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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.300
Committed: Sun Sep 21 23:21:49 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.299: +3 -0 lines
Log Message:
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77 bitset<NUM_EVENT_TYPES> ev_want_event;
78 bitset<NUM_TYPES> ev_want_type;
79
80 static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93 static inline SV *
94 newSVpv_utf8 (const char *s)
95 {
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102 }
103
104 static inline SV *
105 newSVpvn_utf8 (const char *s, STRLEN l)
106 {
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113 }
114
115 // helper cast function, returns super class * or 0
116 template<class super>
117 static super *
118 is_a (attachable *at)
119 {
120 //return dynamic_cast<super *>(at); // slower, safer
121 if (typeid (*at) == typeid (super))
122 return static_cast<super *>(at);
123 else
124 return 0;
125 }
126
127 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
128
129 unordered_vector<attachable *> attachable::mortals;
130
131 attachable::~attachable ()
132 {
133 assert (!self);
134 assert (!cb);
135 }
136
137 int
138 attachable::refcnt_cnt () const
139 {
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141 }
142
143 void
144 attachable::sever_self ()
145 {
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159 }
160
161 void
162 attachable::optimise ()
163 {
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168 }
169
170 // check wether the object really is dead
171 void
172 attachable::do_check ()
173 {
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178 }
179
180 void
181 attachable::do_destroy ()
182 {
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192 }
193
194 void
195 attachable::destroy ()
196 {
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203 }
204
205 void
206 attachable::check_mortals ()
207 {
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
238 #if 0
239 if (obj->self)//D make this an assert later
240 {
241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244 #endif
245
246 if (obj->refcnt)
247 {
248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
252 }
253 else
254 {
255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260 }
261
262 void
263 attachable::set_key (const char *key, const char *value, bool is_utf8)
264 {
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272 }
273
274 attachable &
275 attachable::operator =(const attachable &src)
276 {
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
279
280 attach = src.attach;
281 return *this;
282 }
283
284 template<typename T>
285 static bool
286 find_backref (void *ptr, T *obj)
287 {
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298 }
299
300 // for debugging, find "live" objects containing this ptr
301 void
302 find_backref (void *ptr)
303 {
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316 }
317
318 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319
320 static SV *
321 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
322 {
323 SV *sv;
324
325 if (!ptr)
326 return newSV (0);
327
328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
329 return sv_bless (newRV_noinc ((SV *)hv), stash);
330 }
331
332 static int
333 attachable_free (pTHX_ SV *sv, MAGIC *mg)
334 {
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
346 return 0;
347 }
348
349 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350
351 static SV *
352 newSVattachable (attachable *obj, HV *stash)
353 {
354 if (!obj)
355 return newSV (0);
356
357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
361 {
362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
363
364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
371
372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
377 }
378
379 static void
380 clearSVptr (SV *sv)
381 {
382 if (SvROK (sv))
383 sv = SvRV (sv);
384
385 hv_clear ((HV *)sv);
386 sv_unmagic (sv, PERL_MAGIC_ext);
387 }
388
389 static long
390 SvPTR (SV *sv, const char *klass)
391 {
392 if (!sv_derived_from (sv, klass))
393 croak ("object of type %s expected", klass);
394
395 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
396
397 if (!mg)
398 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
399
400 return (long)mg->mg_ptr;
401 }
402
403 static long
404 SvPTR_ornull (SV *sv, const char *klass)
405 {
406 if (SvOK (sv))
407 return SvPTR (sv, klass);
408 else
409 return 0;
410 }
411
412 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
413 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414 inline SV *to_sv (bool v) { return newSViv (v); }
415 inline SV *to_sv ( signed char v) { return newSViv (v); }
416 inline SV *to_sv (unsigned char v) { return newSViv (v); }
417 inline SV *to_sv ( signed short v) { return newSViv (v); }
418 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419 inline SV *to_sv ( signed int v) { return newSViv (v); }
420 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421 inline SV *to_sv ( signed long v) { return newSViv (v); }
422 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425 inline SV *to_sv (float v) { return newSVnv (v); }
426 inline SV *to_sv (double v) { return newSVnv (v); }
427 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
429 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
430 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435 inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436
437 inline SV *to_sv (object & v) { return to_sv (&v); }
438 inline SV *to_sv (living & v) { return to_sv (&v); }
439
440 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445 inline SV *to_sv (dynbuf * v)
446 {
447 SV *sv = newSV (0);
448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457 }
458
459 inline SV *to_sv (dynbuf_text * v)
460 {
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464 }
465
466 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
467 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
468 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
469 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
470 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
471 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
472 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
473 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
474 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
475 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
476 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
477 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
478 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
479 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
480 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
481 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
482 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
483 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
484 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
485 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
488 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
489 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490 inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
493
494 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
495 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
496
497 template<class T>
498 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
499
500 template<int N>
501 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
502
503 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507
508 inline void sv_to (SV *sv, std::string &v)
509 {
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513 }
514
515 inline void sv_to (SV *sv, UUID &v)
516 {
517 if (!v.parse (SvPV_nolen (sv)))
518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
519 }
520
521 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
522
523 static SV *
524 newSVdt_va (va_list &ap, data_type type)
525 {
526 SV *sv;
527
528 switch (type)
529 {
530 case DT_INT:
531 sv = newSViv (va_arg (ap, int));
532 break;
533
534 case DT_INT64:
535 sv = newSVval64 ((val64)va_arg (ap, sint64));
536 break;
537
538 case DT_DOUBLE:
539 sv = newSVnv (va_arg (ap, double));
540 break;
541
542 case DT_STRING:
543 {
544 char *str = (char *)va_arg (ap, const char *);
545 sv = str ? newSVpv (str, 0) : newSV (0);
546 }
547 break;
548
549 case DT_DATA:
550 {
551 char *str = (char *)va_arg (ap, const void *);
552 int len = va_arg (ap, int);
553 sv = str ? newSVpv (str, len) : newSV (0);
554 }
555 break;
556
557 case DT_OBJECT:
558 sv = to_sv (va_arg (ap, object *));
559 break;
560
561 case DT_MAP:
562 // va_arg (object *) when void * is passed is an XSI extension
563 sv = to_sv (va_arg (ap, maptile *));
564 break;
565
566 case DT_CLIENT:
567 sv = to_sv (va_arg (ap, client *));
568 break;
569
570 case DT_PLAYER:
571 sv = to_sv (va_arg (ap, player *));
572 break;
573
574 case DT_ARCH:
575 sv = to_sv (va_arg (ap, archetype *));
576 break;
577
578 case DT_PARTY:
579 sv = to_sv (va_arg (ap, partylist *));
580 break;
581
582 case DT_REGION:
583 sv = to_sv (va_arg (ap, region *));
584 break;
585
586 default:
587 assert (("unhandled type in newSVdt_va", 0));
588 }
589
590 return sv;
591 }
592
593 static SV *
594 newSVdt (data_type type, ...)
