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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.310
Committed: Fri Dec 19 22:47:30 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.309: +2 -4 lines
Log Message:
new los code

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77 bitset<NUM_EVENT_TYPES> ev_want_event;
78 bitset<NUM_TYPES> ev_want_type;
79
80 static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93 #ifndef newSVpv_utf8
94 static inline SV *
95 newSVpv_utf8 (const char *s)
96 {
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103 }
104 #endif
105
106 #ifndef newSVpvn_utf8
107 static inline SV *
108 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109 {
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119 }
120 #endif
121
122 // helper cast function, returns super class * or 0
123 template<class super>
124 static super *
125 is_a (attachable *at)
126 {
127 //return dynamic_cast<super *>(at); // slower, safer
128 if (typeid (*at) == typeid (super))
129 return static_cast<super *>(at);
130 else
131 return 0;
132 }
133
134 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
135
136 unordered_vector<attachable *> attachable::mortals;
137
138 attachable::~attachable ()
139 {
140 assert (!self);
141 assert (!cb);
142 }
143
144 int
145 attachable::refcnt_cnt () const
146 {
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148 }
149
150 void
151 attachable::sever_self ()
152 {
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166 }
167
168 void
169 attachable::optimise ()
170 {
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175 }
176
177 // check wether the object really is dead
178 void
179 attachable::do_check ()
180 {
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185 }
186
187 void
188 attachable::do_destroy ()
189 {
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199 }
200
201 void
202 attachable::destroy ()
203 {
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210 }
211
212 void
213 attachable::check_mortals ()
214 {
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245 #if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251 #endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267 }
268
269 void
270 attachable::set_key (const char *key, const char *value, bool is_utf8)
271 {
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279 }
280
281 attachable &
282 attachable::operator =(const attachable &src)
283 {
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289 }
290
291 template<typename T>
292 static bool
293 find_backref (void *ptr, T *obj)
294 {
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305 }
306
307 // for debugging, find "live" objects containing this ptr
308 void
309 find_backref (void *ptr)
310 {
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323 }
324
325 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
327 static SV *
328 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
329 {
330 SV *sv;
331
332 if (!ptr)
333 return newSV (0);
334
335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
336 return sv_bless (newRV_noinc ((SV *)hv), stash);
337 }
338
339 static int
340 attachable_free (pTHX_ SV *sv, MAGIC *mg)
341 {
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354 }
355
356 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358 static SV *
359 newSVattachable (attachable *obj, HV *stash)
360 {
361 if (!obj)
362 return newSV (0);
363
364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
368 {
369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
370
371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
384 }
385
386 static void
387 clearSVptr (SV *sv)
388 {
389 if (SvROK (sv))
390 sv = SvRV (sv);
391
392 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext);
394 }
395
396 static long
397 SvPTR (SV *sv, const char *klass)
398 {
399 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass);
401
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408 }
409
410 static long
411 SvPTR_ornull (SV *sv, const char *klass)
412 {
413 if (SvOK (sv))
414 return SvPTR (sv, klass);
415 else
416 return 0;
417 }
418
419 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421 inline SV *to_sv (bool v) { return newSViv (v); }
422 inline SV *to_sv ( signed char v) { return newSViv (v); }
423 inline SV *to_sv (unsigned char v) { return newSViv (v); }
424 inline SV *to_sv ( signed short v) { return newSViv (v); }
425 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426 inline SV *to_sv ( signed int v) { return newSViv (v); }
427 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long v) { return newSViv (v); }
429 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432 inline SV *to_sv (float v) { return newSVnv (v); }
433 inline SV *to_sv (double v) { return newSVnv (v); }
434 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442 inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
443
444 inline SV *to_sv (object & v) { return to_sv (&v); }
445 inline SV *to_sv (living & v) { return to_sv (&v); }
446
447 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449
450 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
452 inline SV *to_sv (dynbuf * v)
453 {
454 SV *sv = newSV (0);
455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464 }
465
466 inline SV *to_sv (dynbuf_text * v)
467 {
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471 }
472
473 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
474 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
489 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
490 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
491 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
496 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497 inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
500
501 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503
504 template<class T>
505 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506
507 template<int N>
508 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509
510 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514
515 inline void sv_to (SV *sv, std::string &v)
516 {
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520 }
521
522 inline void sv_to (SV *sv, UUID &v)
523 {
524 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526 }
527
528 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
529
530 static SV *
531 newSVdt_va (va_list &ap, data_type type)
532 {
533 SV *sv;
534
535 switch (type)
536 {
537 case DT_INT:
538 sv = newSViv (va_arg (ap, int));
539 break;
540
541 case DT_INT64:
542 sv = newSVval64 ((val64)va_arg (ap, sint64));
543 break;
544
545 case DT_DOUBLE:
546 sv = newSVnv (va_arg (ap, double));
547 break;
548
549 case DT_STRING:
550 {
551 char *str = (char *)va_arg (ap, const char *);
552 sv = str ? newSVpv (str, 0) : newSV (0);
553 }
554 break;
555
556 case DT_DATA:
557 {
558 char *str = (char *)va_arg (ap, const void *);
559 int len = va_arg (ap, int);
560 sv = str ? newSVpv (str, len) : newSV (0);
561 }
562 break;
563
564 case DT_OBJECT:
565 sv = to_sv (va_arg (ap, object *));
566 break;
567
568 case DT_MAP:
569 // va_arg (object *) when void * is passed is an XSI extension
570 sv = to_sv (va_arg (ap, maptile *));
571 break;
572
573 case DT_CLIENT:
574 sv = to_sv (va_arg (ap, client *));
575 break;
576
577 case DT_PLAYER:
578 sv = to_sv (va_arg (ap, player *));
579 break;
580
581 case DT_ARCH:
582 sv = to_sv (va_arg (ap, archetype *));
583 break;
584
585 case DT_PARTY:
586 sv = to_sv (va_arg (ap, partylist *));
587 break;
588
589 case DT_REGION:
590 sv = to_sv (va_arg (ap, region *));
591 break;
592
593 default:
594 assert (("unhandled type in newSVdt_va", 0));
595 }
596
597 return sv;
598 }
599
600 static SV *
601 newSVdt (data_type type, ...)
