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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.10 by root, Fri Aug 25 17:11:53 2006 UTC vs.
Revision 1.279 by root, Sun Apr 20 06:20:38 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H
30# include <execinfo.h>
31#endif
32
33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
39#include "sproto.h"
40
41#include <unistd.h>
42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
25 53
26#include <EXTERN.h> 54#include <EXTERN.h>
27#include <perl.h> 55#include <perl.h>
28#include <XSUB.h> 56#include <XSUB.h>
29 57
30#undef save_long // clashes with libproto.h 58#include "CoroAPI.h"
59#include "perlxsi.c"
31 60
32#define PLUGIN_NAME "perl" 61extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.3"
34 62
35#ifndef __CEXTRACT__ 63typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 64typedef object_freezer &object_freezer_ref;
65
66typedef std::string std__string;
67
68static PerlInterpreter *perl;
69
70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
74
75global gbl_ev;
76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
81
82static HV
83 *stash_cf,
84 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
116// helper cast function, returns super class * or 0
117template<class super>
118static super *
119is_a (attachable *at)
120{
121 //return dynamic_cast<super *>(at); // slower, safer
122 if (typeid (*at) == typeid (super))
123 return static_cast<super *>(at);
124 else
125 return 0;
126}
127
128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
129
130unordered_vector<attachable *> attachable::mortals;
131
132attachable::~attachable ()
133{
134 assert (!self);
135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
187 {
188 SvREFCNT_dec (cb);
189 cb = 0;
190 }
191
192 mortals.push_back (this);
193}
194
195void
196attachable::destroy ()
197{
198 if (destroyed ())
199 return;
200
201 flags |= F_DESTROYED;
202 do_destroy ();
203 sever_self ();
204}
205
206void
207attachable::check_mortals ()
208{
209 static int i = 0;
210
211 for (;;)
212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
237 attachable *obj = mortals [i];
238
239#if 0
240 if (obj->self)//D make this an assert later
241 {
242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
37#endif 245#endif
38 246
39#undef MODULEAPI 247 if (obj->refcnt)
40#ifdef WIN32
41#else
42#define MODULEAPI
43#endif
44
45#include <plugin_common.h>
46#include <sounds.h>
47#include <cstdarg>
48#include <sproto.h>
49
50#include "cfperl.h"
51
52#include "perlxsi.c"
53
54static void *globalEventListener (int *type, ...);
55
56extern sint64 *levels; // the experience table
57
58typedef object object_ornull;
59typedef mapstruct mapstruct_ornull;
60
61typedef double val64;
62#define newSVval64 newSVnv
63#define SvVAL64 SvNV
64
65static f_plug_api gethook;
66static f_plug_api registerGlobalEvent;
67static f_plug_api unregisterGlobalEvent;
68static f_plug_api systemDirectory;
69static f_plug_api object_set_property;
70static f_plug_api map_get_map;
71static f_plug_api object_insert;
72
73/* this is a stupid way to do things, and awkward to use for plug-in authors */
74typedef struct
75{
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87} CFPContext;
88
89static HV *obj_cache;
90static PerlInterpreter *perl;
91
92static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
93
94#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
95#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
96#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
97#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
98#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
99#define PUSH_PV PUSHcfapi_va(STRING, const char *)
100#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
101
102//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103
104// garbage collect some perl objects, if possible
105// all objects no longer referenced and empty are
106// eligible for destruction.
107static void
108clean_obj_cache ()
109{
110 static int count;
111
112 if (++count & 7)
113 return;
114
115 int todo = 1000;
116 do
117 {
118 I32 klen;
119 char *key;
120 HE *he = hv_iternext (obj_cache);
121
122 if (he)
123 { 248 {
124 SV *sv = hv_iterval (obj_cache, he); 249 ++i; // further delay freeing
125 250
126 // empty and unreferenced? nuke it 251 if (!(i & 0x3ff))
127 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
128 { 252 break;
129 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
130 todo++;
131 }
132 } 253 }
133 else 254 else
134 break; 255 {
256 mortals.erase (i);
257 obj->sever_self ();
258 delete obj;
259 }
135 } 260 }
136 while (--todo);
137} 261}
262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
275attachable &
276attachable::operator =(const attachable &src)
277{
278 //if (self || cb)
279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
280
281 attach = src.attach;
282 return *this;
283}
284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
138 320
139static SV * 321static SV *
140newSVptr (void *ptr, const char *klass) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
141{ 323{
142 SV *sv; 324 SV *sv;
143 325
144 if (!ptr) 326 if (!ptr)
145 return &PL_sv_undef; 327 return newSV (0);
146 328
147 sv = (SV *)newHV ();
148 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
149 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
150} 331}
151 332
152static void 333static int
153SVptr_cache_set (void *ptr, SV *sv) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
154{ 335{
155 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
345 // next line makes sense, but most objects still have refcnt 0 by default
346 //at->refcnt_chk ();
347 return 0;
156} 348}
349
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
157 351
158static SV * 352static SV *
159SVptr_cache_get (void *ptr) 353newSVattachable (attachable *obj, HV *stash)
160{ 354{
161 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
162
163 return he ? *he : 0;
164}
165
166static SV *
167newSVptr_cached (void *ptr, const char *klass)
168{
169 SV *sv;
170
171 if (!ptr)
172 return &PL_sv_undef;
173
174 sv = SVptr_cache_get (ptr);
175
176 if (!sv) 355 if (!obj)
356 return newSV (0);
357
358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
177 { 362 {
178 HV *hv = newHV (); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
179 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
180 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
181 364
182 SVptr_cache_set (ptr, sv); 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
183 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
184 372
185 return newSVsv (sv); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
186} 378}
187 379
188static void 380static void
189clearSVptr (SV *sv) 381clearSVptr (SV *sv)
190{ 382{
216 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
217 else 409 else
218 return 0; 410 return 0;
219} 411}
220 412
413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415inline SV *to_sv (bool v) { return newSViv (v); }
416inline SV *to_sv ( signed char v) { return newSViv (v); }
417inline SV *to_sv (unsigned char v) { return newSViv (v); }
418inline SV *to_sv ( signed short v) { return newSViv (v); }
419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420inline SV *to_sv ( signed int v) { return newSViv (v); }
421inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422inline SV *to_sv ( signed long v) { return newSViv (v); }
423inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426inline SV *to_sv (float v) { return newSVnv (v); }
427inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
436
437inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); }
439
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
471
472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474
475template<class T>
476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477
478template<int N>
479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
493inline void sv_to (SV *sv, UUID &v)
494{
495 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497}
498
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
500
221static SV * 501static SV *
222newSVdt_va (va_list &ap, data_type type) 502newSVdt_va (va_list &ap, data_type type)
223{ 503{
224 SV *sv; 504 SV *sv;
225 505
226 switch (type) 506 switch (type)
227 { 507 {
228 // first three exist only for cfapi-compatibility
229 case DT_INT_PTR:
230 sv = newSViv (*va_arg (ap, int *));
231 break;
232
233 case DT_INT64_PTR:
234 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
235 break;
236
237 case DT_DOUBLE_PTR:
238 sv = newSVnv (*va_arg (ap, double *));
239 break;
240
241 case DT_INT: 508 case DT_INT:
242 sv = newSViv (va_arg (ap, int)); 509 sv = newSViv (va_arg (ap, int));
243 break; 510 break;
244 511
245 case DT_INT64: 512 case DT_INT64:
251 break; 518 break;
252 519
253 case DT_STRING: 520 case DT_STRING:
254 { 521 {
255 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
256 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
257 } 524 }
258 break; 525 break;
259 526
260 case DT_DATA: 527 case DT_DATA:
261 { 528 {
262 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
263 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
264 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
265 } 532 }
266 break; 533 break;
267 534
268 case DT_OBJECT: 535 case DT_OBJECT:
269 { 536 sv = to_sv (va_arg (ap, object *));
270 object *obj = va_arg (ap, object *);
271
272 if (!obj)
273 sv = &PL_sv_undef;
274 else
275 {
276 if (!obj->self)
277 switch (obj->type)
278 {
279 case MAP:
280 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::map::wrap"));
281 break;
282
283 case PLAYER:
284 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::player::wrap"));
285 break;
286
287 default:
288 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::wrap"));
289 break;
290 }
291
292 sv = newSVsv (static_cast<SV *>(obj->self));
293 }
294 }
295 break; 537 break;
296 538
297 case DT_MAP: 539 case DT_MAP:
298 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap"); 540 // va_arg (object *) when void * is passed is an XSI extension
541 sv = to_sv (va_arg (ap, maptile *));
299 break; 542 break;
300 543
544 case DT_CLIENT:
545 sv = to_sv (va_arg (ap, client *));
546 break;
547
301 case DT_PLAYER: 548 case DT_PLAYER:
302 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap"); 549 sv = to_sv (va_arg (ap, player *));
303 break; 550 break;
304 551
305 case DT_ARCH: 552 case DT_ARCH:
306 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 553 sv = to_sv (va_arg (ap, archetype *));
307 break; 554 break;
308 555
309 case DT_PARTY: 556 case DT_PARTY:
310 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 557 sv = to_sv (va_arg (ap, partylist *));
311 break; 558 break;
312 559
313 case DT_REGION: 560 case DT_REGION:
314 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 561 sv = to_sv (va_arg (ap, region *));
315 break; 562 break;
316 563
317 default: 564 default:
318 assert (("unhandled type in newSVdt_va", 0)); 565 assert (("unhandled type in newSVdt_va", 0));
319 } 566 }
331 va_end (ap); 578 va_end (ap);
332 579
333 return sv; 580 return sv;
334} 581}
335 582
336static SV * 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
337newSVcfapi (int type, ...)
338{
339 SV *sv;
340 584
341 va_list ap; 585SV *
342 va_start (ap, type); 586registry (attachable *ext)
587{
588 if (!ext->cb)
589 ext->cb = newAV ();
343 590
344 switch (type) 591 return newRV_inc ((SV *)ext->cb);
592}
593
594/////////////////////////////////////////////////////////////////////////////
595
596void
597cfperl_init ()
598{
599 extern char **environ;
600
601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
602 perl = perl_alloc ();
603 perl_construct (perl);
604
605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
606
607 const char *argv[] = {
608 settings.argv [0],
609 "-e"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 };
615
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
345 { 618 {
346 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT_PTR ); break; 619 printf ("unable to initialize perl-interpreter, aborting.\n");
347 case CFAPI_LONG: sv = newSVdt_va (ap, DT_INT64_PTR ); break; 620 exit (EXIT_FAILURE);
348 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE_PTR); break;
349 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
350 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
351 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
352 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
353 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
354 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
355 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
356
357 default:
358 assert (("unhandled type in newSVcfapi", 0));
359 } 621 }
360
361 va_end (ap);
362
363 return sv;
364}
365
366/////////////////////////////////////////////////////////////////////////////
367
368extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
369{
370 gethook = gethooksptr;
371 printf (PLUGIN_VERSION " init\n");
372
373 return 0;
374}
375
376static CommArray_s rtn_cmd;
377
378static int
379runPluginCommand (object *obj, char *params)
380{
381 dSP;
382
383 ENTER;
384 SAVETMPS;
385
386 PUSHMARK (SP);
387
388 EXTEND (SP, 3);
389 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
390 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
391
392 if (params)
393 PUSHs (sv_2mortal (newSVpv (params, 0)));
394
395 PUTBACK;
396 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
397 SPAGAIN;
398
399 if (SvTRUE (ERRSV))
400 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
401
402 int returnvalue = count > 0 ? POPi : -1;
403
404 PUTBACK;
405 FREETMPS;
406 LEAVE;
407
408 return returnvalue;
409}
410
411extern "C" void *cfperl_getPluginProperty (int *type, ...)
412{
413 va_list args;
414 char *propname;
415 int i;
416 va_start (args, type);
417 propname = va_arg (args, char *);
418 //printf ("Property name: %s\n", propname);
419
420 if (!strcmp (propname, "command?"))
421 {
422 if (!perl)
423 return NULL;
424
425 const char *cmdname = va_arg (args, const char *);
426 HV *hv = get_hv ("cf::COMMAND", 1);
427 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
428
429 va_end (args);
430
431 if (svp)
432 {
433 // this is totaly broken, should stash it into %COMMAND
434 rtn_cmd.name = cmdname;
435 rtn_cmd.time = SvNV (*svp);
436 rtn_cmd.func = runPluginCommand;
437
438 return &rtn_cmd;
439 }
440 }
441 else if (!strcmp (propname, "Identification"))
442 {
443 va_end (args);
444 return (void*) PLUGIN_NAME;
445 }
446 else if (!strcmp (propname, "FullName"))
447 {
448 va_end (args);
449 return (void*) PLUGIN_VERSION;
450 }
451 else
452 va_end (args);
453
454 return NULL;
455}
456
457extern "C" int cfperl_postInitPlugin ()
458{
459 int hooktype = 1;
460 int rtype = 0;
461
462 printf (PLUGIN_VERSION " post init\n");
463
464 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
465 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
466 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
467 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
468 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
469 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
470
471 cf_init_plugin (gethook);
472
473 /* Pick the global events you want to monitor from this plugin */
474 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
475 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
476 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
477 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
478 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
479 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
480 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
481
482 return 0;
483}
484
485static void *
486globalEventListener (int *type, ...)
