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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.48
Committed: Fri Sep 8 18:26:22 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.47: +4 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef mapstruct mapstruct_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 static HV *obj_cache;
57 static PerlInterpreter *perl;
58
59 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
60
61 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
62 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
63 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
64 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
65 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
66 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
67 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
68
69 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
70
71 static SV *
72 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
73 {
74 SV *sv;
75
76 if (!ptr)
77 return &PL_sv_undef;
78
79 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
80 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
81 }
82
83 template<class attachable>
84 SV *
85 newSVattachable (attachable *obj, const char *klass)
86 {
87 if (!obj)
88 return &PL_sv_undef;
89
90 if (!obj->self)
91 obj->self = newSVptr (obj, klass);
92
93 return newSVsv (obj->self);
94 }
95
96 static void
97 SVptr_cache_set (void *ptr, SV *sv)
98 {
99 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
100 }
101
102 static SV *
103 SVptr_cache_get (void *ptr)
104 {
105 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
106
107 return he ? *he : 0;
108 }
109
110 static SV *
111 newSVptr_cached (void *ptr, const char *klass)
112 {
113 SV *sv;
114
115 if (!ptr)
116 return &PL_sv_undef;
117
118 sv = SVptr_cache_get (ptr);
119
120 if (!sv)
121 {
122 HV *hv = newHV ();
123 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
124 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
125
126 SVptr_cache_set (ptr, sv);
127 }
128
129 return newSVsv (sv);
130 }
131
132 static void
133 clearSVptr (SV *sv)
134 {
135 if (SvROK (sv))
136 sv = SvRV (sv);
137
138 hv_clear ((HV *)sv);
139 sv_unmagic (sv, PERL_MAGIC_ext);
140 }
141
142 static long
143 SvPTR (SV *sv, const char *klass)
144 {
145 if (!sv_derived_from (sv, klass))
146 croak ("object of type %s expected", klass);
147
148 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
149
150 if (!mg)
151 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
152
153 return (long)mg->mg_ptr;
154 }
155
156 static long
157 SvPTR_ornull (SV *sv, const char *klass)
158 {
159 if (SvOK (sv))
160 return SvPTR (sv, klass);
161 else
162 return 0;
163 }
164
165 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
166 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
167 inline SV *to_sv (bool v) { return newSViv (v); }
168 inline SV *to_sv ( signed char v) { return newSViv (v); }
169 inline SV *to_sv (unsigned char v) { return newSViv (v); }
170 inline SV *to_sv ( signed short v) { return newSViv (v); }
171 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
172 inline SV *to_sv ( signed int v) { return newSViv (v); }
173 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
174 inline SV *to_sv ( signed long v) { return newSViv (v); }
175 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
176 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
177 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
178 inline SV *to_sv (float v) { return newSVnv (v); }
179 inline SV *to_sv (double v) { return newSVnv (v); }
180 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
181 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
182 inline SV *to_sv (mapstruct * v) { return newSVattachable (v, "cf::map::wrap"); }
183 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::archetype::wrap"); }
184 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
185 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
186 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
187
188 inline SV *to_sv (object & v) { return to_sv (&v); }
189 inline SV *to_sv (living & v) { return to_sv (&v); }
190
191 //TODO:
192 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
193 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
194
195 inline void sv_to (SV *sv, shstr &v) { v = SvPV_nolen (sv); }
196 inline void sv_to (SV *sv, char * &v) { free (v); v = strdup (SvPV_nolen (sv)); } //TODO: verify that all simple pointers are strdup-managed
197 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
198 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
199 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
200 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
201 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
202 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
203 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
204 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
205 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
206 inline void sv_to (SV *sv, signed long long &v) { v = SvVAL64 (sv); }
207 inline void sv_to (SV *sv, unsigned long long &v) { v = SvVAL64 (sv); }
208 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
209 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
210 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
211 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
212 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::archetype"); }
213 inline void sv_to (SV *sv, mapstruct * &v) { v = (mapstruct *)SvPTR_ornull (sv, "cf::map"); }
214 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
215 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
216 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
217
218 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
219 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
220
221 template<int N>
222 inline void sv_to (SV *sv, char (&v)[N]) { snprintf (v, N, "%s", SvPV_nolen (sv)); }
223
224 static SV *
225 newSVdt_va (va_list &ap, data_type type)
226 {
227 SV *sv;
228
229 switch (type)
230 {
231 case DT_INT:
232 sv = newSViv (va_arg (ap, int));
233 break;
234
235 case DT_INT64:
236 sv = newSVval64 ((val64)va_arg (ap, sint64));
237 break;
238
239 case DT_DOUBLE:
240 sv = newSVnv (va_arg (ap, double));
241 break;
242
243 case DT_STRING:
244 {
245 char *str = (char *)va_arg (ap, const char *);
246 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
247 }
248 break;
249
250 case DT_DATA:
251 {
252 char *str = (char *)va_arg (ap, const void *);
253 int len = va_arg (ap, int);
254 sv = str ? newSVpv (str, len) : &PL_sv_undef;
255 }
256 break;
257
258 case DT_OBJECT:
259 sv = to_sv (va_arg (ap, object *));
260 break;
261
262 case DT_MAP:
263 // va_arg (object *) when void * is passed is an XSI extension
264 sv = to_sv (va_arg (ap, mapstruct *));
265 break;
266
267 case DT_PLAYER:
268 sv = to_sv (va_arg (ap, player *));
269 break;
270
271 case DT_ARCH:
272 sv = to_sv (va_arg (ap, archetype *));
273 break;
274
275 case DT_PARTY:
276 sv = to_sv (va_arg (ap, partylist *));
277 break;
278
279 case DT_REGION:
280 sv = to_sv (va_arg (ap, region *));
281 break;
282
283 default:
284 assert (("unhandled type in newSVdt_va", 0));
285 }
286
287 return sv;
288 }
289
290 static SV *
291 newSVdt (data_type type, ...)
292 {
293 va_list ap;
294
295 va_start (ap, type);
296 SV *sv = newSVdt_va (ap, type);
297 va_end (ap);
298
299 return sv;
300 }
301
302 static SV *
303 newSVcfapi (int type, ...)
304 {
305 SV *sv;
306
307 va_list ap;
308 va_start (ap, type);
309
310 switch (type)
311 {
312 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
313 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
314 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
315 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
316 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
317 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
318 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
319 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
320 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
321 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
322
323 default:
324 assert (("unhandled type in newSVcfapi", 0));
325 }
326
327 va_end (ap);
328
329 return sv;
330 }
331
332 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
333
334 SV *
335 registry_of (attachable_base *ext)
336 {
337 if (!ext->cb)
338 ext->cb = newAV ();
339
340 return newRV_inc ((SV *)ext->cb);
341 }
342
343 void attachable_base::clear ()
344 {
345 if (self)
346 {
347 if (cb)
348 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
349 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
350 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
351 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
352
353 // disconnect Perl from C, to avoid crashes
354 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
355
356 // clear the perl hash, might or might not be a good idea
357 hv_clear ((HV *)SvRV ((SV *)self));
358
359 SvREFCNT_dec (self);
360 self = 0;
361 }
362
363 if (cb)
364 {
365 SvREFCNT_dec (cb);
366 cb = 0;
367 }
368
369 attach = 0;
370 }
371
372 void attachable_base::optimise ()
373 {
374 if (!self)
375 return;
376
377 HV *hv = (HV *)SvRV ((SV *)self);
378
379 if (SvREFCNT ((SV *)self) == 1
380 && SvREFCNT ((SV *)hv) == 1
381 && !HvKEYS (hv))
382 {
383 SvREFCNT_dec ((SV *)self);
384 self = 0;
385 }
386 }
387
388 void attachable_base::instantiate (data_type type, void *obj)
389 {
390 dSP;
391 ENTER;
392 SAVETMPS;
393 PUSHMARK (SP);
394 EXTEND (SP, 2);
395 PUSHs (sv_2mortal (newSVdt (type, obj)));
396 PUSHs (sv_2mortal (newSVpv (attach, 0)));
397
398 attach = 0;
399
400 PUTBACK;
401 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
402 FREETMPS;
403 LEAVE;
404
405 switch (type)
406 {
407 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
408 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
409 }
410 }
411
412 /////////////////////////////////////////////////////////////////////////////
413
414 void reattach (data_type type, void *obj)
415 {
416 //TODO only do this when the object has _attachment's
417
418 dSP;
419 ENTER;
420 SAVETMPS;
421 PUSHMARK (SP);
422 XPUSHs (sv_2mortal (newSVdt (type, obj)));
423 PUTBACK;
424 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
425 FREETMPS;
426 LEAVE;
427
428 switch (type)
429 {
430 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
431 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
432 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
433 }
434 }
435
436 template<class subclass>
437 void reattach (attachable<subclass> *obj)
438 {
439 obj->optimise ();
440
441 if (obj->self)
442 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
443 }
444
445 #include "kw_hash.h"
446
447 object_freezer::object_freezer ()
448 : dynbuf (128 * 1024, 64 * 1024)
449 {
450 av = newAV ();
451 }
452
453 object_freezer::~object_freezer ()
454 {
455 SvREFCNT_dec (av);
456 }
457
458 void object_freezer::put (attachable_base *ext)
459 {
460 ext->optimise ();
461
462 if (ext->self)
463 {
464 int idx = AvFILLp ((AV *)av) + 1;
465 av_store (av, idx, SvREFCNT_inc (ext->self));
466
467 add ((void *)"oid ", 4);
468 add ((sint32)idx);
469 add ('\n');
470 }
471 }
472
473 bool object_freezer::save (const char *filename)
474 {
475 dSP;
476 ENTER;
477 SAVETMPS;
478 PUSHMARK (SP);
479 EXTEND (SP, 3);
480 PUSHs (sv_2mortal (newSVpv (filename, 0)));
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
485 FREETMPS;
486 LEAVE;
487 }
488
489 int fprintf (object_freezer &freezer, const char *format, ...)
