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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.322
Committed: Sun Oct 11 18:18:04 2009 UTC (14 years, 8 months ago) by root
Branch: MAIN
Changes since 1.321: +24 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76 static AV *av_reflect;
77
78 bitset<NUM_EVENT_TYPES> ev_want_event;
79 bitset<NUM_TYPES> ev_want_type;
80
81 static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94 #ifndef newSVpv_utf8
95 static inline SV *
96 newSVpv_utf8 (const char *s)
97 {
98 if (!s)
99 return newSV (0);
100
101 SV *sv = newSVpv (s, 0);
102 SvUTF8_on (sv);
103 return sv;
104 }
105 #endif
106
107 #ifndef newSVpvn_utf8
108 static inline SV *
109 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
110 {
111 if (!s)
112 return newSV (0);
113
114 SV *sv = newSVpvn (s, l);
115
116 if (utf8)
117 SvUTF8_on (sv);
118
119 return sv;
120 }
121 #endif
122
123 // helper cast function, returns super class * or 0
124 template<class super>
125 static super *
126 is_a (attachable *at)
127 {
128 //return dynamic_cast<super *>(at); // slower, safer
129 if (typeid (*at) == typeid (super))
130 return static_cast<super *>(at);
131 else
132 return 0;
133 }
134
135 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
136
137 unordered_vector<attachable *> attachable::mortals;
138
139 attachable::~attachable ()
140 {
141 assert (!self);
142 assert (!cb);
143 }
144
145 int
146 attachable::refcnt_cnt () const
147 {
148 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
149 }
150
151 void
152 attachable::sever_self ()
153 {
154 if (HV *self = this->self)
155 {
156 // keep a refcount because sv_unmagic might call attachable_free,
157 // which might clear self, causing sv_unmagic to crash on a now
158 // invalid object.
159 SvREFCNT_inc (self);
160 hv_clear (self);
161 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
162 SvREFCNT_dec (self);
163
164 // self *must* be null now because that's sv_unmagic's job.
165 assert (!this->self);
166 }
167 }
168
169 void
170 attachable::optimise ()
171 {
172 if (self
173 && SvREFCNT (self) == 1
174 && !HvTOTALKEYS (self))
175 sever_self ();
176 }
177
178 // check wether the object really is dead
179 void
180 attachable::do_check ()
181 {
182 if (refcnt_cnt () > 0)
183 return;
184
185 destroy ();
186 }
187
188 void
189 attachable::do_destroy ()
190 {
191 INVOKE_ATTACHABLE (DESTROY, this);
192
193 if (cb)
194 {
195 SvREFCNT_dec (cb);
196 cb = 0;
197 }
198
199 mortals.push_back (this);
200 }
201
202 void
203 attachable::destroy ()
204 {
205 if (destroyed ())
206 return;
207
208 flags |= F_DESTROYED;
209 do_destroy ();
210 sever_self ();
211 }
212
213 void
214 attachable::check_mortals ()
215 {
216 static int i = 0;
217
218 for (;;)
219 {
220 if (i >= mortals.size ())
221 {
222 i = 0;
223
224 if (mortals.size () >= 512)
225 {
226 static int last_mortalcount;
227 if (mortals.size () != last_mortalcount)
228 {
229 last_mortalcount = mortals.size ();
230 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
231
232 if (0)
233 {
234 for (int j = 0; j < mortals.size (); ++j)//D
235 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
236 fprintf (stderr, "\n");//D
237 }
238 }
239 }
240
241 break;
242 }
243
244 attachable *obj = mortals [i];
245
246 #if 0
247 if (obj->self)//D make this an assert later
248 {
249 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
250 obj->sever_self ();
251 }
252 #endif
253
254 if (obj->refcnt)
255 {
256 ++i; // further delay freeing
257
258 if (!(i & 0x3ff))
259 break;
260 }
261 else
262 {
263 mortals.erase (i);
264 obj->sever_self ();
265 delete obj;
266 }
267 }
268 }
269
270 void
271 attachable::set_key (const char *key, const char *value, bool is_utf8)
272 {
273 if (!self)
274 self = newHV ();
275
276 if (value)
277 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
278 else
279 hv_delete (self, key, strlen (key), G_DISCARD);
280 }
281
282 attachable &
283 attachable::operator =(const attachable &src)
284 {
285 //if (self || cb)
286 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
287
288 attach = src.attach;
289 return *this;
290 }
291
292 template<typename T>
293 static bool
294 find_backref (void *ptr, T *obj)
295 {
296 char *s = (char *)obj;
297 while (s < (char *)obj + sizeof (T))
298 {
299 if (ptr == *(void **)s)
300 return true;
301
302 s += sizeof (void *); // assume natural alignment
303 }
304
305 return false;
306 }
307
308 // for debugging, find "live" objects containing this ptr
309 void
310 find_backref (void *ptr)
311 {
312 for_all_objects (op)
313 if (find_backref (ptr, op))
314 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
315
316 for_all_players (pl)
317 if (find_backref (ptr, pl))
318 fprintf (stderr, "P %p\n", pl);
319
320 for_all_clients (ns)
321 if (find_backref (ptr, ns))
322 fprintf (stderr, "C %p\n", ns);
323 }
324
325 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
327 static SV *
328 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
329 {
330 SV *sv;
331
332 if (!ptr)
333 return newSV (0);
334
335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
336 return sv_bless (newRV_noinc ((SV *)hv), stash);
337 }
338
339 static int
340 attachable_free (pTHX_ SV *sv, MAGIC *mg)
341 {
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354 }
355
356 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358 static SV *
359 newSVattachable (attachable *obj, HV *stash)
360 {
361 if (!obj)
362 return newSV (0);
363
364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
368 {
369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
370
371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
384 }
385
386 static void
387 clearSVptr (SV *sv)
388 {
389 if (SvROK (sv))
390 sv = SvRV (sv);
391
392 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext);
394 }
395
396 static long
397 SvPTR (SV *sv, const char *klass)
398 {
399 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass);
401
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408 }
409
410 static long noinline
411 SvPTR_ornull (SV *sv, const char *klass)
412 {
413 if (SvOK (sv))
414 return SvPTR (sv, klass);
415 else
416 return 0;
417 }
418
419 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421 inline SV *to_sv (bool v) { return newSViv (v); }
422 inline SV *to_sv ( signed char v) { return newSViv (v); }
423 inline SV *to_sv (unsigned char v) { return newSViv (v); }
424 inline SV *to_sv ( signed short v) { return newSViv (v); }
425 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426 inline SV *to_sv ( signed int v) { return newSViv (v); }
427 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long v) { return newSViv (v); }
429 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432 inline SV *to_sv (float v) { return newSVnv (v); }
433 inline SV *to_sv (double v) { return newSVnv (v); }
434 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442 inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
443
444 inline SV *to_sv (object & v) { return to_sv (&v); }
445 inline SV *to_sv (living & v) { return to_sv (&v); }
446
447 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449
450 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
452 inline SV *to_sv (dynbuf * v)
453 {
454 SV *sv = newSV (0);
455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464 }
465
466 inline SV *to_sv (dynbuf_text * v)
467 {
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471 }
472
473 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
474 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
489 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
490 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
491 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
496 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497 inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
500
501 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503
504 template<class T>
505 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506
507 template<int N>
508 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509
510 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514
515 inline void sv_to (SV *sv, std::string &v)
516 {
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520 }
521
522 inline void sv_to (SV *sv, UUID &v)
523 {
524 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526 }
527
528 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
529
530 static SV *
531 newSVdt_va (va_list &ap, data_type type)
532 {
533 SV *sv;
534
535 switch (type)
536 {
537 case DT_INT:
538 sv = newSViv (va_arg (ap, int));
539 break;
540
541 case DT_INT64:
542 sv = newSVval64 ((val64)va_arg (ap, sint64));
543 break;
544
545 case DT_DOUBLE:
546 sv = newSVnv (va_arg (ap, double));
547 break;
548
549 case DT_STRING:
550 {
551 char *str = (char *)va_arg (ap, const char *);
552 sv = str ? newSVpv (str, 0) : newSV (0);
553 }
554 break;
555
556 case DT_DATA:
557 {
558 char *str = (char *)va_arg (ap, const void *);
559 int len = va_arg (ap, int);
560 sv = str ? newSVpv (str, len) : newSV (0);
561 }
562 break;
563
564 case DT_OBJECT:
565 sv = to_sv (va_arg (ap, object *));
566 break;
567
568 case DT_MAP:
569 // va_arg (object *) when void * is passed is an XSI extension
570 sv = to_sv (va_arg (ap, maptile *));
571 break;
572
573 case DT_CLIENT:
574 sv = to_sv (va_arg (ap, client *));
575 break;
576
577 case DT_PLAYER:
578 sv = to_sv (va_arg (ap, player *));
579 break;
580
581 case DT_ARCH:
582 sv = to_sv (va_arg (ap, archetype *));
583 break;
584
585 case DT_PARTY:
586 sv = to_sv (va_arg (ap, partylist *));
587 break;
588
589 case DT_REGION:
590 sv = to_sv (va_arg (ap, region *));
591 break;
592
593 default:
594 assert (("unhandled type in newSVdt_va", 0));
595 }
596
597 return sv;
598 }
599
600 static SV *
601 newSVdt (data_type type, ...)