487{
488 va_list args;
489 static int rv;
490 int event_code;
491
492 if (!perl)
493 return NULL;
494
495 va_start (args, type);
496 event_code = va_arg (args, int);
497
498 if (event_code == EVENT_CLOCK)
499 {
500 clean_obj_cache ();
501 }
502 else
503 {
504 dSP;
505
506 ENTER;
507 SAVETMPS;
508
509 PUSHMARK (SP);
510
511 EXTEND (SP, 10);
512 PUSHs (sv_2mortal (newSViv (event_code)));
513
514 switch (event_code)
515 {
516 case EVENT_CRASH:
517 break;
518
519 case EVENT_SHOUT:
520 case EVENT_MUZZLE:
521 case EVENT_KICK:
522 PUSH_OB;
523 PUSH_PV;
524 break;
525
526 case EVENT_FIND_UNARMED_SKILL:
527 PUSH_OB;
528 break;
529
530 case EVENT_TELL:
531 break;
532 }
533
534 va_end (args);
535
536 PUTBACK;
537 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
538 SPAGAIN;
539
540 if (SvTRUE (ERRSV))
541 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
542
543 rv = count > 0 ? POPi : 0;
544
545 PUTBACK;
546 FREETMPS;
547 LEAVE;
548 }
549
550 return &rv;
551}
552
553extern "C" void *cfperl_eventListener (int *type, ...)
554{
555 static int rv;
556 va_list args;
557 int event_code;
558 object *who, *activator, *third, *event;
559 char *message, *extension, *options;
560
561 if (!perl)
562 return NULL;
563
564 va_start (args, type);
565 who = va_arg (args, object *);
566 event_code = va_arg (args, int);
567 activator = va_arg (args, object *);
568 third = va_arg (args, object *);
569 message = va_arg (args, char *);
570 va_arg (args, int); // fix yourself
571 extension = va_arg (args, char *);
572 options = va_arg (args, char *);
573 event = va_arg (args, object *);
574 va_end (args);
575 622
576 { 623 {
577 dSP; 624 dSP;
578 625
579 ENTER;
580 SAVETMPS;
581
582 PUSHMARK (SP); 626 PUSHMARK (SP);
583 EXTEND (SP, 10);
584
585 PUSHcfapi (STRING, extension);
586 PUSHs (sv_2mortal (newSViv (event_code)));
587
588 PUSHcfapi (POBJECT, event);
589 PUSHcfapi (POBJECT, who);
590
591 switch (event_code)
592 {
593 case EVENT_STOP: // $ob (e.g. arrow)
594 case EVENT_TIME: // $ob
595 case EVENT_TIMER: // $ob
596 break;
597
598 case EVENT_APPLY: // $ob, $who
599 case EVENT_DROP: // $ob, $who
600 case EVENT_CLOSE: // $ob, $who
601 case EVENT_MOVE: // $ob, $enemy
602 case EVENT_THROW: // $ob, $thrower
603 PUSHcfapi (POBJECT, activator);
604 break;
605
606 case EVENT_DROP_ON: // $ob, $who, $what
607 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
608 PUSHcfapi (POBJECT, activator);
609 PUSHcfapi (POBJECT, third);
610 break;
611
612 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
613 PUSHcfapi (POBJECT, activator);
614 PUSHcfapi (POBJECT, third);
615 PUSHcfapi (POBJECT, message);
616 break;
617
618 case EVENT_SAY: // $ob, $who, $msg
619 PUSHcfapi (POBJECT, activator);
620 PUSHcfapi (STRING, message);
621 break;
622
623 default:
624 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
625 break;
626 }
627
628 PUTBACK; 627 PUTBACK;
629 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL); 628 call_pv ("cf::init", G_DISCARD | G_VOID);
630 SPAGAIN;
631
632 if (SvTRUE (ERRSV))
633 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
634
635 rv = count > 0 ? POPi : 0;
636
637 PUTBACK;
638 FREETMPS;
639 LEAVE;
640 } 629 }
641
642 return &rv;
643}
644
645extern "C" int cfperl_closePlugin ()
646{
647 return 0;
648}
649
650void
651cfperl_init ()
652{
653 char *argv[] = {
654 "",
655 "-e"
656 "BEGIN {"
657 " cf->bootstrap;"
658 " unshift @INC, cf::datadir ();"
659 "}"
660 ""
661 "use cf;"
662 };
663
664 perl = perl_alloc ();
665 perl_construct (perl);
666
667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
668
669 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
670 {
671 printf ("unable to initialize perl-interpreter, aborting.\n");
672
673 exit (EXIT_FAILURE);
674 //perl_destruct (perl);
675 //perl_free (perl);
676 //perl = 0;
677 //return;
678 }
679
680 obj_cache = newHV ();
681} 630}
682 631
683void cfperl_main () 632void cfperl_main ()
684{ 633{
685 dSP; 634 dSP;
687 PUSHMARK (SP); 636 PUSHMARK (SP);
688 PUTBACK; 637 PUTBACK;
689 call_pv ("cf::main", G_DISCARD | G_VOID); 638 call_pv ("cf::main", G_DISCARD | G_VOID);
690} 639}
691 640
692void cfperl_free_ob (object *op) 641void
642attachable::instantiate ()
693{ 643{
694 if (op->self) fprintf (stderr, "free_ob_self %p %s\n", op, op->name);//D 644 if (attach)
695 if (op->self) SvREFCNT_dec (op->self), op->self = 0; 645 {
696 if (op->cb) SvREFCNT_dec (op->cb), op->cb = 0; 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
647 attach = 0;
648 }
649}
650
651void
652attachable::reattach ()
653{
654 optimise ();
655 //TODO: check for _attachment's, very important for restarts
656 INVOKE_ATTACHABLE (REATTACH, this);
697} 657}
698 658
699static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
700# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
701# include "eventinc.h" 661# include "eventinc.h"
702# undef def 662# undef def
703}; 663};
664
665#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
704 666
705static void 667static void
706gather_callbacks (AV *&callbacks, AV *registry, event_type event) 668gather_callbacks (AV *&callbacks, AV *registry, event_type event)
707{ 669{
708 // event must be in array 670 // event must be in array
730 } 692 }
731 } 693 }
732 } 694 }
733} 695}
734 696
697void
698attachable::gather_callbacks (AV *&callbacks, event_type event) const
699{
700 ::gather_callbacks (callbacks, cb_attachable, event);
701
702 if (cb)
703 ::gather_callbacks (callbacks, cb, event);
704}
705
706void
707global::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_global, event);
710}
711
712void
713object::gather_callbacks (AV *&callbacks, event_type event) const
714{
715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
716 {
717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
718
719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
721 }
722
723 if (type <= AvFILLp (cb_type))
724 {
725 SV *registry = AvARRAY (cb_type)[type];
726
727 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
728 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
729 }
730
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_object, event);
733}
734
735void
736archetype::gather_callbacks (AV *&callbacks, event_type event) const
737{
738 attachable::gather_callbacks (callbacks, event);
739 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
740}
741
742void
743client::gather_callbacks (AV *&callbacks, event_type event) const
744{
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_client, event);
747}
748
749void
750player::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_player, event);
754}
755
756void
757maptile::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event);
761}
762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
813bool
735bool cfperl_invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
736{ 815{
737 data_type dt; 816 data_type dt;
738 va_list ap;
739 817
740 va_start (ap, event); 818 // callback call ordering should be:
819 // 1. per-object callback
820 // 2. per-class object
821 // 3. per-type callback
822 // 4. global callbacks
741 823
742 AV *callbacks = 0; 824 AV *callbacks = 0;
743
744 object *op;
745 player *pl;
746 mapstruct *map;
747
748 // callback call ordering is:
749 // 1. per-object callback (NYI)
750 // 2. per-class object
751 // 2a. per-type callback
752 // 4. global callbacks
753
754 gather_callbacks (callbacks, cb_global, event); 825 gather_callbacks (callbacks, event);
755
756 switch (klass_of [event])
757 {
758 case KLASS_GLOBAL:
759 break;
760
761 case KLASS_OBJECT:
762 dt = (data_type) va_arg (ap, int);
763 assert (("first argument must be of type object", dt == DT_OBJECT));
764
765 op = va_arg (ap, object *);
766
767 gather_callbacks (callbacks, cb_object, event);
768 //TODO: per-object
769
770 if (op->type > 0 && op->type <= AvFILLp (cb_type))
771 {
772 SV *registry = AvARRAY (cb_type)[op->type];
773
774 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776 }
777
778 break;
779
780 case KLASS_PLAYER:
781 dt = (data_type) va_arg (ap, int);
782 assert (("first argument must be of type player", dt == DT_PLAYER));
783
784 pl = va_arg (ap, player *);
785 gather_callbacks (callbacks, cb_player, event);
786 break;
787
788 case KLASS_MAP:
789 dt = (data_type) va_arg (ap, int);
790 assert (("first argument must be of type object", dt == DT_MAP));
791
792 map = va_arg (ap, mapstruct *);
793 gather_callbacks (callbacks, cb_map, event);
794 break;
795
796 default:
797 assert (("unsupported event klass in cfperl_invoke", 0));
798 }
799 826
800 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
801 if (!callbacks) 828 if (!callbacks)
802 return 0; 829 return 0;
803 830
804 dSP; 831 va_list ap;
805 ENTER; 832 va_start (ap, event);
806 SAVETMPS;
807 833
808 PUSHMARK (SP); 834 CALL_BEGIN (3);
809 EXTEND (SP, 3);
810
811 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
812 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
813 837
814 switch (klass_of [event]) 838 //TODO: unhack
815 { 839 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
816 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 840 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
817 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 841 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
818 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 842 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
819 } 843 else if (global *gl = is_a<global>(this)) /*nop*/;
844 else
845 abort (); //TODO
820 846
821 for (;;) 847 for (;;)
822 { 848 {
823 dt = (data_type) va_arg (ap, int); 849 dt = (data_type) va_arg (ap, int);
824 850
825 if (dt == DT_END) 851 if (dt == DT_END)
826 break; 852 break;
853 else if (dt == DT_AV)
854 {
855 AV *av = va_arg (ap, AV *);
827 856
857 for (int i = 0; i <= av_len (av); ++i)
858 XPUSHs (*av_fetch (av, i, 1));
859 }
860 else
828 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
829 } 862 }
830 863
831 va_end (ap); 864 va_end (ap);
832 865
866 CALL_CALL ("cf::do_invoke", G_SCALAR);
867 count = count > 0 ? POPi : 0;
868
869 CALL_END;
870
871 return count;
872}
873
874SV *
875cfperl_result (int idx)
876{
877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
878 if (!av)
879 return &PL_sv_undef;
880
881 SV **sv = av_fetch (av, idx, 0);
882 if (!sv)
883 return &PL_sv_undef;
884
885 return *sv;
886}
887
888int
889cfperl_result_INT (int idx)
890{
891 return SvIV (cfperl_result (idx));
892}
893
894double
895cfperl_result_DOUBLE (int idx)
896{
897 return SvNV (cfperl_result (idx));
898}
899
900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
833 PUTBACK; 915 PUTBACK;
834 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL); 916 call_pv ("cf::tick", G_DISCARD | G_VOID);
835 SPAGAIN;
836 917
837 count = count > 0 ? POPi : 0; 918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
838 920
839 FREETMPS; 921void
840 LEAVE; 922cfperl_emergency_save ()
923{
924 CALL_BEGIN (0);
925 CALL_CALL ("cf::emergency_save", G_VOID);
926 CALL_END;
927}
841 928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
842 return count; 972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
992}
993
994maptile *
995maptile::find_sync (const char *path, maptile *origin)
996{
997 CALL_BEGIN (2);
998 CALL_ARG (path);
999 CALL_ARG (origin);
1000 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001
1002 maptile *retval;
1003
1004 if (count)
1005 sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008
1009 CALL_END;
1010
1011 return retval;
1012}
1013
1014maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load)
1016{
1017 CALL_BEGIN (3);
1018 CALL_ARG (path);
1019 CALL_ARG (origin);
1020 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
1022
1023 maptile *retval;
1024
1025 if (count)
1026 sv_to (POPs, retval);
1027 else
1028 retval = 0;
1029
1030 CALL_END;
1031
1032 return retval;
1033}
1034
1035void
1036maptile::do_load_sync ()
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (this);
1040 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1041 CALL_END;
1042}
1043
1044void
1045maptile::change_all_map_light (int change)
1046{
1047 CALL_BEGIN (1);
1048 CALL_ARG (change);
1049 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1050 CALL_END;
1051}
1052
1053void
1054object::enter_exit (object *exit)
1055{
1056 if (type != PLAYER)
1057 return;
1058
1059 CALL_BEGIN (2);
1060 CALL_ARG (this);
1061 CALL_ARG (exit);
1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1063 CALL_END;
1064}
1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
1111/////////////////////////////////////////////////////////////////////////////
1112
1113struct EVAPI *evapi::GEVAPI;
1114struct CoroAPI *coroapi::GCoroAPI;
1115
1116void coroapi::do_cede_to_tick ()
1117{
1118 cede_pending = 0;
