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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.320
Committed: Thu Jul 16 21:42:56 2009 UTC (14 years, 11 months ago) by root
Branch: MAIN
CVS Tags: rel-2_80, rel-2_79
Changes since 1.319: +0 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77 bitset<NUM_EVENT_TYPES> ev_want_event;
78 bitset<NUM_TYPES> ev_want_type;
79
80 static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93 #ifndef newSVpv_utf8
94 static inline SV *
95 newSVpv_utf8 (const char *s)
96 {
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103 }
104 #endif
105
106 #ifndef newSVpvn_utf8
107 static inline SV *
108 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109 {
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119 }
120 #endif
121
122 // helper cast function, returns super class * or 0
123 template<class super>
124 static super *
125 is_a (attachable *at)
126 {
127 //return dynamic_cast<super *>(at); // slower, safer
128 if (typeid (*at) == typeid (super))
129 return static_cast<super *>(at);
130 else
131 return 0;
132 }
133
134 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
135
136 unordered_vector<attachable *> attachable::mortals;
137
138 attachable::~attachable ()
139 {
140 assert (!self);
141 assert (!cb);
142 }
143
144 int
145 attachable::refcnt_cnt () const
146 {
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148 }
149
150 void
151 attachable::sever_self ()
152 {
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
166 }
167
168 void
169 attachable::optimise ()
170 {
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175 }
176
177 // check wether the object really is dead
178 void
179 attachable::do_check ()
180 {
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185 }
186
187 void
188 attachable::do_destroy ()
189 {
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199 }
200
201 void
202 attachable::destroy ()
203 {
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210 }
211
212 void
213 attachable::check_mortals ()
214 {
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245 #if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251 #endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267 }
268
269 void
270 attachable::set_key (const char *key, const char *value, bool is_utf8)
271 {
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279 }
280
281 attachable &
282 attachable::operator =(const attachable &src)
283 {
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289 }
290
291 template<typename T>
292 static bool
293 find_backref (void *ptr, T *obj)
294 {
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305 }
306
307 // for debugging, find "live" objects containing this ptr
308 void
309 find_backref (void *ptr)
310 {
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322 }
323
324 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
325
326 static SV *
327 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
328 {
329 SV *sv;
330
331 if (!ptr)
332 return newSV (0);
333
334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
335 return sv_bless (newRV_noinc ((SV *)hv), stash);
336 }
337
338 static int
339 attachable_free (pTHX_ SV *sv, MAGIC *mg)
340 {
341 attachable *at = (attachable *)mg->mg_ptr;
342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
346 at->self = 0;
347 SvREFCNT_dec (self);
348 }
349
350 // next line makes sense, but most objects still have refcnt 0 by default
351 //at->refcnt_chk ();
352 return 0;
353 }
354
355 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
356
357 static SV *
358 newSVattachable (attachable *obj, HV *stash)
359 {
360 if (!obj)
361 return newSV (0);
362
363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
367 {
368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
369
370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
373 }
374 else
375 {
376 SV *sv = newRV_inc ((SV *)obj->self);
377
378 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
379 SvAMAGIC_on (sv);
380
381 return sv;
382 }
383 }
384
385 static void
386 clearSVptr (SV *sv)
387 {
388 if (SvROK (sv))
389 sv = SvRV (sv);
390
391 hv_clear ((HV *)sv);
392 sv_unmagic (sv, PERL_MAGIC_ext);
393 }
394
395 static long
396 SvPTR (SV *sv, const char *klass)
397 {
398 if (!sv_derived_from (sv, klass))
399 croak ("object of type %s expected", klass);
400
401 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
402
403 if (!mg)
404 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
405
406 return (long)mg->mg_ptr;
407 }
408
409 static long noinline
410 SvPTR_ornull (SV *sv, const char *klass)
411 {
412 if (SvOK (sv))
413 return SvPTR (sv, klass);
414 else
415 return 0;
416 }
417
418 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
419 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
420 inline SV *to_sv (bool v) { return newSViv (v); }
421 inline SV *to_sv ( signed char v) { return newSViv (v); }
422 inline SV *to_sv (unsigned char v) { return newSViv (v); }
423 inline SV *to_sv ( signed short v) { return newSViv (v); }
424 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
425 inline SV *to_sv ( signed int v) { return newSViv (v); }
426 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
427 inline SV *to_sv ( signed long v) { return newSViv (v); }
428 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
429 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
430 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
431 inline SV *to_sv (float v) { return newSVnv (v); }
432 inline SV *to_sv (double v) { return newSVnv (v); }
433 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
434 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
435 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
436 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
437 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
439 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
440 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
441 inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
442
443 inline SV *to_sv (object & v) { return to_sv (&v); }
444 inline SV *to_sv (living & v) { return to_sv (&v); }
445
446 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
447 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
448
449 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
450
451 inline SV *to_sv (dynbuf * v)
452 {
453 SV *sv = newSV (0);
454
455 sv_upgrade (sv, SVt_PV);
456 SvGROW (sv, v->size () + 1);
457 SvPOK_only (sv);
458 v->linearise (SvPVX (sv));
459 SvCUR_set (sv, v->size ());
460 *SvEND (sv) = 0;
461
462 return sv;
463 }
464
465 inline SV *to_sv (dynbuf_text * v)
466 {
467 SV *sv = to_sv (static_cast<dynbuf *> (v));
468 SvUTF8_on (sv);
469 return sv;
470 }
471
472 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
473 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
474 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
475 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
476 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
477 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
478 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
479 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
480 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
481 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
482 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
483 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
484 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
485 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
486 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
487 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
488 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
489 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
490 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
491 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
492 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
493 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
494 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
495 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
496 inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
497 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
498 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
499
500 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
501 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
502
503 template<class T>
504 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
505
506 template<int N>
507 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
508
509 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
510 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
511 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
512 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
513
514 inline void sv_to (SV *sv, std::string &v)
515 {
516 STRLEN len;
517 char *data = SvPVbyte (sv, len);
518 v.assign (data, len);
519 }
520
521 inline void sv_to (SV *sv, UUID &v)
522 {
523 if (!v.parse (SvPV_nolen (sv)))
524 croak ("unparsable uuid: %s", SvPV_nolen (sv));
525 }
526
527 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
528
529 static SV *
530 newSVdt_va (va_list &ap, data_type type)
531 {
532 SV *sv;
533
534 switch (type)
535 {
536 case DT_INT:
537 sv = newSViv (va_arg (ap, int));
538 break;
539
540 case DT_INT64:
541 sv = newSVval64 ((val64)va_arg (ap, sint64));
542 break;
543
544 case DT_DOUBLE:
545 sv = newSVnv (va_arg (ap, double));
546 break;
547
548 case DT_STRING:
549 {
550 char *str = (char *)va_arg (ap, const char *);
551 sv = str ? newSVpv (str, 0) : newSV (0);
552 }
553 break;
554
555 case DT_DATA:
556 {
557 char *str = (char *)va_arg (ap, const void *);
558 int len = va_arg (ap, int);
559 sv = str ? newSVpv (str, len) : newSV (0);
560 }
561 break;
562
563 case DT_OBJECT:
564 sv = to_sv (va_arg (ap, object *));
565 break;
566
567 case DT_MAP:
568 // va_arg (object *) when void * is passed is an XSI extension
569 sv = to_sv (va_arg (ap, maptile *));
570 break;
571
572 case DT_CLIENT:
573 sv = to_sv (va_arg (ap, client *));
574 break;
575
576 case DT_PLAYER:
577 sv = to_sv (va_arg (ap, player *));
578 break;
579
580 case DT_ARCH:
581 sv = to_sv (va_arg (ap, archetype *));
582 break;
583
584 case DT_PARTY:
585 sv = to_sv (va_arg (ap, partylist *));
586 break;
587
588 case DT_REGION:
589 sv = to_sv (va_arg (ap, region *));
590 break;
591
592 default:
593 assert (("unhandled type in newSVdt_va", 0));
594 }
595
596 return sv;
597 }
598
599 static SV *
600 newSVdt (data_type type, ...)