602 {
603 va_list ap;
604
605 va_start (ap, type);
606 SV *sv = newSVdt_va (ap, type);
607 va_end (ap);
608
609 return sv;
610 }
611
612 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
613
614 SV *
615 registry (attachable *ext)
616 {
617 if (!ext->cb)
618 ext->cb = newAV ();
619
620 return newRV_inc ((SV *)ext->cb);
621 }
622
623 /////////////////////////////////////////////////////////////////////////////
624
625 void
626 cfperl_init ()
627 {
628 extern char **environ;
629
630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
631 perl = perl_alloc ();
632 perl_construct (perl);
633
634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
635
636 const char *argv[] = {
637 settings.argv [0],
638 "-e0"
639 };
640
641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
643 {
644 printf ("unable to initialize perl-interpreter, aborting.\n");
645 exit (EXIT_FAILURE);
646 }
647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
663 }
664
665 void cfperl_main ()
666 {
667 dSP;
668
669 PUSHMARK (SP);
670 PUTBACK;
671 call_pv ("cf::main", G_DISCARD | G_VOID);
672 }
673
674 void
675 attachable::instantiate ()
676 {
677 if (attach)
678 {
679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
680 attach = 0;
681 }
682 }
683
684 void
685 attachable::reattach ()
686 {
687 optimise ();
688 //TODO: check for _attachment's, very important for restarts
689 INVOKE_ATTACHABLE (REATTACH, this);
690 }
691
692 static event_klass klass_of[NUM_EVENT_TYPES] = {
693 # define def(type,name) KLASS_ ## type,
694 # include "eventinc.h"
695 # undef def
696 };
697
698 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
699
700 static void
701 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
702 {
703 // event must be in array
704 if (event >= 0 && event <= AvFILLp (registry))
705 {
706 SV *cbs_ = AvARRAY (registry)[event];
707
708 // element must be list of callback entries
709 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
710 {
711 AV *cbs = (AV *)SvRV (cbs_);
712
713 // no callback entries, no callbacks to call
714 if (AvFILLp (cbs) >= 0)
715 {
716 if (!callbacks)
717 {
718 callbacks = newAV ();
719 av_extend (callbacks, 16);
720 }
721
722 // never use SvREFCNT_inc to copy values, but its ok here :)
723 for (int i = 0; i <= AvFILLp (cbs); ++i)
724 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
725 }
726 }
727 }
728 }
729
730 void
731 attachable::gather_callbacks (AV *&callbacks, event_type event) const
732 {
733 ::gather_callbacks (callbacks, cb_attachable, event);
734
735 if (cb)
736 ::gather_callbacks (callbacks, cb, event);
737 }
738
739 void
740 global::gather_callbacks (AV *&callbacks, event_type event) const
741 {
742 ::gather_callbacks (callbacks, cb_global, event);
743 }
744
745 void
746 object::gather_callbacks (AV *&callbacks, event_type event) const
747 {
748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
749 {
750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
751
752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
754 }
755
756 if (type <= AvFILLp (cb_type))
757 {
758 SV *registry = AvARRAY (cb_type)[type];
759
760 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
761 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
762 }
763
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_object, event);
766 }
767
768 void
769 archetype::gather_callbacks (AV *&callbacks, event_type event) const
770 {
771 attachable::gather_callbacks (callbacks, event);
772 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
773 }
774
775 void
776 client::gather_callbacks (AV *&callbacks, event_type event) const
777 {
778 attachable::gather_callbacks (callbacks, event);
779 ::gather_callbacks (callbacks, cb_client, event);
780 }
781
782 void
783 player::gather_callbacks (AV *&callbacks, event_type event) const
784 {
785 attachable::gather_callbacks (callbacks, event);
786 ::gather_callbacks (callbacks, cb_player, event);
787 }
788
789 void
790 maptile::gather_callbacks (AV *&callbacks, event_type event) const
791 {
792 attachable::gather_callbacks (callbacks, event);
793 ::gather_callbacks (callbacks, cb_map, event);
794 }
795
796 void
797 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798 {
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813 }
814
815 // very slow and inefficient way to recalculate the global want bitsets
816 void
817 _recalc_want ()
818 {
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844 }
845
846 bool
847 attachable::invoke (event_type event, ...)
848 {
849 data_type dt;
850
851 // callback call ordering should be:
852 // 1. per-object callback
853 // 2. per-class object
854 // 3. per-type callback
855 // 4. global callbacks
856
857 AV *callbacks = 0;
858 gather_callbacks (callbacks, event);
859
860 // short-circuit processing if no callbacks found/defined
861 if (!callbacks)
862 return 0;
863
864 va_list ap;
865 va_start (ap, event);
866
867 CALL_BEGIN (3);
868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
870
871 //TODO: unhack
872 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
873 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
874 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
875 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
876 else if (global *gl = is_a<global>(this)) /*nop*/;
877 else
878 abort (); //TODO
879
880 for (;;)
881 {
882 dt = (data_type) va_arg (ap, int);
883
884 if (dt == DT_END)
885 break;
886 else if (dt == DT_AV)
887 {
888 AV *av = va_arg (ap, AV *);
889
890 for (int i = 0; i <= av_len (av); ++i)
891 XPUSHs (*av_fetch (av, i, 1));
892 }
893 else
894 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
895 }
896
897 va_end (ap);
898
899 CALL_CALL ("cf::do_invoke", G_SCALAR);
900 count = count > 0 ? POPi : 0;
901
902 CALL_END;
903
904 return count;
905 }
906
907 SV *
908 cfperl_result (int idx)
909 {
910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
911 if (!av)
912 return &PL_sv_undef;
913
914 SV **sv = av_fetch (av, idx, 0);
915 if (!sv)
916 return &PL_sv_undef;
917
918 return *sv;
919 }
920
921 int
922 cfperl_result_INT (int idx)
923 {
924 return SvIV (cfperl_result (idx));
925 }
926
927 double
928 cfperl_result_DOUBLE (int idx)
929 {
930 return SvNV (cfperl_result (idx));
931 }
932
933 /////////////////////////////////////////////////////////////////////////////
934 // various c++ => perl glue functions
935
936 void cfperl_tick ()
937 {
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952 }
953
954 void
955 cfperl_emergency_save ()
956 {
957 CALL_BEGIN (0);
958 CALL_CALL ("cf::emergency_save", G_VOID);
959 CALL_END;
960 }
961
962 void
963 cfperl_cleanup (int make_core)
964 {
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969 }
970
971 void
972 cfperl_make_book (object *book, int level)
973 {
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979 }
980
981 void
982 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983 {
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991 }
992
993 int
994 cfperl_can_merge (object *ob1, object *ob2)
995 {
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006 }
1007
1008 player *
1009 player::find (const char *name)
1010 {
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021 }
1022
1023 maptile *
1024 find_style (const char *dirname, const char *stylename, int difficulty)
1025 {
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038 }
1039
1040 maptile *
1041 maptile::find_sync (const char *path, maptile *origin)
1042 {
1043 CALL_BEGIN (2);
1044 CALL_ARG (path);
1045 CALL_ARG (origin);
1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1047
1048 maptile *retval = 0;
1049 if (count) sv_to (POPs, retval);
1050
1051 CALL_END;
1052
1053 return retval;
1054 }
1055
1056 maptile *
1057 maptile::find_async (const char *path, maptile *origin, bool load)
1058 {
1059 CALL_BEGIN (3);
1060 CALL_ARG (path);
1061 CALL_ARG (origin);
1062 CALL_ARG (load);
1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
1064
1065 maptile *retval = 0;
1066 if (count) sv_to (POPs, retval);
1067
1068 CALL_END;
1069
1070 return retval;
1071 }
1072
1073 void
1074 maptile::do_load_sync ()
1075 {
1076 CALL_BEGIN (1);
1077 CALL_ARG (this);
1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1079 CALL_END;
1080 }
1081
1082 void
1083 maptile::change_all_map_light (int change)
1084 {
1085 CALL_BEGIN (1);
1086 CALL_ARG (change);
