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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.40
Committed: Sun Sep 3 00:18:42 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.39: +1 -6 lines
Log Message:
THIS CODE WILL NOT COMPILE
use the STABLE tag instead.

- major changes in object lifetime and memory management
- replaced manual refcounting by shstr class
- removed quest system
- many optimisations
- major changes

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef mapstruct mapstruct_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 static bool perl_booted;
57
58 /* this is a stupid way to do things, and awkward to use for plug-in authors */
59 typedef struct
60 {
61 object* who;
62 object* activator;
63 object* third;
64 object* event;
65 mapstruct* map;
66 char message[1024];
67 int fix; // seems to be python-only, and should not be part of the API
68 int event_code;
69 char extension[1024]; // name field, should invoke specific perl extension
70 char options[1024]; // slaying field of event_connectors
71 int returnvalue;
72 } CFPContext;
73
74 static HV *obj_cache;
75 static PerlInterpreter *perl;
76
77 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
78
79 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
80 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
81 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
82 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
83 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
84 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
85 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
86
87 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88
89 static SV *
90 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
91 {
92 SV *sv;
93
94 if (!ptr)
95 return &PL_sv_undef;
96
97 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
98 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
99 }
100
101 template<class attachable>
102 SV *
103 newSVattachable (attachable *obj, const char *klass)
104 {
105 if (!obj)
106 return &PL_sv_undef;
107
108 if (!obj->self)
109 obj->self = newSVptr (obj, klass);
110
111 return newSVsv (obj->self);
112 }
113
114 static void
115 SVptr_cache_set (void *ptr, SV *sv)
116 {
117 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118 }
119
120 static SV *
121 SVptr_cache_get (void *ptr)
122 {
123 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124
125 return he ? *he : 0;
126 }
127
128 static SV *
129 newSVptr_cached (void *ptr, const char *klass)
130 {
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = SVptr_cache_get (ptr);
137
138 if (!sv)
139 {
140 HV *hv = newHV ();
141 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143
144 SVptr_cache_set (ptr, sv);
145 }
146
147 return newSVsv (sv);
148 }
149
150 static void
151 clearSVptr (SV *sv)
152 {
153 if (SvROK (sv))
154 sv = SvRV (sv);
155
156 hv_clear ((HV *)sv);
157 sv_unmagic (sv, PERL_MAGIC_ext);
158 }
159
160 static long
161 SvPTR (SV *sv, const char *klass)
162 {
163 if (!sv_derived_from (sv, klass))
164 croak ("object of type %s expected", klass);
165
166 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
167
168 if (!mg)
169 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
170
171 return (long)mg->mg_ptr;
172 }
173
174 static long
175 SvPTR_ornull (SV *sv, const char *klass)
176 {
177 if (SvOK (sv))
178 return SvPTR (sv, klass);
179 else
180 return 0;
181 }
182
183 static SV *
184 newSVdt_va (va_list &ap, data_type type)
185 {
186 SV *sv;
187
188 switch (type)
189 {
190 case DT_INT:
191 sv = newSViv (va_arg (ap, int));
192 break;
193
194 case DT_INT64:
195 sv = newSVval64 ((val64)va_arg (ap, sint64));
196 break;
197
198 case DT_DOUBLE:
199 sv = newSVnv (va_arg (ap, double));
200 break;
201
202 case DT_STRING:
203 {
204 char *str = (char *)va_arg (ap, const char *);
205 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
206 }
207 break;
208
209 case DT_DATA:
210 {
211 char *str = (char *)va_arg (ap, const void *);
212 int len = va_arg (ap, int);
213 sv = str ? newSVpv (str, len) : &PL_sv_undef;
214 }
215 break;
216
217 case DT_OBJECT:
218 {
219 object *obj = va_arg (ap, object *);
220 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 }
222 break;
223
224 case DT_MAP:
225 // va_arg (object *) when void * is passed is an XSI extension
226 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
227 break;
228
229 case DT_PLAYER:
230 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
231 break;
232
233 case DT_ARCH:
234 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
235 break;
236
237 case DT_PARTY:
238 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
239 break;
240
241 case DT_REGION:
242 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
243 break;
244
245 default:
246 assert (("unhandled type in newSVdt_va", 0));
247 }
248
249 return sv;
250 }
251
252 static SV *
253 newSVdt (data_type type, ...)
254 {
255 va_list ap;
256
257 va_start (ap, type);
258 SV *sv = newSVdt_va (ap, type);
259 va_end (ap);
260
261 return sv;
262 }
263
264 static SV *
265 newSVcfapi (int type, ...)
266 {
267 SV *sv;
268
269 va_list ap;
270 va_start (ap, type);
271
272 switch (type)
273 {
274 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284
285 default:
286 assert (("unhandled type in newSVcfapi", 0));
287 }
288
289 va_end (ap);
290
291 return sv;
292 }
293
294 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295
296 SV *
297 registry_of (attachable_base *ext)
298 {
299 if (!ext->cb)
300 ext->cb = newAV ();
301
302 return newRV_inc ((SV *)ext->cb);
303 }
304
305 void attachable_base::clear ()
306 {
307 if (self)
308 {
309 if (cb)
310 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314
315 // disconnect Perl from C, to avoid crashes
316 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317
318 // clear the perl hash, might or might not be a good idea
319 hv_clear ((HV *)SvRV ((SV *)self));
320
321 SvREFCNT_dec (self);
322 self = 0;
323 }
324
325 if (cb)
326 {
327 SvREFCNT_dec (cb);
328 cb = 0;
329 }
330
331 attach = 0;
332 }
333
334 void attachable_base::optimise ()
335 {
336 if (!self)
337 return;
338
339 HV *hv = (HV *)SvRV ((SV *)self);
340
341 if (SvREFCNT ((SV *)self) == 1
342 && SvREFCNT ((SV *)hv) == 1
343 && !HvKEYS (hv))
344 {
345 SvREFCNT_dec ((SV *)self);
346 self = 0;
347 }
348 }
349
350 void attachable_base::instantiate (data_type type, void *obj)
351 {
352 dSP;
353 ENTER;
354 SAVETMPS;
355 PUSHMARK (SP);
356 EXTEND (SP, 2);
357 PUSHs (sv_2mortal (newSVdt (type, obj)));
358 PUSHs (sv_2mortal (newSVpv (attach, 0)));
359
360 attach = 0;
361
362 PUTBACK;
363 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
364 FREETMPS;
365 LEAVE;
366
367 switch (type)
368 {
369 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
370 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
371 }
372 }
373
374 /////////////////////////////////////////////////////////////////////////////
375
376 void reattach (data_type type, void *obj)
377 {
378 //TODO only do this when the object has _attachment's
379
380 dSP;
381 ENTER;
382 SAVETMPS;
383 PUSHMARK (SP);
384 XPUSHs (sv_2mortal (newSVdt (type, obj)));
385 PUTBACK;
386 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
393 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
394 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
395 }
396 }
397
398 template<class subclass>
399 void reattach (attachable<subclass> *obj)
400 {
401 obj->optimise ();
402
403 if (obj->self)
404 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
405 }
406
407 #include "kw_hash.h"
408
409 object_freezer::object_freezer ()
410 : dynbuf (128 * 1024, 64 * 1024)
411 {
412 av = newAV ();
413 }
414
415 object_freezer::~object_freezer ()
416 {
417 SvREFCNT_dec (av);
418 }
419
420 void object_freezer::put (attachable_base *ext)
421 {
422 ext->optimise ();
423
424 if (ext->self)
425 {
426 int idx = AvFILLp ((AV *)av) + 1;
427 av_store (av, idx, SvREFCNT_inc (ext->self));
428
429 add ((void *)"oid ", 4);
430 add ((sint32)idx);
431 add ('\n');
432 }
433 }
434
435 bool object_freezer::save (const char *filename)
436 {
437 dSP;
438 ENTER;
439 SAVETMPS;
440 PUSHMARK (SP);
441 EXTEND (SP, 3);
442 PUSHs (sv_2mortal (newSVpv (filename, 0)));
443 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
444 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
445 PUTBACK;
446 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
447 FREETMPS;
448 LEAVE;
449 }
450
451 int fprintf (object_freezer &freezer, const char *format, ...)
