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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.139
Committed: Thu Jan 11 23:17:05 2007 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.138: +0 -25 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 attachable::~attachable ()
105 {
106 assert (!self);
107 }
108
109 int
110 attachable::refcnt_cnt () const
111 {
112 return refcnt + (self ? SvREFCNT (self) : 0);
113 }
114
115 void
116 attachable::optimise ()
117 {
118 if (self
119 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self))
121 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self);
124 }
125 }
126
127 // check wether the object really is dead
128 void
129 attachable::do_check ()
130 {
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143 }
144
145 void
146 attachable::do_destroy ()
147 {
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152
153 mortals.push_back (this);
154 }
155
156 void
157 attachable::destroy ()
158 {
159 if (destroyed ())
160 return;
161
162 flags |= F_DESTROYED;
163 do_destroy ();
164 }
165
166 void
167 attachable::check_mortals ()
168 {
169 for (int i = 0; i < mortals.size (); )
170 {
171 attachable *obj = mortals [i];
172
173 obj->refcnt_chk (); // unborrow from perl, if necessary
174
175 if (obj->refcnt || obj->self)
176 {
177 #if 0
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
180 #endif
181
182 ++i; // further delay freeing
183 }//D
184 else
185 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i);
188 delete obj;
189 }
190 }
191 }
192
193 attachable &
194 attachable::operator =(const attachable &src)
195 {
196 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198
199 attach = src.attach;
200 return *this;
201 }
202
203 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204
205 static SV *
206 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207 {
208 SV *sv;
209
210 if (!ptr)
211 return &PL_sv_undef;
212
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash);
215 }
216
217 static int
218 attachable_free (pTHX_ SV *sv, MAGIC *mg)
219 {
220 attachable *at = (attachable *)mg->mg_ptr;
221 at->self = 0;
222 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk ();
224 return 0;
225 }
226
227 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
228
229 static SV *
230 newSVattachable (attachable *obj, HV *stash)
231 {
232 if (!obj)
233 return &PL_sv_undef;
234
235 if (!obj->self)
236 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 }
247 else
248 return newRV_inc ((SV *)obj->self);
249 }
250
251 static void
252 clearSVptr (SV *sv)
253 {
254 if (SvROK (sv))
255 sv = SvRV (sv);
256
257 hv_clear ((HV *)sv);
258 sv_unmagic (sv, PERL_MAGIC_ext);
259 }
260
261 static long
262 SvPTR (SV *sv, const char *klass)
263 {
264 if (!sv_derived_from (sv, klass))
265 croak ("object of type %s expected", klass);
266
267 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
268
269 if (!mg)
270 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
271
272 return (long)mg->mg_ptr;
273 }
274
275 static long
276 SvPTR_ornull (SV *sv, const char *klass)
277 {
278 if (SvOK (sv))
279 return SvPTR (sv, klass);
280 else
281 return 0;
282 }
283
284 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
285 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
286 inline SV *to_sv (bool v) { return newSViv (v); }
287 inline SV *to_sv ( signed char v) { return newSViv (v); }
288 inline SV *to_sv (unsigned char v) { return newSViv (v); }
289 inline SV *to_sv ( signed short v) { return newSViv (v); }
290 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
291 inline SV *to_sv ( signed int v) { return newSViv (v); }
292 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
293 inline SV *to_sv ( signed long v) { return newSViv (v); }
294 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
295 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
296 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
297 inline SV *to_sv (float v) { return newSVnv (v); }
298 inline SV *to_sv (double v) { return newSVnv (v); }
299 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
304 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307
308 inline SV *to_sv (object & v) { return to_sv (&v); }
309 inline SV *to_sv (living & v) { return to_sv (&v); }
310
311 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
313
314 inline SV *to_sv (UUID v)
315 {
316 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0);
319 }
320
321 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
322 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
341 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
345
346 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
347 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
348
349 template<class T>
350 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351
352 template<int N>
353 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
354
355 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
360
361 inline void sv_to (SV *sv, UUID &v)
362 {
363 unsigned int version;
364
365 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
366 croak ("unparsable uuid: %s", SvPV_nolen (sv));
367 }
368
369 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
370
371 static SV *
372 newSVdt_va (va_list &ap, data_type type)
373 {
374 SV *sv;
375
376 switch (type)
377 {
378 case DT_INT:
379 sv = newSViv (va_arg (ap, int));
380 break;
381
382 case DT_INT64:
383 sv = newSVval64 ((val64)va_arg (ap, sint64));
384 break;
385
386 case DT_DOUBLE:
387 sv = newSVnv (va_arg (ap, double));
388 break;
389
390 case DT_STRING:
391 {
392 char *str = (char *)va_arg (ap, const char *);
393 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
394 }
395 break;
396
397 case DT_DATA:
398 {
399 char *str = (char *)va_arg (ap, const void *);
400 int len = va_arg (ap, int);
401 sv = str ? newSVpv (str, len) : &PL_sv_undef;
402 }
403 break;
404
405 case DT_OBJECT:
406 sv = to_sv (va_arg (ap, object *));
407 break;
408
409 case DT_MAP:
410 // va_arg (object *) when void * is passed is an XSI extension
411 sv = to_sv (va_arg (ap, maptile *));
412 break;
413
414 case DT_CLIENT:
415 sv = to_sv (va_arg (ap, client *));
416 break;
417
418 case DT_PLAYER:
419 sv = to_sv (va_arg (ap, player *));
420 break;
421
422 case DT_ARCH:
423 sv = to_sv (va_arg (ap, archetype *));
424 break;
425
426 case DT_PARTY:
427 sv = to_sv (va_arg (ap, partylist *));
428 break;
429
430 case DT_REGION:
431 sv = to_sv (va_arg (ap, region *));
432 break;
433
434 default:
435 assert (("unhandled type in newSVdt_va", 0));
436 }
437
438 return sv;
439 }
440
441 static SV *
442 newSVdt (data_type type, ...)
443 {
444 va_list ap;
445
446 va_start (ap, type);
447 SV *sv = newSVdt_va (ap, type);
448 va_end (ap);
449
450 return sv;
451 }
452
453 static SV *
454 newSVcfapi (int type, ...)
455 {
456 SV *sv;
457
458 va_list ap;
459 va_start (ap, type);
460
461 switch (type)
462 {
463 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
464 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
465 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
466 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
467 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
468 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
469 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
470 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
471 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
472 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
473
474 default:
475 assert (("unhandled type in newSVcfapi", 0));
476 }
477
478 va_end (ap);
479
480 return sv;
481 }
482
483 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
484
485 SV *
486 registry (attachable *ext)
487 {
488 if (!ext->cb)
489 ext->cb = newAV ();
490
491 return newRV_inc ((SV *)ext->cb);
492 }
493
494 /////////////////////////////////////////////////////////////////////////////
495
496 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
497 {
498 return 0;
499 }
500
501 static CommArray_s rtn_cmd;
502
503 static int
504 runPluginCommand (object *obj, char *params)
505 {
506 return -1;
507 }
508
509 extern "C" void *cfperl_getPluginProperty (int *type, ...)
510 {
511 va_list args;
512 char *propname;
513 int i;
514 va_start (args, type);
515 propname = va_arg (args, char *);
516 //printf ("Property name: %s\n", propname);
517
518 if (!strcmp (propname, "command?"))