601 {
602 va_list ap;
603
604 va_start (ap, type);
605 SV *sv = newSVdt_va (ap, type);
606 va_end (ap);
607
608 return sv;
609 }
610
611 // typemap support, mostly to avoid excessive inlining
612 template<class type>
613 static void noinline
614 cf_obj_to (SV *arg, type &var)
615 {
616 sv_to (arg, var);
617 if (!var)
618 croak ("must not pass invalid/null cf_obj here");
619 }
620
621 template<class object>
622 static void noinline
623 cf_obj_ornull_to (SV *arg, object *&var)
624 {
625 if (SvOK (arg))
626 {
627 sv_to (arg, var);
628 if (!var)
629 croak ("unable to convert perl object to C++ object");
630 }
631 else
632 var = 0;
633 }
634
635 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
636
637 SV *
638 registry (attachable *ext)
639 {
640 if (!ext->cb)
641 ext->cb = newAV ();
642
643 return newRV_inc ((SV *)ext->cb);
644 }
645
646 /////////////////////////////////////////////////////////////////////////////
647
648 void
649 cfperl_init ()
650 {
651 extern char **environ;
652
653 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
654 perl = perl_alloc ();
655 perl_construct (perl);
656
657 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
658
659 const char *argv[] = {
660 settings.argv [0],
661 "-e0"
662 };
663
664 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
665 || perl_run (perl))
666 {
667 printf ("unable to initialize perl-interpreter, aborting.\n");
668 exit (EXIT_FAILURE);
669 }
670
671 eval_pv (
672 "#line 1 'cfperl init'\n"
673 "use EV ();\n"
674 "use Coro ();\n"
675 "cf->bootstrap;\n"
676 "unshift @INC, cf::datadir ();\n"
677 "require cf;\n",
678 0
679 );
680
681 if (SvTRUE (ERRSV))
682 {
683 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
684 exit (EXIT_FAILURE);
685 }
686 }
687
688 void
689 cfperl_main ()
690 {
691 dSP;
692
693 PUSHMARK (SP);
694 PUTBACK;
695 call_pv ("cf::main", G_DISCARD | G_VOID);
696 }
697
698 void
699 attachable::instantiate ()
700 {
701 if (attach)
702 {
703 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
704 attach = 0;
705 }
706 }
707
708 void
709 attachable::reattach ()
710 {
711 optimise ();
712 //TODO: check for _attachment's, very important for restarts
713 INVOKE_ATTACHABLE (REATTACH, this);
714 }
715
716 static event_klass klass_of[NUM_EVENT_TYPES] = {
717 # define def(type,name) KLASS_ ## type,
718 # include "eventinc.h"
719 # undef def
720 };
721
722 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
723
724 static void noinline
725 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
726 {
727 // event must be in array
728 if (event >= 0 && event <= AvFILLp (registry))
729 {
730 SV *cbs_ = AvARRAY (registry)[event];
731
732 // element must be list of callback entries
733 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
734 {
735 AV *cbs = (AV *)SvRV (cbs_);
736
737 // no callback entries, no callbacks to call
738 if (AvFILLp (cbs) >= 0)
739 {
740 if (!callbacks)
741 {
742 callbacks = newAV ();
743 av_extend (callbacks, 16);
744 }
745
746 // never use SvREFCNT_inc to copy values, but its ok here :)
747 for (int i = 0; i <= AvFILLp (cbs); ++i)
748 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
749 }
750 }
751 }
752 }
753
754 void
755 attachable::gather_callbacks (AV *&callbacks, event_type event) const
756 {
757 ::gather_callbacks (callbacks, cb_attachable, event);
758
759 if (cb)
760 ::gather_callbacks (callbacks, cb, event);
761 }
762
763 void
764 global::gather_callbacks (AV *&callbacks, event_type event) const
765 {
766 ::gather_callbacks (callbacks, cb_global, event);
767 }
768
769 void
770 object::gather_callbacks (AV *&callbacks, event_type event) const
771 {
772 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
773 {
774 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
775
776 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
777 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
778 }
779
780 if (type <= AvFILLp (cb_type))
781 {
782 SV *registry = AvARRAY (cb_type)[type];
783
784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
786 }
787
788 attachable::gather_callbacks (callbacks, event);
789 ::gather_callbacks (callbacks, cb_object, event);
790 }
791
792 void
793 archetype::gather_callbacks (AV *&callbacks, event_type event) const
794 {
795 attachable::gather_callbacks (callbacks, event);
796 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
797 }
798
799 void
800 client::gather_callbacks (AV *&callbacks, event_type event) const
801 {
802 attachable::gather_callbacks (callbacks, event);
803 ::gather_callbacks (callbacks, cb_client, event);
804 }
805
806 void
807 player::gather_callbacks (AV *&callbacks, event_type event) const
808 {
809 attachable::gather_callbacks (callbacks, event);
810 ::gather_callbacks (callbacks, cb_player, event);
811 }
812
813 void
814 maptile::gather_callbacks (AV *&callbacks, event_type event) const
815 {
816 attachable::gather_callbacks (callbacks, event);
817 ::gather_callbacks (callbacks, cb_map, event);
818 }
819
820 static void noinline
821 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
822 {
823 for (int event = 0; event <= AvFILLp (registry); ++event)
824 {
825 SV *cbs_ = AvARRAY (registry)[event];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 set.set (event);
835 }
836 }
837 }
838
839 // very slow and inefficient way to recalculate the global want bitsets
840 static void
841 _recalc_want ()
842 {
843 ev_want_event.reset ();
844
845 _recalc_want (ev_want_event, cb_global);
846 _recalc_want (ev_want_event, cb_attachable);
847 _recalc_want (ev_want_event, cb_object);
848 _recalc_want (ev_want_event, cb_client);
849 _recalc_want (ev_want_event, cb_player);
850 _recalc_want (ev_want_event, cb_map);
851
852 ev_want_type.reset ();
853
854 for (int type = 0; type <= AvFILLp (cb_type); ++type)
855 {
856 SV *cbs_ = AvARRAY (cb_type)[type];
857
858 // element must be list of callback entries
859 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
860 {
861 AV *cbs = (AV *)SvRV (cbs_);
862
863 // no callback entries, no callbacks to call
864 if (AvFILLp (cbs) >= 0)
865 ev_want_type.set (type % NUM_TYPES);
866 }
867 }
868 }
869
870 bool
871 attachable::invoke (event_type event, ...)
872 {
873 data_type dt;
874
875 // callback call ordering should be:
876 // 1. per-object callback
877 // 2. per-class object
878 // 3. per-type callback
879 // 4. global callbacks
880
881 AV *callbacks = 0;
882 gather_callbacks (callbacks, event);
883
884 // short-circuit processing if no callbacks found/defined
885 if (!callbacks)
886 return 0;
887
888 va_list ap;
889 va_start (ap, event);
890
891 CALL_BEGIN (3);
892 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
893 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
894
895 //TODO: unhack
896 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
897 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
898 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
899 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
900 else if (global *gl = is_a<global>(this)) /*nop*/;
901 else
902 abort (); //TODO
903
904 for (;;)
905 {
906 dt = (data_type) va_arg (ap, int);
907
908 if (dt == DT_END)
909 break;
910 else if (dt == DT_AV)
911 {
912 AV *av = va_arg (ap, AV *);
913
914 for (int i = 0; i <= av_len (av); ++i)
915 XPUSHs (*av_fetch (av, i, 1));
916 }
917 else
918 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
919 }
920
921 va_end (ap);
922
923 CALL_CALL ("cf::do_invoke", G_SCALAR);
924 count = count > 0 ? POPi : 0;
925
926 CALL_END;
927
928 return count;
929 }
930
931 SV *
932 cfperl_result (int idx)
933 {
934 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
935 if (!av)
936 return &PL_sv_undef;
937
938 SV **sv = av_fetch (av, idx, 0);
939 if (!sv)
940 return &PL_sv_undef;
941
942 return *sv;
943 }
944
945 int
946 cfperl_result_INT (int idx)
947 {
948 return SvIV (cfperl_result (idx));
949 }
950
951 double
952 cfperl_result_DOUBLE (int idx)
953 {
954 return SvNV (cfperl_result (idx));
955 }
956
957 /////////////////////////////////////////////////////////////////////////////
958 // various c++ => perl glue functions
959
960 void
961 cfperl_tick ()
962 {
963 tick_pending = 1;
964
965 if (tick_inhibit)
966 return;
967
968 tick_pending = 0;
969
970 dSP;
971
972 PUSHMARK (SP);
973 PUTBACK;
974 call_pv ("cf::tick", G_DISCARD | G_VOID);
975
976 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
977 }
978
979 void
980 cfperl_emergency_save ()
981 {
982 CALL_BEGIN (0);
983 CALL_CALL ("cf::emergency_save", G_VOID);
984 CALL_END;
985 }
986
987 void
988 cfperl_cleanup (int make_core)
989 {
990 CALL_BEGIN (1);
991 CALL_ARG (make_core);
992 CALL_CALL ("cf::post_cleanup", G_VOID);
993 CALL_END;
994 }
995
996 void
997 cfperl_make_book (object *book, int level)
998 {
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004 }
1005
1006 void
1007 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008 {
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (type);
1012 CALL_ARG_SV (newSVpv_utf8 (msg));
1013 CALL_ARG (color);
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016 }
1017
1018 int
1019 cfperl_can_merge (object *ob1, object *ob2)
1020 {
1021 int can;
1022
1023 CALL_BEGIN (2);
1024 CALL_ARG (ob1);
1025 CALL_ARG (ob2);
1026 CALL_CALL ("cf::_can_merge", G_SCALAR);
1027 can = count && SvTRUE (TOPs);
1028 CALL_END;
1029
1030 return can;
1031 }
1032
1033 void
1034 cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1035 {
1036 CALL_BEGIN (4);
1037 CALL_ARG (ob);
1038 CALL_ARG (state);
1039 CALL_ARG (activator);
1040 CALL_ARG (originator);
1041 CALL_CALL ("cf::mapscript::activate", G_VOID);
1042 CALL_END;
1043 }
1044
1045 player *
1046 player::find (const char *name)
1047 {
1048 CALL_BEGIN (1);
1049 CALL_ARG (name);
1050 CALL_CALL ("cf::player::find", G_SCALAR);
1051
1052 player *retval = 0;
1053 if (count) sv_to (POPs, retval);
