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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.9
Committed: Fri Aug 25 15:31:45 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.8: +0 -2 lines
Log Message:
improve error feedback when safe code evaluation fails

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #include <EXTERN.h>
27 #include <perl.h>
28 #include <XSUB.h>
29
30 #undef save_long // clashes with libproto.h
31
32 #define PLUGIN_NAME "perl"
33 #define PLUGIN_VERSION "cfperl 0.3"
34
35 #ifndef __CEXTRACT__
36 #include <plugin.h>
37 #endif
38
39 #undef MODULEAPI
40 #ifdef WIN32
41 #else
42 #define MODULEAPI
43 #endif
44
45 #include <plugin_common.h>
46 #include <sounds.h>
47 #include <cstdarg>
48 #include <sproto.h>
49
50 #include "cfperl.h"
51
52 #include "perlxsi.c"
53
54 static void *globalEventListener (int *type, ...);
55
56 extern sint64 *levels; // the experience table
57
58 typedef object object_ornull;
59 typedef mapstruct mapstruct_ornull;
60
61 typedef double val64;
62 #define newSVval64 newSVnv
63 #define SvVAL64 SvNV
64
65 static f_plug_api gethook;
66 static f_plug_api registerGlobalEvent;
67 static f_plug_api unregisterGlobalEvent;
68 static f_plug_api systemDirectory;
69 static f_plug_api object_set_property;
70 static f_plug_api map_get_map;
71 static f_plug_api object_insert;
72
73 /* this is a stupid way to do things, and awkward to use for plug-in authors */
74 typedef struct
75 {
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87 } CFPContext;
88
89 static HV *obj_cache;
90 static PerlInterpreter *perl;
91
92 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
93
94 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
95 #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
96 #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
97 #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
98 #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
99 #define PUSH_PV PUSHcfapi_va(STRING, const char *)
100 #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
101
102 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103
104 // garbage collect some perl objects, if possible
105 // all objects no longer referenced and empty are
106 // eligible for destruction.
107 static void
108 clean_obj_cache ()
109 {
110 static int count;
111
112 if (++count & 7)
113 return;
114
115 int todo = 1000;
116 do
117 {
118 I32 klen;
119 char *key;
120 HE *he = hv_iternext (obj_cache);
121
122 if (he)
123 {
124 SV *sv = hv_iterval (obj_cache, he);
125
126 // empty and unreferenced? nuke it
127 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
128 {
129 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
130 todo++;
131 }
132 }
133 else
134 break;
135 }
136 while (--todo);
137 }
138
139 static SV *
140 newSVptr (void *ptr, const char *klass)
141 {
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = newSV (0);
148 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
149 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
150 }
151
152 static void
153 SVptr_cache_set (void *ptr, SV *sv)
154 {
155 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
156 }
157
158 static SV *
159 SVptr_cache_get (void *ptr)
160 {
161 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
162
163 return he ? *he : 0;
164 }
165
166 static SV *
167 newSVptr_cached (void *ptr, const char *klass)
168 {
169 SV *sv;
170
171 if (!ptr)
172 return &PL_sv_undef;
173
174 sv = SVptr_cache_get (ptr);
175
176 if (!sv)
177 {
178 HV *hv = newHV ();
179 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
180 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
181
182 SVptr_cache_set (ptr, sv);
183 }
184
185 return newSVsv (sv);
186 }
187
188 static void
189 clearSVptr (SV *sv)
190 {
191 if (SvROK (sv))
192 sv = SvRV (sv);
193
194 hv_clear ((HV *)sv);
195 sv_unmagic (sv, PERL_MAGIC_ext);
196 }
197
198 static long
199 SvPTR (SV *sv, const char *klass)
200 {
201 if (!sv_derived_from (sv, klass))
202 croak ("object of type %s expected", klass);
203
204 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
205
206 if (!mg)
207 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
208
209 return (long)mg->mg_ptr;
210 }
211
212 static long
213 SvPTR_ornull (SV *sv, const char *klass)
214 {
215 if (SvOK (sv))
216 return SvPTR (sv, klass);
217 else
218 return 0;
219 }
220
221 static SV *
222 newSVdt_va (va_list &ap, data_type type)
223 {
224 SV *sv;
225
226 switch (type)
227 {
228 case DT_INT:
229 sv = newSViv (*va_arg (ap, int *));
230 break;
231
232 case DT_LONG:
233 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
234 break;
235
236 case DT_DOUBLE:
237 sv = newSVnv (*va_arg (ap, double *));
238 break;
239
240 case DT_STRING:
241 {
242 char *str = va_arg (ap, char *);
243 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
244 }
245 break;
246
247 case DT_DATA:
248 {
249 char *str = (char *)va_arg (ap, void *);
250 int len = va_arg (ap, int);
251 sv = str ? newSVpv (str, len) : &PL_sv_undef;
252 }
253 break;
254
255 case DT_OBJECT:
256 {
257 object *obj = va_arg (ap, object *);
258
259 if (!obj)
260 sv = &PL_sv_undef;
261 else
262 switch (obj->type)
263 {
264 case MAP:
265 sv = newSVptr_cached (obj, "cf::object::map::wrap");
266 break;
267
268 case PLAYER:
269 sv = newSVptr_cached (obj, "cf::object::player::wrap");
270 break;
271
272 default:
273 sv = newSVptr_cached (obj, "cf::object::wrap");
274 break;
275 }
276 }
277 break;
278
279 case DT_MAP:
280 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap");
281 break;
282
283 case DT_PLAYER:
284 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap");
285 break;
286
287 case DT_ARCH:
288 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
289 break;
290
291 case DT_PARTY:
292 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
293 break;
294
295 case DT_REGION:
296 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
297 break;
298
299 default:
300 assert (("unhandled type in newSVdt_va", 0));
301 }
302
303 return sv;
304 }
305
306 static SV *
307 newSVdt (data_type type, ...)
308 {
309 va_list ap;
310
311 va_start (ap, type);
312 SV *sv = newSVdt_va (ap, type);
313 va_end (ap);
314
315 return sv;
316 }
317
318 static SV *
319 newSVcfapi (int type, ...)
320 {
321 SV *sv;
322
323 va_list ap;
324 va_start (ap, type);
325
326 switch (type)
327 {
328 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT ); break;
329 case CFAPI_LONG: sv = newSVdt_va (ap, DT_LONG ); break;
330 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE); break;
331 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
332 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
333 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
334 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
335 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
336 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
337 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
338
339 default:
340 assert (("unhandled type in newSVcfapi", 0));
341 }
342
343 va_end (ap);
344
345 return sv;
346 }
347
348 /////////////////////////////////////////////////////////////////////////////
349
350 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
351 {
352 gethook = gethooksptr;
353 printf (PLUGIN_VERSION " init\n");
354
355 return 0;
356 }
357
358 static CommArray_s rtn_cmd;
359
360 static int
361 runPluginCommand (object *obj, char *params)
362 {
363 dSP;
364
365 ENTER;
366 SAVETMPS;
367
368 PUSHMARK (SP);
369
370 EXTEND (SP, 3);
371 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
372 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
373
374 if (params)
375 PUSHs (sv_2mortal (newSVpv (params, 0)));
376
377 PUTBACK;
378 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
379 SPAGAIN;
380
381 if (SvTRUE (ERRSV))
382 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
383
384 int returnvalue = count > 0 ? POPi : -1;
385
386 PUTBACK;
387 FREETMPS;
388 LEAVE;
389
390 return returnvalue;
391 }
392
393 extern "C" void *cfperl_getPluginProperty (int *type, ...)
394 {
395 va_list args;
396 char *propname;
397 int i;
398 va_start (args, type);
399 propname = va_arg (args, char *);
400 //printf ("Property name: %s\n", propname);
401
402 if (!strcmp (propname, "command?"))
403 {
404 if (!perl)
405 return NULL;
406
407 const char *cmdname = va_arg (args, const char *);
408 HV *hv = get_hv ("cf::COMMAND", 1);
409 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
410
411 va_end (args);
412
413 if (svp)
414 {
415 // this is totaly broken, should stash it into %COMMAND
416 rtn_cmd.name = cmdname;
417 rtn_cmd.time = SvNV (*svp);
418 rtn_cmd.func = runPluginCommand;
419
420 return &rtn_cmd;
421 }
422 }
423 else if (!strcmp (propname, "Identification"))
424 {
425 va_end (args);
426 return (void*) PLUGIN_NAME;
427 }
428 else if (!strcmp (propname, "FullName"))
429 {
430 va_end (args);
431 return (void*) PLUGIN_VERSION;
432 }
433 else
434 va_end (args);
435
436 return NULL;
437 }
438
439 extern "C" int cfperl_postInitPlugin ()
440 {
441 int hooktype = 1;
442 int rtype = 0;
443
444 printf (PLUGIN_VERSION " post init\n");
445
446 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
447 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
448 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
449 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
450 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
451 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
452
453 cf_init_plugin (gethook);
454
455 /* Pick the global events you want to monitor from this plugin */
456 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
457 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
458 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
459 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
460 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
461 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
462 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
463 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
464 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
465 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
466 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
467 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
468
469 return 0;
470 }
471
472 static void *
473 globalEventListener (int *type, ...)