519 return NULL;
520 else if (!strcmp (propname, "Identification"))
521 {
522 va_end (args);
523 return (void *)PLUGIN_NAME;
524 }
525 else if (!strcmp (propname, "FullName"))
526 {
527 va_end (args);
528 return (void *)PLUGIN_VERSION;
529 }
530 else
531 va_end (args);
532
533 return NULL;
534 }
535
536 extern "C" int cfperl_postInitPlugin ()
537 {
538 int hooktype = 1;
539 int rtype = 0;
540
541 cf_init_plugin (gethook);
542
543 return 0;
544 }
545
546 extern "C" int cfperl_closePlugin ()
547 {
548 return 0;
549 }
550
551 void
552 cfperl_init ()
553 {
554 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
555 perl = perl_alloc ();
556 perl_construct (perl);
557
558 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
559
560 char *argv[] = {
561 "",
562 "-e"
563 "use Event; use Coro;" // required for bootstrap
564 "cf->bootstrap;" // required for datadir :*>
565 "unshift @INC, cf::datadir ();"
566 "require cf;"
567 };
568
569 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
570 {
571 printf ("unable to initialize perl-interpreter, aborting.\n");
572 exit (EXIT_FAILURE);
573 }
574 }
575
576 void cfperl_main ()
577 {
578 dSP;
579
580 PUSHMARK (SP);
581 PUTBACK;
582 call_pv ("cf::main", G_DISCARD | G_VOID);
583 }
584
585 void
586 attachable::instantiate ()
587 {
588 if (attach)
589 {
590 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
591 attach = 0;
592 }
593 }
594
595 void
596 attachable::reattach ()
597 {
598 optimise ();
599 //TODO: check for _attachment's, very important for restarts
600 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
601 }
602
603 static event_klass klass_of[NUM_EVENT_TYPES] = {
604 # define def(type,name) KLASS_ ## type,
605 # include "eventinc.h"
606 # undef def
607 };
608
609 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
610
611 static void
612 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
613 {
614 // event must be in array
615 if (event >= 0 && event <= AvFILLp (registry))
616 {
617 SV *cbs_ = AvARRAY (registry)[event];
618
619 // element must be list of callback entries
620 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
621 {
622 AV *cbs = (AV *)SvRV (cbs_);
623
624 // no callback entries, no callbacks to call
625 if (AvFILLp (cbs) >= 0)
626 {
627 if (!callbacks)
628 {
629 callbacks = newAV ();
630 av_extend (callbacks, 16);
631 }
632
633 // never use SvREFCNT_inc to copy values, but its ok here :)
634 for (int i = 0; i <= AvFILLp (cbs); ++i)
635 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
636 }
637 }
638 }
639 }
640
641 void
642 attachable::gather_callbacks (AV *&callbacks, event_type event) const
643 {
644 ::gather_callbacks (callbacks, cb_attachable, event);
645
646 if (cb)
647 ::gather_callbacks (callbacks, cb, event);
648 }
649
650 void
651 global::gather_callbacks (AV *&callbacks, event_type event) const
652 {
653 ::gather_callbacks (callbacks, cb_object, event);
654 }
655
656 void
657 object::gather_callbacks (AV *&callbacks, event_type event) const
658 {
659 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
660 {
661 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
662
663 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
664 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
665 }
666
667 if (type <= AvFILLp (cb_type))
668 {
669 SV *registry = AvARRAY (cb_type)[type];
670
671 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
672 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
673 }
674
675 attachable::gather_callbacks (callbacks, event);
676 ::gather_callbacks (callbacks, cb_object, event);
677 }
678
679 void
680 archetype::gather_callbacks (AV *&callbacks, event_type event) const
681 {
682 attachable::gather_callbacks (callbacks, event);
683 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
684 }
685
686 void
687 client::gather_callbacks (AV *&callbacks, event_type event) const
688 {
689 attachable::gather_callbacks (callbacks, event);
690 ::gather_callbacks (callbacks, cb_client, event);
691 }
692
693 void
694 player::gather_callbacks (AV *&callbacks, event_type event) const
695 {
696 attachable::gather_callbacks (callbacks, event);
697 ::gather_callbacks (callbacks, cb_player, event);
698 }
699
700 void
701 maptile::gather_callbacks (AV *&callbacks, event_type event) const
702 {
703 attachable::gather_callbacks (callbacks, event);
704 ::gather_callbacks (callbacks, cb_map, event);
705 }
706
707 bool
708 attachable::invoke (event_type event, ...)
709 {
710 data_type dt;
711 va_list ap;
712
713 va_start (ap, event);
714
715 // callback call ordering should be:
716 // 1. per-object callback
717 // 2. per-class object
718 // 3. per-type callback
719 // 4. global callbacks
720
721 AV *callbacks = 0;
722 gather_callbacks (callbacks, event);
723
724 // short-circuit processing if no callbacks found/defined
725 if (!callbacks)
726 return 0;
727
728 CALL_BEGIN (3);
729 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
730 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
731
732 //TODO: unhack
733 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
734 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
735 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
736 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
737 else if (global *gl = is_a<global>(this)) /*nop*/;
738 else
739 abort (); //TODO
740
741 for (;;)
742 {
743 dt = (data_type) va_arg (ap, int);
744
745 if (dt == DT_END)
746 break;
747 else if (dt == DT_AV)
748 {
749 AV *av = va_arg (ap, AV *);
750
751 for (int i = 0; i <= av_len (av); ++i)
752 XPUSHs (*av_fetch (av, i, 1));
753 }
754 else
755 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
756 }
757
758 va_end (ap);
759
760 CALL_CALL ("cf::do_invoke", G_SCALAR);
761 count = count > 0 ? POPi : 0;
762
763 CALL_END;
764
765 return count;
766 }
767
768 SV *
769 cfperl_result (int idx)
770 {
771 AV *av = get_av ("cfperl::invoke_results", 0);
772 if (!av)
773 return &PL_sv_undef;
774
775 SV **sv = av_fetch (av, idx, 0);
776 if (!sv)
777 return &PL_sv_undef;
778
779 return *sv;
780 }
781
782 int
783 cfperl_result_INT (int idx)
784 {
785 return SvIV (cfperl_result (idx));
786 }
787
788 double
789 cfperl_result_DOUBLE (int idx)
790 {
791 return SvNV (cfperl_result (idx));
792 }
793
794 /////////////////////////////////////////////////////////////////////////////
