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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.10 by root, Fri Aug 25 17:11:53 2006 UTC vs.
Revision 1.255 by root, Tue Sep 11 15:33:35 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
25 23
26#include <EXTERN.h> 24#include "autoconf.h"
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 25
32#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.3" 27#define PLUGIN_VERSION "cfperl 0.5"
34 28
35#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38 30
39#undef MODULEAPI 31#if HAVE_EXECINFO_H
40#ifdef WIN32 32# include <execinfo.h>
41#else
42#define MODULEAPI
43#endif 33#endif
44 34
45#include <plugin_common.h> 35#include <plugin_common.h>
46#include <sounds.h> 36#include <sounds.h>
47#include <cstdarg> 37#include <cstdarg>
48#include <sproto.h> 38#include <sproto.h>
49 39
40#include "loader.h"
50#include "cfperl.h" 41#include "cfperl.h"
42#include "shstr.h"
51 43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
48
49#include <EXTERN.h>
50#include <perl.h>
51#include <XSUB.h>
52
53#include "CoroAPI.h"
52#include "perlxsi.c" 54#include "perlxsi.c"
53 55
54static void *globalEventListener (int *type, ...);
55
56extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
57 57
58typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
59typedef mapstruct mapstruct_ornull; 59typedef object_freezer &object_freezer_ref;
60 60
61typedef std::string std__string;
62
63#if IVSIZE >= 8
64 typedef IV val64;
65# define newSVval64 newSViv
66# define SvVAL64 SvIV
67#else
61typedef double val64; 68 typedef double val64;
62#define newSVval64 newSVnv 69# define newSVval64 newSVnv
63#define SvVAL64 SvNV 70# define SvVAL64 SvNV
71#endif
64 72
65static f_plug_api gethook; 73static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api registerGlobalEvent; 74static f_plug_api object_insert = cfapi_object_insert;
67static f_plug_api unregisterGlobalEvent;
68static f_plug_api systemDirectory;
69static f_plug_api object_set_property;
70static f_plug_api map_get_map;
71static f_plug_api object_insert;
72 75
73/* this is a stupid way to do things, and awkward to use for plug-in authors */
74typedef struct
75{
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87} CFPContext;
88
89static HV *obj_cache;
90static PerlInterpreter *perl; 76static PerlInterpreter *perl;
91 77
78tstamp NOW, runtime;
79
80global gbl_ev;
92static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82static SV *sv_runtime, *sv_next_tick;
93 83
94#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 84bitset<NUM_EVENT_TYPES> ev_want_event;
95#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 85bitset<NUM_TYPES> ev_want_type;
96#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 86
97#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 87static HV
98#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 88 *stash_cf,
99#define PUSH_PV PUSHcfapi_va(STRING, const char *) 89 *stash_cf_object_wrap,
100#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 90 *stash_cf_object_player_wrap,
91 *stash_cf_player_wrap,
92 *stash_cf_map_wrap,
93 *stash_cf_client_wrap,
94 *stash_cf_arch_wrap,
95 *stash_cf_party_wrap,
96 *stash_cf_region_wrap,
97 *stash_cf_living_wrap;
98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
109
110static inline SV *
111newSVpvn_utf8 (const char *s, STRLEN l)
112{
113 if (!s)
114 return newSV (0);
115
116 SV *sv = newSVpvn (s, l);
117 SvUTF8_on (sv);
118 return sv;
119}
120
121// helper cast function, returns super class * or 0
122template<class super>
123static super *
124is_a (attachable *at)
125{
126 //return dynamic_cast<super *>(at); // slower, safer
127 if (typeid (*at) == typeid (super))
128 return static_cast<super *>(at);
129 else
130 return 0;
131}
101 132
102////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 133//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103 134
104// garbage collect some perl objects, if possible 135unordered_vector<attachable *> attachable::mortals;
105// all objects no longer referenced and empty are
106// eligible for destruction.
107static void
108clean_obj_cache ()
109{
110 static int count;
111 136
112 if (++count & 7) 137attachable::~attachable ()
138{
139 assert (!self);
140 assert (!cb);
141}
142
143int
144attachable::refcnt_cnt () const
145{
146 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
147}
148
149void
150attachable::sever_self ()
151{
152 if (HV *self = this->self)
153 {
154 // keep a refcount because sv_unmagic might call attachable_free,
155 // which might clear self, causing sv_unmagic to crash on a now
156 // invalid object.
157 SvREFCNT_inc (self);
158 hv_clear (self);
159 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161
162 // self *must* be null now because thats sv_unmagic's job.
163 assert (!this->self);
164 }
165}
166
167void
168attachable::optimise ()
169{
170 if (self
171 && SvREFCNT (self) == 1
172 && !HvTOTALKEYS (self))
173 sever_self ();
174}
175
176// check wether the object really is dead
177void
178attachable::do_check ()
179{
180 if (refcnt_cnt () > 0)
113 return; 181 return;
114 182
115 int todo = 1000; 183 destroy ();
116 do 184}
185
186void
187attachable::do_destroy ()
188{
189 INVOKE_ATTACHABLE (DESTROY, this);
190
191 if (cb)
117 { 192 {
118 I32 klen; 193 SvREFCNT_dec (cb);
119 char *key; 194 cb = 0;
120 HE *he = hv_iternext (obj_cache); 195 }
121 196
122 if (he) 197 mortals.push_back (this);
198}
199
200void
201attachable::destroy ()
202{
203 if (destroyed ())
204 return;
205
206 flags |= F_DESTROYED;
207 do_destroy ();
208 sever_self ();
209}
210
211void
212attachable::check_mortals ()
213{
214 static int i = 0;
215
216 for (;;)
217 {
218 if (i >= mortals.size ())
123 { 219 {
124 SV *sv = hv_iterval (obj_cache, he); 220 i = 0;
125 221
126 // empty and unreferenced? nuke it 222 if (mortals.size () >= 512)
127 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
128 { 223 {
129 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD); 224 static int last_mortalcount;
130 todo++; 225 if (mortals.size () != last_mortalcount)
226 {
227 last_mortalcount = mortals.size ();
228 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
229
230 if (0)
231 {
232 for (int j = 0; j < mortals.size (); ++j)//D
233 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
234 fprintf (stderr, "\n");//D
235 }
236 }
131 } 237 }
238
239 break;
240 }
241
242 attachable *obj = mortals [i];
243
244#if 0
245 if (obj->self)//D make this an assert later
246 {
247 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
248 obj->sever_self ();
249 }
250#endif
251
252 if (obj->refcnt)
253 {
254 ++i; // further delay freeing
255
256 if (!(i & 0x3ff))
257 break;
132 } 258 }
133 else 259 else
134 break; 260 {
261 mortals.erase (i);
262 obj->sever_self ();
263 delete obj;
264 }
135 } 265 }
136 while (--todo);
137} 266}
267
268void
269attachable::set_key (const char *key, const char *value, bool is_utf8)
270{
271 if (!self)
272 self = newHV ();
273
274 if (value)
275 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
276 else
277 hv_delete (self, key, strlen (key), G_DISCARD);
278}
279
280attachable &
281attachable::operator =(const attachable &src)
282{
283 //if (self || cb)
284 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
285
286 attach = src.attach;
287 return *this;
288}
289
290template<typename T>
291static bool
292find_backref (void *ptr, T *obj)
293{
294 char *s = (char *)obj;
295 while (s < (char *)obj + sizeof (T))
296 {
297 if (ptr == *(void **)s)
298 return true;
299
300 s += sizeof (void *); // assume natural alignment
301 }
302
303 return false;
304}
305
306// for debugging, find "live" objects containing this ptr
307void
308find_backref (void *ptr)
309{
310 for_all_objects (op)
311 if (find_backref (ptr, op))
312 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
313
314 for_all_players (pl)
315 if (find_backref (ptr, pl))
316 fprintf (stderr, "P %p\n", pl);
317
318 for_all_clients (ns)
319 if (find_backref (ptr, ns))
320 fprintf (stderr, "C %p\n", ns);
321
322}
323
324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
138 325
139static SV * 326static SV *
140newSVptr (void *ptr, const char *klass) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
141{ 328{
142 SV *sv; 329 SV *sv;
143 330
144 if (!ptr) 331 if (!ptr)
145 return &PL_sv_undef; 332 return newSV (0);
146 333
147 sv = (SV *)newHV ();
148 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
149 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
150} 336}
151 337
152static void 338static int
153SVptr_cache_set (void *ptr, SV *sv) 339attachable_free (pTHX_ SV *sv, MAGIC *mg)
154{ 340{
155 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 341 attachable *at = (attachable *)mg->mg_ptr;
342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
346 at->self = 0;
347 SvREFCNT_dec (self);
348 }
349
350 // next line makes sense, but most objects still have refcnt 0 by default
351 //at->refcnt_chk ();
352 return 0;
156} 353}
354
355MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
157 356
158static SV * 357static SV *
159SVptr_cache_get (void *ptr) 358newSVattachable (attachable *obj, HV *stash)
160{ 359{
161 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
162
163 return he ? *he : 0;
164}
165
166static SV *
167newSVptr_cached (void *ptr, const char *klass)
168{
169 SV *sv;
170
171 if (!ptr)
172 return &PL_sv_undef;
173
174 sv = SVptr_cache_get (ptr);
175
176 if (!sv) 360 if (!obj)
361 return newSV (0);
362
363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
177 { 367 {
178 HV *hv = newHV (); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
179 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
180 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
181 369
182 SVptr_cache_set (ptr, sv); 370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
183 } 373 }
374 else
375 {
376 SV *sv = newRV_inc ((SV *)obj->self);
184 377
185 return newSVsv (sv); 378 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
379 SvAMAGIC_on (sv);
380
381 return sv;
382 }
186} 383}
187 384
188static void 385static void
189clearSVptr (SV *sv) 386clearSVptr (SV *sv)
190{ 387{
216 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
217 else 414 else
218 return 0; 415 return 0;
219} 416}
220 417
418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
420inline SV *to_sv (bool v) { return newSViv (v); }
421inline SV *to_sv ( signed char v) { return newSViv (v); }
422inline SV *to_sv (unsigned char v) { return newSViv (v); }
423inline SV *to_sv ( signed short v) { return newSViv (v); }
424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
425inline SV *to_sv ( signed int v) { return newSViv (v); }
426inline SV *to_sv (unsigned int v) { return newSVuv (v); }
427inline SV *to_sv ( signed long v) { return newSViv (v); }
428inline SV *to_sv (unsigned long v) { return newSVuv (v); }
429inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
430inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
431inline SV *to_sv (float v) { return newSVnv (v); }
432inline SV *to_sv (double v) { return newSVnv (v); }
433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
441
442inline SV *to_sv (object & v) { return to_sv (&v); }
443inline SV *to_sv (living & v) { return to_sv (&v); }
444
445inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
446inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
447
448inline SV *to_sv (UUID v)
449{
450 char buf[128];
451 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
452 return newSVpv (buf, 0);
453}
454
455inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
456inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
457inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
458inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
459inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
460inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
461inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
462inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
463inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
464inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
465inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
466inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
467inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
468inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
469inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
470inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
471inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
472inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
473inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
474inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
475inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
476inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
477inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
478inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
479inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
480inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
481
482//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
483inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
484
485template<class T>
486inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
487
488template<int N>
489inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
490
491inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
492inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
493inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
494inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
495
496inline void sv_to (SV *sv, std::string &v)
497{
498 STRLEN len;
499 char *data = SvPVbyte (sv, len);
500 v.assign (data, len);
501}
502
503inline void sv_to (SV *sv, UUID &v)
504{
505 unsigned int version;
506
507 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
508 croak ("unparsable uuid: %s", SvPV_nolen (sv));
509}
510
511inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
512
221static SV * 513static SV *
222newSVdt_va (va_list &ap, data_type type) 514newSVdt_va (va_list &ap, data_type type)
223{ 515{
224 SV *sv; 516 SV *sv;
225 517
226 switch (type) 518 switch (type)
227 { 519 {
228 // first three exist only for cfapi-compatibility
229 case DT_INT_PTR:
230 sv = newSViv (*va_arg (ap, int *));
231 break;
232
233 case DT_INT64_PTR:
234 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
235 break;
236
237 case DT_DOUBLE_PTR:
238 sv = newSVnv (*va_arg (ap, double *));
239 break;
240
241 case DT_INT: 520 case DT_INT:
242 sv = newSViv (va_arg (ap, int)); 521 sv = newSViv (va_arg (ap, int));
243 break; 522 break;
244 523
245 case DT_INT64: 524 case DT_INT64:
251 break; 530 break;
252 531
253 case DT_STRING: 532 case DT_STRING:
254 { 533 {
255 char *str = (char *)va_arg (ap, const char *); 534 char *str = (char *)va_arg (ap, const char *);
256 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 535 sv = str ? newSVpv (str, 0) : newSV (0);
257 } 536 }
258 break; 537 break;
259 538
260 case DT_DATA: 539 case DT_DATA:
261 { 540 {
262 char *str = (char *)va_arg (ap, const void *); 541 char *str = (char *)va_arg (ap, const void *);
263 int len = va_arg (ap, int); 542 int len = va_arg (ap, int);
264 sv = str ? newSVpv (str, len) : &PL_sv_undef; 543 sv = str ? newSVpv (str, len) : newSV (0);
265 } 544 }
266 break; 545 break;
267 546
268 case DT_OBJECT: 547 case DT_OBJECT:
269 { 548 sv = to_sv (va_arg (ap, object *));
270 object *obj = va_arg (ap, object *);
271
272 if (!obj)
273 sv = &PL_sv_undef;
274 else
275 {
276 if (!obj->self)
277 switch (obj->type)
278 {
279 case MAP:
280 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::map::wrap"));
281 break;
282
283 case PLAYER:
284 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::player::wrap"));
285 break;
286
287 default:
288 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::wrap"));
289 break;
290 }
291
292 sv = newSVsv (static_cast<SV *>(obj->self));
293 }
294 }
295 break; 549 break;
296 550
297 case DT_MAP: 551 case DT_MAP:
298 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap"); 552 // va_arg (object *) when void * is passed is an XSI extension
553 sv = to_sv (va_arg (ap, maptile *));
299 break; 554 break;
300 555
556 case DT_CLIENT:
557 sv = to_sv (va_arg (ap, client *));
558 break;
559
301 case DT_PLAYER: 560 case DT_PLAYER:
302 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap"); 561 sv = to_sv (va_arg (ap, player *));
303 break; 562 break;
304 563
305 case DT_ARCH: 564 case DT_ARCH:
306 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 565 sv = to_sv (va_arg (ap, archetype *));
307 break; 566 break;
308 567
309 case DT_PARTY: 568 case DT_PARTY:
310 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 569 sv = to_sv (va_arg (ap, partylist *));
311 break; 570 break;
312 571
313 case DT_REGION: 572 case DT_REGION:
314 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 573 sv = to_sv (va_arg (ap, region *));
315 break; 574 break;
316 575
317 default: 576 default:
318 assert (("unhandled type in newSVdt_va", 0)); 577 assert (("unhandled type in newSVdt_va", 0));
319 } 578 }
341 va_list ap; 600 va_list ap;
342 va_start (ap, type); 601 va_start (ap, type);
343 602
344 switch (type) 603 switch (type)
345 { 604 {
346 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT_PTR ); break; 605 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
347 case CFAPI_LONG: sv = newSVdt_va (ap, DT_INT64_PTR ); break; 606 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
348 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE_PTR); break; 607 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
349 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break; 608 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
350 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break; 609 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
351 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break; 610 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
352 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break; 611 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
353 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break; 612 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
361 va_end (ap); 620 va_end (ap);
362 621
363 return sv; 622 return sv;
364} 623}
365 624
625//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
626
627SV *
628registry (attachable *ext)
629{
630 if (!ext->cb)
631 ext->cb = newAV ();
632
633 return newRV_inc ((SV *)ext->cb);
634}
635
366///////////////////////////////////////////////////////////////////////////// 636/////////////////////////////////////////////////////////////////////////////
367 637
368extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 638extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
369{ 639{
370 gethook = gethooksptr;
371 printf (PLUGIN_VERSION " init\n");
372
373 return 0; 640 return 0;
374} 641}
375 642
376static CommArray_s rtn_cmd; 643static CommArray_s rtn_cmd;
377 644
378static int 645static int
379runPluginCommand (object *obj, char *params) 646runPluginCommand (object *obj, char *params)
380{ 647{
381 dSP; 648 return -1;
382
383 ENTER;
384 SAVETMPS;
385
386 PUSHMARK (SP);
387
388 EXTEND (SP, 3);
389 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
390 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
391
392 if (params)
393 PUSHs (sv_2mortal (newSVpv (params, 0)));
394
395 PUTBACK;
396 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
397 SPAGAIN;
398
399 if (SvTRUE (ERRSV))
400 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
401
402 int returnvalue = count > 0 ? POPi : -1;
403
404 PUTBACK;
405 FREETMPS;
406 LEAVE;
407
408 return returnvalue;
409} 649}
410 650
411extern "C" void *cfperl_getPluginProperty (int *type, ...) 651extern "C" void *cfperl_getPluginProperty (int *type, ...)
