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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.260
Committed: Tue Oct 16 05:00:38 2007 UTC (16 years, 7 months ago) by root
Branch: MAIN
Changes since 1.259: +4 -1 lines
Log Message:
add support for mallinfo, just for me

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include "autoconf.h"
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #define CEDES_PER_TICK 5
30
31 #if HAVE_EXECINFO_H
32 # include <execinfo.h>
33 #endif
34
35 #include <cstdarg>
36
37 #include "global.h"
38 #include "loader.h"
39 #include "../random_maps/random_map.h"
40 #include <sproto.h>
41
42 #include <unistd.h>
43 #if _POSIX_MEMLOCK
44 # include <sys/mman.h>
45 #endif
46
47 #if HAVE_MALLOC_H
48 # include <malloc.h>
49 #endif
50
51 #include <EXTERN.h>
52 #include <perl.h>
53 #include <XSUB.h>
54
55 #include "CoroAPI.h"
56 #include "perlxsi.c"
57
58 extern sint64 *levels; // the experience table
59
60 typedef object_thawer &object_thawer_ref;
61 typedef object_freezer &object_freezer_ref;
62
63 typedef std::string std__string;
64
65 #if IVSIZE >= 8
66 typedef IV val64;
67 # define newSVval64 newSViv
68 # define SvVAL64 SvIV
69 #else
70 typedef double val64;
71 # define newSVval64 newSVnv
72 # define SvVAL64 SvNV
73 #endif
74
75 static PerlInterpreter *perl;
76
77 tstamp NOW, runtime;
78
79 global gbl_ev;
80 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81 static SV *sv_runtime, *sv_next_tick;
82
83 bitset<NUM_EVENT_TYPES> ev_want_event;
84 bitset<NUM_TYPES> ev_want_type;
85
86 static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98 static inline SV *
99 newSVpv_utf8 (const char *s)
100 {
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107 }
108
109 static inline SV *
110 newSVpvn_utf8 (const char *s, STRLEN l)
111 {
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118 }
119
120 // helper cast function, returns super class * or 0
121 template<class super>
122 static super *
123 is_a (attachable *at)
124 {
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130 }
131
132 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
133
134 unordered_vector<attachable *> attachable::mortals;
135
136 attachable::~attachable ()
137 {
138 assert (!self);
139 assert (!cb);
140 }
141
142 int
143 attachable::refcnt_cnt () const
144 {
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146 }
147
148 void
149 attachable::sever_self ()
150 {
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164 }
165
166 void
167 attachable::optimise ()
168 {
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173 }
174
175 // check wether the object really is dead
176 void
177 attachable::do_check ()
178 {
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183 }
184
185 void
186 attachable::do_destroy ()
187 {
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197 }
198
199 void
200 attachable::destroy ()
201 {
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208 }
209
210 void
211 attachable::check_mortals ()
212 {
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243 #if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249 #endif
250
251 if (obj->refcnt)
252 {
253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265 }
266
267 void
268 attachable::set_key (const char *key, const char *value, bool is_utf8)
269 {
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277 }
278
279 attachable &
280 attachable::operator =(const attachable &src)
281 {
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
284
285 attach = src.attach;
286 return *this;
287 }
288
289 template<typename T>
290 static bool
291 find_backref (void *ptr, T *obj)
292 {
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303 }
304
305 // for debugging, find "live" objects containing this ptr
306 void
307 find_backref (void *ptr)
308 {
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321 }
322
323 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324
325 static SV *
326 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
327 {
328 SV *sv;
329
330 if (!ptr)
331 return newSV (0);
332
333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
334 return sv_bless (newRV_noinc ((SV *)hv), stash);
335 }
336
337 static int
338 attachable_free (pTHX_ SV *sv, MAGIC *mg)
339 {
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352 }
353
354 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356 static SV *
357 newSVattachable (attachable *obj, HV *stash)
358 {
359 if (!obj)
360 return newSV (0);
361
362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
366 {
367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
368
369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
376
377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
382 }
383
384 static void
385 clearSVptr (SV *sv)
386 {
387 if (SvROK (sv))
388 sv = SvRV (sv);
389
390 hv_clear ((HV *)sv);
391 sv_unmagic (sv, PERL_MAGIC_ext);
392 }
393
394 static long
395 SvPTR (SV *sv, const char *klass)
396 {
397 if (!sv_derived_from (sv, klass))
398 croak ("object of type %s expected", klass);
399
400 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
401
402 if (!mg)
403 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
404
405 return (long)mg->mg_ptr;
406 }
407
408 static long
409 SvPTR_ornull (SV *sv, const char *klass)
410 {
411 if (SvOK (sv))
412 return SvPTR (sv, klass);
413 else
414 return 0;
415 }
416
417 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
418 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
419 inline SV *to_sv (bool v) { return newSViv (v); }
420 inline SV *to_sv ( signed char v) { return newSViv (v); }
421 inline SV *to_sv (unsigned char v) { return newSViv (v); }
422 inline SV *to_sv ( signed short v) { return newSViv (v); }
423 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424 inline SV *to_sv ( signed int v) { return newSViv (v); }
425 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426 inline SV *to_sv ( signed long v) { return newSViv (v); }
427 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430 inline SV *to_sv (float v) { return newSVnv (v); }
431 inline SV *to_sv (double v) { return newSVnv (v); }
432 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441 inline SV *to_sv (object & v) { return to_sv (&v); }
442 inline SV *to_sv (living & v) { return to_sv (&v); }
443
444 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447 inline SV *to_sv (UUID v)
448 {
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452 }
453
454 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
480
481 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
482 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
483
484 template<class T>
485 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
486
487 template<int N>
488 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
489
490 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495 inline void sv_to (SV *sv, std::string &v)
496 {
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500 }
501
502 inline void sv_to (SV *sv, UUID &v)
503 {
504 unsigned int version;
505
506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
508 }
509
510 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
511
512 static SV *
513 newSVdt_va (va_list &ap, data_type type)
514 {
515 SV *sv;
516
517 switch (type)
518 {
519 case DT_INT:
520 sv = newSViv (va_arg (ap, int));
521 break;
522
523 case DT_INT64:
524 sv = newSVval64 ((val64)va_arg (ap, sint64));
525 break;
526
527 case DT_DOUBLE:
528 sv = newSVnv (va_arg (ap, double));
529 break;
530
531 case DT_STRING:
532 {
533 char *str = (char *)va_arg (ap, const char *);
534 sv = str ? newSVpv (str, 0) : newSV (0);
535 }
536 break;
537
538 case DT_DATA:
539 {
540 char *str = (char *)va_arg (ap, const void *);
541 int len = va_arg (ap, int);
542 sv = str ? newSVpv (str, len) : newSV (0);
543 }
544 break;
545
546 case DT_OBJECT:
547 sv = to_sv (va_arg (ap, object *));
548 break;
549
550 case DT_MAP:
551 // va_arg (object *) when void * is passed is an XSI extension
552 sv = to_sv (va_arg (ap, maptile *));
553 break;
554
555 case DT_CLIENT:
556 sv = to_sv (va_arg (ap, client *));
557 break;
558
559 case DT_PLAYER:
560 sv = to_sv (va_arg (ap, player *));
561 break;
562
563 case DT_ARCH:
564 sv = to_sv (va_arg (ap, archetype *));
565 break;
566
567 case DT_PARTY:
568 sv = to_sv (va_arg (ap, partylist *));
569 break;
570
571 case DT_REGION:
572 sv = to_sv (va_arg (ap, region *));
573 break;
574
575 default:
576 assert (("unhandled type in newSVdt_va", 0));
577 }
578
579 return sv;
580 }
581
582 static SV *
583 newSVdt (data_type type, ...)
