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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.10 by root, Fri Aug 25 17:11:53 2006 UTC vs.
Revision 1.189 by root, Tue Apr 17 10:06:34 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include <EXTERN.h>
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 25
32#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.3" 27#define PLUGIN_VERSION "cfperl 0.5"
34 28
35#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38
39#undef MODULEAPI
40#ifdef WIN32
41#else
42#define MODULEAPI
43#endif
44 30
45#include <plugin_common.h> 31#include <plugin_common.h>
46#include <sounds.h> 32#include <sounds.h>
47#include <cstdarg> 33#include <cstdarg>
48#include <sproto.h> 34#include <sproto.h>
49 35
36#include "loader.h"
50#include "cfperl.h" 37#include "cfperl.h"
38#include "shstr.h"
51 39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
44
45#include <EXTERN.h>
46#include <perl.h>
47#include <XSUB.h>
48
49#include "CoroAPI.h"
52#include "perlxsi.c" 50#include "perlxsi.c"
53 51
54static void *globalEventListener (int *type, ...);
55
56extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
57 53
58typedef object object_ornull; 54typedef object object_ornull;
59typedef mapstruct mapstruct_ornull; 55typedef maptile maptile_ornull;
60 56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62#if IVSIZE >= 8
63 typedef IV val64;
64# define newSVval64 newSViv
65# define SvVAL64 SvIV
66#else
61typedef double val64; 67 typedef double val64;
62#define newSVval64 newSVnv 68# define newSVval64 newSVnv
63#define SvVAL64 SvNV 69# define SvVAL64 SvNV
70#endif
64 71
65static f_plug_api gethook; 72static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api registerGlobalEvent; 73static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api unregisterGlobalEvent; 74static f_plug_api object_insert = cfapi_object_insert;
68static f_plug_api systemDirectory;
69static f_plug_api object_set_property;
70static f_plug_api map_get_map;
71static f_plug_api object_insert;
72 75
73/* this is a stupid way to do things, and awkward to use for plug-in authors */
74typedef struct
75{
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87} CFPContext;
88
89static HV *obj_cache;
90static PerlInterpreter *perl; 76static PerlInterpreter *perl;
91 77
78double runtime;
79
80global gbl_ev;
92static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82static SV *sv_runtime, *sv_next_tick;
93 83
94#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 84static HV
95#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 85 *stash_cf,
96#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 86 *stash_cf_object_wrap,
97#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 87 *stash_cf_object_player_wrap,
98#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 88 *stash_cf_player_wrap,
99#define PUSH_PV PUSHcfapi_va(STRING, const char *) 89 *stash_cf_map_wrap,
100#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 90 *stash_cf_client_wrap,
91 *stash_cf_arch_wrap,
92 *stash_cf_party_wrap,
93 *stash_cf_region_wrap,
94 *stash_cf_living_wrap;
95
96// helper cast function, returns super class * or 0
97template<class super>
98static super *
99is_a (attachable *at)
100{
101 //return dynamic_cast<super *>(at); // slower, safer
102 if (typeid (*at) == typeid (super))
103 return static_cast<super *>(at);
104 else
105 return 0;
106}
101 107
102////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 108//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103 109
104// garbage collect some perl objects, if possible 110unordered_vector<attachable *> attachable::mortals;
105// all objects no longer referenced and empty are
106// eligible for destruction.
107static void
108clean_obj_cache ()
109{
110 static int count;
111 111
112 if (++count & 7) 112attachable::~attachable ()
113{
114 flags |=0x3300;//D
115 assert (!self);
116 assert (!cb);
117}
118
119int
120attachable::refcnt_cnt () const
121{
122 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
123}
124
125void
126attachable::sever_self ()
127{
128 if (HV *self = this->self)
129 {
130 // keep a refcount because sv_unmagic might call attachable_free,
131 // which might clear self, causing sv_unmagic to crash on a now
132 // invalid object.
133 SvREFCNT_inc (self);
134 hv_clear (self);
135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
136 SvREFCNT_dec (self);
137
138 // self *must* be null now because thats sv_unmagic's job.
139 assert (!this->self);
140 flags |= 0x80; // severed //D
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 flags |= 0x40,//D
151 sever_self ();
152}
153
154// check wether the object really is dead
155void
156attachable::do_check ()
157{
158 if (refcnt_cnt () > 0)
113 return; 159 return;
114 160
115 int todo = 1000; 161 destroy ();
116 do 162}
163
164void
165attachable::do_destroy ()
166{
167 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
168
169 if (cb)
117 { 170 {
118 I32 klen; 171 SvREFCNT_dec (cb);
119 char *key; 172 cb = 0;
120 HE *he = hv_iternext (obj_cache); 173 }
121 174
122 if (he) 175 if (self)
176 sever_self ();
177
178 flags |= 0x20; //D
179 mortals.push_back (this);
180}
181
182void
183attachable::destroy ()
184{
185 if (destroyed ())
186 return;
187
188 flags |= F_DESTROYED;
189 do_destroy ();
190}
191
192void
193attachable::check_mortals ()
194{
195 static int i = 0;
196
197 for (;;)
198 {
199 if (i >= mortals.size ())
123 { 200 {
124 SV *sv = hv_iterval (obj_cache, he); 201 i = 0;
125 202
126 // empty and unreferenced? nuke it 203 if (mortals.size () > 1000)
127 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv)))) 204 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
128 { 205
129 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD); 206 break;
130 todo++;
131 } 207 }
208
209 attachable *obj = mortals [i];
210
211 obj->refcnt_chk (); // unborrow from perl, if necessary
212
213 //if (obj->refcnt > 0 || obj->self)
214 if (obj->refcnt || obj->self)
215 {
216//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
217 ++i; // further delay freeing
218
219 if (!(i & 0x3ff))
220 break;
132 } 221 }
133 else 222 else
134 break; 223 {
224 mortals.erase (i);
225 delete obj;
226 }
135 } 227 }
136 while (--todo);
137} 228}
229
230attachable &
231attachable::operator =(const attachable &src)
232{
233 //if (self || cb)
234 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
235
236 attach = src.attach;
237 return *this;
238}
239
240//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
138 241
139static SV * 242static SV *
140newSVptr (void *ptr, const char *klass) 243newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
141{ 244{
142 SV *sv; 245 SV *sv;
143 246
144 if (!ptr) 247 if (!ptr)
145 return &PL_sv_undef; 248 return &PL_sv_undef;
146 249
147 sv = (SV *)newHV ();
148 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 250 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
149 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 251 return sv_bless (newRV_noinc ((SV *)hv), stash);
150} 252}
151 253
152static void 254static int
153SVptr_cache_set (void *ptr, SV *sv) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
154{ 256{
155 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
266 // next line makes sense, but most objects still have refcnt 0 by default
267 //at->refcnt_chk ();
268 return 0;
156} 269}
270
271MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
157 272
158static SV * 273static SV *
159SVptr_cache_get (void *ptr) 274newSVattachable (attachable *obj, HV *stash)
160{ 275{
161 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0); 276 if (!obj)
162
163 return he ? *he : 0;
164}
165
166static SV *
167newSVptr_cached (void *ptr, const char *klass)
168{
169 SV *sv;
170
171 if (!ptr)
172 return &PL_sv_undef; 277 return &PL_sv_undef;
173 278
174 sv = SVptr_cache_get (ptr); 279 if (!obj->self)
175
176 if (!sv)
177 { 280 {
178 HV *hv = newHV (); 281 obj->self = newHV ();
179 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
180 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 283 obj->flags |= (obj->flags & 0xc0) << 8;
284 obj->flags &= ~0xc0;//D
285 obj->flags |= 0x10;//D
181 286
182 SVptr_cache_set (ptr, sv); 287 // now bless the object _once_
288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
183 } 289 }
290 else
291 {
292 SV *sv = newRV_inc ((SV *)obj->self);
184 293
185 return newSVsv (sv); 294 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
295 SvAMAGIC_on (sv);
296
297 return sv;
298 }
186} 299}
187 300
188static void 301static void
189clearSVptr (SV *sv) 302clearSVptr (SV *sv)
190{ 303{
216 return SvPTR (sv, klass); 329 return SvPTR (sv, klass);
217 else 330 else
218 return 0; 331 return 0;
219} 332}
220 333
334inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
335inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
336inline SV *to_sv (bool v) { return newSViv (v); }
337inline SV *to_sv ( signed char v) { return newSViv (v); }
338inline SV *to_sv (unsigned char v) { return newSViv (v); }
339inline SV *to_sv ( signed short v) { return newSViv (v); }
340inline SV *to_sv (unsigned short v) { return newSVuv (v); }
341inline SV *to_sv ( signed int v) { return newSViv (v); }
342inline SV *to_sv (unsigned int v) { return newSVuv (v); }
343inline SV *to_sv ( signed long v) { return newSViv (v); }
344inline SV *to_sv (unsigned long v) { return newSVuv (v); }
345inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
346inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
347inline SV *to_sv (float v) { return newSVnv (v); }
348inline SV *to_sv (double v) { return newSVnv (v); }
349inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
350inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
351inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
352inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
353inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
354inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
355inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
357
358inline SV *to_sv (object & v) { return to_sv (&v); }
359inline SV *to_sv (living & v) { return to_sv (&v); }
360
361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
364
365inline SV *to_sv (UUID v)
366{
367 char buf[128];
368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
369 return newSVpv (buf, 0);
370}
371
372inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
373inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
374inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
381inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
382inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
383inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
384inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
385inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
386inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
387inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
388inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
389inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
390inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
391inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
392inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
393inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
394inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
395inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
396
397//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
398inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
399
400template<class T>
401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
402
403template<int N>
404inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
405
406inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
418
419inline void sv_to (SV *sv, UUID &v)
420{
421 unsigned int version;
422
423 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
424 croak ("unparsable uuid: %s", SvPV_nolen (sv));
425}
426
427inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
428
221static SV * 429static SV *
222newSVdt_va (va_list &ap, data_type type) 430newSVdt_va (va_list &ap, data_type type)
223{ 431{
224 SV *sv; 432 SV *sv;
225 433
226 switch (type) 434 switch (type)
227 { 435 {
228 // first three exist only for cfapi-compatibility
229 case DT_INT_PTR:
230 sv = newSViv (*va_arg (ap, int *));
231 break;
232
233 case DT_INT64_PTR:
234 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
235 break;
236
237 case DT_DOUBLE_PTR:
238 sv = newSVnv (*va_arg (ap, double *));
239 break;
240
241 case DT_INT: 436 case DT_INT:
242 sv = newSViv (va_arg (ap, int)); 437 sv = newSViv (va_arg (ap, int));
243 break; 438 break;
244 439
245 case DT_INT64: 440 case DT_INT64:
264 sv = str ? newSVpv (str, len) : &PL_sv_undef; 459 sv = str ? newSVpv (str, len) : &PL_sv_undef;
265 } 460 }
266 break; 461 break;
267 462
268 case DT_OBJECT: 463 case DT_OBJECT:
269 { 464 sv = to_sv (va_arg (ap, object *));
270 object *obj = va_arg (ap, object *);
271
272 if (!obj)
273 sv = &PL_sv_undef;
274 else
275 {
276 if (!obj->self)
277 switch (obj->type)
278 {
279 case MAP:
280 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::map::wrap"));
281 break;
282
283 case PLAYER:
284 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::player::wrap"));
285 break;
286
287 default:
288 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::wrap"));
289 break;
290 }
291
292 sv = newSVsv (static_cast<SV *>(obj->self));
293 }
294 }
295 break; 465 break;
296 466
297 case DT_MAP: 467 case DT_MAP:
298 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap"); 468 // va_arg (object *) when void * is passed is an XSI extension
469 sv = to_sv (va_arg (ap, maptile *));
299 break; 470 break;
300 471
472 case DT_CLIENT:
473 sv = to_sv (va_arg (ap, client *));
474 break;
475
301 case DT_PLAYER: 476 case DT_PLAYER:
302 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap"); 477 sv = to_sv (va_arg (ap, player *));
303 break; 478 break;
304 479
305 case DT_ARCH: 480 case DT_ARCH:
306 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 481 sv = to_sv (va_arg (ap, archetype *));
307 break; 482 break;
308 483
309 case DT_PARTY: 484 case DT_PARTY:
310 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 485 sv = to_sv (va_arg (ap, partylist *));
311 break; 486 break;
312 487
313 case DT_REGION: 488 case DT_REGION:
314 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 489 sv = to_sv (va_arg (ap, region *));
315 break; 490 break;
316 491
317 default: 492 default:
318 assert (("unhandled type in newSVdt_va", 0)); 493 assert (("unhandled type in newSVdt_va", 0));
319 } 494 }
341 va_list ap; 516 va_list ap;
342 va_start (ap, type); 517 va_start (ap, type);
343 518
344 switch (type) 519 switch (type)
345 { 520 {
346 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT_PTR ); break; 521 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
347 case CFAPI_LONG: sv = newSVdt_va (ap, DT_INT64_PTR ); break; 522 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
348 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE_PTR); break; 523 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
349 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break; 524 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
350 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break; 525 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
351 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break; 526 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
352 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break; 527 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
353 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break; 528 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
361 va_end (ap); 536 va_end (ap);
362 537
363 return sv; 538 return sv;
364} 539}
365 540
541//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
542
543SV *
544registry (attachable *ext)
545{
546 if (!ext->cb)
547 ext->cb = newAV ();
548
549 return newRV_inc ((SV *)ext->cb);
550}
551
366///////////////////////////////////////////////////////////////////////////// 552/////////////////////////////////////////////////////////////////////////////
367 553
368extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 554extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
369{ 555{
370 gethook = gethooksptr;
371 printf (PLUGIN_VERSION " init\n");
372
373 return 0; 556 return 0;
374} 557}
375 558
376static CommArray_s rtn_cmd; 559static CommArray_s rtn_cmd;
377 560
378static int 561static int
379runPluginCommand (object *obj, char *params) 562runPluginCommand (object *obj, char *params)
380{ 563{
381 dSP; 564 return -1;
382
383 ENTER;
384 SAVETMPS;
385
386 PUSHMARK (SP);
387
388 EXTEND (SP, 3);
389 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
390 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
391
392 if (params)
393 PUSHs (sv_2mortal (newSVpv (params, 0)));
394
395 PUTBACK;
396 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
397 SPAGAIN;
398
399 if (SvTRUE (ERRSV))
400 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
401
402 int returnvalue = count > 0 ? POPi : -1;
403
404 PUTBACK;
405 FREETMPS;
406 LEAVE;
407
408 return returnvalue;
409} 565}
410 566
411extern "C" void *cfperl_getPluginProperty (int *type, ...) 567extern "C" void *cfperl_getPluginProperty (int *type, ...)