490 {
491 va_list ap;
492
493 va_start (ap, format);
494
495 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
496
497 if (len >= 0)
498 freezer.alloc (len);
499
500 va_end (ap);
501 }
502
503 int fputs (const char *s, object_freezer &freezer)
504 {
505 freezer.add (s);
506 }
507
508 object_thawer::object_thawer (const char *filename)
509 {
510 static const char eof[] = "\n\n\n\0\0\0";
511
512 av = 0;
513 text = 0;
514 line = 0;
515
516 if (filename)
517 {
518 dSP;
519 ENTER;
520 SAVETMPS;
521 PUSHMARK (SP);
522 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
523 PUTBACK;
524
525 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
526 {
527 SPAGAIN;
528
529 // second value - perl objects
530 {
531 SV *sv = POPs;
532 if (SvROK (sv))
533 av = (AV *)SvREFCNT_inc (SvRV (sv));
534 }
535
536 // first value - text part, pad with 3 zeroes
537 {
538 SV *sv = POPs;
539 STRLEN len;
540 char *sv_ = SvPVbyte (sv, len);
541 text = newSV (len + sizeof (eof));
542 SvCUR_set (text, len);
543 memcpy (SvPVX (text), sv_, len);
544 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
545
546 line = SvPVX (text);
547 }
548 }
549
550 PUTBACK;
551 FREETMPS;
552 LEAVE;
553 }
554 }
555
556 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
557 {
558 if (!av || oid < 0) // this is actually an error of sorts
559 return;
560
561 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
562 ext->clear ();
563
564 SV **svp = av_fetch ((AV *)av, oid, 0);
565
566 if (!svp || !SvROK (*svp))
567 {
568 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
569 return;
570 }
571
572 ext->self = *svp; *svp = &PL_sv_undef;
573 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
574
575 reattach (type, obj);
576 }
577
578 object_thawer::~object_thawer ()
579 {
580 if (text) SvREFCNT_dec (text);
581 if (av) SvREFCNT_dec (av);
582 }
583
584 char *fgets (char *s, int n, object_thawer &thawer)
585 {
586 char *p = thawer.line;
587 char *q = s;
588
589 if (!p)
590 return 0;
591
592 while (--n)
593 {
594 if (!*p)
595 break;
596
597 *q++ = *p;
598
599 if (*p++ == '\n')
600 break;
601 }
602
603 *q = 0;
604 thawer.line = p;
605
606 return s == q ? 0 : s;
607 }
608
609 keyword object_thawer::get_kv ()
610 {
611 if (!line)
612 return KW_EOF;
613
614 for (;;)
615 {
616 char *p = line;
617
618 if (!*p)
619 return KW_EOF;
620
621 // parse keyword
622 while (*p > ' ')
623 p++;
624
625 int klen = p - line;
626
627 if (*p++ != '\n')
628 {
629 // parse value
630 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
631 ++p;
632
633 last_value = p;
634
635 while (*p != '\n')
636 p++;
637
638 *p++ = 0;
639 }
640 else
641 last_value = 0;
642
643 line [klen] = 0;
644 keyword_idx *kw = kw_lex::match (line, klen);
645
646 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
647
648 if (kw)
649 {
650 line = p;
651 return kw->index;
652 }
653 else if (!*line || *line == '#')
654 {
655 // empty/comment line
656 line = p;
657 }
658 else
659 return KW_ERROR;
660 }
661 }
662
663 void object_thawer::get (shstr &sh) const
664 {
665 if (last_value)
666 sh = last_value;
667 else
668 {
669 sh = "<value missing>";
670 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
671 }
672 }
673
674 void object_thawer::get_ml (keyword kend, shstr &sh)
675 {
676 char kw[128];
677
678 int klen = keyword_len [kend];
679
680 kw [0] = '\n';
681 memcpy (kw + 1, keyword_str [kend], klen);
682 kw [klen + 1] = '\n';
683 kw [klen + 2] = 0;
684
685 // first test for completely empty msg... "endXXX\n"
686 if (!strncmp (line, kw + 1, klen + 1))
687 {
688 sh = 0;
689
690 line += klen + 1;
691
692 return;
693 }
694 else
695 {
696 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
697
698 char *end = strstr (line, kw);
699
700 if (!end)
701 {
702 sh = 0;
703 return;
704 }
705
706 *end = 0;
707 sh = line;
708
709 line = end + keyword_len [kend] + 1;
710
711 while (*line++ != '\n')
712 ;
713 }
714 }
715
716 sint32 object_thawer::get_sint32 () const
717 {
718 char *p = last_value;
719
720 if (!p)
721 return 0;
722
723 sint32 val = 0;
724 bool negate;
725
726 if (*p == '-')
727 {
728 negate = true;
729 ++p;
730 }
731 else
732 negate = false;
733
734 do
735 {
736 val *= 10;
737 val += *p++ - '0';
738 }
739 while (*p);
740
741 return negate ? -val : val;
742 }
743
744 sint64 object_thawer::get_sint64 () const
745 {
746 return last_value ? atoll (last_value) : 0;
747 }
748
749 double object_thawer::get_double () const
750 {
751 return last_value ? atof (last_value) : 0;
752 }
753
754 /////////////////////////////////////////////////////////////////////////////
755
756 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
757 {
758 return 0;
759 }
760
761 static CommArray_s rtn_cmd;
762
763 static int
764 runPluginCommand (object *obj, char *params)
765 {
766 dSP;
767
768 ENTER;
769 SAVETMPS;
770
771 PUSHMARK (SP);
772
773 EXTEND (SP, 3);
774 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
775 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
776
777 if (params)
778 PUSHs (sv_2mortal (newSVpv (params, 0)));
779
780 PUTBACK;
781 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
782 SPAGAIN;
783
784 if (SvTRUE (ERRSV))
785 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
786
787 int returnvalue = count > 0 ? POPi : -1;
788
789 PUTBACK;
790 FREETMPS;
791 LEAVE;
792
793 return returnvalue;
794 }
795
796 extern "C" void *cfperl_getPluginProperty (int *type, ...)
797 {
798 va_list args;
799 char *propname;
800 int i;
801 va_start (args, type);
802 propname = va_arg (args, char *);
803 //printf ("Property name: %s\n", propname);
804
805 if (!strcmp (propname, "command?"))