795
796 void
797 cfperl_emergency_save ()
798 {
799 CALL_BEGIN (0);
800 CALL_CALL ("cf::emergency_save", G_VOID);
801 CALL_END;
802 }
803
804 maptile *
805 maptile::find_sync (const char *path, maptile *origin)
806 {
807 CALL_BEGIN (2);
808 CALL_ARG (path);
809 CALL_ARG (origin);
810 CALL_CALL ("cf::map::find_sync", G_SCALAR);
811
812 maptile *retval;
813
814 if (count)
815 sv_to (POPs, retval);
816 else
817 retval = 0;
818
819 CALL_END;
820
821 return retval;
822 }
823
824 maptile *
825 maptile::find_async (const char *path, maptile *origin)
826 {
827 CALL_BEGIN (2);
828 CALL_ARG (path);
829 CALL_ARG (origin);
830 CALL_CALL ("cf::map::find_async", G_SCALAR);
831
832 maptile *retval;
833
834 if (count)
835 sv_to (POPs, retval);
836 else
837 retval = 0;
838
839 CALL_END;
840
841 return retval;
842 }
843
844 void
845 maptile::do_load_sync ()
846 {
847 CALL_BEGIN (1);
848 CALL_ARG (this);
849 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
850 CALL_END;
851 }
852
853 void
854 maptile::change_all_map_light (int change)
855 {
856 CALL_BEGIN (1);
857 CALL_ARG (change);
858 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
859 CALL_END;
860 }
861
862 void
863 object::enter_exit (object *exit)
864 {
865 if (type != PLAYER)
866 return;
867
868 CALL_BEGIN (2);
869 CALL_ARG (this);
870 CALL_ARG (exit);
871 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
872 CALL_END;
873 }
874
875 /////////////////////////////////////////////////////////////////////////////
876
877 struct EventAPI *watcher_base::GEventAPI;
878 struct CoroAPI *coroapi::GCoroAPI;
879
880 int coroapi::cede_counter;
881
882 static void iw_dispatch (pe_event *ev)
883 {
884 iw *w = (iw *)ev->ext_data;
885 w->call (*w);
886 }
887
888 void
889 iw::alloc ()
890 {
891 pe = GEventAPI->new_idle (0, 0);
892
893 pe->base.callback = (void *)iw_dispatch;
894 pe->base.ext_data = (void *)this;
895 }
896
897 static void iow_dispatch (pe_event *ev)
898 {
899 iow *w = (iow *)ev->ext_data;
900 w->call (*w, ((pe_ioevent *)ev)->got);
901 }
902
903 void
904 iow::alloc ()
905 {
906 pe = GEventAPI->new_io (0, 0);
907
908 pe->base.callback = (void *)iow_dispatch;
909 pe->base.ext_data = (void *)this;
910
911 pe->fd = -1;
912 pe->poll = 0;
913 }
914
915 void
916 iow::fd (int fd)
917 {
918 pe->fd = fd;
919 }
920
921 int
922 iow::poll ()
923 {
924 return pe->poll;
925 }
926
927 void
928 iow::poll (int events)
929 {
930 if (pe->poll != events)
931 {
932 if (pe->poll) stop ();
933 pe->poll = events;
934 if (pe->poll) start ();
935 }
936 }
937
938 void
939 _connect_to_perl ()
940 {
941 stash_cf = gv_stashpv ("cf" , 1);
942
943 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
944 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
945 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
946 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
947 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
948 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
949 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
950 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
951 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
952
953 sv_runtime = get_sv ("cf::RUNTIME", 1);
954 sv_upgrade (sv_runtime, SVt_NV);
955
956 cb_global = get_av ("cf::CB_GLOBAL", 1);
957 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
958 cb_object = get_av ("cf::CB_OBJECT", 1);
959 cb_player = get_av ("cf::CB_PLAYER", 1);
960 cb_client = get_av ("cf::CB_CLIENT", 1);
961 cb_type = get_av ("cf::CB_TYPE" , 1);
962 cb_map = get_av ("cf::CB_MAP" , 1);
963 }
964
965 MODULE = cf PACKAGE = cf PREFIX = cf_
966
967 BOOT:
968 {
969 _connect_to_perl ();
970
971 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
972 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
973
974 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
975
976 static const struct {
977 const char *name;
978 IV iv;
979 } *civ, const_iv[] = {
980 # define const_iv(name) { # name, (IV)name },
981 const_iv (llevError)
982 const_iv (llevInfo)
983 const_iv (llevDebug)
984 const_iv (llevMonster)
985
986 const_iv (MAX_TIME)
987 const_iv (PLAYER)
988 const_iv (TRANSPORT)
989 const_iv (ROD)
990 const_iv (TREASURE)
991 const_iv (POTION)
992 const_iv (FOOD)
993 const_iv (POISON)
994 const_iv (BOOK)
995 const_iv (CLOCK)
996 const_iv (ARROW)
997 const_iv (BOW)
998 const_iv (WEAPON)
999 const_iv (ARMOUR)
1000 const_iv (PEDESTAL)
1001 const_iv (ALTAR)
1002 const_iv (LOCKED_DOOR)
1003 const_iv (SPECIAL_KEY)
1004 const_iv (MAP)
1005 const_iv (DOOR)
1006 const_iv (KEY)
1007 const_iv (TIMED_GATE)
1008 const_iv (TRIGGER)
1009 const_iv (GRIMREAPER)
1010 const_iv (MAGIC_EAR)
1011 const_iv (TRIGGER_BUTTON)
1012 const_iv (TRIGGER_ALTAR)
1013 const_iv (TRIGGER_PEDESTAL)
1014 const_iv (SHIELD)
1015 const_iv (HELMET)
1016 const_iv (HORN)
1017 const_iv (MONEY)
1018 const_iv (CLASS)
1019 const_iv (GRAVESTONE)
1020 const_iv (AMULET)
1021 const_iv (PLAYERMOVER)
1022 const_iv (TELEPORTER)
1023 const_iv (CREATOR)
1024 const_iv (SKILL)
1025 const_iv (EARTHWALL)
1026 const_iv (GOLEM)
1027 const_iv (THROWN_OBJ)
1028 const_iv (BLINDNESS)
1029 const_iv (GOD)
1030 const_iv (DETECTOR)
1031 const_iv (TRIGGER_MARKER)
1032 const_iv (DEAD_OBJECT)
1033 const_iv (DRINK)
1034 const_iv (MARKER)
1035 const_iv (HOLY_ALTAR)
1036 const_iv (PLAYER_CHANGER)
1037 const_iv (BATTLEGROUND)
1038 const_iv (PEACEMAKER)
1039 const_iv (GEM)
1040 const_iv (FIREWALL)
1041 const_iv (ANVIL)
1042 const_iv (CHECK_INV)
1043 const_iv (MOOD_FLOOR)
1044 const_iv (EXIT)
1045 const_iv (ENCOUNTER)
1046 const_iv (SHOP_FLOOR)
1047 const_iv (SHOP_MAT)
1048 const_iv (RING)
1049 const_iv (FLOOR)
1050 const_iv (FLESH)
1051 const_iv (INORGANIC)
1052 const_iv (SKILL_TOOL)
1053 const_iv (LIGHTER)
1054 const_iv (BUILDABLE_WALL)
1055 const_iv (MISC_OBJECT)
1056 const_iv (LAMP)
1057 const_iv (DUPLICATOR)
1058 const_iv (SPELLBOOK)
1059 const_iv (CLOAK)
1060 const_iv (SPINNER)
1061 const_iv (GATE)
1062 const_iv (BUTTON)
1063 const_iv (CF_HANDLE)
1064 const_iv (HOLE)
1065 const_iv (TRAPDOOR)
1066 const_iv (SIGN)
1067 const_iv (BOOTS)
1068 const_iv (GLOVES)
1069 const_iv (SPELL)
1070 const_iv (SPELL_EFFECT)
1071 const_iv (CONVERTER)
1072 const_iv (BRACERS)
1073 const_iv (POISONING)
1074 const_iv (SAVEBED)
1075 const_iv (WAND)