474 {
475 va_list args;
476 static int rv;
477 int event_code;
478
479 if (!perl)
480 return NULL;
481
482 va_start (args, type);
483 event_code = va_arg (args, int);
484
485 if (event_code == EVENT_CLOCK)
486 {
487 clean_obj_cache ();
488 }
489 else
490 {
491 dSP;
492
493 ENTER;
494 SAVETMPS;
495
496 PUSHMARK (SP);
497
498 EXTEND (SP, 10);
499 PUSHs (sv_2mortal (newSViv (event_code)));
500
501 switch (event_code)
502 {
503 case EVENT_CRASH:
504 break;
505
506 case EVENT_GKILL:
507 PUSH_OB;
508 PUSH_OB;
509 break;
510
511 case EVENT_SHOUT:
512 case EVENT_MUZZLE:
513 case EVENT_KICK:
514 PUSH_OB;
515 PUSH_PV;
516 break;
517
518 case EVENT_FIND_UNARMED_SKILL:
519 PUSH_OB;
520 break;
521
522 case EVENT_PLAYER_USE_SKILL:
523 case EVENT_MONSTER_USE_SKILL:
524 case EVENT_CAST_SPELL:
525 PUSH_OB;
526 PUSH_OB;
527 PUSH_OB;
528 PUSH_IV;
529 PUSH_PV;
530 break;
531
532 case EVENT_EXTCMD:
533 PUSH_PL;
534 {
535 char *buf = va_arg (args, char *);
536 int len = va_arg (args, int);
537 PUSHs (sv_2mortal (newSVpvn (buf, len)));
538 }
539 break;
540
541 case EVENT_TELL:
542 break;
543 }
544
545 va_end (args);
546
547 PUTBACK;
548 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
549 SPAGAIN;
550
551 if (SvTRUE (ERRSV))
552 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
553
554 rv = count > 0 ? POPi : 0;
555
556 PUTBACK;
557 FREETMPS;
558 LEAVE;
559 }
560
561 return &rv;
562 }
563
564 extern "C" void *cfperl_eventListener (int *type, ...)
565 {
566 static int rv;
567 va_list args;
568 int event_code;
569 object *who, *activator, *third, *event;
570 char *message, *extension, *options;
571
572 if (!perl)
573 return NULL;
574
575 va_start (args, type);
576 who = va_arg (args, object *);
577 event_code = va_arg (args, int);
578 activator = va_arg (args, object *);
579 third = va_arg (args, object *);
580 message = va_arg (args, char *);
581 va_arg (args, int); // fix yourself
582 extension = va_arg (args, char *);
583 options = va_arg (args, char *);
584 event = va_arg (args, object *);
585 va_end (args);
586
587 {
588 dSP;
589
590 ENTER;
591 SAVETMPS;
592
593 PUSHMARK (SP);
594 EXTEND (SP, 10);
595
596 PUSHcfapi (STRING, extension);
597 PUSHs (sv_2mortal (newSViv (event_code)));
598
599 PUSHcfapi (POBJECT, event);
600 PUSHcfapi (POBJECT, who);
601
602 switch (event_code)
603 {
604 case EVENT_STOP: // $ob (e.g. arrow)
605 case EVENT_TIME: // $ob
606 case EVENT_TIMER: // $ob
607 break;
608
609 case EVENT_APPLY: // $ob, $who
610 case EVENT_DROP: // $ob, $who
611 case EVENT_CLOSE: // $ob, $who
612 case EVENT_DEATH: // $ob[, $killer]
613 case EVENT_MOVE: // $ob, $enemy
614 case EVENT_THROW: // $ob, $thrower
615 PUSHcfapi (POBJECT, activator);
616 break;
617
618 case EVENT_DROP_ON: // $ob, $who, $what
619 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
620 PUSHcfapi (POBJECT, activator);
621 PUSHcfapi (POBJECT, third);
622 break;
623
624 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
625 PUSHcfapi (POBJECT, activator);
626 PUSHcfapi (POBJECT, third);
627 PUSHcfapi (POBJECT, message);
628 break;
629
630 case EVENT_SAY: // $ob, $who, $msg
631 PUSHcfapi (POBJECT, activator);
632 PUSHcfapi (STRING, message);
633 break;
634
635 default:
636 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
637 break;
638 }
639
640 PUTBACK;
641 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
642 SPAGAIN;
643
644 if (SvTRUE (ERRSV))
645 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
646
647 rv = count > 0 ? POPi : 0;
648
649 PUTBACK;
650 FREETMPS;
651 LEAVE;
652 }
653
654 return &rv;
655 }
656
657 extern "C" int cfperl_closePlugin ()
658 {
659 return 0;
660 }
661
662 void
663 cfperl_init ()
664 {
665 char *argv[] = {
666 "",
667 "-e"
668 "BEGIN {"
669 " cf->bootstrap;"
670 " unshift @INC, cf::datadir ();"
671 "}"
672 ""
673 "use cf;"
674 };
675
676 perl = perl_alloc ();
677 perl_construct (perl);
678
679 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
680
681 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
682 {
683 printf ("unable to initialize perl-interpreter, aborting.\n");
684
685 exit (EXIT_FAILURE);
686 //perl_destruct (perl);
687 //perl_free (perl);
688 //perl = 0;
689 //return;
690 }
691
692 obj_cache = newHV ();
693 }
694
695 void cfperl_main ()
696 {
697 dSP;
698
699 PUSHMARK (SP);
700 PUTBACK;
701 call_pv ("cf::main", G_DISCARD | G_VOID);
702 }
703
704 void cfperl_free_ob (object *op)
705 {
706 SV *sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
707
708 if (sv)
709 clearSVptr (sv);
710 }
711
712 static event_klass klass_of[NUM_EVENT_TYPES] = {
713 # define def(type,name) KLASS_ ## type,
714 # include "eventinc.h"
715 # undef def
716 };
717
718 static void
719 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
720 {
721 // event must be in array
722 if (event >= 0 && event <= AvFILLp (registry))
723 {
724 SV *cbs_ = AvARRAY (registry)[event];
725
726 // element must be list of callback entries
727 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
728 {
729 AV *cbs = (AV *)SvRV (cbs_);
730
731 // no callback entries, no callbacks to call
732 if (AvFILLp (cbs) >= 0)
733 {
734 if (!callbacks)
735 {
736 callbacks = newAV ();
737 av_extend (callbacks, 16);
738 }
739
740 // never use SvREFCNT_inc to copy values, but its ok here :)
741 for (int i = 0; i <= AvFILLp (cbs); ++i)
742 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
743 }
744 }
745 }
746 }
747
748 bool cfperl_invoke (event_type event, ...)