584 {
585 va_list ap;
586
587 va_start (ap, type);
588 SV *sv = newSVdt_va (ap, type);
589 va_end (ap);
590
591 return sv;
592 }
593
594 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
595
596 SV *
597 registry (attachable *ext)
598 {
599 if (!ext->cb)
600 ext->cb = newAV ();
601
602 return newRV_inc ((SV *)ext->cb);
603 }
604
605 /////////////////////////////////////////////////////////////////////////////
606
607 void
608 cfperl_init ()
609 {
610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
611 perl = perl_alloc ();
612 perl_construct (perl);
613
614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
615
616 const char *argv[] = {
617 settings.argv [0],
618 "-e"
619 "use Event; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();"
622 "require cf;"
623 };
624
625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
627 {
628 printf ("unable to initialize perl-interpreter, aborting.\n");
629 exit (EXIT_FAILURE);
630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
639 }
640
641 void cfperl_main ()
642 {
643 dSP;
644
645 PUSHMARK (SP);
646 PUTBACK;
647 call_pv ("cf::main", G_DISCARD | G_VOID);
648 }
649
650 void
651 attachable::instantiate ()
652 {
653 if (attach)
654 {
655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0;
657 }
658 }
659
660 void
661 attachable::reattach ()
662 {
663 optimise ();
664 //TODO: check for _attachment's, very important for restarts
665 INVOKE_ATTACHABLE (REATTACH, this);
666 }
667
668 static event_klass klass_of[NUM_EVENT_TYPES] = {
669 # define def(type,name) KLASS_ ## type,
670 # include "eventinc.h"
671 # undef def
672 };
673
674 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
675
676 static void
677 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
678 {
679 // event must be in array
680 if (event >= 0 && event <= AvFILLp (registry))
681 {
682 SV *cbs_ = AvARRAY (registry)[event];
683
684 // element must be list of callback entries
685 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
686 {
687 AV *cbs = (AV *)SvRV (cbs_);
688
689 // no callback entries, no callbacks to call
690 if (AvFILLp (cbs) >= 0)
691 {
692 if (!callbacks)
693 {
694 callbacks = newAV ();
695 av_extend (callbacks, 16);
696 }
697
698 // never use SvREFCNT_inc to copy values, but its ok here :)
699 for (int i = 0; i <= AvFILLp (cbs); ++i)
700 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
701 }
702 }
703 }
704 }
705
706 void
707 attachable::gather_callbacks (AV *&callbacks, event_type event) const
708 {
709 ::gather_callbacks (callbacks, cb_attachable, event);
710
711 if (cb)
712 ::gather_callbacks (callbacks, cb, event);
713 }
714
715 void
716 global::gather_callbacks (AV *&callbacks, event_type event) const
717 {
718 ::gather_callbacks (callbacks, cb_global, event);
719 }
720
721 void
722 object::gather_callbacks (AV *&callbacks, event_type event) const
723 {
724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 if (type <= AvFILLp (cb_type))
733 {
734 SV *registry = AvARRAY (cb_type)[type];
735
736 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
737 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
738 }
739
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_object, event);
742 }
743
744 void
745 archetype::gather_callbacks (AV *&callbacks, event_type event) const
746 {
747 attachable::gather_callbacks (callbacks, event);
748 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
749 }
750
751 void
752 client::gather_callbacks (AV *&callbacks, event_type event) const
753 {
754 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_client, event);
756 }
757
758 void
759 player::gather_callbacks (AV *&callbacks, event_type event) const
760 {
761 attachable::gather_callbacks (callbacks, event);
762 ::gather_callbacks (callbacks, cb_player, event);
763 }
764
765 void
766 maptile::gather_callbacks (AV *&callbacks, event_type event) const
767 {
768 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event);
770 }
771
772 void
773 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774 {
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789 }
790
791 // very slow and inefficient way to recalculate the global want bitsets
792 void
793 _recalc_want ()
794 {
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820 }
821
822 bool
823 attachable::invoke (event_type event, ...)
824 {
825 data_type dt;
826
827 // callback call ordering should be:
828 // 1. per-object callback
829 // 2. per-class object
830 // 3. per-type callback
831 // 4. global callbacks
832
833 AV *callbacks = 0;
834 gather_callbacks (callbacks, event);
835
836 // short-circuit processing if no callbacks found/defined
837 if (!callbacks)
838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
842
843 CALL_BEGIN (3);
844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
846
847 //TODO: unhack
848 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
849 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
850 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
851 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
852 else if (global *gl = is_a<global>(this)) /*nop*/;
853 else
854 abort (); //TODO
855
856 for (;;)
857 {
858 dt = (data_type) va_arg (ap, int);
859
860 if (dt == DT_END)
861 break;
862 else if (dt == DT_AV)
863 {
864 AV *av = va_arg (ap, AV *);
865
866 for (int i = 0; i <= av_len (av); ++i)
867 XPUSHs (*av_fetch (av, i, 1));
868 }
869 else
870 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
871 }
872
873 va_end (ap);
874
875 CALL_CALL ("cf::do_invoke", G_SCALAR);
876 count = count > 0 ? POPi : 0;
877
878 CALL_END;
879
880 return count;
881 }
882
883 SV *
884 cfperl_result (int idx)
885 {
886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
887 if (!av)
888 return &PL_sv_undef;
889
890 SV **sv = av_fetch (av, idx, 0);
891 if (!sv)
892 return &PL_sv_undef;
893
894 return *sv;
895 }
896
897 int
898 cfperl_result_INT (int idx)
899 {
900 return SvIV (cfperl_result (idx));
901 }
902
903 double
904 cfperl_result_DOUBLE (int idx)
905 {
906 return SvNV (cfperl_result (idx));
907 }
908
909 /////////////////////////////////////////////////////////////////////////////
910 // various c++ => perl glue functions
911
912 void
913 cfperl_emergency_save ()
914 {
915 CALL_BEGIN (0);
916 CALL_CALL ("cf::emergency_save", G_VOID);
917 CALL_END;
918 }
919
920 void
921 cfperl_cleanup (int make_core)
922 {
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927 }
928
929 void
930 cfperl_make_book (object *book, int level)
931 {
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937 }
938
939 void
940 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941 {
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949 }
950
951 int
952 cfperl_can_merge (object *ob1, object *ob2)
953 {
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964 }
965
966 player *
967 player::find (const char *name)
968 {
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983 }
984
985 maptile *
986 maptile::find_sync (const char *path, maptile *origin)
987 {
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003 }
1004
1005 maptile *
1006 maptile::find_async (const char *path, maptile *origin, bool load)
1007 {
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024 }
1025
1026 void
1027 maptile::do_load_sync ()
1028 {
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
1033 }
1034
1035 void
1036 maptile::change_all_map_light (int change)
1037 {
1038 CALL_BEGIN (1);
1039 CALL_ARG (change);
1040 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1041 CALL_END;
1042 }
1043
1044 void
1045 object::enter_exit (object *exit)
1046 {
1047 if (type != PLAYER)
1048 return;
1049
1050 CALL_BEGIN (2);
1051 CALL_ARG (this);
1052 CALL_ARG (exit);
1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1054 CALL_END;
1055 }
1056
1057 const char *
1058 object::ref () const
1059 {
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064 }
1065
1066 object *
1067 object::deref (const char *ref)
1068 {
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084 }
1085
1086 void
1087 log_backtrace (const char *msg)
1088 {
1089 #if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099 #endif
1100 }
1101
1102 /////////////////////////////////////////////////////////////////////////////
1103
1104 struct EventAPI *watcher_base::GEventAPI;
1105 struct CoroAPI *coroapi::GCoroAPI;
1106
1107 int coroapi::cede_counter;
1108 tstamp coroapi::next_cede;
1109
1110 void coroapi::do_cede_to_tick ()
1111 {
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
1118 next_cede = SvNV (sv_next_tick);
1119 }
1120
1121 void coroapi::do_cede_every ()
1122 {
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127 }
1128
1129 void coroapi::do_cede_to_tick_every ()
1130 {
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134 }
1135
1136 void
1137 coroapi::wait_for_tick ()
1138 {
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142 }
1143
1144 void
1145 coroapi::wait_for_tick_begin ()
1146 {
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150 }
1151
1152 static void
1153 iw_dispatch (pe_event *ev)
1154 {
1155 iw *w = (iw *)ev->ext_data;
1156 w->call (*w);
1157 }
1158
1159 void
1160 iw::alloc ()
1161 {
1162 pe = GEventAPI->new_idle (0, 0);
1163
1164 WaREENTRANT_off (pe);
1165 pe->base.callback = (void *)iw_dispatch;
1166 pe->base.ext_data = (void *)this;
1167 }
1168
1169 static void iow_dispatch (pe_event *ev)
1170 {
1171 iow *w = (iow *)ev->ext_data;
1172 w->call (*w, ((pe_ioevent *)ev)->got);
1173 }
1174
1175 void
1176 iow::alloc ()
1177 {
1178 pe = GEventAPI->new_io (0, 0);
1179
1180 WaREENTRANT_off (pe);
1181 pe->base.callback = (void *)iow_dispatch;
1182 pe->base.ext_data = (void *)this;
1183
1184 pe->fd = -1;
1185 pe->poll = 0;
1186 }
1187
1188 void
1189 iow::fd (int fd)
1190 {
1191 pe->fd = fd;
1192 }
1193
1194 int
1195 iow::poll ()
1196 {
1197 return pe->poll;
1198 }
1199
1200 void
1201 iow::poll (int events)
1202 {
1203 if (pe->poll != events)
1204 {
1205 if (pe->poll) stop ();
1206 pe->poll = events;
1207 if (pe->poll) start ();
1208 }
1209 }
1210
1211 void
1212 _connect_to_perl ()
1213 {
1214 stash_cf = gv_stashpv ("cf" , 1);
1215
1216 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1217 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1218 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1219 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1220 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1221 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1222 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1223 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1224 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1225
1226 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1227 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1228
1229 cb_global = get_av ("cf::CB_GLOBAL", 1);
1230 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1231 cb_object = get_av ("cf::CB_OBJECT", 1);
1232 cb_player = get_av ("cf::CB_PLAYER", 1);
1233 cb_client = get_av ("cf::CB_CLIENT", 1);
1234 cb_type = get_av ("cf::CB_TYPE" , 1);
1235 cb_map = get_av ("cf::CB_MAP" , 1);
