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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.154
Committed: Fri Jan 26 21:44:11 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.153: +12 -4 lines
Log Message:
- sv_unmagic calls free, which svrefcnt_decs, which in turn will free
  the scalar, leavign sv_unmagic running on invalid memory, so keep
  an extra refcount around sv_unmagic to delay destruction.
  should be abstracted into an attachable_unmagic method.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <unistd.h>
38 #if _POSIX_MEMLOCK
39 # include <sys/mman.h>
40 #endif
41
42 #include <EXTERN.h>
43 #include <perl.h>
44 #include <XSUB.h>
45
46 #include "CoroAPI.h"
47 #include "perlxsi.c"
48
49 extern sint64 *levels; // the experience table
50
51 typedef object object_ornull;
52 typedef maptile maptile_ornull;
53
54 #if IVSIZE >= 8
55 typedef IV val64;
56 # define newSVval64 newSViv
57 # define SvVAL64 SvIV
58 #else
59 typedef double val64;
60 # define newSVval64 newSVnv
61 # define SvVAL64 SvNV
62 #endif
63
64 static f_plug_api gethook = cfapi_get_hooks;
65 static f_plug_api object_set_property = cfapi_object_set_property;
66 static f_plug_api object_insert = cfapi_object_insert;
67
68 static PerlInterpreter *perl;
69
70 double runtime;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime;
75
76 static HV
77 *stash_cf,
78 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap,
81 *stash_cf_map_wrap,
82 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap,
85 *stash_cf_region_wrap,
86 *stash_cf_living_wrap;
87
88 // helper cast function, returns super class * or 0
89 template<class super>
90 static super *
91 is_a (attachable *at)
92 {
93 //return dynamic_cast<super *>(at); // slower, safer
94 if (typeid (*at) == typeid (super))
95 return static_cast<super *>(at);
96 else
97 return 0;
98 }
99
100 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101
102 unordered_vector<attachable *> attachable::mortals;
103
104 attachable::~attachable ()
105 {
106 assert (!self);
107 assert (!cb);
108 }
109
110 int
111 attachable::refcnt_cnt () const
112 {
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114 }
115
116 void
117 attachable::optimise ()
118 {
119 if (self
120 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self))
122 {
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130 }
131
132 // check wether the object really is dead
133 void
134 attachable::do_check ()
135 {
136 if (refcnt_cnt () > 0)
137 return;
138
139 destroy ();
140 }
141
142 void
143 attachable::do_destroy ()
144 {
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
146
147 if (cb)
148 {
149 SvREFCNT_dec (cb);
150 cb = 0;
151 }
152
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this);
166 }
167
168 void
169 attachable::destroy ()
170 {
171 if (destroyed ())
172 return;
173
174 flags |= F_DESTROYED;
175 do_destroy ();
176 }
177
178 void
179 attachable::check_mortals ()
180 {
181 static int i = 0;
182
183 for (;;)
184 {
185 if (i >= mortals.size ())
186 {
187 i = 0;
188
189 if (mortals.size () > 1000)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
191
192 break;
193 }
194
195 attachable *obj = mortals [i];
196
197 obj->refcnt_chk (); // unborrow from perl, if necessary
198
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 {
202 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
203 ++i; // further delay freeing
204
205 if (!(i & 0x3ff))
206 break;
207 }
208 else
209 {
210 mortals.erase (i);
211 delete obj;
212 }
213 }
214 }
215
216 attachable &
217 attachable::operator =(const attachable &src)
218 {
219 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221
222 attach = src.attach;
223 return *this;
224 }
225
226 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227
228 static SV *
229 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230 {
231 SV *sv;
232
233 if (!ptr)
234 return &PL_sv_undef;
235
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash);
238 }
239
240 static int
241 attachable_free (pTHX_ SV *sv, MAGIC *mg)
242 {
243 attachable *at = (attachable *)mg->mg_ptr;
244
245 //TODO: check if transaction behaviour is really required here
246 if (SV *self = (SV *)at->self)
247 {
248 at->self = 0;
249 SvREFCNT_dec (self);
250 }
251
252 // next line makes sense, but most objects still have refcnt 0 by default
253 //at->refcnt_chk ();
254 return 0;
255 }
256
257 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
258
259 static SV *
260 newSVattachable (attachable *obj, HV *stash)
261 {
262 if (!obj)
263 return &PL_sv_undef;
264
265 if (!obj->self)
266 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269
270 // now bless the object _once_
271 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 }
273 else
274 {
275 SV *sv = newRV_inc ((SV *)obj->self);
276
277 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
278 SvAMAGIC_on (sv);
279
280 return sv;
281 }
282 }
283
284 static void
285 clearSVptr (SV *sv)
286 {
287 if (SvROK (sv))
288 sv = SvRV (sv);
289
290 hv_clear ((HV *)sv);
291 sv_unmagic (sv, PERL_MAGIC_ext);
292 }
293
294 static long
295 SvPTR (SV *sv, const char *klass)
296 {
297 if (!sv_derived_from (sv, klass))
298 croak ("object of type %s expected", klass);
299
300 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
301
302 if (!mg)
303 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
304
305 return (long)mg->mg_ptr;
306 }
307
308 static long
309 SvPTR_ornull (SV *sv, const char *klass)
310 {
311 if (SvOK (sv))
312 return SvPTR (sv, klass);
313 else
314 return 0;
315 }
316
317 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
318 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
319 inline SV *to_sv (bool v) { return newSViv (v); }
320 inline SV *to_sv ( signed char v) { return newSViv (v); }
321 inline SV *to_sv (unsigned char v) { return newSViv (v); }
322 inline SV *to_sv ( signed short v) { return newSViv (v); }
323 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
324 inline SV *to_sv ( signed int v) { return newSViv (v); }
325 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
326 inline SV *to_sv ( signed long v) { return newSViv (v); }
327 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
328 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
329 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
330 inline SV *to_sv (float v) { return newSVnv (v); }
331 inline SV *to_sv (double v) { return newSVnv (v); }
332 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
337 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
340
341 inline SV *to_sv (object & v) { return to_sv (&v); }
342 inline SV *to_sv (living & v) { return to_sv (&v); }
343
344 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
345 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
346
347 inline SV *to_sv (UUID v)
348 {
349 char buf[128];
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0);
352 }
353
354 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
355 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
374 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
378
379 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
