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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.291
Committed: Sun Jun 15 20:32:51 2008 UTC (16 years ago) by root
Branch: MAIN
CVS Tags: rel-2_6
Changes since 1.290: +10 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31
32 #include "global.h"
33 #include "loader.h"
34 #include "../random_maps/random_map.h"
35 #include "evthread.h"
36 #include "sproto.h"
37
38 #include <unistd.h>
39 #if _POSIX_MEMLOCK
40 # include <sys/mman.h>
41 #endif
42
43 #if HAVE_MALLOC_H
44 # include <malloc.h>
45 #endif
46
47 #if !__GLIBC__
48 # define malloc_trim(pad) -1
49 #endif
50
51 #include <EXTERN.h>
52 #include <perl.h>
53 #include <XSUB.h>
54
55 #include "CoroAPI.h"
56 #include "perlxsi.c"
57
58 extern sint64 *levels; // the experience table
59
60 typedef object_thawer &object_thawer_ref;
61 typedef object_freezer &object_freezer_ref;
62
63 typedef std::string std__string;
64
65 static PerlInterpreter *perl;
66
67 tstamp NOW, runtime;
68
69 static int tick_inhibit;
70 static int tick_pending;
71
72 global gbl_ev;
73 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
75
76 bitset<NUM_EVENT_TYPES> ev_want_event;
77 bitset<NUM_TYPES> ev_want_type;
78
79 static HV
80 *stash_cf,
81 *stash_cf_object_wrap,
82 *stash_cf_object_player_wrap,
83 *stash_cf_player_wrap,
84 *stash_cf_map_wrap,
85 *stash_cf_client_wrap,
86 *stash_cf_arch_wrap,
87 *stash_cf_party_wrap,
88 *stash_cf_region_wrap,
89 *stash_cf_living_wrap;
90
91 static inline SV *
92 newSVpv_utf8 (const char *s)
93 {
94 if (!s)
95 return newSV (0);
96
97 SV *sv = newSVpv (s, 0);
98 SvUTF8_on (sv);
99 return sv;
100 }
101
102 static inline SV *
103 newSVpvn_utf8 (const char *s, STRLEN l)
104 {
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpvn (s, l);
109 SvUTF8_on (sv);
110 return sv;
111 }
112
113 // helper cast function, returns super class * or 0
114 template<class super>
115 static super *
116 is_a (attachable *at)
117 {
118 //return dynamic_cast<super *>(at); // slower, safer
119 if (typeid (*at) == typeid (super))
120 return static_cast<super *>(at);
121 else
122 return 0;
123 }
124
125 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
126
127 unordered_vector<attachable *> attachable::mortals;
128
129 attachable::~attachable ()
130 {
131 assert (!self);
132 assert (!cb);
133 }
134
135 int
136 attachable::refcnt_cnt () const
137 {
138 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
139 }
140
141 void
142 attachable::sever_self ()
143 {
144 if (HV *self = this->self)
145 {
146 // keep a refcount because sv_unmagic might call attachable_free,
147 // which might clear self, causing sv_unmagic to crash on a now
148 // invalid object.
149 SvREFCNT_inc (self);
150 hv_clear (self);
151 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
152 SvREFCNT_dec (self);
153
154 // self *must* be null now because thats sv_unmagic's job.
155 assert (!this->self);
156 }
157 }
158
159 void
160 attachable::optimise ()
161 {
162 if (self
163 && SvREFCNT (self) == 1
164 && !HvTOTALKEYS (self))
165 sever_self ();
166 }
167
168 // check wether the object really is dead
169 void
170 attachable::do_check ()
171 {
172 if (refcnt_cnt () > 0)
173 return;
174
175 destroy ();
176 }
177
178 void
179 attachable::do_destroy ()
180 {
181 INVOKE_ATTACHABLE (DESTROY, this);
182
183 if (cb)
184 {
185 SvREFCNT_dec (cb);
186 cb = 0;
187 }
188
189 mortals.push_back (this);
190 }
191
192 void
193 attachable::destroy ()
194 {
195 if (destroyed ())
196 return;
197
198 flags |= F_DESTROYED;
199 do_destroy ();
200 sever_self ();
201 }
202
203 void
204 attachable::check_mortals ()
205 {
206 static int i = 0;
207
208 for (;;)
209 {
210 if (i >= mortals.size ())
211 {
212 i = 0;
213
214 if (mortals.size () >= 512)
215 {
216 static int last_mortalcount;
217 if (mortals.size () != last_mortalcount)
218 {
219 last_mortalcount = mortals.size ();
220 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
221
222 if (0)
223 {
224 for (int j = 0; j < mortals.size (); ++j)//D
225 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
226 fprintf (stderr, "\n");//D
227 }
228 }
229 }
230
231 break;
232 }
233
234 attachable *obj = mortals [i];
235
236 #if 0
237 if (obj->self)//D make this an assert later
238 {
239 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
240 obj->sever_self ();
241 }
242 #endif
243
244 if (obj->refcnt)
245 {
246 ++i; // further delay freeing
247
248 if (!(i & 0x3ff))
249 break;
250 }
251 else
252 {
253 mortals.erase (i);
254 obj->sever_self ();
255 delete obj;
256 }
257 }
258 }
259
260 void
261 attachable::set_key (const char *key, const char *value, bool is_utf8)
262 {
263 if (!self)
264 self = newHV ();
265
266 if (value)
267 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
268 else
269 hv_delete (self, key, strlen (key), G_DISCARD);
270 }
271
272 attachable &
273 attachable::operator =(const attachable &src)
274 {
275 //if (self || cb)
276 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
277
278 attach = src.attach;
279 return *this;
280 }
281
282 template<typename T>
283 static bool
284 find_backref (void *ptr, T *obj)
285 {
286 char *s = (char *)obj;
287 while (s < (char *)obj + sizeof (T))
288 {
289 if (ptr == *(void **)s)
290 return true;
291
292 s += sizeof (void *); // assume natural alignment
293 }
294
295 return false;
296 }
297
298 // for debugging, find "live" objects containing this ptr
299 void
300 find_backref (void *ptr)
301 {
302 for_all_objects (op)
303 if (find_backref (ptr, op))
304 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
305
306 for_all_players (pl)
307 if (find_backref (ptr, pl))
308 fprintf (stderr, "P %p\n", pl);
309
310 for_all_clients (ns)
311 if (find_backref (ptr, ns))
312 fprintf (stderr, "C %p\n", ns);
313
314 }
315
316 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
317
318 static SV *
319 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
320 {
321 SV *sv;
322
323 if (!ptr)
324 return newSV (0);
325
326 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
327 return sv_bless (newRV_noinc ((SV *)hv), stash);
328 }
329
330 static int
331 attachable_free (pTHX_ SV *sv, MAGIC *mg)
332 {
333 attachable *at = (attachable *)mg->mg_ptr;
334
335 //TODO: check if transaction behaviour is really required here
336 if (SV *self = (SV *)at->self)
337 {
338 at->self = 0;
339 SvREFCNT_dec (self);
340 }
341
342 // next line makes sense, but most objects still have refcnt 0 by default
343 //at->refcnt_chk ();
344 return 0;
345 }
346
347 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
348
349 static SV *
350 newSVattachable (attachable *obj, HV *stash)
351 {
352 if (!obj)
353 return newSV (0);
354
355 if (!obj->self)
356 obj->self = newHV ();
357
358 if (!SvOBJECT (obj->self))
359 {
360 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
361
362 // now bless the object _once_
363 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
364 return sv_bless (newRV_inc ((SV *)obj->self), stash);
365 }
366 else
367 {
368 SV *sv = newRV_inc ((SV *)obj->self);
369
370 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
371 SvAMAGIC_on (sv);
372
373 return sv;
374 }
375 }
376
377 static void
378 clearSVptr (SV *sv)
379 {
380 if (SvROK (sv))
381 sv = SvRV (sv);
382
383 hv_clear ((HV *)sv);
384 sv_unmagic (sv, PERL_MAGIC_ext);
385 }
386
387 static long
388 SvPTR (SV *sv, const char *klass)
389 {
390 if (!sv_derived_from (sv, klass))
391 croak ("object of type %s expected", klass);
392
393 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
394
395 if (!mg)
396 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
397
398 return (long)mg->mg_ptr;
399 }
400
401 static long
402 SvPTR_ornull (SV *sv, const char *klass)
403 {
404 if (SvOK (sv))
405 return SvPTR (sv, klass);
406 else
407 return 0;
408 }
409
410 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
411 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
412 inline SV *to_sv (bool v) { return newSViv (v); }
413 inline SV *to_sv ( signed char v) { return newSViv (v); }
414 inline SV *to_sv (unsigned char v) { return newSViv (v); }
415 inline SV *to_sv ( signed short v) { return newSViv (v); }
416 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
417 inline SV *to_sv ( signed int v) { return newSViv (v); }
418 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
419 inline SV *to_sv ( signed long v) { return newSViv (v); }
420 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
421 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
422 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
423 inline SV *to_sv (float v) { return newSVnv (v); }
424 inline SV *to_sv (double v) { return newSVnv (v); }
425 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
426 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
427 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
428 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
429 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
430 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
431 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
432 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
433
434 inline SV *to_sv (object & v) { return to_sv (&v); }
435 inline SV *to_sv (living & v) { return to_sv (&v); }
436
437 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
438 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
439
440 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
441
