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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.34
Committed: Thu Aug 31 06:23:20 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.33: +54 -28 lines
Log Message:
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File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef mapstruct mapstruct_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 static bool perl_booted;
57
58 /* this is a stupid way to do things, and awkward to use for plug-in authors */
59 typedef struct
60 {
61 object* who;
62 object* activator;
63 object* third;
64 object* event;
65 mapstruct* map;
66 char message[1024];
67 int fix; // seems to be python-only, and should not be part of the API
68 int event_code;
69 char extension[1024]; // name field, should invoke specific perl extension
70 char options[1024]; // slaying field of event_connectors
71 int returnvalue;
72 } CFPContext;
73
74 static HV *obj_cache;
75 static PerlInterpreter *perl;
76
77 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
78
79 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
80 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
81 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
82 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
83 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
84 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
85 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
86
87 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88
89 static SV *
90 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
91 {
92 SV *sv;
93
94 if (!ptr)
95 return &PL_sv_undef;
96
97 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
98 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
99 }
100
101 template<class attachable>
102 SV *
103 newSVattachable (attachable *obj, const char *klass)
104 {
105 if (!obj)
106 return &PL_sv_undef;
107
108 if (!obj->self)
109 obj->self = newSVptr (obj, klass);
110
111 return newSVsv (obj->self);
112 }
113
114 static void
115 SVptr_cache_set (void *ptr, SV *sv)
116 {
117 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118 }
119
120 static SV *
121 SVptr_cache_get (void *ptr)
122 {
123 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124
125 return he ? *he : 0;
126 }
127
128 static SV *
129 newSVptr_cached (void *ptr, const char *klass)
130 {
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = SVptr_cache_get (ptr);
137
138 if (!sv)
139 {
140 HV *hv = newHV ();
141 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143
144 SVptr_cache_set (ptr, sv);
145 }
146
147 return newSVsv (sv);
148 }
149
150 static void
151 clearSVptr (SV *sv)
152 {
153 if (SvROK (sv))
154 sv = SvRV (sv);
155
156 hv_clear ((HV *)sv);
157 sv_unmagic (sv, PERL_MAGIC_ext);
158 }
159
160 static long
161 SvPTR (SV *sv, const char *klass)
162 {
163 if (!sv_derived_from (sv, klass))
164 croak ("object of type %s expected", klass);
165
166 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
167
168 if (!mg)
169 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
170
171 return (long)mg->mg_ptr;
172 }
173
174 static long
175 SvPTR_ornull (SV *sv, const char *klass)
176 {
177 if (SvOK (sv))
178 return SvPTR (sv, klass);
179 else
180 return 0;
181 }
182
183 static SV *
184 newSVdt_va (va_list &ap, data_type type)
185 {
186 SV *sv;
187
188 switch (type)
189 {
190 case DT_INT:
191 sv = newSViv (va_arg (ap, int));
192 break;
193
194 case DT_INT64:
195 sv = newSVval64 ((val64)va_arg (ap, sint64));
196 break;
197
198 case DT_DOUBLE:
199 sv = newSVnv (va_arg (ap, double));
200 break;
201
202 case DT_STRING:
203 {
204 char *str = (char *)va_arg (ap, const char *);
205 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
206 }
207 break;
208
209 case DT_DATA:
210 {
211 char *str = (char *)va_arg (ap, const void *);
212 int len = va_arg (ap, int);
213 sv = str ? newSVpv (str, len) : &PL_sv_undef;
214 }
215 break;
216
217 case DT_OBJECT:
218 {
219 object *obj = va_arg (ap, object *);
220 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 }
222 break;
223
224 case DT_MAP:
225 // va_arg (object *) when void * is passed is an XSI extension
226 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
227 break;
228
229 case DT_PLAYER:
230 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
231 break;
232
233 case DT_ARCH:
234 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
235 break;
236
237 case DT_PARTY:
238 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
239 break;
240
241 case DT_REGION:
242 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
243 break;
244
245 default:
246 assert (("unhandled type in newSVdt_va", 0));
247 }
248
249 return sv;
250 }
251
252 static SV *
253 newSVdt (data_type type, ...)
254 {
255 va_list ap;
256
257 va_start (ap, type);
258 SV *sv = newSVdt_va (ap, type);
259 va_end (ap);
260
261 return sv;
262 }
263
264 static SV *
265 newSVcfapi (int type, ...)
266 {
267 SV *sv;
268
269 va_list ap;
270 va_start (ap, type);
271
272 switch (type)
273 {
274 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284
285 default:
286 assert (("unhandled type in newSVcfapi", 0));
287 }
288
289 va_end (ap);
290
291 return sv;
292 }
293
294 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295
296 SV *
297 registry_of (attachable_base *ext)
298 {
299 if (!ext->cb)
300 ext->cb = newAV ();
301
302 return newRV_inc ((SV *)ext->cb);
303 }
304
305 void attachable_base::clear ()
306 {
307 if (self)
308 {
309 if (cb)
310 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314
315 // disconnect Perl from C, to avoid crashes
316 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317
318 // clear the perl hash, might or might not be a good idea
319 hv_clear ((HV *)SvRV ((SV *)self));
320
321 SvREFCNT_dec (self);
322 self = 0;
323 }
324
325 if (cb)
326 {
327 SvREFCNT_dec (cb);
328 cb = 0;
329 }
330
331 if (attach)
332 {
333 free_string (attach);
334 attach = 0;
335 }
336 }
337
338 void attachable_base::optimise ()
339 {
340 if (!self)
341 return;
342
343 HV *hv = (HV *)SvRV ((SV *)self);
344
345 if (SvREFCNT ((SV *)self) == 1
346 && SvREFCNT ((SV *)hv) == 1
347 && !HvKEYS (hv))
348 {
349 SvREFCNT_dec ((SV *)self);
350 self = 0;
351 }
352 }
353
354 void attachable_base::instantiate (data_type type, void *obj)
355 {
356 dSP;
357 ENTER;
358 SAVETMPS;
359 PUSHMARK (SP);
360 EXTEND (SP, 2);
361 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363
364 free_string (attach);
365 attach = 0;
366
367 PUTBACK;
368 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369 FREETMPS;
370 LEAVE;
371
372 switch (type)
373 {
374 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376 }
377 }
378
379 /////////////////////////////////////////////////////////////////////////////
380
381 void reattach (data_type type, void *obj)
382 {
383 //TODO only do this when the object has _attachment's
384
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 XPUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUTBACK;
391 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392 FREETMPS;
393 LEAVE;
394
395 switch (type)
396 {
397 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400 }
401 }
402
403 template<class subclass>
404 void reattach (attachable<subclass> *obj)
405 {
406 obj->optimise ();
407
408 if (obj->self)
409 reattach (subclass::get_dt (), (subclass *)obj);
410 }
411
412 object_freezer::object_freezer ()
413 {
414 av = newAV ();
415 // TODO: fast dynbuf implementation... yeah, we need obstacks
416 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
417 }
418
419 object_freezer::~object_freezer ()
420 {
421 SvREFCNT_dec (text);
422 SvREFCNT_dec (av);
423 }
424
425 void object_freezer::put (attachable_base *ext)
426 {
427 ext->optimise ();
428
429 if (ext->self)
430 {
431 int idx = AvFILLp ((AV *)av) + 1;
432 av_store (av, idx, SvREFCNT_inc (ext->self));
433
434 sv_catpvf (text, "oid %d\n", idx);
435 }
436 }
437
438 bool object_freezer::save (const char *filename)
439 {
440 dSP;
441 ENTER;
442 SAVETMPS;
443 PUSHMARK (SP);
444 EXTEND (SP, 3);
445 PUSHs (sv_2mortal (newSVpv (filename, 0)));
446 PUSHs (sv_2mortal (newRV_inc (text)));
447 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
448 PUTBACK;
449 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
450 FREETMPS;
451 LEAVE;
452 }
453
454 int fprintf (object_freezer &freezer, const char *format, ...)