749 {
750 data_type dt;
751 va_list ap;
752
753 va_start (ap, event);
754
755 AV *callbacks = 0;
756
757 object *op;
758 player *pl;
759 mapstruct *map;
760
761 // callback call ordering is:
762 // 1. per-object callback (NYI)
763 // 2. per-class object
764 // 2a. per-type callback
765 // 4. global callbacks
766
767 gather_callbacks (callbacks, cb_global, event);
768
769 switch (klass_of [event])
770 {
771 case KLASS_GLOBAL:
772 break;
773
774 case KLASS_OBJECT:
775 dt = (data_type) va_arg (ap, int);
776 assert (("first argument must be of type object", dt == DT_OBJECT));
777
778 op = va_arg (ap, object *);
779
780 gather_callbacks (callbacks, cb_object, event);
781 //TODO: per-object
782
783 if (op->type > 0 && op->type <= AvFILLp (cb_type))
784 {
785 SV *registry = AvARRAY (cb_type)[op->type];
786
787 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
788 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
789 }
790
791 break;
792
793 case KLASS_PLAYER:
794 dt = (data_type) va_arg (ap, int);
795 assert (("first argument must be of type player", dt == DT_PLAYER));
796
797 pl = va_arg (ap, player *);
798 gather_callbacks (callbacks, cb_player, event);
799 break;
800
801 case KLASS_MAP:
802 dt = (data_type) va_arg (ap, int);
803 assert (("first argument must be of type object", dt == DT_MAP));
804
805 map = va_arg (ap, mapstruct *);
806 gather_callbacks (callbacks, cb_map, event);
807 break;
808
809 default:
810 assert (("unsupported event klass in cfperl_invoke", 0));
811 }
812
813 // short-circuit processing if no callbacks found/defined
814 if (!callbacks)
815 return 0;
816
817 dSP;
818 ENTER;
819 SAVETMPS;
820
821 PUSHMARK (SP);
822 EXTEND (SP, 3);
823
824 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
825 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
826
827 switch (klass_of [event])
828 {
829 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
830 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
831 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
832 }
833
834 for (;;)
835 {
836 dt = (data_type) va_arg (ap, int);
837
838 if (dt == DT_END)
839 break;
840
841 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
842 }
843
844 va_end (ap);
845
846 PUTBACK;
847 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL);
848 SPAGAIN;
849
850 count = count > 0 ? POPi : 0;
851
852 FREETMPS;
853 LEAVE;
854
855 return count;
856 }
857
858 MODULE = cf PACKAGE = cf PREFIX = cf_
859
860 BOOT:
861 {
862 HV *stash = gv_stashpv ("cf", 1);
863
864 static const struct {
865 const char *name;
866 IV iv;
867 } *civ, const_iv[] = {
868 # define const_iv(name) { # name, (IV)name },
869 const_iv (llevError)
870 const_iv (llevInfo)
871 const_iv (llevDebug)
872 const_iv (llevMonster)
873
874 const_iv (MAX_TIME)
875 const_iv (PLAYER)
876 const_iv (TRANSPORT)
877 const_iv (ROD)
878 const_iv (TREASURE)
879 const_iv (POTION)
880 const_iv (FOOD)
881 const_iv (POISON)
882 const_iv (BOOK)
883 const_iv (CLOCK)
884 const_iv (LIGHTNING)
885 const_iv (ARROW)
886 const_iv (BOW)
887 const_iv (WEAPON)
888 const_iv (ARMOUR)
889 const_iv (PEDESTAL)
890 const_iv (ALTAR)
891 const_iv (LOCKED_DOOR)
892 const_iv (SPECIAL_KEY)
893 const_iv (MAP)
894 const_iv (DOOR)
895 const_iv (KEY)
896 const_iv (TIMED_GATE)
897 const_iv (TRIGGER)
898 const_iv (GRIMREAPER)
899 const_iv (MAGIC_EAR)
900 const_iv (TRIGGER_BUTTON)
901 const_iv (TRIGGER_ALTAR)
902 const_iv (TRIGGER_PEDESTAL)
903 const_iv (SHIELD)
904 const_iv (HELMET)
905 const_iv (HORN)
906 const_iv (MONEY)
907 const_iv (CLASS)
908 const_iv (GRAVESTONE)
909 const_iv (AMULET)
910 const_iv (PLAYERMOVER)
911 const_iv (TELEPORTER)
912 const_iv (CREATOR)
913 const_iv (SKILL)
914 const_iv (EXPERIENCE)
915 const_iv (EARTHWALL)
916 const_iv (GOLEM)
917 const_iv (THROWN_OBJ)
918 const_iv (BLINDNESS)
919 const_iv (GOD)
920 const_iv (DETECTOR)
921 const_iv (TRIGGER_MARKER)
922 const_iv (DEAD_OBJECT)
923 const_iv (DRINK)
924 const_iv (MARKER)
925 const_iv (HOLY_ALTAR)
926 const_iv (PLAYER_CHANGER)
927 const_iv (BATTLEGROUND)
928 const_iv (PEACEMAKER)
929 const_iv (GEM)
930 const_iv (FIREWALL)
931 const_iv (ANVIL)
932 const_iv (CHECK_INV)
933 const_iv (MOOD_FLOOR)
934 const_iv (EXIT)
935 const_iv (ENCOUNTER)
936 const_iv (SHOP_FLOOR)
937 const_iv (SHOP_MAT)
938 const_iv (RING)
939 const_iv (FLOOR)
940 const_iv (FLESH)
941 const_iv (INORGANIC)
942 const_iv (SKILL_TOOL)
943 const_iv (LIGHTER)
944 const_iv (TRAP_PART)
945 const_iv (WALL)
946 const_iv (LIGHT_SOURCE)
947 const_iv (MISC_OBJECT)
948 const_iv (MONSTER)
949 const_iv (SPAWN_GENERATOR)
950 const_iv (LAMP)
951 const_iv (DUPLICATOR)
952 const_iv (TOOL)
953 const_iv (SPELLBOOK)
954 const_iv (BUILDFAC)
955 const_iv (CLOAK)
956 const_iv (SPINNER)
957 const_iv (GATE)
958 const_iv (BUTTON)
959 const_iv (CF_HANDLE)
960 const_iv (HOLE)
961 const_iv (TRAPDOOR)
962 const_iv (SIGN)
963 const_iv (BOOTS)
964 const_iv (GLOVES)
965 const_iv (SPELL)
966 const_iv (SPELL_EFFECT)
967 const_iv (CONVERTER)
968 const_iv (BRACERS)
969 const_iv (POISONING)
970 const_iv (SAVEBED)
971 const_iv (POISONCLOUD)
972 const_iv (FIREHOLES)
973 const_iv (WAND)
974 const_iv (SCROLL)
975 const_iv (DIRECTOR)
976 const_iv (GIRDLE)
977 const_iv (FORCE)
978 const_iv (POTION_EFFECT)
979 const_iv (EVENT_CONNECTOR)
980 const_iv (CLOSE_CON)
981 const_iv (CONTAINER)
982 const_iv (ARMOUR_IMPROVER)
983 const_iv (WEAPON_IMPROVER)
984 const_iv (SKILLSCROLL)
985 const_iv (DEEP_SWAMP)
986 const_iv (IDENTIFY_ALTAR)
987 const_iv (MENU)
988 const_iv (RUNE)
989 const_iv (TRAP)
990 const_iv (POWER_CRYSTAL)
991 const_iv (CORPSE)
992 const_iv (DISEASE)
993 const_iv (SYMPTOM)
994 const_iv (BUILDER)
995 const_iv (MATERIAL)
996 const_iv (ITEM_TRANSFORMER)
997 const_iv (QUEST)
998
999 const_iv (ST_BD_BUILD)
1000 const_iv (ST_BD_REMOVE)
1001
1002 const_iv (ST_MAT_FLOOR)
1003 const_iv (ST_MAT_WALL)
1004 const_iv (ST_MAT_ITEM)
1005
1006 const_iv (AT_PHYSICAL)
1007 const_iv (AT_MAGIC)
1008 const_iv (AT_FIRE)
1009 const_iv (AT_ELECTRICITY)
1010 const_iv (AT_COLD)
1011 const_iv (AT_CONFUSION)
1012 const_iv (AT_ACID)
1013 const_iv (AT_DRAIN)
1014 const_iv (AT_WEAPONMAGIC)
1015 const_iv (AT_GHOSTHIT)
1016 const_iv (AT_POISON)
1017 const_iv (AT_SLOW)
1018 const_iv (AT_PARALYZE)
1019 const_iv (AT_TURN_UNDEAD)
1020 const_iv (AT_FEAR)
1021 const_iv (AT_CANCELLATION)
1022 const_iv (AT_DEPLETE)
1023 const_iv (AT_DEATH)
1024 const_iv (AT_CHAOS)
1025 const_iv (AT_COUNTERSPELL)
1026 const_iv (AT_GODPOWER)
1027 const_iv (AT_HOLYWORD)
1028 const_iv (AT_BLIND)
1029 const_iv (AT_INTERNAL)
1030 const_iv (AT_LIFE_STEALING)
1031 const_iv (AT_DISEASE)
1032
1033 const_iv (QUEST_IN_PROGRESS)
1034 const_iv (QUEST_DONE_QUEST)
1035 const_iv (QUEST_DONE_TASK)
1036 const_iv (QUEST_START_QUEST)
1037 const_iv (QUEST_END_QUEST)
1038 const_iv (QUEST_START_TASK)
1039 const_iv (QUEST_END_TASK)
1040 const_iv (QUEST_OVERRIDE)
1041 const_iv (QUEST_ON_ACTIVATE)
1042
1043 const_iv (WEAP_HIT)
1044 const_iv (WEAP_SLASH)
1045 const_iv (WEAP_PIERCE)
1046 const_iv (WEAP_CLEAVE)
1047 const_iv (WEAP_SLICE)
1048 const_iv (WEAP_STAB)
1049 const_iv (WEAP_WHIP)
1050 const_iv (WEAP_CRUSH)
1051 const_iv (WEAP_BLUD)
1052
1053 const_iv (FLAG_ALIVE)
1054 const_iv (FLAG_WIZ)
1055 const_iv (FLAG_REMOVED)
1056 const_iv (FLAG_FREED)
1057 const_iv (FLAG_WAS_WIZ)
1058 const_iv (FLAG_APPLIED)
1059 const_iv (FLAG_UNPAID)
1060 const_iv (FLAG_USE_SHIELD)
1061 const_iv (FLAG_NO_PICK)
1062 const_iv (FLAG_ANIMATE)
1063 const_iv (FLAG_MONSTER)
1064 const_iv (FLAG_FRIENDLY)
1065 const_iv (FLAG_GENERATOR)
1066 const_iv (FLAG_IS_THROWN)
1067 const_iv (FLAG_AUTO_APPLY)
1068 const_iv (FLAG_TREASURE)
1069 const_iv (FLAG_PLAYER_SOLD)
1070 const_iv (FLAG_SEE_INVISIBLE)
1071 const_iv (FLAG_CAN_ROLL)
1072 const_iv (FLAG_OVERLAY_FLOOR)
1073 const_iv (FLAG_IS_TURNABLE)
1074 const_iv (FLAG_IS_USED_UP)
1075 const_iv (FLAG_IDENTIFIED)
1076 const_iv (FLAG_REFLECTING)
1077 const_iv (FLAG_CHANGING)
1078 const_iv (FLAG_SPLITTING)
1079 const_iv (FLAG_HITBACK)