806 {
807 if (!perl)
808 return NULL;
809
810 const char *cmdname = va_arg (args, const char *);
811 HV *hv = get_hv ("cf::COMMAND", 1);
812 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
813
814 va_end (args);
815
816 if (svp)
817 {
818 // this is totaly broken, should stash it into %COMMAND
819 rtn_cmd.name = cmdname;
820 rtn_cmd.time = SvNV (*svp);
821 rtn_cmd.func = runPluginCommand;
822
823 return &rtn_cmd;
824 }
825 }
826 else if (!strcmp (propname, "Identification"))
827 {
828 va_end (args);
829 return (void*) PLUGIN_NAME;
830 }
831 else if (!strcmp (propname, "FullName"))
832 {
833 va_end (args);
834 return (void*) PLUGIN_VERSION;
835 }
836 else
837 va_end (args);
838
839 return NULL;
840 }
841
842 extern "C" int cfperl_postInitPlugin ()
843 {
844 int hooktype = 1;
845 int rtype = 0;
846
847 cf_init_plugin (gethook);
848
849 return 0;
850 }
851
852 extern "C" int cfperl_closePlugin ()
853 {
854 return 0;
855 }
856
857 void
858 cfperl_init ()
859 {
860 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
861 perl = perl_alloc ();
862 perl_construct (perl);
863
864 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
865
866 char *argv[] = {
867 "",
868 "-e"
869 "cf->bootstrap;"
870 "unshift @INC, cf::datadir ();"
871 "require cf;"
872 };
873
874 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
875 {
876 printf ("unable to initialize perl-interpreter, aborting.\n");
877 exit (EXIT_FAILURE);
878 }
879
880 obj_cache = newHV ();
881 }
882
883 void cfperl_main ()
884 {
885 dSP;
886
887 PUSHMARK (SP);
888 PUTBACK;
889 call_pv ("cf::main", G_DISCARD | G_VOID);
890 }
891
892 static event_klass klass_of[NUM_EVENT_TYPES] = {
893 # define def(type,name) KLASS_ ## type,
894 # include "eventinc.h"
895 # undef def
896 };
897
898 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
899
900 static void
901 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
902 {
903 // event must be in array
904 if (event >= 0 && event <= AvFILLp (registry))
905 {
906 SV *cbs_ = AvARRAY (registry)[event];
907
908 // element must be list of callback entries
909 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
910 {
911 AV *cbs = (AV *)SvRV (cbs_);
912
913 // no callback entries, no callbacks to call
914 if (AvFILLp (cbs) >= 0)
915 {
916 if (!callbacks)
917 {
918 callbacks = newAV ();
919 av_extend (callbacks, 16);
920 }
921
922 // never use SvREFCNT_inc to copy values, but its ok here :)
923 for (int i = 0; i <= AvFILLp (cbs); ++i)
924 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
925 }
926 }
927 }
928 }
929
930 bool cfperl_invoke (event_type event, ...)
931 {
932 data_type dt;
933 va_list ap;
934
935 va_start (ap, event);
936
937 AV *callbacks = 0;
938
939 object *op;
940 player *pl;
941 mapstruct *map;
942
943 // callback call ordering is:
944 // 1. per-object callback (NYI)
945 // 2. per-class object
946 // 2a. per-type callback
947 // 4. global callbacks
948
949 gather_callbacks (callbacks, cb_global, event);
950
951 switch (KLASS_OF (event))
952 {
953 case KLASS_GLOBAL:
954 break;
955
956 case KLASS_OBJECT:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type object", dt == DT_OBJECT));
959 op = va_arg (ap, object *);
960
961 if (op->cb)
962 gather_callbacks (callbacks, op->cb, event);
963
964 if (op->type)
965 {
966 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
967 {
968 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
969
970 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
971 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
972 }
973
974 if (op->type <= AvFILLp (cb_type))
975 {
976 SV *registry = AvARRAY (cb_type)[op->type];
977
978 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
979 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
980 }
981 }
982
983 gather_callbacks (callbacks, cb_object, event);
984
985 break;
986
987 case KLASS_PLAYER:
988 dt = (data_type) va_arg (ap, int);
989 assert (("first argument must be of type player", dt == DT_PLAYER));
990 pl = va_arg (ap, player *);
991
992 if (pl->cb)
993 gather_callbacks (callbacks, pl->cb, event);
994
995 gather_callbacks (callbacks, cb_player, event);
996 break;
997
998 case KLASS_MAP:
999 dt = (data_type) va_arg (ap, int);
1000 assert (("first argument must be of type object", dt == DT_MAP));
1001 map = va_arg (ap, mapstruct *);
1002
1003 if (map->cb)
1004 gather_callbacks (callbacks, map->cb, event);
1005
1006 gather_callbacks (callbacks, cb_map, event);
1007 break;
1008
1009 default:
1010 assert (("unsupported event klass in cfperl_invoke", 0));
1011 }
1012
1013 // short-circuit processing if no callbacks found/defined
1014 if (!callbacks)
1015 return 0;
1016
1017 dSP;
1018 ENTER;
1019 SAVETMPS;
1020
1021 PUSHMARK (SP);
1022 EXTEND (SP, 3);
1023
1024 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
1025 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
1026
1027 switch (KLASS_OF (event))
1028 {
1029 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
1030 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
1031 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
1032 }
1033
1034 for (;;)
1035 {
1036 dt = (data_type) va_arg (ap, int);
1037
1038 if (dt == DT_END)
1039 break;
1040
1041 if (dt == DT_AV)
1042 {
1043 AV *av = va_arg (ap, AV *);
1044
1045 for (int i = 0; i <= av_len (av); ++i)
1046 XPUSHs (*av_fetch (av, i, 1));
1047 }
1048 else
1049 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1050 }
1051
1052 va_end (ap);
1053
1054 PUTBACK;
1055 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1056 SPAGAIN;
1057
