);
1871
1872 int move (object *op, int dir, object *originator = op)
1873 CODE:
1874 RETVAL = move_ob (op, dir, originator);
1875 OUTPUT:
1876 RETVAL
1877
1878 void apply (object *applier, object *applied, int flags = 0)
1879 CODE:
1880 manual_apply (applied, applier, flags);
1881
1882 void apply_below (object *op)
1883 CODE:
1884 player_apply_below (op);
1885
1886 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1887
1888 #//TODO
1889 object *clone_ (object *op, int recursive = 0)
1890 CODE:
1891 if (recursive)
1892 RETVAL = object_create_clone (op);
1893 else
1894 {
1895 RETVAL = object::create ();
1896 op->copy_to (RETVAL);
1897 }
1898 OUTPUT: RETVAL
1899
1900 int pay_item (object *op, object *buyer)
1901 CODE:
1902 RETVAL = pay_for_item (op, buyer);
1903 OUTPUT: RETVAL
1904
1905 int pay_amount (object *op, uint64 amount)
1906 CODE:
1907 RETVAL = pay_for_amount (amount, op);
1908 OUTPUT: RETVAL
1909
1910 void pay_player (object *op, uint64 amount)
1911
1912 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1913
1914 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1915
1916 void learn_spell (object *op, object *sp, int special_prayer = 0)
1917 CODE:
1918 do_learn_spell (op, sp, special_prayer);
1919
1920 void forget_spell (object *op, object *sp)
1921 CODE:
1922 do_forget_spell (op, query_name (sp));
1923
1924 object *check_for_spell (object *op, utf8_string spellname)
1925 CODE:
1926 RETVAL = check_spell_known (op, spellname);
1927 OUTPUT: RETVAL
1928
1929 int query_money (object *op)
1930 ALIAS: money = 0
1931
1932 val64 query_cost (object *op, object *who, int flags)
1933 ALIAS: cost = 0
1934
1935 void spring_trap (object *op, object *victim)
1936
1937 int check_trigger (object *op, object *cause)
1938
1939 void drop (object *who, object *op)
1940
1941 void pick_up (object *who, object *op)
1942
1943 void update_object (object *op, int action)
1944
1945 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1946
1947 void player_lvl_adj (object *who, object *skill = 0)
1948
1949 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1950
1951 int calc_skill_exp (object *who, object *op, object *skill);
1952
1953 void push_button (object *op);
1954
1955 void use_trigger (object *op);
1956
1957 void add_button_link (object *button, maptile *map, int connected);
1958
1959 void remove_button_link (object *op);
1960
1961 void handle_apply_yield (object *op);
1962
1963
1964 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1965
1966 # no clean way to get an object from an archetype - stupid idiotic
1967 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1968
1969 object *new (utf8_string archetype = 0)
1970 PROTOTYPE: ;$
1971 CODE:
1972 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1973 OUTPUT:
1974 RETVAL
1975
1976 object *find_object (U32 tag)
1977
1978 # TODO: nuke
1979 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1980 PROTOTYPE: $$$$$$
1981 CODE:
1982 {
1983 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1984 }
1985
1986 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1987
1988 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1989
1990 object *get_nearest_player (object *ob)
1991 ALIAS: nearest_player = 0
1992 PREINIT:
1993 extern object *get_nearest_player (object *);
1994
1995 void rangevector (object *ob, object *other, int flags = 0)
1996 PROTOTYPE: $$;$
1997 PPCODE:
1998 {
1999 rv_vector rv;
2000 get_rangevector (ob, other, &rv, flags);
2001 EXTEND (SP, 5);
2002 PUSHs (newSVuv (rv.distance));
2003 PUSHs (newSViv (rv.distance_x));
2004 PUSHs (newSViv (rv.distance_y));
2005 PUSHs (newSViv (rv.direction));
2006 PUSHs (to_sv (rv.part));
2007 }
2008
2009 bool on_same_map_as (object *ob, object *other)
2010 CODE:
2011 RETVAL = on_same_map (ob, other);
2012 OUTPUT: RETVAL
2013
2014 const_utf8_string
2015 base_name (object *op, int plural = op->nrof > 1)
2016 CODE:
2017 RETVAL = query_base_name (op, plural);
2018 OUTPUT: RETVAL
2019
2020 object *decrease_ob_nr (object *op, unsigned long i)
2021
2022 # return the tail of an object, excluding itself
2023 void
2024 tail (object *op)
2025 PPCODE:
2026 while ((op = op->more))
2027 XPUSHs (sv_2mortal (to_sv (op)));
2028
2029 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2030
2031 player *player (object *op)
2032 CODE:
2033 RETVAL = op->contr;
2034 OUTPUT: RETVAL
2035
2036 bool move_player (object *op, int dir)
2037
2038 void check_score (object *op)
2039
2040 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2041 CODE:
2042 new_draw_info (flags, 0, op, txt);
2043
2044 void kill_player (object *op)
2045
2046 void esrv_send_item (object *pl, object *item)
2047
2048 void esrv_update_item (object *pl, int what, object *item)
2049 C_ARGS: what, pl, item
2050
2051 void esrv_del_item (object *pl, int tag)
2052 C_ARGS: pl->contr, tag
2053
2054 int command_summon (object *op, utf8_string params)
2055
2056 int command_arrest (object *op, utf8_string params)
2057
2058
2059 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2060
2061 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2062
2063 int invoke (player *pl, int event, ...)