1054
1055 CALL_END;
1056
1057 return retval;
1058 }
1059
1060 maptile *
1061 find_style (const char *dirname, const char *stylename, int difficulty)
1062 {
1063 CALL_BEGIN (3);
1064 CALL_ARG (dirname);
1065 CALL_ARG (stylename);
1066 CALL_ARG (difficulty);
1067 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1068
1069 maptile *retval = 0;
1070 if (count) sv_to (POPs, retval);
1071
1072 CALL_END;
1073
1074 return retval;
1075 }
1076
1077 maptile *
1078 maptile::find_sync (const char *path, maptile *origin)
1079 {
1080 CALL_BEGIN (2);
1081 CALL_ARG (path);
1082 CALL_ARG (origin);
1083 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1084
1085 maptile *retval = 0;
1086 if (count) sv_to (POPs, retval);
1087
1088 CALL_END;
1089
1090 return retval;
1091 }
1092
1093 maptile *
1094 maptile::find_async (const char *path, maptile *origin, bool load)
1095 {
1096 CALL_BEGIN (3);
1097 CALL_ARG (path);
1098 CALL_ARG (origin);
1099 CALL_ARG (load);
1100 CALL_CALL ("cf::map::find_async", G_SCALAR);
1101
1102 maptile *retval = 0;
1103 if (count) sv_to (POPs, retval);
1104
1105 CALL_END;
1106
1107 return retval;
1108 }
1109
1110 void
1111 maptile::do_load_sync ()
1112 {
1113 CALL_BEGIN (1);
1114 CALL_ARG (this);
1115 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1116 CALL_END;
1117 }
1118
1119 void
1120 object::enter_exit (object *exit)
1121 {
1122 if (type != PLAYER)
1123 return;
1124
1125 CALL_BEGIN (2);
1126 CALL_ARG (this);
1127 CALL_ARG (exit);
1128 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1129 CALL_END;
1130 }
1131
1132 void
1133 object::player_goto (const char *path, int x, int y)
1134 {
1135 if (type != PLAYER)
1136 return;
1137
1138 CALL_BEGIN (4);
1139 CALL_ARG (this);
1140 CALL_ARG (path);
1141 CALL_ARG (x);
1142 CALL_ARG (y);
1143 CALL_CALL ("cf::object::player::goto", G_VOID);
1144 CALL_END;
1145 }
1146
1147 const char *
1148 object::ref () const
1149 {
1150 if (type == PLAYER)
1151 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1152 else
1153 return 0;
1154 }
1155
1156 object *
1157 object::deref (const char *ref)
1158 {
1159 object *retval = 0;
1160
1161 if (ref)
1162 {
1163 CALL_BEGIN (1);
1164 CALL_ARG (ref);
1165 CALL_CALL ("cf::object::deref", G_SCALAR);
1166
1167 if (count)
1168 sv_to (POPs, retval);
1169
1170 CALL_END;
1171 }
1172
1173 return retval;
1174 }
1175
1176 void
1177 log_backtrace (const char *msg)
1178 {
1179 #if HAVE_BACKTRACE
1180 void *addr [20];
1181 int size = backtrace (addr, 20);
1182
1183 CALL_BEGIN (size);
1184 CALL_ARG (msg);
1185 for (int i = 0; i < size; ++i)
1186 CALL_ARG ((IV)addr [i]);
1187 CALL_CALL ("cf::_log_backtrace", G_VOID);
1188 CALL_END;
1189 #endif
1190 }
1191
1192 /////////////////////////////////////////////////////////////////////////////
1193
1194 struct EVAPI *evapi::GEVAPI;
1195 struct CoroAPI *coroapi::GCoroAPI;
1196
1197 void
1198 coroapi::do_cede_to_tick ()
1199 {
1200 cede_pending = 0;
1201 cede ();
1202 }
1203
1204 void
1205 coroapi::wait_for_tick ()
1206 {
1207 CALL_BEGIN (0);
1208 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1209 CALL_END;
1210 }
1211
1212 void
1213 coroapi::wait_for_tick_begin ()
1214 {
1215 CALL_BEGIN (0);
1216 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1217 CALL_END;
1218 }
1219
1220 void
1221 iow::poll (int events)
1222 {
1223 if (events != this->events)
1224 {
1225 int active = ev_is_active ((ev_io *)this);
1226 if (active) stop ();
1227 ev_io_set ((ev_io *)this, fd, events);
1228 if (active) start ();
1229 }
1230 }
1231
1232 static void
1233 _connect_to_perl ()
1234 {
1235 stash_cf = gv_stashpv ("cf", 1);
1236
1237 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1238 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1239 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1240 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1241 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1242 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1243 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1244 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1245 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1246 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1247
1248 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1249 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1250 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1251 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1252
1253 cb_global = get_av ("cf::CB_GLOBAL", 1);
1254 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1255 cb_object = get_av ("cf::CB_OBJECT", 1);
1256 cb_player = get_av ("cf::CB_PLAYER", 1);
1257 cb_client = get_av ("cf::CB_CLIENT", 1);
1258 cb_type = get_av ("cf::CB_TYPE" , 1);
1259 cb_map = get_av ("cf::CB_MAP" , 1);
1260 }
1261
1262 MODULE = cf PACKAGE = cf PREFIX = cf_
1263
1264 BOOT:
1265 {
1266 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1267 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1268
1269 _connect_to_perl ();
1270
1271 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1272
1273 //{
1274 // require_pv ("Time::HiRes");
1275 //
1276 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1277 // if (!svp) croak ("Time::HiRes is required");
1278 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1279 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1280 //}
1281
1282 static const struct {
1283 const char *name;
1284 IV iv;
1285 } *civ, const_iv[] = {
1286 # define const_iv(name) { # name, (IV)name },
1287 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1288 const_iv (logBacktrace)
1289
1290 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1291
1292 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1293
1294 const_iv (MAX_TIME)
1295 const_iv (MAXSOCKBUF)
1296
1297 const_iv (NUM_BODY_LOCATIONS)
1298 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1299 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1300 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1301 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1302 const_iv (body_wrist) const_iv (body_waist)
1303
1304 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1305 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1306 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1307 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1308 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1309 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1310 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1311 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1312 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1313 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1314 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1315 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1316 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1317 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1318 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1319 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1320 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1321 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1322 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1323 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1324 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1325 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1326 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1327 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1328 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1329 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1330 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1331 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1332 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1333
1334 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1335
1336 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1337 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1338
1339 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1340 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1341 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1342 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1343 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1344 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1345 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1346
1347 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1348 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1349 const_iv (WEAP_BLUD)
1350
1351 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1352 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1353 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1354 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1355 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1356 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1357 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1358 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1359 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1361 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1362 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1363 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1364 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1365 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1366 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1368 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1369 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1370 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1371 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1372 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1373 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1375 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1377
