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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.332
Committed: Fri Nov 6 13:21:20 2009 UTC (14 years, 7 months ago) by root
Branch: MAIN
CVS Tags: rel-2_90
Changes since 1.331: +2 -0 lines
Log Message:
unused

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include "autoconf.h"
25
26 #if HAVE_EXECINFO_H
27 # include <execinfo.h>
28 #endif
29
30 #include <cstdarg>
31 #include <typeinfo>
32
33 #include "global.h"
34 #include "loader.h"
35 #include "../random_maps/random_map.h"
36 #include "evthread.h"
37 #include "sproto.h"
38
39 #include <unistd.h>
40 #if _POSIX_MEMLOCK
41 # include <sys/mman.h>
42 #endif
43
44 #if HAVE_MALLOC_H
45 # include <malloc.h>
46 #endif
47
48 #if !__GLIBC__
49 # define malloc_trim(pad) -1
50 #endif
51
52 #include <EXTERN.h>
53 #include <perl.h>
54 #include <XSUB.h>
55
56 #include "CoroAPI.h"
57 #include "perlxsi.c"
58
59 extern sint64 *levels; // the experience table
60
61 typedef object_thawer &object_thawer_ref;
62 typedef object_freezer &object_freezer_ref;
63
64 typedef std::string std__string;
65
66 static PerlInterpreter *perl;
67
68 tstamp NOW, runtime;
69
70 static int tick_inhibit;
71 static int tick_pending;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76 static AV *av_reflect;
77
78 bitset<NUM_EVENT_TYPES> ev_want_event;
79 bitset<NUM_TYPES> ev_want_type;
80
81 static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94 static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101 #ifndef newSVpv_utf8
102 static inline SV *
103 newSVpv_utf8 (const char *s)
104 {
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111 }
112 #endif
113
114 #ifndef newSVpvn_utf8
115 static inline SV *
116 newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117 {
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127 }
128 #endif
129
130 // helper cast function, returns super class * or 0
131 template<class super>
132 static super *
133 is_a (attachable *at)
134 {
135 //return dynamic_cast<super *>(at); // slower, safer
136 if (typeid (*at) == typeid (super))
137 return static_cast<super *>(at);
138 else
139 return 0;
140 }
141
142 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
143
144 unordered_vector<attachable *> attachable::mortals;
145
146 attachable::~attachable ()
147 {
148 assert (!self);
149 assert (!cb);
150 }
151
152 int
153 attachable::refcnt_cnt () const
154 {
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156 }
157
158 void
159 attachable::sever_self ()
160 {
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174 }
175
176 void
177 attachable::optimise ()
178 {
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183 }
184
185 // check wether the object really is dead
186 void
187 attachable::do_check ()
188 {
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193 }
194
195 void
196 attachable::do_destroy ()
197 {
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
201 {
202 SvREFCNT_dec (cb);
203 cb = 0;
204 }
205
206 mortals.push_back (this);
207 }
208
209 void
210 attachable::destroy ()
211 {
212 if (destroyed ())
213 return;
214
215 flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218 }
219
220 void
221 attachable::check_mortals ()
222 {
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
253 #if 0
254 if (obj->self)//D make this an assert later
255 {
256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259 #endif
260
261 if (obj->refcnt)
262 {
263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
267 }
268 else
269 {
270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
274 }
275 }
276
277 void
278 attachable::set_key (const char *key, const char *value, bool is_utf8)
279 {
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287 }
288
289 attachable &
290 attachable::operator =(const attachable &src)
291 {
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297 }
298
299 template<typename T>
300 static bool
301 find_backref (void *ptr, T *obj)
302 {
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313 }
314
315 // for debugging, find "live" objects containing this ptr
316 void
317 find_backref (void *ptr)
318 {
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330 }
331
332 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
333
334 static SV *
335 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
336 {
337 SV *sv;
338
339 if (!ptr)
340 return newSV (0);
341
342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
343 return sv_bless (newRV_noinc ((SV *)hv), stash);
344 }
345
346 static int
347 attachable_free (pTHX_ SV *sv, MAGIC *mg)
348 {
349 attachable *at = (attachable *)mg->mg_ptr;
350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
358 // next line makes sense, but most objects still have refcnt 0 by default
359 //at->refcnt_chk ();
360 return 0;
361 }
362
363 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
364
365 static SV *
366 newSVattachable (attachable *obj, HV *stash)
367 {
368 if (!obj)
369 return newSV (0);
370
371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
375 {
376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
377
378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
381 }
382 else
383 {
384 SV *sv = newRV_inc ((SV *)obj->self);
385
386 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
387 SvAMAGIC_on (sv);
388
389 return sv;
390 }
391 }
392
393 #if 0 // unused
394 static void
395 clearSVptr (SV *sv)
396 {
397 if (SvROK (sv))
398 sv = SvRV (sv);
399
400 hv_clear ((HV *)sv);
401 sv_unmagic (sv, PERL_MAGIC_ext);
402 }
403 #endif
404
405 static long
406 SvPTR (SV *sv, const char *klass)
407 {
408 if (!sv_derived_from (sv, klass))
409 croak ("object of type %s expected", klass);
410
411 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
412
413 if (!mg)
414 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
415
416 return (long)mg->mg_ptr;
417 }
418
419 static long noinline
420 SvPTR_ornull (SV *sv, const char *klass)
421 {
422 if (SvOK (sv))
423 return SvPTR (sv, klass);
424 else
425 return 0;
426 }
427
428 inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
429 inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
430 inline SV *to_sv (bool v) { return newSViv (v); }
431 inline SV *to_sv ( signed char v) { return newSViv (v); }
432 inline SV *to_sv (unsigned char v) { return newSViv (v); }
433 inline SV *to_sv ( signed short v) { return newSViv (v); }
434 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
435 inline SV *to_sv ( signed int v) { return newSViv (v); }
436 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
437 inline SV *to_sv ( signed long v) { return newSViv (v); }
438 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
439 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
440 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
441 inline SV *to_sv (float v) { return newSVnv (v); }
442 inline SV *to_sv (double v) { return newSVnv (v); }
443 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
444 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
445 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
446 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
447 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
448 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
449 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
450 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
451 inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
452
453 inline SV *to_sv (object & v) { return to_sv (&v); }
454 inline SV *to_sv (living & v) { return to_sv (&v); }
455
456 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
457 inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
458
459 inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
460
461 inline SV *to_sv (dynbuf * v)
462 {
463 SV *sv = newSV (0);
464
465 sv_upgrade (sv, SVt_PV);
466 SvGROW (sv, v->size () + 1);
467 SvPOK_only (sv);
468 v->linearise (SvPVX (sv));
469 SvCUR_set (sv, v->size ());
470 *SvEND (sv) = 0;
471
472 return sv;
473 }
474
475 inline SV *to_sv (dynbuf_text * v)
476 {
477 SV *sv = to_sv (static_cast<dynbuf *> (v));
478 SvUTF8_on (sv);
479 return sv;
480 }
481
482 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
483 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
484 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
485 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
486 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
487 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
488 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
489 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
490 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
491 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
492 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
493 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
494 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
495 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
496 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
497 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
498 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
499 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
500 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
501 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
502 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
503 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
504 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
505 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
506 inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
507 inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
508 inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
509
510 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
511 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
512
513 template<class T>
514 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
515
516 template<int N>
517 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
518
519 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
520 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
521 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
522 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
523
524 inline void sv_to (SV *sv, std::string &v)
525 {
526 STRLEN len;
527 char *data = SvPVbyte (sv, len);
528 v.assign (data, len);
529 }
530
531 inline void sv_to (SV *sv, UUID &v)
532 {
533 if (!v.parse (SvPV_nolen (sv)))
534 croak ("unparsable uuid: %s", SvPV_nolen (sv));
535 }
536
537 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
538
539 static SV *
540 newSVdt_va (va_list &ap, data_type type)
541 {
542 SV *sv;
543
544 switch (type)
545 {
546 case DT_INT:
547 sv = newSViv (va_arg (ap, int));
548 break;
549
550 case DT_INT64:
551 sv = newSVval64 ((val64)va_arg (ap, sint64));
552 break;
553
554 case DT_DOUBLE:
555 sv = newSVnv (va_arg (ap, double));
556 break;
557
558 case DT_STRING:
559 {
560 char *str = (char *)va_arg (ap, const char *);
561 sv = str ? newSVpv (str, 0) : newSV (0);
562 }
563 break;
564
565 case DT_DATA:
566 {
567 char *str = (char *)va_arg (ap, const void *);
568 int len = va_arg (ap, int);
569 sv = str ? newSVpv (str, len) : newSV (0);
570 }
571 break;
572
573 case DT_OBJECT:
574 sv = to_sv (va_arg (ap, object *));
575 break;
576
577 case DT_MAP:
578 // va_arg (object *) when void * is passed is an XSI extension
579 sv = to_sv (va_arg (ap, maptile *));
580 break;
581
582 case DT_CLIENT:
583 sv = to_sv (va_arg (ap, client *));
584 break;
585
586 case DT_PLAYER:
587 sv = to_sv (va_arg (ap, player *));
588 break;
589
590 case DT_ARCH:
591 sv = to_sv (va_arg (ap, archetype *));
592 break;
593
594 case DT_PARTY:
595 sv = to_sv (va_arg (ap, partylist *));
596 break;
597
598 case DT_REGION:
599 sv = to_sv (va_arg (ap, region *));
600 break;
601
602 default:
603 assert (("unhandled type in newSVdt_va", 0));
604 }
605
606 return sv;
607 }
608
609 static SV *
610 newSVdt (data_type type, ...)
