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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.10 by root, Fri Aug 25 17:11:53 2006 UTC vs.
Revision 1.290 by root, Sat May 17 14:57:23 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31
32#include "global.h"
33#include "loader.h"
34#include "../random_maps/random_map.h"
35#include "evthread.h"
36#include "sproto.h"
37
38#include <unistd.h>
39#if _POSIX_MEMLOCK
40# include <sys/mman.h>
41#endif
42
43#if HAVE_MALLOC_H
44# include <malloc.h>
45#endif
46
47#if !__GLIBC__
48# define malloc_trim(pad) -1
49#endif
25 50
26#include <EXTERN.h> 51#include <EXTERN.h>
27#include <perl.h> 52#include <perl.h>
28#include <XSUB.h> 53#include <XSUB.h>
29 54
30#undef save_long // clashes with libproto.h 55#include "CoroAPI.h"
56#include "perlxsi.c"
31 57
32#define PLUGIN_NAME "perl" 58extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.3"
34 59
35#ifndef __CEXTRACT__ 60typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
64
65static PerlInterpreter *perl;
66
67tstamp NOW, runtime;
68
69static int tick_inhibit;
70static int tick_pending;
71
72global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
78
79static HV
80 *stash_cf,
81 *stash_cf_object_wrap,
82 *stash_cf_object_player_wrap,
83 *stash_cf_player_wrap,
84 *stash_cf_map_wrap,
85 *stash_cf_client_wrap,
86 *stash_cf_arch_wrap,
87 *stash_cf_party_wrap,
88 *stash_cf_region_wrap,
89 *stash_cf_living_wrap;
90
91static inline SV *
92newSVpv_utf8 (const char *s)
93{
94 if (!s)
95 return newSV (0);
96
97 SV *sv = newSVpv (s, 0);
98 SvUTF8_on (sv);
99 return sv;
100}
101
102static inline SV *
103newSVpvn_utf8 (const char *s, STRLEN l)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpvn (s, l);
109 SvUTF8_on (sv);
110 return sv;
111}
112
113// helper cast function, returns super class * or 0
114template<class super>
115static super *
116is_a (attachable *at)
117{
118 //return dynamic_cast<super *>(at); // slower, safer
119 if (typeid (*at) == typeid (super))
120 return static_cast<super *>(at);
121 else
122 return 0;
123}
124
125//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
126
127unordered_vector<attachable *> attachable::mortals;
128
129attachable::~attachable ()
130{
131 assert (!self);
132 assert (!cb);
133}
134
135int
136attachable::refcnt_cnt () const
137{
138 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
139}
140
141void
142attachable::sever_self ()
143{
144 if (HV *self = this->self)
145 {
146 // keep a refcount because sv_unmagic might call attachable_free,
147 // which might clear self, causing sv_unmagic to crash on a now
148 // invalid object.
149 SvREFCNT_inc (self);
150 hv_clear (self);
151 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
152 SvREFCNT_dec (self);
153
154 // self *must* be null now because thats sv_unmagic's job.
155 assert (!this->self);
156 }
157}
158
159void
160attachable::optimise ()
161{
162 if (self
163 && SvREFCNT (self) == 1
164 && !HvTOTALKEYS (self))
165 sever_self ();
166}
167
168// check wether the object really is dead
169void
170attachable::do_check ()
171{
172 if (refcnt_cnt () > 0)
173 return;
174
175 destroy ();
176}
177
178void
179attachable::do_destroy ()
180{
181 INVOKE_ATTACHABLE (DESTROY, this);
182
183 if (cb)
184 {
185 SvREFCNT_dec (cb);
186 cb = 0;
187 }
188
189 mortals.push_back (this);
190}
191
192void
193attachable::destroy ()
194{
195 if (destroyed ())
196 return;
197
198 flags |= F_DESTROYED;
199 do_destroy ();
200 sever_self ();
201}
202
203void
204attachable::check_mortals ()
205{
206 static int i = 0;
207
208 for (;;)
209 {
210 if (i >= mortals.size ())
211 {
212 i = 0;
213
214 if (mortals.size () >= 512)
215 {
216 static int last_mortalcount;
217 if (mortals.size () != last_mortalcount)
218 {
219 last_mortalcount = mortals.size ();
220 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
221
222 if (0)
223 {
224 for (int j = 0; j < mortals.size (); ++j)//D
225 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
226 fprintf (stderr, "\n");//D
227 }
228 }
229 }
230
231 break;
232 }
233
234 attachable *obj = mortals [i];
235
236#if 0
237 if (obj->self)//D make this an assert later
238 {
239 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
240 obj->sever_self ();
241 }
37#endif 242#endif
38 243
39#undef MODULEAPI 244 if (obj->refcnt)
40#ifdef WIN32
41#else
42#define MODULEAPI
43#endif
44
45#include <plugin_common.h>
46#include <sounds.h>
47#include <cstdarg>
48#include <sproto.h>
49
50#include "cfperl.h"
51
52#include "perlxsi.c"
53
54static void *globalEventListener (int *type, ...);
55
56extern sint64 *levels; // the experience table
57
58typedef object object_ornull;
59typedef mapstruct mapstruct_ornull;
60
61typedef double val64;
62#define newSVval64 newSVnv
63#define SvVAL64 SvNV
64
65static f_plug_api gethook;
66static f_plug_api registerGlobalEvent;
67static f_plug_api unregisterGlobalEvent;
68static f_plug_api systemDirectory;
69static f_plug_api object_set_property;
70static f_plug_api map_get_map;
71static f_plug_api object_insert;
72
73/* this is a stupid way to do things, and awkward to use for plug-in authors */
74typedef struct
75{
76 object* who;
77 object* activator;
78 object* third;
79 object* event;
80 mapstruct* map;
81 char message[1024];
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87} CFPContext;
88
89static HV *obj_cache;
90static PerlInterpreter *perl;
91
92static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
93
94#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
95#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
96#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
97#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
98#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
99#define PUSH_PV PUSHcfapi_va(STRING, const char *)
100#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
101
102//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103
104// garbage collect some perl objects, if possible
105// all objects no longer referenced and empty are
106// eligible for destruction.