452 {
453 va_list ap;
454
455 va_start (ap, format);
456
457 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
458
459 if (len >= 0)
460 freezer.alloc (len);
461
462 va_end (ap);
463 }
464
465 int fputs (const char *s, object_freezer &freezer)
466 {
467 freezer.add (s);
468 }
469
470 object_thawer::object_thawer (const char *filename)
471 {
472 av = 0;
473 fp = 0;
474
475 if (!filename)
476 return;
477
478 fp = fopen (filename, "r");
479 if (!fp)
480 {
481 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
482 return;
483 }
484
485 if (perl_booted)
486 {
487 dSP;
488 ENTER;
489 SAVETMPS;
490 PUSHMARK (SP);
491 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
492 PUTBACK;
493
494 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
495 {
496 SPAGAIN;
497 SV *sv = POPs;
498 if (SvROK (sv))
499 av = (AV *)SvREFCNT_inc (SvRV (sv));
500 }
501
502 FREETMPS;
503 LEAVE;
504 }
505 }
506
507 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
508 {
509 if (!av || oid < 0) // this is actually an error of sorts
510 return;
511
512 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
513 ext->clear ();
514
515 SV **svp = av_fetch ((AV *)av, oid, 0);
516
517 if (!svp || !SvROK (*svp))
518 {
519 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
520 return;
521 }
522
523 ext->self = *svp; *svp = &PL_sv_undef;
524 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
525
526 reattach (type, obj);
527 }
528
529 object_thawer::~object_thawer ()
530 {
531 if (fp) fclose (fp);
532 if (av) SvREFCNT_dec ((AV *)av);
533 }
534
535 token object_thawer::get_token ()
536 {
537 #if 0
538 for (;;)
539 {
540 if (!fgets (line, sizeof (line), fp))
541 return token (KW_eof);
542
543 unsigned char *p = (unsigned char *)line;
544
545 while (*p > ' ')
546 p++;
547
548 int len = p - (unsigned char *)line;
549
550 while ((*p - 1) < ' ')
551 p++;
552
553 if (*p)
554 {
555 char *v = p;
556
557 while (*p && *p != '\n')
558 p++;
559
560 *p = 0;
561
562 return token (k, v);
563 }
564 else
565 return token (k);
566 }
567 #endif
568 }
569
570 /////////////////////////////////////////////////////////////////////////////
571
572 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
573 {
574 return 0;
575 }
576
577 static CommArray_s rtn_cmd;
578
579 static int
580 runPluginCommand (object *obj, char *params)
581 {
582 dSP;
583
584 ENTER;
585 SAVETMPS;
586
587 PUSHMARK (SP);
588
589 EXTEND (SP, 3);
590 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
591 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
592
593 if (params)
594 PUSHs (sv_2mortal (newSVpv (params, 0)));
595
596 PUTBACK;
597 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
598 SPAGAIN;
599
600 if (SvTRUE (ERRSV))
601 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
602
603 int returnvalue = count > 0 ? POPi : -1;
604
605 PUTBACK;
606 FREETMPS;
607 LEAVE;
608
609 return returnvalue;
610 }
611
612 extern "C" void *cfperl_getPluginProperty (int *type, ...)
613 {
614 va_list args;
615 char *propname;
616 int i;
617 va_start (args, type);
618 propname = va_arg (args, char *);
619 //printf ("Property name: %s\n", propname);
620
621 if (!strcmp (propname, "command?"))
622 {
623 if (!perl)
624 return NULL;
625
626 const char *cmdname = va_arg (args, const char *);
627 HV *hv = get_hv ("cf::COMMAND", 1);
628 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
629
630 va_end (args);
631
632 if (svp)
633 {
634 // this is totaly broken, should stash it into %COMMAND
635 rtn_cmd.name = cmdname;
636 rtn_cmd.time = SvNV (*svp);
637 rtn_cmd.func = runPluginCommand;
638
639 return &rtn_cmd;
640 }
641 }
642 else if (!strcmp (propname, "Identification"))
643 {
644 va_end (args);
645 return (void*) PLUGIN_NAME;
646 }
647 else if (!strcmp (propname, "FullName"))
648 {
649 va_end (args);
650 return (void*) PLUGIN_VERSION;
651 }
652 else
653 va_end (args);
654
655 return NULL;
656 }
657
658 extern "C" int cfperl_postInitPlugin ()
659 {
660 int hooktype = 1;
661 int rtype = 0;
662
663 cf_init_plugin (gethook);
664
665 return 0;
666 }
667
668 extern "C" int cfperl_closePlugin ()
669 {
670 return 0;
671 }
672
673 void
674 cfperl_init ()
675 {
676 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
677 perl = perl_alloc ();
678 perl_construct (perl);
679
680 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
681
682 char *argv[] = {
683 "",
684 "-e"
685 "cf->bootstrap;"
686 "unshift @INC, cf::datadir ();"
687 };
688
689 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
690 {
691 printf ("unable to initialize perl-interpreter, aborting.\n");
692 exit (EXIT_FAILURE);
693 }
694
695 obj_cache = newHV ();
696 }
697
698 void cfperl_boot ()
699 {
700 perl_booted = true;
701
702 eval_pv ("require cf", 1);
703 }
704
705 void cfperl_main ()
706 {
707 dSP;
708
709 PUSHMARK (SP);
710 PUTBACK;
711 call_pv ("cf::main", G_DISCARD | G_VOID);
712 }
713
714 static event_klass klass_of[NUM_EVENT_TYPES] = {
715 # define def(type,name) KLASS_ ## type,
716 # include "eventinc.h"
717 # undef def
718 };
719
720 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
721
722 static void
723 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
724 {
725 // event must be in array
726 if (event >= 0 && event <= AvFILLp (registry))
727 {
728 SV *cbs_ = AvARRAY (registry)[event];
729
730 // element must be list of callback entries
731 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
732 {
733 AV *cbs = (AV *)SvRV (cbs_);
734
735 // no callback entries, no callbacks to call
736 if (AvFILLp (cbs) >= 0)
737 {
738 if (!callbacks)
739 {
740 callbacks = newAV ();
741 av_extend (callbacks, 16);
742 }
743
744 // never use SvREFCNT_inc to copy values, but its ok here :)
745 for (int i = 0; i <= AvFILLp (cbs); ++i)
746 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
747 }
748 }
749 }
750 }
751
752 bool cfperl_invoke (event_type event, ...)
753 {
754 data_type dt;
755 va_list ap;
756
757 va_start (ap, event);
758
759 AV *callbacks = 0;
760
761 object *op;
762 player *pl;
763 mapstruct *map;
764
765 // callback call ordering is:
766 // 1. per-object callback (NYI)
767 // 2. per-class object
768 // 2a. per-type callback
769 // 4. global callbacks
770
771 gather_callbacks (callbacks, cb_global, event);
772
773 switch (KLASS_OF (event))
774 {
775 case KLASS_GLOBAL:
776 break;
777
778 case KLASS_OBJECT:
779 dt = (data_type) va_arg (ap, int);
780 assert (("first argument must be of type object", dt == DT_OBJECT));
781 op = va_arg (ap, object *);
782
783 if (op->cb)
784 gather_callbacks (callbacks, op->cb, event);
785
786 if (op->type)
787 {
788 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
789 {
790 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
791
792 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
793 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
794 }
795
796 if (op->type <= AvFILLp (cb_type))
797 {
798 SV *registry = AvARRAY (cb_type)[op->type];
799
800 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
801 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
802 }
803 }
804
805 gather_callbacks (callbacks, cb_object, event);
806
807 break;
808
809 case KLASS_PLAYER:
810 dt = (data_type) va_arg (ap, int);
811 assert (("first argument must be of type player", dt == DT_PLAYER));
812 pl = va_arg (ap, player *);
813
814 if (pl->cb)
815 gather_callbacks (callbacks, pl->cb, event);
816
817 gather_callbacks (callbacks, cb_player, event);
818 break;
819
820 case KLASS_MAP:
821 dt = (data_type) va_arg (ap, int);
822 assert (("first argument must be of type object", dt == DT_MAP));