611 {
612 va_list ap;
613
614 va_start (ap, type);
615 SV *sv = newSVdt_va (ap, type);
616 va_end (ap);
617
618 return sv;
619 }
620
621 // typemap support, mostly to avoid excessive inlining
622 template<class type>
623 static void noinline
624 cf_obj_to (SV *arg, type &var)
625 {
626 sv_to (arg, var);
627 if (!var)
628 croak ("must not pass invalid/null cf_obj here");
629 }
630
631 template<class object>
632 static void noinline
633 cf_obj_ornull_to (SV *arg, object *&var)
634 {
635 if (SvOK (arg))
636 {
637 sv_to (arg, var);
638 if (!var)
639 croak ("unable to convert perl object to C++ object");
640 }
641 else
642 var = 0;
643 }
644
645 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
646
647 SV *
648 registry (attachable *ext)
649 {
650 if (!ext->cb)
651 ext->cb = newAV ();
652
653 return newRV_inc ((SV *)ext->cb);
654 }
655
656 /////////////////////////////////////////////////////////////////////////////
657
658 void
659 cfperl_init ()
660 {
661 extern char **environ;
662
663 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
664 perl = perl_alloc ();
665 perl_construct (perl);
666
667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
668
669 const char *argv[] = {
670 settings.argv [0],
671 "-e0"
672 };
673
674 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
675 || perl_run (perl))
676 {
677 printf ("unable to initialize perl-interpreter, aborting.\n");
678 exit (EXIT_FAILURE);
679 }
680
681 eval_pv (
682 "#line 1 'cfperl init'\n"
683 "use EV ();\n"
684 "use Coro ();\n"
685 "cf->bootstrap;\n"
686 "unshift @INC, cf::datadir ();\n"
687 "require cf;\n",
688 0
689 );
690
691 if (SvTRUE (ERRSV))
692 {
693 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
694 exit (EXIT_FAILURE);
695 }
696 }
697
698 void
699 cfperl_main ()
700 {
701 dSP;
702
703 PUSHMARK (SP);
704 PUTBACK;
705 call_pv ("cf::main", G_DISCARD | G_VOID);
706 }
707
708 void
709 attachable::instantiate ()
710 {
711 if (attach)
712 {
713 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
714 attach = 0;
715 }
716 }
717
718 void
719 attachable::reattach ()
720 {
721 optimise ();
722 //TODO: check for _attachment's, very important for restarts
723 INVOKE_ATTACHABLE (REATTACH, this);
724 }
725
726 static event_klass klass_of[NUM_EVENT_TYPES] = {
727 # define def(type,name) KLASS_ ## type,
728 # include "eventinc.h"
729 # undef def
730 };
731
732 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
733
734 static void noinline
735 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
736 {
737 // event must be in array
738 if (event >= 0 && event <= AvFILLp (registry))
739 {
740 SV *cbs_ = AvARRAY (registry)[event];
741
742 // element must be list of callback entries
743 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
744 {
745 AV *cbs = (AV *)SvRV (cbs_);
746
747 // no callback entries, no callbacks to call
748 if (AvFILLp (cbs) >= 0)
749 {
750 if (!callbacks)
751 {
752 callbacks = newAV ();
753 av_extend (callbacks, 16);
754 }
755
756 // never use SvREFCNT_inc to copy values, but its ok here :)
757 for (int i = 0; i <= AvFILLp (cbs); ++i)
758 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
759 }
760 }
761 }
762 }
763
764 void
765 attachable::gather_callbacks (AV *&callbacks, event_type event) const
766 {
767 ::gather_callbacks (callbacks, cb_attachable, event);
768
769 if (cb)
770 ::gather_callbacks (callbacks, cb, event);
771 }
772
773 void
774 global::gather_callbacks (AV *&callbacks, event_type event) const
775 {
776 ::gather_callbacks (callbacks, cb_global, event);
777 }
778
779 void
780 object::gather_callbacks (AV *&callbacks, event_type event) const
781 {
782 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
783 {
784 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
785
786 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
787 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
788 }
789
790 if (type <= AvFILLp (cb_type))
791 {
792 SV *registry = AvARRAY (cb_type)[type];
793
794 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
795 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
796 }
797
798 attachable::gather_callbacks (callbacks, event);
799 ::gather_callbacks (callbacks, cb_object, event);
800 }
801
802 void
803 archetype::gather_callbacks (AV *&callbacks, event_type event) const
804 {
805 attachable::gather_callbacks (callbacks, event);
806 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
807 }
808
809 void
810 client::gather_callbacks (AV *&callbacks, event_type event) const
811 {
812 attachable::gather_callbacks (callbacks, event);
813 ::gather_callbacks (callbacks, cb_client, event);
814 }
815
816 void
817 player::gather_callbacks (AV *&callbacks, event_type event) const
818 {
819 attachable::gather_callbacks (callbacks, event);
820 ::gather_callbacks (callbacks, cb_player, event);
821 }
822
823 void
824 maptile::gather_callbacks (AV *&callbacks, event_type event) const
825 {
826 attachable::gather_callbacks (callbacks, event);
827 ::gather_callbacks (callbacks, cb_map, event);
828 }
829
830 static void noinline
831 _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
832 {
833 for (int event = 0; event <= AvFILLp (registry); ++event)
834 {
835 SV *cbs_ = AvARRAY (registry)[event];
836
837 // element must be list of callback entries
838 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
839 {
840 AV *cbs = (AV *)SvRV (cbs_);
841
842 // no callback entries, no callbacks to call
843 if (AvFILLp (cbs) >= 0)
844 set.set (event);
845 }
846 }
847 }
848
849 // very slow and inefficient way to recalculate the global want bitsets
850 static void
851 _recalc_want ()
852 {
853 ev_want_event.reset ();
854
855 _recalc_want (ev_want_event, cb_global);
856 _recalc_want (ev_want_event, cb_attachable);
857 _recalc_want (ev_want_event, cb_object);
858 _recalc_want (ev_want_event, cb_client);
859 _recalc_want (ev_want_event, cb_player);
860 _recalc_want (ev_want_event, cb_map);
861
862 ev_want_type.reset ();
863
864 for (int type = 0; type <= AvFILLp (cb_type); ++type)
865 {
866 SV *cbs_ = AvARRAY (cb_type)[type];
867
868 // element must be list of callback entries
869 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
870 {
871 AV *cbs = (AV *)SvRV (cbs_);
872
873 // no callback entries, no callbacks to call
874 if (AvFILLp (cbs) >= 0)
875 ev_want_type.set (type % NUM_TYPES);
876 }
877 }
878 }
879
880 bool
881 attachable::invoke (event_type event, ...)