107static void
108clean_obj_cache ()
109{
110 static int count;
111
112 if (++count & 7)
113 return;
114
115 int todo = 1000;
116 do
117 {
118 I32 klen;
119 char *key;
120 HE *he = hv_iternext (obj_cache);
121
122 if (he)
123 { 245 {
124 SV *sv = hv_iterval (obj_cache, he); 246 ++i; // further delay freeing
125 247
126 // empty and unreferenced? nuke it 248 if (!(i & 0x3ff))
127 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
128 { 249 break;
129 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
130 todo++;
131 }
132 } 250 }
133 else 251 else
134 break; 252 {
253 mortals.erase (i);
254 obj->sever_self ();
255 delete obj;
256 }
135 } 257 }
136 while (--todo);
137} 258}
259
260void
261attachable::set_key (const char *key, const char *value, bool is_utf8)
262{
263 if (!self)
264 self = newHV ();
265
266 if (value)
267 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
268 else
269 hv_delete (self, key, strlen (key), G_DISCARD);
270}
271
272attachable &
273attachable::operator =(const attachable &src)
274{
275 //if (self || cb)
276 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
277
278 attach = src.attach;
279 return *this;
280}
281
282template<typename T>
283static bool
284find_backref (void *ptr, T *obj)
285{
286 char *s = (char *)obj;
287 while (s < (char *)obj + sizeof (T))
288 {
289 if (ptr == *(void **)s)
290 return true;
291
292 s += sizeof (void *); // assume natural alignment
293 }
294
295 return false;
296}
297
298// for debugging, find "live" objects containing this ptr
299void
300find_backref (void *ptr)
301{
302 for_all_objects (op)
303 if (find_backref (ptr, op))
304 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
305
306 for_all_players (pl)
307 if (find_backref (ptr, pl))
308 fprintf (stderr, "P %p\n", pl);
309
310 for_all_clients (ns)
311 if (find_backref (ptr, ns))
312 fprintf (stderr, "C %p\n", ns);
313
314}
315
316//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
138 317
139static SV * 318static SV *
140newSVptr (void *ptr, const char *klass) 319newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
141{ 320{
142 SV *sv; 321 SV *sv;
143 322
144 if (!ptr) 323 if (!ptr)
145 return &PL_sv_undef; 324 return newSV (0);
146 325
147 sv = (SV *)newHV ();
148 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 326 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
149 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 327 return sv_bless (newRV_noinc ((SV *)hv), stash);
150} 328}
151 329
152static void 330static int
153SVptr_cache_set (void *ptr, SV *sv) 331attachable_free (pTHX_ SV *sv, MAGIC *mg)
154{ 332{
155 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 333 attachable *at = (attachable *)mg->mg_ptr;
334
335 //TODO: check if transaction behaviour is really required here
336 if (SV *self = (SV *)at->self)
337 {
338 at->self = 0;
339 SvREFCNT_dec (self);
340 }
341
342 // next line makes sense, but most objects still have refcnt 0 by default
343 //at->refcnt_chk ();
344 return 0;
156} 345}
346
347MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
157 348
158static SV * 349static SV *
159SVptr_cache_get (void *ptr) 350newSVattachable (attachable *obj, HV *stash)
160{ 351{
161 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
162
163 return he ? *he : 0;
164}
165
166static SV *
167newSVptr_cached (void *ptr, const char *klass)
168{
169 SV *sv;
170
171 if (!ptr)
172 return &PL_sv_undef;
173
174 sv = SVptr_cache_get (ptr);
175
176 if (!sv) 352 if (!obj)
353 return newSV (0);
354
355 if (!obj->self)
356 obj->self = newHV ();
357
358 if (!SvOBJECT (obj->self))
177 { 359 {
178 HV *hv = newHV (); 360 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
179 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
180 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
181 361
182 SVptr_cache_set (ptr, sv); 362 // now bless the object _once_
363 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
364 return sv_bless (newRV_inc ((SV *)obj->self), stash);
183 } 365 }
366 else
367 {
368 SV *sv = newRV_inc ((SV *)obj->self);
184 369
185 return newSVsv (sv); 370 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
371 SvAMAGIC_on (sv);
372
373 return sv;
374 }
186} 375}
187 376
188static void 377static void
189clearSVptr (SV *sv) 378clearSVptr (SV *sv)
190{ 379{
216 return SvPTR (sv, klass); 405 return SvPTR (sv, klass);
217 else 406 else
218 return 0; 407 return 0;
219} 408}
220 409
410inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
411inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
412inline SV *to_sv (bool v) { return newSViv (v); }
413inline SV *to_sv ( signed char v) { return newSViv (v); }
414inline SV *to_sv (unsigned char v) { return newSViv (v); }
415inline SV *to_sv ( signed short v) { return newSViv (v); }
416inline SV *to_sv (unsigned short v) { return newSVuv (v); }
417inline SV *to_sv ( signed int v) { return newSViv (v); }
418inline SV *to_sv (unsigned int v) { return newSVuv (v); }
419inline SV *to_sv ( signed long v) { return newSViv (v); }
420inline SV *to_sv (unsigned long v) { return newSVuv (v); }
421inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
422inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
423inline SV *to_sv (float v) { return newSVnv (v); }
424inline SV *to_sv (double v) { return newSVnv (v); }
425inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
426inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
427inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
428inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
429inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
430inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
431inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
432inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
433