442 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
443 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
444 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
445 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
446 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
447 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
448 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
449 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
450 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
451 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
452 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
453 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
454 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
455 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
456 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
457 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
458 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
459 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
460 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
461 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
462 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
463 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
464 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
465 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
466 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
467 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
468
469 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
470 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
471
472 template<class T>
473 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
474
475 template<int N>
476 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
477
478 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
479 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
480 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
481 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
482
483 inline void sv_to (SV *sv, std::string &v)
484 {
485 STRLEN len;
486 char *data = SvPVbyte (sv, len);
487 v.assign (data, len);
488 }
489
490 inline void sv_to (SV *sv, UUID &v)
491 {
492 if (!v.parse (SvPV_nolen (sv)))
493 croak ("unparsable uuid: %s", SvPV_nolen (sv));
494 }
495
496 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
497
498 static SV *
499 newSVdt_va (va_list &ap, data_type type)
500 {
501 SV *sv;
502
503 switch (type)
504 {
505 case DT_INT:
506 sv = newSViv (va_arg (ap, int));
507 break;
508
509 case DT_INT64:
510 sv = newSVval64 ((val64)va_arg (ap, sint64));
511 break;
512
513 case DT_DOUBLE:
514 sv = newSVnv (va_arg (ap, double));
515 break;
516
517 case DT_STRING:
518 {
519 char *str = (char *)va_arg (ap, const char *);
520 sv = str ? newSVpv (str, 0) : newSV (0);
521 }
522 break;
523
524 case DT_DATA:
525 {
526 char *str = (char *)va_arg (ap, const void *);
527 int len = va_arg (ap, int);
528 sv = str ? newSVpv (str, len) : newSV (0);
529 }
530 break;
531
532 case DT_OBJECT:
533 sv = to_sv (va_arg (ap, object *));
534 break;
535
536 case DT_MAP:
537 // va_arg (object *) when void * is passed is an XSI extension
538 sv = to_sv (va_arg (ap, maptile *));
539 break;
540
541 case DT_CLIENT:
542 sv = to_sv (va_arg (ap, client *));
543 break;
544
545 case DT_PLAYER:
546 sv = to_sv (va_arg (ap, player *));
547 break;
548
549 case DT_ARCH:
550 sv = to_sv (va_arg (ap, archetype *));
551 break;
552
553 case DT_PARTY:
554 sv = to_sv (va_arg (ap, partylist *));
555 break;
556
557 case DT_REGION:
558 sv = to_sv (va_arg (ap, region *));
559 break;
560
561 default:
562 assert (("unhandled type in newSVdt_va", 0));
563 }
564
565 return sv;
566 }
567
568 static SV *
569 newSVdt (data_type type, ...)
570 {
571 va_list ap;
572
573 va_start (ap, type);
574 SV *sv = newSVdt_va (ap, type);
575 va_end (ap);
576
577 return sv;
578 }
579
580 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
581
582 SV *
583 registry (attachable *ext)
584 {
585 if (!ext->cb)
586 ext->cb = newAV ();
587
588 return newRV_inc ((SV *)ext->cb);
589 }
590
591 /////////////////////////////////////////////////////////////////////////////
592
593 void
594 cfperl_init ()
595 {
596 extern char **environ;
597
598 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
599 perl = perl_alloc ();
600 perl_construct (perl);
601
602 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
603
604 const char *argv[] = {
605 settings.argv [0],
606 "-e"
607 "use EV; use Coro;" // required for bootstrap
608 "cf->bootstrap;" // required for datadir :*>
609 "unshift @INC, cf::datadir ();"
610 "require cf;"
611 };
612
613 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
614 || perl_run (perl))
615 {
616 printf ("unable to initialize perl-interpreter, aborting.\n");
617 exit (EXIT_FAILURE);
618 }
619
620 {
621 dSP;
622
623 PUSHMARK (SP);
624 PUTBACK;
625 call_pv ("cf::init", G_DISCARD | G_VOID);
626 }
627 }
628
629 void cfperl_main ()
630 {
631 dSP;
632
633 PUSHMARK (SP);
634 PUTBACK;
635 call_pv ("cf::main", G_DISCARD | G_VOID);
636 }
637
638 void
639 attachable::instantiate ()
640 {
641 if (attach)
642 {
643 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
644 attach = 0;
645 }
646 }
647
648 void
649 attachable::reattach ()
650 {
651 optimise ();
652 //TODO: check for _attachment's, very important for restarts
653 INVOKE_ATTACHABLE (REATTACH, this);
654 }
655
656 static event_klass klass_of[NUM_EVENT_TYPES] = {
657 # define def(type,name) KLASS_ ## type,
658 # include "eventinc.h"
659 # undef def
660 };
661
662 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
663
664 static void
665 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
666 {
667 // event must be in array
668 if (event >= 0 && event <= AvFILLp (registry))
669 {
670 SV *cbs_ = AvARRAY (registry)[event];
671
672 // element must be list of callback entries
673 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
674 {
675 AV *cbs = (AV *)SvRV (cbs_);
676
677 // no callback entries, no callbacks to call
678 if (AvFILLp (cbs) >= 0)
679 {
680 if (!callbacks)
681 {
682 callbacks = newAV ();
683 av_extend (callbacks, 16);
684 }
685
686 // never use SvREFCNT_inc to copy values, but its ok here :)
687 for (int i = 0; i <= AvFILLp (cbs); ++i)
688 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
689 }
690 }
691 }
692 }
693
694 void
695 attachable::gather_callbacks (AV *&callbacks, event_type event) const
696 {
697 ::gather_callbacks (callbacks, cb_attachable, event);
698
699 if (cb)
700 ::gather_callbacks (callbacks, cb, event);
701 }
702
703 void
704 global::gather_callbacks (AV *&callbacks, event_type event) const
705 {
706 ::gather_callbacks (callbacks, cb_global, event);
707 }
708
709 void
710 object::gather_callbacks (AV *&callbacks, event_type event) const
711 {
712 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
713 {
714 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
715
716 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
717 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
718 }
719
720 if (type <= AvFILLp (cb_type))
721 {
722 SV *registry = AvARRAY (cb_type)[type];
723
724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
725 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
726 }
727
728 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_object, event);
730 }
731
732 void
733 archetype::gather_callbacks (AV *&callbacks, event_type event) const
734 {
735 attachable::gather_callbacks (callbacks, event);
736 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
737 }
738
739 void
740 client::gather_callbacks (AV *&callbacks, event_type event) const
741 {
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_client, event);
744 }
745
746 void
747 player::gather_callbacks (AV *&callbacks, event_type event) const
748 {
749 attachable::gather_callbacks (callbacks, event);
750 ::gather_callbacks (callbacks, cb_player, event);
751 }
752
753 void
754 maptile::gather_callbacks (AV *&callbacks, event_type event) const
755 {
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_map, event);
758 }
759
760 void
761 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
762 {
763 for (int event = 0; event <= AvFILLp (registry); ++event)
764 {
765 SV *cbs_ = AvARRAY (registry)[event];
766
767 // element must be list of callback entries
768 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
769 {
770 AV *cbs = (AV *)SvRV (cbs_);
771
772 // no callback entries, no callbacks to call
773 if (AvFILLp (cbs) >= 0)
774 set.set (event);
775 }
776 }
777 }
778
779 // very slow and inefficient way to recalculate the global want bitsets
780 void
781 _recalc_want ()
782 {
783 ev_want_event.reset ();
784
785 _recalc_want (ev_want_event, cb_global);
786 _recalc_want (ev_want_event, cb_attachable);
787 _recalc_want (ev_want_event, cb_object);
788 _recalc_want (ev_want_event, cb_client);
789 _recalc_want (ev_want_event, cb_player);
790 _recalc_want (ev_want_event, cb_map);
791
792 ev_want_type.reset ();
793
794 for (int type = 0; type <= AvFILLp (cb_type); ++type)
795 {
796 SV *cbs_ = AvARRAY (cb_type)[type];
797
798 // element must be list of callback entries
799 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
800 {
801 AV *cbs = (AV *)SvRV (cbs_);
802
803 // no callback entries, no callbacks to call
804 if (AvFILLp (cbs) >= 0)
805 ev_want_type.set (type % NUM_TYPES);
806 }
807 }
808 }
809
810 bool
811 attachable::invoke (event_type event, ...)