882 {
883 data_type dt;
884
885 // callback call ordering should be:
886 // 1. per-object callback
887 // 2. per-class object
888 // 3. per-type callback
889 // 4. global callbacks
890
891 AV *callbacks = 0;
892 gather_callbacks (callbacks, event);
893
894 // short-circuit processing if no callbacks found/defined
895 if (!callbacks)
896 return 0;
897
898 va_list ap;
899 va_start (ap, event);
900
901 CALL_BEGIN (3);
902 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
903 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
904
905 //TODO: unhack
906 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
907 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
908 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
909 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
910 else if (global *gl = is_a<global>(this)) /*nop*/;
911 else
912 abort (); //TODO
913
914 for (;;)
915 {
916 dt = (data_type) va_arg (ap, int);
917
918 if (dt == DT_END)
919 break;
920 else if (dt == DT_AV)
921 {
922 AV *av = va_arg (ap, AV *);
923
924 for (int i = 0; i <= av_len (av); ++i)
925 XPUSHs (*av_fetch (av, i, 1));
926 }
927 else
928 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
929 }
930
931 va_end (ap);
932
933 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
934 count = count > 0 ? POPi : 0;
935
936 CALL_END;
937
938 return count;
939 }
940
941 SV *
942 cfperl_result (int idx)
943 {
944 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
945 if (!av)
946 return &PL_sv_undef;
947
948 SV **sv = av_fetch (av, idx, 0);
949 if (!sv)
950 return &PL_sv_undef;
951
952 return *sv;
953 }
954
955 int
956 cfperl_result_INT (int idx)
957 {
958 return SvIV (cfperl_result (idx));
959 }
960
961 double
962 cfperl_result_DOUBLE (int idx)
963 {
964 return SvNV (cfperl_result (idx));
965 }
966
967 /////////////////////////////////////////////////////////////////////////////
968 // various c++ => perl glue functions
969
970 void
971 cfperl_tick ()
972 {
973 tick_pending = 1;
974
975 if (tick_inhibit)
976 return;
977
978 tick_pending = 0;
979
980 dSP;
981
982 PUSHMARK (SP);
983 PUTBACK;
984 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
985
986 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
987 }
988
989 void
990 cfperl_emergency_save ()
991 {
992 CALL_BEGIN (0);
993 CALL_CALL ("cf::emergency_save", G_VOID);
994 CALL_END;
995 }
996
997 void
998 cfperl_cleanup (int make_core)
999 {
1000 CALL_BEGIN (1);
1001 CALL_ARG (make_core);
1002 CALL_CALL ("cf::post_cleanup", G_VOID);
1003 CALL_END;
1004 }
1005
1006 void
1007 cfperl_make_book (object *book, int level)
1008 {
1009 CALL_BEGIN (2);
1010 CALL_ARG (book);
1011 CALL_ARG (level);
1012 CALL_CALL ("ext::books::make_book", G_VOID);
1013 CALL_END;
1014 }
1015
1016 void
1017 cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1018 {
1019 CALL_BEGIN (4);
1020 CALL_ARG (ns);
1021 CALL_ARG (type);
1022 CALL_ARG_SV (newSVpv_utf8 (msg));
1023 CALL_ARG (color);
1024 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1025 CALL_END;
1026 }
1027
1028 int
1029 cfperl_can_merge (object *ob1, object *ob2)
1030 {
1031 int can;
1032
1033 CALL_BEGIN (2);
1034 CALL_ARG (ob1);
1035 CALL_ARG (ob2);
1036 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1037 can = count && SvTRUE (TOPs);
1038 CALL_END;
1039
1040 return can;
1041 }
1042
1043 void
1044 cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1045 {
1046 CALL_BEGIN (4);
1047 CALL_ARG (ob);
1048 CALL_ARG (state);
1049 CALL_ARG (activator);
1050 CALL_ARG (originator);
1051 CALL_CALL ("cf::mapscript::activate", G_VOID);
1052 CALL_END;
1053 }
1054
1055 player *
1056 player::find (const char *name)
1057 {
1058 CALL_BEGIN (1);
1059 CALL_ARG (name);
1060 CALL_CALL ("cf::player::find", G_SCALAR);
1061
1062 player *retval = 0;
1063 if (count) sv_to (POPs, retval);
1064
1065 CALL_END;
1066
1067 return retval;
1068 }
1069
1070 maptile *
1071 find_style (const char *dirname, const char *stylename, int difficulty)
1072 {
1073 CALL_BEGIN (3);
1074 CALL_ARG (dirname);
1075 CALL_ARG (stylename);
1076 CALL_ARG (difficulty);
1077 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1078
1079 maptile *retval = 0;
1080 if (count) sv_to (POPs, retval);
1081
1082 CALL_END;
1083
1084 return retval;
1085 }
1086
1087 maptile *
1088 maptile::find_sync (const char *path, maptile *origin)
1089 {
1090 CALL_BEGIN (2);
1091 CALL_ARG (path);
1092 CALL_ARG (origin);
1093 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1094
1095 maptile *retval = 0;
1096 if (count) sv_to (POPs, retval);
1097
1098 CALL_END;
1099
1100 return retval;
1101 }
1102
1103 maptile *
1104 maptile::find_async (const char *path, maptile *origin, bool load)
1105 {
1106 CALL_BEGIN (3);
1107 CALL_ARG (path);
1108 CALL_ARG (origin);
1109 CALL_ARG (load);
1110 CALL_CALL ("cf::map::find_async", G_SCALAR);
1111
1112 maptile *retval = 0;
1113 if (count) sv_to (POPs, retval);
1114
1115 CALL_END;
1116
1117 return retval;
1118 }
1119
1120 void
1121 maptile::do_load_sync ()
1122 {
1123 CALL_BEGIN (1);
1124 CALL_ARG (this);
1125 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1126 CALL_END;
1127 }
1128
1129 void
1130 object::enter_exit (object *exit)
1131 {
1132 if (type != PLAYER)
1133 return;
1134
1135 CALL_BEGIN (2);
1136 CALL_ARG (this);
1137 CALL_ARG (exit);
1138 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1139 CALL_END;
1140 }
1141
1142 void
1143 object::player_goto (const char *path, int x, int y)
1144 {
1145 if (type != PLAYER)
1146 return;
1147
1148 CALL_BEGIN (4);
1149 CALL_ARG (this);
1150 CALL_ARG (path);
1151 CALL_ARG (x);
1152 CALL_ARG (y);
1153 CALL_CALL ("cf::object::player::goto", G_VOID);
1154 CALL_END;
1155 }
1156
1157 const char *
1158 object::ref () const
1159 {
1160 if (type == PLAYER)
1161 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1162 else
1163 return 0;
1164 }
1165
1166 object *
1167 object::deref (const char *ref)
1168 {
1169 object *retval = 0;
1170
1171 if (ref)
1172 {
1173 CALL_BEGIN (1);
1174 CALL_ARG (ref);
1175 CALL_CALL ("cf::object::deref", G_SCALAR);
1176
1177 if (count)
1178 sv_to (POPs, retval);
1179
1180 CALL_END;
1181 }
1182
1183 return retval;
1184 }
1185
1186 void
1187 log_backtrace (const char *msg)
1188 {
1189 #if HAVE_BACKTRACE
1190 void *addr [20];
1191 int size = backtrace (addr, 20);
1192
1193 CALL_BEGIN (size);
1194 CALL_ARG (msg);
1195 for (int i = 0; i < size; ++i)
1196 CALL_ARG ((IV)addr [i]);
1197 CALL_CALL ("cf::_log_backtrace", G_VOID);
1198 CALL_END;
1199 #endif
1200 }
1201
1202 bool
1203 is_match_expr (const char *expr)
1204 {
1205 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1206 }
1207
1208 bool
1209 match (const char *expr, object *ob, object *self, object *source, object *originator)
1210 {
1211 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1212 expr += sizeof ("match ") - 1;
1213
1214 CALL_BEGIN (5);
1215 CALL_ARG (expr);
1216 CALL_ARG (ob);
1217 CALL_ARG (self);
1218 CALL_ARG (source);
1219 CALL_ARG (originator);
1220 CALL_CALL (cv_cf_match_match, G_SCALAR);
1221
1222 bool matched = count && SvTRUE (TOPs);
1223
1224 CALL_END;
1225
1226 return matched;
1227 }
1228
1229 object *
1230 match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1231 {
1232 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1233 expr += sizeof ("match ") - 1;
1234
1235 CALL_BEGIN (5);
1236 CALL_ARG (expr);
1237 CALL_ARG (ob);
1238 CALL_ARG (self);
1239 CALL_ARG (source);
1240 CALL_ARG (originator);
1241 CALL_CALL (cv_cf_match_match, G_ARRAY);
1242
1243 object *one = 0;
1244
1245 if (count)
1246 sv_to (TOPs, one);
1247
1248 CALL_END;
1249
1250 return one;
1251 }
1252
1253 /////////////////////////////////////////////////////////////////////////////
1254
1255 struct EVAPI *evapi::GEVAPI;
1256 struct CoroAPI *coroapi::GCoroAPI;
1257
1258 void
1259 coroapi::do_cede_to_tick ()
1260 {
1261 cede_pending = 0;
1262 cede ();
1263 }
1264
1265 void
1266 coroapi::wait_for_tick ()
1267 {
1268 CALL_BEGIN (0);
1269 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1270 CALL_END;
1271 }
1272
1273 void
1274 coroapi::wait_for_tick_begin ()
1275 {
1276 CALL_BEGIN (0);
1277 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1278 CALL_END;
1279 }
1280
1281 void
1282 iow::poll (int events)
1283 {
1284 if (events != this->events)
1285 {
1286 int active = ev_is_active ((ev_io *)this);
1287 if (active) stop ();
1288 ev_io_set ((ev_io *)this, fd, events);
1289 if (active) start ();
1290 }
1291 }
1292
1293 static void
1294 _connect_to_perl_1 ()
1295 {
1296 stash_cf = gv_stashpv ("cf", 1);
1297
1298 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1299 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1300 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1301 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1302 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1303 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1304 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1305 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1306 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1307 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1308
1309 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1310 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1311 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1312 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1313
1314 cb_global = get_av ("cf::CB_GLOBAL", 1);
1315 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1316 cb_object = get_av ("cf::CB_OBJECT", 1);
1317 cb_player = get_av ("cf::CB_PLAYER", 1);
1318 cb_client = get_av ("cf::CB_CLIENT", 1);
1319 cb_type = get_av ("cf::CB_TYPE" , 1);
1320 cb_map = get_av ("cf::CB_MAP" , 1);
1321 }
1322
1323 static void
1324 _connect_to_perl_2 ()
1325 {
1326 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1327 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1328 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1329 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1330 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1331 }
1332
1333 MODULE = cf PACKAGE = cf PREFIX = cf_
1334
1335 BOOT:
1336 {
1337 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1338 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1339
1340 _connect_to_perl_1 ();
1341
1342 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1343
1344 //{
1345 // require_pv ("Time::HiRes");
1346 //
1347 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1348 // if (!svp) croak ("Time::HiRes is required");
1349 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1350 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1351 //}
1352
1353 static const struct {
1354 const char *name;
1355 IV iv;
1356 } *civ, const_iv[] = {
1357 # define const_iv(name) { # name, (IV)name },
1358 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1359 const_iv (logBacktrace)
1360
1361 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1362
1363 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1364
1365 const_iv (MAX_TIME)
1366 const_iv (MAXSOCKBUF)
1367
1368 const_iv (NUM_BODY_LOCATIONS)
1369 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1370 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1371 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1372 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1373 const_iv (body_wrist) const_iv (body_waist)
1374
1375 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1376 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1377 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1378 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1379 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1380 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1381 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1382 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1383 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1384 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1385 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1386 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1387 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1388 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1389 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1390 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1391 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1392 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1393 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1394 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1395 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1396 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1397 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1398 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1399 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1400 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1401 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1402 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1403 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1404