434inline SV *to_sv (object & v) { return to_sv (&v); }
435inline SV *to_sv (living & v) { return to_sv (&v); }
436
437inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
438inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
439
440inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
441
442inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
443inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
444inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
445inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
446inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
447inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
451inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
453inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
454inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
455inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
456inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
457inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
458inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
459inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
460inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
461inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
462inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
463inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
464inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
465inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
466inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
467inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
468
469//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
470inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
471
472template<class T>
473inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
474
475template<int N>
476inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
477
478inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
479inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
480inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
481inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
482
483inline void sv_to (SV *sv, std::string &v)
484{
485 STRLEN len;
486 char *data = SvPVbyte (sv, len);
487 v.assign (data, len);
488}
489
490inline void sv_to (SV *sv, UUID &v)
491{
492 if (!v.parse (SvPV_nolen (sv)))
493 croak ("unparsable uuid: %s", SvPV_nolen (sv));
494}
495
496inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
497
221static SV * 498static SV *
222newSVdt_va (va_list &ap, data_type type) 499newSVdt_va (va_list &ap, data_type type)
223{ 500{
224 SV *sv; 501 SV *sv;
225 502
226 switch (type) 503 switch (type)
227 { 504 {
228 // first three exist only for cfapi-compatibility
229 case DT_INT_PTR:
230 sv = newSViv (*va_arg (ap, int *));
231 break;
232
233 case DT_INT64_PTR:
234 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
235 break;
236
237 case DT_DOUBLE_PTR:
238 sv = newSVnv (*va_arg (ap, double *));
239 break;
240
241 case DT_INT: 505 case DT_INT:
242 sv = newSViv (va_arg (ap, int)); 506 sv = newSViv (va_arg (ap, int));
243 break; 507 break;
244 508
245 case DT_INT64: 509 case DT_INT64:
251 break; 515 break;
252 516
253 case DT_STRING: 517 case DT_STRING:
254 { 518 {
255 char *str = (char *)va_arg (ap, const char *); 519 char *str = (char *)va_arg (ap, const char *);
256 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 520 sv = str ? newSVpv (str, 0) : newSV (0);
257 } 521 }
258 break; 522 break;
259 523
260 case DT_DATA: 524 case DT_DATA:
261 { 525 {
262 char *str = (char *)va_arg (ap, const void *); 526 char *str = (char *)va_arg (ap, const void *);
263 int len = va_arg (ap, int); 527 int len = va_arg (ap, int);
264 sv = str ? newSVpv (str, len) : &PL_sv_undef; 528 sv = str ? newSVpv (str, len) : newSV (0);
265 } 529 }
266 break; 530 break;
267 531
268 case DT_OBJECT: 532 case DT_OBJECT:
269 { 533 sv = to_sv (va_arg (ap, object *));
270 object *obj = va_arg (ap, object *);
271
272 if (!obj)
273 sv = &PL_sv_undef;
274 else
275 {
276 if (!obj->self)
277 switch (obj->type)
278 {
279 case MAP:
280 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::map::wrap"));
281 break;
282
283 case PLAYER:
284 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::player::wrap"));
285 break;
286
287 default:
288 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::wrap"));
289 break;
290 }
291
292 sv = newSVsv (static_cast<SV *>(obj->self));
293 }
294 }
295 break; 534 break;
296 535
297 case DT_MAP: 536 case DT_MAP:
298 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap"); 537 // va_arg (object *) when void * is passed is an XSI extension
538 sv = to_sv (va_arg (ap, maptile *));
299 break; 539 break;
300 540
541 case DT_CLIENT:
542 sv = to_sv (va_arg (ap, client *));
543 break;
544
301 case DT_PLAYER: 545 case DT_PLAYER:
302 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap"); 546 sv = to_sv (va_arg (ap, player *));
303 break; 547 break;
304 548
305 case DT_ARCH: 549 case DT_ARCH:
306 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 550 sv = to_sv (va_arg (ap, archetype *));
307 break; 551 break;
308 552
309 case DT_PARTY: 553 case DT_PARTY:
310 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 554 sv = to_sv (va_arg (ap, partylist *));
311 break; 555 break;
312 556
313 case DT_REGION: 557 case DT_REGION:
314 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 558 sv = to_sv (va_arg (ap, region *));
315 break; 559 break;
316 560
317 default: 561 default:
318 assert (("unhandled type in newSVdt_va", 0)); 562 assert (("unhandled type in newSVdt_va", 0));
319 } 563 }
331 va_end (ap); 575 va_end (ap);
332 576
333 return sv; 577 return sv;
334} 578}
335 579
336static SV * 580//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
337newSVcfapi (int type, ...)
