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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.236
Committed: Mon Jul 23 16:53:15 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.235: +16 -4 lines
Log Message:
implement yet another et-cpu-time primitive, this time its called get_slot... might replace most uses of wait_for_tick

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <plugin_common.h>
36 #include <sounds.h>
37 #include <cstdarg>
38 #include <sproto.h>
39
40 #include "loader.h"
41 #include "cfperl.h"
42 #include "shstr.h"
43
44 #include <unistd.h>
45 #if _POSIX_MEMLOCK
46 # include <sys/mman.h>
47 #endif
48
49 #include <EXTERN.h>
50 #include <perl.h>
51 #include <XSUB.h>
52
53 #include "CoroAPI.h"
54 #include "perlxsi.c"
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef maptile maptile_ornull;
60
61 typedef char *octet_string;
62 typedef char *utf8_string;
63 typedef const char *const_octet_string;
64 typedef const char *const_utf8_string;
65
66 typedef std::string std__string;
67
68 #if IVSIZE >= 8
69 typedef IV val64;
70 # define newSVval64 newSViv
71 # define SvVAL64 SvIV
72 #else
73 typedef double val64;
74 # define newSVval64 newSVnv
75 # define SvVAL64 SvNV
76 #endif
77
78 static f_plug_api gethook = cfapi_get_hooks;
79 static f_plug_api object_insert = cfapi_object_insert;
80
81 static PerlInterpreter *perl;
82
83 tstamp NOW, runtime;
84
85 global gbl_ev;
86 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87 static SV *sv_runtime, *sv_next_tick;
88
89 bitset<NUM_EVENT_TYPES> ev_want_event;
90 bitset<NUM_TYPES> ev_want_type;
91
92 static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104 // helper cast function, returns super class * or 0
105 template<class super>
106 static super *
107 is_a (attachable *at)
108 {
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114 }
115
116 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
117
118 unordered_vector<attachable *> attachable::mortals;
119
120 attachable::~attachable ()
121 {
122 assert (!self);
123 assert (!cb);
124 }
125
126 int
127 attachable::refcnt_cnt () const
128 {
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130 }
131
132 void
133 attachable::sever_self ()
134 {
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148 }
149
150 void
151 attachable::optimise ()
152 {
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157 }
158
159 // check wether the object really is dead
160 void
161 attachable::do_check ()
162 {
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167 }
168
169 void
170 attachable::do_destroy ()
171 {
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181 }
182
183 void
184 attachable::destroy ()
185 {
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192 }
193
194 void
195 attachable::check_mortals ()
196 {
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227 #if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233 #endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249 }
250
251 void
252 attachable::set_key (const char *key, const char *value)
253 {
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261 }
262
263 attachable &
264 attachable::operator =(const attachable &src)
265 {
266 //if (self || cb)
267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268
269 attach = src.attach;
270 return *this;
271 }
272
273 template<typename T>
274 static bool
275 find_backref (void *ptr, T *obj)
276 {
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287 }
288
289 // for debugging, find "live" objects containing this ptr
290 void
291 find_backref (void *ptr)
292 {
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305 }
306
307 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308
309 static SV *
310 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
311 {
312 SV *sv;
313
314 if (!ptr)
315 return &PL_sv_undef;
316
317 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
318 return sv_bless (newRV_noinc ((SV *)hv), stash);
319 }
320
321 static int
322 attachable_free (pTHX_ SV *sv, MAGIC *mg)
323 {
324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
333 // next line makes sense, but most objects still have refcnt 0 by default
334 //at->refcnt_chk ();
335 return 0;
336 }
337
338 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
339
340 static SV *
341 newSVattachable (attachable *obj, HV *stash)
342 {
343 if (!obj)
344 return &PL_sv_undef;
345
346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
350 {
351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
352
353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
360
361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
366 }
367
368 static void
369 clearSVptr (SV *sv)
370 {
371 if (SvROK (sv))
372 sv = SvRV (sv);
373
374 hv_clear ((HV *)sv);
375 sv_unmagic (sv, PERL_MAGIC_ext);
376 }
377
378 static long
379 SvPTR (SV *sv, const char *klass)
380 {
381 if (!sv_derived_from (sv, klass))
382 croak ("object of type %s expected", klass);
383
384 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
385
386 if (!mg)
387 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
388
389 return (long)mg->mg_ptr;
390 }
391
392 static long
393 SvPTR_ornull (SV *sv, const char *klass)
394 {
395 if (SvOK (sv))
396 return SvPTR (sv, klass);
397 else
398 return 0;
399 }
400
401 static inline SV *
402 newSVpv_utf8 (const char *s)
403 {
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407 }
408
409 static inline SV *
410 newSVpvn_utf8 (const char *s, STRLEN l)
411 {
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415 }
416
417 inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
418 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
419 inline SV *to_sv (bool v) { return newSViv (v); }
420 inline SV *to_sv ( signed char v) { return newSViv (v); }
421 inline SV *to_sv (unsigned char v) { return newSViv (v); }
422 inline SV *to_sv ( signed short v) { return newSViv (v); }
423 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424 inline SV *to_sv ( signed int v) { return newSViv (v); }
425 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426 inline SV *to_sv ( signed long v) { return newSViv (v); }
427 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430 inline SV *to_sv (float v) { return newSVnv (v); }
431 inline SV *to_sv (double v) { return newSVnv (v); }
432 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441 inline SV *to_sv (object & v) { return to_sv (&v); }
442 inline SV *to_sv (living & v) { return to_sv (&v); }
443
444 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447 inline SV *to_sv (UUID v)
448 {
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452 }
453
454 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478
479 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
480 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
481
482 template<class T>
483 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
484
485 template<int N>
486 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
487
488 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
489 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
490 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
491 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493 inline void sv_to (SV *sv, std::string &v)
494 {
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498 }
499
500 inline void sv_to (SV *sv, UUID &v)
501 {
502 unsigned int version;
503
504 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
505 croak ("unparsable uuid: %s", SvPV_nolen (sv));
506 }
507
508 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
509
510 static SV *
511 newSVdt_va (va_list &ap, data_type type)
512 {
513 SV *sv;
514
515 switch (type)
516 {
517 case DT_INT:
518 sv = newSViv (va_arg (ap, int));
519 break;
520
521 case DT_INT64:
522 sv = newSVval64 ((val64)va_arg (ap, sint64));
523 break;
524
525 case DT_DOUBLE:
526 sv = newSVnv (va_arg (ap, double));
527 break;
528
529 case DT_STRING:
530 {
531 char *str = (char *)va_arg (ap, const char *);
532 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
533 }
534 break;
535
536 case DT_DATA:
537 {
538 char *str = (char *)va_arg (ap, const void *);
539 int len = va_arg (ap, int);
540 sv = str ? newSVpv (str, len) : &PL_sv_undef;
541 }
542 break;
543
544 case DT_OBJECT:
545 sv = to_sv (va_arg (ap, object *));
546 break;
547
548 case DT_MAP:
549 // va_arg (object *) when void * is passed is an XSI extension
550 sv = to_sv (va_arg (ap, maptile *));
551 break;
552
553 case DT_CLIENT:
554 sv = to_sv (va_arg (ap, client *));
555 break;
556
557 case DT_PLAYER:
558 sv = to_sv (va_arg (ap, player *));
559 break;
560
561 case DT_ARCH:
562 sv = to_sv (va_arg (ap, archetype *));
563 break;
564
565 case DT_PARTY:
566 sv = to_sv (va_arg (ap, partylist *));
567 break;
568
569 case DT_REGION:
570 sv = to_sv (va_arg (ap, region *));
571 break;
572
573 default:
574 assert (("unhandled type in newSVdt_va", 0));
575 }
576
577 return sv;
578 }
579
580 static SV *
581 newSVdt (data_type type, ...)