1405 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1406
1407 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1408 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1409
1410 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1411 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1412 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1413 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1414 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1415 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1416 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1417
1418 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1419 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1420 const_iv (WEAP_BLUD)
1421
1422 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1423 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1424 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1425 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1426 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1427 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1428 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1429 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1430 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1431 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1432 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1433 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1434 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1435 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1436 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1437 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1438 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1439 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1440 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1441 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1442 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1443 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1444 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1445 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1446 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1447 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1448
1449 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1450 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1451 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1452 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1453 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1454 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1455
1456 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1457 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1458
1459 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1460
1461 const_iv (SP_RAISE_DEAD)
1462 const_iv (SP_RUNE)
1463 const_iv (SP_MAKE_MARK)
1464 const_iv (SP_BOLT)
1465 const_iv (SP_BULLET)
1466 const_iv (SP_EXPLOSION)
1467 const_iv (SP_CONE)
1468 const_iv (SP_BOMB)
1469 const_iv (SP_WONDER)
1470 const_iv (SP_SMITE)
1471 const_iv (SP_MAGIC_MISSILE)
1472 const_iv (SP_SUMMON_GOLEM)
1473 const_iv (SP_DIMENSION_DOOR)
1474 const_iv (SP_MAGIC_MAPPING)
1475 const_iv (SP_MAGIC_WALL)
1476 const_iv (SP_DESTRUCTION)
1477 const_iv (SP_PERCEIVE_SELF)
1478 const_iv (SP_WORD_OF_RECALL)
1479 const_iv (SP_INVISIBLE)
1480 const_iv (SP_PROBE)
1481 const_iv (SP_HEALING)
1482 const_iv (SP_CREATE_FOOD)
1483 const_iv (SP_EARTH_TO_DUST)
1484 const_iv (SP_CHANGE_ABILITY)
1485 const_iv (SP_BLESS)
1486 const_iv (SP_CURSE)
1487 const_iv (SP_SUMMON_MONSTER)
1488 const_iv (SP_CHARGING)
1489 const_iv (SP_POLYMORPH)
1490 const_iv (SP_ALCHEMY)
1491 const_iv (SP_REMOVE_CURSE)
1492 const_iv (SP_IDENTIFY)
1493 const_iv (SP_DETECTION)
1494 const_iv (SP_MOOD_CHANGE)
1495 const_iv (SP_MOVING_BALL)
1496 const_iv (SP_SWARM)
1497 const_iv (SP_CHANGE_MANA)
1498 const_iv (SP_DISPEL_RUNE)
1499 const_iv (SP_CREATE_MISSILE)
1500 const_iv (SP_CONSECRATE)
1501 const_iv (SP_ANIMATE_WEAPON)
1502 const_iv (SP_LIGHT)
1503 const_iv (SP_CHANGE_MAP_LIGHT)
1504 const_iv (SP_FAERY_FIRE)
1505 const_iv (SP_CAUSE_DISEASE)
1506 const_iv (SP_AURA)
1507 const_iv (SP_TOWN_PORTAL)
1508 const_iv (SP_PARTY_SPELL)
1509
1510 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1511 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1512 const_iv (F_LOCKED)
1513
1514 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1515
1516 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1517 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1518
1519 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1520
1521 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1522 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1523
1524 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1525 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1526
1527 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1528
1529 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1530 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1531 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1532 const_iv (M_ICE) const_iv (M_SPECIAL)
1533
1534 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1535 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1536
1537 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1538 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1539 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1540 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1541 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1542 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1543 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1544 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1545 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1546 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1547 const_iv (SK_POISON_NAIL)
1548
1549 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1550 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1551 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1552 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1553 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1554 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1555
1556 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1557
1558 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1559 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1560 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1561 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1562 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1563 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1564 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1565
1566 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1567 const_iv (MAP_INACTIVE)
1568
1569 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1570 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1571
1572 const_iv (VERSION_CS) const_iv (VERSION_SC)
1573
1574 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1575
1576 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1577
1578 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1579
1580 // random map generator
1581 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1582 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1583
1584 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1585 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1586 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1587
1588 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1589 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1590
1591 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1592 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1593
1594 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1595 const_iv (FT_RSRC) const_iv (FT_NUM)
1596 };
1597
1598 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1599 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1600
1601 static const struct {
1602 const char *name;
1603 int skip;
1604 IV klass;
1605 IV iv;
1606 } *eiv, event_iv[] = {
1607 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1608 # include "eventinc.h"
1609 # undef def
1610 };
1611
1612 AV *av = get_av ("cf::EVENT", 1);
1613
1614 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1615 {
1616 AV *event = newAV ();
1617 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1618 av_push (event, newSViv (eiv->klass));
1619 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1620 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1621 }
1622
1623 // used by autogenerated BOOT sections from genacc
1624 av_reflect = get_av ("cf::REFLECT", 1);
1625 }
1626
1627 void _gv_clear (SV *gv)
1628 CODE:
1629 assert (SvTYPE (gv) == SVt_PVGV);
1630 # define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1631 f (GvGP (gv)->gp_form);
1632 f (GvGP (gv)->gp_io);
1633 f (GvGP (gv)->gp_sv);
1634 f (GvGP (gv)->gp_av);
1635 f (GvGP (gv)->gp_hv);
1636 f (GvGP (gv)->gp_cv);
1637 GvCVGEN (gv) = 0;
1638 GvMULTI_off (gv);
1639 # undef f
1640
1641 void _connect_to_perl_1 ()
1642
1643 void _connect_to_perl_2 ()
1644
1645 void _recalc_want ()
1646
1647 # not used by default anymore
1648 void _global_reattach ()
1649 CODE:
1650 {
1651 // reattach to all attachable objects in the game.
1652 for_all_clients (ns)
1653 ns->reattach ();
1654
1655 for_all_objects (op)
1656 op->reattach ();
1657 }
1658
1659 # support function for map-world.ext
1660 void _quantise (SV *data_sv, SV *plt_sv)
1661 CODE:
1662 {
1663 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1664 croak ("_quantise called with invalid agruments");
1665
1666 plt_sv = SvRV (plt_sv);
1667 SV **plt = AvARRAY (plt_sv);
1668 int plt_count = AvFILL (plt_sv) + 1;
1669
1670 STRLEN len;
1671 char *data = SvPVbyte (data_sv, len);
1672 char *dst = data;
1673
1674 while (len >= 3)
1675 {
1676 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1677 {
1678 char *val = SvPVX (*val_sv);
1679
1680 if (val [0] == data [0]
1681 && val [1] == data [1]
1682 && val [2] == data [2])
1683 {
1684 *dst++ = val [3];
1685 goto next;
1686 }
1687 }
1688
1689 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1690 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1691 dst - SvPVX (data_sv), len);
1692
1693 next:
1694 data += 3;
1695 len -= 3;
1696 }
1697
1698 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1699 }
1700
1701 void init_anim ()
1702
1703 void init_globals ()
1704
1705 void init_experience ()
1706
1707 void init_attackmess ()
1708
1709 void init_dynamic ()
1710
1711 void load_settings ()
1712
1713 void load_materials ()
1714
1715 void init_uuid ()
1716 CODE:
1717 UUID::init ();
1718
1719 void init_signals ()
1720
1721 void init_commands ()
1722
1723 void init_skills ()
1724
1725 void init_beforeplay ()
1726
1727 void evthread_start (int aiofd)
1728
1729 void cede_to_tick ()
1730 CODE:
1731 coroapi::cede_to_tick ();
1732
1733 NV till_tick ()
1734 CODE:
1735 RETVAL = SvNVX (sv_next_tick) - now ();
1736 OUTPUT:
1737 RETVAL
1738
1739 int tick_inhibit ()
1740 CODE:
1741 RETVAL = tick_inhibit;
1742 OUTPUT:
1743 RETVAL
1744
1745 void tick_inhibit_inc ()
1746 CODE:
1747 ++tick_inhibit;
1748
1749 void tick_inhibit_dec ()
1750 CODE:
1751 if (!--tick_inhibit)
1752 if (tick_pending)
1753 {
1754 ev_async_send (EV_DEFAULT, &tick_watcher);
1755 coroapi::cede ();
1756 }
1757
1758 void server_tick ()
1759 CODE:
1760 {
1761 NOW = ev_now (EV_DEFAULT);
1762 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1763 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1764 runtime = SvNVX (sv_runtime);
1765
1766 server_tick ();
1767
1768 NOW = ev_time ();
1769 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1770 runtime += TICK;
1771 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1772 }
1773
1774 NV floor (NV x)
1775
1776 NV ceil (NV x)
1777
1778 NV rndm (...)
1779 ALIAS:
1780 rmg_rndm = 1
1781 CODE:
1782 {
1783 rand_gen &gen = ix ? rmg_rndm : rndm;
1784 switch (items)
1785 {
1786 case 0: RETVAL = gen (); break;
1787 case 1: RETVAL = gen (SvUV (ST (0))); break;
1788 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1789 default: croak ("cf::rndm requires none, one or two parameters."); break;
1790 }
1791 }
1792 OUTPUT:
1793 RETVAL
1794
1795 NV clamp (NV value, NV min_value, NV max_value)
1796 CODE:
1797 RETVAL = clamp (value, min_value, max_value);
1798 OUTPUT:
1799 RETVAL
1800
1801 NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1802 CODE:
1803 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1804 OUTPUT:
1805 RETVAL
1806
1807 void weaken (...)