1119 cede ();
1120}
1121
1122void
1123coroapi::wait_for_tick ()
1124{
1125 CALL_BEGIN (0);
1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1127 CALL_END;
1128}
1129
1130void
1131coroapi::wait_for_tick_begin ()
1132{
1133 CALL_BEGIN (0);
1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1135 CALL_END;
1136}
1137
1138void
1139iow::poll (int events)
1140{
1141 if (events != this->events)
1142 {
1143 int active = ev_is_active ((ev_io *)this);
1144 if (active) stop ();
1145 ev_io_set ((ev_io *)this, fd, events);
1146 if (active) start ();
1147 }
1148}
1149
1150void
1151_connect_to_perl ()
1152{
1153 stash_cf = gv_stashpv ("cf", 1);
1154
1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1159 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1164
1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1169
1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1172 cb_object = get_av ("cf::CB_OBJECT", 1);
1173 cb_player = get_av ("cf::CB_PLAYER", 1);
1174 cb_client = get_av ("cf::CB_CLIENT", 1);
1175 cb_type = get_av ("cf::CB_TYPE" , 1);
1176 cb_map = get_av ("cf::CB_MAP" , 1);
843} 1177}
844 1178
845MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
846 1180
847BOOT: 1181BOOT:
848{ 1182{
849 HV *stash = gv_stashpv ("cf", 1); 1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
1186 _connect_to_perl ();
1187
1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
850 1198
851 static const struct { 1199 static const struct {
852 const char *name; 1200 const char *name;
853 IV iv; 1201 IV iv;
854 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
855# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
856 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
857 const_iv (llevInfo) 1205 const_iv (logBacktrace)
858 const_iv (llevDebug) 1206
859 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
860 1210
861 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
862 const_iv (PLAYER)
863 const_iv (TRANSPORT)
864 const_iv (ROD)
865 const_iv (TREASURE)
866 const_iv (POTION)
867 const_iv (FOOD)
868 const_iv (POISON)
869 const_iv (BOOK)
870 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
871 const_iv (LIGHTNING) 1213
872 const_iv (ARROW)
873 const_iv (BOW)
874 const_iv (WEAPON)
875 const_iv (ARMOUR)
876 const_iv (PEDESTAL)
877 const_iv (ALTAR)
878 const_iv (LOCKED_DOOR)
879 const_iv (SPECIAL_KEY)
880 const_iv (MAP)
881 const_iv (DOOR)
882 const_iv (KEY)
883 const_iv (TIMED_GATE)
884 const_iv (TRIGGER)
885 const_iv (GRIMREAPER)
886 const_iv (MAGIC_EAR)
887 const_iv (TRIGGER_BUTTON)
888 const_iv (TRIGGER_ALTAR)
889 const_iv (TRIGGER_PEDESTAL)
890 const_iv (SHIELD)
891 const_iv (HELMET)
892 const_iv (HORN)
893 const_iv (MONEY)
894 const_iv (CLASS)
895 const_iv (GRAVESTONE)
896 const_iv (AMULET)
897 const_iv (PLAYERMOVER)
898 const_iv (TELEPORTER)
899 const_iv (CREATOR)
900 const_iv (SKILL)
901 const_iv (EXPERIENCE)
902 const_iv (EARTHWALL)
903 const_iv (GOLEM)
904 const_iv (THROWN_OBJ)
905 const_iv (BLINDNESS)
906 const_iv (GOD)
907 const_iv (DETECTOR)
908 const_iv (TRIGGER_MARKER)
909 const_iv (DEAD_OBJECT)
910 const_iv (DRINK)
911 const_iv (MARKER)
912 const_iv (HOLY_ALTAR)
913 const_iv (PLAYER_CHANGER)
914 const_iv (BATTLEGROUND)
915 const_iv (PEACEMAKER)
916 const_iv (GEM)
917 const_iv (FIREWALL)
918 const_iv (ANVIL)
919 const_iv (CHECK_INV)
920 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
921 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
922 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
923 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
924 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
925 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
926 const_iv (FLOOR)
927 const_iv (FLESH)
928 const_iv (INORGANIC)
929 const_iv (SKILL_TOOL)
930 const_iv (LIGHTER)
931 const_iv (TRAP_PART)
932 const_iv (WALL)
933 const_iv (LIGHT_SOURCE)
934 const_iv (MISC_OBJECT)
935 const_iv (MONSTER)
936 const_iv (SPAWN_GENERATOR)
937 const_iv (LAMP)
938 const_iv (DUPLICATOR)
939 const_iv (TOOL)
940 const_iv (SPELLBOOK)
941 const_iv (BUILDFAC)
942 const_iv (CLOAK)
943 const_iv (SPINNER)
944 const_iv (GATE)
945 const_iv (BUTTON)
946 const_iv (CF_HANDLE)
947 const_iv (HOLE)
948 const_iv (TRAPDOOR)
949 const_iv (SIGN)
950 const_iv (BOOTS)
951 const_iv (GLOVES)
952 const_iv (SPELL)
953 const_iv (SPELL_EFFECT)
954 const_iv (CONVERTER)
955 const_iv (BRACERS)
956 const_iv (POISONING)
957 const_iv (SAVEBED)
958 const_iv (POISONCLOUD)
959 const_iv (FIREHOLES)
960 const_iv (WAND)
961 const_iv (SCROLL)
962 const_iv (DIRECTOR)
963 const_iv (GIRDLE)
964 const_iv (FORCE)
965 const_iv (POTION_EFFECT)
966 const_iv (EVENT_CONNECTOR)
967 const_iv (CLOSE_CON)
968 const_iv (CONTAINER)
969 const_iv (ARMOUR_IMPROVER)
970 const_iv (WEAPON_IMPROVER)
971 const_iv (SKILLSCROLL)
972 const_iv (DEEP_SWAMP)
973 const_iv (IDENTIFY_ALTAR)
974 const_iv (MENU)
975 const_iv (RUNE)
976 const_iv (TRAP)
977 const_iv (POWER_CRYSTAL)
978 const_iv (CORPSE)
979 const_iv (DISEASE)
980 const_iv (SYMPTOM)
981 const_iv (BUILDER)
982 const_iv (MATERIAL)
983 const_iv (ITEM_TRANSFORMER)
984 const_iv (QUEST)
985 1220
986 const_iv (ST_BD_BUILD) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
987 const_iv (ST_BD_REMOVE) 1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
988 1249
989 const_iv (ST_MAT_FLOOR) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
990 const_iv (ST_MAT_WALL)
991 const_iv (ST_MAT_ITEM)
992 1251
993 const_iv (AT_PHYSICAL) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
994 const_iv (AT_MAGIC) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
995 const_iv (AT_FIRE)
996 const_iv (AT_ELECTRICITY)
997 const_iv (AT_COLD)
998 const_iv (AT_CONFUSION)
999 const_iv (AT_ACID)
1000 const_iv (AT_DRAIN)
1001 const_iv (AT_WEAPONMAGIC)
1002 const_iv (AT_GHOSTHIT)
1003 const_iv (AT_POISON)
1004 const_iv (AT_SLOW)
1005 const_iv (AT_PARALYZE)
1006 const_iv (AT_TURN_UNDEAD)
1007 const_iv (AT_FEAR)
1008 const_iv (AT_CANCELLATION)
1009 const_iv (AT_DEPLETE)
1010 const_iv (AT_DEATH)
1011 const_iv (AT_CHAOS)
1012 const_iv (AT_COUNTERSPELL)
1013 const_iv (AT_GODPOWER)
1014 const_iv (AT_HOLYWORD)
1015 const_iv (AT_BLIND)
1016 const_iv (AT_INTERNAL)
1017 const_iv (AT_LIFE_STEALING)
1018 const_iv (AT_DISEASE)
1019 1254
1020 const_iv (QUEST_IN_PROGRESS) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1021 const_iv (QUEST_DONE_QUEST) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1022 const_iv (QUEST_DONE_TASK) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1023 const_iv (QUEST_START_QUEST) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1024 const_iv (QUEST_END_QUEST) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1025 const_iv (QUEST_START_TASK) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1026 const_iv (QUEST_END_TASK) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1027 const_iv (QUEST_OVERRIDE)
1028 const_iv (QUEST_ON_ACTIVATE)
1029 1262
1030 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1031 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1032 const_iv (WEAP_PIERCE)
1033 const_iv (WEAP_CLEAVE)
1034 const_iv (WEAP_SLICE)
1035 const_iv (WEAP_STAB)
1036 const_iv (WEAP_WHIP)
1037 const_iv (WEAP_CRUSH)
1038 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1039 1266
1040 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1041 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1042 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1043 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1044 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1045 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1046 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1047 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1048 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1049 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1050 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1051 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1052 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1053 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1054 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1055 const_iv (FLAG_TREASURE) 1319 const_iv (SP_MAGIC_MAPPING)
1056 const_iv (FLAG_PLAYER_SOLD) 1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1057 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1058 const_iv (FLAG_CAN_ROLL)
1059 const_iv (FLAG_OVERLAY_FLOOR)
1060 const_iv (FLAG_IS_TURNABLE)
1061 const_iv (FLAG_IS_USED_UP)
1062 const_iv (FLAG_IDENTIFIED)
1063 const_iv (FLAG_REFLECTING)
1064 const_iv (FLAG_CHANGING)
1065 const_iv (FLAG_SPLITTING)
1066 const_iv (FLAG_HITBACK)
1067 const_iv (FLAG_STARTEQUIP)
1068 const_iv (FLAG_BLOCKSVIEW)
1069 const_iv (FLAG_UNDEAD)
1070 const_iv (FLAG_SCARED)
1071 const_iv (FLAG_UNAGGRESSIVE)
1072 const_iv (FLAG_REFL_MISSILE)
1073 const_iv (FLAG_REFL_SPELL)
1074 const_iv (FLAG_NO_MAGIC)
1075 const_iv (FLAG_NO_FIX_PLAYER)
1076 const_iv (FLAG_IS_LIGHTABLE)
1077 const_iv (FLAG_TEAR_DOWN)
1078 const_iv (FLAG_RUN_AWAY)
1079 const_iv (FLAG_PICK_UP)
1080 const_iv (FLAG_UNIQUE)
1081 const_iv (FLAG_NO_DROP)
1082 const_iv (FLAG_WIZCAST)
1083 const_iv (FLAG_CAST_SPELL)
1084 const_iv (FLAG_USE_SCROLL)
1085 const_iv (FLAG_USE_RANGE)
1086 const_iv (FLAG_USE_BOW)
1087 const_iv (FLAG_USE_ARMOUR)
1088 const_iv (FLAG_USE_WEAPON)
1089 const_iv (FLAG_USE_RING)
1090 const_iv (FLAG_READY_RANGE)
1091 const_iv (FLAG_READY_BOW)
1092 const_iv (FLAG_XRAYS)
1093 const_iv (FLAG_NO_APPLY)
1094 const_iv (FLAG_IS_FLOOR)
1095 const_iv (FLAG_LIFESAVE)
1096 const_iv (FLAG_NO_STRENGTH)
1097 const_iv (FLAG_SLEEP)
1098 const_iv (FLAG_STAND_STILL)
1099 const_iv (FLAG_RANDOM_MOVE)
1100 const_iv (FLAG_ONLY_ATTACK)
1101 const_iv (FLAG_CONFUSED)
1102 const_iv (FLAG_STEALTH)
1103 const_iv (FLAG_WIZPASS)
1104 const_iv (FLAG_IS_LINKED)
1105 const_iv (FLAG_CURSED)
1106 const_iv (FLAG_DAMNED)
1107 const_iv (FLAG_SEE_ANYWHERE)
1108 const_iv (FLAG_KNOWN_MAGICAL)
1109 const_iv (FLAG_KNOWN_CURSED)
1110 const_iv (FLAG_CAN_USE_SKILL)
1111 const_iv (FLAG_BEEN_APPLIED)
1112 const_iv (FLAG_READY_SCROLL)
1113 const_iv (FLAG_USE_ROD)
1114 const_iv (FLAG_USE_HORN)
1115 const_iv (FLAG_MAKE_INVIS)
1116 const_iv (FLAG_INV_LOCKED)
1117 const_iv (FLAG_IS_WOODED)
1118 const_iv (FLAG_IS_HILLY)
1119 const_iv (FLAG_READY_SKILL)
1120 const_iv (FLAG_READY_WEAPON)
1121 const_iv (FLAG_NO_SKILL_IDENT)
1122 const_iv (FLAG_BLIND)
1123 const_iv (FLAG_SEE_IN_DARK)
1124 const_iv (FLAG_IS_CAULDRON)
1125 const_iv (FLAG_NO_STEAL)
1126 const_iv (FLAG_ONE_HIT)
1127 const_iv (FLAG_CLIENT_SENT)
1128 const_iv (FLAG_BERSERK)
1129 const_iv (FLAG_NEUTRAL)
1130 const_iv (FLAG_NO_ATTACK)
1131 const_iv (FLAG_NO_DAMAGE)
1132 const_iv (FLAG_OBJ_ORIGINAL)
1133 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1134 const_iv (FLAG_ACTIVATE_ON_PUSH)
1135 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1136 const_iv (FLAG_IS_WATER)
1137 const_iv (FLAG_CONTENT_ON_GEN)
1138 const_iv (FLAG_IS_A_TEMPLATE)
1139 const_iv (FLAG_IS_BUILDABLE)
1140 const_iv (FLAG_AFK)
1141
1142 const_iv (NDI_BLACK)
1143 const_iv (NDI_WHITE)
1144 const_iv (NDI_NAVY)
1145 const_iv (NDI_RED) 1325 const_iv (SP_PROBE)
1146 const_iv (NDI_ORANGE) 1326 const_iv (SP_HEALING)
1327 const_iv (SP_CREATE_FOOD)
1328 const_iv (SP_EARTH_TO_DUST)
1329 const_iv (SP_CHANGE_ABILITY)
1147 const_iv (NDI_BLUE) 1330 const_iv (SP_BLESS)
1148 const_iv (NDI_DK_ORANGE)
1149 const_iv (NDI_GREEN)
1150 const_iv (NDI_LT_GREEN)
1151 const_iv (NDI_GREY)
1152 const_iv (NDI_BROWN)
1153 const_iv (NDI_GOLD)
1154 const_iv (NDI_TAN)
1155 const_iv (NDI_MAX_COLOR)
1156 const_iv (NDI_COLOR_MASK)
1157 const_iv (NDI_UNIQUE)
1158 const_iv (NDI_ALL)
1159
1160 const_iv (F_APPLIED)
1161 const_iv (F_LOCATION)
1162 const_iv (F_UNPAID)
1163 const_iv (F_MAGIC)
1164 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1165 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1166 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1167 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1168 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1169 1358
1170 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1171 const_iv (F_SHOP)
1172 const_iv (F_SELL)
1173 1360
1174 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1175 const_iv (P_NO_MAGIC) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1176 const_iv (P_IS_ALIVE)
1177 const_iv (P_NO_CLERIC)
1178 const_iv (P_NEED_UPDATE)
1179 const_iv (P_NO_ERROR)
1180 const_iv (P_OUT_OF_MAP)
1181 const_iv (P_NEW_MAP)
1182 1363
1183 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1184 const_iv (UP_OBJ_REMOVE)
1185 const_iv (UP_OBJ_CHANGE)
1186 const_iv (UP_OBJ_FACE)
1187 1365
1188 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1189 const_iv (INS_ABOVE_FLOOR_ONLY)
