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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.10 by root, Fri Aug 25 17:11:53 2006 UTC vs.
Revision 1.195 by root, Tue Apr 24 00:42:02 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include <EXTERN.h>
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 25
32#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.3" 27#define PLUGIN_VERSION "cfperl 0.5"
34 28
35#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38
39#undef MODULEAPI
40#ifdef WIN32
41#else
42#define MODULEAPI
43#endif
44 30
45#include <plugin_common.h> 31#include <plugin_common.h>
46#include <sounds.h> 32#include <sounds.h>
47#include <cstdarg> 33#include <cstdarg>
48#include <sproto.h> 34#include <sproto.h>
49 35
36#include "loader.h"
50#include "cfperl.h" 37#include "cfperl.h"
38#include "shstr.h"
51 39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
44
45#include <EXTERN.h>
46#include <perl.h>
47#include <XSUB.h>
48
49#include "CoroAPI.h"
52#include "perlxsi.c" 50#include "perlxsi.c"
53 51
54static void *globalEventListener (int *type, ...);
55
56extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
57 53
58typedef object object_ornull; 54typedef object object_ornull;
59typedef mapstruct mapstruct_ornull; 55typedef maptile maptile_ornull;
60 56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
63
64#if IVSIZE >= 8
65 typedef IV val64;
66# define newSVval64 newSViv
67# define SvVAL64 SvIV
68#else
61typedef double val64; 69 typedef double val64;
62#define newSVval64 newSVnv 70# define newSVval64 newSVnv
63#define SvVAL64 SvNV 71# define SvVAL64 SvNV
72#endif
64 73
65static f_plug_api gethook; 74static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api registerGlobalEvent; 75static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api unregisterGlobalEvent; 76static f_plug_api object_insert = cfapi_object_insert;
68static f_plug_api systemDirectory;
69static f_plug_api object_set_property;
70static f_plug_api map_get_map;
71static f_plug_api object_insert;
72 77
73/* this is a stupid way to do things, and awkward to use for plug-in authors */
74typedef struct
75{
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87} CFPContext;
88
89static HV *obj_cache;
90static PerlInterpreter *perl; 78static PerlInterpreter *perl;
91 79
80double runtime;
81
82global gbl_ev;
92static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84static SV *sv_runtime, *sv_next_tick;
93 85
94#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 86static HV
95#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 87 *stash_cf,
96#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 88 *stash_cf_object_wrap,
97#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 89 *stash_cf_object_player_wrap,
98#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 90 *stash_cf_player_wrap,
99#define PUSH_PV PUSHcfapi_va(STRING, const char *) 91 *stash_cf_map_wrap,
100#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98// helper cast function, returns super class * or 0
99template<class super>
100static super *
101is_a (attachable *at)
102{
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108}
101 109
102////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103 111
104// garbage collect some perl objects, if possible 112unordered_vector<attachable *> attachable::mortals;
105// all objects no longer referenced and empty are
106// eligible for destruction.
107static void
108clean_obj_cache ()
109{
110 static int count;
111 113
112 if (++count & 7) 114attachable::~attachable ()
115{
116 flags |=0x3300;//D
117 assert (!self);
118 assert (!cb);
119}
120
121int
122attachable::refcnt_cnt () const
123{
124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125}
126
127void
128attachable::sever_self ()
129{
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
144}
145
146void
147attachable::optimise ()
148{
149 if (self
150 && SvREFCNT (self) == 1
151 && !HvTOTALKEYS (self))
152 flags |= 0x40,//D
153 sever_self ();
154}
155
156// check wether the object really is dead
157void
158attachable::do_check ()
159{
160 if (refcnt_cnt () > 0)
113 return; 161 return;
114 162
115 int todo = 1000; 163 destroy ();
116 do 164}
165
166void
167attachable::do_destroy ()
168{
169 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
170
171 if (cb)
117 { 172 {
118 I32 klen; 173 SvREFCNT_dec (cb);
119 char *key; 174 cb = 0;
120 HE *he = hv_iternext (obj_cache); 175 }
121 176
122 if (he) 177 if (self)
178 sever_self ();
179
180 flags |= 0x20; //D
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
123 { 202 {
124 SV *sv = hv_iterval (obj_cache, he); 203 i = 0;
125 204
126 // empty and unreferenced? nuke it 205 if (mortals.size () > 1000)
127 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv)))) 206 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
128 { 207
129 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD); 208 break;
130 todo++;
131 } 209 }
210
211 attachable *obj = mortals [i];
212
213 obj->refcnt_chk (); // unborrow from perl, if necessary
214
215 //if (obj->refcnt > 0 || obj->self)
216 if (obj->refcnt || obj->self)
217 {
218//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
219 ++i; // further delay freeing
220
221 if (!(i & 0x3ff))
222 break;
132 } 223 }
133 else 224 else
134 break; 225 {
226 mortals.erase (i);
227 delete obj;
228 }
135 } 229 }
136 while (--todo);
137} 230}
231
232attachable &
233attachable::operator =(const attachable &src)
234{
235 //if (self || cb)
236 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
237
238 attach = src.attach;
239 return *this;
240}
241
242//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
138 243
139static SV * 244static SV *
140newSVptr (void *ptr, const char *klass) 245newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
141{ 246{
142 SV *sv; 247 SV *sv;
143 248
144 if (!ptr) 249 if (!ptr)
145 return &PL_sv_undef; 250 return &PL_sv_undef;
146 251
147 sv = (SV *)newHV ();
148 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 252 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
149 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 253 return sv_bless (newRV_noinc ((SV *)hv), stash);
150} 254}
151 255
152static void 256static int
153SVptr_cache_set (void *ptr, SV *sv) 257attachable_free (pTHX_ SV *sv, MAGIC *mg)
154{ 258{
155 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 259 attachable *at = (attachable *)mg->mg_ptr;
260
261 //TODO: check if transaction behaviour is really required here
262 if (SV *self = (SV *)at->self)
263 {
264 at->self = 0;
265 SvREFCNT_dec (self);
266 }
267
268 // next line makes sense, but most objects still have refcnt 0 by default
269 //at->refcnt_chk ();
270 return 0;
156} 271}
272
273MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
157 274
158static SV * 275static SV *
159SVptr_cache_get (void *ptr) 276newSVattachable (attachable *obj, HV *stash)
160{ 277{
161 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0); 278 if (!obj)
162
163 return he ? *he : 0;
164}
165
166static SV *
167newSVptr_cached (void *ptr, const char *klass)
168{
169 SV *sv;
170
171 if (!ptr)
172 return &PL_sv_undef; 279 return &PL_sv_undef;
173 280
174 sv = SVptr_cache_get (ptr); 281 if (!obj->self)
175
176 if (!sv)
177 { 282 {
178 HV *hv = newHV (); 283 obj->self = newHV ();
179 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
180 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 285 obj->flags |= (obj->flags & 0xc0) << 8;
286 obj->flags &= ~0xc0;//D
287 obj->flags |= 0x10;//D
181 288
182 SVptr_cache_set (ptr, sv); 289 // now bless the object _once_
290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
183 } 291 }
292 else
293 {
294 SV *sv = newRV_inc ((SV *)obj->self);
184 295
185 return newSVsv (sv); 296 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
297 SvAMAGIC_on (sv);
298
299 return sv;
300 }
186} 301}
187 302
188static void 303static void
189clearSVptr (SV *sv) 304clearSVptr (SV *sv)
190{ 305{
216 return SvPTR (sv, klass); 331 return SvPTR (sv, klass);
217 else 332 else
218 return 0; 333 return 0;
219} 334}
220 335
336inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
337inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
338inline SV *to_sv (bool v) { return newSViv (v); }
339inline SV *to_sv ( signed char v) { return newSViv (v); }
340inline SV *to_sv (unsigned char v) { return newSViv (v); }
341inline SV *to_sv ( signed short v) { return newSViv (v); }
342inline SV *to_sv (unsigned short v) { return newSVuv (v); }
343inline SV *to_sv ( signed int v) { return newSViv (v); }
344inline SV *to_sv (unsigned int v) { return newSVuv (v); }
345inline SV *to_sv ( signed long v) { return newSViv (v); }
346inline SV *to_sv (unsigned long v) { return newSVuv (v); }
347inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
348inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
349inline SV *to_sv (float v) { return newSVnv (v); }
350inline SV *to_sv (double v) { return newSVnv (v); }
351inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
352inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
353inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
354inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
355inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
356inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
357inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
359
360inline SV *to_sv (object & v) { return to_sv (&v); }
361inline SV *to_sv (living & v) { return to_sv (&v); }
362
363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
365
366inline SV *to_sv (UUID v)
367{
368 char buf[128];
369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
370 return newSVpv (buf, 0);
371}
372
373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
375inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
379inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
382inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
384inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
385inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
386inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
387inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
388inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
389inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
390inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
391inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
392inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
397
398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
400
401template<class T>
402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
403
404template<int N>
405inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
406
407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
419
420inline void sv_to (SV *sv, UUID &v)
421{
422 unsigned int version;
423
424 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
425 croak ("unparsable uuid: %s", SvPV_nolen (sv));
426}
427
428inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
429
221static SV * 430static SV *
222newSVdt_va (va_list &ap, data_type type) 431newSVdt_va (va_list &ap, data_type type)
223{ 432{
224 SV *sv; 433 SV *sv;
225 434
226 switch (type) 435 switch (type)
227 { 436 {
228 // first three exist only for cfapi-compatibility
229 case DT_INT_PTR:
230 sv = newSViv (*va_arg (ap, int *));
231 break;
232
233 case DT_INT64_PTR:
234 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
235 break;
236
237 case DT_DOUBLE_PTR:
238 sv = newSVnv (*va_arg (ap, double *));
239 break;
240
241 case DT_INT: 437 case DT_INT:
242 sv = newSViv (va_arg (ap, int)); 438 sv = newSViv (va_arg (ap, int));
243 break; 439 break;
244 440
245 case DT_INT64: 441 case DT_INT64:
264 sv = str ? newSVpv (str, len) : &PL_sv_undef; 460 sv = str ? newSVpv (str, len) : &PL_sv_undef;
265 } 461 }
266 break; 462 break;
267 463
268 case DT_OBJECT: 464 case DT_OBJECT:
269 { 465 sv = to_sv (va_arg (ap, object *));
270 object *obj = va_arg (ap, object *);
271
272 if (!obj)
273 sv = &PL_sv_undef;
274 else
275 {
276 if (!obj->self)
277 switch (obj->type)
278 {
279 case MAP:
280 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::map::wrap"));
281 break;
282
283 case PLAYER:
284 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::player::wrap"));
285 break;
286
287 default:
288 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::wrap"));
289 break;
290 }
291
292 sv = newSVsv (static_cast<SV *>(obj->self));
293 }
294 }
295 break; 466 break;
296 467
297 case DT_MAP: 468 case DT_MAP:
298 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap"); 469 // va_arg (object *) when void * is passed is an XSI extension
470 sv = to_sv (va_arg (ap, maptile *));
299 break; 471 break;
300 472
473 case DT_CLIENT:
474 sv = to_sv (va_arg (ap, client *));
475 break;
476
301 case DT_PLAYER: 477 case DT_PLAYER:
302 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap"); 478 sv = to_sv (va_arg (ap, player *));
303 break; 479 break;
304 480
305 case DT_ARCH: 481 case DT_ARCH:
306 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 482 sv = to_sv (va_arg (ap, archetype *));
307 break; 483 break;
308 484
309 case DT_PARTY: 485 case DT_PARTY:
310 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 486 sv = to_sv (va_arg (ap, partylist *));
311 break; 487 break;
312 488
313 case DT_REGION: 489 case DT_REGION:
314 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 490 sv = to_sv (va_arg (ap, region *));
315 break; 491 break;
316 492
317 default: 493 default:
318 assert (("unhandled type in newSVdt_va", 0)); 494 assert (("unhandled type in newSVdt_va", 0));
319 } 495 }
341 va_list ap; 517 va_list ap;
342 va_start (ap, type); 518 va_start (ap, type);
343 519
344 switch (type) 520 switch (type)
345 { 521 {
346 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT_PTR ); break; 522 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
347 case CFAPI_LONG: sv = newSVdt_va (ap, DT_INT64_PTR ); break; 523 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
348 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE_PTR); break; 524 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
349 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break; 525 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
350 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break; 526 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
351 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break; 527 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
352 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break; 528 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
353 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break; 529 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
361 va_end (ap); 537 va_end (ap);
362 538
363 return sv; 539 return sv;
364} 540}
365 541
542//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
543
544SV *
545registry (attachable *ext)
546{
547 if (!ext->cb)
548 ext->cb = newAV ();
549
550 return newRV_inc ((SV *)ext->cb);
551}
552
366///////////////////////////////////////////////////////////////////////////// 553/////////////////////////////////////////////////////////////////////////////
367 554
368extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 555extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
369{ 556{
370 gethook = gethooksptr;
371 printf (PLUGIN_VERSION " init\n");
372
373 return 0; 557 return 0;
374} 558}
375 559
376static CommArray_s rtn_cmd; 560static CommArray_s rtn_cmd;
377 561
378static int 562static int
379runPluginCommand (object *obj, char *params) 563runPluginCommand (object *obj, char *params)
380{ 564{
381 dSP; 565 return -1;
382
383 ENTER;
384 SAVETMPS;
385
386 PUSHMARK (SP);
387
388 EXTEND (SP, 3);
389 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
390 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
391
392 if (params)
393 PUSHs (sv_2mortal (newSVpv (params, 0)));
394
395 PUTBACK;
396 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
397 SPAGAIN;
398
399 if (SvTRUE (ERRSV))
400 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
401
402 int returnvalue = count > 0 ? POPi : -1;
403
404 PUTBACK;
405 FREETMPS;
406 LEAVE;
407
408 return returnvalue;
409} 566}
410 567
411extern "C" void *cfperl_getPluginProperty (int *type, ...) 568extern "C" void *cfperl_getPluginProperty (int *type, ...)