1236 }
1237
1238 MODULE = cf PACKAGE = cf PREFIX = cf_
1239
1240 BOOT:
1241 {
1242 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1243 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1244
1245 _connect_to_perl ();
1246
1247 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1248
1249 //{
1250 // require_pv ("Time::HiRes");
1251 //
1252 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1253 // if (!svp) croak ("Time::HiRes is required");
1254 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1255 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1256 //}
1257
1258 static const struct {
1259 const char *name;
1260 IV iv;
1261 } *civ, const_iv[] = {
1262 # define const_iv(name) { # name, (IV)name },
1263 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1264 const_iv (logBacktrace)
1265
1266 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1267
1268 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1269
1270 const_iv (MAX_TIME)
1271 const_iv (MAXSOCKBUF)
1272
1273 const_iv (NUM_BODY_LOCATIONS)
1274 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1275 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1276 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1277 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1278 const_iv (body_wrist) const_iv (body_waist)
1279
1280 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1281 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1282 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1283 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1284 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1285 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1286 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1287 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1288 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1289 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1290 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1291 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1292 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1293 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1294 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1295 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1296 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1297 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1298 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1299 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1300 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1301 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1302 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1303 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1304 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1305 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1306 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1307 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1308
1309 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1310
1311 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1312 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1313
1314 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1315 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1316 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1317 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1318 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1319 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1320 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1321
1322 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1323 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1324 const_iv (WEAP_BLUD)
1325
1326 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1327 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1328 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1329 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1330 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1331 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1332 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1333 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1335 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1336 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1337 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1338 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1339 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1342 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1343 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1344 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1346 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1347 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1348 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1349 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1350 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1351 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1352
1353 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1354 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1355 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1356 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1357 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1358 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1359
1360 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1361 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1362
1363 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1364
1365 const_iv (SP_RAISE_DEAD)
1366 const_iv (SP_RUNE)
1367 const_iv (SP_MAKE_MARK)
1368 const_iv (SP_BOLT)
1369 const_iv (SP_BULLET)
1370 const_iv (SP_EXPLOSION)
1371 const_iv (SP_CONE)
1372 const_iv (SP_BOMB)
1373 const_iv (SP_WONDER)
1374 const_iv (SP_SMITE)
1375 const_iv (SP_MAGIC_MISSILE)
1376 const_iv (SP_SUMMON_GOLEM)
1377 const_iv (SP_DIMENSION_DOOR)
1378 const_iv (SP_MAGIC_MAPPING)
1379 const_iv (SP_MAGIC_WALL)
1380 const_iv (SP_DESTRUCTION)
1381 const_iv (SP_PERCEIVE_SELF)
1382 const_iv (SP_WORD_OF_RECALL)
1383 const_iv (SP_INVISIBLE)
1384 const_iv (SP_PROBE)
1385 const_iv (SP_HEALING)
1386 const_iv (SP_CREATE_FOOD)
1387 const_iv (SP_EARTH_TO_DUST)
1388 const_iv (SP_CHANGE_ABILITY)
1389 const_iv (SP_BLESS)
1390 const_iv (SP_CURSE)
1391 const_iv (SP_SUMMON_MONSTER)
1392 const_iv (SP_CHARGING)
1393 const_iv (SP_POLYMORPH)
1394 const_iv (SP_ALCHEMY)
1395 const_iv (SP_REMOVE_CURSE)
1396 const_iv (SP_IDENTIFY)
1397 const_iv (SP_DETECTION)
1398 const_iv (SP_MOOD_CHANGE)
1399 const_iv (SP_MOVING_BALL)
1400 const_iv (SP_SWARM)
1401 const_iv (SP_CHANGE_MANA)
1402 const_iv (SP_DISPEL_RUNE)
1403 const_iv (SP_CREATE_MISSILE)
1404 const_iv (SP_CONSECRATE)
1405 const_iv (SP_ANIMATE_WEAPON)
1406 const_iv (SP_LIGHT)
1407 const_iv (SP_CHANGE_MAP_LIGHT)
1408 const_iv (SP_FAERY_FIRE)
1409 const_iv (SP_CAUSE_DISEASE)
1410 const_iv (SP_AURA)
1411 const_iv (SP_TOWN_PORTAL)
1412 const_iv (SP_PARTY_SPELL)
1413
1414 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1415 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1416 const_iv (F_LOCKED)
1417
1418 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1419
1420 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1421 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1422
1423 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1424
1425 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1426 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1427
1428 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1429 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1430
1431 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1432
1433 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1434 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1435 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1436 const_iv (M_ICE) const_iv (M_SPECIAL)
1437
1438 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1439 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1440
1441 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1442 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1443 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1444 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1445 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1446 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1447 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1448 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1449 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1450 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1451 const_iv (SK_POISON_NAIL)
1452
1453 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1454 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1455 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1456 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1457 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1458 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1459
1460 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1461
1462 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1463 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1464 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1465 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1466 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1467 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1468 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1469
1470 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1471
1472 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1473 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1474
1475 const_iv (VERSION_CS) const_iv (VERSION_SC)
1476
1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1478
1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1480
1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1482
1483 // random map generator
1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1486
1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490
1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1493
1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1496 const_iv (GT_MINIMAL)
1497
1498 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1499 const_iv (FT_RSRC) const_iv (FT_NUM)
1500 };
1501
1502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1504
1505 static const struct {
1506 const char *name;
1507 int skip;
1508 IV klass;
1509 IV iv;
1510 } *eiv, event_iv[] = {
1511 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1512 # include "eventinc.h"
1513 # undef def
1514 };
1515
1516 AV *av = get_av ("cf::EVENT", 1);
1517
1518 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1519 {
1520 AV *event = newAV ();
1521 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1522 av_push (event, newSViv (eiv->klass));
1523 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1524 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1525 }
1526 }
1527
1528 void _connect_to_perl ()
1529
1530 void _recalc_want ()
1531
1532 void _global_reattach ()
1533 CODE:
1534 {
1535 // reattach to all attachable objects in the game.