2064 CODE:
2065 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2066 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2067 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2068 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2069 OUTPUT: RETVAL
2070
2071 SV *registry (player *pl)
2072
2073 void
2074 save_stats (player *pl)
2075 CODE:
2076 pl->ob->stats.hp = pl->ob->stats.maxhp;
2077 pl->ob->stats.sp = pl->ob->stats.maxsp;
2078 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2079 pl->orig_stats = pl->ob->stats;
2080
2081 void clear_los (player *pl)
2082
2083 bool
2084 cell_visible (player *pl, int dx, int dy)
2085 CODE:
2086 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2087 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2088 OUTPUT:
2089 RETVAL
2090
2091 void
2092 send (player *pl, SV *packet)
2093 CODE:
2094 {
2095 STRLEN len;
2096 char *buf = SvPVbyte (packet, len);
2097
2098 if (len > MAXSOCKBUF)
2099 pl->failmsg ("[packet too long for client]");
2100 else if (pl->ns)
2101 pl->ns->send_packet (buf, len);
2102 }
2103
2104 int
2105 listening (player *pl, int new_value = -1)
2106 CODE:
2107 RETVAL = pl->listening;
2108 if (new_value >= 0)
2109 pl->listening = new_value;
2110 OUTPUT:
2111 RETVAL
2112
2113 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2114 PROTOTYPE: $;$$$
2115 PPCODE:
2116 if (GIMME_V != G_VOID)
2117 {
2118 EXTEND (SP, 3);
2119 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2120 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2121 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2122 }
2123 if (map_path) sv_to (map_path, pl->savebed_map);
2124 if (x) sv_to (x, pl->bed_x);
2125 if (y) sv_to (y, pl->bed_y);
2126
2127 void
2128 list ()
2129 PPCODE:
2130 for_all_players (pl)
2131 XPUSHs (sv_2mortal (to_sv (pl)));
2132
2133
2134 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2135
2136 int invoke (maptile *map, int event, ...)