338{
339 SV *sv;
340 581
341 va_list ap; 582SV *
342 va_start (ap, type); 583registry (attachable *ext)
584{
585 if (!ext->cb)
586 ext->cb = newAV ();
343 587
344 switch (type) 588 return newRV_inc ((SV *)ext->cb);
589}
590
591/////////////////////////////////////////////////////////////////////////////
592
593void
594cfperl_init ()
595{
596 extern char **environ;
597
598 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
599 perl = perl_alloc ();
600 perl_construct (perl);
601
602 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
603
604 const char *argv[] = {
605 settings.argv [0],
606 "-e"
607 "use EV; use Coro;" // required for bootstrap
608 "cf->bootstrap;" // required for datadir :*>
609 "unshift @INC, cf::datadir ();"
610 "require cf;"
611 };
612
613 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
614 || perl_run (perl))
345 { 615 {
346 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT_PTR ); break; 616 printf ("unable to initialize perl-interpreter, aborting.\n");
347 case CFAPI_LONG: sv = newSVdt_va (ap, DT_INT64_PTR ); break; 617 exit (EXIT_FAILURE);
348 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE_PTR); break;
349 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
350 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
351 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
352 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
353 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
354 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
355 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
356
357 default:
358 assert (("unhandled type in newSVcfapi", 0));
359 } 618 }
360
361 va_end (ap);
362
363 return sv;
364}
365
366/////////////////////////////////////////////////////////////////////////////
367
368extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
369{
370 gethook = gethooksptr;
371 printf (PLUGIN_VERSION " init\n");
372
373 return 0;
374}
375
376static CommArray_s rtn_cmd;
377
378static int
379runPluginCommand (object *obj, char *params)
380{
381 dSP;
382
383 ENTER;
384 SAVETMPS;
385
386 PUSHMARK (SP);
387
388 EXTEND (SP, 3);
389 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
390 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
391
392 if (params)
393 PUSHs (sv_2mortal (newSVpv (params, 0)));
394
395 PUTBACK;
396 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
397 SPAGAIN;
398
399 if (SvTRUE (ERRSV))
400 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
401
402 int returnvalue = count > 0 ? POPi : -1;
403
404 PUTBACK;
405 FREETMPS;
406 LEAVE;
407
408 return returnvalue;
409}
410
411extern "C" void *cfperl_getPluginProperty (int *type, ...)
412{
413 va_list args;
414 char *propname;
415 int i;
416 va_start (args, type);
417 propname = va_arg (args, char *);
418 //printf ("Property name: %s\n", propname);
419
420 if (!strcmp (propname, "command?"))
421 {
422 if (!perl)
423 return NULL;
424
425 const char *cmdname = va_arg (args, const char *);
426 HV *hv = get_hv ("cf::COMMAND", 1);
427 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
428
429 va_end (args);
430
431 if (svp)
432 {
433 // this is totaly broken, should stash it into %COMMAND
434 rtn_cmd.name = cmdname;
435 rtn_cmd.time = SvNV (*svp);
436 rtn_cmd.func = runPluginCommand;
437
438 return &rtn_cmd;
439 }
440 }
441 else if (!strcmp (propname, "Identification"))
442 {
443 va_end (args);
444 return (void*) PLUGIN_NAME;
445 }
446 else if (!strcmp (propname, "FullName"))
447 {
448 va_end (args);
449 return (void*) PLUGIN_VERSION;
450 }
451 else
452 va_end (args);
453
454 return NULL;
455}
456
457extern "C" int cfperl_postInitPlugin ()
458{
459 int hooktype = 1;
460 int rtype = 0;
461
462 printf (PLUGIN_VERSION " post init\n");
463
464 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
465 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
466 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
467 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
468 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
469 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
470
471 cf_init_plugin (gethook);
472
473 /* Pick the global events you want to monitor from this plugin */
474 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
475 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
476 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
477 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
478 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
479 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
480 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
481
482 return 0;
483}
484
485static void *
486globalEventListener (int *type, ...)