812 {
813 data_type dt;
814
815 // callback call ordering should be:
816 // 1. per-object callback
817 // 2. per-class object
818 // 3. per-type callback
819 // 4. global callbacks
820
821 AV *callbacks = 0;
822 gather_callbacks (callbacks, event);
823
824 // short-circuit processing if no callbacks found/defined
825 if (!callbacks)
826 return 0;
827
828 va_list ap;
829 va_start (ap, event);
830
831 CALL_BEGIN (3);
832 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
833 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
834
835 //TODO: unhack
836 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
837 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
838 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
839 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
840 else if (global *gl = is_a<global>(this)) /*nop*/;
841 else
842 abort (); //TODO
843
844 for (;;)
845 {
846 dt = (data_type) va_arg (ap, int);
847
848 if (dt == DT_END)
849 break;
850 else if (dt == DT_AV)
851 {
852 AV *av = va_arg (ap, AV *);
853
854 for (int i = 0; i <= av_len (av); ++i)
855 XPUSHs (*av_fetch (av, i, 1));
856 }
857 else
858 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
859 }
860
861 va_end (ap);
862
863 CALL_CALL ("cf::do_invoke", G_SCALAR);
864 count = count > 0 ? POPi : 0;
865
866 CALL_END;
867
868 return count;
869 }
870
871 SV *
872 cfperl_result (int idx)
873 {
874 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
875 if (!av)
876 return &PL_sv_undef;
877
878 SV **sv = av_fetch (av, idx, 0);
879 if (!sv)
880 return &PL_sv_undef;
881
882 return *sv;
883 }
884
885 int
886 cfperl_result_INT (int idx)
887 {
888 return SvIV (cfperl_result (idx));
889 }
890
891 double
892 cfperl_result_DOUBLE (int idx)
893 {
894 return SvNV (cfperl_result (idx));
895 }
896
897 /////////////////////////////////////////////////////////////////////////////
898 // various c++ => perl glue functions
899
900 void cfperl_tick ()
901 {
902 tick_pending = 1;
903
904 if (tick_inhibit)
905 return;
906
907 tick_pending = 0;
908
909 dSP;
910
911 PUSHMARK (SP);
912 PUTBACK;
913 call_pv ("cf::tick", G_DISCARD | G_VOID);
914
915 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
916 }
917
918 void
919 cfperl_emergency_save ()
920 {
921 CALL_BEGIN (0);
922 CALL_CALL ("cf::emergency_save", G_VOID);
923 CALL_END;
924 }
925
926 void
927 cfperl_cleanup (int make_core)
928 {
929 CALL_BEGIN (1);
930 CALL_ARG (make_core);
931 CALL_CALL ("cf::post_cleanup", G_VOID);
932 CALL_END;
933 }
934
935 void
936 cfperl_make_book (object *book, int level)
937 {
938 CALL_BEGIN (2);
939 CALL_ARG (book);
940 CALL_ARG (level);
941 CALL_CALL ("ext::books::make_book", G_VOID);
942 CALL_END;
943 }
944
945 void
946 cfperl_expand_cfpod (player *pl, std::string &msg)
947 {
948 CALL_BEGIN (2);
949 CALL_ARG (pl);
950 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
951 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
952
953 if (count)
954 {
955 STRLEN len;
956 char *data = SvPVutf8 (TOPs, len);
957 msg.assign (data, len);
958 }
959
960 CALL_END;
961 }
962
963 void
964 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965 {
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
973 }
974
975 int
976 cfperl_can_merge (object *ob1, object *ob2)
977 {
978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988 }
989
990 player *
991 player::find (const char *name)
992 {
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003 }
1004
1005 maptile *
1006 find_style (const char *dirname, const char *stylename, int difficulty)
1007 {
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
1020 }
1021
1022 maptile *
1023 maptile::find_sync (const char *path, maptile *origin)
1024 {
1025 CALL_BEGIN (2);
1026 CALL_ARG (path);
1027 CALL_ARG (origin);
1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1029
1030 maptile *retval = 0;
1031 if (count) sv_to (POPs, retval);
1032
1033 CALL_END;
1034
1035 return retval;
1036 }
1037
1038 maptile *
1039 maptile::find_async (const char *path, maptile *origin, bool load)
1040 {
1041 CALL_BEGIN (3);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_ARG (load);
1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
1046
1047 maptile *retval = 0;
1048 if (count) sv_to (POPs, retval);
1049
1050 CALL_END;
1051
1052 return retval;
1053 }
1054
1055 void
1056 maptile::do_load_sync ()
1057 {
1058 CALL_BEGIN (1);
1059 CALL_ARG (this);
1060 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1061 CALL_END;
1062 }
1063
1064 void
1065 maptile::change_all_map_light (int change)
1066 {
1067 CALL_BEGIN (1);
1068 CALL_ARG (change);
1069 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1070 CALL_END;
1071 }
1072
1073 void
1074 object::enter_exit (object *exit)
1075 {
1076 if (type != PLAYER)
1077 return;
1078
1079 CALL_BEGIN (2);
1080 CALL_ARG (this);
1081 CALL_ARG (exit);
1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1083 CALL_END;
1084 }
1085
1086 void
1087 object::player_goto (const char *path, int x, int y)
1088 {
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099 }
1100
1101 const char *
1102 object::ref () const
1103 {
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108 }
1109
1110 object *
1111 object::deref (const char *ref)
1112 {
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128 }
1129
1130 void
1131 log_backtrace (const char *msg)
1132 {
1133 #if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143 #endif
1144 }
1145
1146 /////////////////////////////////////////////////////////////////////////////
1147
1148 struct EVAPI *evapi::GEVAPI;
1149 struct CoroAPI *coroapi::GCoroAPI;
1150
1151 void coroapi::do_cede_to_tick ()
1152 {
1153 cede_pending = 0;
1154 cede ();
1155 }
1156
1157 void
1158 coroapi::wait_for_tick ()
1159 {
1160 CALL_BEGIN (0);
1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1162 CALL_END;
1163 }
1164
1165 void
1166 coroapi::wait_for_tick_begin ()
1167 {
1168 CALL_BEGIN (0);
1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1170 CALL_END;
1171 }
1172
1173 void
1174 iow::poll (int events)
1175 {
1176 if (events != this->events)
1177 {
1178 int active = ev_is_active ((ev_io *)this);
1179 if (active) stop ();
1180 ev_io_set ((ev_io *)this, fd, events);
1181 if (active) start ();
1182 }
1183 }
1184
1185 void
1186 _connect_to_perl ()
1187 {
1188 stash_cf = gv_stashpv ("cf", 1);
1189
1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1194 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1195 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1196 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1197 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1198 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1199
1200 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1201 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1202 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1203 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1204
1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1207 cb_object = get_av ("cf::CB_OBJECT", 1);
1208 cb_player = get_av ("cf::CB_PLAYER", 1);
1209 cb_client = get_av ("cf::CB_CLIENT", 1);
1210 cb_type = get_av ("cf::CB_TYPE" , 1);
1211 cb_map = get_av ("cf::CB_MAP" , 1);
1212 }
1213
1214 MODULE = cf PACKAGE = cf PREFIX = cf_
1215
1216 BOOT:
1217 {
1218 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1220
1221 _connect_to_perl ();
1222
1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
1233
1234 static const struct {
1235 const char *name;
1236 IV iv;
1237 } *civ, const_iv[] = {
1238 # define const_iv(name) { # name, (IV)name },
1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1240 const_iv (logBacktrace)
1241
1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1245
1246 const_iv (MAX_TIME)
1247 const_iv (MAXSOCKBUF)
1248
1249 const_iv (NUM_BODY_LOCATIONS)
1250 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1251 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1252 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1253 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1254 const_iv (body_wrist) const_iv (body_waist)
1255
1256 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1257 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1258 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1259 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1260 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1261 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1262 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1263 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1264 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1265 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1266 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1267 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1268 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1269 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1270 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1271 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1272 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1273 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1274 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1275 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1276 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1277 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1278 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1279 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1280 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1281 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1282 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1283 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1284
1285 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1286
1287 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1288 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1289
1290 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1291 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1292 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1293 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1294 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1295 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1296 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1297
1298 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1299 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1300 const_iv (WEAP_BLUD)
