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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.323
Committed: Sun Oct 11 23:51:41 2009 UTC (14 years, 8 months ago) by root
Branch: MAIN
Changes since 1.322: +7 -4 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76 static AV *av_reflect;
77
78 bitset<NUM_EVENT_TYPES> ev_want_event;
79 bitset<NUM_TYPES> ev_want_type;
80
81 static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94 #ifndef newSVpv_utf8
95 static inline SV *
96 newSVpv_utf8 (const char *s)
97 {
98 if (!s)
99 return newSV (0);
100
101 SV *sv = newSVpv (s, 0);
102 SvUTF8_on (sv);
103 return sv;
104 }
105 #endif
106
107 #ifndef newSVpvn_utf8
108 static inline SV *
109 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
110 {
111 if (!s)
112 return newSV (0);
113
114 SV *sv = newSVpvn (s, l);
115
116 if (utf8)
117 SvUTF8_on (sv);
118
119 return sv;
120 }
121 #endif
122
123 // helper cast function, returns super class * or 0
124 template<class super>
125 static super *
126 is_a (attachable *at)
127 {
128 //return dynamic_cast<super *>(at); // slower, safer
129 if (typeid (*at) == typeid (super))
130 return static_cast<super *>(at);
131 else
132 return 0;
133 }
134
135 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
136
137 unordered_vector<attachable *> attachable::mortals;
138
139 attachable::~attachable ()
140 {
141 assert (!self);
142 assert (!cb);
143 }
144
145 int
146 attachable::refcnt_cnt () const
147 {
148 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
149 }
150
151 void
152 attachable::sever_self ()
153 {
154 if (HV *self = this->self)
155 {
156 // keep a refcount because sv_unmagic might call attachable_free,
157 // which might clear self, causing sv_unmagic to crash on a now
158 // invalid object.
159 SvREFCNT_inc (self);
160 hv_clear (self);
161 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
162 SvREFCNT_dec (self);
163
164 // self *must* be null now because that's sv_unmagic's job.
165 assert (!this->self);
166 }
167 }
168
169 void
170 attachable::optimise ()
171 {
172 if (self
173 && SvREFCNT (self) == 1
174 && !HvTOTALKEYS (self))
175 sever_self ();
176 }
177
178 // check wether the object really is dead
179 void
180 attachable::do_check ()
181 {
182 if (refcnt_cnt () > 0)
183 return;
184
185 destroy ();
186 }
187
188 void
189 attachable::do_destroy ()
190 {
191 INVOKE_ATTACHABLE (DESTROY, this);
192
193 if (cb)
194 {
195 SvREFCNT_dec (cb);
196 cb = 0;
197 }
198
199 mortals.push_back (this);
200 }
201
202 void
203 attachable::destroy ()
204 {
205 if (destroyed ())
206 return;
207
208 flags |= F_DESTROYED;
209 do_destroy ();
210 sever_self ();
211 }
212
213 void
214 attachable::check_mortals ()
215 {
216 static int i = 0;
217
218 for (;;)
219 {
220 if (i >= mortals.size ())
221 {
222 i = 0;
223
224 if (mortals.size () >= 512)
225 {
226 static int last_mortalcount;
227 if (mortals.size () != last_mortalcount)
228 {
229 last_mortalcount = mortals.size ();
230 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
231
232 if (0)
233 {
234 for (int j = 0; j < mortals.size (); ++j)//D
235 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
236 fprintf (stderr, "\n");//D
237 }
238 }
239 }
240
241 break;
242 }
243
244 attachable *obj = mortals [i];
245
246 #if 0
247 if (obj->self)//D make this an assert later
248 {
249 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
250 obj->sever_self ();
251 }
252 #endif
253
254 if (obj->refcnt)
255 {
256 ++i; // further delay freeing
257
258 if (!(i & 0x3ff))
259 break;
260 }
261 else
262 {
263 mortals.erase (i);
264 obj->sever_self ();
265 delete obj;
266 }
267 }
268 }
269
270 void
271 attachable::set_key (const char *key, const char *value, bool is_utf8)
272 {
273 if (!self)
274 self = newHV ();
275
276 if (value)
277 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
278 else
279 hv_delete (self, key, strlen (key), G_DISCARD);
280 }
281
282 attachable &
283 attachable::operator =(const attachable &src)
284 {
285 //if (self || cb)
286 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
287
288 attach = src.attach;
289 return *this;
290 }
291
292 template<typename T>
293 static bool
294 find_backref (void *ptr, T *obj)
295 {
296 char *s = (char *)obj;
297 while (s < (char *)obj + sizeof (T))
298 {
299 if (ptr == *(void **)s)
300 return true;
301
302 s += sizeof (void *); // assume natural alignment
303 }
304
305 return false;
306 }
307
308 // for debugging, find "live" objects containing this ptr
309 void
310 find_backref (void *ptr)
311 {
312 for_all_objects (op)
313 if (find_backref (ptr, op))
314 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
315
316 for_all_players (pl)
317 if (find_backref (ptr, pl))
318 fprintf (stderr, "P %p\n", pl);
319
320 for_all_clients (ns)
321 if (find_backref (ptr, ns))
322 fprintf (stderr, "C %p\n", ns);
323 }
324
325 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
327 static SV *
328 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
329 {
330 SV *sv;
331
332 if (!ptr)
333 return newSV (0);
334
335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
336 return sv_bless (newRV_noinc ((SV *)hv), stash);
337 }
338
339 static int
340 attachable_free (pTHX_ SV *sv, MAGIC *mg)
341 {
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354 }
355
356 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358 static SV *
359 newSVattachable (attachable *obj, HV *stash)
360 {
361 if (!obj)
362 return newSV (0);
363
364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
368 {
369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
370
371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
384 }
385
386 static void
387 clearSVptr (SV *sv)
388 {
389 if (SvROK (sv))
390 sv = SvRV (sv);
391
392 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext);
394 }
395
396 static long
397 SvPTR (SV *sv, const char *klass)
398 {
399 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass);
401
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408 }
409
410 static long noinline
411 SvPTR_ornull (SV *sv, const char *klass)
412 {
413 if (SvOK (sv))
414 return SvPTR (sv, klass);
415 else
416 return 0;
417 }
418
419 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421 inline SV *to_sv (bool v) { return newSViv (v); }
422 inline SV *to_sv ( signed char v) { return newSViv (v); }
423 inline SV *to_sv (unsigned char v) { return newSViv (v); }
424 inline SV *to_sv ( signed short v) { return newSViv (v); }
425 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426 inline SV *to_sv ( signed int v) { return newSViv (v); }
427 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428 inline SV *to_sv ( signed long v) { return newSViv (v); }
429 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432 inline SV *to_sv (float v) { return newSVnv (v); }
433 inline SV *to_sv (double v) { return newSVnv (v); }
434 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442 inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
443
444 inline SV *to_sv (object & v) { return to_sv (&v); }
445 inline SV *to_sv (living & v) { return to_sv (&v); }
446
447 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
448 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
449
450 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
452 inline SV *to_sv (dynbuf * v)
453 {
454 SV *sv = newSV (0);
455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464 }
465
466 inline SV *to_sv (dynbuf_text * v)
467 {
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471 }
472
473 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
474 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
475 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
476 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
477 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
478 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
479 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
480 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
481 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
482 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
483 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
484 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
485 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
486 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
487 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
488 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
489 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
490 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
491 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
492 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
495 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
496 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497 inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
500
501 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
502 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
503
504 template<class T>
505 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
506
507 template<int N>
508 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
509
510 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
511 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
512 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
513 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
514
515 inline void sv_to (SV *sv, std::string &v)
516 {
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520 }
521
522 inline void sv_to (SV *sv, UUID &v)
523 {
524 if (!v.parse (SvPV_nolen (sv)))
525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
526 }
527
528 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
529
530 static SV *
531 newSVdt_va (va_list &ap, data_type type)
532 {
533 SV *sv;
534
535 switch (type)
536 {
537 case DT_INT:
538 sv = newSViv (va_arg (ap, int));
539 break;
540
541 case DT_INT64:
542 sv = newSVval64 ((val64)va_arg (ap, sint64));
543 break;
544
545 case DT_DOUBLE:
546 sv = newSVnv (va_arg (ap, double));
547 break;
548
549 case DT_STRING:
550 {
551 char *str = (char *)va_arg (ap, const char *);
552 sv = str ? newSVpv (str, 0) : newSV (0);
553 }
554 break;
555
556 case DT_DATA:
557 {
558 char *str = (char *)va_arg (ap, const void *);
559 int len = va_arg (ap, int);
560 sv = str ? newSVpv (str, len) : newSV (0);
561 }
562 break;
563
564 case DT_OBJECT:
565 sv = to_sv (va_arg (ap, object *));
566 break;
567
568 case DT_MAP:
569 // va_arg (object *) when void * is passed is an XSI extension
570 sv = to_sv (va_arg (ap, maptile *));
571 break;
572
573 case DT_CLIENT:
574 sv = to_sv (va_arg (ap, client *));
575 break;
576
577 case DT_PLAYER:
578 sv = to_sv (va_arg (ap, player *));
579 break;
580
581 case DT_ARCH:
582 sv = to_sv (va_arg (ap, archetype *));
583 break;
584
585 case DT_PARTY:
586 sv = to_sv (va_arg (ap, partylist *));
587 break;
588
589 case DT_REGION:
590 sv = to_sv (va_arg (ap, region *));
591 break;
592
593 default:
594 assert (("unhandled type in newSVdt_va", 0));
595 }
596
597 return sv;
598 }
599
600 static SV *
601 newSVdt (data_type type, ...)
