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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.68
Committed: Sat Nov 18 23:16:19 2006 UTC (17 years, 6 months ago) by elmex
Branch: MAIN
Changes since 1.67: +22 -0 lines
Log Message:
added uuid accessors for perl.

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "cfperl.h"
35 #include "shstr.h"
36
37 #include <EXTERN.h>
38 #include <perl.h>
39 #include <XSUB.h>
40
41 #include "perlxsi.c"
42
43 extern sint64 *levels; // the experience table
44
45 typedef object object_ornull;
46 typedef maptile maptile_ornull;
47
48 typedef double val64;
49 #define newSVval64 newSVnv
50 #define SvVAL64 SvNV
51
52 static f_plug_api gethook = cfapi_get_hooks;
53 static f_plug_api object_set_property = cfapi_object_set_property;
54 static f_plug_api object_insert = cfapi_object_insert;
55
56 static HV *obj_cache;
57 static PerlInterpreter *perl;
58
59 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
60
61 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
62
63 static SV *
64 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
65 {
66 SV *sv;
67
68 if (!ptr)
69 return &PL_sv_undef;
70
71 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
72 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
73 }
74
75 template<class attachable>
76 SV *
77 newSVattachable (attachable *obj, const char *klass)
78 {
79 if (!obj)
80 return &PL_sv_undef;
81
82 if (!obj->self)
83 obj->self = newSVptr (obj, klass);
84
85 return newSVsv (obj->self);
86 }
87
88 static void
89 SVptr_cache_set (void *ptr, SV *sv)
90 {
91 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
92 }
93
94 static SV *
95 SVptr_cache_get (void *ptr)
96 {
97 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
98
99 return he ? *he : 0;
100 }
101
102 static SV *
103 newSVptr_cached (void *ptr, const char *klass)
104 {
105 SV *sv;
106
107 if (!ptr)
108 return &PL_sv_undef;
109
110 sv = SVptr_cache_get (ptr);
111
112 if (!sv)
113 {
114 HV *hv = newHV ();
115 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
116 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
117
118 SVptr_cache_set (ptr, sv);
119 }
120
121 return newSVsv (sv);
122 }
123
124 static void
125 clearSVptr (SV *sv)
126 {
127 if (SvROK (sv))
128 sv = SvRV (sv);
129
130 hv_clear ((HV *)sv);
131 sv_unmagic (sv, PERL_MAGIC_ext);
132 }
133
134 static long
135 SvPTR (SV *sv, const char *klass)
136 {
137 if (!sv_derived_from (sv, klass))
138 croak ("object of type %s expected", klass);
139
140 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
141
142 if (!mg)
143 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
144
145 return (long)mg->mg_ptr;
146 }
147
148 static long
149 SvPTR_ornull (SV *sv, const char *klass)
150 {
151 if (SvOK (sv))
152 return SvPTR (sv, klass);
153 else
154 return 0;
155 }
156
157 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
158 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
159 inline SV *to_sv (bool v) { return newSViv (v); }
160 inline SV *to_sv ( signed char v) { return newSViv (v); }
161 inline SV *to_sv (unsigned char v) { return newSViv (v); }
162 inline SV *to_sv ( signed short v) { return newSViv (v); }
163 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
164 inline SV *to_sv ( signed int v) { return newSViv (v); }
165 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
166 inline SV *to_sv ( signed long v) { return newSViv (v); }
167 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
168 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
169 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
170 inline SV *to_sv (float v) { return newSVnv (v); }
171 inline SV *to_sv (double v) { return newSVnv (v); }
172 inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); }
173 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); }
174 inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); }
175 inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); }
176 inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); }
177 inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
178 inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); }
179
180 inline SV *to_sv (object & v) { return to_sv (&v); }
181 inline SV *to_sv (living & v) { return to_sv (&v); }
182
183 //TODO:
184 inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
185 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
186
187 inline SV *to_sv (UUID v) {
188 char buf[128];
189 snprintf (buf, 128, "<1,%llx>", (unsigned long long)v.seq + UUID_SKIP * 2);
190 return newSVpv (buf, 0);
191 }
192
193 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
194 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed
195 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
196 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
197 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
198 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
199 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
200 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
201 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
202 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
203 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
204 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
205 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
206 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
207 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
208 inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); }
209 inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); }
210 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); }
211 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); }
212 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
213 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
214 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
215
216 inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO
217 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO
218
219 template<class T>
220 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
221
222 template<int N>
223 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
224
225 inline void sv_to (SV *sv, UUID &v) {
226 char *sv_str = SvOK (sv) ? SvPV_nolen (sv) : 0;
227 unsigned int version = 0;
228 unsigned long long seq = 0;
229
230 if (!sv_str)
231 return;
232
233 if (2 == sscanf (sv_str, "<%d.%llx>", &version, &seq) && version == 1)
234 {
235 v.seq = seq;
236 }
237
238 return;
239 }
240
241 static SV *
242 newSVdt_va (va_list &ap, data_type type)
243 {
244 SV *sv;
245
246 switch (type)
247 {
248 case DT_INT:
249 sv = newSViv (va_arg (ap, int));
250 break;
251
252 case DT_INT64:
253 sv = newSVval64 ((val64)va_arg (ap, sint64));
254 break;
255
256 case DT_DOUBLE:
257 sv = newSVnv (va_arg (ap, double));
258 break;
259
260 case DT_STRING:
261 {
262 char *str = (char *)va_arg (ap, const char *);
263 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
264 }
265 break;
266
267 case DT_DATA:
268 {
269 char *str = (char *)va_arg (ap, const void *);
270 int len = va_arg (ap, int);
271 sv = str ? newSVpv (str, len) : &PL_sv_undef;
272 }
273 break;
274
275 case DT_OBJECT:
276 sv = to_sv (va_arg (ap, object *));
277 break;
278
279 case DT_MAP:
280 // va_arg (object *) when void * is passed is an XSI extension
281 sv = to_sv (va_arg (ap, maptile *));
282 break;
283
284 case DT_PLAYER:
285 sv = to_sv (va_arg (ap, player *));
286 break;
287
288 case DT_ARCH:
289 sv = to_sv (va_arg (ap, archetype *));
290 break;
291
292 case DT_PARTY:
293 sv = to_sv (va_arg (ap, partylist *));
294 break;
295
296 case DT_REGION:
297 sv = to_sv (va_arg (ap, region *));
298 break;
299
300 default:
301 assert (("unhandled type in newSVdt_va", 0));
302 }
303
304 return sv;
305 }
306
307 static SV *
308 newSVdt (data_type type, ...)
309 {
310 va_list ap;
311
312 va_start (ap, type);
313 SV *sv = newSVdt_va (ap, type);
314 va_end (ap);
315
316 return sv;
317 }
318
319 static SV *
320 newSVcfapi (int type, ...)