2137 CODE:
2138 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2139 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2140 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2141 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2142 OUTPUT: RETVAL
2143
2144 SV *registry (maptile *map)
2145
2146 void
2147 find_tagged_objects (maptile *map, utf8_string tag = 0)
2148 PPCODE:
2149 {
2150 if (!map->spaces)
2151 XSRETURN_EMPTY;
2152
2153 if (tag)
2154 {
2155 shstr_cmp tag_ (tag);
2156
2157 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2158 for (object *op = ms->bot; op; op = op->above)
2159 if (op->tag == tag_)
2160 XPUSHs (sv_2mortal (to_sv (op)));
2161 }
2162 else
2163 {
2164 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2165 for (object *op = ms->bot; op; op = op->above)
2166 if (op->tag)
2167 XPUSHs (sv_2mortal (to_sv (op)));
2168 }
2169 }
2170
2171 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2172
2173 void
2174 maptile::instantiate ()
2175
2176 maptile *new ()
2177 PROTOTYPE:
2178 CODE:
2179 RETVAL = new maptile;
2180 OUTPUT:
2181 RETVAL
2182
2183 void
2184 maptile::players ()
2185 PPCODE:
2186 if (GIMME_V == G_SCALAR)
2187 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2188 else if (GIMME_V == G_ARRAY)
2189 {
2190 EXTEND (SP, THIS->players);
2191 for_all_players (pl)
2192 if (pl->ob && pl->ob->map == THIS)
2193 PUSHs (sv_2mortal (to_sv (pl->ob)));
2194 }
2195
2196 void
2197 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2198 CODE:
2199 {
2200 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2201 croak ("maptile::add_underlay: palette must be arrayref");
2202
2203 palette = SvRV (palette);
2204
2205 STRLEN idxlen;
2206 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2207
2208 for (int x = 0; x < THIS->width; ++x)
2209 for (int y = 0; y < THIS->height; ++y)
2210 {
2211 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2212 if (op->flag [FLAG_IS_FLOOR])
2213 goto skip_space;
2214
2215 {
2216 int offs = offset + y * stride + x;
2217 if (IN_RANGE_EXC (offs, 0, idxlen))
2218 {
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2224
2225 if (ob->randomitems)
2226 {
2227 if (!ob->above)
2228 {
2229 ob->create_treasure (ob->randomitems);
2230
2231 for (object *op = ob->above; op; op = op->above)
2232 op->flag [FLAG_NO_MAP_SAVE] = true;
2233 }
2234
2235 ob->randomitems = 0;
2236 }
2237 }
2238 }
2239 }
2240
2241 skip_space: ;
2242 }
2243 }
2244
2245 void
2246 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2247 CODE:
2248 {
2249 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2250 croak ("maptile::set_regiondata: palette must be arrayref");
2251
2252 palette = SvRV (palette);
2253
2254 STRLEN idxlen;
2255 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2256
2257 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2258 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2259
2260 for (int i = av_len ((AV *)palette) + 1; i--; )
2261 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2262
2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 delete [] THIS->regionmap;
2268
2269 THIS->regions = regions;
2270 THIS->regionmap = regionmap;
2271 }
2272
2273 void
2274 maptile::create_region_treasure ()
2275 CODE:
2276 {
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2296 }
2297
2298 int out_of_map (maptile *map, int x, int y)
2299
2300 void
2301 trigger (maptile *map, long connection, bool state = true)
2302 CODE:
2303 activate_connection (map, connection, state);
2304
2305 void
2306 get_connection (maptile *map, long connection)
2307 PPCODE:
2308 oblinkpt *obp = get_connection_links (map, connection);
2309 if (obp)
2310 for (objectlink *ol = obp->link; ol; ol = ol->next)
2311 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2312
2313 void
2314 get_map_flags (maptile *map, int x, int y)
2315 PPCODE:
2316 {
2317 maptile *nmap = 0;
2318 I16 nx = 0, ny = 0;
2319 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2320