1378 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1383 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1384
1385 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1386 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1387
1388 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1389
1390 const_iv (SP_RAISE_DEAD)
1391 const_iv (SP_RUNE)
1392 const_iv (SP_MAKE_MARK)
1393 const_iv (SP_BOLT)
1394 const_iv (SP_BULLET)
1395 const_iv (SP_EXPLOSION)
1396 const_iv (SP_CONE)
1397 const_iv (SP_BOMB)
1398 const_iv (SP_WONDER)
1399 const_iv (SP_SMITE)
1400 const_iv (SP_MAGIC_MISSILE)
1401 const_iv (SP_SUMMON_GOLEM)
1402 const_iv (SP_DIMENSION_DOOR)
1403 const_iv (SP_MAGIC_MAPPING)
1404 const_iv (SP_MAGIC_WALL)
1405 const_iv (SP_DESTRUCTION)
1406 const_iv (SP_PERCEIVE_SELF)
1407 const_iv (SP_WORD_OF_RECALL)
1408 const_iv (SP_INVISIBLE)
1409 const_iv (SP_PROBE)
1410 const_iv (SP_HEALING)
1411 const_iv (SP_CREATE_FOOD)
1412 const_iv (SP_EARTH_TO_DUST)
1413 const_iv (SP_CHANGE_ABILITY)
1414 const_iv (SP_BLESS)
1415 const_iv (SP_CURSE)
1416 const_iv (SP_SUMMON_MONSTER)
1417 const_iv (SP_CHARGING)
1418 const_iv (SP_POLYMORPH)
1419 const_iv (SP_ALCHEMY)
1420 const_iv (SP_REMOVE_CURSE)
1421 const_iv (SP_IDENTIFY)
1422 const_iv (SP_DETECTION)
1423 const_iv (SP_MOOD_CHANGE)
1424 const_iv (SP_MOVING_BALL)
1425 const_iv (SP_SWARM)
1426 const_iv (SP_CHANGE_MANA)
1427 const_iv (SP_DISPEL_RUNE)
1428 const_iv (SP_CREATE_MISSILE)
1429 const_iv (SP_CONSECRATE)
1430 const_iv (SP_ANIMATE_WEAPON)
1431 const_iv (SP_LIGHT)
1432 const_iv (SP_CHANGE_MAP_LIGHT)
1433 const_iv (SP_FAERY_FIRE)
1434 const_iv (SP_CAUSE_DISEASE)
1435 const_iv (SP_AURA)
1436 const_iv (SP_TOWN_PORTAL)
1437 const_iv (SP_PARTY_SPELL)
1438
1439 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1440 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1441 const_iv (F_LOCKED)
1442
1443 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1444
1445 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1446 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1447
1448 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1449
1450 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1451 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1452
1453 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1454 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1455
1456 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1457
1458 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1459 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1460 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1461 const_iv (M_ICE) const_iv (M_SPECIAL)
1462
1463 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1464 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1465
1466 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1467 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1468 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1469 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1470 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1471 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1472 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1473 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1474 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1475 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1476 const_iv (SK_POISON_NAIL)
1477
1478 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1479 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1480 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1481 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1482 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1483 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1484
1485 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1486
1487 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1488 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1489 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1490 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1491 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1492 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1493 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1494
1495 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1496 const_iv (MAP_INACTIVE)
1497
1498 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1499 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1500
1501 const_iv (VERSION_CS) const_iv (VERSION_SC)
1502
1503 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1504
1505 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1506
1507 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1508
1509 // random map generator
1510 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1511 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1512
1513 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1514 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1516
1517 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1518 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1519
1520 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1521 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1522
1523 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1524 const_iv (FT_RSRC) const_iv (FT_NUM)
1525 };
1526
1527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1528 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1529
1530 static const struct {
1531 const char *name;
1532 int skip;
1533 IV klass;
1534 IV iv;
1535 } *eiv, event_iv[] = {
1536 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1537 # include "eventinc.h"
1538 # undef def
1539 };
1540
1541 AV *av = get_av ("cf::EVENT", 1);
1542
1543 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1544 {
1545 AV *event = newAV ();
1546 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1547 av_push (event, newSViv (eiv->klass));
1548 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1549 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1550 }
1551 }
1552
1553 void _gv_clear (SV *gv)
1554 CODE:
1555 assert (SvTYPE (gv) == SVt_PVGV);
1556 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1557 f (GvGP (gv)->gp_form);
1558 f (GvGP (gv)->gp_io);
1559 f (GvGP (gv)->gp_sv);
1560 f (GvGP (gv)->gp_av);
1561 f (GvGP (gv)->gp_hv);
1562 f (GvGP (gv)->gp_cv);
1563 GvCVGEN (gv) = 0;
1564 GvMULTI_off (gv);
1565 # undef f
1566
1567 void _connect_to_perl ()
1568
1569 void _recalc_want ()
1570
1571 # not used by default anymore
1572 void _global_reattach ()
1573 CODE:
1574 {
1575 // reattach to all attachable objects in the game.
1576 for_all_clients (ns)
1577 ns->reattach ();
1578
1579 for_all_objects (op)
1580 op->reattach ();
1581 }
1582
1583 # support function for map-world.ext
1584 void _quantise (SV *data_sv, SV *plt_sv)
1585 CODE:
1586 {
1587 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1588 croak ("_quantise called with invalid agruments");
1589
1590 plt_sv = SvRV (plt_sv);
1591 SV **plt = AvARRAY (plt_sv);
1592 int plt_count = AvFILL (plt_sv) + 1;
1593
1594 STRLEN len;
1595 char *data = SvPVbyte (data_sv, len);
1596 char *dst = data;
1597
1598 while (len >= 3)
1599 {
1600 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1601 {
1602 char *val = SvPVX (*val_sv);
1603
1604 if (val [0] == data [0]
1605 && val [1] == data [1]
1606 && val [2] == data [2])
1607 {
1608 *dst++ = val [3];
1609 goto next;
1610 }
1611 }
1612
1613 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1614 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1615 dst - SvPVX (data_sv), len);
1616
1617 next:
1618 data += 3;
1619 len -= 3;
1620 }
1621
1622 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623 }
1624
1625 void init_anim ()
1626
1627 void init_globals ()
1628
1629 void init_experience ()
1630
1631 void init_attackmess ()
1632
1633 void init_dynamic ()
1634
1635 void load_settings ()
1636
1637 void load_materials ()
1638
1639 void init_uuid ()
1640 CODE:
1641 UUID::init ();
1642
1643 void init_signals ()
1644
1645 void init_commands ()
1646
1647 void init_skills ()
1648
1649 void init_beforeplay ()
1650
1651 void evthread_start (int aiofd)
1652
1653 void cede_to_tick ()
1654 CODE:
1655 coroapi::cede_to_tick ();
1656
1657 NV till_tick ()
1658 CODE:
1659 RETVAL = SvNVX (sv_next_tick) - now ();
1660 OUTPUT:
1661 RETVAL
1662
1663 int tick_inhibit ()
1664 CODE:
1665 RETVAL = tick_inhibit;
1666 OUTPUT:
1667 RETVAL
1668
1669 void tick_inhibit_inc ()
1670 CODE:
1671 ++tick_inhibit;
1672
1673 void tick_inhibit_dec ()
1674 CODE:
1675 if (!--tick_inhibit)
1676 if (tick_pending)
1677 {
1678 ev_async_send (EV_DEFAULT, &tick_watcher);
1679 coroapi::cede ();
1680 }
1681
1682 void server_tick ()
1683 CODE:
1684 {
1685 NOW = ev_now (EV_DEFAULT);
1686 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1687 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1688 runtime = SvNVX (sv_runtime);
1689
1690 server_tick ();
1691
1692 NOW = ev_time ();
1693 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1694 runtime += TICK;
1695 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1696 }
1697
1698 NV floor (NV x)
1699
1700 NV ceil (NV x)
1701
1702 NV rndm (...)
1703 ALIAS:
1704 rmg_rndm = 1
1705 CODE:
1706 {
1707 rand_gen &gen = ix ? rmg_rndm : rndm;
1708 switch (items)
1709 {
1710 case 0: RETVAL = gen (); break;
1711 case 1: RETVAL = gen (SvUV (ST (0))); break;
1712 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1713 default: croak ("cf::rndm requires none, one or two parameters."); break;
1714 }
1715 }
1716 OUTPUT:
1717 RETVAL
1718
1719 NV clamp (NV value, NV min_value, NV max_value)
1720 CODE:
1721 RETVAL = clamp (value, min_value, max_value);
1722 OUTPUT:
1723 RETVAL
1724
1725 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1726 CODE:
1727 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1728 OUTPUT:
1729 RETVAL
1730
1731 void weaken (...)