1301
1302 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1303 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1304 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1305 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1306 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1307 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1308 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1309 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1310 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1311 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1312 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1313 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1314 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1315 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1316 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1317 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1318 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1319 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1320 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1321 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1322 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1323 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1324 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1325 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1326 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1327 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1328
1329 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1331 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1332 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1333 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1334 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1335
1336 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1337 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1338
1339 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1340
1341 const_iv (SP_RAISE_DEAD)
1342 const_iv (SP_RUNE)
1343 const_iv (SP_MAKE_MARK)
1344 const_iv (SP_BOLT)
1345 const_iv (SP_BULLET)
1346 const_iv (SP_EXPLOSION)
1347 const_iv (SP_CONE)
1348 const_iv (SP_BOMB)
1349 const_iv (SP_WONDER)
1350 const_iv (SP_SMITE)
1351 const_iv (SP_MAGIC_MISSILE)
1352 const_iv (SP_SUMMON_GOLEM)
1353 const_iv (SP_DIMENSION_DOOR)
1354 const_iv (SP_MAGIC_MAPPING)
1355 const_iv (SP_MAGIC_WALL)
1356 const_iv (SP_DESTRUCTION)
1357 const_iv (SP_PERCEIVE_SELF)
1358 const_iv (SP_WORD_OF_RECALL)
1359 const_iv (SP_INVISIBLE)
1360 const_iv (SP_PROBE)
1361 const_iv (SP_HEALING)
1362 const_iv (SP_CREATE_FOOD)
1363 const_iv (SP_EARTH_TO_DUST)
1364 const_iv (SP_CHANGE_ABILITY)
1365 const_iv (SP_BLESS)
1366 const_iv (SP_CURSE)
1367 const_iv (SP_SUMMON_MONSTER)
1368 const_iv (SP_CHARGING)
1369 const_iv (SP_POLYMORPH)
1370 const_iv (SP_ALCHEMY)
1371 const_iv (SP_REMOVE_CURSE)
1372 const_iv (SP_IDENTIFY)
1373 const_iv (SP_DETECTION)
1374 const_iv (SP_MOOD_CHANGE)
1375 const_iv (SP_MOVING_BALL)
1376 const_iv (SP_SWARM)
1377 const_iv (SP_CHANGE_MANA)
1378 const_iv (SP_DISPEL_RUNE)
1379 const_iv (SP_CREATE_MISSILE)
1380 const_iv (SP_CONSECRATE)
1381 const_iv (SP_ANIMATE_WEAPON)
1382 const_iv (SP_LIGHT)
1383 const_iv (SP_CHANGE_MAP_LIGHT)
1384 const_iv (SP_FAERY_FIRE)
1385 const_iv (SP_CAUSE_DISEASE)
1386 const_iv (SP_AURA)
1387 const_iv (SP_TOWN_PORTAL)
1388 const_iv (SP_PARTY_SPELL)
1389
1390 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1391 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1392 const_iv (F_LOCKED)
1393
1394 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1395
1396 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1397 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1398
1399 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1400
1401 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1402 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1403
1404 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1405 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1406
1407 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1408
1409 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1410 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1411 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1412 const_iv (M_ICE) const_iv (M_SPECIAL)
1413
1414 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1415 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1416
1417 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1418 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1419 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1420 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1421 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1422 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1423 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1424 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1425 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1426 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1427 const_iv (SK_POISON_NAIL)
1428
1429 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1430 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1432 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1433 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1434 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1435
1436 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1437
1438 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445
1446 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1447 const_iv (MAP_INACTIVE)
1448
1449 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1451
1452 const_iv (VERSION_CS) const_iv (VERSION_SC)
1453
1454 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1455
1456 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1457
1458 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1459
1460 // random map generator
1461 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1462 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1463
1464 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1465 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1466 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1467
1468 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1469 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1470
1471 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1472 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1473
1474 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1475 const_iv (FT_RSRC) const_iv (FT_NUM)
1476 };
1477
1478 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1479 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1480
1481 static const struct {
1482 const char *name;
1483 int skip;
1484 IV klass;
1485 IV iv;
1486 } *eiv, event_iv[] = {
1487 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1488 # include "eventinc.h"
1489 # undef def
1490 };
1491
1492 AV *av = get_av ("cf::EVENT", 1);
1493
1494 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1495 {
1496 AV *event = newAV ();
1497 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1498 av_push (event, newSViv (eiv->klass));
1499 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1500 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1501 }
1502 }
1503
1504 void _connect_to_perl ()
1505
1506 void _recalc_want ()
1507
1508 void _global_reattach ()
1509 CODE:
1510 {
1511 // reattach to all attachable objects in the game.
1512 for_all_clients (ns)
1513 ns->reattach ();
1514
1515 for_all_objects (op)
1516 op->reattach ();
1517 }
1518
1519 # support function for map-world.ext
1520 void _quantise (SV *data_sv, SV *plt_sv)
1521 CODE:
1522 {
1523 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1524 croak ("_quantise called with invalid agruments");
1525
1526 plt_sv = SvRV (plt_sv);
1527 SV **plt = AvARRAY (plt_sv);
1528 int plt_count = AvFILL (plt_sv) + 1;
1529
1530 STRLEN len;
1531 char *data = SvPVbyte (data_sv, len);
1532 char *dst = data;
1533
1534 while (len >= 3)
1535 {
1536 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1537 {
1538 char *val = SvPVX (*val_sv);
1539
1540 if (val [0] == data [0]
1541 && val [1] == data [1]
1542 && val [2] == data [2])
1543 {
1544 *dst++ = val [3];
1545 goto next;
1546 }
1547 }
1548
1549 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1550 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1551 dst - SvPVX (data_sv), len);
1552
1553 next:
1554 data += 3;
1555 len -= 3;
1556 }
1557
1558 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1559 }
1560
1561 void evthread_start (int aiofd)
1562
1563 void cede_to_tick ()
1564 CODE:
1565 coroapi::cede_to_tick ();
1566
1567 NV till_tick ()
1568 CODE:
1569 RETVAL = SvNVX (sv_next_tick) - now ();
1570 OUTPUT:
1571 RETVAL
1572
1573 int tick_inhibit ()
1574 CODE:
1575 RETVAL = tick_inhibit;
1576 OUTPUT:
1577 RETVAL
1578
1579 void tick_inhibit_inc ()
1580 CODE:
1581 ++tick_inhibit;
1582
1583 void tick_inhibit_dec ()
1584 CODE:
1585 if (!--tick_inhibit)
1586 if (tick_pending)
1587 {
1588 ev_async_send (EV_DEFAULT, &tick_watcher);
1589 coroapi::cede ();
1590 }
1591
1592 void server_tick ()
1593 CODE:
1594 {
1595 NOW = ev_now (EV_DEFAULT);
1596 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1597 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1598 runtime = SvNVX (sv_runtime);
1599
1600 server_tick ();
1601
1602 NOW = ev_time ();
1603 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1604 runtime += TICK;
1605 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1606 }
1607
1608 NV floor (NV x)
1609
1610 NV ceil (NV x)
1611
1612 NV rndm (...)
1613 ALIAS:
1614 rmg_rndm = 1
1615 CODE:
1616 {
1617 rand_gen &gen = ix ? rmg_rndm : rndm;
1618 switch (items)
1619 {
1620 case 0: RETVAL = gen (); break;
1621 case 1: RETVAL = gen (SvUV (ST (0))); break;
1622 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1623 default: croak ("cf::rndm requires none, one or two parameters."); break;
1624 }
1625 }
1626 OUTPUT:
1627 RETVAL
1628
1629 NV clamp (NV value, NV min_value, NV max_value)
1630 CODE:
1631 RETVAL = clamp (value, min_value, max_value);
1632 OUTPUT:
1633 RETVAL
1634
1635 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1636 CODE:
1637 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1638 OUTPUT:
1639 RETVAL
1640
1641 void weaken (...)