1808 PROTOTYPE: @
1809 CODE:
1810 while (items > 0)
1811 sv_rvweaken (ST (--items));
1812
1813 void
1814 log_backtrace (utf8_string msg)
1815
1816 void
1817 LOG (int flags, utf8_string msg)
1818 PROTOTYPE: $$
1819 C_ARGS: flags, "%s", msg
1820
1821 octet_string path_combine (octet_string base, octet_string path)
1822 PROTOTYPE: $$
1823
1824 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1825 PROTOTYPE: $$
1826
1827 void
1828 sub_generation_inc ()
1829 CODE:
1830 PL_sub_generation++;
1831
1832 const_octet_string
1833 mapdir ()
1834 PROTOTYPE:
1835 ALIAS:
1836 mapdir = 0
1837 uniquedir = 1
1838 tmpdir = 2
1839 confdir = 3
1840 localdir = 4
1841 playerdir = 5
1842 datadir = 6
1843 CODE:
1844 switch (ix)
1845 {
1846 case 0: RETVAL = settings.mapdir ; break;
1847 case 1: RETVAL = settings.uniquedir; break;
1848 case 2: RETVAL = settings.tmpdir ; break;
1849 case 3: RETVAL = settings.confdir ; break;
1850 case 4: RETVAL = settings.localdir ; break;
1851 case 5: RETVAL = settings.playerdir; break;
1852 case 6: RETVAL = settings.datadir ; break;
1853 }
1854 OUTPUT: RETVAL
1855
1856 void abort ()
1857
1858 void reset_signals ()
1859
1860 void fork_abort (const_octet_string cause = "cf::fork_abort")
1861
1862 void cleanup (const_octet_string cause, bool make_core = false)
1863
1864 void emergency_save ()
1865
1866 void _exit (int status = EXIT_SUCCESS)
1867
1868 #if _POSIX_MEMLOCK
1869
1870 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1871 INIT:
1872 #if __GLIBC__
1873 mallopt (M_TOP_PAD, 1024 * 1024);
1874 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1875 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1876 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1877 #endif
1878
1879 int munlockall ()
1880
1881 #endif
1882
1883 int
1884 malloc_trim (IV pad = 0)
1885
1886 void
1887 mallinfo ()
1888 PPCODE:
1889 {
1890 #if __GLIBC__
1891 struct mallinfo mai = mallinfo ();
1892 EXTEND (SP, 10*2);
1893 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1894 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1895 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1896 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1897 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1898 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1899 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1900 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1901 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1902 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1903 #endif
1904 EXTEND (SP, 5*2);
1905 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1906 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1907 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1908 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1909 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1910 }
1911
1912 int find_animation (utf8_string text)
1913 PROTOTYPE: $
1914
1915 int random_roll (int min, int max, object *op, int goodbad);
1916
1917 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1918
1919 int
1920 exp_to_level (val64 exp)
1921 CODE:
1922 {
1923 int i = 0;
1924
1925 RETVAL = settings.max_level;
1926
1927 for (i = 1; i <= settings.max_level; i++)
1928 {
1929 if (levels[i] > exp)
1930 {
1931 RETVAL = i - 1;
1932 break;
1933 }
1934 }
1935 }
1936 OUTPUT: RETVAL
1937
1938 val64
1939 level_to_min_exp (int level)
1940 CODE:
1941 if (level > settings.max_level)
1942 RETVAL = levels[settings.max_level];
1943 else if (level < 1)
1944 RETVAL = 0;
1945 else
1946 RETVAL = levels[level];
1947 OUTPUT: RETVAL
1948
1949 SV *
1950 resistance_to_string (int atnr)
1951 CODE:
1952 if (atnr >= 0 && atnr < NROFATTACKS)
1953 RETVAL = newSVpv (resist_plus[atnr], 0);
1954 else
1955 XSRETURN_UNDEF;
1956 OUTPUT: RETVAL
1957
1958 UUID
1959 uuid_cur ()
1960 CODE:
1961 RETVAL = UUID::cur;
1962 OUTPUT:
1963 RETVAL
1964
1965 UUID
1966 uuid_gen ()
1967 CODE:
1968 RETVAL = UUID::gen ();
1969 OUTPUT:
1970 RETVAL
1971
1972 val64
1973 uuid_seq (UUID uuid)
1974 CODE:
1975 RETVAL = uuid.seq;
1976 OUTPUT:
1977 RETVAL
1978
1979 UUID
1980 uuid_str (val64 seq)
1981 CODE:
1982 RETVAL.seq = seq;
1983 OUTPUT:
1984 RETVAL
1985
1986 void
1987 coin_names ()
1988 PPCODE:
1989 EXTEND (SP, NUM_COINS);
1990 for (int i = 0; i < NUM_COINS; ++i)
1991 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1992
1993 void
1994 coin_archetypes ()
1995 PPCODE:
1996 EXTEND (SP, NUM_COINS);
1997 for (int i = 0; i < NUM_COINS; ++i)
1998 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1999
2000 bool
2001 load_resource_file_ (octet_string filename)
2002
2003 void
2004 fix_weight ()
2005
2006 MODULE = cf PACKAGE = cf::attachable
2007
2008 int
2009 valid (SV *obj)
2010 CODE:
2011 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2012 OUTPUT:
2013 RETVAL
2014
2015 void
2016 debug_trace (attachable *obj, bool on = true)
2017 CODE:
2018 obj->flags &= ~attachable::F_DEBUG_TRACE;
2019 if (on)
2020 obj->flags |= attachable::F_DEBUG_TRACE;
2021
2022 int mortals_size ()
2023 CODE:
2024 RETVAL = attachable::mortals.size ();
2025 OUTPUT: RETVAL
2026
2027 #object *mortals (U32 index)
2028 # CODE:
2029 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2030 # OUTPUT: RETVAL
2031
2032 INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2033
2034 MODULE = cf PACKAGE = cf::global
2035
2036 int invoke (SV *klass, int event, ...)
2037 CODE:
2038 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2039 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2041 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2042 OUTPUT: RETVAL
2043
2044 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
2045
2046 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
2047
2048 int invoke (object *op, int event, ...)