1536 for_all_clients (ns)
1537 ns->reattach ();
1538
1539 for_all_objects (op)
1540 op->reattach ();
1541 }
1542
1543 # support function for map-world.ext
1544 void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546 {
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583 }
1584
1585 void _post_tick ()
1586 CODE:
1587 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1588
1589 NV till_cede ()
1590 CODE:
1591 RETVAL = coroapi::next_cede - now ();
1592 OUTPUT:
1593 RETVAL
1594
1595 NV till_tick ()
1596 CODE:
1597 RETVAL = SvNV (sv_next_tick) - now ();
1598 OUTPUT:
1599 RETVAL
1600
1601 NV floor (NV x)
1602
1603 NV ceil (NV x)
1604
1605 NV rndm (...)
1606 CODE:
1607 switch (items)
1608 {
1609 case 0: RETVAL = rndm (); break;
1610 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1611 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1612 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 }
1614 OUTPUT:
1615 RETVAL
1616
1617 NV clamp (NV value, NV min_value, NV max_value)
1618 CODE:
1619 RETVAL = clamp (value, min_value, max_value);
1620 OUTPUT:
1621 RETVAL
1622
1623 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1624 CODE:
1625 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1626 OUTPUT:
1627 RETVAL
1628
1629 void cede_to_tick ()
1630 CODE:
1631 coroapi::cede_to_tick ();
1632
1633 void server_tick ()
1634 CODE:
1635 NOW = now ();
1636 runtime = SvNVx (sv_runtime);
1637 server_tick ();
1638
1639 void
1640 log_backtrace (utf8_string msg)
1641
1642 void
1643 LOG (int flags, utf8_string msg)
1644 PROTOTYPE: $$
1645 C_ARGS: flags, "%s", msg
1646
1647 octet_string path_combine (octet_string base, octet_string path)
1648 PROTOTYPE: $$
1649
1650 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1651 PROTOTYPE: $$
1652
1653 void
1654 mallinfo ()
1655 PPCODE:
1656 {
1657 #if __GLIBC__
1658 struct mallinfo mai = mallinfo ();
1659 EXTEND (SP, 10*2);
1660 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1661 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1662 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1663 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1664 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1665 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1666 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1667 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1668 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1669 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1670 #endif
1671 }
1672
1673 void
1674 sub_generation_inc ()
1675 CODE:
1676 PL_sub_generation++;
1677
1678 const_octet_string
1679 mapdir ()
1680 PROTOTYPE:
1681 ALIAS:
1682 mapdir = 0
1683 uniquedir = 1
1684 tmpdir = 2
1685 confdir = 3
1686 localdir = 4
1687 playerdir = 5
1688 datadir = 6
1689 CODE:
1690 switch (ix)
1691 {
1692 case 0: RETVAL = settings.mapdir ; break;
1693 case 1: RETVAL = settings.uniquedir; break;
1694 case 2: RETVAL = settings.tmpdir ; break;
1695 case 3: RETVAL = settings.confdir ; break;
1696 case 4: RETVAL = settings.localdir ; break;
1697 case 5: RETVAL = settings.playerdir; break;
1698 case 6: RETVAL = settings.datadir ; break;
1699 }
1700 OUTPUT: RETVAL
1701
1702 void abort ()
1703
1704 void reset_signals ()
1705
1706 void fork_abort (octet_string cause = "cf::fork_abort")
1707
1708 void cleanup (octet_string cause, bool make_core = false)
1709
1710 void emergency_save ()
1711
1712 void _exit (int status = EXIT_SUCCESS)
1713
1714 UV sv_2watcher (SV *w)
1715 CODE:
1716 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1717 OUTPUT:
1718 RETVAL
1719
1720 #if _POSIX_MEMLOCK
1721
1722 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1723
1724 int munlockall ()
1725
1726 #endif
1727
1728 int find_animation (utf8_string text)
1729 PROTOTYPE: $
1730
1731 int random_roll (int min, int max, object *op, int goodbad);
1732
1733 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1734
1735 int
1736 exp_to_level (val64 exp)
1737 CODE:
1738 {
1739 int i = 0;
1740
1741 RETVAL = settings.max_level;
1742
1743 for (i = 1; i <= settings.max_level; i++)
1744 {
1745 if (levels[i] > exp)
1746 {
1747 RETVAL = i - 1;
1748 break;
1749 }
1750 }
1751 }
1752 OUTPUT: RETVAL
1753
1754 val64
1755 level_to_min_exp (int level)
1756 CODE:
1757 if (level > settings.max_level)
1758 RETVAL = levels[settings.max_level];
1759 else if (level < 1)
1760 RETVAL = 0;
1761 else
1762 RETVAL = levels[level];
1763 OUTPUT: RETVAL
1764
1765 SV *
1766 resistance_to_string (int atnr)
1767 CODE:
1768 if (atnr >= 0 && atnr < NROFATTACKS)
1769 RETVAL = newSVpv (resist_plus[atnr], 0);
1770 else
1771 XSRETURN_UNDEF;
1772 OUTPUT: RETVAL
1773
1774 bool
1775 load_resource_file (octet_string filename)
1776
1777 MODULE = cf PACKAGE = cf::attachable
1778
1779 int
1780 valid (SV *obj)
1781 CODE:
1782 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1783 OUTPUT:
1784 RETVAL
1785
1786 void
1787 debug_trace (attachable *obj, bool on = true)
1788 CODE:
1789 obj->flags &= ~attachable::F_DEBUG_TRACE;
1790 if (on)
1791 obj->flags |= attachable::F_DEBUG_TRACE;
1792
1793 int mortals_size ()
1794 CODE:
1795 RETVAL = attachable::mortals.size ();
1796 OUTPUT: RETVAL
1797
1798 #object *mortals (U32 index)
1799 # CODE:
1800 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1801 # OUTPUT: RETVAL
1802
1803 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1804
1805 MODULE = cf PACKAGE = cf::global
1806
1807 int invoke (SV *klass, int event, ...)