595 {
596 va_list ap;
597
598 va_start (ap, type);
599 SV *sv = newSVdt_va (ap, type);
600 va_end (ap);
601
602 return sv;
603 }
604
605 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
606
607 SV *
608 registry (attachable *ext)
609 {
610 if (!ext->cb)
611 ext->cb = newAV ();
612
613 return newRV_inc ((SV *)ext->cb);
614 }
615
616 /////////////////////////////////////////////////////////////////////////////
617
618 void
619 cfperl_init ()
620 {
621 extern char **environ;
622
623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
624 perl = perl_alloc ();
625 perl_construct (perl);
626
627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
628
629 const char *argv[] = {
630 settings.argv [0],
631 "-e"
632 "use EV; use Coro;" // required for bootstrap
633 "cf->bootstrap;" // required for datadir :*>
634 "unshift @INC, cf::datadir ();"
635 "require cf;"
636 };
637
638 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
639 || perl_run (perl))
640 {
641 printf ("unable to initialize perl-interpreter, aborting.\n");
642 exit (EXIT_FAILURE);
643 }
644
645 {
646 dSP;
647
648 PUSHMARK (SP);
649 PUTBACK;
650 call_pv ("cf::init", G_DISCARD | G_VOID);
651 }
652 }
653
654 void cfperl_main ()
655 {
656 dSP;
657
658 PUSHMARK (SP);
659 PUTBACK;
660 call_pv ("cf::main", G_DISCARD | G_VOID);
661 }
662
663 void
664 attachable::instantiate ()
665 {
666 if (attach)
667 {
668 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
669 attach = 0;
670 }
671 }
672
673 void
674 attachable::reattach ()
675 {
676 optimise ();
677 //TODO: check for _attachment's, very important for restarts
678 INVOKE_ATTACHABLE (REATTACH, this);
679 }
680
681 static event_klass klass_of[NUM_EVENT_TYPES] = {
682 # define def(type,name) KLASS_ ## type,
683 # include "eventinc.h"
684 # undef def
685 };
686
687 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
688
689 static void
690 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
691 {
692 // event must be in array
693 if (event >= 0 && event <= AvFILLp (registry))
694 {
695 SV *cbs_ = AvARRAY (registry)[event];
696
697 // element must be list of callback entries
698 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
699 {
700 AV *cbs = (AV *)SvRV (cbs_);
701
702 // no callback entries, no callbacks to call
703 if (AvFILLp (cbs) >= 0)
704 {
705 if (!callbacks)
706 {
707 callbacks = newAV ();
708 av_extend (callbacks, 16);
709 }
710
711 // never use SvREFCNT_inc to copy values, but its ok here :)
712 for (int i = 0; i <= AvFILLp (cbs); ++i)
713 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
714 }
715 }
716 }
717 }
718
719 void
720 attachable::gather_callbacks (AV *&callbacks, event_type event) const
721 {
722 ::gather_callbacks (callbacks, cb_attachable, event);
723
724 if (cb)
725 ::gather_callbacks (callbacks, cb, event);
726 }
727
728 void
729 global::gather_callbacks (AV *&callbacks, event_type event) const
730 {
731 ::gather_callbacks (callbacks, cb_global, event);
732 }
733
734 void
735 object::gather_callbacks (AV *&callbacks, event_type event) const
736 {
737 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 if (type <= AvFILLp (cb_type))
746 {
747 SV *registry = AvARRAY (cb_type)[type];
748
749 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
750 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
751 }
752
753 attachable::gather_callbacks (callbacks, event);
754 ::gather_callbacks (callbacks, cb_object, event);
755 }
756
757 void
758 archetype::gather_callbacks (AV *&callbacks, event_type event) const
759 {
760 attachable::gather_callbacks (callbacks, event);
761 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
762 }
763
764 void
765 client::gather_callbacks (AV *&callbacks, event_type event) const
766 {
767 attachable::gather_callbacks (callbacks, event);
768 ::gather_callbacks (callbacks, cb_client, event);
769 }
770
771 void
772 player::gather_callbacks (AV *&callbacks, event_type event) const
773 {
774 attachable::gather_callbacks (callbacks, event);
775 ::gather_callbacks (callbacks, cb_player, event);
776 }
777
778 void
779 maptile::gather_callbacks (AV *&callbacks, event_type event) const
780 {
781 attachable::gather_callbacks (callbacks, event);
782 ::gather_callbacks (callbacks, cb_map, event);
783 }
784
785 void
786 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
787 {
788 for (int event = 0; event <= AvFILLp (registry); ++event)
789 {
790 SV *cbs_ = AvARRAY (registry)[event];
791
792 // element must be list of callback entries
793 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
794 {
795 AV *cbs = (AV *)SvRV (cbs_);
796
797 // no callback entries, no callbacks to call
798 if (AvFILLp (cbs) >= 0)
799 set.set (event);
800 }
801 }
802 }
803
804 // very slow and inefficient way to recalculate the global want bitsets
805 void
806 _recalc_want ()
807 {
808 ev_want_event.reset ();
809
810 _recalc_want (ev_want_event, cb_global);
811 _recalc_want (ev_want_event, cb_attachable);
812 _recalc_want (ev_want_event, cb_object);
813 _recalc_want (ev_want_event, cb_client);
814 _recalc_want (ev_want_event, cb_player);
815 _recalc_want (ev_want_event, cb_map);
816
817 ev_want_type.reset ();
818
819 for (int type = 0; type <= AvFILLp (cb_type); ++type)
820 {
821 SV *cbs_ = AvARRAY (cb_type)[type];
822
823 // element must be list of callback entries
824 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
825 {
826 AV *cbs = (AV *)SvRV (cbs_);
827
828 // no callback entries, no callbacks to call
829 if (AvFILLp (cbs) >= 0)
830 ev_want_type.set (type % NUM_TYPES);
831 }
832 }
833 }
834
835 bool
836 attachable::invoke (event_type event, ...)
837 {
838 data_type dt;
839
840 // callback call ordering should be:
841 // 1. per-object callback
842 // 2. per-class object
843 // 3. per-type callback
844 // 4. global callbacks
845
846 AV *callbacks = 0;
847 gather_callbacks (callbacks, event);
848
849 // short-circuit processing if no callbacks found/defined
850 if (!callbacks)
851 return 0;
852
853 va_list ap;
854 va_start (ap, event);
855
856 CALL_BEGIN (3);
857 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
858 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
859
860 //TODO: unhack
861 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
862 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
863 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
864 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
865 else if (global *gl = is_a<global>(this)) /*nop*/;
866 else
867 abort (); //TODO
868
869 for (;;)
870 {
871 dt = (data_type) va_arg (ap, int);
872
873 if (dt == DT_END)
874 break;
875 else if (dt == DT_AV)
876 {
877 AV *av = va_arg (ap, AV *);
878
879 for (int i = 0; i <= av_len (av); ++i)
880 XPUSHs (*av_fetch (av, i, 1));
881 }
882 else
883 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
884 }
885
886 va_end (ap);
887
888 CALL_CALL ("cf::do_invoke", G_SCALAR);
889 count = count > 0 ? POPi : 0;
890
891 CALL_END;
892
893 return count;
894 }
895
896 SV *
897 cfperl_result (int idx)
898 {
899 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
900 if (!av)
901 return &PL_sv_undef;
902
903 SV **sv = av_fetch (av, idx, 0);
904 if (!sv)
905 return &PL_sv_undef;
906
907 return *sv;
908 }
909
910 int
911 cfperl_result_INT (int idx)
912 {
913 return SvIV (cfperl_result (idx));
914 }
915
916 double
917 cfperl_result_DOUBLE (int idx)
918 {
919 return SvNV (cfperl_result (idx));
920 }
921
922 /////////////////////////////////////////////////////////////////////////////
923 // various c++ => perl glue functions
924
925 void cfperl_tick ()
926 {
927 tick_pending = 1;
928
929 if (tick_inhibit)
930 return;
931
932 tick_pending = 0;
933
934 dSP;
935
936 PUSHMARK (SP);
937 PUTBACK;
938 call_pv ("cf::tick", G_DISCARD | G_VOID);
939
940 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
941 }
942
943 void
944 cfperl_emergency_save ()
945 {
946 CALL_BEGIN (0);
947 CALL_CALL ("cf::emergency_save", G_VOID);
948 CALL_END;
949 }
950
951 void
952 cfperl_cleanup (int make_core)
953 {
954 CALL_BEGIN (1);
955 CALL_ARG (make_core);
956 CALL_CALL ("cf::post_cleanup", G_VOID);
957 CALL_END;
958 }
959
960 void
961 cfperl_make_book (object *book, int level)
962 {
963 CALL_BEGIN (2);
964 CALL_ARG (book);
965 CALL_ARG (level);
966 CALL_CALL ("ext::books::make_book", G_VOID);
967 CALL_END;
968 }
969
970 void
971 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
972 {
973 CALL_BEGIN (4);
974 CALL_ARG (ns);
975 CALL_ARG (type);
976 CALL_ARG_SV (newSVpv_utf8 (msg));
977 CALL_ARG (color);
978 CALL_CALL ("cf::client::send_msg", G_VOID);
979 CALL_END;
980 }
981
982 int
983 cfperl_can_merge (object *ob1, object *ob2)
984 {
985 int can;
986
987 CALL_BEGIN (2);
988 CALL_ARG (ob1);
989 CALL_ARG (ob2);
990 CALL_CALL ("cf::_can_merge", G_SCALAR);
991 can = count && SvTRUE (TOPs);
992 CALL_END;
993
994 return can;
995 }
996
997 player *
998 player::find (const char *name)
999 {
1000 CALL_BEGIN (1);
1001 CALL_ARG (name);
1002 CALL_CALL ("cf::player::find", G_SCALAR);
1003
1004 player *retval = 0;
1005 if (count) sv_to (POPs, retval);
1006
1007 CALL_END;
1008
1009 return retval;
1010 }
1011
1012 maptile *
1013 find_style (const char *dirname, const char *stylename, int difficulty)
1014 {
1015 CALL_BEGIN (3);
1016 CALL_ARG (dirname);
1017 CALL_ARG (stylename);
1018 CALL_ARG (difficulty);
1019 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1020
1021 maptile *retval = 0;
1022 if (count) sv_to (POPs, retval);
1023
1024 CALL_END;
1025
1026 return retval;
1027 }
1028