2049 CODE:
2050 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2051 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2052 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2053 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
2054 OUTPUT: RETVAL
2055
2056 SV *registry (object *op)
2057
2058 int objects_size ()
2059 CODE:
2060 RETVAL = objects.size ();
2061 OUTPUT: RETVAL
2062
2063 object *objects (U32 index)
2064 CODE:
2065 RETVAL = index < objects.size () ? objects [index] : 0;
2066 OUTPUT: RETVAL
2067
2068 int actives_size ()
2069 CODE:
2070 RETVAL = actives.size ();
2071 OUTPUT: RETVAL
2072
2073 object *actives (U32 index)
2074 CODE:
2075 RETVAL = index < actives.size () ? actives [index] : 0;
2076 OUTPUT: RETVAL
2077
2078 int mortals_size ()
2079 CODE:
2080 RETVAL = attachable::mortals.size ();
2081 OUTPUT: RETVAL
2082
2083 const char *slot_use_name (U32 slot)
2084 ALIAS:
2085 slot_nonuse_name = 1
2086 CODE:
2087 {
2088 if (slot >= NUM_BODY_LOCATIONS)
2089 croak ("body slot index out of range");
2090
2091 switch (ix)
2092 {
2093 case 0: RETVAL = body_locations[slot].use_name; break;
2094 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2095 }
2096 }
2097 OUTPUT:
2098 RETVAL
2099
2100 # missing properties
2101
2102 object *head (object *op)
2103 PROTOTYPE: $
2104 CODE:
2105 RETVAL = op->head_ ();
2106 OUTPUT: RETVAL
2107
2108 void
2109 inv (object *obj)
2110 PROTOTYPE: $
2111 PPCODE:
2112 {
2113 for (object *o = obj->inv; o; o = o->below)
2114 XPUSHs (sv_2mortal (to_sv (o)));
2115 }
2116
2117 void
2118 set_animation (object *op, int idx)
2119 CODE:
2120 SET_ANIMATION (op, idx);
2121
2122 int
2123 num_animations (object *op)
2124 CODE:
2125 RETVAL = NUM_ANIMATIONS (op);
2126 OUTPUT: RETVAL
2127
2128 int slot_info (object *op, UV slot, int value = 0)
2129 ALIAS:
2130 slot_used = 1
2131 CODE:
2132 {
2133 if (slot >= NUM_BODY_LOCATIONS)
2134 croak ("body slot index out of range");
2135
2136 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2137
2138 if (items > 2)
2139 if (ix)
2140 op->slot[slot].used = value;
2141 else
2142 op->slot[slot].info = value;
2143 }
2144 OUTPUT:
2145 RETVAL
2146
2147 object *find_best_object_match (object *op, utf8_string match)
2148
2149 object *find_marked_object (object *op)
2150
2151 int need_identify (object *obj);
2152
2153 int apply_shop_mat (object *shop_mat, object *op);
2154
2155 int move (object *op, int dir, object *originator = op)
2156 CODE:
2157 RETVAL = move_ob (op, dir, originator);
2158 OUTPUT:
2159 RETVAL
2160
2161 void apply (object *applier, object *applied, int flags = 0)
2162 CODE:
2163 manual_apply (applied, applier, flags);
2164
2165 void apply_below (object *op)
2166 CODE:
2167 player_apply_below (op);
2168
2169 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2170
2171 int casting_level (object *caster, object *spell)
2172
2173 int pay_item (object *op, object *buyer)
2174 CODE:
2175 RETVAL = pay_for_item (op, buyer);
2176 OUTPUT: RETVAL
2177
2178 int pay_amount (object *op, uint64 amount)
2179 CODE:
2180 RETVAL = pay_for_amount (amount, op);
2181 OUTPUT: RETVAL
2182
2183 void pay_player (object *op, uint64 amount)
2184
2185 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2186
2187 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2188
2189 void learn_spell (object *op, object *sp, int special_prayer = 0)
2190 CODE:
2191 do_learn_spell (op, sp, special_prayer);
2192
2193 void forget_spell (object *op, object *sp)
2194 CODE:
2195 do_forget_spell (op, query_name (sp));
2196
2197 object *check_for_spell (object *op, utf8_string spellname)
2198 CODE:
2199 RETVAL = check_spell_known (op, spellname);
2200 OUTPUT: RETVAL
2201
2202 int query_money (object *op)
2203 ALIAS: money = 0
2204
2205 val64 query_cost (object *op, object *who, int flags)
2206 ALIAS: cost = 0
2207
2208 void spring_trap (object *op, object *victim)
2209
2210 int check_trigger (object *op, object *cause)
2211
2212 void drop (object *who, object *op)
2213
2214 void pick_up (object *who, object *op)
2215
2216 void update_object (object *op, int action)
2217
2218 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2219
2220 void player_lvl_adj (object *who, object *skill = 0)
2221
2222 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2223
2224 int calc_skill_exp (object *who, object *op, object *skill);
2225
2226 void push_button (object *op, object *originator);
2227
2228 void use_trigger (object *op, object *originator);
2229
2230 void handle_apply_yield (object *op);
2231
2232 int convert_item (object *item, object *converter);
2233
2234
2235 MODULE = cf PACKAGE = cf::object PREFIX = cf_
2236
2237 # no clean way to get an object from an archetype - stupid idiotic
2238 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2239
2240 object *new (utf8_string archetype = 0)
2241 PROTOTYPE: ;$
2242 CODE:
2243 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2244 OUTPUT:
2245 RETVAL
2246
2247 object *find_object (U32 tag)
2248
2249 # TODO: nuke
2250 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2251 PROTOTYPE: $$$$$$
2252 CODE:
2253 {
2254 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2255
2256 if (RETVAL->destroyed ())
2257 RETVAL = 0;
2258 }
2259
2260 shstr
2261 object::kv_get (shstr key)
2262
2263 void
2264 object::kv_del (shstr key)
2265
2266 void
2267 object::kv_set (shstr key, shstr value)
2268
2269 object *get_nearest_player (object *ob)
2270 ALIAS: nearest_player = 0
2271 PREINIT:
2272 extern object *get_nearest_player (object *);
2273
2274 void rangevector (object *ob, object *other, int flags = 0)
2275 PROTOTYPE: $$;$
2276 PPCODE:
2277 {
2278 rv_vector rv;
2279
2280 PUTBACK;
2281 get_rangevector (ob, other, &rv, flags);
2282 SPAGAIN;
2283
2284 EXTEND (SP, 5);
2285 PUSHs (newSVuv (rv.distance));
2286 PUSHs (newSViv (rv.distance_x));
2287 PUSHs (newSViv (rv.distance_y));
2288 PUSHs (newSViv (rv.direction));
2289 PUSHs (to_sv (rv.part));
2290 }
2291
2292 bool on_same_map_as (object *ob, object *other)
2293 CODE:
2294 RETVAL = on_same_map (ob, other);
2295 OUTPUT: RETVAL
2296
2297 const_utf8_string
2298 base_name (object *op, int plural = op->nrof > 1)
2299 CODE:
2300 RETVAL = query_base_name (op, plural);
2301 OUTPUT: RETVAL
2302
2303 # return the tail of an object, excluding itself
2304 void
2305 tail (object *op)
2306 PPCODE:
2307 while ((op = op->more))
2308 XPUSHs (sv_2mortal (to_sv (op)));
2309
2310 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2311
2312 player *player (object *op)
2313 CODE:
2314 RETVAL = op->contr;
2315 OUTPUT: RETVAL
2316
2317 bool move_player (object *op, int dir)
2318
2319 void check_score (object *op)
2320
2321 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2322 CODE:
2323 new_draw_info (flags, 0, op, txt);
2324
2325 void kill_player (object *op)
2326
2327 void esrv_send_item (object *pl, object *item)
2328
2329 void esrv_update_item (object *pl, int what, object *item)
2330 C_ARGS: what, pl, item
2331
2332 void esrv_del_item (object *pl, int tag)
2333 C_ARGS: pl->contr, tag
2334
2335 int command_summon (object *op, utf8_string params)
2336
2337 int command_arrest (object *op, utf8_string params)
2338
2339
2340 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2341
2342 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2343
2344 int invoke (player *pl, int event, ...)
2345 CODE:
2346 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2347 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2348 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2349 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2350 OUTPUT: RETVAL
2351
2352 SV *registry (player *pl)
2353
2354 void
2355 save_stats (player *pl)
2356 CODE:
2357 pl->ob->stats.hp = pl->ob->stats.maxhp;
2358 pl->ob->stats.sp = pl->ob->stats.maxsp;
2359 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2360 pl->orig_stats = pl->ob->stats;
2361
2362 # should only be temporary
2363 void esrv_new_player (player *pl)
2364
2365 #d# TODO: replace by blocked_los accessor, fix code using this
2366 bool
2367 cell_visible (player *pl, int dx, int dy)
2368 CODE:
2369 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2370 OUTPUT:
2371 RETVAL
2372
2373 void
2374 send (player *pl, SV *packet)
2375 CODE:
2376 {
2377 STRLEN len;
2378 char *buf = SvPVbyte (packet, len);
2379
2380 if (len > MAXSOCKBUF)
2381 pl->failmsg ("[packet too long for client]");
2382 else if (pl->ns)
2383 pl->ns->send_packet (buf, len);
2384 }
2385
2386 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2387 PROTOTYPE: $;$$$
2388 PPCODE:
2389 if (GIMME_V != G_VOID)
2390 {
2391 EXTEND (SP, 3);
2392 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2393 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2394 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2395 }
2396 if (map_path) sv_to (map_path, pl->savebed_map);
2397 if (x) sv_to (x, pl->bed_x);
2398 if (y) sv_to (y, pl->bed_y);
2399
2400 void
2401 list ()
2402 PPCODE:
2403 for_all_players (pl)
2404 XPUSHs (sv_2mortal (to_sv (pl)));
2405
2406
2407 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2408
2409 int invoke (maptile *map, int event, ...)