823 map = va_arg (ap, mapstruct *);
824
825 if (map->cb)
826 gather_callbacks (callbacks, map->cb, event);
827
828 gather_callbacks (callbacks, cb_map, event);
829 break;
830
831 default:
832 assert (("unsupported event klass in cfperl_invoke", 0));
833 }
834
835 // short-circuit processing if no callbacks found/defined
836 if (!callbacks)
837 return 0;
838
839 dSP;
840 ENTER;
841 SAVETMPS;
842
843 PUSHMARK (SP);
844 EXTEND (SP, 3);
845
846 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
847 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
848
849 switch (KLASS_OF (event))
850 {
851 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
852 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
853 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
854 }
855
856 for (;;)
857 {
858 dt = (data_type) va_arg (ap, int);
859
860 if (dt == DT_END)
861 break;
862
863 if (dt == DT_AV)
864 {
865 AV *av = va_arg (ap, AV *);
866
867 for (int i = 0; i <= av_len (av); ++i)
868 XPUSHs (*av_fetch (av, i, 1));
869 }
870 else
871 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
872 }
873
874 va_end (ap);
875
876 PUTBACK;
877 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
878 SPAGAIN;
879
880 count = count > 0 ? POPi : 0;
881
882 FREETMPS;
883 LEAVE;
884
885 return count;
886 }
887
888 SV *
889 cfperl_result (int idx)
890 {
891 AV *av = get_av ("cfperl::invoke_results", 0);
892 if (!av)
893 return &PL_sv_undef;
894
895 SV **sv = av_fetch (av, idx, 0);
896 if (!sv)
897 return &PL_sv_undef;
898
899 return *sv;
900 }
901
902 int
903 cfperl_result_INT (int idx)
904 {
905 return SvIV (cfperl_result (idx));
906 }
907
908 MODULE = cf PACKAGE = cf PREFIX = cf_
909
910 BOOT:
911 {
912 HV *stash = gv_stashpv ("cf", 1);
913
914 static const struct {
915 const char *name;
916 IV iv;
917 } *civ, const_iv[] = {
918 # define const_iv(name) { # name, (IV)name },
919 const_iv (llevError)
920 const_iv (llevInfo)
921 const_iv (llevDebug)
922 const_iv (llevMonster)
923
924 const_iv (MAX_TIME)
925 const_iv (PLAYER)
926 const_iv (TRANSPORT)
927 const_iv (ROD)
928 const_iv (TREASURE)
929 const_iv (POTION)
930 const_iv (FOOD)
931 const_iv (POISON)
932 const_iv (BOOK)
933 const_iv (CLOCK)
934 const_iv (LIGHTNING)
935 const_iv (ARROW)
936 const_iv (BOW)
937 const_iv (WEAPON)
938 const_iv (ARMOUR)
939 const_iv (PEDESTAL)
940 const_iv (ALTAR)
941 const_iv (LOCKED_DOOR)
942 const_iv (SPECIAL_KEY)
943 const_iv (MAP)
944 const_iv (DOOR)
945 const_iv (KEY)
946 const_iv (TIMED_GATE)
947 const_iv (TRIGGER)
948 const_iv (GRIMREAPER)
949 const_iv (MAGIC_EAR)
950 const_iv (TRIGGER_BUTTON)
951 const_iv (TRIGGER_ALTAR)
952 const_iv (TRIGGER_PEDESTAL)
953 const_iv (SHIELD)
954 const_iv (HELMET)
955 const_iv (HORN)
956 const_iv (MONEY)
957 const_iv (CLASS)
958 const_iv (GRAVESTONE)
959 const_iv (AMULET)
960 const_iv (PLAYERMOVER)
961 const_iv (TELEPORTER)
962 const_iv (CREATOR)
963 const_iv (SKILL)
964 const_iv (EXPERIENCE)
965 const_iv (EARTHWALL)
966 const_iv (GOLEM)
967 const_iv (THROWN_OBJ)
968 const_iv (BLINDNESS)
969 const_iv (GOD)
970 const_iv (DETECTOR)
971 const_iv (TRIGGER_MARKER)
972 const_iv (DEAD_OBJECT)
973 const_iv (DRINK)
974 const_iv (MARKER)
975 const_iv (HOLY_ALTAR)
976 const_iv (PLAYER_CHANGER)
977 const_iv (BATTLEGROUND)
978 const_iv (PEACEMAKER)
979 const_iv (GEM)
980 const_iv (FIREWALL)
981 const_iv (ANVIL)
982 const_iv (CHECK_INV)
983 const_iv (MOOD_FLOOR)
984 const_iv (EXIT)
985 const_iv (ENCOUNTER)
986 const_iv (SHOP_FLOOR)
987 const_iv (SHOP_MAT)
988 const_iv (RING)
989 const_iv (FLOOR)
990 const_iv (FLESH)
991 const_iv (INORGANIC)
992 const_iv (SKILL_TOOL)
993 const_iv (LIGHTER)
994 const_iv (TRAP_PART)
995 const_iv (WALL)
996 const_iv (LIGHT_SOURCE)
997 const_iv (MISC_OBJECT)
998 const_iv (MONSTER)
999 const_iv (SPAWN_GENERATOR)
1000 const_iv (LAMP)
1001 const_iv (DUPLICATOR)
1002 const_iv (TOOL)
1003 const_iv (SPELLBOOK)
1004 const_iv (BUILDFAC)
1005 const_iv (CLOAK)
1006 const_iv (SPINNER)
1007 const_iv (GATE)
1008 const_iv (BUTTON)
1009 const_iv (CF_HANDLE)
1010 const_iv (HOLE)
1011 const_iv (TRAPDOOR)
1012 const_iv (SIGN)
1013 const_iv (BOOTS)
1014 const_iv (GLOVES)
1015 const_iv (SPELL)
1016 const_iv (SPELL_EFFECT)
1017 const_iv (CONVERTER)
1018 const_iv (BRACERS)
1019 const_iv (POISONING)
1020 const_iv (SAVEBED)
1021 const_iv (POISONCLOUD)
1022 const_iv (FIREHOLES)
1023 const_iv (WAND)
1024 const_iv (SCROLL)
1025 const_iv (DIRECTOR)
1026 const_iv (GIRDLE)
1027 const_iv (FORCE)
1028 const_iv (POTION_EFFECT)
1029 const_iv (EVENT_CONNECTOR)
1030 const_iv (CLOSE_CON)
1031 const_iv (CONTAINER)
1032 const_iv (ARMOUR_IMPROVER)
1033 const_iv (WEAPON_IMPROVER)
1034 const_iv (SKILLSCROLL)
1035 const_iv (DEEP_SWAMP)
1036 const_iv (IDENTIFY_ALTAR)
1037 const_iv (MENU)
1038 const_iv (RUNE)
1039 const_iv (TRAP)
1040 const_iv (POWER_CRYSTAL)
1041 const_iv (CORPSE)
1042 const_iv (DISEASE)
1043 const_iv (SYMPTOM)
1044 const_iv (BUILDER)
1045 const_iv (MATERIAL)
1046 const_iv (ITEM_TRANSFORMER)
1047 const_iv (QUEST)
1048
1049 const_iv (NUM_SUBTYPES)
1050
1051 const_iv (ST_BD_BUILD)
1052 const_iv (ST_BD_REMOVE)
1053
1054 const_iv (ST_MAT_FLOOR)
1055 const_iv (ST_MAT_WALL)
1056 const_iv (ST_MAT_ITEM)
1057
1058 const_iv (AT_PHYSICAL)
1059 const_iv (AT_MAGIC)
1060 const_iv (AT_FIRE)
1061 const_iv (AT_ELECTRICITY)
1062 const_iv (AT_COLD)
1063 const_iv (AT_CONFUSION)
1064 const_iv (AT_ACID)
1065 const_iv (AT_DRAIN)
1066 const_iv (AT_WEAPONMAGIC)
1067 const_iv (AT_GHOSTHIT)
1068 const_iv (AT_POISON)
1069 const_iv (AT_SLOW)
1070 const_iv (AT_PARALYZE)
1071 const_iv (AT_TURN_UNDEAD)
1072 const_iv (AT_FEAR)
1073 const_iv (AT_CANCELLATION)
1074 const_iv (AT_DEPLETE)
1075 const_iv (AT_DEATH)
1076 const_iv (AT_CHAOS)
1077 const_iv (AT_COUNTERSPELL)
1078 const_iv (AT_GODPOWER)
1079 const_iv (AT_HOLYWORD)
1080 const_iv (AT_BLIND)
1081 const_iv (AT_INTERNAL)
1082 const_iv (AT_LIFE_STEALING)
1083 const_iv (AT_DISEASE)
1084
1085 const_iv (QUEST_IN_PROGRESS)
1086 const_iv (QUEST_DONE_QUEST)
1087 const_iv (QUEST_DONE_TASK)
1088 const_iv (QUEST_START_QUEST)
1089 const_iv (QUEST_END_QUEST)
1090 const_iv (QUEST_START_TASK)
1091 const_iv (QUEST_END_TASK)
1092 const_iv (QUEST_OVERRIDE)
1093 const_iv (QUEST_ON_ACTIVATE)
1094
1095 const_iv (WEAP_HIT)
1096 const_iv (WEAP_SLASH)
1097 const_iv (WEAP_PIERCE)
1098 const_iv (WEAP_CLEAVE)
1099 const_iv (WEAP_SLICE)
1100 const_iv (WEAP_STAB)
1101 const_iv (WEAP_WHIP)
1102 const_iv (WEAP_CRUSH)
1103 const_iv (WEAP_BLUD)
1104
1105 const_iv (FLAG_ALIVE)
1106 const_iv (FLAG_WIZ)
1107 const_iv (FLAG_REMOVED)
1108 const_iv (FLAG_FREED)
1109 const_iv (FLAG_WAS_WIZ)
1110 const_iv (FLAG_APPLIED)
1111 const_iv (FLAG_UNPAID)
1112 const_iv (FLAG_USE_SHIELD)
1113 const_iv (FLAG_NO_PICK)
1114 const_iv (FLAG_ANIMATE)
1115 const_iv (FLAG_MONSTER)
1116 const_iv (FLAG_FRIENDLY)
1117 const_iv (FLAG_GENERATOR)
1118 const_iv (FLAG_IS_THROWN)
1119 const_iv (FLAG_AUTO_APPLY)
1120 const_iv (FLAG_TREASURE)
1121 const_iv (FLAG_PLAYER_SOLD)
1122 const_iv (FLAG_SEE_INVISIBLE)
1123 const_iv (FLAG_CAN_ROLL)
1124 const_iv (FLAG_OVERLAY_FLOOR)
1125 const_iv (FLAG_IS_TURNABLE)
1126 const_iv (FLAG_IS_USED_UP)
1127 const_iv (FLAG_IDENTIFIED)
1128 const_iv (FLAG_REFLECTING)
1129 const_iv (FLAG_CHANGING)
1130 const_iv (FLAG_SPLITTING)
1131 const_iv (FLAG_HITBACK)
1132 const_iv (FLAG_STARTEQUIP)
1133 const_iv (FLAG_BLOCKSVIEW)
1134 const_iv (FLAG_UNDEAD)
1135 const_iv (FLAG_SCARED)
1136 const_iv (FLAG_UNAGGRESSIVE)
1137 const_iv (FLAG_REFL_MISSILE)
1138 const_iv (FLAG_REFL_SPELL)