380 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
381
382 template<class T>
383 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384
385 template<int N>
386 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387
388 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393
394 inline void sv_to (SV *sv, UUID &v)
395 {
396 unsigned int version;
397
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv));
400 }
401
402 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
403
404 static SV *
405 newSVdt_va (va_list &ap, data_type type)
406 {
407 SV *sv;
408
409 switch (type)
410 {
411 case DT_INT:
412 sv = newSViv (va_arg (ap, int));
413 break;
414
415 case DT_INT64:
416 sv = newSVval64 ((val64)va_arg (ap, sint64));
417 break;
418
419 case DT_DOUBLE:
420 sv = newSVnv (va_arg (ap, double));
421 break;
422
423 case DT_STRING:
424 {
425 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
427 }
428 break;
429
430 case DT_DATA:
431 {
432 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef;
435 }
436 break;
437
438 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *));
440 break;
441
442 case DT_MAP:
443 // va_arg (object *) when void * is passed is an XSI extension
444 sv = to_sv (va_arg (ap, maptile *));
445 break;
446
447 case DT_CLIENT:
448 sv = to_sv (va_arg (ap, client *));
449 break;
450
451 case DT_PLAYER:
452 sv = to_sv (va_arg (ap, player *));
453 break;
454
455 case DT_ARCH:
456 sv = to_sv (va_arg (ap, archetype *));
457 break;
458
459 case DT_PARTY:
460 sv = to_sv (va_arg (ap, partylist *));
461 break;
462
463 case DT_REGION:
464 sv = to_sv (va_arg (ap, region *));
465 break;
466
467 default:
468 assert (("unhandled type in newSVdt_va", 0));
469 }
470
471 return sv;
472 }
473
474 static SV *
475 newSVdt (data_type type, ...)
476 {
477 va_list ap;
478
479 va_start (ap, type);
480 SV *sv = newSVdt_va (ap, type);
481 va_end (ap);
482
483 return sv;
484 }
485
486 static SV *
487 newSVcfapi (int type, ...)
488 {
489 SV *sv;
490
491 va_list ap;
492 va_start (ap, type);
493
494 switch (type)
495 {
496 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
497 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
498 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
499 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
500 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
501 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
502 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
503 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
504 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
505 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
506
507 default:
508 assert (("unhandled type in newSVcfapi", 0));
509 }
510
511 va_end (ap);
512
513 return sv;
514 }
515
516 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
517
518 SV *
519 registry (attachable *ext)
520 {
521 if (!ext->cb)
522 ext->cb = newAV ();
523
524 return newRV_inc ((SV *)ext->cb);
525 }
526
527 /////////////////////////////////////////////////////////////////////////////
528
529 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530 {
531 return 0;
532 }
533
534 static CommArray_s rtn_cmd;
535
536 static int
537 runPluginCommand (object *obj, char *params)
538 {
539 return -1;
540 }
541
542 extern "C" void *cfperl_getPluginProperty (int *type, ...)
543 {
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567 }
568
569 extern "C" int cfperl_postInitPlugin ()
570 {
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577 }
578
579 extern "C" int cfperl_closePlugin ()
580 {
581 return 0;
582 }
583
584 void
585 cfperl_init ()
586 {
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
588 perl = perl_alloc ();
589 perl_construct (perl);
590
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592
593 char *argv[] = {
594 "",
595 "-e"
596 "use Event; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();"
599 "require cf;"
600 };
601
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
603 {
604 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE);
606 }
607 }
608
609 void cfperl_main ()
610 {
611 dSP;
612
613 PUSHMARK (SP);
614 PUTBACK;
615 call_pv ("cf::main", G_DISCARD | G_VOID);
616 }
617
618 void
619 attachable::instantiate ()
620 {
621 if (attach)
622 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
624 attach = 0;
625 }
626 }
627
628 void
629 attachable::reattach ()
630 {
631 optimise ();
632 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
634 }
635
636 static event_klass klass_of[NUM_EVENT_TYPES] = {
637 # define def(type,name) KLASS_ ## type,
638 # include "eventinc.h"
639 # undef def
640 };
641
642 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
643
644 static void
645 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
646 {
647 // event must be in array
648 if (event >= 0 && event <= AvFILLp (registry))
649 {
650 SV *cbs_ = AvARRAY (registry)[event];
651
652 // element must be list of callback entries
653 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
654 {
655 AV *cbs = (AV *)SvRV (cbs_);
656
657 // no callback entries, no callbacks to call
658 if (AvFILLp (cbs) >= 0)
659 {
660 if (!callbacks)
661 {
662 callbacks = newAV ();
663 av_extend (callbacks, 16);
664 }
665
666 // never use SvREFCNT_inc to copy values, but its ok here :)
667 for (int i = 0; i <= AvFILLp (cbs); ++i)
668 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
669 }
670 }
671 }
672 }
673
674 void
675 attachable::gather_callbacks (AV *&callbacks, event_type event) const
676 {
677 ::gather_callbacks (callbacks, cb_attachable, event);
678
679 if (cb)
680 ::gather_callbacks (callbacks, cb, event);
681 }
682
683 void
684 global::gather_callbacks (AV *&callbacks, event_type event) const
685 {
686 ::gather_callbacks (callbacks, cb_object, event);
687 }
688
689 void
690 object::gather_callbacks (AV *&callbacks, event_type event) const
691 {
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
693 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
695
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 }
699
700 if (type <= AvFILLp (cb_type))
701 {
702 SV *registry = AvARRAY (cb_type)[type];
703
704 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
705 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
706 }
707
708 attachable::gather_callbacks (callbacks, event);
709 ::gather_callbacks (callbacks, cb_object, event);
710 }
711
712 void
713 archetype::gather_callbacks (AV *&callbacks, event_type event) const
714 {
715 attachable::gather_callbacks (callbacks, event);
716 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
717 }
718
719 void
720 client::gather_callbacks (AV *&callbacks, event_type event) const
721 {
722 attachable::gather_callbacks (callbacks, event);
723 ::gather_callbacks (callbacks, cb_client, event);
724 }
725
726 void
727 player::gather_callbacks (AV *&callbacks, event_type event) const
728 {
729 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_player, event);
731 }
732
733 void
734 maptile::gather_callbacks (AV *&callbacks, event_type event) const
735 {
736 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event);
738 }
739
740 bool
741 attachable::invoke (event_type event, ...)