1642 PROTOTYPE: @
1643 CODE:
1644 while (items > 0)
1645 sv_rvweaken (ST (--items));
1646
1647 void
1648 log_backtrace (utf8_string msg)
1649
1650 void
1651 LOG (int flags, utf8_string msg)
1652 PROTOTYPE: $$
1653 C_ARGS: flags, "%s", msg
1654
1655 octet_string path_combine (octet_string base, octet_string path)
1656 PROTOTYPE: $$
1657
1658 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1659 PROTOTYPE: $$
1660
1661 void
1662 sub_generation_inc ()
1663 CODE:
1664 PL_sub_generation++;
1665
1666 const_octet_string
1667 mapdir ()
1668 PROTOTYPE:
1669 ALIAS:
1670 mapdir = 0
1671 uniquedir = 1
1672 tmpdir = 2
1673 confdir = 3
1674 localdir = 4
1675 playerdir = 5
1676 datadir = 6
1677 CODE:
1678 switch (ix)
1679 {
1680 case 0: RETVAL = settings.mapdir ; break;
1681 case 1: RETVAL = settings.uniquedir; break;
1682 case 2: RETVAL = settings.tmpdir ; break;
1683 case 3: RETVAL = settings.confdir ; break;
1684 case 4: RETVAL = settings.localdir ; break;
1685 case 5: RETVAL = settings.playerdir; break;
1686 case 6: RETVAL = settings.datadir ; break;
1687 }
1688 OUTPUT: RETVAL
1689
1690 void abort ()
1691
1692 void reset_signals ()
1693
1694 void fork_abort (const_octet_string cause = "cf::fork_abort")
1695
1696 void cleanup (const_octet_string cause, bool make_core = false)
1697
1698 void emergency_save ()
1699
1700 void _exit (int status = EXIT_SUCCESS)
1701
1702 #if _POSIX_MEMLOCK
1703
1704 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1705 INIT:
1706 #if __GLIBC__
1707 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1708 #endif
1709
1710 int munlockall ()
1711
1712 #endif
1713
1714 int
1715 malloc_trim (IV pad = 0)
1716
1717 void
1718 mallinfo ()
1719 PPCODE:
1720 {
1721 #if __GLIBC__
1722 struct mallinfo mai = mallinfo ();
1723 EXTEND (SP, 10*2);
1724 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1725 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1726 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1727 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1728 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1729 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1730 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1731 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1732 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1733 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1734 #endif
1735 EXTEND (SP, 2*2);
1736 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1737 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1738 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1739 }
1740
1741 int find_animation (utf8_string text)
1742 PROTOTYPE: $
1743
1744 int random_roll (int min, int max, object *op, int goodbad);
1745
1746 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1747
1748 int
1749 exp_to_level (val64 exp)
1750 CODE:
1751 {
1752 int i = 0;
1753
1754 RETVAL = settings.max_level;
1755
1756 for (i = 1; i <= settings.max_level; i++)
1757 {
1758 if (levels[i] > exp)
1759 {
1760 RETVAL = i - 1;
1761 break;
1762 }
1763 }
1764 }
1765 OUTPUT: RETVAL
1766
1767 val64
1768 level_to_min_exp (int level)
1769 CODE:
1770 if (level > settings.max_level)
1771 RETVAL = levels[settings.max_level];
1772 else if (level < 1)
1773 RETVAL = 0;
1774 else
1775 RETVAL = levels[level];
1776 OUTPUT: RETVAL
1777
1778 SV *
1779 resistance_to_string (int atnr)
1780 CODE:
1781 if (atnr >= 0 && atnr < NROFATTACKS)
1782 RETVAL = newSVpv (resist_plus[atnr], 0);
1783 else
1784 XSRETURN_UNDEF;
1785 OUTPUT: RETVAL
1786
1787 UUID
1788 uuid_cur ()
1789 CODE:
1790 RETVAL = UUID::cur;
1791 OUTPUT:
1792 RETVAL
1793
1794 UUID
1795 uuid_gen ()
1796 CODE:
1797 RETVAL = UUID::gen ();
1798 OUTPUT:
1799 RETVAL
1800
1801 val64
1802 uuid_seq (UUID uuid)
1803 CODE:
1804 RETVAL = uuid.seq;
1805 OUTPUT:
1806 RETVAL
1807
1808 UUID
1809 uuid_str (val64 seq)
1810 CODE:
1811 RETVAL.seq = seq;
1812 OUTPUT:
1813 RETVAL
1814
1815 void
1816 coin_names ()
1817 PPCODE:
1818 EXTEND (SP, NUM_COINS);
1819 for (int i = 0; i < NUM_COINS; ++i)
1820 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1821
1822 void
1823 coin_archetypes ()
1824 PPCODE:
1825 EXTEND (SP, NUM_COINS);
1826 for (int i = 0; i < NUM_COINS; ++i)
1827 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1828
1829 bool
1830 load_resource_file_ (octet_string filename)
1831
1832 void
1833 fix_weight ()
1834
1835 MODULE = cf PACKAGE = cf::attachable
1836
1837 int
1838 valid (SV *obj)
1839 CODE:
1840 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1841 OUTPUT:
1842 RETVAL
1843
1844 void
1845 debug_trace (attachable *obj, bool on = true)
1846 CODE:
1847 obj->flags &= ~attachable::F_DEBUG_TRACE;
1848 if (on)
1849 obj->flags |= attachable::F_DEBUG_TRACE;
1850
1851 int mortals_size ()
1852 CODE:
1853 RETVAL = attachable::mortals.size ();
1854 OUTPUT: RETVAL
1855
1856 #object *mortals (U32 index)
1857 # CODE:
1858 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1859 # OUTPUT: RETVAL
1860
1861 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1862
1863 MODULE = cf PACKAGE = cf::global
1864
1865 int invoke (SV *klass, int event, ...)
1866 CODE:
1867 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1868 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1869 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1870 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1871 OUTPUT: RETVAL
1872
1873 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1874
1875 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1876
1877 int invoke (object *op, int event, ...)
1878 CODE:
1879 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1880 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1881 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1882 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1883 OUTPUT: RETVAL
1884
1885 SV *registry (object *op)
1886
1887 int objects_size ()
1888 CODE:
1889 RETVAL = objects.size ();
1890 OUTPUT: RETVAL
1891
1892 object *objects (U32 index)
1893 CODE:
1894 RETVAL = index < objects.size () ? objects [index] : 0;
1895 OUTPUT: RETVAL
1896
1897 int actives_size ()
1898 CODE:
1899 RETVAL = actives.size ();
1900 OUTPUT: RETVAL
1901
1902 object *actives (U32 index)
1903 CODE:
1904 RETVAL = index < actives.size () ? actives [index] : 0;
1905 OUTPUT: RETVAL
1906
1907 int mortals_size ()
1908 CODE:
1909 RETVAL = attachable::mortals.size ();
1910 OUTPUT: RETVAL
1911
1912 const char *slot_use_name (U32 slot)
1913 ALIAS:
1914 slot_nonuse_name = 1
1915 CODE:
1916 {
1917 if (slot >= NUM_BODY_LOCATIONS)
1918 croak ("body slot index out of range");
1919
1920 switch (ix)
1921 {
1922 case 0: RETVAL = body_locations[slot].use_name; break;
1923 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1924 }
1925 }
1926 OUTPUT:
1927 RETVAL
1928
1929 # missing properties
1930
1931 object *head (object *op)
1932 PROTOTYPE: $
1933 CODE:
1934 RETVAL = op->head_ ();
1935 OUTPUT: RETVAL
1936
1937 void
1938 inv (object *obj)
1939 PROTOTYPE: $
1940 PPCODE:
1941 {
1942 for (object *o = obj->inv; o; o = o->below)
1943 XPUSHs (sv_2mortal (to_sv (o)));
1944 }
1945
1946 void
1947 set_animation (object *op, int idx)
1948 CODE:
1949 SET_ANIMATION (op, idx);
1950
1951 int
1952 num_animations (object *op)
1953 CODE:
1954 RETVAL = NUM_ANIMATIONS (op);
1955 OUTPUT: RETVAL
1956
1957 int slot_info (object *op, UV slot, int value = 0)
1958 ALIAS:
1959 slot_used = 1
1960 CODE:
1961 {
1962 if (slot >= NUM_BODY_LOCATIONS)
1963 croak ("body slot index out of range");
1964
1965 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1966
1967 if (items > 2)
1968 if (ix)
1969 op->slot[slot].used = value;
1970 else
1971 op->slot[slot].info = value;
1972 }
1973 OUTPUT:
1974 RETVAL
1975
1976 object *find_best_object_match (object *op, utf8_string match)
1977
1978 object *find_marked_object (object *op)
1979
1980 int need_identify (object *obj);
1981
1982 int apply_shop_mat (object *shop_mat, object *op);
1983
1984 int move (object *op, int dir, object *originator = op)
1985 CODE:
1986 RETVAL = move_ob (op, dir, originator);
1987 OUTPUT:
1988 RETVAL
1989
1990 void apply (object *applier, object *applied, int flags = 0)
1991 CODE:
1992 manual_apply (applied, applier, flags);
1993
1994 void apply_below (object *op)
1995 CODE:
1996 player_apply_below (op);
1997
1998 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1999
2000 int pay_item (object *op, object *buyer)
2001 CODE:
2002 RETVAL = pay_for_item (op, buyer);
2003 OUTPUT: RETVAL
2004
2005 int pay_amount (object *op, uint64 amount)
2006 CODE:
2007 RETVAL = pay_for_amount (amount, op);
2008 OUTPUT: RETVAL
2009
2010 void pay_player (object *op, uint64 amount)
2011
2012 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2013
2014 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2015
2016 void learn_spell (object *op, object *sp, int special_prayer = 0)
2017 CODE:
2018 do_learn_spell (op, sp, special_prayer);
2019
2020 void forget_spell (object *op, object *sp)
2021 CODE:
2022 do_forget_spell (op, query_name (sp));
2023
2024 object *check_for_spell (object *op, utf8_string spellname)
2025 CODE:
2026 RETVAL = check_spell_known (op, spellname);
2027 OUTPUT: RETVAL
2028
2029 int query_money (object *op)
2030 ALIAS: money = 0
2031
2032 val64 query_cost (object *op, object *who, int flags)
2033 ALIAS: cost = 0
2034
2035 void spring_trap (object *op, object *victim)
2036
2037 int check_trigger (object *op, object *cause)
2038
2039 void drop (object *who, object *op)
2040
2041 void pick_up (object *who, object *op)
2042
2043 void update_object (object *op, int action)
2044
2045 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2046
2047 void player_lvl_adj (object *who, object *skill = 0)
2048
2049 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2050
2051 int calc_skill_exp (object *who, object *op, object *skill);
2052
2053 void push_button (object *op);
2054
2055 void use_trigger (object *op);
2056
2057 void add_button_link (object *button, maptile *map, int connected);
2058
2059 void remove_button_link (object *op);
2060
2061 void handle_apply_yield (object *op);
2062
2063
2064 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2065
2066 # no clean way to get an object from an archetype - stupid idiotic
2067 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2068
2069 object *new (utf8_string archetype = 0)
2070 PROTOTYPE: ;$
2071 CODE:
2072 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2073 OUTPUT:
2074 RETVAL
2075
2076 object *find_object (U32 tag)
2077
2078 # TODO: nuke
2079 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2080 PROTOTYPE: $$$$$$
2081 CODE:
2082 {
2083 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2084 }
2085
2086 shstr
2087 object::kv_get (shstr key)
2088
2089 void
2090 object::kv_del (shstr key)
2091
2092 void
2093 object::kv_set (shstr key, shstr value)
2094
2095 object *get_nearest_player (object *ob)
2096 ALIAS: nearest_player = 0
2097 PREINIT:
2098 extern object *get_nearest_player (object *);
2099
2100 void rangevector (object *ob, object *other, int flags = 0)
2101 PROTOTYPE: $$;$
2102 PPCODE:
2103 {
2104 rv_vector rv;
2105
2106 PUTBACK;
2107 get_rangevector (ob, other, &rv, flags);
2108 SPAGAIN;
2109
2110 EXTEND (SP, 5);
2111 PUSHs (newSVuv (rv.distance));
2112 PUSHs (newSViv (rv.distance_x));
2113 PUSHs (newSViv (rv.distance_y));
2114 PUSHs (newSViv (rv.direction));
2115 PUSHs (to_sv (rv.part));
2116 }
2117
2118 bool on_same_map_as (object *ob, object *other)
2119 CODE:
2120 RETVAL = on_same_map (ob, other);
2121 OUTPUT: RETVAL
2122
2123 const_utf8_string
2124 base_name (object *op, int plural = op->nrof > 1)
2125 CODE:
2126 RETVAL = query_base_name (op, plural);
2127 OUTPUT: RETVAL
2128
2129 # return the tail of an object, excluding itself
2130 void
2131 tail (object *op)
2132 PPCODE:
2133 while ((op = op->more))
2134 XPUSHs (sv_2mortal (to_sv (op)));
2135
2136 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2137
2138 player *player (object *op)
2139 CODE:
2140 RETVAL = op->contr;
2141 OUTPUT: RETVAL
2142
2143 bool move_player (object *op, int dir)
2144
2145 void check_score (object *op)
2146
2147 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2148 CODE:
2149 new_draw_info (flags, 0, op, txt);
2150
2151 void kill_player (object *op)
2152
2153 void esrv_send_item (object *pl, object *item)
2154
2155 void esrv_update_item (object *pl, int what, object *item)
2156 C_ARGS: what, pl, item
2157
2158 void esrv_del_item (object *pl, int tag)
2159 C_ARGS: pl->contr, tag
2160
2161 int command_summon (object *op, utf8_string params)
2162
2163 int command_arrest (object *op, utf8_string params)
2164
2165
2166 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2167
2168 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2169
2170 int invoke (player *pl, int event, ...)
2171 CODE:
2172 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2173 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2174 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2175 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2176 OUTPUT: RETVAL
2177
2178 SV *registry (player *pl)
2179
2180 void
2181 save_stats (player *pl)
2182 CODE:
2183 pl->ob->stats.hp = pl->ob->stats.maxhp;
2184 pl->ob->stats.sp = pl->ob->stats.maxsp;
2185 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2186 pl->orig_stats = pl->ob->stats;
2187
2188 void clear_los (player *pl)
2189
2190 bool
2191 cell_visible (player *pl, int dx, int dy)
2192 CODE:
2193 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2194 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2195 OUTPUT:
2196 RETVAL
2197
2198 void
2199 send (player *pl, SV *packet)
2200 CODE:
2201 {
2202 STRLEN len;
2203 char *buf = SvPVbyte (packet, len);
2204
2205 if (len > MAXSOCKBUF)
2206 pl->failmsg ("[packet too long for client]");
2207 else if (pl->ns)
2208 pl->ns->send_packet (buf, len);
2209 }
2210
2211 int
2212 listening (player *pl, int new_value = -1)
2213 CODE:
2214 RETVAL = pl->listening;
2215 if (new_value >= 0)
2216 pl->listening = new_value;
2217 OUTPUT:
2218 RETVAL
2219
2220 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2221 PROTOTYPE: $;$$$
2222 PPCODE:
2223 if (GIMME_V != G_VOID)
2224 {
2225 EXTEND (SP, 3);
2226 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2227 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2228 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2229 }
2230 if (map_path) sv_to (map_path, pl->savebed_map);
2231 if (x) sv_to (x, pl->bed_x);
2232 if (y) sv_to (y, pl->bed_y);
2233
2234 void
2235 list ()
2236 PPCODE:
2237 for_all_players (pl)
2238 XPUSHs (sv_2mortal (to_sv (pl)));
2239
2240
2241 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2242
2243 int invoke (maptile *map, int event, ...)