412{ 652{
413 va_list args; 653 va_list args;
416 va_start (args, type); 656 va_start (args, type);
417 propname = va_arg (args, char *); 657 propname = va_arg (args, char *);
418 //printf ("Property name: %s\n", propname); 658 //printf ("Property name: %s\n", propname);
419 659
420 if (!strcmp (propname, "command?")) 660 if (!strcmp (propname, "command?"))
421 {
422 if (!perl)
423 return NULL; 661 return NULL;
424
425 const char *cmdname = va_arg (args, const char *);
426 HV *hv = get_hv ("cf::COMMAND", 1);
427 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
428
429 va_end (args);
430
431 if (svp)
432 {
433 // this is totaly broken, should stash it into %COMMAND
434 rtn_cmd.name = cmdname;
435 rtn_cmd.time = SvNV (*svp);
436 rtn_cmd.func = runPluginCommand;
437
438 return &rtn_cmd;
439 }
440 }
441 else if (!strcmp (propname, "Identification")) 662 else if (!strcmp (propname, "Identification"))
442 { 663 {
443 va_end (args); 664 va_end (args);
444 return (void*) PLUGIN_NAME; 665 return (void *)PLUGIN_NAME;
445 } 666 }
446 else if (!strcmp (propname, "FullName")) 667 else if (!strcmp (propname, "FullName"))
447 { 668 {
448 va_end (args); 669 va_end (args);
449 return (void*) PLUGIN_VERSION; 670 return (void *)PLUGIN_VERSION;
450 } 671 }
451 else 672 else
452 va_end (args); 673 va_end (args);
453 674
454 return NULL; 675 return NULL;
457extern "C" int cfperl_postInitPlugin () 678extern "C" int cfperl_postInitPlugin ()
458{ 679{
459 int hooktype = 1; 680 int hooktype = 1;
460 int rtype = 0; 681 int rtype = 0;
461 682
462 printf (PLUGIN_VERSION " post init\n");
463
464 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
465 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
466 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
467 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
468 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
469 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
470
471 cf_init_plugin (gethook); 683 cf_init_plugin (gethook);
472 684
473 /* Pick the global events you want to monitor from this plugin */
474 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
475 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
476 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
477 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
478 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
479 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
480 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
481
482 return 0; 685 return 0;
483} 686}
484 687
485static void * 688extern "C" int cfperl_closePlugin ()
486globalEventListener (int *type, ...)
487{ 689{
488 va_list args; 690 return 0;
489 static int rv; 691}
490 int event_code;
491 692
492 if (!perl) 693void
493 return NULL; 694cfperl_init ()
695{
696 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
697 perl = perl_alloc ();
698 perl_construct (perl);
494 699
495 va_start (args, type); 700 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
496 event_code = va_arg (args, int);
497 701
498 if (event_code == EVENT_CLOCK) 702 const char *argv[] = {
703 settings.argv [0],
704 "-e"
705 "use Event; use Coro;" // required for bootstrap
706 "cf->bootstrap;" // required for datadir :*>
707 "unshift @INC, cf::datadir ();"
708 "require cf;"
709 };
710
711 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
712 || perl_run (perl))
499 { 713 {
500 clean_obj_cache (); 714 printf ("unable to initialize perl-interpreter, aborting.\n");
715 exit (EXIT_FAILURE);
501 } 716 }
502 else
503 {
504 dSP;
505
506 ENTER;
507 SAVETMPS;
508
509 PUSHMARK (SP);
510
511 EXTEND (SP, 10);
512 PUSHs (sv_2mortal (newSViv (event_code)));
513
514 switch (event_code)
515 {
516 case EVENT_CRASH:
517 break;
518
519 case EVENT_SHOUT:
520 case EVENT_MUZZLE:
521 case EVENT_KICK:
522 PUSH_OB;
523 PUSH_PV;
524 break;
525
526 case EVENT_FIND_UNARMED_SKILL:
527 PUSH_OB;
528 break;
529
530 case EVENT_TELL:
531 break;
532 }
533
534 va_end (args);
535
536 PUTBACK;
537 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
538 SPAGAIN;
539
540 if (SvTRUE (ERRSV))
541 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
542
543 rv = count > 0 ? POPi : 0;
544
545 PUTBACK;
546 FREETMPS;
547 LEAVE;
548 }
549
550 return &rv;
551}
552
553extern "C" void *cfperl_eventListener (int *type, ...)
554{
555 static int rv;
556 va_list args;
557 int event_code;
558 object *who, *activator, *third, *event;
559 char *message, *extension, *options;
560
561 if (!perl)
562 return NULL;
563
564 va_start (args, type);
565 who = va_arg (args, object *);
566 event_code = va_arg (args, int);
567 activator = va_arg (args, object *);
568 third = va_arg (args, object *);
569 message = va_arg (args, char *);
570 va_arg (args, int); // fix yourself
571 extension = va_arg (args, char *);
572 options = va_arg (args, char *);
573 event = va_arg (args, object *);
574 va_end (args);
575 717
576 { 718 {
577 dSP; 719 dSP;
578 720
579 ENTER;
580 SAVETMPS;
581
582 PUSHMARK (SP); 721 PUSHMARK (SP);
583 EXTEND (SP, 10);
584
585 PUSHcfapi (STRING, extension);
586 PUSHs (sv_2mortal (newSViv (event_code)));
587
588 PUSHcfapi (POBJECT, event);
589 PUSHcfapi (POBJECT, who);
590
591 switch (event_code)
592 {
593 case EVENT_STOP: // $ob (e.g. arrow)
594 case EVENT_TIME: // $ob
595 case EVENT_TIMER: // $ob
596 break;
597
598 case EVENT_APPLY: // $ob, $who
599 case EVENT_DROP: // $ob, $who
600 case EVENT_CLOSE: // $ob, $who
601 case EVENT_MOVE: // $ob, $enemy
602 case EVENT_THROW: // $ob, $thrower
603 PUSHcfapi (POBJECT, activator);
604 break;
605
606 case EVENT_DROP_ON: // $ob, $who, $what
607 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
608 PUSHcfapi (POBJECT, activator);
609 PUSHcfapi (POBJECT, third);
610 break;
611
612 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
613 PUSHcfapi (POBJECT, activator);
614 PUSHcfapi (POBJECT, third);
615 PUSHcfapi (POBJECT, message);
616 break;
617
618 case EVENT_SAY: // $ob, $who, $msg
619 PUSHcfapi (POBJECT, activator);
620 PUSHcfapi (STRING, message);
621 break;
622
623 default:
624 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
625 break;
626 }
627
628 PUTBACK; 722 PUTBACK;
629 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL); 723 call_pv ("cf::init", G_DISCARD | G_VOID);
630 SPAGAIN;
631
632 if (SvTRUE (ERRSV))
633 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
634
635 rv = count > 0 ? POPi : 0;
636
637 PUTBACK;
638 FREETMPS;
639 LEAVE;
640 } 724 }
641
642 return &rv;
643}
644
645extern "C" int cfperl_closePlugin ()
646{
647 return 0;
648}
649
650void
651cfperl_init ()
652{
653 char *argv[] = {
654 "",
655 "-e"
656 "BEGIN {"
657 " cf->bootstrap;"
658 " unshift @INC, cf::datadir ();"
659 "}"
660 ""
661 "use cf;"
662 };
663
664 perl = perl_alloc ();
665 perl_construct (perl);
666
667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
668
669 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
670 {
671 printf ("unable to initialize perl-interpreter, aborting.\n");
672
673 exit (EXIT_FAILURE);
674 //perl_destruct (perl);
675 //perl_free (perl);
676 //perl = 0;
677 //return;
678 }
679
680 obj_cache = newHV ();
681} 725}
682 726
683void cfperl_main () 727void cfperl_main ()
684{ 728{
685 dSP; 729 dSP;
687 PUSHMARK (SP); 731 PUSHMARK (SP);
688 PUTBACK; 732 PUTBACK;
689 call_pv ("cf::main", G_DISCARD | G_VOID); 733 call_pv ("cf::main", G_DISCARD | G_VOID);
690} 734}
691 735
692void cfperl_free_ob (object *op) 736void
737attachable::instantiate ()
693{ 738{
694 if (op->self) fprintf (stderr, "free_ob_self %p %s\n", op, op->name);//D 739 if (attach)
695 if (op->self) SvREFCNT_dec (op->self), op->self = 0; 740 {
696 if (op->cb) SvREFCNT_dec (op->cb), op->cb = 0; 741 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
742 attach = 0;
743 }
744}
745
746void
747attachable::reattach ()
748{
749 optimise ();
750 //TODO: check for _attachment's, very important for restarts
751 INVOKE_ATTACHABLE (REATTACH, this);
697} 752}
698 753
699static event_klass klass_of[NUM_EVENT_TYPES] = { 754static event_klass klass_of[NUM_EVENT_TYPES] = {
700# define def(type,name) KLASS_ ## type, 755# define def(type,name) KLASS_ ## type,
701# include "eventinc.h" 756# include "eventinc.h"
702# undef def 757# undef def
703}; 758};
759
760#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
704 761
705static void 762static void
706gather_callbacks (AV *&callbacks, AV *registry, event_type event) 763gather_callbacks (AV *&callbacks, AV *registry, event_type event)
707{ 764{
708 // event must be in array 765 // event must be in array
730 } 787 }
731 } 788 }
732 } 789 }
733} 790}
734 791
792void
793attachable::gather_callbacks (AV *&callbacks, event_type event) const
794{
795 ::gather_callbacks (callbacks, cb_attachable, event);
796
797 if (cb)
798 ::gather_callbacks (callbacks, cb, event);
799}
800
801void
802global::gather_callbacks (AV *&callbacks, event_type event) const
803{
804 ::gather_callbacks (callbacks, cb_global, event);
805}
806
807void
808object::gather_callbacks (AV *&callbacks, event_type event) const
809{
810 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
811 {
812 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
813
814 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
815 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
816 }
817
818 if (type <= AvFILLp (cb_type))
819 {
820 SV *registry = AvARRAY (cb_type)[type];
821
822 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
823 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
824 }
825
826 attachable::gather_callbacks (callbacks, event);
827 ::gather_callbacks (callbacks, cb_object, event);
828}
829
830void
831archetype::gather_callbacks (AV *&callbacks, event_type event) const
832{
833 attachable::gather_callbacks (callbacks, event);
834 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
835}
836
837void
838client::gather_callbacks (AV *&callbacks, event_type event) const
839{
840 attachable::gather_callbacks (callbacks, event);
841 ::gather_callbacks (callbacks, cb_client, event);
842}
843
844void
845player::gather_callbacks (AV *&callbacks, event_type event) const
846{
847 attachable::gather_callbacks (callbacks, event);
848 ::gather_callbacks (callbacks, cb_player, event);
849}
850
851void
852maptile::gather_callbacks (AV *&callbacks, event_type event) const
853{
854 attachable::gather_callbacks (callbacks, event);
855 ::gather_callbacks (callbacks, cb_map, event);
856}
857
858void
859_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
860{
861 for (int event = 0; event <= AvFILLp (registry); ++event)
862 {
863 SV *cbs_ = AvARRAY (registry)[event];
864
865 // element must be list of callback entries
866 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
867 {
868 AV *cbs = (AV *)SvRV (cbs_);
869
870 // no callback entries, no callbacks to call
871 if (AvFILLp (cbs) >= 0)
872 set.set (event);
873 }
874 }
875}
876
877// very slow and inefficient way to recalculate the global want bitsets
878void
879_recalc_want ()
880{
881 ev_want_event.reset ();
882
883 _recalc_want (ev_want_event, cb_global);
884 _recalc_want (ev_want_event, cb_attachable);
885 _recalc_want (ev_want_event, cb_object);
886 _recalc_want (ev_want_event, cb_client);
887 _recalc_want (ev_want_event, cb_player);
888 _recalc_want (ev_want_event, cb_map);
889
890 ev_want_type.reset ();
891
892 for (int type = 0; type <= AvFILLp (cb_type); ++type)
893 {
894 SV *cbs_ = AvARRAY (cb_type)[type];
895
896 // element must be list of callback entries
897 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
898 {
899 AV *cbs = (AV *)SvRV (cbs_);
900
901 // no callback entries, no callbacks to call
902 if (AvFILLp (cbs) >= 0)
903 ev_want_type.set (type % NUM_TYPES);
904 }
905 }
906}
907
908bool
735bool cfperl_invoke (event_type event, ...) 909attachable::invoke (event_type event, ...)