455 {
456 va_list ap;
457
458 va_start (ap, format);
459 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
460 va_end (ap);
461 }
462
463 int fputs (const char *s, object_freezer &freezer)
464 {
465 sv_catpvn (freezer.text, s, strlen (s));
466 }
467
468 object_thawer::object_thawer (const char *filename)
469 {
470 av = 0;
471 fp = 0;
472
473 if (!filename)
474 return;
475
476 fp = fopen (filename, "r");
477 if (!fp)
478 {
479 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
480 return;
481 }
482
483 if (perl_booted)
484 {
485 dSP;
486 ENTER;
487 SAVETMPS;
488 PUSHMARK (SP);
489 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
490 PUTBACK;
491
492 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
493 {
494 SPAGAIN;
495 SV *sv = POPs;
496 if (SvROK (sv))
497 av = (AV *)SvREFCNT_inc (SvRV (sv));
498 }
499
500 FREETMPS;
501 LEAVE;
502 }
503 }
504
505 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
506 {
507 if (!av || oid < 0) // this is actually an error of sorts
508 return;
509
510 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
511 ext->clear ();
512
513 SV **svp = av_fetch ((AV *)av, oid, 0);
514
515 if (!svp || !SvROK (*svp))
516 {
517 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
518 return;
519 }
520
521 ext->self = *svp; *svp = &PL_sv_undef;
522 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
523
524 reattach (type, obj);
525 }
526
527 object_thawer::~object_thawer ()
528 {
529 if (fp) fclose (fp);
530 if (av) SvREFCNT_dec ((AV *)av);
531 }
532
533 token object_thawer::get_token ()
534 {
535 #if 0
536 for (;;)
537 {
538 if (!fgets (line, sizeof (line), fp))
539 return token (KW_eof);
540
541 unsigned char *p = (unsigned char *)line;
542
543 while (*p > ' ')
544 p++;
545
546 int len = p - (unsigned char *)line;
547
548 while ((*p - 1) < ' ')
549 p++;
550
551 if (*p)
552 {
553 char *v = p;
554
555 while (*p && *p != '\n')
556 p++;
557
558 *p = 0;
559
560 return token (k, v);
561 }
562 else
563 return token (k);
564 }
565 #endif
566 }
567
568 /////////////////////////////////////////////////////////////////////////////
569
570 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
571 {
572 return 0;
573 }
574
575 static CommArray_s rtn_cmd;
576
577 static int
578 runPluginCommand (object *obj, char *params)
579 {
580 dSP;
581
582 ENTER;
583 SAVETMPS;
584
585 PUSHMARK (SP);
586
587 EXTEND (SP, 3);
588 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
589 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
590
591 if (params)
592 PUSHs (sv_2mortal (newSVpv (params, 0)));
593
594 PUTBACK;
595 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
596 SPAGAIN;
597
598 if (SvTRUE (ERRSV))
599 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
600
601 int returnvalue = count > 0 ? POPi : -1;
602
603 PUTBACK;
604 FREETMPS;
605 LEAVE;
606
607 return returnvalue;
608 }
609
610 extern "C" void *cfperl_getPluginProperty (int *type, ...)
611 {
612 va_list args;
613 char *propname;
614 int i;
615 va_start (args, type);
616 propname = va_arg (args, char *);
617 //printf ("Property name: %s\n", propname);
618
619 if (!strcmp (propname, "command?"))
620 {
621 if (!perl)
622 return NULL;
623
624 const char *cmdname = va_arg (args, const char *);
625 HV *hv = get_hv ("cf::COMMAND", 1);
626 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
627
628 va_end (args);
629
630 if (svp)
631 {
632 // this is totaly broken, should stash it into %COMMAND
633 rtn_cmd.name = cmdname;
634 rtn_cmd.time = SvNV (*svp);
635 rtn_cmd.func = runPluginCommand;
636
637 return &rtn_cmd;
638 }
639 }
640 else if (!strcmp (propname, "Identification"))
641 {
642 va_end (args);
643 return (void*) PLUGIN_NAME;
644 }
645 else if (!strcmp (propname, "FullName"))
646 {
647 va_end (args);
648 return (void*) PLUGIN_VERSION;
649 }
650 else
651 va_end (args);
652
653 return NULL;
654 }
655
656 extern "C" int cfperl_postInitPlugin ()
657 {
658 int hooktype = 1;
659 int rtype = 0;
660
661 cf_init_plugin (gethook);
662
663 return 0;
664 }
665
666 extern "C" int cfperl_closePlugin ()
667 {
668 return 0;
669 }
670
671 void
672 cfperl_init ()
673 {
674 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
675 perl = perl_alloc ();
676 perl_construct (perl);
677
678 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
679
680 char *argv[] = {
681 "",
682 "-e"
683 "cf->bootstrap;"
684 "unshift @INC, cf::datadir ();"
685 };
686
687 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
688 {
689 printf ("unable to initialize perl-interpreter, aborting.\n");
690 exit (EXIT_FAILURE);
691 }
692
693 obj_cache = newHV ();
694 }
695
696 void cfperl_boot ()
697 {
698 perl_booted = true;
699
700 eval_pv ("require cf", 1);
701 }
702
703 void cfperl_main ()
704 {
705 dSP;
706
707 PUSHMARK (SP);
708 PUTBACK;
709 call_pv ("cf::main", G_DISCARD | G_VOID);
710 }
711
712 static event_klass klass_of[NUM_EVENT_TYPES] = {
713 # define def(type,name) KLASS_ ## type,
714 # include "eventinc.h"
715 # undef def
716 };
717
718 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
719
720 static void
721 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
722 {
723 // event must be in array
724 if (event >= 0 && event <= AvFILLp (registry))
725 {
726 SV *cbs_ = AvARRAY (registry)[event];
727
728 // element must be list of callback entries
729 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
730 {
731 AV *cbs = (AV *)SvRV (cbs_);
732
733 // no callback entries, no callbacks to call
734 if (AvFILLp (cbs) >= 0)
735 {
736 if (!callbacks)
737 {
738 callbacks = newAV ();
739 av_extend (callbacks, 16);
740 }
741
742 // never use SvREFCNT_inc to copy values, but its ok here :)
743 for (int i = 0; i <= AvFILLp (cbs); ++i)
744 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
745 }
746 }
747 }
748 }
749
750 bool cfperl_invoke (event_type event, ...)
751 {
752 data_type dt;
753 va_list ap;
754
755 va_start (ap, event);
756
757 AV *callbacks = 0;
758
759 object *op;
760 player *pl;
761 mapstruct *map;
762
763 // callback call ordering is:
764 // 1. per-object callback (NYI)
765 // 2. per-class object
766 // 2a. per-type callback
767 // 4. global callbacks
768
769 gather_callbacks (callbacks, cb_global, event);
770
771 switch (KLASS_OF (event))
772 {
773 case KLASS_GLOBAL:
774 break;
775
776 case KLASS_OBJECT:
777 dt = (data_type) va_arg (ap, int);
778 assert (("first argument must be of type object", dt == DT_OBJECT));
779 op = va_arg (ap, object *);
780
781 if (op->cb)
782 gather_callbacks (callbacks, op->cb, event);
783
784 if (op->type)
785 {
786 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
787 {
788 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
789
790 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
791 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
792 }
793
794 if (op->type <= AvFILLp (cb_type))
795 {
796 SV *registry = AvARRAY (cb_type)[op->type];
797
798 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
799 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
800 }
801 }
802
803 gather_callbacks (callbacks, cb_object, event);
804
805 break;
806
807 case KLASS_PLAYER:
808 dt = (data_type) va_arg (ap, int);
809 assert (("first argument must be of type player", dt == DT_PLAYER));
810 pl = va_arg (ap, player *);
811
812 if (pl->cb)
813 gather_callbacks (callbacks, pl->cb, event);
814
815 gather_callbacks (callbacks, cb_player, event);
816 break;
817
818 case KLASS_MAP:
819 dt = (data_type) va_arg (ap, int);
820 assert (("first argument must be of type object", dt == DT_MAP));