742 {
743 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747
748 // callback call ordering should be:
749 // 1. per-object callback
750 // 2. per-class object
751 // 3. per-type callback
752 // 4. global callbacks
753
754 AV *callbacks = 0;
755 gather_callbacks (callbacks, event);
756
757 // short-circuit processing if no callbacks found/defined
758 if (!callbacks)
759 return 0;
760
761 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764
765 //TODO: unhack
766 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
767 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
768 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
769 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
770 else if (global *gl = is_a<global>(this)) /*nop*/;
771 else
772 abort (); //TODO
773
774 for (;;)
775 {
776 dt = (data_type) va_arg (ap, int);
777
778 if (dt == DT_END)
779 break;
780 else if (dt == DT_AV)
781 {
782 AV *av = va_arg (ap, AV *);
783
784 for (int i = 0; i <= av_len (av); ++i)
785 XPUSHs (*av_fetch (av, i, 1));
786 }
787 else
788 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
789 }
790
791 va_end (ap);
792
793 CALL_CALL ("cf::do_invoke", G_SCALAR);
794 count = count > 0 ? POPi : 0;
795
796 CALL_END;
797
798 return count;
799 }
800
801 SV *
802 cfperl_result (int idx)
803 {
804 AV *av = get_av ("cfperl::invoke_results", 0);
805 if (!av)
806 return &PL_sv_undef;
807
808 SV **sv = av_fetch (av, idx, 0);
809 if (!sv)
810 return &PL_sv_undef;
811
812 return *sv;
813 }
814
815 int
816 cfperl_result_INT (int idx)
817 {
818 return SvIV (cfperl_result (idx));
819 }
820
821 double
822 cfperl_result_DOUBLE (int idx)
823 {
824 return SvNV (cfperl_result (idx));
825 }
826
827 /////////////////////////////////////////////////////////////////////////////
828
829 void
830 cfperl_emergency_save ()
831 {
832 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END;
835 }
836
837 maptile *
838 maptile::find_sync (const char *path, maptile *origin)
839 {
840 CALL_BEGIN (2);
841 CALL_ARG (path);
842 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844
845 maptile *retval;
846
847 if (count)
848 sv_to (POPs, retval);
849 else
850 retval = 0;
851
852 CALL_END;
853
854 return retval;
855 }
856
857 maptile *
858 maptile::find_async (const char *path, maptile *origin)
859 {
860 CALL_BEGIN (2);
861 CALL_ARG (path);
862 CALL_ARG (origin);
863 CALL_CALL ("cf::map::find_async", G_SCALAR);
864
865 maptile *retval;
866
867 if (count)
868 sv_to (POPs, retval);
869 else
870 retval = 0;
871
872 CALL_END;
873
874 return retval;
875 }
876
877 void
878 maptile::do_load_sync ()
879 {
880 CALL_BEGIN (1);
881 CALL_ARG (this);
882 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
883 CALL_END;
884 }
885
886 void
887 maptile::change_all_map_light (int change)
888 {
889 CALL_BEGIN (1);
890 CALL_ARG (change);
891 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
892 CALL_END;
893 }
894
895 void
896 object::enter_exit (object *exit)
897 {
898 if (type != PLAYER)
899 return;
900
901 CALL_BEGIN (2);
902 CALL_ARG (this);
903 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END;
906 }
907
908 /////////////////////////////////////////////////////////////////////////////
909
910 struct EventAPI *watcher_base::GEventAPI;
911 struct CoroAPI *coroapi::GCoroAPI;
912
913 int coroapi::cede_counter;
914
915 static void iw_dispatch (pe_event *ev)
916 {
917 iw *w = (iw *)ev->ext_data;
918 w->call (*w);
919 }
920
921 void
922 iw::alloc ()
923 {
924 pe = GEventAPI->new_idle (0, 0);
925
926 WaREENTRANT_off (pe);
927 pe->base.callback = (void *)iw_dispatch;
928 pe->base.ext_data = (void *)this;
929 }
930
931 static void iow_dispatch (pe_event *ev)
932 {
933 iow *w = (iow *)ev->ext_data;
934 w->call (*w, ((pe_ioevent *)ev)->got);
935 }
936
937 void
938 iow::alloc ()
939 {
940 pe = GEventAPI->new_io (0, 0);
941
942 WaREENTRANT_off (pe);
943 pe->base.callback = (void *)iow_dispatch;
944 pe->base.ext_data = (void *)this;
945
946 pe->fd = -1;
947 pe->poll = 0;
948 }
949
950 void
951 iow::fd (int fd)
952 {
953 pe->fd = fd;
954 }
955
956 int
957 iow::poll ()
958 {
959 return pe->poll;
960 }
961
962 void
963 iow::poll (int events)
964 {
965 if (pe->poll != events)
966 {
967 if (pe->poll) stop ();
968 pe->poll = events;
969 if (pe->poll) start ();
970 }
971 }
972
973 void
974 _connect_to_perl ()
975 {
976 stash_cf = gv_stashpv ("cf" , 1);
977
978 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
979 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
980 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
981 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
982 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987
988 sv_runtime = get_sv ("cf::RUNTIME", 1);