582 {
583 va_list ap;
584
585 va_start (ap, type);
586 SV *sv = newSVdt_va (ap, type);
587 va_end (ap);
588
589 return sv;
590 }
591
592 static SV *
593 newSVcfapi (int type, ...)
594 {
595 SV *sv;
596
597 va_list ap;
598 va_start (ap, type);
599
600 switch (type)
601 {
602 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
603 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
604 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
605 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
606 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
607 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
608 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
609 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
610 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
611 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
612
613 default:
614 assert (("unhandled type in newSVcfapi", 0));
615 }
616
617 va_end (ap);
618
619 return sv;
620 }
621
622 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
623
624 SV *
625 registry (attachable *ext)
626 {
627 if (!ext->cb)
628 ext->cb = newAV ();
629
630 return newRV_inc ((SV *)ext->cb);
631 }
632
633 /////////////////////////////////////////////////////////////////////////////
634
635 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
636 {
637 return 0;
638 }
639
640 static CommArray_s rtn_cmd;
641
642 static int
643 runPluginCommand (object *obj, char *params)
644 {
645 return -1;
646 }
647
648 extern "C" void *cfperl_getPluginProperty (int *type, ...)
649 {
650 va_list args;
651 char *propname;
652 int i;
653 va_start (args, type);
654 propname = va_arg (args, char *);
655 //printf ("Property name: %s\n", propname);
656
657 if (!strcmp (propname, "command?"))
658 return NULL;
659 else if (!strcmp (propname, "Identification"))
660 {
661 va_end (args);
662 return (void *)PLUGIN_NAME;
663 }
664 else if (!strcmp (propname, "FullName"))
665 {
666 va_end (args);
667 return (void *)PLUGIN_VERSION;
668 }
669 else
670 va_end (args);
671
672 return NULL;
673 }
674
675 extern "C" int cfperl_postInitPlugin ()
676 {
677 int hooktype = 1;
678 int rtype = 0;
679
680 cf_init_plugin (gethook);
681
682 return 0;
683 }
684
685 extern "C" int cfperl_closePlugin ()
686 {
687 return 0;
688 }
689
690 void
691 cfperl_init ()
692 {
693 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
694 perl = perl_alloc ();
695 perl_construct (perl);
696
697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
698
699 const char *argv[] = {
700 settings.argv [0],
701 "-e"
702 "use Event; use Coro;" // required for bootstrap
703 "cf->bootstrap;" // required for datadir :*>
704 "unshift @INC, cf::datadir ();"
705 "require cf;"
706 };
707
708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
710 {
711 printf ("unable to initialize perl-interpreter, aborting.\n");
712 exit (EXIT_FAILURE);
713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
722 }
723
724 void cfperl_main ()
725 {
726 dSP;
727
728 PUSHMARK (SP);
729 PUTBACK;
730 call_pv ("cf::main", G_DISCARD | G_VOID);
731 }
732
733 void
734 attachable::instantiate ()
735 {
736 if (attach)
737 {
738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
739 attach = 0;
740 }
741 }
742
743 void
744 attachable::reattach ()
745 {
746 optimise ();
747 //TODO: check for _attachment's, very important for restarts
748 INVOKE_ATTACHABLE (REATTACH, this);
749 }
750
751 static event_klass klass_of[NUM_EVENT_TYPES] = {
752 # define def(type,name) KLASS_ ## type,
753 # include "eventinc.h"
754 # undef def
755 };
756
757 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
758
759 static void
760 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
761 {
762 // event must be in array
763 if (event >= 0 && event <= AvFILLp (registry))
764 {
765 SV *cbs_ = AvARRAY (registry)[event];
766
767 // element must be list of callback entries
768 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
769 {
770 AV *cbs = (AV *)SvRV (cbs_);
771
772 // no callback entries, no callbacks to call
773 if (AvFILLp (cbs) >= 0)
774 {
775 if (!callbacks)
776 {
777 callbacks = newAV ();
778 av_extend (callbacks, 16);
779 }
780
781 // never use SvREFCNT_inc to copy values, but its ok here :)
782 for (int i = 0; i <= AvFILLp (cbs); ++i)
783 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
784 }
785 }
786 }
787 }
788
789 void
790 attachable::gather_callbacks (AV *&callbacks, event_type event) const
791 {
792 ::gather_callbacks (callbacks, cb_attachable, event);
793
794 if (cb)
795 ::gather_callbacks (callbacks, cb, event);
796 }
797
798 void
799 global::gather_callbacks (AV *&callbacks, event_type event) const
800 {
801 ::gather_callbacks (callbacks, cb_global, event);
802 }
803
804 void
805 object::gather_callbacks (AV *&callbacks, event_type event) const
806 {
807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
808 {
809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
810
811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
813 }
814
815 if (type <= AvFILLp (cb_type))
816 {
817 SV *registry = AvARRAY (cb_type)[type];
818
819 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
820 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
821 }
822
823 attachable::gather_callbacks (callbacks, event);
824 ::gather_callbacks (callbacks, cb_object, event);
825 }
826
827 void
828 archetype::gather_callbacks (AV *&callbacks, event_type event) const
829 {
830 attachable::gather_callbacks (callbacks, event);
831 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
832 }
833
834 void
835 client::gather_callbacks (AV *&callbacks, event_type event) const
836 {
837 attachable::gather_callbacks (callbacks, event);
838 ::gather_callbacks (callbacks, cb_client, event);
839 }
840
841 void
842 player::gather_callbacks (AV *&callbacks, event_type event) const
843 {
844 attachable::gather_callbacks (callbacks, event);
845 ::gather_callbacks (callbacks, cb_player, event);
846 }
847
848 void
849 maptile::gather_callbacks (AV *&callbacks, event_type event) const
850 {
851 attachable::gather_callbacks (callbacks, event);
852 ::gather_callbacks (callbacks, cb_map, event);
853 }
854
855 void
856 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857 {
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872 }
873
874 // very slow and inefficient way to recalculate the global want bitsets
875 void
876 _recalc_want ()
877 {
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903 }
904
905 bool
906 attachable::invoke (event_type event, ...)