1080 const_iv (FLAG_STARTEQUIP)
1081 const_iv (FLAG_BLOCKSVIEW)
1082 const_iv (FLAG_UNDEAD)
1083 const_iv (FLAG_SCARED)
1084 const_iv (FLAG_UNAGGRESSIVE)
1085 const_iv (FLAG_REFL_MISSILE)
1086 const_iv (FLAG_REFL_SPELL)
1087 const_iv (FLAG_NO_MAGIC)
1088 const_iv (FLAG_NO_FIX_PLAYER)
1089 const_iv (FLAG_IS_LIGHTABLE)
1090 const_iv (FLAG_TEAR_DOWN)
1091 const_iv (FLAG_RUN_AWAY)
1092 const_iv (FLAG_PICK_UP)
1093 const_iv (FLAG_UNIQUE)
1094 const_iv (FLAG_NO_DROP)
1095 const_iv (FLAG_WIZCAST)
1096 const_iv (FLAG_CAST_SPELL)
1097 const_iv (FLAG_USE_SCROLL)
1098 const_iv (FLAG_USE_RANGE)
1099 const_iv (FLAG_USE_BOW)
1100 const_iv (FLAG_USE_ARMOUR)
1101 const_iv (FLAG_USE_WEAPON)
1102 const_iv (FLAG_USE_RING)
1103 const_iv (FLAG_READY_RANGE)
1104 const_iv (FLAG_READY_BOW)
1105 const_iv (FLAG_XRAYS)
1106 const_iv (FLAG_NO_APPLY)
1107 const_iv (FLAG_IS_FLOOR)
1108 const_iv (FLAG_LIFESAVE)
1109 const_iv (FLAG_NO_STRENGTH)
1110 const_iv (FLAG_SLEEP)
1111 const_iv (FLAG_STAND_STILL)
1112 const_iv (FLAG_RANDOM_MOVE)
1113 const_iv (FLAG_ONLY_ATTACK)
1114 const_iv (FLAG_CONFUSED)
1115 const_iv (FLAG_STEALTH)
1116 const_iv (FLAG_WIZPASS)
1117 const_iv (FLAG_IS_LINKED)
1118 const_iv (FLAG_CURSED)
1119 const_iv (FLAG_DAMNED)
1120 const_iv (FLAG_SEE_ANYWHERE)
1121 const_iv (FLAG_KNOWN_MAGICAL)
1122 const_iv (FLAG_KNOWN_CURSED)
1123 const_iv (FLAG_CAN_USE_SKILL)
1124 const_iv (FLAG_BEEN_APPLIED)
1125 const_iv (FLAG_READY_SCROLL)
1126 const_iv (FLAG_USE_ROD)
1127 const_iv (FLAG_USE_HORN)
1128 const_iv (FLAG_MAKE_INVIS)
1129 const_iv (FLAG_INV_LOCKED)
1130 const_iv (FLAG_IS_WOODED)
1131 const_iv (FLAG_IS_HILLY)
1132 const_iv (FLAG_READY_SKILL)
1133 const_iv (FLAG_READY_WEAPON)
1134 const_iv (FLAG_NO_SKILL_IDENT)
1135 const_iv (FLAG_BLIND)
1136 const_iv (FLAG_SEE_IN_DARK)
1137 const_iv (FLAG_IS_CAULDRON)
1138 const_iv (FLAG_NO_STEAL)
1139 const_iv (FLAG_ONE_HIT)
1140 const_iv (FLAG_CLIENT_SENT)
1141 const_iv (FLAG_BERSERK)
1142 const_iv (FLAG_NEUTRAL)
1143 const_iv (FLAG_NO_ATTACK)
1144 const_iv (FLAG_NO_DAMAGE)
1145 const_iv (FLAG_OBJ_ORIGINAL)
1146 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1147 const_iv (FLAG_ACTIVATE_ON_PUSH)
1148 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1149 const_iv (FLAG_IS_WATER)
1150 const_iv (FLAG_CONTENT_ON_GEN)
1151 const_iv (FLAG_IS_A_TEMPLATE)
1152 const_iv (FLAG_IS_BUILDABLE)
1153 const_iv (FLAG_AFK)
1154
1155 const_iv (NDI_BLACK)
1156 const_iv (NDI_WHITE)
1157 const_iv (NDI_NAVY)
1158 const_iv (NDI_RED)
1159 const_iv (NDI_ORANGE)
1160 const_iv (NDI_BLUE)
1161 const_iv (NDI_DK_ORANGE)
1162 const_iv (NDI_GREEN)
1163 const_iv (NDI_LT_GREEN)
1164 const_iv (NDI_GREY)
1165 const_iv (NDI_BROWN)
1166 const_iv (NDI_GOLD)
1167 const_iv (NDI_TAN)
1168 const_iv (NDI_MAX_COLOR)
1169 const_iv (NDI_COLOR_MASK)
1170 const_iv (NDI_UNIQUE)
1171 const_iv (NDI_ALL)
1172
1173 const_iv (F_APPLIED)
1174 const_iv (F_LOCATION)
1175 const_iv (F_UNPAID)
1176 const_iv (F_MAGIC)
1177 const_iv (F_CURSED)
1178 const_iv (F_DAMNED)
1179 const_iv (F_OPEN)
1180 const_iv (F_NOPICK)
1181 const_iv (F_LOCKED)
1182
1183 const_iv (F_BUY)
1184 const_iv (F_SHOP)
1185 const_iv (F_SELL)
1186
1187 const_iv (P_BLOCKSVIEW)
1188 const_iv (P_NO_MAGIC)
1189 const_iv (P_IS_ALIVE)
1190 const_iv (P_NO_CLERIC)
1191 const_iv (P_NEED_UPDATE)
1192 const_iv (P_NO_ERROR)
1193 const_iv (P_OUT_OF_MAP)
1194 const_iv (P_NEW_MAP)
1195
1196 const_iv (UP_OBJ_INSERT)
1197 const_iv (UP_OBJ_REMOVE)
1198 const_iv (UP_OBJ_CHANGE)
1199 const_iv (UP_OBJ_FACE)
1200
1201 const_iv (INS_NO_MERGE)
1202 const_iv (INS_ABOVE_FLOOR_ONLY)
1203 const_iv (INS_NO_WALK_ON)
1204 const_iv (INS_ON_TOP)
1205 const_iv (INS_BELOW_ORIGINATOR)
1206 const_iv (INS_MAP_LOAD)
1207
1208 const_iv (WILL_APPLY_HANDLE)
1209 const_iv (WILL_APPLY_TREASURE)
1210 const_iv (WILL_APPLY_EARTHWALL)
1211 const_iv (WILL_APPLY_DOOR)
1212 const_iv (WILL_APPLY_FOOD)
1213
1214 const_iv (SAVE_MODE)
1215 const_iv (SAVE_DIR_MODE)
1216
1217 const_iv (M_PAPER)
1218 const_iv (M_IRON)
1219 const_iv (M_GLASS)
1220 const_iv (M_LEATHER)
1221 const_iv (M_WOOD)
1222 const_iv (M_ORGANIC)
1223 const_iv (M_STONE)
1224 const_iv (M_CLOTH)
1225 const_iv (M_ADAMANT)
1226 const_iv (M_LIQUID)
1227 const_iv (M_SOFT_METAL)
1228 const_iv (M_BONE)
1229 const_iv (M_ICE)
1230 const_iv (M_SPECIAL)
1231
1232 const_iv (SK_EXP_ADD_SKILL)
1233 const_iv (SK_EXP_TOTAL)
1234 const_iv (SK_EXP_NONE)
1235 const_iv (SK_SUBTRACT_SKILL_EXP)
1236
1237 const_iv (SK_LOCKPICKING)
1238 const_iv (SK_HIDING)
1239 const_iv (SK_SMITHERY)
1240 const_iv (SK_BOWYER)
1241 const_iv (SK_JEWELER)
1242 const_iv (SK_ALCHEMY)
1243 const_iv (SK_STEALING)
1244 const_iv (SK_LITERACY)
1245 const_iv (SK_BARGAINING)
1246 const_iv (SK_JUMPING)
1247 const_iv (SK_DET_MAGIC)
1248 const_iv (SK_ORATORY)
1249 const_iv (SK_SINGING)
1250 const_iv (SK_DET_CURSE)
1251 const_iv (SK_FIND_TRAPS)
1252 const_iv (SK_MEDITATION)
1253 const_iv (SK_PUNCHING)
1254 const_iv (SK_FLAME_TOUCH)
1255 const_iv (SK_KARATE)
1256 const_iv (SK_CLIMBING)
1257 const_iv (SK_WOODSMAN)
1258 const_iv (SK_INSCRIPTION)
1259 const_iv (SK_ONE_HANDED_WEAPON)
1260 const_iv (SK_MISSILE_WEAPON)
1261 const_iv (SK_THROWING)
1262 const_iv (SK_USE_MAGIC_ITEM)
1263 const_iv (SK_DISARM_TRAPS)
1264 const_iv (SK_SET_TRAP)
1265 const_iv (SK_THAUMATURGY)
1266 const_iv (SK_PRAYING)
1267 const_iv (SK_CLAWING)
1268 const_iv (SK_LEVITATION)
1269 const_iv (SK_SUMMONING)
1270 const_iv (SK_PYROMANCY)
1271 const_iv (SK_EVOCATION)
1272 const_iv (SK_SORCERY)
1273 const_iv (SK_TWO_HANDED_WEAPON)
1274 const_iv (SK_SPARK_TOUCH)
1275 const_iv (SK_SHIVER)
1276 const_iv (SK_ACID_SPLASH)
1277 const_iv (SK_POISON_NAIL)
1278
1279 const_iv (SOUND_NEW_PLAYER)
1280 const_iv (SOUND_FIRE_ARROW)
1281 const_iv (SOUND_LEARN_SPELL)
1282 const_iv (SOUND_FUMBLE_SPELL)
1283 const_iv (SOUND_WAND_POOF)
1284 const_iv (SOUND_OPEN_DOOR)
1285 const_iv (SOUND_PUSH_PLAYER)
1286 const_iv (SOUND_PLAYER_HITS1)
1287 const_iv (SOUND_PLAYER_HITS2)
1288 const_iv (SOUND_PLAYER_HITS3)
1289 const_iv (SOUND_PLAYER_HITS4)
1290 const_iv (SOUND_PLAYER_IS_HIT1)
1291 const_iv (SOUND_PLAYER_IS_HIT2)
1292 const_iv (SOUND_PLAYER_IS_HIT3)
1293 const_iv (SOUND_PLAYER_KILLS)
1294 const_iv (SOUND_PET_IS_KILLED)
1295 const_iv (SOUND_PLAYER_DIES)
1296 const_iv (SOUND_OB_EVAPORATE)
1297 const_iv (SOUND_OB_EXPLODE)
1298 const_iv (SOUND_CLOCK)
1299 const_iv (SOUND_TURN_HANDLE)
1300 const_iv (SOUND_FALL_HOLE)
1301 const_iv (SOUND_DRINK_POISON)
1302 const_iv (SOUND_CAST_SPELL_0)
1303
1304 const_iv (PREFER_LOW)
1305 const_iv (PREFER_HIGH)
1306
1307 const_iv (ATNR_PHYSICAL)
1308 const_iv (ATNR_MAGIC)
1309 const_iv (ATNR_FIRE)
1310 const_iv (ATNR_ELECTRICITY)
1311 const_iv (ATNR_COLD)
1312 const_iv (ATNR_CONFUSION)
1313 const_iv (ATNR_ACID)
1314 const_iv (ATNR_DRAIN)
1315 const_iv (ATNR_WEAPONMAGIC)
1316 const_iv (ATNR_GHOSTHIT)
1317 const_iv (ATNR_POISON)
1318 const_iv (ATNR_SLOW)
1319 const_iv (ATNR_PARALYZE)
1320 const_iv (ATNR_TURN_UNDEAD)
1321 const_iv (ATNR_FEAR)
1322 const_iv (ATNR_CANCELLATION)
1323 const_iv (ATNR_DEPLETE)
1324 const_iv (ATNR_DEATH)
1325 const_iv (ATNR_CHAOS)
1326 const_iv (ATNR_COUNTERSPELL)
1327 const_iv (ATNR_GODPOWER)
1328 const_iv (ATNR_HOLYWORD)
1329 const_iv (ATNR_BLIND)
1330 const_iv (ATNR_INTERNAL)
1331 const_iv (ATNR_LIFE_STEALING)
1332 const_iv (ATNR_DISEASE)
1333
1334 const_iv (MAP_FLUSH)
1335 const_iv (MAP_PLAYER_UNIQUE)
1336 const_iv (MAP_BLOCK)
1337 const_iv (MAP_STYLE)
1338 const_iv (MAP_OVERLAY)
1339
1340 const_iv (MAP_IN_MEMORY)
1341 const_iv (MAP_SWAPPED)
1342 const_iv (MAP_LOADING)
1343 const_iv (MAP_SAVING)
1344
1345 const_iv (KLASS_GLOBAL)
1346 const_iv (KLASS_OBJECT)
1347 const_iv (KLASS_PLAYER)
1348 const_iv (KLASS_MAP)
1349 };
1350
1351 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1352 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1353
1354 static const struct {
1355 const char *name;
1356 IV klass;
1357 IV iv;
1358 } *eiv, event_iv[] = {