1076 const_iv (SCROLL)
1077 const_iv (DIRECTOR)
1078 const_iv (GIRDLE)
1079 const_iv (FORCE)
1080 const_iv (POTION_EFFECT)
1081 const_iv (EVENT_CONNECTOR)
1082 const_iv (CLOSE_CON)
1083 const_iv (CONTAINER)
1084 const_iv (ARMOUR_IMPROVER)
1085 const_iv (WEAPON_IMPROVER)
1086 const_iv (SKILLSCROLL)
1087 const_iv (DEEP_SWAMP)
1088 const_iv (IDENTIFY_ALTAR)
1089 const_iv (MENU)
1090 const_iv (RUNE)
1091 const_iv (TRAP)
1092 const_iv (POWER_CRYSTAL)
1093 const_iv (CORPSE)
1094 const_iv (DISEASE)
1095 const_iv (SYMPTOM)
1096 const_iv (BUILDER)
1097 const_iv (MATERIAL)
1098 const_iv (ITEM_TRANSFORMER)
1099
1100 const_iv (NUM_SUBTYPES)
1101
1102 const_iv (ST_BD_BUILD)
1103 const_iv (ST_BD_REMOVE)
1104
1105 const_iv (ST_MAT_FLOOR)
1106 const_iv (ST_MAT_WALL)
1107 const_iv (ST_MAT_ITEM)
1108
1109 const_iv (AT_PHYSICAL)
1110 const_iv (AT_MAGIC)
1111 const_iv (AT_FIRE)
1112 const_iv (AT_ELECTRICITY)
1113 const_iv (AT_COLD)
1114 const_iv (AT_CONFUSION)
1115 const_iv (AT_ACID)
1116 const_iv (AT_DRAIN)
1117 const_iv (AT_WEAPONMAGIC)
1118 const_iv (AT_GHOSTHIT)
1119 const_iv (AT_POISON)
1120 const_iv (AT_SLOW)
1121 const_iv (AT_PARALYZE)
1122 const_iv (AT_TURN_UNDEAD)
1123 const_iv (AT_FEAR)
1124 const_iv (AT_CANCELLATION)
1125 const_iv (AT_DEPLETE)
1126 const_iv (AT_DEATH)
1127 const_iv (AT_CHAOS)
1128 const_iv (AT_COUNTERSPELL)
1129 const_iv (AT_GODPOWER)
1130 const_iv (AT_HOLYWORD)
1131 const_iv (AT_BLIND)
1132 const_iv (AT_INTERNAL)
1133 const_iv (AT_LIFE_STEALING)
1134 const_iv (AT_DISEASE)
1135
1136 const_iv (WEAP_HIT)
1137 const_iv (WEAP_SLASH)
1138 const_iv (WEAP_PIERCE)
1139 const_iv (WEAP_CLEAVE)
1140 const_iv (WEAP_SLICE)
1141 const_iv (WEAP_STAB)
1142 const_iv (WEAP_WHIP)
1143 const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_BLUD)
1145
1146 const_iv (FLAG_ALIVE)
1147 const_iv (FLAG_WIZ)
1148 const_iv (FLAG_REMOVED)
1149 const_iv (FLAG_FREED)
1150 const_iv (FLAG_WAS_WIZ)
1151 const_iv (FLAG_APPLIED)
1152 const_iv (FLAG_UNPAID)
1153 const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_NO_PICK)
1155 const_iv (FLAG_ANIMATE)
1156 const_iv (FLAG_MONSTER)
1157 const_iv (FLAG_FRIENDLY)
1158 const_iv (FLAG_GENERATOR)
1159 const_iv (FLAG_IS_THROWN)
1160 const_iv (FLAG_AUTO_APPLY)
1161 const_iv (FLAG_PLAYER_SOLD)
1162 const_iv (FLAG_SEE_INVISIBLE)
1163 const_iv (FLAG_CAN_ROLL)
1164 const_iv (FLAG_OVERLAY_FLOOR)
1165 const_iv (FLAG_IS_TURNABLE)
1166 const_iv (FLAG_IS_USED_UP)
1167 const_iv (FLAG_IDENTIFIED)
1168 const_iv (FLAG_REFLECTING)
1169 const_iv (FLAG_CHANGING)
1170 const_iv (FLAG_SPLITTING)
1171 const_iv (FLAG_HITBACK)
1172 const_iv (FLAG_STARTEQUIP)
1173 const_iv (FLAG_BLOCKSVIEW)
1174 const_iv (FLAG_UNDEAD)
1175 const_iv (FLAG_SCARED)
1176 const_iv (FLAG_UNAGGRESSIVE)
1177 const_iv (FLAG_REFL_MISSILE)
1178 const_iv (FLAG_REFL_SPELL)
1179 const_iv (FLAG_NO_MAGIC)
1180 const_iv (FLAG_NO_FIX_PLAYER)
1181 const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_TEAR_DOWN)
1183 const_iv (FLAG_RUN_AWAY)
1184 const_iv (FLAG_PICK_UP)
1185 const_iv (FLAG_UNIQUE)
1186 const_iv (FLAG_NO_DROP)
1187 const_iv (FLAG_WIZCAST)
1188 const_iv (FLAG_CAST_SPELL)
1189 const_iv (FLAG_USE_SCROLL)
1190 const_iv (FLAG_USE_RANGE)
1191 const_iv (FLAG_USE_BOW)
1192 const_iv (FLAG_USE_ARMOUR)
1193 const_iv (FLAG_USE_WEAPON)
1194 const_iv (FLAG_USE_RING)
1195 const_iv (FLAG_READY_RANGE)
1196 const_iv (FLAG_READY_BOW)
1197 const_iv (FLAG_XRAYS)
1198 const_iv (FLAG_NO_APPLY)
1199 const_iv (FLAG_IS_FLOOR)
1200 const_iv (FLAG_LIFESAVE)
1201 const_iv (FLAG_NO_STRENGTH)
1202 const_iv (FLAG_SLEEP)
1203 const_iv (FLAG_STAND_STILL)
1204 const_iv (FLAG_RANDOM_MOVE)
1205 const_iv (FLAG_ONLY_ATTACK)
1206 const_iv (FLAG_CONFUSED)
1207 const_iv (FLAG_STEALTH)
1208 const_iv (FLAG_WIZPASS)
1209 const_iv (FLAG_IS_LINKED)
1210 const_iv (FLAG_CURSED)
1211 const_iv (FLAG_DAMNED)
1212 const_iv (FLAG_SEE_ANYWHERE)
1213 const_iv (FLAG_KNOWN_MAGICAL)
1214 const_iv (FLAG_KNOWN_CURSED)
1215 const_iv (FLAG_CAN_USE_SKILL)
1216 const_iv (FLAG_BEEN_APPLIED)
1217 const_iv (FLAG_READY_SCROLL)
1218 const_iv (FLAG_USE_ROD)
1219 const_iv (FLAG_USE_HORN)
1220 const_iv (FLAG_MAKE_INVIS)
1221 const_iv (FLAG_INV_LOCKED)
1222 const_iv (FLAG_IS_WOODED)
1223 const_iv (FLAG_IS_HILLY)
1224 const_iv (FLAG_READY_SKILL)
1225 const_iv (FLAG_READY_WEAPON)
1226 const_iv (FLAG_NO_SKILL_IDENT)
1227 const_iv (FLAG_BLIND)
1228 const_iv (FLAG_SEE_IN_DARK)
1229 const_iv (FLAG_IS_CAULDRON)
1230 const_iv (FLAG_NO_STEAL)
1231 const_iv (FLAG_ONE_HIT)
1232 const_iv (FLAG_CLIENT_SENT)
1233 const_iv (FLAG_BERSERK)
1234 const_iv (FLAG_NEUTRAL)
1235 const_iv (FLAG_NO_ATTACK)
1236 const_iv (FLAG_NO_DAMAGE)
1237 const_iv (FLAG_OBJ_ORIGINAL)
1238 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1239 const_iv (FLAG_ACTIVATE_ON_PUSH)
1240 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1241 const_iv (FLAG_IS_WATER)
1242 const_iv (FLAG_CONTENT_ON_GEN)
1243 const_iv (FLAG_IS_A_TEMPLATE)
1244 const_iv (FLAG_IS_BUILDABLE)
1245 const_iv (FLAG_DESTROY_ON_DEATH)
1246 const_iv (FLAG_NO_SAVE)
1247
1248 const_iv (NDI_BLACK)
1249 const_iv (NDI_WHITE)
1250 const_iv (NDI_NAVY)
1251 const_iv (NDI_RED)
1252 const_iv (NDI_ORANGE)
1253 const_iv (NDI_BLUE)
1254 const_iv (NDI_DK_ORANGE)
1255 const_iv (NDI_GREEN)
1256 const_iv (NDI_LT_GREEN)
1257 const_iv (NDI_GREY)
1258 const_iv (NDI_BROWN)
1259 const_iv (NDI_GOLD)
1260 const_iv (NDI_TAN)
1261 const_iv (NDI_MAX_COLOR)
1262 const_iv (NDI_COLOR_MASK)
1263 const_iv (NDI_UNIQUE)
1264 const_iv (NDI_ALL)
1265
1266 const_iv (UPD_LOCATION)
1267 const_iv (UPD_FLAGS)
1268 const_iv (UPD_WEIGHT)
1269 const_iv (UPD_FACE)
1270 const_iv (UPD_NAME)
1271 const_iv (UPD_ANIM)
1272 const_iv (UPD_ANIMSPEED)
1273 const_iv (UPD_NROF)
1274
1275 const_iv (UPD_SP_MANA)
1276 const_iv (UPD_SP_GRACE)
1277 const_iv (UPD_SP_DAMAGE)
1278
1279 const_iv (F_APPLIED)
1280 const_iv (F_LOCATION)
1281 const_iv (F_UNPAID)
1282 const_iv (F_MAGIC)
1283 const_iv (F_CURSED)
1284 const_iv (F_DAMNED)
1285 const_iv (F_OPEN)
1286 const_iv (F_NOPICK)
1287 const_iv (F_LOCKED)
1288
1289 const_iv (F_BUY)
1290 const_iv (F_SHOP)
1291 const_iv (F_SELL)
1292
1293 const_iv (P_BLOCKSVIEW)
1294 const_iv (P_PLAYER)
1295 const_iv (P_NO_MAGIC)
1296 const_iv (P_IS_ALIVE)
1297 const_iv (P_NO_CLERIC)
1298 const_iv (P_OUT_OF_MAP)
1299 const_iv (P_NEW_MAP)
1300 const_iv (P_UPTODATE)