2321 EXTEND (SP, 4);
2322 PUSHs (sv_2mortal (newSViv (flags)));
2323
2324 if (GIMME_V == G_ARRAY)
2325 {
2326 PUSHs (sv_2mortal (to_sv (nmap)));
2327 PUSHs (sv_2mortal (newSViv (nx)));
2328 PUSHs (sv_2mortal (newSViv (ny)));
2329 }
2330 }
2331
2332 void
2333 at (maptile *map, unsigned int x, unsigned int y)
2334 PROTOTYPE: $$$
2335 PPCODE:
2336 {
2337 object *o;
2338 maptile *nmap = 0;
2339 I16 nx, ny;
2340
2341 get_map_flags (map, &nmap, x, y, &nx, &ny);
2342
2343 if (nmap)
2344 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2345 XPUSHs (sv_2mortal (to_sv (o)));
2346 }
2347
2348 SV *
2349 bot_at (maptile *obj, unsigned int x, unsigned int y)
2350 PROTOTYPE: $$$
2351 ALIAS:
2352 top_at = 1
2353 flags_at = 2
2354 light_at = 3
2355 move_block_at = 4
2356 move_slow_at = 5
2357 move_on_at = 6
2358 move_off_at = 7
2359 INIT:
2360 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2361 CODE:
2362 switch (ix)
2363 {
2364 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2365 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2366 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2367 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2368 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2369 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2370 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2371 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2372 }
2373 OUTPUT: RETVAL
2374
2375 void fix_walls (maptile *map, int x, int y)
2376
2377 void fix_walls_around (maptile *map, int x, int y)
2378
2379 # worst xs function of my life
2380 bool
2381 _create_random_map (\
2382 maptile *self,\
2383 utf8_string wallstyle,\
2384 utf8_string wall_name,\
2385 utf8_string floorstyle,\
2386 utf8_string monsterstyle,\
2387 utf8_string treasurestyle,\
2388 utf8_string layoutstyle,\
2389 utf8_string doorstyle,\
2390 utf8_string decorstyle,\
2391 utf8_string origin_map,\
2392 utf8_string final_map,\
2393 utf8_string exitstyle,\
2394 utf8_string this_map,\
2395 utf8_string exit_on_final_map,\
2396 int xsize,\
2397 int ysize,\
2398 int expand2x,\
2399 int layoutoptions1,\
2400 int layoutoptions2,\
2401 int layoutoptions3,\
2402 int symmetry,\
2403 int difficulty,\
2404 int difficulty_given,\
2405 float difficulty_increase,\
2406 int dungeon_level,\
2407 int dungeon_depth,\
2408 int decoroptions,\
2409 int orientation,\
2410 int origin_y,\
2411 int origin_x,\
2412 U32 random_seed,\
2413 val64 total_map_hp,\
2414 int map_layout_style,\
2415 int treasureoptions,\
2416 int symmetry_used,\
2417 region *region,\
2418 utf8_string custom\
2419 )
2420 CODE:
2421 {
2422 random_map_params rmp;
2423
2424 assign (rmp.wallstyle , wallstyle);
2425 assign (rmp.wall_name , wall_name);
2426 assign (rmp.floorstyle , floorstyle);
2427 assign (rmp.monsterstyle , monsterstyle);
2428 assign (rmp.treasurestyle , treasurestyle);
2429 assign (rmp.layoutstyle , layoutstyle);
2430 assign (rmp.doorstyle , doorstyle);
2431 assign (rmp.decorstyle , decorstyle);
2432 assign (rmp.exitstyle , exitstyle);
2433 assign (rmp.exit_on_final_map, exit_on_final_map);
2434
2435 rmp.origin_map = origin_map;
2436 rmp.final_map = final_map;
2437 rmp.this_map = this_map;
2438 rmp.xsize = xsize;
2439 rmp.ysize = ysize;
2440 rmp.expand2x = expand2x;
2441 rmp.layoutoptions1 = layoutoptions1;
2442 rmp.layoutoptions2 = layoutoptions2;
2443 rmp.layoutoptions3 = layoutoptions3;
2444 rmp.symmetry = symmetry;
2445 rmp.difficulty = difficulty;
2446 rmp.difficulty_given = difficulty_given;
2447 rmp.difficulty_increase = difficulty_increase;
2448 rmp.dungeon_level = dungeon_level;
2449 rmp.dungeon_depth = dungeon_depth;
2450 rmp.decoroptions = decoroptions;
2451 rmp.orientation = orientation;
2452 rmp.origin_y = origin_y;
2453 rmp.origin_x = origin_x;
2454 rmp.random_seed = random_seed;
2455 rmp.total_map_hp = (uint64_t) total_map_hp;
2456 rmp.map_layout_style = map_layout_style;
2457 rmp.treasureoptions = treasureoptions;
2458 rmp.symmetry_used = symmetry_used;