321 {
322 SV *sv;
323
324 va_list ap;
325 va_start (ap, type);
326
327 switch (type)
328 {
329 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
330 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
331 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
332 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
333 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
334 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
335 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
336 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
337 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
338 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
339
340 default:
341 assert (("unhandled type in newSVcfapi", 0));
342 }
343
344 va_end (ap);
345
346 return sv;
347 }
348
349 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
350
351 SV *
352 registry_of (attachable_base *ext)
353 {
354 if (!ext->cb)
355 ext->cb = newAV ();
356
357 return newRV_inc ((SV *)ext->cb);
358 }
359
360 void attachable_base::clear ()
361 {
362 if (self)
363 {
364 if (cb)
365 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
366 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
367 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
368 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
369
370 // disconnect Perl from C, to avoid crashes
371 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
372
373 // clear the perl hash, might or might not be a good idea
374 hv_clear ((HV *)SvRV ((SV *)self));
375
376 SvREFCNT_dec (self);
377 self = 0;
378 }
379
380 if (cb)
381 {
382 SvREFCNT_dec (cb);
383 cb = 0;
384 }
385
386 attach = 0;
387 }
388
389 void attachable_base::optimise ()
390 {
391 if (!self)
392 return;
393
394 HV *hv = (HV *)SvRV ((SV *)self);
395
396 if (SvREFCNT ((SV *)self) == 1
397 && SvREFCNT ((SV *)hv) == 1
398 && !HvKEYS (hv))
399 {
400 SvREFCNT_dec ((SV *)self);
401 self = 0;
402 }
403 }
404
405 void attachable_base::instantiate (data_type type, void *obj)
406 {
407 dSP;
408 ENTER;
409 SAVETMPS;
410 PUSHMARK (SP);
411 EXTEND (SP, 2);
412 PUSHs (sv_2mortal (newSVdt (type, obj)));
413 PUSHs (sv_2mortal (newSVpv (attach, 0)));
414
415 attach = 0;
416
417 PUTBACK;
418 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
419 FREETMPS;
420 LEAVE;
421
422 switch (type)
423 {
424 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
425 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
426 }
427 }
428
429 /////////////////////////////////////////////////////////////////////////////
430
431 void reattach (data_type type, void *obj)
432 {
433 //TODO only do this when the object has _attachment's
434
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 XPUSHs (sv_2mortal (newSVdt (type, obj)));
440 PUTBACK;
441 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
442 FREETMPS;
443 LEAVE;
444
445 switch (type)
446 {
447 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
448 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
449 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
450 }
451 }
452
453 template<class subclass>
454 void reattach (attachable<subclass> *obj)
455 {
456 obj->optimise ();
457
458 if (obj->self)
459 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
460 }
461
462 #include "kw_hash.h"
463
464 object_freezer::object_freezer ()
465 : dynbuf (128 * 1024, 64 * 1024)
466 {
467 av = newAV ();
468 }
469
470 object_freezer::~object_freezer ()
471 {
472 SvREFCNT_dec (av);
473 }
474
475 void object_freezer::put (attachable_base *ext)
476 {
477 ext->optimise ();
478
479 if (ext->self)
480 {
481 int idx = AvFILLp ((AV *)av) + 1;
482 av_store (av, idx, SvREFCNT_inc (ext->self));
483
484 add ((void *)"oid ", 4);
485 add ((sint32)idx);
486 add ('\n');
487 }
488 }
489
490 bool object_freezer::save (const char *filename)
491 {
492 dSP;
493 ENTER;
494 SAVETMPS;
495 PUSHMARK (SP);
496 EXTEND (SP, 3);
497 PUSHs (sv_2mortal (newSVpv (filename, 0)));
498 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
499 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
500 PUTBACK;
501 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
502 FREETMPS;
503 LEAVE;
504 }
505
506 char *object_freezer::as_string ()
507 {
508 dSP;
509 ENTER;
510 SAVETMPS;
511 PUSHMARK (SP);
512 EXTEND (SP, 3);
513 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
514 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
515 PUTBACK;
516
517 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
518 ? strdup (SvPVbyte_nolen (POPs))
519 : strdup ("[fatal error]");
520
521 FREETMPS;
522 LEAVE;
523
524 return res;
525 }
526
527 int fprintf (object_freezer &freezer, const char *format, ...)
528 {
529 va_list ap;
530
531 va_start (ap, format);
532
533 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
534
535 if (len >= 0)
536 freezer.alloc (len);
537
538 va_end (ap);
539 }
540
541 int fputs (const char *s, object_freezer &freezer)
542 {
543 freezer.add (s);
544 }
545
546 static const char thawer_eof[] = "\n\n\n\0\0\0";
547
548 object_thawer::object_thawer (const char *filename)
549 {
550 static const char eof[] = "\n\n\n\0\0\0";
551
552 av = 0;
553 text = 0;
554 line = 0;
555
556 if (filename)
557 {
558 dSP;
559 ENTER;
560 SAVETMPS;
561 PUSHMARK (SP);
562 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
563 PUTBACK;
564
565 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
566 {
567 SPAGAIN;
568
569 // second value - perl objects
570 {
571 SV *sv = POPs;
572 if (SvROK (sv))
573 av = (AV *)SvREFCNT_inc (SvRV (sv));
574 }
575
576 // first value - text part, pad with 3 zeroes
577 {
578 SV *sv = POPs;
579 STRLEN len;
580 char *sv_ = SvPVbyte (sv, len);
581 text = newSV (len + sizeof (eof));
582 SvCUR_set (text, len);
583 memcpy (SvPVX (text), sv_, len);
584 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
585
586 line = SvPVX (text);
587 }
588 }
589
590 PUTBACK;
591 FREETMPS;
592 LEAVE;
593 }
594 }
595
596 object_thawer::object_thawer (const char *data, AV *perlav)
597 {
598 av = perlav;
599 text = newSVpv (data, 0);
600 sv_catpv (text, thawer_eof);
601 line = SvPVbyte_nolen (text);
602 }
603
604 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
605 {
606 if (!av || oid < 0) // this is actually an error of sorts
607 return;
608
609 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
610 ext->clear ();
611
612 SV **svp = av_fetch ((AV *)av, oid, 0);
613
614 if (!svp || !SvROK (*svp))
615 {
616 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
617 return;
618 }
619
620 ext->self = *svp; *svp = &PL_sv_undef;
621 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
622
623 reattach (type, obj);
624 }
625
626 object_thawer::~object_thawer ()
627 {
628 if (text) SvREFCNT_dec (text);
629 if (av) SvREFCNT_dec (av);
630 }
631
632 char *fgets (char *s, int n, object_thawer &thawer)
633 {
634 char *p = thawer.line;
635 char *q = s;
636
637 if (!p)
638 return 0;
639
640 while (--n)
641 {
642 if (!*p)
643 break;
644
645 *q++ = *p;
646
647 if (*p++ == '\n')
648 break;
649 }
650
651 *q = 0;
652 thawer.line = p;
653
654 return s == q ? 0 : s;
655 }
656
657 keyword object_thawer::get_kv ()
658 {
659 if (!line)
660 return KW_EOF;
661
662 for (;;)
663 {
664 char *p = line;
665
666 if (!*p)
667 return KW_EOF;
668
669 // parse keyword
670 while (*p > ' ')
671 p++;
672
673 int klen = p - line;
674
675 if (*p++ != '\n')
676 {
677 // parse value
678 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
679 ++p;
680
681 last_value = p;
682
683 while (*p != '\n')
684 p++;
685
686 *p++ = 0;
687 }
688 else
689 last_value = 0;
690
691 line [klen] = 0;
692 keyword_idx *kw = kw_lex::match (line, klen);
693
694 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
695
696 if (kw)
697 {
698 line = p;
699 return kw->index;
700 }
701 else if (!*line || *line == '#')
702 {
703 // empty/comment line
704 line = p;
705 }
706 else
707 return KW_ERROR;
708 }
709 }
710
711 void object_thawer::get (shstr &sh) const
712 {
713 if (last_value)
714 sh = last_value;
715 else
716 {
717 sh = "<value missing>";
718 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
719 }
720 }
721
722 void object_thawer::get_ml (keyword kend, shstr &sh)
723 {
724 char kw[128];
725
726 int klen = keyword_len [kend];
727
728 kw [0] = '\n';
729 memcpy (kw + 1, keyword_str [kend], klen);
730 kw [klen + 1] = '\n';
731 kw [klen + 2] = 0;
732
733 // first test for completely empty msg... "endXXX\n"
734 if (!strncmp (line, kw + 1, klen + 1))
735 {
736 sh = 0;
737
738 line += klen + 1;
739
740 return;
741 }
742 else
743 {
744 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
745
746 char *end = strstr (line, kw);
747
748 if (!end)
749 {
750 sh = 0;
751 return;
752 }
753
754 *end = 0;
755 sh = line;
756
757 line = end + keyword_len [kend] + 1;
758
759 while (*line++ != '\n')
760 ;
761 }
762 }
763
764 sint32 object_thawer::get_sint32 () const
765 {
766 char *p = last_value;
767
768 if (!p)
769 return 0;
770
771 sint32 val = 0;
772 bool negate;
773
774 if (*p == '-')
775 {
776 negate = true;
777 ++p;
778 }
779 else
780 negate = false;
781
782 do
783 {
784 val *= 10;
785 val += *p++ - '0';
786 }
787 while (*p);
788
789 return negate ? -val : val;
790 }
791
792 sint64 object_thawer::get_sint64 () const
793 {
794 return last_value ? atoll (last_value) : 0;
795 }
796
797 double object_thawer::get_double () const
798 {
799 return last_value ? atof (last_value) : 0;
800 }
801
802 /////////////////////////////////////////////////////////////////////////////
803
804 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
805 {
806 return 0;
807 }
808
809 static CommArray_s rtn_cmd;
810
811 static int
812 runPluginCommand (object *obj, char *params)
813 {
814 dSP;
815
816 ENTER;
817 SAVETMPS;
818
819 PUSHMARK (SP);
820
821 EXTEND (SP, 3);
822 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
823 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
824
825 if (params)
826 PUSHs (sv_2mortal (newSVpv (params, 0)));
827
828 PUTBACK;
829 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
830 SPAGAIN;
831
832 if (SvTRUE (ERRSV))
833 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
834
835 int returnvalue = count > 0 ? POPi : -1;
836
837 PUTBACK;
838 FREETMPS;
839 LEAVE;
840
841 return returnvalue;
842 }
843
844 extern "C" void *cfperl_getPluginProperty (int *type, ...)