1139 const_iv (FLAG_NO_MAGIC)
1140 const_iv (FLAG_NO_FIX_PLAYER)
1141 const_iv (FLAG_IS_LIGHTABLE)
1142 const_iv (FLAG_TEAR_DOWN)
1143 const_iv (FLAG_RUN_AWAY)
1144 const_iv (FLAG_PICK_UP)
1145 const_iv (FLAG_UNIQUE)
1146 const_iv (FLAG_NO_DROP)
1147 const_iv (FLAG_WIZCAST)
1148 const_iv (FLAG_CAST_SPELL)
1149 const_iv (FLAG_USE_SCROLL)
1150 const_iv (FLAG_USE_RANGE)
1151 const_iv (FLAG_USE_BOW)
1152 const_iv (FLAG_USE_ARMOUR)
1153 const_iv (FLAG_USE_WEAPON)
1154 const_iv (FLAG_USE_RING)
1155 const_iv (FLAG_READY_RANGE)
1156 const_iv (FLAG_READY_BOW)
1157 const_iv (FLAG_XRAYS)
1158 const_iv (FLAG_NO_APPLY)
1159 const_iv (FLAG_IS_FLOOR)
1160 const_iv (FLAG_LIFESAVE)
1161 const_iv (FLAG_NO_STRENGTH)
1162 const_iv (FLAG_SLEEP)
1163 const_iv (FLAG_STAND_STILL)
1164 const_iv (FLAG_RANDOM_MOVE)
1165 const_iv (FLAG_ONLY_ATTACK)
1166 const_iv (FLAG_CONFUSED)
1167 const_iv (FLAG_STEALTH)
1168 const_iv (FLAG_WIZPASS)
1169 const_iv (FLAG_IS_LINKED)
1170 const_iv (FLAG_CURSED)
1171 const_iv (FLAG_DAMNED)
1172 const_iv (FLAG_SEE_ANYWHERE)
1173 const_iv (FLAG_KNOWN_MAGICAL)
1174 const_iv (FLAG_KNOWN_CURSED)
1175 const_iv (FLAG_CAN_USE_SKILL)
1176 const_iv (FLAG_BEEN_APPLIED)
1177 const_iv (FLAG_READY_SCROLL)
1178 const_iv (FLAG_USE_ROD)
1179 const_iv (FLAG_USE_HORN)
1180 const_iv (FLAG_MAKE_INVIS)
1181 const_iv (FLAG_INV_LOCKED)
1182 const_iv (FLAG_IS_WOODED)
1183 const_iv (FLAG_IS_HILLY)
1184 const_iv (FLAG_READY_SKILL)
1185 const_iv (FLAG_READY_WEAPON)
1186 const_iv (FLAG_NO_SKILL_IDENT)
1187 const_iv (FLAG_BLIND)
1188 const_iv (FLAG_SEE_IN_DARK)
1189 const_iv (FLAG_IS_CAULDRON)
1190 const_iv (FLAG_NO_STEAL)
1191 const_iv (FLAG_ONE_HIT)
1192 const_iv (FLAG_CLIENT_SENT)
1193 const_iv (FLAG_BERSERK)
1194 const_iv (FLAG_NEUTRAL)
1195 const_iv (FLAG_NO_ATTACK)
1196 const_iv (FLAG_NO_DAMAGE)
1197 const_iv (FLAG_OBJ_ORIGINAL)
1198 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1199 const_iv (FLAG_ACTIVATE_ON_PUSH)
1200 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1201 const_iv (FLAG_IS_WATER)
1202 const_iv (FLAG_CONTENT_ON_GEN)
1203 const_iv (FLAG_IS_A_TEMPLATE)
1204 const_iv (FLAG_IS_BUILDABLE)
1205 const_iv (FLAG_AFK)
1206
1207 const_iv (NDI_BLACK)
1208 const_iv (NDI_WHITE)
1209 const_iv (NDI_NAVY)
1210 const_iv (NDI_RED)
1211 const_iv (NDI_ORANGE)
1212 const_iv (NDI_BLUE)
1213 const_iv (NDI_DK_ORANGE)
1214 const_iv (NDI_GREEN)
1215 const_iv (NDI_LT_GREEN)
1216 const_iv (NDI_GREY)
1217 const_iv (NDI_BROWN)
1218 const_iv (NDI_GOLD)
1219 const_iv (NDI_TAN)
1220 const_iv (NDI_MAX_COLOR)
1221 const_iv (NDI_COLOR_MASK)
1222 const_iv (NDI_UNIQUE)
1223 const_iv (NDI_ALL)
1224
1225 const_iv (F_APPLIED)
1226 const_iv (F_LOCATION)
1227 const_iv (F_UNPAID)
1228 const_iv (F_MAGIC)
1229 const_iv (F_CURSED)
1230 const_iv (F_DAMNED)
1231 const_iv (F_OPEN)
1232 const_iv (F_NOPICK)
1233 const_iv (F_LOCKED)
1234
1235 const_iv (F_BUY)
1236 const_iv (F_SHOP)
1237 const_iv (F_SELL)
1238
1239 const_iv (P_BLOCKSVIEW)
1240 const_iv (P_NO_MAGIC)
1241 const_iv (P_IS_ALIVE)
1242 const_iv (P_NO_CLERIC)
1243 const_iv (P_NEED_UPDATE)
1244 const_iv (P_NO_ERROR)
1245 const_iv (P_OUT_OF_MAP)
1246 const_iv (P_NEW_MAP)
1247
1248 const_iv (UP_OBJ_INSERT)
1249 const_iv (UP_OBJ_REMOVE)
1250 const_iv (UP_OBJ_CHANGE)
1251 const_iv (UP_OBJ_FACE)
1252
1253 const_iv (INS_NO_MERGE)
1254 const_iv (INS_ABOVE_FLOOR_ONLY)
1255 const_iv (INS_NO_WALK_ON)
1256 const_iv (INS_ON_TOP)
1257 const_iv (INS_BELOW_ORIGINATOR)
1258 const_iv (INS_MAP_LOAD)
1259
1260 const_iv (WILL_APPLY_HANDLE)
1261 const_iv (WILL_APPLY_TREASURE)
1262 const_iv (WILL_APPLY_EARTHWALL)
1263 const_iv (WILL_APPLY_DOOR)
1264 const_iv (WILL_APPLY_FOOD)
1265
1266 const_iv (SAVE_MODE)
1267 const_iv (SAVE_DIR_MODE)
1268
1269 const_iv (M_PAPER)
1270 const_iv (M_IRON)
1271 const_iv (M_GLASS)
1272 const_iv (M_LEATHER)
1273 const_iv (M_WOOD)
1274 const_iv (M_ORGANIC)
1275 const_iv (M_STONE)
1276 const_iv (M_CLOTH)
1277 const_iv (M_ADAMANT)
1278 const_iv (M_LIQUID)
1279 const_iv (M_SOFT_METAL)
1280 const_iv (M_BONE)
1281 const_iv (M_ICE)
1282 const_iv (M_SPECIAL)
1283
1284 const_iv (SK_EXP_ADD_SKILL)
1285 const_iv (SK_EXP_TOTAL)
1286 const_iv (SK_EXP_NONE)
1287 const_iv (SK_SUBTRACT_SKILL_EXP)
1288 const_iv (SK_EXP_SKILL_ONLY)
1289
1290 const_iv (SK_LOCKPICKING)
1291 const_iv (SK_HIDING)
1292 const_iv (SK_SMITHERY)
1293 const_iv (SK_BOWYER)
1294 const_iv (SK_JEWELER)
1295 const_iv (SK_ALCHEMY)
1296 const_iv (SK_STEALING)
1297 const_iv (SK_LITERACY)
1298 const_iv (SK_BARGAINING)
1299 const_iv (SK_JUMPING)
1300 const_iv (SK_DET_MAGIC)
1301 const_iv (SK_ORATORY)
1302 const_iv (SK_SINGING)
1303 const_iv (SK_DET_CURSE)
1304 const_iv (SK_FIND_TRAPS)
1305 const_iv (SK_MEDITATION)
1306 const_iv (SK_PUNCHING)
1307 const_iv (SK_FLAME_TOUCH)
1308 const_iv (SK_KARATE)
1309 const_iv (SK_CLIMBING)
1310 const_iv (SK_WOODSMAN)
1311 const_iv (SK_INSCRIPTION)
1312 const_iv (SK_ONE_HANDED_WEAPON)
1313 const_iv (SK_MISSILE_WEAPON)
1314 const_iv (SK_THROWING)
1315 const_iv (SK_USE_MAGIC_ITEM)
1316 const_iv (SK_DISARM_TRAPS)
1317 const_iv (SK_SET_TRAP)
1318 const_iv (SK_THAUMATURGY)
1319 const_iv (SK_PRAYING)
1320 const_iv (SK_CLAWING)
1321 const_iv (SK_LEVITATION)
1322 const_iv (SK_SUMMONING)
1323 const_iv (SK_PYROMANCY)
1324 const_iv (SK_EVOCATION)
1325 const_iv (SK_SORCERY)
1326 const_iv (SK_TWO_HANDED_WEAPON)
1327 const_iv (SK_SPARK_TOUCH)
1328 const_iv (SK_SHIVER)
1329 const_iv (SK_ACID_SPLASH)
1330 const_iv (SK_POISON_NAIL)
1331
1332 const_iv (SOUND_NEW_PLAYER)
1333 const_iv (SOUND_FIRE_ARROW)
1334 const_iv (SOUND_LEARN_SPELL)
1335 const_iv (SOUND_FUMBLE_SPELL)
1336 const_iv (SOUND_WAND_POOF)
1337 const_iv (SOUND_OPEN_DOOR)
1338 const_iv (SOUND_PUSH_PLAYER)
1339 const_iv (SOUND_PLAYER_HITS1)
1340 const_iv (SOUND_PLAYER_HITS2)
1341 const_iv (SOUND_PLAYER_HITS3)
1342 const_iv (SOUND_PLAYER_HITS4)
1343 const_iv (SOUND_PLAYER_IS_HIT1)
1344 const_iv (SOUND_PLAYER_IS_HIT2)
1345 const_iv (SOUND_PLAYER_IS_HIT3)
1346 const_iv (SOUND_PLAYER_KILLS)
1347 const_iv (SOUND_PET_IS_KILLED)
1348 const_iv (SOUND_PLAYER_DIES)
1349 const_iv (SOUND_OB_EVAPORATE)
1350 const_iv (SOUND_OB_EXPLODE)
1351 const_iv (SOUND_CLOCK)
1352 const_iv (SOUND_TURN_HANDLE)
1353 const_iv (SOUND_FALL_HOLE)
1354 const_iv (SOUND_DRINK_POISON)
1355 const_iv (SOUND_CAST_SPELL_0)
1356
1357 const_iv (PREFER_LOW)
1358 const_iv (PREFER_HIGH)
1359
1360 const_iv (ATNR_PHYSICAL)
1361 const_iv (ATNR_MAGIC)
1362 const_iv (ATNR_FIRE)
1363 const_iv (ATNR_ELECTRICITY)
1364 const_iv (ATNR_COLD)
1365 const_iv (ATNR_CONFUSION)
1366 const_iv (ATNR_ACID)
1367 const_iv (ATNR_DRAIN)
1368 const_iv (ATNR_WEAPONMAGIC)
1369 const_iv (ATNR_GHOSTHIT)
1370 const_iv (ATNR_POISON)
1371 const_iv (ATNR_SLOW)
1372 const_iv (ATNR_PARALYZE)
1373 const_iv (ATNR_TURN_UNDEAD)
1374 const_iv (ATNR_FEAR)
1375 const_iv (ATNR_CANCELLATION)
1376 const_iv (ATNR_DEPLETE)
1377 const_iv (ATNR_DEATH)
1378 const_iv (ATNR_CHAOS)
1379 const_iv (ATNR_COUNTERSPELL)
1380 const_iv (ATNR_GODPOWER)
1381 const_iv (ATNR_HOLYWORD)
1382 const_iv (ATNR_BLIND)
1383 const_iv (ATNR_INTERNAL)
1384 const_iv (ATNR_LIFE_STEALING)
1385 const_iv (ATNR_DISEASE)
1386
1387 const_iv (MAP_FLUSH)
1388 const_iv (MAP_PLAYER_UNIQUE)
1389 const_iv (MAP_BLOCK)
1390 const_iv (MAP_STYLE)
1391 const_iv (MAP_OVERLAY)
1392
1393 const_iv (MAP_IN_MEMORY)
1394 const_iv (MAP_SWAPPED)
1395 const_iv (MAP_LOADING)
1396 const_iv (MAP_SAVING)
1397
1398 const_iv (KLASS_GLOBAL)
1399 const_iv (KLASS_OBJECT)
1400 const_iv (KLASS_PLAYER)
1401 const_iv (KLASS_MAP)
1402 };
1403
1404 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1405 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1406