1029 maptile *
1030 maptile::find_sync (const char *path, maptile *origin)
1031 {
1032 CALL_BEGIN (2);
1033 CALL_ARG (path);
1034 CALL_ARG (origin);
1035 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1036
1037 maptile *retval = 0;
1038 if (count) sv_to (POPs, retval);
1039
1040 CALL_END;
1041
1042 return retval;
1043 }
1044
1045 maptile *
1046 maptile::find_async (const char *path, maptile *origin, bool load)
1047 {
1048 CALL_BEGIN (3);
1049 CALL_ARG (path);
1050 CALL_ARG (origin);
1051 CALL_ARG (load);
1052 CALL_CALL ("cf::map::find_async", G_SCALAR);
1053
1054 maptile *retval = 0;
1055 if (count) sv_to (POPs, retval);
1056
1057 CALL_END;
1058
1059 return retval;
1060 }
1061
1062 void
1063 maptile::do_load_sync ()
1064 {
1065 CALL_BEGIN (1);
1066 CALL_ARG (this);
1067 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1068 CALL_END;
1069 }
1070
1071 void
1072 maptile::change_all_map_light (int change)
1073 {
1074 CALL_BEGIN (1);
1075 CALL_ARG (change);
1076 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1077 CALL_END;
1078 }
1079
1080 void
1081 object::enter_exit (object *exit)
1082 {
1083 if (type != PLAYER)
1084 return;
1085
1086 CALL_BEGIN (2);
1087 CALL_ARG (this);
1088 CALL_ARG (exit);
1089 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1090 CALL_END;
1091 }
1092
1093 void
1094 object::player_goto (const char *path, int x, int y)
1095 {
1096 if (type != PLAYER)
1097 return;
1098
1099 CALL_BEGIN (4);
1100 CALL_ARG (this);
1101 CALL_ARG (path);
1102 CALL_ARG (x);
1103 CALL_ARG (y);
1104 CALL_CALL ("cf::object::player::goto", G_VOID);
1105 CALL_END;
1106 }
1107
1108 const char *
1109 object::ref () const
1110 {
1111 if (type == PLAYER)
1112 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1113 else
1114 return 0;
1115 }
1116
1117 object *
1118 object::deref (const char *ref)
1119 {
1120 object *retval = 0;
1121
1122 if (ref)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (ref);
1126 CALL_CALL ("cf::object::deref", G_SCALAR);
1127
1128 if (count)
1129 sv_to (POPs, retval);
1130
1131 CALL_END;
1132 }
1133
1134 return retval;
1135 }
1136
1137 void
1138 log_backtrace (const char *msg)
1139 {
1140 #if HAVE_BACKTRACE
1141 void *addr [20];
1142 int size = backtrace (addr, 20);
1143
1144 CALL_BEGIN (size);
1145 CALL_ARG (msg);
1146 for (int i = 0; i < size; ++i)
1147 CALL_ARG ((IV)addr [i]);
1148 CALL_CALL ("cf::_log_backtrace", G_VOID);
1149 CALL_END;
1150 #endif
1151 }
1152
1153 /////////////////////////////////////////////////////////////////////////////
1154
1155 struct EVAPI *evapi::GEVAPI;
1156 struct CoroAPI *coroapi::GCoroAPI;
1157
1158 void coroapi::do_cede_to_tick ()
1159 {
1160 cede_pending = 0;
1161 cede ();
1162 }
1163
1164 void
1165 coroapi::wait_for_tick ()
1166 {
1167 CALL_BEGIN (0);
1168 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1169 CALL_END;
1170 }
1171
1172 void
1173 coroapi::wait_for_tick_begin ()
1174 {
1175 CALL_BEGIN (0);
1176 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1177 CALL_END;
1178 }
1179
1180 void
1181 iow::poll (int events)
1182 {
1183 if (events != this->events)
1184 {
1185 int active = ev_is_active ((ev_io *)this);
1186 if (active) stop ();
1187 ev_io_set ((ev_io *)this, fd, events);
1188 if (active) start ();
1189 }
1190 }
1191
1192 void
1193 _connect_to_perl ()
1194 {
1195 stash_cf = gv_stashpv ("cf", 1);
1196
1197 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1198 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1199 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1200 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1201 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1202 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1203 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1204 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1205 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1206 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1207
1208 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1209 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1210 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1211 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1212
1213 cb_global = get_av ("cf::CB_GLOBAL", 1);
1214 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1215 cb_object = get_av ("cf::CB_OBJECT", 1);
1216 cb_player = get_av ("cf::CB_PLAYER", 1);
1217 cb_client = get_av ("cf::CB_CLIENT", 1);
1218 cb_type = get_av ("cf::CB_TYPE" , 1);
1219 cb_map = get_av ("cf::CB_MAP" , 1);
1220 }
1221
1222 MODULE = cf PACKAGE = cf PREFIX = cf_
1223
1224 BOOT:
1225 {
1226 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1227 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1228
1229 _connect_to_perl ();
1230
1231 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1232
1233 //{
1234 // require_pv ("Time::HiRes");
1235 //
1236 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1237 // if (!svp) croak ("Time::HiRes is required");
1238 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1239 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1240 //}
1241
1242 static const struct {
1243 const char *name;
1244 IV iv;
1245 } *civ, const_iv[] = {
1246 # define const_iv(name) { # name, (IV)name },
1247 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1248 const_iv (logBacktrace)
1249
1250 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1251
1252 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1253
1254 const_iv (MAX_TIME)
1255 const_iv (MAXSOCKBUF)
1256
1257 const_iv (NUM_BODY_LOCATIONS)
1258 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1259 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1260 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1261 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1262 const_iv (body_wrist) const_iv (body_waist)
1263
1264 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1265 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1266 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1267 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1268 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1269 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1270 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1271 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1272 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1273 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1274 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1275 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1276 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1277 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1278 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1279 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1280 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1281 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1282 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1283 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1284 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1285 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1286 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1287 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1288 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1289 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1290 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1291 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1292
1293 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1294
1295 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1296 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1297
1298 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1299 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1300 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1301 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1302 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1303 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1304 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1305
1306 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1307 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1308 const_iv (WEAP_BLUD)
1309
1310 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1311 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1312 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1313 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1314 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1315 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1316 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1317 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1318 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1319 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1322 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1323 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1324 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1325 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1326 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1327 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1328 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1329 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1331 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1333 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1334 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1335 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1336