845 {
846 va_list args;
847 char *propname;
848 int i;
849 va_start (args, type);
850 propname = va_arg (args, char *);
851 //printf ("Property name: %s\n", propname);
852
853 if (!strcmp (propname, "command?"))
854 {
855 if (!perl)
856 return NULL;
857
858 const char *cmdname = va_arg (args, const char *);
859 HV *hv = get_hv ("cf::COMMAND", 1);
860 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
861
862 va_end (args);
863
864 if (svp)
865 {
866 // this is totaly broken, should stash it into %COMMAND
867 rtn_cmd.name = cmdname;
868 rtn_cmd.time = SvNV (*svp);
869 rtn_cmd.func = runPluginCommand;
870
871 return &rtn_cmd;
872 }
873 }
874 else if (!strcmp (propname, "Identification"))
875 {
876 va_end (args);
877 return (void*) PLUGIN_NAME;
878 }
879 else if (!strcmp (propname, "FullName"))
880 {
881 va_end (args);
882 return (void*) PLUGIN_VERSION;
883 }
884 else
885 va_end (args);
886
887 return NULL;
888 }
889
890 extern "C" int cfperl_postInitPlugin ()
891 {
892 int hooktype = 1;
893 int rtype = 0;
894
895 cf_init_plugin (gethook);
896
897 return 0;
898 }
899
900 extern "C" int cfperl_closePlugin ()
901 {
902 return 0;
903 }
904
905 void
906 cfperl_init ()
907 {
908 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
909 perl = perl_alloc ();
910 perl_construct (perl);
911
912 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
913
914 char *argv[] = {
915 "",
916 "-e"
917 "cf->bootstrap;"
918 "unshift @INC, cf::datadir ();"
919 "require cf;"
920 };
921
922 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
923 {
924 printf ("unable to initialize perl-interpreter, aborting.\n");
925 exit (EXIT_FAILURE);
926 }
927
928 obj_cache = newHV ();
929 }
930
931 void cfperl_main ()
932 {
933 dSP;
934
935 PUSHMARK (SP);
936 PUTBACK;
937 call_pv ("cf::main", G_DISCARD | G_VOID);
938 }
939
940 static event_klass klass_of[NUM_EVENT_TYPES] = {
941 # define def(type,name) KLASS_ ## type,
942 # include "eventinc.h"
943 # undef def
944 };
945
946 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
947
948 static void
949 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
950 {
951 // event must be in array
952 if (event >= 0 && event <= AvFILLp (registry))
953 {
954 SV *cbs_ = AvARRAY (registry)[event];
955
956 // element must be list of callback entries
957 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
958 {
959 AV *cbs = (AV *)SvRV (cbs_);
960
961 // no callback entries, no callbacks to call
962 if (AvFILLp (cbs) >= 0)
963 {
964 if (!callbacks)
965 {
966 callbacks = newAV ();
967 av_extend (callbacks, 16);
968 }
969
970 // never use SvREFCNT_inc to copy values, but its ok here :)
971 for (int i = 0; i <= AvFILLp (cbs); ++i)
972 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
973 }
974 }
975 }
976 }
977
978 bool cfperl_invoke (event_type event, ...)
979 {
980 data_type dt;
981 va_list ap;
982
983 va_start (ap, event);
984
985 AV *callbacks = 0;
986
987 object *op;
988 player *pl;
989 maptile *map;
990
991 // callback call ordering is:
992 // 1. per-object callback (NYI)
993 // 2. per-class object
994 // 2a. per-type callback
995 // 4. global callbacks
996
997 gather_callbacks (callbacks, cb_global, event);
998
999 switch (KLASS_OF (event))
1000 {
1001 case KLASS_GLOBAL:
1002 break;
1003
1004 case KLASS_OBJECT:
1005 dt = (data_type) va_arg (ap, int);
1006 assert (("first argument must be of type object", dt == DT_OBJECT));
1007 op = va_arg (ap, object *);
1008
1009 if (op->cb)
1010 gather_callbacks (callbacks, op->cb, event);
1011
1012 if (op->type)
1013 {
1014 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
1015 {
1016 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
1017
1018 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1019 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1020 }
1021
1022 if (op->type <= AvFILLp (cb_type))
1023 {
1024 SV *registry = AvARRAY (cb_type)[op->type];
1025
1026 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1027 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1028 }
1029 }
1030
1031 gather_callbacks (callbacks, cb_object, event);
1032
1033 break;
1034
1035 case KLASS_PLAYER:
1036 dt = (data_type) va_arg (ap, int);
1037 assert (("first argument must be of type player", dt == DT_PLAYER));
1038 pl = va_arg (ap, player *);
1039
1040 if (pl->cb)
1041 gather_callbacks (callbacks, pl->cb, event);
1042
1043 gather_callbacks (callbacks, cb_player, event);
1044 break;
1045
1046 case KLASS_MAP:
1047 dt = (data_type) va_arg (ap, int);
1048 assert (("first argument must be of type object", dt == DT_MAP));
1049 map = va_arg (ap, maptile *);
1050
1051 if (map->cb)
1052 gather_callbacks (callbacks, map->cb, event);
1053
1054 gather_callbacks (callbacks, cb_map, event);
1055 break;
1056
1057 default:
1058 assert (("unsupported event klass in cfperl_invoke", 0));
1059 }
1060
1061 // short-circuit processing if no callbacks found/defined
1062 if (!callbacks)
1063 return 0;
1064
1065 dSP;
1066 ENTER;
1067 SAVETMPS;
1068
1069 PUSHMARK (SP);
1070 EXTEND (SP, 3);
1071
1072 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
1073 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
1074
1075 switch (KLASS_OF (event))
1076 {
1077 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
1078 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
1079 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
1080 }
1081
1082 for (;;)
1083 {
1084 dt = (data_type) va_arg (ap, int);
1085
1086 if (dt == DT_END)
1087 break;
1088
1089 if (dt == DT_AV)
1090 {
1091 AV *av = va_arg (ap, AV *);
1092
1093 for (int i = 0; i <= av_len (av); ++i)
1094 XPUSHs (*av_fetch (av, i, 1));
1095 }
1096 else
1097 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1098 }
1099
1100 va_end (ap);
1101
1102 PUTBACK;
1103 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1104 SPAGAIN;
1105
1106 count = count > 0 ? POPi : 0;
1107
1108 FREETMPS;
1109 LEAVE;
1110
1111 return count;
1112 }
1113
1114 SV *
1115 cfperl_result (int idx)