412{ 569{
413 va_list args; 570 va_list args;
416 va_start (args, type); 573 va_start (args, type);
417 propname = va_arg (args, char *); 574 propname = va_arg (args, char *);
418 //printf ("Property name: %s\n", propname); 575 //printf ("Property name: %s\n", propname);
419 576
420 if (!strcmp (propname, "command?")) 577 if (!strcmp (propname, "command?"))
421 {
422 if (!perl)
423 return NULL; 578 return NULL;
424
425 const char *cmdname = va_arg (args, const char *);
426 HV *hv = get_hv ("cf::COMMAND", 1);
427 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
428
429 va_end (args);
430
431 if (svp)
432 {
433 // this is totaly broken, should stash it into %COMMAND
434 rtn_cmd.name = cmdname;
435 rtn_cmd.time = SvNV (*svp);
436 rtn_cmd.func = runPluginCommand;
437
438 return &rtn_cmd;
439 }
440 }
441 else if (!strcmp (propname, "Identification")) 579 else if (!strcmp (propname, "Identification"))
442 { 580 {
443 va_end (args); 581 va_end (args);
444 return (void*) PLUGIN_NAME; 582 return (void *)PLUGIN_NAME;
445 } 583 }
446 else if (!strcmp (propname, "FullName")) 584 else if (!strcmp (propname, "FullName"))
447 { 585 {
448 va_end (args); 586 va_end (args);
449 return (void*) PLUGIN_VERSION; 587 return (void *)PLUGIN_VERSION;
450 } 588 }
451 else 589 else
452 va_end (args); 590 va_end (args);
453 591
454 return NULL; 592 return NULL;
457extern "C" int cfperl_postInitPlugin () 595extern "C" int cfperl_postInitPlugin ()
458{ 596{
459 int hooktype = 1; 597 int hooktype = 1;
460 int rtype = 0; 598 int rtype = 0;
461 599
462 printf (PLUGIN_VERSION " post init\n");
463
464 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
465 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
466 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
467 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
468 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
469 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
470
471 cf_init_plugin (gethook); 600 cf_init_plugin (gethook);
472 601
473 /* Pick the global events you want to monitor from this plugin */
474 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
475 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
476 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
477 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
478 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
479 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
480 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
481
482 return 0; 602 return 0;
483} 603}
484 604
485static void * 605extern "C" int cfperl_closePlugin ()
486globalEventListener (int *type, ...)
487{ 606{
488 va_list args; 607 return 0;
489 static int rv; 608}
490 int event_code;
491 609
492 if (!perl) 610void
493 return NULL; 611cfperl_init ()
612{
613 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
614 perl = perl_alloc ();
615 perl_construct (perl);
494 616
495 va_start (args, type); 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
496 event_code = va_arg (args, int);
497 618
498 if (event_code == EVENT_CLOCK) 619 const char *argv[] = {
620 "",
621 "-e"
622 "use Event; use Coro;" // required for bootstrap
623 "cf->bootstrap;" // required for datadir :*>
624 "unshift @INC, cf::datadir ();"
625 "require cf;"
626 };
627
628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
499 { 630 {
500 clean_obj_cache (); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
632 exit (EXIT_FAILURE);
501 } 633 }
502 else
503 {
504 dSP;
505
506 ENTER;
507 SAVETMPS;
508
509 PUSHMARK (SP);
510
511 EXTEND (SP, 10);
512 PUSHs (sv_2mortal (newSViv (event_code)));
513
514 switch (event_code)
515 {
516 case EVENT_CRASH:
517 break;
518
519 case EVENT_SHOUT:
520 case EVENT_MUZZLE:
521 case EVENT_KICK:
522 PUSH_OB;
523 PUSH_PV;
524 break;
525
526 case EVENT_FIND_UNARMED_SKILL:
527 PUSH_OB;
528 break;
529
530 case EVENT_TELL:
531 break;
532 }
533
534 va_end (args);
535
536 PUTBACK;
537 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
538 SPAGAIN;
539
540 if (SvTRUE (ERRSV))
541 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
542
543 rv = count > 0 ? POPi : 0;
544
545 PUTBACK;
546 FREETMPS;
547 LEAVE;
548 }
549
550 return &rv;
551}
552
553extern "C" void *cfperl_eventListener (int *type, ...)
554{
555 static int rv;
556 va_list args;
557 int event_code;
558 object *who, *activator, *third, *event;
559 char *message, *extension, *options;
560
561 if (!perl)
562 return NULL;
563
564 va_start (args, type);
565 who = va_arg (args, object *);
566 event_code = va_arg (args, int);
567 activator = va_arg (args, object *);
568 third = va_arg (args, object *);
569 message = va_arg (args, char *);
570 va_arg (args, int); // fix yourself
571 extension = va_arg (args, char *);
572 options = va_arg (args, char *);
573 event = va_arg (args, object *);
574 va_end (args);
575 634
576 { 635 {
577 dSP; 636 dSP;
578 637
579 ENTER;
580 SAVETMPS;
581
582 PUSHMARK (SP); 638 PUSHMARK (SP);
583 EXTEND (SP, 10);
584
585 PUSHcfapi (STRING, extension);
586 PUSHs (sv_2mortal (newSViv (event_code)));
587
588 PUSHcfapi (POBJECT, event);
589 PUSHcfapi (POBJECT, who);
590
591 switch (event_code)
592 {
593 case EVENT_STOP: // $ob (e.g. arrow)
594 case EVENT_TIME: // $ob
595 case EVENT_TIMER: // $ob
596 break;
597
598 case EVENT_APPLY: // $ob, $who
599 case EVENT_DROP: // $ob, $who
600 case EVENT_CLOSE: // $ob, $who
601 case EVENT_MOVE: // $ob, $enemy
602 case EVENT_THROW: // $ob, $thrower
603 PUSHcfapi (POBJECT, activator);
604 break;
605
606 case EVENT_DROP_ON: // $ob, $who, $what
607 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
608 PUSHcfapi (POBJECT, activator);
609 PUSHcfapi (POBJECT, third);
610 break;
611
612 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
613 PUSHcfapi (POBJECT, activator);
614 PUSHcfapi (POBJECT, third);
615 PUSHcfapi (POBJECT, message);
616 break;
617
618 case EVENT_SAY: // $ob, $who, $msg
619 PUSHcfapi (POBJECT, activator);
620 PUSHcfapi (STRING, message);
621 break;
622
623 default:
624 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
625 break;
626 }
627
628 PUTBACK; 639 PUTBACK;
629 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL); 640 call_pv ("cf::init", G_DISCARD | G_VOID);
630 SPAGAIN;
631
632 if (SvTRUE (ERRSV))
633 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
634
635 rv = count > 0 ? POPi : 0;
636
637 PUTBACK;
638 FREETMPS;
639 LEAVE;
640 } 641 }
641
642 return &rv;
643}
644
645extern "C" int cfperl_closePlugin ()
646{
647 return 0;
648}
649
650void
651cfperl_init ()
652{
653 char *argv[] = {
654 "",
655 "-e"
656 "BEGIN {"
657 " cf->bootstrap;"
658 " unshift @INC, cf::datadir ();"
659 "}"
660 ""
661 "use cf;"
662 };
663
664 perl = perl_alloc ();
665 perl_construct (perl);
666
667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
668
669 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
670 {
671 printf ("unable to initialize perl-interpreter, aborting.\n");
672
673 exit (EXIT_FAILURE);
674 //perl_destruct (perl);
675 //perl_free (perl);
676 //perl = 0;
677 //return;
678 }
679
680 obj_cache = newHV ();
681} 642}
682 643
683void cfperl_main () 644void cfperl_main ()
684{ 645{
685 dSP; 646 dSP;
687 PUSHMARK (SP); 648 PUSHMARK (SP);
688 PUTBACK; 649 PUTBACK;
689 call_pv ("cf::main", G_DISCARD | G_VOID); 650 call_pv ("cf::main", G_DISCARD | G_VOID);
690} 651}
691 652
692void cfperl_free_ob (object *op) 653void
654attachable::instantiate ()
693{ 655{
694 if (op->self) fprintf (stderr, "free_ob_self %p %s\n", op, op->name);//D 656 if (attach)
695 if (op->self) SvREFCNT_dec (op->self), op->self = 0; 657 {
696 if (op->cb) SvREFCNT_dec (op->cb), op->cb = 0; 658 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
659 attach = 0;
660 }
661}
662
663void
664attachable::reattach ()
665{
666 optimise ();
667 //TODO: check for _attachment's, very important for restarts
668 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
697} 669}
698 670
699static event_klass klass_of[NUM_EVENT_TYPES] = { 671static event_klass klass_of[NUM_EVENT_TYPES] = {
700# define def(type,name) KLASS_ ## type, 672# define def(type,name) KLASS_ ## type,
701# include "eventinc.h" 673# include "eventinc.h"
702# undef def 674# undef def
703}; 675};
676
677#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
704 678
705static void 679static void
706gather_callbacks (AV *&callbacks, AV *registry, event_type event) 680gather_callbacks (AV *&callbacks, AV *registry, event_type event)
707{ 681{
708 // event must be in array 682 // event must be in array
730 } 704 }
731 } 705 }
732 } 706 }
733} 707}
734 708
709void
710attachable::gather_callbacks (AV *&callbacks, event_type event) const
711{
712 ::gather_callbacks (callbacks, cb_attachable, event);
713
714 if (cb)
715 ::gather_callbacks (callbacks, cb, event);
716}
717
718void
719global::gather_callbacks (AV *&callbacks, event_type event) const
720{
721 ::gather_callbacks (callbacks, cb_object, event);
722}
723
724void
725object::gather_callbacks (AV *&callbacks, event_type event) const
726{
727 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
728 {
729 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
730
731 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
732 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
733 }
734
735 if (type <= AvFILLp (cb_type))
736 {
737 SV *registry = AvARRAY (cb_type)[type];
738
739 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
740 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
741 }
742
743 attachable::gather_callbacks (callbacks, event);
744 ::gather_callbacks (callbacks, cb_object, event);
745}
746
747void
748archetype::gather_callbacks (AV *&callbacks, event_type event) const
749{
750 attachable::gather_callbacks (callbacks, event);
751 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
752}
753
754void
755client::gather_callbacks (AV *&callbacks, event_type event) const
756{
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_client, event);
759}
760
761void
762player::gather_callbacks (AV *&callbacks, event_type event) const
763{
764 attachable::gather_callbacks (callbacks, event);
765 ::gather_callbacks (callbacks, cb_player, event);
766}
767
768void
769maptile::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 attachable::gather_callbacks (callbacks, event);
772 ::gather_callbacks (callbacks, cb_map, event);
773}
774
775bool
735bool cfperl_invoke (event_type event, ...) 776attachable::invoke (event_type event, ...)