1301
1302 const_iv (UP_OBJ_INSERT)
1303 const_iv (UP_OBJ_REMOVE)
1304 const_iv (UP_OBJ_CHANGE)
1305 const_iv (UP_OBJ_FACE)
1306
1307 const_iv (INS_NO_MERGE)
1308 const_iv (INS_ABOVE_FLOOR_ONLY)
1309 const_iv (INS_NO_WALK_ON)
1310 const_iv (INS_ON_TOP)
1311 const_iv (INS_BELOW_ORIGINATOR)
1312 const_iv (INS_MAP_LOAD)
1313
1314 const_iv (WILL_APPLY_HANDLE)
1315 const_iv (WILL_APPLY_TREASURE)
1316 const_iv (WILL_APPLY_EARTHWALL)
1317 const_iv (WILL_APPLY_DOOR)
1318 const_iv (WILL_APPLY_FOOD)
1319
1320 const_iv (SAVE_MODE)
1321 const_iv (SAVE_DIR_MODE)
1322
1323 const_iv (M_PAPER)
1324 const_iv (M_IRON)
1325 const_iv (M_GLASS)
1326 const_iv (M_LEATHER)
1327 const_iv (M_WOOD)
1328 const_iv (M_ORGANIC)
1329 const_iv (M_STONE)
1330 const_iv (M_CLOTH)
1331 const_iv (M_ADAMANT)
1332 const_iv (M_LIQUID)
1333 const_iv (M_SOFT_METAL)
1334 const_iv (M_BONE)
1335 const_iv (M_ICE)
1336 const_iv (M_SPECIAL)
1337
1338 const_iv (SK_EXP_ADD_SKILL)
1339 const_iv (SK_EXP_TOTAL)
1340 const_iv (SK_EXP_NONE)
1341 const_iv (SK_SUBTRACT_SKILL_EXP)
1342 const_iv (SK_EXP_SKILL_ONLY)
1343
1344 const_iv (SK_LOCKPICKING)
1345 const_iv (SK_HIDING)
1346 const_iv (SK_SMITHERY)
1347 const_iv (SK_BOWYER)
1348 const_iv (SK_JEWELER)
1349 const_iv (SK_ALCHEMY)
1350 const_iv (SK_STEALING)
1351 const_iv (SK_LITERACY)
1352 const_iv (SK_BARGAINING)
1353 const_iv (SK_JUMPING)
1354 const_iv (SK_DET_MAGIC)
1355 const_iv (SK_ORATORY)
1356 const_iv (SK_SINGING)
1357 const_iv (SK_DET_CURSE)
1358 const_iv (SK_FIND_TRAPS)
1359 const_iv (SK_MEDITATION)
1360 const_iv (SK_PUNCHING)
1361 const_iv (SK_FLAME_TOUCH)
1362 const_iv (SK_KARATE)
1363 const_iv (SK_CLIMBING)
1364 const_iv (SK_WOODSMAN)
1365 const_iv (SK_INSCRIPTION)
1366 const_iv (SK_ONE_HANDED_WEAPON)
1367 const_iv (SK_MISSILE_WEAPON)
1368 const_iv (SK_THROWING)
1369 const_iv (SK_USE_MAGIC_ITEM)
1370 const_iv (SK_DISARM_TRAPS)
1371 const_iv (SK_SET_TRAP)
1372 const_iv (SK_THAUMATURGY)
1373 const_iv (SK_PRAYING)
1374 const_iv (SK_CLAWING)
1375 const_iv (SK_LEVITATION)
1376 const_iv (SK_SUMMONING)
1377 const_iv (SK_PYROMANCY)
1378 const_iv (SK_EVOCATION)
1379 const_iv (SK_SORCERY)
1380 const_iv (SK_TWO_HANDED_WEAPON)
1381 const_iv (SK_SPARK_TOUCH)
1382 const_iv (SK_SHIVER)
1383 const_iv (SK_ACID_SPLASH)
1384 const_iv (SK_POISON_NAIL)
1385
1386 const_iv (SOUND_NEW_PLAYER)
1387 const_iv (SOUND_FIRE_ARROW)
1388 const_iv (SOUND_LEARN_SPELL)
1389 const_iv (SOUND_FUMBLE_SPELL)
1390 const_iv (SOUND_WAND_POOF)
1391 const_iv (SOUND_OPEN_DOOR)
1392 const_iv (SOUND_PUSH_PLAYER)
1393 const_iv (SOUND_PLAYER_HITS1)
1394 const_iv (SOUND_PLAYER_HITS2)
1395 const_iv (SOUND_PLAYER_HITS3)
1396 const_iv (SOUND_PLAYER_HITS4)
1397 const_iv (SOUND_PLAYER_IS_HIT1)
1398 const_iv (SOUND_PLAYER_IS_HIT2)
1399 const_iv (SOUND_PLAYER_IS_HIT3)
1400 const_iv (SOUND_PLAYER_KILLS)
1401 const_iv (SOUND_PET_IS_KILLED)
1402 const_iv (SOUND_PLAYER_DIES)
1403 const_iv (SOUND_OB_EVAPORATE)
1404 const_iv (SOUND_OB_EXPLODE)
1405 const_iv (SOUND_CLOCK)
1406 const_iv (SOUND_TURN_HANDLE)
1407 const_iv (SOUND_FALL_HOLE)
1408 const_iv (SOUND_DRINK_POISON)
1409 const_iv (SOUND_CAST_SPELL_0)
1410
1411 const_iv (PREFER_LOW)
1412 const_iv (PREFER_HIGH)
1413
1414 const_iv (ATNR_PHYSICAL)
1415 const_iv (ATNR_MAGIC)
1416 const_iv (ATNR_FIRE)
1417 const_iv (ATNR_ELECTRICITY)
1418 const_iv (ATNR_COLD)
1419 const_iv (ATNR_CONFUSION)
1420 const_iv (ATNR_ACID)
1421 const_iv (ATNR_DRAIN)
1422 const_iv (ATNR_WEAPONMAGIC)
1423 const_iv (ATNR_GHOSTHIT)
1424 const_iv (ATNR_POISON)
1425 const_iv (ATNR_SLOW)
1426 const_iv (ATNR_PARALYZE)
1427 const_iv (ATNR_TURN_UNDEAD)
1428 const_iv (ATNR_FEAR)
1429 const_iv (ATNR_CANCELLATION)
1430 const_iv (ATNR_DEPLETE)
1431 const_iv (ATNR_DEATH)
1432 const_iv (ATNR_CHAOS)
1433 const_iv (ATNR_COUNTERSPELL)
1434 const_iv (ATNR_GODPOWER)
1435 const_iv (ATNR_HOLYWORD)
1436 const_iv (ATNR_BLIND)
1437 const_iv (ATNR_INTERNAL)
1438 const_iv (ATNR_LIFE_STEALING)
1439 const_iv (ATNR_DISEASE)
1440
1441 const_iv (MAP_FLUSH)
1442 const_iv (MAP_PLAYER_UNIQUE)
1443 const_iv (MAP_BLOCK)
1444 const_iv (MAP_STYLE)
1445 const_iv (MAP_OVERLAY)
1446
1447 const_iv (MAP_IN_MEMORY)
1448 const_iv (MAP_SWAPPED)
1449 const_iv (MAP_LOADING)
1450 const_iv (MAP_SAVING)
1451
1452 const_iv (KLASS_ATTACHABLE)
1453 const_iv (KLASS_GLOBAL)
1454 const_iv (KLASS_OBJECT)
1455 const_iv (KLASS_CLIENT)
1456 const_iv (KLASS_PLAYER)
1457 const_iv (KLASS_MAP)
1458
1459 const_iv (CS_QUERY_YESNO)
1460 const_iv (CS_QUERY_SINGLECHAR)
1461 const_iv (CS_QUERY_HIDEINPUT)
1462
1463 const_iv (ST_DEAD)
1464 const_iv (ST_SETUP)
1465 const_iv (ST_PLAYING)
1466 const_iv (ST_CUSTOM)
1467
1468 const_iv (ST_CHANGE_CLASS)
1469
1470 const_iv (IO_HEADER)
1471 const_iv (IO_OBJECTS)
1472 const_iv (IO_UNIQUES)
1473
1474 // random map generator
1475 const_iv (LAYOUT_NONE)
1476 const_iv (LAYOUT_ONION)
1477 const_iv (LAYOUT_MAZE)
1478 const_iv (LAYOUT_SPIRAL)
1479 const_iv (LAYOUT_ROGUELIKE)
1480 const_iv (LAYOUT_SNAKE)
1481 const_iv (LAYOUT_SQUARE_SPIRAL)
1482
1483 const_iv (RMOPT_RANDOM)
1484 const_iv (RMOPT_CENTERED)
1485 const_iv (RMOPT_LINEAR)
1486 const_iv (RMOPT_BOTTOM_C)
1487 const_iv (RMOPT_BOTTOM_R)
1488 const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_WALL_OFF)
1490 const_iv (RMOPT_WALLS_ONLY)
1491 const_iv (RMOPT_NO_DOORS)
1492
1493 const_iv (SYMMETRY_RANDOM)
1494 const_iv (SYMMETRY_NONE)
1495 const_iv (SYMMETRY_X)
1496 const_iv (SYMMETRY_Y)
1497 const_iv (SYMMETRY_XY)
1498 };
1499
1500 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1501 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1502
1503 static const struct {
1504 const char *name;
1505 int skip;
1506 IV klass;
1507 IV iv;
1508 } *eiv, event_iv[] = {
1509 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1510 # include "eventinc.h"
1511 # undef def
1512 };
1513
1514 AV *av = get_av ("cf::EVENT", 1);
1515
1516 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1517 {
1518 AV *event = newAV ();
1519 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1520 av_push (event, newSViv (eiv->klass));
1521 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1522 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1523 }
1524 }
1525
1526 void _connect_to_perl ()
1527
1528 void _global_reattach ()
1529 CODE:
1530 {
1531 // reattach to all attachable objects in the game.