1087 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1088 CALL_END;
1089 }
1090
1091 void
1092 object::enter_exit (object *exit)
1093 {
1094 if (type != PLAYER)
1095 return;
1096
1097 CALL_BEGIN (2);
1098 CALL_ARG (this);
1099 CALL_ARG (exit);
1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1101 CALL_END;
1102 }
1103
1104 void
1105 object::player_goto (const char *path, int x, int y)
1106 {
1107 if (type != PLAYER)
1108 return;
1109
1110 CALL_BEGIN (4);
1111 CALL_ARG (this);
1112 CALL_ARG (path);
1113 CALL_ARG (x);
1114 CALL_ARG (y);
1115 CALL_CALL ("cf::object::player::goto", G_VOID);
1116 CALL_END;
1117 }
1118
1119 const char *
1120 object::ref () const
1121 {
1122 if (type == PLAYER)
1123 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1124 else
1125 return 0;
1126 }
1127
1128 object *
1129 object::deref (const char *ref)
1130 {
1131 object *retval = 0;
1132
1133 if (ref)
1134 {
1135 CALL_BEGIN (1);
1136 CALL_ARG (ref);
1137 CALL_CALL ("cf::object::deref", G_SCALAR);
1138
1139 if (count)
1140 sv_to (POPs, retval);
1141
1142 CALL_END;
1143 }
1144
1145 return retval;
1146 }
1147
1148 void
1149 log_backtrace (const char *msg)
1150 {
1151 #if HAVE_BACKTRACE
1152 void *addr [20];
1153 int size = backtrace (addr, 20);
1154
1155 CALL_BEGIN (size);
1156 CALL_ARG (msg);
1157 for (int i = 0; i < size; ++i)
1158 CALL_ARG ((IV)addr [i]);
1159 CALL_CALL ("cf::_log_backtrace", G_VOID);
1160 CALL_END;
1161 #endif
1162 }
1163
1164 /////////////////////////////////////////////////////////////////////////////
1165
1166 struct EVAPI *evapi::GEVAPI;
1167 struct CoroAPI *coroapi::GCoroAPI;
1168
1169 void coroapi::do_cede_to_tick ()
1170 {
1171 cede_pending = 0;
1172 cede ();
1173 }
1174
1175 void
1176 coroapi::wait_for_tick ()
1177 {
1178 CALL_BEGIN (0);
1179 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1180 CALL_END;
1181 }
1182
1183 void
1184 coroapi::wait_for_tick_begin ()
1185 {
1186 CALL_BEGIN (0);
1187 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1188 CALL_END;
1189 }
1190
1191 void
1192 iow::poll (int events)
1193 {
1194 if (events != this->events)
1195 {
1196 int active = ev_is_active ((ev_io *)this);
1197 if (active) stop ();
1198 ev_io_set ((ev_io *)this, fd, events);
1199 if (active) start ();
1200 }
1201 }
1202
1203 void
1204 _connect_to_perl ()
1205 {
1206 stash_cf = gv_stashpv ("cf", 1);
1207
1208 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1209 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1210 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1211 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1212 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1213 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1214 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1215 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1216 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1217 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1218
1219 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1220 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1221 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1222 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1223
1224 cb_global = get_av ("cf::CB_GLOBAL", 1);
1225 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1226 cb_object = get_av ("cf::CB_OBJECT", 1);
1227 cb_player = get_av ("cf::CB_PLAYER", 1);
1228 cb_client = get_av ("cf::CB_CLIENT", 1);
1229 cb_type = get_av ("cf::CB_TYPE" , 1);
1230 cb_map = get_av ("cf::CB_MAP" , 1);
1231 }
1232
1233 MODULE = cf PACKAGE = cf PREFIX = cf_
1234
1235 BOOT:
1236 {
1237 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1238 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1239
1240 _connect_to_perl ();
1241
1242 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1243
1244 //{
1245 // require_pv ("Time::HiRes");
1246 //
1247 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1248 // if (!svp) croak ("Time::HiRes is required");
1249 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1250 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1251 //}
1252
1253 static const struct {
1254 const char *name;
1255 IV iv;
1256 } *civ, const_iv[] = {
1257 # define const_iv(name) { # name, (IV)name },
1258 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1259 const_iv (logBacktrace)
1260
1261 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1262
1263 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1264
1265 const_iv (MAX_TIME)
1266 const_iv (MAXSOCKBUF)
1267
1268 const_iv (NUM_BODY_LOCATIONS)
1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1273 const_iv (body_wrist) const_iv (body_waist)
1274
1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1303
1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1305
1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1308
1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1316
1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1319 const_iv (WEAP_BLUD)
1320
1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1361 const_iv (SP_RUNE)
1362 const_iv (SP_MAKE_MARK)
1363 const_iv (SP_BOLT)
1364 const_iv (SP_BULLET)
1365 const_iv (SP_EXPLOSION)
1366 const_iv (SP_CONE)
1367 const_iv (SP_BOMB)
1368 const_iv (SP_WONDER)
1369 const_iv (SP_SMITE)
1370 const_iv (SP_MAGIC_MISSILE)
1371 const_iv (SP_SUMMON_GOLEM)
1372 const_iv (SP_DIMENSION_DOOR)
1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1378 const_iv (SP_INVISIBLE)
1379 const_iv (SP_PROBE)
1380 const_iv (SP_HEALING)
1381 const_iv (SP_CREATE_FOOD)
1382 const_iv (SP_EARTH_TO_DUST)
1383 const_iv (SP_CHANGE_ABILITY)
1384 const_iv (SP_BLESS)
1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1397 const_iv (SP_DISPEL_RUNE)
1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1411 const_iv (F_LOCKED)
1412
1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1414
1415 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1417
1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1419
1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1422
1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1425
1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1427
1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1432
1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1435
1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1446 const_iv (SK_POISON_NAIL)
1447
1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1454
1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1456
1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1464
1465 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_INACTIVE)
1467
1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1470
1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1472
1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1474
1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1476
1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1478
1479 // random map generator
1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1482
1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1486
1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1489
1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1495 };
1496
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499
1500 static const struct {
1501 const char *name;
1502 int skip;
1503 IV klass;
1504 IV iv;
1505 } *eiv, event_iv[] = {
1506 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1507 # include "eventinc.h"
1508 # undef def
1509 };
1510
1511 AV *av = get_av ("cf::EVENT", 1);
1512
1513 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1514 {
1515 AV *event = newAV ();
1516 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1517 av_push (event, newSViv (eiv->klass));
1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1520 }
1521 }
1522
1523 void _gv_clear (SV *gv)
1524 CODE:
1525 assert (SvTYPE (gv) == SVt_PVGV);
1526 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1527 f (GvGP (gv)->gp_form);
1528 f (GvGP (gv)->gp_io);
1529 f (GvGP (gv)->gp_sv);
1530 f (GvGP (gv)->gp_av);
1531 f (GvGP (gv)->gp_hv);
1532 f (GvGP (gv)->gp_cv);
1533 GvCVGEN (gv) = 0;
1534 GvMULTI_off (gv);
1535 # undef f
1536
1537 void _connect_to_perl ()
1538
1539 void _recalc_want ()
1540
1541 # not used by default anymore
1542 void _global_reattach ()
1543 CODE:
1544 {
1545 // reattach to all attachable objects in the game.