1116 {
1117 AV *av = get_av ("cfperl::invoke_results", 0);
1118 if (!av)
1119 return &PL_sv_undef;
1120
1121 SV **sv = av_fetch (av, idx, 0);
1122 if (!sv)
1123 return &PL_sv_undef;
1124
1125 return *sv;
1126 }
1127
1128 int
1129 cfperl_result_INT (int idx)
1130 {
1131 return SvIV (cfperl_result (idx));
1132 }
1133
1134 MODULE = cf PACKAGE = cf PREFIX = cf_
1135
1136 BOOT:
1137 {
1138 HV *stash = gv_stashpv ("cf", 1);
1139
1140 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1141
1142 static const struct {
1143 const char *name;
1144 IV iv;
1145 } *civ, const_iv[] = {
1146 # define const_iv(name) { # name, (IV)name },
1147 const_iv (llevError)
1148 const_iv (llevInfo)
1149 const_iv (llevDebug)
1150 const_iv (llevMonster)
1151
1152 const_iv (MAX_TIME)
1153 const_iv (PLAYER)
1154 const_iv (TRANSPORT)
1155 const_iv (ROD)
1156 const_iv (TREASURE)
1157 const_iv (POTION)
1158 const_iv (FOOD)
1159 const_iv (POISON)
1160 const_iv (BOOK)
1161 const_iv (CLOCK)
1162 const_iv (LIGHTNING)
1163 const_iv (ARROW)
1164 const_iv (BOW)
1165 const_iv (WEAPON)
1166 const_iv (ARMOUR)
1167 const_iv (PEDESTAL)
1168 const_iv (ALTAR)
1169 const_iv (LOCKED_DOOR)
1170 const_iv (SPECIAL_KEY)
1171 const_iv (MAP)
1172 const_iv (DOOR)
1173 const_iv (KEY)
1174 const_iv (TIMED_GATE)
1175 const_iv (TRIGGER)
1176 const_iv (GRIMREAPER)
1177 const_iv (MAGIC_EAR)
1178 const_iv (TRIGGER_BUTTON)
1179 const_iv (TRIGGER_ALTAR)
1180 const_iv (TRIGGER_PEDESTAL)
1181 const_iv (SHIELD)
1182 const_iv (HELMET)
1183 const_iv (HORN)
1184 const_iv (MONEY)
1185 const_iv (CLASS)
1186 const_iv (GRAVESTONE)
1187 const_iv (AMULET)
1188 const_iv (PLAYERMOVER)
1189 const_iv (TELEPORTER)
1190 const_iv (CREATOR)
1191 const_iv (SKILL)
1192 const_iv (EXPERIENCE)
1193 const_iv (EARTHWALL)
1194 const_iv (GOLEM)
1195 const_iv (THROWN_OBJ)
1196 const_iv (BLINDNESS)
1197 const_iv (GOD)
1198 const_iv (DETECTOR)
1199 const_iv (TRIGGER_MARKER)
1200 const_iv (DEAD_OBJECT)
1201 const_iv (DRINK)
1202 const_iv (MARKER)
1203 const_iv (HOLY_ALTAR)
1204 const_iv (PLAYER_CHANGER)
1205 const_iv (BATTLEGROUND)
1206 const_iv (PEACEMAKER)
1207 const_iv (GEM)
1208 const_iv (FIREWALL)
1209 const_iv (ANVIL)
1210 const_iv (CHECK_INV)
1211 const_iv (MOOD_FLOOR)
1212 const_iv (EXIT)
1213 const_iv (ENCOUNTER)
1214 const_iv (SHOP_FLOOR)
1215 const_iv (SHOP_MAT)
1216 const_iv (RING)
1217 const_iv (FLOOR)
1218 const_iv (FLESH)
1219 const_iv (INORGANIC)
1220 const_iv (SKILL_TOOL)
1221 const_iv (LIGHTER)
1222 const_iv (TRAP_PART)
1223 const_iv (WALL)
1224 const_iv (LIGHT_SOURCE)
1225 const_iv (MISC_OBJECT)
1226 const_iv (MONSTER)
1227 const_iv (SPAWN_GENERATOR)
1228 const_iv (LAMP)
1229 const_iv (DUPLICATOR)
1230 const_iv (TOOL)
1231 const_iv (SPELLBOOK)
1232 const_iv (BUILDFAC)
1233 const_iv (CLOAK)
1234 const_iv (SPINNER)
1235 const_iv (GATE)
1236 const_iv (BUTTON)
1237 const_iv (CF_HANDLE)
1238 const_iv (HOLE)
1239 const_iv (TRAPDOOR)
1240 const_iv (SIGN)
1241 const_iv (BOOTS)
1242 const_iv (GLOVES)
1243 const_iv (SPELL)
1244 const_iv (SPELL_EFFECT)
1245 const_iv (CONVERTER)
1246 const_iv (BRACERS)
1247 const_iv (POISONING)
1248 const_iv (SAVEBED)
1249 const_iv (POISONCLOUD)
1250 const_iv (FIREHOLES)
1251 const_iv (WAND)
1252 const_iv (SCROLL)
1253 const_iv (DIRECTOR)
1254 const_iv (GIRDLE)
1255 const_iv (FORCE)
1256 const_iv (POTION_EFFECT)
1257 const_iv (EVENT_CONNECTOR)
1258 const_iv (CLOSE_CON)
1259 const_iv (CONTAINER)
1260 const_iv (ARMOUR_IMPROVER)
1261 const_iv (WEAPON_IMPROVER)
1262 const_iv (SKILLSCROLL)
1263 const_iv (DEEP_SWAMP)
1264 const_iv (IDENTIFY_ALTAR)
1265 const_iv (MENU)
1266 const_iv (RUNE)
1267 const_iv (TRAP)
1268 const_iv (POWER_CRYSTAL)
1269 const_iv (CORPSE)
1270 const_iv (DISEASE)
1271 const_iv (SYMPTOM)
1272 const_iv (BUILDER)
1273 const_iv (MATERIAL)
1274 const_iv (ITEM_TRANSFORMER)
1275 const_iv (QUEST)
1276
1277 const_iv (NUM_SUBTYPES)
1278
1279 const_iv (ST_BD_BUILD)
1280 const_iv (ST_BD_REMOVE)
1281
1282 const_iv (ST_MAT_FLOOR)
1283 const_iv (ST_MAT_WALL)
1284 const_iv (ST_MAT_ITEM)
1285
1286 const_iv (AT_PHYSICAL)
1287 const_iv (AT_MAGIC)
1288 const_iv (AT_FIRE)
1289 const_iv (AT_ELECTRICITY)
1290 const_iv (AT_COLD)
1291 const_iv (AT_CONFUSION)
1292 const_iv (AT_ACID)
1293 const_iv (AT_DRAIN)
1294 const_iv (AT_WEAPONMAGIC)
1295 const_iv (AT_GHOSTHIT)
1296 const_iv (AT_POISON)
1297 const_iv (AT_SLOW)
1298 const_iv (AT_PARALYZE)
1299 const_iv (AT_TURN_UNDEAD)
1300 const_iv (AT_FEAR)
1301 const_iv (AT_CANCELLATION)
1302 const_iv (AT_DEPLETE)
1303 const_iv (AT_DEATH)
1304 const_iv (AT_CHAOS)
1305 const_iv (AT_COUNTERSPELL)
1306 const_iv (AT_GODPOWER)
1307 const_iv (AT_HOLYWORD)
1308 const_iv (AT_BLIND)
1309 const_iv (AT_INTERNAL)
1310 const_iv (AT_LIFE_STEALING)
1311 const_iv (AT_DISEASE)
1312
1313 const_iv (WEAP_HIT)
1314 const_iv (WEAP_SLASH)
1315 const_iv (WEAP_PIERCE)
1316 const_iv (WEAP_CLEAVE)
1317 const_iv (WEAP_SLICE)
1318 const_iv (WEAP_STAB)
1319 const_iv (WEAP_WHIP)
1320 const_iv (WEAP_CRUSH)
1321 const_iv (WEAP_BLUD)
1322
1323 const_iv (FLAG_ALIVE)
1324 const_iv (FLAG_WIZ)
1325 const_iv (FLAG_REMOVED)
1326 const_iv (FLAG_FREED)
1327 const_iv (FLAG_WAS_WIZ)
1328 const_iv (FLAG_APPLIED)
1329 const_iv (FLAG_UNPAID)
1330 const_iv (FLAG_USE_SHIELD)
1331 const_iv (FLAG_NO_PICK)
1332 const_iv (FLAG_ANIMATE)
1333 const_iv (FLAG_MONSTER)
1334 const_iv (FLAG_FRIENDLY)
1335 const_iv (FLAG_GENERATOR)
1336 const_iv (FLAG_IS_THROWN)
1337 const_iv (FLAG_AUTO_APPLY)
1338 const_iv (FLAG_TREASURE)
1339 const_iv (FLAG_PLAYER_SOLD)
1340 const_iv (FLAG_SEE_INVISIBLE)
1341 const_iv (FLAG_CAN_ROLL)
1342 const_iv (FLAG_OVERLAY_FLOOR)
1343 const_iv (FLAG_IS_TURNABLE)
1344 const_iv (FLAG_IS_USED_UP)
1345 const_iv (FLAG_IDENTIFIED)
1346 const_iv (FLAG_REFLECTING)
1347 const_iv (FLAG_CHANGING)
1348 const_iv (FLAG_SPLITTING)
1349 const_iv (FLAG_HITBACK)
1350 const_iv (FLAG_STARTEQUIP)
1351 const_iv (FLAG_BLOCKSVIEW)
1352 const_iv (FLAG_UNDEAD)
1353 const_iv (FLAG_SCARED)
1354 const_iv (FLAG_UNAGGRESSIVE)
