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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.197
Committed: Fri Apr 27 03:38:33 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.196: +10 -6 lines
Log Message:
- allow invoke in do_destroy (as used by disconnect e.g.)
- change mortal check to use real refcnt.

TODO: the semantics of sever vs. optimise on explicit vs. implicit destroy
needs to be determinded exactly and cleanly.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #include <plugin_common.h>
32 #include <sounds.h>
33 #include <cstdarg>
34 #include <sproto.h>
35
36 #include "loader.h"
37 #include "cfperl.h"
38 #include "shstr.h"
39
40 #include <unistd.h>
41 #if _POSIX_MEMLOCK
42 # include <sys/mman.h>
43 #endif
44
45 #include <EXTERN.h>
46 #include <perl.h>
47 #include <XSUB.h>
48
49 #include "CoroAPI.h"
50 #include "perlxsi.c"
51
52 extern sint64 *levels; // the experience table
53
54 typedef object object_ornull;
55 typedef maptile maptile_ornull;
56
57 typedef char *octet_string;
58 typedef char *utf8_string;
59 typedef const char *const_octet_string;
60 typedef const char *const_utf8_string;
61
62 typedef std::string std__string;
63
64 #if IVSIZE >= 8
65 typedef IV val64;
66 # define newSVval64 newSViv
67 # define SvVAL64 SvIV
68 #else
69 typedef double val64;
70 # define newSVval64 newSVnv
71 # define SvVAL64 SvNV
72 #endif
73
74 static f_plug_api gethook = cfapi_get_hooks;
75 static f_plug_api object_set_property = cfapi_object_set_property;
76 static f_plug_api object_insert = cfapi_object_insert;
77
78 static PerlInterpreter *perl;
79
80 double runtime;
81
82 global gbl_ev;
83 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84 static SV *sv_runtime, *sv_next_tick;
85
86 static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98 // helper cast function, returns super class * or 0
99 template<class super>
100 static super *
101 is_a (attachable *at)
102 {
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108 }
109
110 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
111
112 unordered_vector<attachable *> attachable::mortals;
113
114 attachable::~attachable ()
115 {
116 assert (!self);
117 assert (!cb);
118 }
119
120 int
121 attachable::refcnt_cnt () const
122 {
123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124 }
125
126 void
127 attachable::sever_self ()
128 {
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142 }
143
144 void
145 attachable::optimise ()
146 {
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 sever_self ();
151 }
152
153 // check wether the object really is dead
154 void
155 attachable::do_check ()
156 {
157 if (refcnt_cnt () > 0)
158 return;
159
160 destroy ();
161 }
162
163 void
164 attachable::do_destroy ()
165 {
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
169 {
170 SvREFCNT_dec (cb);
171 cb = 0;
172 }
173
174 mortals.push_back (this);
175 }
176
177 void
178 attachable::destroy ()
179 {
180 if (destroyed ())
181 return;
182
183 flags |= F_DESTROYED;
184 do_destroy ();
185 }
186
187 void
188 attachable::check_mortals ()
189 {
190 static int i = 0;
191
192 for (;;)
193 {
194 if (i >= mortals.size ())
195 {
196 i = 0;
197
198 if (mortals.size () > 1000)
199 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
200
201 break;
202 }
203
204 attachable *obj = mortals [i];
205
206 #if 0
207 if (obj->self)//D make this an assert later
208 {
209 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
210 obj->sever_self ();
211 }
212 #endif
213
214 if (obj->refcnt_cnt ())
215 {
216 ++i; // further delay freeing
217
218 if (!(i & 0x3ff))
219 break;
220 }
221 else
222 {
223 mortals.erase (i);
224 obj->sever_self ();
225 delete obj;
226 }
227 }
228 }
229
230 attachable &
231 attachable::operator =(const attachable &src)
232 {
233 //if (self || cb)
234 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
235
236 attach = src.attach;
237 return *this;
238 }
239
240 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
241
242 static SV *
243 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
244 {
245 SV *sv;
246
247 if (!ptr)
248 return &PL_sv_undef;
249
250 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
251 return sv_bless (newRV_noinc ((SV *)hv), stash);
252 }
253
254 static int
255 attachable_free (pTHX_ SV *sv, MAGIC *mg)
256 {
257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
266 // next line makes sense, but most objects still have refcnt 0 by default
267 //at->refcnt_chk ();
268 return 0;
269 }
270
271 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
272
273 static SV *
274 newSVattachable (attachable *obj, HV *stash)
275 {
276 if (!obj)
277 return &PL_sv_undef;
278
279 if (!obj->self)
280 {
281 obj->self = newHV ();
282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
283
284 // now bless the object _once_
285 return sv_bless (newRV_inc ((SV *)obj->self), stash);
286 }
287 else
288 {
289 SV *sv = newRV_inc ((SV *)obj->self);
290
291 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
292 SvAMAGIC_on (sv);
293
294 return sv;
295 }
296 }
297
298 static void
299 clearSVptr (SV *sv)
300 {
301 if (SvROK (sv))
302 sv = SvRV (sv);
303
304 hv_clear ((HV *)sv);
305 sv_unmagic (sv, PERL_MAGIC_ext);
306 }
307
308 static long
309 SvPTR (SV *sv, const char *klass)
310 {
311 if (!sv_derived_from (sv, klass))
312 croak ("object of type %s expected", klass);
313
314 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
315
316 if (!mg)
317 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
318
319 return (long)mg->mg_ptr;
320 }
321
322 static long
323 SvPTR_ornull (SV *sv, const char *klass)
324 {
325 if (SvOK (sv))
326 return SvPTR (sv, klass);
327 else
328 return 0;
329 }
330
331 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
332 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
333 inline SV *to_sv (bool v) { return newSViv (v); }
334 inline SV *to_sv ( signed char v) { return newSViv (v); }
335 inline SV *to_sv (unsigned char v) { return newSViv (v); }
336 inline SV *to_sv ( signed short v) { return newSViv (v); }
337 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
338 inline SV *to_sv ( signed int v) { return newSViv (v); }
339 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
340 inline SV *to_sv ( signed long v) { return newSViv (v); }
341 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
342 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
343 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
344 inline SV *to_sv (float v) { return newSVnv (v); }
345 inline SV *to_sv (double v) { return newSVnv (v); }
346 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
347 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
348 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
349 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
350 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
351 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
352 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
353 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
354
355 inline SV *to_sv (object & v) { return to_sv (&v); }
356 inline SV *to_sv (living & v) { return to_sv (&v); }
357
358 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
359 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
360
361 inline SV *to_sv (UUID v)
362 {
363 char buf[128];
364 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
365 return newSVpv (buf, 0);
366 }
367
368 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
369 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
370 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
371 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
372 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
373 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
374 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
375 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
376 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
377 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
378 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
379 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
380 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
381 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
382 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
383 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
384 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
385 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
386 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
387 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
388 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