989 sv_upgrade (sv_runtime, SVt_NV);
990
991 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1);
995 cb_client = get_av ("cf::CB_CLIENT", 1);
996 cb_type = get_av ("cf::CB_TYPE" , 1);
997 cb_map = get_av ("cf::CB_MAP" , 1);
998 }
999
1000 MODULE = cf PACKAGE = cf PREFIX = cf_
1001
1002 BOOT:
1003 {
1004 _connect_to_perl ();
1005
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1010
1011 static const struct {
1012 const char *name;
1013 IV iv;
1014 } *civ, const_iv[] = {
1015 # define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError)
1017 const_iv (llevInfo)
1018 const_iv (llevDebug)
1019 const_iv (llevMonster)
1020
1021 const_iv (MAX_TIME)
1022 const_iv (PLAYER)
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK)
1031 const_iv (ARROW)
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR)
1079 const_iv (EXIT)
1080 const_iv (ENCOUNTER)
1081 const_iv (SHOP_FLOOR)
1082 const_iv (SHOP_MAT)
1083 const_iv (RING)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134
1135 const_iv (NUM_SUBTYPES)
1136
1137 const_iv (ST_BD_BUILD)
1138 const_iv (ST_BD_REMOVE)
1139
1140 const_iv (ST_MAT_FLOOR)
1141 const_iv (ST_MAT_WALL)
1142 const_iv (ST_MAT_ITEM)
1143
1144 const_iv (AT_PHYSICAL)
1145 const_iv (AT_MAGIC)
1146 const_iv (AT_FIRE)
1147 const_iv (AT_ELECTRICITY)
1148 const_iv (AT_COLD)
1149 const_iv (AT_CONFUSION)
1150 const_iv (AT_ACID)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170
1171 const_iv (WEAP_HIT)
1172 const_iv (WEAP_SLASH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD)
1180
1181 const_iv (FLAG_ALIVE)
1182 const_iv (FLAG_WIZ)
1183 const_iv (FLAG_REMOVED)
1184 const_iv (FLAG_FREED)
1185 const_iv (FLAG_WAS_WIZ)
1186 const_iv (FLAG_APPLIED)
1187 const_iv (FLAG_UNPAID)
1188 const_iv (FLAG_USE_SHIELD)
1189 const_iv (FLAG_NO_PICK)
1190 const_iv (FLAG_ANIMATE)
1191 const_iv (FLAG_MONSTER)
1192 const_iv (FLAG_FRIENDLY)
1193 const_iv (FLAG_GENERATOR)
1194 const_iv (FLAG_IS_THROWN)
1195 const_iv (FLAG_AUTO_APPLY)
1196 const_iv (FLAG_PLAYER_SOLD)
1197 const_iv (FLAG_SEE_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF)
1309
1310 const_iv (UPD_SP_MANA)
1311 const_iv (UPD_SP_GRACE)
1312 const_iv (UPD_SP_DAMAGE)
1313
1314 const_iv (F_APPLIED)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED)
1319 const_iv (F_DAMNED)
1320 const_iv (F_OPEN)
1321 const_iv (F_NOPICK)
1322 const_iv (F_LOCKED)
1323
1324 const_iv (F_BUY)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327
1328 const_iv (P_BLOCKSVIEW)
1329 const_iv (P_PLAYER)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336
1337 const_iv (UP_OBJ_INSERT)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341
1342 const_iv (INS_NO_MERGE)
1343 const_iv (INS_ABOVE_FLOOR_ONLY)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348
1349 const_iv (WILL_APPLY_HANDLE)
1350 const_iv (WILL_APPLY_TREASURE)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354
1355 const_iv (SAVE_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357
1358 const_iv (M_PAPER)
1359 const_iv (M_IRON)
1360 const_iv (M_GLASS)
1361 const_iv (M_LEATHER)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372
1373 const_iv (SK_EXP_ADD_SKILL)
1374 const_iv (SK_EXP_TOTAL)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378
1379 const_iv (SK_LOCKPICKING)
1380 const_iv (SK_HIDING)
1381 const_iv (SK_SMITHERY)
1382 const_iv (SK_BOWYER)
1383 const_iv (SK_JEWELER)
1384 const_iv (SK_ALCHEMY)
1385 const_iv (SK_STEALING)
1386 const_iv (SK_LITERACY)
1387 const_iv (SK_BARGAINING)
1388 const_iv (SK_JUMPING)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL)
1420
1421 const_iv (SOUND_NEW_PLAYER)
1422 const_iv (SOUND_FIRE_ARROW)
1423 const_iv (SOUND_LEARN_SPELL)
1424 const_iv (SOUND_FUMBLE_SPELL)
1425 const_iv (SOUND_WAND_POOF)
1426 const_iv (SOUND_OPEN_DOOR)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445
1446 const_iv (PREFER_LOW)
1447 const_iv (PREFER_HIGH)
1448
1449 const_iv (ATNR_PHYSICAL)
1450 const_iv (ATNR_MAGIC)
1451 const_iv (ATNR_FIRE)
1452 const_iv (ATNR_ELECTRICITY)
1453 const_iv (ATNR_COLD)
1454 const_iv (ATNR_CONFUSION)
1455 const_iv (ATNR_ACID)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475
1476 const_iv (MAP_IN_MEMORY)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING)
1480
1481 const_iv (KLASS_ATTACHABLE)
1482 const_iv (KLASS_GLOBAL)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487
1488 const_iv (CS_QUERY_YESNO)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491
1492 const_iv (ST_DEAD)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496
1497 const_iv (ST_CHANGE_CLASS)
1498
1499 const_iv (IO_HEADER)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502
1503 // random map generator
1504 const_iv (LAYOUT_NONE)