1355 const_iv (FLAG_REFL_MISSILE)
1356 const_iv (FLAG_REFL_SPELL)
1357 const_iv (FLAG_NO_MAGIC)
1358 const_iv (FLAG_NO_FIX_PLAYER)
1359 const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN)
1361 const_iv (FLAG_RUN_AWAY)
1362 const_iv (FLAG_PICK_UP)
1363 const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP)
1365 const_iv (FLAG_WIZCAST)
1366 const_iv (FLAG_CAST_SPELL)
1367 const_iv (FLAG_USE_SCROLL)
1368 const_iv (FLAG_USE_RANGE)
1369 const_iv (FLAG_USE_BOW)
1370 const_iv (FLAG_USE_ARMOUR)
1371 const_iv (FLAG_USE_WEAPON)
1372 const_iv (FLAG_USE_RING)
1373 const_iv (FLAG_READY_RANGE)
1374 const_iv (FLAG_READY_BOW)
1375 const_iv (FLAG_XRAYS)
1376 const_iv (FLAG_NO_APPLY)
1377 const_iv (FLAG_IS_FLOOR)
1378 const_iv (FLAG_LIFESAVE)
1379 const_iv (FLAG_NO_STRENGTH)
1380 const_iv (FLAG_SLEEP)
1381 const_iv (FLAG_STAND_STILL)
1382 const_iv (FLAG_RANDOM_MOVE)
1383 const_iv (FLAG_ONLY_ATTACK)
1384 const_iv (FLAG_CONFUSED)
1385 const_iv (FLAG_STEALTH)
1386 const_iv (FLAG_WIZPASS)
1387 const_iv (FLAG_IS_LINKED)
1388 const_iv (FLAG_CURSED)
1389 const_iv (FLAG_DAMNED)
1390 const_iv (FLAG_SEE_ANYWHERE)
1391 const_iv (FLAG_KNOWN_MAGICAL)
1392 const_iv (FLAG_KNOWN_CURSED)
1393 const_iv (FLAG_CAN_USE_SKILL)
1394 const_iv (FLAG_BEEN_APPLIED)
1395 const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD)
1397 const_iv (FLAG_USE_HORN)
1398 const_iv (FLAG_MAKE_INVIS)
1399 const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED)
1401 const_iv (FLAG_IS_HILLY)
1402 const_iv (FLAG_READY_SKILL)
1403 const_iv (FLAG_READY_WEAPON)
1404 const_iv (FLAG_NO_SKILL_IDENT)
1405 const_iv (FLAG_BLIND)
1406 const_iv (FLAG_SEE_IN_DARK)
1407 const_iv (FLAG_IS_CAULDRON)
1408 const_iv (FLAG_NO_STEAL)
1409 const_iv (FLAG_ONE_HIT)
1410 const_iv (FLAG_CLIENT_SENT)
1411 const_iv (FLAG_BERSERK)
1412 const_iv (FLAG_NEUTRAL)
1413 const_iv (FLAG_NO_ATTACK)
1414 const_iv (FLAG_NO_DAMAGE)
1415 const_iv (FLAG_OBJ_ORIGINAL)
1416 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1417 const_iv (FLAG_ACTIVATE_ON_PUSH)
1418 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1419 const_iv (FLAG_IS_WATER)
1420 const_iv (FLAG_CONTENT_ON_GEN)
1421 const_iv (FLAG_IS_A_TEMPLATE)
1422 const_iv (FLAG_IS_BUILDABLE)
1423 const_iv (FLAG_AFK)
1424
1425 const_iv (NDI_BLACK)
1426 const_iv (NDI_WHITE)
1427 const_iv (NDI_NAVY)
1428 const_iv (NDI_RED)
1429 const_iv (NDI_ORANGE)
1430 const_iv (NDI_BLUE)
1431 const_iv (NDI_DK_ORANGE)
1432 const_iv (NDI_GREEN)
1433 const_iv (NDI_LT_GREEN)
1434 const_iv (NDI_GREY)
1435 const_iv (NDI_BROWN)
1436 const_iv (NDI_GOLD)
1437 const_iv (NDI_TAN)
1438 const_iv (NDI_MAX_COLOR)
1439 const_iv (NDI_COLOR_MASK)
1440 const_iv (NDI_UNIQUE)
1441 const_iv (NDI_ALL)
1442
1443 const_iv (UPD_LOCATION)
1444 const_iv (UPD_FLAGS)
1445 const_iv (UPD_WEIGHT)
1446 const_iv (UPD_FACE)
1447 const_iv (UPD_NAME)
1448 const_iv (UPD_ANIM)
1449 const_iv (UPD_ANIMSPEED)
1450 const_iv (UPD_NROF)
1451
1452 const_iv (UPD_SP_MANA)
1453 const_iv (UPD_SP_GRACE)
1454 const_iv (UPD_SP_DAMAGE)
1455
1456 const_iv (F_APPLIED)
1457 const_iv (F_LOCATION)
1458 const_iv (F_UNPAID)
1459 const_iv (F_MAGIC)
1460 const_iv (F_CURSED)
1461 const_iv (F_DAMNED)
1462 const_iv (F_OPEN)
1463 const_iv (F_NOPICK)
1464 const_iv (F_LOCKED)
1465
1466 const_iv (F_BUY)
1467 const_iv (F_SHOP)
1468 const_iv (F_SELL)
1469
1470 const_iv (P_BLOCKSVIEW)
1471 const_iv (P_NO_MAGIC)
1472 const_iv (P_IS_ALIVE)
1473 const_iv (P_NO_CLERIC)
1474 const_iv (P_NEED_UPDATE)
1475 const_iv (P_NO_ERROR)
1476 const_iv (P_OUT_OF_MAP)
1477 const_iv (P_NEW_MAP)
1478
1479 const_iv (UP_OBJ_INSERT)
1480 const_iv (UP_OBJ_REMOVE)
1481 const_iv (UP_OBJ_CHANGE)
1482 const_iv (UP_OBJ_FACE)
1483
1484 const_iv (INS_NO_MERGE)
1485 const_iv (INS_ABOVE_FLOOR_ONLY)
1486 const_iv (INS_NO_WALK_ON)
1487 const_iv (INS_ON_TOP)
1488 const_iv (INS_BELOW_ORIGINATOR)
1489 const_iv (INS_MAP_LOAD)
1490
1491 const_iv (WILL_APPLY_HANDLE)
1492 const_iv (WILL_APPLY_TREASURE)
1493 const_iv (WILL_APPLY_EARTHWALL)
1494 const_iv (WILL_APPLY_DOOR)
1495 const_iv (WILL_APPLY_FOOD)
1496
1497 const_iv (SAVE_MODE)
1498 const_iv (SAVE_DIR_MODE)
1499
1500 const_iv (M_PAPER)
1501 const_iv (M_IRON)
1502 const_iv (M_GLASS)
1503 const_iv (M_LEATHER)
1504 const_iv (M_WOOD)
1505 const_iv (M_ORGANIC)
1506 const_iv (M_STONE)
1507 const_iv (M_CLOTH)
1508 const_iv (M_ADAMANT)
1509 const_iv (M_LIQUID)
1510 const_iv (M_SOFT_METAL)
1511 const_iv (M_BONE)
1512 const_iv (M_ICE)
1513 const_iv (M_SPECIAL)
1514
1515 const_iv (SK_EXP_ADD_SKILL)
1516 const_iv (SK_EXP_TOTAL)
1517 const_iv (SK_EXP_NONE)
1518 const_iv (SK_SUBTRACT_SKILL_EXP)
1519 const_iv (SK_EXP_SKILL_ONLY)
1520
1521 const_iv (SK_LOCKPICKING)
1522 const_iv (SK_HIDING)
1523 const_iv (SK_SMITHERY)
1524 const_iv (SK_BOWYER)
1525 const_iv (SK_JEWELER)
1526 const_iv (SK_ALCHEMY)
1527 const_iv (SK_STEALING)
1528 const_iv (SK_LITERACY)
1529 const_iv (SK_BARGAINING)
1530 const_iv (SK_JUMPING)
1531 const_iv (SK_DET_MAGIC)
1532 const_iv (SK_ORATORY)
1533 const_iv (SK_SINGING)
1534 const_iv (SK_DET_CURSE)
1535 const_iv (SK_FIND_TRAPS)
1536 const_iv (SK_MEDITATION)
1537 const_iv (SK_PUNCHING)
1538 const_iv (SK_FLAME_TOUCH)
1539 const_iv (SK_KARATE)
1540 const_iv (SK_CLIMBING)
1541 const_iv (SK_WOODSMAN)
1542 const_iv (SK_INSCRIPTION)
1543 const_iv (SK_ONE_HANDED_WEAPON)
1544 const_iv (SK_MISSILE_WEAPON)
1545 const_iv (SK_THROWING)
1546 const_iv (SK_USE_MAGIC_ITEM)
1547 const_iv (SK_DISARM_TRAPS)
1548 const_iv (SK_SET_TRAP)
1549 const_iv (SK_THAUMATURGY)
1550 const_iv (SK_PRAYING)
1551 const_iv (SK_CLAWING)
1552 const_iv (SK_LEVITATION)
1553 const_iv (SK_SUMMONING)
1554 const_iv (SK_PYROMANCY)
1555 const_iv (SK_EVOCATION)
1556 const_iv (SK_SORCERY)
1557 const_iv (SK_TWO_HANDED_WEAPON)
1558 const_iv (SK_SPARK_TOUCH)
1559 const_iv (SK_SHIVER)
1560 const_iv (SK_ACID_SPLASH)
1561 const_iv (SK_POISON_NAIL)
1562
1563 const_iv (SOUND_NEW_PLAYER)
1564 const_iv (SOUND_FIRE_ARROW)
1565 const_iv (SOUND_LEARN_SPELL)
1566 const_iv (SOUND_FUMBLE_SPELL)
1567 const_iv (SOUND_WAND_POOF)