1359 # define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## name },
1360 # include "eventinc.h"
1361 # undef def
1362 };
1363
1364 AV *av = get_av ("cf::EVENT", 1);
1365
1366 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1367 {
1368 AV *event = newAV ();
1369 av_push (event, newSVpv ((char *)eiv->name, 0));
1370 av_push (event, newSViv (eiv->klass));
1371 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1372 }
1373
1374 static const struct {
1375 const char *name;
1376 IV iv;
1377 } *event, event_list[] = {
1378 # define const_event(name) { # name, (IV)EVENT_ ## name },
1379 const_event (NONE)
1380 const_event (APPLY)
1381 const_event (ATTACK)
1382 const_event (DEATH)
1383 const_event (DROP)
1384 const_event (DROP_ON)
1385 const_event (PICKUP)
1386 const_event (SAY)
1387 const_event (STOP)
1388 const_event (TIME)
1389 const_event (THROW)
1390 const_event (TRIGGER)
1391 const_event (CLOSE)
1392 const_event (TIMER)
1393 const_event (MOVE)
1394
1395 //const_event (CLOCK)
1396 const_event (CRASH)
1397 const_event (GKILL)
1398 const_event (SHOUT)
1399 const_event (TELL)
1400 const_event (MUZZLE)
1401 const_event (KICK)
1402 const_event (PLAYER_USE_SKILL)
1403 const_event (MONSTER_USE_SKILL)
1404 const_event (CAST_SPELL)
1405 const_event (FIND_UNARMED_SKILL)
1406 const_event (EXTCMD)
1407 //const_event (FREE_OB)
1408 };
1409
1410 av = get_av ("cf::PLUGIN_EVENT", 1);
1411
1412 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1413 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1414
1415 static const struct {
1416 int dtype;
1417 const char *name;
1418 IV idx;
1419 } *cprop, prop_table[] = {
1420 # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1421 prop (CFAPI_INT, MAP_PROP_FLAGS)
1422 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1423 prop (CFAPI_STRING, MAP_PROP_PATH)
1424 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1425 prop (CFAPI_STRING, MAP_PROP_NAME)
1426 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1427 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1428 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1429 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1430 prop (CFAPI_INT, MAP_PROP_WIDTH)
1431 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1432 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1433 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1434 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1435 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1436 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1437 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1438 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1439 prop (CFAPI_INT, MAP_PROP_SKY)
1440 prop (CFAPI_INT, MAP_PROP_WPARTX)
1441 prop (CFAPI_INT, MAP_PROP_WPARTY)
1442 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1443 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1444 prop (CFAPI_PREGION, MAP_PROP_REGION)
1445 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1446 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1449 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1450 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1451 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1452 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1453 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1454 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1455 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1456 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1457 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1458 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1459 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1460 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1461 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1462 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1463 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1464 prop (CFAPI_INT, OBJECT_PROP_X)
1465 prop (CFAPI_INT, OBJECT_PROP_Y)
1466 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1467 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1468 prop (CFAPI_INT, OBJECT_PROP_NROF)
1469 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1470 prop (CFAPI_INT, OBJECT_PROP_FACING)
1471 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1472 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1473 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1474 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1475 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1476 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1477 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1478 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1479 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1480 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1481 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1482 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1483 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1484 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1485 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1486 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1487 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1488 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1489 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1490 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1491 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1492 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1493 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1494 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1495 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1497 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1498 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1499 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1500 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1501 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1502 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1503 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1504 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1505 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1506 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1507 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1508 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1509 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1510 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1511 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1512 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1513 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1514 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1515 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1516 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1517 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1518 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1519 prop (CFAPI_INT, OBJECT_PROP_STR)
1520 prop (CFAPI_INT, OBJECT_PROP_DEX)
1521 prop (CFAPI_INT, OBJECT_PROP_CON)
1522 prop (CFAPI_INT, OBJECT_PROP_WIS)
1523 prop (CFAPI_INT, OBJECT_PROP_INT)
1524 prop (CFAPI_INT, OBJECT_PROP_POW)
1525 prop (CFAPI_INT, OBJECT_PROP_CHA)
1526 prop (CFAPI_INT, OBJECT_PROP_WC)
1527 prop (CFAPI_INT, OBJECT_PROP_AC)
1528 prop (CFAPI_INT, OBJECT_PROP_HP)
1529 prop (CFAPI_INT, OBJECT_PROP_SP)
1530 prop (CFAPI_INT, OBJECT_PROP_GP)
1531 prop (CFAPI_INT, OBJECT_PROP_FP)
1532 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1533 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1534 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1535 prop (CFAPI_INT, OBJECT_PROP_DAM)
1536 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1537 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1538 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1539 prop (CFAPI_INT, OBJECT_PROP_FACE)
1540 };
1541