1337 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1338 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1341 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1342 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1343
1344 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346
1347 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (SP_RAISE_DEAD)
1350 const_iv (SP_RUNE)
1351 const_iv (SP_MAKE_MARK)
1352 const_iv (SP_BOLT)
1353 const_iv (SP_BULLET)
1354 const_iv (SP_EXPLOSION)
1355 const_iv (SP_CONE)
1356 const_iv (SP_BOMB)
1357 const_iv (SP_WONDER)
1358 const_iv (SP_SMITE)
1359 const_iv (SP_MAGIC_MISSILE)
1360 const_iv (SP_SUMMON_GOLEM)
1361 const_iv (SP_DIMENSION_DOOR)
1362 const_iv (SP_MAGIC_MAPPING)
1363 const_iv (SP_MAGIC_WALL)
1364 const_iv (SP_DESTRUCTION)
1365 const_iv (SP_PERCEIVE_SELF)
1366 const_iv (SP_WORD_OF_RECALL)
1367 const_iv (SP_INVISIBLE)
1368 const_iv (SP_PROBE)
1369 const_iv (SP_HEALING)
1370 const_iv (SP_CREATE_FOOD)
1371 const_iv (SP_EARTH_TO_DUST)
1372 const_iv (SP_CHANGE_ABILITY)
1373 const_iv (SP_BLESS)
1374 const_iv (SP_CURSE)
1375 const_iv (SP_SUMMON_MONSTER)
1376 const_iv (SP_CHARGING)
1377 const_iv (SP_POLYMORPH)
1378 const_iv (SP_ALCHEMY)
1379 const_iv (SP_REMOVE_CURSE)
1380 const_iv (SP_IDENTIFY)
1381 const_iv (SP_DETECTION)
1382 const_iv (SP_MOOD_CHANGE)
1383 const_iv (SP_MOVING_BALL)
1384 const_iv (SP_SWARM)
1385 const_iv (SP_CHANGE_MANA)
1386 const_iv (SP_DISPEL_RUNE)
1387 const_iv (SP_CREATE_MISSILE)
1388 const_iv (SP_CONSECRATE)
1389 const_iv (SP_ANIMATE_WEAPON)
1390 const_iv (SP_LIGHT)
1391 const_iv (SP_CHANGE_MAP_LIGHT)
1392 const_iv (SP_FAERY_FIRE)
1393 const_iv (SP_CAUSE_DISEASE)
1394 const_iv (SP_AURA)
1395 const_iv (SP_TOWN_PORTAL)
1396 const_iv (SP_PARTY_SPELL)
1397
1398 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1399 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1400 const_iv (F_LOCKED)
1401
1402 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1403
1404 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1405 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1406
1407 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1408
1409 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1410 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1411
1412 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1413 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1414
1415 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1416
1417 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1418 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1419 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1420 const_iv (M_ICE) const_iv (M_SPECIAL)
1421
1422 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1423 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1424
1425 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1426 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1427 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1428 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1429 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1430 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1431 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1432 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1433 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1434 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1435 const_iv (SK_POISON_NAIL)
1436
1437 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1438 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1439 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1440 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1441 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1442 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1443
1444 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1445
1446 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1447 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1448 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1449 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1450 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1451 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1452 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1453
1454 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1455 const_iv (MAP_INACTIVE)
1456
1457 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1458 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1459
1460 const_iv (VERSION_CS) const_iv (VERSION_SC)
1461
1462 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1463
1464 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1465
1466 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1467
1468 // random map generator
1469 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1470 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1471
1472 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1473 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1474 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1475
1476 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1477 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1478
1479 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1480 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1481
1482 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1483 const_iv (FT_RSRC) const_iv (FT_NUM)
1484 };
1485
1486 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1487 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1488
1489 static const struct {
1490 const char *name;
1491 int skip;
1492 IV klass;
1493 IV iv;
1494 } *eiv, event_iv[] = {
1495 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1496 # include "eventinc.h"
1497 # undef def
1498 };
1499
1500 AV *av = get_av ("cf::EVENT", 1);
1501
1502 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1503 {
1504 AV *event = newAV ();
1505 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1506 av_push (event, newSViv (eiv->klass));
1507 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1508 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1509 }
1510 }
1511
1512 void _gv_clear (SV *gv)
1513 CODE:
1514 assert (SvTYPE (gv) == SVt_PVGV);
1515 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1516 f (GvGP (gv)->gp_form);
1517 f (GvGP (gv)->gp_io);
1518 f (GvGP (gv)->gp_sv);
1519 f (GvGP (gv)->gp_av);
1520 f (GvGP (gv)->gp_hv);
1521 f (GvGP (gv)->gp_cv);
1522 GvCVGEN (gv) = 0;
1523 GvMULTI_off (gv);
1524 # undef f
1525
1526
1527 void _connect_to_perl ()
1528
1529 void _recalc_want ()
1530
1531 void _global_reattach ()
1532 CODE:
1533 {
1534 // reattach to all attachable objects in the game.
1535 for_all_clients (ns)
1536 ns->reattach ();
1537
1538 for_all_objects (op)
1539 op->reattach ();
1540 }
1541
1542 # support function for map-world.ext
1543 void _quantise (SV *data_sv, SV *plt_sv)
1544 CODE:
1545 {
1546 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1547 croak ("_quantise called with invalid agruments");
1548
1549 plt_sv = SvRV (plt_sv);
1550 SV **plt = AvARRAY (plt_sv);
1551 int plt_count = AvFILL (plt_sv) + 1;
1552
1553 STRLEN len;
1554 char *data = SvPVbyte (data_sv, len);
1555 char *dst = data;
1556
1557 while (len >= 3)
1558 {
1559 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1560 {
1561 char *val = SvPVX (*val_sv);
1562
1563 if (val [0] == data [0]
1564 && val [1] == data [1]
1565 && val [2] == data [2])
1566 {
1567 *dst++ = val [3];
1568 goto next;
1569 }
1570 }
1571
1572 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1573 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1574 dst - SvPVX (data_sv), len);
1575
1576 next:
1577 data += 3;
1578 len -= 3;
1579 }
1580
1581 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1582 }
1583
1584 void evthread_start (int aiofd)
1585
1586 void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1590 NV till_tick ()
1591 CODE:
1592 RETVAL = SvNVX (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1596 int tick_inhibit ()
1597 CODE:
1598 RETVAL = tick_inhibit;
1599 OUTPUT:
1600 RETVAL
1601
1602 void tick_inhibit_inc ()
1603 CODE:
1604 ++tick_inhibit;
1605
1606 void tick_inhibit_dec ()
1607 CODE:
1608 if (!--tick_inhibit)
1609 if (tick_pending)
1610 {
1611 ev_async_send (EV_DEFAULT, &tick_watcher);
1612 coroapi::cede ();
1613 }
1614
1615 void server_tick ()
1616 CODE:
1617 {
1618 NOW = ev_now (EV_DEFAULT);
1619 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1620 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1621 runtime = SvNVX (sv_runtime);
1622
1623 server_tick ();
1624
1625 NOW = ev_time ();
1626 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1627 runtime += TICK;
1628 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1629 }
1630
1631 NV floor (NV x)
1632
1633 NV ceil (NV x)
1634
1635 NV rndm (...)
1636 ALIAS:
1637 rmg_rndm = 1
1638 CODE:
1639 {
1640 rand_gen &gen = ix ? rmg_rndm : rndm;
1641 switch (items)
1642 {
1643 case 0: RETVAL = gen (); break;
1644 case 1: RETVAL = gen (SvUV (ST (0))); break;
1645 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1646 default: croak ("cf::rndm requires none, one or two parameters."); break;
1647 }
1648 }
1649 OUTPUT:
1650 RETVAL
1651
1652 NV clamp (NV value, NV min_value, NV max_value)
1653 CODE:
1654 RETVAL = clamp (value, min_value, max_value);
1655 OUTPUT:
1656 RETVAL
1657
1658 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1659 CODE:
1660 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1661 OUTPUT:
1662 RETVAL
1663
1664 void weaken (...)