821 map = va_arg (ap, mapstruct *);
822
823 if (map->cb)
824 gather_callbacks (callbacks, map->cb, event);
825
826 gather_callbacks (callbacks, cb_map, event);
827 break;
828
829 default:
830 assert (("unsupported event klass in cfperl_invoke", 0));
831 }
832
833 // short-circuit processing if no callbacks found/defined
834 if (!callbacks)
835 return 0;
836
837 dSP;
838 ENTER;
839 SAVETMPS;
840
841 PUSHMARK (SP);
842 EXTEND (SP, 3);
843
844 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
845 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
846
847 switch (KLASS_OF (event))
848 {
849 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
850 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
851 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
852 }
853
854 for (;;)
855 {
856 dt = (data_type) va_arg (ap, int);
857
858 if (dt == DT_END)
859 break;
860
861 if (dt == DT_AV)
862 {
863 AV *av = va_arg (ap, AV *);
864
865 for (int i = 0; i <= av_len (av); ++i)
866 XPUSHs (*av_fetch (av, i, 1));
867 }
868 else
869 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
870 }
871
872 va_end (ap);
873
874 PUTBACK;
875 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
876 SPAGAIN;
877
878 count = count > 0 ? POPi : 0;
879
880 FREETMPS;
881 LEAVE;
882
883 return count;
884 }
885
886 SV *
887 cfperl_result (int idx)
888 {
889 AV *av = get_av ("cfperl::invoke_results", 0);
890 if (!av)
891 return &PL_sv_undef;
892
893 SV **sv = av_fetch (av, idx, 0);
894 if (!sv)
895 return &PL_sv_undef;
896
897 return *sv;
898 }
899
900 int
901 cfperl_result_INT (int idx)
902 {
903 return SvIV (cfperl_result (idx));
904 }
905
906 MODULE = cf PACKAGE = cf PREFIX = cf_
907
908 BOOT:
909 {
910 HV *stash = gv_stashpv ("cf", 1);
911
912 static const struct {
913 const char *name;
914 IV iv;
915 } *civ, const_iv[] = {
916 # define const_iv(name) { # name, (IV)name },
917 const_iv (llevError)
918 const_iv (llevInfo)
919 const_iv (llevDebug)
920 const_iv (llevMonster)
921
922 const_iv (MAX_TIME)
923 const_iv (PLAYER)
924 const_iv (TRANSPORT)
925 const_iv (ROD)
926 const_iv (TREASURE)
927 const_iv (POTION)
928 const_iv (FOOD)
929 const_iv (POISON)
930 const_iv (BOOK)
931 const_iv (CLOCK)
932 const_iv (LIGHTNING)
933 const_iv (ARROW)
934 const_iv (BOW)
935 const_iv (WEAPON)
936 const_iv (ARMOUR)
937 const_iv (PEDESTAL)
938 const_iv (ALTAR)
939 const_iv (LOCKED_DOOR)
940 const_iv (SPECIAL_KEY)
941 const_iv (MAP)
942 const_iv (DOOR)
943 const_iv (KEY)
944 const_iv (TIMED_GATE)
945 const_iv (TRIGGER)
946 const_iv (GRIMREAPER)
947 const_iv (MAGIC_EAR)
948 const_iv (TRIGGER_BUTTON)
949 const_iv (TRIGGER_ALTAR)
950 const_iv (TRIGGER_PEDESTAL)
951 const_iv (SHIELD)
952 const_iv (HELMET)
953 const_iv (HORN)
954 const_iv (MONEY)
955 const_iv (CLASS)
956 const_iv (GRAVESTONE)
957 const_iv (AMULET)
958 const_iv (PLAYERMOVER)
959 const_iv (TELEPORTER)
960 const_iv (CREATOR)
961 const_iv (SKILL)
962 const_iv (EXPERIENCE)
963 const_iv (EARTHWALL)
964 const_iv (GOLEM)
965 const_iv (THROWN_OBJ)
966 const_iv (BLINDNESS)
967 const_iv (GOD)
968 const_iv (DETECTOR)
969 const_iv (TRIGGER_MARKER)
970 const_iv (DEAD_OBJECT)
971 const_iv (DRINK)
972 const_iv (MARKER)
973 const_iv (HOLY_ALTAR)
974 const_iv (PLAYER_CHANGER)
975 const_iv (BATTLEGROUND)
976 const_iv (PEACEMAKER)
977 const_iv (GEM)
978 const_iv (FIREWALL)
979 const_iv (ANVIL)
980 const_iv (CHECK_INV)
981 const_iv (MOOD_FLOOR)
982 const_iv (EXIT)
983 const_iv (ENCOUNTER)
984 const_iv (SHOP_FLOOR)
985 const_iv (SHOP_MAT)
986 const_iv (RING)
987 const_iv (FLOOR)
988 const_iv (FLESH)
989 const_iv (INORGANIC)
990 const_iv (SKILL_TOOL)
991 const_iv (LIGHTER)
992 const_iv (TRAP_PART)
993 const_iv (WALL)
994 const_iv (LIGHT_SOURCE)
995 const_iv (MISC_OBJECT)
996 const_iv (MONSTER)
997 const_iv (SPAWN_GENERATOR)
998 const_iv (LAMP)
999 const_iv (DUPLICATOR)
1000 const_iv (TOOL)
1001 const_iv (SPELLBOOK)
1002 const_iv (BUILDFAC)
1003 const_iv (CLOAK)
1004 const_iv (SPINNER)
1005 const_iv (GATE)
1006 const_iv (BUTTON)
1007 const_iv (CF_HANDLE)
1008 const_iv (HOLE)
1009 const_iv (TRAPDOOR)
1010 const_iv (SIGN)
1011 const_iv (BOOTS)
1012 const_iv (GLOVES)
1013 const_iv (SPELL)
1014 const_iv (SPELL_EFFECT)
1015 const_iv (CONVERTER)
1016 const_iv (BRACERS)
1017 const_iv (POISONING)
1018 const_iv (SAVEBED)
1019 const_iv (POISONCLOUD)
1020 const_iv (FIREHOLES)
1021 const_iv (WAND)
1022 const_iv (SCROLL)
1023 const_iv (DIRECTOR)
1024 const_iv (GIRDLE)
1025 const_iv (FORCE)
1026 const_iv (POTION_EFFECT)
1027 const_iv (EVENT_CONNECTOR)
1028 const_iv (CLOSE_CON)
1029 const_iv (CONTAINER)
1030 const_iv (ARMOUR_IMPROVER)
1031 const_iv (WEAPON_IMPROVER)
1032 const_iv (SKILLSCROLL)
1033 const_iv (DEEP_SWAMP)
1034 const_iv (IDENTIFY_ALTAR)
1035 const_iv (MENU)
1036 const_iv (RUNE)
1037 const_iv (TRAP)
1038 const_iv (POWER_CRYSTAL)
1039 const_iv (CORPSE)
1040 const_iv (DISEASE)
1041 const_iv (SYMPTOM)
1042 const_iv (BUILDER)
1043 const_iv (MATERIAL)
1044 const_iv (ITEM_TRANSFORMER)
1045 const_iv (QUEST)
1046
1047 const_iv (NUM_SUBTYPES)
1048
1049 const_iv (ST_BD_BUILD)
1050 const_iv (ST_BD_REMOVE)
1051
1052 const_iv (ST_MAT_FLOOR)
1053 const_iv (ST_MAT_WALL)
1054 const_iv (ST_MAT_ITEM)
1055
1056 const_iv (AT_PHYSICAL)
1057 const_iv (AT_MAGIC)
1058 const_iv (AT_FIRE)
1059 const_iv (AT_ELECTRICITY)
1060 const_iv (AT_COLD)
1061 const_iv (AT_CONFUSION)
1062 const_iv (AT_ACID)
1063 const_iv (AT_DRAIN)
1064 const_iv (AT_WEAPONMAGIC)
1065 const_iv (AT_GHOSTHIT)
1066 const_iv (AT_POISON)
1067 const_iv (AT_SLOW)
1068 const_iv (AT_PARALYZE)
1069 const_iv (AT_TURN_UNDEAD)
1070 const_iv (AT_FEAR)
1071 const_iv (AT_CANCELLATION)
1072 const_iv (AT_DEPLETE)
1073 const_iv (AT_DEATH)
1074 const_iv (AT_CHAOS)
1075 const_iv (AT_COUNTERSPELL)
1076 const_iv (AT_GODPOWER)
1077 const_iv (AT_HOLYWORD)
1078 const_iv (AT_BLIND)
1079 const_iv (AT_INTERNAL)
1080 const_iv (AT_LIFE_STEALING)
1081 const_iv (AT_DISEASE)
1082
1083 const_iv (QUEST_IN_PROGRESS)
1084 const_iv (QUEST_DONE_QUEST)
1085 const_iv (QUEST_DONE_TASK)
1086 const_iv (QUEST_START_QUEST)
1087 const_iv (QUEST_END_QUEST)
1088 const_iv (QUEST_START_TASK)
1089 const_iv (QUEST_END_TASK)
1090 const_iv (QUEST_OVERRIDE)
1091 const_iv (QUEST_ON_ACTIVATE)
1092
1093 const_iv (WEAP_HIT)
1094 const_iv (WEAP_SLASH)
1095 const_iv (WEAP_PIERCE)
1096 const_iv (WEAP_CLEAVE)
1097 const_iv (WEAP_SLICE)
1098 const_iv (WEAP_STAB)
1099 const_iv (WEAP_WHIP)
1100 const_iv (WEAP_CRUSH)
1101 const_iv (WEAP_BLUD)
1102
1103 const_iv (FLAG_ALIVE)
1104 const_iv (FLAG_WIZ)
1105 const_iv (FLAG_REMOVED)
1106 const_iv (FLAG_FREED)
1107 const_iv (FLAG_WAS_WIZ)
1108 const_iv (FLAG_APPLIED)
1109 const_iv (FLAG_UNPAID)
1110 const_iv (FLAG_USE_SHIELD)
1111 const_iv (FLAG_NO_PICK)
1112 const_iv (FLAG_ANIMATE)
1113 const_iv (FLAG_MONSTER)
1114 const_iv (FLAG_FRIENDLY)
1115 const_iv (FLAG_GENERATOR)
1116 const_iv (FLAG_IS_THROWN)
1117 const_iv (FLAG_AUTO_APPLY)
1118 const_iv (FLAG_TREASURE)
1119 const_iv (FLAG_PLAYER_SOLD)
1120 const_iv (FLAG_SEE_INVISIBLE)
1121 const_iv (FLAG_CAN_ROLL)
1122 const_iv (FLAG_OVERLAY_FLOOR)
1123 const_iv (FLAG_IS_TURNABLE)
1124 const_iv (FLAG_IS_USED_UP)
1125 const_iv (FLAG_IDENTIFIED)
1126 const_iv (FLAG_REFLECTING)
1127 const_iv (FLAG_CHANGING)
1128 const_iv (FLAG_SPLITTING)
1129 const_iv (FLAG_HITBACK)
1130 const_iv (FLAG_STARTEQUIP)
1131 const_iv (FLAG_BLOCKSVIEW)
1132 const_iv (FLAG_UNDEAD)
1133 const_iv (FLAG_SCARED)
1134 const_iv (FLAG_UNAGGRESSIVE)
1135 const_iv (FLAG_REFL_MISSILE)
1136 const_iv (FLAG_REFL_SPELL)
1137 const_iv (FLAG_NO_MAGIC)