1058 count = count > 0 ? POPi : 0;
1059
1060 FREETMPS;
1061 LEAVE;
1062
1063 return count;
1064 }
1065
1066 SV *
1067 cfperl_result (int idx)
1068 {
1069 AV *av = get_av ("cfperl::invoke_results", 0);
1070 if (!av)
1071 return &PL_sv_undef;
1072
1073 SV **sv = av_fetch (av, idx, 0);
1074 if (!sv)
1075 return &PL_sv_undef;
1076
1077 return *sv;
1078 }
1079
1080 int
1081 cfperl_result_INT (int idx)
1082 {
1083 return SvIV (cfperl_result (idx));
1084 }
1085
1086 MODULE = cf PACKAGE = cf PREFIX = cf_
1087
1088 BOOT:
1089 {
1090 HV *stash = gv_stashpv ("cf", 1);
1091
1092 static const struct {
1093 const char *name;
1094 IV iv;
1095 } *civ, const_iv[] = {
1096 # define const_iv(name) { # name, (IV)name },
1097 const_iv (llevError)
1098 const_iv (llevInfo)
1099 const_iv (llevDebug)
1100 const_iv (llevMonster)
1101
1102 const_iv (MAX_TIME)
1103 const_iv (PLAYER)
1104 const_iv (TRANSPORT)
1105 const_iv (ROD)
1106 const_iv (TREASURE)
1107 const_iv (POTION)
1108 const_iv (FOOD)
1109 const_iv (POISON)
1110 const_iv (BOOK)
1111 const_iv (CLOCK)
1112 const_iv (LIGHTNING)
1113 const_iv (ARROW)
1114 const_iv (BOW)
1115 const_iv (WEAPON)
1116 const_iv (ARMOUR)
1117 const_iv (PEDESTAL)
1118 const_iv (ALTAR)
1119 const_iv (LOCKED_DOOR)
1120 const_iv (SPECIAL_KEY)
1121 const_iv (MAP)
1122 const_iv (DOOR)
1123 const_iv (KEY)
1124 const_iv (TIMED_GATE)
1125 const_iv (TRIGGER)
1126 const_iv (GRIMREAPER)
1127 const_iv (MAGIC_EAR)
1128 const_iv (TRIGGER_BUTTON)
1129 const_iv (TRIGGER_ALTAR)
1130 const_iv (TRIGGER_PEDESTAL)
1131 const_iv (SHIELD)
1132 const_iv (HELMET)
1133 const_iv (HORN)
1134 const_iv (MONEY)
1135 const_iv (CLASS)
1136 const_iv (GRAVESTONE)
1137 const_iv (AMULET)
1138 const_iv (PLAYERMOVER)
1139 const_iv (TELEPORTER)
1140 const_iv (CREATOR)
1141 const_iv (SKILL)
1142 const_iv (EXPERIENCE)
1143 const_iv (EARTHWALL)
1144 const_iv (GOLEM)
1145 const_iv (THROWN_OBJ)
1146 const_iv (BLINDNESS)
1147 const_iv (GOD)
1148 const_iv (DETECTOR)
1149 const_iv (TRIGGER_MARKER)
1150 const_iv (DEAD_OBJECT)
1151 const_iv (DRINK)
1152 const_iv (MARKER)
1153 const_iv (HOLY_ALTAR)
1154 const_iv (PLAYER_CHANGER)
1155 const_iv (BATTLEGROUND)
1156 const_iv (PEACEMAKER)
1157 const_iv (GEM)
1158 const_iv (FIREWALL)
1159 const_iv (ANVIL)
1160 const_iv (CHECK_INV)
1161 const_iv (MOOD_FLOOR)
1162 const_iv (EXIT)
1163 const_iv (ENCOUNTER)
1164 const_iv (SHOP_FLOOR)
1165 const_iv (SHOP_MAT)
1166 const_iv (RING)
1167 const_iv (FLOOR)
1168 const_iv (FLESH)
1169 const_iv (INORGANIC)
1170 const_iv (SKILL_TOOL)
1171 const_iv (LIGHTER)
1172 const_iv (TRAP_PART)
1173 const_iv (WALL)
1174 const_iv (LIGHT_SOURCE)
1175 const_iv (MISC_OBJECT)
1176 const_iv (MONSTER)
1177 const_iv (SPAWN_GENERATOR)
1178 const_iv (LAMP)
1179 const_iv (DUPLICATOR)
1180 const_iv (TOOL)
1181 const_iv (SPELLBOOK)
1182 const_iv (BUILDFAC)
1183 const_iv (CLOAK)
1184 const_iv (SPINNER)
1185 const_iv (GATE)
1186 const_iv (BUTTON)
1187 const_iv (CF_HANDLE)
1188 const_iv (HOLE)
1189 const_iv (TRAPDOOR)
1190 const_iv (SIGN)
1191 const_iv (BOOTS)
1192 const_iv (GLOVES)
1193 const_iv (SPELL)
1194 const_iv (SPELL_EFFECT)
1195 const_iv (CONVERTER)
1196 const_iv (BRACERS)
1197 const_iv (POISONING)
1198 const_iv (SAVEBED)
1199 const_iv (POISONCLOUD)
1200 const_iv (FIREHOLES)
1201 const_iv (WAND)
1202 const_iv (SCROLL)
1203 const_iv (DIRECTOR)
1204 const_iv (GIRDLE)
1205 const_iv (FORCE)
1206 const_iv (POTION_EFFECT)
1207 const_iv (EVENT_CONNECTOR)
1208 const_iv (CLOSE_CON)
1209 const_iv (CONTAINER)
1210 const_iv (ARMOUR_IMPROVER)
1211 const_iv (WEAPON_IMPROVER)
1212 const_iv (SKILLSCROLL)
1213 const_iv (DEEP_SWAMP)
1214 const_iv (IDENTIFY_ALTAR)
1215 const_iv (MENU)
1216 const_iv (RUNE)
1217 const_iv (TRAP)
1218 const_iv (POWER_CRYSTAL)
1219 const_iv (CORPSE)
1220 const_iv (DISEASE)
1221 const_iv (SYMPTOM)
1222 const_iv (BUILDER)
1223 const_iv (MATERIAL)
1224 const_iv (ITEM_TRANSFORMER)
1225 const_iv (QUEST)
1226
1227 const_iv (NUM_SUBTYPES)
1228
1229 const_iv (ST_BD_BUILD)
1230 const_iv (ST_BD_REMOVE)
1231
1232 const_iv (ST_MAT_FLOOR)
1233 const_iv (ST_MAT_WALL)
1234 const_iv (ST_MAT_ITEM)
1235
1236 const_iv (AT_PHYSICAL)
1237 const_iv (AT_MAGIC)
1238 const_iv (AT_FIRE)
1239 const_iv (AT_ELECTRICITY)
1240 const_iv (AT_COLD)
1241 const_iv (AT_CONFUSION)
1242 const_iv (AT_ACID)
1243 const_iv (AT_DRAIN)
1244 const_iv (AT_WEAPONMAGIC)
1245 const_iv (AT_GHOSTHIT)
1246 const_iv (AT_POISON)
1247 const_iv (AT_SLOW)
1248 const_iv (AT_PARALYZE)
1249 const_iv (AT_TURN_UNDEAD)
1250 const_iv (AT_FEAR)
1251 const_iv (AT_CANCELLATION)
1252 const_iv (AT_DEPLETE)
1253 const_iv (AT_DEATH)
1254 const_iv (AT_CHAOS)
1255 const_iv (AT_COUNTERSPELL)
1256 const_iv (AT_GODPOWER)
1257 const_iv (AT_HOLYWORD)
1258 const_iv (AT_BLIND)
1259 const_iv (AT_INTERNAL)
1260 const_iv (AT_LIFE_STEALING)
1261 const_iv (AT_DISEASE)
1262
1263 const_iv (QUEST_IN_PROGRESS)
1264 const_iv (QUEST_DONE_QUEST)
1265 const_iv (QUEST_DONE_TASK)
1266 const_iv (QUEST_START_QUEST)
1267 const_iv (QUEST_END_QUEST)
1268 const_iv (QUEST_START_TASK)
1269 const_iv (QUEST_END_TASK)
1270 const_iv (QUEST_OVERRIDE)
1271 const_iv (QUEST_ON_ACTIVATE)
1272
1273 const_iv (WEAP_HIT)
1274 const_iv (WEAP_SLASH)
1275 const_iv (WEAP_PIERCE)
1276 const_iv (WEAP_CLEAVE)
1277 const_iv (WEAP_SLICE)
1278 const_iv (WEAP_STAB)
1279 const_iv (WEAP_WHIP)
1280 const_iv (WEAP_CRUSH)
1281 const_iv (WEAP_BLUD)
1282
1283 const_iv (FLAG_ALIVE)
1284 const_iv (FLAG_WIZ)
1285 const_iv (FLAG_REMOVED)
1286 const_iv (FLAG_FREED)
1287 const_iv (FLAG_WAS_WIZ)
1288 const_iv (FLAG_APPLIED)
1289 const_iv (FLAG_UNPAID)