1542 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1543 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1544
1545 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1546 {
1547 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1548 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1549 }
1550
1551 cb_global = get_av ("cf::CB_GLOBAL", 1);
1552 cb_object = get_av ("cf::CB_OBJECT", 1);
1553 cb_player = get_av ("cf::CB_PLAYER", 1);
1554 cb_type = get_av ("cf::CB_TYPE" , 1);
1555 cb_map = get_av ("cf::CB_MAP" , 1);
1556
1557 //I_EVENT_API (PACKAGE);
1558 }
1559
1560 NV floor (NV x)
1561
1562 NV ceil (NV x)
1563
1564 void server_tick ()
1565
1566 void
1567 LOG (int level, char *msg)
1568 PROTOTYPE: $$
1569 C_ARGS: (LogLevel)level, "%s", msg
1570
1571 char *path_combine (char *base, char *path)
1572 PROTOTYPE: $$
1573
1574 char *path_combine_and_normalize (char *base, char *path)
1575 PROTOTYPE: $$
1576
1577 char *
1578 cf_get_maps_directory (char *path)
1579 PROTOTYPE: $
1580 ALIAS: maps_directory = 0
1581
1582 void
1583 sub_generation_inc ()
1584 CODE:
1585 PL_sub_generation++;
1586
1587 char *
1588 mapdir ()
1589 PROTOTYPE:
1590 ALIAS:
1591 mapdir = 0
1592 uniquedir = 1
1593 tmpdir = 2
1594 confdir = 3
1595 localdir = 4
1596 playerdir = 5
1597 datadir = 6
1598 CODE:
1599 {
1600 int unused_type;
1601 RETVAL = (char *)systemDirectory (&unused_type, ix);
1602 }
1603 OUTPUT: RETVAL
1604
1605 int
1606 cf_find_animation (char *text)
1607 PROTOTYPE: $
1608
1609 int random_roll(int min, int max, object *op, int goodbad);
1610
1611 const char *cost_string_from_value(uint64 cost, int approx = 0)
1612
1613 int
1614 exp_to_level (val64 exp)
1615 CODE:
1616 {
1617 int i = 0;
1618
1619 RETVAL = settings.max_level;
1620
1621 for (i = 1; i <= settings.max_level; i++)
1622 {
1623 if (levels[i] > exp)
1624 {
1625 RETVAL = i - 1;
1626 break;
1627 }
1628 }
1629 }
1630 OUTPUT: RETVAL
1631
1632 val64
1633 level_to_min_exp (int level)
1634 CODE:
1635 if (level > settings.max_level)
1636 RETVAL = levels[settings.max_level];
1637 else if (level < 1)
1638 RETVAL = 0;
1639 else
1640 RETVAL = levels[level];
1641 OUTPUT: RETVAL
1642
1643 SV *
1644 resistance_to_string (int atnr)
1645 CODE:
1646 if (atnr >= 0 && atnr < NROFATTACKS)
1647 RETVAL = newSVpv (resist_plus[atnr], 0);
1648 else
1649 XSRETURN_UNDEF;
1650 OUTPUT: RETVAL
1651
1652 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1653
1654 SV *
1655 get_property (object *obj, int type, int idx)
1656 CODE:
1657 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1658 OUTPUT: RETVAL
1659
1660 SV *
1661 set_property (object *obj, int type, int idx, SV *newval)
1662 CODE:
1663 switch (type)
1664 {
1665 case CFAPI_INT:
1666 cf_object_set_int_property (obj, idx, SvIV (newval));
1667 break;
1668 case CFAPI_LONG:
1669 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1670 break;
1671 case CFAPI_DOUBLE:
1672 {
1673 int unused_type;
1674 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1675 }
1676 break;
1677 case CFAPI_STRING:
1678 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1679 break;
1680 case CFAPI_POBJECT:
1681 {
1682 int unused_type;
1683 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1684 }
1685 break;
1686 default:
1687 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1688 }
1689
1690 # missing properties
1691
1692 void
1693 set_attacktype (object *obj, U32 attacktype)
1694 CODE:
1695 obj->attacktype = attacktype;
1696
1697 U32
1698 get_attacktype (object *obj)
1699 ALIAS:
1700 attacktype = 0
1701 CODE:
1702 RETVAL = obj->attacktype;
1703 OUTPUT: RETVAL
1704
1705 # missing in plug-in api, of course
1706 void
1707 set_food (object *obj, int food)
1708 CODE:
1709 obj->stats.food = food;
1710
1711 int
1712 get_food (object *obj)
1713 ALIAS:
1714 food = 0
1715 CODE:
1716 RETVAL = obj->stats.food;
1717 OUTPUT: RETVAL
1718
1719 void
1720 inv (object *obj)
1721 PROTOTYPE: $
1722 PPCODE:
1723 {
1724 object *o;
1725 for (o = obj->inv; o; o = o->below)
1726 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1727 }
1728
1729 int cf_object_get_resistance (object *op, int rtype)
1730 ALIAS: resistance = 0
1731
1732 int cf_object_get_flag (object *op, int flag)
1733 ALIAS: flag = 0
1734
1735 void cf_object_set_flag (object *op, int flag, int value)
1736
1737 int need_identify (const object *obj);
1738
1739 int apply_shop_mat (object *shop_mat, object *op);
1740
1741 void cf_object_move (object *op, int dir, object *originator = op)
1742
1743 void cf_object_apply (object *op, object *author, int flags = 0)
1744
1745 void cf_object_apply_below (object *op)
1746
1747 void cf_object_remove (object *op)
1748
1749 void cf_object_free (object *op)
1750
1751 object *cf_object_present_archname_inside (object *op, char *whatstr)
1752
1753 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754
1755 int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1756
1757 object *cf_object_clone (object *op, int clonetype = 0)
1758
1759 int cf_object_pay_item (object *op, object *buyer)
1760
1761 int cf_object_pay_amount (object *op, uint64 amount)
1762
1763 void pay_player (object *op, uint64 amount)
1764
1765 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1766
1767 int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1768
1769 int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1770
1771 void cf_object_learn_spell (object *op, object *sp)
1772
1773 void cf_object_forget_spell (object *op, object *sp)
1774
1775 object *cf_object_check_for_spell (object *op, char *spellname)
1776
1777 int cf_object_query_money (object *op)
1778 ALIAS: money = 0
1779
1780 int cf_object_query_cost (object *op, object *who, int flags)
1781 ALIAS: cost = 0
1782
1783 void cf_object_activate_rune (object *op , object *victim)
1784
1785 int cf_object_check_trigger (object *op, object *cause)
1786
1787 int cf_object_out_of_map (object *op, int x, int y)
1788
1789 void cf_object_drop (object *op, object *author)
1790
1791 void cf_object_take (object *op, object *author)
1792
1793 void cf_object_say (object *op, char *msg)
1794
1795 void cf_object_speak (object *op, char *msg)
1796
1797 object *cf_object_insert_object (object *op, object *container)
1798
1799 const char *cf_object_get_msg (object *ob)
1800 ALIAS: msg = 0
1801
1802 object *cf_object_insert_in_ob (object *ob, object *where)
1803
1804 int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1805
1806 void cf_object_update (object *op, int flags)
1807
1808 void cf_object_pickup (object *op, object *what)
1809
1810 object *cf_create_object_by_name (const char *name)
1811
1812 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1813
1814 void player_lvl_adj (object *who, object *skill = 0)
1815
1816 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1817
1818 int calc_skill_exp (object *who, object *op, object *skill);
1819
1820 void push_button (object *op);
1821
1822 void use_trigger (object *op);
1823
1824 void add_button_link (object *button, mapstruct *map, int connected);
1825
1826 void remove_button_link (object *op);
1827
1828 void
1829 cf_object_set_resistance (object *op, int rtype, int val)
1830 CODE:
1831 if (rtype >= 0 && rtype < NROFATTACKS)
1832 op->resist[rtype] = val;
1833
1834
1835 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1836
1837 void cf_fix_object (object *pl)
1838 ALIAS: fix = 0
1839
1840 object *cf_insert_ob_in_ob (object *ob, object *where)
1841
1842 # no clean way to get an object from an archetype - stupid idiotic
1843 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1844
1845 object *new (const char *archetype = 0)
1846 PROTOTYPE: ;$
1847 CODE:
1848 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1849 OUTPUT:
1850 RETVAL
1851
1852 object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1853 PROTOTYPE: $$$$$$
1854 CODE:
1855 {
1856 int unused_type;
1857 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1858 }
1859
1860 # syntatic sugar for easier use in event callbacks.