1546 for_all_clients (ns)
1547 ns->reattach ();
1548
1549 for_all_objects (op)
1550 op->reattach ();
1551 }
1552
1553 # support function for map-world.ext
1554 void _quantise (SV *data_sv, SV *plt_sv)
1555 CODE:
1556 {
1557 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1558 croak ("_quantise called with invalid agruments");
1559
1560 plt_sv = SvRV (plt_sv);
1561 SV **plt = AvARRAY (plt_sv);
1562 int plt_count = AvFILL (plt_sv) + 1;
1563
1564 STRLEN len;
1565 char *data = SvPVbyte (data_sv, len);
1566 char *dst = data;
1567
1568 while (len >= 3)
1569 {
1570 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1571 {
1572 char *val = SvPVX (*val_sv);
1573
1574 if (val [0] == data [0]
1575 && val [1] == data [1]
1576 && val [2] == data [2])
1577 {
1578 *dst++ = val [3];
1579 goto next;
1580 }
1581 }
1582
1583 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1584 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1585 dst - SvPVX (data_sv), len);
1586
1587 next:
1588 data += 3;
1589 len -= 3;
1590 }
1591
1592 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1593 }
1594
1595 void init_anim ()
1596
1597 void init_globals ()
1598
1599 void init_experience ()
1600
1601 void init_attackmess ()
1602
1603 void init_dynamic ()
1604
1605 void load_settings ()
1606
1607 void load_materials ()
1608
1609 void init_uuid ()
1610 CODE:
1611 UUID::init ();
1612
1613 void init_signals ()
1614
1615 void init_commands ()
1616
1617 void init_skills ()
1618
1619 void init_beforeplay ()
1620
1621 void evthread_start (int aiofd)
1622
1623 void cede_to_tick ()
1624 CODE:
1625 coroapi::cede_to_tick ();
1626
1627 NV till_tick ()
1628 CODE:
1629 RETVAL = SvNVX (sv_next_tick) - now ();
1630 OUTPUT:
1631 RETVAL
1632
1633 int tick_inhibit ()
1634 CODE:
1635 RETVAL = tick_inhibit;
1636 OUTPUT:
1637 RETVAL
1638
1639 void tick_inhibit_inc ()
1640 CODE:
1641 ++tick_inhibit;
1642
1643 void tick_inhibit_dec ()
1644 CODE:
1645 if (!--tick_inhibit)
1646 if (tick_pending)
1647 {
1648 ev_async_send (EV_DEFAULT, &tick_watcher);
1649 coroapi::cede ();
1650 }
1651
1652 void server_tick ()
1653 CODE:
1654 {
1655 NOW = ev_now (EV_DEFAULT);
1656 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1657 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1658 runtime = SvNVX (sv_runtime);
1659
1660 server_tick ();
1661
1662 NOW = ev_time ();
1663 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1664 runtime += TICK;
1665 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1666 }
1667
1668 NV floor (NV x)
1669
1670 NV ceil (NV x)
1671
1672 NV rndm (...)
1673 ALIAS:
1674 rmg_rndm = 1
1675 CODE:
1676 {
1677 rand_gen &gen = ix ? rmg_rndm : rndm;
1678 switch (items)
1679 {
1680 case 0: RETVAL = gen (); break;
1681 case 1: RETVAL = gen (SvUV (ST (0))); break;
1682 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1683 default: croak ("cf::rndm requires none, one or two parameters."); break;
1684 }
1685 }
1686 OUTPUT:
1687 RETVAL
1688
1689 NV clamp (NV value, NV min_value, NV max_value)
1690 CODE:
1691 RETVAL = clamp (value, min_value, max_value);
1692 OUTPUT:
1693 RETVAL
1694
1695 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1696 CODE:
1697 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1698 OUTPUT:
1699 RETVAL
1700
1701 void weaken (...)
1702 PROTOTYPE: @
1703 CODE:
1704 while (items > 0)
1705 sv_rvweaken (ST (--items));
1706
1707 void
1708 log_backtrace (utf8_string msg)
1709
1710 void
1711 LOG (int flags, utf8_string msg)
1712 PROTOTYPE: $$
1713 C_ARGS: flags, "%s", msg
1714
1715 octet_string path_combine (octet_string base, octet_string path)
1716 PROTOTYPE: $$
1717
1718 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1719 PROTOTYPE: $$
1720
1721 void
1722 sub_generation_inc ()
1723 CODE:
1724 PL_sub_generation++;
1725
1726 const_octet_string
1727 mapdir ()
1728 PROTOTYPE:
1729 ALIAS:
1730 mapdir = 0
1731 uniquedir = 1
1732 tmpdir = 2
1733 confdir = 3
1734 localdir = 4
1735 playerdir = 5
1736 datadir = 6
1737 CODE:
1738 switch (ix)
1739 {
1740 case 0: RETVAL = settings.mapdir ; break;
1741 case 1: RETVAL = settings.uniquedir; break;
1742 case 2: RETVAL = settings.tmpdir ; break;
1743 case 3: RETVAL = settings.confdir ; break;
1744 case 4: RETVAL = settings.localdir ; break;
1745 case 5: RETVAL = settings.playerdir; break;
1746 case 6: RETVAL = settings.datadir ; break;
1747 }
1748 OUTPUT: RETVAL
1749
1750 void abort ()
1751
1752 void reset_signals ()
1753
1754 void fork_abort (const_octet_string cause = "cf::fork_abort")
1755
1756 void cleanup (const_octet_string cause, bool make_core = false)
1757
1758 void emergency_save ()
1759
1760 void _exit (int status = EXIT_SUCCESS)
1761
1762 #if _POSIX_MEMLOCK
1763
1764 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1765 INIT:
1766 #if __GLIBC__
1767 mallopt (M_TOP_PAD, 1024 * 1024);
1768 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1769 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1770 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1771 #endif
1772
1773 int munlockall ()
1774
1775 #endif
1776
1777 int
1778 malloc_trim (IV pad = 0)
1779
1780 void
1781 mallinfo ()
1782 PPCODE:
1783 {
1784 #if __GLIBC__
1785 struct mallinfo mai = mallinfo ();
1786 EXTEND (SP, 10*2);
1787 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1788 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1789 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1790 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1791 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1792 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1793 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1794 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1795 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1796 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1797 #endif
1798 EXTEND (SP, 5*2);
1799 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1800 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1801 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1802 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1803 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1804 }
1805
1806 int find_animation (utf8_string text)
1807 PROTOTYPE: $
1808
1809 int random_roll (int min, int max, object *op, int goodbad);
1810
1811 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1812
1813 int
1814 exp_to_level (val64 exp)
1815 CODE:
1816 {
1817 int i = 0;
1818
1819 RETVAL = settings.max_level;
1820
1821 for (i = 1; i <= settings.max_level; i++)
1822 {
1823 if (levels[i] > exp)
1824 {
1825 RETVAL = i - 1;
1826 break;
1827 }
1828 }
1829 }
1830 OUTPUT: RETVAL
1831
1832 val64
1833 level_to_min_exp (int level)
1834 CODE:
1835 if (level > settings.max_level)
1836 RETVAL = levels[settings.max_level];
1837 else if (level < 1)
1838 RETVAL = 0;
1839 else
1840 RETVAL = levels[level];
1841 OUTPUT: RETVAL
1842
1843 SV *
1844 resistance_to_string (int atnr)
1845 CODE:
1846 if (atnr >= 0 && atnr < NROFATTACKS)
1847 RETVAL = newSVpv (resist_plus[atnr], 0);
1848 else
1849 XSRETURN_UNDEF;
1850 OUTPUT: RETVAL
1851
1852 UUID
1853 uuid_cur ()
1854 CODE:
1855 RETVAL = UUID::cur;
1856 OUTPUT:
1857 RETVAL
1858
1859 UUID
1860 uuid_gen ()
1861 CODE:
1862 RETVAL = UUID::gen ();
1863 OUTPUT:
1864 RETVAL
1865
1866 val64
1867 uuid_seq (UUID uuid)
1868 CODE:
1869 RETVAL = uuid.seq;
1870 OUTPUT:
1871 RETVAL
1872
1873 UUID
1874 uuid_str (val64 seq)
1875 CODE:
1876 RETVAL.seq = seq;
1877 OUTPUT:
1878 RETVAL
1879
1880 void
1881 coin_names ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1886
1887 void
1888 coin_archetypes ()
1889 PPCODE:
1890 EXTEND (SP, NUM_COINS);
1891 for (int i = 0; i < NUM_COINS; ++i)
1892 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1893
1894 bool
1895 load_resource_file_ (octet_string filename)
1896
1897 void
1898 fix_weight ()
1899
1900 MODULE = cf PACKAGE = cf::attachable
1901
1902 int
1903 valid (SV *obj)
1904 CODE:
1905 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1906 OUTPUT:
1907 RETVAL
1908
1909 void
1910 debug_trace (attachable *obj, bool on = true)
1911 CODE:
1912 obj->flags &= ~attachable::F_DEBUG_TRACE;
1913 if (on)
1914 obj->flags |= attachable::F_DEBUG_TRACE;
1915
1916 int mortals_size ()
1917 CODE:
1918 RETVAL = attachable::mortals.size ();
1919 OUTPUT: RETVAL
1920
1921 #object *mortals (U32 index)
1922 # CODE:
1923 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1924 # OUTPUT: RETVAL
1925
1926 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1927
1928 MODULE = cf PACKAGE = cf::global
1929
1930 int invoke (SV *klass, int event, ...)