1407 static const struct {
1408 const char *name;
1409 int skip;
1410 IV klass;
1411 IV iv;
1412 } *eiv, event_iv[] = {
1413 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1414 # include "eventinc.h"
1415 # undef def
1416 };
1417
1418 AV *av = get_av ("cf::EVENT", 1);
1419
1420 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1421 {
1422 AV *event = newAV ();
1423 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1424 av_push (event, newSViv (eiv->klass));
1425 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1426 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1427 }
1428
1429 static const struct {
1430 int dtype;
1431 const char *name;
1432 IV idx;
1433 } *cprop, prop_table[] = {
1434 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1435 prop (CFAPI_INT, MAP_PROP_FLAGS)
1436 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1437 prop (CFAPI_STRING, MAP_PROP_PATH)
1438 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1439 prop (CFAPI_STRING, MAP_PROP_NAME)
1440 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1441 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1442 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1443 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1444 prop (CFAPI_INT, MAP_PROP_WIDTH)
1445 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1446 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1447 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1448 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1449 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1450 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1451 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1452 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1453 prop (CFAPI_INT, MAP_PROP_SKY)
1454 prop (CFAPI_INT, MAP_PROP_WPARTX)
1455 prop (CFAPI_INT, MAP_PROP_WPARTY)
1456 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1457 prop (CFAPI_PREGION, MAP_PROP_REGION)
1458 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1459 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1460 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1461 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1462 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1463 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1464 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1465 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1466 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1467 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1468 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1469 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1470 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1471 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1472 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1473 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1474 prop (CFAPI_INT, OBJECT_PROP_X)
1475 prop (CFAPI_INT, OBJECT_PROP_Y)
1476 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1477 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1478 prop (CFAPI_INT, OBJECT_PROP_NROF)
1479 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1480 prop (CFAPI_INT, OBJECT_PROP_FACING)
1481 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1482 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1483 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1484 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1485 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1486 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1487 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1488 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1489 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1491 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1492 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1493 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1495 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1496 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1497 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1498 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1499 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1500 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1501 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1502 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1503 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1504 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1505 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1506 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1507 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1508 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1509 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1510 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1511 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1512 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1513 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1514 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1515 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1516 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1517 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1518 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1520 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1521 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1522 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1523 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1524 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1525 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1526 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1527 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1528 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1529 prop (CFAPI_INT, OBJECT_PROP_STR)
1530 prop (CFAPI_INT, OBJECT_PROP_DEX)
1531 prop (CFAPI_INT, OBJECT_PROP_CON)
1532 prop (CFAPI_INT, OBJECT_PROP_WIS)
1533 prop (CFAPI_INT, OBJECT_PROP_INT)
1534 prop (CFAPI_INT, OBJECT_PROP_POW)
1535 prop (CFAPI_INT, OBJECT_PROP_CHA)
1536 prop (CFAPI_INT, OBJECT_PROP_WC)
1537 prop (CFAPI_INT, OBJECT_PROP_AC)
1538 prop (CFAPI_INT, OBJECT_PROP_HP)
1539 prop (CFAPI_INT, OBJECT_PROP_SP)
1540 prop (CFAPI_INT, OBJECT_PROP_GP)
1541 prop (CFAPI_INT, OBJECT_PROP_FP)
1542 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1543 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1544 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1545 prop (CFAPI_INT, OBJECT_PROP_DAM)
1546 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1547 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1548 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1549 prop (CFAPI_INT, OBJECT_PROP_FACE)
1550 };
1551
1552 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1553 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1554
1555 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1556 {
1557 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1558 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1559 }
1560
1561 //I_EVENT_API (PACKAGE);
1562 }
1563
1564 void _reload_1 ()
1565 CODE:
1566 cb_global = get_av ("cf::CB_GLOBAL", 1);
1567 cb_object = get_av ("cf::CB_OBJECT", 1);
1568 cb_player = get_av ("cf::CB_PLAYER", 1);
1569 cb_type = get_av ("cf::CB_TYPE" , 1);
1570 cb_map = get_av ("cf::CB_MAP" , 1);
1571
1572 void _reload_2 ()
1573 CODE:
1574 {
1575 // reattach to all attachable objects in the game.