907 {
908 data_type dt;
909
910 // callback call ordering should be:
911 // 1. per-object callback
912 // 2. per-class object
913 // 3. per-type callback
914 // 4. global callbacks
915
916 AV *callbacks = 0;
917 gather_callbacks (callbacks, event);
918
919 // short-circuit processing if no callbacks found/defined
920 if (!callbacks)
921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
925
926 CALL_BEGIN (3);
927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
929
930 //TODO: unhack
931 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
932 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
933 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
934 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
935 else if (global *gl = is_a<global>(this)) /*nop*/;
936 else
937 abort (); //TODO
938
939 for (;;)
940 {
941 dt = (data_type) va_arg (ap, int);
942
943 if (dt == DT_END)
944 break;
945 else if (dt == DT_AV)
946 {
947 AV *av = va_arg (ap, AV *);
948
949 for (int i = 0; i <= av_len (av); ++i)
950 XPUSHs (*av_fetch (av, i, 1));
951 }
952 else
953 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
954 }
955
956 va_end (ap);
957
958 CALL_CALL ("cf::do_invoke", G_SCALAR);
959 count = count > 0 ? POPi : 0;
960
961 CALL_END;
962
963 return count;
964 }
965
966 SV *
967 cfperl_result (int idx)
968 {
969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
970 if (!av)
971 return &PL_sv_undef;
972
973 SV **sv = av_fetch (av, idx, 0);
974 if (!sv)
975 return &PL_sv_undef;
976
977 return *sv;
978 }
979
980 int
981 cfperl_result_INT (int idx)
982 {
983 return SvIV (cfperl_result (idx));
984 }
985
986 double
987 cfperl_result_DOUBLE (int idx)
988 {
989 return SvNV (cfperl_result (idx));
990 }
991
992 /////////////////////////////////////////////////////////////////////////////
993
994 void
995 cfperl_emergency_save ()
996 {
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::emergency_save", G_VOID);
999 CALL_END;
1000 }
1001
1002 void
1003 cfperl_cleanup (int make_core)
1004 {
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009 }
1010
1011 void
1012 cfperl_make_book (object *book, int level)
1013 {
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019 }
1020
1021 void
1022 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023 {
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031 }
1032
1033 int
1034 cfperl_can_merge (object *ob1, object *ob2)
1035 {
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
1046 }
1047
1048 maptile *
1049 maptile::find_sync (const char *path, maptile *origin)
1050 {
1051 CALL_BEGIN (2);
1052 CALL_ARG (path);
1053 CALL_ARG (origin);
1054 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055
1056 maptile *retval;
1057
1058 if (count)
1059 sv_to (POPs, retval);
1060 else
1061 retval = 0;
1062
1063 CALL_END;
1064
1065 return retval;
1066 }
1067
1068 maptile *
1069 maptile::find_async (const char *path, maptile *origin)
1070 {
1071 CALL_BEGIN (2);
1072 CALL_ARG (path);
1073 CALL_ARG (origin);
1074 CALL_CALL ("cf::map::find_async", G_SCALAR);
1075
1076 maptile *retval;
1077
1078 if (count)
1079 sv_to (POPs, retval);
1080 else
1081 retval = 0;
1082
1083 CALL_END;
1084
1085 return retval;
1086 }
1087
1088 void
1089 maptile::do_load_sync ()
1090 {
1091 CALL_BEGIN (1);
1092 CALL_ARG (this);
1093 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1094 CALL_END;
1095 }
1096
1097 void
1098 maptile::change_all_map_light (int change)
1099 {
1100 CALL_BEGIN (1);
1101 CALL_ARG (change);
1102 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1103 CALL_END;
1104 }
1105
1106 void
1107 object::enter_exit (object *exit)
1108 {
1109 if (type != PLAYER)
1110 return;
1111
1112 CALL_BEGIN (2);
1113 CALL_ARG (this);
1114 CALL_ARG (exit);
1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1116 CALL_END;
1117 }
1118
1119 void
1120 log_backtrace (const char *msg)
1121 {
1122 #if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132 #endif
1133 }
1134
1135 /////////////////////////////////////////////////////////////////////////////
1136
1137 struct EventAPI *watcher_base::GEventAPI;
1138 struct CoroAPI *coroapi::GCoroAPI;
1139
1140 int coroapi::cede_counter;
1141 tstamp coroapi::next_cede;
1142
1143 void coroapi::do_cede_to_tick ()
1144 {
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152 }
1153
1154 void coroapi::do_cede_every ()
1155 {
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160 }
1161
1162 void coroapi::do_cede_to_tick_every ()
1163 {
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167 }
1168
1169 void
1170 coroapi::wait_for_tick ()
1171 {
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175 }
1176
1177 void
1178 coroapi::wait_for_tick_begin ()
1179 {
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183 }
1184
1185 static void
1186 iw_dispatch (pe_event *ev)
1187 {
1188 iw *w = (iw *)ev->ext_data;
1189 w->call (*w);
1190 }
1191
1192 void
1193 iw::alloc ()
1194 {
1195 pe = GEventAPI->new_idle (0, 0);
1196
1197 WaREENTRANT_off (pe);
1198 pe->base.callback = (void *)iw_dispatch;
1199 pe->base.ext_data = (void *)this;
1200 }
1201
1202 static void iow_dispatch (pe_event *ev)
1203 {
1204 iow *w = (iow *)ev->ext_data;
1205 w->call (*w, ((pe_ioevent *)ev)->got);
1206 }
1207
1208 void
1209 iow::alloc ()
1210 {
1211 pe = GEventAPI->new_io (0, 0);
1212
1213 WaREENTRANT_off (pe);
1214 pe->base.callback = (void *)iow_dispatch;
1215 pe->base.ext_data = (void *)this;
1216
1217 pe->fd = -1;
1218 pe->poll = 0;
1219 }
1220
1221 void
1222 iow::fd (int fd)
1223 {
1224 pe->fd = fd;
1225 }
1226
1227 int
1228 iow::poll ()
1229 {
1230 return pe->poll;
1231 }
1232
1233 void
1234 iow::poll (int events)
1235 {
1236 if (pe->poll != events)
1237 {
1238 if (pe->poll) stop ();
1239 pe->poll = events;
1240 if (pe->poll) start ();
1241 }
1242 }
1243
1244 void
1245 _connect_to_perl ()
1246 {
1247 stash_cf = gv_stashpv ("cf" , 1);
1248
1249 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1250 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1251 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1252 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1253 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1258
1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1261
1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1264 cb_object = get_av ("cf::CB_OBJECT", 1);
1265 cb_player = get_av ("cf::CB_PLAYER", 1);
1266 cb_client = get_av ("cf::CB_CLIENT", 1);
1267 cb_type = get_av ("cf::CB_TYPE" , 1);
1268 cb_map = get_av ("cf::CB_MAP" , 1);
1269 }
1270
1271 MODULE = cf PACKAGE = cf PREFIX = cf_
1272
1273 BOOT:
1274 {
1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1277
1278 _connect_to_perl ();
1279
1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
1290
1291 static const struct {
1292 const char *name;
1293 IV iv;
1294 } *civ, const_iv[] = {
1295 # define const_iv(name) { # name, (IV)name },
1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1297 const_iv (logBacktrace)
1298
1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1302
1303 const_iv (MAX_TIME)
1304
1305 const_iv (NUM_BODY_LOCATIONS)