602 {
603 va_list ap;
604
605 va_start (ap, type);
606 SV *sv = newSVdt_va (ap, type);
607 va_end (ap);
608
609 return sv;
610 }
611
612 // typemap support, mostly to avoid excessive inlining
613 template<class type>
614 static void noinline
615 cf_obj_to (SV *arg, type &var)
616 {
617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620 }
621
622 template<class object>
623 static void noinline
624 cf_obj_ornull_to (SV *arg, object *&var)
625 {
626 if (SvOK (arg))
627 {
628 sv_to (arg, var);
629 if (!var)
630 croak ("unable to convert perl object to C++ object");
631 }
632 else
633 var = 0;
634 }
635
636 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
637
638 SV *
639 registry (attachable *ext)
640 {
641 if (!ext->cb)
642 ext->cb = newAV ();
643
644 return newRV_inc ((SV *)ext->cb);
645 }
646
647 /////////////////////////////////////////////////////////////////////////////
648
649 void
650 cfperl_init ()
651 {
652 extern char **environ;
653
654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
655 perl = perl_alloc ();
656 perl_construct (perl);
657
658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
659
660 const char *argv[] = {
661 settings.argv [0],
662 "-e0"
663 };
664
665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
667 {
668 printf ("unable to initialize perl-interpreter, aborting.\n");
669 exit (EXIT_FAILURE);
670 }
671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687 }
688
689 void
690 cfperl_main ()
691 {
692 dSP;
693
694 PUSHMARK (SP);
695 PUTBACK;
696 call_pv ("cf::main", G_DISCARD | G_VOID);
697 }
698
699 void
700 attachable::instantiate ()
701 {
702 if (attach)
703 {
704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
705 attach = 0;
706 }
707 }
708
709 void
710 attachable::reattach ()
711 {
712 optimise ();
713 //TODO: check for _attachment's, very important for restarts
714 INVOKE_ATTACHABLE (REATTACH, this);
715 }
716
717 static event_klass klass_of[NUM_EVENT_TYPES] = {
718 # define def(type,name) KLASS_ ## type,
719 # include "eventinc.h"
720 # undef def
721 };
722
723 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
724
725 static void noinline
726 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
727 {
728 // event must be in array
729 if (event >= 0 && event <= AvFILLp (registry))
730 {
731 SV *cbs_ = AvARRAY (registry)[event];
732
733 // element must be list of callback entries
734 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
735 {
736 AV *cbs = (AV *)SvRV (cbs_);
737
738 // no callback entries, no callbacks to call
739 if (AvFILLp (cbs) >= 0)
740 {
741 if (!callbacks)
742 {
743 callbacks = newAV ();
744 av_extend (callbacks, 16);
745 }
746
747 // never use SvREFCNT_inc to copy values, but its ok here :)
748 for (int i = 0; i <= AvFILLp (cbs); ++i)
749 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
750 }
751 }
752 }
753 }
754
755 void
756 attachable::gather_callbacks (AV *&callbacks, event_type event) const
757 {
758 ::gather_callbacks (callbacks, cb_attachable, event);
759
760 if (cb)
761 ::gather_callbacks (callbacks, cb, event);
762 }
763
764 void
765 global::gather_callbacks (AV *&callbacks, event_type event) const
766 {
767 ::gather_callbacks (callbacks, cb_global, event);
768 }
769
770 void
771 object::gather_callbacks (AV *&callbacks, event_type event) const
772 {
773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
774 {
775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
776
777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
779 }
780
781 if (type <= AvFILLp (cb_type))
782 {
783 SV *registry = AvARRAY (cb_type)[type];
784
785 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
786 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
787 }
788
789 attachable::gather_callbacks (callbacks, event);
790 ::gather_callbacks (callbacks, cb_object, event);
791 }
792
793 void
794 archetype::gather_callbacks (AV *&callbacks, event_type event) const
795 {
796 attachable::gather_callbacks (callbacks, event);
797 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
798 }
799
800 void
801 client::gather_callbacks (AV *&callbacks, event_type event) const
802 {
803 attachable::gather_callbacks (callbacks, event);
804 ::gather_callbacks (callbacks, cb_client, event);
805 }
806
807 void
808 player::gather_callbacks (AV *&callbacks, event_type event) const
809 {
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_player, event);
812 }
813
814 void
815 maptile::gather_callbacks (AV *&callbacks, event_type event) const
816 {
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_map, event);
819 }
820
821 static void noinline
822 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823 {
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838 }
839
840 // very slow and inefficient way to recalculate the global want bitsets
841 static void
842 _recalc_want ()
843 {
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869 }
870
871 bool
872 attachable::invoke (event_type event, ...)
873 {
874 data_type dt;
875
876 // callback call ordering should be:
877 // 1. per-object callback
878 // 2. per-class object
879 // 3. per-type callback
880 // 4. global callbacks
881
882 AV *callbacks = 0;
883 gather_callbacks (callbacks, event);
884
885 // short-circuit processing if no callbacks found/defined
886 if (!callbacks)
887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
891
892 CALL_BEGIN (3);
893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
895
896 //TODO: unhack
897 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
898 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
899 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
900 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
901 else if (global *gl = is_a<global>(this)) /*nop*/;
902 else
903 abort (); //TODO
904
905 for (;;)
906 {
907 dt = (data_type) va_arg (ap, int);
908
909 if (dt == DT_END)
910 break;
911 else if (dt == DT_AV)
912 {
913 AV *av = va_arg (ap, AV *);
914
915 for (int i = 0; i <= av_len (av); ++i)
916 XPUSHs (*av_fetch (av, i, 1));
917 }
918 else
919 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
920 }
921
922 va_end (ap);
923
924 CALL_CALL ("cf::do_invoke", G_SCALAR);
925 count = count > 0 ? POPi : 0;
926
927 CALL_END;
928
929 return count;
930 }
931
932 SV *
933 cfperl_result (int idx)
934 {
935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
936 if (!av)
937 return &PL_sv_undef;
938
939 SV **sv = av_fetch (av, idx, 0);
940 if (!sv)
941 return &PL_sv_undef;
942
943 return *sv;
944 }
945
946 int
947 cfperl_result_INT (int idx)
948 {
949 return SvIV (cfperl_result (idx));
950 }
951
952 double
953 cfperl_result_DOUBLE (int idx)
954 {
955 return SvNV (cfperl_result (idx));
956 }
957
958 /////////////////////////////////////////////////////////////////////////////
959 // various c++ => perl glue functions
960
961 void
962 cfperl_tick ()
963 {
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978 }
979
980 void
981 cfperl_emergency_save ()
982 {
983 CALL_BEGIN (0);
984 CALL_CALL ("cf::emergency_save", G_VOID);
985 CALL_END;
986 }
987
988 void
989 cfperl_cleanup (int make_core)
990 {
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995 }
996
997 void
998 cfperl_make_book (object *book, int level)
999 {
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005 }
1006
1007 void
1008 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009 {
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017 }
1018
1019 int
1020 cfperl_can_merge (object *ob1, object *ob2)
1021 {
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032 }
1033
1034 void
1035 cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036 {
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044 }
1045
1046 player *
1047 player::find (const char *name)
1048 {
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059 }
1060
1061 maptile *
1062 find_style (const char *dirname, const char *stylename, int difficulty)
1063 {
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
1076 }
1077
1078 maptile *
1079 maptile::find_sync (const char *path, maptile *origin)
1080 {
1081 CALL_BEGIN (2);
1082 CALL_ARG (path);
1083 CALL_ARG (origin);
1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1085
1086 maptile *retval = 0;
1087 if (count) sv_to (POPs, retval);
1088
1089 CALL_END;
1090
1091 return retval;
1092 }
1093
1094 maptile *
1095 maptile::find_async (const char *path, maptile *origin, bool load)
1096 {
1097 CALL_BEGIN (3);
1098 CALL_ARG (path);
1099 CALL_ARG (origin);
1100 CALL_ARG (load);
1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
1102
1103 maptile *retval = 0;
1104 if (count) sv_to (POPs, retval);
1105
1106 CALL_END;
1107
1108 return retval;
1109 }
1110
1111 void
1112 maptile::do_load_sync ()
1113 {
1114 CALL_BEGIN (1);
1115 CALL_ARG (this);
1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1117 CALL_END;
1118 }
1119
1120 void
1121 object::enter_exit (object *exit)
1122 {
1123 if (type != PLAYER)
1124 return;
1125
1126 CALL_BEGIN (2);
1127 CALL_ARG (this);
1128 CALL_ARG (exit);
1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1130 CALL_END;
1131 }
1132
1133 void
1134 object::player_goto (const char *path, int x, int y)
1135 {
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146 }
1147
1148 const char *
1149 object::ref () const
1150 {
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155 }
1156
1157 object *
1158 object::deref (const char *ref)
1159 {
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175 }
1176
1177 void
1178 log_backtrace (const char *msg)
1179 {
1180 #if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190 #endif
1191 }
1192
1193 bool is_match_expr (const char *expr)
1194 {
1195 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1196 }
1197
1198 bool match (const char *expr, object *ob, object *self, object *source, object *originator)
1199 {
1200 bool matched;
1201
1202 CALL_BEGIN (5);
1203 CALL_ARG (expr);
1204 CALL_ARG (ob);
1205 CALL_ARG (self);
1206 CALL_ARG (source);
1207 CALL_ARG (originator);
1208 CALL_CALL ("cf::match::match", G_SCALAR);
1209
1210 matched = count && SvTRUE (POPs);
1211
1212 CALL_END;
1213
1214 return matched;
1215 }
1216
1217 /////////////////////////////////////////////////////////////////////////////
1218
1219 struct EVAPI *evapi::GEVAPI;
1220 struct CoroAPI *coroapi::GCoroAPI;
1221
1222 void
1223 coroapi::do_cede_to_tick ()
1224 {
1225 cede_pending = 0;
1226 cede ();
1227 }
1228
1229 void
1230 coroapi::wait_for_tick ()
1231 {
1232 CALL_BEGIN (0);
1233 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1234 CALL_END;
1235 }
1236
1237 void
1238 coroapi::wait_for_tick_begin ()
1239 {
1240 CALL_BEGIN (0);
1241 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1242 CALL_END;
1243 }
1244
1245 void
1246 iow::poll (int events)
1247 {
1248 if (events != this->events)
1249 {
1250 int active = ev_is_active ((ev_io *)this);
1251 if (active) stop ();
1252 ev_io_set ((ev_io *)this, fd, events);
1253 if (active) start ();
1254 }
1255 }
1256
1257 static void
1258 _connect_to_perl ()
1259 {
1260 stash_cf = gv_stashpv ("cf", 1);
1261
1262 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1263 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1264 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1265 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1266 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1267 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1268 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1269 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1270 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1271 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1272
1273 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1274 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1275 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1276 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1277
1278 cb_global = get_av ("cf::CB_GLOBAL", 1);
1279 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1280 cb_object = get_av ("cf::CB_OBJECT", 1);
1281 cb_player = get_av ("cf::CB_PLAYER", 1);
1282 cb_client = get_av ("cf::CB_CLIENT", 1);
1283 cb_type = get_av ("cf::CB_TYPE" , 1);