736{ 777{
737 data_type dt; 778 data_type dt;
738 va_list ap; 779 va_list ap;
739 780
740 va_start (ap, event); 781 va_start (ap, event);
741 782
783 // callback call ordering should be:
784 // 1. per-object callback
785 // 2. per-class object
786 // 3. per-type callback
787 // 4. global callbacks
788
742 AV *callbacks = 0; 789 AV *callbacks = 0;
743
744 object *op;
745 player *pl;
746 mapstruct *map;
747
748 // callback call ordering is:
749 // 1. per-object callback (NYI)
750 // 2. per-class object
751 // 2a. per-type callback
752 // 4. global callbacks
753
754 gather_callbacks (callbacks, cb_global, event); 790 gather_callbacks (callbacks, event);
755
756 switch (klass_of [event])
757 {
758 case KLASS_GLOBAL:
759 break;
760
761 case KLASS_OBJECT:
762 dt = (data_type) va_arg (ap, int);
763 assert (("first argument must be of type object", dt == DT_OBJECT));
764
765 op = va_arg (ap, object *);
766
767 gather_callbacks (callbacks, cb_object, event);
768 //TODO: per-object
769
770 if (op->type > 0 && op->type <= AvFILLp (cb_type))
771 {
772 SV *registry = AvARRAY (cb_type)[op->type];
773
774 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776 }
777
778 break;
779
780 case KLASS_PLAYER:
781 dt = (data_type) va_arg (ap, int);
782 assert (("first argument must be of type player", dt == DT_PLAYER));
783
784 pl = va_arg (ap, player *);
785 gather_callbacks (callbacks, cb_player, event);
786 break;
787
788 case KLASS_MAP:
789 dt = (data_type) va_arg (ap, int);
790 assert (("first argument must be of type object", dt == DT_MAP));
791
792 map = va_arg (ap, mapstruct *);
793 gather_callbacks (callbacks, cb_map, event);
794 break;
795
796 default:
797 assert (("unsupported event klass in cfperl_invoke", 0));
798 }
799 791
800 // short-circuit processing if no callbacks found/defined 792 // short-circuit processing if no callbacks found/defined
801 if (!callbacks) 793 if (!callbacks)
802 return 0; 794 return 0;
803 795
804 dSP; 796 CALL_BEGIN (3);
805 ENTER;
806 SAVETMPS;
807
808 PUSHMARK (SP);
809 EXTEND (SP, 3);
810
811 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 797 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
812 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 798 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
813 799
814 switch (klass_of [event]) 800 //TODO: unhack
815 { 801 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
816 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 802 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
817 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 803 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
818 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 804 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
819 } 805 else if (global *gl = is_a<global>(this)) /*nop*/;
806 else
807 abort (); //TODO
820 808
821 for (;;) 809 for (;;)
822 { 810 {
823 dt = (data_type) va_arg (ap, int); 811 dt = (data_type) va_arg (ap, int);
824 812
825 if (dt == DT_END) 813 if (dt == DT_END)
826 break; 814 break;
815 else if (dt == DT_AV)
816 {
817 AV *av = va_arg (ap, AV *);
827 818
819 for (int i = 0; i <= av_len (av); ++i)
820 XPUSHs (*av_fetch (av, i, 1));
821 }
822 else
828 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 823 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
829 } 824 }
830 825
831 va_end (ap); 826 va_end (ap);
832 827
833 PUTBACK; 828 CALL_CALL ("cf::do_invoke", G_SCALAR);
834 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL);
835 SPAGAIN;
836
837 count = count > 0 ? POPi : 0; 829 count = count > 0 ? POPi : 0;
838 830
839 FREETMPS; 831 CALL_END;
840 LEAVE;
841 832
842 return count; 833 return count;
843} 834}
844 835
836SV *
837cfperl_result (int idx)
838{
839 AV *av = get_av ("cfperl::invoke_results", 0);
840 if (!av)
841 return &PL_sv_undef;
842
843 SV **sv = av_fetch (av, idx, 0);
844 if (!sv)
845 return &PL_sv_undef;
846
847 return *sv;
848}
849
850int
851cfperl_result_INT (int idx)
852{
853 return SvIV (cfperl_result (idx));
854}
855
856double
857cfperl_result_DOUBLE (int idx)
858{
859 return SvNV (cfperl_result (idx));
860}
861
862/////////////////////////////////////////////////////////////////////////////
863
864void
865cfperl_emergency_save ()
866{
867 CALL_BEGIN (0);
868 CALL_CALL ("cf::emergency_save", G_VOID);
869 CALL_END;
870}
871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
881maptile *
882maptile::find_sync (const char *path, maptile *origin)
883{
884 CALL_BEGIN (2);
885 CALL_ARG (path);
886 CALL_ARG (origin);
887 CALL_CALL ("cf::map::find_sync", G_SCALAR);
888
889 maptile *retval;
890
891 if (count)
892 sv_to (POPs, retval);
893 else
894 retval = 0;
895
896 CALL_END;
897
898 return retval;
899}
900
901maptile *
902maptile::find_async (const char *path, maptile *origin)
903{
904 CALL_BEGIN (2);
905 CALL_ARG (path);
906 CALL_ARG (origin);
907 CALL_CALL ("cf::map::find_async", G_SCALAR);
908
909 maptile *retval;
910
911 if (count)
912 sv_to (POPs, retval);
913 else
914 retval = 0;
915
916 CALL_END;
917
918 return retval;
919}
920
921void
922maptile::do_load_sync ()
923{
924 CALL_BEGIN (1);
925 CALL_ARG (this);
926 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
927 CALL_END;
928}
929
930void
931maptile::change_all_map_light (int change)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (change);
935 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
936 CALL_END;
937}
938
939void
940object::enter_exit (object *exit)
941{
942 if (type != PLAYER)
943 return;
944
945 CALL_BEGIN (2);
946 CALL_ARG (this);
947 CALL_ARG (exit);
948 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
949 CALL_END;
950}
951
952/////////////////////////////////////////////////////////////////////////////
953
954struct EventAPI *watcher_base::GEventAPI;
955struct CoroAPI *coroapi::GCoroAPI;
956
957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
1004iw_dispatch (pe_event *ev)
1005{
1006 iw *w = (iw *)ev->ext_data;
1007 w->call (*w);
1008}
1009
1010void
1011iw::alloc ()
1012{
1013 pe = GEventAPI->new_idle (0, 0);
1014
1015 WaREENTRANT_off (pe);
1016 pe->base.callback = (void *)iw_dispatch;
1017 pe->base.ext_data = (void *)this;
1018}
1019
1020static void iow_dispatch (pe_event *ev)
1021{
1022 iow *w = (iow *)ev->ext_data;
1023 w->call (*w, ((pe_ioevent *)ev)->got);
1024}
1025
1026void
1027iow::alloc ()
1028{
1029 pe = GEventAPI->new_io (0, 0);
1030
1031 WaREENTRANT_off (pe);
1032 pe->base.callback = (void *)iow_dispatch;
1033 pe->base.ext_data = (void *)this;
1034
1035 pe->fd = -1;
1036 pe->poll = 0;
1037}
1038
1039void
1040iow::fd (int fd)
1041{
1042 pe->fd = fd;
1043}
1044
1045int
1046iow::poll ()
1047{
1048 return pe->poll;
1049}
1050
1051void
1052iow::poll (int events)
1053{
1054 if (pe->poll != events)
1055 {
1056 if (pe->poll) stop ();
1057 pe->poll = events;
1058 if (pe->poll) start ();
1059 }
1060}
1061
1062void
1063_connect_to_perl ()
1064{
1065 stash_cf = gv_stashpv ("cf" , 1);
1066
1067 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1068 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1069 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1070 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1071 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1076
1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1079
1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1082 cb_object = get_av ("cf::CB_OBJECT", 1);
1083 cb_player = get_av ("cf::CB_PLAYER", 1);
1084 cb_client = get_av ("cf::CB_CLIENT", 1);
1085 cb_type = get_av ("cf::CB_TYPE" , 1);
1086 cb_map = get_av ("cf::CB_MAP" , 1);
1087}
1088
845MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
846 1090
847BOOT: 1091BOOT:
848{ 1092{
849 HV *stash = gv_stashpv ("cf", 1); 1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1095
1096 _connect_to_perl ();
1097
1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
850 1108
851 static const struct { 1109 static const struct {
852 const char *name; 1110 const char *name;
853 IV iv; 1111 IV iv;
854 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
855# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
856 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
857 const_iv (llevInfo) 1115
858 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
859 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
860 1119
861 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
862 const_iv (PLAYER) 1121
863 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
864 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
865 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
866 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
867 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
868 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
869 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
870 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
871 const_iv (LIGHTNING) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
872 const_iv (ARROW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
873 const_iv (BOW) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
874 const_iv (WEAPON) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
875 const_iv (ARMOUR) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
876 const_iv (PEDESTAL) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
877 const_iv (ALTAR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
878 const_iv (LOCKED_DOOR) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
879 const_iv (SPECIAL_KEY) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
880 const_iv (MAP) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
881 const_iv (DOOR) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
882 const_iv (KEY) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
883 const_iv (TIMED_GATE) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
884 const_iv (TRIGGER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
885 const_iv (GRIMREAPER) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
886 const_iv (MAGIC_EAR) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
887 const_iv (TRIGGER_BUTTON) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
888 const_iv (TRIGGER_ALTAR) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
889 const_iv (TRIGGER_PEDESTAL) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
890 const_iv (SHIELD) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
891 const_iv (HELMET) 1150
892 const_iv (HORN)
893 const_iv (MONEY)
894 const_iv (CLASS)
895 const_iv (GRAVESTONE)
896 const_iv (AMULET)
897 const_iv (PLAYERMOVER)
898 const_iv (TELEPORTER)
899 const_iv (CREATOR)
900 const_iv (SKILL)
901 const_iv (EXPERIENCE)
902 const_iv (EARTHWALL)
903 const_iv (GOLEM)
904 const_iv (THROWN_OBJ)
905 const_iv (BLINDNESS)
906 const_iv (GOD)
907 const_iv (DETECTOR)
908 const_iv (TRIGGER_MARKER)
909 const_iv (DEAD_OBJECT)
910 const_iv (DRINK)
911 const_iv (MARKER)
912 const_iv (HOLY_ALTAR)
913 const_iv (PLAYER_CHANGER)
914 const_iv (BATTLEGROUND)
915 const_iv (PEACEMAKER)
916 const_iv (GEM)
917 const_iv (FIREWALL)
918 const_iv (ANVIL)
919 const_iv (CHECK_INV)
920 const_iv (MOOD_FLOOR)
921 const_iv (EXIT)
922 const_iv (ENCOUNTER)
923 const_iv (SHOP_FLOOR)
924 const_iv (SHOP_MAT)
925 const_iv (RING)
926 const_iv (FLOOR)
927 const_iv (FLESH)
928 const_iv (INORGANIC)
929 const_iv (SKILL_TOOL)
930 const_iv (LIGHTER)
931 const_iv (TRAP_PART)
932 const_iv (WALL)
933 const_iv (LIGHT_SOURCE)
934 const_iv (MISC_OBJECT)
935 const_iv (MONSTER) 1151 const_iv (NUM_SUBTYPES)
936 const_iv (SPAWN_GENERATOR)
937 const_iv (LAMP)
938 const_iv (DUPLICATOR)
939 const_iv (TOOL)
940 const_iv (SPELLBOOK)
941 const_iv (BUILDFAC)
942 const_iv (CLOAK)
943 const_iv (SPINNER)
944 const_iv (GATE)
945 const_iv (BUTTON)
946 const_iv (CF_HANDLE)
947 const_iv (HOLE)
948 const_iv (TRAPDOOR)
949 const_iv (SIGN)
950 const_iv (BOOTS)
951 const_iv (GLOVES)
952 const_iv (SPELL)
953 const_iv (SPELL_EFFECT)
954 const_iv (CONVERTER)
955 const_iv (BRACERS)
956 const_iv (POISONING)
957 const_iv (SAVEBED)
958 const_iv (POISONCLOUD)
959 const_iv (FIREHOLES)
960 const_iv (WAND)
961 const_iv (SCROLL)
962 const_iv (DIRECTOR)
963 const_iv (GIRDLE)
964 const_iv (FORCE)
965 const_iv (POTION_EFFECT)
966 const_iv (EVENT_CONNECTOR)
967 const_iv (CLOSE_CON)
968 const_iv (CONTAINER)
969 const_iv (ARMOUR_IMPROVER)
970 const_iv (WEAPON_IMPROVER)
971 const_iv (SKILLSCROLL)
972 const_iv (DEEP_SWAMP)
973 const_iv (IDENTIFY_ALTAR)
974 const_iv (MENU)
975 const_iv (RUNE)
976 const_iv (TRAP)
977 const_iv (POWER_CRYSTAL)
978 const_iv (CORPSE)
979 const_iv (DISEASE)
980 const_iv (SYMPTOM)
981 const_iv (BUILDER)
982 const_iv (MATERIAL)
983 const_iv (ITEM_TRANSFORMER)
984 const_iv (QUEST)
985 1152
986 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
987 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
988 1155
989 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
990 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
991 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
992 1163
993 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
994 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
995 const_iv (AT_FIRE)
996 const_iv (AT_ELECTRICITY)
997 const_iv (AT_COLD)
998 const_iv (AT_CONFUSION)
999 const_iv (AT_ACID)
1000 const_iv (AT_DRAIN)
1001 const_iv (AT_WEAPONMAGIC)
1002 const_iv (AT_GHOSTHIT)
1003 const_iv (AT_POISON)
1004 const_iv (AT_SLOW)
1005 const_iv (AT_PARALYZE)
1006 const_iv (AT_TURN_UNDEAD)
1007 const_iv (AT_FEAR)
1008 const_iv (AT_CANCELLATION)
1009 const_iv (AT_DEPLETE)
1010 const_iv (AT_DEATH)
1011 const_iv (AT_CHAOS)
1012 const_iv (AT_COUNTERSPELL)
1013 const_iv (AT_GODPOWER)
1014 const_iv (AT_HOLYWORD)
1015 const_iv (AT_BLIND)
1016 const_iv (AT_INTERNAL)
1017 const_iv (AT_LIFE_STEALING)
1018 const_iv (AT_DISEASE)
1019
1020 const_iv (QUEST_IN_PROGRESS)
1021 const_iv (QUEST_DONE_QUEST)
1022 const_iv (QUEST_DONE_TASK)
1023 const_iv (QUEST_START_QUEST)
1024 const_iv (QUEST_END_QUEST)
1025 const_iv (QUEST_START_TASK)
1026 const_iv (QUEST_END_TASK)
1027 const_iv (QUEST_OVERRIDE)
1028 const_iv (QUEST_ON_ACTIVATE)
1029
1030 const_iv (WEAP_HIT)
1031 const_iv (WEAP_SLASH)
1032 const_iv (WEAP_PIERCE)
1033 const_iv (WEAP_CLEAVE)
1034 const_iv (WEAP_SLICE)
1035 const_iv (WEAP_STAB)
1036 const_iv (WEAP_WHIP)