487{
488 va_list args;
489 static int rv;
490 int event_code;
491
492 if (!perl)
493 return NULL;
494
495 va_start (args, type);
496 event_code = va_arg (args, int);
497
498 if (event_code == EVENT_CLOCK)
499 {
500 clean_obj_cache ();
501 }
502 else
503 {
504 dSP;
505
506 ENTER;
507 SAVETMPS;
508
509 PUSHMARK (SP);
510
511 EXTEND (SP, 10);
512 PUSHs (sv_2mortal (newSViv (event_code)));
513
514 switch (event_code)
515 {
516 case EVENT_CRASH:
517 break;
518
519 case EVENT_SHOUT:
520 case EVENT_MUZZLE:
521 case EVENT_KICK:
522 PUSH_OB;
523 PUSH_PV;
524 break;
525
526 case EVENT_FIND_UNARMED_SKILL:
527 PUSH_OB;
528 break;
529
530 case EVENT_TELL:
531 break;
532 }
533
534 va_end (args);
535
536 PUTBACK;
537 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
538 SPAGAIN;
539
540 if (SvTRUE (ERRSV))
541 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
542
543 rv = count > 0 ? POPi : 0;
544
545 PUTBACK;
546 FREETMPS;
547 LEAVE;
548 }
549
550 return &rv;
551}
552
553extern "C" void *cfperl_eventListener (int *type, ...)
554{
555 static int rv;
556 va_list args;
557 int event_code;
558 object *who, *activator, *third, *event;
559 char *message, *extension, *options;
560
561 if (!perl)
562 return NULL;
563
564 va_start (args, type);
565 who = va_arg (args, object *);
566 event_code = va_arg (args, int);
567 activator = va_arg (args, object *);
568 third = va_arg (args, object *);
569 message = va_arg (args, char *);
570 va_arg (args, int); // fix yourself
571 extension = va_arg (args, char *);
572 options = va_arg (args, char *);
573 event = va_arg (args, object *);
574 va_end (args);
575 619
576 { 620 {
577 dSP; 621 dSP;
578 622
579 ENTER;
580 SAVETMPS;
581
582 PUSHMARK (SP); 623 PUSHMARK (SP);
583 EXTEND (SP, 10);
584
585 PUSHcfapi (STRING, extension);
586 PUSHs (sv_2mortal (newSViv (event_code)));
587
588 PUSHcfapi (POBJECT, event);
589 PUSHcfapi (POBJECT, who);
590
591 switch (event_code)
592 {
593 case EVENT_STOP: // $ob (e.g. arrow)
594 case EVENT_TIME: // $ob
595 case EVENT_TIMER: // $ob
596 break;
597
598 case EVENT_APPLY: // $ob, $who
599 case EVENT_DROP: // $ob, $who
600 case EVENT_CLOSE: // $ob, $who
601 case EVENT_MOVE: // $ob, $enemy
602 case EVENT_THROW: // $ob, $thrower
603 PUSHcfapi (POBJECT, activator);
604 break;
605
606 case EVENT_DROP_ON: // $ob, $who, $what
607 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
608 PUSHcfapi (POBJECT, activator);
609 PUSHcfapi (POBJECT, third);
610 break;
611
612 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
613 PUSHcfapi (POBJECT, activator);
614 PUSHcfapi (POBJECT, third);
615 PUSHcfapi (POBJECT, message);
616 break;
617
618 case EVENT_SAY: // $ob, $who, $msg
619 PUSHcfapi (POBJECT, activator);
620 PUSHcfapi (STRING, message);
621 break;
622
623 default:
624 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
625 break;
626 }
627
628 PUTBACK; 624 PUTBACK;
629 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL); 625 call_pv ("cf::init", G_DISCARD | G_VOID);
630 SPAGAIN;
631
632 if (SvTRUE (ERRSV))
633 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
634
635 rv = count > 0 ? POPi : 0;
636
637 PUTBACK;
638 FREETMPS;
639 LEAVE;
640 } 626 }
641
642 return &rv;
643}
644
645extern "C" int cfperl_closePlugin ()
646{
647 return 0;
648}
649
650void
651cfperl_init ()
652{
653 char *argv[] = {
654 "",
655 "-e"
656 "BEGIN {"
657 " cf->bootstrap;"
658 " unshift @INC, cf::datadir ();"
659 "}"
660 ""
661 "use cf;"
662 };
663
664 perl = perl_alloc ();
665 perl_construct (perl);
666
667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
668
669 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
670 {
671 printf ("unable to initialize perl-interpreter, aborting.\n");
672
673 exit (EXIT_FAILURE);
674 //perl_destruct (perl);
675 //perl_free (perl);
676 //perl = 0;
677 //return;
678 }
679
680 obj_cache = newHV ();
681} 627}
682 628
683void cfperl_main () 629void cfperl_main ()
684{ 630{
685 dSP; 631 dSP;
687 PUSHMARK (SP); 633 PUSHMARK (SP);
688 PUTBACK; 634 PUTBACK;
689 call_pv ("cf::main", G_DISCARD | G_VOID); 635 call_pv ("cf::main", G_DISCARD | G_VOID);
690} 636}
691 637
692void cfperl_free_ob (object *op) 638void
639attachable::instantiate ()
693{ 640{