1190 const_iv (INS_NO_WALK_ON)
1191 const_iv (INS_ON_TOP)
1192 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1193 const_iv (INS_MAP_LOAD)
1194 1368
1195 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1196 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1197 const_iv (WILL_APPLY_EARTHWALL)
1198 const_iv (WILL_APPLY_DOOR)
1199 const_iv (WILL_APPLY_FOOD)
1200 1371
1201 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1202 const_iv (SAVE_DIR_MODE)
1203 1373
1204 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1205 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1206 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1207 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1208 const_iv (M_WOOD)
1209 const_iv (M_ORGANIC)
1210 const_iv (M_STONE)
1211 const_iv (M_CLOTH)
1212 const_iv (M_ADAMANT)
1213 const_iv (M_LIQUID)
1214 const_iv (M_SOFT_METAL)
1215 const_iv (M_BONE)
1216 const_iv (M_ICE)
1217 const_iv (M_SPECIAL)
1218 1378
1219 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1220 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1221 const_iv (SK_EXP_NONE)
1222 const_iv (SK_SUBTRACT_SKILL_EXP)
1223 1381
1224 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1225 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1226 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1227 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1228 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1229 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1230 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1231 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1232 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1233 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1234 const_iv (SK_DET_MAGIC)
1235 const_iv (SK_ORATORY)
1236 const_iv (SK_SINGING)
1237 const_iv (SK_DET_CURSE)
1238 const_iv (SK_FIND_TRAPS)
1239 const_iv (SK_MEDITATION)
1240 const_iv (SK_PUNCHING)
1241 const_iv (SK_FLAME_TOUCH)
1242 const_iv (SK_KARATE)
1243 const_iv (SK_CLIMBING)
1244 const_iv (SK_WOODSMAN)
1245 const_iv (SK_INSCRIPTION)
1246 const_iv (SK_ONE_HANDED_WEAPON)
1247 const_iv (SK_MISSILE_WEAPON)
1248 const_iv (SK_THROWING)
1249 const_iv (SK_USE_MAGIC_ITEM)
1250 const_iv (SK_DISARM_TRAPS)
1251 const_iv (SK_SET_TRAP)
1252 const_iv (SK_THAUMATURGY)
1253 const_iv (SK_PRAYING)
1254 const_iv (SK_CLAWING)
1255 const_iv (SK_LEVITATION)
1256 const_iv (SK_SUMMONING)
1257 const_iv (SK_PYROMANCY)
1258 const_iv (SK_EVOCATION)
1259 const_iv (SK_SORCERY)
1260 const_iv (SK_TWO_HANDED_WEAPON)
1261 const_iv (SK_SPARK_TOUCH)
1262 const_iv (SK_SHIVER)
1263 const_iv (SK_ACID_SPLASH)
1264 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1265 1393
1266 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1267 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1268 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1269 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1270 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1272 const_iv (SOUND_PUSH_PLAYER)
1273 const_iv (SOUND_PLAYER_HITS1)
1274 const_iv (SOUND_PLAYER_HITS2)
1275 const_iv (SOUND_PLAYER_HITS3)
1276 const_iv (SOUND_PLAYER_HITS4)
1277 const_iv (SOUND_PLAYER_IS_HIT1)
1278 const_iv (SOUND_PLAYER_IS_HIT2)
1279 const_iv (SOUND_PLAYER_IS_HIT3)
1280 const_iv (SOUND_PLAYER_KILLS)
1281 const_iv (SOUND_PET_IS_KILLED)
1282 const_iv (SOUND_PLAYER_DIES)
1283 const_iv (SOUND_OB_EVAPORATE)
1284 const_iv (SOUND_OB_EXPLODE)
1285 const_iv (SOUND_CLOCK)
1286 const_iv (SOUND_TURN_HANDLE)
1287 const_iv (SOUND_FALL_HOLE)
1288 const_iv (SOUND_DRINK_POISON)
1289 const_iv (SOUND_CAST_SPELL_0)
1290 1400
1291 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1292 const_iv (PREFER_HIGH)
1293 1402
1294 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1295 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1296 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1297 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1298 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1299 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1300 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1301 const_iv (ATNR_DRAIN)
1302 const_iv (ATNR_WEAPONMAGIC)
1303 const_iv (ATNR_GHOSTHIT)
1304 const_iv (ATNR_POISON)
1305 const_iv (ATNR_SLOW)
1306 const_iv (ATNR_PARALYZE)
1307 const_iv (ATNR_TURN_UNDEAD)
1308 const_iv (ATNR_FEAR)
1309 const_iv (ATNR_CANCELLATION)
1310 const_iv (ATNR_DEPLETE)
1311 const_iv (ATNR_DEATH)
1312 const_iv (ATNR_CHAOS)
1313 const_iv (ATNR_COUNTERSPELL)
1314 const_iv (ATNR_GODPOWER)
1315 const_iv (ATNR_HOLYWORD)
1316 const_iv (ATNR_BLIND)
1317 const_iv (ATNR_INTERNAL)
1318 const_iv (ATNR_LIFE_STEALING)
1319 const_iv (ATNR_DISEASE)
1320 1410
1321 const_iv (MAP_FLUSH) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1322 const_iv (MAP_PLAYER_UNIQUE)
1323 const_iv (MAP_BLOCK)
1324 const_iv (MAP_STYLE) 1412 const_iv (MAP_INACTIVE)
1325 const_iv (MAP_OVERLAY)
1326 1413
1327 const_iv (MAP_IN_MEMORY) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1328 const_iv (MAP_SWAPPED) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1329 const_iv (MAP_LOADING)
1330 const_iv (MAP_SAVING)
1331 1416
1332 const_iv (KLASS_GLOBAL) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1333 const_iv (KLASS_OBJECT) 1418
1334 const_iv (KLASS_PLAYER) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1335 const_iv (KLASS_MAP) 1420
1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1422
1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1424
1425 // random map generator
1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1428
1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1432
1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1435
1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1438 const_iv (GT_MINIMAL)
1439
1440 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1441 const_iv (FT_RSRC) const_iv (FT_NUM)
1336 }; 1442 };
1337 1443
1338 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1444 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1339 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1445 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1340 1446
1341 static const struct { 1447 static const struct {
1342 const char *name; 1448 const char *name;
1449 int skip;
1343 IV klass; 1450 IV klass;
1344 IV iv; 1451 IV iv;
1345 } *eiv, event_iv[] = { 1452 } *eiv, event_iv[] = {
1346# define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## _ ## name }, 1453# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1347# include "eventinc.h" 1454# include "eventinc.h"
1348# undef def 1455# undef def
1349 }; 1456 };
1350 1457
1351 AV *av = get_av ("cf::EVENT", 1); 1458 AV *av = get_av ("cf::EVENT", 1);
1352 1459
1353 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1460 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1354 { 1461 {
1355 AV *event = newAV (); 1462 AV *event = newAV ();
1356 av_push (event, newSVpv ((char *)eiv->name, 0)); 1463 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1357 av_push (event, newSViv (eiv->klass)); 1464 av_push (event, newSViv (eiv->klass));
1358 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1465 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1466 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1359 } 1467 }
1468}
1360 1469
1361 static const struct { 1470void _connect_to_perl ()
1362 const char *name;
1363 IV iv;
1364 } *event, event_list[] = {
1365# define const_event(name) { # name, (IV)EVENT_ ## name },
1366 const_event (NONE)
1367 const_event (APPLY)
1368 const_event (ATTACK)
1369 const_event (DROP)
1370 const_event (DROP_ON)
1371 const_event (PICKUP)
1372 const_event (SAY)
1373 const_event (STOP)
1374 const_event (TIME)
1375 const_event (THROW)
1376 const_event (TRIGGER)
1377 const_event (CLOSE)
1378 const_event (TIMER)
1379 const_event (MOVE)
1380 1471
1381 //const_event (CLOCK) 1472void _recalc_want ()
1382 const_event (CRASH)
1383 const_event (SHOUT)
1384 const_event (TELL)
1385 const_event (MUZZLE)
1386 const_event (KICK)
1387 const_event (FIND_UNARMED_SKILL)
1388 //const_event (FREE_OB)
1389 };
1390 1473
1391 av = get_av ("cf::PLUGIN_EVENT", 1); 1474void _global_reattach ()
1475 CODE:
1476{
1477 // reattach to all attachable objects in the game.
1478 for_all_clients (ns)
1479 ns->reattach ();
1480
1481 for_all_objects (op)
1482 op->reattach ();
1483}
1392 1484
1393 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1485# support function for map-world.ext
1394 av_store (av, event->iv, newSVpv ((char *)event->name, 0)); 1486void _quantise (SV *data_sv, SV *plt_sv)
1487 CODE:
1488{
1489 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1490 croak ("_quantise called with invalid agruments");
1395 1491
1396 static const struct { 1492 plt_sv = SvRV (plt_sv);
1397 int dtype; 1493 SV **plt = AvARRAY (plt_sv);
1398 const char *name; 1494 int plt_count = AvFILL (plt_sv) + 1;
1399 IV idx;
1400 } *cprop, prop_table[] = {
1401# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1402 prop (CFAPI_INT, MAP_PROP_FLAGS)
1403 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1404 prop (CFAPI_STRING, MAP_PROP_PATH)
1405 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1406 prop (CFAPI_STRING, MAP_PROP_NAME)
1407 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1408 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1409 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1410 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1411 prop (CFAPI_INT, MAP_PROP_WIDTH)
1412 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1413 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1414 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1415 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1416 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1417 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1418 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1419 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1420 prop (CFAPI_INT, MAP_PROP_SKY)
1421 prop (CFAPI_INT, MAP_PROP_WPARTX)
1422 prop (CFAPI_INT, MAP_PROP_WPARTY)
1423 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1424 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1425 prop (CFAPI_PREGION, MAP_PROP_REGION)
1426 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1427 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1428 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522 1495
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1); 1496 STRLEN len;
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1); 1497 char *data = SvPVbyte (data_sv, len);
1498 char *dst = data;
1525 1499
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; ) 1500 while (len >= 3)
1527 { 1501 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1502 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1503 {
1530 } 1504 char *val = SvPVX (*val_sv);
1531 1505
1532 cb_global = get_av ("cf::CB_GLOBAL", 1); 1506 if (val [0] == data [0]
1533 cb_object = get_av ("cf::CB_OBJECT", 1); 1507 && val [1] == data [1]
1534 cb_player = get_av ("cf::CB_PLAYER", 1); 1508 && val [2] == data [2])
1535 cb_type = get_av ("cf::CB_TYPE" , 1); 1509 {
1536 cb_map = get_av ("cf::CB_MAP" , 1); 1510 *dst++ = val [3];
1511 goto next;
1512 }
1513 }
1537 1514
1538 //I_EVENT_API (PACKAGE); 1515 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1516 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1517 dst - SvPVX (data_sv), len);
1518
1519 next:
1520 data += 3;
1521 len -= 3;
1522 }
1523
1524 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1525}
1526
1527void evthread_start (int aiofd)
1528
1529void cede_to_tick ()
1530 CODE:
1531 coroapi::cede_to_tick ();
1532
1533NV till_tick ()
1534 CODE:
1535 RETVAL = SvNVX (sv_next_tick) - now ();
1536 OUTPUT:
1537 RETVAL
1538
1539int tick_inhibit ()
1540 CODE:
1541 RETVAL = tick_inhibit;
1542 OUTPUT:
1543 RETVAL
1544
1545void tick_inhibit_inc ()
1546 CODE:
1547 ++tick_inhibit;
1548
1549void tick_inhibit_dec ()
1550 CODE:
1551 if (!--tick_inhibit)
1552 if (tick_pending)
1553 {
1554 ev_async_send (EV_DEFAULT, &tick_watcher);
1555 coroapi::cede ();
1556 }
1557
1558void server_tick ()
1559 CODE:
1560{
1561 NOW = ev_now (EV_DEFAULT);
1562 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1563 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1564 runtime = SvNVX (sv_runtime);
1565
1566 server_tick ();
1567
1568 NOW = ev_time ();
1569 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1570 runtime += TICK;
1571 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1539} 1572}
1540 1573
1541NV floor (NV x) 1574NV floor (NV x)
1542 1575
1543NV ceil (NV x) 1576NV ceil (NV x)
1544 1577
1545void server_tick () 1578NV rndm (...)