2459 rmp.region = region;
2460 rmp.custom = custom;
2461
2462 RETVAL = self->generate_random_map (&rmp);
2463 }
2464 OUTPUT:
2465 RETVAL
2466
2467 MODULE = cf PACKAGE = cf::arch
2468
2469 int archetypes_size ()
2470 CODE:
2471 RETVAL = archetypes.size ();
2472 OUTPUT: RETVAL
2473
2474 archetype *archetypes (U32 index)
2475 CODE:
2476 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2477 OUTPUT: RETVAL
2478
2479 object *instantiate (archetype *arch)
2480 CODE:
2481 RETVAL = arch_to_object (arch);
2482 OUTPUT:
2483 RETVAL
2484
2485 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2486
2487 MODULE = cf PACKAGE = cf::party
2488
2489 partylist *first ()
2490 PROTOTYPE:
2491 CODE:
2492 RETVAL = get_firstparty ();
2493 OUTPUT: RETVAL
2494
2495 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2496
2497 MODULE = cf PACKAGE = cf::region
2498
2499 void
2500 list ()
2501 PPCODE:
2502 for_all_regions (rgn)
2503 XPUSHs (sv_2mortal (to_sv (rgn)));
2504
2505 region *find (utf8_string name)
2506 PROTOTYPE: $
2507 CODE:
2508 RETVAL = region::find (name);
2509 OUTPUT: RETVAL
2510
2511 region *find_fuzzy (utf8_string name)
2512 PROTOTYPE: $
2513 CODE:
2514 RETVAL = region::find_fuzzy (name);
2515 OUTPUT: RETVAL
2516
2517 int specificity (region *rgn)
2518 CODE:
2519 RETVAL = 0;
2520 while (rgn = rgn->parent)
2521 RETVAL++;
2522 OUTPUT: RETVAL
2523
2524 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2525
2526 MODULE = cf PACKAGE = cf::living
2527
2528 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2529
2530 MODULE = cf PACKAGE = cf::settings
2531
2532 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2533
2534 MODULE = cf PACKAGE = cf::client
2535
2536 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2537
2538 int invoke (client *ns, int event, ...)
2539 CODE:
2540 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2541 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2542 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2543 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2544 OUTPUT: RETVAL
2545
2546 SV *registry (client *ns)
2547
2548 void
2549 list ()
2550 PPCODE:
2551 EXTEND (SP, clients.size ());
2552 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2553 PUSHs (sv_2mortal (to_sv (*i)));
2554
2555 void
2556 client::send_packet (SV *packet)
2557 CODE:
2558 {
2559 STRLEN len;
2560 char *buf = SvPVbyte (packet, len);
2561
2562 if (len > MAXSOCKBUF)
2563 {
2564 // ugly
2565 if (THIS->pl)
2566 THIS->pl->failmsg ("[packet too long for client]");
2567 }
2568 else
2569 THIS->send_packet (buf, len);
2570 }
2571
2572 faceidx
2573 client::need_face (utf8_string name, int pri = 0)
2574 CODE:
2575 RETVAL = face_find (name, 0);
2576 if (RETVAL)
2577 {
2578 THIS->send_face (RETVAL, pri);
2579 THIS->flush_fx ();
2580 }
2581 OUTPUT:
2582 RETVAL
2583
2584 int
2585 client::fx_want (int idx, int value = -1)
2586 CODE:
2587 if (0 < idx && idx < FT_NUM)
2588 {
2589 RETVAL = THIS->fx_want [idx];
2590 if (items > 2)
2591 THIS->fx_want [idx] = value;
2592 }
2593 else
2594 RETVAL = 0;
2595 OUTPUT:
2596 RETVAL
2597
2598 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2599
2600 faceidx sound_find (utf8_string name)
2601
2602 void sound_set (utf8_string str, faceidx face)
2603
2604 # dire hack
2605 void old_sound_index (int idx, faceidx face)
2606 CODE:
2607 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2608 old_sound_index [idx] = face;
2609
2610 MODULE = cf PACKAGE = cf::face PREFIX = face_
2611
2612 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2613
2614 faceidx face_find (utf8_string name, faceidx defidx = 0)
2615
2616 faceidx alloc (utf8_string name)
2617 CODE:
2618 {
2619 do
2620 {
2621 RETVAL = faces.size ();
2622 faces.resize (RETVAL + 1);
2623 }
2624 while (!RETVAL); // crude way to leave index 0
2625
2626 faces [RETVAL].name = name;
2627 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2628