694 if (op->self) fprintf (stderr, "free_ob_self %p %s\n", op, op->name);//D 641 if (attach)
695 if (op->self) SvREFCNT_dec (op->self), op->self = 0; 642 {
696 if (op->cb) SvREFCNT_dec (op->cb), op->cb = 0; 643 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
644 attach = 0;
645 }
646}
647
648void
649attachable::reattach ()
650{
651 optimise ();
652 //TODO: check for _attachment's, very important for restarts
653 INVOKE_ATTACHABLE (REATTACH, this);
697} 654}
698 655
699static event_klass klass_of[NUM_EVENT_TYPES] = { 656static event_klass klass_of[NUM_EVENT_TYPES] = {
700# define def(type,name) KLASS_ ## type, 657# define def(type,name) KLASS_ ## type,
701# include "eventinc.h" 658# include "eventinc.h"
702# undef def 659# undef def
703}; 660};
661
662#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
704 663
705static void 664static void
706gather_callbacks (AV *&callbacks, AV *registry, event_type event) 665gather_callbacks (AV *&callbacks, AV *registry, event_type event)
707{ 666{
708 // event must be in array 667 // event must be in array
730 } 689 }
731 } 690 }
732 } 691 }
733} 692}
734 693
694void
695attachable::gather_callbacks (AV *&callbacks, event_type event) const
696{
697 ::gather_callbacks (callbacks, cb_attachable, event);
698
699 if (cb)
700 ::gather_callbacks (callbacks, cb, event);
701}
702
703void
704global::gather_callbacks (AV *&callbacks, event_type event) const
705{
706 ::gather_callbacks (callbacks, cb_global, event);
707}
708
709void
710object::gather_callbacks (AV *&callbacks, event_type event) const
711{
712 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
713 {
714 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
715
716 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
717 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
718 }
719
720 if (type <= AvFILLp (cb_type))
721 {
722 SV *registry = AvARRAY (cb_type)[type];
723
724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
725 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
726 }
727
728 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_object, event);
730}
731
732void
733archetype::gather_callbacks (AV *&callbacks, event_type event) const
734{
735 attachable::gather_callbacks (callbacks, event);
736 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
737}
738
739void
740client::gather_callbacks (AV *&callbacks, event_type event) const
741{
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_client, event);
744}
745
746void
747player::gather_callbacks (AV *&callbacks, event_type event) const
748{
749 attachable::gather_callbacks (callbacks, event);
750 ::gather_callbacks (callbacks, cb_player, event);
751}
752
753void
754maptile::gather_callbacks (AV *&callbacks, event_type event) const
755{
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_map, event);
758}
759
760void
761_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
762{
763 for (int event = 0; event <= AvFILLp (registry); ++event)
764 {
765 SV *cbs_ = AvARRAY (registry)[event];
766
767 // element must be list of callback entries
768 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
769 {
770 AV *cbs = (AV *)SvRV (cbs_);
771
772 // no callback entries, no callbacks to call
773 if (AvFILLp (cbs) >= 0)
774 set.set (event);
775 }
776 }
777}
778
779// very slow and inefficient way to recalculate the global want bitsets
780void
781_recalc_want ()
782{
783 ev_want_event.reset ();
784
785 _recalc_want (ev_want_event, cb_global);
786 _recalc_want (ev_want_event, cb_attachable);
787 _recalc_want (ev_want_event, cb_object);
788 _recalc_want (ev_want_event, cb_client);
789 _recalc_want (ev_want_event, cb_player);
790 _recalc_want (ev_want_event, cb_map);
791
792 ev_want_type.reset ();
793
794 for (int type = 0; type <= AvFILLp (cb_type); ++type)
795 {
796 SV *cbs_ = AvARRAY (cb_type)[type];
797
798 // element must be list of callback entries
799 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
800 {
801 AV *cbs = (AV *)SvRV (cbs_);
802
803 // no callback entries, no callbacks to call
804 if (AvFILLp (cbs) >= 0)
805 ev_want_type.set (type % NUM_TYPES);
806 }
807 }
808}
809
810bool
735bool cfperl_invoke (event_type event, ...) 811attachable::invoke (event_type event, ...)