1505 const_iv (LAYOUT_ONION)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511
1512 const_iv (RMOPT_RANDOM)
1513 const_iv (RMOPT_CENTERED)
1514 const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521
1522 const_iv (SYMMETRY_RANDOM)
1523 const_iv (SYMMETRY_NONE)
1524 const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_Y)
1526 const_iv (SYMMETRY_XY)
1527 };
1528
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531
1532 static const struct {
1533 const char *name;
1534 int skip;
1535 IV klass;
1536 IV iv;
1537 } *eiv, event_iv[] = {
1538 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1539 # include "eventinc.h"
1540 # undef def
1541 };
1542
1543 AV *av = get_av ("cf::EVENT", 1);
1544
1545 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1546 {
1547 AV *event = newAV ();
1548 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1549 av_push (event, newSViv (eiv->klass));
1550 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1551 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1552 }
1553 }
1554
1555 void _connect_to_perl ()
1556
1557 void _global_reattach ()
1558 CODE:
1559 {
1560 // reattach to all attachable objects in the game.
1561 for_all_clients (ns)
1562 ns->reattach ();
1563
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op)
1572 op->reattach ();
1573 }
1574
1575 NV floor (NV x)
1576
1577 NV ceil (NV x)
1578
1579 NV rndm (...)
1580 CODE:
1581 switch (items)
1582 {
1583 case 0: RETVAL = rndm (); break;
1584 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1585 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1586 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 }
1588 OUTPUT:
1589 RETVAL
1590
1591 void server_tick ()
1592 CODE:
1593 runtime = SvNVx (sv_runtime);
1594 server_tick ();
1595
1596 void
1597 LOG (int level, char *msg)
1598 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg
1600
1601 char *path_combine (char *base, char *path)
1602 PROTOTYPE: $$
1603
1604 char *path_combine_and_normalize (char *base, char *path)
1605 PROTOTYPE: $$
1606
1607 const char *
1608 get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615 void
1616 sub_generation_inc ()
1617 CODE:
1618 PL_sub_generation++;
1619
1620 char *
1621 mapdir ()
1622 PROTOTYPE:
1623 ALIAS:
1624 mapdir = 0
1625 uniquedir = 1
1626 tmpdir = 2
1627 confdir = 3
1628 localdir = 4
1629 playerdir = 5
1630 datadir = 6
1631 CODE:
1632 switch (ix)
1633 {
1634 case 0: RETVAL = settings.mapdir ; break;
1635 case 1: RETVAL = settings.uniquedir; break;
1636 case 2: RETVAL = settings.tmpdir ; break;
1637 case 3: RETVAL = settings.confdir ; break;
1638 case 4: RETVAL = settings.localdir ; break;
1639 case 5: RETVAL = settings.playerdir; break;
1640 case 6: RETVAL = settings.datadir ; break;
1641 }
1642 OUTPUT: RETVAL
1643
1644 void abort ()
1645
1646 void fork_abort (char *cause = "cf::fork_abort")
1647
1648 void cleanup (const char *cause, bool make_core = false)
1649
1650 void emergency_save ()
1651
1652 UV sv_2watcher (SV *w)
1653 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT:
1656 RETVAL
1657
1658 void _exit (int status = 0)
1659
1660 #if _POSIX_MEMLOCK
1661
1662 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1663
1664 int munlockall ()
1665
1666 #endif
1667
1668 int find_animation (char *text)
1669 PROTOTYPE: $
1670
1671 int random_roll (int min, int max, object *op, int goodbad);
1672
1673 const char *cost_string_from_value(uint64 cost, int approx = 0)
1674
1675 int
1676 exp_to_level (val64 exp)
1677 CODE:
1678 {
1679 int i = 0;
1680
1681 RETVAL = settings.max_level;
1682
1683 for (i = 1; i <= settings.max_level; i++)
1684 {
1685 if (levels[i] > exp)
1686 {
1687 RETVAL = i - 1;
1688 break;
1689 }
1690 }
1691 }
1692 OUTPUT: RETVAL
1693
1694 val64
1695 level_to_min_exp (int level)
1696 CODE:
1697 if (level > settings.max_level)
1698 RETVAL = levels[settings.max_level];
1699 else if (level < 1)
1700 RETVAL = 0;
1701 else
1702 RETVAL = levels[level];
1703 OUTPUT: RETVAL
1704
1705 SV *
1706 resistance_to_string (int atnr)
1707 CODE:
1708 if (atnr >= 0 && atnr < NROFATTACKS)
1709 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else
1711 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL
1713
1714 MODULE = cf PACKAGE = cf::attachable
1715
1716 int
1717 valid (SV *obj)
1718 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT:
1721 RETVAL
1722
1723 int mortals_size ()
1724 CODE:
1725 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL
1727
1728 #object *mortals (U32 index)
1729 # CODE:
1730 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731 # OUTPUT: RETVAL
1732
1733 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1734
1735 MODULE = cf PACKAGE = cf::global
1736
1737 int invoke (SV *klass, int event, ...)