1576 for (player *pl = first_player; pl; pl = pl->next)
1577 reattach (pl);
1578
1579 for (mapstruct *map = first_map; map; map = map->next)
1580 reattach (map);
1581
1582 for (object *op = objects; op; op = op->next)
1583 reattach (op);
1584 }
1585
1586 NV floor (NV x)
1587
1588 NV ceil (NV x)
1589
1590 void server_tick ()
1591
1592 void
1593 LOG (int level, char *msg)
1594 PROTOTYPE: $$
1595 C_ARGS: (LogLevel)level, "%s", msg
1596
1597 char *path_combine (char *base, char *path)
1598 PROTOTYPE: $$
1599
1600 char *path_combine_and_normalize (char *base, char *path)
1601 PROTOTYPE: $$
1602
1603 const char *
1604 get_maps_directory (char *path)
1605 PROTOTYPE: $
1606 ALIAS: maps_directory = 0
1607 CODE:
1608 RETVAL = create_pathname (path);
1609 OUTPUT: RETVAL
1610
1611 void
1612 sub_generation_inc ()
1613 CODE:
1614 PL_sub_generation++;
1615
1616 char *
1617 mapdir ()
1618 PROTOTYPE:
1619 ALIAS:
1620 mapdir = 0
1621 uniquedir = 1
1622 tmpdir = 2
1623 confdir = 3
1624 localdir = 4
1625 playerdir = 5
1626 datadir = 6
1627 CODE:
1628 switch (ix)
1629 {
1630 case 0: RETVAL = settings.mapdir ; break;
1631 case 1: RETVAL = settings.uniquedir; break;
1632 case 2: RETVAL = settings.tmpdir ; break;
1633 case 3: RETVAL = settings.confdir ; break;
1634 case 4: RETVAL = settings.localdir ; break;
1635 case 5: RETVAL = settings.playerdir; break;
1636 case 6: RETVAL = settings.datadir ; break;
1637 }
1638 OUTPUT: RETVAL
1639
1640 int
1641 cf_find_animation (char *text)
1642 PROTOTYPE: $
1643
1644 int random_roll(int min, int max, object *op, int goodbad);
1645
1646 const char *cost_string_from_value(uint64 cost, int approx = 0)
1647
1648 int invoke (int event, ...)
1649 CODE:
1650 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1651 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1652 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1653 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1654 OUTPUT: RETVAL
1655
1656 int
1657 exp_to_level (val64 exp)
1658 CODE:
1659 {
1660 int i = 0;
1661
1662 RETVAL = settings.max_level;
1663
1664 for (i = 1; i <= settings.max_level; i++)
1665 {
1666 if (levels[i] > exp)
1667 {
1668 RETVAL = i - 1;
1669 break;
1670 }
1671 }
1672 }
1673 OUTPUT: RETVAL
1674
1675 val64
1676 level_to_min_exp (int level)
1677 CODE:
1678 if (level > settings.max_level)
1679 RETVAL = levels[settings.max_level];
1680 else if (level < 1)
1681 RETVAL = 0;
1682 else
1683 RETVAL = levels[level];
1684 OUTPUT: RETVAL
1685
1686 SV *
1687 resistance_to_string (int atnr)
1688 CODE:
1689 if (atnr >= 0 && atnr < NROFATTACKS)
1690 RETVAL = newSVpv (resist_plus[atnr], 0);
1691 else
1692 XSRETURN_UNDEF;
1693 OUTPUT: RETVAL
1694
1695 int
1696 _valid (SV *obj)
1697 CODE:
1698 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1699 OUTPUT:
1700 RETVAL
1701
1702 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1703
1704 int invoke (object *op, int event, ...)
1705 CODE:
1706 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1708 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1709 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1710 OUTPUT: RETVAL
1711
1712 SV *registry (object *op)
1713 CODE:
1714 RETVAL = registry_of (op);
1715 OUTPUT:
1716 RETVAL
1717
1718 object *head (object *op)
1719 PROTOTYPE: $
1720 ALIAS:
1721 more = 1
1722 above = 2
1723 below = 3
1724 CODE:
1725 switch (ix)
1726 {
1727 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1728 case 1: RETVAL = op->more; break;
1729 case 2: RETVAL = op->above; break;
1730 case 3: RETVAL = op->below; break;
1731 }
1732 OUTPUT:
1733 RETVAL
1734
1735 SV *
1736 get_property (object *obj, int type, int idx)
1737 CODE:
1738 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1739 OUTPUT: RETVAL
1740
1741 SV *
1742 set_property (object *obj, int type, int idx, SV *newval)
1743 CODE:
1744 switch (type)
1745 {
1746 case CFAPI_INT:
1747 cf_object_set_int_property (obj, idx, SvIV (newval));
1748 break;
1749 case CFAPI_LONG:
1750 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1751 break;
1752 case CFAPI_DOUBLE:
1753 {
1754 int unused_type;
1755 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1756 }
1757 break;
1758 case CFAPI_STRING:
1759 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1760 break;
1761 case CFAPI_POBJECT:
1762 {
1763 int unused_type;
1764 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1765 }
1766 break;
1767 default:
1768 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1769 }
1770
1771 # missing properties
1772
1773 void
1774 set_attacktype (object *obj, U32 attacktype)
1775 CODE:
1776 obj->attacktype = attacktype;
1777
1778 U32
1779 get_attacktype (object *obj)
1780 ALIAS:
1781 attacktype = 0
1782 CODE:
1783 RETVAL = obj->attacktype;
1784 OUTPUT: RETVAL
1785
1786 # missing in plug-in api, of course
1787 void
1788 set_food (object *obj, int food)
1789 CODE:
1790 obj->stats.food = food;
1791
1792 int
1793 get_food (object *obj)
1794 ALIAS:
1795 food = 0
1796 CODE:
1797 RETVAL = obj->stats.food;
1798 OUTPUT: RETVAL
1799
1800 void
1801 inv (object *obj)
1802 PROTOTYPE: $
1803 PPCODE:
1804 {
1805 object *o;
1806 for (o = obj->inv; o; o = o->below)
1807 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1808 }
1809
1810 int cf_object_get_resistance (object *op, int rtype)
1811 ALIAS: resistance = 0
1812
1813 int cf_object_get_flag (object *op, int flag)
1814 ALIAS: flag = 0
1815
1816 void cf_object_set_flag (object *op, int flag, int value)
1817
1818 int need_identify (const object *obj);
1819
1820 int apply_shop_mat (object *shop_mat, object *op);
1821
1822 int move (object *op, int dir, object *originator = op)
1823 CODE:
1824 RETVAL = move_ob (op, dir, originator);
1825 OUTPUT:
1826 RETVAL
1827
1828 void cf_object_apply (object *op, object *author, int flags = 0)
1829
1830 void cf_object_apply_below (object *op)
1831
1832 void cf_object_remove (object *op)
1833
1834 void cf_object_free (object *op)
1835
1836 object *cf_object_present_archname_inside (object *op, char *whatstr)
1837
1838 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1839
1840 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1841
1842 object *cf_object_clone (object *op, int clonetype = 0)
1843
1844 int cf_object_pay_item (object *op, object *buyer)
1845
1846 int cf_object_pay_amount (object *op, uint64 amount)
1847
1848 void pay_player (object *op, uint64 amount)
1849
1850 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1851
1852 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1853
1854 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1855
1856 void cf_object_learn_spell (object *op, object *sp)
1857
1858 void cf_object_forget_spell (object *op, object *sp)
1859
1860 object *cf_object_check_for_spell (object *op, char *spellname)
1861
1862 int cf_object_query_money (object *op)
1863 ALIAS: money = 0
1864
1865 int cf_object_query_cost (object *op, object *who, int flags)
1866 ALIAS: cost = 0
1867
1868 void cf_object_activate_rune (object *op , object *victim)
1869
1870 int cf_object_check_trigger (object *op, object *cause)
1871
1872 int cf_object_out_of_map (object *op, int x, int y)
1873
1874 void cf_object_drop (object *op, object *author)
1875
1876 void cf_object_take (object *op, object *author)
1877
1878 object *cf_object_insert_object (object *op, object *container)
1879
1880 const char *cf_object_get_msg (object *ob)
1881 ALIAS: msg = 0
1882
1883 object *cf_object_insert_in_ob (object *ob, object *where)
1884
1885 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1886
1887 void cf_object_update (object *op, int flags)
1888
1889 void cf_object_pickup (object *op, object *what)
1890
1891 object *cf_create_object_by_name (const char *name)
1892
1893 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1894
1895 void player_lvl_adj (object *who, object *skill = 0)
1896
1897 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1898
1899 int calc_skill_exp (object *who, object *op, object *skill);
1900
1901 void push_button (object *op);
1902
1903 void use_trigger (object *op);
1904
1905 void add_button_link (object *button, mapstruct *map, int connected);
1906
1907 void remove_button_link (object *op);
1908
1909 void
1910 cf_object_set_resistance (object *op, int rtype, int val)
1911 CODE:
1912 if (rtype >= 0 && rtype < NROFATTACKS)
1913 op->resist[rtype] = val;
1914
1915
1916 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1917
1918 void cf_fix_object (object *pl)
1919 ALIAS: fix = 0
1920
1921 object *cf_insert_ob_in_ob (object *ob, object *where)
1922
1923 # no clean way to get an object from an archetype - stupid idiotic
1924 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1925
1926 object *new (const char *archetype = 0)
1927 PROTOTYPE: ;$
1928 CODE:
1929 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1930 OUTPUT:
1931 RETVAL
1932
1933 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1934 PROTOTYPE: $$$$$$
1935 CODE:
1936 {
1937 int unused_type;
1938 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1939 }
1940
1941 # syntatic sugar for easier use in event callbacks.