389 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
390 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
391 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
392
393 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
394 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
395
396 template<class T>
397 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
398
399 template<int N>
400 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
401
402 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
403 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
404 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
405 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
406 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
407
408 inline void sv_to (SV *sv, std::string &v)
409 {
410 STRLEN len;
411 char *data = SvPVbyte (sv, len);
412 v.assign (data, len);
413 }
414
415 inline void sv_to (SV *sv, UUID &v)
416 {
417 unsigned int version;
418
419 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
420 croak ("unparsable uuid: %s", SvPV_nolen (sv));
421 }
422
423 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
424
425 static SV *
426 newSVdt_va (va_list &ap, data_type type)
427 {
428 SV *sv;
429
430 switch (type)
431 {
432 case DT_INT:
433 sv = newSViv (va_arg (ap, int));
434 break;
435
436 case DT_INT64:
437 sv = newSVval64 ((val64)va_arg (ap, sint64));
438 break;
439
440 case DT_DOUBLE:
441 sv = newSVnv (va_arg (ap, double));
442 break;
443
444 case DT_STRING:
445 {
446 char *str = (char *)va_arg (ap, const char *);
447 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
448 }
449 break;
450
451 case DT_DATA:
452 {
453 char *str = (char *)va_arg (ap, const void *);
454 int len = va_arg (ap, int);
455 sv = str ? newSVpv (str, len) : &PL_sv_undef;
456 }
457 break;
458
459 case DT_OBJECT:
460 sv = to_sv (va_arg (ap, object *));
461 break;
462
463 case DT_MAP:
464 // va_arg (object *) when void * is passed is an XSI extension
465 sv = to_sv (va_arg (ap, maptile *));
466 break;
467
468 case DT_CLIENT:
469 sv = to_sv (va_arg (ap, client *));
470 break;
471
472 case DT_PLAYER:
473 sv = to_sv (va_arg (ap, player *));
474 break;
475
476 case DT_ARCH:
477 sv = to_sv (va_arg (ap, archetype *));
478 break;
479
480 case DT_PARTY:
481 sv = to_sv (va_arg (ap, partylist *));
482 break;
483
484 case DT_REGION:
485 sv = to_sv (va_arg (ap, region *));
486 break;
487
488 default:
489 assert (("unhandled type in newSVdt_va", 0));
490 }
491
492 return sv;
493 }
494
495 static SV *
496 newSVdt (data_type type, ...)
497 {
498 va_list ap;
499
500 va_start (ap, type);
501 SV *sv = newSVdt_va (ap, type);
502 va_end (ap);
503
504 return sv;
505 }
506
507 static SV *
508 newSVcfapi (int type, ...)
509 {
510 SV *sv;
511
512 va_list ap;
513 va_start (ap, type);
514
515 switch (type)
516 {
517 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
518 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
519 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
520 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
521 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
522 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
523 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
524 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
525 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
526 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
527
528 default:
529 assert (("unhandled type in newSVcfapi", 0));
530 }
531
532 va_end (ap);
533
534 return sv;
535 }
536
537 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
538
539 SV *
540 registry (attachable *ext)
541 {
542 if (!ext->cb)
543 ext->cb = newAV ();
544
545 return newRV_inc ((SV *)ext->cb);
546 }
547
548 /////////////////////////////////////////////////////////////////////////////
549
550 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
551 {
552 return 0;
553 }
554
555 static CommArray_s rtn_cmd;
556
557 static int
558 runPluginCommand (object *obj, char *params)
559 {
560 return -1;
561 }
562
563 extern "C" void *cfperl_getPluginProperty (int *type, ...)
564 {
565 va_list args;
566 char *propname;
567 int i;
568 va_start (args, type);
569 propname = va_arg (args, char *);
570 //printf ("Property name: %s\n", propname);
571
572 if (!strcmp (propname, "command?"))
573 return NULL;
574 else if (!strcmp (propname, "Identification"))
575 {
576 va_end (args);
577 return (void *)PLUGIN_NAME;
578 }
579 else if (!strcmp (propname, "FullName"))
580 {
581 va_end (args);
582 return (void *)PLUGIN_VERSION;
583 }
584 else
585 va_end (args);
586
587 return NULL;
588 }
589
590 extern "C" int cfperl_postInitPlugin ()
591 {
592 int hooktype = 1;
593 int rtype = 0;
594
595 cf_init_plugin (gethook);
596
597 return 0;
598 }
599
600 extern "C" int cfperl_closePlugin ()
601 {
602 return 0;
603 }
604
605 void
606 cfperl_init ()
607 {
608 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
609 perl = perl_alloc ();
610 perl_construct (perl);
611
612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
613
614 const char *argv[] = {
615 "",
616 "-e"
617 "use Event; use Coro;" // required for bootstrap
618 "cf->bootstrap;" // required for datadir :*>
619 "unshift @INC, cf::datadir ();"
620 "require cf;"
621 };
622
623 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
624 || perl_run (perl))
625 {
626 printf ("unable to initialize perl-interpreter, aborting.\n");
627 exit (EXIT_FAILURE);
628 }
629
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::init", G_DISCARD | G_VOID);
636 }
637 }
638
639 void cfperl_main ()
640 {
641 dSP;
642
643 PUSHMARK (SP);
644 PUTBACK;
645 call_pv ("cf::main", G_DISCARD | G_VOID);
646 }
647
648 void
649 attachable::instantiate ()
650 {
651 if (attach)
652 {
653 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
654 attach = 0;
655 }
656 }
657
658 void
659 attachable::reattach ()
660 {
661 optimise ();
662 //TODO: check for _attachment's, very important for restarts
663 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
664 }
665
666 static event_klass klass_of[NUM_EVENT_TYPES] = {
667 # define def(type,name) KLASS_ ## type,
668 # include "eventinc.h"
669 # undef def
670 };
671
672 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
673
674 static void
675 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
676 {
677 // event must be in array
678 if (event >= 0 && event <= AvFILLp (registry))
679 {
680 SV *cbs_ = AvARRAY (registry)[event];
681
682 // element must be list of callback entries
683 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
684 {
685 AV *cbs = (AV *)SvRV (cbs_);
686
687 // no callback entries, no callbacks to call
688 if (AvFILLp (cbs) >= 0)
689 {
690 if (!callbacks)
691 {
692 callbacks = newAV ();
693 av_extend (callbacks, 16);
694 }
695
696 // never use SvREFCNT_inc to copy values, but its ok here :)
697 for (int i = 0; i <= AvFILLp (cbs); ++i)
698 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
699 }
700 }
701 }
702 }
703
704 void
705 attachable::gather_callbacks (AV *&callbacks, event_type event) const
706 {
707 ::gather_callbacks (callbacks, cb_attachable, event);
708
709 if (cb)
710 ::gather_callbacks (callbacks, cb, event);
711 }
712
713 void
714 global::gather_callbacks (AV *&callbacks, event_type event) const
715 {
716 ::gather_callbacks (callbacks, cb_object, event);
717 }
718
719 void
720 object::gather_callbacks (AV *&callbacks, event_type event) const
721 {
722 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
723 {
724 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
725
726 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
727 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
728 }
729
730 if (type <= AvFILLp (cb_type))
731 {
732 SV *registry = AvARRAY (cb_type)[type];
733
734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
736 }
737
738 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_object, event);
740 }
741
742 void
743 archetype::gather_callbacks (AV *&callbacks, event_type event) const
744 {
745 attachable::gather_callbacks (callbacks, event);
746 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
747 }
748
749 void
750 client::gather_callbacks (AV *&callbacks, event_type event) const
751 {
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_client, event);
754 }
755
756 void
757 player::gather_callbacks (AV *&callbacks, event_type event) const
758 {
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_player, event);
761 }
762
763 void
764 maptile::gather_callbacks (AV *&callbacks, event_type event) const
765 {
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_map, event);
768 }
769
770 bool
771 attachable::invoke (event_type event, ...)