1665 PROTOTYPE: @
1666 CODE:
1667 while (items > 0)
1668 sv_rvweaken (ST (--items));
1669
1670 void
1671 log_backtrace (utf8_string msg)
1672
1673 void
1674 LOG (int flags, utf8_string msg)
1675 PROTOTYPE: $$
1676 C_ARGS: flags, "%s", msg
1677
1678 octet_string path_combine (octet_string base, octet_string path)
1679 PROTOTYPE: $$
1680
1681 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1682 PROTOTYPE: $$
1683
1684 void
1685 sub_generation_inc ()
1686 CODE:
1687 PL_sub_generation++;
1688
1689 const_octet_string
1690 mapdir ()
1691 PROTOTYPE:
1692 ALIAS:
1693 mapdir = 0
1694 uniquedir = 1
1695 tmpdir = 2
1696 confdir = 3
1697 localdir = 4
1698 playerdir = 5
1699 datadir = 6
1700 CODE:
1701 switch (ix)
1702 {
1703 case 0: RETVAL = settings.mapdir ; break;
1704 case 1: RETVAL = settings.uniquedir; break;
1705 case 2: RETVAL = settings.tmpdir ; break;
1706 case 3: RETVAL = settings.confdir ; break;
1707 case 4: RETVAL = settings.localdir ; break;
1708 case 5: RETVAL = settings.playerdir; break;
1709 case 6: RETVAL = settings.datadir ; break;
1710 }
1711 OUTPUT: RETVAL
1712
1713 void abort ()
1714
1715 void reset_signals ()
1716
1717 void fork_abort (const_octet_string cause = "cf::fork_abort")
1718
1719 void cleanup (const_octet_string cause, bool make_core = false)
1720
1721 void emergency_save ()
1722
1723 void _exit (int status = EXIT_SUCCESS)
1724
1725 #if _POSIX_MEMLOCK
1726
1727 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1728 INIT:
1729 #if __GLIBC__
1730 mallopt (M_TOP_PAD, 1024 * 1024);
1731 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1732 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1733 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1734 #endif
1735
1736 int munlockall ()
1737
1738 #endif
1739
1740 int
1741 malloc_trim (IV pad = 0)
1742
1743 void
1744 mallinfo ()
1745 PPCODE:
1746 {
1747 #if __GLIBC__
1748 struct mallinfo mai = mallinfo ();
1749 EXTEND (SP, 10*2);
1750 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1751 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1752 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1753 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1754 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1755 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1756 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1757 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1758 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1759 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1760 #endif
1761 EXTEND (SP, 2*2);
1762 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1763 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1764 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1765 }
1766
1767 int find_animation (utf8_string text)
1768 PROTOTYPE: $
1769
1770 int random_roll (int min, int max, object *op, int goodbad);
1771
1772 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1773
1774 int
1775 exp_to_level (val64 exp)
1776 CODE:
1777 {
1778 int i = 0;
1779
1780 RETVAL = settings.max_level;
1781
1782 for (i = 1; i <= settings.max_level; i++)
1783 {
1784 if (levels[i] > exp)
1785 {
1786 RETVAL = i - 1;
1787 break;
1788 }
1789 }
1790 }
1791 OUTPUT: RETVAL
1792
1793 val64
1794 level_to_min_exp (int level)
1795 CODE:
1796 if (level > settings.max_level)
1797 RETVAL = levels[settings.max_level];
1798 else if (level < 1)
1799 RETVAL = 0;
1800 else
1801 RETVAL = levels[level];
1802 OUTPUT: RETVAL
1803
1804 SV *
1805 resistance_to_string (int atnr)
1806 CODE:
1807 if (atnr >= 0 && atnr < NROFATTACKS)
1808 RETVAL = newSVpv (resist_plus[atnr], 0);
1809 else
1810 XSRETURN_UNDEF;
1811 OUTPUT: RETVAL
1812
1813 UUID
1814 uuid_cur ()
1815 CODE:
1816 RETVAL = UUID::cur;
1817 OUTPUT:
1818 RETVAL
1819
1820 UUID
1821 uuid_gen ()
1822 CODE:
1823 RETVAL = UUID::gen ();
1824 OUTPUT:
1825 RETVAL
1826
1827 val64
1828 uuid_seq (UUID uuid)
1829 CODE:
1830 RETVAL = uuid.seq;
1831 OUTPUT:
1832 RETVAL
1833
1834 UUID
1835 uuid_str (val64 seq)
1836 CODE:
1837 RETVAL.seq = seq;
1838 OUTPUT:
1839 RETVAL
1840
1841 void
1842 coin_names ()
1843 PPCODE:
1844 EXTEND (SP, NUM_COINS);
1845 for (int i = 0; i < NUM_COINS; ++i)
1846 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1847
1848 void
1849 coin_archetypes ()
1850 PPCODE:
1851 EXTEND (SP, NUM_COINS);
1852 for (int i = 0; i < NUM_COINS; ++i)
1853 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1854
1855 bool
1856 load_resource_file_ (octet_string filename)
1857
1858 void
1859 fix_weight ()
1860
1861 MODULE = cf PACKAGE = cf::attachable
1862
1863 int
1864 valid (SV *obj)
1865 CODE:
1866 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1867 OUTPUT:
1868 RETVAL
1869
1870 void
1871 debug_trace (attachable *obj, bool on = true)
1872 CODE:
1873 obj->flags &= ~attachable::F_DEBUG_TRACE;
1874 if (on)
1875 obj->flags |= attachable::F_DEBUG_TRACE;
1876
1877 int mortals_size ()
1878 CODE:
1879 RETVAL = attachable::mortals.size ();
1880 OUTPUT: RETVAL
1881
1882 #object *mortals (U32 index)
1883 # CODE:
1884 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1885 # OUTPUT: RETVAL
1886
1887 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1888
1889 MODULE = cf PACKAGE = cf::global
1890
1891 int invoke (SV *klass, int event, ...)
1892 CODE:
1893 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1894 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1895 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1896 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1897 OUTPUT: RETVAL
1898
1899 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1900
1901 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1902
1903 int invoke (object *op, int event, ...)
1904 CODE:
1905 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1906 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1907 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1908 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1909 OUTPUT: RETVAL
1910
1911 SV *registry (object *op)
1912
1913 int objects_size ()
1914 CODE:
1915 RETVAL = objects.size ();
1916 OUTPUT: RETVAL
1917
1918 object *objects (U32 index)
1919 CODE:
1920 RETVAL = index < objects.size () ? objects [index] : 0;
1921 OUTPUT: RETVAL
1922
1923 int actives_size ()
1924 CODE:
1925 RETVAL = actives.size ();
1926 OUTPUT: RETVAL
1927
1928 object *actives (U32 index)
1929 CODE:
1930 RETVAL = index < actives.size () ? actives [index] : 0;
1931 OUTPUT: RETVAL
1932
1933 int mortals_size ()
1934 CODE:
1935 RETVAL = attachable::mortals.size ();
1936 OUTPUT: RETVAL
1937
1938 const char *slot_use_name (U32 slot)
1939 ALIAS:
1940 slot_nonuse_name = 1
1941 CODE:
1942 {
1943 if (slot >= NUM_BODY_LOCATIONS)
1944 croak ("body slot index out of range");
1945
1946 switch (ix)
1947 {
1948 case 0: RETVAL = body_locations[slot].use_name; break;
1949 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1950 }
1951 }
1952 OUTPUT:
1953 RETVAL
1954
1955 # missing properties
1956
1957 object *head (object *op)
1958 PROTOTYPE: $
1959 CODE:
1960 RETVAL = op->head_ ();
1961 OUTPUT: RETVAL
1962
1963 void
1964 inv (object *obj)
1965 PROTOTYPE: $
1966 PPCODE:
1967 {
1968 for (object *o = obj->inv; o; o = o->below)
1969 XPUSHs (sv_2mortal (to_sv (o)));
1970 }
1971
1972 void
1973 set_animation (object *op, int idx)
1974 CODE:
1975 SET_ANIMATION (op, idx);
1976
1977 int
1978 num_animations (object *op)
1979 CODE:
1980 RETVAL = NUM_ANIMATIONS (op);
1981 OUTPUT: RETVAL
1982
1983 int slot_info (object *op, UV slot, int value = 0)
1984 ALIAS:
1985 slot_used = 1
1986 CODE:
1987 {
1988 if (slot >= NUM_BODY_LOCATIONS)
1989 croak ("body slot index out of range");
1990
1991 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1992
1993 if (items > 2)
1994 if (ix)
1995 op->slot[slot].used = value;
1996 else
1997 op->slot[slot].info = value;
1998 }
1999 OUTPUT:
2000 RETVAL
2001
2002 object *find_best_object_match (object *op, utf8_string match)
2003
2004 object *find_marked_object (object *op)
2005
2006 int need_identify (object *obj);
2007
2008 int apply_shop_mat (object *shop_mat, object *op);
2009
2010 int move (object *op, int dir, object *originator = op)
2011 CODE:
2012 RETVAL = move_ob (op, dir, originator);
2013 OUTPUT:
2014 RETVAL
2015
2016 void apply (object *applier, object *applied, int flags = 0)
2017 CODE:
2018 manual_apply (applied, applier, flags);
2019
2020 void apply_below (object *op)
2021 CODE:
2022 player_apply_below (op);
2023
2024 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2025
2026 int pay_item (object *op, object *buyer)