1808 CODE:
1809 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1810 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1811 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1812 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1813 OUTPUT: RETVAL
1814
1815 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1816
1817 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1818
1819 int invoke (object *op, int event, ...)
1820 CODE:
1821 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1822 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1823 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1824 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1825 OUTPUT: RETVAL
1826
1827 SV *registry (object *op)
1828
1829 int objects_size ()
1830 CODE:
1831 RETVAL = objects.size ();
1832 OUTPUT: RETVAL
1833
1834 object *objects (U32 index)
1835 CODE:
1836 RETVAL = index < objects.size () ? objects [index] : 0;
1837 OUTPUT: RETVAL
1838
1839 int actives_size ()
1840 CODE:
1841 RETVAL = actives.size ();
1842 OUTPUT: RETVAL
1843
1844 object *actives (U32 index)
1845 CODE:
1846 RETVAL = index < actives.size () ? actives [index] : 0;
1847 OUTPUT: RETVAL
1848
1849 const char *slot_use_name (U32 slot)
1850 ALIAS:
1851 slot_nonuse_name = 1
1852 CODE:
1853 {
1854 if (slot >= NUM_BODY_LOCATIONS)
1855 croak ("body slot index out of range");
1856
1857 switch (ix)
1858 {
1859 case 0: RETVAL = body_locations[slot].use_name; break;
1860 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1861 }
1862 }
1863 OUTPUT:
1864 RETVAL
1865
1866 # missing properties
1867
1868 object *head (object *op)
1869 PROTOTYPE: $
1870 CODE:
1871 RETVAL = op->head_ ();
1872 OUTPUT: RETVAL
1873
1874 void
1875 inv (object *obj)
1876 PROTOTYPE: $
1877 PPCODE:
1878 {
1879 for (object *o = obj->inv; o; o = o->below)
1880 XPUSHs (sv_2mortal (to_sv (o)));
1881 }
1882
1883 void
1884 set_animation (object *op, int idx)
1885 CODE:
1886 SET_ANIMATION (op, idx);
1887
1888 int
1889 num_animations (object *op)
1890 CODE:
1891 RETVAL = NUM_ANIMATIONS (op);
1892 OUTPUT: RETVAL
1893
1894 int slot_info (object *op, UV slot, int value = 0)
1895 ALIAS:
1896 slot_used = 1
1897 CODE:
1898 {
1899 if (slot >= NUM_BODY_LOCATIONS)
1900 croak ("body slot index out of range");
1901
1902 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1903
1904 if (items > 2)
1905 if (ix)
1906 op->slot[slot].used = value;
1907 else
1908 op->slot[slot].info = value;
1909 }
1910 OUTPUT:
1911 RETVAL
1912
1913 object *find_best_object_match (object *op, utf8_string match)
1914
1915 object *find_marked_object (object *op)
1916
1917 int need_identify (object *obj);
1918
1919 int apply_shop_mat (object *shop_mat, object *op);
1920
1921 int move (object *op, int dir, object *originator = op)
1922 CODE:
1923 RETVAL = move_ob (op, dir, originator);
1924 OUTPUT:
1925 RETVAL
1926
1927 void apply (object *applier, object *applied, int flags = 0)
1928 CODE:
1929 manual_apply (applied, applier, flags);
1930
1931 void apply_below (object *op)
1932 CODE:
1933 player_apply_below (op);
1934
1935 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1936
1937 #//TODO
1938 object *clone_ (object *op, int recursive = 0)
1939 CODE:
1940 if (recursive)
1941 RETVAL = object_create_clone (op);
1942 else
1943 {
1944 RETVAL = object::create ();
1945 op->copy_to (RETVAL);
1946 }
1947 OUTPUT: RETVAL
1948
1949 int pay_item (object *op, object *buyer)
1950 CODE:
1951 RETVAL = pay_for_item (op, buyer);
1952 OUTPUT: RETVAL
1953
1954 int pay_amount (object *op, uint64 amount)
1955 CODE:
1956 RETVAL = pay_for_amount (amount, op);
1957 OUTPUT: RETVAL
1958
1959 void pay_player (object *op, uint64 amount)
1960
1961 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1962
1963 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1964
1965 void learn_spell (object *op, object *sp, int special_prayer = 0)
1966 CODE:
1967 do_learn_spell (op, sp, special_prayer);
1968
1969 void forget_spell (object *op, object *sp)
1970 CODE:
1971 do_forget_spell (op, query_name (sp));
1972
1973 object *check_for_spell (object *op, utf8_string spellname)
1974 CODE:
1975 RETVAL = check_spell_known (op, spellname);
1976 OUTPUT: RETVAL
1977
1978 int query_money (object *op)
1979 ALIAS: money = 0
1980
1981 val64 query_cost (object *op, object *who, int flags)
1982 ALIAS: cost = 0
1983
1984 void spring_trap (object *op, object *victim)
1985
1986 int check_trigger (object *op, object *cause)
1987
1988 void drop (object *who, object *op)
1989
1990 void pick_up (object *who, object *op)
1991
1992 void update_object (object *op, int action)
1993
1994 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1995
1996 void player_lvl_adj (object *who, object *skill = 0)
1997
1998 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1999
2000 int calc_skill_exp (object *who, object *op, object *skill);
2001
2002 void push_button (object *op);
2003
2004 void use_trigger (object *op);
2005
2006 void add_button_link (object *button, maptile *map, int connected);
2007
2008 void remove_button_link (object *op);
2009
2010 void handle_apply_yield (object *op);
2011
2012
2013 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2014
2015 # no clean way to get an object from an archetype - stupid idiotic
2016 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2017
2018 object *new (utf8_string archetype = 0)
2019 PROTOTYPE: ;$
2020 CODE:
2021 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2022 OUTPUT:
2023 RETVAL
2024
2025 object *find_object (U32 tag)
2026
2027 # TODO: nuke
2028 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2029 PROTOTYPE: $$$$$$
2030 CODE:
2031 {
2032 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2033 }
2034
2035 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2036
2037 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2038
2039 object *get_nearest_player (object *ob)
2040 ALIAS: nearest_player = 0
2041 PREINIT:
2042 extern object *get_nearest_player (object *);
2043
2044 void rangevector (object *ob, object *other, int flags = 0)
2045 PROTOTYPE: $$;$
2046 PPCODE:
2047 {
2048 rv_vector rv;
2049 get_rangevector (ob, other, &rv, flags);
2050 EXTEND (SP, 5);
2051 PUSHs (newSVuv (rv.distance));
2052 PUSHs (newSViv (rv.distance_x));
2053 PUSHs (newSViv (rv.distance_y));
2054 PUSHs (newSViv (rv.direction));
2055 PUSHs (to_sv (rv.part));
2056 }
2057
2058 bool on_same_map_as (object *ob, object *other)
2059 CODE:
2060 RETVAL = on_same_map (ob, other);
2061 OUTPUT: RETVAL
2062
2063 const_utf8_string
2064 base_name (object *op, int plural = op->nrof > 1)
2065 CODE:
2066 RETVAL = query_base_name (op, plural);
2067 OUTPUT: RETVAL
2068
2069 object *decrease_ob_nr (object *op, unsigned long i)
2070
2071 # return the tail of an object, excluding itself
2072 void
2073 tail (object *op)
2074 PPCODE:
2075 while ((op = op->more))
2076 XPUSHs (sv_2mortal (to_sv (op)));
2077
2078 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2079
2080 player *player (object *op)
2081 CODE:
2082 RETVAL = op->contr;
2083 OUTPUT: RETVAL
2084
2085 bool move_player (object *op, int dir)
2086
2087 void check_score (object *op)
2088
2089 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2090 CODE:
2091 new_draw_info (flags, 0, op, txt);
2092
2093 void kill_player (object *op)
2094
2095 void esrv_send_item (object *pl, object *item)
2096
2097 void esrv_update_item (object *pl, int what, object *item)
2098 C_ARGS: what, pl, item
2099
2100 void esrv_del_item (object *pl, int tag)
2101 C_ARGS: pl->contr, tag
2102
2103 int command_summon (object *op, utf8_string params)
2104
2105 int command_arrest (object *op, utf8_string params)
2106
2107
2108 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2109
2110 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2111
2112 int invoke (player *pl, int event, ...)