772 {
773 data_type dt;
774 va_list ap;
775
776 va_start (ap, event);
777
778 // callback call ordering should be:
779 // 1. per-object callback
780 // 2. per-class object
781 // 3. per-type callback
782 // 4. global callbacks
783
784 AV *callbacks = 0;
785 gather_callbacks (callbacks, event);
786
787 // short-circuit processing if no callbacks found/defined
788 if (!callbacks)
789 return 0;
790
791 CALL_BEGIN (3);
792 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
793 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
794
795 //TODO: unhack
796 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
797 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
798 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
799 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
800 else if (global *gl = is_a<global>(this)) /*nop*/;
801 else
802 abort (); //TODO
803
804 for (;;)
805 {
806 dt = (data_type) va_arg (ap, int);
807
808 if (dt == DT_END)
809 break;
810 else if (dt == DT_AV)
811 {
812 AV *av = va_arg (ap, AV *);
813
814 for (int i = 0; i <= av_len (av); ++i)
815 XPUSHs (*av_fetch (av, i, 1));
816 }
817 else
818 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
819 }
820
821 va_end (ap);
822
823 CALL_CALL ("cf::do_invoke", G_SCALAR);
824 count = count > 0 ? POPi : 0;
825
826 CALL_END;
827
828 return count;
829 }
830
831 SV *
832 cfperl_result (int idx)
833 {
834 AV *av = get_av ("cfperl::invoke_results", 0);
835 if (!av)
836 return &PL_sv_undef;
837
838 SV **sv = av_fetch (av, idx, 0);
839 if (!sv)
840 return &PL_sv_undef;
841
842 return *sv;
843 }
844
845 int
846 cfperl_result_INT (int idx)
847 {
848 return SvIV (cfperl_result (idx));
849 }
850
851 double
852 cfperl_result_DOUBLE (int idx)
853 {
854 return SvNV (cfperl_result (idx));
855 }
856
857 /////////////////////////////////////////////////////////////////////////////
858
859 void
860 cfperl_emergency_save ()
861 {
862 CALL_BEGIN (0);
863 CALL_CALL ("cf::emergency_save", G_VOID);
864 CALL_END;
865 }
866
867 void
868 cfperl_cleanup (int make_core)
869 {
870 CALL_BEGIN (1);
871 CALL_ARG (make_core);
872 CALL_CALL ("cf::post_cleanup", G_VOID);
873 CALL_END;
874 }
875
876 maptile *
877 maptile::find_sync (const char *path, maptile *origin)
878 {
879 CALL_BEGIN (2);
880 CALL_ARG (path);
881 CALL_ARG (origin);
882 CALL_CALL ("cf::map::find_sync", G_SCALAR);
883
884 maptile *retval;
885
886 if (count)
887 sv_to (POPs, retval);
888 else
889 retval = 0;
890
891 CALL_END;
892
893 return retval;
894 }
895
896 maptile *
897 maptile::find_async (const char *path, maptile *origin)
898 {
899 CALL_BEGIN (2);
900 CALL_ARG (path);
901 CALL_ARG (origin);
902 CALL_CALL ("cf::map::find_async", G_SCALAR);
903
904 maptile *retval;
905
906 if (count)
907 sv_to (POPs, retval);
908 else
909 retval = 0;
910
911 CALL_END;
912
913 return retval;
914 }
915
916 void
917 maptile::do_load_sync ()
918 {
919 CALL_BEGIN (1);
920 CALL_ARG (this);
921 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
922 CALL_END;
923 }
924
925 void
926 maptile::change_all_map_light (int change)
927 {
928 CALL_BEGIN (1);
929 CALL_ARG (change);
930 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
931 CALL_END;
932 }
933
934 void
935 object::enter_exit (object *exit)
936 {
937 if (type != PLAYER)
938 return;
939
940 CALL_BEGIN (2);
941 CALL_ARG (this);
942 CALL_ARG (exit);
943 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
944 CALL_END;
945 }
946
947 /////////////////////////////////////////////////////////////////////////////
948
949 struct EventAPI *watcher_base::GEventAPI;
950 struct CoroAPI *coroapi::GCoroAPI;
951
952 int coroapi::cede_counter;
953 double (*coroapi::time)();
954 double coroapi::next_cede;
955
956 void coroapi::do_cede_to_tick ()
957 {
958 cede_counter = 0;
959
960 cede ();
961
962 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
963 if (next_cede > SvNV (sv_next_tick) - 0.02)
964 next_cede = SvNV (sv_next_tick);
965 }
966
967 void coroapi::do_cede_every ()
968 {
969 cede_counter = 0;
970
971 if (coroapi::nready ())
972 coroapi::cede ();
973 }
974
975 void coroapi::do_cede_to_tick_every ()
976 {
977 cede_counter = 0;
978
979 cede_to_tick ();
980 }
981
982 void
983 coroapi::wait_for_tick ()
984 {
985 CALL_BEGIN (0);
986 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
987 CALL_END;
988 }
989
990 void
991 coroapi::wait_for_tick_begin ()
992 {
993 CALL_BEGIN (0);
994 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
995 CALL_END;
996 }
997
998 static void
999 iw_dispatch (pe_event *ev)
1000 {
1001 iw *w = (iw *)ev->ext_data;
1002 w->call (*w);
1003 }
1004
1005 void
1006 iw::alloc ()
1007 {
1008 pe = GEventAPI->new_idle (0, 0);
1009
1010 WaREENTRANT_off (pe);
1011 pe->base.callback = (void *)iw_dispatch;
1012 pe->base.ext_data = (void *)this;
1013 }
1014
1015 static void iow_dispatch (pe_event *ev)
1016 {
1017 iow *w = (iow *)ev->ext_data;
1018 w->call (*w, ((pe_ioevent *)ev)->got);
1019 }
1020
1021 void
1022 iow::alloc ()
1023 {
1024 pe = GEventAPI->new_io (0, 0);
1025
1026 WaREENTRANT_off (pe);
1027 pe->base.callback = (void *)iow_dispatch;
1028 pe->base.ext_data = (void *)this;
1029
1030 pe->fd = -1;
1031 pe->poll = 0;
1032 }
1033
1034 void
1035 iow::fd (int fd)
1036 {
1037 pe->fd = fd;
1038 }
1039
1040 int
1041 iow::poll ()
1042 {
1043 return pe->poll;
1044 }
1045
1046 void
1047 iow::poll (int events)
1048 {
1049 if (pe->poll != events)
1050 {
1051 if (pe->poll) stop ();
1052 pe->poll = events;
1053 if (pe->poll) start ();
1054 }
1055 }
1056
1057 void
1058 _connect_to_perl ()
1059 {
1060 stash_cf = gv_stashpv ("cf" , 1);
1061
1062 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1063 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1064 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1065 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1066 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1067 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1068 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1069 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1070 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1071
1072 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1073 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1074
1075 cb_global = get_av ("cf::CB_GLOBAL", 1);
1076 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1077 cb_object = get_av ("cf::CB_OBJECT", 1);
1078 cb_player = get_av ("cf::CB_PLAYER", 1);
1079 cb_client = get_av ("cf::CB_CLIENT", 1);
1080 cb_type = get_av ("cf::CB_TYPE" , 1);
1081 cb_map = get_av ("cf::CB_MAP" , 1);
1082 }
1083
1084 MODULE = cf PACKAGE = cf PREFIX = cf_
1085
1086 BOOT:
1087 {
1088 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1089 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1090
1091 _connect_to_perl ();
1092
1093 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1094
1095 {
1096 require_pv ("Time::HiRes");
1097
1098 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1099 if (!svp) croak ("Time::HiRes is required");
1100 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1101 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1102 }
1103
1104 static const struct {
1105 const char *name;
1106 IV iv;
1107 } *civ, const_iv[] = {
1108 # define const_iv(name) { # name, (IV)name },
1109 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1110
1111 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1112
1113 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1114
1115 const_iv (MAX_TIME)
1116
1117 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1118 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1119 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1120 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1121 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1122 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1123 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1124 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1125 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1126 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1127 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1128 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1129 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1130 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1131 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1132 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1133 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1134 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1135 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1136 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1137 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1138 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1139 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1140 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1141 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1142 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1143 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1144 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1145