1290 const_iv (FLAG_USE_SHIELD)
1291 const_iv (FLAG_NO_PICK)
1292 const_iv (FLAG_ANIMATE)
1293 const_iv (FLAG_MONSTER)
1294 const_iv (FLAG_FRIENDLY)
1295 const_iv (FLAG_GENERATOR)
1296 const_iv (FLAG_IS_THROWN)
1297 const_iv (FLAG_AUTO_APPLY)
1298 const_iv (FLAG_TREASURE)
1299 const_iv (FLAG_PLAYER_SOLD)
1300 const_iv (FLAG_SEE_INVISIBLE)
1301 const_iv (FLAG_CAN_ROLL)
1302 const_iv (FLAG_OVERLAY_FLOOR)
1303 const_iv (FLAG_IS_TURNABLE)
1304 const_iv (FLAG_IS_USED_UP)
1305 const_iv (FLAG_IDENTIFIED)
1306 const_iv (FLAG_REFLECTING)
1307 const_iv (FLAG_CHANGING)
1308 const_iv (FLAG_SPLITTING)
1309 const_iv (FLAG_HITBACK)
1310 const_iv (FLAG_STARTEQUIP)
1311 const_iv (FLAG_BLOCKSVIEW)
1312 const_iv (FLAG_UNDEAD)
1313 const_iv (FLAG_SCARED)
1314 const_iv (FLAG_UNAGGRESSIVE)
1315 const_iv (FLAG_REFL_MISSILE)
1316 const_iv (FLAG_REFL_SPELL)
1317 const_iv (FLAG_NO_MAGIC)
1318 const_iv (FLAG_NO_FIX_PLAYER)
1319 const_iv (FLAG_IS_LIGHTABLE)
1320 const_iv (FLAG_TEAR_DOWN)
1321 const_iv (FLAG_RUN_AWAY)
1322 const_iv (FLAG_PICK_UP)
1323 const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP)
1325 const_iv (FLAG_WIZCAST)
1326 const_iv (FLAG_CAST_SPELL)
1327 const_iv (FLAG_USE_SCROLL)
1328 const_iv (FLAG_USE_RANGE)
1329 const_iv (FLAG_USE_BOW)
1330 const_iv (FLAG_USE_ARMOUR)
1331 const_iv (FLAG_USE_WEAPON)
1332 const_iv (FLAG_USE_RING)
1333 const_iv (FLAG_READY_RANGE)
1334 const_iv (FLAG_READY_BOW)
1335 const_iv (FLAG_XRAYS)
1336 const_iv (FLAG_NO_APPLY)
1337 const_iv (FLAG_IS_FLOOR)
1338 const_iv (FLAG_LIFESAVE)
1339 const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP)
1341 const_iv (FLAG_STAND_STILL)
1342 const_iv (FLAG_RANDOM_MOVE)
1343 const_iv (FLAG_ONLY_ATTACK)
1344 const_iv (FLAG_CONFUSED)
1345 const_iv (FLAG_STEALTH)
1346 const_iv (FLAG_WIZPASS)
1347 const_iv (FLAG_IS_LINKED)
1348 const_iv (FLAG_CURSED)
1349 const_iv (FLAG_DAMNED)
1350 const_iv (FLAG_SEE_ANYWHERE)
1351 const_iv (FLAG_KNOWN_MAGICAL)
1352 const_iv (FLAG_KNOWN_CURSED)
1353 const_iv (FLAG_CAN_USE_SKILL)
1354 const_iv (FLAG_BEEN_APPLIED)
1355 const_iv (FLAG_READY_SCROLL)
1356 const_iv (FLAG_USE_ROD)
1357 const_iv (FLAG_USE_HORN)
1358 const_iv (FLAG_MAKE_INVIS)
1359 const_iv (FLAG_INV_LOCKED)
1360 const_iv (FLAG_IS_WOODED)
1361 const_iv (FLAG_IS_HILLY)
1362 const_iv (FLAG_READY_SKILL)
1363 const_iv (FLAG_READY_WEAPON)
1364 const_iv (FLAG_NO_SKILL_IDENT)
1365 const_iv (FLAG_BLIND)
1366 const_iv (FLAG_SEE_IN_DARK)
1367 const_iv (FLAG_IS_CAULDRON)
1368 const_iv (FLAG_NO_STEAL)
1369 const_iv (FLAG_ONE_HIT)
1370 const_iv (FLAG_CLIENT_SENT)
1371 const_iv (FLAG_BERSERK)
1372 const_iv (FLAG_NEUTRAL)
1373 const_iv (FLAG_NO_ATTACK)
1374 const_iv (FLAG_NO_DAMAGE)
1375 const_iv (FLAG_OBJ_ORIGINAL)
1376 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1377 const_iv (FLAG_ACTIVATE_ON_PUSH)
1378 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1379 const_iv (FLAG_IS_WATER)
1380 const_iv (FLAG_CONTENT_ON_GEN)
1381 const_iv (FLAG_IS_A_TEMPLATE)
1382 const_iv (FLAG_IS_BUILDABLE)
1383 const_iv (FLAG_AFK)
1384
1385 const_iv (NDI_BLACK)
1386 const_iv (NDI_WHITE)
1387 const_iv (NDI_NAVY)
1388 const_iv (NDI_RED)
1389 const_iv (NDI_ORANGE)
1390 const_iv (NDI_BLUE)
1391 const_iv (NDI_DK_ORANGE)
1392 const_iv (NDI_GREEN)
1393 const_iv (NDI_LT_GREEN)
1394 const_iv (NDI_GREY)
1395 const_iv (NDI_BROWN)
1396 const_iv (NDI_GOLD)
1397 const_iv (NDI_TAN)
1398 const_iv (NDI_MAX_COLOR)
1399 const_iv (NDI_COLOR_MASK)
1400 const_iv (NDI_UNIQUE)
1401 const_iv (NDI_ALL)
1402
1403 const_iv (F_APPLIED)
1404 const_iv (F_LOCATION)
1405 const_iv (F_UNPAID)
1406 const_iv (F_MAGIC)
1407 const_iv (F_CURSED)
1408 const_iv (F_DAMNED)
1409 const_iv (F_OPEN)
1410 const_iv (F_NOPICK)
1411 const_iv (F_LOCKED)
1412
1413 const_iv (F_BUY)
1414 const_iv (F_SHOP)
1415 const_iv (F_SELL)
1416
1417 const_iv (P_BLOCKSVIEW)
1418 const_iv (P_NO_MAGIC)
1419 const_iv (P_IS_ALIVE)
1420 const_iv (P_NO_CLERIC)
1421 const_iv (P_NEED_UPDATE)
1422 const_iv (P_NO_ERROR)
1423 const_iv (P_OUT_OF_MAP)
1424 const_iv (P_NEW_MAP)
1425
1426 const_iv (UP_OBJ_INSERT)
1427 const_iv (UP_OBJ_REMOVE)
1428 const_iv (UP_OBJ_CHANGE)
1429 const_iv (UP_OBJ_FACE)
1430
1431 const_iv (INS_NO_MERGE)
1432 const_iv (INS_ABOVE_FLOOR_ONLY)
1433 const_iv (INS_NO_WALK_ON)
1434 const_iv (INS_ON_TOP)
1435 const_iv (INS_BELOW_ORIGINATOR)
1436 const_iv (INS_MAP_LOAD)
1437
1438 const_iv (WILL_APPLY_HANDLE)
1439 const_iv (WILL_APPLY_TREASURE)
1440 const_iv (WILL_APPLY_EARTHWALL)
1441 const_iv (WILL_APPLY_DOOR)
1442 const_iv (WILL_APPLY_FOOD)
1443
1444 const_iv (SAVE_MODE)
1445 const_iv (SAVE_DIR_MODE)
1446
1447 const_iv (M_PAPER)
1448 const_iv (M_IRON)
1449 const_iv (M_GLASS)
1450 const_iv (M_LEATHER)
1451 const_iv (M_WOOD)
1452 const_iv (M_ORGANIC)
1453 const_iv (M_STONE)
1454 const_iv (M_CLOTH)
1455 const_iv (M_ADAMANT)
1456 const_iv (M_LIQUID)
1457 const_iv (M_SOFT_METAL)
1458 const_iv (M_BONE)
1459 const_iv (M_ICE)
1460 const_iv (M_SPECIAL)
1461
1462 const_iv (SK_EXP_ADD_SKILL)
1463 const_iv (SK_EXP_TOTAL)
1464 const_iv (SK_EXP_NONE)
1465 const_iv (SK_SUBTRACT_SKILL_EXP)
1466 const_iv (SK_EXP_SKILL_ONLY)
1467
1468 const_iv (SK_LOCKPICKING)
1469 const_iv (SK_HIDING)
1470 const_iv (SK_SMITHERY)
1471 const_iv (SK_BOWYER)
1472 const_iv (SK_JEWELER)
1473 const_iv (SK_ALCHEMY)
1474 const_iv (SK_STEALING)
1475 const_iv (SK_LITERACY)
1476 const_iv (SK_BARGAINING)
1477 const_iv (SK_JUMPING)
1478 const_iv (SK_DET_MAGIC)
1479 const_iv (SK_ORATORY)
1480 const_iv (SK_SINGING)
1481 const_iv (SK_DET_CURSE)
1482 const_iv (SK_FIND_TRAPS)
1483 const_iv (SK_MEDITATION)