2027 CODE:
2028 RETVAL = pay_for_item (op, buyer);
2029 OUTPUT: RETVAL
2030
2031 int pay_amount (object *op, uint64 amount)
2032 CODE:
2033 RETVAL = pay_for_amount (amount, op);
2034 OUTPUT: RETVAL
2035
2036 void pay_player (object *op, uint64 amount)
2037
2038 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2039
2040 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2041
2042 void learn_spell (object *op, object *sp, int special_prayer = 0)
2043 CODE:
2044 do_learn_spell (op, sp, special_prayer);
2045
2046 void forget_spell (object *op, object *sp)
2047 CODE:
2048 do_forget_spell (op, query_name (sp));
2049
2050 object *check_for_spell (object *op, utf8_string spellname)
2051 CODE:
2052 RETVAL = check_spell_known (op, spellname);
2053 OUTPUT: RETVAL
2054
2055 int query_money (object *op)
2056 ALIAS: money = 0
2057
2058 val64 query_cost (object *op, object *who, int flags)
2059 ALIAS: cost = 0
2060
2061 void spring_trap (object *op, object *victim)
2062
2063 int check_trigger (object *op, object *cause)
2064
2065 void drop (object *who, object *op)
2066
2067 void pick_up (object *who, object *op)
2068
2069 void update_object (object *op, int action)
2070
2071 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2072
2073 void player_lvl_adj (object *who, object *skill = 0)
2074
2075 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2076
2077 int calc_skill_exp (object *who, object *op, object *skill);
2078
2079 void push_button (object *op);
2080
2081 void use_trigger (object *op);
2082
2083 void add_button_link (object *button, maptile *map, int connected);
2084
2085 void remove_button_link (object *op);
2086
2087 void handle_apply_yield (object *op);
2088
2089
2090 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2091
2092 # no clean way to get an object from an archetype - stupid idiotic
2093 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2094
2095 object *new (utf8_string archetype = 0)
2096 PROTOTYPE: ;$
2097 CODE:
2098 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2099 OUTPUT:
2100 RETVAL
2101
2102 object *find_object (U32 tag)
2103
2104 # TODO: nuke
2105 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2106 PROTOTYPE: $$$$$$
2107 CODE:
2108 {
2109 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2110 }
2111
2112 shstr
2113 object::kv_get (shstr key)
2114
2115 void
2116 object::kv_del (shstr key)
2117
2118 void
2119 object::kv_set (shstr key, shstr value)
2120
2121 object *get_nearest_player (object *ob)
2122 ALIAS: nearest_player = 0
2123 PREINIT:
2124 extern object *get_nearest_player (object *);
2125
2126 void rangevector (object *ob, object *other, int flags = 0)
2127 PROTOTYPE: $$;$
2128 PPCODE:
2129 {
2130 rv_vector rv;
2131
2132 PUTBACK;
2133 get_rangevector (ob, other, &rv, flags);
2134 SPAGAIN;
2135
2136 EXTEND (SP, 5);
2137 PUSHs (newSVuv (rv.distance));
2138 PUSHs (newSViv (rv.distance_x));
2139 PUSHs (newSViv (rv.distance_y));
2140 PUSHs (newSViv (rv.direction));
2141 PUSHs (to_sv (rv.part));
2142 }
2143
2144 bool on_same_map_as (object *ob, object *other)
2145 CODE:
2146 RETVAL = on_same_map (ob, other);
2147 OUTPUT: RETVAL
2148
2149 const_utf8_string
2150 base_name (object *op, int plural = op->nrof > 1)
2151 CODE:
2152 RETVAL = query_base_name (op, plural);
2153 OUTPUT: RETVAL
2154
2155 # return the tail of an object, excluding itself
2156 void
2157 tail (object *op)
2158 PPCODE:
2159 while ((op = op->more))
2160 XPUSHs (sv_2mortal (to_sv (op)));
2161
2162 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2163
2164 player *player (object *op)
2165 CODE:
2166 RETVAL = op->contr;
2167 OUTPUT: RETVAL
2168
2169 bool move_player (object *op, int dir)
2170
2171 void check_score (object *op)
2172
2173 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2174 CODE:
2175 new_draw_info (flags, 0, op, txt);
2176
2177 void kill_player (object *op)
2178
2179 void esrv_send_item (object *pl, object *item)
2180
2181 void esrv_update_item (object *pl, int what, object *item)
2182 C_ARGS: what, pl, item
2183
2184 void esrv_del_item (object *pl, int tag)
2185 C_ARGS: pl->contr, tag
2186
2187 int command_summon (object *op, utf8_string params)
2188
2189 int command_arrest (object *op, utf8_string params)
2190
2191
2192 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2193
2194 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2195
2196 int invoke (player *pl, int event, ...)
2197 CODE:
2198 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2199 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2200 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2201 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2202 OUTPUT: RETVAL
2203
2204 SV *registry (player *pl)
2205
2206 void
2207 save_stats (player *pl)
2208 CODE:
2209 pl->ob->stats.hp = pl->ob->stats.maxhp;
2210 pl->ob->stats.sp = pl->ob->stats.maxsp;
2211 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2212 pl->orig_stats = pl->ob->stats;
2213
2214 void clear_los (player *pl)
2215
2216 bool
2217 cell_visible (player *pl, int dx, int dy)
2218 CODE:
2219 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2220 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2221 OUTPUT:
2222 RETVAL
2223
2224 void
2225 send (player *pl, SV *packet)
2226 CODE:
2227 {
2228 STRLEN len;
2229 char *buf = SvPVbyte (packet, len);
2230
2231 if (len > MAXSOCKBUF)
2232 pl->failmsg ("[packet too long for client]");
2233 else if (pl->ns)
2234 pl->ns->send_packet (buf, len);
2235 }
2236
2237 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2238 PROTOTYPE: $;$$$
2239 PPCODE:
2240 if (GIMME_V != G_VOID)
2241 {
2242 EXTEND (SP, 3);
2243 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2244 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2245 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2246 }
2247 if (map_path) sv_to (map_path, pl->savebed_map);
2248 if (x) sv_to (x, pl->bed_x);
2249 if (y) sv_to (y, pl->bed_y);
2250
2251 void
2252 list ()
2253 PPCODE:
2254 for_all_players (pl)
2255 XPUSHs (sv_2mortal (to_sv (pl)));
2256
2257
2258 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2259
2260 int invoke (maptile *map, int event, ...)
2261 CODE:
2262 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2263 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2264 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2265 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2266 OUTPUT: RETVAL
2267
2268 SV *registry (maptile *map)
2269
2270 void
2271 find_tagged_objects (maptile *map, utf8_string tag = 0)
2272 PPCODE:
2273 {
2274 if (!map->spaces)
2275 XSRETURN_EMPTY;
2276
2277 if (tag)
2278 {
2279 shstr_cmp tag_ (tag);
2280
2281 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2282 for (object *op = ms->bot; op; op = op->above)
2283 if (op->tag == tag_)
2284 XPUSHs (sv_2mortal (to_sv (op)));
2285 }
2286 else
2287 {
2288 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2289 for (object *op = ms->bot; op; op = op->above)
2290 if (op->tag)
2291 XPUSHs (sv_2mortal (to_sv (op)));
2292 }
2293 }
2294
2295 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2296
2297 void
2298 maptile::instantiate ()
2299
2300 maptile *new ()
2301 PROTOTYPE:
2302 CODE:
2303 RETVAL = new maptile;
2304 OUTPUT:
2305 RETVAL
2306
2307 void
2308 maptile::players ()
2309 PPCODE:
2310 if (GIMME_V == G_SCALAR)
2311 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2312 else if (GIMME_V == G_ARRAY)
2313 {
2314 EXTEND (SP, THIS->players);
2315 for_all_players (pl)
2316 if (pl->ob && pl->ob->map == THIS)
2317 PUSHs (sv_2mortal (to_sv (pl->ob)));
2318 }
2319
2320 void
2321 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2322 CODE:
2323 {
2324 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2325 croak ("maptile::add_underlay: palette must be arrayref");
2326
2327 palette = SvRV (palette);
2328
2329 STRLEN idxlen;
2330 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2331
2332 for (int x = 0; x < THIS->width; ++x)
2333 for (int y = 0; y < THIS->height; ++y)
2334 {
2335 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2336 if (op->flag [FLAG_IS_FLOOR])
2337 goto skip_space;
2338
2339 {
2340 int offs = offset + y * stride + x;
2341 if (IN_RANGE_EXC (offs, 0, idxlen))
2342 {
2343 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2344 {
2345 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2346 ob->flag [FLAG_NO_MAP_SAVE] = true;
2347 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2348
2349 if (ob->randomitems)
2350 {
2351 if (!ob->above)
2352 {
2353 ob->create_treasure (ob->randomitems);