1532 for_all_clients (ns)
1533 ns->reattach ();
1534
1535 for_all_players (pl)
1536 pl->reattach ();
1537
1538 //TODO
1539 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1540 // i->second->reattach ();
1541
1542 for_all_objects (op)
1543 op->reattach ();
1544 }
1545
1546 NV floor (NV x)
1547
1548 NV ceil (NV x)
1549
1550 void server_tick ()
1551 CODE:
1552 runtime = SvNVx (sv_runtime);
1553 server_tick ();
1554
1555 void
1556 LOG (int level, char *msg)
1557 PROTOTYPE: $$
1558 C_ARGS: (LogLevel)level, "%s", msg
1559
1560 char *path_combine (char *base, char *path)
1561 PROTOTYPE: $$
1562
1563 char *path_combine_and_normalize (char *base, char *path)
1564 PROTOTYPE: $$
1565
1566 const char *
1567 get_maps_directory (char *path)
1568 PROTOTYPE: $
1569 ALIAS: maps_directory = 0
1570 CODE:
1571 RETVAL = create_pathname (path);
1572 OUTPUT: RETVAL
1573
1574 void
1575 sub_generation_inc ()
1576 CODE:
1577 PL_sub_generation++;
1578
1579 char *
1580 mapdir ()
1581 PROTOTYPE:
1582 ALIAS:
1583 mapdir = 0
1584 uniquedir = 1
1585 tmpdir = 2
1586 confdir = 3
1587 localdir = 4
1588 playerdir = 5
1589 datadir = 6
1590 CODE:
1591 switch (ix)
1592 {
1593 case 0: RETVAL = settings.mapdir ; break;
1594 case 1: RETVAL = settings.uniquedir; break;
1595 case 2: RETVAL = settings.tmpdir ; break;
1596 case 3: RETVAL = settings.confdir ; break;
1597 case 4: RETVAL = settings.localdir ; break;
1598 case 5: RETVAL = settings.playerdir; break;
1599 case 6: RETVAL = settings.datadir ; break;
1600 }
1601 OUTPUT: RETVAL
1602
1603 void abort ()
1604
1605 void cleanup (const char *cause, bool make_core = false)
1606
1607 void emergency_save ()
1608
1609 void _exit (int status = 0)
1610
1611 #if _POSIX_MEMLOCK
1612
1613 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1614
1615 int munlockall ()
1616
1617 #endif
1618
1619 int find_animation (char *text)
1620 PROTOTYPE: $
1621
1622 int random_roll (int min, int max, object *op, int goodbad);
1623
1624 const char *cost_string_from_value(uint64 cost, int approx = 0)
1625
1626 int
1627 exp_to_level (val64 exp)
1628 CODE:
1629 {
1630 int i = 0;
1631
1632 RETVAL = settings.max_level;
1633
1634 for (i = 1; i <= settings.max_level; i++)
1635 {
1636 if (levels[i] > exp)
1637 {
1638 RETVAL = i - 1;
1639 break;
1640 }
1641 }
1642 }
1643 OUTPUT: RETVAL
1644
1645 val64
1646 level_to_min_exp (int level)
1647 CODE:
1648 if (level > settings.max_level)
1649 RETVAL = levels[settings.max_level];
1650 else if (level < 1)
1651 RETVAL = 0;
1652 else
1653 RETVAL = levels[level];
1654 OUTPUT: RETVAL
1655
1656 SV *
1657 resistance_to_string (int atnr)
1658 CODE:
1659 if (atnr >= 0 && atnr < NROFATTACKS)
1660 RETVAL = newSVpv (resist_plus[atnr], 0);
1661 else
1662 XSRETURN_UNDEF;
1663 OUTPUT: RETVAL
1664
1665 MODULE = cf PACKAGE = cf::attachable
1666
1667 int
1668 valid (SV *obj)
1669 CODE:
1670 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1671 OUTPUT:
1672 RETVAL
1673
1674 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1675
1676 MODULE = cf PACKAGE = cf::global
1677
1678 int invoke (SV *klass, int event, ...)
1679 CODE:
1680 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1681 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1682 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1683 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1684 OUTPUT: RETVAL
1685
1686 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1687
1688 INCLUDE: $PERL genacc object ../include/object.h |
1689
1690 int invoke (object *op, int event, ...)
1691 CODE:
1692 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1693 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1694 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1695 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1696 OUTPUT: RETVAL
1697
1698 SV *registry (object *op)
1699
1700 void mortals ()
1701 PPCODE:
1702 EXTEND (SP, object::mortals.size ());
1703 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1704 PUSHs (to_sv (*i));
1705
1706 int objects_size ()
1707 CODE:
1708 RETVAL = objects.size ();
1709 OUTPUT: RETVAL
1710
1711 object *objects (U32 index)
1712 CODE:
1713 RETVAL = index < objects.size () ? objects [index] : 0;
1714 OUTPUT: RETVAL
1715
1716 int actives_size ()
1717 CODE:
1718 RETVAL = actives.size ();
1719 OUTPUT: RETVAL
1720
1721 object *actives (U32 index)
1722 CODE:
1723 RETVAL = index < actives.size () ? actives [index] : 0;
1724 OUTPUT: RETVAL
1725
1726 # missing properties
1727
1728 object *head (object *op)
1729 PROTOTYPE: $
1730 CODE:
1731 RETVAL = op->head_ ();
1732 OUTPUT: RETVAL
1733
1734 int is_head (object *op)
1735 PROTOTYPE: $
1736 CODE:
1737 RETVAL = op->head_ () == op;
1738 OUTPUT: RETVAL
1739
1740 void
1741 inv (object *obj)
1742 PROTOTYPE: $
1743 PPCODE:
1744 {
1745 object *o;
1746 for (o = obj->inv; o; o = o->below)
1747 XPUSHs (sv_2mortal (to_sv (o)));
1748 }
1749
1750 void
1751 set_animation (object *op, int idx)
1752 CODE:
1753 SET_ANIMATION (op, idx);
1754
1755 object *find_best_object_match (object *op, const char *match)
1756
1757 object *find_marked_object (object *op)
1758
1759 int need_identify (object *obj);
1760
1761 int apply_shop_mat (object *shop_mat, object *op);
1762
1763 int move (object *op, int dir, object *originator = op)
1764 CODE:
1765 RETVAL = move_ob (op, dir, originator);
1766 OUTPUT:
1767 RETVAL
1768
1769 void apply (object *applier, object *applied, int flags = 0)
1770 CODE:
1771 manual_apply (applied, applier, flags);
1772
1773 void apply_below (object *op)
1774 CODE:
1775 player_apply_below (op);
1776
1777 object *cf_object_present_archname_inside (object *op, char *whatstr)
1778
1779 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1780
1781 int cf_object_change_map (object *op, int x, int y, maptile *map)
1782
1783 #//TODO
1784 object *clone_ (object *op, int recursive = 0)
1785 CODE:
1786 if (recursive)
1787 RETVAL = object_create_clone (op);
1788 else
1789 {
1790 RETVAL = object::create ();
1791 op->copy_to (RETVAL);
1792 }
1793 OUTPUT: RETVAL
1794
1795 int pay_item (object *op, object *buyer)
1796 CODE:
1797 RETVAL = pay_for_item (op, buyer);
1798 OUTPUT: RETVAL
1799
1800 int pay_amount (object *op, uint64 amount)
1801 CODE:
1802 RETVAL = pay_for_amount (amount, op);
1803 OUTPUT: RETVAL
1804
1805 void pay_player (object *op, uint64 amount)
1806
1807 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1808
1809 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1810
1811 void learn_spell (object *op, object *sp, int special_prayer = 0)
1812 CODE:
1813 do_learn_spell (op, sp, special_prayer);
1814
1815 void forget_spell (object *op, object *sp)