1146 const_iv (NUM_SUBTYPES)
1147
1148 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1149 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1150
1151 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1152 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1153 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1154 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1155 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1157 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1158
1159 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1160 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1161 const_iv (WEAP_BLUD)
1162
1163 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1164 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1165 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1166 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1167 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1168 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1169 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1170 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1171 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1172 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1173 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1174 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1175 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1176 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1177 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1178 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1179 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1180 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1181 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1182 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1183 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1184 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1185 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1186 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1187 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1188 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1189
1190 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1191 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1192 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1193 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1194 const_iv (NDI_ALL)
1195
1196 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1197 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1198
1199 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1200
1201 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1202 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1203 const_iv (F_LOCKED)
1204
1205 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1206
1207 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1208 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1209
1210 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1211
1212 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1213 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1214
1215 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1216 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1217
1218 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1219
1220 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1221 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1222 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1223 const_iv (M_ICE) const_iv (M_SPECIAL)
1224
1225 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1226 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1227
1228 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1229 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1230 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1231 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1232 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1233 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1234 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1235 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1236 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1237 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1238 const_iv (SK_POISON_NAIL)
1239
1240 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1241 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1242 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1243 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1244 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1245 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1246
1247 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1248
1249 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1250 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1251 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1252 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1253 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1254 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1255 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1256
1257 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1258
1259 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1260 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1261
1262 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1263
1264 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1265
1266 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1267
1268 // random map generator
1269 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1270 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1271
1272 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1273 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1274 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1275
1276 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1277 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1278
1279 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1280 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1281 const_iv (GT_MINIMAL)
1282 };
1283
1284 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1285 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1286
1287 static const struct {
1288 const char *name;
1289 int skip;
1290 IV klass;
1291 IV iv;
1292 } *eiv, event_iv[] = {
1293 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1294 # include "eventinc.h"
1295 # undef def
1296 };
1297
1298 AV *av = get_av ("cf::EVENT", 1);
1299
1300 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1301 {
1302 AV *event = newAV ();
1303 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1304 av_push (event, newSViv (eiv->klass));
1305 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1306 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1307 }
1308 }
1309
1310 void _connect_to_perl ()
1311
1312 void _global_reattach ()
1313 CODE:
1314 {
1315 // reattach to all attachable objects in the game.
1316 for_all_clients (ns)
1317 ns->reattach ();
1318
1319 for_all_objects (op)
1320 op->reattach ();
1321 }
1322
1323 void _post_tick ()
1324 CODE:
1325 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1326
1327 # support function for map-world.ext
1328 void _quantise (SV *data_sv, SV *plt_sv)
1329 CODE:
1330 {
1331 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1332 croak ("_quantise called with invalid agruments");
1333
1334 plt_sv = SvRV (plt_sv);
1335 SV **plt = AvARRAY (plt_sv);
1336 int plt_count = AvFILL (plt_sv) + 1;
1337
1338 STRLEN len;
1339 char *data = SvPVbyte (data_sv, len);
1340 char *dst = data;
1341
1342 while (len >= 3)
1343 {
1344 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1345 {
1346 char *val = SvPVX (*val_sv);
1347
1348 if (val [0] == data [0]
1349 && val [1] == data [1]
1350 && val [2] == data [2])
1351 {
1352 *dst++ = val [3];
1353 goto next;
1354 }
1355 }
1356
1357 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1358 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1359 dst - SvPVX (data_sv), len);
1360
1361 next:
1362 data += 3;
1363 len -= 3;