1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1310 const_iv (body_wrist) const_iv (body_waist)
1311
1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1340
1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1342
1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1345
1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1353
1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1356 const_iv (WEAP_BLUD)
1357
1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1384
1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1389 const_iv (NDI_ALL)
1390
1391 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393
1394 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395
1396 const_iv (SP_RAISE_DEAD)
1397 const_iv (SP_RUNE)
1398 const_iv (SP_MAKE_MARK)
1399 const_iv (SP_BOLT)
1400 const_iv (SP_BULLET)
1401 const_iv (SP_EXPLOSION)
1402 const_iv (SP_CONE)
1403 const_iv (SP_BOMB)
1404 const_iv (SP_WONDER)
1405 const_iv (SP_SMITE)
1406 const_iv (SP_MAGIC_MISSILE)
1407 const_iv (SP_SUMMON_GOLEM)
1408 const_iv (SP_DIMENSION_DOOR)
1409 const_iv (SP_MAGIC_MAPPING)
1410 const_iv (SP_MAGIC_WALL)
1411 const_iv (SP_DESTRUCTION)
1412 const_iv (SP_PERCEIVE_SELF)
1413 const_iv (SP_WORD_OF_RECALL)
1414 const_iv (SP_INVISIBLE)
1415 const_iv (SP_PROBE)
1416 const_iv (SP_HEALING)
1417 const_iv (SP_CREATE_FOOD)
1418 const_iv (SP_EARTH_TO_DUST)
1419 const_iv (SP_CHANGE_ABILITY)
1420 const_iv (SP_BLESS)
1421 const_iv (SP_CURSE)
1422 const_iv (SP_SUMMON_MONSTER)
1423 const_iv (SP_CHARGING)
1424 const_iv (SP_POLYMORPH)
1425 const_iv (SP_ALCHEMY)
1426 const_iv (SP_REMOVE_CURSE)
1427 const_iv (SP_IDENTIFY)
1428 const_iv (SP_DETECTION)
1429 const_iv (SP_MOOD_CHANGE)
1430 const_iv (SP_MOVING_BALL)
1431 const_iv (SP_SWARM)
1432 const_iv (SP_CHANGE_MANA)
1433 const_iv (SP_DISPEL_RUNE)
1434 const_iv (SP_CREATE_MISSILE)
1435 const_iv (SP_CONSECRATE)
1436 const_iv (SP_ANIMATE_WEAPON)
1437 const_iv (SP_LIGHT)
1438 const_iv (SP_CHANGE_MAP_LIGHT)
1439 const_iv (SP_FAERY_FIRE)
1440 const_iv (SP_CAUSE_DISEASE)
1441 const_iv (SP_AURA)
1442 const_iv (SP_TOWN_PORTAL)
1443 const_iv (SP_PARTY_SPELL)
1444
1445 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1447 const_iv (F_LOCKED)
1448
1449 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1450
1451 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1452 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1453
1454 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1455
1456 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1457 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1458
1459 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1460 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1461
1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1463
1464 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1465 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1466 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1467 const_iv (M_ICE) const_iv (M_SPECIAL)
1468
1469 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1470 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1471
1472 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1473 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1474 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1475 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1476 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1477 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1478 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1479 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1480 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1481 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1482 const_iv (SK_POISON_NAIL)
1483
1484 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1485 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1486 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1487 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1488 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1489 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1490
1491 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1492
1493 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1494 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1495 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1496 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1497 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1498 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1499 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1500
1501 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1502
1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1505
1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1507
1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1509
1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1511
1512 // random map generator
1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1515
1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1519
1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1522
1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1525 const_iv (GT_MINIMAL)
1526 };
1527
1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1530
1531 static const struct {
1532 const char *name;
1533 int skip;
1534 IV klass;
1535 IV iv;
1536 } *eiv, event_iv[] = {
1537 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1538 # include "eventinc.h"
1539 # undef def
1540 };
1541
1542 AV *av = get_av ("cf::EVENT", 1);
1543
1544 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1545 {
1546 AV *event = newAV ();
1547 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1548 av_push (event, newSViv (eiv->klass));
1549 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1550 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1551 }
1552 }
1553
1554 void _connect_to_perl ()
1555
1556 void _recalc_want ()
1557
1558 void _global_reattach ()
1559 CODE:
1560 {
1561 // reattach to all attachable objects in the game.
1562 for_all_clients (ns)
1563 ns->reattach ();
1564
1565 for_all_objects (op)
1566 op->reattach ();
1567 }
1568
1569 # support function for map-world.ext
1570 void _quantise (SV *data_sv, SV *plt_sv)
1571 CODE:
1572 {
1573 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1574 croak ("_quantise called with invalid agruments");
1575
1576 plt_sv = SvRV (plt_sv);
1577 SV **plt = AvARRAY (plt_sv);
1578 int plt_count = AvFILL (plt_sv) + 1;
1579
1580 STRLEN len;
1581 char *data = SvPVbyte (data_sv, len);
1582 char *dst = data;
1583
1584 while (len >= 3)
1585 {
1586 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1587 {
1588 char *val = SvPVX (*val_sv);
1589
1590 if (val [0] == data [0]
1591 && val [1] == data [1]
1592 && val [2] == data [2])
1593 {
1594 *dst++ = val [3];
1595 goto next;
1596 }
1597 }
1598
1599 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1600 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1601 dst - SvPVX (data_sv), len);
1602
1603 next:
1604 data += 3;
1605 len -= 3;
1606 }
1607
1608 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1609 }
1610
1611 void _post_tick ()