1284 cb_map = get_av ("cf::CB_MAP" , 1);
1285
1286 av_reflect = get_av ("cf::REFLECT" , 1);
1287 }
1288
1289 MODULE = cf PACKAGE = cf PREFIX = cf_
1290
1291 BOOT:
1292 {
1293 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1294 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1295
1296 _connect_to_perl ();
1297
1298 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1299
1300 //{
1301 // require_pv ("Time::HiRes");
1302 //
1303 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1304 // if (!svp) croak ("Time::HiRes is required");
1305 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1306 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1307 //}
1308
1309 static const struct {
1310 const char *name;
1311 IV iv;
1312 } *civ, const_iv[] = {
1313 # define const_iv(name) { # name, (IV)name },
1314 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1315 const_iv (logBacktrace)
1316
1317 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1318
1319 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1320
1321 const_iv (MAX_TIME)
1322 const_iv (MAXSOCKBUF)
1323
1324 const_iv (NUM_BODY_LOCATIONS)
1325 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1326 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1327 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1328 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1329 const_iv (body_wrist) const_iv (body_waist)
1330
1331 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1332 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1333 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1334 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1335 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1336 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1337 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1338 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1339 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1340 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1341 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1342 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1343 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1344 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1345 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1346 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1347 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1348 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1349 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1350 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1351 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1352 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1353 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1354 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1355 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1356 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1357 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1358 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1359 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1360
1361 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1362
1363 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1364 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1365
1366 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1367 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1368 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1369 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1370 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1371 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1372 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1373
1374 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1375 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1376 const_iv (WEAP_BLUD)
1377
1378 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1379 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1380 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1381 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1382 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1383 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1384 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1385 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1386 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1387 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1388 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1389 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1390 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1391 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1392 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1393 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1394 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1395 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1397 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1398 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1399 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1400 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1401 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1402 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1403 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1404
1405 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1406 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1407 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1408 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1409 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1410 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1411
1412 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1413 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1414
1415 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1416
1417 const_iv (SP_RAISE_DEAD)
1418 const_iv (SP_RUNE)
1419 const_iv (SP_MAKE_MARK)
1420 const_iv (SP_BOLT)
1421 const_iv (SP_BULLET)
1422 const_iv (SP_EXPLOSION)
1423 const_iv (SP_CONE)
1424 const_iv (SP_BOMB)
1425 const_iv (SP_WONDER)
1426 const_iv (SP_SMITE)
1427 const_iv (SP_MAGIC_MISSILE)
1428 const_iv (SP_SUMMON_GOLEM)
1429 const_iv (SP_DIMENSION_DOOR)
1430 const_iv (SP_MAGIC_MAPPING)
1431 const_iv (SP_MAGIC_WALL)
1432 const_iv (SP_DESTRUCTION)
1433 const_iv (SP_PERCEIVE_SELF)
1434 const_iv (SP_WORD_OF_RECALL)
1435 const_iv (SP_INVISIBLE)
1436 const_iv (SP_PROBE)
1437 const_iv (SP_HEALING)
1438 const_iv (SP_CREATE_FOOD)
1439 const_iv (SP_EARTH_TO_DUST)
1440 const_iv (SP_CHANGE_ABILITY)
1441 const_iv (SP_BLESS)
1442 const_iv (SP_CURSE)
1443 const_iv (SP_SUMMON_MONSTER)
1444 const_iv (SP_CHARGING)
1445 const_iv (SP_POLYMORPH)
1446 const_iv (SP_ALCHEMY)
1447 const_iv (SP_REMOVE_CURSE)
1448 const_iv (SP_IDENTIFY)
1449 const_iv (SP_DETECTION)
1450 const_iv (SP_MOOD_CHANGE)
1451 const_iv (SP_MOVING_BALL)
1452 const_iv (SP_SWARM)
1453 const_iv (SP_CHANGE_MANA)
1454 const_iv (SP_DISPEL_RUNE)
1455 const_iv (SP_CREATE_MISSILE)
1456 const_iv (SP_CONSECRATE)
1457 const_iv (SP_ANIMATE_WEAPON)
1458 const_iv (SP_LIGHT)
1459 const_iv (SP_CHANGE_MAP_LIGHT)
1460 const_iv (SP_FAERY_FIRE)
1461 const_iv (SP_CAUSE_DISEASE)
1462 const_iv (SP_AURA)
1463 const_iv (SP_TOWN_PORTAL)
1464 const_iv (SP_PARTY_SPELL)
1465
1466 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1467 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1468 const_iv (F_LOCKED)
1469
1470 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1471
1472 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1473 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1474
1475 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1476
1477 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1478 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1479
1480 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1481 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1482
1483 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1484
1485 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1486 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1487 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1488 const_iv (M_ICE) const_iv (M_SPECIAL)
1489
1490 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1491 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1492
1493 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1494 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1495 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1496 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1497 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1498 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1499 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1500 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1501 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1502 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1503 const_iv (SK_POISON_NAIL)
1504
1505 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1506 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1507 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1508 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1509 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1510 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1511
1512 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1513
1514 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1515 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1516 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1517 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1518 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1519 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1520 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1521
1522 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1523 const_iv (MAP_INACTIVE)
1524
1525 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1526 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1527
1528 const_iv (VERSION_CS) const_iv (VERSION_SC)
1529
1530 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1531
1532 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1533
1534 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1535
1536 // random map generator
1537 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1538 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1539
1540 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1541 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1542 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1543
1544 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1545 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1546
1547 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1548 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1549
1550 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1551 const_iv (FT_RSRC) const_iv (FT_NUM)
1552 };
1553
1554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1555 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1556
1557 static const struct {
1558 const char *name;
1559 int skip;
1560 IV klass;
1561 IV iv;
1562 } *eiv, event_iv[] = {
1563 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1564 # include "eventinc.h"
1565 # undef def
1566 };
1567
1568 AV *av = get_av ("cf::EVENT", 1);
1569
1570 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1571 {
1572 AV *event = newAV ();
1573 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1574 av_push (event, newSViv (eiv->klass));
1575 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1576 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1577 }
1578 }
1579
1580 void _gv_clear (SV *gv)
1581 CODE:
1582 assert (SvTYPE (gv) == SVt_PVGV);
1583 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1584 f (GvGP (gv)->gp_form);
1585 f (GvGP (gv)->gp_io);
1586 f (GvGP (gv)->gp_sv);
1587 f (GvGP (gv)->gp_av);
1588 f (GvGP (gv)->gp_hv);
1589 f (GvGP (gv)->gp_cv);
1590 GvCVGEN (gv) = 0;
1591 GvMULTI_off (gv);
1592 # undef f
1593
1594 void _connect_to_perl ()
1595
1596 void _recalc_want ()
1597
1598 # not used by default anymore
1599 void _global_reattach ()
1600 CODE:
1601 {
1602 // reattach to all attachable objects in the game.