2244 CODE:
2245 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2246 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2247 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2248 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2249 OUTPUT: RETVAL
2250
2251 SV *registry (maptile *map)
2252
2253 void
2254 find_tagged_objects (maptile *map, utf8_string tag = 0)
2255 PPCODE:
2256 {
2257 if (!map->spaces)
2258 XSRETURN_EMPTY;
2259
2260 if (tag)
2261 {
2262 shstr_cmp tag_ (tag);
2263
2264 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2265 for (object *op = ms->bot; op; op = op->above)
2266 if (op->tag == tag_)
2267 XPUSHs (sv_2mortal (to_sv (op)));
2268 }
2269 else
2270 {
2271 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2272 for (object *op = ms->bot; op; op = op->above)
2273 if (op->tag)
2274 XPUSHs (sv_2mortal (to_sv (op)));
2275 }
2276 }
2277
2278 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2279
2280 void
2281 maptile::instantiate ()
2282
2283 maptile *new ()
2284 PROTOTYPE:
2285 CODE:
2286 RETVAL = new maptile;
2287 OUTPUT:
2288 RETVAL
2289
2290 void
2291 maptile::players ()
2292 PPCODE:
2293 if (GIMME_V == G_SCALAR)
2294 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2295 else if (GIMME_V == G_ARRAY)
2296 {
2297 EXTEND (SP, THIS->players);
2298 for_all_players (pl)
2299 if (pl->ob && pl->ob->map == THIS)
2300 PUSHs (sv_2mortal (to_sv (pl->ob)));
2301 }
2302
2303 void
2304 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2305 CODE:
2306 {
2307 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2308 croak ("maptile::add_underlay: palette must be arrayref");
2309
2310 palette = SvRV (palette);
2311
2312 STRLEN idxlen;
2313 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2314
2315 for (int x = 0; x < THIS->width; ++x)
2316 for (int y = 0; y < THIS->height; ++y)
2317 {
2318 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2319 if (op->flag [FLAG_IS_FLOOR])
2320 goto skip_space;
2321
2322 {
2323 int offs = offset + y * stride + x;
2324 if (IN_RANGE_EXC (offs, 0, idxlen))
2325 {
2326 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2327 {
2328 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2329 ob->flag [FLAG_NO_MAP_SAVE] = true;
2330 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2331
2332 if (ob->randomitems)
2333 {
2334 if (!ob->above)
2335 {
2336 ob->create_treasure (ob->randomitems);
2337
2338 for (object *op = ob->above; op; op = op->above)
2339 op->flag [FLAG_NO_MAP_SAVE] = true;
2340 }
2341
2342 ob->randomitems = 0;
2343 }
2344 }
2345 }
2346 }
2347
2348 skip_space: ;
2349 }
2350 }
2351
2352 void
2353 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2354 CODE:
2355 {
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2357 croak ("maptile::set_regiondata: palette must be arrayref");
2358
2359 palette = SvRV (palette);
2360
2361 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2363
2364 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2365 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2366
2367 for (int i = av_len ((AV *)palette) + 1; i--; )
2368 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2369
2370 for (int y = 0; y < THIS->height; ++y)
2371 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2372
2373 sfree (THIS->regions, THIS->size ());
2374 delete [] THIS->regionmap;
2375
2376 THIS->regions = regions;
2377 THIS->regionmap = regionmap;
2378 }
2379
2380 void
2381 maptile::create_region_treasure ()
2382 CODE:
2383 {
2384 object *op = object::create ();
2385 op->type = FLOOR;
2386 op->map = THIS;
2387
2388 for (int x = 0; x < THIS->width; ++x)
2389 for (int y = 0; y < THIS->height; ++y)
2390 {
2391 region *rgn = THIS->region (x, y);
2392
2393 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2394 if (rgn->treasure && rndm () < rgn->treasure_density)
2395 {
2396 op->x = x;
2397 op->y = y;
2398 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2399 }
2400 }
2401
2402 op->destroy ();
2403 }
2404
2405 int out_of_map (maptile *map, int x, int y)
2406
2407 void
2408 trigger (maptile *map, long connection, bool state = true)
2409 CODE:
2410 activate_connection (map, connection, state);
2411
2412 void
2413 get_connection (maptile *map, long connection)
2414 PPCODE:
2415 oblinkpt *obp = get_connection_links (map, connection);
2416 if (obp)
2417 for (objectlink *ol = obp->link; ol; ol = ol->next)
2418 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2419
2420 void
2421 get_map_flags (maptile *map, int x, int y)
2422 PPCODE:
2423 {
2424 maptile *nmap = 0;
2425 I16 nx = 0, ny = 0;
2426
2427 PUTBACK;
2428 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2429 SPAGAIN;
2430
2431 EXTEND (SP, 4);
2432 PUSHs (sv_2mortal (newSViv (flags)));
2433
2434 if (GIMME_V == G_ARRAY)
2435 {
2436 PUSHs (sv_2mortal (to_sv (nmap)));
2437 PUSHs (sv_2mortal (newSViv (nx)));
2438 PUSHs (sv_2mortal (newSViv (ny)));
2439 }
2440 }
2441
2442 void
2443 at (maptile *map, unsigned int x, unsigned int y)
2444 PROTOTYPE: $$$
2445 PPCODE:
2446 {
2447 maptile *nmap = 0;
2448 I16 nx, ny;
2449
2450 PUTBACK;
2451 get_map_flags (map, &nmap, x, y, &nx, &ny);
2452 SPAGAIN;
2453
2454 if (nmap)
2455 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2456 XPUSHs (sv_2mortal (to_sv (o)));
2457 }
2458
2459 SV *
2460 bot_at (maptile *obj, unsigned int x, unsigned int y)
2461 PROTOTYPE: $$$
2462 ALIAS:
2463 top_at = 1
2464 flags_at = 2
2465 light_at = 3
2466 move_block_at = 4
2467 move_slow_at = 5
2468 move_on_at = 6
2469 move_off_at = 7
2470 INIT:
2471 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2472 CODE:
2473 switch (ix)
2474 {
2475 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2476 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2477 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2478 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2479 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2480 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2481 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2482 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2483 }
2484 OUTPUT: RETVAL
2485
2486 void fix_walls (maptile *map, int x, int y)
2487
2488 void fix_walls_around (maptile *map, int x, int y)
2489
2490 # worst xs function of my life
2491 bool
2492 _create_random_map (\
2493 maptile *self,\
2494 utf8_string wallstyle,\
2495 utf8_string wall_name,\
2496 utf8_string floorstyle,\
2497 utf8_string monsterstyle,\
2498 utf8_string treasurestyle,\
2499 utf8_string layoutstyle,\
2500 utf8_string doorstyle,\
2501 utf8_string decorstyle,\
2502 utf8_string origin_map,\
2503 utf8_string final_map,\
2504 utf8_string exitstyle,\
2505 utf8_string this_map,\
2506 utf8_string exit_on_final_map,\
2507 int xsize,\
2508 int ysize,\
2509 int expand2x,\
2510 int layoutoptions1,\
2511 int layoutoptions2,\
2512 int layoutoptions3,\
2513 int symmetry,\
2514 int difficulty,\
2515 int difficulty_given,\
2516 float difficulty_increase,\
2517 int dungeon_level,\
2518 int dungeon_depth,\
2519 int decoroptions,\
2520 int orientation,\
2521 int origin_y,\
2522 int origin_x,\
2523 U32 random_seed,\
2524 val64 total_map_hp,\
2525 int map_layout_style,\
2526 int treasureoptions,\
2527 int symmetry_used,\
2528 region *region,\
2529 utf8_string custom\
2530 )
2531 CODE:
2532 {
2533 random_map_params rmp;
2534
2535 assign (rmp.wallstyle , wallstyle);
2536 assign (rmp.wall_name , wall_name);
2537 assign (rmp.floorstyle , floorstyle);
2538 assign (rmp.monsterstyle , monsterstyle);
2539 assign (rmp.treasurestyle , treasurestyle);
2540 assign (rmp.layoutstyle , layoutstyle);
2541 assign (rmp.doorstyle , doorstyle);
2542 assign (rmp.decorstyle , decorstyle);
2543 assign (rmp.exitstyle , exitstyle);
2544 assign (rmp.exit_on_final_map, exit_on_final_map);
2545
2546 rmp.origin_map = origin_map;
2547 rmp.final_map = final_map;
2548 rmp.this_map = this_map;
2549 rmp.xsize = xsize;
2550 rmp.ysize = ysize;
2551 rmp.expand2x = expand2x;
2552 rmp.layoutoptions1 = layoutoptions1;
2553 rmp.layoutoptions2 = layoutoptions2;
2554 rmp.layoutoptions3 = layoutoptions3;
2555 rmp.symmetry = symmetry;
2556 rmp.difficulty = difficulty;
2557 rmp.difficulty_given = difficulty_given;
2558 rmp.difficulty_increase = difficulty_increase;
2559 rmp.dungeon_level = dungeon_level;
2560 rmp.dungeon_depth = dungeon_depth;
2561 rmp.decoroptions = decoroptions;
2562 rmp.orientation = orientation;
2563 rmp.origin_y = origin_y;
2564 rmp.origin_x = origin_x;
2565 rmp.random_seed = random_seed;
2566 rmp.total_map_hp = (uint64_t) total_map_hp;
2567 rmp.map_layout_style = map_layout_style;
2568 rmp.treasureoptions = treasureoptions;
2569 rmp.symmetry_used = symmetry_used;
2570 rmp.region = region;
2571 rmp.custom = custom;
2572
2573 RETVAL = self->generate_random_map (&rmp);
2574 }
2575 OUTPUT:
2576 RETVAL
2577
2578 MODULE = cf PACKAGE = cf::arch
2579
2580 int archetypes_size ()
2581 CODE:
2582 RETVAL = archetypes.size ();
2583 OUTPUT: RETVAL
2584
2585 archetype *archetypes (U32 index)
2586 CODE:
2587 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2588 OUTPUT: RETVAL
2589
2590 object *instantiate (archetype *arch)
2591 CODE:
2592 RETVAL = arch_to_object (arch);
2593 OUTPUT:
2594 RETVAL
2595
2596 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2597
2598 MODULE = cf PACKAGE = cf::party
2599
2600 partylist *first ()
2601 PROTOTYPE:
2602 CODE:
2603 RETVAL = get_firstparty ();
2604 OUTPUT: RETVAL
2605
2606 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2607
2608 MODULE = cf PACKAGE = cf::region
2609
2610 void
2611 list ()
2612 PPCODE:
2613 for_all_regions (rgn)
2614 XPUSHs (sv_2mortal (to_sv (rgn)));
2615
2616 region *find (utf8_string name)
2617 PROTOTYPE: $
2618 CODE:
2619 RETVAL = region::find (name);
2620 OUTPUT: RETVAL
2621
2622 region *find_fuzzy (utf8_string name)
2623 PROTOTYPE: $
2624 CODE:
2625 RETVAL = region::find_fuzzy (name);
2626 OUTPUT: RETVAL
2627
2628 int specificity (region *rgn)
2629 CODE:
2630 RETVAL = 0;
2631 while (rgn = rgn->parent)
2632 RETVAL++;
2633 OUTPUT: RETVAL
2634
2635 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2636
2637 MODULE = cf PACKAGE = cf::living
2638
2639 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2640
2641 MODULE = cf PACKAGE = cf::settings
2642
2643 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2644
2645 MODULE = cf PACKAGE = cf::client
2646
2647 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2648
2649 int invoke (client *ns, int event, ...)