1037 const_iv (WEAP_CRUSH)
1038 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1039 1167
1040 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1041 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1042 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1043 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1044 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1045 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1046 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1047 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1048 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1049 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1050 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1051 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1052 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1053 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1054 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1055 const_iv (FLAG_TREASURE) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1056 const_iv (FLAG_PLAYER_SOLD) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1057 const_iv (FLAG_SEE_INVISIBLE) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1058 const_iv (FLAG_CAN_ROLL) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1059 const_iv (FLAG_OVERLAY_FLOOR) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1060 const_iv (FLAG_IS_TURNABLE) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1061 const_iv (FLAG_IS_USED_UP) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1062 const_iv (FLAG_IDENTIFIED) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1063 const_iv (FLAG_REFLECTING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1064 const_iv (FLAG_CHANGING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1065 const_iv (FLAG_SPLITTING) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1066 const_iv (FLAG_HITBACK)
1067 const_iv (FLAG_STARTEQUIP)
1068 const_iv (FLAG_BLOCKSVIEW)
1069 const_iv (FLAG_UNDEAD)
1070 const_iv (FLAG_SCARED)
1071 const_iv (FLAG_UNAGGRESSIVE)
1072 const_iv (FLAG_REFL_MISSILE)
1073 const_iv (FLAG_REFL_SPELL)
1074 const_iv (FLAG_NO_MAGIC)
1075 const_iv (FLAG_NO_FIX_PLAYER)
1076 const_iv (FLAG_IS_LIGHTABLE)
1077 const_iv (FLAG_TEAR_DOWN)
1078 const_iv (FLAG_RUN_AWAY)
1079 const_iv (FLAG_PICK_UP)
1080 const_iv (FLAG_UNIQUE)
1081 const_iv (FLAG_NO_DROP)
1082 const_iv (FLAG_WIZCAST)
1083 const_iv (FLAG_CAST_SPELL)
1084 const_iv (FLAG_USE_SCROLL)
1085 const_iv (FLAG_USE_RANGE)
1086 const_iv (FLAG_USE_BOW)
1087 const_iv (FLAG_USE_ARMOUR)
1088 const_iv (FLAG_USE_WEAPON)
1089 const_iv (FLAG_USE_RING)
1090 const_iv (FLAG_READY_RANGE)
1091 const_iv (FLAG_READY_BOW)
1092 const_iv (FLAG_XRAYS)
1093 const_iv (FLAG_NO_APPLY)
1094 const_iv (FLAG_IS_FLOOR)
1095 const_iv (FLAG_LIFESAVE)
1096 const_iv (FLAG_NO_STRENGTH)
1097 const_iv (FLAG_SLEEP)
1098 const_iv (FLAG_STAND_STILL)
1099 const_iv (FLAG_RANDOM_MOVE)
1100 const_iv (FLAG_ONLY_ATTACK)
1101 const_iv (FLAG_CONFUSED)
1102 const_iv (FLAG_STEALTH)
1103 const_iv (FLAG_WIZPASS)
1104 const_iv (FLAG_IS_LINKED)
1105 const_iv (FLAG_CURSED)
1106 const_iv (FLAG_DAMNED)
1107 const_iv (FLAG_SEE_ANYWHERE)
1108 const_iv (FLAG_KNOWN_MAGICAL)
1109 const_iv (FLAG_KNOWN_CURSED)
1110 const_iv (FLAG_CAN_USE_SKILL)
1111 const_iv (FLAG_BEEN_APPLIED)
1112 const_iv (FLAG_READY_SCROLL)
1113 const_iv (FLAG_USE_ROD)
1114 const_iv (FLAG_USE_HORN)
1115 const_iv (FLAG_MAKE_INVIS)
1116 const_iv (FLAG_INV_LOCKED)
1117 const_iv (FLAG_IS_WOODED)
1118 const_iv (FLAG_IS_HILLY)
1119 const_iv (FLAG_READY_SKILL)
1120 const_iv (FLAG_READY_WEAPON)
1121 const_iv (FLAG_NO_SKILL_IDENT)
1122 const_iv (FLAG_BLIND)
1123 const_iv (FLAG_SEE_IN_DARK)
1124 const_iv (FLAG_IS_CAULDRON)
1125 const_iv (FLAG_NO_STEAL)
1126 const_iv (FLAG_ONE_HIT)
1127 const_iv (FLAG_CLIENT_SENT)
1128 const_iv (FLAG_BERSERK)
1129 const_iv (FLAG_NEUTRAL)
1130 const_iv (FLAG_NO_ATTACK)
1131 const_iv (FLAG_NO_DAMAGE)
1132 const_iv (FLAG_OBJ_ORIGINAL)
1133 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1134 const_iv (FLAG_ACTIVATE_ON_PUSH)
1135 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1136 const_iv (FLAG_IS_WATER)
1137 const_iv (FLAG_CONTENT_ON_GEN)
1138 const_iv (FLAG_IS_A_TEMPLATE)
1139 const_iv (FLAG_IS_BUILDABLE)
1140 const_iv (FLAG_AFK)
1141 1194
1142 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1143 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1144 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1145 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1146 const_iv (NDI_ORANGE)
1147 const_iv (NDI_BLUE)
1148 const_iv (NDI_DK_ORANGE)
1149 const_iv (NDI_GREEN)
1150 const_iv (NDI_LT_GREEN)
1151 const_iv (NDI_GREY)
1152 const_iv (NDI_BROWN)
1153 const_iv (NDI_GOLD)
1154 const_iv (NDI_TAN)
1155 const_iv (NDI_MAX_COLOR)
1156 const_iv (NDI_COLOR_MASK)
1157 const_iv (NDI_UNIQUE)
1158 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1159 1200
1160 const_iv (F_APPLIED) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1161 const_iv (F_LOCATION) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1162 const_iv (F_UNPAID) 1203
1163 const_iv (F_MAGIC) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1164 const_iv (F_CURSED) 1205
1165 const_iv (F_DAMNED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1166 const_iv (F_OPEN) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1167 const_iv (F_NOPICK)
1168 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1169 1209
1170 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1171 const_iv (F_SHOP)
1172 const_iv (F_SELL)
1173 1211
1174 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1175 const_iv (P_NO_MAGIC) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1176 const_iv (P_IS_ALIVE)
1177 const_iv (P_NO_CLERIC)
1178 const_iv (P_NEED_UPDATE)
1179 const_iv (P_NO_ERROR)
1180 const_iv (P_OUT_OF_MAP)
1181 const_iv (P_NEW_MAP)
1182 1214
1183 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1184 const_iv (UP_OBJ_REMOVE)
1185 const_iv (UP_OBJ_CHANGE)
1186 const_iv (UP_OBJ_FACE)
1187 1216
1188 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1189 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1190 const_iv (INS_NO_WALK_ON)
1191 const_iv (INS_ON_TOP)
1192 const_iv (INS_BELOW_ORIGINATOR)
1193 const_iv (INS_MAP_LOAD)
1194 1219
1195 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1196 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1197 const_iv (WILL_APPLY_EARTHWALL)
1198 const_iv (WILL_APPLY_DOOR)
1199 const_iv (WILL_APPLY_FOOD)
1200 1222
1201 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1202 const_iv (SAVE_DIR_MODE)
1203 1224
1204 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1205 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1206 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1207 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1208 const_iv (M_WOOD)
1209 const_iv (M_ORGANIC)
1210 const_iv (M_STONE)
1211 const_iv (M_CLOTH)
1212 const_iv (M_ADAMANT)
1213 const_iv (M_LIQUID)
1214 const_iv (M_SOFT_METAL)
1215 const_iv (M_BONE)
1216 const_iv (M_ICE)
1217 const_iv (M_SPECIAL)
1218 1229
1219 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1220 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1221 const_iv (SK_EXP_NONE)
1222 const_iv (SK_SUBTRACT_SKILL_EXP)
1223 1232
1224 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1225 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1226 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1227 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1228 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1229 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1230 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1231 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1232 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1233 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1234 const_iv (SK_DET_MAGIC)
1235 const_iv (SK_ORATORY)
1236 const_iv (SK_SINGING)
1237 const_iv (SK_DET_CURSE)
1238 const_iv (SK_FIND_TRAPS)
1239 const_iv (SK_MEDITATION)
1240 const_iv (SK_PUNCHING)
1241 const_iv (SK_FLAME_TOUCH)
1242 const_iv (SK_KARATE)
1243 const_iv (SK_CLIMBING)
1244 const_iv (SK_WOODSMAN)
1245 const_iv (SK_INSCRIPTION)
1246 const_iv (SK_ONE_HANDED_WEAPON)
1247 const_iv (SK_MISSILE_WEAPON)
1248 const_iv (SK_THROWING)
1249 const_iv (SK_USE_MAGIC_ITEM)
1250 const_iv (SK_DISARM_TRAPS)
1251 const_iv (SK_SET_TRAP)
1252 const_iv (SK_THAUMATURGY)
1253 const_iv (SK_PRAYING)
1254 const_iv (SK_CLAWING)
1255 const_iv (SK_LEVITATION)
1256 const_iv (SK_SUMMONING)
1257 const_iv (SK_PYROMANCY)
1258 const_iv (SK_EVOCATION)
1259 const_iv (SK_SORCERY)
1260 const_iv (SK_TWO_HANDED_WEAPON)
1261 const_iv (SK_SPARK_TOUCH)
1262 const_iv (SK_SHIVER)
1263 const_iv (SK_ACID_SPLASH)
1264 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1265 1244
1266 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1267 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1268 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1269 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1270 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1272 const_iv (SOUND_PUSH_PLAYER)
1273 const_iv (SOUND_PLAYER_HITS1)
1274 const_iv (SOUND_PLAYER_HITS2)
1275 const_iv (SOUND_PLAYER_HITS3)
1276 const_iv (SOUND_PLAYER_HITS4)
1277 const_iv (SOUND_PLAYER_IS_HIT1)
1278 const_iv (SOUND_PLAYER_IS_HIT2)
1279 const_iv (SOUND_PLAYER_IS_HIT3)
1280 const_iv (SOUND_PLAYER_KILLS)
1281 const_iv (SOUND_PET_IS_KILLED)
1282 const_iv (SOUND_PLAYER_DIES)
1283 const_iv (SOUND_OB_EVAPORATE)
1284 const_iv (SOUND_OB_EXPLODE)
1285 const_iv (SOUND_CLOCK)
1286 const_iv (SOUND_TURN_HANDLE)
1287 const_iv (SOUND_FALL_HOLE)
1288 const_iv (SOUND_DRINK_POISON)
1289 const_iv (SOUND_CAST_SPELL_0)
1290 1251
1291 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1292 const_iv (PREFER_HIGH)
1293 1253
1294 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1295 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1296 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1297 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1298 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1299 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1300 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1301 const_iv (ATNR_DRAIN) 1261
1302 const_iv (ATNR_WEAPONMAGIC) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1303 const_iv (ATNR_GHOSTHIT) 1263
1304 const_iv (ATNR_POISON) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1305 const_iv (ATNR_SLOW) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1306 const_iv (ATNR_PARALYZE) 1266
1307 const_iv (ATNR_TURN_UNDEAD) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1308 const_iv (ATNR_FEAR) 1268
1309 const_iv (ATNR_CANCELLATION) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1310 const_iv (ATNR_DEPLETE) 1270
1311 const_iv (ATNR_DEATH) 1271 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1312 const_iv (ATNR_CHAOS) 1272
1313 const_iv (ATNR_COUNTERSPELL) 1273 // random map generator
1314 const_iv (ATNR_GODPOWER) 1274 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1315 const_iv (ATNR_HOLYWORD) 1275 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1316 const_iv (ATNR_BLIND) 1276
1277 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1278 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1279 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1280
1281 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1282 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1283
1284 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1285 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1317 const_iv (ATNR_INTERNAL) 1286 const_iv (GT_MINIMAL)
1318 const_iv (ATNR_LIFE_STEALING)
1319 const_iv (ATNR_DISEASE)
1320
1321 const_iv (MAP_FLUSH)
1322 const_iv (MAP_PLAYER_UNIQUE)
1323 const_iv (MAP_BLOCK)
1324 const_iv (MAP_STYLE)
1325 const_iv (MAP_OVERLAY)
1326
1327 const_iv (MAP_IN_MEMORY)
1328 const_iv (MAP_SWAPPED)
1329 const_iv (MAP_LOADING)
1330 const_iv (MAP_SAVING)
1331
1332 const_iv (KLASS_GLOBAL)
1333 const_iv (KLASS_OBJECT)
1334 const_iv (KLASS_PLAYER)
1335 const_iv (KLASS_MAP)
1336 }; 1287 };
1337 1288
1338 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1339 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1290 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1340 1291
1341 static const struct { 1292 static const struct {
1342 const char *name; 1293 const char *name;
1294 int skip;
1343 IV klass; 1295 IV klass;
1344 IV iv; 1296 IV iv;
1345 } *eiv, event_iv[] = { 1297 } *eiv, event_iv[] = {
1346# define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## _ ## name }, 1298# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1347# include "eventinc.h" 1299# include "eventinc.h"
1348# undef def 1300# undef def
1349 }; 1301 };
1350 1302
1351 AV *av = get_av ("cf::EVENT", 1); 1303 AV *av = get_av ("cf::EVENT", 1);
1352 1304
1353 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1305 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1354 { 1306 {
1355 AV *event = newAV (); 1307 AV *event = newAV ();
1356 av_push (event, newSVpv ((char *)eiv->name, 0)); 1308 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1357 av_push (event, newSViv (eiv->klass)); 1309 av_push (event, newSViv (eiv->klass));
1358 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1310 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1311 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1359 } 1312 }
1313}
1360 1314
1361 static const struct { 1315void _connect_to_perl ()
1362 const char *name;
1363 IV iv;
1364 } *event, event_list[] = {
1365# define const_event(name) { # name, (IV)EVENT_ ## name },
1366 const_event (NONE)
1367 const_event (APPLY)
1368 const_event (ATTACK)
1369 const_event (DROP)
1370 const_event (DROP_ON)
1371 const_event (PICKUP)
1372 const_event (SAY)
1373 const_event (STOP)
1374 const_event (TIME)
1375 const_event (THROW)
1376 const_event (TRIGGER)
1377 const_event (CLOSE)
1378 const_event (TIMER)
1379 const_event (MOVE)
1380 1316
1381 //const_event (CLOCK) 1317void _global_reattach ()
1382 const_event (CRASH) 1318 CODE:
1383 const_event (SHOUT) 1319{
1384 const_event (TELL) 1320 // reattach to all attachable objects in the game.