602 {
603 va_list ap;
604
605 va_start (ap, type);
606 SV *sv = newSVdt_va (ap, type);
607 va_end (ap);
608
609 return sv;
610 }
611
612 // typemap support, mostly to avoid excessive inlining
613 template<class type>
614 static void noinline
615 cf_obj_to (SV *arg, type &var)
616 {
617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620 }
621
622 template<class object>
623 static void noinline
624 cf_obj_ornull_to (SV *arg, object *&var)
625 {
626 if (SvOK (arg))
627 {
628 sv_to (arg, var);
629 if (!var)
630 croak ("unable to convert perl object to C++ object");
631 }
632 else
633 var = 0;
634 }
635
636 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
637
638 SV *
639 registry (attachable *ext)
640 {
641 if (!ext->cb)
642 ext->cb = newAV ();
643
644 return newRV_inc ((SV *)ext->cb);
645 }
646
647 /////////////////////////////////////////////////////////////////////////////
648
649 void
650 cfperl_init ()
651 {
652 extern char **environ;
653
654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
655 perl = perl_alloc ();
656 perl_construct (perl);
657
658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
659
660 const char *argv[] = {
661 settings.argv [0],
662 "-e0"
663 };
664
665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
667 {
668 printf ("unable to initialize perl-interpreter, aborting.\n");
669 exit (EXIT_FAILURE);
670 }
671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687 }
688
689 void
690 cfperl_main ()
691 {
692 dSP;
693
694 PUSHMARK (SP);
695 PUTBACK;
696 call_pv ("cf::main", G_DISCARD | G_VOID);
697 }
698
699 void
700 attachable::instantiate ()
701 {
702 if (attach)
703 {
704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
705 attach = 0;
706 }
707 }
708
709 void
710 attachable::reattach ()
711 {
712 optimise ();
713 //TODO: check for _attachment's, very important for restarts
714 INVOKE_ATTACHABLE (REATTACH, this);
715 }
716
717 static event_klass klass_of[NUM_EVENT_TYPES] = {
718 # define def(type,name) KLASS_ ## type,
719 # include "eventinc.h"
720 # undef def
721 };
722
723 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
724
725 static void noinline
726 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
727 {
728 // event must be in array
729 if (event >= 0 && event <= AvFILLp (registry))
730 {
731 SV *cbs_ = AvARRAY (registry)[event];
732
733 // element must be list of callback entries
734 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
735 {
736 AV *cbs = (AV *)SvRV (cbs_);
737
738 // no callback entries, no callbacks to call
739 if (AvFILLp (cbs) >= 0)
740 {
741 if (!callbacks)
742 {
743 callbacks = newAV ();
744 av_extend (callbacks, 16);
745 }
746
747 // never use SvREFCNT_inc to copy values, but its ok here :)
748 for (int i = 0; i <= AvFILLp (cbs); ++i)
749 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
750 }
751 }
752 }
753 }
754
755 void
756 attachable::gather_callbacks (AV *&callbacks, event_type event) const
757 {
758 ::gather_callbacks (callbacks, cb_attachable, event);
759
760 if (cb)
761 ::gather_callbacks (callbacks, cb, event);
762 }
763
764 void
765 global::gather_callbacks (AV *&callbacks, event_type event) const
766 {
767 ::gather_callbacks (callbacks, cb_global, event);
768 }
769
770 void
771 object::gather_callbacks (AV *&callbacks, event_type event) const
772 {
773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
774 {
775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
776
777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
779 }
780
781 if (type <= AvFILLp (cb_type))
782 {
783 SV *registry = AvARRAY (cb_type)[type];
784
785 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
786 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
787 }
788
789 attachable::gather_callbacks (callbacks, event);
790 ::gather_callbacks (callbacks, cb_object, event);
791 }
792
793 void
794 archetype::gather_callbacks (AV *&callbacks, event_type event) const
795 {
796 attachable::gather_callbacks (callbacks, event);
797 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
798 }
799
800 void
801 client::gather_callbacks (AV *&callbacks, event_type event) const
802 {
803 attachable::gather_callbacks (callbacks, event);
804 ::gather_callbacks (callbacks, cb_client, event);
805 }
806
807 void
808 player::gather_callbacks (AV *&callbacks, event_type event) const
809 {
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_player, event);
812 }
813
814 void
815 maptile::gather_callbacks (AV *&callbacks, event_type event) const
816 {
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_map, event);
819 }
820
821 static void noinline
822 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823 {
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838 }
839
840 // very slow and inefficient way to recalculate the global want bitsets
841 static void
842 _recalc_want ()
843 {
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869 }
870
871 bool
872 attachable::invoke (event_type event, ...)
873 {
874 data_type dt;
875
876 // callback call ordering should be:
877 // 1. per-object callback
878 // 2. per-class object
879 // 3. per-type callback
880 // 4. global callbacks
881
882 AV *callbacks = 0;
883 gather_callbacks (callbacks, event);
884
885 // short-circuit processing if no callbacks found/defined
886 if (!callbacks)
887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
891
892 CALL_BEGIN (3);
893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
895
896 //TODO: unhack
897 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
898 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
899 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
900 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
901 else if (global *gl = is_a<global>(this)) /*nop*/;
902 else
903 abort (); //TODO
904
905 for (;;)
906 {
907 dt = (data_type) va_arg (ap, int);
908
909 if (dt == DT_END)
910 break;
911 else if (dt == DT_AV)
912 {
913 AV *av = va_arg (ap, AV *);
914
915 for (int i = 0; i <= av_len (av); ++i)
916 XPUSHs (*av_fetch (av, i, 1));
917 }
918 else
919 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
920 }
921
922 va_end (ap);
923
924 CALL_CALL ("cf::do_invoke", G_SCALAR);
925 count = count > 0 ? POPi : 0;
926
927 CALL_END;
928
929 return count;
930 }
931
932 SV *
933 cfperl_result (int idx)
934 {
935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
936 if (!av)
937 return &PL_sv_undef;
938
939 SV **sv = av_fetch (av, idx, 0);
940 if (!sv)
941 return &PL_sv_undef;
942
943 return *sv;
944 }
945
946 int
947 cfperl_result_INT (int idx)
948 {
949 return SvIV (cfperl_result (idx));
950 }
951
952 double
953 cfperl_result_DOUBLE (int idx)
954 {
955 return SvNV (cfperl_result (idx));
956 }
957
958 /////////////////////////////////////////////////////////////////////////////
959 // various c++ => perl glue functions
960
961 void
962 cfperl_tick ()
963 {
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978 }
979
980 void
981 cfperl_emergency_save ()
982 {
983 CALL_BEGIN (0);
984 CALL_CALL ("cf::emergency_save", G_VOID);
985 CALL_END;
986 }
987
988 void
989 cfperl_cleanup (int make_core)
990 {
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995 }
996
997 void
998 cfperl_make_book (object *book, int level)
999 {
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005 }
1006
1007 void
1008 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009 {
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017 }
1018
1019 int
1020 cfperl_can_merge (object *ob1, object *ob2)
1021 {
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032 }
1033
1034 void
1035 cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036 {
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044 }
1045
1046 player *
1047 player::find (const char *name)
1048 {
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059 }
1060
1061 maptile *
1062 find_style (const char *dirname, const char *stylename, int difficulty)
1063 {
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
1076 }
1077
1078 maptile *
1079 maptile::find_sync (const char *path, maptile *origin)
1080 {
1081 CALL_BEGIN (2);
1082 CALL_ARG (path);
1083 CALL_ARG (origin);
1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1085
1086 maptile *retval = 0;
1087 if (count) sv_to (POPs, retval);
1088
1089 CALL_END;
1090
1091 return retval;
1092 }
1093
1094 maptile *
1095 maptile::find_async (const char *path, maptile *origin, bool load)
1096 {
1097 CALL_BEGIN (3);
1098 CALL_ARG (path);
1099 CALL_ARG (origin);
1100 CALL_ARG (load);
1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
1102
1103 maptile *retval = 0;
1104 if (count) sv_to (POPs, retval);
1105
1106 CALL_END;
1107
1108 return retval;
1109 }
1110
1111 void
1112 maptile::do_load_sync ()
1113 {
1114 CALL_BEGIN (1);
1115 CALL_ARG (this);
1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1117 CALL_END;
1118 }
1119
1120 void
1121 object::enter_exit (object *exit)
1122 {
1123 if (type != PLAYER)
1124 return;
1125
1126 CALL_BEGIN (2);
1127 CALL_ARG (this);
1128 CALL_ARG (exit);
1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1130 CALL_END;
1131 }
1132
1133 void
1134 object::player_goto (const char *path, int x, int y)
1135 {
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146 }
1147
1148 const char *
1149 object::ref () const
1150 {
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155 }
1156
1157 object *
1158 object::deref (const char *ref)
1159 {
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175 }
1176
1177 void
1178 log_backtrace (const char *msg)
1179 {
1180 #if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190 #endif
1191 }
1192
1193 bool
1194 is_match_expr (const char *expr)
1195 {
1196 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1197 }
1198
1199 bool
1200 match (const char *expr, object *ob, object *self, object *source, object *originator)
1201 {
1202 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1203 expr += sizeof ("match ") - 1;
1204
1205 CALL_BEGIN (5);
1206 CALL_ARG (expr);
1207 CALL_ARG (ob);
1208 CALL_ARG (self);
1209 CALL_ARG (source);
1210 CALL_ARG (originator);
1211 CALL_CALL ("cf::match::match", G_SCALAR);
1212
1213 bool matched = count && SvTRUE (POPs);
1214
1215 CALL_END;
1216
1217 return matched;
1218 }
1219
1220 /////////////////////////////////////////////////////////////////////////////
1221
1222 struct EVAPI *evapi::GEVAPI;
1223 struct CoroAPI *coroapi::GCoroAPI;
1224
1225 void
1226 coroapi::do_cede_to_tick ()
1227 {
1228 cede_pending = 0;
1229 cede ();
1230 }
1231
1232 void
1233 coroapi::wait_for_tick ()
1234 {
1235 CALL_BEGIN (0);
1236 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1237 CALL_END;
1238 }
1239
1240 void
1241 coroapi::wait_for_tick_begin ()
1242 {
1243 CALL_BEGIN (0);
1244 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1245 CALL_END;
1246 }
1247
1248 void
1249 iow::poll (int events)
1250 {
1251 if (events != this->events)
1252 {
1253 int active = ev_is_active ((ev_io *)this);
1254 if (active) stop ();
1255 ev_io_set ((ev_io *)this, fd, events);
1256 if (active) start ();
1257 }
1258 }
1259
1260 static void
1261 _connect_to_perl ()
1262 {
1263 stash_cf = gv_stashpv ("cf", 1);
1264
1265 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1266 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1267 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1268 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1269 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1270 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1271 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1272 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1273 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1274 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1275
1276 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1277 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1278 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1279 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1280
1281 cb_global = get_av ("cf::CB_GLOBAL", 1);
1282 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1283 cb_object = get_av ("cf::CB_OBJECT", 1);
1284 cb_player = get_av ("cf::CB_PLAYER", 1);
1285 cb_client = get_av ("cf::CB_CLIENT", 1);