1364 }
1365
1366 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1367 }
1368
1369 NV floor (NV x)
1370
1371 NV ceil (NV x)
1372
1373 NV rndm (...)
1374 CODE:
1375 switch (items)
1376 {
1377 case 0: RETVAL = rndm (); break;
1378 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1379 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1380 default: croak ("cf::rndm requires none, one or two parameters."); break;
1381 }
1382 OUTPUT:
1383 RETVAL
1384
1385 void server_tick ()
1386 CODE:
1387 runtime = SvNVx (sv_runtime);
1388 server_tick ();
1389
1390 void
1391 LOG (int level, utf8_string msg)
1392 PROTOTYPE: $$
1393 C_ARGS: (LogLevel)level, "%s", msg
1394
1395 octet_string path_combine (octet_string base, octet_string path)
1396 PROTOTYPE: $$
1397
1398 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1399 PROTOTYPE: $$
1400
1401 const_octet_string
1402 get_maps_directory (octet_string path)
1403 PROTOTYPE: $
1404 ALIAS: maps_directory = 0
1405 CODE:
1406 RETVAL = create_pathname (path);
1407 OUTPUT: RETVAL
1408
1409 void
1410 sub_generation_inc ()
1411 CODE:
1412 PL_sub_generation++;
1413
1414 const_octet_string
1415 mapdir ()
1416 PROTOTYPE:
1417 ALIAS:
1418 mapdir = 0
1419 uniquedir = 1
1420 tmpdir = 2
1421 confdir = 3
1422 localdir = 4
1423 playerdir = 5
1424 datadir = 6
1425 CODE:
1426 switch (ix)
1427 {
1428 case 0: RETVAL = settings.mapdir ; break;
1429 case 1: RETVAL = settings.uniquedir; break;
1430 case 2: RETVAL = settings.tmpdir ; break;
1431 case 3: RETVAL = settings.confdir ; break;
1432 case 4: RETVAL = settings.localdir ; break;
1433 case 5: RETVAL = settings.playerdir; break;
1434 case 6: RETVAL = settings.datadir ; break;
1435 }
1436 OUTPUT: RETVAL
1437
1438 void abort ()
1439
1440 void fork_abort (octet_string cause = "cf::fork_abort")
1441
1442 void cleanup (octet_string cause, bool make_core = false)
1443
1444 void emergency_save ()
1445
1446 void _exit (int status = EXIT_SUCCESS)
1447
1448 UV sv_2watcher (SV *w)
1449 CODE:
1450 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1451 OUTPUT:
1452 RETVAL
1453
1454 #if _POSIX_MEMLOCK
1455
1456 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1457
1458 int munlockall ()
1459
1460 #endif
1461
1462 int find_animation (utf8_string text)
1463 PROTOTYPE: $
1464
1465 int random_roll (int min, int max, object *op, int goodbad);
1466
1467 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1468
1469 int
1470 exp_to_level (val64 exp)
1471 CODE:
1472 {
1473 int i = 0;
1474
1475 RETVAL = settings.max_level;
1476
1477 for (i = 1; i <= settings.max_level; i++)
1478 {
1479 if (levels[i] > exp)
1480 {
1481 RETVAL = i - 1;
1482 break;
1483 }
1484 }
1485 }
1486 OUTPUT: RETVAL
1487
1488 val64
1489 level_to_min_exp (int level)
1490 CODE:
1491 if (level > settings.max_level)
1492 RETVAL = levels[settings.max_level];
1493 else if (level < 1)
1494 RETVAL = 0;
1495 else
1496 RETVAL = levels[level];
1497 OUTPUT: RETVAL
1498
1499 SV *
1500 resistance_to_string (int atnr)
1501 CODE:
1502 if (atnr >= 0 && atnr < NROFATTACKS)
1503 RETVAL = newSVpv (resist_plus[atnr], 0);
1504 else
1505 XSRETURN_UNDEF;
1506 OUTPUT: RETVAL
1507
1508 bool
1509 load_resource_file (octet_string filename)
1510
1511 MODULE = cf PACKAGE = cf::attachable
1512
1513 int
1514 valid (SV *obj)
1515 CODE:
1516 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1517 OUTPUT:
1518 RETVAL
1519
1520 void
1521 debug_trace (attachable *obj, bool on = true)
1522 CODE:
1523 obj->flags &= ~attachable::F_DEBUG_TRACE;
1524 if (on)
1525 obj->flags |= attachable::F_DEBUG_TRACE;
1526
1527 int mortals_size ()
1528 CODE:
1529 RETVAL = attachable::mortals.size ();
1530 OUTPUT: RETVAL
1531
1532 #object *mortals (U32 index)
1533 # CODE:
1534 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1535 # OUTPUT: RETVAL
1536
1537 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1538
1539 MODULE = cf PACKAGE = cf::global
1540
1541 int invoke (SV *klass, int event, ...)
1542 CODE:
1543 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1544 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1545 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1546 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1547 OUTPUT: RETVAL
1548
1549 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1550
1551 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1552
1553 int invoke (object *op, int event, ...)
1554 CODE:
1555 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1557 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1558 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1559 OUTPUT: RETVAL
1560
1561 SV *registry (object *op)
1562
1563 int objects_size ()
1564 CODE:
1565 RETVAL = objects.size ();
1566 OUTPUT: RETVAL
1567
1568 object *objects (U32 index)
1569 CODE:
1570 RETVAL = index < objects.size () ? objects [index] : 0;
1571 OUTPUT: RETVAL
1572
1573 int actives_size ()
1574 CODE:
1575 RETVAL = actives.size ();
1576 OUTPUT: RETVAL
1577
1578 object *actives (U32 index)
1579 CODE:
1580 RETVAL = index < actives.size () ? actives [index] : 0;
1581 OUTPUT: RETVAL
1582
1583 # missing properties
1584
1585 object *head (object *op)
1586 PROTOTYPE: $
1587 CODE:
1588 RETVAL = op->head_ ();
1589 OUTPUT: RETVAL
1590
1591 int is_head (object *op)
1592 PROTOTYPE: $
1593 CODE:
1594 RETVAL = op->head_ () == op;
1595 OUTPUT: RETVAL
1596
1597 void
1598 inv (object *obj)
1599 PROTOTYPE: $
1600 PPCODE:
1601 {
1602 object *o;
1603 for (o = obj->inv; o; o = o->below)
1604 XPUSHs (sv_2mortal (to_sv (o)));
1605 }
1606
1607 void
1608 set_animation (object *op, int idx)
1609 CODE:
1610 SET_ANIMATION (op, idx);
1611
1612 int
1613 num_animations (object *op)
1614 CODE:
1615 RETVAL = NUM_ANIMATIONS (op);
1616 OUTPUT: RETVAL
1617
1618 object *find_best_object_match (object *op, utf8_string match)
1619
1620 object *find_marked_object (object *op)
1621
1622 int need_identify (object *obj);
1623
1624 int apply_shop_mat (object *shop_mat, object *op);
1625
1626 int move_player (object *op, int dir)
1627 CODE:
1628 RETVAL = move_player (op, dir);
1629 OUTPUT:
1630 RETVAL
1631
1632 int move (object *op, int dir, object *originator = op)
1633 CODE:
1634 RETVAL = move_ob (op, dir, originator);
1635 OUTPUT:
1636 RETVAL
1637
1638 void apply (object *applier, object *applied, int flags = 0)
1639 CODE:
1640 manual_apply (applied, applier, flags);
1641
1642 void apply_below (object *op)
1643 CODE:
1644 player_apply_below (op);
1645
1646 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1647
1648 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1649
1650 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1651
1652 int cf_object_change_map (object *op, int x, int y, maptile *map)
1653
1654 #//TODO
1655 object *clone_ (object *op, int recursive = 0)
1656 CODE:
1657 if (recursive)
1658 RETVAL = object_create_clone (op);