1385 const_event (MUZZLE) 1321 for_all_clients (ns)
1386 const_event (KICK) 1322 ns->reattach ();
1387 const_event (FIND_UNARMED_SKILL) 1323
1388 //const_event (FREE_OB) 1324 for_all_objects (op)
1389 }; 1325 op->reattach ();
1326}
1390 1327
1391 av = get_av ("cf::PLUGIN_EVENT", 1); 1328void _post_tick ()
1329 CODE:
1330 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1392 1331
1393 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1332# support function for map-world.ext
1394 av_store (av, event->iv, newSVpv ((char *)event->name, 0)); 1333void _quantise (SV *data_sv, SV *plt_sv)
1334 CODE:
1335{
1336 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1337 croak ("_quantise called with invalid agruments");
1395 1338
1396 static const struct { 1339 plt_sv = SvRV (plt_sv);
1397 int dtype; 1340 SV **plt = AvARRAY (plt_sv);
1398 const char *name; 1341 int plt_count = AvFILL (plt_sv) + 1;
1399 IV idx;
1400 } *cprop, prop_table[] = {
1401# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1402 prop (CFAPI_INT, MAP_PROP_FLAGS)
1403 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1404 prop (CFAPI_STRING, MAP_PROP_PATH)
1405 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1406 prop (CFAPI_STRING, MAP_PROP_NAME)
1407 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1408 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1409 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1410 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1411 prop (CFAPI_INT, MAP_PROP_WIDTH)
1412 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1413 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1414 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1415 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1416 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1417 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1418 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1419 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1420 prop (CFAPI_INT, MAP_PROP_SKY)
1421 prop (CFAPI_INT, MAP_PROP_WPARTX)
1422 prop (CFAPI_INT, MAP_PROP_WPARTY)
1423 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1424 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1425 prop (CFAPI_PREGION, MAP_PROP_REGION)
1426 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1427 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1428 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522 1342
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1); 1343 STRLEN len;
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1); 1344 char *data = SvPVbyte (data_sv, len);
1345 char *dst = data;
1525 1346
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; ) 1347 while (len >= 3)
1527 { 1348 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1349 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1350 {
1530 } 1351 char *val = SvPVX (*val_sv);
1531 1352
1532 cb_global = get_av ("cf::CB_GLOBAL", 1); 1353 if (val [0] == data [0]
1533 cb_object = get_av ("cf::CB_OBJECT", 1); 1354 && val [1] == data [1]
1534 cb_player = get_av ("cf::CB_PLAYER", 1); 1355 && val [2] == data [2])
1535 cb_type = get_av ("cf::CB_TYPE" , 1); 1356 {
1536 cb_map = get_av ("cf::CB_MAP" , 1); 1357 *dst++ = val [3];
1358 goto next;
1359 }
1360 }
1537 1361
1538 //I_EVENT_API (PACKAGE); 1362 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1363 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1364 dst - SvPVX (data_sv), len);
1365
1366 next:
1367 data += 3;
1368 len -= 3;
1369 }
1370
1371 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1539} 1372}
1540 1373
1541NV floor (NV x) 1374NV floor (NV x)
1542 1375
1543NV ceil (NV x) 1376NV ceil (NV x)
1544 1377
1378NV rndm (...)
1379 CODE:
1380 switch (items)
1381 {
1382 case 0: RETVAL = rndm (); break;
1383 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1384 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1385 default: croak ("cf::rndm requires none, one or two parameters."); break;
1386 }
1387 OUTPUT:
1388 RETVAL
1389
1545void server_tick () 1390void server_tick ()
1391 CODE:
1392 runtime = SvNVx (sv_runtime);
1393 server_tick ();
1546 1394
1547void 1395void
1548LOG (int level, char *msg) 1396LOG (int level, utf8_string msg)
1549 PROTOTYPE: $$ 1397 PROTOTYPE: $$
1550 C_ARGS: (LogLevel)level, "%s", msg 1398 C_ARGS: (LogLevel)level, "%s", msg
1551 1399
1552char *path_combine (char *base, char *path) 1400octet_string path_combine (octet_string base, octet_string path)
1553 PROTOTYPE: $$ 1401 PROTOTYPE: $$
1554 1402
1555char *path_combine_and_normalize (char *base, char *path) 1403octet_string path_combine_and_normalize (octet_string base, octet_string path)
1556 PROTOTYPE: $$ 1404 PROTOTYPE: $$
1557 1405
1558char * 1406const_octet_string
1559cf_get_maps_directory (char *path) 1407get_maps_directory (octet_string path)
1560 PROTOTYPE: $ 1408 PROTOTYPE: $
1561 ALIAS: maps_directory = 0 1409 ALIAS: maps_directory = 0
1410 CODE:
1411 RETVAL = create_pathname (path);
1412 OUTPUT: RETVAL
1562 1413
1563void 1414void
1564sub_generation_inc () 1415sub_generation_inc ()
1565 CODE: 1416 CODE:
1566 PL_sub_generation++; 1417 PL_sub_generation++;
1567 1418
1568char * 1419const_octet_string
1569mapdir () 1420mapdir ()
1570 PROTOTYPE: 1421 PROTOTYPE:
1571 ALIAS: 1422 ALIAS:
1572 mapdir = 0 1423 mapdir = 0
1573 uniquedir = 1 1424 uniquedir = 1
1575 confdir = 3 1426 confdir = 3
1576 localdir = 4 1427 localdir = 4
1577 playerdir = 5 1428 playerdir = 5
1578 datadir = 6 1429 datadir = 6
1579 CODE: 1430 CODE:
1580{ 1431 switch (ix)
1581 int unused_type; 1432 {
1582 RETVAL = (char *)systemDirectory (&unused_type, ix); 1433 case 0: RETVAL = settings.mapdir ; break;
1583} 1434 case 1: RETVAL = settings.uniquedir; break;
1435 case 2: RETVAL = settings.tmpdir ; break;
1436 case 3: RETVAL = settings.confdir ; break;
1437 case 4: RETVAL = settings.localdir ; break;
1438 case 5: RETVAL = settings.playerdir; break;
1439 case 6: RETVAL = settings.datadir ; break;
1440 }
1584 OUTPUT: RETVAL 1441 OUTPUT: RETVAL
1585 1442
1586int 1443void abort ()
1587cf_find_animation (char *text) 1444
1445void fork_abort (octet_string cause = "cf::fork_abort")
1446
1447void cleanup (octet_string cause, bool make_core = false)
1448
1449void emergency_save ()
1450
1451void _exit (int status = EXIT_SUCCESS)
1452
1453UV sv_2watcher (SV *w)
1454 CODE:
1455 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1456 OUTPUT:
1457 RETVAL
1458
1459#if _POSIX_MEMLOCK
1460
1461int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1462
1463int munlockall ()
1464
1465#endif
1466
1467int find_animation (utf8_string text)
1588 PROTOTYPE: $ 1468 PROTOTYPE: $
1589 1469
1590int random_roll(int min, int max, object *op, int goodbad); 1470int random_roll (int min, int max, object *op, int goodbad);
1591 1471
1592const char *cost_string_from_value(uint64 cost, int approx = 0) 1472const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1593 1473
1594int 1474int
1595exp_to_level (val64 exp) 1475exp_to_level (val64 exp)
1596 CODE: 1476 CODE:
1597{ 1477{
1628 RETVAL = newSVpv (resist_plus[atnr], 0); 1508 RETVAL = newSVpv (resist_plus[atnr], 0);
1629 else 1509 else
1630 XSRETURN_UNDEF; 1510 XSRETURN_UNDEF;
1631 OUTPUT: RETVAL 1511 OUTPUT: RETVAL
1632 1512
1513bool
1514load_resource_file (octet_string filename)
1515
1516MODULE = cf PACKAGE = cf::attachable
1517
1518int
1519valid (SV *obj)
1520 CODE:
1521 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1522 OUTPUT:
1523 RETVAL
1524
1525void
1526debug_trace (attachable *obj, bool on = true)
1527 CODE:
1528 obj->flags &= ~attachable::F_DEBUG_TRACE;
1529 if (on)
1530 obj->flags |= attachable::F_DEBUG_TRACE;
1531
1532int mortals_size ()
1533 CODE:
1534 RETVAL = attachable::mortals.size ();
1535 OUTPUT: RETVAL
1536
1537#object *mortals (U32 index)
1538# CODE:
1539# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1540# OUTPUT: RETVAL
1541
1542INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1543
1544MODULE = cf PACKAGE = cf::global
1545
1546int invoke (SV *klass, int event, ...)
1547 CODE:
1548 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1549 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1550 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1551 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1552 OUTPUT: RETVAL
1553
1633MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1554MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1634 1555
1635SV * 1556INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1636get_property (object *obj, int type, int idx) 1557
1558int invoke (object *op, int event, ...)