1484 const_iv (SK_PUNCHING)
1485 const_iv (SK_FLAME_TOUCH)
1486 const_iv (SK_KARATE)
1487 const_iv (SK_CLIMBING)
1488 const_iv (SK_WOODSMAN)
1489 const_iv (SK_INSCRIPTION)
1490 const_iv (SK_ONE_HANDED_WEAPON)
1491 const_iv (SK_MISSILE_WEAPON)
1492 const_iv (SK_THROWING)
1493 const_iv (SK_USE_MAGIC_ITEM)
1494 const_iv (SK_DISARM_TRAPS)
1495 const_iv (SK_SET_TRAP)
1496 const_iv (SK_THAUMATURGY)
1497 const_iv (SK_PRAYING)
1498 const_iv (SK_CLAWING)
1499 const_iv (SK_LEVITATION)
1500 const_iv (SK_SUMMONING)
1501 const_iv (SK_PYROMANCY)
1502 const_iv (SK_EVOCATION)
1503 const_iv (SK_SORCERY)
1504 const_iv (SK_TWO_HANDED_WEAPON)
1505 const_iv (SK_SPARK_TOUCH)
1506 const_iv (SK_SHIVER)
1507 const_iv (SK_ACID_SPLASH)
1508 const_iv (SK_POISON_NAIL)
1509
1510 const_iv (SOUND_NEW_PLAYER)
1511 const_iv (SOUND_FIRE_ARROW)
1512 const_iv (SOUND_LEARN_SPELL)
1513 const_iv (SOUND_FUMBLE_SPELL)
1514 const_iv (SOUND_WAND_POOF)
1515 const_iv (SOUND_OPEN_DOOR)
1516 const_iv (SOUND_PUSH_PLAYER)
1517 const_iv (SOUND_PLAYER_HITS1)
1518 const_iv (SOUND_PLAYER_HITS2)
1519 const_iv (SOUND_PLAYER_HITS3)
1520 const_iv (SOUND_PLAYER_HITS4)
1521 const_iv (SOUND_PLAYER_IS_HIT1)
1522 const_iv (SOUND_PLAYER_IS_HIT2)
1523 const_iv (SOUND_PLAYER_IS_HIT3)
1524 const_iv (SOUND_PLAYER_KILLS)
1525 const_iv (SOUND_PET_IS_KILLED)
1526 const_iv (SOUND_PLAYER_DIES)
1527 const_iv (SOUND_OB_EVAPORATE)
1528 const_iv (SOUND_OB_EXPLODE)
1529 const_iv (SOUND_CLOCK)
1530 const_iv (SOUND_TURN_HANDLE)
1531 const_iv (SOUND_FALL_HOLE)
1532 const_iv (SOUND_DRINK_POISON)
1533 const_iv (SOUND_CAST_SPELL_0)
1534
1535 const_iv (PREFER_LOW)
1536 const_iv (PREFER_HIGH)
1537
1538 const_iv (ATNR_PHYSICAL)
1539 const_iv (ATNR_MAGIC)
1540 const_iv (ATNR_FIRE)
1541 const_iv (ATNR_ELECTRICITY)
1542 const_iv (ATNR_COLD)
1543 const_iv (ATNR_CONFUSION)
1544 const_iv (ATNR_ACID)
1545 const_iv (ATNR_DRAIN)
1546 const_iv (ATNR_WEAPONMAGIC)
1547 const_iv (ATNR_GHOSTHIT)
1548 const_iv (ATNR_POISON)
1549 const_iv (ATNR_SLOW)
1550 const_iv (ATNR_PARALYZE)
1551 const_iv (ATNR_TURN_UNDEAD)
1552 const_iv (ATNR_FEAR)
1553 const_iv (ATNR_CANCELLATION)
1554 const_iv (ATNR_DEPLETE)
1555 const_iv (ATNR_DEATH)
1556 const_iv (ATNR_CHAOS)
1557 const_iv (ATNR_COUNTERSPELL)
1558 const_iv (ATNR_GODPOWER)
1559 const_iv (ATNR_HOLYWORD)
1560 const_iv (ATNR_BLIND)
1561 const_iv (ATNR_INTERNAL)
1562 const_iv (ATNR_LIFE_STEALING)
1563 const_iv (ATNR_DISEASE)
1564
1565 const_iv (MAP_FLUSH)
1566 const_iv (MAP_PLAYER_UNIQUE)
1567 const_iv (MAP_BLOCK)
1568 const_iv (MAP_STYLE)
1569 const_iv (MAP_OVERLAY)
1570
1571 const_iv (MAP_IN_MEMORY)
1572 const_iv (MAP_SWAPPED)
1573 const_iv (MAP_LOADING)
1574 const_iv (MAP_SAVING)
1575
1576 const_iv (KLASS_GLOBAL)
1577 const_iv (KLASS_OBJECT)
1578 const_iv (KLASS_PLAYER)
1579 const_iv (KLASS_MAP)
1580 };
1581
1582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1584
1585 static const struct {
1586 const char *name;
1587 int skip;
1588 IV klass;
1589 IV iv;
1590 } *eiv, event_iv[] = {
1591 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1592 # include "eventinc.h"
1593 # undef def
1594 };
1595
1596 AV *av = get_av ("cf::EVENT", 1);
1597
1598 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1599 {
1600 AV *event = newAV ();
1601 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1602 av_push (event, newSViv (eiv->klass));
1603 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1604 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1605 }
1606
1607 //I_EVENT_API (PACKAGE);
1608 }
1609
1610 void _init_vars ()
1611 CODE:
1612 cb_global = get_av ("cf::CB_GLOBAL", 1);
1613 cb_object = get_av ("cf::CB_OBJECT", 1);
1614 cb_player = get_av ("cf::CB_PLAYER", 1);
1615 cb_type = get_av ("cf::CB_TYPE" , 1);
1616 cb_map = get_av ("cf::CB_MAP" , 1);
1617
1618 void _global_reattach ()
1619 CODE:
1620 {
1621 // reattach to all attachable objects in the game.
1622 for (player *pl = first_player; pl; pl = pl->next)
1623 reattach (pl);
1624
1625 for (mapstruct *map = first_map; map; map = map->next)
1626 reattach (map);
1627
1628 for (object *op = objects; op; op = op->next)
1629 reattach (op);
1630 }
1631
1632 NV floor (NV x)
1633
1634 NV ceil (NV x)
1635
1636 void server_tick ()
1637
1638 void
1639 LOG (int level, char *msg)
1640 PROTOTYPE: $$
1641 C_ARGS: (LogLevel)level, "%s", msg
1642
1643 char *path_combine (char *base, char *path)
1644 PROTOTYPE: $$
1645
1646 char *path_combine_and_normalize (char *base, char *path)
1647 PROTOTYPE: $$
1648
1649 const char *
1650 get_maps_directory (char *path)
1651 PROTOTYPE: $
1652 ALIAS: maps_directory = 0
1653 CODE:
1654 RETVAL = create_pathname (path);
1655 OUTPUT: RETVAL
1656
1657 void
1658 sub_generation_inc ()
1659 CODE:
1660 PL_sub_generation++;
1661
1662 char *
1663 mapdir ()
1664 PROTOTYPE:
1665 ALIAS:
1666 mapdir = 0
1667 uniquedir = 1
1668 tmpdir = 2
1669 confdir = 3
1670 localdir = 4
1671 playerdir = 5
1672 datadir = 6
1673 CODE:
1674 switch (ix)
1675 {
1676 case 0: RETVAL = settings.mapdir ; break;
1677 case 1: RETVAL = settings.uniquedir; break;
1678 case 2: RETVAL = settings.tmpdir ; break;
1679 case 3: RETVAL = settings.confdir ; break;
1680 case 4: RETVAL = settings.localdir ; break;
1681 case 5: RETVAL = settings.playerdir; break;
1682 case 6: RETVAL = settings.datadir ; break;
1683 }
1684 OUTPUT: RETVAL
1685
1686 int
1687 cf_find_animation (char *text)
1688 PROTOTYPE: $
1689
1690 int random_roll(int min, int max, object *op, int goodbad);
1691
1692 const char *cost_string_from_value(uint64 cost, int approx = 0)
1693
1694 int invoke (int event, ...)