1942 const char *options (object *op)
1943 CODE:
1944 RETVAL = op->name;
1945 OUTPUT:
1946 RETVAL
1947
1948 player *contr (object *op)
1949 CODE:
1950 RETVAL = op->contr;
1951 OUTPUT: RETVAL
1952
1953 const char *get_ob_key_value (object *op, const char *key)
1954
1955 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1956
1957 object *get_nearest_player (object *ob)
1958 ALIAS: nearest_player = 0
1959 PREINIT:
1960 extern object *get_nearest_player (object *);
1961
1962 void rangevector (object *ob, object *other, int flags = 0)
1963 PROTOTYPE: $$;$
1964 PPCODE:
1965 {
1966 rv_vector rv;
1967 get_rangevector (ob, other, &rv, flags);
1968 EXTEND (SP, 5);
1969 PUSHs (newSVuv (rv.distance));
1970 PUSHs (newSViv (rv.distance_x));
1971 PUSHs (newSViv (rv.distance_y));
1972 PUSHs (newSViv (rv.direction));
1973 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1974 }
1975
1976 bool on_same_map_as (object *ob, object *other)
1977 CODE:
1978 RETVAL = on_same_map (ob, other);
1979 OUTPUT: RETVAL
1980
1981 char *
1982 base_name (object *ob, int plural)
1983 CODE:
1984 RETVAL = cf_query_base_name (ob, plural);
1985 OUTPUT: RETVAL
1986
1987 living *
1988 stats (object *ob)
1989 CODE:
1990 RETVAL = &ob->stats;
1991 OUTPUT: RETVAL
1992
1993
1994 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1995
1996 player *player (object *op)
1997 CODE:
1998 RETVAL = op->contr;
1999 OUTPUT: RETVAL
2000
2001 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002
2003 object *cf_player_send_inventory (object *op)
2004
2005 char *cf_player_get_ip (object *op)
2006 ALIAS: ip = 0
2007
2008 object *cf_player_get_marked_item (object *op)
2009 ALIAS: marked_item = 0
2010
2011 void cf_player_set_marked_item (object *op, object *ob)
2012
2013 partylist *cf_player_get_party (object *op)
2014 ALIAS: party = 0
2015
2016 void cf_player_set_party (object *op, partylist *party)
2017
2018 void kill_player (object *op)
2019
2020 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021
2022 int invoke (player *pl, int event, ...)
2023 CODE:
2024 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2026 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2027 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2028 OUTPUT: RETVAL
2029
2030 SV *registry (player *pl)
2031 CODE:
2032 RETVAL = registry_of (pl);
2033 OUTPUT:
2034 RETVAL
2035
2036 player *cf_player_find (char *name)
2037 PROTOTYPE: $
2038
2039 void cf_player_move (player *pl, int dir)
2040
2041 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2042
2043 # nonstandard
2044 object *ob (player *pl)
2045 CODE:
2046 RETVAL = pl->ob;
2047 OUTPUT: RETVAL
2048
2049 player *first ()
2050 CODE:
2051 RETVAL = first_player;
2052 OUTPUT: RETVAL
2053
2054 player *next (player *pl)
2055 CODE:
2056 RETVAL = pl->next;
2057 OUTPUT: RETVAL
2058
2059 bool
2060 cell_visible (player *pl, int dx, int dy)
2061 CODE:
2062 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2063 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2064 OUTPUT:
2065 RETVAL
2066
2067 char *
2068 client (player *pl)
2069 CODE:
2070 RETVAL = pl->socket.client;
2071 OUTPUT:
2072 RETVAL
2073
2074 char *
2075 host (player *pl)
2076 CODE:
2077 RETVAL = pl->socket.host;
2078 OUTPUT:
2079 RETVAL
2080
2081 char *
2082 killer (player *pl, char *killer = 0)
2083 CODE:
2084 if (killer)
2085 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2086 RETVAL = pl->killer;
2087 OUTPUT:
2088 RETVAL
2089
2090 void
2091 buggy_mapscroll (player *pl, int value = 1)
2092 CODE:
2093 pl->socket.buggy_mapscroll = value;
2094
2095 void
2096 send (player *pl, SV *packet)
2097 CODE:
2098 {
2099 STRLEN len;
2100 char *buf = SvPVbyte (packet, len);
2101
2102 Write_String_To_Socket (&pl->socket, buf, len);
2103 }
2104
2105 int
2106 listening (player *pl, int new_value = -1)
2107 CODE:
2108 RETVAL = pl->listening;
2109 if (new_value >= 0)
2110 pl->listening = new_value;
2111 OUTPUT:
2112 RETVAL
2113
2114 void get_savebed (player *pl)
2115 ALIAS:
2116 savebed = 0
2117 PPCODE:
2118 EXTEND (SP, 3);
2119 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2120 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2121 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2122
2123 void set_savebed (player *pl, char *map_path, int x, int y)
2124 CODE:
2125 strcpy (pl->savebed_map, map_path);
2126 pl->bed_x = x;
2127 pl->bed_y = y;
2128
2129 void
2130 list ()
2131 PPCODE:
2132 {
2133 player *pl;
2134 for (pl = first_player; pl; pl = pl->next)
2135 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2136 }
2137
2138 bool
2139 peaceful (player *pl, bool new_setting = 0)
2140 PROTOTYPE: $;$
2141 CODE:
2142 RETVAL = pl->peaceful;
2143 if (items > 1)
2144 pl->peaceful = new_setting;
2145 OUTPUT:
2146 RETVAL
2147
2148 living *
2149 orig_stats (player *pl)
2150 CODE:
2151 RETVAL = &pl->orig_stats;
2152 OUTPUT: RETVAL
2153
2154 living *
2155 last_stats (player *pl)
2156 CODE:
2157 RETVAL = &pl->last_stats;
2158 OUTPUT: RETVAL
2159
2160
2161 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2162
2163 mapstruct *first ()
2164 PROTOTYPE:
2165 CODE:
2166 RETVAL = first_map;
2167 OUTPUT: RETVAL
2168
2169 mapstruct *next (mapstruct *map)
2170 PROTOTYPE:
2171 CODE:
2172 RETVAL = map->next;
2173 OUTPUT: RETVAL
2174
2175 int invoke (mapstruct *map, int event, ...)