1138 const_iv (FLAG_NO_FIX_PLAYER)
1139 const_iv (FLAG_IS_LIGHTABLE)
1140 const_iv (FLAG_TEAR_DOWN)
1141 const_iv (FLAG_RUN_AWAY)
1142 const_iv (FLAG_PICK_UP)
1143 const_iv (FLAG_UNIQUE)
1144 const_iv (FLAG_NO_DROP)
1145 const_iv (FLAG_WIZCAST)
1146 const_iv (FLAG_CAST_SPELL)
1147 const_iv (FLAG_USE_SCROLL)
1148 const_iv (FLAG_USE_RANGE)
1149 const_iv (FLAG_USE_BOW)
1150 const_iv (FLAG_USE_ARMOUR)
1151 const_iv (FLAG_USE_WEAPON)
1152 const_iv (FLAG_USE_RING)
1153 const_iv (FLAG_READY_RANGE)
1154 const_iv (FLAG_READY_BOW)
1155 const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_NO_APPLY)
1157 const_iv (FLAG_IS_FLOOR)
1158 const_iv (FLAG_LIFESAVE)
1159 const_iv (FLAG_NO_STRENGTH)
1160 const_iv (FLAG_SLEEP)
1161 const_iv (FLAG_STAND_STILL)
1162 const_iv (FLAG_RANDOM_MOVE)
1163 const_iv (FLAG_ONLY_ATTACK)
1164 const_iv (FLAG_CONFUSED)
1165 const_iv (FLAG_STEALTH)
1166 const_iv (FLAG_WIZPASS)
1167 const_iv (FLAG_IS_LINKED)
1168 const_iv (FLAG_CURSED)
1169 const_iv (FLAG_DAMNED)
1170 const_iv (FLAG_SEE_ANYWHERE)
1171 const_iv (FLAG_KNOWN_MAGICAL)
1172 const_iv (FLAG_KNOWN_CURSED)
1173 const_iv (FLAG_CAN_USE_SKILL)
1174 const_iv (FLAG_BEEN_APPLIED)
1175 const_iv (FLAG_READY_SCROLL)
1176 const_iv (FLAG_USE_ROD)
1177 const_iv (FLAG_USE_HORN)
1178 const_iv (FLAG_MAKE_INVIS)
1179 const_iv (FLAG_INV_LOCKED)
1180 const_iv (FLAG_IS_WOODED)
1181 const_iv (FLAG_IS_HILLY)
1182 const_iv (FLAG_READY_SKILL)
1183 const_iv (FLAG_READY_WEAPON)
1184 const_iv (FLAG_NO_SKILL_IDENT)
1185 const_iv (FLAG_BLIND)
1186 const_iv (FLAG_SEE_IN_DARK)
1187 const_iv (FLAG_IS_CAULDRON)
1188 const_iv (FLAG_NO_STEAL)
1189 const_iv (FLAG_ONE_HIT)
1190 const_iv (FLAG_CLIENT_SENT)
1191 const_iv (FLAG_BERSERK)
1192 const_iv (FLAG_NEUTRAL)
1193 const_iv (FLAG_NO_ATTACK)
1194 const_iv (FLAG_NO_DAMAGE)
1195 const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1197 const_iv (FLAG_ACTIVATE_ON_PUSH)
1198 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1199 const_iv (FLAG_IS_WATER)
1200 const_iv (FLAG_CONTENT_ON_GEN)
1201 const_iv (FLAG_IS_A_TEMPLATE)
1202 const_iv (FLAG_IS_BUILDABLE)
1203 const_iv (FLAG_AFK)
1204
1205 const_iv (NDI_BLACK)
1206 const_iv (NDI_WHITE)
1207 const_iv (NDI_NAVY)
1208 const_iv (NDI_RED)
1209 const_iv (NDI_ORANGE)
1210 const_iv (NDI_BLUE)
1211 const_iv (NDI_DK_ORANGE)
1212 const_iv (NDI_GREEN)
1213 const_iv (NDI_LT_GREEN)
1214 const_iv (NDI_GREY)
1215 const_iv (NDI_BROWN)
1216 const_iv (NDI_GOLD)
1217 const_iv (NDI_TAN)
1218 const_iv (NDI_MAX_COLOR)
1219 const_iv (NDI_COLOR_MASK)
1220 const_iv (NDI_UNIQUE)
1221 const_iv (NDI_ALL)
1222
1223 const_iv (F_APPLIED)
1224 const_iv (F_LOCATION)
1225 const_iv (F_UNPAID)
1226 const_iv (F_MAGIC)
1227 const_iv (F_CURSED)
1228 const_iv (F_DAMNED)
1229 const_iv (F_OPEN)
1230 const_iv (F_NOPICK)
1231 const_iv (F_LOCKED)
1232
1233 const_iv (F_BUY)
1234 const_iv (F_SHOP)
1235 const_iv (F_SELL)
1236
1237 const_iv (P_BLOCKSVIEW)
1238 const_iv (P_NO_MAGIC)
1239 const_iv (P_IS_ALIVE)
1240 const_iv (P_NO_CLERIC)
1241 const_iv (P_NEED_UPDATE)
1242 const_iv (P_NO_ERROR)
1243 const_iv (P_OUT_OF_MAP)
1244 const_iv (P_NEW_MAP)
1245
1246 const_iv (UP_OBJ_INSERT)
1247 const_iv (UP_OBJ_REMOVE)
1248 const_iv (UP_OBJ_CHANGE)
1249 const_iv (UP_OBJ_FACE)
1250
1251 const_iv (INS_NO_MERGE)
1252 const_iv (INS_ABOVE_FLOOR_ONLY)
1253 const_iv (INS_NO_WALK_ON)
1254 const_iv (INS_ON_TOP)
1255 const_iv (INS_BELOW_ORIGINATOR)
1256 const_iv (INS_MAP_LOAD)
1257
1258 const_iv (WILL_APPLY_HANDLE)
1259 const_iv (WILL_APPLY_TREASURE)
1260 const_iv (WILL_APPLY_EARTHWALL)
1261 const_iv (WILL_APPLY_DOOR)
1262 const_iv (WILL_APPLY_FOOD)
1263
1264 const_iv (SAVE_MODE)
1265 const_iv (SAVE_DIR_MODE)
1266
1267 const_iv (M_PAPER)
1268 const_iv (M_IRON)
1269 const_iv (M_GLASS)
1270 const_iv (M_LEATHER)
1271 const_iv (M_WOOD)
1272 const_iv (M_ORGANIC)
1273 const_iv (M_STONE)
1274 const_iv (M_CLOTH)
1275 const_iv (M_ADAMANT)
1276 const_iv (M_LIQUID)
1277 const_iv (M_SOFT_METAL)
1278 const_iv (M_BONE)
1279 const_iv (M_ICE)
1280 const_iv (M_SPECIAL)
1281
1282 const_iv (SK_EXP_ADD_SKILL)
1283 const_iv (SK_EXP_TOTAL)
1284 const_iv (SK_EXP_NONE)
1285 const_iv (SK_SUBTRACT_SKILL_EXP)
1286
1287 const_iv (SK_LOCKPICKING)
1288 const_iv (SK_HIDING)
1289 const_iv (SK_SMITHERY)
1290 const_iv (SK_BOWYER)
1291 const_iv (SK_JEWELER)
1292 const_iv (SK_ALCHEMY)
1293 const_iv (SK_STEALING)
1294 const_iv (SK_LITERACY)
1295 const_iv (SK_BARGAINING)
1296 const_iv (SK_JUMPING)
1297 const_iv (SK_DET_MAGIC)
1298 const_iv (SK_ORATORY)
1299 const_iv (SK_SINGING)
1300 const_iv (SK_DET_CURSE)
1301 const_iv (SK_FIND_TRAPS)
1302 const_iv (SK_MEDITATION)
1303 const_iv (SK_PUNCHING)
1304 const_iv (SK_FLAME_TOUCH)
1305 const_iv (SK_KARATE)
1306 const_iv (SK_CLIMBING)
1307 const_iv (SK_WOODSMAN)
1308 const_iv (SK_INSCRIPTION)
1309 const_iv (SK_ONE_HANDED_WEAPON)
1310 const_iv (SK_MISSILE_WEAPON)
1311 const_iv (SK_THROWING)
1312 const_iv (SK_USE_MAGIC_ITEM)
1313 const_iv (SK_DISARM_TRAPS)
1314 const_iv (SK_SET_TRAP)
1315 const_iv (SK_THAUMATURGY)
1316 const_iv (SK_PRAYING)
1317 const_iv (SK_CLAWING)
1318 const_iv (SK_LEVITATION)
1319 const_iv (SK_SUMMONING)
1320 const_iv (SK_PYROMANCY)
1321 const_iv (SK_EVOCATION)
1322 const_iv (SK_SORCERY)
1323 const_iv (SK_TWO_HANDED_WEAPON)
1324 const_iv (SK_SPARK_TOUCH)
1325 const_iv (SK_SHIVER)
1326 const_iv (SK_ACID_SPLASH)
1327 const_iv (SK_POISON_NAIL)
1328
1329 const_iv (SOUND_NEW_PLAYER)
1330 const_iv (SOUND_FIRE_ARROW)
1331 const_iv (SOUND_LEARN_SPELL)
1332 const_iv (SOUND_FUMBLE_SPELL)
1333 const_iv (SOUND_WAND_POOF)
1334 const_iv (SOUND_OPEN_DOOR)
1335 const_iv (SOUND_PUSH_PLAYER)
1336 const_iv (SOUND_PLAYER_HITS1)
1337 const_iv (SOUND_PLAYER_HITS2)
1338 const_iv (SOUND_PLAYER_HITS3)
1339 const_iv (SOUND_PLAYER_HITS4)
1340 const_iv (SOUND_PLAYER_IS_HIT1)
1341 const_iv (SOUND_PLAYER_IS_HIT2)
1342 const_iv (SOUND_PLAYER_IS_HIT3)
1343 const_iv (SOUND_PLAYER_KILLS)
1344 const_iv (SOUND_PET_IS_KILLED)
1345 const_iv (SOUND_PLAYER_DIES)
1346 const_iv (SOUND_OB_EVAPORATE)
1347 const_iv (SOUND_OB_EXPLODE)
1348 const_iv (SOUND_CLOCK)
1349 const_iv (SOUND_TURN_HANDLE)
1350 const_iv (SOUND_FALL_HOLE)
1351 const_iv (SOUND_DRINK_POISON)
1352 const_iv (SOUND_CAST_SPELL_0)
1353
1354 const_iv (PREFER_LOW)
1355 const_iv (PREFER_HIGH)
1356
1357 const_iv (ATNR_PHYSICAL)
1358 const_iv (ATNR_MAGIC)
1359 const_iv (ATNR_FIRE)
1360 const_iv (ATNR_ELECTRICITY)
1361 const_iv (ATNR_COLD)
1362 const_iv (ATNR_CONFUSION)
1363 const_iv (ATNR_ACID)
1364 const_iv (ATNR_DRAIN)
1365 const_iv (ATNR_WEAPONMAGIC)
1366 const_iv (ATNR_GHOSTHIT)
1367 const_iv (ATNR_POISON)
1368 const_iv (ATNR_SLOW)
1369 const_iv (ATNR_PARALYZE)
1370 const_iv (ATNR_TURN_UNDEAD)
1371 const_iv (ATNR_FEAR)
1372 const_iv (ATNR_CANCELLATION)
1373 const_iv (ATNR_DEPLETE)
1374 const_iv (ATNR_DEATH)
1375 const_iv (ATNR_CHAOS)
1376 const_iv (ATNR_COUNTERSPELL)
1377 const_iv (ATNR_GODPOWER)
1378 const_iv (ATNR_HOLYWORD)
1379 const_iv (ATNR_BLIND)
1380 const_iv (ATNR_INTERNAL)
1381 const_iv (ATNR_LIFE_STEALING)
1382 const_iv (ATNR_DISEASE)
1383
1384 const_iv (MAP_FLUSH)
1385 const_iv (MAP_PLAYER_UNIQUE)
1386 const_iv (MAP_BLOCK)
1387 const_iv (MAP_STYLE)
1388 const_iv (MAP_OVERLAY)
1389
1390 const_iv (MAP_IN_MEMORY)
1391 const_iv (MAP_SWAPPED)
1392 const_iv (MAP_LOADING)
1393 const_iv (MAP_SAVING)
1394
1395 const_iv (KLASS_GLOBAL)
1396 const_iv (KLASS_OBJECT)
1397 const_iv (KLASS_PLAYER)
1398 const_iv (KLASS_MAP)
1399 };
1400
1401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1403
1404 static const struct {
1405 const char *name;
1406 int skip;
1407 IV klass;