736{ 812{
737 data_type dt; 813 data_type dt;
738 va_list ap;
739 814
740 va_start (ap, event); 815 // callback call ordering should be:
816 // 1. per-object callback
817 // 2. per-class object
818 // 3. per-type callback
819 // 4. global callbacks
741 820
742 AV *callbacks = 0; 821 AV *callbacks = 0;
743
744 object *op;
745 player *pl;
746 mapstruct *map;
747
748 // callback call ordering is:
749 // 1. per-object callback (NYI)
750 // 2. per-class object
751 // 2a. per-type callback
752 // 4. global callbacks
753
754 gather_callbacks (callbacks, cb_global, event); 822 gather_callbacks (callbacks, event);
755
756 switch (klass_of [event])
757 {
758 case KLASS_GLOBAL:
759 break;
760
761 case KLASS_OBJECT:
762 dt = (data_type) va_arg (ap, int);
763 assert (("first argument must be of type object", dt == DT_OBJECT));
764
765 op = va_arg (ap, object *);
766
767 gather_callbacks (callbacks, cb_object, event);
768 //TODO: per-object
769
770 if (op->type > 0 && op->type <= AvFILLp (cb_type))
771 {
772 SV *registry = AvARRAY (cb_type)[op->type];
773
774 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776 }
777
778 break;
779
780 case KLASS_PLAYER:
781 dt = (data_type) va_arg (ap, int);
782 assert (("first argument must be of type player", dt == DT_PLAYER));
783
784 pl = va_arg (ap, player *);
785 gather_callbacks (callbacks, cb_player, event);
786 break;
787
788 case KLASS_MAP:
789 dt = (data_type) va_arg (ap, int);
790 assert (("first argument must be of type object", dt == DT_MAP));
791
792 map = va_arg (ap, mapstruct *);
793 gather_callbacks (callbacks, cb_map, event);
794 break;
795
796 default:
797 assert (("unsupported event klass in cfperl_invoke", 0));
798 }
799 823
800 // short-circuit processing if no callbacks found/defined 824 // short-circuit processing if no callbacks found/defined
801 if (!callbacks) 825 if (!callbacks)
802 return 0; 826 return 0;
803 827
804 dSP; 828 va_list ap;
805 ENTER; 829 va_start (ap, event);
806 SAVETMPS;
807 830
808 PUSHMARK (SP); 831 CALL_BEGIN (3);
809 EXTEND (SP, 3);
810
811 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 832 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
812 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 833 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
813 834
814 switch (klass_of [event]) 835 //TODO: unhack
815 { 836 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
816 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 837 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
817 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 838 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
818 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 839 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
819 } 840 else if (global *gl = is_a<global>(this)) /*nop*/;
841 else
842 abort (); //TODO
820 843
821 for (;;) 844 for (;;)
822 { 845 {
823 dt = (data_type) va_arg (ap, int); 846 dt = (data_type) va_arg (ap, int);
824 847
825 if (dt == DT_END) 848 if (dt == DT_END)
826 break; 849 break;
850 else if (dt == DT_AV)
851 {
852 AV *av = va_arg (ap, AV *);
827 853
854 for (int i = 0; i <= av_len (av); ++i)
855 XPUSHs (*av_fetch (av, i, 1));
856 }
857 else
828 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 858 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
829 } 859 }
830 860
831 va_end (ap); 861 va_end (ap);
832 862
863 CALL_CALL ("cf::do_invoke", G_SCALAR);
864 count = count > 0 ? POPi : 0;
865
866 CALL_END;
867
868 return count;
869}
870
871SV *
872cfperl_result (int idx)
873{
874 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
875 if (!av)
876 return &PL_sv_undef;
877
878 SV **sv = av_fetch (av, idx, 0);
879 if (!sv)
880 return &PL_sv_undef;
881
882 return *sv;
883}
884
885int
886cfperl_result_INT (int idx)
887{
888 return SvIV (cfperl_result (idx));
889}
890
891double
892cfperl_result_DOUBLE (int idx)
893{
894 return SvNV (cfperl_result (idx));
895}
896
897/////////////////////////////////////////////////////////////////////////////
898// various c++ => perl glue functions
899
900void cfperl_tick ()
901{
902 tick_pending = 1;
903
904 if (tick_inhibit)
905 return;
906
907 tick_pending = 0;
908
909 dSP;
910
911 PUSHMARK (SP);
833 PUTBACK; 912 PUTBACK;
834 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL); 913 call_pv ("cf::tick", G_DISCARD | G_VOID);
835 SPAGAIN;
836 914
837 count = count > 0 ? POPi : 0; 915 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
916}
838 917
839 FREETMPS; 918void
840 LEAVE; 919cfperl_emergency_save ()
920{
921 CALL_BEGIN (0);
922 CALL_CALL ("cf::emergency_save", G_VOID);
923 CALL_END;
924}
841 925
926void
927cfperl_cleanup (int make_core)
928{
929 CALL_BEGIN (1);
930 CALL_ARG (make_core);
931 CALL_CALL ("cf::post_cleanup", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_make_book (object *book, int level)
937{
938 CALL_BEGIN (2);
939 CALL_ARG (book);
940 CALL_ARG (level);
941 CALL_CALL ("ext::books::make_book", G_VOID);
942 CALL_END;
943}
944
945void
946cfperl_expand_cfpod (player *pl, std::string &msg)
947{
948 CALL_BEGIN (2);
949 CALL_ARG (pl);