1695 CODE:
1696 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1698 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1699 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1700 OUTPUT: RETVAL
1701
1702 int
1703 exp_to_level (val64 exp)
1704 CODE:
1705 {
1706 int i = 0;
1707
1708 RETVAL = settings.max_level;
1709
1710 for (i = 1; i <= settings.max_level; i++)
1711 {
1712 if (levels[i] > exp)
1713 {
1714 RETVAL = i - 1;
1715 break;
1716 }
1717 }
1718 }
1719 OUTPUT: RETVAL
1720
1721 val64
1722 level_to_min_exp (int level)
1723 CODE:
1724 if (level > settings.max_level)
1725 RETVAL = levels[settings.max_level];
1726 else if (level < 1)
1727 RETVAL = 0;
1728 else
1729 RETVAL = levels[level];
1730 OUTPUT: RETVAL
1731
1732 SV *
1733 resistance_to_string (int atnr)
1734 CODE:
1735 if (atnr >= 0 && atnr < NROFATTACKS)
1736 RETVAL = newSVpv (resist_plus[atnr], 0);
1737 else
1738 XSRETURN_UNDEF;
1739 OUTPUT: RETVAL
1740
1741 int
1742 _valid (SV *obj)
1743 CODE:
1744 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1745 OUTPUT:
1746 RETVAL
1747
1748 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1749
1750 int invoke (object *op, int event, ...)
1751 CODE:
1752 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1753 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1754 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1755 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1756 OUTPUT: RETVAL
1757
1758 SV *registry (object *op)
1759 CODE:
1760 RETVAL = registry_of (op);
1761 OUTPUT:
1762 RETVAL
1763
1764 INCLUDE: $PERL genacc object ../include/object.h |
1765
1766 # missing properties
1767
1768 int flag (object *op, int flag, int value = 1)
1769 PROTOTYPE: $$;$
1770 CODE:
1771 RETVAL = QUERY_FLAG (op, flag);
1772 if (items >= 3)
1773 if (value)
1774 SET_FLAG (op, flag);
1775 else
1776 CLEAR_FLAG (op, flag);
1777 OUTPUT: RETVAL
1778
1779 void
1780 inv (object *obj)
1781 PROTOTYPE: $
1782 PPCODE:
1783 {
1784 object *o;
1785 for (o = obj->inv; o; o = o->below)
1786 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1787 }
1788
1789 int cf_object_get_resistance (object *op, int rtype)
1790 ALIAS: resistance = 0
1791
1792 int need_identify (const object *obj);
1793
1794 int apply_shop_mat (object *shop_mat, object *op);
1795
1796 int move (object *op, int dir, object *originator = op)
1797 CODE:
1798 RETVAL = move_ob (op, dir, originator);
1799 OUTPUT:
1800 RETVAL
1801
1802 void cf_object_apply (object *op, object *author, int flags = 0)
1803
1804 void cf_object_apply_below (object *op)
1805
1806 void cf_object_remove (object *op)
1807
1808 void cf_object_free (object *op)
1809
1810 object *cf_object_present_archname_inside (object *op, char *whatstr)
1811
1812 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1813
1814 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1815
1816 object *cf_object_clone (object *op, int clonetype = 0)
1817
1818 int cf_object_pay_item (object *op, object *buyer)
1819
1820 int cf_object_pay_amount (object *op, uint64 amount)
1821
1822 void pay_player (object *op, uint64 amount)
1823
1824 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1825
1826 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1827
1828 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1829
1830 void cf_object_learn_spell (object *op, object *sp)
1831
1832 void cf_object_forget_spell (object *op, object *sp)
1833
1834 object *cf_object_check_for_spell (object *op, char *spellname)
1835
1836 int cf_object_query_money (object *op)
1837 ALIAS: money = 0
1838
1839 int cf_object_query_cost (object *op, object *who, int flags)
1840 ALIAS: cost = 0
1841
1842 void cf_object_activate_rune (object *op , object *victim)
1843
1844 int cf_object_check_trigger (object *op, object *cause)
1845
1846 int cf_object_out_of_map (object *op, int x, int y)
1847
1848 void cf_object_drop (object *op, object *author)
1849
1850 void cf_object_take (object *op, object *author)
1851
1852 object *cf_object_insert_object (object *op, object *container)
1853
1854 object *cf_object_insert_in_ob (object *ob, object *where)
1855
1856 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1857
1858 void cf_object_update (object *op, int flags)
1859
1860 void cf_object_pickup (object *op, object *what)
1861
1862 object *cf_create_object_by_name (const char *name)
1863
1864 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1865
1866 void player_lvl_adj (object *who, object *skill = 0)
1867
1868 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1869
1870 int calc_skill_exp (object *who, object *op, object *skill);
1871
1872 void push_button (object *op);
1873
1874 void use_trigger (object *op);
1875
1876 void add_button_link (object *button, mapstruct *map, int connected);
1877
1878 void remove_button_link (object *op);
1879
1880 void
1881 cf_object_set_resistance (object *op, int rtype, int val)
1882 CODE:
1883 if (rtype >= 0 && rtype < NROFATTACKS)
1884 op->resist[rtype] = val;
1885
1886
1887 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1888
1889 void cf_fix_object (object *pl)
1890 ALIAS: fix = 0
1891
1892 object *cf_insert_ob_in_ob (object *ob, object *where)
1893
1894 # no clean way to get an object from an archetype - stupid idiotic
1895 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896
1897 object *new (const char *archetype = 0)
1898 PROTOTYPE: ;$
1899 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1901 OUTPUT:
1902 RETVAL
1903
1904 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$
1906 CODE:
1907 {
1908 int unused_type;
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910 }
1911
1912 # syntatic sugar for easier use in event callbacks.
1913 const char *options (object *op)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918
1919 player *contr (object *op)
1920 CODE:
1921 RETVAL = op->contr;
1922 OUTPUT: RETVAL
1923
1924 const char *get_ob_key_value (object *op, const char *key)
1925
1926 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1927
1928 object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0
1930 PREINIT:
1931 extern object *get_nearest_player (object *);
1932
1933 void rangevector (object *ob, object *other, int flags = 0)
1934 PROTOTYPE: $$;$
1935 PPCODE:
1936 {
1937 rv_vector rv;
1938 get_rangevector (ob, other, &rv, flags);
1939 EXTEND (SP, 5);
1940 PUSHs (newSVuv (rv.distance));
1941 PUSHs (newSViv (rv.distance_x));
1942 PUSHs (newSViv (rv.distance_y));
1943 PUSHs (newSViv (rv.direction));
1944 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1945 }
1946
1947 bool on_same_map_as (object *ob, object *other)
1948 CODE:
1949 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL
1951
1952 char *
1953 base_name (object *ob, int plural)
1954 CODE:
1955 RETVAL = cf_query_base_name (ob, plural);
1956 OUTPUT: RETVAL
1957
1958 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1959
1960 player *player (object *op)
1961 CODE:
1962 RETVAL = op->contr;
1963 OUTPUT: RETVAL
1964
1965 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1966
1967 object *cf_player_send_inventory (object *op)
1968
1969 char *cf_player_get_ip (object *op)
1970 ALIAS: ip = 0
1971
1972 object *cf_player_get_marked_item (object *op)
1973 ALIAS: marked_item = 0
1974
1975 void cf_player_set_marked_item (object *op, object *ob)
1976
1977 partylist *cf_player_get_party (object *op)
1978 ALIAS: party = 0
1979
1980 void cf_player_set_party (object *op, partylist *party)
1981
1982 void kill_player (object *op)
1983
1984 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1985
1986 int invoke (player *pl, int event, ...)