412{ 568{
413 va_list args; 569 va_list args;
416 va_start (args, type); 572 va_start (args, type);
417 propname = va_arg (args, char *); 573 propname = va_arg (args, char *);
418 //printf ("Property name: %s\n", propname); 574 //printf ("Property name: %s\n", propname);
419 575
420 if (!strcmp (propname, "command?")) 576 if (!strcmp (propname, "command?"))
421 {
422 if (!perl)
423 return NULL; 577 return NULL;
424
425 const char *cmdname = va_arg (args, const char *);
426 HV *hv = get_hv ("cf::COMMAND", 1);
427 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
428
429 va_end (args);
430
431 if (svp)
432 {
433 // this is totaly broken, should stash it into %COMMAND
434 rtn_cmd.name = cmdname;
435 rtn_cmd.time = SvNV (*svp);
436 rtn_cmd.func = runPluginCommand;
437
438 return &rtn_cmd;
439 }
440 }
441 else if (!strcmp (propname, "Identification")) 578 else if (!strcmp (propname, "Identification"))
442 { 579 {
443 va_end (args); 580 va_end (args);
444 return (void*) PLUGIN_NAME; 581 return (void *)PLUGIN_NAME;
445 } 582 }
446 else if (!strcmp (propname, "FullName")) 583 else if (!strcmp (propname, "FullName"))
447 { 584 {
448 va_end (args); 585 va_end (args);
449 return (void*) PLUGIN_VERSION; 586 return (void *)PLUGIN_VERSION;
450 } 587 }
451 else 588 else
452 va_end (args); 589 va_end (args);
453 590
454 return NULL; 591 return NULL;
457extern "C" int cfperl_postInitPlugin () 594extern "C" int cfperl_postInitPlugin ()
458{ 595{
459 int hooktype = 1; 596 int hooktype = 1;
460 int rtype = 0; 597 int rtype = 0;
461 598
462 printf (PLUGIN_VERSION " post init\n");
463
464 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
465 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
466 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
467 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
468 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
469 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
470
471 cf_init_plugin (gethook); 599 cf_init_plugin (gethook);
472 600
473 /* Pick the global events you want to monitor from this plugin */
474 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
475 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
476 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
477 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
478 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
479 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
480 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
481
482 return 0; 601 return 0;
483} 602}
484 603
485static void * 604extern "C" int cfperl_closePlugin ()
486globalEventListener (int *type, ...)
487{ 605{
488 va_list args; 606 return 0;
489 static int rv; 607}
490 int event_code;
491 608
492 if (!perl) 609void
493 return NULL; 610cfperl_init ()
611{
612 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
613 perl = perl_alloc ();
614 perl_construct (perl);
494 615
495 va_start (args, type); 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
496 event_code = va_arg (args, int);
497 617
498 if (event_code == EVENT_CLOCK) 618 const char *argv[] = {
619 "",
620 "-e"
621 "use Event; use Coro;" // required for bootstrap
622 "cf->bootstrap;" // required for datadir :*>
623 "unshift @INC, cf::datadir ();"
624 "require cf;"
625 };
626
627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
499 { 629 {
500 clean_obj_cache (); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
631 exit (EXIT_FAILURE);
501 } 632 }
502 else
503 {
504 dSP;
505
506 ENTER;
507 SAVETMPS;
508
509 PUSHMARK (SP);
510
511 EXTEND (SP, 10);
512 PUSHs (sv_2mortal (newSViv (event_code)));
513
514 switch (event_code)
515 {
516 case EVENT_CRASH:
517 break;
518
519 case EVENT_SHOUT:
520 case EVENT_MUZZLE:
521 case EVENT_KICK:
522 PUSH_OB;
523 PUSH_PV;
524 break;
525
526 case EVENT_FIND_UNARMED_SKILL:
527 PUSH_OB;
528 break;
529
530 case EVENT_TELL:
531 break;
532 }
533
534 va_end (args);
535
536 PUTBACK;
537 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
538 SPAGAIN;
539
540 if (SvTRUE (ERRSV))
541 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
542
543 rv = count > 0 ? POPi : 0;
544
545 PUTBACK;
546 FREETMPS;
547 LEAVE;
548 }
549
550 return &rv;
551}
552
553extern "C" void *cfperl_eventListener (int *type, ...)
554{
555 static int rv;
556 va_list args;
557 int event_code;
558 object *who, *activator, *third, *event;
559 char *message, *extension, *options;
560
561 if (!perl)
562 return NULL;
563
564 va_start (args, type);
565 who = va_arg (args, object *);
566 event_code = va_arg (args, int);
567 activator = va_arg (args, object *);
568 third = va_arg (args, object *);
569 message = va_arg (args, char *);
570 va_arg (args, int); // fix yourself
571 extension = va_arg (args, char *);
572 options = va_arg (args, char *);
573 event = va_arg (args, object *);
574 va_end (args);
575 633
576 { 634 {
577 dSP; 635 dSP;
578 636
579 ENTER;
580 SAVETMPS;
581
582 PUSHMARK (SP); 637 PUSHMARK (SP);
583 EXTEND (SP, 10);
584
585 PUSHcfapi (STRING, extension);
586 PUSHs (sv_2mortal (newSViv (event_code)));
587
588 PUSHcfapi (POBJECT, event);
589 PUSHcfapi (POBJECT, who);
590
591 switch (event_code)
592 {
593 case EVENT_STOP: // $ob (e.g. arrow)
594 case EVENT_TIME: // $ob
595 case EVENT_TIMER: // $ob
596 break;
597
598 case EVENT_APPLY: // $ob, $who
599 case EVENT_DROP: // $ob, $who
600 case EVENT_CLOSE: // $ob, $who
601 case EVENT_MOVE: // $ob, $enemy
602 case EVENT_THROW: // $ob, $thrower
603 PUSHcfapi (POBJECT, activator);
604 break;
605
606 case EVENT_DROP_ON: // $ob, $who, $what
607 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
608 PUSHcfapi (POBJECT, activator);
609 PUSHcfapi (POBJECT, third);
610 break;
611
612 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
613 PUSHcfapi (POBJECT, activator);
614 PUSHcfapi (POBJECT, third);
615 PUSHcfapi (POBJECT, message);
616 break;
617
618 case EVENT_SAY: // $ob, $who, $msg
619 PUSHcfapi (POBJECT, activator);
620 PUSHcfapi (STRING, message);
621 break;
622
623 default:
624 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
625 break;
626 }
627
628 PUTBACK; 638 PUTBACK;
629 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL); 639 call_pv ("cf::init", G_DISCARD | G_VOID);
630 SPAGAIN;
631
632 if (SvTRUE (ERRSV))
633 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
634
635 rv = count > 0 ? POPi : 0;
636
637 PUTBACK;
638 FREETMPS;
639 LEAVE;
640 } 640 }
641
642 return &rv;
643}
644
645extern "C" int cfperl_closePlugin ()
646{
647 return 0;
648}
649
650void
651cfperl_init ()
652{
653 char *argv[] = {
654 "",
655 "-e"
656 "BEGIN {"
657 " cf->bootstrap;"
658 " unshift @INC, cf::datadir ();"
659 "}"
660 ""
661 "use cf;"
662 };
663
664 perl = perl_alloc ();
665 perl_construct (perl);
666
667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
668
669 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
670 {
671 printf ("unable to initialize perl-interpreter, aborting.\n");
672
673 exit (EXIT_FAILURE);
674 //perl_destruct (perl);
675 //perl_free (perl);
676 //perl = 0;
677 //return;
678 }
679
680 obj_cache = newHV ();
681} 641}
682 642
683void cfperl_main () 643void cfperl_main ()
684{ 644{
685 dSP; 645 dSP;
687 PUSHMARK (SP); 647 PUSHMARK (SP);
688 PUTBACK; 648 PUTBACK;
689 call_pv ("cf::main", G_DISCARD | G_VOID); 649 call_pv ("cf::main", G_DISCARD | G_VOID);
690} 650}
691 651
692void cfperl_free_ob (object *op) 652void
653attachable::instantiate ()
693{ 654{
694 if (op->self) fprintf (stderr, "free_ob_self %p %s\n", op, op->name);//D 655 if (attach)
695 if (op->self) SvREFCNT_dec (op->self), op->self = 0; 656 {
696 if (op->cb) SvREFCNT_dec (op->cb), op->cb = 0; 657 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
658 attach = 0;
659 }
660}
661
662void
663attachable::reattach ()
664{
665 optimise ();
666 //TODO: check for _attachment's, very important for restarts
667 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
697} 668}
698 669
699static event_klass klass_of[NUM_EVENT_TYPES] = { 670static event_klass klass_of[NUM_EVENT_TYPES] = {
700# define def(type,name) KLASS_ ## type, 671# define def(type,name) KLASS_ ## type,
701# include "eventinc.h" 672# include "eventinc.h"
702# undef def 673# undef def
703}; 674};
675
676#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
704 677
705static void 678static void
706gather_callbacks (AV *&callbacks, AV *registry, event_type event) 679gather_callbacks (AV *&callbacks, AV *registry, event_type event)
707{ 680{
708 // event must be in array 681 // event must be in array
730 } 703 }
731 } 704 }
732 } 705 }
733} 706}
734 707
708void
709attachable::gather_callbacks (AV *&callbacks, event_type event) const
710{
711 ::gather_callbacks (callbacks, cb_attachable, event);
712
713 if (cb)
714 ::gather_callbacks (callbacks, cb, event);
715}
716
717void
718global::gather_callbacks (AV *&callbacks, event_type event) const
719{
720 ::gather_callbacks (callbacks, cb_object, event);
721}
722
723void
724object::gather_callbacks (AV *&callbacks, event_type event) const
725{
726 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 if (type <= AvFILLp (cb_type))
735 {
736 SV *registry = AvARRAY (cb_type)[type];
737
738 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740 }
741
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_object, event);
744}
745
746void
747archetype::gather_callbacks (AV *&callbacks, event_type event) const
748{
749 attachable::gather_callbacks (callbacks, event);
750 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
751}
752
753void
754client::gather_callbacks (AV *&callbacks, event_type event) const
755{
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_client, event);
758}
759
760void
761player::gather_callbacks (AV *&callbacks, event_type event) const
762{
763 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_player, event);
765}
766
767void
768maptile::gather_callbacks (AV *&callbacks, event_type event) const
769{
770 attachable::gather_callbacks (callbacks, event);
771 ::gather_callbacks (callbacks, cb_map, event);
772}
773
774bool
735bool cfperl_invoke (event_type event, ...) 775attachable::invoke (event_type event, ...)