1816 CODE:
1817 do_forget_spell (op, query_name (sp));
1818
1819 object *check_for_spell (object *op, char *spellname)
1820 CODE:
1821 RETVAL = check_spell_known (op, spellname);
1822 OUTPUT: RETVAL
1823
1824 int query_money (object *op)
1825 ALIAS: money = 0
1826
1827 val64 query_cost (object *op, object *who, int flags)
1828 ALIAS: cost = 0
1829
1830 void spring_trap (object *op, object *victim)
1831
1832 int check_trigger (object *op, object *cause)
1833
1834 void drop (object *who, object *op)
1835
1836 void pick_up (object *who, object *op)
1837
1838 object *cf_object_insert_object (object *op, object *container)
1839
1840 object *cf_object_insert_in_ob (object *ob, object *where)
1841
1842 int cf_object_teleport (object *op, maptile *map, int x, int y)
1843
1844 void update_object (object *op, int action)
1845
1846 object *cf_create_object_by_name (const char *name)
1847
1848 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1849
1850 void player_lvl_adj (object *who, object *skill = 0)
1851
1852 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1853
1854 int calc_skill_exp (object *who, object *op, object *skill);
1855
1856 void push_button (object *op);
1857
1858 void use_trigger (object *op);
1859
1860 void add_button_link (object *button, maptile *map, int connected);
1861
1862 void remove_button_link (object *op);
1863
1864
1865 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1866
1867 object *cf_insert_ob_in_ob (object *ob, object *where)
1868
1869 # no clean way to get an object from an archetype - stupid idiotic
1870 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1871
1872 object *new (const char *archetype = 0)
1873 PROTOTYPE: ;$
1874 CODE:
1875 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1876 OUTPUT:
1877 RETVAL
1878
1879 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1880 PROTOTYPE: $$$$$$
1881 CODE:
1882 {
1883 int unused_type;
1884 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1885 }
1886
1887 # syntatic sugar for easier use in event callbacks.
1888 const char *options (object *op)
1889 CODE:
1890 RETVAL = op->name;
1891 OUTPUT:
1892 RETVAL
1893
1894 player *contr (object *op)
1895 CODE:
1896 RETVAL = op->contr;
1897 OUTPUT: RETVAL
1898
1899 const char *get_ob_key_value (object *op, const char *key)
1900
1901 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1902
1903 object *get_nearest_player (object *ob)
1904 ALIAS: nearest_player = 0
1905 PREINIT:
1906 extern object *get_nearest_player (object *);
1907
1908 void rangevector (object *ob, object *other, int flags = 0)
1909 PROTOTYPE: $$;$
1910 PPCODE:
1911 {
1912 rv_vector rv;
1913 get_rangevector (ob, other, &rv, flags);
1914 EXTEND (SP, 5);
1915 PUSHs (newSVuv (rv.distance));
1916 PUSHs (newSViv (rv.distance_x));
1917 PUSHs (newSViv (rv.distance_y));
1918 PUSHs (newSViv (rv.direction));
1919 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1920 }
1921
1922 bool on_same_map_as (object *ob, object *other)
1923 CODE:
1924 RETVAL = on_same_map (ob, other);
1925 OUTPUT: RETVAL
1926
1927 const char *
1928 base_name (object *op, int plural = op->nrof > 1)
1929 CODE:
1930 RETVAL = query_base_name (op, plural);
1931 OUTPUT: RETVAL
1932
1933 object *decrease_ob_nr (object *op, unsigned long i)
1934
1935 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1936
1937 player *player (object *op)
1938 CODE:
1939 RETVAL = op->contr;
1940 OUTPUT: RETVAL
1941
1942 void check_score (object *op)
1943
1944 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1945 CODE:
1946 new_draw_info (flags, 0, op, txt);
1947
1948 object *cf_player_send_inventory (object *op)
1949
1950 char *cf_player_get_ip (object *op)
1951 ALIAS: ip = 0
1952
1953 object *cf_player_get_marked_item (object *op)
1954 ALIAS: marked_item = 0
1955
1956 void cf_player_set_marked_item (object *op, object *ob)
1957
1958 partylist *cf_player_get_party (object *op)
1959 ALIAS: party = 0
1960
1961 void cf_player_set_party (object *op, partylist *party)
1962
1963 void kill_player (object *op)
1964
1965 void esrv_update_item (object *op, int what, object *item)
1966 C_ARGS: what, op, item
1967
1968 void clear_los (object *op)
1969
1970 int command_teleport (object *op, char *params)
1971
1972 int command_summon (object *op, char *params)
1973
1974 int command_arrest (object *op, char *params)
1975
1976 int command_kick (object *op, char *params)
1977
1978 int command_banish (object *op, char *params)
1979
1980
1981 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1982
1983 INCLUDE: $PERL genacc player ../include/player.h |
1984
1985 int invoke (player *pl, int event, ...)
1986 CODE:
1987 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1988 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1989 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1990 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1991 OUTPUT: RETVAL
1992
1993 SV *registry (player *pl)
1994
1995 void
1996 save_stats (player *pl)
1997 CODE:
1998 pl->ob->stats.hp = pl->ob->stats.maxhp;
1999 pl->ob->stats.sp = pl->ob->stats.maxsp;
2000 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2001 pl->orig_stats = pl->ob->stats;
2002
2003 void cf_player_move (player *pl, int dir)
2004
2005 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2006
2007 player *first ()
2008 CODE:
2009 RETVAL = first_player;
2010 OUTPUT: RETVAL
2011
2012 bool
2013 cell_visible (player *pl, int dx, int dy)
2014 CODE:
2015 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2016 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2017 OUTPUT:
2018 RETVAL
2019
2020 void
2021 send (player *pl, SV *packet)
2022 CODE:
2023 {
2024 STRLEN len;
2025 char *buf = SvPVbyte (packet, len);
2026
2027 if (pl->ns)
2028 pl->ns->send_packet (buf, len);
2029 }
2030
2031 int
2032 listening (player *pl, int new_value = -1)
2033 CODE:
2034 RETVAL = pl->listening;
2035 if (new_value >= 0)
2036 pl->listening = new_value;
2037 OUTPUT:
2038 RETVAL
2039
2040 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2041 PROTOTYPE: $;$$$
2042 PPCODE:
2043 if (GIMME_V != G_VOID)
2044 {
2045 EXTEND (SP, 3);
2046 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2047 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2048 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2049 }
2050 if (map_path) sv_to (map_path, pl->savebed_map);
2051 if (x) sv_to (x, pl->bed_x);
2052 if (y) sv_to (y, pl->bed_y);
2053
2054 void
2055 list ()
2056 PPCODE:
2057 for_all_players (pl)
2058 XPUSHs (sv_2mortal (to_sv (pl)));
2059
2060
2061 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2062
2063 int invoke (maptile *map, int event, ...)