1637 CODE: 1559 CODE:
1638 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1560 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1561 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1562 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1563 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1639 OUTPUT: RETVAL 1564 OUTPUT: RETVAL
1640 1565
1641SV * 1566SV *registry (object *op)
1642set_property (object *obj, int type, int idx, SV *newval) 1567
1568int objects_size ()
1643 CODE: 1569 CODE:
1644 switch (type) 1570 RETVAL = objects.size ();
1645 { 1571 OUTPUT: RETVAL
1646 case CFAPI_INT: 1572
1647 cf_object_set_int_property (obj, idx, SvIV (newval)); 1573object *objects (U32 index)
1648 break; 1574 CODE:
1649 case CFAPI_LONG: 1575 RETVAL = index < objects.size () ? objects [index] : 0;
1650 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval)); 1576 OUTPUT: RETVAL
1651 break; 1577
1652 case CFAPI_DOUBLE: 1578int actives_size ()
1653 { 1579 CODE:
1654 int unused_type; 1580 RETVAL = actives.size ();
1655 object_set_property (&unused_type, obj, idx, (double)SvNV (newval)); 1581 OUTPUT: RETVAL
1656 } 1582
1657 break; 1583object *actives (U32 index)
1658 case CFAPI_STRING: 1584 CODE:
1659 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0); 1585 RETVAL = index < actives.size () ? actives [index] : 0;
1660 break; 1586 OUTPUT: RETVAL
1661 case CFAPI_POBJECT:
1662 {
1663 int unused_type;
1664 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1665 }
1666 break;
1667 default:
1668 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1669 }
1670 1587
1671# missing properties 1588# missing properties
1672 1589
1673void 1590object *head (object *op)
1674set_attacktype (object *obj, U32 attacktype) 1591 PROTOTYPE: $
1675 CODE: 1592 CODE:
1676 obj->attacktype = attacktype; 1593 RETVAL = op->head_ ();
1677
1678U32
1679get_attacktype (object *obj)
1680 ALIAS:
1681 attacktype = 0
1682 CODE:
1683 RETVAL = obj->attacktype;
1684 OUTPUT: RETVAL 1594 OUTPUT: RETVAL
1685 1595
1686# missing in plug-in api, of course 1596int is_head (object *op)
1687void 1597 PROTOTYPE: $
1688set_food (object *obj, int food) 1598 CODE:
1689 CODE: 1599 RETVAL = op->head_ () == op;
1690 obj->stats.food = food;
1691
1692int
1693get_food (object *obj)
1694 ALIAS:
1695 food = 0
1696 CODE:
1697 RETVAL = obj->stats.food;
1698 OUTPUT: RETVAL 1600 OUTPUT: RETVAL
1699 1601
1700void 1602void
1701inv (object *obj) 1603inv (object *obj)
1702 PROTOTYPE: $ 1604 PROTOTYPE: $
1703 PPCODE: 1605 PPCODE:
1704{ 1606{
1705 object *o; 1607 object *o;
1706 for (o = obj->inv; o; o = o->below) 1608 for (o = obj->inv; o; o = o->below)
1707 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1609 XPUSHs (sv_2mortal (to_sv (o)));
1708} 1610}
1709 1611
1710int cf_object_get_resistance (object *op, int rtype) 1612void
1711 ALIAS: resistance = 0 1613set_animation (object *op, int idx)
1614 CODE:
1615 SET_ANIMATION (op, idx);
1712 1616
1713int cf_object_get_flag (object *op, int flag) 1617int
1714 ALIAS: flag = 0 1618num_animations (object *op)
1619 CODE:
1620 RETVAL = NUM_ANIMATIONS (op);
1621 OUTPUT: RETVAL
1715 1622
1716void cf_object_set_flag (object *op, int flag, int value) 1623object *find_best_object_match (object *op, utf8_string match)
1717 1624
1625object *find_marked_object (object *op)
1626
1718int need_identify (const object *obj); 1627int need_identify (object *obj);
1719 1628
1720int apply_shop_mat (object *shop_mat, object *op); 1629int apply_shop_mat (object *shop_mat, object *op);
1721 1630
1631int move_player (object *op, int dir)
1632 CODE:
1633 RETVAL = move_player (op, dir);
1634 OUTPUT:
1635 RETVAL
1636
1722void cf_object_move (object *op, int dir, object *originator = op) 1637int move (object *op, int dir, object *originator = op)
1638 CODE:
1639 RETVAL = move_ob (op, dir, originator);
1640 OUTPUT:
1641 RETVAL
1723 1642
1724void cf_object_apply (object *op, object *author, int flags = 0) 1643void apply (object *applier, object *applied, int flags = 0)
1644 CODE:
1645 manual_apply (applied, applier, flags);
1725 1646
1726void cf_object_apply_below (object *op) 1647void apply_below (object *op)
1648 CODE:
1649 player_apply_below (op);
1727 1650
1728void cf_object_remove (object *op) 1651int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1729 1652
1730void cf_object_free (object *op)
1731
1732object *cf_object_present_archname_inside (object *op, char *whatstr) 1653object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1733 1654
1734int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1655int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1735 1656
1736int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1657int cf_object_change_map (object *op, int x, int y, maptile *map)
1737 1658
1659#//TODO
1738object *cf_object_clone (object *op, int clonetype = 0) 1660object *clone_ (object *op, int recursive = 0)
1661 CODE:
1662 if (recursive)
1663 RETVAL = object_create_clone (op);
1664 else
1665 {
1666 RETVAL = object::create ();
1667 op->copy_to (RETVAL);
1668 }
1669 OUTPUT: RETVAL
1739 1670
1740int cf_object_pay_item (object *op, object *buyer) 1671int pay_item (object *op, object *buyer)
1672 CODE:
1673 RETVAL = pay_for_item (op, buyer);
1674 OUTPUT: RETVAL
1741 1675
1742int cf_object_pay_amount (object *op, uint64 amount) 1676int pay_amount (object *op, uint64 amount)
1677 CODE:
1678 RETVAL = pay_for_amount (amount, op);
1679 OUTPUT: RETVAL
1743 1680
1744void pay_player (object *op, uint64 amount) 1681void pay_player (object *op, uint64 amount)
1745 1682
1746val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1683val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1747 1684
1748int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1685int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1749 1686
1750int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1687void learn_spell (object *op, object *sp, int special_prayer = 0)
1688 CODE:
1689 do_learn_spell (op, sp, special_prayer);
1751 1690
1752void cf_object_learn_spell (object *op, object *sp)
1753
1754void cf_object_forget_spell (object *op, object *sp) 1691void forget_spell (object *op, object *sp)
1692 CODE:
1693 do_forget_spell (op, query_name (sp));
1755 1694
1756object *cf_object_check_for_spell (object *op, char *spellname) 1695object *check_for_spell (object *op, utf8_string spellname)
1696 CODE:
1697 RETVAL = check_spell_known (op, spellname);
1698 OUTPUT: RETVAL
1757 1699
1758int cf_object_query_money (object *op) 1700int query_money (object *op)
1759 ALIAS: money = 0 1701 ALIAS: money = 0
1760 1702
1761int cf_object_query_cost (object *op, object *who, int flags) 1703val64 query_cost (object *op, object *who, int flags)
1762 ALIAS: cost = 0 1704 ALIAS: cost = 0
1763 1705
1764void cf_object_activate_rune (object *op , object *victim) 1706void spring_trap (object *op, object *victim)
1765 1707
1766int cf_object_check_trigger (object *op, object *cause) 1708int check_trigger (object *op, object *cause)
1767 1709
1768int cf_object_out_of_map (object *op, int x, int y)
1769
1770void cf_object_drop (object *op, object *author) 1710void drop (object *who, object *op)
1771 1711
1772void cf_object_take (object *op, object *author) 1712void pick_up (object *who, object *op)
1773 1713
1774void cf_object_say (object *op, char *msg)
1775
1776void cf_object_speak (object *op, char *msg)
1777
1778object *cf_object_insert_object (object *op, object *container)
1779
1780const char *cf_object_get_msg (object *ob)
1781 ALIAS: msg = 0
1782
1783object *cf_object_insert_in_ob (object *ob, object *where)
1784
1785int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1714int cf_object_teleport (object *op, maptile *map, int x, int y)
1786 1715
1787void cf_object_update (object *op, int flags) 1716void update_object (object *op, int action)
1788 1717
1789void cf_object_pickup (object *op, object *what)
1790
1791object *cf_create_object_by_name (const char *name) 1718object *cf_create_object_by_name (utf8_string name)
1792 1719
1793void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1720void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1794 1721
1795void player_lvl_adj (object *who, object *skill = 0) 1722void player_lvl_adj (object *who, object *skill = 0)
1796 1723
1797int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1724int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1798 1725
1800 1727
1801void push_button (object *op); 1728void push_button (object *op);
1802 1729
1803void use_trigger (object *op); 1730void use_trigger (object *op);
1804 1731
1805void add_button_link (object *button, mapstruct *map, int connected); 1732void add_button_link (object *button, maptile *map, int connected);
1806 1733
1807void remove_button_link (object *op); 1734void remove_button_link (object *op);
1808 1735
1809void
1810cf_object_set_resistance (object *op, int rtype, int val)
1811 CODE:
1812 if (rtype >= 0 && rtype < NROFATTACKS)
1813 op->resist[rtype] = val;
1814
1815 1736
1816MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1737MODULE = cf PACKAGE = cf::object PREFIX = cf_
1817
1818void cf_fix_object (object *pl)
1819 ALIAS: fix = 0
1820 1738
1821object *cf_insert_ob_in_ob (object *ob, object *where) 1739object *cf_insert_ob_in_ob (object *ob, object *where)
1822 1740
1823# no clean way to get an object from an archetype - stupid idiotic 1741# no clean way to get an object from an archetype - stupid idiotic
1824# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1742# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1825 1743
1826object *new (const char *archetype = 0) 1744object *new (utf8_string archetype = 0)
1827 PROTOTYPE: ;$ 1745 PROTOTYPE: ;$
1828 CODE: 1746 CODE:
1829 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1747 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1830 OUTPUT: 1748 OUTPUT:
1831 RETVAL 1749 RETVAL
1832 1750
1833object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1751object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1834 PROTOTYPE: $$$$$$ 1752 PROTOTYPE: $$$$$$
1835 CODE: 1753 CODE:
1836{ 1754{
1837 int unused_type; 1755 int unused_type;
1838 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1756 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1839} 1757}
1840 1758
1841# syntatic sugar for easier use in event callbacks.
1842const char *options (object *op)
1843 CODE:
1844 RETVAL = op->name;
1845 OUTPUT:
1846 RETVAL
1847
1848player *contr (object *op) 1759player *contr (object *op)
1849 CODE: 1760 CODE:
1850 RETVAL = op->contr; 1761 RETVAL = op->contr;
1851 OUTPUT: RETVAL 1762 OUTPUT: RETVAL
1852 1763
1853const char *get_ob_key_value (object *op, const char *key) 1764const_utf8_string get_ob_key_value (object *op, utf8_string key)
1854 1765
1855bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1766bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1856 1767
1857object *get_nearest_player (object *ob) 1768object *get_nearest_player (object *ob)
1858 ALIAS: nearest_player = 0 1769 ALIAS: nearest_player = 0
1859 PREINIT: 1770 PREINIT:
1860 extern object *get_nearest_player (object *); 1771 extern object *get_nearest_player (object *);
1876bool on_same_map_as (object *ob, object *other) 1787bool on_same_map_as (object *ob, object *other)
1877 CODE: 1788 CODE:
1878 RETVAL = on_same_map (ob, other); 1789 RETVAL = on_same_map (ob, other);
1879 OUTPUT: RETVAL 1790 OUTPUT: RETVAL
1880 1791
1881char * 1792const_utf8_string
1882base_name (object *ob, int plural) 1793base_name (object *op, int plural = op->nrof > 1)
1883 CODE: 1794 CODE:
1884 RETVAL = cf_query_base_name (ob, plural); 1795 RETVAL = query_base_name (op, plural);
1885 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1886 1797
1887living * 1798object *decrease_ob_nr (object *op, unsigned long i)
1888stats (object *ob)
1889 CODE:
1890 RETVAL = &ob->stats;
1891 OUTPUT: RETVAL
1892
1893 1799
1894MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1800MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1895 1801
1896player *player (object *op) 1802player *player (object *op)
1897 CODE: 1803 CODE:
1898 RETVAL = op->contr; 1804 RETVAL = op->contr;
1899 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1900 1806
1807void check_score (object *op)
1808
1901void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1809void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1810 CODE:
1811 new_draw_info (flags, 0, op, txt);
1902 1812
1903object *cf_player_send_inventory (object *op) 1813object *cf_player_send_inventory (object *op)
1904 1814
1905char *cf_player_get_ip (object *op) 1815octet_string cf_player_get_ip (object *op)
1906 ALIAS: ip = 0 1816 ALIAS: ip = 0
1907 1817
1908object *cf_player_get_marked_item (object *op) 1818object *cf_player_get_marked_item (object *op)
1909 ALIAS: marked_item = 0 1819 ALIAS: marked_item = 0
1910 1820
1915 1825
1916void cf_player_set_party (object *op, partylist *party) 1826void cf_player_set_party (object *op, partylist *party)
1917 1827
1918void kill_player (object *op) 1828void kill_player (object *op)
1919 1829
1920MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 1830void esrv_update_item (object *op, int what, object *item)
1831 C_ARGS: what, op, item
1832
1833void clear_los (object *op)
1834
1835int command_summon (object *op, utf8_string params)
1836
1837int command_arrest (object *op, utf8_string params)
1838
1921 1839
1922MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1840MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1923 1841
1924player *cf_player_find (char *name) 1842INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1925 PROTOTYPE: $ 1843
1844int invoke (player *pl, int event, ...)