1603 for_all_clients (ns)
1604 ns->reattach ();
1605
1606 for_all_objects (op)
1607 op->reattach ();
1608 }
1609
1610 # support function for map-world.ext
1611 void _quantise (SV *data_sv, SV *plt_sv)
1612 CODE:
1613 {
1614 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1615 croak ("_quantise called with invalid agruments");
1616
1617 plt_sv = SvRV (plt_sv);
1618 SV **plt = AvARRAY (plt_sv);
1619 int plt_count = AvFILL (plt_sv) + 1;
1620
1621 STRLEN len;
1622 char *data = SvPVbyte (data_sv, len);
1623 char *dst = data;
1624
1625 while (len >= 3)
1626 {
1627 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1628 {
1629 char *val = SvPVX (*val_sv);
1630
1631 if (val [0] == data [0]
1632 && val [1] == data [1]
1633 && val [2] == data [2])
1634 {
1635 *dst++ = val [3];
1636 goto next;
1637 }
1638 }
1639
1640 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1641 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1642 dst - SvPVX (data_sv), len);
1643
1644 next:
1645 data += 3;
1646 len -= 3;
1647 }
1648
1649 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1650 }
1651
1652 void init_anim ()
1653
1654 void init_globals ()
1655
1656 void init_experience ()
1657
1658 void init_attackmess ()
1659
1660 void init_dynamic ()
1661
1662 void load_settings ()
1663
1664 void load_materials ()
1665
1666 void init_uuid ()
1667 CODE:
1668 UUID::init ();
1669
1670 void init_signals ()
1671
1672 void init_commands ()
1673
1674 void init_skills ()
1675
1676 void init_beforeplay ()
1677
1678 void evthread_start (int aiofd)
1679
1680 void cede_to_tick ()
1681 CODE:
1682 coroapi::cede_to_tick ();
1683
1684 NV till_tick ()
1685 CODE:
1686 RETVAL = SvNVX (sv_next_tick) - now ();
1687 OUTPUT:
1688 RETVAL
1689
1690 int tick_inhibit ()
1691 CODE:
1692 RETVAL = tick_inhibit;
1693 OUTPUT:
1694 RETVAL
1695
1696 void tick_inhibit_inc ()
1697 CODE:
1698 ++tick_inhibit;
1699
1700 void tick_inhibit_dec ()
1701 CODE:
1702 if (!--tick_inhibit)
1703 if (tick_pending)
1704 {
1705 ev_async_send (EV_DEFAULT, &tick_watcher);
1706 coroapi::cede ();
1707 }
1708
1709 void server_tick ()
1710 CODE:
1711 {
1712 NOW = ev_now (EV_DEFAULT);
1713 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1714 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1715 runtime = SvNVX (sv_runtime);
1716
1717 server_tick ();
1718
1719 NOW = ev_time ();
1720 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1721 runtime += TICK;
1722 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1723 }
1724
1725 NV floor (NV x)
1726
1727 NV ceil (NV x)
1728
1729 NV rndm (...)
1730 ALIAS:
1731 rmg_rndm = 1
1732 CODE:
1733 {
1734 rand_gen &gen = ix ? rmg_rndm : rndm;
1735 switch (items)
1736 {
1737 case 0: RETVAL = gen (); break;
1738 case 1: RETVAL = gen (SvUV (ST (0))); break;
1739 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1740 default: croak ("cf::rndm requires none, one or two parameters."); break;
1741 }
1742 }
1743 OUTPUT:
1744 RETVAL
1745
1746 NV clamp (NV value, NV min_value, NV max_value)
1747 CODE:
1748 RETVAL = clamp (value, min_value, max_value);
1749 OUTPUT:
1750 RETVAL
1751
1752 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1753 CODE:
1754 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1755 OUTPUT:
1756 RETVAL
1757
1758 void weaken (...)