1408 IV iv;
1409 } *eiv, event_iv[] = {
1410 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1411 # include "eventinc.h"
1412 # undef def
1413 };
1414
1415 AV *av = get_av ("cf::EVENT", 1);
1416
1417 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1418 {
1419 AV *event = newAV ();
1420 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1421 av_push (event, newSViv (eiv->klass));
1422 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1423 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1424 }
1425
1426 static const struct {
1427 int dtype;
1428 const char *name;
1429 IV idx;
1430 } *cprop, prop_table[] = {
1431 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1432 prop (CFAPI_INT, MAP_PROP_FLAGS)
1433 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1434 prop (CFAPI_STRING, MAP_PROP_PATH)
1435 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1436 prop (CFAPI_STRING, MAP_PROP_NAME)
1437 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1438 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1439 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1440 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1441 prop (CFAPI_INT, MAP_PROP_WIDTH)
1442 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1443 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1444 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1445 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1446 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1447 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1448 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1449 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1450 prop (CFAPI_INT, MAP_PROP_SKY)
1451 prop (CFAPI_INT, MAP_PROP_WPARTX)
1452 prop (CFAPI_INT, MAP_PROP_WPARTY)
1453 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1454 prop (CFAPI_PREGION, MAP_PROP_REGION)
1455 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1456 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1457 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1458 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1459 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1460 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1461 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1462 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1463 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1464 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1465 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1466 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1467 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1468 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1469 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1470 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1471 prop (CFAPI_INT, OBJECT_PROP_X)
1472 prop (CFAPI_INT, OBJECT_PROP_Y)
1473 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1474 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1475 prop (CFAPI_INT, OBJECT_PROP_NROF)
1476 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1477 prop (CFAPI_INT, OBJECT_PROP_FACING)
1478 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1479 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1480 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1481 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1482 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1483 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1484 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1485 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1486 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1487 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1488 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1489 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1490 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1491 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1492 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1493 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1494 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1495 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1496 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1497 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1498 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1499 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1500 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1501 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1502 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1503 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1504 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1505 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1506 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1507 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1508 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1509 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1510 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1511 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1512 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1513 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1514 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1515 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1516 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1517 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1518 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1520 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1521 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1522 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1523 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1524 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1525 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1526 prop (CFAPI_INT, OBJECT_PROP_STR)
1527 prop (CFAPI_INT, OBJECT_PROP_DEX)
1528 prop (CFAPI_INT, OBJECT_PROP_CON)
1529 prop (CFAPI_INT, OBJECT_PROP_WIS)
1530 prop (CFAPI_INT, OBJECT_PROP_INT)
1531 prop (CFAPI_INT, OBJECT_PROP_POW)
1532 prop (CFAPI_INT, OBJECT_PROP_CHA)
1533 prop (CFAPI_INT, OBJECT_PROP_WC)
1534 prop (CFAPI_INT, OBJECT_PROP_AC)
1535 prop (CFAPI_INT, OBJECT_PROP_HP)
1536 prop (CFAPI_INT, OBJECT_PROP_SP)
1537 prop (CFAPI_INT, OBJECT_PROP_GP)
1538 prop (CFAPI_INT, OBJECT_PROP_FP)
1539 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1540 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1541 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1542 prop (CFAPI_INT, OBJECT_PROP_DAM)
1543 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1544 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1545 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1546 prop (CFAPI_INT, OBJECT_PROP_FACE)
1547 };
1548
1549 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1550 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1551
1552 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1553 {
1554 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1555 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1556 }
1557
1558 //I_EVENT_API (PACKAGE);
1559 }
1560
1561 void _reload_1 ()
1562 CODE:
1563 cb_global = get_av ("cf::CB_GLOBAL", 1);
1564 cb_object = get_av ("cf::CB_OBJECT", 1);
1565 cb_player = get_av ("cf::CB_PLAYER", 1);
1566 cb_type = get_av ("cf::CB_TYPE" , 1);
1567 cb_map = get_av ("cf::CB_MAP" , 1);
1568
1569 void _reload_2 ()
1570 CODE:
1571 {
1572 // reattach to all attachable objects in the game.