2113 CODE:
2114 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2115 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2116 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2117 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2118 OUTPUT: RETVAL
2119
2120 SV *registry (player *pl)
2121
2122 void
2123 save_stats (player *pl)
2124 CODE:
2125 pl->ob->stats.hp = pl->ob->stats.maxhp;
2126 pl->ob->stats.sp = pl->ob->stats.maxsp;
2127 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2128 pl->orig_stats = pl->ob->stats;
2129
2130 void clear_los (player *pl)
2131
2132 bool
2133 cell_visible (player *pl, int dx, int dy)
2134 CODE:
2135 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2136 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2137 OUTPUT:
2138 RETVAL
2139
2140 void
2141 send (player *pl, SV *packet)
2142 CODE:
2143 {
2144 STRLEN len;
2145 char *buf = SvPVbyte (packet, len);
2146
2147 if (len > MAXSOCKBUF)
2148 pl->failmsg ("[packet too long for client]");
2149 else if (pl->ns)
2150 pl->ns->send_packet (buf, len);
2151 }
2152
2153 int
2154 listening (player *pl, int new_value = -1)
2155 CODE:
2156 RETVAL = pl->listening;
2157 if (new_value >= 0)
2158 pl->listening = new_value;
2159 OUTPUT:
2160 RETVAL
2161
2162 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2163 PROTOTYPE: $;$$$
2164 PPCODE:
2165 if (GIMME_V != G_VOID)
2166 {
2167 EXTEND (SP, 3);
2168 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2169 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2170 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2171 }
2172 if (map_path) sv_to (map_path, pl->savebed_map);
2173 if (x) sv_to (x, pl->bed_x);
2174 if (y) sv_to (y, pl->bed_y);
2175
2176 void
2177 list ()
2178 PPCODE:
2179 for_all_players (pl)
2180 XPUSHs (sv_2mortal (to_sv (pl)));
2181
2182
2183 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2184
2185 int invoke (maptile *map, int event, ...)
2186 CODE:
2187 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2188 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2189 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2190 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2191 OUTPUT: RETVAL
2192
2193 SV *registry (maptile *map)
2194
2195 void
2196 find_tagged_objects (maptile *map, utf8_string tag = 0)
2197 PPCODE:
2198 {
2199 if (!map->spaces)
2200 XSRETURN_EMPTY;
2201
2202 if (tag)
2203 {
2204 shstr_cmp tag_ (tag);
2205
2206 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2207 for (object *op = ms->bot; op; op = op->above)
2208 if (op->tag == tag_)
2209 XPUSHs (sv_2mortal (to_sv (op)));
2210 }
2211 else
2212 {
2213 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2214 for (object *op = ms->bot; op; op = op->above)
2215 if (op->tag)
2216 XPUSHs (sv_2mortal (to_sv (op)));
2217 }
2218 }
2219
2220 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2221
2222 void
2223 maptile::instantiate ()
2224
2225 maptile *new ()
2226 PROTOTYPE:
2227 CODE:
2228 RETVAL = new maptile;
2229 OUTPUT:
2230 RETVAL
2231
2232 void
2233 maptile::players ()
2234 PPCODE:
2235 if (GIMME_V == G_SCALAR)
2236 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2237 else if (GIMME_V == G_ARRAY)
2238 {
2239 EXTEND (SP, THIS->players);
2240 for_all_players (pl)
2241 if (pl->ob && pl->ob->map == THIS)
2242 PUSHs (sv_2mortal (to_sv (pl->ob)));
2243 }
2244
2245 void
2246 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2247 CODE:
2248 {
2249 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2250 croak ("maptile::add_underlay: palette must be arrayref");
2251
2252 palette = SvRV (palette);
2253
2254 STRLEN idxlen;
2255 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2256
2257 for (int x = 0; x < THIS->width; ++x)
2258 for (int y = 0; y < THIS->height; ++y)
2259 {
2260 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2261 if (op->flag [FLAG_IS_FLOOR])
2262 goto skip_space;
2263
2264 {
2265 int offs = offset + y * stride + x;
2266 if (IN_RANGE_EXC (offs, 0, idxlen))
2267 {
2268 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2269 {
2270 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2271 ob->flag [FLAG_NO_MAP_SAVE] = true;
2272 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2273
2274 if (ob->randomitems)
2275 {
2276 if (!ob->above)
2277 {
2278 ob->create_treasure (ob->randomitems);
2279
2280 for (object *op = ob->above; op; op = op->above)
2281 op->flag [FLAG_NO_MAP_SAVE] = true;
2282 }
2283
2284 ob->randomitems = 0;
2285 }
2286 }
2287 }
2288 }
2289
2290 skip_space: ;
2291 }
2292 }
2293
2294 void
2295 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2296 CODE:
2297 {
2298 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2299 croak ("maptile::set_regiondata: palette must be arrayref");
2300
2301 palette = SvRV (palette);
2302
2303 STRLEN idxlen;
2304 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2305
2306 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2307 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2308
2309 for (int i = av_len ((AV *)palette) + 1; i--; )
2310 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2311
2312 for (int y = 0; y < THIS->height; ++y)
2313 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2314
2315 sfree (THIS->regions, THIS->size ());
2316 delete [] THIS->regionmap;
2317
2318 THIS->regions = regions;
2319 THIS->regionmap = regionmap;
2320 }
2321
2322 void
2323 maptile::create_region_treasure ()
2324 CODE:
2325 {
2326 object *op = object::create ();
2327 op->type = FLOOR;
2328 op->map = THIS;
2329
2330 for (int x = 0; x < THIS->width; ++x)
2331 for (int y = 0; y < THIS->height; ++y)
2332 {
2333 region *rgn = THIS->region (x, y);
2334
2335 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2336 if (rgn->treasure && rndm () < rgn->treasure_density)
2337 {
2338 op->x = x;
2339 op->y = y;
2340 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2341 }
2342 }
2343
2344 op->destroy ();
2345 }
2346
2347 int out_of_map (maptile *map, int x, int y)
2348
2349 void
2350 trigger (maptile *map, long connection, bool state = true)
2351 CODE:
2352 activate_connection (map, connection, state);
2353
2354 void
2355 get_connection (maptile *map, long connection)