1845 CODE:
1846 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1847 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1848 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1849 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1850 OUTPUT: RETVAL
1851
1852SV *registry (player *pl)
1853
1854void
1855save_stats (player *pl)
1856 CODE:
1857 pl->ob->stats.hp = pl->ob->stats.maxhp;
1858 pl->ob->stats.sp = pl->ob->stats.maxsp;
1859 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1860 pl->orig_stats = pl->ob->stats;
1926 1861
1927void cf_player_move (player *pl, int dir) 1862void cf_player_move (player *pl, int dir)
1928 1863
1929void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1864void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1930
1931# nonstandard
1932object *ob (player *pl)
1933 CODE:
1934 RETVAL = pl->ob;
1935 OUTPUT: RETVAL
1936
1937player *first ()
1938 CODE:
1939 RETVAL = first_player;
1940 OUTPUT: RETVAL
1941
1942player *next (player *pl)
1943 CODE:
1944 RETVAL = pl->next;
1945 OUTPUT: RETVAL
1946 1865
1947bool 1866bool
1948cell_visible (player *pl, int dx, int dy) 1867cell_visible (player *pl, int dx, int dy)
1949 CODE: 1868 CODE:
1950 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 1869 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1951 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]; 1870 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1952 OUTPUT: 1871 OUTPUT:
1953 RETVAL 1872 RETVAL
1954 1873
1955char *
1956client (player *pl)
1957 CODE:
1958 RETVAL = pl->socket.client;
1959 OUTPUT:
1960 RETVAL
1961
1962char *
1963host (player *pl)
1964 CODE:
1965 RETVAL = pl->socket.host;
1966 OUTPUT:
1967 RETVAL
1968
1969char *
1970killer (player *pl, char *killer = 0)
1971 CODE:
1972 if (killer)
1973 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1974 RETVAL = pl->killer;
1975 OUTPUT:
1976 RETVAL
1977
1978void
1979buggy_mapscroll (player *pl, int value = 1)
1980 CODE:
1981 pl->socket.buggy_mapscroll = value;
1982
1983void 1874void
1984send (player *pl, SV *packet) 1875send (player *pl, SV *packet)
1985 CODE: 1876 CODE:
1986{ 1877{
1987 STRLEN len; 1878 STRLEN len;
1988 char *buf = SvPVbyte (packet, len); 1879 char *buf = SvPVbyte (packet, len);
1989 1880
1990 Write_String_To_Socket (&pl->socket, buf, len); 1881 if (pl->ns)
1882 pl->ns->send_packet (buf, len);
1991} 1883}
1992 1884
1993int 1885int
1994listening (player *pl, int new_value = -1) 1886listening (player *pl, int new_value = -1)
1995 CODE: 1887 CODE:
1997 if (new_value >= 0) 1889 if (new_value >= 0)
1998 pl->listening = new_value; 1890 pl->listening = new_value;
1999 OUTPUT: 1891 OUTPUT:
2000 RETVAL 1892 RETVAL
2001 1893
2002void get_savebed (player *pl) 1894void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2003 ALIAS: 1895 PROTOTYPE: $;$$$
2004 savebed = 0
2005 PPCODE: 1896 PPCODE:
1897 if (GIMME_V != G_VOID)
1898 {
2006 EXTEND (SP, 3); 1899 EXTEND (SP, 3);
2007 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1900 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1901 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2009 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1902 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2010 1903 }
2011void set_savebed (player *pl, char *map_path, int x, int y) 1904 if (map_path) sv_to (map_path, pl->savebed_map);
2012 CODE: 1905 if (x) sv_to (x, pl->bed_x);
2013 strcpy (pl->savebed_map, map_path); 1906 if (y) sv_to (y, pl->bed_y);
2014 pl->bed_x = x;
2015 pl->bed_y = y;
2016 1907
2017void 1908void
2018list () 1909list ()
2019 PPCODE: 1910 PPCODE:
2020{ 1911 for_all_players (pl)
2021 player *pl; 1912 XPUSHs (sv_2mortal (to_sv (pl)));
2022 for (pl = first_player; pl; pl = pl->next)
2023 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2024}
2025
2026bool
2027peaceful (player *pl, bool new_setting = 0)
2028 PROTOTYPE: $;$
2029 CODE:
2030 RETVAL = pl->peaceful;
2031 if (items > 1)
2032 pl->peaceful = new_setting;
2033 OUTPUT:
2034 RETVAL
2035
2036living *
2037orig_stats (player *pl)
2038 CODE:
2039 RETVAL = &pl->orig_stats;
2040 OUTPUT: RETVAL
2041
2042living *
2043last_stats (player *pl)
2044 CODE:
2045 RETVAL = &pl->last_stats;
2046 OUTPUT: RETVAL
2047 1913
2048 1914
2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1915MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2050 1916
2051SV * 1917int invoke (maptile *map, int event, ...)
2052get_property (mapstruct *obj, int type, int idx)
2053 CODE: 1918 CODE:
2054 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx)); 1919 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
1920 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1921 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1922 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2055 OUTPUT: RETVAL 1923 OUTPUT: RETVAL
2056 1924
2057SV * 1925SV *registry (maptile *map)
2058set_property (mapstruct *obj, int type, int idx, SV *newval)
2059 CODE:
2060 switch (type)
2061 {
2062 case CFAPI_INT:
2063 cf_map_set_int_property (obj, idx, SvIV (newval));
2064 break;
2065 default:
2066 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2067 }
2068 1926
2069mapstruct *new (int width, int height) 1927INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1928
1929void
1930maptile::instantiate ()
1931
1932maptile *new ()
2070 PROTOTYPE: 1933 PROTOTYPE:
2071 CODE: 1934 CODE:
2072{ 1935 RETVAL = new maptile;
2073 int unused_type;
2074 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2075}
2076 OUTPUT: 1936 OUTPUT:
2077 RETVAL 1937 RETVAL
2078 1938
2079void delete_map (mapstruct *map) 1939void
1940maptile::players ()
1941 PPCODE:
1942 if (GIMME_V == G_SCALAR)
1943 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1944 else if (GIMME_V == G_ARRAY)
1945 {
1946 EXTEND (SP, THIS->players);
1947 for_all_players (pl)
1948 if (pl->ob && pl->ob->map == THIS)
1949 PUSHs (sv_2mortal (to_sv (pl->ob)));
1950 }
2080 1951
2081void clean_tmp_map (mapstruct *map) 1952void
1953maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1954 CODE:
1955{
1956 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1957 croak ("maptile::add_underlay: palette must be arrayref");
2082 1958
1959 palette = SvRV (palette);
1960
1961 STRLEN idxlen;
1962 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1963
1964 for (int x = 0; x < THIS->width; ++x)
1965 for (int y = 0; y < THIS->height; ++y)
1966 {
1967 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1968 if (op->flag [FLAG_IS_FLOOR])
1969 goto skip_space;
1970
1971 {
1972 int offs = offset + y * stride + x;
1973 if (IN_RANGE_EXC (offs, 0, idxlen))
1974 {
1975 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1976 {
1977 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1978 ob->flag [FLAG_NO_MAP_SAVE] = true;
1979 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1980 }
1981 }
1982 }
1983
1984 skip_space: ;
1985 }
1986}
1987
1988void
1989maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1990 CODE:
1991{
1992 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1993 croak ("maptile::set_regiondata: palette must be arrayref");
1994
1995 palette = SvRV (palette);
1996
1997 STRLEN idxlen;
1998 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1999
2000 region **regionmap = (region **)malloc (
2001 (av_len ((AV *)palette) + 1) * sizeof (region *));
2002 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2003
2004 for (int i = av_len ((AV *)palette) + 1; i--; )
2005 regionmap [i] = region::find (
2006 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2007
2008 for (int y = 0; y < THIS->height; ++y)
2009 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2010
2011 sfree (THIS->regions, THIS->size ());
2012 free (THIS->regionmap);
2013
2014 THIS->regions = regions;
2015 THIS->regionmap = regionmap;
2016}
2017
2018void
2019maptile::create_region_treasure ()
2020 CODE:
2021{
2022 object *op = object::create ();
2023 op->type = FLOOR;
2024 op->map = THIS;
2025
2026 for (int x = 0; x < THIS->width; ++x)
2027 for (int y = 0; y < THIS->height; ++y)
2028 {
2029 region *rgn = THIS->region (x, y);
2030
2031 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2032 if (rgn->treasure && rndm () < rgn->treasure_density)
2033 {
2034 op->x = x;
2035 op->y = y;
2036 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2037 }
2038 }
2039
2040 op->destroy ();
2041}
2042
2083void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2043void play_sound_map (maptile *map, int x, int y, int sound_num)
2084 2044
2085mapstruct *tile_map (mapstruct *map, unsigned int dir) 2045int out_of_map (maptile *map, int x, int y)
2086 CODE:
2087 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2088 OUTPUT:
2089 RETVAL
2090 2046
2091char *tile_path (mapstruct *map, unsigned int dir) 2047void
2092 CODE: 2048trigger (maptile *map, long connection, bool state = true)
2093 if (dir >= 4) 2049 CODE:
2094 XSRETURN_UNDEF; 2050 activate_connection (map, connection, state);
2095 RETVAL = map->tile_path [dir];
2096 OUTPUT:
2097 RETVAL
2098 2051
2099mapstruct *cf_map_get_map (char *name) 2052void
2100 PROTOTYPE: $ 2053get_connection (maptile *map, long connection)
2101 ALIAS: map = 0 2054 PPCODE:
2055 oblinkpt *obp = get_connection_links (map, connection);
2056 if (obp)
2057 for (objectlink *ol = obp->link; ol; ol = ol->next)
2058 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2102 2059
2103mapstruct *has_been_loaded (char *name)
2104 PROTOTYPE: $
2105
2106mapstruct *cf_map_get_first ()
2107 PROTOTYPE:
2108 ALIAS: first = 0
2109
2110# whoever "designed" the plug-in api should have wasted
2111# his/her time with staying away from the project - would have
2112# saved others a lot of time, without doubt.
2113void set_path (mapstruct *where, char *path)
2114 CODE:
2115 strcpy (where->path, path);
2116
2117int in_memory (mapstruct *map)
2118 CODE:
2119 RETVAL = map->in_memory;
2120 OUTPUT:
2121 RETVAL
2122
2123bool unique (mapstruct *map)
2124 CODE:
2125 RETVAL = map->unique;
2126 OUTPUT:
2127 RETVAL
2128
2129void set_unique (mapstruct *map, bool unique)
2130 CODE:
2131 map->unique = unique;
2132
2133object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2060object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2134 2061
2135object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2062object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2136 2063
2137object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2064object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2138 C_ARGS: str, map, nx, ny 2065 C_ARGS: str, map, nx, ny
2139 2066
2140void 2067void
2141cf_map_normalise (mapstruct *map, int x, int y) 2068get_map_flags (maptile *map, int x, int y)
2142 PPCODE: 2069 PPCODE:
2143{ 2070{
2144 mapstruct *nmap = 0; 2071 maptile *nmap = 0;
2145 I16 nx = 0, ny = 0; 2072 I16 nx = 0, ny = 0;
2146 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2073 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2147 2074
2148 EXTEND (SP, 4); 2075 EXTEND (SP, 4);
2149 PUSHs (sv_2mortal (newSViv (flags))); 2076 PUSHs (sv_2mortal (newSViv (flags)));
2150 2077
2151 if (GIMME_V == G_ARRAY) 2078 if (GIMME_V == G_ARRAY)
2155 PUSHs (sv_2mortal (newSViv (ny))); 2082 PUSHs (sv_2mortal (newSViv (ny)));
2156 } 2083 }
2157} 2084}
2158 2085
2159void 2086void
2160at (mapstruct *map, unsigned int x, unsigned int y) 2087at (maptile *map, unsigned int x, unsigned int y)
2161 PROTOTYPE: $$$ 2088 PROTOTYPE: $$$
2162 PPCODE: 2089 PPCODE:
2163{ 2090{
2164 object *o; 2091 object *o;
2165 mapstruct *nmap = 0; 2092 maptile *nmap = 0;
2166 I16 nx, ny; 2093 I16 nx, ny;
2167 2094
2168 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2095 get_map_flags (map, &nmap, x, y, &nx, &ny);
2169 2096
2170 if (nmap) 2097 if (nmap)
2171 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2098 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2172 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2099 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2173} 2100}
2174 2101
2175SV * 2102SV *
2176bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2103bot_at (maptile *obj, unsigned int x, unsigned int y)
2177 PROTOTYPE: $$$ 2104 PROTOTYPE: $$$
2178 ALIAS: 2105 ALIAS:
2179 top_at = 1 2106 top_at = 1
2180 flags_at = 2 2107 flags_at = 2
2181 light_at = 3 2108 light_at = 3
2182 move_block_at = 4 2109 move_block_at = 4
2183 move_slow_at = 5 2110 move_slow_at = 5
2184 move_on_at = 6 2111 move_on_at = 6
2185 move_off_at = 7 2112 move_off_at = 7
2186 INIT: 2113 INIT:
2187 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2114 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2188 CODE: 2115 CODE:
2189 switch (ix) 2116 switch (ix)