2410 CODE:
2411 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2412 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2413 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2414 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2415 OUTPUT: RETVAL
2416
2417 SV *registry (maptile *map)
2418
2419 void
2420 find_tagged_objects (maptile *map, utf8_string tag = 0)
2421 PPCODE:
2422 {
2423 if (!map->spaces)
2424 XSRETURN_EMPTY;
2425
2426 if (tag)
2427 {
2428 shstr_cmp tag_ (tag);
2429
2430 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2431 for (object *op = ms->bot; op; op = op->above)
2432 if (op->tag == tag_)
2433 XPUSHs (sv_2mortal (to_sv (op)));
2434 }
2435 else
2436 {
2437 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2438 for (object *op = ms->bot; op; op = op->above)
2439 if (op->tag)
2440 XPUSHs (sv_2mortal (to_sv (op)));
2441 }
2442 }
2443
2444 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2445
2446 void
2447 adjust_daylight ()
2448 CODE:
2449 maptile::adjust_daylight ();
2450
2451 int
2452 outdoor_darkness (int darkness = 0)
2453 CODE:
2454 RETVAL = maptile::outdoor_darkness;
2455 if (items)
2456 maptile::outdoor_darkness = darkness;
2457 OUTPUT:
2458 RETVAL
2459
2460 void
2461 maptile::instantiate ()
2462
2463 maptile *new ()
2464 PROTOTYPE:
2465 CODE:
2466 RETVAL = new maptile;
2467 OUTPUT:
2468 RETVAL
2469
2470 void
2471 maptile::players ()
2472 PPCODE:
2473 if (GIMME_V == G_SCALAR)
2474 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2475 else if (GIMME_V == G_ARRAY)
2476 {
2477 EXTEND (SP, THIS->players);
2478 for_all_players (pl)
2479 if (pl->ob && pl->ob->map == THIS)
2480 PUSHs (sv_2mortal (to_sv (pl->ob)));
2481 }
2482
2483 void
2484 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2485 CODE:
2486 {
2487 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2488 croak ("maptile::add_underlay: palette must be arrayref");
2489
2490 palette = SvRV (palette);
2491
2492 STRLEN idxlen;
2493 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2494
2495 for (int x = 0; x < THIS->width; ++x)
2496 for (int y = 0; y < THIS->height; ++y)
2497 {
2498 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2499 if (op->flag [FLAG_IS_FLOOR])
2500 goto skip_space;
2501
2502 {
2503 int offs = offset + y * stride + x;
2504 if (IN_RANGE_EXC (offs, 0, idxlen))
2505 {
2506 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2507 {
2508 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2509 ob->flag [FLAG_NO_MAP_SAVE] = true;
2510 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2511
2512 if (ob->randomitems)
2513 {
2514 if (!ob->above)
2515 {
2516 ob->create_treasure (ob->randomitems);
2517
2518 for (object *op = ob->above; op; op = op->above)
2519 op->flag [FLAG_NO_MAP_SAVE] = true;
2520 }
2521
2522 ob->randomitems = 0;
2523 }
2524 }
2525 }
2526 }
2527
2528 skip_space: ;
2529 }
2530 }
2531
2532 void
2533 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2534 CODE:
2535 {
2536 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2537 croak ("maptile::set_regiondata: palette must be arrayref");
2538
2539 palette = SvRV (palette);
2540
2541 STRLEN idxlen;
2542 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2543
2544 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2545 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2546
2547 for (int i = av_len ((AV *)palette) + 1; i--; )
2548 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2549
2550 for (int y = 0; y < THIS->height; ++y)
2551 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2552
2553 sfree (THIS->regions, THIS->size ());
2554 delete [] THIS->regionmap;
2555
2556 THIS->regions = regions;
2557 THIS->regionmap = regionmap;
2558 }
2559
2560 void
2561 maptile::create_region_treasure ()
2562 CODE:
2563 for (int x = 0; x < THIS->width; ++x)
2564 for (int y = 0; y < THIS->height; ++y)
2565 {
2566 region *rgn = THIS->region (x, y);
2567
2568 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2569 if (object *op = THIS->at (x, y).top)
2570 if (rgn->treasure && rndm () < rgn->treasure_density)
2571 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2572 }
2573
2574 int out_of_map (maptile *map, int x, int y)
2575
2576 void
2577 find_link (maptile *map, shstr_tmp connection)
2578 PPCODE:
2579 if (oblinkpt *obp = map->find_link (connection))
2580 for (objectlink *ol = obp->link; ol; ol = ol->next)
2581 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2582
2583 void
2584 get_map_flags (maptile *map, int x, int y)
2585 PPCODE:
2586 {
2587 maptile *nmap = 0;
2588 I16 nx = 0, ny = 0;
2589
2590 PUTBACK;
2591 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2592 SPAGAIN;
2593
2594 EXTEND (SP, 4);
2595 PUSHs (sv_2mortal (newSViv (flags)));
2596
2597 if (GIMME_V == G_ARRAY)
2598 {
2599 PUSHs (sv_2mortal (to_sv (nmap)));
2600 PUSHs (sv_2mortal (newSViv (nx)));
2601 PUSHs (sv_2mortal (newSViv (ny)));
2602 }
2603 }
2604
2605 mapspace *
2606 ms (maptile *map, unsigned int x, unsigned int y)
2607 PROTOTYPE: $$$
2608 CODE:
2609 {
2610 maptile *nmap = 0;
2611 I16 nx, ny;
2612
2613 PUTBACK;
2614 get_map_flags (map, &nmap, x, y, &nx, &ny);
2615 SPAGAIN;
2616
2617 if (!nmap)
2618 XSRETURN_UNDEF;
2619
2620 RETVAL = &nmap->at (nx, ny);
2621 }
2622 OUTPUT:
2623 RETVAL
2624
2625 void
2626 at (maptile *map, unsigned int x, unsigned int y)
2627 PROTOTYPE: $$$
2628 PPCODE:
2629 {
2630 maptile *nmap = 0;
2631 I16 nx, ny;
2632
2633 PUTBACK;
2634 get_map_flags (map, &nmap, x, y, &nx, &ny);
2635 SPAGAIN;
2636
2637 if (nmap)
2638 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2639 XPUSHs (sv_2mortal (to_sv (o)));
2640 }
2641
2642 SV *
2643 bot_at (maptile *map, unsigned int x, unsigned int y)
2644 PROTOTYPE: $$$
2645 ALIAS:
2646 top_at = 1
2647 flags_at = 2
2648 light_at = 3
2649 move_block_at = 4
2650 move_slow_at = 5
2651 move_on_at = 6
2652 move_off_at = 7
2653 CODE:
2654 {
2655 sint16 nx = x;
2656 sint16 ny = y;
2657
2658 if (!xy_normalise (map, nx, ny))
2659 XSRETURN_UNDEF;
2660
2661 mapspace &ms = map->at (nx, ny);
2662
2663 ms.update ();
2664
2665 switch (ix)
2666 {
2667 case 0: RETVAL = to_sv (ms.bot ); break;
2668 case 1: RETVAL = to_sv (ms.top ); break;
2669 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2670 case 3: RETVAL = newSViv (ms.light ); break;
2671 case 4: RETVAL = newSVuv (ms.move_block); break;
2672 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2673 case 6: RETVAL = newSVuv (ms.move_on ); break;
2674 case 7: RETVAL = newSVuv (ms.move_off ); break;
2675 }
2676 }
2677 OUTPUT: RETVAL
2678
2679 # worst xs function of my life
2680 bool
2681 _create_random_map (\
2682 maptile *self,\
2683 utf8_string wallstyle,\
2684 utf8_string wall_name,\
2685 utf8_string floorstyle,\
2686 utf8_string monsterstyle,\
2687 utf8_string treasurestyle,\
2688 utf8_string layoutstyle,\
2689 utf8_string doorstyle,\
2690 utf8_string decorstyle,\
2691 utf8_string origin_map,\
2692 utf8_string final_map,\
2693 utf8_string exitstyle,\
2694 utf8_string this_map,\
2695 utf8_string exit_on_final_map,\
2696 int xsize,\
2697 int ysize,\
2698 int expand2x,\
2699 int layoutoptions1,\
2700 int layoutoptions2,\
2701 int layoutoptions3,\
2702 int symmetry,\
2703 int difficulty,\
2704 int difficulty_given,\
2705 float difficulty_increase,\
2706 int dungeon_level,\
2707 int dungeon_depth,\
2708 int decoroptions,\
2709 int orientation,\
2710 int origin_y,\
2711 int origin_x,\
2712 U32 random_seed,\
2713 val64 total_map_hp,\
2714 int map_layout_style,\
2715 int treasureoptions,\
2716 int symmetry_used,\
2717 region *region,\
2718 utf8_string custom\
2719 )
2720 CODE:
2721 {
2722 random_map_params rmp;
2723
2724 assign (rmp.wallstyle , wallstyle);
2725 assign (rmp.wall_name , wall_name);
2726 assign (rmp.floorstyle , floorstyle);
2727 assign (rmp.monsterstyle , monsterstyle);
2728 assign (rmp.treasurestyle , treasurestyle);
2729 assign (rmp.layoutstyle , layoutstyle);
2730 assign (rmp.doorstyle , doorstyle);
2731 assign (rmp.decorstyle , decorstyle);
2732 assign (rmp.exitstyle , exitstyle);
2733 assign (rmp.exit_on_final_map, exit_on_final_map);
2734
2735 rmp.origin_map = origin_map;
2736 rmp.final_map = final_map;
2737 rmp.this_map = this_map;
2738 rmp.xsize = xsize;
2739 rmp.ysize = ysize;
2740 rmp.expand2x = expand2x;
2741 rmp.layoutoptions1 = layoutoptions1;
2742 rmp.layoutoptions2 = layoutoptions2;
2743 rmp.layoutoptions3 = layoutoptions3;
2744 rmp.symmetry = symmetry;
2745 rmp.difficulty = difficulty;
2746 rmp.difficulty_given = difficulty_given;
2747 rmp.difficulty_increase = difficulty_increase;
2748 rmp.dungeon_level = dungeon_level;
2749 rmp.dungeon_depth = dungeon_depth;
2750 rmp.decoroptions = decoroptions;
2751 rmp.orientation = orientation;
2752 rmp.origin_y = origin_y;
2753 rmp.origin_x = origin_x;
2754 rmp.random_seed = random_seed;
2755 rmp.total_map_hp = (uint64_t) total_map_hp;
2756 rmp.map_layout_style = map_layout_style;
2757 rmp.treasureoptions = treasureoptions;
2758 rmp.symmetry_used = symmetry_used;
2759 rmp.region = region;
2760 rmp.custom = custom;
2761
2762 RETVAL = self->generate_random_map (&rmp);
2763 }
2764 OUTPUT:
2765 RETVAL
2766
2767 MODULE = cf PACKAGE = cf::mapspace
2768
2769 INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2770
2771 MODULE = cf PACKAGE = cf::arch
2772
2773 int archetypes_size ()
2774 CODE:
2775 RETVAL = archetypes.size ();
2776 OUTPUT: RETVAL
2777
2778 archetype *archetypes (U32 index)
2779 CODE:
2780 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2781 OUTPUT: RETVAL
2782
2783 object *instantiate (archetype *arch)
2784 CODE:
2785 RETVAL = arch_to_object (arch);
2786 OUTPUT:
2787 RETVAL
2788
2789 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2790
2791 MODULE = cf PACKAGE = cf::party
2792
2793 partylist *first ()
2794 PROTOTYPE:
2795 CODE:
2796 RETVAL = get_firstparty ();
2797 OUTPUT: RETVAL
2798
2799 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2800
2801 MODULE = cf PACKAGE = cf::region
2802
2803 void
2804 list ()
2805 PPCODE:
2806 for_all_regions (rgn)
2807 XPUSHs (sv_2mortal (to_sv (rgn)));
2808
2809 region *find (utf8_string name)
2810 PROTOTYPE: $
2811 CODE:
2812 RETVAL = region::find (name);
2813 OUTPUT: RETVAL
2814
2815 int specificity (region *rgn)
2816 CODE:
2817 RETVAL = 0;
2818 while (rgn = rgn->parent)
2819 RETVAL++;
2820 OUTPUT: RETVAL
2821
2822 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2823
2824 MODULE = cf PACKAGE = cf::living
2825
2826 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2827
2828 MODULE = cf PACKAGE = cf::settings
2829
2830 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2831
2832 MODULE = cf PACKAGE = cf::client
2833
2834 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2835
2836 int invoke (client *ns, int event, ...)