2064 CODE:
2065 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2066 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2067 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2068 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2069 OUTPUT: RETVAL
2070
2071 SV *registry (maptile *map)
2072
2073 INCLUDE: $PERL genacc maptile ../include/map.h |
2074
2075 void
2076 maptile::instantiate ()
2077
2078 maptile *new ()
2079 PROTOTYPE:
2080 CODE:
2081 RETVAL = new maptile;
2082 OUTPUT:
2083 RETVAL
2084
2085 void
2086 maptile::players ()
2087 PPCODE:
2088 if (GIMME_V == G_SCALAR)
2089 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2090 else if (GIMME_V == G_ARRAY)
2091 {
2092 EXTEND (SP, THIS->players);
2093 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 }
2097
2098 void play_sound_map (maptile *map, int x, int y, int sound_num)
2099
2100 int out_of_map (maptile *map, int x, int y)
2101
2102 void
2103 trigger (maptile *map, long connection, bool state = true)
2104 CODE:
2105 activate_connection (map, connection, state);
2106
2107 void
2108 get_connection (maptile *map, long connection)
2109 PPCODE:
2110 oblinkpt *obp = get_connection_links (map, connection);
2111 if (obp)
2112 for (objectlink *ol = obp->link; ol; ol = ol->next)
2113 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2114
2115 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2116
2117 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2118
2119 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny
2121
2122 void
2123 cf_map_normalise (maptile *map, int x, int y)
2124 PPCODE:
2125 {
2126 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2129
2130 EXTEND (SP, 4);
2131 PUSHs (sv_2mortal (newSViv (flags)));
2132
2133 if (GIMME_V == G_ARRAY)
2134 {
2135 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2136 PUSHs (sv_2mortal (newSViv (nx)));
2137 PUSHs (sv_2mortal (newSViv (ny)));
2138 }
2139 }
2140
2141 void
2142 at (maptile *map, unsigned int x, unsigned int y)
2143 PROTOTYPE: $$$
2144 PPCODE:
2145 {
2146 object *o;
2147 maptile *nmap = 0;
2148 I16 nx, ny;
2149
2150 get_map_flags (map, &nmap, x, y, &nx, &ny);
2151
2152 if (nmap)
2153 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2154 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2155 }
2156
2157 SV *
2158 bot_at (maptile *obj, unsigned int x, unsigned int y)
2159 PROTOTYPE: $$$
2160 ALIAS:
2161 top_at = 1
2162 flags_at = 2
2163 light_at = 3
2164 move_block_at = 4
2165 move_slow_at = 5
2166 move_on_at = 6
2167 move_off_at = 7
2168 INIT:
2169 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2170 CODE:
2171 switch (ix)
2172 {
2173 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2174 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2175 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2176 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2181 }
2182 OUTPUT: RETVAL
2183
2184 void fix_walls (maptile *map, int x, int y)
2185
2186 void fix_walls_around (maptile *map, int x, int y)
2187
2188 const char *
2189 region_name (maptile *m)
2190 CODE:
2191 RETVAL = get_name_of_region_for_map (m);
2192 OUTPUT: RETVAL
2193
2194 # worst xs function of my life
2195 maptile *
2196 _create_random_map (\
2197 char *path,\
2198 char *wallstyle,\
2199 char *wall_name,\
2200 char *floorstyle,\
2201 char *monsterstyle,\
2202 char *treasurestyle,\
2203 char *layoutstyle,\
2204 char *doorstyle,\
2205 char *decorstyle,\
2206 char *origin_map,\
2207 char *final_map,\
2208 char *exitstyle,\
2209 char *this_map,\
2210 char *exit_on_final_map,\
2211 int Xsize,\
2212 int Ysize,\
2213 int expand2x,\
2214 int layoutoptions1,\
2215 int layoutoptions2,\
2216 int layoutoptions3,\
2217 int symmetry,\
2218 int difficulty,\
2219 int difficulty_given,\
2220 float difficulty_increase,\
2221 int dungeon_level,\
2222 int dungeon_depth,\
2223 int decoroptions,\
2224 int orientation,\
2225 int origin_y,\
2226 int origin_x,\
2227 int random_seed,\
2228 val64 total_map_hp,\
2229 int map_layout_style,\
2230 int treasureoptions,\
2231 int symmetry_used,\
2232 region *region,\
2233 char *custom\
2234 )
2235 CODE:
2236 {
2237 random_map_params rmp;
2238
2239 assign (rmp.wallstyle , wallstyle);
2240 assign (rmp.wall_name , wall_name);
2241 assign (rmp.floorstyle , floorstyle);
2242 assign (rmp.monsterstyle , monsterstyle);
2243 assign (rmp.treasurestyle , treasurestyle);
2244 assign (rmp.layoutstyle , layoutstyle);
2245 assign (rmp.doorstyle , doorstyle);
2246 assign (rmp.decorstyle , decorstyle);
2247 assign (rmp.exitstyle , exitstyle);
2248 assign (rmp.exit_on_final_map, exit_on_final_map);
2249
2250 rmp.origin_map = origin_map;
2251 rmp.final_map = final_map;
2252 rmp.this_map = this_map;
2253 rmp.Xsize = Xsize;
2254 rmp.Ysize = Ysize;
2255 rmp.expand2x = expand2x;
2256 rmp.layoutoptions1 = layoutoptions1;
2257 rmp.layoutoptions2 = layoutoptions2;
2258 rmp.layoutoptions3 = layoutoptions3;
2259 rmp.symmetry = symmetry;
2260 rmp.difficulty = difficulty;
2261 rmp.difficulty_given = difficulty_given;
2262 rmp.difficulty_increase = difficulty_increase;
2263 rmp.dungeon_level = dungeon_level;
2264 rmp.dungeon_depth = dungeon_depth;
2265 rmp.decoroptions = decoroptions;
2266 rmp.orientation = orientation;
2267 rmp.origin_y = origin_y;
2268 rmp.origin_x = origin_x;
2269 rmp.random_seed = random_seed;
2270 rmp.total_map_hp = total_map_hp;
2271 rmp.map_layout_style = map_layout_style;
2272 rmp.treasureoptions = treasureoptions;
2273 rmp.symmetry_used = symmetry_used;
2274 rmp.region = region;
2275 rmp.custom = custom;
2276
2277 RETVAL = generate_random_map (path, &rmp);
2278 }
2279 OUTPUT:
2280 RETVAL
2281
2282 MODULE = cf PACKAGE = cf::arch
2283
2284 archetype *find (const char *name)
2285 CODE:
2286 RETVAL = archetype::find (name);
2287 OUTPUT:
2288 RETVAL
2289
2290 archetype *first()
2291 PROTOTYPE:
2292 CODE:
2293 RETVAL = first_archetype;
2294 OUTPUT: RETVAL
2295
2296 INCLUDE: $PERL genacc archetype ../include/object.h |
2297
2298 MODULE = cf PACKAGE = cf::party
2299
2300 partylist *first ()
2301 PROTOTYPE:
2302 CODE:
2303 RETVAL = get_firstparty ();
2304 OUTPUT: RETVAL
2305
2306 INCLUDE: $PERL genacc partylist ../include/player.h |
2307
2308 MODULE = cf PACKAGE = cf::region
2309
2310 region *first ()
2311 PROTOTYPE:
2312 CODE:
2313 RETVAL = first_region;
2314 OUTPUT: RETVAL
2315
2316 region *find (char *name)
2317 PROTOTYPE: $
2318 CODE:
2319 RETVAL = get_region_by_name (name);
2320 OUTPUT: RETVAL
2321
2322 INCLUDE: $PERL genacc region ../include/map.h |
2323
2324 MODULE = cf PACKAGE = cf::living
2325
2326 INCLUDE: $PERL genacc living ../include/living.h |
2327
2328 MODULE = cf PACKAGE = cf::settings
2329
2330 INCLUDE: $PERL genacc Settings ../include/global.h |
2331
2332 MODULE = cf PACKAGE = cf::client
2333
2334 INCLUDE: $PERL genacc client ../include/client.h |
2335
2336 int invoke (client *ns, int event, ...)
2337 CODE:
2338 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2339 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2340 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2341 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2342 OUTPUT: RETVAL
2343
2344 SV *registry (client *ns)
2345
2346 void
2347 list ()
2348 PPCODE:
2349 EXTEND (SP, clients.size ());
2350 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2351 PUSHs (sv_2mortal (to_sv (*i)));
2352
2353 void
2354 client::send_packet (SV *packet)
2355 CODE:
2356 {
2357 STRLEN len;
2358 char *buf = SvPVbyte (packet, len);
2359
2360 THIS->send_packet (buf, len);
2361 }
2362