736{ 910{
737 data_type dt; 911 data_type dt;
738 va_list ap;
739 912
740 va_start (ap, event); 913 // callback call ordering should be:
914 // 1. per-object callback
915 // 2. per-class object
916 // 3. per-type callback
917 // 4. global callbacks
741 918
742 AV *callbacks = 0; 919 AV *callbacks = 0;
743
744 object *op;
745 player *pl;
746 mapstruct *map;
747
748 // callback call ordering is:
749 // 1. per-object callback (NYI)
750 // 2. per-class object
751 // 2a. per-type callback
752 // 4. global callbacks
753
754 gather_callbacks (callbacks, cb_global, event); 920 gather_callbacks (callbacks, event);
755
756 switch (klass_of [event])
757 {
758 case KLASS_GLOBAL:
759 break;
760
761 case KLASS_OBJECT:
762 dt = (data_type) va_arg (ap, int);
763 assert (("first argument must be of type object", dt == DT_OBJECT));
764
765 op = va_arg (ap, object *);
766
767 gather_callbacks (callbacks, cb_object, event);
768 //TODO: per-object
769
770 if (op->type > 0 && op->type <= AvFILLp (cb_type))
771 {
772 SV *registry = AvARRAY (cb_type)[op->type];
773
774 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776 }
777
778 break;
779
780 case KLASS_PLAYER:
781 dt = (data_type) va_arg (ap, int);
782 assert (("first argument must be of type player", dt == DT_PLAYER));
783
784 pl = va_arg (ap, player *);
785 gather_callbacks (callbacks, cb_player, event);
786 break;
787
788 case KLASS_MAP:
789 dt = (data_type) va_arg (ap, int);
790 assert (("first argument must be of type object", dt == DT_MAP));
791
792 map = va_arg (ap, mapstruct *);
793 gather_callbacks (callbacks, cb_map, event);
794 break;
795
796 default:
797 assert (("unsupported event klass in cfperl_invoke", 0));
798 }
799 921
800 // short-circuit processing if no callbacks found/defined 922 // short-circuit processing if no callbacks found/defined
801 if (!callbacks) 923 if (!callbacks)
802 return 0; 924 return 0;
803 925
804 dSP; 926 va_list ap;
805 ENTER; 927 va_start (ap, event);
806 SAVETMPS;
807 928
808 PUSHMARK (SP); 929 CALL_BEGIN (3);
809 EXTEND (SP, 3);
810
811 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 930 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
812 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 931 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
813 932
814 switch (klass_of [event]) 933 //TODO: unhack
815 { 934 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
816 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 935 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
817 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 936 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
818 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 937 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
819 } 938 else if (global *gl = is_a<global>(this)) /*nop*/;
939 else
940 abort (); //TODO
820 941
821 for (;;) 942 for (;;)
822 { 943 {
823 dt = (data_type) va_arg (ap, int); 944 dt = (data_type) va_arg (ap, int);
824 945
825 if (dt == DT_END) 946 if (dt == DT_END)
826 break; 947 break;
948 else if (dt == DT_AV)
949 {
950 AV *av = va_arg (ap, AV *);
827 951
952 for (int i = 0; i <= av_len (av); ++i)
953 XPUSHs (*av_fetch (av, i, 1));
954 }
955 else
828 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 956 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
829 } 957 }
830 958
831 va_end (ap); 959 va_end (ap);
832 960
833 PUTBACK; 961 CALL_CALL ("cf::do_invoke", G_SCALAR);
834 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL);
835 SPAGAIN;
836
837 count = count > 0 ? POPi : 0; 962 count = count > 0 ? POPi : 0;
838 963
839 FREETMPS; 964 CALL_END;
840 LEAVE;
841 965
842 return count; 966 return count;
843} 967}
844 968
969SV *
970cfperl_result (int idx)
971{
972 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
973 if (!av)
974 return &PL_sv_undef;
975
976 SV **sv = av_fetch (av, idx, 0);
977 if (!sv)
978 return &PL_sv_undef;
979
980 return *sv;
981}
982
983int
984cfperl_result_INT (int idx)
985{
986 return SvIV (cfperl_result (idx));
987}
988
989double
990cfperl_result_DOUBLE (int idx)
991{
992 return SvNV (cfperl_result (idx));
993}
994
995/////////////////////////////////////////////////////////////////////////////
996// various c++ => perl glue functions
997
998void
999cfperl_emergency_save ()
1000{
1001 CALL_BEGIN (0);
1002 CALL_CALL ("cf::emergency_save", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_cleanup (int make_core)
1008{
1009 CALL_BEGIN (1);
1010 CALL_ARG (make_core);
1011 CALL_CALL ("cf::post_cleanup", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016cfperl_make_book (object *book, int level)
1017{
1018 CALL_BEGIN (2);
1019 CALL_ARG (book);
1020 CALL_ARG (level);
1021 CALL_CALL ("ext::books::make_book", G_VOID);
1022 CALL_END;
1023}
1024
1025void
1026cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1027{
1028 CALL_BEGIN (4);
1029 CALL_ARG (ns);
1030 CALL_ARG (type);
1031 CALL_ARG_SV (newSVpv_utf8 (msg));
1032 CALL_ARG (color);
1033 CALL_CALL ("cf::client::send_msg", G_VOID);
1034 CALL_END;
1035}
1036
1037int
1038cfperl_can_merge (object *ob1, object *ob2)
1039{
1040 int can;
1041
1042 CALL_BEGIN (2);
1043 CALL_ARG (ob1);
1044 CALL_ARG (ob2);
1045 CALL_CALL ("cf::_can_merge", G_SCALAR);
1046 can = count && SvTRUE (TOPs);
1047 CALL_END;
1048
1049 return can;
1050}
1051
1052player *
1053player::find (const char *name)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (name);
1057 CALL_CALL ("cf::player::find", G_SCALAR);
1058
1059 player *retval;
1060
1061 if (count)
1062 sv_to (POPs, retval);
1063 else
1064 retval = 0;
1065
1066 CALL_END;
1067
1068 return retval;
1069}
1070
1071maptile *
1072maptile::find_sync (const char *path, maptile *origin)
1073{
1074 CALL_BEGIN (2);
1075 CALL_ARG (path);
1076 CALL_ARG (origin);
1077 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1078
1079 maptile *retval;
1080
1081 if (count)
1082 sv_to (POPs, retval);
1083 else
1084 retval = 0;
1085
1086 CALL_END;
1087
1088 return retval;
1089}
1090
1091maptile *
1092maptile::find_async (const char *path, maptile *origin, bool load)
1093{
1094 CALL_BEGIN (3);
1095 CALL_ARG (path);
1096 CALL_ARG (origin);
1097 CALL_ARG (load);
1098 CALL_CALL ("cf::map::find_async", G_SCALAR);
1099
1100 maptile *retval;
1101
1102 if (count)
1103 sv_to (POPs, retval);
1104 else
1105 retval = 0;
1106
1107 CALL_END;
1108
1109 return retval;
1110}
1111
1112void
1113maptile::do_load_sync ()
1114{
1115 CALL_BEGIN (1);
1116 CALL_ARG (this);
1117 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1118 CALL_END;
1119}
1120
1121void
1122maptile::change_all_map_light (int change)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (change);
1126 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1127 CALL_END;
1128}
1129
1130void
1131object::enter_exit (object *exit)
1132{
1133 if (type != PLAYER)
1134 return;
1135
1136 CALL_BEGIN (2);
1137 CALL_ARG (this);
1138 CALL_ARG (exit);
1139 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1140 CALL_END;
1141}
1142
1143const char *
1144object::ref () const
1145{
1146 if (type == PLAYER)
1147 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1148 else
1149 return 0;
1150}
1151
1152object *
1153object::deref (const char *ref)
1154{
1155 object *retval = 0;
1156
1157 if (ref)
1158 {
1159 CALL_BEGIN (1);
1160 CALL_ARG (ref);
1161 CALL_CALL ("cf::object::deref", G_SCALAR);
1162
1163 if (count)
1164 sv_to (POPs, retval);
1165
1166 CALL_END;
1167 }
1168
1169 return retval;
1170}
1171
1172void
1173log_backtrace (const char *msg)
1174{
1175#if HAVE_BACKTRACE
1176 void *addr [20];
1177 int size = backtrace (addr, 20);
1178
1179 CALL_BEGIN (size);
1180 CALL_ARG (msg);
1181 for (int i = 0; i < size; ++i)
1182 CALL_ARG ((IV)addr [i]);
1183 CALL_CALL ("cf::_log_backtrace", G_VOID);
1184 CALL_END;
1185#endif
1186}
1187
1188/////////////////////////////////////////////////////////////////////////////
1189
1190struct EventAPI *watcher_base::GEventAPI;
1191struct CoroAPI *coroapi::GCoroAPI;
1192
1193int coroapi::cede_counter;
1194tstamp coroapi::next_cede;
1195
1196void coroapi::do_cede_to_tick ()
1197{
1198 cede_counter = 0;
1199
1200 cede ();
1201
1202 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1203 if (next_cede > SvNV (sv_next_tick) - 0.02)
1204 next_cede = SvNV (sv_next_tick);
1205}
1206
1207void coroapi::do_cede_every ()
1208{
1209 cede_counter = 0;
1210
1211 if (coroapi::nready ())
1212 coroapi::cede ();
1213}
1214
1215void coroapi::do_cede_to_tick_every ()
1216{
1217 cede_counter = 0;
1218
1219 cede_to_tick ();
1220}
1221
1222void
1223coroapi::wait_for_tick ()
1224{
1225 CALL_BEGIN (0);
1226 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1227 CALL_END;
1228}
1229
1230void
1231coroapi::wait_for_tick_begin ()
1232{
1233 CALL_BEGIN (0);
1234 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1235 CALL_END;
1236}
1237
1238static void
1239iw_dispatch (pe_event *ev)
1240{
1241 iw *w = (iw *)ev->ext_data;
1242 w->call (*w);
1243}
1244
1245void
1246iw::alloc ()
1247{
1248 pe = GEventAPI->new_idle (0, 0);
1249
1250 WaREENTRANT_off (pe);
1251 pe->base.callback = (void *)iw_dispatch;
1252 pe->base.ext_data = (void *)this;
1253}
1254
1255static void iow_dispatch (pe_event *ev)
1256{
1257 iow *w = (iow *)ev->ext_data;
1258 w->call (*w, ((pe_ioevent *)ev)->got);
1259}
1260
1261void
1262iow::alloc ()
1263{
1264 pe = GEventAPI->new_io (0, 0);
1265
1266 WaREENTRANT_off (pe);
1267 pe->base.callback = (void *)iow_dispatch;
1268 pe->base.ext_data = (void *)this;
1269
1270 pe->fd = -1;
1271 pe->poll = 0;
1272}
1273
1274void
1275iow::fd (int fd)
1276{
1277 pe->fd = fd;
1278}
1279
1280int
1281iow::poll ()
1282{
1283 return pe->poll;
1284}
1285
1286void
1287iow::poll (int events)
1288{
1289 if (pe->poll != events)
1290 {
1291 if (pe->poll) stop ();
1292 pe->poll = events;
1293 if (pe->poll) start ();
1294 }
1295}
1296
1297void
1298_connect_to_perl ()
1299{
1300 stash_cf = gv_stashpv ("cf" , 1);
1301
1302 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1303 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1304 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1305 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1306 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1307 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1308 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1309 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1310 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1311
1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1313 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1314
1315 cb_global = get_av ("cf::CB_GLOBAL", 1);
1316 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1317 cb_object = get_av ("cf::CB_OBJECT", 1);
1318 cb_player = get_av ("cf::CB_PLAYER", 1);
1319 cb_client = get_av ("cf::CB_CLIENT", 1);
1320 cb_type = get_av ("cf::CB_TYPE" , 1);
1321 cb_map = get_av ("cf::CB_MAP" , 1);
1322}
1323
845MODULE = cf PACKAGE = cf PREFIX = cf_ 1324MODULE = cf PACKAGE = cf PREFIX = cf_
846 1325
847BOOT: 1326BOOT:
848{ 1327{
849 HV *stash = gv_stashpv ("cf", 1); 1328 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1329 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1330
1331 _connect_to_perl ();
1332
1333 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1334
1335 //{
1336 // require_pv ("Time::HiRes");
1337 //
1338 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1339 // if (!svp) croak ("Time::HiRes is required");
1340 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1341 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1342 //}
850 1343
851 static const struct { 1344 static const struct {
852 const char *name; 1345 const char *name;
853 IV iv; 1346 IV iv;
854 } *civ, const_iv[] = { 1347 } *civ, const_iv[] = {
855# define const_iv(name) { # name, (IV)name }, 1348# define const_iv(name) { # name, (IV)name },
856 const_iv (llevError) 1349 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
857 const_iv (llevInfo) 1350 const_iv (logBacktrace)
858 const_iv (llevDebug) 1351
859 const_iv (llevMonster) 1352 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1353
1354 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
860 1355
861 const_iv (MAX_TIME) 1356 const_iv (MAX_TIME)
862 const_iv (PLAYER) 1357
863 const_iv (TRANSPORT)
864 const_iv (ROD)
865 const_iv (TREASURE)
866 const_iv (POTION)
867 const_iv (FOOD)
868 const_iv (POISON)
869 const_iv (BOOK)
870 const_iv (CLOCK)
871 const_iv (LIGHTNING)
872 const_iv (ARROW)
873 const_iv (BOW)
874 const_iv (WEAPON)
875 const_iv (ARMOUR)
876 const_iv (PEDESTAL)
877 const_iv (ALTAR)
878 const_iv (LOCKED_DOOR)
879 const_iv (SPECIAL_KEY)
880 const_iv (MAP)
881 const_iv (DOOR)
882 const_iv (KEY)
883 const_iv (TIMED_GATE)
884 const_iv (TRIGGER)
885 const_iv (GRIMREAPER)
886 const_iv (MAGIC_EAR)
887 const_iv (TRIGGER_BUTTON)
888 const_iv (TRIGGER_ALTAR)
889 const_iv (TRIGGER_PEDESTAL)
890 const_iv (SHIELD)
891 const_iv (HELMET)
892 const_iv (HORN)
893 const_iv (MONEY)
894 const_iv (CLASS)
895 const_iv (GRAVESTONE)
896 const_iv (AMULET)
897 const_iv (PLAYERMOVER)
898 const_iv (TELEPORTER)
899 const_iv (CREATOR)
900 const_iv (SKILL)
901 const_iv (EXPERIENCE)
902 const_iv (EARTHWALL)
903 const_iv (GOLEM)
904 const_iv (THROWN_OBJ)
905 const_iv (BLINDNESS)
906 const_iv (GOD)
907 const_iv (DETECTOR)
908 const_iv (TRIGGER_MARKER)
909 const_iv (DEAD_OBJECT)
910 const_iv (DRINK)
911 const_iv (MARKER)
912 const_iv (HOLY_ALTAR)
913 const_iv (PLAYER_CHANGER)
914 const_iv (BATTLEGROUND)
915 const_iv (PEACEMAKER)
916 const_iv (GEM)
917 const_iv (FIREWALL)
918 const_iv (ANVIL)
919 const_iv (CHECK_INV)
920 const_iv (MOOD_FLOOR) 1358 const_iv (NUM_BODY_LOCATIONS)
921 const_iv (EXIT) 1359 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
922 const_iv (ENCOUNTER) 1360 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
923 const_iv (SHOP_FLOOR) 1361 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
924 const_iv (SHOP_MAT) 1362 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
925 const_iv (RING) 1363 const_iv (body_wrist) const_iv (body_waist)
926 const_iv (FLOOR)
927 const_iv (FLESH)
928 const_iv (INORGANIC)
929 const_iv (SKILL_TOOL)
930 const_iv (LIGHTER)
931 const_iv (TRAP_PART)
932 const_iv (WALL)
933 const_iv (LIGHT_SOURCE)
934 const_iv (MISC_OBJECT)
935 const_iv (MONSTER)
936 const_iv (SPAWN_GENERATOR)
937 const_iv (LAMP)
938 const_iv (DUPLICATOR)
939 const_iv (TOOL)
940 const_iv (SPELLBOOK)
941 const_iv (BUILDFAC)
942 const_iv (CLOAK)
943 const_iv (SPINNER)
944 const_iv (GATE)
945 const_iv (BUTTON)
946 const_iv (CF_HANDLE)
947 const_iv (HOLE)
948 const_iv (TRAPDOOR)
949 const_iv (SIGN)
950 const_iv (BOOTS)
951 const_iv (GLOVES)
952 const_iv (SPELL)
953 const_iv (SPELL_EFFECT)
954 const_iv (CONVERTER)
955 const_iv (BRACERS)
956 const_iv (POISONING)
957 const_iv (SAVEBED)
958 const_iv (POISONCLOUD)
959 const_iv (FIREHOLES)
960 const_iv (WAND)
961 const_iv (SCROLL)
962 const_iv (DIRECTOR)
963 const_iv (GIRDLE)
964 const_iv (FORCE)
965 const_iv (POTION_EFFECT)
966 const_iv (EVENT_CONNECTOR)
967 const_iv (CLOSE_CON)
968 const_iv (CONTAINER)