1987 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1990 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1991 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1992 OUTPUT: RETVAL
1993
1994 SV *registry (player *pl)
1995 CODE:
1996 RETVAL = registry_of (pl);
1997 OUTPUT:
1998 RETVAL
1999
2000 player *cf_player_find (char *name)
2001 PROTOTYPE: $
2002
2003 void cf_player_move (player *pl, int dir)
2004
2005 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2006
2007 # nonstandard
2008 object *ob (player *pl)
2009 CODE:
2010 RETVAL = pl->ob;
2011 OUTPUT: RETVAL
2012
2013 player *first ()
2014 CODE:
2015 RETVAL = first_player;
2016 OUTPUT: RETVAL
2017
2018 player *next (player *pl)
2019 CODE:
2020 RETVAL = pl->next;
2021 OUTPUT: RETVAL
2022
2023 bool
2024 cell_visible (player *pl, int dx, int dy)
2025 CODE:
2026 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2027 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2028 OUTPUT:
2029 RETVAL
2030
2031 char *
2032 client (player *pl)
2033 CODE:
2034 RETVAL = pl->socket.client;
2035 OUTPUT:
2036 RETVAL
2037
2038 char *
2039 host (player *pl)
2040 CODE:
2041 RETVAL = pl->socket.host;
2042 OUTPUT:
2043 RETVAL
2044
2045 char *
2046 killer (player *pl, char *killer = 0)
2047 CODE:
2048 if (killer)
2049 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2050 RETVAL = pl->killer;
2051 OUTPUT:
2052 RETVAL
2053
2054 void
2055 buggy_mapscroll (player *pl, int value = 1)
2056 CODE:
2057 pl->socket.buggy_mapscroll = value;
2058
2059 void
2060 send (player *pl, SV *packet)
2061 CODE:
2062 {
2063 STRLEN len;
2064 char *buf = SvPVbyte (packet, len);
2065
2066 Write_String_To_Socket (&pl->socket, buf, len);
2067 }
2068
2069 int
2070 listening (player *pl, int new_value = -1)
2071 CODE:
2072 RETVAL = pl->listening;
2073 if (new_value >= 0)
2074 pl->listening = new_value;
2075 OUTPUT:
2076 RETVAL
2077
2078 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2079 PROTOTYPE: $;$$$
2080 PPCODE:
2081 if (GIMME_V != G_VOID)
2082 {
2083 EXTEND (SP, 3);
2084 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2085 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2086 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2087 }
2088 if (map_path) sv_to (map_path, pl->savebed_map);
2089 if (x) sv_to (x, pl->bed_x);
2090 if (y) sv_to (y, pl->bed_y);
2091
2092 void
2093 list ()
2094 PPCODE:
2095 {
2096 player *pl;
2097 for (pl = first_player; pl; pl = pl->next)
2098 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2099 }
2100
2101 bool
2102 peaceful (player *pl, bool new_setting = 0)
2103 PROTOTYPE: $;$
2104 CODE:
2105 RETVAL = pl->peaceful;
2106 if (items > 1)
2107 pl->peaceful = new_setting;
2108 OUTPUT:
2109 RETVAL
2110
2111 living *
2112 orig_stats (player *pl)
2113 CODE:
2114 RETVAL = &pl->orig_stats;
2115 OUTPUT: RETVAL
2116
2117 living *
2118 last_stats (player *pl)
2119 CODE:
2120 RETVAL = &pl->last_stats;
2121 OUTPUT: RETVAL
2122
2123
2124 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2125
2126 mapstruct *first ()
2127 PROTOTYPE:
2128 CODE:
2129 RETVAL = first_map;
2130 OUTPUT: RETVAL
2131
2132 int invoke (mapstruct *map, int event, ...)
2133 CODE:
2134 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2135 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2136 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2137 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2138 OUTPUT: RETVAL
2139
2140 SV *registry (mapstruct *map)
2141 CODE:
2142 RETVAL = registry_of (map);
2143 OUTPUT:
2144 RETVAL
2145
2146 INCLUDE: $PERL genacc mapstruct ../include/map.h |
2147
2148 mapstruct *new (int width, int height)
2149 PROTOTYPE:
2150 CODE:
2151 {
2152 RETVAL = get_empty_map (width, height);
2153 }
2154 OUTPUT:
2155 RETVAL
2156
2157 void delete_map (mapstruct *map)
2158
2159 void clean_tmp_map (mapstruct *map)
2160
2161 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2162
2163 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2164 CODE:
2165 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2166 OUTPUT:
2167 RETVAL
2168
2169 char *tile_path (mapstruct *map, unsigned int dir)
2170 CODE:
2171 if (dir >= 4)
2172 XSRETURN_UNDEF;
2173 RETVAL = map->tile_path [dir];
2174 OUTPUT:
2175 RETVAL
2176
2177 mapstruct *ready_map_name (char *name, int flags = 0)
2178 PROTOTYPE: $;$
2179 ALIAS:
2180 find = 0
2181 get_map = 1
2182
2183 mapstruct *has_been_loaded (char *name)
2184 PROTOTYPE: $
2185
2186 int in_memory (mapstruct *map)
2187 CODE:
2188 RETVAL = map->in_memory;
2189 OUTPUT:
2190 RETVAL
2191
2192 void
2193 trigger (mapstruct *map, long connection, bool state = true)
2194 CODE:
2195 activate_connection (map, connection, state);
2196
2197 void
2198 get_connection (mapstruct *map, long connection)
2199 PPCODE:
2200 oblinkpt *obp = get_connection_links (map, connection);
2201 if (obp)
2202 for (objectlink *ol = obp->link; ol; ol = ol->next)
2203 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2204
2205 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2206
2207 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2208
2209 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2210 C_ARGS: str, map, nx, ny
2211
2212 void
2213 cf_map_normalise (mapstruct *map, int x, int y)
2214 PPCODE:
2215 {
2216 mapstruct *nmap = 0;
2217 I16 nx = 0, ny = 0;
2218 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2219
2220 EXTEND (SP, 4);
2221 PUSHs (sv_2mortal (newSViv (flags)));
2222
2223 if (GIMME_V == G_ARRAY)
2224 {
2225 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2226 PUSHs (sv_2mortal (newSViv (nx)));
2227 PUSHs (sv_2mortal (newSViv (ny)));
2228 }
2229 }
2230
2231 void
2232 at (mapstruct *map, unsigned int x, unsigned int y)
2233 PROTOTYPE: $$$
2234 PPCODE:
2235 {
2236 object *o;
2237 mapstruct *nmap = 0;
2238 I16 nx, ny;
2239
2240 get_map_flags (map, &nmap, x, y, &nx, &ny);
2241
2242 if (nmap)
2243 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2244 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2245 }
2246
2247 SV *
2248 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2249 PROTOTYPE: $$$
2250 ALIAS:
2251 top_at = 1
2252 flags_at = 2
2253 light_at = 3
2254 move_block_at = 4
2255 move_slow_at = 5
2256 move_on_at = 6
2257 move_off_at = 7
2258 INIT:
2259 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2260 CODE:
2261 switch (ix)
2262 {
2263 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2264 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2265 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2266 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2267 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2268 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2269 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2270 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2271 }
2272 OUTPUT:
2273 RETVAL
2274
2275
2276 MODULE = cf PACKAGE = cf::arch
2277
2278 archetype *find (const char *name)
2279 CODE:
2280 RETVAL = find_archetype (name);
2281 OUTPUT:
2282 RETVAL
2283
2284 archetype *first()
2285 PROTOTYPE:
2286 CODE:
2287 RETVAL = first_archetype;
2288 OUTPUT: RETVAL
2289
2290 INCLUDE: $PERL genacc archetype ../include/object.h |
2291
2292 MODULE = cf PACKAGE = cf::party
2293
2294 partylist *first ()
2295 PROTOTYPE:
2296 CODE:
2297 RETVAL = get_firstparty ();
2298 OUTPUT: RETVAL
2299
2300 partylist *next (partylist *party)
2301 CODE:
2302 RETVAL = party->next;
2303 OUTPUT: RETVAL
2304
2305 const char *name (partylist *party)
2306 CODE:
2307 RETVAL = party->partyname;
2308 OUTPUT: RETVAL
2309
2310 const char *password (partylist *party)
2311 CODE:
2312 RETVAL = party->passwd;
2313 OUTPUT: RETVAL
2314
2315 MODULE = cf PACKAGE = cf::region
2316
2317 region *first ()
2318 PROTOTYPE:
2319 CODE:
2320 RETVAL = first_region;
2321 OUTPUT: RETVAL
2322
2323 region *next (region *reg)
2324 CODE:
2325 RETVAL = reg->next;
2326 OUTPUT: RETVAL
2327
2328 const char *name (region *reg)
2329 CODE:
2330 RETVAL = reg->name;
2331 OUTPUT: RETVAL
2332
2333 region *parent (region *reg)
2334 CODE:
2335 RETVAL = reg->parent;
2336 OUTPUT: RETVAL
2337
2338 const char *longname (region *reg)
2339 CODE:
2340 RETVAL = reg->longname;
2341 OUTPUT: RETVAL
2342
2343 const char *msg (region *reg)
2344 CODE:
2345 RETVAL = reg->msg;
2346 OUTPUT: RETVAL
2347
2348 MODULE = cf PACKAGE = cf::living
2349
2350 INCLUDE: $PERL genacc living ../include/living.h |
2351