1286 cb_type = get_av ("cf::CB_TYPE" , 1);
1287 cb_map = get_av ("cf::CB_MAP" , 1);
1288
1289 av_reflect = get_av ("cf::REFLECT" , 1);
1290 }
1291
1292 MODULE = cf PACKAGE = cf PREFIX = cf_
1293
1294 BOOT:
1295 {
1296 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1297 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1298
1299 _connect_to_perl ();
1300
1301 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1302
1303 //{
1304 // require_pv ("Time::HiRes");
1305 //
1306 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1307 // if (!svp) croak ("Time::HiRes is required");
1308 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1309 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1310 //}
1311
1312 static const struct {
1313 const char *name;
1314 IV iv;
1315 } *civ, const_iv[] = {
1316 # define const_iv(name) { # name, (IV)name },
1317 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1318 const_iv (logBacktrace)
1319
1320 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1321
1322 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1323
1324 const_iv (MAX_TIME)
1325 const_iv (MAXSOCKBUF)
1326
1327 const_iv (NUM_BODY_LOCATIONS)
1328 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1329 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1330 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1331 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1332 const_iv (body_wrist) const_iv (body_waist)
1333
1334 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1335 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1336 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1337 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1338 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1339 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1340 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1341 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1342 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1343 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1344 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1345 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1346 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1347 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1348 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1349 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1350 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1351 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1352 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1353 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1354 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1355 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1356 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1357 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1358 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1359 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1360 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1361 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1362 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1363
1364 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1365
1366 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1367 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1368
1369 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1370 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1371 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1372 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1373 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1374 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1375 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1376
1377 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1378 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1379 const_iv (WEAP_BLUD)
1380
1381 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1382 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1383 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1384 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1385 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1386 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1387 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1388 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1389 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1390 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1391 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1392 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1393 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1394 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1395 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1396 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1397 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1398 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1399 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1401 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1402 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1403 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1404 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1405 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1406 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1407
1408 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1409 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1410 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1411 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1412 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1413 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1414
1415 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1416 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1417
1418 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1419
1420 const_iv (SP_RAISE_DEAD)
1421 const_iv (SP_RUNE)
1422 const_iv (SP_MAKE_MARK)
1423 const_iv (SP_BOLT)
1424 const_iv (SP_BULLET)
1425 const_iv (SP_EXPLOSION)
1426 const_iv (SP_CONE)
1427 const_iv (SP_BOMB)
1428 const_iv (SP_WONDER)
1429 const_iv (SP_SMITE)
1430 const_iv (SP_MAGIC_MISSILE)
1431 const_iv (SP_SUMMON_GOLEM)
1432 const_iv (SP_DIMENSION_DOOR)
1433 const_iv (SP_MAGIC_MAPPING)
1434 const_iv (SP_MAGIC_WALL)
1435 const_iv (SP_DESTRUCTION)
1436 const_iv (SP_PERCEIVE_SELF)
1437 const_iv (SP_WORD_OF_RECALL)
1438 const_iv (SP_INVISIBLE)
1439 const_iv (SP_PROBE)
1440 const_iv (SP_HEALING)
1441 const_iv (SP_CREATE_FOOD)
1442 const_iv (SP_EARTH_TO_DUST)
1443 const_iv (SP_CHANGE_ABILITY)
1444 const_iv (SP_BLESS)
1445 const_iv (SP_CURSE)
1446 const_iv (SP_SUMMON_MONSTER)
1447 const_iv (SP_CHARGING)
1448 const_iv (SP_POLYMORPH)
1449 const_iv (SP_ALCHEMY)
1450 const_iv (SP_REMOVE_CURSE)
1451 const_iv (SP_IDENTIFY)
1452 const_iv (SP_DETECTION)
1453 const_iv (SP_MOOD_CHANGE)
1454 const_iv (SP_MOVING_BALL)
1455 const_iv (SP_SWARM)
1456 const_iv (SP_CHANGE_MANA)
1457 const_iv (SP_DISPEL_RUNE)
1458 const_iv (SP_CREATE_MISSILE)
1459 const_iv (SP_CONSECRATE)
1460 const_iv (SP_ANIMATE_WEAPON)
1461 const_iv (SP_LIGHT)
1462 const_iv (SP_CHANGE_MAP_LIGHT)
1463 const_iv (SP_FAERY_FIRE)
1464 const_iv (SP_CAUSE_DISEASE)
1465 const_iv (SP_AURA)
1466 const_iv (SP_TOWN_PORTAL)
1467 const_iv (SP_PARTY_SPELL)
1468
1469 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1470 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1471 const_iv (F_LOCKED)
1472
1473 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1474
1475 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1476 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1477
1478 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1479
1480 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1481 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1482
1483 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1484 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1485
1486 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1487
1488 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1489 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1490 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1491 const_iv (M_ICE) const_iv (M_SPECIAL)
1492
1493 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1494 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1495
1496 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1497 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1498 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1499 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1500 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1501 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1502 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1503 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1504 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1505 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1506 const_iv (SK_POISON_NAIL)
1507
1508 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1509 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1510 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1511 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1512 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1513 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1514
1515 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1516
1517 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1518 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1519 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1520 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1521 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1522 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1523 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1524
1525 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1526 const_iv (MAP_INACTIVE)
1527
1528 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1529 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1530
1531 const_iv (VERSION_CS) const_iv (VERSION_SC)
1532
1533 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1534
1535 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1536
1537 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1538
1539 // random map generator
1540 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1541 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1542
1543 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1544 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1545 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1546
1547 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1548 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1549
1550 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1551 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1552
1553 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1554 const_iv (FT_RSRC) const_iv (FT_NUM)
1555 };
1556
1557 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1558 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1559
1560 static const struct {
1561 const char *name;
1562 int skip;
1563 IV klass;
1564 IV iv;
1565 } *eiv, event_iv[] = {
1566 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1567 # include "eventinc.h"
1568 # undef def
1569 };
1570
1571 AV *av = get_av ("cf::EVENT", 1);
1572
1573 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1574 {
1575 AV *event = newAV ();
1576 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1577 av_push (event, newSViv (eiv->klass));
1578 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1579 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1580 }
1581 }
1582
1583 void _gv_clear (SV *gv)
1584 CODE:
1585 assert (SvTYPE (gv) == SVt_PVGV);
1586 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1587 f (GvGP (gv)->gp_form);
1588 f (GvGP (gv)->gp_io);
1589 f (GvGP (gv)->gp_sv);
1590 f (GvGP (gv)->gp_av);
1591 f (GvGP (gv)->gp_hv);
1592 f (GvGP (gv)->gp_cv);
1593 GvCVGEN (gv) = 0;
1594 GvMULTI_off (gv);
1595 # undef f
1596
1597 void _connect_to_perl ()
1598
1599 void _recalc_want ()
1600
1601 # not used by default anymore
1602 void _global_reattach ()
1603 CODE:
1604 {
1605 // reattach to all attachable objects in the game.