1759 PROTOTYPE: @
1760 CODE:
1761 while (items > 0)
1762 sv_rvweaken (ST (--items));
1763
1764 void
1765 log_backtrace (utf8_string msg)
1766
1767 void
1768 LOG (int flags, utf8_string msg)
1769 PROTOTYPE: $$
1770 C_ARGS: flags, "%s", msg
1771
1772 octet_string path_combine (octet_string base, octet_string path)
1773 PROTOTYPE: $$
1774
1775 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1776 PROTOTYPE: $$
1777
1778 void
1779 sub_generation_inc ()
1780 CODE:
1781 PL_sub_generation++;
1782
1783 const_octet_string
1784 mapdir ()
1785 PROTOTYPE:
1786 ALIAS:
1787 mapdir = 0
1788 uniquedir = 1
1789 tmpdir = 2
1790 confdir = 3
1791 localdir = 4
1792 playerdir = 5
1793 datadir = 6
1794 CODE:
1795 switch (ix)
1796 {
1797 case 0: RETVAL = settings.mapdir ; break;
1798 case 1: RETVAL = settings.uniquedir; break;
1799 case 2: RETVAL = settings.tmpdir ; break;
1800 case 3: RETVAL = settings.confdir ; break;
1801 case 4: RETVAL = settings.localdir ; break;
1802 case 5: RETVAL = settings.playerdir; break;
1803 case 6: RETVAL = settings.datadir ; break;
1804 }
1805 OUTPUT: RETVAL
1806
1807 void abort ()
1808
1809 void reset_signals ()
1810
1811 void fork_abort (const_octet_string cause = "cf::fork_abort")
1812
1813 void cleanup (const_octet_string cause, bool make_core = false)
1814
1815 void emergency_save ()
1816
1817 void _exit (int status = EXIT_SUCCESS)
1818
1819 #if _POSIX_MEMLOCK
1820
1821 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1822 INIT:
1823 #if __GLIBC__
1824 mallopt (M_TOP_PAD, 1024 * 1024);
1825 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1826 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1827 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1828 #endif
1829
1830 int munlockall ()
1831
1832 #endif
1833
1834 int
1835 malloc_trim (IV pad = 0)
1836
1837 void
1838 mallinfo ()
1839 PPCODE:
1840 {
1841 #if __GLIBC__
1842 struct mallinfo mai = mallinfo ();
1843 EXTEND (SP, 10*2);
1844 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1845 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1846 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1847 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1848 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1849 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1850 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1851 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1852 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1853 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1854 #endif
1855 EXTEND (SP, 5*2);
1856 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1857 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1858 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1859 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1860 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1861 }
1862
1863 int find_animation (utf8_string text)
1864 PROTOTYPE: $
1865
1866 int random_roll (int min, int max, object *op, int goodbad);
1867
1868 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1869
1870 int
1871 exp_to_level (val64 exp)
1872 CODE:
1873 {
1874 int i = 0;
1875
1876 RETVAL = settings.max_level;
1877
1878 for (i = 1; i <= settings.max_level; i++)
1879 {
1880 if (levels[i] > exp)
1881 {
1882 RETVAL = i - 1;
1883 break;
1884 }
1885 }
1886 }
1887 OUTPUT: RETVAL
1888
1889 val64
1890 level_to_min_exp (int level)
1891 CODE:
1892 if (level > settings.max_level)
1893 RETVAL = levels[settings.max_level];
1894 else if (level < 1)
1895 RETVAL = 0;
1896 else
1897 RETVAL = levels[level];
1898 OUTPUT: RETVAL
1899
1900 SV *
1901 resistance_to_string (int atnr)
1902 CODE:
1903 if (atnr >= 0 && atnr < NROFATTACKS)
1904 RETVAL = newSVpv (resist_plus[atnr], 0);
1905 else
1906 XSRETURN_UNDEF;
1907 OUTPUT: RETVAL
1908
1909 UUID
1910 uuid_cur ()
1911 CODE:
1912 RETVAL = UUID::cur;
1913 OUTPUT:
1914 RETVAL
1915
1916 UUID
1917 uuid_gen ()
1918 CODE:
1919 RETVAL = UUID::gen ();
1920 OUTPUT:
1921 RETVAL
1922
1923 val64
1924 uuid_seq (UUID uuid)
1925 CODE:
1926 RETVAL = uuid.seq;
1927 OUTPUT:
1928 RETVAL
1929
1930 UUID
1931 uuid_str (val64 seq)
1932 CODE:
1933 RETVAL.seq = seq;
1934 OUTPUT:
1935 RETVAL
1936
1937 void
1938 coin_names ()
1939 PPCODE:
1940 EXTEND (SP, NUM_COINS);
1941 for (int i = 0; i < NUM_COINS; ++i)
1942 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1943
1944 void
1945 coin_archetypes ()
1946 PPCODE:
1947 EXTEND (SP, NUM_COINS);
1948 for (int i = 0; i < NUM_COINS; ++i)
1949 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1950
1951 bool
1952 load_resource_file_ (octet_string filename)
1953
1954 void
1955 fix_weight ()
1956
1957 MODULE = cf PACKAGE = cf::attachable
1958
1959 int
1960 valid (SV *obj)
1961 CODE:
1962 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1963 OUTPUT:
1964 RETVAL
1965
1966 void
1967 debug_trace (attachable *obj, bool on = true)
1968 CODE:
1969 obj->flags &= ~attachable::F_DEBUG_TRACE;
1970 if (on)
1971 obj->flags |= attachable::F_DEBUG_TRACE;
1972
1973 int mortals_size ()
1974 CODE:
1975 RETVAL = attachable::mortals.size ();
1976 OUTPUT: RETVAL
1977
1978 #object *mortals (U32 index)
1979 # CODE:
1980 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1981 # OUTPUT: RETVAL
1982
1983 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1984
1985 MODULE = cf PACKAGE = cf::global
1986
1987 int invoke (SV *klass, int event, ...)
1988 CODE:
1989 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1990 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1991 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1992 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1993 OUTPUT: RETVAL
1994
1995 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1996
1997 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1998
1999 int invoke (object *op, int event, ...)
2000 CODE:
2001 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2002 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2003 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2004 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
2005 OUTPUT: RETVAL
2006
2007 SV *registry (object *op)
2008
2009 int objects_size ()
2010 CODE:
2011 RETVAL = objects.size ();
2012 OUTPUT: RETVAL
2013
2014 object *objects (U32 index)
2015 CODE:
2016 RETVAL = index < objects.size () ? objects [index] : 0;
2017 OUTPUT: RETVAL
2018
2019 int actives_size ()
2020 CODE:
2021 RETVAL = actives.size ();
2022 OUTPUT: RETVAL
2023
2024 object *actives (U32 index)
2025 CODE:
2026 RETVAL = index < actives.size () ? actives [index] : 0;
2027 OUTPUT: RETVAL
2028
2029 int mortals_size ()
2030 CODE:
2031 RETVAL = attachable::mortals.size ();
2032 OUTPUT: RETVAL
2033
2034 const char *slot_use_name (U32 slot)
2035 ALIAS:
2036 slot_nonuse_name = 1
2037 CODE:
2038 {
2039 if (slot >= NUM_BODY_LOCATIONS)
2040 croak ("body slot index out of range");
2041
2042 switch (ix)
2043 {
2044 case 0: RETVAL = body_locations[slot].use_name; break;
2045 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2046 }
2047 }
2048 OUTPUT:
2049 RETVAL
2050
2051 # missing properties
2052
2053 object *head (object *op)
2054 PROTOTYPE: $
2055 CODE:
2056 RETVAL = op->head_ ();
2057 OUTPUT: RETVAL
2058
2059 void
2060 inv (object *obj)
2061 PROTOTYPE: $
2062 PPCODE:
2063 {
2064 for (object *o = obj->inv; o; o = o->below)
2065 XPUSHs (sv_2mortal (to_sv (o)));
2066 }
2067
2068 void
2069 set_animation (object *op, int idx)
2070 CODE:
2071 SET_ANIMATION (op, idx);
2072
2073 int
2074 num_animations (object *op)
2075 CODE:
2076 RETVAL = NUM_ANIMATIONS (op);
2077 OUTPUT: RETVAL
2078
2079 int slot_info (object *op, UV slot, int value = 0)
2080 ALIAS:
2081 slot_used = 1
2082 CODE:
2083 {
2084 if (slot >= NUM_BODY_LOCATIONS)
2085 croak ("body slot index out of range");
2086
2087 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2088
2089 if (items > 2)
2090 if (ix)
2091 op->slot[slot].used = value;
2092 else
2093 op->slot[slot].info = value;
2094 }
2095 OUTPUT:
2096 RETVAL
2097
2098 object *find_best_object_match (object *op, utf8_string match)
2099
2100 object *find_marked_object (object *op)
2101
2102 int need_identify (object *obj);
2103
2104 int apply_shop_mat (object *shop_mat, object *op);
2105
2106 int move (object *op, int dir, object *originator = op)
2107 CODE:
2108 RETVAL = move_ob (op, dir, originator);
2109 OUTPUT:
2110 RETVAL
2111
2112 void apply (object *applier, object *applied, int flags = 0)
2113 CODE:
2114 manual_apply (applied, applier, flags);
2115
2116 void apply_below (object *op)
2117 CODE:
2118 player_apply_below (op);
2119