1573 for (player *pl = first_player; pl; pl = pl->next)
1574 reattach (pl);
1575
1576 for (mapstruct *map = first_map; map; map = map->next)
1577 reattach (map);
1578
1579 for (object *op = objects; op; op = op->next)
1580 reattach (op);
1581 }
1582
1583 NV floor (NV x)
1584
1585 NV ceil (NV x)
1586
1587 void server_tick ()
1588
1589 void
1590 LOG (int level, char *msg)
1591 PROTOTYPE: $$
1592 C_ARGS: (LogLevel)level, "%s", msg
1593
1594 char *path_combine (char *base, char *path)
1595 PROTOTYPE: $$
1596
1597 char *path_combine_and_normalize (char *base, char *path)
1598 PROTOTYPE: $$
1599
1600 const char *
1601 get_maps_directory (char *path)
1602 PROTOTYPE: $
1603 ALIAS: maps_directory = 0
1604 CODE:
1605 RETVAL = create_pathname (path);
1606 OUTPUT: RETVAL
1607
1608 void
1609 sub_generation_inc ()
1610 CODE:
1611 PL_sub_generation++;
1612
1613 char *
1614 mapdir ()
1615 PROTOTYPE:
1616 ALIAS:
1617 mapdir = 0
1618 uniquedir = 1
1619 tmpdir = 2
1620 confdir = 3
1621 localdir = 4
1622 playerdir = 5
1623 datadir = 6
1624 CODE:
1625 switch (ix)
1626 {
1627 case 0: RETVAL = settings.mapdir ; break;
1628 case 1: RETVAL = settings.uniquedir; break;
1629 case 2: RETVAL = settings.tmpdir ; break;
1630 case 3: RETVAL = settings.confdir ; break;
1631 case 4: RETVAL = settings.localdir ; break;
1632 case 5: RETVAL = settings.playerdir; break;
1633 case 6: RETVAL = settings.datadir ; break;
1634 }
1635 OUTPUT: RETVAL
1636
1637 int
1638 cf_find_animation (char *text)
1639 PROTOTYPE: $
1640
1641 int random_roll(int min, int max, object *op, int goodbad);
1642
1643 const char *cost_string_from_value(uint64 cost, int approx = 0)
1644
1645 int invoke (int event, ...)
1646 CODE:
1647 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1648 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1649 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1650 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1651 OUTPUT: RETVAL
1652
1653 int
1654 exp_to_level (val64 exp)
1655 CODE:
1656 {
1657 int i = 0;
1658
1659 RETVAL = settings.max_level;
1660
1661 for (i = 1; i <= settings.max_level; i++)
1662 {
1663 if (levels[i] > exp)
1664 {
1665 RETVAL = i - 1;
1666 break;
1667 }
1668 }
1669 }
1670 OUTPUT: RETVAL
1671
1672 val64
1673 level_to_min_exp (int level)
1674 CODE:
1675 if (level > settings.max_level)
1676 RETVAL = levels[settings.max_level];
1677 else if (level < 1)
1678 RETVAL = 0;
1679 else
1680 RETVAL = levels[level];
1681 OUTPUT: RETVAL
1682
1683 SV *
1684 resistance_to_string (int atnr)
1685 CODE:
1686 if (atnr >= 0 && atnr < NROFATTACKS)
1687 RETVAL = newSVpv (resist_plus[atnr], 0);
1688 else
1689 XSRETURN_UNDEF;
1690 OUTPUT: RETVAL
1691
1692 int
1693 _valid (SV *obj)
1694 CODE:
1695 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1696 OUTPUT:
1697 RETVAL
1698
1699 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1700
1701 int invoke (object *op, int event, ...)
1702 CODE:
1703 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1704 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1705 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1706 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1707 OUTPUT: RETVAL
1708
1709 SV *registry (object *op)
1710 CODE:
1711 RETVAL = registry_of (op);
1712 OUTPUT:
1713 RETVAL
1714
1715 object *head (object *op)
1716 PROTOTYPE: $
1717 ALIAS:
1718 more = 1
1719 above = 2
1720 below = 3
1721 CODE:
1722 switch (ix)
1723 {
1724 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1725 case 1: RETVAL = op->more; break;
1726 case 2: RETVAL = op->above; break;
1727 case 3: RETVAL = op->below; break;
1728 }
1729 OUTPUT:
1730 RETVAL
1731
1732 SV *
1733 get_property (object *obj, int type, int idx)
1734 CODE:
1735 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1736 OUTPUT: RETVAL
1737
1738 SV *
1739 set_property (object *obj, int type, int idx, SV *newval)
1740 CODE:
1741 switch (type)
1742 {
1743 case CFAPI_INT:
1744 cf_object_set_int_property (obj, idx, SvIV (newval));
1745 break;
1746 case CFAPI_LONG:
1747 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1748 break;
1749 case CFAPI_DOUBLE:
1750 {
1751 int unused_type;
1752 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1753 }
1754 break;
1755 case CFAPI_STRING:
1756 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1757 break;
1758 case CFAPI_POBJECT:
1759 {
1760 int unused_type;
1761 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1762 }
1763 break;
1764 default:
1765 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1766 }
1767
1768 # missing properties
1769
1770 void
1771 set_attacktype (object *obj, U32 attacktype)
1772 CODE:
1773 obj->attacktype = attacktype;
1774
1775 U32
1776 get_attacktype (object *obj)
1777 ALIAS:
1778 attacktype = 0
1779 CODE:
1780 RETVAL = obj->attacktype;
1781 OUTPUT: RETVAL
1782
1783 # missing in plug-in api, of course
1784 void
1785 set_food (object *obj, int food)
1786 CODE:
1787 obj->stats.food = food;
1788
1789 int
1790 get_food (object *obj)
1791 ALIAS:
1792 food = 0
1793 CODE:
1794 RETVAL = obj->stats.food;
1795 OUTPUT: RETVAL
1796
1797 void
1798 inv (object *obj)
1799 PROTOTYPE: $
1800 PPCODE:
1801 {
1802 object *o;
1803 for (o = obj->inv; o; o = o->below)
1804 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1805 }
1806
1807 int cf_object_get_resistance (object *op, int rtype)
1808 ALIAS: resistance = 0
1809
1810 int cf_object_get_flag (object *op, int flag)
1811 ALIAS: flag = 0
1812
1813 void cf_object_set_flag (object *op, int flag, int value)
1814
1815 int need_identify (const object *obj);
1816
1817 int apply_shop_mat (object *shop_mat, object *op);
1818
1819 int move (object *op, int dir, object *originator = op)
1820 CODE:
1821 RETVAL = move_ob (op, dir, originator);
1822 OUTPUT:
1823 RETVAL
1824
1825 void cf_object_apply (object *op, object *author, int flags = 0)
1826
1827 void cf_object_apply_below (object *op)
1828
1829 void cf_object_remove (object *op)
1830
1831 void cf_object_free (object *op)
1832
1833 object *cf_object_present_archname_inside (object *op, char *whatstr)
1834
1835 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1836
1837 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1838
1839 object *cf_object_clone (object *op, int clonetype = 0)
1840
1841 int cf_object_pay_item (object *op, object *buyer)
1842
1843 int cf_object_pay_amount (object *op, uint64 amount)
1844
1845 void pay_player (object *op, uint64 amount)
1846
1847 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1848
1849 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1850
1851 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1852
1853 void cf_object_learn_spell (object *op, object *sp)
1854
1855 void cf_object_forget_spell (object *op, object *sp)
1856
1857 object *cf_object_check_for_spell (object *op, char *spellname)
1858
1859 int cf_object_query_money (object *op)
1860 ALIAS: money = 0
1861
1862 int cf_object_query_cost (object *op, object *who, int flags)
1863 ALIAS: cost = 0
1864
1865 void cf_object_activate_rune (object *op , object *victim)
1866
1867 int cf_object_check_trigger (object *op, object *cause)
1868
1869 int cf_object_out_of_map (object *op, int x, int y)
1870
1871 void cf_object_drop (object *op, object *author)
1872
1873 void cf_object_take (object *op, object *author)
1874
1875 object *cf_object_insert_object (object *op, object *container)
1876
1877 const char *cf_object_get_msg (object *ob)
1878 ALIAS: msg = 0
1879
1880 object *cf_object_insert_in_ob (object *ob, object *where)
1881
1882 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1883
1884 void cf_object_update (object *op, int flags)
1885
1886 void cf_object_pickup (object *op, object *what)
1887
1888 object *cf_create_object_by_name (const char *name)
1889
1890 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1891
1892 void player_lvl_adj (object *who, object *skill = 0)
1893
1894 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1895
1896 int calc_skill_exp (object *who, object *op, object *skill);
1897
1898 void push_button (object *op);
1899
1900 void use_trigger (object *op);
1901
1902 void add_button_link (object *button, mapstruct *map, int connected);
1903
1904 void remove_button_link (object *op);
1905
1906 void
1907 cf_object_set_resistance (object *op, int rtype, int val)
1908 CODE:
1909 if (rtype >= 0 && rtype < NROFATTACKS)
1910 op->resist[rtype] = val;
1911
1912
1913 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1914
1915 void cf_fix_object (object *pl)
1916 ALIAS: fix = 0
1917
1918 object *cf_insert_ob_in_ob (object *ob, object *where)
1919
1920 # no clean way to get an object from an archetype - stupid idiotic
1921 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922
1923 object *new (const char *archetype = 0)
1924 PROTOTYPE: ;$
1925 CODE:
1926 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1927 OUTPUT:
1928 RETVAL
1929
1930 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1931 PROTOTYPE: $$$$$$
1932 CODE:
1933 {
1934 int unused_type;
1935 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936 }
1937
1938 # syntatic sugar for easier use in event callbacks.