1606 for_all_clients (ns)
1607 ns->reattach ();
1608
1609 for_all_objects (op)
1610 op->reattach ();
1611 }
1612
1613 # support function for map-world.ext
1614 void _quantise (SV *data_sv, SV *plt_sv)
1615 CODE:
1616 {
1617 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1618 croak ("_quantise called with invalid agruments");
1619
1620 plt_sv = SvRV (plt_sv);
1621 SV **plt = AvARRAY (plt_sv);
1622 int plt_count = AvFILL (plt_sv) + 1;
1623
1624 STRLEN len;
1625 char *data = SvPVbyte (data_sv, len);
1626 char *dst = data;
1627
1628 while (len >= 3)
1629 {
1630 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1631 {
1632 char *val = SvPVX (*val_sv);
1633
1634 if (val [0] == data [0]
1635 && val [1] == data [1]
1636 && val [2] == data [2])
1637 {
1638 *dst++ = val [3];
1639 goto next;
1640 }
1641 }
1642
1643 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1644 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1645 dst - SvPVX (data_sv), len);
1646
1647 next:
1648 data += 3;
1649 len -= 3;
1650 }
1651
1652 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1653 }
1654
1655 void init_anim ()
1656
1657 void init_globals ()
1658
1659 void init_experience ()
1660
1661 void init_attackmess ()
1662
1663 void init_dynamic ()
1664
1665 void load_settings ()
1666
1667 void load_materials ()
1668
1669 void init_uuid ()
1670 CODE:
1671 UUID::init ();
1672
1673 void init_signals ()
1674
1675 void init_commands ()
1676
1677 void init_skills ()
1678
1679 void init_beforeplay ()
1680
1681 void evthread_start (int aiofd)
1682
1683 void cede_to_tick ()
1684 CODE:
1685 coroapi::cede_to_tick ();
1686
1687 NV till_tick ()
1688 CODE:
1689 RETVAL = SvNVX (sv_next_tick) - now ();
1690 OUTPUT:
1691 RETVAL
1692
1693 int tick_inhibit ()
1694 CODE:
1695 RETVAL = tick_inhibit;
1696 OUTPUT:
1697 RETVAL
1698
1699 void tick_inhibit_inc ()
1700 CODE:
1701 ++tick_inhibit;
1702
1703 void tick_inhibit_dec ()
1704 CODE:
1705 if (!--tick_inhibit)
1706 if (tick_pending)
1707 {
1708 ev_async_send (EV_DEFAULT, &tick_watcher);
1709 coroapi::cede ();
1710 }
1711
1712 void server_tick ()
1713 CODE:
1714 {
1715 NOW = ev_now (EV_DEFAULT);
1716 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1717 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1718 runtime = SvNVX (sv_runtime);
1719
1720 server_tick ();
1721
1722 NOW = ev_time ();
1723 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1724 runtime += TICK;
1725 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1726 }
1727
1728 NV floor (NV x)
1729
1730 NV ceil (NV x)
1731
1732 NV rndm (...)
1733 ALIAS:
1734 rmg_rndm = 1
1735 CODE:
1736 {
1737 rand_gen &gen = ix ? rmg_rndm : rndm;
1738 switch (items)
1739 {
1740 case 0: RETVAL = gen (); break;
1741 case 1: RETVAL = gen (SvUV (ST (0))); break;
1742 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1743 default: croak ("cf::rndm requires none, one or two parameters."); break;
1744 }
1745 }
1746 OUTPUT:
1747 RETVAL
1748
1749 NV clamp (NV value, NV min_value, NV max_value)
1750 CODE:
1751 RETVAL = clamp (value, min_value, max_value);
1752 OUTPUT:
1753 RETVAL
1754
1755 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1756 CODE:
1757 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1758 OUTPUT:
1759 RETVAL
1760
1761 void weaken (...)