736{ 776{
737 data_type dt; 777 data_type dt;
738 va_list ap; 778 va_list ap;
739 779
740 va_start (ap, event); 780 va_start (ap, event);
741 781
782 // callback call ordering should be:
783 // 1. per-object callback
784 // 2. per-class object
785 // 3. per-type callback
786 // 4. global callbacks
787
742 AV *callbacks = 0; 788 AV *callbacks = 0;
743
744 object *op;
745 player *pl;
746 mapstruct *map;
747
748 // callback call ordering is:
749 // 1. per-object callback (NYI)
750 // 2. per-class object
751 // 2a. per-type callback
752 // 4. global callbacks
753
754 gather_callbacks (callbacks, cb_global, event); 789 gather_callbacks (callbacks, event);
755
756 switch (klass_of [event])
757 {
758 case KLASS_GLOBAL:
759 break;
760
761 case KLASS_OBJECT:
762 dt = (data_type) va_arg (ap, int);
763 assert (("first argument must be of type object", dt == DT_OBJECT));
764
765 op = va_arg (ap, object *);
766
767 gather_callbacks (callbacks, cb_object, event);
768 //TODO: per-object
769
770 if (op->type > 0 && op->type <= AvFILLp (cb_type))
771 {
772 SV *registry = AvARRAY (cb_type)[op->type];
773
774 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776 }
777
778 break;
779
780 case KLASS_PLAYER:
781 dt = (data_type) va_arg (ap, int);
782 assert (("first argument must be of type player", dt == DT_PLAYER));
783
784 pl = va_arg (ap, player *);
785 gather_callbacks (callbacks, cb_player, event);
786 break;
787
788 case KLASS_MAP:
789 dt = (data_type) va_arg (ap, int);
790 assert (("first argument must be of type object", dt == DT_MAP));
791
792 map = va_arg (ap, mapstruct *);
793 gather_callbacks (callbacks, cb_map, event);
794 break;
795
796 default:
797 assert (("unsupported event klass in cfperl_invoke", 0));
798 }
799 790
800 // short-circuit processing if no callbacks found/defined 791 // short-circuit processing if no callbacks found/defined
801 if (!callbacks) 792 if (!callbacks)
802 return 0; 793 return 0;
803 794
804 dSP; 795 CALL_BEGIN (3);
805 ENTER;
806 SAVETMPS;
807
808 PUSHMARK (SP);
809 EXTEND (SP, 3);
810
811 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 796 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
812 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 797 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
813 798
814 switch (klass_of [event]) 799 //TODO: unhack
815 { 800 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
816 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 801 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
817 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 802 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
818 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 803 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
819 } 804 else if (global *gl = is_a<global>(this)) /*nop*/;
805 else
806 abort (); //TODO
820 807
821 for (;;) 808 for (;;)
822 { 809 {
823 dt = (data_type) va_arg (ap, int); 810 dt = (data_type) va_arg (ap, int);
824 811
825 if (dt == DT_END) 812 if (dt == DT_END)
826 break; 813 break;
814 else if (dt == DT_AV)
815 {
816 AV *av = va_arg (ap, AV *);
827 817
818 for (int i = 0; i <= av_len (av); ++i)
819 XPUSHs (*av_fetch (av, i, 1));
820 }
821 else
828 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 822 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
829 } 823 }
830 824
831 va_end (ap); 825 va_end (ap);
832 826
833 PUTBACK; 827 CALL_CALL ("cf::do_invoke", G_SCALAR);
834 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL);
835 SPAGAIN;
836
837 count = count > 0 ? POPi : 0; 828 count = count > 0 ? POPi : 0;
838 829
839 FREETMPS; 830 CALL_END;
840 LEAVE;
841 831
842 return count; 832 return count;
843} 833}
844 834
835SV *
836cfperl_result (int idx)
837{
838 AV *av = get_av ("cfperl::invoke_results", 0);
839 if (!av)
840 return &PL_sv_undef;
841
842 SV **sv = av_fetch (av, idx, 0);
843 if (!sv)
844 return &PL_sv_undef;
845
846 return *sv;
847}
848
849int
850cfperl_result_INT (int idx)
851{
852 return SvIV (cfperl_result (idx));
853}
854
855double
856cfperl_result_DOUBLE (int idx)
857{
858 return SvNV (cfperl_result (idx));
859}
860
861/////////////////////////////////////////////////////////////////////////////
862
863void
864cfperl_emergency_save ()
865{
866 CALL_BEGIN (0);
867 CALL_CALL ("cf::emergency_save", G_VOID);
868 CALL_END;
869}
870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
880maptile *
881maptile::find_sync (const char *path, maptile *origin)
882{
883 CALL_BEGIN (2);
884 CALL_ARG (path);
885 CALL_ARG (origin);
886 CALL_CALL ("cf::map::find_sync", G_SCALAR);
887
888 maptile *retval;
889
890 if (count)
891 sv_to (POPs, retval);
892 else
893 retval = 0;
894
895 CALL_END;
896
897 return retval;
898}
899
900maptile *
901maptile::find_async (const char *path, maptile *origin)
902{
903 CALL_BEGIN (2);
904 CALL_ARG (path);
905 CALL_ARG (origin);
906 CALL_CALL ("cf::map::find_async", G_SCALAR);
907
908 maptile *retval;
909
910 if (count)
911 sv_to (POPs, retval);
912 else
913 retval = 0;
914
915 CALL_END;
916
917 return retval;
918}
919
920void
921maptile::do_load_sync ()
922{
923 CALL_BEGIN (1);
924 CALL_ARG (this);
925 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
926 CALL_END;
927}
928
929void
930maptile::change_all_map_light (int change)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (change);
934 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
935 CALL_END;
936}
937
938void
939object::enter_exit (object *exit)
940{
941 if (type != PLAYER)
942 return;
943
944 CALL_BEGIN (2);
945 CALL_ARG (this);
946 CALL_ARG (exit);
947 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
948 CALL_END;
949}
950
951/////////////////////////////////////////////////////////////////////////////
952
953struct EventAPI *watcher_base::GEventAPI;
954struct CoroAPI *coroapi::GCoroAPI;
955
956int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede;
959
960void coroapi::do_cede_to_tick ()
961{
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969}
970
971void coroapi::do_cede_every ()
972{
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977}
978
979void coroapi::do_cede_to_tick_every ()
980{
981 cede_counter = 0;
982
983 cede_to_tick ();
984}
985
986void
987coroapi::wait_for_tick ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992}
993
994void
995coroapi::wait_for_tick_begin ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000}
1001
1002static void
1003iw_dispatch (pe_event *ev)
1004{
1005 iw *w = (iw *)ev->ext_data;
1006 w->call (*w);
1007}
1008
1009void
1010iw::alloc ()
1011{
1012 pe = GEventAPI->new_idle (0, 0);
1013
1014 WaREENTRANT_off (pe);
1015 pe->base.callback = (void *)iw_dispatch;
1016 pe->base.ext_data = (void *)this;
1017}
1018
1019static void iow_dispatch (pe_event *ev)
1020{
1021 iow *w = (iow *)ev->ext_data;
1022 w->call (*w, ((pe_ioevent *)ev)->got);
1023}
1024
1025void
1026iow::alloc ()
1027{
1028 pe = GEventAPI->new_io (0, 0);
1029
1030 WaREENTRANT_off (pe);
1031 pe->base.callback = (void *)iow_dispatch;
1032 pe->base.ext_data = (void *)this;
1033
1034 pe->fd = -1;
1035 pe->poll = 0;
1036}
1037
1038void
1039iow::fd (int fd)
1040{
1041 pe->fd = fd;
1042}
1043
1044int
1045iow::poll ()
1046{
1047 return pe->poll;
1048}
1049
1050void
1051iow::poll (int events)
1052{
1053 if (pe->poll != events)
1054 {
1055 if (pe->poll) stop ();
1056 pe->poll = events;
1057 if (pe->poll) start ();
1058 }
1059}
1060
1061void
1062_connect_to_perl ()
1063{
1064 stash_cf = gv_stashpv ("cf" , 1);
1065
1066 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1067 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1068 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1069 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1070 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1075
1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1078
1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1081 cb_object = get_av ("cf::CB_OBJECT", 1);
1082 cb_player = get_av ("cf::CB_PLAYER", 1);
1083 cb_client = get_av ("cf::CB_CLIENT", 1);
1084 cb_type = get_av ("cf::CB_TYPE" , 1);
1085 cb_map = get_av ("cf::CB_MAP" , 1);
1086}
1087
845MODULE = cf PACKAGE = cf PREFIX = cf_ 1088MODULE = cf PACKAGE = cf PREFIX = cf_
846 1089
847BOOT: 1090BOOT:
848{ 1091{
849 HV *stash = gv_stashpv ("cf", 1); 1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1094
1095 _connect_to_perl ();
1096
1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
850 1107
851 static const struct { 1108 static const struct {
852 const char *name; 1109 const char *name;
853 IV iv; 1110 IV iv;
854 } *civ, const_iv[] = { 1111 } *civ, const_iv[] = {
855# define const_iv(name) { # name, (IV)name }, 1112# define const_iv(name) { # name, (IV)name },
856 const_iv (llevError) 1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
857 const_iv (llevInfo) 1114
858 const_iv (llevDebug) 1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
859 const_iv (llevMonster) 1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
860 1118
861 const_iv (MAX_TIME) 1119 const_iv (MAX_TIME)
862 const_iv (PLAYER) 1120
863 const_iv (TRANSPORT) 1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
864 const_iv (ROD) 1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
865 const_iv (TREASURE) 1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
866 const_iv (POTION) 1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
867 const_iv (FOOD) 1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
868 const_iv (POISON) 1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
869 const_iv (BOOK) 1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
870 const_iv (CLOCK) 1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
871 const_iv (LIGHTNING) 1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
872 const_iv (ARROW) 1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
873 const_iv (BOW) 1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
874 const_iv (WEAPON) 1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
875 const_iv (ARMOUR) 1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
876 const_iv (PEDESTAL) 1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
877 const_iv (ALTAR) 1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
878 const_iv (LOCKED_DOOR) 1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
879 const_iv (SPECIAL_KEY) 1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
880 const_iv (MAP) 1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
881 const_iv (DOOR) 1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
882 const_iv (KEY) 1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
883 const_iv (TIMED_GATE) 1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
884 const_iv (TRIGGER) 1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
885 const_iv (GRIMREAPER) 1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
886 const_iv (MAGIC_EAR) 1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
887 const_iv (TRIGGER_BUTTON) 1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
888 const_iv (TRIGGER_ALTAR) 1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
889 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
890 const_iv (SHIELD) 1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
891 const_iv (HELMET) 1149
892 const_iv (HORN)
893 const_iv (MONEY)
894 const_iv (CLASS)
895 const_iv (GRAVESTONE)
896 const_iv (AMULET)
897 const_iv (PLAYERMOVER)
898 const_iv (TELEPORTER)
899 const_iv (CREATOR)
900 const_iv (SKILL)
901 const_iv (EXPERIENCE)
902 const_iv (EARTHWALL)
903 const_iv (GOLEM)
904 const_iv (THROWN_OBJ)
905 const_iv (BLINDNESS)
906 const_iv (GOD)
907 const_iv (DETECTOR)
908 const_iv (TRIGGER_MARKER)
909 const_iv (DEAD_OBJECT)
910 const_iv (DRINK)
911 const_iv (MARKER)
912 const_iv (HOLY_ALTAR)
913 const_iv (PLAYER_CHANGER)
914 const_iv (BATTLEGROUND)
915 const_iv (PEACEMAKER)
916 const_iv (GEM)
917 const_iv (FIREWALL)
918 const_iv (ANVIL)
919 const_iv (CHECK_INV)
920 const_iv (MOOD_FLOOR)
921 const_iv (EXIT)
922 const_iv (ENCOUNTER)
923 const_iv (SHOP_FLOOR)
924 const_iv (SHOP_MAT)
925 const_iv (RING)
926 const_iv (FLOOR)
927 const_iv (FLESH)
928 const_iv (INORGANIC)
929 const_iv (SKILL_TOOL)
930 const_iv (LIGHTER)
931 const_iv (TRAP_PART)
932 const_iv (WALL)
933 const_iv (LIGHT_SOURCE)
934 const_iv (MISC_OBJECT)
935 const_iv (MONSTER) 1150 const_iv (NUM_SUBTYPES)
936 const_iv (SPAWN_GENERATOR)
937 const_iv (LAMP)
938 const_iv (DUPLICATOR)
939 const_iv (TOOL)
940 const_iv (SPELLBOOK)
941 const_iv (BUILDFAC)
942 const_iv (CLOAK)
943 const_iv (SPINNER)
944 const_iv (GATE)
945 const_iv (BUTTON)
946 const_iv (CF_HANDLE)
947 const_iv (HOLE)
948 const_iv (TRAPDOOR)
949 const_iv (SIGN)