1579 CODE:
1580 switch (items)
1581 {
1582 case 0: RETVAL = rndm (); break;
1583 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1584 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1585 default: croak ("cf::rndm requires none, one or two parameters."); break;
1586 }
1587 OUTPUT:
1588 RETVAL
1546 1589
1590NV clamp (NV value, NV min_value, NV max_value)
1591 CODE:
1592 RETVAL = clamp (value, min_value, max_value);
1593 OUTPUT:
1594 RETVAL
1595
1596NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1597 CODE:
1598 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1599 OUTPUT:
1600 RETVAL
1601
1602void weaken (...)
1603 PROTOTYPE: @
1604 CODE:
1605 while (items > 0)
1606 sv_rvweaken (ST (--items));
1607
1547void 1608void
1548LOG (int level, char *msg) 1609log_backtrace (utf8_string msg)
1610
1611void
1612LOG (int flags, utf8_string msg)
1549 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1550 C_ARGS: (LogLevel)level, "%s", msg 1614 C_ARGS: flags, "%s", msg
1551 1615
1552char *path_combine (char *base, char *path) 1616octet_string path_combine (octet_string base, octet_string path)
1553 PROTOTYPE: $$ 1617 PROTOTYPE: $$
1554 1618
1555char *path_combine_and_normalize (char *base, char *path) 1619octet_string path_combine_and_normalize (octet_string base, octet_string path)
1556 PROTOTYPE: $$ 1620 PROTOTYPE: $$
1557 1621
1558char *
1559cf_get_maps_directory (char *path)
1560 PROTOTYPE: $
1561 ALIAS: maps_directory = 0
1562
1563void 1622void
1564sub_generation_inc () 1623sub_generation_inc ()
1565 CODE: 1624 CODE:
1566 PL_sub_generation++; 1625 PL_sub_generation++;
1567 1626
1568char * 1627const_octet_string
1569mapdir () 1628mapdir ()
1570 PROTOTYPE: 1629 PROTOTYPE:
1571 ALIAS: 1630 ALIAS:
1572 mapdir = 0 1631 mapdir = 0
1573 uniquedir = 1 1632 uniquedir = 1
1575 confdir = 3 1634 confdir = 3
1576 localdir = 4 1635 localdir = 4
1577 playerdir = 5 1636 playerdir = 5
1578 datadir = 6 1637 datadir = 6
1579 CODE: 1638 CODE:
1580{ 1639 switch (ix)
1581 int unused_type; 1640 {
1582 RETVAL = (char *)systemDirectory (&unused_type, ix); 1641 case 0: RETVAL = settings.mapdir ; break;
1583} 1642 case 1: RETVAL = settings.uniquedir; break;
1643 case 2: RETVAL = settings.tmpdir ; break;
1644 case 3: RETVAL = settings.confdir ; break;
1645 case 4: RETVAL = settings.localdir ; break;
1646 case 5: RETVAL = settings.playerdir; break;
1647 case 6: RETVAL = settings.datadir ; break;
1648 }
1584 OUTPUT: RETVAL 1649 OUTPUT: RETVAL
1585 1650
1651void abort ()
1652
1653void reset_signals ()
1654
1655void fork_abort (const_octet_string cause = "cf::fork_abort")
1656
1657void cleanup (const_octet_string cause, bool make_core = false)
1658
1659void emergency_save ()
1660
1661void _exit (int status = EXIT_SUCCESS)
1662
1663#if _POSIX_MEMLOCK
1664
1665int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1666 INIT:
1667#if __GLIBC__
1668 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1669#endif
1670
1671int munlockall ()
1672
1673#endif
1674
1586int 1675int
1587cf_find_animation (char *text) 1676malloc_trim (IV pad = 0)
1677
1678void
1679mallinfo ()
1680 PPCODE:
1681{
1682#if __GLIBC__
1683 struct mallinfo mai = mallinfo ();
1684 EXTEND (SP, 10*2);
1685 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1686 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1687 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1689 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1690 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1692 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1694 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1695#endif
1696 EXTEND (SP, 2*2);
1697 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1699}
1700
1701int find_animation (utf8_string text)
1588 PROTOTYPE: $ 1702 PROTOTYPE: $
1589 1703
1590int random_roll(int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1591 1705
1592const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1593 1707
1594int 1708int
1595exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1596 CODE: 1710 CODE:
1597{ 1711{
1628 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1629 else 1743 else
1630 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1631 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1632 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789bool
1790load_resource_file_ (octet_string filename)
1791
1792MODULE = cf PACKAGE = cf::attachable
1793
1794int
1795valid (SV *obj)
1796 CODE:
1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1798 OUTPUT:
1799 RETVAL
1800
1801void
1802debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1807
1808int mortals_size ()
1809 CODE:
1810 RETVAL = attachable::mortals.size ();
1811 OUTPUT: RETVAL
1812
1813#object *mortals (U32 index)
1814# CODE:
1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1816# OUTPUT: RETVAL
1817
1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1819
1820MODULE = cf PACKAGE = cf::global
1821
1822int invoke (SV *klass, int event, ...)
1823 CODE:
1824 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1825 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1826 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1828 OUTPUT: RETVAL
1829
1633MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1634 1831
1635SV * 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1636get_property (object *obj, int type, int idx) 1833
1834int invoke (object *op, int event, ...)
1637 CODE: 1835 CODE:
1638 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1838 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1839 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1639 OUTPUT: RETVAL 1840 OUTPUT: RETVAL
1640 1841
1641SV * 1842SV *registry (object *op)
1642set_property (object *obj, int type, int idx, SV *newval) 1843
1844int objects_size ()
1643 CODE: 1845 CODE:
1846 RETVAL = objects.size ();
1847 OUTPUT: RETVAL
1848
1849object *objects (U32 index)
1850 CODE:
1851 RETVAL = index < objects.size () ? objects [index] : 0;
1852 OUTPUT: RETVAL
1853
1854int actives_size ()
1855 CODE:
1856 RETVAL = actives.size ();
1857 OUTPUT: RETVAL
1858
1859object *actives (U32 index)
1860 CODE:
1861 RETVAL = index < actives.size () ? actives [index] : 0;
1862 OUTPUT: RETVAL
1863
1864const char *slot_use_name (U32 slot)
1865 ALIAS:
1866 slot_nonuse_name = 1
1867 CODE:
1868{
1869 if (slot >= NUM_BODY_LOCATIONS)
1870 croak ("body slot index out of range");
1871
1644 switch (type) 1872 switch (ix)
1645 { 1873 {
1646 case CFAPI_INT: 1874 case 0: RETVAL = body_locations[slot].use_name; break;
1647 cf_object_set_int_property (obj, idx, SvIV (newval)); 1875 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1648 break;
1649 case CFAPI_LONG:
1650 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1651 break;
1652 case CFAPI_DOUBLE:
1653 {
1654 int unused_type;
1655 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1656 }
1657 break;
1658 case CFAPI_STRING:
1659 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1660 break;
1661 case CFAPI_POBJECT:
1662 {
1663 int unused_type;
1664 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1665 }
1666 break;
1667 default:
1668 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1669 } 1876 }
1877}
1878 OUTPUT:
1879 RETVAL
1670 1880
1671# missing properties 1881# missing properties
1672 1882
1673void 1883object *head (object *op)
1674set_attacktype (object *obj, U32 attacktype) 1884 PROTOTYPE: $
1675 CODE: 1885 CODE:
1676 obj->attacktype = attacktype; 1886 RETVAL = op->head_ ();
1677
1678U32
1679get_attacktype (object *obj)
1680 ALIAS:
1681 attacktype = 0
1682 CODE:
1683 RETVAL = obj->attacktype;
1684 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
1685
1686# missing in plug-in api, of course
1687void
1688set_food (object *obj, int food)
1689 CODE:
1690 obj->stats.food = food;
1691
1692int
1693get_food (object *obj)
1694 ALIAS:
1695 food = 0
1696 CODE:
1697 RETVAL = obj->stats.food;
1698 OUTPUT: RETVAL
1699 1888
1700void 1889void
1701inv (object *obj) 1890inv (object *obj)
1702 PROTOTYPE: $ 1891 PROTOTYPE: $
1703 PPCODE: 1892 PPCODE:
1704{ 1893{
1705 object *o;
1706 for (o = obj->inv; o; o = o->below) 1894 for (object *o = obj->inv; o; o = o->below)
1707 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1895 XPUSHs (sv_2mortal (to_sv (o)));
1708} 1896}
1709 1897
1710int cf_object_get_resistance (object *op, int rtype) 1898void
1711 ALIAS: resistance = 0 1899set_animation (object *op, int idx)
1900 CODE:
1901 SET_ANIMATION (op, idx);
1712 1902
1713int cf_object_get_flag (object *op, int flag) 1903int
1714 ALIAS: flag = 0 1904num_animations (object *op)
1905 CODE:
1906 RETVAL = NUM_ANIMATIONS (op);
1907 OUTPUT: RETVAL
1715 1908
1716void cf_object_set_flag (object *op, int flag, int value) 1909int slot_info (object *op, UV slot, int value = 0)
1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913{
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1717 1916
1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1918
1919 if (items > 2)
1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924}
1925 OUTPUT:
1926 RETVAL
1927
1928object *find_best_object_match (object *op, utf8_string match)
1929
1930object *find_marked_object (object *op)
1931
1718int need_identify (const object *obj); 1932int need_identify (object *obj);
1719 1933
1720int apply_shop_mat (object *shop_mat, object *op); 1934int apply_shop_mat (object *shop_mat, object *op);
1721 1935
1722void cf_object_move (object *op, int dir, object *originator = op) 1936int move (object *op, int dir, object *originator = op)
1937 CODE:
1938 RETVAL = move_ob (op, dir, originator);
1939 OUTPUT:
1940 RETVAL
1723 1941
1724void cf_object_apply (object *op, object *author, int flags = 0) 1942void apply (object *applier, object *applied, int flags = 0)
1943 CODE:
1944 manual_apply (applied, applier, flags);
1725 1945
1726void cf_object_apply_below (object *op) 1946void apply_below (object *op)
1947 CODE:
1948 player_apply_below (op);
1727 1949
1728void cf_object_remove (object *op) 1950int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1729 1951
1730void cf_object_free (object *op) 1952#//TODO
1731
1732object *cf_object_present_archname_inside (object *op, char *whatstr)
1733
1734int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1735
1736int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1737
1738object *cf_object_clone (object *op, int clonetype = 0) 1953object *clone_ (object *op, int recursive = 0)
1954 CODE:
1955 if (recursive)
1956 RETVAL = object_create_clone (op);
1957 else
1958 {
1959 RETVAL = object::create ();
1960 op->copy_to (RETVAL);
1961 }
1962 OUTPUT: RETVAL
1739 1963
1740int cf_object_pay_item (object *op, object *buyer) 1964int pay_item (object *op, object *buyer)
1965 CODE:
1966 RETVAL = pay_for_item (op, buyer);
1967 OUTPUT: RETVAL
1741 1968
1742int cf_object_pay_amount (object *op, uint64 amount) 1969int pay_amount (object *op, uint64 amount)
1970 CODE:
1971 RETVAL = pay_for_amount (amount, op);
1972 OUTPUT: RETVAL
1743 1973
1744void pay_player (object *op, uint64 amount) 1974void pay_player (object *op, uint64 amount)
1745 1975
1746val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1976val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1747 1977
1748int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1978int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1749 1979
1750int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1980void learn_spell (object *op, object *sp, int special_prayer = 0)
1981 CODE:
1982 do_learn_spell (op, sp, special_prayer);
1751 1983
1752void cf_object_learn_spell (object *op, object *sp)
1753
1754void cf_object_forget_spell (object *op, object *sp) 1984void forget_spell (object *op, object *sp)
1985 CODE:
1986 do_forget_spell (op, query_name (sp));
1755 1987
1756object *cf_object_check_for_spell (object *op, char *spellname) 1988object *check_for_spell (object *op, utf8_string spellname)
1989 CODE:
1990 RETVAL = check_spell_known (op, spellname);
1991 OUTPUT: RETVAL
1757 1992