1568 const_iv (SOUND_OPEN_DOOR)
1569 const_iv (SOUND_PUSH_PLAYER)
1570 const_iv (SOUND_PLAYER_HITS1)
1571 const_iv (SOUND_PLAYER_HITS2)
1572 const_iv (SOUND_PLAYER_HITS3)
1573 const_iv (SOUND_PLAYER_HITS4)
1574 const_iv (SOUND_PLAYER_IS_HIT1)
1575 const_iv (SOUND_PLAYER_IS_HIT2)
1576 const_iv (SOUND_PLAYER_IS_HIT3)
1577 const_iv (SOUND_PLAYER_KILLS)
1578 const_iv (SOUND_PET_IS_KILLED)
1579 const_iv (SOUND_PLAYER_DIES)
1580 const_iv (SOUND_OB_EVAPORATE)
1581 const_iv (SOUND_OB_EXPLODE)
1582 const_iv (SOUND_CLOCK)
1583 const_iv (SOUND_TURN_HANDLE)
1584 const_iv (SOUND_FALL_HOLE)
1585 const_iv (SOUND_DRINK_POISON)
1586 const_iv (SOUND_CAST_SPELL_0)
1587
1588 const_iv (PREFER_LOW)
1589 const_iv (PREFER_HIGH)
1590
1591 const_iv (ATNR_PHYSICAL)
1592 const_iv (ATNR_MAGIC)
1593 const_iv (ATNR_FIRE)
1594 const_iv (ATNR_ELECTRICITY)
1595 const_iv (ATNR_COLD)
1596 const_iv (ATNR_CONFUSION)
1597 const_iv (ATNR_ACID)
1598 const_iv (ATNR_DRAIN)
1599 const_iv (ATNR_WEAPONMAGIC)
1600 const_iv (ATNR_GHOSTHIT)
1601 const_iv (ATNR_POISON)
1602 const_iv (ATNR_SLOW)
1603 const_iv (ATNR_PARALYZE)
1604 const_iv (ATNR_TURN_UNDEAD)
1605 const_iv (ATNR_FEAR)
1606 const_iv (ATNR_CANCELLATION)
1607 const_iv (ATNR_DEPLETE)
1608 const_iv (ATNR_DEATH)
1609 const_iv (ATNR_CHAOS)
1610 const_iv (ATNR_COUNTERSPELL)
1611 const_iv (ATNR_GODPOWER)
1612 const_iv (ATNR_HOLYWORD)
1613 const_iv (ATNR_BLIND)
1614 const_iv (ATNR_INTERNAL)
1615 const_iv (ATNR_LIFE_STEALING)
1616 const_iv (ATNR_DISEASE)
1617
1618 const_iv (MAP_FLUSH)
1619 const_iv (MAP_PLAYER_UNIQUE)
1620 const_iv (MAP_BLOCK)
1621 const_iv (MAP_STYLE)
1622 const_iv (MAP_OVERLAY)
1623
1624 const_iv (MAP_IN_MEMORY)
1625 const_iv (MAP_SWAPPED)
1626 const_iv (MAP_LOADING)
1627 const_iv (MAP_SAVING)
1628
1629 const_iv (KLASS_GLOBAL)
1630 const_iv (KLASS_OBJECT)
1631 const_iv (KLASS_PLAYER)
1632 const_iv (KLASS_MAP)
1633 };
1634
1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1637
1638 static const struct {
1639 const char *name;
1640 int skip;
1641 IV klass;
1642 IV iv;
1643 } *eiv, event_iv[] = {
1644 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1645 # include "eventinc.h"
1646 # undef def
1647 };
1648
1649 AV *av = get_av ("cf::EVENT", 1);
1650
1651 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1652 {
1653 AV *event = newAV ();
1654 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1655 av_push (event, newSViv (eiv->klass));
1656 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1657 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1658 }
1659
1660 //I_EVENT_API (PACKAGE);
1661 }
1662
1663 void _init_vars ()
1664 CODE:
1665 cb_global = get_av ("cf::CB_GLOBAL", 1);
1666 cb_object = get_av ("cf::CB_OBJECT", 1);
1667 cb_player = get_av ("cf::CB_PLAYER", 1);
1668 cb_type = get_av ("cf::CB_TYPE" , 1);
1669 cb_map = get_av ("cf::CB_MAP" , 1);
1670
1671 void _global_reattach ()
1672 CODE:
1673 {
1674 // reattach to all attachable objects in the game.
1675 for (player *pl = first_player; pl; pl = pl->next)
1676 reattach (pl);
1677
1678 for (maptile *map = first_map; map; map = map->next)
1679 reattach (map);
1680
1681 for (object *op = object::first; op; op = op->next)
1682 reattach (op);
1683 }
1684
1685 NV floor (NV x)
1686
1687 NV ceil (NV x)
1688
1689 void server_tick ()
1690
1691 void
1692 LOG (int level, char *msg)
1693 PROTOTYPE: $$
1694 C_ARGS: (LogLevel)level, "%s", msg
1695
1696 char *path_combine (char *base, char *path)
1697 PROTOTYPE: $$
1698
1699 char *path_combine_and_normalize (char *base, char *path)
1700 PROTOTYPE: $$
1701
1702 const char *
1703 get_maps_directory (char *path)
1704 PROTOTYPE: $
1705 ALIAS: maps_directory = 0
1706 CODE:
1707 RETVAL = create_pathname (path);
1708 OUTPUT: RETVAL
1709
1710 void
1711 sub_generation_inc ()
1712 CODE:
1713 PL_sub_generation++;
1714
1715 char *
1716 mapdir ()
1717 PROTOTYPE:
1718 ALIAS:
1719 mapdir = 0
1720 uniquedir = 1
1721 tmpdir = 2
1722 confdir = 3
1723 localdir = 4
1724 playerdir = 5
1725 datadir = 6
1726 CODE:
1727 switch (ix)
1728 {
1729 case 0: RETVAL = settings.mapdir ; break;
1730 case 1: RETVAL = settings.uniquedir; break;
1731 case 2: RETVAL = settings.tmpdir ; break;
1732 case 3: RETVAL = settings.confdir ; break;
1733 case 4: RETVAL = settings.localdir ; break;
1734 case 5: RETVAL = settings.playerdir; break;
1735 case 6: RETVAL = settings.datadir ; break;
1736 }
1737 OUTPUT: RETVAL
1738
1739 void _exit (int status = 0)
1740
1741 int cf_find_animation (char *text)
1742 PROTOTYPE: $
1743
1744 int random_roll(int min, int max, object *op, int goodbad);
1745
1746 const char *cost_string_from_value(uint64 cost, int approx = 0)
1747
1748 int invoke (int event, ...)
1749 CODE:
1750 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1751 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1752 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1753 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1754 OUTPUT: RETVAL
1755
1756 int
1757 exp_to_level (val64 exp)
1758 CODE:
1759 {
1760 int i = 0;
1761
1762 RETVAL = settings.max_level;
1763
1764 for (i = 1; i <= settings.max_level; i++)
1765 {
1766 if (levels[i] > exp)
1767 {
1768 RETVAL = i - 1;
1769 break;
1770 }
1771 }
1772 }
1773 OUTPUT: RETVAL
1774
1775 val64
1776 level_to_min_exp (int level)
1777 CODE:
1778 if (level > settings.max_level)
1779 RETVAL = levels[settings.max_level];
1780 else if (level < 1)
1781 RETVAL = 0;
1782 else
1783 RETVAL = levels[level];
1784 OUTPUT: RETVAL
1785
1786 SV *
1787 resistance_to_string (int atnr)
1788 CODE:
1789 if (atnr >= 0 && atnr < NROFATTACKS)
1790 RETVAL = newSVpv (resist_plus[atnr], 0);
1791 else
1792 XSRETURN_UNDEF;
1793 OUTPUT: RETVAL
1794
1795 int
1796 _valid (SV *obj)
1797 CODE:
1798 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1799 OUTPUT:
1800 RETVAL
1801
1802 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1803
1804 INCLUDE: $PERL genacc object ../include/object.h |
1805
1806 int invoke (object *op, int event, ...)