969 const_iv (ARMOUR_IMPROVER)
970 const_iv (WEAPON_IMPROVER)
971 const_iv (SKILLSCROLL)
972 const_iv (DEEP_SWAMP)
973 const_iv (IDENTIFY_ALTAR)
974 const_iv (MENU)
975 const_iv (RUNE)
976 const_iv (TRAP)
977 const_iv (POWER_CRYSTAL)
978 const_iv (CORPSE)
979 const_iv (DISEASE)
980 const_iv (SYMPTOM)
981 const_iv (BUILDER)
982 const_iv (MATERIAL)
983 const_iv (ITEM_TRANSFORMER)
984 const_iv (QUEST)
985 1364
986 const_iv (ST_BD_BUILD) 1365 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
987 const_iv (ST_BD_REMOVE) 1366 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1367 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1368 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1369 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1370 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1371 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1372 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1373 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1374 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1375 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1376 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1377 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1378 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1379 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1380 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1381 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1382 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1383 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1384 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1385 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1386 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1387 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1388 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1389 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1390 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1391 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1392 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
988 1393
989 const_iv (ST_MAT_FLOOR) 1394 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
990 const_iv (ST_MAT_WALL)
991 const_iv (ST_MAT_ITEM)
992 1395
993 const_iv (AT_PHYSICAL) 1396 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
994 const_iv (AT_MAGIC) 1397 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
995 const_iv (AT_FIRE)
996 const_iv (AT_ELECTRICITY)
997 const_iv (AT_COLD)
998 const_iv (AT_CONFUSION)
999 const_iv (AT_ACID)
1000 const_iv (AT_DRAIN)
1001 const_iv (AT_WEAPONMAGIC)
1002 const_iv (AT_GHOSTHIT)
1003 const_iv (AT_POISON)
1004 const_iv (AT_SLOW)
1005 const_iv (AT_PARALYZE)
1006 const_iv (AT_TURN_UNDEAD)
1007 const_iv (AT_FEAR)
1008 const_iv (AT_CANCELLATION)
1009 const_iv (AT_DEPLETE)
1010 const_iv (AT_DEATH)
1011 const_iv (AT_CHAOS)
1012 const_iv (AT_COUNTERSPELL)
1013 const_iv (AT_GODPOWER)
1014 const_iv (AT_HOLYWORD)
1015 const_iv (AT_BLIND)
1016 const_iv (AT_INTERNAL)
1017 const_iv (AT_LIFE_STEALING)
1018 const_iv (AT_DISEASE)
1019 1398
1020 const_iv (QUEST_IN_PROGRESS) 1399 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1021 const_iv (QUEST_DONE_QUEST) 1400 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1022 const_iv (QUEST_DONE_TASK) 1401 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1023 const_iv (QUEST_START_QUEST) 1402 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1024 const_iv (QUEST_END_QUEST) 1403 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1025 const_iv (QUEST_START_TASK) 1404 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1026 const_iv (QUEST_END_TASK) 1405 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1027 const_iv (QUEST_OVERRIDE)
1028 const_iv (QUEST_ON_ACTIVATE)
1029 1406
1030 const_iv (WEAP_HIT) 1407 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1031 const_iv (WEAP_SLASH) 1408 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1032 const_iv (WEAP_PIERCE)
1033 const_iv (WEAP_CLEAVE)
1034 const_iv (WEAP_SLICE)
1035 const_iv (WEAP_STAB)
1036 const_iv (WEAP_WHIP)
1037 const_iv (WEAP_CRUSH)
1038 const_iv (WEAP_BLUD) 1409 const_iv (WEAP_BLUD)
1039 1410
1040 const_iv (FLAG_ALIVE) 1411 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1041 const_iv (FLAG_WIZ) 1412 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1042 const_iv (FLAG_REMOVED) 1413 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1414 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1415 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1416 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1417 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1418 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1419 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1420 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1421 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1422 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1423 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1424 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1425 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1426 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1427 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1428 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1429 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1430 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1431 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1432 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1433 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1434 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1435 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1436 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1437
1438 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1439 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1440 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1441 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1443 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1444
1445 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1446 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1447
1448 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1449
1450 const_iv (SP_RAISE_DEAD)
1043 const_iv (FLAG_FREED) 1451 const_iv (SP_RUNE)
1044 const_iv (FLAG_WAS_WIZ) 1452 const_iv (SP_MAKE_MARK)
1045 const_iv (FLAG_APPLIED) 1453 const_iv (SP_BOLT)
1046 const_iv (FLAG_UNPAID) 1454 const_iv (SP_BULLET)
1047 const_iv (FLAG_USE_SHIELD) 1455 const_iv (SP_EXPLOSION)
1048 const_iv (FLAG_NO_PICK) 1456 const_iv (SP_CONE)
1049 const_iv (FLAG_ANIMATE) 1457 const_iv (SP_BOMB)
1050 const_iv (FLAG_MONSTER) 1458 const_iv (SP_WONDER)
1051 const_iv (FLAG_FRIENDLY) 1459 const_iv (SP_SMITE)
1052 const_iv (FLAG_GENERATOR) 1460 const_iv (SP_MAGIC_MISSILE)
1053 const_iv (FLAG_IS_THROWN) 1461 const_iv (SP_SUMMON_GOLEM)
1054 const_iv (FLAG_AUTO_APPLY) 1462 const_iv (SP_DIMENSION_DOOR)
1055 const_iv (FLAG_TREASURE) 1463 const_iv (SP_MAGIC_MAPPING)
1056 const_iv (FLAG_PLAYER_SOLD) 1464 const_iv (SP_MAGIC_WALL)
1465 const_iv (SP_DESTRUCTION)
1466 const_iv (SP_PERCEIVE_SELF)
1467 const_iv (SP_WORD_OF_RECALL)
1057 const_iv (FLAG_SEE_INVISIBLE) 1468 const_iv (SP_INVISIBLE)
1058 const_iv (FLAG_CAN_ROLL)
1059 const_iv (FLAG_OVERLAY_FLOOR)
1060 const_iv (FLAG_IS_TURNABLE)
1061 const_iv (FLAG_IS_USED_UP)
1062 const_iv (FLAG_IDENTIFIED)
1063 const_iv (FLAG_REFLECTING)
1064 const_iv (FLAG_CHANGING)
1065 const_iv (FLAG_SPLITTING)
1066 const_iv (FLAG_HITBACK)
1067 const_iv (FLAG_STARTEQUIP)
1068 const_iv (FLAG_BLOCKSVIEW)
1069 const_iv (FLAG_UNDEAD)
1070 const_iv (FLAG_SCARED)
1071 const_iv (FLAG_UNAGGRESSIVE)
1072 const_iv (FLAG_REFL_MISSILE)
1073 const_iv (FLAG_REFL_SPELL)
1074 const_iv (FLAG_NO_MAGIC)
1075 const_iv (FLAG_NO_FIX_PLAYER)
1076 const_iv (FLAG_IS_LIGHTABLE)
1077 const_iv (FLAG_TEAR_DOWN)
1078 const_iv (FLAG_RUN_AWAY)
1079 const_iv (FLAG_PICK_UP)
1080 const_iv (FLAG_UNIQUE)
1081 const_iv (FLAG_NO_DROP)
1082 const_iv (FLAG_WIZCAST)
1083 const_iv (FLAG_CAST_SPELL)
1084 const_iv (FLAG_USE_SCROLL)
1085 const_iv (FLAG_USE_RANGE)
1086 const_iv (FLAG_USE_BOW)
1087 const_iv (FLAG_USE_ARMOUR)
1088 const_iv (FLAG_USE_WEAPON)
1089 const_iv (FLAG_USE_RING)
1090 const_iv (FLAG_READY_RANGE)
1091 const_iv (FLAG_READY_BOW)
1092 const_iv (FLAG_XRAYS)
1093 const_iv (FLAG_NO_APPLY)
1094 const_iv (FLAG_IS_FLOOR)
1095 const_iv (FLAG_LIFESAVE)
1096 const_iv (FLAG_NO_STRENGTH)
1097 const_iv (FLAG_SLEEP)
1098 const_iv (FLAG_STAND_STILL)
1099 const_iv (FLAG_RANDOM_MOVE)
1100 const_iv (FLAG_ONLY_ATTACK)
1101 const_iv (FLAG_CONFUSED)
1102 const_iv (FLAG_STEALTH)
1103 const_iv (FLAG_WIZPASS)
1104 const_iv (FLAG_IS_LINKED)
1105 const_iv (FLAG_CURSED)
1106 const_iv (FLAG_DAMNED)
1107 const_iv (FLAG_SEE_ANYWHERE)
1108 const_iv (FLAG_KNOWN_MAGICAL)
1109 const_iv (FLAG_KNOWN_CURSED)
1110 const_iv (FLAG_CAN_USE_SKILL)
1111 const_iv (FLAG_BEEN_APPLIED)
1112 const_iv (FLAG_READY_SCROLL)
1113 const_iv (FLAG_USE_ROD)
1114 const_iv (FLAG_USE_HORN)
1115 const_iv (FLAG_MAKE_INVIS)
1116 const_iv (FLAG_INV_LOCKED)
1117 const_iv (FLAG_IS_WOODED)
1118 const_iv (FLAG_IS_HILLY)
1119 const_iv (FLAG_READY_SKILL)
1120 const_iv (FLAG_READY_WEAPON)
1121 const_iv (FLAG_NO_SKILL_IDENT)
1122 const_iv (FLAG_BLIND)
1123 const_iv (FLAG_SEE_IN_DARK)
1124 const_iv (FLAG_IS_CAULDRON)
1125 const_iv (FLAG_NO_STEAL)
1126 const_iv (FLAG_ONE_HIT)
1127 const_iv (FLAG_CLIENT_SENT)
1128 const_iv (FLAG_BERSERK)
1129 const_iv (FLAG_NEUTRAL)
1130 const_iv (FLAG_NO_ATTACK)
1131 const_iv (FLAG_NO_DAMAGE)
1132 const_iv (FLAG_OBJ_ORIGINAL)
1133 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1134 const_iv (FLAG_ACTIVATE_ON_PUSH)
1135 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1136 const_iv (FLAG_IS_WATER)
1137 const_iv (FLAG_CONTENT_ON_GEN)
1138 const_iv (FLAG_IS_A_TEMPLATE)
1139 const_iv (FLAG_IS_BUILDABLE)
1140 const_iv (FLAG_AFK)
1141
1142 const_iv (NDI_BLACK)
1143 const_iv (NDI_WHITE)
1144 const_iv (NDI_NAVY)
1145 const_iv (NDI_RED) 1469 const_iv (SP_PROBE)
1146 const_iv (NDI_ORANGE) 1470 const_iv (SP_HEALING)
1471 const_iv (SP_CREATE_FOOD)
1472 const_iv (SP_EARTH_TO_DUST)
1473 const_iv (SP_CHANGE_ABILITY)
1147 const_iv (NDI_BLUE) 1474 const_iv (SP_BLESS)
1148 const_iv (NDI_DK_ORANGE)
1149 const_iv (NDI_GREEN)
1150 const_iv (NDI_LT_GREEN)
1151 const_iv (NDI_GREY)
1152 const_iv (NDI_BROWN)
1153 const_iv (NDI_GOLD)
1154 const_iv (NDI_TAN)
1155 const_iv (NDI_MAX_COLOR)
1156 const_iv (NDI_COLOR_MASK)
1157 const_iv (NDI_UNIQUE)
1158 const_iv (NDI_ALL)
1159
1160 const_iv (F_APPLIED)
1161 const_iv (F_LOCATION)
1162 const_iv (F_UNPAID)
1163 const_iv (F_MAGIC)
1164 const_iv (F_CURSED) 1475 const_iv (SP_CURSE)
1476 const_iv (SP_SUMMON_MONSTER)
1477 const_iv (SP_CHARGING)
1478 const_iv (SP_POLYMORPH)
1479 const_iv (SP_ALCHEMY)
1480 const_iv (SP_REMOVE_CURSE)
1481 const_iv (SP_IDENTIFY)
1482 const_iv (SP_DETECTION)
1483 const_iv (SP_MOOD_CHANGE)
1484 const_iv (SP_MOVING_BALL)
1165 const_iv (F_DAMNED) 1485 const_iv (SP_SWARM)
1486 const_iv (SP_CHANGE_MANA)
1166 const_iv (F_OPEN) 1487 const_iv (SP_DISPEL_RUNE)
1167 const_iv (F_NOPICK) 1488 const_iv (SP_CREATE_MISSILE)
1489 const_iv (SP_CONSECRATE)
1490 const_iv (SP_ANIMATE_WEAPON)
1491 const_iv (SP_LIGHT)
1492 const_iv (SP_CHANGE_MAP_LIGHT)
1493 const_iv (SP_FAERY_FIRE)
1494 const_iv (SP_CAUSE_DISEASE)
1495 const_iv (SP_AURA)
1496 const_iv (SP_TOWN_PORTAL)
1497 const_iv (SP_PARTY_SPELL)
1498
1499 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1500 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1168 const_iv (F_LOCKED) 1501 const_iv (F_LOCKED)
1169 1502
1170 const_iv (F_BUY) 1503 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1171 const_iv (F_SHOP)
1172 const_iv (F_SELL)
1173 1504
1174 const_iv (P_BLOCKSVIEW) 1505 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1175 const_iv (P_NO_MAGIC) 1506 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1176 const_iv (P_IS_ALIVE)
1177 const_iv (P_NO_CLERIC)
1178 const_iv (P_NEED_UPDATE)
1179 const_iv (P_NO_ERROR)
1180 const_iv (P_OUT_OF_MAP)
1181 const_iv (P_NEW_MAP)
1182 1507
1183 const_iv (UP_OBJ_INSERT) 1508 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1184 const_iv (UP_OBJ_REMOVE)
1185 const_iv (UP_OBJ_CHANGE)
1186 const_iv (UP_OBJ_FACE)
1187 1509
1188 const_iv (INS_NO_MERGE) 1510 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1189 const_iv (INS_ABOVE_FLOOR_ONLY) 1511 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1190 const_iv (INS_NO_WALK_ON)
1191 const_iv (INS_ON_TOP)
1192 const_iv (INS_BELOW_ORIGINATOR)
1193 const_iv (INS_MAP_LOAD)
1194 1512
1195 const_iv (WILL_APPLY_HANDLE) 1513 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1196 const_iv (WILL_APPLY_TREASURE) 1514 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1197 const_iv (WILL_APPLY_EARTHWALL)
1198 const_iv (WILL_APPLY_DOOR)
1199 const_iv (WILL_APPLY_FOOD)
1200 1515
1201 const_iv (SAVE_MODE) 1516 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1202 const_iv (SAVE_DIR_MODE)
1203 1517
1204 const_iv (M_PAPER) 1518 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1205 const_iv (M_IRON) 1519 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1206 const_iv (M_GLASS) 1520 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1207 const_iv (M_LEATHER) 1521 const_iv (M_ICE) const_iv (M_SPECIAL)
1208 const_iv (M_WOOD)
1209 const_iv (M_ORGANIC)
1210 const_iv (M_STONE)
1211 const_iv (M_CLOTH)
1212 const_iv (M_ADAMANT)
1213 const_iv (M_LIQUID)
1214 const_iv (M_SOFT_METAL)
1215 const_iv (M_BONE)
1216 const_iv (M_ICE)
1217 const_iv (M_SPECIAL)
1218 1522
1219 const_iv (SK_EXP_ADD_SKILL) 1523 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1220 const_iv (SK_EXP_TOTAL) 1524 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1221 const_iv (SK_EXP_NONE)
1222 const_iv (SK_SUBTRACT_SKILL_EXP)
1223 1525
1224 const_iv (SK_LOCKPICKING) 1526 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1225 const_iv (SK_HIDING) 1527 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1226 const_iv (SK_SMITHERY) 1528 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1227 const_iv (SK_BOWYER) 1529 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1228 const_iv (SK_JEWELER) 1530 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1229 const_iv (SK_ALCHEMY) 1531 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1230 const_iv (SK_STEALING) 1532 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1231 const_iv (SK_LITERACY) 1533 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1232 const_iv (SK_BARGAINING) 1534 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1233 const_iv (SK_JUMPING) 1535 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1234 const_iv (SK_DET_MAGIC)
1235 const_iv (SK_ORATORY)
1236 const_iv (SK_SINGING)
1237 const_iv (SK_DET_CURSE)
1238 const_iv (SK_FIND_TRAPS)
1239 const_iv (SK_MEDITATION)
1240 const_iv (SK_PUNCHING)
1241 const_iv (SK_FLAME_TOUCH)
1242 const_iv (SK_KARATE)
1243 const_iv (SK_CLIMBING)
1244 const_iv (SK_WOODSMAN)
1245 const_iv (SK_INSCRIPTION)