1762 PROTOTYPE: @
1763 CODE:
1764 while (items > 0)
1765 sv_rvweaken (ST (--items));
1766
1767 void
1768 log_backtrace (utf8_string msg)
1769
1770 void
1771 LOG (int flags, utf8_string msg)
1772 PROTOTYPE: $$
1773 C_ARGS: flags, "%s", msg
1774
1775 octet_string path_combine (octet_string base, octet_string path)
1776 PROTOTYPE: $$
1777
1778 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1779 PROTOTYPE: $$
1780
1781 void
1782 sub_generation_inc ()
1783 CODE:
1784 PL_sub_generation++;
1785
1786 const_octet_string
1787 mapdir ()
1788 PROTOTYPE:
1789 ALIAS:
1790 mapdir = 0
1791 uniquedir = 1
1792 tmpdir = 2
1793 confdir = 3
1794 localdir = 4
1795 playerdir = 5
1796 datadir = 6
1797 CODE:
1798 switch (ix)
1799 {
1800 case 0: RETVAL = settings.mapdir ; break;
1801 case 1: RETVAL = settings.uniquedir; break;
1802 case 2: RETVAL = settings.tmpdir ; break;
1803 case 3: RETVAL = settings.confdir ; break;
1804 case 4: RETVAL = settings.localdir ; break;
1805 case 5: RETVAL = settings.playerdir; break;
1806 case 6: RETVAL = settings.datadir ; break;
1807 }
1808 OUTPUT: RETVAL
1809
1810 void abort ()
1811
1812 void reset_signals ()
1813
1814 void fork_abort (const_octet_string cause = "cf::fork_abort")
1815
1816 void cleanup (const_octet_string cause, bool make_core = false)
1817
1818 void emergency_save ()
1819
1820 void _exit (int status = EXIT_SUCCESS)
1821
1822 #if _POSIX_MEMLOCK
1823
1824 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1825 INIT:
1826 #if __GLIBC__
1827 mallopt (M_TOP_PAD, 1024 * 1024);
1828 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1829 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1830 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1831 #endif
1832
1833 int munlockall ()
1834
1835 #endif
1836
1837 int
1838 malloc_trim (IV pad = 0)
1839
1840 void
1841 mallinfo ()
1842 PPCODE:
1843 {
1844 #if __GLIBC__
1845 struct mallinfo mai = mallinfo ();
1846 EXTEND (SP, 10*2);
1847 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1848 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1849 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1850 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1851 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1852 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1853 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1854 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1855 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1856 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1857 #endif
1858 EXTEND (SP, 5*2);
1859 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1860 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1861 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1862 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1863 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1864 }
1865
1866 int find_animation (utf8_string text)
1867 PROTOTYPE: $
1868
1869 int random_roll (int min, int max, object *op, int goodbad);
1870
1871 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1872
1873 int
1874 exp_to_level (val64 exp)
1875 CODE:
1876 {
1877 int i = 0;
1878
1879 RETVAL = settings.max_level;
1880
1881 for (i = 1; i <= settings.max_level; i++)
1882 {
1883 if (levels[i] > exp)
1884 {
1885 RETVAL = i - 1;
1886 break;
1887 }
1888 }
1889 }
1890 OUTPUT: RETVAL
1891
1892 val64
1893 level_to_min_exp (int level)
1894 CODE:
1895 if (level > settings.max_level)
1896 RETVAL = levels[settings.max_level];
1897 else if (level < 1)
1898 RETVAL = 0;
1899 else
1900 RETVAL = levels[level];
1901 OUTPUT: RETVAL
1902
1903 SV *
1904 resistance_to_string (int atnr)
1905 CODE:
1906 if (atnr >= 0 && atnr < NROFATTACKS)
1907 RETVAL = newSVpv (resist_plus[atnr], 0);
1908 else
1909 XSRETURN_UNDEF;
1910 OUTPUT: RETVAL
1911
1912 UUID
1913 uuid_cur ()
1914 CODE:
1915 RETVAL = UUID::cur;
1916 OUTPUT:
1917 RETVAL
1918
1919 UUID
1920 uuid_gen ()
1921 CODE:
1922 RETVAL = UUID::gen ();
1923 OUTPUT:
1924 RETVAL
1925
1926 val64
1927 uuid_seq (UUID uuid)
1928 CODE:
1929 RETVAL = uuid.seq;
1930 OUTPUT:
1931 RETVAL
1932
1933 UUID
1934 uuid_str (val64 seq)
1935 CODE:
1936 RETVAL.seq = seq;
1937 OUTPUT:
1938 RETVAL
1939
1940 void
1941 coin_names ()
1942 PPCODE:
1943 EXTEND (SP, NUM_COINS);
1944 for (int i = 0; i < NUM_COINS; ++i)
1945 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1946
1947 void
1948 coin_archetypes ()
1949 PPCODE:
1950 EXTEND (SP, NUM_COINS);
1951 for (int i = 0; i < NUM_COINS; ++i)
1952 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1953
1954 bool
1955 load_resource_file_ (octet_string filename)
1956
1957 void
1958 fix_weight ()
1959
1960 MODULE = cf PACKAGE = cf::attachable
1961
1962 int
1963 valid (SV *obj)
1964 CODE:
1965 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1966 OUTPUT:
1967 RETVAL
1968
1969 void
1970 debug_trace (attachable *obj, bool on = true)
1971 CODE:
1972 obj->flags &= ~attachable::F_DEBUG_TRACE;
1973 if (on)
1974 obj->flags |= attachable::F_DEBUG_TRACE;
1975
1976 int mortals_size ()
1977 CODE:
1978 RETVAL = attachable::mortals.size ();
1979 OUTPUT: RETVAL
1980
1981 #object *mortals (U32 index)
1982 # CODE:
1983 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1984 # OUTPUT: RETVAL
1985
1986 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1987
1988 MODULE = cf PACKAGE = cf::global
1989
1990 int invoke (SV *klass, int event, ...)
1991 CODE:
1992 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1993 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1994 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1995 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1996 OUTPUT: RETVAL
1997
1998 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1999
2000 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
2001
2002 int invoke (object *op, int event, ...)
2003 CODE:
2004 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2005 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2006 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2007 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
2008 OUTPUT: RETVAL
2009
2010 SV *registry (object *op)
2011
2012 int objects_size ()
2013 CODE:
2014 RETVAL = objects.size ();
2015 OUTPUT: RETVAL
2016
2017 object *objects (U32 index)
2018 CODE:
2019 RETVAL = index < objects.size () ? objects [index] : 0;
2020 OUTPUT: RETVAL
2021
2022 int actives_size ()
2023 CODE:
2024 RETVAL = actives.size ();
2025 OUTPUT: RETVAL
2026
2027 object *actives (U32 index)
2028 CODE:
2029 RETVAL = index < actives.size () ? actives [index] : 0;
2030 OUTPUT: RETVAL
2031
2032 int mortals_size ()
2033 CODE:
2034 RETVAL = attachable::mortals.size ();
2035 OUTPUT: RETVAL
2036
2037 const char *slot_use_name (U32 slot)
2038 ALIAS:
2039 slot_nonuse_name = 1
2040 CODE:
2041 {
2042 if (slot >= NUM_BODY_LOCATIONS)
2043 croak ("body slot index out of range");
2044
2045 switch (ix)
2046 {
2047 case 0: RETVAL = body_locations[slot].use_name; break;
2048 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2049 }
2050 }
2051 OUTPUT:
2052 RETVAL
2053
2054 # missing properties
2055
2056 object *head (object *op)
2057 PROTOTYPE: $
2058 CODE:
2059 RETVAL = op->head_ ();
2060 OUTPUT: RETVAL
2061
2062 void
2063 inv (object *obj)
2064 PROTOTYPE: $
2065 PPCODE:
2066 {
2067 for (object *o = obj->inv; o; o = o->below)
2068 XPUSHs (sv_2mortal (to_sv (o)));
2069 }
2070
2071 void
2072 set_animation (object *op, int idx)
2073 CODE:
2074 SET_ANIMATION (op, idx);
2075
2076 int
2077 num_animations (object *op)
2078 CODE:
2079 RETVAL = NUM_ANIMATIONS (op);
2080 OUTPUT: RETVAL
2081
2082 int slot_info (object *op, UV slot, int value = 0)
2083 ALIAS:
2084 slot_used = 1
2085 CODE:
2086 {
2087 if (slot >= NUM_BODY_LOCATIONS)
2088 croak ("body slot index out of range");
2089
2090 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2091
2092 if (items > 2)
2093 if (ix)
2094 op->slot[slot].used = value;
2095 else
2096 op->slot[slot].info = value;
2097 }
2098 OUTPUT:
2099 RETVAL
2100
2101 object *find_best_object_match (object *op, utf8_string match)
2102
2103 object *find_marked_object (object *op)
2104
2105 int need_identify (object *obj);
2106
2107 int apply_shop_mat (object *shop_mat, object *op);
2108
2109 int move (object *op, int dir, object *originator = op)
2110 CODE:
2111 RETVAL = move_ob (op, dir, originator);
2112 OUTPUT:
2113 RETVAL
2114
2115 void apply (object *applier, object *applied, int flags = 0)
2116 CODE:
2117 manual_apply (applied, applier, flags);
2118
2119 void apply_below (object *op)
2120 CODE:
2121 player_apply_below (op);
2122