1931 CODE:
1932 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1933 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1934 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1935 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1936 OUTPUT: RETVAL
1937
1938 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1939
1940 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1941
1942 int invoke (object *op, int event, ...)
1943 CODE:
1944 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1945 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1946 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1947 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1948 OUTPUT: RETVAL
1949
1950 SV *registry (object *op)
1951
1952 int objects_size ()
1953 CODE:
1954 RETVAL = objects.size ();
1955 OUTPUT: RETVAL
1956
1957 object *objects (U32 index)
1958 CODE:
1959 RETVAL = index < objects.size () ? objects [index] : 0;
1960 OUTPUT: RETVAL
1961
1962 int actives_size ()
1963 CODE:
1964 RETVAL = actives.size ();
1965 OUTPUT: RETVAL
1966
1967 object *actives (U32 index)
1968 CODE:
1969 RETVAL = index < actives.size () ? actives [index] : 0;
1970 OUTPUT: RETVAL
1971
1972 int mortals_size ()
1973 CODE:
1974 RETVAL = attachable::mortals.size ();
1975 OUTPUT: RETVAL
1976
1977 const char *slot_use_name (U32 slot)
1978 ALIAS:
1979 slot_nonuse_name = 1
1980 CODE:
1981 {
1982 if (slot >= NUM_BODY_LOCATIONS)
1983 croak ("body slot index out of range");
1984
1985 switch (ix)
1986 {
1987 case 0: RETVAL = body_locations[slot].use_name; break;
1988 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1989 }
1990 }
1991 OUTPUT:
1992 RETVAL
1993
1994 # missing properties
1995
1996 object *head (object *op)
1997 PROTOTYPE: $
1998 CODE:
1999 RETVAL = op->head_ ();
2000 OUTPUT: RETVAL
2001
2002 void
2003 inv (object *obj)
2004 PROTOTYPE: $
2005 PPCODE:
2006 {
2007 for (object *o = obj->inv; o; o = o->below)
2008 XPUSHs (sv_2mortal (to_sv (o)));
2009 }
2010
2011 void
2012 set_animation (object *op, int idx)
2013 CODE:
2014 SET_ANIMATION (op, idx);
2015
2016 int
2017 num_animations (object *op)
2018 CODE:
2019 RETVAL = NUM_ANIMATIONS (op);
2020 OUTPUT: RETVAL
2021
2022 int slot_info (object *op, UV slot, int value = 0)
2023 ALIAS:
2024 slot_used = 1
2025 CODE:
2026 {
2027 if (slot >= NUM_BODY_LOCATIONS)
2028 croak ("body slot index out of range");
2029
2030 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2031
2032 if (items > 2)
2033 if (ix)
2034 op->slot[slot].used = value;
2035 else
2036 op->slot[slot].info = value;
2037 }
2038 OUTPUT:
2039 RETVAL
2040
2041 object *find_best_object_match (object *op, utf8_string match)
2042
2043 object *find_marked_object (object *op)
2044
2045 int need_identify (object *obj);
2046
2047 int apply_shop_mat (object *shop_mat, object *op);
2048
2049 int move (object *op, int dir, object *originator = op)
2050 CODE:
2051 RETVAL = move_ob (op, dir, originator);
2052 OUTPUT:
2053 RETVAL
2054
2055 void apply (object *applier, object *applied, int flags = 0)
2056 CODE:
2057 manual_apply (applied, applier, flags);
2058
2059 void apply_below (object *op)
2060 CODE:
2061 player_apply_below (op);
2062
2063 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2064
2065 int pay_item (object *op, object *buyer)
2066 CODE:
2067 RETVAL = pay_for_item (op, buyer);
2068 OUTPUT: RETVAL
2069
2070 int pay_amount (object *op, uint64 amount)
2071 CODE:
2072 RETVAL = pay_for_amount (amount, op);
2073 OUTPUT: RETVAL
2074
2075 void pay_player (object *op, uint64 amount)
2076
2077 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2078
2079 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2080
2081 void learn_spell (object *op, object *sp, int special_prayer = 0)
2082 CODE:
2083 do_learn_spell (op, sp, special_prayer);
2084
2085 void forget_spell (object *op, object *sp)
2086 CODE:
2087 do_forget_spell (op, query_name (sp));
2088
2089 object *check_for_spell (object *op, utf8_string spellname)
2090 CODE:
2091 RETVAL = check_spell_known (op, spellname);
2092 OUTPUT: RETVAL
2093
2094 int query_money (object *op)
2095 ALIAS: money = 0
2096
2097 val64 query_cost (object *op, object *who, int flags)
2098 ALIAS: cost = 0
2099
2100 void spring_trap (object *op, object *victim)
2101
2102 int check_trigger (object *op, object *cause)
2103
2104 void drop (object *who, object *op)
2105
2106 void pick_up (object *who, object *op)
2107
2108 void update_object (object *op, int action)
2109
2110 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2111
2112 void player_lvl_adj (object *who, object *skill = 0)
2113
2114 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2115
2116 int calc_skill_exp (object *who, object *op, object *skill);
2117
2118 void push_button (object *op);
2119
2120 void use_trigger (object *op);
2121
2122 void add_button_link (object *button, maptile *map, int connected);
2123
2124 void remove_button_link (object *op);
2125
2126 void handle_apply_yield (object *op);
2127
2128
2129 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2130
2131 # no clean way to get an object from an archetype - stupid idiotic
2132 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2133
2134 object *new (utf8_string archetype = 0)
2135 PROTOTYPE: ;$
2136 CODE:
2137 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2138 OUTPUT:
2139 RETVAL
2140
2141 object *find_object (U32 tag)
2142
2143 # TODO: nuke
2144 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2145 PROTOTYPE: $$$$$$
2146 CODE:
2147 {
2148 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2149 }
2150
2151 shstr
2152 object::kv_get (shstr key)
2153
2154 void
2155 object::kv_del (shstr key)
2156
2157 void
2158 object::kv_set (shstr key, shstr value)
2159
2160 object *get_nearest_player (object *ob)
2161 ALIAS: nearest_player = 0
2162 PREINIT:
2163 extern object *get_nearest_player (object *);
2164
2165 void rangevector (object *ob, object *other, int flags = 0)
2166 PROTOTYPE: $$;$
2167 PPCODE:
2168 {
2169 rv_vector rv;
2170
2171 PUTBACK;
2172 get_rangevector (ob, other, &rv, flags);
2173 SPAGAIN;
2174
2175 EXTEND (SP, 5);
2176 PUSHs (newSVuv (rv.distance));
2177 PUSHs (newSViv (rv.distance_x));
2178 PUSHs (newSViv (rv.distance_y));
2179 PUSHs (newSViv (rv.direction));
2180 PUSHs (to_sv (rv.part));
2181 }
2182
2183 bool on_same_map_as (object *ob, object *other)
2184 CODE:
2185 RETVAL = on_same_map (ob, other);
2186 OUTPUT: RETVAL
2187
2188 const_utf8_string
2189 base_name (object *op, int plural = op->nrof > 1)
2190 CODE:
2191 RETVAL = query_base_name (op, plural);
2192 OUTPUT: RETVAL
2193
2194 # return the tail of an object, excluding itself
2195 void
2196 tail (object *op)
2197 PPCODE:
2198 while ((op = op->more))
2199 XPUSHs (sv_2mortal (to_sv (op)));
2200
2201 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2202
2203 player *player (object *op)
2204 CODE:
2205 RETVAL = op->contr;
2206 OUTPUT: RETVAL
2207
2208 bool move_player (object *op, int dir)
2209
2210 void check_score (object *op)
2211
2212 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2213 CODE:
2214 new_draw_info (flags, 0, op, txt);
2215
2216 void kill_player (object *op)
2217
2218 void esrv_send_item (object *pl, object *item)
2219
2220 void esrv_update_item (object *pl, int what, object *item)
2221 C_ARGS: what, pl, item
2222
2223 void esrv_del_item (object *pl, int tag)
2224 C_ARGS: pl->contr, tag
2225
2226 int command_summon (object *op, utf8_string params)
2227
2228 int command_arrest (object *op, utf8_string params)
2229
2230
2231 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2232
2233 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2234
2235 int invoke (player *pl, int event, ...)