950 const_iv (BOOTS)
951 const_iv (GLOVES)
952 const_iv (SPELL)
953 const_iv (SPELL_EFFECT)
954 const_iv (CONVERTER)
955 const_iv (BRACERS)
956 const_iv (POISONING)
957 const_iv (SAVEBED)
958 const_iv (POISONCLOUD)
959 const_iv (FIREHOLES)
960 const_iv (WAND)
961 const_iv (SCROLL)
962 const_iv (DIRECTOR)
963 const_iv (GIRDLE)
964 const_iv (FORCE)
965 const_iv (POTION_EFFECT)
966 const_iv (EVENT_CONNECTOR)
967 const_iv (CLOSE_CON)
968 const_iv (CONTAINER)
969 const_iv (ARMOUR_IMPROVER)
970 const_iv (WEAPON_IMPROVER)
971 const_iv (SKILLSCROLL)
972 const_iv (DEEP_SWAMP)
973 const_iv (IDENTIFY_ALTAR)
974 const_iv (MENU)
975 const_iv (RUNE)
976 const_iv (TRAP)
977 const_iv (POWER_CRYSTAL)
978 const_iv (CORPSE)
979 const_iv (DISEASE)
980 const_iv (SYMPTOM)
981 const_iv (BUILDER)
982 const_iv (MATERIAL)
983 const_iv (ITEM_TRANSFORMER)
984 const_iv (QUEST)
985 1151
986 const_iv (ST_BD_BUILD) 1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
987 const_iv (ST_BD_REMOVE) 1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
988 1154
989 const_iv (ST_MAT_FLOOR) 1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
990 const_iv (ST_MAT_WALL) 1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
991 const_iv (ST_MAT_ITEM) 1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
992 1162
993 const_iv (AT_PHYSICAL) 1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
994 const_iv (AT_MAGIC) 1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
995 const_iv (AT_FIRE)
996 const_iv (AT_ELECTRICITY)
997 const_iv (AT_COLD)
998 const_iv (AT_CONFUSION)
999 const_iv (AT_ACID)
1000 const_iv (AT_DRAIN)
1001 const_iv (AT_WEAPONMAGIC)
1002 const_iv (AT_GHOSTHIT)
1003 const_iv (AT_POISON)
1004 const_iv (AT_SLOW)
1005 const_iv (AT_PARALYZE)
1006 const_iv (AT_TURN_UNDEAD)
1007 const_iv (AT_FEAR)
1008 const_iv (AT_CANCELLATION)
1009 const_iv (AT_DEPLETE)
1010 const_iv (AT_DEATH)
1011 const_iv (AT_CHAOS)
1012 const_iv (AT_COUNTERSPELL)
1013 const_iv (AT_GODPOWER)
1014 const_iv (AT_HOLYWORD)
1015 const_iv (AT_BLIND)
1016 const_iv (AT_INTERNAL)
1017 const_iv (AT_LIFE_STEALING)
1018 const_iv (AT_DISEASE)
1019
1020 const_iv (QUEST_IN_PROGRESS)
1021 const_iv (QUEST_DONE_QUEST)
1022 const_iv (QUEST_DONE_TASK)
1023 const_iv (QUEST_START_QUEST)
1024 const_iv (QUEST_END_QUEST)
1025 const_iv (QUEST_START_TASK)
1026 const_iv (QUEST_END_TASK)
1027 const_iv (QUEST_OVERRIDE)
1028 const_iv (QUEST_ON_ACTIVATE)
1029
1030 const_iv (WEAP_HIT)
1031 const_iv (WEAP_SLASH)
1032 const_iv (WEAP_PIERCE)
1033 const_iv (WEAP_CLEAVE)
1034 const_iv (WEAP_SLICE)
1035 const_iv (WEAP_STAB)
1036 const_iv (WEAP_WHIP)
1037 const_iv (WEAP_CRUSH)
1038 const_iv (WEAP_BLUD) 1165 const_iv (WEAP_BLUD)
1039 1166
1040 const_iv (FLAG_ALIVE) 1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1041 const_iv (FLAG_WIZ) 1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1042 const_iv (FLAG_REMOVED) 1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1043 const_iv (FLAG_FREED) 1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1044 const_iv (FLAG_WAS_WIZ) 1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1045 const_iv (FLAG_APPLIED) 1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1046 const_iv (FLAG_UNPAID) 1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1047 const_iv (FLAG_USE_SHIELD) 1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1048 const_iv (FLAG_NO_PICK) 1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1049 const_iv (FLAG_ANIMATE) 1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1050 const_iv (FLAG_MONSTER) 1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1051 const_iv (FLAG_FRIENDLY) 1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1052 const_iv (FLAG_GENERATOR) 1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1053 const_iv (FLAG_IS_THROWN) 1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1054 const_iv (FLAG_AUTO_APPLY) 1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1055 const_iv (FLAG_TREASURE) 1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1056 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1057 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1058 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1059 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1060 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1061 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1062 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1063 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1064 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1065 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1066 const_iv (FLAG_HITBACK)
1067 const_iv (FLAG_STARTEQUIP)
1068 const_iv (FLAG_BLOCKSVIEW)
1069 const_iv (FLAG_UNDEAD)
1070 const_iv (FLAG_SCARED)
1071 const_iv (FLAG_UNAGGRESSIVE)
1072 const_iv (FLAG_REFL_MISSILE)
1073 const_iv (FLAG_REFL_SPELL)
1074 const_iv (FLAG_NO_MAGIC)
1075 const_iv (FLAG_NO_FIX_PLAYER)
1076 const_iv (FLAG_IS_LIGHTABLE)
1077 const_iv (FLAG_TEAR_DOWN)
1078 const_iv (FLAG_RUN_AWAY)
1079 const_iv (FLAG_PICK_UP)
1080 const_iv (FLAG_UNIQUE)
1081 const_iv (FLAG_NO_DROP)
1082 const_iv (FLAG_WIZCAST)
1083 const_iv (FLAG_CAST_SPELL)
1084 const_iv (FLAG_USE_SCROLL)
1085 const_iv (FLAG_USE_RANGE)
1086 const_iv (FLAG_USE_BOW)
1087 const_iv (FLAG_USE_ARMOUR)
1088 const_iv (FLAG_USE_WEAPON)
1089 const_iv (FLAG_USE_RING)
1090 const_iv (FLAG_READY_RANGE)
1091 const_iv (FLAG_READY_BOW)
1092 const_iv (FLAG_XRAYS)
1093 const_iv (FLAG_NO_APPLY)
1094 const_iv (FLAG_IS_FLOOR)
1095 const_iv (FLAG_LIFESAVE)
1096 const_iv (FLAG_NO_STRENGTH)
1097 const_iv (FLAG_SLEEP)
1098 const_iv (FLAG_STAND_STILL)
1099 const_iv (FLAG_RANDOM_MOVE)
1100 const_iv (FLAG_ONLY_ATTACK)
1101 const_iv (FLAG_CONFUSED)
1102 const_iv (FLAG_STEALTH)
1103 const_iv (FLAG_WIZPASS)
1104 const_iv (FLAG_IS_LINKED)
1105 const_iv (FLAG_CURSED)
1106 const_iv (FLAG_DAMNED)
1107 const_iv (FLAG_SEE_ANYWHERE)
1108 const_iv (FLAG_KNOWN_MAGICAL)
1109 const_iv (FLAG_KNOWN_CURSED)
1110 const_iv (FLAG_CAN_USE_SKILL)
1111 const_iv (FLAG_BEEN_APPLIED)
1112 const_iv (FLAG_READY_SCROLL)
1113 const_iv (FLAG_USE_ROD)
1114 const_iv (FLAG_USE_HORN)
1115 const_iv (FLAG_MAKE_INVIS)
1116 const_iv (FLAG_INV_LOCKED)
1117 const_iv (FLAG_IS_WOODED)
1118 const_iv (FLAG_IS_HILLY)
1119 const_iv (FLAG_READY_SKILL)
1120 const_iv (FLAG_READY_WEAPON)
1121 const_iv (FLAG_NO_SKILL_IDENT)
1122 const_iv (FLAG_BLIND)
1123 const_iv (FLAG_SEE_IN_DARK)
1124 const_iv (FLAG_IS_CAULDRON)
1125 const_iv (FLAG_NO_STEAL)
1126 const_iv (FLAG_ONE_HIT)
1127 const_iv (FLAG_CLIENT_SENT)
1128 const_iv (FLAG_BERSERK)
1129 const_iv (FLAG_NEUTRAL)
1130 const_iv (FLAG_NO_ATTACK)
1131 const_iv (FLAG_NO_DAMAGE)
1132 const_iv (FLAG_OBJ_ORIGINAL)
1133 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1134 const_iv (FLAG_ACTIVATE_ON_PUSH)
1135 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1136 const_iv (FLAG_IS_WATER)
1137 const_iv (FLAG_CONTENT_ON_GEN)
1138 const_iv (FLAG_IS_A_TEMPLATE)
1139 const_iv (FLAG_IS_BUILDABLE)
1140 const_iv (FLAG_AFK)
1141 1193
1142 const_iv (NDI_BLACK) 1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1143 const_iv (NDI_WHITE) 1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1144 const_iv (NDI_NAVY) 1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1145 const_iv (NDI_RED) 1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1146 const_iv (NDI_ORANGE)
1147 const_iv (NDI_BLUE)
1148 const_iv (NDI_DK_ORANGE)
1149 const_iv (NDI_GREEN)
1150 const_iv (NDI_LT_GREEN)
1151 const_iv (NDI_GREY)
1152 const_iv (NDI_BROWN)
1153 const_iv (NDI_GOLD)
1154 const_iv (NDI_TAN)
1155 const_iv (NDI_MAX_COLOR)
1156 const_iv (NDI_COLOR_MASK)
1157 const_iv (NDI_UNIQUE)
1158 const_iv (NDI_ALL) 1198 const_iv (NDI_ALL)
1159 1199
1160 const_iv (F_APPLIED) 1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1161 const_iv (F_LOCATION) 1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1162 const_iv (F_UNPAID) 1202
1163 const_iv (F_MAGIC) 1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1164 const_iv (F_CURSED) 1204
1165 const_iv (F_DAMNED) 1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1166 const_iv (F_OPEN) 1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1167 const_iv (F_NOPICK)
1168 const_iv (F_LOCKED) 1207 const_iv (F_LOCKED)
1169 1208
1170 const_iv (F_BUY) 1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1171 const_iv (F_SHOP)
1172 const_iv (F_SELL)
1173 1210
1174 const_iv (P_BLOCKSVIEW) 1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1175 const_iv (P_NO_MAGIC) 1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1176 const_iv (P_IS_ALIVE)
1177 const_iv (P_NO_CLERIC)
1178 const_iv (P_NEED_UPDATE)
1179 const_iv (P_NO_ERROR)
1180 const_iv (P_OUT_OF_MAP)
1181 const_iv (P_NEW_MAP)
1182 1213
1183 const_iv (UP_OBJ_INSERT) 1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1184 const_iv (UP_OBJ_REMOVE)
1185 const_iv (UP_OBJ_CHANGE)
1186 const_iv (UP_OBJ_FACE)
1187 1215
1188 const_iv (INS_NO_MERGE) 1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1189 const_iv (INS_ABOVE_FLOOR_ONLY) 1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1190 const_iv (INS_NO_WALK_ON)
1191 const_iv (INS_ON_TOP)
1192 const_iv (INS_BELOW_ORIGINATOR)
1193 const_iv (INS_MAP_LOAD)
1194 1218
1195 const_iv (WILL_APPLY_HANDLE) 1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1196 const_iv (WILL_APPLY_TREASURE) 1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1197 const_iv (WILL_APPLY_EARTHWALL)
1198 const_iv (WILL_APPLY_DOOR)
1199 const_iv (WILL_APPLY_FOOD)
1200 1221
1201 const_iv (SAVE_MODE) 1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1202 const_iv (SAVE_DIR_MODE)
1203 1223
1204 const_iv (M_PAPER) 1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1205 const_iv (M_IRON) 1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1206 const_iv (M_GLASS) 1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1207 const_iv (M_LEATHER) 1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1208 const_iv (M_WOOD)
1209 const_iv (M_ORGANIC)
1210 const_iv (M_STONE)
1211 const_iv (M_CLOTH)
1212 const_iv (M_ADAMANT)
1213 const_iv (M_LIQUID)
1214 const_iv (M_SOFT_METAL)
1215 const_iv (M_BONE)
1216 const_iv (M_ICE)
1217 const_iv (M_SPECIAL)
1218 1228
1219 const_iv (SK_EXP_ADD_SKILL) 1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1220 const_iv (SK_EXP_TOTAL) 1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1221 const_iv (SK_EXP_NONE)
1222 const_iv (SK_SUBTRACT_SKILL_EXP)
1223 1231
1224 const_iv (SK_LOCKPICKING) 1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1225 const_iv (SK_HIDING) 1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1226 const_iv (SK_SMITHERY) 1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1227 const_iv (SK_BOWYER) 1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1228 const_iv (SK_JEWELER) 1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1229 const_iv (SK_ALCHEMY) 1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1230 const_iv (SK_STEALING) 1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1231 const_iv (SK_LITERACY) 1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1232 const_iv (SK_BARGAINING) 1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1233 const_iv (SK_JUMPING) 1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1234 const_iv (SK_DET_MAGIC)
1235 const_iv (SK_ORATORY)
1236 const_iv (SK_SINGING)
1237 const_iv (SK_DET_CURSE)
1238 const_iv (SK_FIND_TRAPS)
1239 const_iv (SK_MEDITATION)
1240 const_iv (SK_PUNCHING)
1241 const_iv (SK_FLAME_TOUCH)
1242 const_iv (SK_KARATE)
1243 const_iv (SK_CLIMBING)
1244 const_iv (SK_WOODSMAN)
1245 const_iv (SK_INSCRIPTION)
1246 const_iv (SK_ONE_HANDED_WEAPON)
1247 const_iv (SK_MISSILE_WEAPON)
1248 const_iv (SK_THROWING)
1249 const_iv (SK_USE_MAGIC_ITEM)
1250 const_iv (SK_DISARM_TRAPS)
1251 const_iv (SK_SET_TRAP)
1252 const_iv (SK_THAUMATURGY)
1253 const_iv (SK_PRAYING)
1254 const_iv (SK_CLAWING)
1255 const_iv (SK_LEVITATION)
1256 const_iv (SK_SUMMONING)
1257 const_iv (SK_PYROMANCY)
1258 const_iv (SK_EVOCATION)
1259 const_iv (SK_SORCERY)
1260 const_iv (SK_TWO_HANDED_WEAPON)
1261 const_iv (SK_SPARK_TOUCH)
1262 const_iv (SK_SHIVER)
1263 const_iv (SK_ACID_SPLASH)
1264 const_iv (SK_POISON_NAIL) 1242 const_iv (SK_POISON_NAIL)
1265 1243
1266 const_iv (SOUND_NEW_PLAYER) 1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1267 const_iv (SOUND_FIRE_ARROW) 1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1268 const_iv (SOUND_LEARN_SPELL) 1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1269 const_iv (SOUND_FUMBLE_SPELL) 1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1270 const_iv (SOUND_WAND_POOF) 1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_OPEN_DOOR) 1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1272 const_iv (SOUND_PUSH_PLAYER)