2837 CODE:
2838 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2839 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2840 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2841 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2842 OUTPUT: RETVAL
2843
2844 SV *registry (client *ns)
2845
2846 void
2847 list ()
2848 PPCODE:
2849 EXTEND (SP, clients.size ());
2850 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2851 PUSHs (sv_2mortal (to_sv (*i)));
2852
2853 void
2854 client::send_packet (SV *packet)
2855 CODE:
2856 {
2857 STRLEN len;
2858 char *buf = SvPVbyte (packet, len);
2859
2860 if (len > MAXSOCKBUF)
2861 {
2862 // ugly
2863 if (THIS->pl)
2864 THIS->pl->failmsg ("[packet too long for client]");
2865 }
2866 else
2867 THIS->send_packet (buf, len);
2868 }
2869
2870 faceidx
2871 client::need_face (utf8_string name, int pri = 0)
2872 CODE:
2873 RETVAL = face_find (name, 0);
2874 if (RETVAL)
2875 {
2876 THIS->send_face (RETVAL, pri);
2877 THIS->flush_fx ();
2878 }
2879 OUTPUT:
2880 RETVAL
2881
2882 int
2883 client::fx_want (int idx, int value = -1)
2884 CODE:
2885 if (0 < idx && idx < FT_NUM)
2886 {
2887 RETVAL = THIS->fx_want [idx];
2888 if (items > 2)
2889 THIS->fx_want [idx] = value;
2890 }
2891 else
2892 RETVAL = 0;
2893 OUTPUT:
2894 RETVAL
2895
2896 MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2897
2898 faceidx sound_find (utf8_string name)
2899
2900 void sound_set (utf8_string str, faceidx face)
2901
2902 # dire hack
2903 void old_sound_index (int idx, faceidx face)
2904 CODE:
2905 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2906 old_sound_index [idx] = face;
2907
2908 MODULE = cf PACKAGE = cf::face PREFIX = face_
2909
2910 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2911
2912 faceidx face_find (utf8_string name, faceidx defidx = 0)
2913
2914 faceidx alloc (utf8_string name)
2915 CODE:
2916 {
2917 do
2918 {
2919 RETVAL = faces.size ();
2920 faces.resize (RETVAL + 1);
2921 }
2922 while (!RETVAL); // crude way to leave index 0
2923
2924 faces [RETVAL].name = name;
2925 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2926
2927 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2928 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2929 }
2930 OUTPUT: RETVAL
2931
2932 void set_type (faceidx idx, int value)
2933 ALIAS:
2934 set_type = 0
2935 set_visibility = 1
2936 set_magicmap = 2
2937 set_smooth = 3
2938 set_smoothlevel = 4
2939 CODE:
2940 faceinfo *f = face_info (idx); assert (f);
2941 switch (ix)
2942 {
2943 case 0: f->type = value; break;
2944 case 1: f->visibility = value; break;
2945 case 2: f->magicmap = value; break;
2946 case 3: f->smooth = value; break;
2947 case 4: f->smoothlevel = value; break;
2948 }
2949
2950 void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2951 CODE:
2952 {
2953 faceinfo *f = face_info (idx); assert (f);
2954 facedata *d = &(faceset ? f->data64 : f->data32);
2955 sv_to (data, d->data);
2956 STRLEN clen;
2957 char *cdata = SvPVbyte (chksum, clen);
2958 clen = min (CHKSUM_SIZE, clen);
2959
2960 if (memcmp (d->chksum, cdata, clen))
2961 {
2962 memcpy (d->chksum, cdata, clen);
2963
2964 // invalidate existing client face info
2965 for_all_clients (ns)
2966 if (ns->faceset == faceset)
2967 {
2968 ns->faces_sent [idx] = false;
2969 ns->force_newmap = true;
2970 }
2971 }
2972 }
2973
2974 int get_data_size (faceidx idx, int faceset = 0)
2975 CODE:
2976 facedata *d = face_data (idx, faceset);
2977 if (!d) XSRETURN_UNDEF;
2978 RETVAL = d->data.size ();
2979 OUTPUT:
2980 RETVAL
2981
2982 SV *get_chksum (faceidx idx, int faceset = 0)
2983 CODE:
2984 facedata *d = face_data (idx, faceset);
2985 if (!d) XSRETURN_UNDEF;
2986 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2987 OUTPUT:
2988 RETVAL
2989
2990 SV *get_data (faceidx idx, int faceset = 0)
2991 CODE:
2992 facedata *d = face_data (idx, faceset);
2993 if (!d) XSRETURN_UNDEF;
2994 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2995 OUTPUT:
2996 RETVAL
2997
2998 void invalidate (faceidx idx)
2999 CODE:
3000 for_all_clients (ns)
3001 {
3002 ns->faces_sent [idx] = false;
3003 ns->force_newmap = true;
3004 }
3005
3006 void invalidate_all ()
3007 CODE:
3008 for_all_clients (ns)
3009 {
3010 ns->faces_sent.reset ();
3011 ns->force_newmap = true;
3012 }
3013
3014 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3015
3016 #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3017
3018 animidx anim_find (utf8_string name)
3019 CODE:
3020 RETVAL = animation::find (name).number;
3021 OUTPUT: RETVAL
3022
3023 animidx set (utf8_string name, SV *frames, int facings = 1)
3024 CODE:
3025 {
3026 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3027 croak ("frames must be an arrayref");
3028
3029 AV *av = (AV *)SvRV (frames);
3030
3031 animation *anim = &animation::find (name);
3032 if (anim->number)
3033 {
3034 anim->resize (av_len (av) + 1);
3035 anim->facings = facings;
3036 }
3037 else
3038 anim = &animation::create (name, av_len (av) + 1, facings);
3039
3040 for (int i = 0; i < anim->num_animations; ++i)
3041 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3042 }
3043 OUTPUT: RETVAL
3044
3045 void invalidate_all ()
3046 CODE:
3047 for_all_clients (ns)
3048 ns->anims_sent.reset ();
3049
3050 MODULE = cf PACKAGE = cf::object::freezer
3051
3052 INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3053
3054 SV *
3055 new (char *klass)
3056 CODE:
3057 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3058 OUTPUT: RETVAL
3059
3060 void
3061 DESTROY (SV *sv)
3062 CODE:
3063 object_freezer *self;
3064 sv_to (sv, self);
3065 delete self;
3066
3067 MODULE = cf PACKAGE = cf::object::thawer
3068
3069 INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3070
3071 SV *
3072 new_from_file (char *klass, octet_string path)
3073 CODE:
3074 object_thawer *f = new object_thawer (path);
3075 if (!*f)
3076 {
3077 delete f;
3078 XSRETURN_UNDEF;
3079 }
3080 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3081 OUTPUT: RETVAL
3082
3083 void
3084 DESTROY (SV *sv)
3085 CODE:
3086 object_thawer *self;
3087 sv_to (sv, self);
3088 delete self;
3089
3090 void
3091 extract_tags (object_thawer *self)
3092 PPCODE:
3093 while (self->kw != KW_EOF)
3094 {
3095 PUTBACK;
3096 coroapi::cede_to_tick ();
3097 SPAGAIN;
3098
3099 if (self->kw == KW_tag)
3100 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3101
3102 self->skip ();
3103 }
3104