1659 else
1660 {
1661 RETVAL = object::create ();
1662 op->copy_to (RETVAL);
1663 }
1664 OUTPUT: RETVAL
1665
1666 int pay_item (object *op, object *buyer)
1667 CODE:
1668 RETVAL = pay_for_item (op, buyer);
1669 OUTPUT: RETVAL
1670
1671 int pay_amount (object *op, uint64 amount)
1672 CODE:
1673 RETVAL = pay_for_amount (amount, op);
1674 OUTPUT: RETVAL
1675
1676 void pay_player (object *op, uint64 amount)
1677
1678 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1679
1680 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1681
1682 void learn_spell (object *op, object *sp, int special_prayer = 0)
1683 CODE:
1684 do_learn_spell (op, sp, special_prayer);
1685
1686 void forget_spell (object *op, object *sp)
1687 CODE:
1688 do_forget_spell (op, query_name (sp));
1689
1690 object *check_for_spell (object *op, utf8_string spellname)
1691 CODE:
1692 RETVAL = check_spell_known (op, spellname);
1693 OUTPUT: RETVAL
1694
1695 int query_money (object *op)
1696 ALIAS: money = 0
1697
1698 val64 query_cost (object *op, object *who, int flags)
1699 ALIAS: cost = 0
1700
1701 void spring_trap (object *op, object *victim)
1702
1703 int check_trigger (object *op, object *cause)
1704
1705 void drop (object *who, object *op)
1706
1707 void pick_up (object *who, object *op)
1708
1709 int cf_object_teleport (object *op, maptile *map, int x, int y)
1710
1711 void update_object (object *op, int action)
1712
1713 object *cf_create_object_by_name (utf8_string name)
1714
1715 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1716
1717 void player_lvl_adj (object *who, object *skill = 0)
1718
1719 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1720
1721 int calc_skill_exp (object *who, object *op, object *skill);
1722
1723 void push_button (object *op);
1724
1725 void use_trigger (object *op);
1726
1727 void add_button_link (object *button, maptile *map, int connected);
1728
1729 void remove_button_link (object *op);
1730
1731
1732 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1733
1734 object *cf_insert_ob_in_ob (object *ob, object *where)
1735
1736 # no clean way to get an object from an archetype - stupid idiotic
1737 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1738
1739 object *new (utf8_string archetype = 0)
1740 PROTOTYPE: ;$
1741 CODE:
1742 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1743 OUTPUT:
1744 RETVAL
1745
1746 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1747 PROTOTYPE: $$$$$$
1748 CODE:
1749 {
1750 int unused_type;
1751 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1752 }
1753
1754 player *contr (object *op)
1755 CODE:
1756 RETVAL = op->contr;
1757 OUTPUT: RETVAL
1758
1759 const_utf8_string get_ob_key_value (object *op, utf8_string key)
1760
1761 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1762
1763 object *get_nearest_player (object *ob)
1764 ALIAS: nearest_player = 0
1765 PREINIT:
1766 extern object *get_nearest_player (object *);
1767
1768 void rangevector (object *ob, object *other, int flags = 0)
1769 PROTOTYPE: $$;$
1770 PPCODE:
1771 {
1772 rv_vector rv;
1773 get_rangevector (ob, other, &rv, flags);
1774 EXTEND (SP, 5);
1775 PUSHs (newSVuv (rv.distance));
1776 PUSHs (newSViv (rv.distance_x));
1777 PUSHs (newSViv (rv.distance_y));
1778 PUSHs (newSViv (rv.direction));
1779 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1780 }
1781
1782 bool on_same_map_as (object *ob, object *other)
1783 CODE:
1784 RETVAL = on_same_map (ob, other);
1785 OUTPUT: RETVAL
1786
1787 const_utf8_string
1788 base_name (object *op, int plural = op->nrof > 1)
1789 CODE:
1790 RETVAL = query_base_name (op, plural);
1791 OUTPUT: RETVAL
1792
1793 object *decrease_ob_nr (object *op, unsigned long i)
1794
1795 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1796
1797 player *player (object *op)
1798 CODE:
1799 RETVAL = op->contr;
1800 OUTPUT: RETVAL
1801
1802 void check_score (object *op)
1803
1804 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1805 CODE:
1806 new_draw_info (flags, 0, op, txt);
1807
1808 object *cf_player_send_inventory (object *op)
1809
1810 octet_string cf_player_get_ip (object *op)
1811 ALIAS: ip = 0
1812
1813 object *cf_player_get_marked_item (object *op)
1814 ALIAS: marked_item = 0
1815
1816 void cf_player_set_marked_item (object *op, object *ob)
1817
1818 partylist *cf_player_get_party (object *op)
1819 ALIAS: party = 0
1820
1821 void cf_player_set_party (object *op, partylist *party)
1822
1823 void kill_player (object *op)
1824
1825 void esrv_update_item (object *op, int what, object *item)
1826 C_ARGS: what, op, item
1827
1828 void clear_los (object *op)
1829
1830 int command_summon (object *op, utf8_string params)
1831
1832 int command_arrest (object *op, utf8_string params)
1833
1834
1835 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1836
1837 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1838
1839 int invoke (player *pl, int event, ...)
1840 CODE:
1841 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1842 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1843 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1844 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1845 OUTPUT: RETVAL
1846
1847 SV *registry (player *pl)
1848
1849 void
1850 save_stats (player *pl)
1851 CODE:
1852 pl->ob->stats.hp = pl->ob->stats.maxhp;
1853 pl->ob->stats.sp = pl->ob->stats.maxsp;
1854 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1855 pl->orig_stats = pl->ob->stats;
1856
1857 void cf_player_move (player *pl, int dir)
1858
1859 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1860
1861 bool
1862 cell_visible (player *pl, int dx, int dy)
1863 CODE:
1864 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1865 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1866 OUTPUT:
1867 RETVAL
1868
1869 void
1870 send (player *pl, SV *packet)
1871 CODE:
1872 {
1873 STRLEN len;
1874 char *buf = SvPVbyte (packet, len);
1875
1876 if (pl->ns)
1877 pl->ns->send_packet (buf, len);
1878 }
1879
1880 int
1881 listening (player *pl, int new_value = -1)
1882 CODE:
1883 RETVAL = pl->listening;
1884 if (new_value >= 0)
1885 pl->listening = new_value;
1886 OUTPUT:
1887 RETVAL
1888
1889 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1890 PROTOTYPE: $;$$$
1891 PPCODE:
1892 if (GIMME_V != G_VOID)
1893 {
1894 EXTEND (SP, 3);
1895 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1896 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1897 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1898 }
1899 if (map_path) sv_to (map_path, pl->savebed_map);
1900 if (x) sv_to (x, pl->bed_x);
1901 if (y) sv_to (y, pl->bed_y);
1902
1903 void
1904 list ()
1905 PPCODE:
1906 for_all_players (pl)
1907 XPUSHs (sv_2mortal (to_sv (pl)));
1908
1909
1910 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1911
1912 int invoke (maptile *map, int event, ...)