1861 const char *options (object *op)
1862 CODE:
1863 RETVAL = op->name;
1864 OUTPUT:
1865 RETVAL
1866
1867 player *contr (object *op)
1868 CODE:
1869 RETVAL = op->contr;
1870 OUTPUT: RETVAL
1871
1872 const char *get_ob_key_value (object *op, const char *key)
1873
1874 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1875
1876 object *get_nearest_player (object *ob)
1877 ALIAS: nearest_player = 0
1878 PREINIT:
1879 extern object *get_nearest_player (object *);
1880
1881 void rangevector (object *ob, object *other, int flags = 0)
1882 PROTOTYPE: $$;$
1883 PPCODE:
1884 {
1885 rv_vector rv;
1886 get_rangevector (ob, other, &rv, flags);
1887 EXTEND (SP, 5);
1888 PUSHs (newSVuv (rv.distance));
1889 PUSHs (newSViv (rv.distance_x));
1890 PUSHs (newSViv (rv.distance_y));
1891 PUSHs (newSViv (rv.direction));
1892 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1893 }
1894
1895 bool on_same_map_as (object *ob, object *other)
1896 CODE:
1897 RETVAL = on_same_map (ob, other);
1898 OUTPUT: RETVAL
1899
1900 char *
1901 base_name (object *ob, int plural)
1902 CODE:
1903 RETVAL = cf_query_base_name (ob, plural);
1904 OUTPUT: RETVAL
1905
1906 living *
1907 stats (object *ob)
1908 CODE:
1909 RETVAL = &ob->stats;
1910 OUTPUT: RETVAL
1911
1912
1913 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914
1915 player *player (object *op)
1916 CODE:
1917 RETVAL = op->contr;
1918 OUTPUT: RETVAL
1919
1920 void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1921
1922 object *cf_player_send_inventory (object *op)
1923
1924 char *cf_player_get_ip (object *op)
1925 ALIAS: ip = 0
1926
1927 object *cf_player_get_marked_item (object *op)
1928 ALIAS: marked_item = 0
1929
1930 void cf_player_set_marked_item (object *op, object *ob)
1931
1932 partylist *cf_player_get_party (object *op)
1933 ALIAS: party = 0
1934
1935 void cf_player_set_party (object *op, partylist *party)
1936
1937 void kill_player (object *op)
1938
1939 MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1940
1941 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1942
1943 player *cf_player_find (char *name)
1944 PROTOTYPE: $
1945
1946 void cf_player_move (player *pl, int dir)
1947
1948 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1949
1950 # nonstandard
1951 object *ob (player *pl)
1952 CODE:
1953 RETVAL = pl->ob;
1954 OUTPUT: RETVAL
1955
1956 player *first ()
1957 CODE:
1958 RETVAL = first_player;
1959 OUTPUT: RETVAL
1960
1961 player *next (player *pl)
1962 CODE:
1963 RETVAL = pl->next;
1964 OUTPUT: RETVAL
1965
1966 bool
1967 cell_visible (player *pl, int dx, int dy)
1968 CODE:
1969 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1970 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1971 OUTPUT:
1972 RETVAL
1973
1974 char *
1975 client (player *pl)
1976 CODE:
1977 RETVAL = pl->socket.client;
1978 OUTPUT:
1979 RETVAL
1980
1981 char *
1982 host (player *pl)
1983 CODE:
1984 RETVAL = pl->socket.host;
1985 OUTPUT:
1986 RETVAL
1987
1988 char *
1989 killer (player *pl, char *killer = 0)
1990 CODE:
1991 if (killer)
1992 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1993 RETVAL = pl->killer;
1994 OUTPUT:
1995 RETVAL
1996
1997 void
1998 buggy_mapscroll (player *pl, int value = 1)
1999 CODE:
2000 pl->socket.buggy_mapscroll = value;
2001
2002 void
2003 send (player *pl, SV *packet)
2004 CODE:
2005 {
2006 STRLEN len;
2007 char *buf = SvPVbyte (packet, len);
2008
2009 Write_String_To_Socket (&pl->socket, buf, len);
2010 }
2011
2012 int
2013 listening (player *pl, int new_value = -1)
2014 CODE:
2015 RETVAL = pl->listening;
2016 if (new_value >= 0)
2017 pl->listening = new_value;
2018 OUTPUT:
2019 RETVAL
2020
2021 void get_savebed (player *pl)
2022 ALIAS:
2023 savebed = 0
2024 PPCODE:
2025 EXTEND (SP, 3);
2026 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2027 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2028 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2029
2030 void set_savebed (player *pl, char *map_path, int x, int y)
2031 CODE:
2032 strcpy (pl->savebed_map, map_path);
2033 pl->bed_x = x;
2034 pl->bed_y = y;
2035
2036 void
2037 list ()
2038 PPCODE:
2039 {
2040 player *pl;
2041 for (pl = first_player; pl; pl = pl->next)
2042 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2043 }
2044
2045 bool
2046 peaceful (player *pl, bool new_setting = 0)
2047 PROTOTYPE: $;$
2048 CODE:
2049 RETVAL = pl->peaceful;
2050 if (items > 1)
2051 pl->peaceful = new_setting;
2052 OUTPUT:
2053 RETVAL
2054
2055 living *
2056 orig_stats (player *pl)
2057 CODE:
2058 RETVAL = &pl->orig_stats;
2059 OUTPUT: RETVAL
2060
2061 living *
2062 last_stats (player *pl)
2063 CODE:
2064 RETVAL = &pl->last_stats;
2065 OUTPUT: RETVAL
2066
2067
2068 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2069
2070 SV *
2071 get_property (mapstruct *obj, int type, int idx)
2072 CODE:
2073 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2074 OUTPUT: RETVAL
2075
2076 SV *
2077 set_property (mapstruct *obj, int type, int idx, SV *newval)
2078 CODE:
2079 switch (type)
2080 {
2081 case CFAPI_INT:
2082 cf_map_set_int_property (obj, idx, SvIV (newval));
2083 break;
2084 default:
2085 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2086 }
2087
2088 mapstruct *new (int width, int height)
2089 PROTOTYPE:
2090 CODE:
2091 {
2092 int unused_type;
2093 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2094 }
2095 OUTPUT:
2096 RETVAL
2097
2098 void delete_map (mapstruct *map)
2099
2100 void clean_tmp_map (mapstruct *map)
2101
2102 void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2103
2104 mapstruct *tile_map (mapstruct *map, unsigned int dir)
2105 CODE:
2106 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2107 OUTPUT:
2108 RETVAL
2109
2110 char *tile_path (mapstruct *map, unsigned int dir)
2111 CODE:
2112 if (dir >= 4)
2113 XSRETURN_UNDEF;
2114 RETVAL = map->tile_path [dir];
2115 OUTPUT:
2116 RETVAL
2117
2118 mapstruct *cf_map_get_map (char *name)
2119 PROTOTYPE: $
2120 ALIAS: map = 0
2121
2122 mapstruct *has_been_loaded (char *name)
2123 PROTOTYPE: $
2124
2125 mapstruct *cf_map_get_first ()
2126 PROTOTYPE:
2127 ALIAS: first = 0
2128
2129 # whoever "designed" the plug-in api should have wasted
2130 # his/her time with staying away from the project - would have
2131 # saved others a lot of time, without doubt.