2650 CODE:
2651 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2652 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2653 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2654 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2655 OUTPUT: RETVAL
2656
2657 SV *registry (client *ns)
2658
2659 void
2660 list ()
2661 PPCODE:
2662 EXTEND (SP, clients.size ());
2663 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2664 PUSHs (sv_2mortal (to_sv (*i)));
2665
2666 void
2667 client::send_packet (SV *packet)
2668 CODE:
2669 {
2670 STRLEN len;
2671 char *buf = SvPVbyte (packet, len);
2672
2673 if (len > MAXSOCKBUF)
2674 {
2675 // ugly
2676 if (THIS->pl)
2677 THIS->pl->failmsg ("[packet too long for client]");
2678 }
2679 else
2680 THIS->send_packet (buf, len);
2681 }
2682
2683 faceidx
2684 client::need_face (utf8_string name, int pri = 0)
2685 CODE:
2686 RETVAL = face_find (name, 0);
2687 if (RETVAL)
2688 {
2689 THIS->send_face (RETVAL, pri);
2690 THIS->flush_fx ();
2691 }
2692 OUTPUT:
2693 RETVAL
2694
2695 int
2696 client::fx_want (int idx, int value = -1)
2697 CODE:
2698 if (0 < idx && idx < FT_NUM)
2699 {
2700 RETVAL = THIS->fx_want [idx];
2701 if (items > 2)
2702 THIS->fx_want [idx] = value;
2703 }
2704 else
2705 RETVAL = 0;
2706 OUTPUT:
2707 RETVAL
2708
2709 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2710
2711 faceidx sound_find (utf8_string name)
2712
2713 void sound_set (utf8_string str, faceidx face)
2714
2715 # dire hack
2716 void old_sound_index (int idx, faceidx face)
2717 CODE:
2718 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2719 old_sound_index [idx] = face;
2720
2721 MODULE = cf PACKAGE = cf::face PREFIX = face_
2722
2723 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2724
2725 faceidx face_find (utf8_string name, faceidx defidx = 0)
2726
2727 faceidx alloc (utf8_string name)
2728 CODE:
2729 {
2730 do
2731 {
2732 RETVAL = faces.size ();
2733 faces.resize (RETVAL + 1);
2734 }
2735 while (!RETVAL); // crude way to leave index 0
2736
2737 faces [RETVAL].name = name;
2738 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2739
2740 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2741 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2742 }
2743 OUTPUT: RETVAL
2744
2745 void set_type (faceidx idx, int value)
2746 ALIAS:
2747 set_type = 0
2748 set_visibility = 1
2749 set_magicmap = 2
2750 set_smooth = 3
2751 set_smoothlevel = 4
2752 CODE:
2753 faceinfo *f = face_info (idx); assert (f);
2754 switch (ix)
2755 {
2756 case 0: f->type = value; break;
2757 case 1: f->visibility = value; break;
2758 case 2: f->magicmap = value; break;
2759 case 3: f->smooth = value; break;
2760 case 4: f->smoothlevel = value; break;
2761 }
2762
2763 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2764 CODE:
2765 {
2766 faceinfo *f = face_info (idx); assert (f);
2767 facedata *d = &(faceset ? f->data64 : f->data32);
2768 sv_to (data, d->data);
2769 STRLEN clen;
2770 char *cdata = SvPVbyte (chksum, clen);
2771 clen = min (CHKSUM_SIZE, clen);
2772
2773 if (memcmp (d->chksum, cdata, clen))
2774 {
2775 memcpy (d->chksum, cdata, clen);
2776
2777 // invalidate existing client face info
2778 for_all_clients (ns)
2779 if (ns->faceset == faceset)
2780 {
2781 ns->faces_sent [idx] = false;
2782 ns->force_newmap = true;
2783 }
2784 }
2785 }
2786
2787 int get_data_size (faceidx idx, int faceset = 0)
2788 CODE:
2789 facedata *d = face_data (idx, faceset);
2790 if (!d) XSRETURN_UNDEF;
2791 RETVAL = d->data.size ();
2792 OUTPUT:
2793 RETVAL
2794
2795 SV *get_chksum (faceidx idx, int faceset = 0)
2796 CODE:
2797 facedata *d = face_data (idx, faceset);
2798 if (!d) XSRETURN_UNDEF;
2799 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2800 OUTPUT:
2801 RETVAL
2802
2803 SV *get_data (faceidx idx, int faceset = 0)
2804 CODE:
2805 facedata *d = face_data (idx, faceset);
2806 if (!d) XSRETURN_UNDEF;
2807 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2808 OUTPUT:
2809 RETVAL
2810
2811 void invalidate (faceidx idx)
2812 CODE:
2813 for_all_clients (ns)
2814 {
2815 ns->faces_sent [idx] = false;
2816 ns->force_newmap = true;
2817 }
2818
2819 void invalidate_all ()
2820 CODE:
2821 for_all_clients (ns)
2822 {
2823 ns->faces_sent.reset ();
2824 ns->force_newmap = true;
2825 }
2826
2827 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2828
2829 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2830
2831 animidx anim_find (utf8_string name)
2832 CODE:
2833 RETVAL = animation::find (name).number;
2834 OUTPUT: RETVAL
2835
2836 animidx set (utf8_string name, SV *frames, int facings = 1)
2837 CODE:
2838 {
2839 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2840 croak ("frames must be an arrayref");
2841
2842 AV *av = (AV *)SvRV (frames);
2843
2844 animation *anim = &animation::find (name);
2845 if (anim->number)
2846 {
2847 anim->resize (av_len (av) + 1);
2848 anim->facings = facings;
2849 }
2850 else
2851 anim = &animation::create (name, av_len (av) + 1, facings);
2852
2853 for (int i = 0; i < anim->num_animations; ++i)
2854 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2855 }
2856 OUTPUT: RETVAL
2857
2858 void invalidate_all ()
2859 CODE:
2860 for_all_clients (ns)
2861 ns->anims_sent.reset ();
2862
2863 MODULE = cf PACKAGE = cf::object::freezer
2864
2865 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2866
2867 SV *
2868 new (char *klass)
2869 CODE:
2870 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2871 OUTPUT: RETVAL
2872
2873 void
2874 DESTROY (SV *sv)
2875 CODE:
2876 object_freezer *self;
2877 sv_to (sv, self);
2878 delete self;
2879
2880 MODULE = cf PACKAGE = cf::object::thawer
2881
2882 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2883
2884 SV *
2885 new_from_file (char *klass, octet_string path)
2886 CODE:
2887 object_thawer *f = new object_thawer (path);
2888 if (!*f)
2889 {
2890 delete f;
2891 XSRETURN_UNDEF;
2892 }
2893 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2894 OUTPUT: RETVAL
2895
2896 void
2897 DESTROY (SV *sv)
2898 CODE:
2899 object_thawer *self;
2900 sv_to (sv, self);
2901 delete self;
2902
2903 void
2904 extract_tags (object_thawer *self)
2905 PPCODE:
2906 while (self->kw != KW_EOF)
2907 {
2908 PUTBACK;
2909 coroapi::cede_to_tick ();
2910 SPAGAIN;
2911
2912 if (self->kw == KW_tag)
2913 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2914
2915 self->skip ();
2916 }
2917