1732 PROTOTYPE: @
1733 CODE:
1734 while (items > 0)
1735 sv_rvweaken (ST (--items));
1736
1737 void
1738 log_backtrace (utf8_string msg)
1739
1740 void
1741 LOG (int flags, utf8_string msg)
1742 PROTOTYPE: $$
1743 C_ARGS: flags, "%s", msg
1744
1745 octet_string path_combine (octet_string base, octet_string path)
1746 PROTOTYPE: $$
1747
1748 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1749 PROTOTYPE: $$
1750
1751 void
1752 sub_generation_inc ()
1753 CODE:
1754 PL_sub_generation++;
1755
1756 const_octet_string
1757 mapdir ()
1758 PROTOTYPE:
1759 ALIAS:
1760 mapdir = 0
1761 uniquedir = 1
1762 tmpdir = 2
1763 confdir = 3
1764 localdir = 4
1765 playerdir = 5
1766 datadir = 6
1767 CODE:
1768 switch (ix)
1769 {
1770 case 0: RETVAL = settings.mapdir ; break;
1771 case 1: RETVAL = settings.uniquedir; break;
1772 case 2: RETVAL = settings.tmpdir ; break;
1773 case 3: RETVAL = settings.confdir ; break;
1774 case 4: RETVAL = settings.localdir ; break;
1775 case 5: RETVAL = settings.playerdir; break;
1776 case 6: RETVAL = settings.datadir ; break;
1777 }
1778 OUTPUT: RETVAL
1779
1780 void abort ()
1781
1782 void reset_signals ()
1783
1784 void fork_abort (const_octet_string cause = "cf::fork_abort")
1785
1786 void cleanup (const_octet_string cause, bool make_core = false)
1787
1788 void emergency_save ()
1789
1790 void _exit (int status = EXIT_SUCCESS)
1791
1792 #if _POSIX_MEMLOCK
1793
1794 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1795 INIT:
1796 #if __GLIBC__
1797 mallopt (M_TOP_PAD, 1024 * 1024);
1798 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1799 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1800 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1801 #endif
1802
1803 int munlockall ()
1804
1805 #endif
1806
1807 int
1808 malloc_trim (IV pad = 0)
1809
1810 void
1811 mallinfo ()
1812 PPCODE:
1813 {
1814 #if __GLIBC__
1815 struct mallinfo mai = mallinfo ();
1816 EXTEND (SP, 10*2);
1817 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1818 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1819 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1820 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1822 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1823 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1825 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1827 #endif
1828 EXTEND (SP, 5*2);
1829 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1830 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1832 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1833 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1834 }
1835
1836 int find_animation (utf8_string text)
1837 PROTOTYPE: $
1838
1839 int random_roll (int min, int max, object *op, int goodbad);
1840
1841 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1842
1843 int
1844 exp_to_level (val64 exp)
1845 CODE:
1846 {
1847 int i = 0;
1848
1849 RETVAL = settings.max_level;
1850
1851 for (i = 1; i <= settings.max_level; i++)
1852 {
1853 if (levels[i] > exp)
1854 {
1855 RETVAL = i - 1;
1856 break;
1857 }
1858 }
1859 }
1860 OUTPUT: RETVAL
1861
1862 val64
1863 level_to_min_exp (int level)
1864 CODE:
1865 if (level > settings.max_level)
1866 RETVAL = levels[settings.max_level];
1867 else if (level < 1)
1868 RETVAL = 0;
1869 else
1870 RETVAL = levels[level];
1871 OUTPUT: RETVAL
1872
1873 SV *
1874 resistance_to_string (int atnr)
1875 CODE:
1876 if (atnr >= 0 && atnr < NROFATTACKS)
1877 RETVAL = newSVpv (resist_plus[atnr], 0);
1878 else
1879 XSRETURN_UNDEF;
1880 OUTPUT: RETVAL
1881
1882 UUID
1883 uuid_cur ()
1884 CODE:
1885 RETVAL = UUID::cur;
1886 OUTPUT:
1887 RETVAL
1888
1889 UUID
1890 uuid_gen ()
1891 CODE:
1892 RETVAL = UUID::gen ();
1893 OUTPUT:
1894 RETVAL
1895
1896 val64
1897 uuid_seq (UUID uuid)
1898 CODE:
1899 RETVAL = uuid.seq;
1900 OUTPUT:
1901 RETVAL
1902
1903 UUID
1904 uuid_str (val64 seq)
1905 CODE:
1906 RETVAL.seq = seq;
1907 OUTPUT:
1908 RETVAL
1909
1910 void
1911 coin_names ()
1912 PPCODE:
1913 EXTEND (SP, NUM_COINS);
1914 for (int i = 0; i < NUM_COINS; ++i)
1915 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1916
1917 void
1918 coin_archetypes ()
1919 PPCODE:
1920 EXTEND (SP, NUM_COINS);
1921 for (int i = 0; i < NUM_COINS; ++i)
1922 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1923
1924 bool
1925 load_resource_file_ (octet_string filename)
1926
1927 void
1928 fix_weight ()
1929
1930 MODULE = cf PACKAGE = cf::attachable
1931
1932 int
1933 valid (SV *obj)
1934 CODE:
1935 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1936 OUTPUT:
1937 RETVAL
1938
1939 void
1940 debug_trace (attachable *obj, bool on = true)
1941 CODE:
1942 obj->flags &= ~attachable::F_DEBUG_TRACE;
1943 if (on)
1944 obj->flags |= attachable::F_DEBUG_TRACE;
1945
1946 int mortals_size ()
1947 CODE:
1948 RETVAL = attachable::mortals.size ();
1949 OUTPUT: RETVAL
1950
1951 #object *mortals (U32 index)
1952 # CODE:
1953 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1954 # OUTPUT: RETVAL
1955
1956 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1957
1958 MODULE = cf PACKAGE = cf::global
1959
1960 int invoke (SV *klass, int event, ...)
1961 CODE:
1962 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1963 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1964 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1965 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1966 OUTPUT: RETVAL
1967
1968 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1969
1970 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1971
1972 int invoke (object *op, int event, ...)
1973 CODE:
1974 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1975 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1976 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1977 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1978 OUTPUT: RETVAL
1979
1980 SV *registry (object *op)
1981
1982 int objects_size ()
1983 CODE:
1984 RETVAL = objects.size ();
1985 OUTPUT: RETVAL
1986
1987 object *objects (U32 index)
1988 CODE:
1989 RETVAL = index < objects.size () ? objects [index] : 0;
1990 OUTPUT: RETVAL
1991
1992 int actives_size ()
1993 CODE:
1994 RETVAL = actives.size ();
1995 OUTPUT: RETVAL
1996
1997 object *actives (U32 index)
1998 CODE:
1999 RETVAL = index < actives.size () ? actives [index] : 0;
2000 OUTPUT: RETVAL
2001
2002 int mortals_size ()
2003 CODE:
2004 RETVAL = attachable::mortals.size ();
2005 OUTPUT: RETVAL
2006
2007 const char *slot_use_name (U32 slot)
2008 ALIAS:
2009 slot_nonuse_name = 1
2010 CODE:
2011 {
2012 if (slot >= NUM_BODY_LOCATIONS)
2013 croak ("body slot index out of range");
2014
2015 switch (ix)
2016 {
2017 case 0: RETVAL = body_locations[slot].use_name; break;
2018 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2019 }
2020 }
2021 OUTPUT:
2022 RETVAL
2023
2024 # missing properties
2025
2026 object *head (object *op)
2027 PROTOTYPE: $
2028 CODE:
2029 RETVAL = op->head_ ();
2030 OUTPUT: RETVAL
2031
2032 void
2033 inv (object *obj)
2034 PROTOTYPE: $
2035 PPCODE:
2036 {
2037 for (object *o = obj->inv; o; o = o->below)
2038 XPUSHs (sv_2mortal (to_sv (o)));
2039 }
2040
2041 void
2042 set_animation (object *op, int idx)
2043 CODE:
2044 SET_ANIMATION (op, idx);
2045
2046 int
2047 num_animations (object *op)
2048 CODE:
2049 RETVAL = NUM_ANIMATIONS (op);