1612 CODE:
1613 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1614
1615 NV till_cede ()
1616 CODE:
1617 RETVAL = coroapi::next_cede - now ();
1618 OUTPUT:
1619 RETVAL
1620
1621 NV till_tick ()
1622 CODE:
1623 RETVAL = SvNV (sv_next_tick) - now ();
1624 OUTPUT:
1625 RETVAL
1626
1627 NV floor (NV x)
1628
1629 NV ceil (NV x)
1630
1631 NV rndm (...)
1632 CODE:
1633 switch (items)
1634 {
1635 case 0: RETVAL = rndm (); break;
1636 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1637 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1638 default: croak ("cf::rndm requires none, one or two parameters."); break;
1639 }
1640 OUTPUT:
1641 RETVAL
1642
1643 NV clamp (NV value, NV min_value, NV max_value)
1644 CODE:
1645 RETVAL = clamp (value, min_value, max_value);
1646 OUTPUT:
1647 RETVAL
1648
1649 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1650 CODE:
1651 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1652 OUTPUT:
1653 RETVAL
1654
1655 void cede_to_tick ()
1656 CODE:
1657 coroapi::cede_to_tick ();
1658
1659 void server_tick ()
1660 CODE:
1661 NOW = now ();
1662 runtime = SvNVx (sv_runtime);
1663 server_tick ();
1664
1665 void
1666 log_backtrace (utf8_string msg)
1667
1668 void
1669 LOG (int flags, utf8_string msg)
1670 PROTOTYPE: $$
1671 C_ARGS: flags, "%s", msg
1672
1673 octet_string path_combine (octet_string base, octet_string path)
1674 PROTOTYPE: $$
1675
1676 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1677 PROTOTYPE: $$
1678
1679 const_octet_string
1680 get_maps_directory (octet_string path)
1681 PROTOTYPE: $
1682 ALIAS: maps_directory = 0
1683 CODE:
1684 RETVAL = create_pathname (path);
1685 OUTPUT: RETVAL
1686
1687 void
1688 sub_generation_inc ()
1689 CODE:
1690 PL_sub_generation++;
1691
1692 const_octet_string
1693 mapdir ()
1694 PROTOTYPE:
1695 ALIAS:
1696 mapdir = 0
1697 uniquedir = 1
1698 tmpdir = 2
1699 confdir = 3
1700 localdir = 4
1701 playerdir = 5
1702 datadir = 6
1703 CODE:
1704 switch (ix)
1705 {
1706 case 0: RETVAL = settings.mapdir ; break;
1707 case 1: RETVAL = settings.uniquedir; break;
1708 case 2: RETVAL = settings.tmpdir ; break;
1709 case 3: RETVAL = settings.confdir ; break;
1710 case 4: RETVAL = settings.localdir ; break;
1711 case 5: RETVAL = settings.playerdir; break;
1712 case 6: RETVAL = settings.datadir ; break;
1713 }
1714 OUTPUT: RETVAL
1715
1716 void abort ()
1717
1718 void reset_signals ()
1719
1720 void fork_abort (octet_string cause = "cf::fork_abort")
1721
1722 void cleanup (octet_string cause, bool make_core = false)
1723
1724 void emergency_save ()
1725
1726 void _exit (int status = EXIT_SUCCESS)
1727
1728 UV sv_2watcher (SV *w)
1729 CODE:
1730 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1731 OUTPUT:
1732 RETVAL
1733
1734 #if _POSIX_MEMLOCK
1735
1736 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1737
1738 int munlockall ()
1739
1740 #endif
1741
1742 int find_animation (utf8_string text)
1743 PROTOTYPE: $
1744
1745 int random_roll (int min, int max, object *op, int goodbad);
1746
1747 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1748
1749 int
1750 exp_to_level (val64 exp)
1751 CODE:
1752 {
1753 int i = 0;
1754
1755 RETVAL = settings.max_level;
1756
1757 for (i = 1; i <= settings.max_level; i++)
1758 {
1759 if (levels[i] > exp)
1760 {
1761 RETVAL = i - 1;
1762 break;
1763 }
1764 }
1765 }
1766 OUTPUT: RETVAL
1767
1768 val64
1769 level_to_min_exp (int level)
1770 CODE:
1771 if (level > settings.max_level)
1772 RETVAL = levels[settings.max_level];
1773 else if (level < 1)
1774 RETVAL = 0;
1775 else
1776 RETVAL = levels[level];
1777 OUTPUT: RETVAL
1778
1779 SV *
1780 resistance_to_string (int atnr)
1781 CODE:
1782 if (atnr >= 0 && atnr < NROFATTACKS)
1783 RETVAL = newSVpv (resist_plus[atnr], 0);
1784 else
1785 XSRETURN_UNDEF;
1786 OUTPUT: RETVAL
1787
1788 bool
1789 load_resource_file (octet_string filename)
1790
1791 MODULE = cf PACKAGE = cf::attachable
1792
1793 int
1794 valid (SV *obj)
1795 CODE:
1796 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1797 OUTPUT:
1798 RETVAL
1799
1800 void
1801 debug_trace (attachable *obj, bool on = true)
1802 CODE:
1803 obj->flags &= ~attachable::F_DEBUG_TRACE;
1804 if (on)
1805 obj->flags |= attachable::F_DEBUG_TRACE;
1806
1807 int mortals_size ()
1808 CODE:
1809 RETVAL = attachable::mortals.size ();
1810 OUTPUT: RETVAL
1811
1812 #object *mortals (U32 index)
1813 # CODE:
1814 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1815 # OUTPUT: RETVAL
1816
1817 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1818
1819 MODULE = cf PACKAGE = cf::global
1820
1821 int invoke (SV *klass, int event, ...)
1822 CODE:
1823 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1824 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1825 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1827 OUTPUT: RETVAL
1828
1829 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1830
1831 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1832
1833 int invoke (object *op, int event, ...)
1834 CODE:
1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1837 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1838 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1839 OUTPUT: RETVAL
1840
1841 SV *registry (object *op)
1842
1843 int objects_size ()
1844 CODE:
1845 RETVAL = objects.size ();
1846 OUTPUT: RETVAL
1847
1848 object *objects (U32 index)
1849 CODE:
1850 RETVAL = index < objects.size () ? objects [index] : 0;
1851 OUTPUT: RETVAL
1852
1853 int actives_size ()
1854 CODE:
1855 RETVAL = actives.size ();
1856 OUTPUT: RETVAL
1857
1858 object *actives (U32 index)
1859 CODE:
1860 RETVAL = index < actives.size () ? actives [index] : 0;
1861 OUTPUT: RETVAL
1862
1863 const char *slot_use_name (U32 slot)
1864 ALIAS:
1865 slot_nonuse_name = 1
1866 CODE:
1867 {
1868 if (slot >= NUM_BODY_LOCATIONS)
1869 croak ("body slot index out of range");
1870
1871 switch (ix)
1872 {
1873 case 0: RETVAL = body_locations[slot].use_name; break;
1874 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1875 }
1876 }
1877 OUTPUT:
1878 RETVAL
1879
1880 # missing properties
1881
1882 object *head (object *op)
1883 PROTOTYPE: $
1884 CODE:
1885 RETVAL = op->head_ ();
1886 OUTPUT: RETVAL
1887
1888 void
1889 inv (object *obj)
1890 PROTOTYPE: $
1891 PPCODE:
1892 {
1893 object *o;
1894 for (o = obj->inv; o; o = o->below)
1895 XPUSHs (sv_2mortal (to_sv (o)));
1896 }
1897
1898 void
1899 set_animation (object *op, int idx)
1900 CODE:
1901 SET_ANIMATION (op, idx);
1902
1903 int
1904 num_animations (object *op)
1905 CODE:
1906 RETVAL = NUM_ANIMATIONS (op);
1907 OUTPUT: RETVAL
1908
1909 int slot_info (object *op, UV slot, int value = 0)
1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913 {
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1916
1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1918
1919 if (items > 2)
1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924 }
1925 OUTPUT:
1926 RETVAL
1927
1928 object *find_best_object_match (object *op, utf8_string match)
1929
1930 object *find_marked_object (object *op)
1931
1932 int need_identify (object *obj);
1933
1934 int apply_shop_mat (object *shop_mat, object *op);
1935
1936 int move_player (object *op, int dir)
1937 CODE:
1938 RETVAL = move_player (op, dir);
1939 OUTPUT:
1940 RETVAL
1941
1942 int move (object *op, int dir, object *originator = op)
1943 CODE:
1944 RETVAL = move_ob (op, dir, originator);
1945 OUTPUT:
1946 RETVAL
1947
1948 void apply (object *applier, object *applied, int flags = 0)
1949 CODE:
1950 manual_apply (applied, applier, flags);
1951
1952 void apply_below (object *op)
1953 CODE:
1954 player_apply_below (op);
1955
1956 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1957
1958 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1959
1960 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1961
1962 int cf_object_change_map (object *op, int x, int y, maptile *map)
1963
1964 #//TODO
1965 object *clone_ (object *op, int recursive = 0)
1966 CODE:
1967 if (recursive)
1968 RETVAL = object_create_clone (op);
1969 else
1970 {
1971 RETVAL = object::create ();
1972 op->copy_to (RETVAL);
1973 }
1974 OUTPUT: RETVAL
1975
1976 int pay_item (object *op, object *buyer)
1977 CODE:
1978 RETVAL = pay_for_item (op, buyer);
1979 OUTPUT: RETVAL
1980
1981 int pay_amount (object *op, uint64 amount)
1982 CODE:
1983 RETVAL = pay_for_amount (amount, op);
1984 OUTPUT: RETVAL
1985
1986 void pay_player (object *op, uint64 amount)
1987
1988 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1989
1990 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1991
1992 void learn_spell (object *op, object *sp, int special_prayer = 0)
1993 CODE:
1994 do_learn_spell (op, sp, special_prayer);
1995
1996 void forget_spell (object *op, object *sp)
1997 CODE:
1998 do_forget_spell (op, query_name (sp));
1999
2000 object *check_for_spell (object *op, utf8_string spellname)
2001 CODE:
2002 RETVAL = check_spell_known (op, spellname);
2003 OUTPUT: RETVAL
2004
2005 int query_money (object *op)
2006 ALIAS: money = 0
2007
2008 val64 query_cost (object *op, object *who, int flags)
2009 ALIAS: cost = 0
2010
2011 void spring_trap (object *op, object *victim)
2012
2013 int check_trigger (object *op, object *cause)
2014
2015 void drop (object *who, object *op)
2016
2017 void pick_up (object *who, object *op)
2018
2019 int cf_object_teleport (object *op, maptile *map, int x, int y)
2020
2021 void update_object (object *op, int action)
2022
2023 object *cf_create_object_by_name (utf8_string name)
2024
2025 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2026
2027 void player_lvl_adj (object *who, object *skill = 0)
2028
2029 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2030
2031 int calc_skill_exp (object *who, object *op, object *skill);
2032
2033 void push_button (object *op);
2034
2035 void use_trigger (object *op);
2036
2037 void add_button_link (object *button, maptile *map, int connected);
2038
2039 void remove_button_link (object *op);
2040
2041 void handle_apply_yield (object *op);
2042
2043
2044 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2045
2046 object *cf_insert_ob_in_ob (object *ob, object *where)
2047
2048 # no clean way to get an object from an archetype - stupid idiotic
2049 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2050
2051 object *new (utf8_string archetype = 0)
2052 PROTOTYPE: ;$
2053 CODE:
2054 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2055 OUTPUT:
2056 RETVAL
2057
2058 object *find_object (U32 tag)
2059
2060 # TODO: nuke
2061 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2062 PROTOTYPE: $$$$$$
2063 CODE:
2064 {
2065 int unused_type;
2066 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2067 }
2068
2069 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2070
2071 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2072
2073 object *get_nearest_player (object *ob)
2074 ALIAS: nearest_player = 0
2075 PREINIT:
2076 extern object *get_nearest_player (object *);
2077
2078 void rangevector (object *ob, object *other, int flags = 0)
2079 PROTOTYPE: $$;$
2080 PPCODE:
2081 {
2082 rv_vector rv;
2083 get_rangevector (ob, other, &rv, flags);
2084 EXTEND (SP, 5);
2085 PUSHs (newSVuv (rv.distance));
2086 PUSHs (newSViv (rv.distance_x));
2087 PUSHs (newSViv (rv.distance_y));
2088 PUSHs (newSViv (rv.direction));
2089 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2090 }
2091
2092 bool on_same_map_as (object *ob, object *other)
2093 CODE:
2094 RETVAL = on_same_map (ob, other);
2095 OUTPUT: RETVAL
2096
2097 const_utf8_string
2098 base_name (object *op, int plural = op->nrof > 1)
2099 CODE:
2100 RETVAL = query_base_name (op, plural);
2101 OUTPUT: RETVAL
2102
2103 object *decrease_ob_nr (object *op, unsigned long i)
2104
2105 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2106
2107 player *player (object *op)
2108 CODE:
2109 RETVAL = op->contr;
2110 OUTPUT: RETVAL
2111
2112 void check_score (object *op)
2113
2114 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2115 CODE:
2116 new_draw_info (flags, 0, op, txt);
2117
2118 void kill_player (object *op)
2119
2120 void esrv_update_item (object *op, int what, object *item)
2121 C_ARGS: what, op, item
2122
2123 int command_summon (object *op, utf8_string params)
2124
2125 int command_arrest (object *op, utf8_string params)
2126
2127
2128 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2129
2130 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2131
2132 int invoke (player *pl, int event, ...)
2133 CODE:
2134 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2135 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2136 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2137 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2138 OUTPUT: RETVAL
2139
2140 SV *registry (player *pl)
2141
2142 void
2143 save_stats (player *pl)
2144 CODE:
2145 pl->ob->stats.hp = pl->ob->stats.maxhp;
2146 pl->ob->stats.sp = pl->ob->stats.maxsp;
2147 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2148 pl->orig_stats = pl->ob->stats;
2149
2150 void clear_los (player *pl)
2151
2152 void cf_player_move (player *pl, int dir)
2153
2154 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2155
2156 bool
2157 cell_visible (player *pl, int dx, int dy)
2158 CODE:
2159 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2160 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2161 OUTPUT:
2162 RETVAL
2163
2164 void
2165 send (player *pl, SV *packet)
2166 CODE:
2167 {
2168 STRLEN len;
2169 char *buf = SvPVbyte (packet, len);
2170
2171 if (pl->ns)
2172 pl->ns->send_packet (buf, len);
2173 }
2174
2175 int
2176 listening (player *pl, int new_value = -1)
2177 CODE:
2178 RETVAL = pl->listening;
2179 if (new_value >= 0)
2180 pl->listening = new_value;
2181 OUTPUT:
2182 RETVAL
2183
2184 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2185 PROTOTYPE: $;$$$
2186 PPCODE:
2187 if (GIMME_V != G_VOID)
2188 {
2189 EXTEND (SP, 3);
2190 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2191 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2192 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2193 }
2194 if (map_path) sv_to (map_path, pl->savebed_map);
2195 if (x) sv_to (x, pl->bed_x);
2196 if (y) sv_to (y, pl->bed_y);
2197
2198 void
2199 list ()
2200 PPCODE:
2201 for_all_players (pl)
2202 XPUSHs (sv_2mortal (to_sv (pl)));
2203
2204
2205 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2206
2207 int invoke (maptile *map, int event, ...)