1939 const char *options (object *op)
1940 CODE:
1941 RETVAL = op->name;
1942 OUTPUT:
1943 RETVAL
1944
1945 player *contr (object *op)
1946 CODE:
1947 RETVAL = op->contr;
1948 OUTPUT: RETVAL
1949
1950 const char *get_ob_key_value (object *op, const char *key)
1951
1952 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1953
1954 object *get_nearest_player (object *ob)
1955 ALIAS: nearest_player = 0
1956 PREINIT:
1957 extern object *get_nearest_player (object *);
1958
1959 void rangevector (object *ob, object *other, int flags = 0)
1960 PROTOTYPE: $$;$
1961 PPCODE:
1962 {
1963 rv_vector rv;
1964 get_rangevector (ob, other, &rv, flags);
1965 EXTEND (SP, 5);
1966 PUSHs (newSVuv (rv.distance));
1967 PUSHs (newSViv (rv.distance_x));
1968 PUSHs (newSViv (rv.distance_y));
1969 PUSHs (newSViv (rv.direction));
1970 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1971 }
1972
1973 bool on_same_map_as (object *ob, object *other)
1974 CODE:
1975 RETVAL = on_same_map (ob, other);
1976 OUTPUT: RETVAL
1977
1978 char *
1979 base_name (object *ob, int plural)
1980 CODE:
1981 RETVAL = cf_query_base_name (ob, plural);
1982 OUTPUT: RETVAL
1983
1984 living *
1985 stats (object *ob)
1986 CODE:
1987 RETVAL = &ob->stats;
1988 OUTPUT: RETVAL
1989
1990
1991 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1992
1993 player *player (object *op)
1994 CODE:
1995 RETVAL = op->contr;
1996 OUTPUT: RETVAL
1997
1998 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1999
2000 object *cf_player_send_inventory (object *op)
2001
2002 char *cf_player_get_ip (object *op)
2003 ALIAS: ip = 0
2004
2005 object *cf_player_get_marked_item (object *op)
2006 ALIAS: marked_item = 0
2007
2008 void cf_player_set_marked_item (object *op, object *ob)
2009
2010 partylist *cf_player_get_party (object *op)
2011 ALIAS: party = 0
2012
2013 void cf_player_set_party (object *op, partylist *party)
2014
2015 void kill_player (object *op)
2016
2017 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2018
2019 int invoke (player *pl, int event, ...)
2020 CODE:
2021 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2022 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2023 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2024 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2025 OUTPUT: RETVAL
2026
2027 SV *registry (player *pl)
2028 CODE:
2029 RETVAL = registry_of (pl);
2030 OUTPUT:
2031 RETVAL
2032
2033 player *cf_player_find (char *name)
2034 PROTOTYPE: $
2035
2036 void cf_player_move (player *pl, int dir)
2037
2038 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2039
2040 # nonstandard
2041 object *ob (player *pl)
2042 CODE:
2043 RETVAL = pl->ob;
2044 OUTPUT: RETVAL
2045
2046 player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050
2051 player *next (player *pl)
2052 CODE:
2053 RETVAL = pl->next;
2054 OUTPUT: RETVAL
2055
2056 bool
2057 cell_visible (player *pl, int dx, int dy)
2058 CODE:
2059 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2060 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2061 OUTPUT:
2062 RETVAL
2063
2064 char *
2065 client (player *pl)
2066 CODE:
2067 RETVAL = pl->socket.client;
2068 OUTPUT:
2069 RETVAL
2070
2071 char *
2072 host (player *pl)
2073 CODE:
2074 RETVAL = pl->socket.host;
2075 OUTPUT:
2076 RETVAL
2077
2078 char *
2079 killer (player *pl, char *killer = 0)
2080 CODE:
2081 if (killer)
2082 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2083 RETVAL = pl->killer;
2084 OUTPUT:
2085 RETVAL
2086
2087 void
2088 buggy_mapscroll (player *pl, int value = 1)
2089 CODE:
2090 pl->socket.buggy_mapscroll = value;
2091
2092 void
2093 send (player *pl, SV *packet)
2094 CODE:
2095 {
2096 STRLEN len;
2097 char *buf = SvPVbyte (packet, len);
2098
2099 Write_String_To_Socket (&pl->socket, buf, len);
2100 }
2101
2102 int
2103 listening (player *pl, int new_value = -1)
2104 CODE:
2105 RETVAL = pl->listening;
2106 if (new_value >= 0)
2107 pl->listening = new_value;
2108 OUTPUT:
2109 RETVAL
2110
2111 void get_savebed (player *pl)
2112 ALIAS:
2113 savebed = 0
2114 PPCODE:
2115 EXTEND (SP, 3);
2116 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2117 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2118 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2119
2120 void set_savebed (player *pl, char *map_path, int x, int y)
2121 CODE:
2122 strcpy (pl->savebed_map, map_path);
2123 pl->bed_x = x;
2124 pl->bed_y = y;
2125
2126 void
2127 list ()
2128 PPCODE:
2129 {
2130 player *pl;
2131 for (pl = first_player; pl; pl = pl->next)
2132 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2133 }
2134
2135 bool
2136 peaceful (player *pl, bool new_setting = 0)
2137 PROTOTYPE: $;$
2138 CODE:
2139 RETVAL = pl->peaceful;
2140 if (items > 1)
2141 pl->peaceful = new_setting;
2142 OUTPUT:
2143 RETVAL
2144
2145 living *
2146 orig_stats (player *pl)
2147 CODE:
2148 RETVAL = &pl->orig_stats;
2149 OUTPUT: RETVAL
2150
2151 living *
2152 last_stats (player *pl)
2153 CODE:
2154 RETVAL = &pl->last_stats;
2155 OUTPUT: RETVAL
2156
2157
2158 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2159
2160 mapstruct *first ()
2161 PROTOTYPE:
2162 CODE:
2163 RETVAL = first_map;
2164 OUTPUT: RETVAL
2165
2166 mapstruct *next (mapstruct *map)
2167 PROTOTYPE:
2168 CODE:
2169 RETVAL = map->next;
2170 OUTPUT: RETVAL
2171
2172 int invoke (mapstruct *map, int event, ...)