2236 CODE:
2237 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2238 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2239 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2240 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2241 OUTPUT: RETVAL
2242
2243 SV *registry (player *pl)
2244
2245 void
2246 save_stats (player *pl)
2247 CODE:
2248 pl->ob->stats.hp = pl->ob->stats.maxhp;
2249 pl->ob->stats.sp = pl->ob->stats.maxsp;
2250 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2251 pl->orig_stats = pl->ob->stats;
2252
2253 void clear_los (player *pl)
2254
2255 # should only be temporary
2256 void esrv_new_player (player *pl)
2257
2258 #d# TODO: replace by blocked_los accessor, fix code using this
2259 bool
2260 cell_visible (player *pl, int dx, int dy)
2261 CODE:
2262 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2263 OUTPUT:
2264 RETVAL
2265
2266 void
2267 send (player *pl, SV *packet)
2268 CODE:
2269 {
2270 STRLEN len;
2271 char *buf = SvPVbyte (packet, len);
2272
2273 if (len > MAXSOCKBUF)
2274 pl->failmsg ("[packet too long for client]");
2275 else if (pl->ns)
2276 pl->ns->send_packet (buf, len);
2277 }
2278
2279 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2280 PROTOTYPE: $;$$$
2281 PPCODE:
2282 if (GIMME_V != G_VOID)
2283 {
2284 EXTEND (SP, 3);
2285 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2286 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2287 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2288 }
2289 if (map_path) sv_to (map_path, pl->savebed_map);
2290 if (x) sv_to (x, pl->bed_x);
2291 if (y) sv_to (y, pl->bed_y);
2292
2293 void
2294 list ()
2295 PPCODE:
2296 for_all_players (pl)
2297 XPUSHs (sv_2mortal (to_sv (pl)));
2298
2299
2300 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2301
2302 int invoke (maptile *map, int event, ...)
2303 CODE:
2304 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2305 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2306 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2307 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2308 OUTPUT: RETVAL
2309
2310 SV *registry (maptile *map)
2311
2312 void
2313 find_tagged_objects (maptile *map, utf8_string tag = 0)
2314 PPCODE:
2315 {
2316 if (!map->spaces)
2317 XSRETURN_EMPTY;
2318
2319 if (tag)
2320 {
2321 shstr_cmp tag_ (tag);
2322
2323 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2324 for (object *op = ms->bot; op; op = op->above)
2325 if (op->tag == tag_)
2326 XPUSHs (sv_2mortal (to_sv (op)));
2327 }
2328 else
2329 {
2330 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2331 for (object *op = ms->bot; op; op = op->above)
2332 if (op->tag)
2333 XPUSHs (sv_2mortal (to_sv (op)));
2334 }
2335 }
2336
2337 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2338
2339 void
2340 maptile::instantiate ()
2341
2342 maptile *new ()
2343 PROTOTYPE:
2344 CODE:
2345 RETVAL = new maptile;
2346 OUTPUT:
2347 RETVAL
2348
2349 void
2350 maptile::players ()
2351 PPCODE:
2352 if (GIMME_V == G_SCALAR)
2353 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2354 else if (GIMME_V == G_ARRAY)
2355 {
2356 EXTEND (SP, THIS->players);
2357 for_all_players (pl)
2358 if (pl->ob && pl->ob->map == THIS)
2359 PUSHs (sv_2mortal (to_sv (pl->ob)));
2360 }
2361
2362 void
2363 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2364 CODE:
2365 {
2366 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2367 croak ("maptile::add_underlay: palette must be arrayref");
2368
2369 palette = SvRV (palette);
2370
2371 STRLEN idxlen;
2372 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2373
2374 for (int x = 0; x < THIS->width; ++x)
2375 for (int y = 0; y < THIS->height; ++y)
2376 {
2377 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2378 if (op->flag [FLAG_IS_FLOOR])
2379 goto skip_space;
2380
2381 {
2382 int offs = offset + y * stride + x;
2383 if (IN_RANGE_EXC (offs, 0, idxlen))
2384 {
2385 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2386 {
2387 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2388 ob->flag [FLAG_NO_MAP_SAVE] = true;
2389 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2390
2391 if (ob->randomitems)
2392 {
2393 if (!ob->above)
2394 {
2395 ob->create_treasure (ob->randomitems);
2396
2397 for (object *op = ob->above; op; op = op->above)
2398 op->flag [FLAG_NO_MAP_SAVE] = true;
2399 }
2400
2401 ob->randomitems = 0;
2402 }
2403 }
2404 }
2405 }
2406
2407 skip_space: ;
2408 }
2409 }
2410
2411 void
2412 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2413 CODE:
2414 {
2415 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2416 croak ("maptile::set_regiondata: palette must be arrayref");
2417
2418 palette = SvRV (palette);
2419
2420 STRLEN idxlen;
2421 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2422
2423 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2424 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2425
2426 for (int i = av_len ((AV *)palette) + 1; i--; )
2427 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2428
2429 for (int y = 0; y < THIS->height; ++y)
2430 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2431
2432 sfree (THIS->regions, THIS->size ());
2433 delete [] THIS->regionmap;
2434
2435 THIS->regions = regions;
2436 THIS->regionmap = regionmap;
2437 }
2438
2439 void
2440 maptile::create_region_treasure ()
2441 CODE:
2442 for (int x = 0; x < THIS->width; ++x)
2443 for (int y = 0; y < THIS->height; ++y)
2444 {
2445 region *rgn = THIS->region (x, y);
2446
2447 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2448 if (object *op = THIS->at (x, y).top)
2449 if (rgn->treasure && rndm () < rgn->treasure_density)
2450 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2451 }
2452
2453 int out_of_map (maptile *map, int x, int y)
2454
2455 void
2456 trigger (maptile *map, long connection, bool state = true)
2457 CODE:
2458 activate_connection (map, connection, state);
2459
2460 void
2461 get_connection (maptile *map, long connection)
2462 PPCODE:
2463 oblinkpt *obp = get_connection_links (map, connection);
2464 if (obp)
2465 for (objectlink *ol = obp->link; ol; ol = ol->next)
2466 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2467
2468 void
2469 get_map_flags (maptile *map, int x, int y)
2470 PPCODE:
2471 {
2472 maptile *nmap = 0;
2473 I16 nx = 0, ny = 0;
2474
2475 PUTBACK;
2476 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2477 SPAGAIN;