2176 CODE:
2177 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2179 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2180 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2181 OUTPUT: RETVAL
2182
2183 SV *registry (mapstruct *map)
2184 CODE:
2185 RETVAL = registry_of (map);
2186 OUTPUT:
2187 RETVAL
2188
2189 SV *
2190 get_property (mapstruct *obj, int type, int idx)
2191 CODE:
2192 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2193 OUTPUT: RETVAL
2194
2195 SV *
2196 set_property (mapstruct *obj, int type, int idx, SV *newval)
2197 CODE:
2198 switch (type)
2199 {
2200 case CFAPI_INT:
2201 cf_map_set_int_property (obj, idx, SvIV (newval));
2202 break;
2203 default:
2204 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2205 }
2206
2207 mapstruct *new (int width, int height)
2208 PROTOTYPE:
2209 CODE:
2210 {
2211 RETVAL = get_empty_map (width, height);
2212 }
2213 OUTPUT:
2214 RETVAL
2215
2216 void delete_map (mapstruct *map)
2217
2218 void clean_tmp_map (mapstruct *map)
2219
2220 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2221
2222 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2223 CODE:
2224 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2225 OUTPUT:
2226 RETVAL
2227
2228 char *tile_path (mapstruct *map, unsigned int dir)
2229 CODE:
2230 if (dir >= 4)
2231 XSRETURN_UNDEF;
2232 RETVAL = map->tile_path [dir];
2233 OUTPUT:
2234 RETVAL
2235
2236 mapstruct *ready_map_name (char *name, int flags = 0)
2237 PROTOTYPE: $;$
2238 ALIAS:
2239 find = 0
2240 get_map = 1
2241
2242 mapstruct *has_been_loaded (char *name)
2243 PROTOTYPE: $
2244
2245 # whoever "designed" the plug-in api should have wasted
2246 # his/her time with staying away from the project - would have
2247 # saved others a lot of time, without doubt.
2248 void set_path (mapstruct *where, char *path)
2249 CODE:
2250 strcpy (where->path, path);
2251
2252 int in_memory (mapstruct *map)
2253 CODE:
2254 RETVAL = map->in_memory;
2255 OUTPUT:
2256 RETVAL
2257
2258 bool unique (mapstruct *map)
2259 CODE:
2260 RETVAL = map->unique;
2261 OUTPUT:
2262 RETVAL
2263
2264 void set_unique (mapstruct *map, bool unique)
2265 CODE:
2266 map->unique = unique;
2267
2268 void
2269 trigger (mapstruct *map, long connection, bool state = true)
2270 CODE:
2271 activate_connection (map, connection, state);
2272
2273 void
2274 get_connection (mapstruct *map, long connection)
2275 PPCODE:
2276 oblinkpt *obp = get_connection_links (map, connection);
2277 if (obp)
2278 for (objectlink *ol = obp->link; ol; ol = ol->next)
2279 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2280
2281 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2282
2283 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2284
2285 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2286 C_ARGS: str, map, nx, ny
2287
2288 void
2289 cf_map_normalise (mapstruct *map, int x, int y)
2290 PPCODE:
2291 {
2292 mapstruct *nmap = 0;
2293 I16 nx = 0, ny = 0;
2294 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2295
2296 EXTEND (SP, 4);
2297 PUSHs (sv_2mortal (newSViv (flags)));
2298
2299 if (GIMME_V == G_ARRAY)
2300 {
2301 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2302 PUSHs (sv_2mortal (newSViv (nx)));
2303 PUSHs (sv_2mortal (newSViv (ny)));
2304 }
2305 }
2306
2307 void
2308 at (mapstruct *map, unsigned int x, unsigned int y)
2309 PROTOTYPE: $$$
2310 PPCODE:
2311 {
2312 object *o;
2313 mapstruct *nmap = 0;
2314 I16 nx, ny;
2315
2316 get_map_flags (map, &nmap, x, y, &nx, &ny);
2317
2318 if (nmap)
2319 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2320 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2321 }
2322
2323 SV *
2324 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2325 PROTOTYPE: $$$
2326 ALIAS:
2327 top_at = 1
2328 flags_at = 2
2329 light_at = 3
2330 move_block_at = 4
2331 move_slow_at = 5
2332 move_on_at = 6
2333 move_off_at = 7
2334 INIT:
2335 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2336 CODE:
2337 switch (ix)
2338 {
2339 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2340 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2341 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2342 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2343 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2344 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2345 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2346 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2347 }
2348 OUTPUT:
2349 RETVAL
2350
2351
2352 MODULE = cf PACKAGE = cf::arch
2353
2354 archetype *find (const char *name)
2355 CODE:
2356 RETVAL = find_archetype (name);
2357 OUTPUT:
2358 RETVAL
2359
2360 archetype *first()
2361 PROTOTYPE:
2362 CODE:
2363 RETVAL = first_archetype;
2364 OUTPUT: RETVAL
2365
2366 archetype *next (archetype *arch)
2367 CODE:
2368 RETVAL = arch->next;
2369 OUTPUT: RETVAL
2370
2371 archetype *head (archetype *arch)
2372 CODE:
2373 RETVAL = arch->head;
2374 OUTPUT: RETVAL
2375
2376 archetype *more (archetype *arch)
2377 CODE:
2378 RETVAL = arch->more;
2379 OUTPUT: RETVAL
2380
2381 const char *name (archetype *arch)
2382 CODE:
2383 RETVAL = arch->name;
2384 OUTPUT: RETVAL
2385
2386 object *clone (archetype *arch)
2387 CODE:
2388 RETVAL = &arch->clone;
2389 OUTPUT: RETVAL
2390
2391 MODULE = cf PACKAGE = cf::party
2392
2393 partylist *first ()
2394 PROTOTYPE:
2395 CODE:
2396 RETVAL = get_firstparty ();
2397 OUTPUT: RETVAL
2398
2399 partylist *next (partylist *party)
2400 CODE:
2401 RETVAL = party->next;
2402 OUTPUT: RETVAL
2403
2404 const char *name (partylist *party)
2405 CODE:
2406 RETVAL = party->partyname;
2407 OUTPUT: RETVAL
2408
2409 const char *password (partylist *party)
2410 CODE:
2411 RETVAL = party->passwd;
2412 OUTPUT: RETVAL
2413
2414 MODULE = cf PACKAGE = cf::region
2415
2416 region *first ()
2417 PROTOTYPE:
2418 CODE:
2419 RETVAL = first_region;
2420 OUTPUT: RETVAL
2421
2422 region *next (region *reg)
2423 CODE:
2424 RETVAL = reg->next;
2425 OUTPUT: RETVAL
2426
2427 const char *name (region *reg)
2428 CODE:
2429 RETVAL = reg->name;
2430 OUTPUT: RETVAL
2431
2432 region *parent (region *reg)
2433 CODE:
2434 RETVAL = reg->parent;
2435 OUTPUT: RETVAL
2436
2437 const char *longname (region *reg)
2438 CODE:
2439 RETVAL = reg->longname;
2440 OUTPUT: RETVAL
2441
2442 const char *msg (region *reg)
2443 CODE:
2444 RETVAL = reg->msg;
2445 OUTPUT: RETVAL
2446
2447 MODULE = cf PACKAGE = cf::living
2448
2449 val64
2450 exp (living *liv, val64 new_val = 0)
2451 PROTOTYPE: $;$
2452 ALIAS:
2453 Str = 1
2454 Dex = 2
2455 Con = 3
2456 Wis = 4
2457 Cha = 5
2458 Int = 6
2459 Pow = 7
2460 wc = 8
2461 ac = 9
2462 hp = 10
2463 maxhp = 11
2464 sp = 12
2465 maxsp = 13
2466 grace = 14
2467 maxgrace = 15
2468 food = 16
2469 dam = 17
2470 luck = 18
2471 CODE:
2472 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2473 switch (ix)
2474 {
2475 LIVING_ACC (exp , 0);
2476 LIVING_ACC (Str , 1);
2477 LIVING_ACC (Dex , 2);
2478 LIVING_ACC (Con , 3);
2479 LIVING_ACC (Wis , 4);
2480 LIVING_ACC (Cha , 5);
2481 LIVING_ACC (Int , 6);
2482 LIVING_ACC (Pow , 7);
2483 LIVING_ACC (wc , 8);
2484 LIVING_ACC (ac , 9);
2485 LIVING_ACC (hp , 10);
2486 LIVING_ACC (maxhp , 11);
2487 LIVING_ACC (sp , 12);
2488 LIVING_ACC (maxsp , 13);
2489 LIVING_ACC (grace , 14);
2490 LIVING_ACC (maxgrace, 15);
2491 LIVING_ACC (food , 16);
2492 LIVING_ACC (dam , 17);
2493 LIVING_ACC (luck , 18);
2494 }
2495 # undef LIVING_ACC
2496 OUTPUT:
2497 RETVAL
2498