2123 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2124
2125 int pay_item (object *op, object *buyer)
2126 CODE:
2127 RETVAL = pay_for_item (op, buyer);
2128 OUTPUT: RETVAL
2129
2130 int pay_amount (object *op, uint64 amount)
2131 CODE:
2132 RETVAL = pay_for_amount (amount, op);
2133 OUTPUT: RETVAL
2134
2135 void pay_player (object *op, uint64 amount)
2136
2137 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2138
2139 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2140
2141 void learn_spell (object *op, object *sp, int special_prayer = 0)
2142 CODE:
2143 do_learn_spell (op, sp, special_prayer);
2144
2145 void forget_spell (object *op, object *sp)
2146 CODE:
2147 do_forget_spell (op, query_name (sp));
2148
2149 object *check_for_spell (object *op, utf8_string spellname)
2150 CODE:
2151 RETVAL = check_spell_known (op, spellname);
2152 OUTPUT: RETVAL
2153
2154 int query_money (object *op)
2155 ALIAS: money = 0
2156
2157 val64 query_cost (object *op, object *who, int flags)
2158 ALIAS: cost = 0
2159
2160 void spring_trap (object *op, object *victim)
2161
2162 int check_trigger (object *op, object *cause)
2163
2164 void drop (object *who, object *op)
2165
2166 void pick_up (object *who, object *op)
2167
2168 void update_object (object *op, int action)
2169
2170 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2171
2172 void player_lvl_adj (object *who, object *skill = 0)
2173
2174 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2175
2176 int calc_skill_exp (object *who, object *op, object *skill);
2177
2178 void push_button (object *op, object *originator);
2179
2180 void use_trigger (object *op, object *originator);
2181
2182 void handle_apply_yield (object *op);
2183
2184 int convert_item (object *item, object *converter);
2185
2186
2187 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2188
2189 # no clean way to get an object from an archetype - stupid idiotic
2190 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2191
2192 object *new (utf8_string archetype = 0)
2193 PROTOTYPE: ;$
2194 CODE:
2195 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2196 OUTPUT:
2197 RETVAL
2198
2199 object *find_object (U32 tag)
2200
2201 # TODO: nuke
2202 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2203 PROTOTYPE: $$$$$$
2204 CODE:
2205 {
2206 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2207 }
2208
2209 shstr
2210 object::kv_get (shstr key)
2211
2212 void
2213 object::kv_del (shstr key)
2214
2215 void
2216 object::kv_set (shstr key, shstr value)
2217
2218 object *get_nearest_player (object *ob)
2219 ALIAS: nearest_player = 0
2220 PREINIT:
2221 extern object *get_nearest_player (object *);
2222
2223 void rangevector (object *ob, object *other, int flags = 0)
2224 PROTOTYPE: $$;$
2225 PPCODE:
2226 {
2227 rv_vector rv;
2228
2229 PUTBACK;
2230 get_rangevector (ob, other, &rv, flags);
2231 SPAGAIN;
2232
2233 EXTEND (SP, 5);
2234 PUSHs (newSVuv (rv.distance));
2235 PUSHs (newSViv (rv.distance_x));
2236 PUSHs (newSViv (rv.distance_y));
2237 PUSHs (newSViv (rv.direction));
2238 PUSHs (to_sv (rv.part));
2239 }
2240
2241 bool on_same_map_as (object *ob, object *other)
2242 CODE:
2243 RETVAL = on_same_map (ob, other);
2244 OUTPUT: RETVAL
2245
2246 const_utf8_string
2247 base_name (object *op, int plural = op->nrof > 1)
2248 CODE:
2249 RETVAL = query_base_name (op, plural);
2250 OUTPUT: RETVAL
2251
2252 # return the tail of an object, excluding itself
2253 void
2254 tail (object *op)
2255 PPCODE:
2256 while ((op = op->more))
2257 XPUSHs (sv_2mortal (to_sv (op)));
2258
2259 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2260
2261 player *player (object *op)
2262 CODE:
2263 RETVAL = op->contr;
2264 OUTPUT: RETVAL
2265
2266 bool move_player (object *op, int dir)
2267
2268 void check_score (object *op)
2269
2270 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2271 CODE:
2272 new_draw_info (flags, 0, op, txt);
2273
2274 void kill_player (object *op)
2275
2276 void esrv_send_item (object *pl, object *item)
2277
2278 void esrv_update_item (object *pl, int what, object *item)
2279 C_ARGS: what, pl, item
2280
2281 void esrv_del_item (object *pl, int tag)
2282 C_ARGS: pl->contr, tag
2283
2284 int command_summon (object *op, utf8_string params)
2285
2286 int command_arrest (object *op, utf8_string params)
2287
2288
2289 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2290
2291 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2292
2293 int invoke (player *pl, int event, ...)
2294 CODE:
2295 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2296 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2297 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2298 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2299 OUTPUT: RETVAL
2300
2301 SV *registry (player *pl)
2302
2303 void
2304 save_stats (player *pl)
2305 CODE:
2306 pl->ob->stats.hp = pl->ob->stats.maxhp;
2307 pl->ob->stats.sp = pl->ob->stats.maxsp;
2308 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2309 pl->orig_stats = pl->ob->stats;
2310
2311 # should only be temporary
2312 void esrv_new_player (player *pl)
2313
2314 #d# TODO: replace by blocked_los accessor, fix code using this
2315 bool
2316 cell_visible (player *pl, int dx, int dy)
2317 CODE:
2318 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2319 OUTPUT:
2320 RETVAL
2321
2322 void
2323 send (player *pl, SV *packet)
2324 CODE:
2325 {
2326 STRLEN len;
2327 char *buf = SvPVbyte (packet, len);
2328
2329 if (len > MAXSOCKBUF)
2330 pl->failmsg ("[packet too long for client]");
2331 else if (pl->ns)
2332 pl->ns->send_packet (buf, len);
2333 }
2334
2335 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2336 PROTOTYPE: $;$$$
2337 PPCODE:
2338 if (GIMME_V != G_VOID)
2339 {
2340 EXTEND (SP, 3);
2341 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2342 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2343 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2344 }
2345 if (map_path) sv_to (map_path, pl->savebed_map);
2346 if (x) sv_to (x, pl->bed_x);
2347 if (y) sv_to (y, pl->bed_y);
2348
2349 void
2350 list ()
2351 PPCODE:
2352 for_all_players (pl)
2353 XPUSHs (sv_2mortal (to_sv (pl)));
2354
2355
2356 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2357
2358 int invoke (maptile *map, int event, ...)
2359 CODE:
2360 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2361 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2362 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2363 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2364 OUTPUT: RETVAL
2365
2366 SV *registry (maptile *map)
2367
2368 void
2369 find_tagged_objects (maptile *map, utf8_string tag = 0)
2370 PPCODE:
2371 {
2372 if (!map->spaces)
2373 XSRETURN_EMPTY;
2374
2375 if (tag)
2376 {
2377 shstr_cmp tag_ (tag);
2378
2379 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2380 for (object *op = ms->bot; op; op = op->above)
2381 if (op->tag == tag_)
2382 XPUSHs (sv_2mortal (to_sv (op)));
2383 }
2384 else
2385 {
2386 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2387 for (object *op = ms->bot; op; op = op->above)
2388 if (op->tag)
2389 XPUSHs (sv_2mortal (to_sv (op)));
2390 }
2391 }
2392
2393 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2394
2395 void
2396 adjust_daylight ()
2397 CODE:
2398 maptile::adjust_daylight ();
2399
2400 int
2401 outdoor_darkness (int darkness = 0)
2402 CODE:
2403 RETVAL = maptile::outdoor_darkness;
2404 if (items)
2405 maptile::outdoor_darkness = darkness;
2406 OUTPUT:
2407 RETVAL
2408
2409 void
2410 maptile::instantiate ()
2411
2412 maptile *new ()
2413 PROTOTYPE:
2414 CODE:
2415 RETVAL = new maptile;
2416 OUTPUT:
2417 RETVAL
2418
2419 void
2420 maptile::players ()
2421 PPCODE:
2422 if (GIMME_V == G_SCALAR)
2423 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2424 else if (GIMME_V == G_ARRAY)
2425 {
2426 EXTEND (SP, THIS->players);
2427 for_all_players (pl)
2428 if (pl->ob && pl->ob->map == THIS)
2429 PUSHs (sv_2mortal (to_sv (pl->ob)));
2430 }
2431
2432 void
2433 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2434 CODE:
2435 {
2436 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2437 croak ("maptile::add_underlay: palette must be arrayref");
2438
2439 palette = SvRV (palette);
2440
2441 STRLEN idxlen;
2442 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2443
2444 for (int x = 0; x < THIS->width; ++x)
2445 for (int y = 0; y < THIS->height; ++y)
2446 {
2447 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2448 if (op->flag [FLAG_IS_FLOOR])
2449 goto skip_space;
2450
2451 {
2452 int offs = offset + y * stride + x;