2120 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2121
2122 int pay_item (object *op, object *buyer)
2123 CODE:
2124 RETVAL = pay_for_item (op, buyer);
2125 OUTPUT: RETVAL
2126
2127 int pay_amount (object *op, uint64 amount)
2128 CODE:
2129 RETVAL = pay_for_amount (amount, op);
2130 OUTPUT: RETVAL
2131
2132 void pay_player (object *op, uint64 amount)
2133
2134 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2135
2136 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2137
2138 void learn_spell (object *op, object *sp, int special_prayer = 0)
2139 CODE:
2140 do_learn_spell (op, sp, special_prayer);
2141
2142 void forget_spell (object *op, object *sp)
2143 CODE:
2144 do_forget_spell (op, query_name (sp));
2145
2146 object *check_for_spell (object *op, utf8_string spellname)
2147 CODE:
2148 RETVAL = check_spell_known (op, spellname);
2149 OUTPUT: RETVAL
2150
2151 int query_money (object *op)
2152 ALIAS: money = 0
2153
2154 val64 query_cost (object *op, object *who, int flags)
2155 ALIAS: cost = 0
2156
2157 void spring_trap (object *op, object *victim)
2158
2159 int check_trigger (object *op, object *cause)
2160
2161 void drop (object *who, object *op)
2162
2163 void pick_up (object *who, object *op)
2164
2165 void update_object (object *op, int action)
2166
2167 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2168
2169 void player_lvl_adj (object *who, object *skill = 0)
2170
2171 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2172
2173 int calc_skill_exp (object *who, object *op, object *skill);
2174
2175 void push_button (object *op, object *originator);
2176
2177 void use_trigger (object *op, object *originator);
2178
2179 void handle_apply_yield (object *op);
2180
2181 int convert_item (object *item, object *converter);
2182
2183
2184 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2185
2186 # no clean way to get an object from an archetype - stupid idiotic
2187 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2188
2189 object *new (utf8_string archetype = 0)
2190 PROTOTYPE: ;$
2191 CODE:
2192 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2193 OUTPUT:
2194 RETVAL
2195
2196 object *find_object (U32 tag)
2197
2198 # TODO: nuke
2199 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2200 PROTOTYPE: $$$$$$
2201 CODE:
2202 {
2203 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2204 }
2205
2206 shstr
2207 object::kv_get (shstr key)
2208
2209 void
2210 object::kv_del (shstr key)
2211
2212 void
2213 object::kv_set (shstr key, shstr value)
2214
2215 object *get_nearest_player (object *ob)
2216 ALIAS: nearest_player = 0
2217 PREINIT:
2218 extern object *get_nearest_player (object *);
2219
2220 void rangevector (object *ob, object *other, int flags = 0)
2221 PROTOTYPE: $$;$
2222 PPCODE:
2223 {
2224 rv_vector rv;
2225
2226 PUTBACK;
2227 get_rangevector (ob, other, &rv, flags);
2228 SPAGAIN;
2229
2230 EXTEND (SP, 5);
2231 PUSHs (newSVuv (rv.distance));
2232 PUSHs (newSViv (rv.distance_x));
2233 PUSHs (newSViv (rv.distance_y));
2234 PUSHs (newSViv (rv.direction));
2235 PUSHs (to_sv (rv.part));
2236 }
2237
2238 bool on_same_map_as (object *ob, object *other)
2239 CODE:
2240 RETVAL = on_same_map (ob, other);
2241 OUTPUT: RETVAL
2242
2243 const_utf8_string
2244 base_name (object *op, int plural = op->nrof > 1)
2245 CODE:
2246 RETVAL = query_base_name (op, plural);
2247 OUTPUT: RETVAL
2248
2249 # return the tail of an object, excluding itself
2250 void
2251 tail (object *op)
2252 PPCODE:
2253 while ((op = op->more))
2254 XPUSHs (sv_2mortal (to_sv (op)));
2255
2256 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2257
2258 player *player (object *op)
2259 CODE:
2260 RETVAL = op->contr;
2261 OUTPUT: RETVAL
2262
2263 bool move_player (object *op, int dir)
2264
2265 void check_score (object *op)
2266
2267 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2268 CODE:
2269 new_draw_info (flags, 0, op, txt);
2270
2271 void kill_player (object *op)
2272
2273 void esrv_send_item (object *pl, object *item)
2274
2275 void esrv_update_item (object *pl, int what, object *item)
2276 C_ARGS: what, pl, item
2277
2278 void esrv_del_item (object *pl, int tag)
2279 C_ARGS: pl->contr, tag
2280
2281 int command_summon (object *op, utf8_string params)
2282
2283 int command_arrest (object *op, utf8_string params)
2284
2285
2286 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2287
2288 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2289
2290 int invoke (player *pl, int event, ...)
2291 CODE:
2292 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2293 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2294 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2295 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2296 OUTPUT: RETVAL
2297
2298 SV *registry (player *pl)
2299
2300 void
2301 save_stats (player *pl)
2302 CODE:
2303 pl->ob->stats.hp = pl->ob->stats.maxhp;
2304 pl->ob->stats.sp = pl->ob->stats.maxsp;
2305 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2306 pl->orig_stats = pl->ob->stats;
2307
2308 # should only be temporary
2309 void esrv_new_player (player *pl)
2310
2311 #d# TODO: replace by blocked_los accessor, fix code using this
2312 bool
2313 cell_visible (player *pl, int dx, int dy)
2314 CODE:
2315 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2316 OUTPUT:
2317 RETVAL
2318
2319 void
2320 send (player *pl, SV *packet)
2321 CODE:
2322 {
2323 STRLEN len;
2324 char *buf = SvPVbyte (packet, len);
2325
2326 if (len > MAXSOCKBUF)
2327 pl->failmsg ("[packet too long for client]");
2328 else if (pl->ns)
2329 pl->ns->send_packet (buf, len);
2330 }
2331
2332 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2333 PROTOTYPE: $;$$$
2334 PPCODE:
2335 if (GIMME_V != G_VOID)
2336 {
2337 EXTEND (SP, 3);
2338 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2339 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2340 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2341 }
2342 if (map_path) sv_to (map_path, pl->savebed_map);
2343 if (x) sv_to (x, pl->bed_x);
2344 if (y) sv_to (y, pl->bed_y);
2345
2346 void
2347 list ()
2348 PPCODE:
2349 for_all_players (pl)
2350 XPUSHs (sv_2mortal (to_sv (pl)));
2351
2352
2353 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2354
2355 int invoke (maptile *map, int event, ...)
2356 CODE:
2357 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2358 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2359 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2360 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2361 OUTPUT: RETVAL
2362
2363 SV *registry (maptile *map)
2364
2365 void
2366 find_tagged_objects (maptile *map, utf8_string tag = 0)
2367 PPCODE:
2368 {
2369 if (!map->spaces)
2370 XSRETURN_EMPTY;
2371
2372 if (tag)
2373 {
2374 shstr_cmp tag_ (tag);
2375
2376 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2377 for (object *op = ms->bot; op; op = op->above)
2378 if (op->tag == tag_)
2379 XPUSHs (sv_2mortal (to_sv (op)));
2380 }
2381 else
2382 {
2383 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2384 for (object *op = ms->bot; op; op = op->above)
2385 if (op->tag)
2386 XPUSHs (sv_2mortal (to_sv (op)));
2387 }
2388 }
2389
2390 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2391
2392 void
2393 adjust_daylight ()
2394 CODE:
2395 maptile::adjust_daylight ();
2396
2397 int
2398 outdoor_darkness (int darkness = 0)
2399 CODE:
2400 RETVAL = maptile::outdoor_darkness;
2401 if (items)
2402 maptile::outdoor_darkness = darkness;
2403 OUTPUT:
2404 RETVAL
2405
2406 void
2407 maptile::instantiate ()
2408
2409 maptile *new ()
2410 PROTOTYPE:
2411 CODE:
2412 RETVAL = new maptile;
2413 OUTPUT:
2414 RETVAL
2415
2416 void
2417 maptile::players ()
2418 PPCODE:
2419 if (GIMME_V == G_SCALAR)
2420 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2421 else if (GIMME_V == G_ARRAY)
2422 {
2423 EXTEND (SP, THIS->players);
2424 for_all_players (pl)
2425 if (pl->ob && pl->ob->map == THIS)
2426 PUSHs (sv_2mortal (to_sv (pl->ob)));
2427 }
2428
2429 void
2430 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2431 CODE:
2432 {
2433 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2434 croak ("maptile::add_underlay: palette must be arrayref");
2435
2436 palette = SvRV (palette);
2437
2438 STRLEN idxlen;
2439 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2440
2441 for (int x = 0; x < THIS->width; ++x)
2442 for (int y = 0; y < THIS->height; ++y)
2443 {
2444 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2445 if (op->flag [FLAG_IS_FLOOR])
2446 goto skip_space;
2447
2448 {
2449 int offs = offset + y * stride + x;