1758int cf_object_query_money (object *op) 1993int query_money (object *op)
1759 ALIAS: money = 0 1994 ALIAS: money = 0
1760 1995
1761int cf_object_query_cost (object *op, object *who, int flags) 1996val64 query_cost (object *op, object *who, int flags)
1762 ALIAS: cost = 0 1997 ALIAS: cost = 0
1763 1998
1764void cf_object_activate_rune (object *op , object *victim) 1999void spring_trap (object *op, object *victim)
1765 2000
1766int cf_object_check_trigger (object *op, object *cause) 2001int check_trigger (object *op, object *cause)
1767 2002
1768int cf_object_out_of_map (object *op, int x, int y)
1769
1770void cf_object_drop (object *op, object *author) 2003void drop (object *who, object *op)
1771 2004
1772void cf_object_take (object *op, object *author)
1773
1774void cf_object_say (object *op, char *msg)
1775
1776void cf_object_speak (object *op, char *msg)
1777
1778object *cf_object_insert_object (object *op, object *container)
1779
1780const char *cf_object_get_msg (object *ob)
1781 ALIAS: msg = 0
1782
1783object *cf_object_insert_in_ob (object *ob, object *where)
1784
1785int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1786
1787void cf_object_update (object *op, int flags)
1788
1789void cf_object_pickup (object *op, object *what) 2005void pick_up (object *who, object *op)
1790 2006
1791object *cf_create_object_by_name (const char *name) 2007void update_object (object *op, int action)
1792 2008
1793void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2009void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1794 2010
1795void player_lvl_adj (object *who, object *skill = 0) 2011void player_lvl_adj (object *who, object *skill = 0)
1796 2012
1797int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2013int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1798 2014
1800 2016
1801void push_button (object *op); 2017void push_button (object *op);
1802 2018
1803void use_trigger (object *op); 2019void use_trigger (object *op);
1804 2020
1805void add_button_link (object *button, mapstruct *map, int connected); 2021void add_button_link (object *button, maptile *map, int connected);
1806 2022
1807void remove_button_link (object *op); 2023void remove_button_link (object *op);
1808 2024
1809void 2025void handle_apply_yield (object *op);
1810cf_object_set_resistance (object *op, int rtype, int val)
1811 CODE:
1812 if (rtype >= 0 && rtype < NROFATTACKS)
1813 op->resist[rtype] = val;
1814 2026
1815 2027
1816MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2028MODULE = cf PACKAGE = cf::object PREFIX = cf_
1817
1818void cf_fix_object (object *pl)
1819 ALIAS: fix = 0
1820
1821object *cf_insert_ob_in_ob (object *ob, object *where)
1822 2029
1823# no clean way to get an object from an archetype - stupid idiotic 2030# no clean way to get an object from an archetype - stupid idiotic
1824# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2031# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1825 2032
1826object *new (const char *archetype = 0) 2033object *new (utf8_string archetype = 0)
1827 PROTOTYPE: ;$ 2034 PROTOTYPE: ;$
1828 CODE: 2035 CODE:
1829 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2036 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1830 OUTPUT: 2037 OUTPUT:
1831 RETVAL 2038 RETVAL
1832 2039
2040object *find_object (U32 tag)
2041
2042# TODO: nuke
1833object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2043object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1834 PROTOTYPE: $$$$$$ 2044 PROTOTYPE: $$$$$$
1835 CODE: 2045 CODE:
1836{ 2046{
1837 int unused_type; 2047 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1838 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1839} 2048}
1840 2049
1841# syntatic sugar for easier use in event callbacks. 2050const_utf8_string get_ob_key_value (object *op, utf8_string key)
1842const char *options (object *op)
1843 CODE:
1844 RETVAL = op->name;
1845 OUTPUT:
1846 RETVAL
1847 2051
1848player *contr (object *op)
1849 CODE:
1850 RETVAL = op->contr;
1851 OUTPUT: RETVAL
1852
1853const char *get_ob_key_value (object *op, const char *key)
1854
1855bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2052bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1856 2053
1857object *get_nearest_player (object *ob) 2054object *get_nearest_player (object *ob)
1858 ALIAS: nearest_player = 0 2055 ALIAS: nearest_player = 0
1859 PREINIT: 2056 PREINIT:
1860 extern object *get_nearest_player (object *); 2057 extern object *get_nearest_player (object *);
1868 EXTEND (SP, 5); 2065 EXTEND (SP, 5);
1869 PUSHs (newSVuv (rv.distance)); 2066 PUSHs (newSVuv (rv.distance));
1870 PUSHs (newSViv (rv.distance_x)); 2067 PUSHs (newSViv (rv.distance_x));
1871 PUSHs (newSViv (rv.distance_y)); 2068 PUSHs (newSViv (rv.distance_y));
1872 PUSHs (newSViv (rv.direction)); 2069 PUSHs (newSViv (rv.direction));
1873 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2070 PUSHs (to_sv (rv.part));
1874} 2071}
1875 2072
1876bool on_same_map_as (object *ob, object *other) 2073bool on_same_map_as (object *ob, object *other)
1877 CODE: 2074 CODE:
1878 RETVAL = on_same_map (ob, other); 2075 RETVAL = on_same_map (ob, other);
1879 OUTPUT: RETVAL 2076 OUTPUT: RETVAL
1880 2077
1881char * 2078const_utf8_string
1882base_name (object *ob, int plural) 2079base_name (object *op, int plural = op->nrof > 1)
1883 CODE: 2080 CODE:
1884 RETVAL = cf_query_base_name (ob, plural); 2081 RETVAL = query_base_name (op, plural);
1885 OUTPUT: RETVAL 2082 OUTPUT: RETVAL
1886 2083
1887living * 2084object *decrease_ob_nr (object *op, unsigned long i)
2085
2086# return the tail of an object, excluding itself
2087void
1888stats (object *ob) 2088tail (object *op)
1889 CODE: 2089 PPCODE:
1890 RETVAL = &ob->stats; 2090 while ((op = op->more))
1891 OUTPUT: RETVAL 2091 XPUSHs (sv_2mortal (to_sv (op)));
1892
1893 2092
1894MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2093MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1895 2094
1896player *player (object *op) 2095player *player (object *op)
1897 CODE: 2096 CODE:
1898 RETVAL = op->contr; 2097 RETVAL = op->contr;
1899 OUTPUT: RETVAL 2098 OUTPUT: RETVAL
1900 2099
2100bool move_player (object *op, int dir)
2101
2102void check_score (object *op)
2103
1901void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2104void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1902 2105 CODE:
1903object *cf_player_send_inventory (object *op) 2106 new_draw_info (flags, 0, op, txt);
1904
1905char *cf_player_get_ip (object *op)
1906 ALIAS: ip = 0
1907
1908object *cf_player_get_marked_item (object *op)
1909 ALIAS: marked_item = 0
1910
1911void cf_player_set_marked_item (object *op, object *ob)
1912
1913partylist *cf_player_get_party (object *op)
1914 ALIAS: party = 0
1915
1916void cf_player_set_party (object *op, partylist *party)
1917 2107
1918void kill_player (object *op) 2108void kill_player (object *op)
1919 2109
1920MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 2110void esrv_send_item (object *pl, object *item)
2111
2112void esrv_update_item (object *pl, int what, object *item)
2113 C_ARGS: what, pl, item
2114
2115void esrv_del_item (object *pl, int tag)
2116 C_ARGS: pl->contr, tag
2117
2118int command_summon (object *op, utf8_string params)
2119
2120int command_arrest (object *op, utf8_string params)
2121
1921 2122
1922MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2123MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1923 2124
1924player *cf_player_find (char *name) 2125INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1925 PROTOTYPE: $
1926 2126
1927void cf_player_move (player *pl, int dir) 2127int invoke (player *pl, int event, ...)
1928
1929void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1930
1931# nonstandard
1932object *ob (player *pl)
1933 CODE: 2128 CODE:
1934 RETVAL = pl->ob; 2129 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2130 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2131 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2132 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1935 OUTPUT: RETVAL 2133 OUTPUT: RETVAL
1936 2134
1937player *first () 2135SV *registry (player *pl)
1938 CODE:
1939 RETVAL = first_player;
1940 OUTPUT: RETVAL
1941 2136
1942player *next (player *pl) 2137void
2138save_stats (player *pl)
1943 CODE: 2139 CODE:
1944 RETVAL = pl->next; 2140 pl->ob->stats.hp = pl->ob->stats.maxhp;
1945 OUTPUT: RETVAL 2141 pl->ob->stats.sp = pl->ob->stats.maxsp;
2142 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2143 pl->orig_stats = pl->ob->stats;
2144
2145void clear_los (player *pl)
1946 2146
1947bool 2147bool
1948cell_visible (player *pl, int dx, int dy) 2148cell_visible (player *pl, int dx, int dy)
1949 CODE: 2149 CODE:
1950 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 2150 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1951 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]; 2151 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1952 OUTPUT: 2152 OUTPUT:
1953 RETVAL 2153 RETVAL
1954 2154
1955char *
1956client (player *pl)
1957 CODE:
1958 RETVAL = pl->socket.client;
1959 OUTPUT:
1960 RETVAL
1961
1962char *
1963host (player *pl)
1964 CODE:
1965 RETVAL = pl->socket.host;
1966 OUTPUT:
1967 RETVAL
1968
1969char *
1970killer (player *pl, char *killer = 0)
1971 CODE:
1972 if (killer)
1973 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1974 RETVAL = pl->killer;
1975 OUTPUT:
1976 RETVAL
1977
1978void
1979buggy_mapscroll (player *pl, int value = 1)
1980 CODE:
1981 pl->socket.buggy_mapscroll = value;
1982
1983void 2155void
1984send (player *pl, SV *packet) 2156send (player *pl, SV *packet)
1985 CODE: 2157 CODE:
1986{ 2158{
1987 STRLEN len; 2159 STRLEN len;
1988 char *buf = SvPVbyte (packet, len); 2160 char *buf = SvPVbyte (packet, len);
1989 2161
1990 Write_String_To_Socket (&pl->socket, buf, len); 2162 if (len > MAXSOCKBUF)
2163 pl->failmsg ("[packet too long for client]");
2164 else if (pl->ns)
2165 pl->ns->send_packet (buf, len);
1991} 2166}
1992 2167
1993int 2168int
1994listening (player *pl, int new_value = -1) 2169listening (player *pl, int new_value = -1)
1995 CODE: 2170 CODE:
1997 if (new_value >= 0) 2172 if (new_value >= 0)
1998 pl->listening = new_value; 2173 pl->listening = new_value;
1999 OUTPUT: 2174 OUTPUT:
2000 RETVAL 2175 RETVAL
2001 2176
2002void get_savebed (player *pl) 2177void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2003 ALIAS: 2178 PROTOTYPE: $;$$$
2004 savebed = 0
2005 PPCODE: 2179 PPCODE:
2180 if (GIMME_V != G_VOID)
2181 {
2006 EXTEND (SP, 3); 2182 EXTEND (SP, 3);
2007 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2183 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2184 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2009 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2185 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2010 2186 }
2011void set_savebed (player *pl, char *map_path, int x, int y) 2187 if (map_path) sv_to (map_path, pl->savebed_map);
2012 CODE: 2188 if (x) sv_to (x, pl->bed_x);
2013 strcpy (pl->savebed_map, map_path); 2189 if (y) sv_to (y, pl->bed_y);
2014 pl->bed_x = x;
2015 pl->bed_y = y;
2016 2190
2017void 2191void
2018list () 2192list ()
2019 PPCODE: 2193 PPCODE:
2020{ 2194 for_all_players (pl)
2021 player *pl; 2195 XPUSHs (sv_2mortal (to_sv (pl)));
2022 for (pl = first_player; pl; pl = pl->next)
2023 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2024}
2025
2026bool
2027peaceful (player *pl, bool new_setting = 0)
2028 PROTOTYPE: $;$
2029 CODE:
2030 RETVAL = pl->peaceful;
2031 if (items > 1)
2032 pl->peaceful = new_setting;
2033 OUTPUT:
2034 RETVAL
2035
2036living *
2037orig_stats (player *pl)
2038 CODE:
2039 RETVAL = &pl->orig_stats;
2040 OUTPUT: RETVAL
2041
2042living *
2043last_stats (player *pl)
2044 CODE:
2045 RETVAL = &pl->last_stats;
2046 OUTPUT: RETVAL
2047 2196
2048 2197
2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2198MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2050 2199
2051SV * 2200int invoke (maptile *map, int event, ...)