2453 if (IN_RANGE_EXC (offs, 0, idxlen))
2454 {
2455 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2456 {
2457 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2458 ob->flag [FLAG_NO_MAP_SAVE] = true;
2459 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2460
2461 if (ob->randomitems)
2462 {
2463 if (!ob->above)
2464 {
2465 ob->create_treasure (ob->randomitems);
2466
2467 for (object *op = ob->above; op; op = op->above)
2468 op->flag [FLAG_NO_MAP_SAVE] = true;
2469 }
2470
2471 ob->randomitems = 0;
2472 }
2473 }
2474 }
2475 }
2476
2477 skip_space: ;
2478 }
2479 }
2480
2481 void
2482 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2483 CODE:
2484 {
2485 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2486 croak ("maptile::set_regiondata: palette must be arrayref");
2487
2488 palette = SvRV (palette);
2489
2490 STRLEN idxlen;
2491 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2492
2493 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2494 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2495
2496 for (int i = av_len ((AV *)palette) + 1; i--; )
2497 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2498
2499 for (int y = 0; y < THIS->height; ++y)
2500 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2501
2502 sfree (THIS->regions, THIS->size ());
2503 delete [] THIS->regionmap;
2504
2505 THIS->regions = regions;
2506 THIS->regionmap = regionmap;
2507 }
2508
2509 void
2510 maptile::create_region_treasure ()
2511 CODE:
2512 for (int x = 0; x < THIS->width; ++x)
2513 for (int y = 0; y < THIS->height; ++y)
2514 {
2515 region *rgn = THIS->region (x, y);
2516
2517 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2518 if (object *op = THIS->at (x, y).top)
2519 if (rgn->treasure && rndm () < rgn->treasure_density)
2520 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2521 }
2522
2523 int out_of_map (maptile *map, int x, int y)
2524
2525 void
2526 find_link (maptile *map, shstr_tmp connection)
2527 PPCODE:
2528 if (oblinkpt *obp = map->find_link (connection))
2529 for (objectlink *ol = obp->link; ol; ol = ol->next)
2530 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2531
2532 void
2533 get_map_flags (maptile *map, int x, int y)
2534 PPCODE:
2535 {
2536 maptile *nmap = 0;
2537 I16 nx = 0, ny = 0;
2538
2539 PUTBACK;
2540 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2541 SPAGAIN;
2542
2543 EXTEND (SP, 4);
2544 PUSHs (sv_2mortal (newSViv (flags)));
2545
2546 if (GIMME_V == G_ARRAY)
2547 {
2548 PUSHs (sv_2mortal (to_sv (nmap)));
2549 PUSHs (sv_2mortal (newSViv (nx)));
2550 PUSHs (sv_2mortal (newSViv (ny)));
2551 }
2552 }
2553
2554 mapspace *
2555 ms (maptile *map, unsigned int x, unsigned int y)
2556 PROTOTYPE: $$$
2557 CODE:
2558 {
2559 maptile *nmap = 0;
2560 I16 nx, ny;
2561
2562 PUTBACK;
2563 get_map_flags (map, &nmap, x, y, &nx, &ny);
2564 SPAGAIN;
2565
2566 if (!nmap)
2567 XSRETURN_UNDEF;
2568
2569 RETVAL = &nmap->at (nx, ny);
2570 }
2571 OUTPUT:
2572 RETVAL
2573
2574 void
2575 at (maptile *map, unsigned int x, unsigned int y)
2576 PROTOTYPE: $$$
2577 PPCODE:
2578 {
2579 maptile *nmap = 0;
2580 I16 nx, ny;
2581
2582 PUTBACK;
2583 get_map_flags (map, &nmap, x, y, &nx, &ny);
2584 SPAGAIN;
2585
2586 if (nmap)
2587 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2588 XPUSHs (sv_2mortal (to_sv (o)));
2589 }
2590
2591 SV *
2592 bot_at (maptile *map, unsigned int x, unsigned int y)
2593 PROTOTYPE: $$$
2594 ALIAS:
2595 top_at = 1
2596 flags_at = 2
2597 light_at = 3
2598 move_block_at = 4
2599 move_slow_at = 5
2600 move_on_at = 6
2601 move_off_at = 7
2602 CODE:
2603 {
2604 sint16 nx = x;
2605 sint16 ny = y;
2606
2607 if (!xy_normalise (map, nx, ny))
2608 XSRETURN_UNDEF;
2609
2610 mapspace &ms = map->at (nx, ny);
2611
2612 ms.update ();
2613
2614 switch (ix)
2615 {
2616 case 0: RETVAL = to_sv (ms.bot ); break;
2617 case 1: RETVAL = to_sv (ms.top ); break;
2618 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2619 case 3: RETVAL = newSViv (ms.light ); break;
2620 case 4: RETVAL = newSVuv (ms.move_block); break;
2621 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2622 case 6: RETVAL = newSVuv (ms.move_on ); break;
2623 case 7: RETVAL = newSVuv (ms.move_off ); break;
2624 }
2625 }
2626 OUTPUT: RETVAL
2627
2628 void fix_walls (maptile *map, int x, int y)
2629
2630 void fix_walls_around (maptile *map, int x, int y)
2631
2632 # worst xs function of my life
2633 bool
2634 _create_random_map (\
2635 maptile *self,\
2636 utf8_string wallstyle,\
2637 utf8_string wall_name,\
2638 utf8_string floorstyle,\
2639 utf8_string monsterstyle,\
2640 utf8_string treasurestyle,\
2641 utf8_string layoutstyle,\
2642 utf8_string doorstyle,\
2643 utf8_string decorstyle,\
2644 utf8_string origin_map,\
2645 utf8_string final_map,\
2646 utf8_string exitstyle,\
2647 utf8_string this_map,\
2648 utf8_string exit_on_final_map,\
2649 int xsize,\
2650 int ysize,\
2651 int expand2x,\
2652 int layoutoptions1,\
2653 int layoutoptions2,\
2654 int layoutoptions3,\
2655 int symmetry,\
2656 int difficulty,\
2657 int difficulty_given,\
2658 float difficulty_increase,\
2659 int dungeon_level,\
2660 int dungeon_depth,\
2661 int decoroptions,\
2662 int orientation,\
2663 int origin_y,\
2664 int origin_x,\
2665 U32 random_seed,\
2666 val64 total_map_hp,\
2667 int map_layout_style,\
2668 int treasureoptions,\
2669 int symmetry_used,\
2670 region *region,\
2671 utf8_string custom\
2672 )
2673 CODE:
2674 {
2675 random_map_params rmp;
2676
2677 assign (rmp.wallstyle , wallstyle);
2678 assign (rmp.wall_name , wall_name);
2679 assign (rmp.floorstyle , floorstyle);
2680 assign (rmp.monsterstyle , monsterstyle);
2681 assign (rmp.treasurestyle , treasurestyle);
2682 assign (rmp.layoutstyle , layoutstyle);
2683 assign (rmp.doorstyle , doorstyle);
2684 assign (rmp.decorstyle , decorstyle);
2685 assign (rmp.exitstyle , exitstyle);
2686 assign (rmp.exit_on_final_map, exit_on_final_map);
2687
2688 rmp.origin_map = origin_map;
2689 rmp.final_map = final_map;
2690 rmp.this_map = this_map;
2691 rmp.xsize = xsize;
2692 rmp.ysize = ysize;
2693 rmp.expand2x = expand2x;
2694 rmp.layoutoptions1 = layoutoptions1;
2695 rmp.layoutoptions2 = layoutoptions2;
2696 rmp.layoutoptions3 = layoutoptions3;
2697 rmp.symmetry = symmetry;
2698 rmp.difficulty = difficulty;
2699 rmp.difficulty_given = difficulty_given;
2700 rmp.difficulty_increase = difficulty_increase;
2701 rmp.dungeon_level = dungeon_level;
2702 rmp.dungeon_depth = dungeon_depth;
2703 rmp.decoroptions = decoroptions;
2704 rmp.orientation = orientation;
2705 rmp.origin_y = origin_y;
2706 rmp.origin_x = origin_x;
2707 rmp.random_seed = random_seed;
2708 rmp.total_map_hp = (uint64_t) total_map_hp;
2709 rmp.map_layout_style = map_layout_style;
2710 rmp.treasureoptions = treasureoptions;
2711 rmp.symmetry_used = symmetry_used;
2712 rmp.region = region;
2713 rmp.custom = custom;
2714
2715 RETVAL = self->generate_random_map (&rmp);
2716 }
2717 OUTPUT:
2718 RETVAL
2719
2720 MODULE = cf PACKAGE = cf::mapspace
2721
2722 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2723
2724 MODULE = cf PACKAGE = cf::arch
2725
2726 int archetypes_size ()
2727 CODE:
2728 RETVAL = archetypes.size ();
2729 OUTPUT: RETVAL
2730
2731 archetype *archetypes (U32 index)
2732 CODE:
2733 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2734 OUTPUT: RETVAL
2735
2736 object *instantiate (archetype *arch)
2737 CODE:
2738 RETVAL = arch_to_object (arch);
2739 OUTPUT:
2740 RETVAL
2741
2742 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2743
2744 MODULE = cf PACKAGE = cf::party
2745
2746 partylist *first ()
2747 PROTOTYPE:
2748 CODE:
2749 RETVAL = get_firstparty ();
2750 OUTPUT: RETVAL
2751
2752 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2753
2754 MODULE = cf PACKAGE = cf::region
2755
2756 void
2757 list ()
2758 PPCODE:
2759 for_all_regions (rgn)
2760 XPUSHs (sv_2mortal (to_sv (rgn)));
2761
2762 region *find (utf8_string name)
2763 PROTOTYPE: $
2764 CODE:
2765 RETVAL = region::find (name);
2766 OUTPUT: RETVAL
2767
2768 int specificity (region *rgn)
2769 CODE:
2770 RETVAL = 0;
2771 while (rgn = rgn->parent)
2772 RETVAL++;
2773 OUTPUT: RETVAL
2774
2775 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2776
2777 MODULE = cf PACKAGE = cf::living
2778
2779 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2780
2781 MODULE = cf PACKAGE = cf::settings
2782
2783 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2784
2785 MODULE = cf PACKAGE = cf::client
2786
2787 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2788
2789 int invoke (client *ns, int event, ...)