1807 CODE:
1808 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1809 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1810 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1811 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1812 OUTPUT: RETVAL
1813
1814 SV *registry (object *op)
1815 CODE:
1816 RETVAL = registry_of (op);
1817 OUTPUT:
1818 RETVAL
1819
1820 void mortals ()
1821 PPCODE:
1822 EXTEND (SP, object::mortals.size ());
1823 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1824 PUSHs (to_sv (*i));
1825
1826 object *first ()
1827 CODE:
1828 RETVAL = object::first;
1829 OUTPUT: RETVAL
1830
1831 # missing properties
1832
1833 int flag (object *op, int flag, int value = 1)
1834 PROTOTYPE: $$;$
1835 CODE:
1836 RETVAL = QUERY_FLAG (op, flag);
1837 if (items >= 3)
1838 if (value)
1839 SET_FLAG (op, flag);
1840 else
1841 CLEAR_FLAG (op, flag);
1842 OUTPUT: RETVAL
1843
1844 object *head (object *op)
1845 PROTOTYPE: $
1846 CODE:
1847 RETVAL = op->head ? op->head : op;
1848 OUTPUT: RETVAL
1849
1850 int is_head (object *op)
1851 PROTOTYPE: $
1852 CODE:
1853 RETVAL = !op->head;
1854 OUTPUT: RETVAL
1855
1856 void
1857 inv (object *obj)
1858 PROTOTYPE: $
1859 PPCODE:
1860 {
1861 object *o;
1862 for (o = obj->inv; o; o = o->below)
1863 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1864 }
1865
1866 object *find_best_object_match (object *op, const char *match)
1867
1868 object *find_marked_object (object *op)
1869
1870 int cf_object_get_resistance (object *op, int rtype)
1871 ALIAS: resistance = 0
1872
1873 int need_identify (const object *obj);
1874
1875 int apply_shop_mat (object *shop_mat, object *op);
1876
1877 int move (object *op, int dir, object *originator = op)
1878 CODE:
1879 RETVAL = move_ob (op, dir, originator);
1880 OUTPUT:
1881 RETVAL
1882
1883 void cf_object_apply (object *op, object *author, int flags = 0)
1884
1885 void cf_object_apply_below (object *op)
1886
1887 void cf_object_remove (object *op)
1888
1889 void cf_object_free (object *op)
1890
1891 object *cf_object_present_archname_inside (object *op, char *whatstr)
1892
1893 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1894
1895 int cf_object_change_map (object *op, int x, int y, maptile *map)
1896
1897 object *cf_object_clone (object *op, int clonetype = 0)
1898
1899 int cf_object_pay_item (object *op, object *buyer)
1900
1901 int cf_object_pay_amount (object *op, uint64 amount)
1902
1903 void pay_player (object *op, uint64 amount)
1904
1905 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1906
1907 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1908
1909 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1910
1911 void cf_object_learn_spell (object *op, object *sp)
1912
1913 void cf_object_forget_spell (object *op, object *sp)
1914
1915 object *cf_object_check_for_spell (object *op, char *spellname)
1916
1917 int cf_object_query_money (object *op)
1918 ALIAS: money = 0
1919
1920 int cf_object_query_cost (object *op, object *who, int flags)
1921 ALIAS: cost = 0
1922
1923 void cf_object_activate_rune (object *op , object *victim)
1924
1925 int cf_object_check_trigger (object *op, object *cause)
1926
1927 int cf_object_out_of_map (object *op, int x, int y)
1928
1929 void cf_object_drop (object *op, object *author)
1930
1931 void cf_object_take (object *op, object *author)
1932
1933 object *cf_object_insert_object (object *op, object *container)
1934
1935 object *cf_object_insert_in_ob (object *ob, object *where)
1936
1937 int cf_object_teleport (object *op, maptile *map, int x, int y)
1938
1939 void cf_object_update (object *op, int flags)
1940
1941 void cf_object_pickup (object *op, object *what)
1942
1943 object *cf_create_object_by_name (const char *name)
1944
1945 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1946
1947 void player_lvl_adj (object *who, object *skill = 0)
1948
1949 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1950
1951 int calc_skill_exp (object *who, object *op, object *skill);
1952
1953 void push_button (object *op);
1954
1955 void use_trigger (object *op);
1956
1957 void add_button_link (object *button, maptile *map, int connected);
1958
1959 void remove_button_link (object *op);
1960
1961 void
1962 cf_object_set_resistance (object *op, int rtype, int val)
1963 CODE:
1964 if (rtype >= 0 && rtype < NROFATTACKS)
1965 op->resist[rtype] = val;
1966
1967
1968 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1969
1970 void cf_fix_object (object *pl)
1971 ALIAS: fix = 0
1972
1973 object *cf_insert_ob_in_ob (object *ob, object *where)
1974
1975 # no clean way to get an object from an archetype - stupid idiotic
1976 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1977
1978 object *new (const char *archetype = 0)
1979 PROTOTYPE: ;$
1980 CODE:
1981 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1982 OUTPUT:
1983 RETVAL
1984
1985 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1986 PROTOTYPE: $$$$$$
1987 CODE:
1988 {
1989 int unused_type;
1990 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1991 }
1992
1993 # syntatic sugar for easier use in event callbacks.
1994 const char *options (object *op)
1995 CODE:
1996 RETVAL = op->name;
1997 OUTPUT:
1998 RETVAL
1999
2000 player *contr (object *op)
2001 CODE:
2002 RETVAL = op->contr;
2003 OUTPUT: RETVAL
2004
2005 const char *get_ob_key_value (object *op, const char *key)
2006
2007 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2008
2009 object *get_nearest_player (object *ob)
2010 ALIAS: nearest_player = 0
2011 PREINIT:
2012 extern object *get_nearest_player (object *);
2013
2014 void rangevector (object *ob, object *other, int flags = 0)
2015 PROTOTYPE: $$;$
2016 PPCODE:
2017 {
2018 rv_vector rv;
2019 get_rangevector (ob, other, &rv, flags);
2020 EXTEND (SP, 5);
2021 PUSHs (newSVuv (rv.distance));
2022 PUSHs (newSViv (rv.distance_x));
2023 PUSHs (newSViv (rv.distance_y));
2024 PUSHs (newSViv (rv.direction));
2025 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2026 }
2027
2028 bool on_same_map_as (object *ob, object *other)
2029 CODE:
2030 RETVAL = on_same_map (ob, other);
2031 OUTPUT: RETVAL
2032
2033 const char *
2034 base_name (object *op, int plural = op->nrof > 1)
2035 CODE:
2036 RETVAL = query_base_name (op, plural);
2037 OUTPUT: RETVAL
2038
2039 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2040
2041 player *player (object *op)
2042 CODE:
2043 RETVAL = op->contr;
2044 OUTPUT: RETVAL
2045
2046 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2047
2048 object *cf_player_send_inventory (object *op)
2049
2050 char *cf_player_get_ip (object *op)
2051 ALIAS: ip = 0
2052
2053 object *cf_player_get_marked_item (object *op)
2054 ALIAS: marked_item = 0
2055
2056 void cf_player_set_marked_item (object *op, object *ob)
2057
2058 partylist *cf_player_get_party (object *op)
2059 ALIAS: party = 0
2060
2061 void cf_player_set_party (object *op, partylist *party)
2062
2063 void kill_player (object *op)
2064
2065 void esrv_update_item (object *op, int what, object *item)
2066 C_ARGS: what, op, item
2067
2068 void clear_los (object *op)
2069
2070 int command_reset (object *op, char *params)
2071
2072 int command_teleport (object *op, char *params)
2073
2074 int command_summon (object *op, char *params)
2075
2076 int command_arrest (object *op, char *params)
2077
2078 int command_kick (object *op, char *params)
2079
2080 int command_banish (object *op, char *params)
2081
2082
2083 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2084
2085 INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h |
2086
2087 char *
2088 client (player *pl)
2089 CODE:
2090 RETVAL = pl->socket.client;
2091 OUTPUT:
2092 RETVAL
2093
2094 char *
2095 host (player *pl)
2096 CODE:
2097 RETVAL = pl->socket.host;
2098 OUTPUT:
2099 RETVAL
2100
2101 int invoke (player *pl, int event, ...)