2052get_property (mapstruct *obj, int type, int idx)
2053 CODE: 2201 CODE:
2054 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx)); 2202 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2203 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2204 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2205 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2055 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
2056 2207
2057SV * 2208SV *registry (maptile *map)
2058set_property (mapstruct *obj, int type, int idx, SV *newval) 2209
2210void
2211find_tagged_objects (maptile *map, utf8_string tag = 0)
2059 CODE: 2212 PPCODE:
2060 switch (type) 2213{
2214 if (!map->spaces)
2215 XSRETURN_EMPTY;
2216
2217 if (tag)
2061 { 2218 {
2062 case CFAPI_INT: 2219 shstr_cmp tag_ (tag);
2063 cf_map_set_int_property (obj, idx, SvIV (newval)); 2220
2064 break; 2221 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2065 default: 2222 for (object *op = ms->bot; op; op = op->above)
2066 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2223 if (op->tag == tag_)
2224 XPUSHs (sv_2mortal (to_sv (op)));
2067 } 2225 }
2226 else
2227 {
2228 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2229 for (object *op = ms->bot; op; op = op->above)
2230 if (op->tag)
2231 XPUSHs (sv_2mortal (to_sv (op)));
2232 }
2233}
2068 2234
2069mapstruct *new (int width, int height) 2235INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2236
2237void
2238maptile::instantiate ()
2239
2240maptile *new ()
2070 PROTOTYPE: 2241 PROTOTYPE:
2071 CODE: 2242 CODE:
2072{ 2243 RETVAL = new maptile;
2073 int unused_type;
2074 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2075}
2076 OUTPUT: 2244 OUTPUT:
2077 RETVAL 2245 RETVAL
2078 2246
2079void delete_map (mapstruct *map)
2080
2081void clean_tmp_map (mapstruct *map)
2082
2083void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2084
2085mapstruct *tile_map (mapstruct *map, unsigned int dir)
2086 CODE:
2087 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2088 OUTPUT:
2089 RETVAL
2090
2091char *tile_path (mapstruct *map, unsigned int dir)
2092 CODE:
2093 if (dir >= 4)
2094 XSRETURN_UNDEF;
2095 RETVAL = map->tile_path [dir];
2096 OUTPUT:
2097 RETVAL
2098
2099mapstruct *cf_map_get_map (char *name)
2100 PROTOTYPE: $
2101 ALIAS: map = 0
2102
2103mapstruct *has_been_loaded (char *name)
2104 PROTOTYPE: $
2105
2106mapstruct *cf_map_get_first ()
2107 PROTOTYPE:
2108 ALIAS: first = 0
2109
2110# whoever "designed" the plug-in api should have wasted
2111# his/her time with staying away from the project - would have
2112# saved others a lot of time, without doubt.
2113void set_path (mapstruct *where, char *path)
2114 CODE:
2115 strcpy (where->path, path);
2116
2117int in_memory (mapstruct *map)
2118 CODE:
2119 RETVAL = map->in_memory;
2120 OUTPUT:
2121 RETVAL
2122
2123bool unique (mapstruct *map)
2124 CODE:
2125 RETVAL = map->unique;
2126 OUTPUT:
2127 RETVAL
2128
2129void set_unique (mapstruct *map, bool unique)
2130 CODE:
2131 map->unique = unique;
2132
2133object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2134
2135object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2136
2137object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2138 C_ARGS: str, map, nx, ny
2139
2140void 2247void
2141cf_map_normalise (mapstruct *map, int x, int y) 2248maptile::players ()
2142 PPCODE: 2249 PPCODE:
2250 if (GIMME_V == G_SCALAR)
2251 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2252 else if (GIMME_V == G_ARRAY)
2253 {
2254 EXTEND (SP, THIS->players);
2255 for_all_players (pl)
2256 if (pl->ob && pl->ob->map == THIS)
2257 PUSHs (sv_2mortal (to_sv (pl->ob)));
2258 }
2259
2260void
2261maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2262 CODE:
2143{ 2263{
2264 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2265 croak ("maptile::add_underlay: palette must be arrayref");
2266
2267 palette = SvRV (palette);
2268
2269 STRLEN idxlen;
2270 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2271
2272 for (int x = 0; x < THIS->width; ++x)
2273 for (int y = 0; y < THIS->height; ++y)
2274 {
2275 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2276 if (op->flag [FLAG_IS_FLOOR])
2277 goto skip_space;
2278
2279 {
2280 int offs = offset + y * stride + x;
2281 if (IN_RANGE_EXC (offs, 0, idxlen))
2282 {
2283 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2284 {
2285 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2286 ob->flag [FLAG_NO_MAP_SAVE] = true;
2287 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2288
2289 if (ob->randomitems)
2290 {
2291 if (!ob->above)
2292 {
2293 ob->create_treasure (ob->randomitems);
2294
2295 for (object *op = ob->above; op; op = op->above)
2296 op->flag [FLAG_NO_MAP_SAVE] = true;
2297 }
2298
2299 ob->randomitems = 0;
2300 }
2301 }
2302 }
2303 }
2304
2305 skip_space: ;
2306 }
2307}
2308
2309void
2310maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2311 CODE:
2312{
2313 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2314 croak ("maptile::set_regiondata: palette must be arrayref");
2315
2316 palette = SvRV (palette);
2317
2318 STRLEN idxlen;
2319 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2320
2321 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2322 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2323
2324 for (int i = av_len ((AV *)palette) + 1; i--; )
2325 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2326
2327 for (int y = 0; y < THIS->height; ++y)
2328 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2329
2330 sfree (THIS->regions, THIS->size ());
2331 delete [] THIS->regionmap;
2332
2333 THIS->regions = regions;
2334 THIS->regionmap = regionmap;
2335}
2336
2337void
2338maptile::create_region_treasure ()
2339 CODE:
2340{
2341 object *op = object::create ();
2342 op->type = FLOOR;
2343 op->map = THIS;
2344
2345 for (int x = 0; x < THIS->width; ++x)
2346 for (int y = 0; y < THIS->height; ++y)
2347 {
2348 region *rgn = THIS->region (x, y);
2349
2350 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2351 if (rgn->treasure && rndm () < rgn->treasure_density)
2352 {
2353 op->x = x;
2354 op->y = y;
2355 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2356 }
2357 }
2358
2359 op->destroy ();
2360}
2361
2362int out_of_map (maptile *map, int x, int y)
2363
2364void
2365trigger (maptile *map, long connection, bool state = true)
2366 CODE:
2367 activate_connection (map, connection, state);
2368
2369void
2370get_connection (maptile *map, long connection)
2371 PPCODE:
2372 oblinkpt *obp = get_connection_links (map, connection);
2373 if (obp)
2374 for (objectlink *ol = obp->link; ol; ol = ol->next)
2375 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2376
2377void
2378get_map_flags (maptile *map, int x, int y)
2379 PPCODE:
2380{
2144 mapstruct *nmap = 0; 2381 maptile *nmap = 0;
2145 I16 nx = 0, ny = 0; 2382 I16 nx = 0, ny = 0;
2146 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2383 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2147 2384
2148 EXTEND (SP, 4); 2385 EXTEND (SP, 4);
2149 PUSHs (sv_2mortal (newSViv (flags))); 2386 PUSHs (sv_2mortal (newSViv (flags)));
2150 2387
2151 if (GIMME_V == G_ARRAY) 2388 if (GIMME_V == G_ARRAY)
2152 { 2389 {
2153 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2390 PUSHs (sv_2mortal (to_sv (nmap)));
2154 PUSHs (sv_2mortal (newSViv (nx))); 2391 PUSHs (sv_2mortal (newSViv (nx)));
2155 PUSHs (sv_2mortal (newSViv (ny))); 2392 PUSHs (sv_2mortal (newSViv (ny)));
2156 } 2393 }
2157} 2394}
2158 2395
2159void 2396void
2160at (mapstruct *map, unsigned int x, unsigned int y) 2397at (maptile *map, unsigned int x, unsigned int y)
2161 PROTOTYPE: $$$ 2398 PROTOTYPE: $$$
2162 PPCODE: 2399 PPCODE:
2163{ 2400{
2164 object *o; 2401 object *o;
2165 mapstruct *nmap = 0; 2402 maptile *nmap = 0;
2166 I16 nx, ny; 2403 I16 nx, ny;
2167 2404
2168 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2405 get_map_flags (map, &nmap, x, y, &nx, &ny);
2169 2406
2170 if (nmap) 2407 if (nmap)
2171 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2408 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2172 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2409 XPUSHs (sv_2mortal (to_sv (o)));
2173} 2410}
2174 2411
2175SV * 2412SV *
2176bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2413bot_at (maptile *obj, unsigned int x, unsigned int y)
2177 PROTOTYPE: $$$ 2414 PROTOTYPE: $$$
2178 ALIAS: 2415 ALIAS:
2179 top_at = 1 2416 top_at = 1
2180 flags_at = 2 2417 flags_at = 2
2181 light_at = 3 2418 light_at = 3
2182 move_block_at = 4 2419 move_block_at = 4
2183 move_slow_at = 5 2420 move_slow_at = 5
2184 move_on_at = 6 2421 move_on_at = 6
2185 move_off_at = 7 2422 move_off_at = 7
2186 INIT: 2423 INIT:
2187 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2424 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2188 CODE: 2425 CODE:
2189 switch (ix) 2426 switch (ix)
2190 { 2427 {
2191 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2428 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2192 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2429 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2193 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2430 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2194 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2431 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2195 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2432 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2196 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2433 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2197 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2434 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2198 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2435 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2199 } 2436 }
2200 OUTPUT: 2437 OUTPUT: RETVAL
2438
2439void fix_walls (maptile *map, int x, int y)
2440
2441void fix_walls_around (maptile *map, int x, int y)
2442
2443# worst xs function of my life
2444bool
2445_create_random_map (\
2446 maptile *self,\
2447 utf8_string wallstyle,\
2448 utf8_string wall_name,\
2449 utf8_string floorstyle,\
2450 utf8_string monsterstyle,\
2451 utf8_string treasurestyle,\
2452 utf8_string layoutstyle,\
2453 utf8_string doorstyle,\
2454 utf8_string decorstyle,\
2455 utf8_string origin_map,\
2456 utf8_string final_map,\
2457 utf8_string exitstyle,\
2458 utf8_string this_map,\
2459 utf8_string exit_on_final_map,\
2460 int xsize,\
2461 int ysize,\
2462 int expand2x,\
2463 int layoutoptions1,\
2464 int layoutoptions2,\
2465 int layoutoptions3,\
2466 int symmetry,\
2467 int difficulty,\
2468 int difficulty_given,\
2469 float difficulty_increase,\
2470 int dungeon_level,\
2471 int dungeon_depth,\
2472 int decoroptions,\
2473 int orientation,\
2474 int origin_y,\
2475 int origin_x,\
2476 U32 random_seed,\
2477 val64 total_map_hp,\
2478 int map_layout_style,\
2479 int treasureoptions,\
2480 int symmetry_used,\
2481 region *region,\
2482 utf8_string custom\
2483)
2484 CODE:
2485{
2486 random_map_params rmp;
2487
2488 assign (rmp.wallstyle , wallstyle);
2489 assign (rmp.wall_name , wall_name);
2490 assign (rmp.floorstyle , floorstyle);
2491 assign (rmp.monsterstyle , monsterstyle);
2492 assign (rmp.treasurestyle , treasurestyle);
2493 assign (rmp.layoutstyle , layoutstyle);
2494 assign (rmp.doorstyle , doorstyle);
2495 assign (rmp.decorstyle , decorstyle);
2496 assign (rmp.exitstyle , exitstyle);
2497 assign (rmp.exit_on_final_map, exit_on_final_map);
2498
2499 rmp.origin_map = origin_map;
2500 rmp.final_map = final_map;
2501 rmp.this_map = this_map;
2502 rmp.xsize = xsize;
2503 rmp.ysize = ysize;
2504 rmp.expand2x = expand2x;
2505 rmp.layoutoptions1 = layoutoptions1;
2506 rmp.layoutoptions2 = layoutoptions2;
2507 rmp.layoutoptions3 = layoutoptions3;
2508 rmp.symmetry = symmetry;
2509 rmp.difficulty = difficulty;
2510 rmp.difficulty_given = difficulty_given;
2511 rmp.difficulty_increase = difficulty_increase;
2512 rmp.dungeon_level = dungeon_level;
2513 rmp.dungeon_depth = dungeon_depth;
2514 rmp.decoroptions = decoroptions;
2515 rmp.orientation = orientation;
2516 rmp.origin_y = origin_y;
2517 rmp.origin_x = origin_x;
2518 rmp.random_seed = random_seed;
2519 rmp.total_map_hp = (uint64_t) total_map_hp;
2520 rmp.map_layout_style = map_layout_style;
2521 rmp.treasureoptions = treasureoptions;
2522 rmp.symmetry_used = symmetry_used;
2523 rmp.region = region;
2524 rmp.custom = custom;
2525
2526 RETVAL = self->generate_random_map (&rmp);
2527}
2528 OUTPUT:
2201 RETVAL 2529 RETVAL
2202 2530
2203# "serialise" map perl data into a ref 2531MODULE = cf PACKAGE = cf::arch
2532
2533int archetypes_size ()
2534 CODE:
2535 RETVAL = archetypes.size ();
2536 OUTPUT: RETVAL
2537
2538archetype *archetypes (U32 index)
2539 CODE:
2540 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2541 OUTPUT: RETVAL
2542
2543object *instantiate (archetype *arch)
2544 CODE:
2545 RETVAL = arch_to_object (arch);
2546 OUTPUT:
2547 RETVAL
2548
2549INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2550
2551MODULE = cf PACKAGE = cf::party
2552
2553partylist *first ()
2554 PROTOTYPE:
2555 CODE:
2556 RETVAL = get_firstparty ();
2557 OUTPUT: RETVAL
2558
2559INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2560
2561MODULE = cf PACKAGE = cf::region
2562
2204void 2563void
2205_get_obs (mapstruct *map) 2564list ()
2206 PPCODE: 2565 PPCODE:
2207{ 2566 for_all_regions (rgn)
2208 object *o; 2567 XPUSHs (sv_2mortal (to_sv (rgn)));
2209 int x, y;
2210 AV *obs = newAV ();
2211 int nonnull = 0;
2212 2568
2213 for (y = 0; y < MAP_HEIGHT (map); y++) 2569region *find (utf8_string name)
2214 for (x = 0; x < MAP_WIDTH (map); x++) 2570 PROTOTYPE: $
2571 CODE:
2572 RETVAL = region::find (name);
2573 OUTPUT: RETVAL
2574
2575region *find_fuzzy (utf8_string name)
2576 PROTOTYPE: $
2577 CODE:
2578 RETVAL = region::find_fuzzy (name);
2579 OUTPUT: RETVAL
2580
2581int specificity (region *rgn)
2582 CODE:
2583 RETVAL = 0;
2584 while (rgn = rgn->parent)
2585 RETVAL++;
2586 OUTPUT: RETVAL
2587
2588INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2589
2590MODULE = cf PACKAGE = cf::living
2591
2592INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2593
2594MODULE = cf PACKAGE = cf::settings
2595
2596INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2597
2598MODULE = cf PACKAGE = cf::client
2599
2600INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2601
2602int invoke (client *ns, int event, ...)