2450 if (IN_RANGE_EXC (offs, 0, idxlen))
2451 {
2452 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2453 {
2454 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2455 ob->flag [FLAG_NO_MAP_SAVE] = true;
2456 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2457
2458 if (ob->randomitems)
2459 {
2460 if (!ob->above)
2461 {
2462 ob->create_treasure (ob->randomitems);
2463
2464 for (object *op = ob->above; op; op = op->above)
2465 op->flag [FLAG_NO_MAP_SAVE] = true;
2466 }
2467
2468 ob->randomitems = 0;
2469 }
2470 }
2471 }
2472 }
2473
2474 skip_space: ;
2475 }
2476 }
2477
2478 void
2479 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2480 CODE:
2481 {
2482 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2483 croak ("maptile::set_regiondata: palette must be arrayref");
2484
2485 palette = SvRV (palette);
2486
2487 STRLEN idxlen;
2488 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2489
2490 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2491 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2492
2493 for (int i = av_len ((AV *)palette) + 1; i--; )
2494 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2495
2496 for (int y = 0; y < THIS->height; ++y)
2497 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2498
2499 sfree (THIS->regions, THIS->size ());
2500 delete [] THIS->regionmap;
2501
2502 THIS->regions = regions;
2503 THIS->regionmap = regionmap;
2504 }
2505
2506 void
2507 maptile::create_region_treasure ()
2508 CODE:
2509 for (int x = 0; x < THIS->width; ++x)
2510 for (int y = 0; y < THIS->height; ++y)
2511 {
2512 region *rgn = THIS->region (x, y);
2513
2514 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2515 if (object *op = THIS->at (x, y).top)
2516 if (rgn->treasure && rndm () < rgn->treasure_density)
2517 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2518 }
2519
2520 int out_of_map (maptile *map, int x, int y)
2521
2522 void
2523 find_link (maptile *map, shstr_tmp connection)
2524 PPCODE:
2525 if (oblinkpt *obp = map->find_link (connection))
2526 for (objectlink *ol = obp->link; ol; ol = ol->next)
2527 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2528
2529 void
2530 get_map_flags (maptile *map, int x, int y)
2531 PPCODE:
2532 {
2533 maptile *nmap = 0;
2534 I16 nx = 0, ny = 0;
2535
2536 PUTBACK;
2537 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2538 SPAGAIN;
2539
2540 EXTEND (SP, 4);
2541 PUSHs (sv_2mortal (newSViv (flags)));
2542
2543 if (GIMME_V == G_ARRAY)
2544 {
2545 PUSHs (sv_2mortal (to_sv (nmap)));
2546 PUSHs (sv_2mortal (newSViv (nx)));
2547 PUSHs (sv_2mortal (newSViv (ny)));
2548 }
2549 }
2550
2551 mapspace *
2552 ms (maptile *map, unsigned int x, unsigned int y)
2553 PROTOTYPE: $$$
2554 CODE:
2555 {
2556 maptile *nmap = 0;
2557 I16 nx, ny;
2558
2559 PUTBACK;
2560 get_map_flags (map, &nmap, x, y, &nx, &ny);
2561 SPAGAIN;
2562
2563 if (!nmap)
2564 XSRETURN_UNDEF;
2565
2566 RETVAL = &nmap->at (nx, ny);
2567 }
2568 OUTPUT:
2569 RETVAL
2570
2571 void
2572 at (maptile *map, unsigned int x, unsigned int y)
2573 PROTOTYPE: $$$
2574 PPCODE:
2575 {
2576 maptile *nmap = 0;
2577 I16 nx, ny;
2578
2579 PUTBACK;
2580 get_map_flags (map, &nmap, x, y, &nx, &ny);
2581 SPAGAIN;
2582
2583 if (nmap)
2584 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2585 XPUSHs (sv_2mortal (to_sv (o)));
2586 }
2587
2588 SV *
2589 bot_at (maptile *map, unsigned int x, unsigned int y)
2590 PROTOTYPE: $$$
2591 ALIAS:
2592 top_at = 1
2593 flags_at = 2
2594 light_at = 3
2595 move_block_at = 4
2596 move_slow_at = 5
2597 move_on_at = 6
2598 move_off_at = 7
2599 CODE:
2600 {
2601 sint16 nx = x;
2602 sint16 ny = y;
2603
2604 if (!xy_normalise (map, nx, ny))
2605 XSRETURN_UNDEF;
2606
2607 mapspace &ms = map->at (nx, ny);
2608
2609 ms.update ();
2610
2611 switch (ix)
2612 {
2613 case 0: RETVAL = to_sv (ms.bot ); break;
2614 case 1: RETVAL = to_sv (ms.top ); break;
2615 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2616 case 3: RETVAL = newSViv (ms.light ); break;
2617 case 4: RETVAL = newSVuv (ms.move_block); break;
2618 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2619 case 6: RETVAL = newSVuv (ms.move_on ); break;
2620 case 7: RETVAL = newSVuv (ms.move_off ); break;
2621 }
2622 }
2623 OUTPUT: RETVAL
2624
2625 void fix_walls (maptile *map, int x, int y)
2626
2627 void fix_walls_around (maptile *map, int x, int y)
2628
2629 # worst xs function of my life
2630 bool
2631 _create_random_map (\
2632 maptile *self,\
2633 utf8_string wallstyle,\
2634 utf8_string wall_name,\
2635 utf8_string floorstyle,\
2636 utf8_string monsterstyle,\
2637 utf8_string treasurestyle,\
2638 utf8_string layoutstyle,\
2639 utf8_string doorstyle,\
2640 utf8_string decorstyle,\
2641 utf8_string origin_map,\
2642 utf8_string final_map,\
2643 utf8_string exitstyle,\
2644 utf8_string this_map,\
2645 utf8_string exit_on_final_map,\
2646 int xsize,\
2647 int ysize,\
2648 int expand2x,\
2649 int layoutoptions1,\
2650 int layoutoptions2,\
2651 int layoutoptions3,\
2652 int symmetry,\
2653 int difficulty,\
2654 int difficulty_given,\
2655 float difficulty_increase,\
2656 int dungeon_level,\
2657 int dungeon_depth,\
2658 int decoroptions,\
2659 int orientation,\
2660 int origin_y,\
2661 int origin_x,\
2662 U32 random_seed,\
2663 val64 total_map_hp,\
2664 int map_layout_style,\
2665 int treasureoptions,\
2666 int symmetry_used,\
2667 region *region,\
2668 utf8_string custom\
2669 )
2670 CODE:
2671 {
2672 random_map_params rmp;
2673
2674 assign (rmp.wallstyle , wallstyle);
2675 assign (rmp.wall_name , wall_name);
2676 assign (rmp.floorstyle , floorstyle);
2677 assign (rmp.monsterstyle , monsterstyle);
2678 assign (rmp.treasurestyle , treasurestyle);
2679 assign (rmp.layoutstyle , layoutstyle);
2680 assign (rmp.doorstyle , doorstyle);
2681 assign (rmp.decorstyle , decorstyle);
2682 assign (rmp.exitstyle , exitstyle);
2683 assign (rmp.exit_on_final_map, exit_on_final_map);
2684
2685 rmp.origin_map = origin_map;
2686 rmp.final_map = final_map;
2687 rmp.this_map = this_map;
2688 rmp.xsize = xsize;
2689 rmp.ysize = ysize;
2690 rmp.expand2x = expand2x;
2691 rmp.layoutoptions1 = layoutoptions1;
2692 rmp.layoutoptions2 = layoutoptions2;
2693 rmp.layoutoptions3 = layoutoptions3;
2694 rmp.symmetry = symmetry;
2695 rmp.difficulty = difficulty;
2696 rmp.difficulty_given = difficulty_given;
2697 rmp.difficulty_increase = difficulty_increase;
2698 rmp.dungeon_level = dungeon_level;
2699 rmp.dungeon_depth = dungeon_depth;
2700 rmp.decoroptions = decoroptions;
2701 rmp.orientation = orientation;
2702 rmp.origin_y = origin_y;
2703 rmp.origin_x = origin_x;
2704 rmp.random_seed = random_seed;
2705 rmp.total_map_hp = (uint64_t) total_map_hp;
2706 rmp.map_layout_style = map_layout_style;
2707 rmp.treasureoptions = treasureoptions;
2708 rmp.symmetry_used = symmetry_used;
2709 rmp.region = region;
2710 rmp.custom = custom;
2711
2712 RETVAL = self->generate_random_map (&rmp);
2713 }
2714 OUTPUT:
2715 RETVAL
2716
2717 MODULE = cf PACKAGE = cf::mapspace
2718
2719 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2720
2721 MODULE = cf PACKAGE = cf::arch
2722
2723 int archetypes_size ()
2724 CODE:
2725 RETVAL = archetypes.size ();
2726 OUTPUT: RETVAL
2727
2728 archetype *archetypes (U32 index)
2729 CODE:
2730 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2731 OUTPUT: RETVAL
2732
2733 object *instantiate (archetype *arch)
2734 CODE:
2735 RETVAL = arch_to_object (arch);
2736 OUTPUT:
2737 RETVAL
2738
2739 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2740
2741 MODULE = cf PACKAGE = cf::party
2742
2743 partylist *first ()
2744 PROTOTYPE:
2745 CODE:
2746 RETVAL = get_firstparty ();
2747 OUTPUT: RETVAL
2748
2749 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2750
2751 MODULE = cf PACKAGE = cf::region
2752
2753 void
2754 list ()
2755 PPCODE:
2756 for_all_regions (rgn)
2757 XPUSHs (sv_2mortal (to_sv (rgn)));
2758
2759 region *find (utf8_string name)
2760 PROTOTYPE: $
2761 CODE:
2762 RETVAL = region::find (name);
2763 OUTPUT: RETVAL
2764
2765 int specificity (region *rgn)
2766 CODE:
2767 RETVAL = 0;
2768 while (rgn = rgn->parent)
2769 RETVAL++;
2770 OUTPUT: RETVAL
2771
2772 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2773
2774 MODULE = cf PACKAGE = cf::living
2775
2776 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2777
2778 MODULE = cf PACKAGE = cf::settings
2779
2780 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2781
2782 MODULE = cf PACKAGE = cf::client
2783
2784 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2785
2786 int invoke (client *ns, int event, ...)