1273 const_iv (SOUND_PLAYER_HITS1)
1274 const_iv (SOUND_PLAYER_HITS2)
1275 const_iv (SOUND_PLAYER_HITS3)
1276 const_iv (SOUND_PLAYER_HITS4)
1277 const_iv (SOUND_PLAYER_IS_HIT1)
1278 const_iv (SOUND_PLAYER_IS_HIT2)
1279 const_iv (SOUND_PLAYER_IS_HIT3)
1280 const_iv (SOUND_PLAYER_KILLS)
1281 const_iv (SOUND_PET_IS_KILLED)
1282 const_iv (SOUND_PLAYER_DIES)
1283 const_iv (SOUND_OB_EVAPORATE)
1284 const_iv (SOUND_OB_EXPLODE)
1285 const_iv (SOUND_CLOCK)
1286 const_iv (SOUND_TURN_HANDLE)
1287 const_iv (SOUND_FALL_HOLE)
1288 const_iv (SOUND_DRINK_POISON)
1289 const_iv (SOUND_CAST_SPELL_0)
1290 1250
1291 const_iv (PREFER_LOW) 1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1292 const_iv (PREFER_HIGH)
1293 1252
1294 const_iv (ATNR_PHYSICAL) 1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1295 const_iv (ATNR_MAGIC) 1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1296 const_iv (ATNR_FIRE) 1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1297 const_iv (ATNR_ELECTRICITY) 1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1298 const_iv (ATNR_COLD) 1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1299 const_iv (ATNR_CONFUSION) 1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1300 const_iv (ATNR_ACID) 1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1301 const_iv (ATNR_DRAIN) 1260
1302 const_iv (ATNR_WEAPONMAGIC) 1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1303 const_iv (ATNR_GHOSTHIT) 1262
1304 const_iv (ATNR_POISON) 1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1305 const_iv (ATNR_SLOW) 1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1306 const_iv (ATNR_PARALYZE) 1265
1307 const_iv (ATNR_TURN_UNDEAD) 1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1308 const_iv (ATNR_FEAR) 1267
1309 const_iv (ATNR_CANCELLATION) 1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1310 const_iv (ATNR_DEPLETE) 1269
1311 const_iv (ATNR_DEATH)
1312 const_iv (ATNR_CHAOS) 1270 const_iv (ST_CHANGE_CLASS)
1313 const_iv (ATNR_COUNTERSPELL)
1314 const_iv (ATNR_GODPOWER)
1315 const_iv (ATNR_HOLYWORD)
1316 const_iv (ATNR_BLIND)
1317 const_iv (ATNR_INTERNAL)
1318 const_iv (ATNR_LIFE_STEALING)
1319 const_iv (ATNR_DISEASE)
1320 1271
1321 const_iv (MAP_FLUSH) 1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1322 const_iv (MAP_PLAYER_UNIQUE)
1323 const_iv (MAP_BLOCK)
1324 const_iv (MAP_STYLE)
1325 const_iv (MAP_OVERLAY)
1326 1273
1327 const_iv (MAP_IN_MEMORY) 1274 // random map generator
1328 const_iv (MAP_SWAPPED) 1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1329 const_iv (MAP_LOADING) 1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1330 const_iv (MAP_SAVING)
1331 1277
1332 const_iv (KLASS_GLOBAL) 1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1333 const_iv (KLASS_OBJECT) 1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1334 const_iv (KLASS_PLAYER) 1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1335 const_iv (KLASS_MAP) 1281
1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1336 }; 1284 };
1337 1285
1338 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1339 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1340 1288
1341 static const struct { 1289 static const struct {
1342 const char *name; 1290 const char *name;
1291 int skip;
1343 IV klass; 1292 IV klass;
1344 IV iv; 1293 IV iv;
1345 } *eiv, event_iv[] = { 1294 } *eiv, event_iv[] = {
1346# define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## _ ## name }, 1295# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1347# include "eventinc.h" 1296# include "eventinc.h"
1348# undef def 1297# undef def
1349 }; 1298 };
1350 1299
1351 AV *av = get_av ("cf::EVENT", 1); 1300 AV *av = get_av ("cf::EVENT", 1);
1352 1301
1353 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1302 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1354 { 1303 {
1355 AV *event = newAV (); 1304 AV *event = newAV ();
1356 av_push (event, newSVpv ((char *)eiv->name, 0)); 1305 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1357 av_push (event, newSViv (eiv->klass)); 1306 av_push (event, newSViv (eiv->klass));
1358 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1307 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1308 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1359 } 1309 }
1360
1361 static const struct {
1362 const char *name;
1363 IV iv;
1364 } *event, event_list[] = {
1365# define const_event(name) { # name, (IV)EVENT_ ## name },
1366 const_event (NONE)
1367 const_event (APPLY)
1368 const_event (ATTACK)
1369 const_event (DROP)
1370 const_event (DROP_ON)
1371 const_event (PICKUP)
1372 const_event (SAY)
1373 const_event (STOP)
1374 const_event (TIME)
1375 const_event (THROW)
1376 const_event (TRIGGER)
1377 const_event (CLOSE)
1378 const_event (TIMER)
1379 const_event (MOVE)
1380
1381 //const_event (CLOCK)
1382 const_event (CRASH)
1383 const_event (SHOUT)
1384 const_event (TELL)
1385 const_event (MUZZLE)
1386 const_event (KICK)
1387 const_event (FIND_UNARMED_SKILL)
1388 //const_event (FREE_OB)
1389 };
1390
1391 av = get_av ("cf::PLUGIN_EVENT", 1);
1392
1393 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1394 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1395
1396 static const struct {
1397 int dtype;
1398 const char *name;
1399 IV idx;
1400 } *cprop, prop_table[] = {
1401# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1402 prop (CFAPI_INT, MAP_PROP_FLAGS)
1403 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1404 prop (CFAPI_STRING, MAP_PROP_PATH)
1405 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1406 prop (CFAPI_STRING, MAP_PROP_NAME)
1407 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1408 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1409 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1410 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1411 prop (CFAPI_INT, MAP_PROP_WIDTH)
1412 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1413 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1414 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1415 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1416 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1417 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1418 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1419 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1420 prop (CFAPI_INT, MAP_PROP_SKY)
1421 prop (CFAPI_INT, MAP_PROP_WPARTX)
1422 prop (CFAPI_INT, MAP_PROP_WPARTY)
1423 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1424 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1425 prop (CFAPI_PREGION, MAP_PROP_REGION)
1426 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1427 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1428 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530 }
1531
1532 cb_global = get_av ("cf::CB_GLOBAL", 1);
1533 cb_object = get_av ("cf::CB_OBJECT", 1);
1534 cb_player = get_av ("cf::CB_PLAYER", 1);
1535 cb_type = get_av ("cf::CB_TYPE" , 1);
1536 cb_map = get_av ("cf::CB_MAP" , 1);
1537
1538 //I_EVENT_API (PACKAGE);
1539} 1310}
1311
1312void _connect_to_perl ()
1313
1314void _global_reattach ()
1315 CODE:
1316{
1317 // reattach to all attachable objects in the game.
1318 for_all_clients (ns)
1319 ns->reattach ();
1320
1321 for_all_objects (op)
1322 op->reattach ();
1323}
1324
1325void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1540 1328
1541NV floor (NV x) 1329NV floor (NV x)
1542 1330
1543NV ceil (NV x) 1331NV ceil (NV x)
1544 1332
1333NV rndm (...)
1334 CODE:
1335 switch (items)
1336 {
1337 case 0: RETVAL = rndm (); break;
1338 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1339 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1340 default: croak ("cf::rndm requires none, one or two parameters."); break;
1341 }
1342 OUTPUT:
1343 RETVAL
1344
1545void server_tick () 1345void server_tick ()
1346 CODE:
1347 runtime = SvNVx (sv_runtime);
1348 server_tick ();
1546 1349
1547void 1350void
1548LOG (int level, char *msg) 1351LOG (int level, utf8_string msg)
1549 PROTOTYPE: $$ 1352 PROTOTYPE: $$
1550 C_ARGS: (LogLevel)level, "%s", msg 1353 C_ARGS: (LogLevel)level, "%s", msg
1551 1354
1552char *path_combine (char *base, char *path) 1355octet_string path_combine (octet_string base, octet_string path)
1553 PROTOTYPE: $$ 1356 PROTOTYPE: $$
1554 1357
1555char *path_combine_and_normalize (char *base, char *path) 1358octet_string path_combine_and_normalize (octet_string base, octet_string path)
1556 PROTOTYPE: $$ 1359 PROTOTYPE: $$
1557 1360
1558char * 1361const_octet_string
1559cf_get_maps_directory (char *path) 1362get_maps_directory (octet_string path)
1560 PROTOTYPE: $ 1363 PROTOTYPE: $
1561 ALIAS: maps_directory = 0 1364 ALIAS: maps_directory = 0
1365 CODE:
1366 RETVAL = create_pathname (path);
1367 OUTPUT: RETVAL
1562 1368
1563void 1369void
1564sub_generation_inc () 1370sub_generation_inc ()
1565 CODE: 1371 CODE:
1566 PL_sub_generation++; 1372 PL_sub_generation++;
1567 1373
1568char * 1374const_octet_string
1569mapdir () 1375mapdir ()
1570 PROTOTYPE: 1376 PROTOTYPE:
1571 ALIAS: 1377 ALIAS:
1572 mapdir = 0 1378 mapdir = 0
1573 uniquedir = 1 1379 uniquedir = 1
1575 confdir = 3 1381 confdir = 3
1576 localdir = 4 1382 localdir = 4
1577 playerdir = 5 1383 playerdir = 5
1578 datadir = 6 1384 datadir = 6
1579 CODE: 1385 CODE:
1580{ 1386 switch (ix)
1581 int unused_type; 1387 {
1582 RETVAL = (char *)systemDirectory (&unused_type, ix); 1388 case 0: RETVAL = settings.mapdir ; break;
1583} 1389 case 1: RETVAL = settings.uniquedir; break;
1390 case 2: RETVAL = settings.tmpdir ; break;
1391 case 3: RETVAL = settings.confdir ; break;
1392 case 4: RETVAL = settings.localdir ; break;
1393 case 5: RETVAL = settings.playerdir; break;
1394 case 6: RETVAL = settings.datadir ; break;
1395 }
1584 OUTPUT: RETVAL 1396 OUTPUT: RETVAL
1585 1397
1586int 1398void abort ()
1587cf_find_animation (char *text) 1399
1400void fork_abort (octet_string cause = "cf::fork_abort")
1401
1402void cleanup (octet_string cause, bool make_core = false)
1403
1404void emergency_save ()
1405
1406void _exit (int status = EXIT_SUCCESS)
1407
1408UV sv_2watcher (SV *w)
1409 CODE:
1410 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1411 OUTPUT:
1412 RETVAL
1413
1414#if _POSIX_MEMLOCK
1415
1416int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1417
1418int munlockall ()
1419
1420#endif
1421
1422int find_animation (utf8_string text)
1588 PROTOTYPE: $ 1423 PROTOTYPE: $
1589 1424
1590int random_roll(int min, int max, object *op, int goodbad); 1425int random_roll (int min, int max, object *op, int goodbad);
1591 1426
1592const char *cost_string_from_value(uint64 cost, int approx = 0) 1427const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1593 1428
1594int 1429int
1595exp_to_level (val64 exp) 1430exp_to_level (val64 exp)
1596 CODE: 1431 CODE:
1597{ 1432{
1628 RETVAL = newSVpv (resist_plus[atnr], 0); 1463 RETVAL = newSVpv (resist_plus[atnr], 0);
1629 else 1464 else
1630 XSRETURN_UNDEF; 1465 XSRETURN_UNDEF;
1631 OUTPUT: RETVAL 1466 OUTPUT: RETVAL
1632 1467
1468bool
1469load_resource_file (octet_string filename)
1470
1471bool
1472load_archetype_file (octet_string filename)
1473
1474bool
1475load_treasure_file (octet_string filename)
1476
1477MODULE = cf PACKAGE = cf::attachable
1478
1479int
1480valid (SV *obj)
1481 CODE:
1482 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1483 OUTPUT:
1484 RETVAL
1485
1486void
1487debug_trace (attachable *obj, bool on = true)
1488 CODE:
1489 obj->flags &= ~attachable::F_DEBUG_TRACE;
1490 if (on)
1491 obj->flags |= attachable::F_DEBUG_TRACE;
1492
1493int mortals_size ()
1494 CODE:
1495 RETVAL = attachable::mortals.size ();
1496 OUTPUT: RETVAL
1497
1498#object *mortals (U32 index)
1499# CODE:
1500# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1501# OUTPUT: RETVAL
1502
1503INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1504
1505MODULE = cf PACKAGE = cf::global
1506
1507int invoke (SV *klass, int event, ...)
1508 CODE:
1509 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1510 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1511 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1512 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1513 OUTPUT: RETVAL
1514
1633MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1515MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1634 1516
1635SV * 1517INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1636get_property (object *obj, int type, int idx) 1518
1519int invoke (object *op, int event, ...)