2478
2479 EXTEND (SP, 4);
2480 PUSHs (sv_2mortal (newSViv (flags)));
2481
2482 if (GIMME_V == G_ARRAY)
2483 {
2484 PUSHs (sv_2mortal (to_sv (nmap)));
2485 PUSHs (sv_2mortal (newSViv (nx)));
2486 PUSHs (sv_2mortal (newSViv (ny)));
2487 }
2488 }
2489
2490 mapspace *
2491 ms (maptile *map, unsigned int x, unsigned int y)
2492 PROTOTYPE: $$$
2493 CODE:
2494 {
2495 maptile *nmap = 0;
2496 I16 nx, ny;
2497
2498 PUTBACK;
2499 get_map_flags (map, &nmap, x, y, &nx, &ny);
2500 SPAGAIN;
2501
2502 if (!nmap)
2503 XSRETURN_UNDEF;
2504
2505 RETVAL = &nmap->at (nx, ny);
2506 }
2507 OUTPUT:
2508 RETVAL
2509
2510 void
2511 at (maptile *map, unsigned int x, unsigned int y)
2512 PROTOTYPE: $$$
2513 PPCODE:
2514 {
2515 maptile *nmap = 0;
2516 I16 nx, ny;
2517
2518 PUTBACK;
2519 get_map_flags (map, &nmap, x, y, &nx, &ny);
2520 SPAGAIN;
2521
2522 if (nmap)
2523 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2524 XPUSHs (sv_2mortal (to_sv (o)));
2525 }
2526
2527 SV *
2528 bot_at (maptile *map, unsigned int x, unsigned int y)
2529 PROTOTYPE: $$$
2530 ALIAS:
2531 top_at = 1
2532 flags_at = 2
2533 light_at = 3
2534 move_block_at = 4
2535 move_slow_at = 5
2536 move_on_at = 6
2537 move_off_at = 7
2538 CODE:
2539 {
2540 sint16 nx = x;
2541 sint16 ny = y;
2542
2543 if (!xy_normalise (map, nx, ny))
2544 XSRETURN_UNDEF;
2545
2546 mapspace &ms = map->at (nx, ny);
2547
2548 ms.update ();
2549
2550 switch (ix)
2551 {
2552 case 0: RETVAL = to_sv (ms.bot ); break;
2553 case 1: RETVAL = to_sv (ms.top ); break;
2554 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2555 case 3: RETVAL = newSViv (ms.light ); break;
2556 case 4: RETVAL = newSVuv (ms.move_block); break;
2557 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2558 case 6: RETVAL = newSVuv (ms.move_on ); break;
2559 case 7: RETVAL = newSVuv (ms.move_off ); break;
2560 }
2561 }
2562 OUTPUT: RETVAL
2563
2564 void fix_walls (maptile *map, int x, int y)
2565
2566 void fix_walls_around (maptile *map, int x, int y)
2567
2568 # worst xs function of my life
2569 bool
2570 _create_random_map (\
2571 maptile *self,\
2572 utf8_string wallstyle,\
2573 utf8_string wall_name,\
2574 utf8_string floorstyle,\
2575 utf8_string monsterstyle,\
2576 utf8_string treasurestyle,\
2577 utf8_string layoutstyle,\
2578 utf8_string doorstyle,\
2579 utf8_string decorstyle,\
2580 utf8_string origin_map,\
2581 utf8_string final_map,\
2582 utf8_string exitstyle,\
2583 utf8_string this_map,\
2584 utf8_string exit_on_final_map,\
2585 int xsize,\
2586 int ysize,\
2587 int expand2x,\
2588 int layoutoptions1,\
2589 int layoutoptions2,\
2590 int layoutoptions3,\
2591 int symmetry,\
2592 int difficulty,\
2593 int difficulty_given,\
2594 float difficulty_increase,\
2595 int dungeon_level,\
2596 int dungeon_depth,\
2597 int decoroptions,\
2598 int orientation,\
2599 int origin_y,\
2600 int origin_x,\
2601 U32 random_seed,\
2602 val64 total_map_hp,\
2603 int map_layout_style,\
2604 int treasureoptions,\
2605 int symmetry_used,\
2606 region *region,\
2607 utf8_string custom\
2608 )
2609 CODE:
2610 {
2611 random_map_params rmp;
2612
2613 assign (rmp.wallstyle , wallstyle);
2614 assign (rmp.wall_name , wall_name);
2615 assign (rmp.floorstyle , floorstyle);
2616 assign (rmp.monsterstyle , monsterstyle);
2617 assign (rmp.treasurestyle , treasurestyle);
2618 assign (rmp.layoutstyle , layoutstyle);
2619 assign (rmp.doorstyle , doorstyle);
2620 assign (rmp.decorstyle , decorstyle);
2621 assign (rmp.exitstyle , exitstyle);
2622 assign (rmp.exit_on_final_map, exit_on_final_map);
2623
2624 rmp.origin_map = origin_map;
2625 rmp.final_map = final_map;
2626 rmp.this_map = this_map;
2627 rmp.xsize = xsize;
2628 rmp.ysize = ysize;
2629 rmp.expand2x = expand2x;
2630 rmp.layoutoptions1 = layoutoptions1;
2631 rmp.layoutoptions2 = layoutoptions2;
2632 rmp.layoutoptions3 = layoutoptions3;
2633 rmp.symmetry = symmetry;
2634 rmp.difficulty = difficulty;
2635 rmp.difficulty_given = difficulty_given;
2636 rmp.difficulty_increase = difficulty_increase;
2637 rmp.dungeon_level = dungeon_level;
2638 rmp.dungeon_depth = dungeon_depth;
2639 rmp.decoroptions = decoroptions;
2640 rmp.orientation = orientation;
2641 rmp.origin_y = origin_y;
2642 rmp.origin_x = origin_x;
2643 rmp.random_seed = random_seed;
2644 rmp.total_map_hp = (uint64_t) total_map_hp;
2645 rmp.map_layout_style = map_layout_style;
2646 rmp.treasureoptions = treasureoptions;
2647 rmp.symmetry_used = symmetry_used;
2648 rmp.region = region;
2649 rmp.custom = custom;
2650
2651 RETVAL = self->generate_random_map (&rmp);
2652 }
2653 OUTPUT:
2654 RETVAL
2655
2656 MODULE = cf PACKAGE = cf::mapspace
2657
2658 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2659
2660 MODULE = cf PACKAGE = cf::arch
2661
2662 int archetypes_size ()
2663 CODE:
2664 RETVAL = archetypes.size ();
2665 OUTPUT: RETVAL
2666
2667 archetype *archetypes (U32 index)
2668 CODE:
2669 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2670 OUTPUT: RETVAL
2671
2672 object *instantiate (archetype *arch)
2673 CODE:
2674 RETVAL = arch_to_object (arch);
2675 OUTPUT:
2676 RETVAL
2677
2678 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2679
2680 MODULE = cf PACKAGE = cf::party
2681
2682 partylist *first ()
2683 PROTOTYPE:
2684 CODE:
2685 RETVAL = get_firstparty ();
2686 OUTPUT: RETVAL
2687
2688 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2689
2690 MODULE = cf PACKAGE = cf::region
2691
2692 void
2693 list ()
2694 PPCODE:
2695 for_all_regions (rgn)
2696 XPUSHs (sv_2mortal (to_sv (rgn)));
2697
2698 region *find (utf8_string name)
2699 PROTOTYPE: $
2700 CODE:
2701 RETVAL = region::find (name);
2702 OUTPUT: RETVAL
2703
2704 region *find_fuzzy (utf8_string name)
2705 PROTOTYPE: $
2706 CODE:
2707 RETVAL = region::find_fuzzy (name);
2708 OUTPUT: RETVAL
2709
2710 int specificity (region *rgn)
2711 CODE:
2712 RETVAL = 0;
2713 while (rgn = rgn->parent)
2714 RETVAL++;
2715 OUTPUT: RETVAL
2716
2717 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2718
2719 MODULE = cf PACKAGE = cf::living
2720
2721 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2722
2723 MODULE = cf PACKAGE = cf::settings
2724
2725 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2726
2727 MODULE = cf PACKAGE = cf::client
2728
2729 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2730
2731 int invoke (client *ns, int event, ...)