2050 OUTPUT: RETVAL
2051
2052 int slot_info (object *op, UV slot, int value = 0)
2053 ALIAS:
2054 slot_used = 1
2055 CODE:
2056 {
2057 if (slot >= NUM_BODY_LOCATIONS)
2058 croak ("body slot index out of range");
2059
2060 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2061
2062 if (items > 2)
2063 if (ix)
2064 op->slot[slot].used = value;
2065 else
2066 op->slot[slot].info = value;
2067 }
2068 OUTPUT:
2069 RETVAL
2070
2071 object *find_best_object_match (object *op, utf8_string match)
2072
2073 object *find_marked_object (object *op)
2074
2075 int need_identify (object *obj);
2076
2077 int apply_shop_mat (object *shop_mat, object *op);
2078
2079 int move (object *op, int dir, object *originator = op)
2080 CODE:
2081 RETVAL = move_ob (op, dir, originator);
2082 OUTPUT:
2083 RETVAL
2084
2085 void apply (object *applier, object *applied, int flags = 0)
2086 CODE:
2087 manual_apply (applied, applier, flags);
2088
2089 void apply_below (object *op)
2090 CODE:
2091 player_apply_below (op);
2092
2093 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2094
2095 int pay_item (object *op, object *buyer)
2096 CODE:
2097 RETVAL = pay_for_item (op, buyer);
2098 OUTPUT: RETVAL
2099
2100 int pay_amount (object *op, uint64 amount)
2101 CODE:
2102 RETVAL = pay_for_amount (amount, op);
2103 OUTPUT: RETVAL
2104
2105 void pay_player (object *op, uint64 amount)
2106
2107 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2108
2109 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2110
2111 void learn_spell (object *op, object *sp, int special_prayer = 0)
2112 CODE:
2113 do_learn_spell (op, sp, special_prayer);
2114
2115 void forget_spell (object *op, object *sp)
2116 CODE:
2117 do_forget_spell (op, query_name (sp));
2118
2119 object *check_for_spell (object *op, utf8_string spellname)
2120 CODE:
2121 RETVAL = check_spell_known (op, spellname);
2122 OUTPUT: RETVAL
2123
2124 int query_money (object *op)
2125 ALIAS: money = 0
2126
2127 val64 query_cost (object *op, object *who, int flags)
2128 ALIAS: cost = 0
2129
2130 void spring_trap (object *op, object *victim)
2131
2132 int check_trigger (object *op, object *cause)
2133
2134 void drop (object *who, object *op)
2135
2136 void pick_up (object *who, object *op)
2137
2138 void update_object (object *op, int action)
2139
2140 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2141
2142 void player_lvl_adj (object *who, object *skill = 0)
2143
2144 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2145
2146 int calc_skill_exp (object *who, object *op, object *skill);
2147
2148 void push_button (object *op, object *originator);
2149
2150 void use_trigger (object *op, object *originator);
2151
2152 void handle_apply_yield (object *op);
2153
2154 int convert_item (object *item, object *converter);
2155
2156
2157 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2158
2159 # no clean way to get an object from an archetype - stupid idiotic
2160 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2161
2162 object *new (utf8_string archetype = 0)
2163 PROTOTYPE: ;$
2164 CODE:
2165 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2166 OUTPUT:
2167 RETVAL
2168
2169 object *find_object (U32 tag)
2170
2171 # TODO: nuke
2172 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2173 PROTOTYPE: $$$$$$
2174 CODE:
2175 {
2176 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2177 }
2178
2179 shstr
2180 object::kv_get (shstr key)
2181
2182 void
2183 object::kv_del (shstr key)
2184
2185 void
2186 object::kv_set (shstr key, shstr value)
2187
2188 object *get_nearest_player (object *ob)
2189 ALIAS: nearest_player = 0
2190 PREINIT:
2191 extern object *get_nearest_player (object *);
2192
2193 void rangevector (object *ob, object *other, int flags = 0)
2194 PROTOTYPE: $$;$
2195 PPCODE:
2196 {
2197 rv_vector rv;
2198
2199 PUTBACK;
2200 get_rangevector (ob, other, &rv, flags);
2201 SPAGAIN;
2202
2203 EXTEND (SP, 5);
2204 PUSHs (newSVuv (rv.distance));
2205 PUSHs (newSViv (rv.distance_x));
2206 PUSHs (newSViv (rv.distance_y));
2207 PUSHs (newSViv (rv.direction));
2208 PUSHs (to_sv (rv.part));
2209 }
2210
2211 bool on_same_map_as (object *ob, object *other)
2212 CODE:
2213 RETVAL = on_same_map (ob, other);
2214 OUTPUT: RETVAL
2215
2216 const_utf8_string
2217 base_name (object *op, int plural = op->nrof > 1)
2218 CODE:
2219 RETVAL = query_base_name (op, plural);
2220 OUTPUT: RETVAL
2221
2222 # return the tail of an object, excluding itself
2223 void
2224 tail (object *op)
2225 PPCODE:
2226 while ((op = op->more))
2227 XPUSHs (sv_2mortal (to_sv (op)));
2228
2229 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2230
2231 player *player (object *op)
2232 CODE:
2233 RETVAL = op->contr;
2234 OUTPUT: RETVAL
2235
2236 bool move_player (object *op, int dir)
2237
2238 void check_score (object *op)
2239
2240 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2241 CODE:
2242 new_draw_info (flags, 0, op, txt);
2243
2244 void kill_player (object *op)
2245
2246 void esrv_send_item (object *pl, object *item)
2247
2248 void esrv_update_item (object *pl, int what, object *item)
2249 C_ARGS: what, pl, item
2250
2251 void esrv_del_item (object *pl, int tag)
2252 C_ARGS: pl->contr, tag
2253
2254 int command_summon (object *op, utf8_string params)
2255
2256 int command_arrest (object *op, utf8_string params)
2257
2258
2259 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2260
2261 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2262
2263 int invoke (player *pl, int event, ...)
2264 CODE:
2265 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2266 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2267 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2268 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2269 OUTPUT: RETVAL
2270
2271 SV *registry (player *pl)
2272
2273 void
2274 save_stats (player *pl)
2275 CODE:
2276 pl->ob->stats.hp = pl->ob->stats.maxhp;
2277 pl->ob->stats.sp = pl->ob->stats.maxsp;
2278 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2279 pl->orig_stats = pl->ob->stats;
2280
2281 # should only be temporary
2282 void esrv_new_player (player *pl)
2283
2284 #d# TODO: replace by blocked_los accessor, fix code using this
2285 bool
2286 cell_visible (player *pl, int dx, int dy)
2287 CODE:
2288 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2289 OUTPUT:
2290 RETVAL
2291
2292 void
2293 send (player *pl, SV *packet)
2294 CODE:
2295 {
2296 STRLEN len;
2297 char *buf = SvPVbyte (packet, len);
2298
2299 if (len > MAXSOCKBUF)
2300 pl->failmsg ("[packet too long for client]");
2301 else if (pl->ns)
2302 pl->ns->send_packet (buf, len);
2303 }
2304
2305 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2306 PROTOTYPE: $;$$$
2307 PPCODE:
2308 if (GIMME_V != G_VOID)
2309 {
2310 EXTEND (SP, 3);
2311 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2312 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2313 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2314 }
2315 if (map_path) sv_to (map_path, pl->savebed_map);
2316 if (x) sv_to (x, pl->bed_x);
2317 if (y) sv_to (y, pl->bed_y);
2318
2319 void
2320 list ()
2321 PPCODE:
2322 for_all_players (pl)
2323 XPUSHs (sv_2mortal (to_sv (pl)));
2324
2325
2326 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2327
2328 int invoke (maptile *map, int event, ...)