1637 CODE: 1520 CODE:
1638 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1521 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1522 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1523 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1524 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1639 OUTPUT: RETVAL 1525 OUTPUT: RETVAL
1640 1526
1641SV * 1527SV *registry (object *op)
1642set_property (object *obj, int type, int idx, SV *newval) 1528
1529int objects_size ()
1643 CODE: 1530 CODE:
1644 switch (type) 1531 RETVAL = objects.size ();
1645 { 1532 OUTPUT: RETVAL
1646 case CFAPI_INT: 1533
1647 cf_object_set_int_property (obj, idx, SvIV (newval)); 1534object *objects (U32 index)
1648 break; 1535 CODE:
1649 case CFAPI_LONG: 1536 RETVAL = index < objects.size () ? objects [index] : 0;
1650 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval)); 1537 OUTPUT: RETVAL
1651 break; 1538
1652 case CFAPI_DOUBLE: 1539int actives_size ()
1653 { 1540 CODE:
1654 int unused_type; 1541 RETVAL = actives.size ();
1655 object_set_property (&unused_type, obj, idx, (double)SvNV (newval)); 1542 OUTPUT: RETVAL
1656 } 1543
1657 break; 1544object *actives (U32 index)
1658 case CFAPI_STRING: 1545 CODE:
1659 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0); 1546 RETVAL = index < actives.size () ? actives [index] : 0;
1660 break; 1547 OUTPUT: RETVAL
1661 case CFAPI_POBJECT:
1662 {
1663 int unused_type;
1664 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1665 }
1666 break;
1667 default:
1668 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1669 }
1670 1548
1671# missing properties 1549# missing properties
1672 1550
1673void 1551object *head (object *op)
1674set_attacktype (object *obj, U32 attacktype) 1552 PROTOTYPE: $
1675 CODE: 1553 CODE:
1676 obj->attacktype = attacktype; 1554 RETVAL = op->head_ ();
1677
1678U32
1679get_attacktype (object *obj)
1680 ALIAS:
1681 attacktype = 0
1682 CODE:
1683 RETVAL = obj->attacktype;
1684 OUTPUT: RETVAL 1555 OUTPUT: RETVAL
1685 1556
1686# missing in plug-in api, of course 1557int is_head (object *op)
1687void 1558 PROTOTYPE: $
1688set_food (object *obj, int food) 1559 CODE:
1689 CODE: 1560 RETVAL = op->head_ () == op;
1690 obj->stats.food = food;
1691
1692int
1693get_food (object *obj)
1694 ALIAS:
1695 food = 0
1696 CODE:
1697 RETVAL = obj->stats.food;
1698 OUTPUT: RETVAL 1561 OUTPUT: RETVAL
1699 1562
1700void 1563void
1701inv (object *obj) 1564inv (object *obj)
1702 PROTOTYPE: $ 1565 PROTOTYPE: $
1703 PPCODE: 1566 PPCODE:
1704{ 1567{
1705 object *o; 1568 object *o;
1706 for (o = obj->inv; o; o = o->below) 1569 for (o = obj->inv; o; o = o->below)
1707 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1570 XPUSHs (sv_2mortal (to_sv (o)));
1708} 1571}
1709 1572
1710int cf_object_get_resistance (object *op, int rtype) 1573void
1711 ALIAS: resistance = 0 1574set_animation (object *op, int idx)
1575 CODE:
1576 SET_ANIMATION (op, idx);
1712 1577
1713int cf_object_get_flag (object *op, int flag) 1578int
1714 ALIAS: flag = 0 1579num_animations (object *op)
1580 CODE:
1581 RETVAL = NUM_ANIMATIONS (op);
1582 OUTPUT: RETVAL
1715 1583
1716void cf_object_set_flag (object *op, int flag, int value) 1584object *find_best_object_match (object *op, utf8_string match)
1717 1585
1586object *find_marked_object (object *op)
1587
1718int need_identify (const object *obj); 1588int need_identify (object *obj);
1719 1589
1720int apply_shop_mat (object *shop_mat, object *op); 1590int apply_shop_mat (object *shop_mat, object *op);
1721 1591
1592int move_player (object *op, int dir)
1593 CODE:
1594 RETVAL = move_player (op, dir);
1595 OUTPUT:
1596 RETVAL
1597
1722void cf_object_move (object *op, int dir, object *originator = op) 1598int move (object *op, int dir, object *originator = op)
1599 CODE:
1600 RETVAL = move_ob (op, dir, originator);
1601 OUTPUT:
1602 RETVAL
1723 1603
1724void cf_object_apply (object *op, object *author, int flags = 0) 1604void apply (object *applier, object *applied, int flags = 0)
1605 CODE:
1606 manual_apply (applied, applier, flags);
1725 1607
1726void cf_object_apply_below (object *op) 1608void apply_below (object *op)
1609 CODE:
1610 player_apply_below (op);
1727 1611
1728void cf_object_remove (object *op) 1612int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1729 1613
1730void cf_object_free (object *op)
1731
1732object *cf_object_present_archname_inside (object *op, char *whatstr) 1614object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1733 1615
1734int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1616int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1735 1617
1736int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1618int cf_object_change_map (object *op, int x, int y, maptile *map)
1737 1619
1620#//TODO
1738object *cf_object_clone (object *op, int clonetype = 0) 1621object *clone_ (object *op, int recursive = 0)
1622 CODE:
1623 if (recursive)
1624 RETVAL = object_create_clone (op);
1625 else
1626 {
1627 RETVAL = object::create ();
1628 op->copy_to (RETVAL);
1629 }
1630 OUTPUT: RETVAL
1739 1631
1740int cf_object_pay_item (object *op, object *buyer) 1632int pay_item (object *op, object *buyer)
1633 CODE:
1634 RETVAL = pay_for_item (op, buyer);
1635 OUTPUT: RETVAL
1741 1636
1742int cf_object_pay_amount (object *op, uint64 amount) 1637int pay_amount (object *op, uint64 amount)
1638 CODE:
1639 RETVAL = pay_for_amount (amount, op);
1640 OUTPUT: RETVAL
1743 1641
1744void pay_player (object *op, uint64 amount) 1642void pay_player (object *op, uint64 amount)
1745 1643
1746val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1644val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1747 1645
1748int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1646int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1749 1647
1750int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1648void learn_spell (object *op, object *sp, int special_prayer = 0)
1649 CODE:
1650 do_learn_spell (op, sp, special_prayer);
1751 1651
1752void cf_object_learn_spell (object *op, object *sp)
1753
1754void cf_object_forget_spell (object *op, object *sp) 1652void forget_spell (object *op, object *sp)
1653 CODE:
1654 do_forget_spell (op, query_name (sp));
1755 1655
1756object *cf_object_check_for_spell (object *op, char *spellname) 1656object *check_for_spell (object *op, utf8_string spellname)
1657 CODE:
1658 RETVAL = check_spell_known (op, spellname);
1659 OUTPUT: RETVAL
1757 1660
1758int cf_object_query_money (object *op) 1661int query_money (object *op)
1759 ALIAS: money = 0 1662 ALIAS: money = 0
1760 1663
1761int cf_object_query_cost (object *op, object *who, int flags) 1664val64 query_cost (object *op, object *who, int flags)
1762 ALIAS: cost = 0 1665 ALIAS: cost = 0
1763 1666
1764void cf_object_activate_rune (object *op , object *victim) 1667void spring_trap (object *op, object *victim)
1765 1668
1766int cf_object_check_trigger (object *op, object *cause) 1669int check_trigger (object *op, object *cause)
1767 1670
1768int cf_object_out_of_map (object *op, int x, int y)
1769
1770void cf_object_drop (object *op, object *author) 1671void drop (object *who, object *op)
1771 1672
1772void cf_object_take (object *op, object *author) 1673void pick_up (object *who, object *op)
1773 1674
1774void cf_object_say (object *op, char *msg)
1775
1776void cf_object_speak (object *op, char *msg)
1777
1778object *cf_object_insert_object (object *op, object *container)
1779
1780const char *cf_object_get_msg (object *ob)
1781 ALIAS: msg = 0
1782
1783object *cf_object_insert_in_ob (object *ob, object *where)
1784
1785int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1675int cf_object_teleport (object *op, maptile *map, int x, int y)
1786 1676
1787void cf_object_update (object *op, int flags) 1677void update_object (object *op, int action)
1788 1678
1789void cf_object_pickup (object *op, object *what)
1790
1791object *cf_create_object_by_name (const char *name) 1679object *cf_create_object_by_name (utf8_string name)
1792 1680
1793void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1681void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1794 1682
1795void player_lvl_adj (object *who, object *skill = 0) 1683void player_lvl_adj (object *who, object *skill = 0)
1796 1684
1797int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1685int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1798 1686
1800 1688
1801void push_button (object *op); 1689void push_button (object *op);
1802 1690
1803void use_trigger (object *op); 1691void use_trigger (object *op);
1804 1692
1805void add_button_link (object *button, mapstruct *map, int connected); 1693void add_button_link (object *button, maptile *map, int connected);
1806 1694
1807void remove_button_link (object *op); 1695void remove_button_link (object *op);
1808 1696
1809void
1810cf_object_set_resistance (object *op, int rtype, int val)
1811 CODE:
1812 if (rtype >= 0 && rtype < NROFATTACKS)
1813 op->resist[rtype] = val;
1814
1815 1697
1816MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1698MODULE = cf PACKAGE = cf::object PREFIX = cf_
1817
1818void cf_fix_object (object *pl)
1819 ALIAS: fix = 0
1820 1699
1821object *cf_insert_ob_in_ob (object *ob, object *where) 1700object *cf_insert_ob_in_ob (object *ob, object *where)
1822 1701
1823# no clean way to get an object from an archetype - stupid idiotic 1702# no clean way to get an object from an archetype - stupid idiotic
1824# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1703# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1825 1704
1826object *new (const char *archetype = 0) 1705object *new (utf8_string archetype = 0)
1827 PROTOTYPE: ;$ 1706 PROTOTYPE: ;$
1828 CODE: 1707 CODE:
1829 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1708 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1830 OUTPUT: 1709 OUTPUT:
1831 RETVAL 1710 RETVAL
1832 1711
1833object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1712object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1834 PROTOTYPE: $$$$$$ 1713 PROTOTYPE: $$$$$$
1835 CODE: 1714 CODE:
1836{ 1715{
1837 int unused_type; 1716 int unused_type;
1838 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1717 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1839} 1718}
1840 1719
1841# syntatic sugar for easier use in event callbacks.
1842const char *options (object *op)
1843 CODE:
1844 RETVAL = op->name;
1845 OUTPUT:
1846 RETVAL
1847
1848player *contr (object *op) 1720player *contr (object *op)
1849 CODE: 1721 CODE:
1850 RETVAL = op->contr; 1722 RETVAL = op->contr;
1851 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1852 1724
1853const char *get_ob_key_value (object *op, const char *key) 1725const_utf8_string get_ob_key_value (object *op, utf8_string key)
1854 1726
1855bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1727bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1856 1728
1857object *get_nearest_player (object *ob) 1729object *get_nearest_player (object *ob)
1858 ALIAS: nearest_player = 0 1730 ALIAS: nearest_player = 0
1859 PREINIT: 1731 PREINIT:
1860 extern object *get_nearest_player (object *); 1732 extern object *get_nearest_player (object *);
1876bool on_same_map_as (object *ob, object *other) 1748bool on_same_map_as (object *ob, object *other)
1877 CODE: 1749 CODE:
1878 RETVAL = on_same_map (ob, other); 1750 RETVAL = on_same_map (ob, other);
1879 OUTPUT: RETVAL 1751 OUTPUT: RETVAL
1880 1752
1881char * 1753const_utf8_string
1882base_name (object *ob, int plural) 1754base_name (object *op, int plural = op->nrof > 1)
1883 CODE: 1755 CODE:
1884 RETVAL = cf_query_base_name (ob, plural); 1756 RETVAL = query_base_name (op, plural);
1885 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1886 1758
1887living * 1759object *decrease_ob_nr (object *op, unsigned long i)
1888stats (object *ob)
1889 CODE:
1890 RETVAL = &ob->stats;
1891 OUTPUT: RETVAL
1892
1893 1760
1894MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1761MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1895 1762
1896player *player (object *op) 1763player *player (object *op)
1897 CODE: 1764 CODE:
1898 RETVAL = op->contr; 1765 RETVAL = op->contr;
1899 OUTPUT: RETVAL 1766 OUTPUT: RETVAL
1900 1767
1768void check_score (object *op)
1769
1901void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1770void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1771 CODE:
1772 new_draw_info (flags, 0, op, txt);
1902 1773
1903object *cf_player_send_inventory (object *op) 1774object *cf_player_send_inventory (object *op)
1904 1775
1905char *cf_player_get_ip (object *op) 1776octet_string cf_player_get_ip (object *op)
1906 ALIAS: ip = 0 1777 ALIAS: ip = 0
1907 1778
1908object *cf_player_get_marked_item (object *op) 1779object *cf_player_get_marked_item (object *op)
1909 ALIAS: marked_item = 0 1780 ALIAS: marked_item = 0
1910 1781
1915 1786
1916void cf_player_set_party (object *op, partylist *party) 1787void cf_player_set_party (object *op, partylist *party)
1917 1788
1918void kill_player (object *op) 1789void kill_player (object *op)
1919 1790
1920MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 1791void esrv_update_item (object *op, int what, object *item)
1792 C_ARGS: what, op, item
1793
1794void clear_los (object *op)
1795
1796int command_summon (object *op, utf8_string params)
1797
1798int command_arrest (object *op, utf8_string params)
1799
1921 1800
1922MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1801MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1923 1802
1924player *cf_player_find (char *name) 1803INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1925 PROTOTYPE: $ 1804
1805int invoke (player *pl, int event, ...)