2354
2355 for (object *op = ob->above; op; op = op->above)
2356 op->flag [FLAG_NO_MAP_SAVE] = true;
2357 }
2358
2359 ob->randomitems = 0;
2360 }
2361 }
2362 }
2363 }
2364
2365 skip_space: ;
2366 }
2367 }
2368
2369 void
2370 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2371 CODE:
2372 {
2373 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2374 croak ("maptile::set_regiondata: palette must be arrayref");
2375
2376 palette = SvRV (palette);
2377
2378 STRLEN idxlen;
2379 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2380
2381 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2382 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2383
2384 for (int i = av_len ((AV *)palette) + 1; i--; )
2385 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2386
2387 for (int y = 0; y < THIS->height; ++y)
2388 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2389
2390 sfree (THIS->regions, THIS->size ());
2391 delete [] THIS->regionmap;
2392
2393 THIS->regions = regions;
2394 THIS->regionmap = regionmap;
2395 }
2396
2397 void
2398 maptile::create_region_treasure ()
2399 CODE:
2400 {
2401 object *op = object::create ();
2402 op->type = FLOOR;
2403 op->map = THIS;
2404
2405 for (int x = 0; x < THIS->width; ++x)
2406 for (int y = 0; y < THIS->height; ++y)
2407 {
2408 region *rgn = THIS->region (x, y);
2409
2410 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2411 if (rgn->treasure && rndm () < rgn->treasure_density)
2412 {
2413 op->x = x;
2414 op->y = y;
2415 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2416 }
2417 }
2418
2419 op->destroy ();
2420 }
2421
2422 int out_of_map (maptile *map, int x, int y)
2423
2424 void
2425 trigger (maptile *map, long connection, bool state = true)
2426 CODE:
2427 activate_connection (map, connection, state);
2428
2429 void
2430 get_connection (maptile *map, long connection)
2431 PPCODE:
2432 oblinkpt *obp = get_connection_links (map, connection);
2433 if (obp)
2434 for (objectlink *ol = obp->link; ol; ol = ol->next)
2435 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2436
2437 void
2438 get_map_flags (maptile *map, int x, int y)
2439 PPCODE:
2440 {
2441 maptile *nmap = 0;
2442 I16 nx = 0, ny = 0;
2443
2444 PUTBACK;
2445 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2446 SPAGAIN;
2447
2448 EXTEND (SP, 4);
2449 PUSHs (sv_2mortal (newSViv (flags)));
2450
2451 if (GIMME_V == G_ARRAY)
2452 {
2453 PUSHs (sv_2mortal (to_sv (nmap)));
2454 PUSHs (sv_2mortal (newSViv (nx)));
2455 PUSHs (sv_2mortal (newSViv (ny)));
2456 }
2457 }
2458
2459 mapspace *
2460 ms (maptile *map, unsigned int x, unsigned int y)
2461 PROTOTYPE: $$$
2462 CODE:
2463 {
2464 maptile *nmap = 0;
2465 I16 nx, ny;
2466
2467 PUTBACK;
2468 get_map_flags (map, &nmap, x, y, &nx, &ny);
2469 SPAGAIN;
2470
2471 if (!nmap)
2472 XSRETURN_UNDEF;
2473
2474 RETVAL = &nmap->at (nx, ny);
2475 }
2476 OUTPUT:
2477 RETVAL
2478
2479 void
2480 at (maptile *map, unsigned int x, unsigned int y)
2481 PROTOTYPE: $$$
2482 PPCODE:
2483 {
2484 maptile *nmap = 0;
2485 I16 nx, ny;
2486
2487 PUTBACK;
2488 get_map_flags (map, &nmap, x, y, &nx, &ny);
2489 SPAGAIN;
2490
2491 if (nmap)
2492 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2493 XPUSHs (sv_2mortal (to_sv (o)));
2494 }
2495
2496 SV *
2497 bot_at (maptile *obj, unsigned int x, unsigned int y)
2498 PROTOTYPE: $$$
2499 ALIAS:
2500 top_at = 1
2501 flags_at = 2
2502 light_at = 3
2503 move_block_at = 4
2504 move_slow_at = 5
2505 move_on_at = 6
2506 move_off_at = 7
2507 INIT:
2508 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2509 CODE:
2510 switch (ix)
2511 {
2512 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2513 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2514 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2515 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2516 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2517 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2518 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2519 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2520 }
2521 OUTPUT: RETVAL
2522
2523 void fix_walls (maptile *map, int x, int y)
2524
2525 void fix_walls_around (maptile *map, int x, int y)
2526
2527 # worst xs function of my life
2528 bool
2529 _create_random_map (\
2530 maptile *self,\
2531 utf8_string wallstyle,\
2532 utf8_string wall_name,\
2533 utf8_string floorstyle,\
2534 utf8_string monsterstyle,\
2535 utf8_string treasurestyle,\
2536 utf8_string layoutstyle,\
2537 utf8_string doorstyle,\
2538 utf8_string decorstyle,\
2539 utf8_string origin_map,\
2540 utf8_string final_map,\
2541 utf8_string exitstyle,\
2542 utf8_string this_map,\
2543 utf8_string exit_on_final_map,\
2544 int xsize,\
2545 int ysize,\
2546 int expand2x,\
2547 int layoutoptions1,\
2548 int layoutoptions2,\
2549 int layoutoptions3,\
2550 int symmetry,\
2551 int difficulty,\
2552 int difficulty_given,\
2553 float difficulty_increase,\
2554 int dungeon_level,\
2555 int dungeon_depth,\
2556 int decoroptions,\
2557 int orientation,\
2558 int origin_y,\
2559 int origin_x,\
2560 U32 random_seed,\
2561 val64 total_map_hp,\
2562 int map_layout_style,\
2563 int treasureoptions,\
2564 int symmetry_used,\
2565 region *region,\
2566 utf8_string custom\
2567 )
2568 CODE:
2569 {
2570 random_map_params rmp;
2571
2572 assign (rmp.wallstyle , wallstyle);
2573 assign (rmp.wall_name , wall_name);
2574 assign (rmp.floorstyle , floorstyle);
2575 assign (rmp.monsterstyle , monsterstyle);
2576 assign (rmp.treasurestyle , treasurestyle);
2577 assign (rmp.layoutstyle , layoutstyle);
2578 assign (rmp.doorstyle , doorstyle);
2579 assign (rmp.decorstyle , decorstyle);
2580 assign (rmp.exitstyle , exitstyle);
2581 assign (rmp.exit_on_final_map, exit_on_final_map);
2582
2583 rmp.origin_map = origin_map;
2584 rmp.final_map = final_map;
2585 rmp.this_map = this_map;
2586 rmp.xsize = xsize;
2587 rmp.ysize = ysize;
2588 rmp.expand2x = expand2x;
2589 rmp.layoutoptions1 = layoutoptions1;
2590 rmp.layoutoptions2 = layoutoptions2;
2591 rmp.layoutoptions3 = layoutoptions3;
2592 rmp.symmetry = symmetry;
2593 rmp.difficulty = difficulty;
2594 rmp.difficulty_given = difficulty_given;
2595 rmp.difficulty_increase = difficulty_increase;
2596 rmp.dungeon_level = dungeon_level;
2597 rmp.dungeon_depth = dungeon_depth;
2598 rmp.decoroptions = decoroptions;
2599 rmp.orientation = orientation;
2600 rmp.origin_y = origin_y;
2601 rmp.origin_x = origin_x;
2602 rmp.random_seed = random_seed;
2603 rmp.total_map_hp = (uint64_t) total_map_hp;
2604 rmp.map_layout_style = map_layout_style;
2605 rmp.treasureoptions = treasureoptions;
2606 rmp.symmetry_used = symmetry_used;
2607 rmp.region = region;
2608 rmp.custom = custom;
2609
2610 RETVAL = self->generate_random_map (&rmp);
2611 }
2612 OUTPUT:
2613 RETVAL
2614
2615 MODULE = cf PACKAGE = cf::mapspace
2616
2617 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2618
2619 MODULE = cf PACKAGE = cf::arch
2620
2621 int archetypes_size ()
2622 CODE:
2623 RETVAL = archetypes.size ();
2624 OUTPUT: RETVAL
2625
2626 archetype *archetypes (U32 index)
2627 CODE:
2628 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2629 OUTPUT: RETVAL
2630
2631 object *instantiate (archetype *arch)
2632 CODE:
2633 RETVAL = arch_to_object (arch);
2634 OUTPUT:
2635 RETVAL
2636
2637 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2638
2639 MODULE = cf PACKAGE = cf::party
2640
2641 partylist *first ()
2642 PROTOTYPE:
2643 CODE:
2644 RETVAL = get_firstparty ();
2645 OUTPUT: RETVAL
2646
2647 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2648
2649 MODULE = cf PACKAGE = cf::region
2650
2651 void
2652 list ()
2653 PPCODE:
2654 for_all_regions (rgn)
2655 XPUSHs (sv_2mortal (to_sv (rgn)));
2656
2657 region *find (utf8_string name)
2658 PROTOTYPE: $
2659 CODE:
2660 RETVAL = region::find (name);
2661 OUTPUT: RETVAL
2662
2663 region *find_fuzzy (utf8_string name)
2664 PROTOTYPE: $
2665 CODE:
2666 RETVAL = region::find_fuzzy (name);
2667 OUTPUT: RETVAL
2668
2669 int specificity (region *rgn)
2670 CODE:
2671 RETVAL = 0;
2672 while (rgn = rgn->parent)
2673 RETVAL++;
2674 OUTPUT: RETVAL
2675
2676 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2677
2678 MODULE = cf PACKAGE = cf::living
2679
2680 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2681
2682 MODULE = cf PACKAGE = cf::settings
2683
2684 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2685
2686 MODULE = cf PACKAGE = cf::client
2687
2688 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2689
2690 int invoke (client *ns, int event, ...)