2329 CODE:
2330 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2331 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2332 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2333 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2334 OUTPUT: RETVAL
2335
2336 SV *registry (maptile *map)
2337
2338 void
2339 find_tagged_objects (maptile *map, utf8_string tag = 0)
2340 PPCODE:
2341 {
2342 if (!map->spaces)
2343 XSRETURN_EMPTY;
2344
2345 if (tag)
2346 {
2347 shstr_cmp tag_ (tag);
2348
2349 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2350 for (object *op = ms->bot; op; op = op->above)
2351 if (op->tag == tag_)
2352 XPUSHs (sv_2mortal (to_sv (op)));
2353 }
2354 else
2355 {
2356 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2357 for (object *op = ms->bot; op; op = op->above)
2358 if (op->tag)
2359 XPUSHs (sv_2mortal (to_sv (op)));
2360 }
2361 }
2362
2363 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2364
2365 void
2366 adjust_daylight ()
2367 CODE:
2368 maptile::adjust_daylight ();
2369
2370 int
2371 outdoor_darkness (int darkness = 0)
2372 CODE:
2373 RETVAL = maptile::outdoor_darkness;
2374 if (items)
2375 maptile::outdoor_darkness = darkness;
2376 OUTPUT:
2377 RETVAL
2378
2379 void
2380 maptile::instantiate ()
2381
2382 maptile *new ()
2383 PROTOTYPE:
2384 CODE:
2385 RETVAL = new maptile;
2386 OUTPUT:
2387 RETVAL
2388
2389 void
2390 maptile::players ()
2391 PPCODE:
2392 if (GIMME_V == G_SCALAR)
2393 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2394 else if (GIMME_V == G_ARRAY)
2395 {
2396 EXTEND (SP, THIS->players);
2397 for_all_players (pl)
2398 if (pl->ob && pl->ob->map == THIS)
2399 PUSHs (sv_2mortal (to_sv (pl->ob)));
2400 }
2401
2402 void
2403 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2404 CODE:
2405 {
2406 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2407 croak ("maptile::add_underlay: palette must be arrayref");
2408
2409 palette = SvRV (palette);
2410
2411 STRLEN idxlen;
2412 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2413
2414 for (int x = 0; x < THIS->width; ++x)
2415 for (int y = 0; y < THIS->height; ++y)
2416 {
2417 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2418 if (op->flag [FLAG_IS_FLOOR])
2419 goto skip_space;
2420
2421 {
2422 int offs = offset + y * stride + x;
2423 if (IN_RANGE_EXC (offs, 0, idxlen))
2424 {
2425 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2426 {
2427 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2428 ob->flag [FLAG_NO_MAP_SAVE] = true;
2429 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2430
2431 if (ob->randomitems)
2432 {
2433 if (!ob->above)
2434 {
2435 ob->create_treasure (ob->randomitems);
2436
2437 for (object *op = ob->above; op; op = op->above)
2438 op->flag [FLAG_NO_MAP_SAVE] = true;
2439 }
2440
2441 ob->randomitems = 0;
2442 }
2443 }
2444 }
2445 }
2446
2447 skip_space: ;
2448 }
2449 }
2450
2451 void
2452 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2453 CODE:
2454 {
2455 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2456 croak ("maptile::set_regiondata: palette must be arrayref");
2457
2458 palette = SvRV (palette);
2459
2460 STRLEN idxlen;
2461 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2462
2463 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2464 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2465
2466 for (int i = av_len ((AV *)palette) + 1; i--; )
2467 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2468
2469 for (int y = 0; y < THIS->height; ++y)
2470 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2471
2472 sfree (THIS->regions, THIS->size ());
2473 delete [] THIS->regionmap;
2474
2475 THIS->regions = regions;
2476 THIS->regionmap = regionmap;
2477 }
2478
2479 void
2480 maptile::create_region_treasure ()
2481 CODE:
2482 for (int x = 0; x < THIS->width; ++x)
2483 for (int y = 0; y < THIS->height; ++y)
2484 {
2485 region *rgn = THIS->region (x, y);
2486
2487 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2488 if (object *op = THIS->at (x, y).top)
2489 if (rgn->treasure && rndm () < rgn->treasure_density)
2490 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2491 }
2492
2493 int out_of_map (maptile *map, int x, int y)
2494
2495 void
2496 find_link (maptile *map, shstr_tmp connection)
2497 PPCODE:
2498 if (oblinkpt *obp = map->find_link (connection))
2499 for (objectlink *ol = obp->link; ol; ol = ol->next)
2500 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2501
2502 void
2503 get_map_flags (maptile *map, int x, int y)
2504 PPCODE:
2505 {
2506 maptile *nmap = 0;
2507 I16 nx = 0, ny = 0;
2508
2509 PUTBACK;
2510 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2511 SPAGAIN;
2512
2513 EXTEND (SP, 4);
2514 PUSHs (sv_2mortal (newSViv (flags)));
2515
2516 if (GIMME_V == G_ARRAY)
2517 {
2518 PUSHs (sv_2mortal (to_sv (nmap)));
2519 PUSHs (sv_2mortal (newSViv (nx)));
2520 PUSHs (sv_2mortal (newSViv (ny)));
2521 }
2522 }
2523
2524 mapspace *
2525 ms (maptile *map, unsigned int x, unsigned int y)
2526 PROTOTYPE: $$$
2527 CODE:
2528 {
2529 maptile *nmap = 0;
2530 I16 nx, ny;
2531
2532 PUTBACK;
2533 get_map_flags (map, &nmap, x, y, &nx, &ny);
2534 SPAGAIN;
2535
2536 if (!nmap)
2537 XSRETURN_UNDEF;
2538
2539 RETVAL = &nmap->at (nx, ny);
2540 }
2541 OUTPUT:
2542 RETVAL
2543
2544 void
2545 at (maptile *map, unsigned int x, unsigned int y)
2546 PROTOTYPE: $$$
2547 PPCODE:
2548 {
2549 maptile *nmap = 0;
2550 I16 nx, ny;
2551
2552 PUTBACK;
2553 get_map_flags (map, &nmap, x, y, &nx, &ny);
2554 SPAGAIN;
2555
2556 if (nmap)
2557 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2558 XPUSHs (sv_2mortal (to_sv (o)));
2559 }
2560
2561 SV *
2562 bot_at (maptile *map, unsigned int x, unsigned int y)
2563 PROTOTYPE: $$$
2564 ALIAS:
2565 top_at = 1
2566 flags_at = 2
2567 light_at = 3
2568 move_block_at = 4
2569 move_slow_at = 5
2570 move_on_at = 6
2571 move_off_at = 7
2572 CODE:
2573 {
2574 sint16 nx = x;
2575 sint16 ny = y;
2576
2577 if (!xy_normalise (map, nx, ny))
2578 XSRETURN_UNDEF;
2579
2580 mapspace &ms = map->at (nx, ny);
2581
2582 ms.update ();
2583
2584 switch (ix)
2585 {
2586 case 0: RETVAL = to_sv (ms.bot ); break;
2587 case 1: RETVAL = to_sv (ms.top ); break;
2588 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2589 case 3: RETVAL = newSViv (ms.light ); break;
2590 case 4: RETVAL = newSVuv (ms.move_block); break;
2591 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2592 case 6: RETVAL = newSVuv (ms.move_on ); break;
2593 case 7: RETVAL = newSVuv (ms.move_off ); break;
2594 }
2595 }
2596 OUTPUT: RETVAL
2597
2598 void fix_walls (maptile *map, int x, int y)
2599
2600 void fix_walls_around (maptile *map, int x, int y)
2601
2602 # worst xs function of my life
2603 bool
2604 _create_random_map (\
2605 maptile *self,\
2606 utf8_string wallstyle,\
2607 utf8_string wall_name,\
2608 utf8_string floorstyle,\
2609 utf8_string monsterstyle,\
2610 utf8_string treasurestyle,\
2611 utf8_string layoutstyle,\
2612 utf8_string doorstyle,\
2613 utf8_string decorstyle,\
2614 utf8_string origin_map,\
2615 utf8_string final_map,\
2616 utf8_string exitstyle,\
2617 utf8_string this_map,\
2618 utf8_string exit_on_final_map,\
2619 int xsize,\
2620 int ysize,\
2621 int expand2x,\
2622 int layoutoptions1,\
2623 int layoutoptions2,\
2624 int layoutoptions3,\
2625 int symmetry,\
2626 int difficulty,\
2627 int difficulty_given,\
2628 float difficulty_increase,\
2629 int dungeon_level,\
2630 int dungeon_depth,\
2631 int decoroptions,\
2632 int orientation,\
2633 int origin_y,\
2634 int origin_x,\
2635 U32 random_seed,\
2636 val64 total_map_hp,\
2637 int map_layout_style,\
2638 int treasureoptions,\
2639 int symmetry_used,\
2640 region *region,\
2641 utf8_string custom\
2642 )
2643 CODE:
2644 {
2645 random_map_params rmp;
2646
2647 assign (rmp.wallstyle , wallstyle);
2648 assign (rmp.wall_name , wall_name);
2649 assign (rmp.floorstyle , floorstyle);
2650 assign (rmp.monsterstyle , monsterstyle);
2651 assign (rmp.treasurestyle , treasurestyle);
2652 assign (rmp.layoutstyle , layoutstyle);
2653 assign (rmp.doorstyle , doorstyle);
2654 assign (rmp.decorstyle , decorstyle);
2655 assign (rmp.exitstyle , exitstyle);
2656 assign (rmp.exit_on_final_map, exit_on_final_map);
2657
2658 rmp.origin_map = origin_map;
2659 rmp.final_map = final_map;
2660 rmp.this_map = this_map;
2661 rmp.xsize = xsize;
2662 rmp.ysize = ysize;
2663 rmp.expand2x = expand2x;
2664 rmp.layoutoptions1 = layoutoptions1;
2665 rmp.layoutoptions2 = layoutoptions2;
2666 rmp.layoutoptions3 = layoutoptions3;
2667 rmp.symmetry = symmetry;
2668 rmp.difficulty = difficulty;
2669 rmp.difficulty_given = difficulty_given;
2670 rmp.difficulty_increase = difficulty_increase;
2671 rmp.dungeon_level = dungeon_level;
2672 rmp.dungeon_depth = dungeon_depth;
2673 rmp.decoroptions = decoroptions;
2674 rmp.orientation = orientation;
2675 rmp.origin_y = origin_y;
2676 rmp.origin_x = origin_x;
2677 rmp.random_seed = random_seed;
2678 rmp.total_map_hp = (uint64_t) total_map_hp;
2679 rmp.map_layout_style = map_layout_style;
2680 rmp.treasureoptions = treasureoptions;
2681 rmp.symmetry_used = symmetry_used;
2682 rmp.region = region;
2683 rmp.custom = custom;
2684
2685 RETVAL = self->generate_random_map (&rmp);
2686 }
2687 OUTPUT:
2688 RETVAL
2689
2690 MODULE = cf PACKAGE = cf::mapspace
2691
2692 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2693
2694 MODULE = cf PACKAGE = cf::arch
2695
2696 int archetypes_size ()
2697 CODE:
2698 RETVAL = archetypes.size ();
2699 OUTPUT: RETVAL
2700
2701 archetype *archetypes (U32 index)
2702 CODE:
2703 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2704 OUTPUT: RETVAL
2705
2706 object *instantiate (archetype *arch)
2707 CODE:
2708 RETVAL = arch_to_object (arch);
2709 OUTPUT:
2710 RETVAL
2711
2712 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2713
2714 MODULE = cf PACKAGE = cf::party
2715
2716 partylist *first ()
2717 PROTOTYPE:
2718 CODE:
2719 RETVAL = get_firstparty ();
2720 OUTPUT: RETVAL
2721
2722 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2723
2724 MODULE = cf PACKAGE = cf::region
2725
2726 void
2727 list ()
2728 PPCODE:
2729 for_all_regions (rgn)
2730 XPUSHs (sv_2mortal (to_sv (rgn)));
2731
2732 region *find (utf8_string name)
2733 PROTOTYPE: $
2734 CODE:
2735 RETVAL = region::find (name);
2736 OUTPUT: RETVAL
2737
2738 int specificity (region *rgn)
2739 CODE:
2740 RETVAL = 0;
2741 while (rgn = rgn->parent)
2742 RETVAL++;
2743 OUTPUT: RETVAL
2744
2745 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2746
2747 MODULE = cf PACKAGE = cf::living
2748
2749 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2750
2751 MODULE = cf PACKAGE = cf::settings
2752
2753 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2754
2755 MODULE = cf PACKAGE = cf::client
2756
2757 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2758
2759 int invoke (client *ns, int event, ...)