1806 CODE:
1807 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1808 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1809 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1810 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1811 OUTPUT: RETVAL
1812
1813SV *registry (player *pl)
1814
1815void
1816save_stats (player *pl)
1817 CODE:
1818 pl->ob->stats.hp = pl->ob->stats.maxhp;
1819 pl->ob->stats.sp = pl->ob->stats.maxsp;
1820 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1821 pl->orig_stats = pl->ob->stats;
1926 1822
1927void cf_player_move (player *pl, int dir) 1823void cf_player_move (player *pl, int dir)
1928 1824
1929void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1825void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1930
1931# nonstandard
1932object *ob (player *pl)
1933 CODE:
1934 RETVAL = pl->ob;
1935 OUTPUT: RETVAL
1936
1937player *first ()
1938 CODE:
1939 RETVAL = first_player;
1940 OUTPUT: RETVAL
1941
1942player *next (player *pl)
1943 CODE:
1944 RETVAL = pl->next;
1945 OUTPUT: RETVAL
1946 1826
1947bool 1827bool
1948cell_visible (player *pl, int dx, int dy) 1828cell_visible (player *pl, int dx, int dy)
1949 CODE: 1829 CODE:
1950 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 1830 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1951 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]; 1831 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1952 OUTPUT: 1832 OUTPUT:
1953 RETVAL 1833 RETVAL
1954 1834
1955char *
1956client (player *pl)
1957 CODE:
1958 RETVAL = pl->socket.client;
1959 OUTPUT:
1960 RETVAL
1961
1962char *
1963host (player *pl)
1964 CODE:
1965 RETVAL = pl->socket.host;
1966 OUTPUT:
1967 RETVAL
1968
1969char *
1970killer (player *pl, char *killer = 0)
1971 CODE:
1972 if (killer)
1973 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1974 RETVAL = pl->killer;
1975 OUTPUT:
1976 RETVAL
1977
1978void
1979buggy_mapscroll (player *pl, int value = 1)
1980 CODE:
1981 pl->socket.buggy_mapscroll = value;
1982
1983void 1835void
1984send (player *pl, SV *packet) 1836send (player *pl, SV *packet)
1985 CODE: 1837 CODE:
1986{ 1838{
1987 STRLEN len; 1839 STRLEN len;
1988 char *buf = SvPVbyte (packet, len); 1840 char *buf = SvPVbyte (packet, len);
1989 1841
1990 Write_String_To_Socket (&pl->socket, buf, len); 1842 if (pl->ns)
1843 pl->ns->send_packet (buf, len);
1991} 1844}
1992 1845
1993int 1846int
1994listening (player *pl, int new_value = -1) 1847listening (player *pl, int new_value = -1)
1995 CODE: 1848 CODE:
1997 if (new_value >= 0) 1850 if (new_value >= 0)
1998 pl->listening = new_value; 1851 pl->listening = new_value;
1999 OUTPUT: 1852 OUTPUT:
2000 RETVAL 1853 RETVAL
2001 1854
2002void get_savebed (player *pl) 1855void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2003 ALIAS: 1856 PROTOTYPE: $;$$$
2004 savebed = 0
2005 PPCODE: 1857 PPCODE:
1858 if (GIMME_V != G_VOID)
1859 {
2006 EXTEND (SP, 3); 1860 EXTEND (SP, 3);
2007 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1861 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1862 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2009 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1863 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2010 1864 }
2011void set_savebed (player *pl, char *map_path, int x, int y) 1865 if (map_path) sv_to (map_path, pl->savebed_map);
2012 CODE: 1866 if (x) sv_to (x, pl->bed_x);
2013 strcpy (pl->savebed_map, map_path); 1867 if (y) sv_to (y, pl->bed_y);
2014 pl->bed_x = x;
2015 pl->bed_y = y;
2016 1868
2017void 1869void
2018list () 1870list ()
2019 PPCODE: 1871 PPCODE:
2020{ 1872 for_all_players (pl)
2021 player *pl; 1873 XPUSHs (sv_2mortal (to_sv (pl)));
2022 for (pl = first_player; pl; pl = pl->next)
2023 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2024}
2025
2026bool
2027peaceful (player *pl, bool new_setting = 0)
2028 PROTOTYPE: $;$
2029 CODE:
2030 RETVAL = pl->peaceful;
2031 if (items > 1)
2032 pl->peaceful = new_setting;
2033 OUTPUT:
2034 RETVAL
2035
2036living *
2037orig_stats (player *pl)
2038 CODE:
2039 RETVAL = &pl->orig_stats;
2040 OUTPUT: RETVAL
2041
2042living *
2043last_stats (player *pl)
2044 CODE:
2045 RETVAL = &pl->last_stats;
2046 OUTPUT: RETVAL
2047 1874
2048 1875
2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1876MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2050 1877
2051SV * 1878int invoke (maptile *map, int event, ...)
2052get_property (mapstruct *obj, int type, int idx)
2053 CODE: 1879 CODE:
2054 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx)); 1880 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1881 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1882 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1883 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2055 OUTPUT: RETVAL 1884 OUTPUT: RETVAL
2056 1885
2057SV * 1886SV *registry (maptile *map)
2058set_property (mapstruct *obj, int type, int idx, SV *newval)
2059 CODE:
2060 switch (type)
2061 {
2062 case CFAPI_INT:
2063 cf_map_set_int_property (obj, idx, SvIV (newval));
2064 break;
2065 default:
2066 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2067 }
2068 1887
2069mapstruct *new (int width, int height) 1888INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1889
1890void
1891maptile::instantiate ()
1892
1893maptile *new ()
2070 PROTOTYPE: 1894 PROTOTYPE:
2071 CODE: 1895 CODE:
2072{ 1896 RETVAL = new maptile;
2073 int unused_type;
2074 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2075}
2076 OUTPUT: 1897 OUTPUT:
2077 RETVAL 1898 RETVAL
2078 1899
2079void delete_map (mapstruct *map) 1900void
1901maptile::players ()
1902 PPCODE:
1903 if (GIMME_V == G_SCALAR)
1904 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1905 else if (GIMME_V == G_ARRAY)
1906 {
1907 EXTEND (SP, THIS->players);
1908 for_all_players (pl)
1909 if (pl->ob && pl->ob->map == THIS)
1910 PUSHs (sv_2mortal (to_sv (pl->ob)));
1911 }
2080 1912
2081void clean_tmp_map (mapstruct *map) 1913void
1914maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1915 CODE:
1916{
1917 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1918 croak ("maptile::add_underlay: palette must be arrayref");
2082 1919
1920 palette = SvRV (palette);
1921
1922 STRLEN idxlen;
1923 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1924
1925 for (int x = 0; x < THIS->width; ++x)
1926 for (int y = 0; y < THIS->height; ++y)
1927 {
1928 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1929 if (op->flag [FLAG_IS_FLOOR])
1930 goto skip_space;
1931
1932 {
1933 int offs = offset + y * stride + x;
1934 if (IN_RANGE_EXC (offs, 0, idxlen))
1935 {
1936 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1937 {
1938 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1939 ob->flag [FLAG_NO_MAP_SAVE] = true;
1940 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1941 }
1942 }
1943 }
1944
1945 skip_space: ;
1946 }
1947}
1948
1949void
1950maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1951 CODE:
1952{
1953 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1954 croak ("maptile::set_regiondata: palette must be arrayref");
1955
1956 palette = SvRV (palette);
1957
1958 STRLEN idxlen;
1959 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1960
1961 region **regionmap = (region **)malloc (
1962 (av_len ((AV *)palette) + 1) * sizeof (region *));
1963 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1964
1965 for (int i = av_len ((AV *)palette) + 1; i--; )
1966 regionmap [i] = region::find (
1967 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
1968
1969 for (int y = 0; y < THIS->height; ++y)
1970 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
1971
1972 sfree (THIS->regions, THIS->size ());
1973 free (THIS->regionmap);
1974
1975 THIS->regions = regions;
1976 THIS->regionmap = regionmap;
1977}
1978
2083void play_sound_map (mapstruct *map, int x, int y, int sound_num) 1979void play_sound_map (maptile *map, int x, int y, int sound_num)
2084 1980
2085mapstruct *tile_map (mapstruct *map, unsigned int dir) 1981int out_of_map (maptile *map, int x, int y)
2086 CODE:
2087 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2088 OUTPUT:
2089 RETVAL
2090 1982
2091char *tile_path (mapstruct *map, unsigned int dir) 1983void
2092 CODE: 1984trigger (maptile *map, long connection, bool state = true)
2093 if (dir >= 4) 1985 CODE:
2094 XSRETURN_UNDEF; 1986 activate_connection (map, connection, state);
2095 RETVAL = map->tile_path [dir];
2096 OUTPUT:
2097 RETVAL
2098 1987
2099mapstruct *cf_map_get_map (char *name) 1988void
2100 PROTOTYPE: $ 1989get_connection (maptile *map, long connection)
2101 ALIAS: map = 0 1990 PPCODE:
1991 oblinkpt *obp = get_connection_links (map, connection);
1992 if (obp)
1993 for (objectlink *ol = obp->link; ol; ol = ol->next)
1994 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2102 1995
2103mapstruct *has_been_loaded (char *name)
2104 PROTOTYPE: $
2105
2106mapstruct *cf_map_get_first ()
2107 PROTOTYPE:
2108 ALIAS: first = 0
2109
2110# whoever "designed" the plug-in api should have wasted
2111# his/her time with staying away from the project - would have
2112# saved others a lot of time, without doubt.
2113void set_path (mapstruct *where, char *path)
2114 CODE:
2115 strcpy (where->path, path);
2116
2117int in_memory (mapstruct *map)
2118 CODE:
2119 RETVAL = map->in_memory;
2120 OUTPUT:
2121 RETVAL
2122
2123bool unique (mapstruct *map)
2124 CODE:
2125 RETVAL = map->unique;
2126 OUTPUT:
2127 RETVAL
2128
2129void set_unique (mapstruct *map, bool unique)
2130 CODE:
2131 map->unique = unique;
2132
2133object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 1996object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2134 1997
2135object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 1998object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2136 1999
2137object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2000object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2138 C_ARGS: str, map, nx, ny 2001 C_ARGS: str, map, nx, ny
2139 2002
2140void 2003void
2141cf_map_normalise (mapstruct *map, int x, int y) 2004get_map_flags (maptile *map, int x, int y)
2142 PPCODE: 2005 PPCODE:
2143{ 2006{
2144 mapstruct *nmap = 0; 2007 maptile *nmap = 0;
2145 I16 nx = 0, ny = 0; 2008 I16 nx = 0, ny = 0;
2146 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2009 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2147 2010
2148 EXTEND (SP, 4); 2011 EXTEND (SP, 4);
2149 PUSHs (sv_2mortal (newSViv (flags))); 2012 PUSHs (sv_2mortal (newSViv (flags)));
2150 2013
2151 if (GIMME_V == G_ARRAY) 2014 if (GIMME_V == G_ARRAY)
2155 PUSHs (sv_2mortal (newSViv (ny))); 2018 PUSHs (sv_2mortal (newSViv (ny)));
2156 } 2019 }
2157} 2020}
2158 2021
2159void 2022void
2160at (mapstruct *map, unsigned int x, unsigned int y) 2023at (maptile *map, unsigned int x, unsigned int y)
2161 PROTOTYPE: $$$ 2024 PROTOTYPE: $$$
2162 PPCODE: 2025 PPCODE:
2163{ 2026{
2164 object *o; 2027 object *o;
2165 mapstruct *nmap = 0; 2028 maptile *nmap = 0;
2166 I16 nx, ny; 2029 I16 nx, ny;
2167 2030
2168 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2031 get_map_flags (map, &nmap, x, y, &nx, &ny);
2169 2032
2170 if (nmap) 2033 if (nmap)
2171 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2034 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2172 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2035 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2173} 2036}
2174 2037
2175SV * 2038SV *
2176bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2039bot_at (maptile *obj, unsigned int x, unsigned int y)
2177 PROTOTYPE: $$$ 2040 PROTOTYPE: $$$
2178 ALIAS: 2041 ALIAS:
2179 top_at = 1 2042 top_at = 1
2180 flags_at = 2 2043 flags_at = 2
2181 light_at = 3 2044 light_at = 3
2182 move_block_at = 4 2045 move_block_at = 4
2183 move_slow_at = 5 2046 move_slow_at = 5
2184 move_on_at = 6 2047 move_on_at = 6
2185 move_off_at = 7 2048 move_off_at = 7
2186 INIT: 2049 INIT:
2187 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2050 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2188 CODE: 2051 CODE:
2189 switch (ix) 2052 switch (ix)
2190 { 2053 {