2732 CODE:
2733 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2734 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2735 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2736 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2737 OUTPUT: RETVAL
2738
2739 SV *registry (client *ns)
2740
2741 void
2742 list ()
2743 PPCODE:
2744 EXTEND (SP, clients.size ());
2745 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2746 PUSHs (sv_2mortal (to_sv (*i)));
2747
2748 void
2749 client::send_packet (SV *packet)
2750 CODE:
2751 {
2752 STRLEN len;
2753 char *buf = SvPVbyte (packet, len);
2754
2755 if (len > MAXSOCKBUF)
2756 {
2757 // ugly
2758 if (THIS->pl)
2759 THIS->pl->failmsg ("[packet too long for client]");
2760 }
2761 else
2762 THIS->send_packet (buf, len);
2763 }
2764
2765 faceidx
2766 client::need_face (utf8_string name, int pri = 0)
2767 CODE:
2768 RETVAL = face_find (name, 0);
2769 if (RETVAL)
2770 {
2771 THIS->send_face (RETVAL, pri);
2772 THIS->flush_fx ();
2773 }
2774 OUTPUT:
2775 RETVAL
2776
2777 int
2778 client::fx_want (int idx, int value = -1)
2779 CODE:
2780 if (0 < idx && idx < FT_NUM)
2781 {
2782 RETVAL = THIS->fx_want [idx];
2783 if (items > 2)
2784 THIS->fx_want [idx] = value;
2785 }
2786 else
2787 RETVAL = 0;
2788 OUTPUT:
2789 RETVAL
2790
2791 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2792
2793 faceidx sound_find (utf8_string name)
2794
2795 void sound_set (utf8_string str, faceidx face)
2796
2797 # dire hack
2798 void old_sound_index (int idx, faceidx face)
2799 CODE:
2800 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2801 old_sound_index [idx] = face;
2802
2803 MODULE = cf PACKAGE = cf::face PREFIX = face_
2804
2805 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2806
2807 faceidx face_find (utf8_string name, faceidx defidx = 0)
2808
2809 faceidx alloc (utf8_string name)
2810 CODE:
2811 {
2812 do
2813 {
2814 RETVAL = faces.size ();
2815 faces.resize (RETVAL + 1);
2816 }
2817 while (!RETVAL); // crude way to leave index 0
2818
2819 faces [RETVAL].name = name;
2820 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2821
2822 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2823 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2824 }
2825 OUTPUT: RETVAL
2826
2827 void set_type (faceidx idx, int value)
2828 ALIAS:
2829 set_type = 0
2830 set_visibility = 1
2831 set_magicmap = 2
2832 set_smooth = 3
2833 set_smoothlevel = 4
2834 CODE:
2835 faceinfo *f = face_info (idx); assert (f);
2836 switch (ix)
2837 {
2838 case 0: f->type = value; break;
2839 case 1: f->visibility = value; break;
2840 case 2: f->magicmap = value; break;
2841 case 3: f->smooth = value; break;
2842 case 4: f->smoothlevel = value; break;
2843 }
2844
2845 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2846 CODE:
2847 {
2848 faceinfo *f = face_info (idx); assert (f);
2849 facedata *d = &(faceset ? f->data64 : f->data32);
2850 sv_to (data, d->data);
2851 STRLEN clen;
2852 char *cdata = SvPVbyte (chksum, clen);
2853 clen = min (CHKSUM_SIZE, clen);
2854
2855 if (memcmp (d->chksum, cdata, clen))
2856 {
2857 memcpy (d->chksum, cdata, clen);
2858
2859 // invalidate existing client face info
2860 for_all_clients (ns)
2861 if (ns->faceset == faceset)
2862 {
2863 ns->faces_sent [idx] = false;
2864 ns->force_newmap = true;
2865 }
2866 }
2867 }
2868
2869 int get_data_size (faceidx idx, int faceset = 0)
2870 CODE:
2871 facedata *d = face_data (idx, faceset);
2872 if (!d) XSRETURN_UNDEF;
2873 RETVAL = d->data.size ();
2874 OUTPUT:
2875 RETVAL
2876
2877 SV *get_chksum (faceidx idx, int faceset = 0)
2878 CODE:
2879 facedata *d = face_data (idx, faceset);
2880 if (!d) XSRETURN_UNDEF;
2881 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2882 OUTPUT:
2883 RETVAL
2884
2885 SV *get_data (faceidx idx, int faceset = 0)
2886 CODE:
2887 facedata *d = face_data (idx, faceset);
2888 if (!d) XSRETURN_UNDEF;
2889 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2890 OUTPUT:
2891 RETVAL
2892
2893 void invalidate (faceidx idx)
2894 CODE:
2895 for_all_clients (ns)
2896 {
2897 ns->faces_sent [idx] = false;
2898 ns->force_newmap = true;
2899 }
2900
2901 void invalidate_all ()
2902 CODE:
2903 for_all_clients (ns)
2904 {
2905 ns->faces_sent.reset ();
2906 ns->force_newmap = true;
2907 }
2908
2909 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2910
2911 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2912
2913 animidx anim_find (utf8_string name)
2914 CODE:
2915 RETVAL = animation::find (name).number;
2916 OUTPUT: RETVAL
2917
2918 animidx set (utf8_string name, SV *frames, int facings = 1)
2919 CODE:
2920 {
2921 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2922 croak ("frames must be an arrayref");
2923
2924 AV *av = (AV *)SvRV (frames);
2925
2926 animation *anim = &animation::find (name);
2927 if (anim->number)
2928 {
2929 anim->resize (av_len (av) + 1);
2930 anim->facings = facings;
2931 }
2932 else
2933 anim = &animation::create (name, av_len (av) + 1, facings);
2934
2935 for (int i = 0; i < anim->num_animations; ++i)
2936 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2937 }
2938 OUTPUT: RETVAL
2939
2940 void invalidate_all ()
2941 CODE:
2942 for_all_clients (ns)
2943 ns->anims_sent.reset ();
2944
2945 MODULE = cf PACKAGE = cf::object::freezer
2946
2947 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2948
2949 SV *
2950 new (char *klass)
2951 CODE:
2952 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2953 OUTPUT: RETVAL
2954
2955 void
2956 DESTROY (SV *sv)
2957 CODE:
2958 object_freezer *self;
2959 sv_to (sv, self);
2960 delete self;
2961
2962 MODULE = cf PACKAGE = cf::object::thawer
2963
2964 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2965
2966 SV *
2967 new_from_file (char *klass, octet_string path)
2968 CODE:
2969 object_thawer *f = new object_thawer (path);
2970 if (!*f)
2971 {
2972 delete f;
2973 XSRETURN_UNDEF;
2974 }
2975 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2976 OUTPUT: RETVAL
2977
2978 void
2979 DESTROY (SV *sv)
2980 CODE:
2981 object_thawer *self;
2982 sv_to (sv, self);
2983 delete self;
2984
2985 void
2986 extract_tags (object_thawer *self)
2987 PPCODE:
2988 while (self->kw != KW_EOF)
2989 {
2990 PUTBACK;
2991 coroapi::cede_to_tick ();
2992 SPAGAIN;
2993
2994 if (self->kw == KW_tag)
2995 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2996
2997 self->skip ();
2998 }
2999