2208 CODE:
2209 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2210 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2211 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2212 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2213 OUTPUT: RETVAL
2214
2215 SV *registry (maptile *map)
2216
2217 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2218
2219 void
2220 maptile::instantiate ()
2221
2222 maptile *new ()
2223 PROTOTYPE:
2224 CODE:
2225 RETVAL = new maptile;
2226 OUTPUT:
2227 RETVAL
2228
2229 void
2230 maptile::players ()
2231 PPCODE:
2232 if (GIMME_V == G_SCALAR)
2233 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2234 else if (GIMME_V == G_ARRAY)
2235 {
2236 EXTEND (SP, THIS->players);
2237 for_all_players (pl)
2238 if (pl->ob && pl->ob->map == THIS)
2239 PUSHs (sv_2mortal (to_sv (pl->ob)));
2240 }
2241
2242 void
2243 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2244 CODE:
2245 {
2246 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2247 croak ("maptile::add_underlay: palette must be arrayref");
2248
2249 palette = SvRV (palette);
2250
2251 STRLEN idxlen;
2252 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2253
2254 for (int x = 0; x < THIS->width; ++x)
2255 for (int y = 0; y < THIS->height; ++y)
2256 {
2257 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2258 if (op->flag [FLAG_IS_FLOOR])
2259 goto skip_space;
2260
2261 {
2262 int offs = offset + y * stride + x;
2263 if (IN_RANGE_EXC (offs, 0, idxlen))
2264 {
2265 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2266 {
2267 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2268 ob->flag [FLAG_NO_MAP_SAVE] = true;
2269 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2270
2271 if (ob->randomitems)
2272 {
2273 if (!ob->above)
2274 {
2275 ob->create_treasure (ob->randomitems);
2276
2277 for (object *op = ob->above; op; op = op->above)
2278 op->flag [FLAG_NO_MAP_SAVE] = true;
2279 }
2280
2281 ob->randomitems = 0;
2282 }
2283 }
2284 }
2285 }
2286
2287 skip_space: ;
2288 }
2289 }
2290
2291 void
2292 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294 {
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::set_regiondata: palette must be arrayref");
2297
2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2304 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2305
2306 for (int i = av_len ((AV *)palette) + 1; i--; )
2307 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2308
2309 for (int y = 0; y < THIS->height; ++y)
2310 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2311
2312 sfree (THIS->regions, THIS->size ());
2313 delete [] THIS->regionmap;
2314
2315 THIS->regions = regions;
2316 THIS->regionmap = regionmap;
2317 }
2318
2319 void
2320 maptile::create_region_treasure ()
2321 CODE:
2322 {
2323 object *op = object::create ();
2324 op->type = FLOOR;
2325 op->map = THIS;
2326
2327 for (int x = 0; x < THIS->width; ++x)
2328 for (int y = 0; y < THIS->height; ++y)
2329 {
2330 region *rgn = THIS->region (x, y);
2331
2332 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2333 if (rgn->treasure && rndm () < rgn->treasure_density)
2334 {
2335 op->x = x;
2336 op->y = y;
2337 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2338 }
2339 }
2340
2341 op->destroy ();
2342 }
2343
2344 void play_sound_map (maptile *map, int x, int y, int sound_num)
2345
2346 int out_of_map (maptile *map, int x, int y)
2347
2348 void
2349 trigger (maptile *map, long connection, bool state = true)
2350 CODE:
2351 activate_connection (map, connection, state);
2352
2353 void
2354 get_connection (maptile *map, long connection)
2355 PPCODE:
2356 oblinkpt *obp = get_connection_links (map, connection);
2357 if (obp)
2358 for (objectlink *ol = obp->link; ol; ol = ol->next)
2359 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2360
2361 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2362
2363 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2364
2365 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2366 C_ARGS: str, map, nx, ny
2367
2368 void
2369 get_map_flags (maptile *map, int x, int y)
2370 PPCODE:
2371 {
2372 maptile *nmap = 0;
2373 I16 nx = 0, ny = 0;
2374 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2375
2376 EXTEND (SP, 4);
2377 PUSHs (sv_2mortal (newSViv (flags)));
2378
2379 if (GIMME_V == G_ARRAY)
2380 {
2381 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2382 PUSHs (sv_2mortal (newSViv (nx)));
2383 PUSHs (sv_2mortal (newSViv (ny)));
2384 }
2385 }
2386
2387 void
2388 at (maptile *map, unsigned int x, unsigned int y)
2389 PROTOTYPE: $$$
2390 PPCODE:
2391 {
2392 object *o;
2393 maptile *nmap = 0;
2394 I16 nx, ny;
2395
2396 get_map_flags (map, &nmap, x, y, &nx, &ny);
2397
2398 if (nmap)
2399 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2400 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2401 }
2402
2403 SV *
2404 bot_at (maptile *obj, unsigned int x, unsigned int y)
2405 PROTOTYPE: $$$
2406 ALIAS:
2407 top_at = 1
2408 flags_at = 2
2409 light_at = 3
2410 move_block_at = 4
2411 move_slow_at = 5
2412 move_on_at = 6
2413 move_off_at = 7
2414 INIT:
2415 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2416 CODE:
2417 switch (ix)
2418 {
2419 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2420 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2421 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2422 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2423 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2424 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2425 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2426 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2427 }
2428 OUTPUT: RETVAL
2429
2430 void fix_walls (maptile *map, int x, int y)
2431
2432 void fix_walls_around (maptile *map, int x, int y)
2433
2434 # worst xs function of my life
2435 bool
2436 _create_random_map (\
2437 maptile *self,\
2438 utf8_string wallstyle,\
2439 utf8_string wall_name,\
2440 utf8_string floorstyle,\
2441 utf8_string monsterstyle,\
2442 utf8_string treasurestyle,\
2443 utf8_string layoutstyle,\
2444 utf8_string doorstyle,\
2445 utf8_string decorstyle,\
2446 utf8_string origin_map,\
2447 utf8_string final_map,\
2448 utf8_string exitstyle,\
2449 utf8_string this_map,\
2450 utf8_string exit_on_final_map,\
2451 int xsize,\
2452 int ysize,\
2453 int expand2x,\
2454 int layoutoptions1,\
2455 int layoutoptions2,\
2456 int layoutoptions3,\
2457 int symmetry,\
2458 int difficulty,\
2459 int difficulty_given,\
2460 float difficulty_increase,\
2461 int dungeon_level,\
2462 int dungeon_depth,\
2463 int decoroptions,\
2464 int orientation,\
2465 int origin_y,\
2466 int origin_x,\
2467 U32 random_seed,\
2468 val64 total_map_hp,\
2469 int map_layout_style,\
2470 int treasureoptions,\
2471 int symmetry_used,\
2472 region *region,\
2473 utf8_string custom\
2474 )
2475 CODE:
2476 {
2477 random_map_params rmp;
2478
2479 assign (rmp.wallstyle , wallstyle);
2480 assign (rmp.wall_name , wall_name);
2481 assign (rmp.floorstyle , floorstyle);
2482 assign (rmp.monsterstyle , monsterstyle);