2691 CODE:
2692 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2693 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2694 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2695 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2696 OUTPUT: RETVAL
2697
2698 SV *registry (client *ns)
2699
2700 void
2701 list ()
2702 PPCODE:
2703 EXTEND (SP, clients.size ());
2704 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2705 PUSHs (sv_2mortal (to_sv (*i)));
2706
2707 void
2708 client::send_packet (SV *packet)
2709 CODE:
2710 {
2711 STRLEN len;
2712 char *buf = SvPVbyte (packet, len);
2713
2714 if (len > MAXSOCKBUF)
2715 {
2716 // ugly
2717 if (THIS->pl)
2718 THIS->pl->failmsg ("[packet too long for client]");
2719 }
2720 else
2721 THIS->send_packet (buf, len);
2722 }
2723
2724 faceidx
2725 client::need_face (utf8_string name, int pri = 0)
2726 CODE:
2727 RETVAL = face_find (name, 0);
2728 if (RETVAL)
2729 {
2730 THIS->send_face (RETVAL, pri);
2731 THIS->flush_fx ();
2732 }
2733 OUTPUT:
2734 RETVAL
2735
2736 int
2737 client::fx_want (int idx, int value = -1)
2738 CODE:
2739 if (0 < idx && idx < FT_NUM)
2740 {
2741 RETVAL = THIS->fx_want [idx];
2742 if (items > 2)
2743 THIS->fx_want [idx] = value;
2744 }
2745 else
2746 RETVAL = 0;
2747 OUTPUT:
2748 RETVAL
2749
2750 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2751
2752 faceidx sound_find (utf8_string name)
2753
2754 void sound_set (utf8_string str, faceidx face)
2755
2756 # dire hack
2757 void old_sound_index (int idx, faceidx face)
2758 CODE:
2759 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2760 old_sound_index [idx] = face;
2761
2762 MODULE = cf PACKAGE = cf::face PREFIX = face_
2763
2764 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2765
2766 faceidx face_find (utf8_string name, faceidx defidx = 0)
2767
2768 faceidx alloc (utf8_string name)
2769 CODE:
2770 {
2771 do
2772 {
2773 RETVAL = faces.size ();
2774 faces.resize (RETVAL + 1);
2775 }
2776 while (!RETVAL); // crude way to leave index 0
2777
2778 faces [RETVAL].name = name;
2779 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2780
2781 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2782 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2783 }
2784 OUTPUT: RETVAL
2785
2786 void set_type (faceidx idx, int value)
2787 ALIAS:
2788 set_type = 0
2789 set_visibility = 1
2790 set_magicmap = 2
2791 set_smooth = 3
2792 set_smoothlevel = 4
2793 CODE:
2794 faceinfo *f = face_info (idx); assert (f);
2795 switch (ix)
2796 {
2797 case 0: f->type = value; break;
2798 case 1: f->visibility = value; break;
2799 case 2: f->magicmap = value; break;
2800 case 3: f->smooth = value; break;
2801 case 4: f->smoothlevel = value; break;
2802 }
2803
2804 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2805 CODE:
2806 {
2807 faceinfo *f = face_info (idx); assert (f);
2808 facedata *d = &(faceset ? f->data64 : f->data32);
2809 sv_to (data, d->data);
2810 STRLEN clen;
2811 char *cdata = SvPVbyte (chksum, clen);
2812 clen = min (CHKSUM_SIZE, clen);
2813
2814 if (memcmp (d->chksum, cdata, clen))
2815 {
2816 memcpy (d->chksum, cdata, clen);
2817
2818 // invalidate existing client face info
2819 for_all_clients (ns)
2820 if (ns->faceset == faceset)
2821 {
2822 ns->faces_sent [idx] = false;
2823 ns->force_newmap = true;
2824 }
2825 }
2826 }
2827
2828 int get_data_size (faceidx idx, int faceset = 0)
2829 CODE:
2830 facedata *d = face_data (idx, faceset);
2831 if (!d) XSRETURN_UNDEF;
2832 RETVAL = d->data.size ();
2833 OUTPUT:
2834 RETVAL
2835
2836 SV *get_chksum (faceidx idx, int faceset = 0)
2837 CODE:
2838 facedata *d = face_data (idx, faceset);
2839 if (!d) XSRETURN_UNDEF;
2840 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2841 OUTPUT:
2842 RETVAL
2843
2844 SV *get_data (faceidx idx, int faceset = 0)
2845 CODE:
2846 facedata *d = face_data (idx, faceset);
2847 if (!d) XSRETURN_UNDEF;
2848 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2849 OUTPUT:
2850 RETVAL
2851
2852 void invalidate (faceidx idx)
2853 CODE:
2854 for_all_clients (ns)
2855 {
2856 ns->faces_sent [idx] = false;
2857 ns->force_newmap = true;
2858 }
2859
2860 void invalidate_all ()
2861 CODE:
2862 for_all_clients (ns)
2863 {
2864 ns->faces_sent.reset ();
2865 ns->force_newmap = true;
2866 }
2867
2868 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2869
2870 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2871
2872 animidx anim_find (utf8_string name)
2873 CODE:
2874 RETVAL = animation::find (name).number;
2875 OUTPUT: RETVAL
2876
2877 animidx set (utf8_string name, SV *frames, int facings = 1)
2878 CODE:
2879 {
2880 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2881 croak ("frames must be an arrayref");
2882
2883 AV *av = (AV *)SvRV (frames);
2884
2885 animation *anim = &animation::find (name);
2886 if (anim->number)
2887 {
2888 anim->resize (av_len (av) + 1);
2889 anim->facings = facings;
2890 }
2891 else
2892 anim = &animation::create (name, av_len (av) + 1, facings);
2893
2894 for (int i = 0; i < anim->num_animations; ++i)
2895 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2896 }
2897 OUTPUT: RETVAL
2898
2899 void invalidate_all ()
2900 CODE:
2901 for_all_clients (ns)
2902 ns->anims_sent.reset ();
2903
2904 MODULE = cf PACKAGE = cf::object::freezer
2905
2906 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2907
2908 SV *
2909 new (char *klass)
2910 CODE:
2911 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2912 OUTPUT: RETVAL
2913
2914 void
2915 DESTROY (SV *sv)
2916 CODE:
2917 object_freezer *self;
2918 sv_to (sv, self);
2919 delete self;
2920
2921 MODULE = cf PACKAGE = cf::object::thawer
2922
2923 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2924
2925 SV *
2926 new_from_file (char *klass, octet_string path)
2927 CODE:
2928 object_thawer *f = new object_thawer (path);
2929 if (!*f)
2930 {
2931 delete f;
2932 XSRETURN_UNDEF;
2933 }
2934 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2935 OUTPUT: RETVAL
2936
2937 void
2938 DESTROY (SV *sv)
2939 CODE:
2940 object_thawer *self;
2941 sv_to (sv, self);
2942 delete self;
2943
2944 void
2945 extract_tags (object_thawer *self)
2946 PPCODE:
2947 while (self->kw != KW_EOF)
2948 {
2949 PUTBACK;
2950 coroapi::cede_to_tick ();
2951 SPAGAIN;
2952
2953 if (self->kw == KW_tag)
2954 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2955
2956 self->skip ();
2957 }
2958