2102 CODE:
2103 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2104 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2105 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2106 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2107 OUTPUT: RETVAL
2108
2109 SV *registry (player *pl)
2110 CODE:
2111 RETVAL = registry_of (pl);
2112 OUTPUT:
2113 RETVAL
2114
2115 player *cf_player_find (char *name)
2116 PROTOTYPE: $
2117
2118 void cf_player_move (player *pl, int dir)
2119
2120 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2121
2122 player *first ()
2123 CODE:
2124 RETVAL = first_player;
2125 OUTPUT: RETVAL
2126
2127 player *next (player *pl)
2128 CODE:
2129 RETVAL = pl->next;
2130 OUTPUT: RETVAL
2131
2132 bool
2133 cell_visible (player *pl, int dx, int dy)
2134 CODE:
2135 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2136 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2137 OUTPUT:
2138 RETVAL
2139
2140 void
2141 buggy_mapscroll (player *pl, int value = 1)
2142 CODE:
2143 pl->socket.buggy_mapscroll = value;
2144
2145 void
2146 send (player *pl, SV *packet)
2147 CODE:
2148 {
2149 STRLEN len;
2150 char *buf = SvPVbyte (packet, len);
2151
2152 Write_String_To_Socket (&pl->socket, buf, len);
2153 }
2154
2155 int
2156 listening (player *pl, int new_value = -1)
2157 CODE:
2158 RETVAL = pl->listening;
2159 if (new_value >= 0)
2160 pl->listening = new_value;
2161 OUTPUT:
2162 RETVAL
2163
2164 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2165 PROTOTYPE: $;$$$
2166 PPCODE:
2167 if (GIMME_V != G_VOID)
2168 {
2169 EXTEND (SP, 3);
2170 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2171 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2172 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2173 }
2174 if (map_path) sv_to (map_path, pl->savebed_map);
2175 if (x) sv_to (x, pl->bed_x);
2176 if (y) sv_to (y, pl->bed_y);
2177
2178 void
2179 list ()
2180 PPCODE:
2181 {
2182 player *pl;
2183 for (pl = first_player; pl; pl = pl->next)
2184 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2185 }
2186
2187 bool
2188 peaceful (player *pl, bool new_setting = 0)
2189 PROTOTYPE: $;$
2190 CODE:
2191 RETVAL = pl->peaceful;
2192 if (items > 1)
2193 pl->peaceful = new_setting;
2194 OUTPUT:
2195 RETVAL
2196
2197 living *
2198 orig_stats (player *pl)
2199 CODE:
2200 RETVAL = &pl->orig_stats;
2201 OUTPUT: RETVAL
2202
2203 living *
2204 last_stats (player *pl)
2205 CODE:
2206 RETVAL = &pl->last_stats;
2207 OUTPUT: RETVAL
2208
2209
2210 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2211
2212 maptile *first ()
2213 PROTOTYPE:
2214 CODE:
2215 RETVAL = first_map;
2216 OUTPUT: RETVAL
2217
2218 int invoke (maptile *map, int event, ...)
2219 CODE:
2220 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2221 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2222 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2223 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2224 OUTPUT: RETVAL
2225
2226 SV *registry (maptile *map)
2227 CODE:
2228 RETVAL = registry_of (map);
2229 OUTPUT:
2230 RETVAL
2231
2232 INCLUDE: $PERL genacc maptile ../include/map.h |
2233
2234 maptile *new (int width, int height)
2235 PROTOTYPE:
2236 CODE:
2237 {
2238 RETVAL = get_empty_map (width, height);
2239 }
2240 OUTPUT:
2241 RETVAL
2242
2243 void delete_map (maptile *map)
2244
2245 void clean_tmp_map (maptile *map)
2246
2247 void play_sound_map (maptile *map, int x, int y, int sound_num)
2248
2249 maptile *tile_map (maptile *map, unsigned int dir)
2250 CODE:
2251 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2252 OUTPUT:
2253 RETVAL
2254
2255 char *tile_path (maptile *map, unsigned int dir)
2256 CODE:
2257 if (dir >= 4)
2258 XSRETURN_UNDEF;
2259 RETVAL = map->tile_path [dir];
2260 OUTPUT:
2261 RETVAL
2262
2263 maptile *ready_map_name (char *name, int flags = 0)
2264 PROTOTYPE: $;$
2265 ALIAS:
2266 find = 0
2267 get_map = 1
2268
2269 maptile *has_been_loaded (char *name)
2270 PROTOTYPE: $
2271
2272 int in_memory (maptile *map)
2273 CODE:
2274 RETVAL = map->in_memory;
2275 OUTPUT:
2276 RETVAL
2277
2278 void
2279 trigger (maptile *map, long connection, bool state = true)
2280 CODE:
2281 activate_connection (map, connection, state);
2282
2283 void
2284 get_connection (maptile *map, long connection)
2285 PPCODE:
2286 oblinkpt *obp = get_connection_links (map, connection);
2287 if (obp)
2288 for (objectlink *ol = obp->link; ol; ol = ol->next)
2289 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2290
2291 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2292
2293 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2294
2295 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2296 C_ARGS: str, map, nx, ny
2297
2298 void
2299 cf_map_normalise (maptile *map, int x, int y)
2300 PPCODE:
2301 {
2302 maptile *nmap = 0;
2303 I16 nx = 0, ny = 0;
2304 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2305
2306 EXTEND (SP, 4);
2307 PUSHs (sv_2mortal (newSViv (flags)));
2308
2309 if (GIMME_V == G_ARRAY)
2310 {
2311 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2312 PUSHs (sv_2mortal (newSViv (nx)));
2313 PUSHs (sv_2mortal (newSViv (ny)));
2314 }
2315 }
2316
2317 void
2318 at (maptile *map, unsigned int x, unsigned int y)
2319 PROTOTYPE: $$$
2320 PPCODE:
2321 {
2322 object *o;
2323 maptile *nmap = 0;
2324 I16 nx, ny;
2325
2326 get_map_flags (map, &nmap, x, y, &nx, &ny);
2327
2328 if (nmap)
2329 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2330 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2331 }
2332
2333 SV *
2334 bot_at (maptile *obj, unsigned int x, unsigned int y)
2335 PROTOTYPE: $$$
2336 ALIAS:
2337 top_at = 1
2338 flags_at = 2
2339 light_at = 3
2340 move_block_at = 4
2341 move_slow_at = 5
2342 move_on_at = 6
2343 move_off_at = 7
2344 INIT:
2345 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2346 CODE:
2347 switch (ix)
2348 {
2349 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2350 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2351 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2352 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2353 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2354 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2355 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2356 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2357 }
2358 OUTPUT:
2359 RETVAL
2360
2361
2362 MODULE = cf PACKAGE = cf::arch
2363
2364 archetype *find (const char *name)
2365 CODE:
2366 RETVAL = archetype::find (name);
2367 OUTPUT:
2368 RETVAL
2369
2370 archetype *first()
2371 PROTOTYPE:
2372 CODE:
2373 RETVAL = first_archetype;
2374 OUTPUT: RETVAL
2375
2376 INCLUDE: $PERL genacc archetype ../include/object.h |
2377
2378 MODULE = cf PACKAGE = cf::party
2379
2380 partylist *first ()
2381 PROTOTYPE:
2382 CODE:
2383 RETVAL = get_firstparty ();
2384 OUTPUT: RETVAL
2385
2386 partylist *next (partylist *party)
2387 CODE:
2388 RETVAL = party->next;
2389 OUTPUT: RETVAL
2390
2391 const char *name (partylist *party)
2392 CODE:
2393 RETVAL = party->partyname;
2394 OUTPUT: RETVAL
2395
2396 const char *password (partylist *party)
2397 CODE:
2398 RETVAL = party->passwd;
2399 OUTPUT: RETVAL
2400
2401 MODULE = cf PACKAGE = cf::region
2402
2403 region *first ()
2404 PROTOTYPE:
2405 CODE:
2406 RETVAL = first_region;
2407 OUTPUT: RETVAL
2408
2409 region *next (region *reg)
2410 CODE:
2411 RETVAL = reg->next;
2412 OUTPUT: RETVAL
2413
2414 const char *name (region *reg)
2415 CODE:
2416 RETVAL = reg->name;
2417 OUTPUT: RETVAL
2418
2419 region *parent (region *reg)
2420 CODE:
2421 RETVAL = reg->parent;
2422 OUTPUT: RETVAL
2423
2424 const char *longname (region *reg)
2425 CODE:
2426 RETVAL = reg->longname;
2427 OUTPUT: RETVAL
2428
2429 const char *msg (region *reg)
2430 CODE:
2431 RETVAL = reg->msg;
2432 OUTPUT: RETVAL
2433
2434 MODULE = cf PACKAGE = cf::living
2435
2436 INCLUDE: $PERL genacc living ../include/living.h |
2437