1913 CODE:
1914 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1915 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1916 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1917 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1918 OUTPUT: RETVAL
1919
1920 SV *registry (maptile *map)
1921
1922 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1923
1924 void
1925 maptile::instantiate ()
1926
1927 maptile *new ()
1928 PROTOTYPE:
1929 CODE:
1930 RETVAL = new maptile;
1931 OUTPUT:
1932 RETVAL
1933
1934 void
1935 maptile::players ()
1936 PPCODE:
1937 if (GIMME_V == G_SCALAR)
1938 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1939 else if (GIMME_V == G_ARRAY)
1940 {
1941 EXTEND (SP, THIS->players);
1942 for_all_players (pl)
1943 if (pl->ob && pl->ob->map == THIS)
1944 PUSHs (sv_2mortal (to_sv (pl->ob)));
1945 }
1946
1947 void
1948 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1949 CODE:
1950 {
1951 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1952 croak ("maptile::add_underlay: palette must be arrayref");
1953
1954 palette = SvRV (palette);
1955
1956 STRLEN idxlen;
1957 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1958
1959 for (int x = 0; x < THIS->width; ++x)
1960 for (int y = 0; y < THIS->height; ++y)
1961 {
1962 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1963 if (op->flag [FLAG_IS_FLOOR])
1964 goto skip_space;
1965
1966 {
1967 int offs = offset + y * stride + x;
1968 if (IN_RANGE_EXC (offs, 0, idxlen))
1969 {
1970 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1971 {
1972 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1973 ob->flag [FLAG_NO_MAP_SAVE] = true;
1974 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1975 }
1976 }
1977 }
1978
1979 skip_space: ;
1980 }
1981 }
1982
1983 void
1984 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1985 CODE:
1986 {
1987 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1988 croak ("maptile::set_regiondata: palette must be arrayref");
1989
1990 palette = SvRV (palette);
1991
1992 STRLEN idxlen;
1993 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1994
1995 region **regionmap = (region **)malloc (
1996 (av_len ((AV *)palette) + 1) * sizeof (region *));
1997 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1998
1999 for (int i = av_len ((AV *)palette) + 1; i--; )
2000 regionmap [i] = region::find (
2001 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2002
2003 for (int y = 0; y < THIS->height; ++y)
2004 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2005
2006 sfree (THIS->regions, THIS->size ());
2007 free (THIS->regionmap);
2008
2009 THIS->regions = regions;
2010 THIS->regionmap = regionmap;
2011 }
2012
2013 void
2014 maptile::create_region_treasure ()
2015 CODE:
2016 {
2017 object *op = object::create ();
2018 op->type = FLOOR;
2019 op->map = THIS;
2020
2021 for (int x = 0; x < THIS->width; ++x)
2022 for (int y = 0; y < THIS->height; ++y)
2023 {
2024 region *rgn = THIS->region (x, y);
2025
2026 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2027 if (rgn->treasure && rndm () < rgn->treasure_density)
2028 {
2029 op->x = x;
2030 op->y = y;
2031 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2032 }
2033 }
2034
2035 op->destroy ();
2036 }
2037
2038 void play_sound_map (maptile *map, int x, int y, int sound_num)
2039
2040 int out_of_map (maptile *map, int x, int y)
2041
2042 void
2043 trigger (maptile *map, long connection, bool state = true)
2044 CODE:
2045 activate_connection (map, connection, state);
2046
2047 void
2048 get_connection (maptile *map, long connection)
2049 PPCODE:
2050 oblinkpt *obp = get_connection_links (map, connection);
2051 if (obp)
2052 for (objectlink *ol = obp->link; ol; ol = ol->next)
2053 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2054
2055 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2056
2057 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2058
2059 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2060 C_ARGS: str, map, nx, ny
2061
2062 void
2063 get_map_flags (maptile *map, int x, int y)
2064 PPCODE:
2065 {
2066 maptile *nmap = 0;
2067 I16 nx = 0, ny = 0;
2068 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2069
2070 EXTEND (SP, 4);
2071 PUSHs (sv_2mortal (newSViv (flags)));
2072
2073 if (GIMME_V == G_ARRAY)
2074 {
2075 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2076 PUSHs (sv_2mortal (newSViv (nx)));
2077 PUSHs (sv_2mortal (newSViv (ny)));
2078 }
2079 }
2080
2081 void
2082 at (maptile *map, unsigned int x, unsigned int y)
2083 PROTOTYPE: $$$
2084 PPCODE:
2085 {
2086 object *o;
2087 maptile *nmap = 0;
2088 I16 nx, ny;
2089
2090 get_map_flags (map, &nmap, x, y, &nx, &ny);
2091
2092 if (nmap)
2093 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2094 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2095 }
2096
2097 SV *
2098 bot_at (maptile *obj, unsigned int x, unsigned int y)
2099 PROTOTYPE: $$$
2100 ALIAS:
2101 top_at = 1
2102 flags_at = 2
2103 light_at = 3
2104 move_block_at = 4
2105 move_slow_at = 5
2106 move_on_at = 6
2107 move_off_at = 7
2108 INIT:
2109 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2110 CODE:
2111 switch (ix)
2112 {
2113 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2114 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2115 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2116 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2117 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2118 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2119 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2120 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2121 }
2122 OUTPUT: RETVAL
2123
2124 void fix_walls (maptile *map, int x, int y)
2125
2126 void fix_walls_around (maptile *map, int x, int y)
2127
2128 # worst xs function of my life
2129 bool
2130 _create_random_map (\
2131 maptile *self,\
2132 utf8_string wallstyle,\
2133 utf8_string wall_name,\
2134 utf8_string floorstyle,\
2135 utf8_string monsterstyle,\
2136 utf8_string treasurestyle,\
2137 utf8_string layoutstyle,\
2138 utf8_string doorstyle,\
2139 utf8_string decorstyle,\
2140 utf8_string origin_map,\
2141 utf8_string final_map,\
2142 utf8_string exitstyle,\
2143 utf8_string this_map,\
2144 utf8_string exit_on_final_map,\
2145 int xsize,\
2146 int ysize,\
2147 int expand2x,\
2148 int layoutoptions1,\
2149 int layoutoptions2,\
2150 int layoutoptions3,\
2151 int symmetry,\
2152 int difficulty,\
2153 int difficulty_given,\
2154 float difficulty_increase,\
2155 int dungeon_level,\
2156 int dungeon_depth,\
2157 int decoroptions,\
2158 int orientation,\
2159 int origin_y,\
2160 int origin_x,\
2161 U32 random_seed,\