2790 CODE:
2791 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2792 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2793 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2794 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2795 OUTPUT: RETVAL
2796
2797 SV *registry (client *ns)
2798
2799 void
2800 list ()
2801 PPCODE:
2802 EXTEND (SP, clients.size ());
2803 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2804 PUSHs (sv_2mortal (to_sv (*i)));
2805
2806 void
2807 client::send_packet (SV *packet)
2808 CODE:
2809 {
2810 STRLEN len;
2811 char *buf = SvPVbyte (packet, len);
2812
2813 if (len > MAXSOCKBUF)
2814 {
2815 // ugly
2816 if (THIS->pl)
2817 THIS->pl->failmsg ("[packet too long for client]");
2818 }
2819 else
2820 THIS->send_packet (buf, len);
2821 }
2822
2823 faceidx
2824 client::need_face (utf8_string name, int pri = 0)
2825 CODE:
2826 RETVAL = face_find (name, 0);
2827 if (RETVAL)
2828 {
2829 THIS->send_face (RETVAL, pri);
2830 THIS->flush_fx ();
2831 }
2832 OUTPUT:
2833 RETVAL
2834
2835 int
2836 client::fx_want (int idx, int value = -1)
2837 CODE:
2838 if (0 < idx && idx < FT_NUM)
2839 {
2840 RETVAL = THIS->fx_want [idx];
2841 if (items > 2)
2842 THIS->fx_want [idx] = value;
2843 }
2844 else
2845 RETVAL = 0;
2846 OUTPUT:
2847 RETVAL
2848
2849 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2850
2851 faceidx sound_find (utf8_string name)
2852
2853 void sound_set (utf8_string str, faceidx face)
2854
2855 # dire hack
2856 void old_sound_index (int idx, faceidx face)
2857 CODE:
2858 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2859 old_sound_index [idx] = face;
2860
2861 MODULE = cf PACKAGE = cf::face PREFIX = face_
2862
2863 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2864
2865 faceidx face_find (utf8_string name, faceidx defidx = 0)
2866
2867 faceidx alloc (utf8_string name)
2868 CODE:
2869 {
2870 do
2871 {
2872 RETVAL = faces.size ();
2873 faces.resize (RETVAL + 1);
2874 }
2875 while (!RETVAL); // crude way to leave index 0
2876
2877 faces [RETVAL].name = name;
2878 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2879
2880 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2881 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2882 }
2883 OUTPUT: RETVAL
2884
2885 void set_type (faceidx idx, int value)
2886 ALIAS:
2887 set_type = 0
2888 set_visibility = 1
2889 set_magicmap = 2
2890 set_smooth = 3
2891 set_smoothlevel = 4
2892 CODE:
2893 faceinfo *f = face_info (idx); assert (f);
2894 switch (ix)
2895 {
2896 case 0: f->type = value; break;
2897 case 1: f->visibility = value; break;
2898 case 2: f->magicmap = value; break;
2899 case 3: f->smooth = value; break;
2900 case 4: f->smoothlevel = value; break;
2901 }
2902
2903 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2904 CODE:
2905 {
2906 faceinfo *f = face_info (idx); assert (f);
2907 facedata *d = &(faceset ? f->data64 : f->data32);
2908 sv_to (data, d->data);
2909 STRLEN clen;
2910 char *cdata = SvPVbyte (chksum, clen);
2911 clen = min (CHKSUM_SIZE, clen);
2912
2913 if (memcmp (d->chksum, cdata, clen))
2914 {
2915 memcpy (d->chksum, cdata, clen);
2916
2917 // invalidate existing client face info
2918 for_all_clients (ns)
2919 if (ns->faceset == faceset)
2920 {
2921 ns->faces_sent [idx] = false;
2922 ns->force_newmap = true;
2923 }
2924 }
2925 }
2926
2927 int get_data_size (faceidx idx, int faceset = 0)
2928 CODE:
2929 facedata *d = face_data (idx, faceset);
2930 if (!d) XSRETURN_UNDEF;
2931 RETVAL = d->data.size ();
2932 OUTPUT:
2933 RETVAL
2934
2935 SV *get_chksum (faceidx idx, int faceset = 0)
2936 CODE:
2937 facedata *d = face_data (idx, faceset);
2938 if (!d) XSRETURN_UNDEF;
2939 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2940 OUTPUT:
2941 RETVAL
2942
2943 SV *get_data (faceidx idx, int faceset = 0)
2944 CODE:
2945 facedata *d = face_data (idx, faceset);
2946 if (!d) XSRETURN_UNDEF;
2947 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2948 OUTPUT:
2949 RETVAL
2950
2951 void invalidate (faceidx idx)
2952 CODE:
2953 for_all_clients (ns)
2954 {
2955 ns->faces_sent [idx] = false;
2956 ns->force_newmap = true;
2957 }
2958
2959 void invalidate_all ()
2960 CODE:
2961 for_all_clients (ns)
2962 {
2963 ns->faces_sent.reset ();
2964 ns->force_newmap = true;
2965 }
2966
2967 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2968
2969 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2970
2971 animidx anim_find (utf8_string name)
2972 CODE:
2973 RETVAL = animation::find (name).number;
2974 OUTPUT: RETVAL
2975
2976 animidx set (utf8_string name, SV *frames, int facings = 1)
2977 CODE:
2978 {
2979 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2980 croak ("frames must be an arrayref");
2981
2982 AV *av = (AV *)SvRV (frames);
2983
2984 animation *anim = &animation::find (name);
2985 if (anim->number)
2986 {
2987 anim->resize (av_len (av) + 1);
2988 anim->facings = facings;
2989 }
2990 else
2991 anim = &animation::create (name, av_len (av) + 1, facings);
2992
2993 for (int i = 0; i < anim->num_animations; ++i)
2994 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2995 }
2996 OUTPUT: RETVAL
2997
2998 void invalidate_all ()
2999 CODE:
3000 for_all_clients (ns)
3001 ns->anims_sent.reset ();
3002
3003 MODULE = cf PACKAGE = cf::object::freezer
3004
3005 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3006
3007 SV *
3008 new (char *klass)
3009 CODE:
3010 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3011 OUTPUT: RETVAL
3012
3013 void
3014 DESTROY (SV *sv)
3015 CODE:
3016 object_freezer *self;
3017 sv_to (sv, self);
3018 delete self;
3019
3020 MODULE = cf PACKAGE = cf::object::thawer
3021
3022 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3023
3024 SV *
3025 new_from_file (char *klass, octet_string path)
3026 CODE:
3027 object_thawer *f = new object_thawer (path);
3028 if (!*f)
3029 {
3030 delete f;
3031 XSRETURN_UNDEF;
3032 }
3033 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3034 OUTPUT: RETVAL
3035
3036 void
3037 DESTROY (SV *sv)
3038 CODE:
3039 object_thawer *self;
3040 sv_to (sv, self);
3041 delete self;
3042
3043 void
3044 extract_tags (object_thawer *self)
3045 PPCODE:
3046 while (self->kw != KW_EOF)
3047 {
3048 PUTBACK;
3049 coroapi::cede_to_tick ();
3050 SPAGAIN;
3051
3052 if (self->kw == KW_tag)
3053 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3054
3055 self->skip ();
3056 }
3057