1246 const_iv (SK_ONE_HANDED_WEAPON)
1247 const_iv (SK_MISSILE_WEAPON)
1248 const_iv (SK_THROWING)
1249 const_iv (SK_USE_MAGIC_ITEM)
1250 const_iv (SK_DISARM_TRAPS)
1251 const_iv (SK_SET_TRAP)
1252 const_iv (SK_THAUMATURGY)
1253 const_iv (SK_PRAYING)
1254 const_iv (SK_CLAWING)
1255 const_iv (SK_LEVITATION)
1256 const_iv (SK_SUMMONING)
1257 const_iv (SK_PYROMANCY)
1258 const_iv (SK_EVOCATION)
1259 const_iv (SK_SORCERY)
1260 const_iv (SK_TWO_HANDED_WEAPON)
1261 const_iv (SK_SPARK_TOUCH)
1262 const_iv (SK_SHIVER)
1263 const_iv (SK_ACID_SPLASH)
1264 const_iv (SK_POISON_NAIL) 1536 const_iv (SK_POISON_NAIL)
1265 1537
1266 const_iv (SOUND_NEW_PLAYER) 1538 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1267 const_iv (SOUND_FIRE_ARROW) 1539 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1268 const_iv (SOUND_LEARN_SPELL) 1540 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1269 const_iv (SOUND_FUMBLE_SPELL) 1541 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1270 const_iv (SOUND_WAND_POOF) 1542 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_OPEN_DOOR) 1543 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1272 const_iv (SOUND_PUSH_PLAYER)
1273 const_iv (SOUND_PLAYER_HITS1)
1274 const_iv (SOUND_PLAYER_HITS2)
1275 const_iv (SOUND_PLAYER_HITS3)
1276 const_iv (SOUND_PLAYER_HITS4)
1277 const_iv (SOUND_PLAYER_IS_HIT1)
1278 const_iv (SOUND_PLAYER_IS_HIT2)
1279 const_iv (SOUND_PLAYER_IS_HIT3)
1280 const_iv (SOUND_PLAYER_KILLS)
1281 const_iv (SOUND_PET_IS_KILLED)
1282 const_iv (SOUND_PLAYER_DIES)
1283 const_iv (SOUND_OB_EVAPORATE)
1284 const_iv (SOUND_OB_EXPLODE)
1285 const_iv (SOUND_CLOCK)
1286 const_iv (SOUND_TURN_HANDLE)
1287 const_iv (SOUND_FALL_HOLE)
1288 const_iv (SOUND_DRINK_POISON)
1289 const_iv (SOUND_CAST_SPELL_0)
1290 1544
1291 const_iv (PREFER_LOW) 1545 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1292 const_iv (PREFER_HIGH)
1293 1546
1294 const_iv (ATNR_PHYSICAL) 1547 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1295 const_iv (ATNR_MAGIC) 1548 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1296 const_iv (ATNR_FIRE) 1549 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1297 const_iv (ATNR_ELECTRICITY) 1550 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1298 const_iv (ATNR_COLD) 1551 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1299 const_iv (ATNR_CONFUSION) 1552 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1300 const_iv (ATNR_ACID) 1553 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1301 const_iv (ATNR_DRAIN) 1554
1302 const_iv (ATNR_WEAPONMAGIC) 1555 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1303 const_iv (ATNR_GHOSTHIT) 1556
1304 const_iv (ATNR_POISON) 1557 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1305 const_iv (ATNR_SLOW) 1558 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1306 const_iv (ATNR_PARALYZE) 1559
1307 const_iv (ATNR_TURN_UNDEAD) 1560 const_iv (VERSION_CS) const_iv (VERSION_SC)
1308 const_iv (ATNR_FEAR) 1561
1309 const_iv (ATNR_CANCELLATION) 1562 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1310 const_iv (ATNR_DEPLETE) 1563
1311 const_iv (ATNR_DEATH) 1564 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1312 const_iv (ATNR_CHAOS) 1565
1313 const_iv (ATNR_COUNTERSPELL) 1566 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1314 const_iv (ATNR_GODPOWER) 1567
1315 const_iv (ATNR_HOLYWORD) 1568 // random map generator
1316 const_iv (ATNR_BLIND) 1569 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1570 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1571
1572 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1573 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1574 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1575
1576 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1577 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1578
1579 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1580 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1317 const_iv (ATNR_INTERNAL) 1581 const_iv (GT_MINIMAL)
1318 const_iv (ATNR_LIFE_STEALING)
1319 const_iv (ATNR_DISEASE)
1320 1582
1321 const_iv (MAP_FLUSH) 1583 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1322 const_iv (MAP_PLAYER_UNIQUE) 1584 const_iv (FT_RSRC) const_iv (FT_NUM)
1323 const_iv (MAP_BLOCK)
1324 const_iv (MAP_STYLE)
1325 const_iv (MAP_OVERLAY)
1326
1327 const_iv (MAP_IN_MEMORY)
1328 const_iv (MAP_SWAPPED)
1329 const_iv (MAP_LOADING)
1330 const_iv (MAP_SAVING)
1331
1332 const_iv (KLASS_GLOBAL)
1333 const_iv (KLASS_OBJECT)
1334 const_iv (KLASS_PLAYER)
1335 const_iv (KLASS_MAP)
1336 }; 1585 };
1337 1586
1338 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1587 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1339 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1588 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1340 1589
1341 static const struct { 1590 static const struct {
1342 const char *name; 1591 const char *name;
1592 int skip;
1343 IV klass; 1593 IV klass;
1344 IV iv; 1594 IV iv;
1345 } *eiv, event_iv[] = { 1595 } *eiv, event_iv[] = {
1346# define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## _ ## name }, 1596# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1347# include "eventinc.h" 1597# include "eventinc.h"
1348# undef def 1598# undef def
1349 }; 1599 };
1350 1600
1351 AV *av = get_av ("cf::EVENT", 1); 1601 AV *av = get_av ("cf::EVENT", 1);
1352 1602
1353 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1603 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1354 { 1604 {
1355 AV *event = newAV (); 1605 AV *event = newAV ();
1356 av_push (event, newSVpv ((char *)eiv->name, 0)); 1606 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1357 av_push (event, newSViv (eiv->klass)); 1607 av_push (event, newSViv (eiv->klass));
1358 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1608 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1609 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1359 } 1610 }
1360
1361 static const struct {
1362 const char *name;
1363 IV iv;
1364 } *event, event_list[] = {
1365# define const_event(name) { # name, (IV)EVENT_ ## name },
1366 const_event (NONE)
1367 const_event (APPLY)
1368 const_event (ATTACK)
1369 const_event (DROP)
1370 const_event (DROP_ON)
1371 const_event (PICKUP)
1372 const_event (SAY)
1373 const_event (STOP)
1374 const_event (TIME)
1375 const_event (THROW)
1376 const_event (TRIGGER)
1377 const_event (CLOSE)
1378 const_event (TIMER)
1379 const_event (MOVE)
1380
1381 //const_event (CLOCK)
1382 const_event (CRASH)
1383 const_event (SHOUT)
1384 const_event (TELL)
1385 const_event (MUZZLE)
1386 const_event (KICK)
1387 const_event (FIND_UNARMED_SKILL)
1388 //const_event (FREE_OB)
1389 };
1390
1391 av = get_av ("cf::PLUGIN_EVENT", 1);
1392
1393 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1394 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1395
1396 static const struct {
1397 int dtype;
1398 const char *name;
1399 IV idx;
1400 } *cprop, prop_table[] = {
1401# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1402 prop (CFAPI_INT, MAP_PROP_FLAGS)
1403 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1404 prop (CFAPI_STRING, MAP_PROP_PATH)
1405 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1406 prop (CFAPI_STRING, MAP_PROP_NAME)
1407 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1408 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1409 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1410 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1411 prop (CFAPI_INT, MAP_PROP_WIDTH)
1412 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1413 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1414 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1415 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1416 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1417 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1418 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1419 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1420 prop (CFAPI_INT, MAP_PROP_SKY)
1421 prop (CFAPI_INT, MAP_PROP_WPARTX)
1422 prop (CFAPI_INT, MAP_PROP_WPARTY)
1423 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1424 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1425 prop (CFAPI_PREGION, MAP_PROP_REGION)
1426 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1427 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1428 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530 }
1531
1532 cb_global = get_av ("cf::CB_GLOBAL", 1);
1533 cb_object = get_av ("cf::CB_OBJECT", 1);
1534 cb_player = get_av ("cf::CB_PLAYER", 1);
1535 cb_type = get_av ("cf::CB_TYPE" , 1);
1536 cb_map = get_av ("cf::CB_MAP" , 1);
1537
1538 //I_EVENT_API (PACKAGE);
1539} 1611}
1612
1613void _connect_to_perl ()
1614
1615void _recalc_want ()
1616
1617void _global_reattach ()
1618 CODE:
1619{
1620 // reattach to all attachable objects in the game.
1621 for_all_clients (ns)
1622 ns->reattach ();
1623
1624 for_all_objects (op)
1625 op->reattach ();
1626}
1627
1628# support function for map-world.ext
1629void _quantise (SV *data_sv, SV *plt_sv)
1630 CODE:
1631{
1632 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1633 croak ("_quantise called with invalid agruments");
1634
1635 plt_sv = SvRV (plt_sv);
1636 SV **plt = AvARRAY (plt_sv);
1637 int plt_count = AvFILL (plt_sv) + 1;
1638
1639 STRLEN len;
1640 char *data = SvPVbyte (data_sv, len);
1641 char *dst = data;
1642
1643 while (len >= 3)
1644 {
1645 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1646 {
1647 char *val = SvPVX (*val_sv);
1648
1649 if (val [0] == data [0]
1650 && val [1] == data [1]
1651 && val [2] == data [2])
1652 {
1653 *dst++ = val [3];
1654 goto next;
1655 }
1656 }
1657
1658 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1659 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1660 dst - SvPVX (data_sv), len);
1661
1662 next:
1663 data += 3;
1664 len -= 3;
1665 }
1666
1667 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1668}
1669
1670void _post_tick ()
1671 CODE:
1672 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1673
1674NV till_cede ()
1675 CODE:
1676 RETVAL = coroapi::next_cede - now ();
1677 OUTPUT:
1678 RETVAL
1679
1680NV till_tick ()
1681 CODE:
1682 RETVAL = SvNV (sv_next_tick) - now ();
1683 OUTPUT:
1684 RETVAL
1540 1685
1541NV floor (NV x) 1686NV floor (NV x)
1542 1687
1543NV ceil (NV x) 1688NV ceil (NV x)
1544 1689
1690NV rndm (...)
1691 CODE:
1692 switch (items)
1693 {
1694 case 0: RETVAL = rndm (); break;
1695 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1696 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1697 default: croak ("cf::rndm requires none, one or two parameters."); break;
1698 }
1699 OUTPUT:
1700 RETVAL
1701
1702NV clamp (NV value, NV min_value, NV max_value)
1703 CODE:
1704 RETVAL = clamp (value, min_value, max_value);
1705 OUTPUT:
1706 RETVAL
1707
1708NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1709 CODE:
1710 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1711 OUTPUT:
1712 RETVAL
1713
1714void cede_to_tick ()
1715 CODE:
1716 coroapi::cede_to_tick ();
1717
1545void server_tick () 1718void server_tick ()
1719 CODE:
1720 NOW = now ();
1721 runtime = SvNVx (sv_runtime);
1722 server_tick ();
1546 1723
1547void 1724void
1548LOG (int level, char *msg) 1725log_backtrace (utf8_string msg)
1726
1727void
1728LOG (int flags, utf8_string msg)
1549 PROTOTYPE: $$ 1729 PROTOTYPE: $$
1550 C_ARGS: (LogLevel)level, "%s", msg 1730 C_ARGS: flags, "%s", msg
1551 1731
1552char *path_combine (char *base, char *path) 1732octet_string path_combine (octet_string base, octet_string path)
1553 PROTOTYPE: $$ 1733 PROTOTYPE: $$
1554 1734
1555char *path_combine_and_normalize (char *base, char *path) 1735octet_string path_combine_and_normalize (octet_string base, octet_string path)
1556 PROTOTYPE: $$ 1736 PROTOTYPE: $$
1557 1737
1558char *
1559cf_get_maps_directory (char *path)
1560 PROTOTYPE: $
1561 ALIAS: maps_directory = 0
1562
1563void 1738void
1564sub_generation_inc () 1739sub_generation_inc ()
1565 CODE: 1740 CODE:
1566 PL_sub_generation++; 1741 PL_sub_generation++;
1567 1742
1568char * 1743const_octet_string
1569mapdir () 1744mapdir ()
1570 PROTOTYPE: 1745 PROTOTYPE:
1571 ALIAS: 1746 ALIAS:
1572 mapdir = 0 1747 mapdir = 0
1573 uniquedir = 1 1748 uniquedir = 1
1575 confdir = 3 1750 confdir = 3
1576 localdir = 4 1751 localdir = 4
1577 playerdir = 5 1752 playerdir = 5
1578 datadir = 6 1753 datadir = 6
1579 CODE: 1754 CODE:
1580{ 1755 switch (ix)
1581 int unused_type; 1756 {
1582 RETVAL = (char *)systemDirectory (&unused_type, ix); 1757 case 0: RETVAL = settings.mapdir ; break;
1583} 1758 case 1: RETVAL = settings.uniquedir; break;
1759 case 2: RETVAL = settings.tmpdir ; break;
1760 case 3: RETVAL = settings.confdir ; break;
1761 case 4: RETVAL = settings.localdir ; break;
1762 case 5: RETVAL = settings.playerdir; break;
1763 case 6: RETVAL = settings.datadir ; break;
1764 }
1584 OUTPUT: RETVAL 1765 OUTPUT: RETVAL
1585 1766
1586int 1767void abort ()
1587cf_find_animation (char *text) 1768
1769void reset_signals ()
1770
1771void fork_abort (octet_string cause = "cf::fork_abort")
1772
1773void cleanup (octet_string cause, bool make_core = false)
1774
1775void emergency_save ()
1776
1777void _exit (int status = EXIT_SUCCESS)
1778
1779UV sv_2watcher (SV *w)
1780 CODE:
1781 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1782 OUTPUT:
1783 RETVAL
1784
1785#if _POSIX_MEMLOCK
1786
1787int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1788
1789int munlockall ()
1790
1791#endif
1792
1793int find_animation (utf8_string text)
1588 PROTOTYPE: $ 1794 PROTOTYPE: $
1589 1795
1590int random_roll(int min, int max, object *op, int goodbad); 1796int random_roll (int min, int max, object *op, int goodbad);
1591 1797
1592const char *cost_string_from_value(uint64 cost, int approx = 0) 1798const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1593 1799
1594int 1800int
1595exp_to_level (val64 exp) 1801exp_to_level (val64 exp)
1596 CODE: 1802 CODE:
1597{ 1803{
1628 RETVAL = newSVpv (resist_plus[atnr], 0); 1834 RETVAL = newSVpv (resist_plus[atnr], 0);
1629 else 1835 else
1630 XSRETURN_UNDEF; 1836 XSRETURN_UNDEF;
1631 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1632 1838
1839bool
1840load_resource_file (octet_string filename)
1841
1842MODULE = cf PACKAGE = cf::attachable
1843
1844int
1845valid (SV *obj)
1846 CODE:
1847 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1848 OUTPUT:
1849 RETVAL
1850
1851void
1852debug_trace (attachable *obj, bool on = true)
1853 CODE:
1854 obj->flags &= ~attachable::F_DEBUG_TRACE;
1855 if (on)
1856 obj->flags |= attachable::F_DEBUG_TRACE;
1857
1858int mortals_size ()
1859 CODE:
1860 RETVAL = attachable::mortals.size ();
1861 OUTPUT: RETVAL
1862
1863#object *mortals (U32 index)
1864# CODE:
1865# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1866# OUTPUT: RETVAL
1867
1868INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1869
1870MODULE = cf PACKAGE = cf::global
1871
1872int invoke (SV *klass, int event, ...)