2132 void set_path (mapstruct *where, char *path)
2133 CODE:
2134 strcpy (where->path, path);
2135
2136 int in_memory (mapstruct *map)
2137 CODE:
2138 RETVAL = map->in_memory;
2139 OUTPUT:
2140 RETVAL
2141
2142 bool unique (mapstruct *map)
2143 CODE:
2144 RETVAL = map->unique;
2145 OUTPUT:
2146 RETVAL
2147
2148 void set_unique (mapstruct *map, bool unique)
2149 CODE:
2150 map->unique = unique;
2151
2152 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2153
2154 object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2155
2156 object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2157 C_ARGS: str, map, nx, ny
2158
2159 void
2160 cf_map_normalise (mapstruct *map, int x, int y)
2161 PPCODE:
2162 {
2163 mapstruct *nmap = 0;
2164 I16 nx = 0, ny = 0;
2165 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2166
2167 EXTEND (SP, 4);
2168 PUSHs (sv_2mortal (newSViv (flags)));
2169
2170 if (GIMME_V == G_ARRAY)
2171 {
2172 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2173 PUSHs (sv_2mortal (newSViv (nx)));
2174 PUSHs (sv_2mortal (newSViv (ny)));
2175 }
2176 }
2177
2178 void
2179 at (mapstruct *map, unsigned int x, unsigned int y)
2180 PROTOTYPE: $$$
2181 PPCODE:
2182 {
2183 object *o;
2184 mapstruct *nmap = 0;
2185 I16 nx, ny;
2186
2187 cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2188
2189 if (nmap)
2190 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2191 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2192 }
2193
2194 SV *
2195 bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2196 PROTOTYPE: $$$
2197 ALIAS:
2198 top_at = 1
2199 flags_at = 2
2200 light_at = 3
2201 move_block_at = 4
2202 move_slow_at = 5
2203 move_on_at = 6
2204 move_off_at = 7
2205 INIT:
2206 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2207 CODE:
2208 switch (ix)
2209 {
2210 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2211 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2212 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2213 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2214 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2215 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2216 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2217 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2218 }
2219 OUTPUT:
2220 RETVAL
2221
2222 # "serialise" map perl data into a ref
2223 void
2224 _get_obs (mapstruct *map)
2225 PPCODE:
2226 {
2227 object *o;
2228 int x, y;
2229 AV *obs = newAV ();
2230 int nonnull = 0;
2231
2232 for (y = 0; y < MAP_HEIGHT (map); y++)
2233 for (x = 0; x < MAP_WIDTH (map); x++)
2234 {
2235 AV *av = newAV ();
2236
2237 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2238 {
2239 SV *sv = SVptr_cache_get (o);
2240
2241 if (sv && HvFILL (SvRV (sv)))
2242 {
2243 nonnull = 1;
2244 sv = newSVsv (sv);
2245 }
2246 else
2247 sv = &PL_sv_undef;
2248
2249 av_push (av, sv);
2250 }
2251
2252 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2253 }
2254
2255 if (nonnull)
2256 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2257 else
2258 SvREFCNT_dec (obs);
2259 }
2260
2261 # "deserialise" perl map data into the map
2262 void
2263 _set_obs (mapstruct *map, SV *sv)
2264 CODE:
2265 {
2266 object *o;
2267 AV *av;
2268 int x, y;
2269 AV *obs = (AV *)SvRV (sv);
2270
2271 for (y = 0; y < MAP_HEIGHT (map); y++)
2272 for (x = 0; x < MAP_WIDTH (map); x++)
2273 {
2274 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2275
2276 if (!SvROK (sv))
2277 continue;
2278
2279 av = (AV *)SvRV (sv);
2280
2281 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2282 {
2283 sv = av_shift (av);
2284
2285 if (SvROK (sv))
2286 {
2287 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2288 SVptr_cache_set (o, sv);
2289 }
2290 }
2291 }
2292 }
2293
2294
2295 MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2296
2297 archetype *cf_archetype_get_first()
2298 PROTOTYPE:
2299 ALIAS: first = 0
2300
2301 archetype *cf_archetype_get_next (archetype *arch)
2302 ALIAS: next = 0
2303
2304 archetype *cf_archetype_get_head (archetype *arch)
2305 ALIAS: head = 0
2306
2307 archetype *cf_archetype_get_more (archetype *arch)
2308 ALIAS: more = 0
2309
2310 const char *cf_archetype_get_name (archetype *arch)
2311 ALIAS: name = 0
2312
2313 object *cf_archetype_get_clone (archetype *arch)
2314 ALIAS: clone = 0
2315
2316 MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2317
2318 partylist *cf_party_get_first ()
2319 PROTOTYPE:
2320 ALIAS: first = 0
2321
2322 partylist *cf_party_get_next (partylist *party)
2323 ALIAS: next = 0
2324
2325 const char *cf_party_get_name (partylist *party)
2326
2327 const char *cf_party_get_password (partylist *party)
2328 ALIAS: password = 0
2329
2330 player *cf_party_get_first_player (partylist *party)
2331 ALIAS: first_player = 0
2332
2333 player *cf_party_get_next_player (partylist *party, player *op)
2334 ALIAS: next_player = 0
2335
2336
2337 MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2338
2339 region *cf_region_get_first ()
2340 PROTOTYPE:
2341 ALIAS: first = 0
2342
2343 const char *cf_region_get_name (region *reg)
2344 ALIAS: name = 0
2345
2346 region *cf_region_get_next (region *reg)
2347 ALIAS: next = 0
2348
2349 region *cf_region_get_parent (region *reg)
2350 ALIAS: parent = 0
2351
2352 const char *cf_region_get_longname (region *reg)
2353 ALIAS: longname = 0
2354
2355 const char *cf_region_get_message (region *reg)
2356 ALIAS: message = 0
2357
2358
2359 MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2360
2361 val64
2362 exp (living *liv, val64 new_val = 0)
2363 PROTOTYPE: $;$
2364 ALIAS:
2365 Str = 1
2366 Dex = 2
2367 Con = 3
2368 Wis = 4
2369 Cha = 5
2370 Int = 6
2371 Pow = 7
2372 wc = 8
2373 ac = 9
2374 hp = 10
2375 maxhp = 11
2376 sp = 12
2377 maxsp = 13
2378 grace = 14
2379 maxgrace = 15
2380 food = 16
2381 dam = 17
2382 luck = 18
2383 CODE:
2384 # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2385 switch (ix)
2386 {
2387 LIVING_ACC (exp , 0);
2388 LIVING_ACC (Str , 1);
2389 LIVING_ACC (Dex , 2);
2390 LIVING_ACC (Con , 3);
2391 LIVING_ACC (Wis , 4);
2392 LIVING_ACC (Cha , 5);
2393 LIVING_ACC (Int , 6);
2394 LIVING_ACC (Pow , 7);
2395 LIVING_ACC (wc , 8);
2396 LIVING_ACC (ac , 9);
2397 LIVING_ACC (hp , 10);
2398 LIVING_ACC (maxhp , 11);
2399 LIVING_ACC (sp , 12);
2400 LIVING_ACC (maxsp , 13);
2401 LIVING_ACC (grace , 14);
2402 LIVING_ACC (maxgrace, 15);
2403 LIVING_ACC (food , 16);
2404 LIVING_ACC (dam , 17);
2405 LIVING_ACC (luck , 18);
2406 }
2407 # undef LIVING_ACC
2408 OUTPUT:
2409 RETVAL
2410