2603 CODE:
2604 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2605 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2606 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2607 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2608 OUTPUT: RETVAL
2609
2610SV *registry (client *ns)
2611
2612void
2613list ()
2614 PPCODE:
2615 EXTEND (SP, clients.size ());
2616 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2617 PUSHs (sv_2mortal (to_sv (*i)));
2618
2619void
2620client::send_packet (SV *packet)
2621 CODE:
2622{
2623 STRLEN len;
2624 char *buf = SvPVbyte (packet, len);
2625
2626 if (len > MAXSOCKBUF)
2215 { 2627 {
2216 AV *av = newAV (); 2628 // ugly
2217 2629 if (THIS->pl)
2218 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2630 THIS->pl->failmsg ("[packet too long for client]");
2219 {
2220 SV *sv = SVptr_cache_get (o);
2221
2222 if (sv && HvFILL (SvRV (sv)))
2223 {
2224 nonnull = 1;
2225 sv = newSVsv (sv);
2226 }
2227 else
2228 sv = &PL_sv_undef;
2229
2230 av_push (av, sv);
2231 }
2232
2233 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2234 } 2631 }
2235
2236 if (nonnull)
2237 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2238 else 2632 else
2239 SvREFCNT_dec (obs); 2633 THIS->send_packet (buf, len);
2240} 2634}
2241 2635
2242# "deserialise" perl map data into the map 2636faceidx
2243void 2637client::need_face (utf8_string name, int pri = 0)
2244_set_obs (mapstruct *map, SV *sv)
2245 CODE: 2638 CODE:
2246{ 2639 RETVAL = face_find (name, 0);
2247 object *o; 2640 if (RETVAL)
2248 AV *av;
2249 int x, y;
2250 AV *obs = (AV *)SvRV (sv);
2251
2252 for (y = 0; y < MAP_HEIGHT (map); y++)
2253 for (x = 0; x < MAP_WIDTH (map); x++)
2254 { 2641 {
2255 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2642 THIS->send_face (RETVAL, pri);
2256 2643 THIS->flush_fx ();
2257 if (!SvROK (sv))
2258 continue;
2259
2260 av = (AV *)SvRV (sv);
2261
2262 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2263 {
2264 sv = av_shift (av);
2265
2266 if (SvROK (sv))
2267 {
2268 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2269 SVptr_cache_set (o, sv);
2270 }
2271 }
2272 } 2644 }
2273} 2645 OUTPUT:
2646 RETVAL
2274 2647
2648int
2649client::fx_want (int idx, int value = -1)
2650 CODE:
2651 if (0 < idx && idx < FT_NUM)
2652 {
2653 RETVAL = THIS->fx_want [idx];
2654 if (items > 2)
2655 THIS->fx_want [idx] = value;
2656 }
2657 else
2658 RETVAL = 0;
2659 OUTPUT:
2660 RETVAL
2275 2661
2662MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2663
2664faceidx sound_find (utf8_string name)
2665
2666void sound_set (utf8_string str, faceidx face)
2667
2668# dire hack
2669void old_sound_index (int idx, faceidx face)
2670 CODE:
2671 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2672 old_sound_index [idx] = face;
2673
2276MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2674MODULE = cf PACKAGE = cf::face PREFIX = face_
2277 2675
2278archetype *cf_archetype_get_first() 2676#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2279 PROTOTYPE:
2280 ALIAS: first = 0
2281 2677
2282archetype *cf_archetype_get_next (archetype *arch) 2678faceidx face_find (utf8_string name, faceidx defidx = 0)
2283 ALIAS: next = 0
2284 2679
2285archetype *cf_archetype_get_head (archetype *arch) 2680faceidx alloc (utf8_string name)
2286 ALIAS: head = 0 2681 CODE:
2682{
2683 do
2684 {
2685 RETVAL = faces.size ();
2686 faces.resize (RETVAL + 1);
2687 }
2688 while (!RETVAL); // crude way to leave index 0
2287 2689
2288archetype *cf_archetype_get_more (archetype *arch) 2690 faces [RETVAL].name = name;
2289 ALIAS: more = 0 2691 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2290 2692
2291const char *cf_archetype_get_name (archetype *arch) 2693 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2292 ALIAS: name = 0 2694 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2695}
2696 OUTPUT: RETVAL
2293 2697
2294object *cf_archetype_get_clone (archetype *arch) 2698void set_type (faceidx idx, int value)
2295 ALIAS: clone = 0 2699 ALIAS:
2296
2297MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2298
2299partylist *cf_party_get_first ()
2300 PROTOTYPE:
2301 ALIAS: first = 0
2302
2303partylist *cf_party_get_next (partylist *party)
2304 ALIAS: next = 0
2305
2306const char *cf_party_get_name (partylist *party)
2307
2308const char *cf_party_get_password (partylist *party)
2309 ALIAS: password = 0
2310
2311player *cf_party_get_first_player (partylist *party)
2312 ALIAS: first_player = 0
2313
2314player *cf_party_get_next_player (partylist *party, player *op)
2315 ALIAS: next_player = 0
2316
2317
2318MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2319
2320region *cf_region_get_first ()
2321 PROTOTYPE:
2322 ALIAS: first = 0
2323
2324const char *cf_region_get_name (region *reg)
2325 ALIAS: name = 0
2326
2327region *cf_region_get_next (region *reg)
2328 ALIAS: next = 0
2329
2330region *cf_region_get_parent (region *reg)
2331 ALIAS: parent = 0
2332
2333const char *cf_region_get_longname (region *reg)
2334 ALIAS: longname = 0
2335
2336const char *cf_region_get_message (region *reg)
2337 ALIAS: message = 0
2338
2339
2340MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2341
2342val64
2343exp (living *liv, val64 new_val = 0)
2344 PROTOTYPE: $;$
2345 ALIAS:
2346 Str = 1
2347 Dex = 2
2348 Con = 3
2349 Wis = 4
2350 Cha = 5
2351 Int = 6
2352 Pow = 7
2353 wc = 8
2354 ac = 9
2355 hp = 10 2700 set_type = 0
2356 maxhp = 11 2701 set_visibility = 1
2357 sp = 12 2702 set_magicmap = 2
2358 maxsp = 13 2703 set_smooth = 3
2359 grace = 14 2704 set_smoothlevel = 4
2360 maxgrace = 15 2705 CODE:
2361 food = 16 2706 faceinfo *f = face_info (idx); assert (f);
2362 dam = 17
2363 luck = 18
2364 CODE:
2365# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2366 switch (ix) 2707 switch (ix)
2367 { 2708 {
2368 LIVING_ACC (exp , 0); 2709 case 0: f->type = value; break;
2369 LIVING_ACC (Str , 1); 2710 case 1: f->visibility = value; break;
2370 LIVING_ACC (Dex , 2); 2711 case 2: f->magicmap = value; break;
2371 LIVING_ACC (Con , 3); 2712 case 3: f->smooth = value; break;
2372 LIVING_ACC (Wis , 4); 2713 case 4: f->smoothlevel = value; break;
2373 LIVING_ACC (Cha , 5);
2374 LIVING_ACC (Int , 6);
2375 LIVING_ACC (Pow , 7);
2376 LIVING_ACC (wc , 8);
2377 LIVING_ACC (ac , 9);
2378 LIVING_ACC (hp , 10);
2379 LIVING_ACC (maxhp , 11);
2380 LIVING_ACC (sp , 12);
2381 LIVING_ACC (maxsp , 13);
2382 LIVING_ACC (grace , 14);
2383 LIVING_ACC (maxgrace, 15);
2384 LIVING_ACC (food , 16);
2385 LIVING_ACC (dam , 17);
2386 LIVING_ACC (luck , 18);
2387 } 2714 }
2388# undef LIVING_ACC 2715
2716void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2717 CODE:
2718{
2719 faceinfo *f = face_info (idx); assert (f);
2720 facedata *d = &(faceset ? f->data64 : f->data32);
2721 sv_to (data, d->data);
2722 STRLEN clen;
2723 char *cdata = SvPVbyte (chksum, clen);
2724 clen = min (CHKSUM_SIZE, clen);
2725
2726 if (memcmp (d->chksum, cdata, clen))
2727 {
2728 memcpy (d->chksum, cdata, clen);
2729
2730 // invalidate existing client face info
2731 for_all_clients (ns)
2732 if (ns->faceset == faceset)
2733 {
2734 ns->faces_sent [idx] = false;
2735 ns->force_newmap = true;
2736 }
2737 }
2738}
2739
2740int get_data_size (faceidx idx, int faceset = 0)
2741 CODE:
2742 facedata *d = face_data (idx, faceset);
2743 if (!d) XSRETURN_UNDEF;
2744 RETVAL = d->data.size ();
2389 OUTPUT: 2745 OUTPUT:
2390 RETVAL 2746 RETVAL
2391 2747
2748SV *get_chksum (faceidx idx, int faceset = 0)
2749 CODE:
2750 facedata *d = face_data (idx, faceset);
2751 if (!d) XSRETURN_UNDEF;
2752 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2753 OUTPUT:
2754 RETVAL
2755
2756SV *get_data (faceidx idx, int faceset = 0)
2757 CODE:
2758 facedata *d = face_data (idx, faceset);
2759 if (!d) XSRETURN_UNDEF;
2760 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2761 OUTPUT:
2762 RETVAL
2763
2764void invalidate (faceidx idx)
2765 CODE:
2766 for_all_clients (ns)
2767 {
2768 ns->faces_sent [idx] = false;
2769 ns->force_newmap = true;
2770 }
2771
2772void invalidate_all ()
2773 CODE:
2774 for_all_clients (ns)
2775 {
2776 ns->faces_sent.reset ();
2777 ns->force_newmap = true;
2778 }
2779
2780MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2781
2782#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2783
2784animidx anim_find (utf8_string name)
2785 CODE:
2786 RETVAL = animation::find (name).number;
2787 OUTPUT: RETVAL
2788
2789animidx set (utf8_string name, SV *frames, int facings = 1)
2790 CODE:
2791{
2792 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2793 croak ("frames must be an arrayref");
2794
2795 AV *av = (AV *)SvRV (frames);
2796
2797 animation *anim = &animation::find (name);
2798 if (anim->number)
2799 {
2800 anim->resize (av_len (av) + 1);
2801 anim->facings = facings;
2802 }
2803 else
2804 anim = &animation::create (name, av_len (av) + 1, facings);
2805
2806 for (int i = 0; i < anim->num_animations; ++i)
2807 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2808}
2809 OUTPUT: RETVAL
2810
2811void invalidate_all ()
2812 CODE:
2813 for_all_clients (ns)
2814 ns->anims_sent.reset ();
2815
2816MODULE = cf PACKAGE = cf::object::freezer
2817
2818INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2819
2820SV *
2821new (char *klass)
2822 CODE:
2823 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2824 OUTPUT: RETVAL
2825
2826void
2827DESTROY (SV *sv)
2828 CODE:
2829 object_freezer *self;
2830 sv_to (sv, self);
2831 delete self;
2832
2833MODULE = cf PACKAGE = cf::object::thawer
2834
2835INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2836
2837SV *
2838new_from_file (char *klass, octet_string path)
2839 CODE:
2840 object_thawer *f = new object_thawer (path);
2841 if (!*f)
2842 {
2843 delete f;
2844 XSRETURN_UNDEF;
2845 }
2846 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2847 OUTPUT: RETVAL
2848
2849void
2850DESTROY (SV *sv)
2851 CODE:
2852 object_thawer *self;
2853 sv_to (sv, self);
2854 delete self;
2855
2856void
2857extract_tags (object_thawer *self)
2858 PPCODE:
2859 while (self->kw != KW_EOF)
2860 {
2861 PUTBACK;
2862 coroapi::cede_to_tick ();
2863 SPAGAIN;
2864
2865 if (self->kw == KW_tag)
2866 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2867
2868 self->skip ();
2869 }
2870

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