2787 CODE:
2788 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2789 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2790 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2791 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2792 OUTPUT: RETVAL
2793
2794 SV *registry (client *ns)
2795
2796 void
2797 list ()
2798 PPCODE:
2799 EXTEND (SP, clients.size ());
2800 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2801 PUSHs (sv_2mortal (to_sv (*i)));
2802
2803 void
2804 client::send_packet (SV *packet)
2805 CODE:
2806 {
2807 STRLEN len;
2808 char *buf = SvPVbyte (packet, len);
2809
2810 if (len > MAXSOCKBUF)
2811 {
2812 // ugly
2813 if (THIS->pl)
2814 THIS->pl->failmsg ("[packet too long for client]");
2815 }
2816 else
2817 THIS->send_packet (buf, len);
2818 }
2819
2820 faceidx
2821 client::need_face (utf8_string name, int pri = 0)
2822 CODE:
2823 RETVAL = face_find (name, 0);
2824 if (RETVAL)
2825 {
2826 THIS->send_face (RETVAL, pri);
2827 THIS->flush_fx ();
2828 }
2829 OUTPUT:
2830 RETVAL
2831
2832 int
2833 client::fx_want (int idx, int value = -1)
2834 CODE:
2835 if (0 < idx && idx < FT_NUM)
2836 {
2837 RETVAL = THIS->fx_want [idx];
2838 if (items > 2)
2839 THIS->fx_want [idx] = value;
2840 }
2841 else
2842 RETVAL = 0;
2843 OUTPUT:
2844 RETVAL
2845
2846 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2847
2848 faceidx sound_find (utf8_string name)
2849
2850 void sound_set (utf8_string str, faceidx face)
2851
2852 # dire hack
2853 void old_sound_index (int idx, faceidx face)
2854 CODE:
2855 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2856 old_sound_index [idx] = face;
2857
2858 MODULE = cf PACKAGE = cf::face PREFIX = face_
2859
2860 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2861
2862 faceidx face_find (utf8_string name, faceidx defidx = 0)
2863
2864 faceidx alloc (utf8_string name)
2865 CODE:
2866 {
2867 do
2868 {
2869 RETVAL = faces.size ();
2870 faces.resize (RETVAL + 1);
2871 }
2872 while (!RETVAL); // crude way to leave index 0
2873
2874 faces [RETVAL].name = name;
2875 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2876
2877 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2878 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2879 }
2880 OUTPUT: RETVAL
2881
2882 void set_type (faceidx idx, int value)
2883 ALIAS:
2884 set_type = 0
2885 set_visibility = 1
2886 set_magicmap = 2
2887 set_smooth = 3
2888 set_smoothlevel = 4
2889 CODE:
2890 faceinfo *f = face_info (idx); assert (f);
2891 switch (ix)
2892 {
2893 case 0: f->type = value; break;
2894 case 1: f->visibility = value; break;
2895 case 2: f->magicmap = value; break;
2896 case 3: f->smooth = value; break;
2897 case 4: f->smoothlevel = value; break;
2898 }
2899
2900 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2901 CODE:
2902 {
2903 faceinfo *f = face_info (idx); assert (f);
2904 facedata *d = &(faceset ? f->data64 : f->data32);
2905 sv_to (data, d->data);
2906 STRLEN clen;
2907 char *cdata = SvPVbyte (chksum, clen);
2908 clen = min (CHKSUM_SIZE, clen);
2909
2910 if (memcmp (d->chksum, cdata, clen))
2911 {
2912 memcpy (d->chksum, cdata, clen);
2913
2914 // invalidate existing client face info
2915 for_all_clients (ns)
2916 if (ns->faceset == faceset)
2917 {
2918 ns->faces_sent [idx] = false;
2919 ns->force_newmap = true;
2920 }
2921 }
2922 }
2923
2924 int get_data_size (faceidx idx, int faceset = 0)
2925 CODE:
2926 facedata *d = face_data (idx, faceset);
2927 if (!d) XSRETURN_UNDEF;
2928 RETVAL = d->data.size ();
2929 OUTPUT:
2930 RETVAL
2931
2932 SV *get_chksum (faceidx idx, int faceset = 0)
2933 CODE:
2934 facedata *d = face_data (idx, faceset);
2935 if (!d) XSRETURN_UNDEF;
2936 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2937 OUTPUT:
2938 RETVAL
2939
2940 SV *get_data (faceidx idx, int faceset = 0)
2941 CODE:
2942 facedata *d = face_data (idx, faceset);
2943 if (!d) XSRETURN_UNDEF;
2944 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2945 OUTPUT:
2946 RETVAL
2947
2948 void invalidate (faceidx idx)
2949 CODE:
2950 for_all_clients (ns)
2951 {
2952 ns->faces_sent [idx] = false;
2953 ns->force_newmap = true;
2954 }
2955
2956 void invalidate_all ()
2957 CODE:
2958 for_all_clients (ns)
2959 {
2960 ns->faces_sent.reset ();
2961 ns->force_newmap = true;
2962 }
2963
2964 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2965
2966 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2967
2968 animidx anim_find (utf8_string name)
2969 CODE:
2970 RETVAL = animation::find (name).number;
2971 OUTPUT: RETVAL
2972
2973 animidx set (utf8_string name, SV *frames, int facings = 1)
2974 CODE:
2975 {
2976 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2977 croak ("frames must be an arrayref");
2978
2979 AV *av = (AV *)SvRV (frames);
2980
2981 animation *anim = &animation::find (name);
2982 if (anim->number)
2983 {
2984 anim->resize (av_len (av) + 1);
2985 anim->facings = facings;
2986 }
2987 else
2988 anim = &animation::create (name, av_len (av) + 1, facings);
2989
2990 for (int i = 0; i < anim->num_animations; ++i)
2991 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2992 }
2993 OUTPUT: RETVAL
2994
2995 void invalidate_all ()
2996 CODE:
2997 for_all_clients (ns)
2998 ns->anims_sent.reset ();
2999
3000 MODULE = cf PACKAGE = cf::object::freezer
3001
3002 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3003
3004 SV *
3005 new (char *klass)
3006 CODE:
3007 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3008 OUTPUT: RETVAL
3009
3010 void
3011 DESTROY (SV *sv)
3012 CODE:
3013 object_freezer *self;
3014 sv_to (sv, self);
3015 delete self;
3016
3017 MODULE = cf PACKAGE = cf::object::thawer
3018
3019 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3020
3021 SV *
3022 new_from_file (char *klass, octet_string path)
3023 CODE:
3024 object_thawer *f = new object_thawer (path);
3025 if (!*f)
3026 {
3027 delete f;
3028 XSRETURN_UNDEF;
3029 }
3030 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3031 OUTPUT: RETVAL
3032
3033 void
3034 DESTROY (SV *sv)
3035 CODE:
3036 object_thawer *self;
3037 sv_to (sv, self);
3038 delete self;
3039
3040 void
3041 extract_tags (object_thawer *self)
3042 PPCODE:
3043 while (self->kw != KW_EOF)
3044 {
3045 PUTBACK;
3046 coroapi::cede_to_tick ();
3047 SPAGAIN;
3048
3049 if (self->kw == KW_tag)
3050 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3051
3052 self->skip ();
3053 }
3054