1873 CODE:
1874 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1875 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1876 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1877 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1878 OUTPUT: RETVAL
1879
1633MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1880MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1634 1881
1635SV * 1882INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1636get_property (object *obj, int type, int idx) 1883
1884int invoke (object *op, int event, ...)
1637 CODE: 1885 CODE:
1638 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1886 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1888 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1889 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1639 OUTPUT: RETVAL 1890 OUTPUT: RETVAL
1640 1891
1641SV * 1892SV *registry (object *op)
1642set_property (object *obj, int type, int idx, SV *newval) 1893
1894int objects_size ()
1643 CODE: 1895 CODE:
1896 RETVAL = objects.size ();
1897 OUTPUT: RETVAL
1898
1899object *objects (U32 index)
1900 CODE:
1901 RETVAL = index < objects.size () ? objects [index] : 0;
1902 OUTPUT: RETVAL
1903
1904int actives_size ()
1905 CODE:
1906 RETVAL = actives.size ();
1907 OUTPUT: RETVAL
1908
1909object *actives (U32 index)
1910 CODE:
1911 RETVAL = index < actives.size () ? actives [index] : 0;
1912 OUTPUT: RETVAL
1913
1914const char *slot_use_name (U32 slot)
1915 ALIAS:
1916 slot_nonuse_name = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1644 switch (type) 1922 switch (ix)
1645 { 1923 {
1646 case CFAPI_INT: 1924 case 0: RETVAL = body_locations[slot].use_name; break;
1647 cf_object_set_int_property (obj, idx, SvIV (newval)); 1925 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1648 break;
1649 case CFAPI_LONG:
1650 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1651 break;
1652 case CFAPI_DOUBLE:
1653 {
1654 int unused_type;
1655 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1656 }
1657 break;
1658 case CFAPI_STRING:
1659 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1660 break;
1661 case CFAPI_POBJECT:
1662 {
1663 int unused_type;
1664 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1665 }
1666 break;
1667 default:
1668 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1669 } 1926 }
1927}
1928 OUTPUT:
1929 RETVAL
1670 1930
1671# missing properties 1931# missing properties
1672 1932
1673void 1933object *head (object *op)
1674set_attacktype (object *obj, U32 attacktype) 1934 PROTOTYPE: $
1675 CODE: 1935 CODE:
1676 obj->attacktype = attacktype; 1936 RETVAL = op->head_ ();
1677
1678U32
1679get_attacktype (object *obj)
1680 ALIAS:
1681 attacktype = 0
1682 CODE:
1683 RETVAL = obj->attacktype;
1684 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1685
1686# missing in plug-in api, of course
1687void
1688set_food (object *obj, int food)
1689 CODE:
1690 obj->stats.food = food;
1691
1692int
1693get_food (object *obj)
1694 ALIAS:
1695 food = 0
1696 CODE:
1697 RETVAL = obj->stats.food;
1698 OUTPUT: RETVAL
1699 1938
1700void 1939void
1701inv (object *obj) 1940inv (object *obj)
1702 PROTOTYPE: $ 1941 PROTOTYPE: $
1703 PPCODE: 1942 PPCODE:
1704{ 1943{
1705 object *o;
1706 for (o = obj->inv; o; o = o->below) 1944 for (object *o = obj->inv; o; o = o->below)
1707 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1945 XPUSHs (sv_2mortal (to_sv (o)));
1708} 1946}
1709 1947
1710int cf_object_get_resistance (object *op, int rtype) 1948void
1711 ALIAS: resistance = 0 1949set_animation (object *op, int idx)
1950 CODE:
1951 SET_ANIMATION (op, idx);
1712 1952
1713int cf_object_get_flag (object *op, int flag) 1953int
1714 ALIAS: flag = 0 1954num_animations (object *op)
1955 CODE:
1956 RETVAL = NUM_ANIMATIONS (op);
1957 OUTPUT: RETVAL
1715 1958
1716void cf_object_set_flag (object *op, int flag, int value) 1959int slot_info (object *op, UV slot, int value = 0)
1960 ALIAS:
1961 slot_used = 1
1962 CODE:
1963{
1964 if (slot >= NUM_BODY_LOCATIONS)
1965 croak ("body slot index out of range");
1717 1966
1967 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1968
1969 if (items > 2)
1970 if (ix)
1971 op->slot[slot].used = value;
1972 else
1973 op->slot[slot].info = value;
1974}
1975 OUTPUT:
1976 RETVAL
1977
1978object *find_best_object_match (object *op, utf8_string match)
1979
1980object *find_marked_object (object *op)
1981
1718int need_identify (const object *obj); 1982int need_identify (object *obj);
1719 1983
1720int apply_shop_mat (object *shop_mat, object *op); 1984int apply_shop_mat (object *shop_mat, object *op);
1721 1985
1986int move_player (object *op, int dir)
1987 CODE:
1988 RETVAL = move_player (op, dir);
1989 OUTPUT:
1990 RETVAL
1991
1722void cf_object_move (object *op, int dir, object *originator = op) 1992int move (object *op, int dir, object *originator = op)
1993 CODE:
1994 RETVAL = move_ob (op, dir, originator);
1995 OUTPUT:
1996 RETVAL
1723 1997
1724void cf_object_apply (object *op, object *author, int flags = 0) 1998void apply (object *applier, object *applied, int flags = 0)
1999 CODE:
2000 manual_apply (applied, applier, flags);
1725 2001
1726void cf_object_apply_below (object *op) 2002void apply_below (object *op)
2003 CODE:
2004 player_apply_below (op);
1727 2005
1728void cf_object_remove (object *op) 2006int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1729 2007
1730void cf_object_free (object *op)
1731
1732object *cf_object_present_archname_inside (object *op, char *whatstr) 2008object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1733 2009
1734int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2010int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1735 2011
1736int cf_object_change_map (object *op, int x, int y, mapstruct *map) 2012int cf_object_change_map (object *op, int x, int y, maptile *map)
1737 2013
2014#//TODO
1738object *cf_object_clone (object *op, int clonetype = 0) 2015object *clone_ (object *op, int recursive = 0)
2016 CODE:
2017 if (recursive)
2018 RETVAL = object_create_clone (op);
2019 else
2020 {
2021 RETVAL = object::create ();
2022 op->copy_to (RETVAL);
2023 }
2024 OUTPUT: RETVAL
1739 2025
1740int cf_object_pay_item (object *op, object *buyer) 2026int pay_item (object *op, object *buyer)
2027 CODE:
2028 RETVAL = pay_for_item (op, buyer);
2029 OUTPUT: RETVAL
1741 2030
1742int cf_object_pay_amount (object *op, uint64 amount) 2031int pay_amount (object *op, uint64 amount)
2032 CODE:
2033 RETVAL = pay_for_amount (amount, op);
2034 OUTPUT: RETVAL
1743 2035
1744void pay_player (object *op, uint64 amount) 2036void pay_player (object *op, uint64 amount)
1745 2037
1746val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2038val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1747 2039
1748int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2040int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1749 2041
1750int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2042void learn_spell (object *op, object *sp, int special_prayer = 0)
2043 CODE:
2044 do_learn_spell (op, sp, special_prayer);
1751 2045
1752void cf_object_learn_spell (object *op, object *sp)
1753
1754void cf_object_forget_spell (object *op, object *sp) 2046void forget_spell (object *op, object *sp)
2047 CODE:
2048 do_forget_spell (op, query_name (sp));
1755 2049
1756object *cf_object_check_for_spell (object *op, char *spellname) 2050object *check_for_spell (object *op, utf8_string spellname)
2051 CODE:
2052 RETVAL = check_spell_known (op, spellname);
2053 OUTPUT: RETVAL
1757 2054
1758int cf_object_query_money (object *op) 2055int query_money (object *op)
1759 ALIAS: money = 0 2056 ALIAS: money = 0
1760 2057
1761int cf_object_query_cost (object *op, object *who, int flags) 2058val64 query_cost (object *op, object *who, int flags)
1762 ALIAS: cost = 0 2059 ALIAS: cost = 0
1763 2060
1764void cf_object_activate_rune (object *op , object *victim) 2061void spring_trap (object *op, object *victim)
1765 2062
1766int cf_object_check_trigger (object *op, object *cause) 2063int check_trigger (object *op, object *cause)
1767 2064
1768int cf_object_out_of_map (object *op, int x, int y)
1769
1770void cf_object_drop (object *op, object *author) 2065void drop (object *who, object *op)
1771 2066
1772void cf_object_take (object *op, object *author) 2067void pick_up (object *who, object *op)
1773 2068
1774void cf_object_say (object *op, char *msg)
1775
1776void cf_object_speak (object *op, char *msg)
1777
1778object *cf_object_insert_object (object *op, object *container)
1779
1780const char *cf_object_get_msg (object *ob)
1781 ALIAS: msg = 0
1782
1783object *cf_object_insert_in_ob (object *ob, object *where)
1784
1785int cf_object_teleport (object *op, mapstruct *map, int x, int y) 2069int cf_object_teleport (object *op, maptile *map, int x, int y)
1786 2070
1787void cf_object_update (object *op, int flags) 2071void update_object (object *op, int action)
1788 2072
1789void cf_object_pickup (object *op, object *what)
1790
1791object *cf_create_object_by_name (const char *name) 2073object *cf_create_object_by_name (utf8_string name)
1792 2074
1793void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2075void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1794 2076
1795void player_lvl_adj (object *who, object *skill = 0) 2077void player_lvl_adj (object *who, object *skill = 0)
1796 2078
1797int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2079int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1798 2080
1800 2082
1801void push_button (object *op); 2083void push_button (object *op);
1802 2084
1803void use_trigger (object *op); 2085void use_trigger (object *op);
1804 2086
1805void add_button_link (object *button, mapstruct *map, int connected); 2087void add_button_link (object *button, maptile *map, int connected);
1806 2088
1807void remove_button_link (object *op); 2089void remove_button_link (object *op);
1808 2090
1809void 2091void handle_apply_yield (object *op);
1810cf_object_set_resistance (object *op, int rtype, int val)
1811 CODE:
1812 if (rtype >= 0 && rtype < NROFATTACKS)
1813 op->resist[rtype] = val;
1814 2092
1815 2093
1816MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2094MODULE = cf PACKAGE = cf::object PREFIX = cf_
1817
1818void cf_fix_object (object *pl)
1819 ALIAS: fix = 0
1820 2095
1821object *cf_insert_ob_in_ob (object *ob, object *where) 2096object *cf_insert_ob_in_ob (object *ob, object *where)
1822 2097
1823# no clean way to get an object from an archetype - stupid idiotic 2098# no clean way to get an object from an archetype - stupid idiotic
1824# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2099# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1825 2100
1826object *new (const char *archetype = 0) 2101object *new (utf8_string archetype = 0)
1827 PROTOTYPE: ;$ 2102 PROTOTYPE: ;$
1828 CODE: 2103 CODE:
1829 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2104 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1830 OUTPUT: 2105 OUTPUT:
1831 RETVAL 2106 RETVAL
1832 2107
2108object *find_object (U32 tag)
2109
2110# TODO: nuke
1833object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2111object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1834 PROTOTYPE: $$$$$$ 2112 PROTOTYPE: $$$$$$
1835 CODE: 2113 CODE:
1836{ 2114{
1837 int unused_type; 2115 int unused_type;
1838 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2116 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1839} 2117}
1840 2118
1841# syntatic sugar for easier use in event callbacks. 2119const_utf8_string get_ob_key_value (object *op, utf8_string key)
1842const char *options (object *op)
1843 CODE:
1844 RETVAL = op->name;
1845 OUTPUT:
1846 RETVAL
1847 2120
1848player *contr (object *op)
1849 CODE:
1850 RETVAL = op->contr;
1851 OUTPUT: RETVAL
1852
1853const char *get_ob_key_value (object *op, const char *key)
1854
1855bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2121bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1856 2122
1857object *get_nearest_player (object *ob) 2123object *get_nearest_player (object *ob)
1858 ALIAS: nearest_player = 0 2124 ALIAS: nearest_player = 0
1859 PREINIT: 2125 PREINIT:
1860 extern object *get_nearest_player (object *); 2126 extern object *get_nearest_player (object *);
1876bool on_same_map_as (object *ob, object *other) 2142bool on_same_map_as (object *ob, object *other)
1877 CODE: 2143 CODE:
1878 RETVAL = on_same_map (ob, other); 2144 RETVAL = on_same_map (ob, other);
1879 OUTPUT: RETVAL 2145 OUTPUT: RETVAL
1880 2146
1881char * 2147const_utf8_string
1882base_name (object *ob, int plural) 2148base_name (object *op, int plural = op->nrof > 1)
1883 CODE: 2149 CODE:
1884 RETVAL = cf_query_base_name (ob, plural); 2150 RETVAL = query_base_name (op, plural);
1885 OUTPUT: RETVAL 2151 OUTPUT: RETVAL
1886 2152
1887living * 2153object *decrease_ob_nr (object *op, unsigned long i)
1888stats (object *ob)
1889 CODE:
1890 RETVAL = &ob->stats;
1891 OUTPUT: RETVAL
1892
1893 2154
1894MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2155MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1895 2156
1896player *player (object *op) 2157player *player (object *op)
1897 CODE: 2158 CODE:
1898 RETVAL = op->contr; 2159 RETVAL = op->contr;
1899 OUTPUT: RETVAL 2160 OUTPUT: RETVAL
1900 2161
2162void check_score (object *op)
2163
1901void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2164void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1902 2165 CODE:
1903object *cf_player_send_inventory (object *op) 2166 new_draw_info (flags, 0, op, txt);
1904
1905char *cf_player_get_ip (object *op)
1906 ALIAS: ip = 0
1907
1908object *cf_player_get_marked_item (object *op)
1909 ALIAS: marked_item = 0
1910
1911void cf_player_set_marked_item (object *op, object *ob)
1912
1913partylist *cf_player_get_party (object *op)
1914 ALIAS: party = 0
1915
1916void cf_player_set_party (object *op, partylist *party)
1917 2167
1918void kill_player (object *op) 2168void kill_player (object *op)
1919 2169
1920MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 2170void esrv_update_item (object *op, int what, object *item)
2171 C_ARGS: what, op, item
2172
2173int command_summon (object *op, utf8_string params)
2174
2175int command_arrest (object *op, utf8_string params)
2176
1921 2177
1922MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2178MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1923 2179
1924player *cf_player_find (char *name) 2180INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1925 PROTOTYPE: $ 2181
2182int invoke (player *pl, int event, ...)