2629 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2630 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2631 }
2632 OUTPUT: RETVAL
2633
2634 void set_type (faceidx idx, int value)
2635 ALIAS:
2636 set_type = 0
2637 set_visibility = 1
2638 set_magicmap = 2
2639 set_smooth = 3
2640 set_smoothlevel = 4
2641 CODE:
2642 faceinfo *f = face_info (idx); assert (f);
2643 switch (ix)
2644 {
2645 case 0: f->type = value; break;
2646 case 1: f->visibility = value; break;
2647 case 2: f->magicmap = value; break;
2648 case 3: f->smooth = value; break;
2649 case 4: f->smoothlevel = value; break;
2650 }
2651
2652 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2653 CODE:
2654 {
2655 faceinfo *f = face_info (idx); assert (f);
2656 facedata *d = &(faceset ? f->data64 : f->data32);
2657 sv_to (data, d->data);
2658 STRLEN clen;
2659 char *cdata = SvPVbyte (chksum, clen);
2660 clen = min (CHKSUM_SIZE, clen);
2661
2662 if (memcmp (d->chksum, cdata, clen))
2663 {
2664 memcpy (d->chksum, cdata, clen);
2665
2666 // invalidate existing client face info
2667 for_all_clients (ns)
2668 if (ns->faceset == faceset)
2669 {
2670 ns->faces_sent [idx] = false;
2671 ns->force_newmap = true;
2672 }
2673 }
2674 }
2675
2676 int get_data_size (faceidx idx, int faceset = 0)
2677 CODE:
2678 facedata *d = face_data (idx, faceset); assert (d);
2679 RETVAL = d->data.size ();
2680 OUTPUT:
2681 RETVAL
2682
2683 SV *get_chksum (faceidx idx, int faceset = 0)
2684 CODE:
2685 facedata *d = face_data (idx, faceset); assert (d);
2686 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2687 OUTPUT:
2688 RETVAL
2689
2690 void invalidate (faceidx idx)
2691 CODE:
2692 for_all_clients (ns)
2693 {
2694 ns->faces_sent [idx] = false;
2695 ns->force_newmap = true;
2696 }
2697
2698 void invalidate_all ()
2699 CODE:
2700 for_all_clients (ns)
2701 {
2702 ns->faces_sent.reset ();
2703 ns->force_newmap = true;
2704 }
2705
2706 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2707
2708 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2709
2710 animidx anim_find (utf8_string name)
2711 CODE:
2712 RETVAL = animation::find (name).number;
2713 OUTPUT: RETVAL
2714
2715 animidx set (utf8_string name, SV *frames, int facings = 1)
2716 CODE:
2717 {
2718 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2719 croak ("frames must be an arrayref");
2720
2721 AV *av = (AV *)SvRV (frames);
2722
2723 animation *anim = &animation::find (name);
2724 if (anim->number)
2725 {
2726 anim->resize (av_len (av) + 1);
2727 anim->facings = facings;
2728 }
2729 else
2730 anim = &animation::create (name, av_len (av) + 1, facings);
2731
2732 for (int i = 0; i < anim->num_animations; ++i)
2733 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2734 }
2735 OUTPUT: RETVAL
2736
2737 void invalidate_all ()
2738 CODE:
2739 for_all_clients (ns)
2740 ns->anims_sent.reset ();
2741
2742 MODULE = cf PACKAGE = cf::object::freezer
2743
2744 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2745
2746 SV *
2747 new (char *klass)
2748 CODE:
2749 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2750 OUTPUT: RETVAL
2751
2752 void
2753 DESTROY (SV *sv)
2754 CODE:
2755 object_freezer *self;
2756 sv_to (sv, self);
2757 delete self;
2758
2759 MODULE = cf PACKAGE = cf::object::thawer
2760
2761 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2762
2763 SV *
2764 new_from_file (char *klass, octet_string path)
2765 CODE:
2766 object_thawer *f = new object_thawer (path);
2767 if (!*f)
2768 {
2769 delete f;
2770 XSRETURN_UNDEF;
2771 }
2772 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2773 OUTPUT: RETVAL
2774
2775 void
2776 DESTROY (SV *sv)
2777 CODE:
2778 object_thawer *self;
2779 sv_to (sv, self);
2780 delete self;
2781
2782 void
2783 extract_tags (object_thawer *self)
2784 PPCODE:
2785 while (self->kw != KW_EOF)
2786 {
2787 PUTBACK;
2788 coroapi::cede_to_tick_every (5000);
2789 SPAGAIN;
2790
2791 if (self->kw == KW_tag)
2792 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2793
2794 self->skip ();
2795 }
2796