2162 val64 total_map_hp,\
2163 int map_layout_style,\
2164 int treasureoptions,\
2165 int symmetry_used,\
2166 region *region,\
2167 utf8_string custom\
2168 )
2169 CODE:
2170 {
2171 random_map_params rmp;
2172
2173 assign (rmp.wallstyle , wallstyle);
2174 assign (rmp.wall_name , wall_name);
2175 assign (rmp.floorstyle , floorstyle);
2176 assign (rmp.monsterstyle , monsterstyle);
2177 assign (rmp.treasurestyle , treasurestyle);
2178 assign (rmp.layoutstyle , layoutstyle);
2179 assign (rmp.doorstyle , doorstyle);
2180 assign (rmp.decorstyle , decorstyle);
2181 assign (rmp.exitstyle , exitstyle);
2182 assign (rmp.exit_on_final_map, exit_on_final_map);
2183
2184 rmp.origin_map = origin_map;
2185 rmp.final_map = final_map;
2186 rmp.this_map = this_map;
2187 rmp.xsize = xsize;
2188 rmp.ysize = ysize;
2189 rmp.expand2x = expand2x;
2190 rmp.layoutoptions1 = layoutoptions1;
2191 rmp.layoutoptions2 = layoutoptions2;
2192 rmp.layoutoptions3 = layoutoptions3;
2193 rmp.symmetry = symmetry;
2194 rmp.difficulty = difficulty;
2195 rmp.difficulty_given = difficulty_given;
2196 rmp.difficulty_increase = difficulty_increase;
2197 rmp.dungeon_level = dungeon_level;
2198 rmp.dungeon_depth = dungeon_depth;
2199 rmp.decoroptions = decoroptions;
2200 rmp.orientation = orientation;
2201 rmp.origin_y = origin_y;
2202 rmp.origin_x = origin_x;
2203 rmp.random_seed = random_seed;
2204 rmp.total_map_hp = total_map_hp;
2205 rmp.map_layout_style = map_layout_style;
2206 rmp.treasureoptions = treasureoptions;
2207 rmp.symmetry_used = symmetry_used;
2208 rmp.region = region;
2209 rmp.custom = custom;
2210
2211 RETVAL = self->generate_random_map (&rmp);
2212 }
2213 OUTPUT:
2214 RETVAL
2215
2216 MODULE = cf PACKAGE = cf::arch
2217
2218 archetype *find (utf8_string name)
2219 CODE:
2220 RETVAL = archetype::find (name);
2221 OUTPUT:
2222 RETVAL
2223
2224 archetype *first()
2225 PROTOTYPE:
2226 CODE:
2227 RETVAL = first_archetype;
2228 OUTPUT: RETVAL
2229
2230 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2231
2232 MODULE = cf PACKAGE = cf::party
2233
2234 partylist *first ()
2235 PROTOTYPE:
2236 CODE:
2237 RETVAL = get_firstparty ();
2238 OUTPUT: RETVAL
2239
2240 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2241
2242 MODULE = cf PACKAGE = cf::region
2243
2244 void
2245 list ()
2246 PPCODE:
2247 for_all_regions (rgn)
2248 XPUSHs (sv_2mortal (to_sv (rgn)));
2249
2250 region *find (utf8_string name)
2251 PROTOTYPE: $
2252 CODE:
2253 RETVAL = region::find (name);
2254 OUTPUT: RETVAL
2255
2256 region *find_fuzzy (utf8_string name)
2257 PROTOTYPE: $
2258 CODE:
2259 RETVAL = region::find_fuzzy (name);
2260 OUTPUT: RETVAL
2261
2262 int specificity (region *rgn)
2263 CODE:
2264 RETVAL = 0;
2265 while (rgn = rgn->parent)
2266 RETVAL++;
2267 OUTPUT: RETVAL
2268
2269 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2270
2271 MODULE = cf PACKAGE = cf::living
2272
2273 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2274
2275 MODULE = cf PACKAGE = cf::settings
2276
2277 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2278
2279 MODULE = cf PACKAGE = cf::client
2280
2281 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2282
2283 int invoke (client *ns, int event, ...)
2284 CODE:
2285 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2286 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2287 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2288 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2289 OUTPUT: RETVAL
2290
2291 SV *registry (client *ns)
2292
2293 void
2294 list ()
2295 PPCODE:
2296 EXTEND (SP, clients.size ());
2297 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2298 PUSHs (sv_2mortal (to_sv (*i)));
2299
2300 void
2301 client::send_packet (SV *packet)
2302 CODE:
2303 {
2304 STRLEN len;
2305 char *buf = SvPVbyte (packet, len);
2306
2307 THIS->send_packet (buf, len);
2308 }
2309
2310 MODULE = cf PACKAGE = cf::face PREFIX = face_
2311
2312 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2313
2314 faceidx face_find (utf8_string name, faceidx defidx = 0)
2315
2316 faceidx alloc (utf8_string name)
2317 CODE:
2318 {
2319 do
2320 {
2321 RETVAL = faces.size ();
2322 faces.resize (RETVAL + 1);
2323 }
2324 while (!RETVAL); // crude way to leave index 0
2325
2326 faces [RETVAL].name = name;
2327 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2328
2329 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2330 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2331 }
2332 OUTPUT: RETVAL
2333
2334 void set (faceidx idx, int visibility, int magicmap)
2335 CODE:
2336 faceinfo *f = face_info (idx);
2337 assert (f);
2338 f->visibility = visibility;
2339 f->magicmap = magicmap;
2340
2341 void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2342 CODE:
2343 faceinfo *f = face_info (idx); assert (f);
2344 f->smooth = smooth;
2345 f->smoothlevel = smoothlevel;
2346
2347 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2348 CODE:
2349 {
2350 facedata *d = face_data (idx, faceset);
2351 assert (d);
2352 sv_to (data, d->data);
2353 STRLEN clen;
2354 char *cdata = SvPVbyte (chksum, clen);
2355 clen = min (CHKSUM_SIZE, clen);
2356
2357 if (memcmp (d->chksum, cdata, clen))
2358 {
2359 memcpy (d->chksum, cdata, clen);
2360
2361 // invalidate existing client face info
2362 for_all_clients (ns)
2363 if (ns->faceset == faceset)
2364 {
2365 ns->faces_sent [idx] = false;
2366 ns->force_newmap = true;
2367 }
2368 }
2369 }
2370
2371 void invalidate (faceidx idx)
2372 CODE:
2373 for_all_clients (ns)
2374 {
2375 ns->faces_sent [idx] = false;
2376 ns->force_newmap = true;
2377 }
2378
2379 void invalidate_all ()
2380 CODE:
2381 for_all_clients (ns)
2382 {
2383 ns->faces_sent.reset ();
2384 ns->force_newmap = true;
2385 }
2386
2387 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2388
2389 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2390
2391 animidx anim_find (utf8_string name)
2392 CODE:
2393 RETVAL = animation::find (name).number;
2394 OUTPUT: RETVAL
2395
2396 animidx set (utf8_string name, SV *frames, int facings = 1)
2397 CODE:
2398 {
2399 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2400 croak ("frames must be an arrayref");
2401
2402 AV *av = (AV *)SvRV (frames);
2403
2404 animation *anim = &animation::find (name);
2405 if (anim->number)
2406 {
2407 anim->resize (av_len (av) + 1);
2408 anim->facings = facings;
2409 }
2410 else
2411 anim = &animation::create (name, av_len (av) + 1, facings);
2412
2413 for (int i = 0; i < anim->num_animations; ++i)
2414 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2415 }
2416 OUTPUT: RETVAL
2417
2418 void invalidate_all ()
2419 CODE:
2420 for_all_clients (ns)
2421 ns->anims_sent.reset ();
2422