2183 CODE:
2184 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2185 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2186 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2187 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2188 OUTPUT: RETVAL
2189
2190SV *registry (player *pl)
2191
2192void
2193save_stats (player *pl)
2194 CODE:
2195 pl->ob->stats.hp = pl->ob->stats.maxhp;
2196 pl->ob->stats.sp = pl->ob->stats.maxsp;
2197 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2198 pl->orig_stats = pl->ob->stats;
2199
2200void clear_los (player *pl)
1926 2201
1927void cf_player_move (player *pl, int dir) 2202void cf_player_move (player *pl, int dir)
1928
1929void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1930
1931# nonstandard
1932object *ob (player *pl)
1933 CODE:
1934 RETVAL = pl->ob;
1935 OUTPUT: RETVAL
1936
1937player *first ()
1938 CODE:
1939 RETVAL = first_player;
1940 OUTPUT: RETVAL
1941
1942player *next (player *pl)
1943 CODE:
1944 RETVAL = pl->next;
1945 OUTPUT: RETVAL
1946 2203
1947bool 2204bool
1948cell_visible (player *pl, int dx, int dy) 2205cell_visible (player *pl, int dx, int dy)
1949 CODE: 2206 CODE:
1950 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 2207 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1951 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]; 2208 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1952 OUTPUT: 2209 OUTPUT:
1953 RETVAL 2210 RETVAL
1954 2211
1955char *
1956client (player *pl)
1957 CODE:
1958 RETVAL = pl->socket.client;
1959 OUTPUT:
1960 RETVAL
1961
1962char *
1963host (player *pl)
1964 CODE:
1965 RETVAL = pl->socket.host;
1966 OUTPUT:
1967 RETVAL
1968
1969char *
1970killer (player *pl, char *killer = 0)
1971 CODE:
1972 if (killer)
1973 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1974 RETVAL = pl->killer;
1975 OUTPUT:
1976 RETVAL
1977
1978void
1979buggy_mapscroll (player *pl, int value = 1)
1980 CODE:
1981 pl->socket.buggy_mapscroll = value;
1982
1983void 2212void
1984send (player *pl, SV *packet) 2213send (player *pl, SV *packet)
1985 CODE: 2214 CODE:
1986{ 2215{
1987 STRLEN len; 2216 STRLEN len;
1988 char *buf = SvPVbyte (packet, len); 2217 char *buf = SvPVbyte (packet, len);
1989 2218
1990 Write_String_To_Socket (&pl->socket, buf, len); 2219 if (pl->ns)
2220 pl->ns->send_packet (buf, len);
1991} 2221}
1992 2222
1993int 2223int
1994listening (player *pl, int new_value = -1) 2224listening (player *pl, int new_value = -1)
1995 CODE: 2225 CODE:
1997 if (new_value >= 0) 2227 if (new_value >= 0)
1998 pl->listening = new_value; 2228 pl->listening = new_value;
1999 OUTPUT: 2229 OUTPUT:
2000 RETVAL 2230 RETVAL
2001 2231
2002void get_savebed (player *pl) 2232void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2003 ALIAS: 2233 PROTOTYPE: $;$$$
2004 savebed = 0
2005 PPCODE: 2234 PPCODE:
2235 if (GIMME_V != G_VOID)
2236 {
2006 EXTEND (SP, 3); 2237 EXTEND (SP, 3);
2007 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2238 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2239 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2009 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2240 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2010 2241 }
2011void set_savebed (player *pl, char *map_path, int x, int y) 2242 if (map_path) sv_to (map_path, pl->savebed_map);
2012 CODE: 2243 if (x) sv_to (x, pl->bed_x);
2013 strcpy (pl->savebed_map, map_path); 2244 if (y) sv_to (y, pl->bed_y);
2014 pl->bed_x = x;
2015 pl->bed_y = y;
2016 2245
2017void 2246void
2018list () 2247list ()
2019 PPCODE: 2248 PPCODE:
2020{ 2249 for_all_players (pl)
2021 player *pl; 2250 XPUSHs (sv_2mortal (to_sv (pl)));
2022 for (pl = first_player; pl; pl = pl->next)
2023 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2024}
2025
2026bool
2027peaceful (player *pl, bool new_setting = 0)
2028 PROTOTYPE: $;$
2029 CODE:
2030 RETVAL = pl->peaceful;
2031 if (items > 1)
2032 pl->peaceful = new_setting;
2033 OUTPUT:
2034 RETVAL
2035
2036living *
2037orig_stats (player *pl)
2038 CODE:
2039 RETVAL = &pl->orig_stats;
2040 OUTPUT: RETVAL
2041
2042living *
2043last_stats (player *pl)
2044 CODE:
2045 RETVAL = &pl->last_stats;
2046 OUTPUT: RETVAL
2047 2251
2048 2252
2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2253MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2050 2254
2051SV * 2255int invoke (maptile *map, int event, ...)
2052get_property (mapstruct *obj, int type, int idx)
2053 CODE: 2256 CODE:
2054 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx)); 2257 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2258 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2259 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2260 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2055 OUTPUT: RETVAL 2261 OUTPUT: RETVAL
2056 2262
2057SV * 2263SV *registry (maptile *map)
2058set_property (mapstruct *obj, int type, int idx, SV *newval) 2264
2265void
2266find_tagged_objects (maptile *map, utf8_string tag = 0)
2059 CODE: 2267 PPCODE:
2060 switch (type) 2268{
2269 if (!map->spaces)
2270 XSRETURN_EMPTY;
2271
2272 if (tag)
2061 { 2273 {
2062 case CFAPI_INT: 2274 shstr_cmp tag_ (tag);
2063 cf_map_set_int_property (obj, idx, SvIV (newval)); 2275
2064 break; 2276 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2065 default: 2277 for (object *op = ms->bot; op; op = op->above)
2066 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2278 if (op->tag == tag_)
2279 XPUSHs (sv_2mortal (to_sv (op)));
2067 } 2280 }
2281 else
2282 {
2283 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2284 for (object *op = ms->bot; op; op = op->above)
2285 if (op->tag)
2286 XPUSHs (sv_2mortal (to_sv (op)));
2287 }
2288}
2068 2289
2069mapstruct *new (int width, int height) 2290INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2291
2292void
2293maptile::instantiate ()
2294
2295maptile *new ()
2070 PROTOTYPE: 2296 PROTOTYPE:
2071 CODE: 2297 CODE:
2072{ 2298 RETVAL = new maptile;
2073 int unused_type;
2074 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2075}
2076 OUTPUT: 2299 OUTPUT:
2077 RETVAL 2300 RETVAL
2078 2301
2079void delete_map (mapstruct *map) 2302void
2080 2303maptile::players ()
2081void clean_tmp_map (mapstruct *map)
2082
2083void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2084
2085mapstruct *tile_map (mapstruct *map, unsigned int dir)
2086 CODE: 2304 PPCODE:
2087 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2305 if (GIMME_V == G_SCALAR)
2088 OUTPUT: 2306 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2089 RETVAL 2307 else if (GIMME_V == G_ARRAY)
2308 {
2309 EXTEND (SP, THIS->players);
2310 for_all_players (pl)
2311 if (pl->ob && pl->ob->map == THIS)
2312 PUSHs (sv_2mortal (to_sv (pl->ob)));
2313 }
2090 2314
2091char *tile_path (mapstruct *map, unsigned int dir) 2315void
2316maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2092 CODE: 2317 CODE:
2093 if (dir >= 4) 2318{
2094 XSRETURN_UNDEF; 2319 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2095 RETVAL = map->tile_path [dir]; 2320 croak ("maptile::add_underlay: palette must be arrayref");
2096 OUTPUT:
2097 RETVAL
2098 2321
2099mapstruct *cf_map_get_map (char *name) 2322 palette = SvRV (palette);
2100 PROTOTYPE: $
2101 ALIAS: map = 0
2102 2323
2103mapstruct *has_been_loaded (char *name) 2324 STRLEN idxlen;
2104 PROTOTYPE: $ 2325 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2105 2326
2106mapstruct *cf_map_get_first () 2327 for (int x = 0; x < THIS->width; ++x)
2107 PROTOTYPE: 2328 for (int y = 0; y < THIS->height; ++y)
2108 ALIAS: first = 0 2329 {
2330 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2331 if (op->flag [FLAG_IS_FLOOR])
2332 goto skip_space;
2109 2333
2110# whoever "designed" the plug-in api should have wasted 2334 {
2111# his/her time with staying away from the project - would have 2335 int offs = offset + y * stride + x;
2112# saved others a lot of time, without doubt. 2336 if (IN_RANGE_EXC (offs, 0, idxlen))
2113void set_path (mapstruct *where, char *path) 2337 {
2114 CODE: 2338 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2115 strcpy (where->path, path); 2339 {
2340 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2341 ob->flag [FLAG_NO_MAP_SAVE] = true;
2342 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2116 2343
2117int in_memory (mapstruct *map) 2344 if (ob->randomitems)
2118 CODE: 2345 {
2119 RETVAL = map->in_memory; 2346 if (!ob->above)
2120 OUTPUT: 2347 {
2121 RETVAL 2348 ob->create_treasure (ob->randomitems);
2122 2349
2123bool unique (mapstruct *map) 2350 for (object *op = ob->above; op; op = op->above)
2124 CODE: 2351 op->flag [FLAG_NO_MAP_SAVE] = true;
2125 RETVAL = map->unique; 2352 }
2126 OUTPUT:
2127 RETVAL
2128 2353
2129void set_unique (mapstruct *map, bool unique) 2354 ob->randomitems = 0;
2130 CODE: 2355 }
2131 map->unique = unique; 2356 }
2357 }
2358 }
2132 2359
2360 skip_space: ;
2361 }
2362}
2363
2364void
2365maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2366 CODE:
2367{
2368 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2369 croak ("maptile::set_regiondata: palette must be arrayref");
2370
2371 palette = SvRV (palette);
2372
2373 STRLEN idxlen;
2374 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2375
2376 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2377 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2378
2379 for (int i = av_len ((AV *)palette) + 1; i--; )
2380 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2381
2382 for (int y = 0; y < THIS->height; ++y)
2383 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2384
2385 sfree (THIS->regions, THIS->size ());
2386 delete [] THIS->regionmap;
2387
2388 THIS->regions = regions;
2389 THIS->regionmap = regionmap;
2390}
2391
2392void
2393maptile::create_region_treasure ()
2394 CODE:
2395{
2396 object *op = object::create ();
2397 op->type = FLOOR;
2398 op->map = THIS;
2399
2400 for (int x = 0; x < THIS->width; ++x)
2401 for (int y = 0; y < THIS->height; ++y)
2402 {
2403 region *rgn = THIS->region (x, y);
2404
2405 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2406 if (rgn->treasure && rndm () < rgn->treasure_density)
2407 {
2408 op->x = x;
2409 op->y = y;
2410 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2411 }
2412 }
2413
2414 op->destroy ();
2415}
2416
2417int out_of_map (maptile *map, int x, int y)
2418
2419void
2420trigger (maptile *map, long connection, bool state = true)
2421 CODE:
2422 activate_connection (map, connection, state);
2423
2424void
2425get_connection (maptile *map, long connection)
2426 PPCODE:
2427 oblinkpt *obp = get_connection_links (map, connection);
2428 if (obp)
2429 for (objectlink *ol = obp->link; ol; ol = ol->next)
2430 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2431
2133object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2432object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2134 2433
2135object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2434object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2136 2435
2137object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2436object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2138 C_ARGS: str, map, nx, ny 2437 C_ARGS: str, map, nx, ny
2139 2438
2140void 2439void
2141cf_map_normalise (mapstruct *map, int x, int y) 2440get_map_flags (maptile *map, int x, int y)
2142 PPCODE: 2441 PPCODE:
2143{ 2442{
2144 mapstruct *nmap = 0; 2443 maptile *nmap = 0;
2145 I16 nx = 0, ny = 0; 2444 I16 nx = 0, ny = 0;
2146 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2445 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2147 2446
2148 EXTEND (SP, 4); 2447 EXTEND (SP, 4);
2149 PUSHs (sv_2mortal (newSViv (flags))); 2448 PUSHs (sv_2mortal (newSViv (flags)));
2150 2449
2151 if (GIMME_V == G_ARRAY) 2450 if (GIMME_V == G_ARRAY)
2155 PUSHs (sv_2mortal (newSViv (ny))); 2454 PUSHs (sv_2mortal (newSViv (ny)));
2156 } 2455 }
2157} 2456}
2158 2457
2159void 2458void
2160at (mapstruct *map, unsigned int x, unsigned int y) 2459at (maptile *map, unsigned int x, unsigned int y)
2161 PROTOTYPE: $$$ 2460 PROTOTYPE: $$$
2162 PPCODE: 2461 PPCODE:
2163{ 2462{
2164 object *o; 2463 object *o;
2165 mapstruct *nmap = 0; 2464 maptile *nmap = 0;
2166 I16 nx, ny; 2465 I16 nx, ny;
2167 2466
2168 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2467 get_map_flags (map, &nmap, x, y, &nx, &ny);
2169 2468
2170 if (nmap) 2469 if (nmap)
2171 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2470 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2172 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2471 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2173} 2472}
2174 2473
2175SV * 2474SV *
2176bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2475bot_at (maptile *obj, unsigned int x, unsigned int y)
2177 PROTOTYPE: $$$ 2476 PROTOTYPE: $$$
2178 ALIAS: 2477 ALIAS:
2179 top_at = 1 2478 top_at = 1
2180 flags_at = 2 2479 flags_at = 2
2181 light_at = 3 2480 light_at = 3
2182 move_block_at = 4 2481 move_block_at = 4
2183 move_slow_at = 5 2482 move_slow_at = 5
2184 move_on_at = 6 2483 move_on_at = 6
2185 move_off_at = 7 2484 move_off_at = 7
2186 INIT: 2485 INIT:
2187 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2486 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2188 CODE: 2487 CODE:
2189 switch (ix) 2488 switch (ix)
2190 { 2489 {
2191 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2490 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2192 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2491 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2195 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2494 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2196 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2495 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2197 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2496 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2198 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2497 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2199 } 2498 }
2200 OUTPUT: 2499 OUTPUT: RETVAL
2500
2501void fix_walls (maptile *map, int x, int y)
2502
2503void fix_walls_around (maptile *map, int x, int y)
2504
2505# worst xs function of my life
2506bool
2507_create_random_map (\
2508 maptile *self,\
2509 utf8_string wallstyle,\
2510 utf8_string wall_name,\
2511 utf8_string floorstyle,\
2512 utf8_string monsterstyle,\
2513 utf8_string treasurestyle,\
2514 utf8_string layoutstyle,\
2515 utf8_string doorstyle,\
2516 utf8_string decorstyle,\
2517 utf8_string origin_map,\
2518 utf8_string final_map,\
2519 utf8_string exitstyle,\
2520 utf8_string this_map,\
2521 utf8_string exit_on_final_map,\
2522 int xsize,\
2523 int ysize,\
2524 int expand2x,\
2525 int layoutoptions1,\
2526 int layoutoptions2,\
2527 int layoutoptions3,\
2528 int symmetry,\
2529 int difficulty,\
2530 int difficulty_given,\
2531 float difficulty_increase,\
2532 int dungeon_level,\
2533 int dungeon_depth,\
2534 int decoroptions,\
2535 int orientation,\
2536 int origin_y,\
2537 int origin_x,\
2538 U32 random_seed,\
2539 val64 total_map_hp,\
2540 int map_layout_style,\
2541 int treasureoptions,\
2542 int symmetry_used,\
2543 region *region,\
2544 utf8_string custom\
2545)
2546 CODE:
2547{
2548 random_map_params rmp;
2549
2550 assign (rmp.wallstyle , wallstyle);
2551 assign (rmp.wall_name , wall_name);
2552 assign (rmp.floorstyle , floorstyle);
2553 assign (rmp.monsterstyle , monsterstyle);
2554 assign (rmp.treasurestyle , treasurestyle);
2555 assign (rmp.layoutstyle , layoutstyle);
2556 assign (rmp.doorstyle , doorstyle);
2557 assign (rmp.decorstyle , decorstyle);
2558 assign (rmp.exitstyle , exitstyle);
2559 assign (rmp.exit_on_final_map, exit_on_final_map);
2560
2561 rmp.origin_map = origin_map;
2562 rmp.final_map = final_map;
2563 rmp.this_map = this_map;
2564 rmp.xsize = xsize;
2565 rmp.ysize = ysize;
2566 rmp.expand2x = expand2x;
2567 rmp.layoutoptions1 = layoutoptions1;
2568 rmp.layoutoptions2 = layoutoptions2;
2569 rmp.layoutoptions3 = layoutoptions3;
2570 rmp.symmetry = symmetry;
2571 rmp.difficulty = difficulty;
2572 rmp.difficulty_given = difficulty_given;
2573 rmp.difficulty_increase = difficulty_increase;
2574 rmp.dungeon_level = dungeon_level;
2575 rmp.dungeon_depth = dungeon_depth;
2576 rmp.decoroptions = decoroptions;
2577 rmp.orientation = orientation;
2578 rmp.origin_y = origin_y;
2579 rmp.origin_x = origin_x;
2580 rmp.random_seed = random_seed;
2581 rmp.total_map_hp = (uint64_t) total_map_hp;
2582 rmp.map_layout_style = map_layout_style;
2583 rmp.treasureoptions = treasureoptions;
2584 rmp.symmetry_used = symmetry_used;
2585 rmp.region = region;
2586 rmp.custom = custom;
2587
2588 RETVAL = self->generate_random_map (&rmp);
2589}
2590 OUTPUT:
2201 RETVAL 2591 RETVAL
2202 2592
2203# "serialise" map perl data into a ref 2593MODULE = cf PACKAGE = cf::arch
2594
2595int archetypes_size ()
2596 CODE:
2597 RETVAL = archetypes.size ();
2598 OUTPUT: RETVAL
2599
2600archetype *archetypes (U32 index)
2601 CODE:
2602 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2603 OUTPUT: RETVAL
2604
2605object *instantiate (archetype *arch)
2606 CODE:
2607 RETVAL = arch_to_object (arch);
2608 OUTPUT:
2609 RETVAL
2610
2611INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2612
2613MODULE = cf PACKAGE = cf::party
2614
2615partylist *first ()
2616 PROTOTYPE:
2617 CODE:
2618 RETVAL = get_firstparty ();
2619 OUTPUT: RETVAL
2620
2621INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2622
2623MODULE = cf PACKAGE = cf::region
2624
2204void 2625void
2205_get_obs (mapstruct *map) 2626list ()
2206 PPCODE: 2627 PPCODE:
2207{ 2628 for_all_regions (rgn)
2208 object *o; 2629 XPUSHs (sv_2mortal (to_sv (rgn)));
2209 int x, y;
2210 AV *obs = newAV ();
2211 int nonnull = 0;
2212 2630
2213 for (y = 0; y < MAP_HEIGHT (map); y++) 2631region *find (utf8_string name)
2214 for (x = 0; x < MAP_WIDTH (map); x++) 2632 PROTOTYPE: $
2633 CODE:
2634 RETVAL = region::find (name);
2635 OUTPUT: RETVAL
2636
2637region *find_fuzzy (utf8_string name)
2638 PROTOTYPE: $
2639 CODE:
2640 RETVAL = region::find_fuzzy (name);
2641 OUTPUT: RETVAL
2642
2643int specificity (region *rgn)
2644 CODE:
2645 RETVAL = 0;
2646 while (rgn = rgn->parent)
2647 RETVAL++;
2648 OUTPUT: RETVAL
2649
2650INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2651
2652MODULE = cf PACKAGE = cf::living
2653
2654INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2655
2656MODULE = cf PACKAGE = cf::settings
2657
2658INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2659
2660MODULE = cf PACKAGE = cf::client
2661
2662INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2663
2664int invoke (client *ns, int event, ...)