1738 CODE:
1739 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1740 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1741 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL
1744
1745 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746
1747 INCLUDE: $PERL genacc object ../include/object.h |
1748
1749 int invoke (object *op, int event, ...)
1750 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1753 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1754 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1755 OUTPUT: RETVAL
1756
1757 SV *registry (object *op)
1758
1759 int objects_size ()
1760 CODE:
1761 RETVAL = objects.size ();
1762 OUTPUT: RETVAL
1763
1764 object *objects (U32 index)
1765 CODE:
1766 RETVAL = index < objects.size () ? objects [index] : 0;
1767 OUTPUT: RETVAL
1768
1769 int actives_size ()
1770 CODE:
1771 RETVAL = actives.size ();
1772 OUTPUT: RETVAL
1773
1774 object *actives (U32 index)
1775 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL
1778
1779 # missing properties
1780
1781 object *head (object *op)
1782 PROTOTYPE: $
1783 CODE:
1784 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787 int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL
1792
1793 void
1794 inv (object *obj)
1795 PROTOTYPE: $
1796 PPCODE:
1797 {
1798 object *o;
1799 for (o = obj->inv; o; o = o->below)
1800 XPUSHs (sv_2mortal (to_sv (o)));
1801 }
1802
1803 void
1804 set_animation (object *op, int idx)
1805 CODE:
1806 SET_ANIMATION (op, idx);
1807
1808 object *find_best_object_match (object *op, const char *match)
1809
1810 object *find_marked_object (object *op)
1811
1812 int need_identify (object *obj);
1813
1814 int apply_shop_mat (object *shop_mat, object *op);
1815
1816 int move (object *op, int dir, object *originator = op)
1817 CODE:
1818 RETVAL = move_ob (op, dir, originator);
1819 OUTPUT:
1820 RETVAL
1821
1822 void apply (object *applier, object *applied, int flags = 0)
1823 CODE:
1824 manual_apply (applied, applier, flags);
1825
1826 void apply_below (object *op)
1827 CODE:
1828 player_apply_below (op);
1829
1830 object *cf_object_present_archname_inside (object *op, char *whatstr)
1831
1832 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833
1834 int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836 #//TODO
1837 object *clone_ (object *op, int recursive = 0)
1838 CODE:
1839 if (recursive)
1840 RETVAL = object_create_clone (op);
1841 else
1842 {
1843 RETVAL = object::create ();
1844 op->copy_to (RETVAL);
1845 }
1846 OUTPUT: RETVAL
1847
1848 int pay_item (object *op, object *buyer)
1849 CODE:
1850 RETVAL = pay_for_item (op, buyer);
1851 OUTPUT: RETVAL
1852
1853 int pay_amount (object *op, uint64 amount)
1854 CODE:
1855 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL
1857
1858 void pay_player (object *op, uint64 amount)
1859
1860 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1861
1862 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1863
1864 void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE:
1866 do_learn_spell (op, sp, special_prayer);
1867
1868 void forget_spell (object *op, object *sp)
1869 CODE:
1870 do_forget_spell (op, query_name (sp));
1871
1872 object *check_for_spell (object *op, char *spellname)
1873 CODE:
1874 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL
1876
1877 int query_money (object *op)
1878 ALIAS: money = 0
1879
1880 val64 query_cost (object *op, object *who, int flags)
1881 ALIAS: cost = 0
1882
1883 void spring_trap (object *op, object *victim)
1884
1885 int check_trigger (object *op, object *cause)
1886
1887 void drop (object *who, object *op)
1888
1889 void pick_up (object *who, object *op)
1890
1891 int cf_object_teleport (object *op, maptile *map, int x, int y)
1892
1893 void update_object (object *op, int action)
1894
1895 object *cf_create_object_by_name (const char *name)
1896
1897 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1898
1899 void player_lvl_adj (object *who, object *skill = 0)
1900
1901 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902
1903 int calc_skill_exp (object *who, object *op, object *skill);
1904
1905 void push_button (object *op);
1906
1907 void use_trigger (object *op);
1908
1909 void add_button_link (object *button, maptile *map, int connected);
1910
1911 void remove_button_link (object *op);
1912
1913
1914 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915
1916 object *cf_insert_ob_in_ob (object *ob, object *where)
1917
1918 # no clean way to get an object from an archetype - stupid idiotic
1919 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920
1921 object *new (const char *archetype = 0)
1922 PROTOTYPE: ;$
1923 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1925 OUTPUT:
1926 RETVAL
1927
1928 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$
1930 CODE:
1931 {
1932 int unused_type;
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934 }
1935
1936 # syntatic sugar for easier use in event callbacks.