2483 assign (rmp.treasurestyle , treasurestyle);
2484 assign (rmp.layoutstyle , layoutstyle);
2485 assign (rmp.doorstyle , doorstyle);
2486 assign (rmp.decorstyle , decorstyle);
2487 assign (rmp.exitstyle , exitstyle);
2488 assign (rmp.exit_on_final_map, exit_on_final_map);
2489
2490 rmp.origin_map = origin_map;
2491 rmp.final_map = final_map;
2492 rmp.this_map = this_map;
2493 rmp.xsize = xsize;
2494 rmp.ysize = ysize;
2495 rmp.expand2x = expand2x;
2496 rmp.layoutoptions1 = layoutoptions1;
2497 rmp.layoutoptions2 = layoutoptions2;
2498 rmp.layoutoptions3 = layoutoptions3;
2499 rmp.symmetry = symmetry;
2500 rmp.difficulty = difficulty;
2501 rmp.difficulty_given = difficulty_given;
2502 rmp.difficulty_increase = difficulty_increase;
2503 rmp.dungeon_level = dungeon_level;
2504 rmp.dungeon_depth = dungeon_depth;
2505 rmp.decoroptions = decoroptions;
2506 rmp.orientation = orientation;
2507 rmp.origin_y = origin_y;
2508 rmp.origin_x = origin_x;
2509 rmp.random_seed = random_seed;
2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2511 rmp.map_layout_style = map_layout_style;
2512 rmp.treasureoptions = treasureoptions;
2513 rmp.symmetry_used = symmetry_used;
2514 rmp.region = region;
2515 rmp.custom = custom;
2516
2517 RETVAL = self->generate_random_map (&rmp);
2518 }
2519 OUTPUT:
2520 RETVAL
2521
2522 MODULE = cf PACKAGE = cf::arch
2523
2524 archetype *find (utf8_string name)
2525 CODE:
2526 RETVAL = archetype::find (name);
2527 OUTPUT:
2528 RETVAL
2529
2530 int archetypes_size ()
2531 CODE:
2532 RETVAL = archetypes.size ();
2533 OUTPUT: RETVAL
2534
2535 archetype *archetypes (U32 index)
2536 CODE:
2537 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2538 OUTPUT: RETVAL
2539
2540 object *instantiate (archetype *arch)
2541 CODE:
2542 RETVAL = arch_to_object (arch);
2543 OUTPUT:
2544 RETVAL
2545
2546 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2547
2548 MODULE = cf PACKAGE = cf::party
2549
2550 partylist *first ()
2551 PROTOTYPE:
2552 CODE:
2553 RETVAL = get_firstparty ();
2554 OUTPUT: RETVAL
2555
2556 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2557
2558 MODULE = cf PACKAGE = cf::region
2559
2560 void
2561 list ()
2562 PPCODE:
2563 for_all_regions (rgn)
2564 XPUSHs (sv_2mortal (to_sv (rgn)));
2565
2566 region *find (utf8_string name)
2567 PROTOTYPE: $
2568 CODE:
2569 RETVAL = region::find (name);
2570 OUTPUT: RETVAL
2571
2572 region *find_fuzzy (utf8_string name)
2573 PROTOTYPE: $
2574 CODE:
2575 RETVAL = region::find_fuzzy (name);
2576 OUTPUT: RETVAL
2577
2578 int specificity (region *rgn)
2579 CODE:
2580 RETVAL = 0;
2581 while (rgn = rgn->parent)
2582 RETVAL++;
2583 OUTPUT: RETVAL
2584
2585 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2586
2587 MODULE = cf PACKAGE = cf::living
2588
2589 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2590
2591 MODULE = cf PACKAGE = cf::settings
2592
2593 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2594
2595 MODULE = cf PACKAGE = cf::client
2596
2597 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2598
2599 int invoke (client *ns, int event, ...)
2600 CODE:
2601 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2602 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2603 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2604 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2605 OUTPUT: RETVAL
2606
2607 SV *registry (client *ns)
2608
2609 void
2610 list ()
2611 PPCODE:
2612 EXTEND (SP, clients.size ());
2613 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2614 PUSHs (sv_2mortal (to_sv (*i)));
2615
2616 void
2617 client::send_packet (SV *packet)
2618 CODE:
2619 {
2620 STRLEN len;
2621 char *buf = SvPVbyte (packet, len);
2622
2623 THIS->send_packet (buf, len);
2624 }
2625
2626 MODULE = cf PACKAGE = cf::face PREFIX = face_
2627
2628 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2629
2630 faceidx face_find (utf8_string name, faceidx defidx = 0)
2631
2632 faceidx alloc (utf8_string name)
2633 CODE:
2634 {
2635 do
2636 {
2637 RETVAL = faces.size ();
2638 faces.resize (RETVAL + 1);
2639 }
2640 while (!RETVAL); // crude way to leave index 0
2641
2642 faces [RETVAL].name = name;
2643 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2644
2645 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2646 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2647 }
2648 OUTPUT: RETVAL
2649
2650 void set_type (faceidx idx, int value)
2651 ALIAS:
2652 set_type = 0
2653 set_visibility = 1
2654 set_magicmap = 2
2655 set_smooth = 3
2656 set_smoothlevel = 4
2657 CODE:
2658 faceinfo *f = face_info (idx); assert (f);
2659 switch (ix)
2660 {
2661 case 0: f->type = value; break;
2662 case 1: f->visibility = value; break;
2663 case 2: f->magicmap = value; break;
2664 case 3: f->smooth = value; break;
2665 case 4: f->smoothlevel = value; break;
2666 }
2667
2668 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2669 CODE:
2670 {
2671 faceinfo *f = face_info (idx); assert (f);
2672 facedata *d = &(faceset ? f->data64 : f->data32);
2673 sv_to (data, d->data);
2674 STRLEN clen;
2675 char *cdata = SvPVbyte (chksum, clen);
2676 clen = min (CHKSUM_SIZE, clen);
2677
2678 if (memcmp (d->chksum, cdata, clen))
2679 {
2680 memcpy (d->chksum, cdata, clen);
2681
2682 // invalidate existing client face info
2683 for_all_clients (ns)
2684 if (ns->faceset == faceset)
2685 {
2686 ns->faces_sent [idx] = false;
2687 ns->force_newmap = true;
2688 }
2689 }
2690 }
2691
2692 int get_data_size (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset); assert (d);
2695 RETVAL = d->data.size ();
2696 OUTPUT:
2697 RETVAL
2698
2699 SV *get_chksum (faceidx idx, int faceset = 0)
2700 CODE:
2701 facedata *d = face_data (idx, faceset); assert (d);
2702 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2703 OUTPUT:
2704 RETVAL
2705
2706 void invalidate (faceidx idx)
2707 CODE:
2708 for_all_clients (ns)
2709 {
2710 ns->faces_sent [idx] = false;
2711 ns->force_newmap = true;
2712 }
2713
2714 void invalidate_all ()
2715 CODE:
2716 for_all_clients (ns)
2717 {
2718 ns->faces_sent.reset ();
2719 ns->force_newmap = true;
2720 }
2721
2722 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2723
2724 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2725
2726 animidx anim_find (utf8_string name)
2727 CODE:
2728 RETVAL = animation::find (name).number;
2729 OUTPUT: RETVAL
2730
2731 animidx set (utf8_string name, SV *frames, int facings = 1)
2732 CODE:
2733 {
2734 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2735 croak ("frames must be an arrayref");
2736
2737 AV *av = (AV *)SvRV (frames);
2738
2739 animation *anim = &animation::find (name);
2740 if (anim->number)
2741 {
2742 anim->resize (av_len (av) + 1);
2743 anim->facings = facings;
2744 }
2745 else
2746 anim = &animation::create (name, av_len (av) + 1, facings);
2747
2748 for (int i = 0; i < anim->num_animations; ++i)
2749 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2750 }
2751 OUTPUT: RETVAL
2752
2753 void invalidate_all ()
2754 CODE:
2755 for_all_clients (ns)
2756 ns->anims_sent.reset ();
2757