2665 CODE:
2666 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2667 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2668 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2669 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2670 OUTPUT: RETVAL
2671
2672SV *registry (client *ns)
2673
2674void
2675list ()
2676 PPCODE:
2677 EXTEND (SP, clients.size ());
2678 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2679 PUSHs (sv_2mortal (to_sv (*i)));
2680
2681void
2682client::send_packet (SV *packet)
2683 CODE:
2684{
2685 STRLEN len;
2686 char *buf = SvPVbyte (packet, len);
2687
2688 THIS->send_packet (buf, len);
2689}
2690
2691faceidx
2692client::need_face (utf8_string name, int pri = 0)
2693 CODE:
2694 RETVAL = face_find (name, 0);
2695 if (RETVAL)
2215 { 2696 {
2216 AV *av = newAV (); 2697 THIS->send_face (RETVAL, pri);
2217 2698 THIS->flush_fx ();
2218 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2219 {
2220 SV *sv = SVptr_cache_get (o);
2221
2222 if (sv && HvFILL (SvRV (sv)))
2223 {
2224 nonnull = 1;
2225 sv = newSVsv (sv);
2226 }
2227 else
2228 sv = &PL_sv_undef;
2229
2230 av_push (av, sv);
2231 }
2232
2233 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2234 } 2699 }
2700 OUTPUT:
2701 RETVAL
2235 2702
2236 if (nonnull) 2703int
2237 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs))); 2704client::fx_want (int idx, int value = -1)
2705 CODE:
2706 if (0 < idx && idx < FT_NUM)
2707 {
2708 RETVAL = THIS->fx_want [idx];
2709 if (items > 2)
2710 THIS->fx_want [idx] = value;
2711 }
2238 else 2712 else
2239 SvREFCNT_dec (obs); 2713 RETVAL = 0;
2240} 2714 OUTPUT:
2715 RETVAL
2241 2716
2242# "deserialise" perl map data into the map 2717MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2243void
2244_set_obs (mapstruct *map, SV *sv)
2245 CODE:
2246{
2247 object *o;
2248 AV *av;
2249 int x, y;
2250 AV *obs = (AV *)SvRV (sv);
2251 2718
2252 for (y = 0; y < MAP_HEIGHT (map); y++) 2719faceidx sound_find (utf8_string name)
2253 for (x = 0; x < MAP_WIDTH (map); x++) 2720
2721void sound_set (utf8_string str, faceidx face)
2722
2723# dire hack
2724void old_sound_index (int idx, faceidx face)
2725 CODE:
2726 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2727 old_sound_index [idx] = face;
2728
2729MODULE = cf PACKAGE = cf::face PREFIX = face_
2730
2731#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2732
2733faceidx face_find (utf8_string name, faceidx defidx = 0)
2734
2735faceidx alloc (utf8_string name)
2736 CODE:
2737{
2738 do
2254 { 2739 {
2255 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2740 RETVAL = faces.size ();
2256 2741 faces.resize (RETVAL + 1);
2257 if (!SvROK (sv))
2258 continue;
2259
2260 av = (AV *)SvRV (sv);
2261
2262 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2263 {
2264 sv = av_shift (av);
2265
2266 if (SvROK (sv))
2267 {
2268 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2269 SVptr_cache_set (o, sv);
2270 }
2271 }
2272 } 2742 }
2273} 2743 while (!RETVAL); // crude way to leave index 0
2274 2744
2745 faces [RETVAL].name = name;
2746 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2275 2747
2276MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2748 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2749 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2750}
2751 OUTPUT: RETVAL
2277 2752
2278archetype *cf_archetype_get_first() 2753void set_type (faceidx idx, int value)
2279 PROTOTYPE: 2754 ALIAS:
2280 ALIAS: first = 0
2281
2282archetype *cf_archetype_get_next (archetype *arch)
2283 ALIAS: next = 0
2284
2285archetype *cf_archetype_get_head (archetype *arch)
2286 ALIAS: head = 0
2287
2288archetype *cf_archetype_get_more (archetype *arch)
2289 ALIAS: more = 0
2290
2291const char *cf_archetype_get_name (archetype *arch)
2292 ALIAS: name = 0
2293
2294object *cf_archetype_get_clone (archetype *arch)
2295 ALIAS: clone = 0
2296
2297MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2298
2299partylist *cf_party_get_first ()
2300 PROTOTYPE:
2301 ALIAS: first = 0
2302
2303partylist *cf_party_get_next (partylist *party)
2304 ALIAS: next = 0
2305
2306const char *cf_party_get_name (partylist *party)
2307
2308const char *cf_party_get_password (partylist *party)
2309 ALIAS: password = 0
2310
2311player *cf_party_get_first_player (partylist *party)
2312 ALIAS: first_player = 0
2313
2314player *cf_party_get_next_player (partylist *party, player *op)
2315 ALIAS: next_player = 0
2316
2317
2318MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2319
2320region *cf_region_get_first ()
2321 PROTOTYPE:
2322 ALIAS: first = 0
2323
2324const char *cf_region_get_name (region *reg)
2325 ALIAS: name = 0
2326
2327region *cf_region_get_next (region *reg)
2328 ALIAS: next = 0
2329
2330region *cf_region_get_parent (region *reg)
2331 ALIAS: parent = 0
2332
2333const char *cf_region_get_longname (region *reg)
2334 ALIAS: longname = 0
2335
2336const char *cf_region_get_message (region *reg)
2337 ALIAS: message = 0
2338
2339
2340MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2341
2342val64
2343exp (living *liv, val64 new_val = 0)
2344 PROTOTYPE: $;$
2345 ALIAS:
2346 Str = 1
2347 Dex = 2
2348 Con = 3
2349 Wis = 4
2350 Cha = 5
2351 Int = 6
2352 Pow = 7
2353 wc = 8
2354 ac = 9
2355 hp = 10 2755 set_type = 0
2356 maxhp = 11 2756 set_visibility = 1
2357 sp = 12 2757 set_magicmap = 2
2358 maxsp = 13 2758 set_smooth = 3
2359 grace = 14 2759 set_smoothlevel = 4
2360 maxgrace = 15 2760 CODE:
2361 food = 16 2761 faceinfo *f = face_info (idx); assert (f);
2362 dam = 17
2363 luck = 18
2364 CODE:
2365# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2366 switch (ix) 2762 switch (ix)
2367 { 2763 {
2368 LIVING_ACC (exp , 0); 2764 case 0: f->type = value; break;
2369 LIVING_ACC (Str , 1); 2765 case 1: f->visibility = value; break;
2370 LIVING_ACC (Dex , 2); 2766 case 2: f->magicmap = value; break;
2371 LIVING_ACC (Con , 3); 2767 case 3: f->smooth = value; break;
2372 LIVING_ACC (Wis , 4); 2768 case 4: f->smoothlevel = value; break;
2373 LIVING_ACC (Cha , 5);
2374 LIVING_ACC (Int , 6);
2375 LIVING_ACC (Pow , 7);
2376 LIVING_ACC (wc , 8);
2377 LIVING_ACC (ac , 9);
2378 LIVING_ACC (hp , 10);
2379 LIVING_ACC (maxhp , 11);
2380 LIVING_ACC (sp , 12);
2381 LIVING_ACC (maxsp , 13);
2382 LIVING_ACC (grace , 14);
2383 LIVING_ACC (maxgrace, 15);
2384 LIVING_ACC (food , 16);
2385 LIVING_ACC (dam , 17);
2386 LIVING_ACC (luck , 18);
2387 } 2769 }
2388# undef LIVING_ACC 2770
2771void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2772 CODE:
2773{
2774 faceinfo *f = face_info (idx); assert (f);
2775 facedata *d = &(faceset ? f->data64 : f->data32);
2776 sv_to (data, d->data);
2777 STRLEN clen;
2778 char *cdata = SvPVbyte (chksum, clen);
2779 clen = min (CHKSUM_SIZE, clen);
2780
2781 if (memcmp (d->chksum, cdata, clen))
2782 {
2783 memcpy (d->chksum, cdata, clen);
2784
2785 // invalidate existing client face info
2786 for_all_clients (ns)
2787 if (ns->faceset == faceset)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792 }
2793}
2794
2795int get_data_size (faceidx idx, int faceset = 0)
2796 CODE:
2797 facedata *d = face_data (idx, faceset); assert (d);
2798 RETVAL = d->data.size ();
2389 OUTPUT: 2799 OUTPUT:
2390 RETVAL 2800 RETVAL
2391 2801
2802SV *get_chksum (faceidx idx, int faceset = 0)
2803 CODE:
2804 facedata *d = face_data (idx, faceset); assert (d);
2805 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2806 OUTPUT:
2807 RETVAL
2808
2809void invalidate (faceidx idx)
2810 CODE:
2811 for_all_clients (ns)
2812 {
2813 ns->faces_sent [idx] = false;
2814 ns->force_newmap = true;
2815 }
2816
2817void invalidate_all ()
2818 CODE:
2819 for_all_clients (ns)
2820 {
2821 ns->faces_sent.reset ();
2822 ns->force_newmap = true;
2823 }
2824
2825MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2826
2827#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2828
2829animidx anim_find (utf8_string name)
2830 CODE:
2831 RETVAL = animation::find (name).number;
2832 OUTPUT: RETVAL
2833
2834animidx set (utf8_string name, SV *frames, int facings = 1)
2835 CODE:
2836{
2837 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2838 croak ("frames must be an arrayref");
2839
2840 AV *av = (AV *)SvRV (frames);
2841
2842 animation *anim = &animation::find (name);
2843 if (anim->number)
2844 {
2845 anim->resize (av_len (av) + 1);
2846 anim->facings = facings;
2847 }
2848 else
2849 anim = &animation::create (name, av_len (av) + 1, facings);
2850
2851 for (int i = 0; i < anim->num_animations; ++i)
2852 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2853}
2854 OUTPUT: RETVAL
2855
2856void invalidate_all ()
2857 CODE:
2858 for_all_clients (ns)
2859 ns->anims_sent.reset ();
2860
2861MODULE = cf PACKAGE = cf::object::freezer
2862
2863INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2864
2865SV *
2866new (char *klass)
2867 CODE:
2868 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2869 OUTPUT: RETVAL
2870
2871void
2872DESTROY (SV *sv)
2873 CODE:
2874 object_freezer *self;
2875 sv_to (sv, self);
2876 delete self;
2877
2878MODULE = cf PACKAGE = cf::object::thawer
2879
2880INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2881
2882SV *
2883new_from_file (char *klass, octet_string path)
2884 CODE:
2885 object_thawer *f = new object_thawer (path);
2886 if (!*f)
2887 {
2888 delete f;
2889 XSRETURN_UNDEF;
2890 }
2891 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2892 OUTPUT: RETVAL
2893
2894void
2895DESTROY (SV *sv)
2896 CODE:
2897 object_thawer *self;
2898 sv_to (sv, self);
2899 delete self;
2900
2901void
2902extract_tags (object_thawer *self)
2903 PPCODE:
2904 while (self->kw != KW_EOF)
2905 {
2906 PUTBACK;
2907 coroapi::cede_to_tick_every (5000);
2908 SPAGAIN;
2909
2910 if (self->kw == KW_tag)
2911 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2912
2913 self->skip ();
2914 }
2915

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