2760 CODE:
2761 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2762 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2763 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2764 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2765 OUTPUT: RETVAL
2766
2767 SV *registry (client *ns)
2768
2769 void
2770 list ()
2771 PPCODE:
2772 EXTEND (SP, clients.size ());
2773 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2774 PUSHs (sv_2mortal (to_sv (*i)));
2775
2776 void
2777 client::send_packet (SV *packet)
2778 CODE:
2779 {
2780 STRLEN len;
2781 char *buf = SvPVbyte (packet, len);
2782
2783 if (len > MAXSOCKBUF)
2784 {
2785 // ugly
2786 if (THIS->pl)
2787 THIS->pl->failmsg ("[packet too long for client]");
2788 }
2789 else
2790 THIS->send_packet (buf, len);
2791 }
2792
2793 faceidx
2794 client::need_face (utf8_string name, int pri = 0)
2795 CODE:
2796 RETVAL = face_find (name, 0);
2797 if (RETVAL)
2798 {
2799 THIS->send_face (RETVAL, pri);
2800 THIS->flush_fx ();
2801 }
2802 OUTPUT:
2803 RETVAL
2804
2805 int
2806 client::fx_want (int idx, int value = -1)
2807 CODE:
2808 if (0 < idx && idx < FT_NUM)
2809 {
2810 RETVAL = THIS->fx_want [idx];
2811 if (items > 2)
2812 THIS->fx_want [idx] = value;
2813 }
2814 else
2815 RETVAL = 0;
2816 OUTPUT:
2817 RETVAL
2818
2819 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2820
2821 faceidx sound_find (utf8_string name)
2822
2823 void sound_set (utf8_string str, faceidx face)
2824
2825 # dire hack
2826 void old_sound_index (int idx, faceidx face)
2827 CODE:
2828 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2829 old_sound_index [idx] = face;
2830
2831 MODULE = cf PACKAGE = cf::face PREFIX = face_
2832
2833 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2834
2835 faceidx face_find (utf8_string name, faceidx defidx = 0)
2836
2837 faceidx alloc (utf8_string name)
2838 CODE:
2839 {
2840 do
2841 {
2842 RETVAL = faces.size ();
2843 faces.resize (RETVAL + 1);
2844 }
2845 while (!RETVAL); // crude way to leave index 0
2846
2847 faces [RETVAL].name = name;
2848 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2849
2850 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2851 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2852 }
2853 OUTPUT: RETVAL
2854
2855 void set_type (faceidx idx, int value)
2856 ALIAS:
2857 set_type = 0
2858 set_visibility = 1
2859 set_magicmap = 2
2860 set_smooth = 3
2861 set_smoothlevel = 4
2862 CODE:
2863 faceinfo *f = face_info (idx); assert (f);
2864 switch (ix)
2865 {
2866 case 0: f->type = value; break;
2867 case 1: f->visibility = value; break;
2868 case 2: f->magicmap = value; break;
2869 case 3: f->smooth = value; break;
2870 case 4: f->smoothlevel = value; break;
2871 }
2872
2873 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2874 CODE:
2875 {
2876 faceinfo *f = face_info (idx); assert (f);
2877 facedata *d = &(faceset ? f->data64 : f->data32);
2878 sv_to (data, d->data);
2879 STRLEN clen;
2880 char *cdata = SvPVbyte (chksum, clen);
2881 clen = min (CHKSUM_SIZE, clen);
2882
2883 if (memcmp (d->chksum, cdata, clen))
2884 {
2885 memcpy (d->chksum, cdata, clen);
2886
2887 // invalidate existing client face info
2888 for_all_clients (ns)
2889 if (ns->faceset == faceset)
2890 {
2891 ns->faces_sent [idx] = false;
2892 ns->force_newmap = true;
2893 }
2894 }
2895 }
2896
2897 int get_data_size (faceidx idx, int faceset = 0)
2898 CODE:
2899 facedata *d = face_data (idx, faceset);
2900 if (!d) XSRETURN_UNDEF;
2901 RETVAL = d->data.size ();
2902 OUTPUT:
2903 RETVAL
2904
2905 SV *get_chksum (faceidx idx, int faceset = 0)
2906 CODE:
2907 facedata *d = face_data (idx, faceset);
2908 if (!d) XSRETURN_UNDEF;
2909 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2910 OUTPUT:
2911 RETVAL
2912
2913 SV *get_data (faceidx idx, int faceset = 0)
2914 CODE:
2915 facedata *d = face_data (idx, faceset);
2916 if (!d) XSRETURN_UNDEF;
2917 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2918 OUTPUT:
2919 RETVAL
2920
2921 void invalidate (faceidx idx)
2922 CODE:
2923 for_all_clients (ns)
2924 {
2925 ns->faces_sent [idx] = false;
2926 ns->force_newmap = true;
2927 }
2928
2929 void invalidate_all ()
2930 CODE:
2931 for_all_clients (ns)
2932 {
2933 ns->faces_sent.reset ();
2934 ns->force_newmap = true;
2935 }
2936
2937 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2938
2939 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2940
2941 animidx anim_find (utf8_string name)
2942 CODE:
2943 RETVAL = animation::find (name).number;
2944 OUTPUT: RETVAL
2945
2946 animidx set (utf8_string name, SV *frames, int facings = 1)
2947 CODE:
2948 {
2949 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2950 croak ("frames must be an arrayref");
2951
2952 AV *av = (AV *)SvRV (frames);
2953
2954 animation *anim = &animation::find (name);
2955 if (anim->number)
2956 {
2957 anim->resize (av_len (av) + 1);
2958 anim->facings = facings;
2959 }
2960 else
2961 anim = &animation::create (name, av_len (av) + 1, facings);
2962
2963 for (int i = 0; i < anim->num_animations; ++i)
2964 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2965 }
2966 OUTPUT: RETVAL
2967
2968 void invalidate_all ()
2969 CODE:
2970 for_all_clients (ns)
2971 ns->anims_sent.reset ();
2972
2973 MODULE = cf PACKAGE = cf::object::freezer
2974
2975 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2976
2977 SV *
2978 new (char *klass)
2979 CODE:
2980 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2981 OUTPUT: RETVAL
2982
2983 void
2984 DESTROY (SV *sv)
2985 CODE:
2986 object_freezer *self;
2987 sv_to (sv, self);
2988 delete self;
2989
2990 MODULE = cf PACKAGE = cf::object::thawer
2991
2992 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2993
2994 SV *
2995 new_from_file (char *klass, octet_string path)
2996 CODE:
2997 object_thawer *f = new object_thawer (path);
2998 if (!*f)
2999 {
3000 delete f;
3001 XSRETURN_UNDEF;
3002 }
3003 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3004 OUTPUT: RETVAL
3005
3006 void
3007 DESTROY (SV *sv)
3008 CODE:
3009 object_thawer *self;
3010 sv_to (sv, self);
3011 delete self;
3012
3013 void
3014 extract_tags (object_thawer *self)
3015 PPCODE:
3016 while (self->kw != KW_EOF)
3017 {
3018 PUTBACK;
3019 coroapi::cede_to_tick ();
3020 SPAGAIN;
3021
3022 if (self->kw == KW_tag)
3023 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3024
3025 self->skip ();
3026 }
3027