2356 PPCODE:
2357 oblinkpt *obp = get_connection_links (map, connection);
2358 if (obp)
2359 for (objectlink *ol = obp->link; ol; ol = ol->next)
2360 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2361
2362 void
2363 get_map_flags (maptile *map, int x, int y)
2364 PPCODE:
2365 {
2366 maptile *nmap = 0;
2367 I16 nx = 0, ny = 0;
2368 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2369
2370 EXTEND (SP, 4);
2371 PUSHs (sv_2mortal (newSViv (flags)));
2372
2373 if (GIMME_V == G_ARRAY)
2374 {
2375 PUSHs (sv_2mortal (to_sv (nmap)));
2376 PUSHs (sv_2mortal (newSViv (nx)));
2377 PUSHs (sv_2mortal (newSViv (ny)));
2378 }
2379 }
2380
2381 void
2382 at (maptile *map, unsigned int x, unsigned int y)
2383 PROTOTYPE: $$$
2384 PPCODE:
2385 {
2386 object *o;
2387 maptile *nmap = 0;
2388 I16 nx, ny;
2389
2390 get_map_flags (map, &nmap, x, y, &nx, &ny);
2391
2392 if (nmap)
2393 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2394 XPUSHs (sv_2mortal (to_sv (o)));
2395 }
2396
2397 SV *
2398 bot_at (maptile *obj, unsigned int x, unsigned int y)
2399 PROTOTYPE: $$$
2400 ALIAS:
2401 top_at = 1
2402 flags_at = 2
2403 light_at = 3
2404 move_block_at = 4
2405 move_slow_at = 5
2406 move_on_at = 6
2407 move_off_at = 7
2408 INIT:
2409 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2410 CODE:
2411 switch (ix)
2412 {
2413 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2414 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2415 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2416 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2417 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2418 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2419 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2420 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2421 }
2422 OUTPUT: RETVAL
2423
2424 void fix_walls (maptile *map, int x, int y)
2425
2426 void fix_walls_around (maptile *map, int x, int y)
2427
2428 # worst xs function of my life
2429 bool
2430 _create_random_map (\
2431 maptile *self,\
2432 utf8_string wallstyle,\
2433 utf8_string wall_name,\
2434 utf8_string floorstyle,\
2435 utf8_string monsterstyle,\
2436 utf8_string treasurestyle,\
2437 utf8_string layoutstyle,\
2438 utf8_string doorstyle,\
2439 utf8_string decorstyle,\
2440 utf8_string origin_map,\
2441 utf8_string final_map,\
2442 utf8_string exitstyle,\
2443 utf8_string this_map,\
2444 utf8_string exit_on_final_map,\
2445 int xsize,\
2446 int ysize,\
2447 int expand2x,\
2448 int layoutoptions1,\
2449 int layoutoptions2,\
2450 int layoutoptions3,\
2451 int symmetry,\
2452 int difficulty,\
2453 int difficulty_given,\
2454 float difficulty_increase,\
2455 int dungeon_level,\
2456 int dungeon_depth,\
2457 int decoroptions,\
2458 int orientation,\
2459 int origin_y,\
2460 int origin_x,\
2461 U32 random_seed,\
2462 val64 total_map_hp,\
2463 int map_layout_style,\
2464 int treasureoptions,\
2465 int symmetry_used,\
2466 region *region,\
2467 utf8_string custom\
2468 )
2469 CODE:
2470 {
2471 random_map_params rmp;
2472
2473 assign (rmp.wallstyle , wallstyle);
2474 assign (rmp.wall_name , wall_name);
2475 assign (rmp.floorstyle , floorstyle);
2476 assign (rmp.monsterstyle , monsterstyle);
2477 assign (rmp.treasurestyle , treasurestyle);
2478 assign (rmp.layoutstyle , layoutstyle);
2479 assign (rmp.doorstyle , doorstyle);
2480 assign (rmp.decorstyle , decorstyle);
2481 assign (rmp.exitstyle , exitstyle);
2482 assign (rmp.exit_on_final_map, exit_on_final_map);
2483
2484 rmp.origin_map = origin_map;
2485 rmp.final_map = final_map;
2486 rmp.this_map = this_map;
2487 rmp.xsize = xsize;
2488 rmp.ysize = ysize;
2489 rmp.expand2x = expand2x;
2490 rmp.layoutoptions1 = layoutoptions1;
2491 rmp.layoutoptions2 = layoutoptions2;
2492 rmp.layoutoptions3 = layoutoptions3;
2493 rmp.symmetry = symmetry;
2494 rmp.difficulty = difficulty;
2495 rmp.difficulty_given = difficulty_given;
2496 rmp.difficulty_increase = difficulty_increase;
2497 rmp.dungeon_level = dungeon_level;
2498 rmp.dungeon_depth = dungeon_depth;
2499 rmp.decoroptions = decoroptions;
2500 rmp.orientation = orientation;
2501 rmp.origin_y = origin_y;
2502 rmp.origin_x = origin_x;
2503 rmp.random_seed = random_seed;
2504 rmp.total_map_hp = (uint64_t) total_map_hp;
2505 rmp.map_layout_style = map_layout_style;
2506 rmp.treasureoptions = treasureoptions;
2507 rmp.symmetry_used = symmetry_used;
2508 rmp.region = region;
2509 rmp.custom = custom;
2510
2511 RETVAL = self->generate_random_map (&rmp);
2512 }
2513 OUTPUT:
2514 RETVAL
2515
2516 MODULE = cf PACKAGE = cf::arch
2517
2518 int archetypes_size ()
2519 CODE:
2520 RETVAL = archetypes.size ();
2521 OUTPUT: RETVAL
2522
2523 archetype *archetypes (U32 index)
2524 CODE:
2525 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2526 OUTPUT: RETVAL
2527
2528 object *instantiate (archetype *arch)
2529 CODE:
2530 RETVAL = arch_to_object (arch);
2531 OUTPUT:
2532 RETVAL
2533
2534 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2535
2536 MODULE = cf PACKAGE = cf::party
2537
2538 partylist *first ()
2539 PROTOTYPE:
2540 CODE:
2541 RETVAL = get_firstparty ();
2542 OUTPUT: RETVAL
2543
2544 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2545
2546 MODULE = cf PACKAGE = cf::region
2547
2548 void
2549 list ()
2550 PPCODE:
2551 for_all_regions (rgn)
2552 XPUSHs (sv_2mortal (to_sv (rgn)));
2553
2554 region *find (utf8_string name)
2555 PROTOTYPE: $
2556 CODE:
2557 RETVAL = region::find (name);
2558 OUTPUT: RETVAL
2559
2560 region *find_fuzzy (utf8_string name)
2561 PROTOTYPE: $
2562 CODE:
2563 RETVAL = region::find_fuzzy (name);
2564 OUTPUT: RETVAL
2565
2566 int specificity (region *rgn)
2567 CODE:
2568 RETVAL = 0;
2569 while (rgn = rgn->parent)
2570 RETVAL++;
2571 OUTPUT: RETVAL
2572
2573 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2574
2575 MODULE = cf PACKAGE = cf::living
2576
2577 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2578
2579 MODULE = cf PACKAGE = cf::settings
2580
2581 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2582
2583 MODULE = cf PACKAGE = cf::client
2584
2585 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2586
2587 int invoke (client *ns, int event, ...)