2173 CODE:
2174 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2175 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2176 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2177 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2178 OUTPUT: RETVAL
2179
2180 SV *registry (mapstruct *map)
2181 CODE:
2182 RETVAL = registry_of (map);
2183 OUTPUT:
2184 RETVAL
2185
2186 SV *
2187 get_property (mapstruct *obj, int type, int idx)
2188 CODE:
2189 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2190 OUTPUT: RETVAL
2191
2192 SV *
2193 set_property (mapstruct *obj, int type, int idx, SV *newval)
2194 CODE:
2195 switch (type)
2196 {
2197 case CFAPI_INT:
2198 cf_map_set_int_property (obj, idx, SvIV (newval));
2199 break;
2200 default:
2201 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2202 }
2203
2204 mapstruct *new (int width, int height)
2205 PROTOTYPE:
2206 CODE:
2207 {
2208 RETVAL = get_empty_map (width, height);
2209 }
2210 OUTPUT:
2211 RETVAL
2212
2213 void delete_map (mapstruct *map)
2214
2215 void clean_tmp_map (mapstruct *map)
2216
2217 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2218
2219 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2220 CODE:
2221 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2222 OUTPUT:
2223 RETVAL
2224
2225 char *tile_path (mapstruct *map, unsigned int dir)
2226 CODE:
2227 if (dir >= 4)
2228 XSRETURN_UNDEF;
2229 RETVAL = map->tile_path [dir];
2230 OUTPUT:
2231 RETVAL
2232
2233 mapstruct *ready_map_name (char *name, int flags = 0)
2234 PROTOTYPE: $;$
2235 ALIAS:
2236 find = 0
2237 get_map = 1
2238
2239 mapstruct *has_been_loaded (char *name)
2240 PROTOTYPE: $
2241
2242 # whoever "designed" the plug-in api should have wasted
2243 # his/her time with staying away from the project - would have
2244 # saved others a lot of time, without doubt.
2245 void set_path (mapstruct *where, char *path)
2246 CODE:
2247 strcpy (where->path, path);
2248
2249 int in_memory (mapstruct *map)
2250 CODE:
2251 RETVAL = map->in_memory;
2252 OUTPUT:
2253 RETVAL
2254
2255 bool unique (mapstruct *map)
2256 CODE:
2257 RETVAL = map->unique;
2258 OUTPUT:
2259 RETVAL
2260
2261 void set_unique (mapstruct *map, bool unique)
2262 CODE:
2263 map->unique = unique;
2264
2265 void
2266 trigger (mapstruct *map, long connection, bool state = true)
2267 CODE:
2268 activate_connection (map, connection, state);
2269
2270 void
2271 get_connection (mapstruct *map, long connection)
2272 PPCODE:
2273 oblinkpt *obp = get_connection_links (map, connection);
2274 if (obp)
2275 for (objectlink *ol = obp->link; ol; ol = ol->next)
2276 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2277
2278 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2279
2280 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2281
2282 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2283 C_ARGS: str, map, nx, ny
2284
2285 void
2286 cf_map_normalise (mapstruct *map, int x, int y)
2287 PPCODE:
2288 {
2289 mapstruct *nmap = 0;
2290 I16 nx = 0, ny = 0;
2291 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2292
2293 EXTEND (SP, 4);
2294 PUSHs (sv_2mortal (newSViv (flags)));
2295
2296 if (GIMME_V == G_ARRAY)
2297 {
2298 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2299 PUSHs (sv_2mortal (newSViv (nx)));
2300 PUSHs (sv_2mortal (newSViv (ny)));
2301 }
2302 }
2303
2304 void
2305 at (mapstruct *map, unsigned int x, unsigned int y)
2306 PROTOTYPE: $$$
2307 PPCODE:
2308 {
2309 object *o;
2310 mapstruct *nmap = 0;
2311 I16 nx, ny;
2312
2313 get_map_flags (map, &nmap, x, y, &nx, &ny);
2314
2315 if (nmap)
2316 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2317 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2318 }
2319
2320 SV *
2321 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2322 PROTOTYPE: $$$
2323 ALIAS:
2324 top_at = 1
2325 flags_at = 2
2326 light_at = 3
2327 move_block_at = 4
2328 move_slow_at = 5
2329 move_on_at = 6
2330 move_off_at = 7
2331 INIT:
2332 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2333 CODE:
2334 switch (ix)
2335 {
2336 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2337 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2338 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2339 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2340 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2341 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2342 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2343 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2344 }
2345 OUTPUT:
2346 RETVAL
2347
2348
2349 MODULE = cf PACKAGE = cf::arch
2350
2351 archetype *first()
2352 PROTOTYPE:
2353 CODE:
2354 RETVAL = first_archetype;
2355 OUTPUT: RETVAL
2356
2357 archetype *next (archetype *arch)
2358 CODE:
2359 RETVAL = arch->next;
2360 OUTPUT: RETVAL
2361
2362 archetype *head (archetype *arch)
2363 CODE:
2364 RETVAL = arch->head;
2365 OUTPUT: RETVAL
2366
2367 archetype *more (archetype *arch)
2368 CODE:
2369 RETVAL = arch->more;
2370 OUTPUT: RETVAL
2371
2372 const char *name (archetype *arch)
2373 CODE:
2374 RETVAL = arch->name;
2375 OUTPUT: RETVAL
2376
2377 object *clone (archetype *arch)
2378 CODE:
2379 RETVAL = &arch->clone;
2380 OUTPUT: RETVAL
2381
2382 MODULE = cf PACKAGE = cf::party
2383
2384 partylist *first ()
2385 PROTOTYPE:
2386 CODE:
2387 RETVAL = get_firstparty ();
2388 OUTPUT: RETVAL
2389
2390 partylist *next (partylist *party)
2391 CODE:
2392 RETVAL = party->next;
2393 OUTPUT: RETVAL
2394
2395 const char *name (partylist *party)
2396 CODE:
2397 RETVAL = party->partyname;
2398 OUTPUT: RETVAL
2399
2400 const char *password (partylist *party)
2401 CODE:
2402 RETVAL = party->passwd;
2403 OUTPUT: RETVAL
2404
2405 MODULE = cf PACKAGE = cf::region
2406
2407 region *first ()
2408 PROTOTYPE:
2409 CODE:
2410 RETVAL = first_region;
2411 OUTPUT: RETVAL
2412
2413 region *next (region *reg)
2414 CODE:
2415 RETVAL = reg->next;
2416 OUTPUT: RETVAL
2417
2418 const char *name (region *reg)
2419 CODE:
2420 RETVAL = reg->name;
2421 OUTPUT: RETVAL
2422
2423 region *parent (region *reg)
2424 CODE:
2425 RETVAL = reg->parent;
2426 OUTPUT: RETVAL
2427
2428 const char *longname (region *reg)
2429 CODE:
2430 RETVAL = reg->longname;
2431 OUTPUT: RETVAL
2432
2433 const char *msg (region *reg)
2434 CODE:
2435 RETVAL = reg->msg;
2436 OUTPUT: RETVAL
2437
2438 MODULE = cf PACKAGE = cf::living
2439
2440 val64
2441 exp (living *liv, val64 new_val = 0)
2442 PROTOTYPE: $;$
2443 ALIAS:
2444 Str = 1
2445 Dex = 2
2446 Con = 3
2447 Wis = 4
2448 Cha = 5
2449 Int = 6
2450 Pow = 7
2451 wc = 8
2452 ac = 9
2453 hp = 10
2454 maxhp = 11
2455 sp = 12
2456 maxsp = 13
2457 grace = 14
2458 maxgrace = 15
2459 food = 16
2460 dam = 17
2461 luck = 18
2462 CODE:
2463 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2464 switch (ix)
2465 {
2466 LIVING_ACC (exp , 0);
2467 LIVING_ACC (Str , 1);
2468 LIVING_ACC (Dex , 2);
2469 LIVING_ACC (Con , 3);
2470 LIVING_ACC (Wis , 4);
2471 LIVING_ACC (Cha , 5);
2472 LIVING_ACC (Int , 6);
2473 LIVING_ACC (Pow , 7);
2474 LIVING_ACC (wc , 8);
2475 LIVING_ACC (ac , 9);
2476 LIVING_ACC (hp , 10);
2477 LIVING_ACC (maxhp , 11);
2478 LIVING_ACC (sp , 12);
2479 LIVING_ACC (maxsp , 13);
2480 LIVING_ACC (grace , 14);
2481 LIVING_ACC (maxgrace, 15);
2482 LIVING_ACC (food , 16);
2483 LIVING_ACC (dam , 17);
2484 LIVING_ACC (luck , 18);
2485 }
2486 # undef LIVING_ACC
2487 OUTPUT:
2488 RETVAL
2489