2191 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2054 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2192 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2055 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2195 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2058 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2196 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2059 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2197 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2060 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2198 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2061 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2199 } 2062 }
2200 OUTPUT: 2063 OUTPUT: RETVAL
2201 RETVAL
2202 2064
2203# "serialise" map perl data into a ref 2065void fix_walls (maptile *map, int x, int y)
2204void 2066
2205_get_obs (mapstruct *map) 2067void fix_walls_around (maptile *map, int x, int y)
2068
2069# worst xs function of my life
2070bool
2071_create_random_map (\
2072 maptile *self,\
2073 utf8_string wallstyle,\
2074 utf8_string wall_name,\
2075 utf8_string floorstyle,\
2076 utf8_string monsterstyle,\
2077 utf8_string treasurestyle,\
2078 utf8_string layoutstyle,\
2079 utf8_string doorstyle,\
2080 utf8_string decorstyle,\
2081 utf8_string origin_map,\
2082 utf8_string final_map,\
2083 utf8_string exitstyle,\
2084 utf8_string this_map,\
2085 utf8_string exit_on_final_map,\
2086 int xsize,\
2087 int ysize,\
2088 int expand2x,\
2089 int layoutoptions1,\
2090 int layoutoptions2,\
2091 int layoutoptions3,\
2092 int symmetry,\
2093 int difficulty,\
2094 int difficulty_given,\
2095 float difficulty_increase,\
2096 int dungeon_level,\
2097 int dungeon_depth,\
2098 int decoroptions,\
2099 int orientation,\
2100 int origin_y,\
2101 int origin_x,\
2102 U32 random_seed,\
2103 val64 total_map_hp,\
2104 int map_layout_style,\
2105 int treasureoptions,\
2106 int symmetry_used,\
2107 region *region,\
2108 utf8_string custom\
2109)
2206 PPCODE: 2110 CODE:
2207{ 2111{
2208 object *o; 2112 random_map_params rmp;
2209 int x, y;
2210 AV *obs = newAV ();
2211 int nonnull = 0;
2212 2113
2213 for (y = 0; y < MAP_HEIGHT (map); y++) 2114 assign (rmp.wallstyle , wallstyle);
2214 for (x = 0; x < MAP_WIDTH (map); x++) 2115 assign (rmp.wall_name , wall_name);
2215 { 2116 assign (rmp.floorstyle , floorstyle);
2216 AV *av = newAV (); 2117 assign (rmp.monsterstyle , monsterstyle);
2118 assign (rmp.treasurestyle , treasurestyle);
2119 assign (rmp.layoutstyle , layoutstyle);
2120 assign (rmp.doorstyle , doorstyle);
2121 assign (rmp.decorstyle , decorstyle);
2122 assign (rmp.exitstyle , exitstyle);
2123 assign (rmp.exit_on_final_map, exit_on_final_map);
2217 2124
2218 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2125 rmp.origin_map = origin_map;
2219 { 2126 rmp.final_map = final_map;
2220 SV *sv = SVptr_cache_get (o); 2127 rmp.this_map = this_map;
2128 rmp.xsize = xsize;
2129 rmp.ysize = ysize;
2130 rmp.expand2x = expand2x;
2131 rmp.layoutoptions1 = layoutoptions1;
2132 rmp.layoutoptions2 = layoutoptions2;
2133 rmp.layoutoptions3 = layoutoptions3;
2134 rmp.symmetry = symmetry;
2135 rmp.difficulty = difficulty;
2136 rmp.difficulty_given = difficulty_given;
2137 rmp.difficulty_increase = difficulty_increase;
2138 rmp.dungeon_level = dungeon_level;
2139 rmp.dungeon_depth = dungeon_depth;
2140 rmp.decoroptions = decoroptions;
2141 rmp.orientation = orientation;
2142 rmp.origin_y = origin_y;
2143 rmp.origin_x = origin_x;
2144 rmp.random_seed = random_seed;
2145 rmp.total_map_hp = total_map_hp;
2146 rmp.map_layout_style = map_layout_style;
2147 rmp.treasureoptions = treasureoptions;
2148 rmp.symmetry_used = symmetry_used;
2149 rmp.region = region;
2150 rmp.custom = custom;
2221 2151
2222 if (sv && HvFILL (SvRV (sv))) 2152 RETVAL = self->generate_random_map (&rmp);
2223 {
2224 nonnull = 1;
2225 sv = newSVsv (sv);
2226 }
2227 else
2228 sv = &PL_sv_undef;
2229
2230 av_push (av, sv);
2231 }
2232
2233 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2234 }
2235
2236 if (nonnull)
2237 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2238 else
2239 SvREFCNT_dec (obs);
2240} 2153}
2241
2242# "deserialise" perl map data into the map
2243void
2244_set_obs (mapstruct *map, SV *sv)
2245 CODE:
2246{
2247 object *o;
2248 AV *av;
2249 int x, y;
2250 AV *obs = (AV *)SvRV (sv);
2251
2252 for (y = 0; y < MAP_HEIGHT (map); y++)
2253 for (x = 0; x < MAP_WIDTH (map); x++)
2254 {
2255 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2256
2257 if (!SvROK (sv))
2258 continue;
2259
2260 av = (AV *)SvRV (sv);
2261
2262 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2263 {
2264 sv = av_shift (av);
2265
2266 if (SvROK (sv))
2267 {
2268 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2269 SVptr_cache_set (o, sv);
2270 }
2271 }
2272 }
2273}
2274
2275
2276MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2277
2278archetype *cf_archetype_get_first()
2279 PROTOTYPE:
2280 ALIAS: first = 0
2281
2282archetype *cf_archetype_get_next (archetype *arch)
2283 ALIAS: next = 0
2284
2285archetype *cf_archetype_get_head (archetype *arch)
2286 ALIAS: head = 0
2287
2288archetype *cf_archetype_get_more (archetype *arch)
2289 ALIAS: more = 0
2290
2291const char *cf_archetype_get_name (archetype *arch)
2292 ALIAS: name = 0
2293
2294object *cf_archetype_get_clone (archetype *arch)
2295 ALIAS: clone = 0
2296
2297MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2298
2299partylist *cf_party_get_first ()
2300 PROTOTYPE:
2301 ALIAS: first = 0
2302
2303partylist *cf_party_get_next (partylist *party)
2304 ALIAS: next = 0
2305
2306const char *cf_party_get_name (partylist *party)
2307
2308const char *cf_party_get_password (partylist *party)
2309 ALIAS: password = 0
2310
2311player *cf_party_get_first_player (partylist *party)
2312 ALIAS: first_player = 0
2313
2314player *cf_party_get_next_player (partylist *party, player *op)
2315 ALIAS: next_player = 0
2316
2317
2318MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2319
2320region *cf_region_get_first ()
2321 PROTOTYPE:
2322 ALIAS: first = 0
2323
2324const char *cf_region_get_name (region *reg)
2325 ALIAS: name = 0
2326
2327region *cf_region_get_next (region *reg)
2328 ALIAS: next = 0
2329
2330region *cf_region_get_parent (region *reg)
2331 ALIAS: parent = 0
2332
2333const char *cf_region_get_longname (region *reg)
2334 ALIAS: longname = 0
2335
2336const char *cf_region_get_message (region *reg)
2337 ALIAS: message = 0
2338
2339
2340MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2341
2342val64
2343exp (living *liv, val64 new_val = 0)
2344 PROTOTYPE: $;$
2345 ALIAS:
2346 Str = 1
2347 Dex = 2
2348 Con = 3
2349 Wis = 4
2350 Cha = 5
2351 Int = 6
2352 Pow = 7
2353 wc = 8
2354 ac = 9
2355 hp = 10
2356 maxhp = 11
2357 sp = 12
2358 maxsp = 13
2359 grace = 14
2360 maxgrace = 15
2361 food = 16
2362 dam = 17
2363 luck = 18
2364 CODE:
2365# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2366 switch (ix)
2367 {
2368 LIVING_ACC (exp , 0);
2369 LIVING_ACC (Str , 1);
2370 LIVING_ACC (Dex , 2);
2371 LIVING_ACC (Con , 3);
2372 LIVING_ACC (Wis , 4);
2373 LIVING_ACC (Cha , 5);
2374 LIVING_ACC (Int , 6);
2375 LIVING_ACC (Pow , 7);
2376 LIVING_ACC (wc , 8);
2377 LIVING_ACC (ac , 9);
2378 LIVING_ACC (hp , 10);
2379 LIVING_ACC (maxhp , 11);
2380 LIVING_ACC (sp , 12);
2381 LIVING_ACC (maxsp , 13);
2382 LIVING_ACC (grace , 14);
2383 LIVING_ACC (maxgrace, 15);
2384 LIVING_ACC (food , 16);
2385 LIVING_ACC (dam , 17);
2386 LIVING_ACC (luck , 18);
2387 }
2388# undef LIVING_ACC
2389 OUTPUT: 2154 OUTPUT:
2390 RETVAL 2155 RETVAL
2391 2156
2157MODULE = cf PACKAGE = cf::arch
2158
2159archetype *find (utf8_string name)
2160 CODE:
2161 RETVAL = archetype::find (name);
2162 OUTPUT:
2163 RETVAL
2164
2165archetype *first()
2166 PROTOTYPE:
2167 CODE:
2168 RETVAL = first_archetype;
2169 OUTPUT: RETVAL
2170
2171INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2172
2173MODULE = cf PACKAGE = cf::party
2174
2175partylist *first ()
2176 PROTOTYPE:
2177 CODE:
2178 RETVAL = get_firstparty ();
2179 OUTPUT: RETVAL
2180
2181INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2182
2183MODULE = cf PACKAGE = cf::region
2184
2185void
2186list ()
2187 PPCODE:
2188 for_all_regions (rgn)
2189 XPUSHs (sv_2mortal (to_sv (rgn)));
2190
2191region *find (utf8_string name)
2192 PROTOTYPE: $
2193 CODE:
2194 RETVAL = region::find (name);
2195 OUTPUT: RETVAL
2196
2197region *find_fuzzy (utf8_string name)
2198 PROTOTYPE: $
2199 CODE:
2200 RETVAL = region::find_fuzzy (name);
2201 OUTPUT: RETVAL
2202
2203int specificity (region *rgn)
2204 CODE:
2205 RETVAL = 0;
2206 while (rgn = rgn->parent)
2207 RETVAL++;
2208 OUTPUT: RETVAL
2209
2210INCLUDE: $PERL $srcdir/genacc region ../include/map.h |
2211
2212MODULE = cf PACKAGE = cf::living
2213
2214INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2215
2216MODULE = cf PACKAGE = cf::settings
2217
2218INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2219
2220MODULE = cf PACKAGE = cf::client
2221
2222INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2223
2224int invoke (client *ns, int event, ...)
2225 CODE:
2226 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2227 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2228 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2229 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2230 OUTPUT: RETVAL
2231
2232SV *registry (client *ns)
2233
2234void
2235list ()
2236 PPCODE:
2237 EXTEND (SP, clients.size ());
2238 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2239 PUSHs (sv_2mortal (to_sv (*i)));
2240
2241void
2242client::send_packet (SV *packet)
2243 CODE:
2244{
2245 STRLEN len;
2246 char *buf = SvPVbyte (packet, len);
2247
2248 THIS->send_packet (buf, len);
2249}
2250
2251MODULE = cf PACKAGE = cf::face PREFIX = face_
2252
2253#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2254
2255faceidx face_find (utf8_string name, faceidx defidx = 0)
2256
2257faceidx alloc (utf8_string name)
2258 CODE:
2259{
2260 do
2261 {
2262 RETVAL = faces.size ();
2263 faces.resize (RETVAL + 1);
2264 }
2265 while (!RETVAL); // crude way to leave index 0
2266
2267 faces [RETVAL].name = name;
2268 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2269
2270 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2271 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2272}
2273 OUTPUT: RETVAL
2274
2275void set (faceidx idx, int visibility, int magicmap)
2276 CODE:
2277 faceinfo *f = face_info (idx);
2278 assert (f);
2279 f->visibility = visibility;
2280 f->magicmap = magicmap;
2281
2282void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2283 CODE:
2284 faceinfo *f = face_info (idx); assert (f);
2285 f->smooth = smooth;
2286 f->smoothlevel = smoothlevel;
2287
2288void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2289 CODE:
2290{
2291 facedata *d = face_data (idx, faceset);
2292 assert (d);
2293 sv_to (data, d->data);
2294 STRLEN clen;
2295 char *cdata = SvPVbyte (chksum, clen);
2296 clen = min (CHKSUM_SIZE, clen);
2297
2298 if (memcmp (d->chksum, cdata, clen))
2299 {
2300 memcpy (d->chksum, cdata, clen);
2301
2302 // invalidate existing client face info
2303 for_all_clients (ns)
2304 if (ns->faceset == faceset)
2305 {
2306 ns->faces_sent [idx] = false;
2307 ns->force_newmap = true;
2308 }
2309 }
2310}
2311
2312void invalidate (faceidx idx)
2313 CODE:
2314 for_all_clients (ns)
2315 {
2316 ns->faces_sent [idx] = false;
2317 ns->force_newmap = true;
2318 }
2319
2320void invalidate_all ()
2321 CODE:
2322 for_all_clients (ns)
2323 {
2324 ns->faces_sent.reset ();
2325 ns->force_newmap = true;
2326 }
2327
2328MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2329
2330#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2331
2332animidx anim_find (utf8_string name)
2333 CODE:
2334 RETVAL = animation::find (name).number;
2335 OUTPUT: RETVAL
2336
2337animidx set (utf8_string name, SV *frames, int facings = 1)
2338 CODE:
2339{
2340 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2341 croak ("frames must be an arrayref");
2342
2343 AV *av = (AV *)SvRV (frames);
2344
2345 animation *anim = &animation::find (name);
2346 if (anim->number)
2347 {
2348 anim->resize (av_len (av) + 1);
2349 anim->facings = facings;
2350 }
2351 else
2352 anim = &animation::create (name, av_len (av) + 1, facings);
2353
2354 for (int i = 0; i < anim->num_animations; ++i)
2355 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2356}
2357 OUTPUT: RETVAL
2358
2359void invalidate_all ()
2360 CODE:
2361 for_all_clients (ns)
2362 ns->anims_sent.reset ();
2363

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