2588 CODE:
2589 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2590 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2591 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2592 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2593 OUTPUT: RETVAL
2594
2595 SV *registry (client *ns)
2596
2597 void
2598 list ()
2599 PPCODE:
2600 EXTEND (SP, clients.size ());
2601 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2602 PUSHs (sv_2mortal (to_sv (*i)));
2603
2604 void
2605 client::send_packet (SV *packet)
2606 CODE:
2607 {
2608 STRLEN len;
2609 char *buf = SvPVbyte (packet, len);
2610
2611 if (len > MAXSOCKBUF)
2612 {
2613 // ugly
2614 if (THIS->pl)
2615 THIS->pl->failmsg ("[packet too long for client]");
2616 }
2617 else
2618 THIS->send_packet (buf, len);
2619 }
2620
2621 faceidx
2622 client::need_face (utf8_string name, int pri = 0)
2623 CODE:
2624 RETVAL = face_find (name, 0);
2625 if (RETVAL)
2626 {
2627 THIS->send_face (RETVAL, pri);
2628 THIS->flush_fx ();
2629 }
2630 OUTPUT:
2631 RETVAL
2632
2633 int
2634 client::fx_want (int idx, int value = -1)
2635 CODE:
2636 if (0 < idx && idx < FT_NUM)
2637 {
2638 RETVAL = THIS->fx_want [idx];
2639 if (items > 2)
2640 THIS->fx_want [idx] = value;
2641 }
2642 else
2643 RETVAL = 0;
2644 OUTPUT:
2645 RETVAL
2646
2647 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2648
2649 faceidx sound_find (utf8_string name)
2650
2651 void sound_set (utf8_string str, faceidx face)
2652
2653 # dire hack
2654 void old_sound_index (int idx, faceidx face)
2655 CODE:
2656 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2657 old_sound_index [idx] = face;
2658
2659 MODULE = cf PACKAGE = cf::face PREFIX = face_
2660
2661 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2662
2663 faceidx face_find (utf8_string name, faceidx defidx = 0)
2664
2665 faceidx alloc (utf8_string name)
2666 CODE:
2667 {
2668 do
2669 {
2670 RETVAL = faces.size ();
2671 faces.resize (RETVAL + 1);
2672 }
2673 while (!RETVAL); // crude way to leave index 0
2674
2675 faces [RETVAL].name = name;
2676 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2677
2678 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2679 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2680 }
2681 OUTPUT: RETVAL
2682
2683 void set_type (faceidx idx, int value)
2684 ALIAS:
2685 set_type = 0
2686 set_visibility = 1
2687 set_magicmap = 2
2688 set_smooth = 3
2689 set_smoothlevel = 4
2690 CODE:
2691 faceinfo *f = face_info (idx); assert (f);
2692 switch (ix)
2693 {
2694 case 0: f->type = value; break;
2695 case 1: f->visibility = value; break;
2696 case 2: f->magicmap = value; break;
2697 case 3: f->smooth = value; break;
2698 case 4: f->smoothlevel = value; break;
2699 }
2700
2701 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2702 CODE:
2703 {
2704 faceinfo *f = face_info (idx); assert (f);
2705 facedata *d = &(faceset ? f->data64 : f->data32);
2706 sv_to (data, d->data);
2707 STRLEN clen;
2708 char *cdata = SvPVbyte (chksum, clen);
2709 clen = min (CHKSUM_SIZE, clen);
2710
2711 if (memcmp (d->chksum, cdata, clen))
2712 {
2713 memcpy (d->chksum, cdata, clen);
2714
2715 // invalidate existing client face info
2716 for_all_clients (ns)
2717 if (ns->faceset == faceset)
2718 {
2719 ns->faces_sent [idx] = false;
2720 ns->force_newmap = true;
2721 }
2722 }
2723 }
2724
2725 int get_data_size (faceidx idx, int faceset = 0)
2726 CODE:
2727 facedata *d = face_data (idx, faceset); assert (d);
2728 RETVAL = d->data.size ();
2729 OUTPUT:
2730 RETVAL
2731
2732 SV *get_chksum (faceidx idx, int faceset = 0)
2733 CODE:
2734 facedata *d = face_data (idx, faceset); assert (d);
2735 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2736 OUTPUT:
2737 RETVAL
2738
2739 void invalidate (faceidx idx)
2740 CODE:
2741 for_all_clients (ns)
2742 {
2743 ns->faces_sent [idx] = false;
2744 ns->force_newmap = true;
2745 }
2746
2747 void invalidate_all ()
2748 CODE:
2749 for_all_clients (ns)
2750 {
2751 ns->faces_sent.reset ();
2752 ns->force_newmap = true;
2753 }
2754
2755 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2756
2757 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2758
2759 animidx anim_find (utf8_string name)
2760 CODE:
2761 RETVAL = animation::find (name).number;
2762 OUTPUT: RETVAL
2763
2764 animidx set (utf8_string name, SV *frames, int facings = 1)
2765 CODE:
2766 {
2767 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2768 croak ("frames must be an arrayref");
2769
2770 AV *av = (AV *)SvRV (frames);
2771
2772 animation *anim = &animation::find (name);
2773 if (anim->number)
2774 {
2775 anim->resize (av_len (av) + 1);
2776 anim->facings = facings;
2777 }
2778 else
2779 anim = &animation::create (name, av_len (av) + 1, facings);
2780
2781 for (int i = 0; i < anim->num_animations; ++i)
2782 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2783 }
2784 OUTPUT: RETVAL
2785
2786 void invalidate_all ()
2787 CODE:
2788 for_all_clients (ns)
2789 ns->anims_sent.reset ();
2790
2791 MODULE = cf PACKAGE = cf::object::freezer
2792
2793 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2794
2795 SV *
2796 new (char *klass)
2797 CODE:
2798 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2799 OUTPUT: RETVAL
2800
2801 void
2802 DESTROY (SV *sv)
2803 CODE:
2804 object_freezer *self;
2805 sv_to (sv, self);
2806 delete self;
2807
2808 MODULE = cf PACKAGE = cf::object::thawer
2809
2810 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2811
2812 SV *
2813 new_from_file (char *klass, octet_string path)
2814 CODE:
2815 object_thawer *f = new object_thawer (path);
2816 if (!*f)
2817 {
2818 delete f;
2819 XSRETURN_UNDEF;
2820 }
2821 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2822 OUTPUT: RETVAL
2823
2824 void
2825 DESTROY (SV *sv)
2826 CODE:
2827 object_thawer *self;
2828 sv_to (sv, self);
2829 delete self;
2830
2831 void
2832 extract_tags (object_thawer *self)
2833 PPCODE:
2834 while (self->kw != KW_EOF)
2835 {
2836 PUTBACK;
2837 coroapi::cede_to_tick_every (5000);
2838 SPAGAIN;
2839
2840 if (self->kw == KW_tag)
2841 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2842
2843 self->skip ();
2844 }
2845