2190 { 2117 {
2191 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2118 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2192 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2119 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2195 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2122 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2196 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2123 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2197 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2124 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2198 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2125 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2199 } 2126 }
2200 OUTPUT: 2127 OUTPUT: RETVAL
2201 RETVAL
2202 2128
2203# "serialise" map perl data into a ref 2129void fix_walls (maptile *map, int x, int y)
2204void 2130
2205_get_obs (mapstruct *map) 2131void fix_walls_around (maptile *map, int x, int y)
2132
2133# worst xs function of my life
2134bool
2135_create_random_map (\
2136 maptile *self,\
2137 utf8_string wallstyle,\
2138 utf8_string wall_name,\
2139 utf8_string floorstyle,\
2140 utf8_string monsterstyle,\
2141 utf8_string treasurestyle,\
2142 utf8_string layoutstyle,\
2143 utf8_string doorstyle,\
2144 utf8_string decorstyle,\
2145 utf8_string origin_map,\
2146 utf8_string final_map,\
2147 utf8_string exitstyle,\
2148 utf8_string this_map,\
2149 utf8_string exit_on_final_map,\
2150 int xsize,\
2151 int ysize,\
2152 int expand2x,\
2153 int layoutoptions1,\
2154 int layoutoptions2,\
2155 int layoutoptions3,\
2156 int symmetry,\
2157 int difficulty,\
2158 int difficulty_given,\
2159 float difficulty_increase,\
2160 int dungeon_level,\
2161 int dungeon_depth,\
2162 int decoroptions,\
2163 int orientation,\
2164 int origin_y,\
2165 int origin_x,\
2166 U32 random_seed,\
2167 val64 total_map_hp,\
2168 int map_layout_style,\
2169 int treasureoptions,\
2170 int symmetry_used,\
2171 region *region,\
2172 utf8_string custom\
2173)
2206 PPCODE: 2174 CODE:
2207{ 2175{
2208 object *o; 2176 random_map_params rmp;
2209 int x, y;
2210 AV *obs = newAV ();
2211 int nonnull = 0;
2212 2177
2213 for (y = 0; y < MAP_HEIGHT (map); y++) 2178 assign (rmp.wallstyle , wallstyle);
2214 for (x = 0; x < MAP_WIDTH (map); x++) 2179 assign (rmp.wall_name , wall_name);
2215 { 2180 assign (rmp.floorstyle , floorstyle);
2216 AV *av = newAV (); 2181 assign (rmp.monsterstyle , monsterstyle);
2182 assign (rmp.treasurestyle , treasurestyle);
2183 assign (rmp.layoutstyle , layoutstyle);
2184 assign (rmp.doorstyle , doorstyle);
2185 assign (rmp.decorstyle , decorstyle);
2186 assign (rmp.exitstyle , exitstyle);
2187 assign (rmp.exit_on_final_map, exit_on_final_map);
2217 2188
2218 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2189 rmp.origin_map = origin_map;
2219 { 2190 rmp.final_map = final_map;
2220 SV *sv = SVptr_cache_get (o); 2191 rmp.this_map = this_map;
2192 rmp.xsize = xsize;
2193 rmp.ysize = ysize;
2194 rmp.expand2x = expand2x;
2195 rmp.layoutoptions1 = layoutoptions1;
2196 rmp.layoutoptions2 = layoutoptions2;
2197 rmp.layoutoptions3 = layoutoptions3;
2198 rmp.symmetry = symmetry;
2199 rmp.difficulty = difficulty;
2200 rmp.difficulty_given = difficulty_given;
2201 rmp.difficulty_increase = difficulty_increase;
2202 rmp.dungeon_level = dungeon_level;
2203 rmp.dungeon_depth = dungeon_depth;
2204 rmp.decoroptions = decoroptions;
2205 rmp.orientation = orientation;
2206 rmp.origin_y = origin_y;
2207 rmp.origin_x = origin_x;
2208 rmp.random_seed = random_seed;
2209 rmp.total_map_hp = total_map_hp;
2210 rmp.map_layout_style = map_layout_style;
2211 rmp.treasureoptions = treasureoptions;
2212 rmp.symmetry_used = symmetry_used;
2213 rmp.region = region;
2214 rmp.custom = custom;
2221 2215
2222 if (sv && HvFILL (SvRV (sv))) 2216 RETVAL = self->generate_random_map (&rmp);
2223 {
2224 nonnull = 1;
2225 sv = newSVsv (sv);
2226 }
2227 else
2228 sv = &PL_sv_undef;
2229
2230 av_push (av, sv);
2231 }
2232
2233 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2234 }
2235
2236 if (nonnull)
2237 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2238 else
2239 SvREFCNT_dec (obs);
2240} 2217}
2241
2242# "deserialise" perl map data into the map
2243void
2244_set_obs (mapstruct *map, SV *sv)
2245 CODE:
2246{
2247 object *o;
2248 AV *av;
2249 int x, y;
2250 AV *obs = (AV *)SvRV (sv);
2251
2252 for (y = 0; y < MAP_HEIGHT (map); y++)
2253 for (x = 0; x < MAP_WIDTH (map); x++)
2254 {
2255 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2256
2257 if (!SvROK (sv))
2258 continue;
2259
2260 av = (AV *)SvRV (sv);
2261
2262 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2263 {
2264 sv = av_shift (av);
2265
2266 if (SvROK (sv))
2267 {
2268 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2269 SVptr_cache_set (o, sv);
2270 }
2271 }
2272 }
2273}
2274
2275
2276MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2277
2278archetype *cf_archetype_get_first()
2279 PROTOTYPE:
2280 ALIAS: first = 0
2281
2282archetype *cf_archetype_get_next (archetype *arch)
2283 ALIAS: next = 0
2284
2285archetype *cf_archetype_get_head (archetype *arch)
2286 ALIAS: head = 0
2287
2288archetype *cf_archetype_get_more (archetype *arch)
2289 ALIAS: more = 0
2290
2291const char *cf_archetype_get_name (archetype *arch)
2292 ALIAS: name = 0
2293
2294object *cf_archetype_get_clone (archetype *arch)
2295 ALIAS: clone = 0
2296
2297MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2298
2299partylist *cf_party_get_first ()
2300 PROTOTYPE:
2301 ALIAS: first = 0
2302
2303partylist *cf_party_get_next (partylist *party)
2304 ALIAS: next = 0
2305
2306const char *cf_party_get_name (partylist *party)
2307
2308const char *cf_party_get_password (partylist *party)
2309 ALIAS: password = 0
2310
2311player *cf_party_get_first_player (partylist *party)
2312 ALIAS: first_player = 0
2313
2314player *cf_party_get_next_player (partylist *party, player *op)
2315 ALIAS: next_player = 0
2316
2317
2318MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2319
2320region *cf_region_get_first ()
2321 PROTOTYPE:
2322 ALIAS: first = 0
2323
2324const char *cf_region_get_name (region *reg)
2325 ALIAS: name = 0
2326
2327region *cf_region_get_next (region *reg)
2328 ALIAS: next = 0
2329
2330region *cf_region_get_parent (region *reg)
2331 ALIAS: parent = 0
2332
2333const char *cf_region_get_longname (region *reg)
2334 ALIAS: longname = 0
2335
2336const char *cf_region_get_message (region *reg)
2337 ALIAS: message = 0
2338
2339
2340MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2341
2342val64
2343exp (living *liv, val64 new_val = 0)
2344 PROTOTYPE: $;$
2345 ALIAS:
2346 Str = 1
2347 Dex = 2
2348 Con = 3
2349 Wis = 4
2350 Cha = 5
2351 Int = 6
2352 Pow = 7
2353 wc = 8
2354 ac = 9
2355 hp = 10
2356 maxhp = 11
2357 sp = 12
2358 maxsp = 13
2359 grace = 14
2360 maxgrace = 15
2361 food = 16
2362 dam = 17
2363 luck = 18
2364 CODE:
2365# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2366 switch (ix)
2367 {
2368 LIVING_ACC (exp , 0);
2369 LIVING_ACC (Str , 1);
2370 LIVING_ACC (Dex , 2);
2371 LIVING_ACC (Con , 3);
2372 LIVING_ACC (Wis , 4);
2373 LIVING_ACC (Cha , 5);
2374 LIVING_ACC (Int , 6);
2375 LIVING_ACC (Pow , 7);
2376 LIVING_ACC (wc , 8);
2377 LIVING_ACC (ac , 9);
2378 LIVING_ACC (hp , 10);
2379 LIVING_ACC (maxhp , 11);
2380 LIVING_ACC (sp , 12);
2381 LIVING_ACC (maxsp , 13);
2382 LIVING_ACC (grace , 14);
2383 LIVING_ACC (maxgrace, 15);
2384 LIVING_ACC (food , 16);
2385 LIVING_ACC (dam , 17);
2386 LIVING_ACC (luck , 18);
2387 }
2388# undef LIVING_ACC
2389 OUTPUT: 2218 OUTPUT:
2390 RETVAL 2219 RETVAL
2391 2220
2221MODULE = cf PACKAGE = cf::arch
2222
2223archetype *find (utf8_string name)
2224 CODE:
2225 RETVAL = archetype::find (name);
2226 OUTPUT:
2227 RETVAL
2228
2229archetype *first()
2230 PROTOTYPE:
2231 CODE:
2232 RETVAL = first_archetype;
2233 OUTPUT: RETVAL
2234
2235INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2236
2237MODULE = cf PACKAGE = cf::party
2238
2239partylist *first ()
2240 PROTOTYPE:
2241 CODE:
2242 RETVAL = get_firstparty ();
2243 OUTPUT: RETVAL
2244
2245INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2246
2247MODULE = cf PACKAGE = cf::region
2248
2249void
2250list ()
2251 PPCODE:
2252 for_all_regions (rgn)
2253 XPUSHs (sv_2mortal (to_sv (rgn)));
2254
2255region *find (utf8_string name)
2256 PROTOTYPE: $
2257 CODE:
2258 RETVAL = region::find (name);
2259 OUTPUT: RETVAL
2260
2261region *find_fuzzy (utf8_string name)
2262 PROTOTYPE: $
2263 CODE:
2264 RETVAL = region::find_fuzzy (name);
2265 OUTPUT: RETVAL
2266
2267int specificity (region *rgn)
2268 CODE:
2269 RETVAL = 0;
2270 while (rgn = rgn->parent)
2271 RETVAL++;
2272 OUTPUT: RETVAL
2273
2274INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2275
2276MODULE = cf PACKAGE = cf::living
2277
2278INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2279
2280MODULE = cf PACKAGE = cf::settings
2281
2282INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2283
2284MODULE = cf PACKAGE = cf::client
2285
2286INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2287
2288int invoke (client *ns, int event, ...)
2289 CODE:
2290 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2291 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2292 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2293 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2294 OUTPUT: RETVAL
2295
2296SV *registry (client *ns)
2297
2298void
2299list ()
2300 PPCODE:
2301 EXTEND (SP, clients.size ());
2302 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2303 PUSHs (sv_2mortal (to_sv (*i)));
2304
2305void
2306client::send_packet (SV *packet)
2307 CODE:
2308{
2309 STRLEN len;
2310 char *buf = SvPVbyte (packet, len);
2311
2312 THIS->send_packet (buf, len);
2313}
2314
2315MODULE = cf PACKAGE = cf::face PREFIX = face_
2316
2317#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2318
2319faceidx face_find (utf8_string name, faceidx defidx = 0)
2320
2321faceidx alloc (utf8_string name)
2322 CODE:
2323{
2324 do
2325 {
2326 RETVAL = faces.size ();
2327 faces.resize (RETVAL + 1);
2328 }
2329 while (!RETVAL); // crude way to leave index 0
2330
2331 faces [RETVAL].name = name;
2332 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2333
2334 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2335 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2336}
2337 OUTPUT: RETVAL
2338
2339void set (faceidx idx, int visibility, int magicmap)
2340 CODE:
2341 faceinfo *f = face_info (idx);
2342 assert (f);
2343 f->visibility = visibility;
2344 f->magicmap = magicmap;
2345
2346void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2347 CODE:
2348 faceinfo *f = face_info (idx); assert (f);
2349 f->smooth = smooth;
2350 f->smoothlevel = smoothlevel;
2351
2352void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2353 CODE:
2354{
2355 facedata *d = face_data (idx, faceset);
2356 assert (d);
2357 sv_to (data, d->data);
2358 STRLEN clen;
2359 char *cdata = SvPVbyte (chksum, clen);
2360 clen = min (CHKSUM_SIZE, clen);
2361
2362 if (memcmp (d->chksum, cdata, clen))
2363 {
2364 memcpy (d->chksum, cdata, clen);
2365
2366 // invalidate existing client face info
2367 for_all_clients (ns)
2368 if (ns->faceset == faceset)
2369 {
2370 ns->faces_sent [idx] = false;
2371 ns->force_newmap = true;
2372 }
2373 }
2374}
2375
2376void invalidate (faceidx idx)
2377 CODE:
2378 for_all_clients (ns)
2379 {
2380 ns->faces_sent [idx] = false;
2381 ns->force_newmap = true;
2382 }
2383
2384void invalidate_all ()
2385 CODE:
2386 for_all_clients (ns)
2387 {
2388 ns->faces_sent.reset ();
2389 ns->force_newmap = true;
2390 }
2391
2392MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2393
2394#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2395
2396animidx anim_find (utf8_string name)
2397 CODE:
2398 RETVAL = animation::find (name).number;
2399 OUTPUT: RETVAL
2400
2401animidx set (utf8_string name, SV *frames, int facings = 1)
2402 CODE:
2403{
2404 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2405 croak ("frames must be an arrayref");
2406
2407 AV *av = (AV *)SvRV (frames);
2408
2409 animation *anim = &animation::find (name);
2410 if (anim->number)
2411 {
2412 anim->resize (av_len (av) + 1);
2413 anim->facings = facings;
2414 }
2415 else
2416 anim = &animation::create (name, av_len (av) + 1, facings);
2417
2418 for (int i = 0; i < anim->num_animations; ++i)
2419 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2420}
2421 OUTPUT: RETVAL
2422
2423void invalidate_all ()
2424 CODE:
2425 for_all_clients (ns)
2426 ns->anims_sent.reset ();
2427

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