1937 const char *options (object *op)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942
1943 player *contr (object *op)
1944 CODE:
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947
1948 const char *get_ob_key_value (object *op, const char *key)
1949
1950 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1951
1952 object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0
1954 PREINIT:
1955 extern object *get_nearest_player (object *);
1956
1957 void rangevector (object *ob, object *other, int flags = 0)
1958 PROTOTYPE: $$;$
1959 PPCODE:
1960 {
1961 rv_vector rv;
1962 get_rangevector (ob, other, &rv, flags);
1963 EXTEND (SP, 5);
1964 PUSHs (newSVuv (rv.distance));
1965 PUSHs (newSViv (rv.distance_x));
1966 PUSHs (newSViv (rv.distance_y));
1967 PUSHs (newSViv (rv.direction));
1968 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1969 }
1970
1971 bool on_same_map_as (object *ob, object *other)
1972 CODE:
1973 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL
1975
1976 const char *
1977 base_name (object *op, int plural = op->nrof > 1)
1978 CODE:
1979 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL
1981
1982 object *decrease_ob_nr (object *op, unsigned long i)
1983
1984 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985
1986 player *player (object *op)
1987 CODE:
1988 RETVAL = op->contr;
1989 OUTPUT: RETVAL
1990
1991 void check_score (object *op)
1992
1993 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE:
1995 new_draw_info (flags, 0, op, txt);
1996
1997 object *cf_player_send_inventory (object *op)
1998
1999 char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002 object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005 void cf_player_set_marked_item (object *op, object *ob)
2006
2007 partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010 void cf_player_set_party (object *op, partylist *party)
2011
2012 void kill_player (object *op)
2013
2014 void esrv_update_item (object *op, int what, object *item)
2015 C_ARGS: what, op, item
2016
2017 void clear_los (object *op)
2018
2019 int command_summon (object *op, char *params)
2020
2021 int command_arrest (object *op, char *params)
2022
2023 int command_kick (object *op, char *params)
2024
2025 int command_banish (object *op, char *params)
2026
2027
2028 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029
2030 INCLUDE: $PERL genacc player ../include/player.h |
2031
2032 int invoke (player *pl, int event, ...)
2033 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2036 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2037 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2038 OUTPUT: RETVAL
2039
2040 SV *registry (player *pl)
2041
2042 void
2043 save_stats (player *pl)
2044 CODE:
2045 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats;
2049
2050 void cf_player_move (player *pl, int dir)
2051
2052 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054 player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058
2059 bool
2060 cell_visible (player *pl, int dx, int dy)
2061 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2063 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2064 OUTPUT:
2065 RETVAL
2066
2067 void
2068 send (player *pl, SV *packet)
2069 CODE:
2070 {
2071 STRLEN len;
2072 char *buf = SvPVbyte (packet, len);
2073
2074 if (pl->ns)
2075 pl->ns->send_packet (buf, len);
2076 }
2077
2078 int
2079 listening (player *pl, int new_value = -1)
2080 CODE:
2081 RETVAL = pl->listening;
2082 if (new_value >= 0)
2083 pl->listening = new_value;
2084 OUTPUT:
2085 RETVAL
2086
2087 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2088 PROTOTYPE: $;$$$
2089 PPCODE:
2090 if (GIMME_V != G_VOID)
2091 {
2092 EXTEND (SP, 3);
2093 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2094 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2095 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2096 }
2097 if (map_path) sv_to (map_path, pl->savebed_map);
2098 if (x) sv_to (x, pl->bed_x);
2099 if (y) sv_to (y, pl->bed_y);
2100
2101 void
2102 list ()
2103 PPCODE:
2104 for_all_players (pl)
2105 XPUSHs (sv_2mortal (to_sv (pl)));
2106
2107
2108 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2109
2110 int invoke (maptile *map, int event, ...)
2111 CODE:
2112 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2113 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2114 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL
2117
2118 SV *registry (maptile *map)
2119
2120 INCLUDE: $PERL genacc maptile ../include/map.h |
2121
2122 void
2123 maptile::instantiate ()
2124
2125 maptile *new ()
2126 PROTOTYPE:
2127 CODE:
2128 RETVAL = new maptile;
2129 OUTPUT:
2130 RETVAL
2131
2132 void
2133 maptile::players ()
2134 PPCODE:
2135 if (GIMME_V == G_SCALAR)
2136 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2137 else if (GIMME_V == G_ARRAY)
2138 {
2139 EXTEND (SP, THIS->players);
2140 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 }
2144
2145 void play_sound_map (maptile *map, int x, int y, int sound_num)
2146
2147 int out_of_map (maptile *map, int x, int y)
2148
2149 void
2150 trigger (maptile *map, long connection, bool state = true)
2151 CODE:
2152 activate_connection (map, connection, state);
2153
2154 void
2155 get_connection (maptile *map, long connection)
2156 PPCODE:
2157 oblinkpt *obp = get_connection_links (map, connection);
2158 if (obp)
2159 for (objectlink *ol = obp->link; ol; ol = ol->next)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2161
2162 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2163
2164 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2165
2166 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2167 C_ARGS: str, map, nx, ny
2168
2169 void
2170 get_map_flags (maptile *map, int x, int y)
2171 PPCODE:
2172 {
2173 maptile *nmap = 0;
2174 I16 nx = 0, ny = 0;
2175 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2176
2177 EXTEND (SP, 4);
2178 PUSHs (sv_2mortal (newSViv (flags)));
2179
2180 if (GIMME_V == G_ARRAY)
2181 {
2182 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2183 PUSHs (sv_2mortal (newSViv (nx)));
2184 PUSHs (sv_2mortal (newSViv (ny)));
2185 }
2186 }
2187
2188 void
2189 at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$
2191 PPCODE:
2192 {
2193 object *o;
2194 maptile *nmap = 0;
2195 I16 nx, ny;
2196
2197 get_map_flags (map, &nmap, x, y, &nx, &ny);
2198
2199 if (nmap)
2200 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2202 }
2203
2204 SV *
2205 bot_at (maptile *obj, unsigned int x, unsigned int y)
2206 PROTOTYPE: $$$
2207 ALIAS:
2208 top_at = 1
2209 flags_at = 2
2210 light_at = 3
2211 move_block_at = 4
2212 move_slow_at = 5
2213 move_on_at = 6
2214 move_off_at = 7
2215 INIT:
2216 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2217 CODE:
2218 switch (ix)
2219 {
2220 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2221 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2222 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2223 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2224 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2225 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2226 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2227 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2228 }
2229 OUTPUT: RETVAL
2230
2231 void fix_walls (maptile *map, int x, int y)
2232
2233 void fix_walls_around (maptile *map, int x, int y)
2234
2235 const char *
2236 region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240
2241 # worst xs function of my life
2242 bool
2243 _create_random_map (\
2244 maptile *self,\
2245 char *wallstyle,\
2246 char *wall_name,\
2247 char *floorstyle,\
2248 char *monsterstyle,\
2249 char *treasurestyle,\
2250 char *layoutstyle,\
2251 char *doorstyle,\
2252 char *decorstyle,\
2253 char *origin_map,\
2254 char *final_map,\
2255 char *exitstyle,\
2256 char *this_map,\
2257 char *exit_on_final_map,\
2258 int xsize,\
2259 int ysize,\
2260 int expand2x,\
2261 int layoutoptions1,\
2262 int layoutoptions2,\
2263 int layoutoptions3,\
2264 int symmetry,\
2265 int difficulty,\
2266 int difficulty_given,\
2267 float difficulty_increase,\
2268 int dungeon_level,\
2269 int dungeon_depth,\
2270 int decoroptions,\
2271 int orientation,\
2272 int origin_y,\
2273 int origin_x,\
2274 U32 random_seed,\
2275 val64 total_map_hp,\
2276 int map_layout_style,\
2277 int treasureoptions,\
2278 int symmetry_used,\
2279 region *region,\
2280 char *custom\
2281 )
2282 CODE:
2283 {
2284 random_map_params rmp;
2285
2286 assign (rmp.wallstyle , wallstyle);
2287 assign (rmp.wall_name , wall_name);
2288 assign (rmp.floorstyle , floorstyle);
2289 assign (rmp.monsterstyle , monsterstyle);
2290 assign (rmp.treasurestyle , treasurestyle);
2291 assign (rmp.layoutstyle , layoutstyle);
2292 assign (rmp.doorstyle , doorstyle);
2293 assign (rmp.decorstyle , decorstyle);
2294 assign (rmp.exitstyle , exitstyle);
2295 assign (rmp.exit_on_final_map, exit_on_final_map);
2296
2297 rmp.origin_map = origin_map;
2298 rmp.final_map = final_map;
2299 rmp.this_map = this_map;
2300 rmp.xsize = xsize;
2301 rmp.ysize = ysize;
2302 rmp.expand2x = expand2x;
2303 rmp.layoutoptions1 = layoutoptions1;
2304 rmp.layoutoptions2 = layoutoptions2;
2305 rmp.layoutoptions3 = layoutoptions3;
2306 rmp.symmetry = symmetry;
2307 rmp.difficulty = difficulty;
2308 rmp.difficulty_given = difficulty_given;
2309 rmp.difficulty_increase = difficulty_increase;
2310 rmp.dungeon_level = dungeon_level;
2311 rmp.dungeon_depth = dungeon_depth;
2312 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp;
2318 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region;
2322 rmp.custom = custom;
2323
2324 RETVAL = self->generate_random_map (&rmp);
2325 }
2326 OUTPUT:
2327 RETVAL
2328
2329 MODULE = cf PACKAGE = cf::arch
2330
2331 archetype *find (const char *name)
2332 CODE:
2333 RETVAL = archetype::find (name);
2334 OUTPUT:
2335 RETVAL
2336
2337 archetype *first()
2338 PROTOTYPE:
2339 CODE:
2340 RETVAL = first_archetype;
2341 OUTPUT: RETVAL
2342
2343 INCLUDE: $PERL genacc archetype ../include/object.h |
2344
2345 MODULE = cf PACKAGE = cf::party
2346
2347 partylist *first ()
2348 PROTOTYPE:
2349 CODE:
2350 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL
2352
2353 INCLUDE: $PERL genacc partylist ../include/player.h |
2354
2355 MODULE = cf PACKAGE = cf::region
2356
2357 region *first ()
2358 PROTOTYPE:
2359 CODE:
2360 RETVAL = first_region;
2361 OUTPUT: RETVAL
2362
2363 region *find (char *name)
2364 PROTOTYPE: $
2365 CODE:
2366 RETVAL = get_region_by_name (name);
2367 OUTPUT: RETVAL
2368
2369 INCLUDE: $PERL genacc region ../include/map.h |
2370
2371 MODULE = cf PACKAGE = cf::living
2372
2373 INCLUDE: $PERL genacc living ../include/living.h |
2374
2375 MODULE = cf PACKAGE = cf::settings
2376
2377 INCLUDE: $PERL genacc Settings ../include/global.h |
2378
2379 MODULE = cf PACKAGE = cf::client
2380
2381 INCLUDE: $PERL genacc client ../include/client.h |
2382
2383 int invoke (client *ns, int event, ...)
2384 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2387 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2388 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2389 OUTPUT: RETVAL
2390
2391 SV *registry (client *ns)
2392
2393 void
2394 list ()
2395 PPCODE:
2396 EXTEND (SP, clients.size ());
2397 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2398 PUSHs (sv_2mortal (to_sv (*i)));
2399
2400 void
2401 client::send_packet (SV *packet)
2402 CODE:
2403 {
2404 STRLEN len;
2405 char *buf = SvPVbyte (packet, len);
2406
2407 THIS->send_packet (buf, len);
2408 }
2409