950 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
951 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
952
953 if (count)
954 {
955 STRLEN len;
956 char *data = SvPVutf8 (TOPs, len);
957 msg.assign (data, len);
958 }
959
960 CALL_END;
961}
962
963void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965{
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
973}
974
975int
976cfperl_can_merge (object *ob1, object *ob2)
977{
978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
842 return count; 987 return can;
988}
989
990player *
991player::find (const char *name)
992{
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
1020}
1021
1022maptile *
1023maptile::find_sync (const char *path, maptile *origin)
1024{
1025 CALL_BEGIN (2);
1026 CALL_ARG (path);
1027 CALL_ARG (origin);
1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1029
1030 maptile *retval = 0;
1031 if (count) sv_to (POPs, retval);
1032
1033 CALL_END;
1034
1035 return retval;
1036}
1037
1038maptile *
1039maptile::find_async (const char *path, maptile *origin, bool load)
1040{
1041 CALL_BEGIN (3);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_ARG (load);
1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
1046
1047 maptile *retval = 0;
1048 if (count) sv_to (POPs, retval);
1049
1050 CALL_END;
1051
1052 return retval;
1053}
1054
1055void
1056maptile::do_load_sync ()
1057{
1058 CALL_BEGIN (1);
1059 CALL_ARG (this);
1060 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1061 CALL_END;
1062}
1063
1064void
1065maptile::change_all_map_light (int change)
1066{
1067 CALL_BEGIN (1);
1068 CALL_ARG (change);
1069 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1070 CALL_END;
1071}
1072
1073void
1074object::enter_exit (object *exit)
1075{
1076 if (type != PLAYER)
1077 return;
1078
1079 CALL_BEGIN (2);
1080 CALL_ARG (this);
1081 CALL_ARG (exit);
1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1083 CALL_END;
1084}
1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099}
1100
1101const char *
1102object::ref () const
1103{
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108}
1109
1110object *
1111object::deref (const char *ref)
1112{
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128}
1129
1130void
1131log_backtrace (const char *msg)
1132{
1133#if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143#endif
1144}
1145
1146/////////////////////////////////////////////////////////////////////////////
1147
1148struct EVAPI *evapi::GEVAPI;
1149struct CoroAPI *coroapi::GCoroAPI;
1150
1151void coroapi::do_cede_to_tick ()
1152{
1153 cede_pending = 0;
1154 cede ();
1155}
1156
1157void
1158coroapi::wait_for_tick ()
1159{
1160 CALL_BEGIN (0);
1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1162 CALL_END;
1163}
1164
1165void
1166coroapi::wait_for_tick_begin ()
1167{
1168 CALL_BEGIN (0);
1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1170 CALL_END;
1171}
1172
1173void
1174iow::poll (int events)
1175{
1176 if (events != this->events)
1177 {
1178 int active = ev_is_active ((ev_io *)this);
1179 if (active) stop ();
1180 ev_io_set ((ev_io *)this, fd, events);
1181 if (active) start ();
1182 }
1183}
1184
1185void
1186_connect_to_perl ()
1187{
1188 stash_cf = gv_stashpv ("cf", 1);
1189
1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1194 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1195 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1196 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1197 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1198 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1199
1200 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1201 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1202 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1203 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1204
1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1207 cb_object = get_av ("cf::CB_OBJECT", 1);
1208 cb_player = get_av ("cf::CB_PLAYER", 1);
1209 cb_client = get_av ("cf::CB_CLIENT", 1);
1210 cb_type = get_av ("cf::CB_TYPE" , 1);
1211 cb_map = get_av ("cf::CB_MAP" , 1);
843} 1212}
844 1213
845MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
846 1215
847BOOT: 1216BOOT:
848{ 1217{
849 HV *stash = gv_stashpv ("cf", 1); 1218 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1220
1221 _connect_to_perl ();
1222
1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
850 1233
851 static const struct { 1234 static const struct {
852 const char *name; 1235 const char *name;
853 IV iv; 1236 IV iv;
854 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
855# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
856 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
857 const_iv (llevInfo) 1240 const_iv (logBacktrace)
858 const_iv (llevDebug) 1241
859 const_iv (llevMonster) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
860 1245
861 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
862 const_iv (PLAYER)
863 const_iv (TRANSPORT)
864 const_iv (ROD)
865 const_iv (TREASURE)
866 const_iv (POTION)
867 const_iv (FOOD)
868 const_iv (POISON)
869 const_iv (BOOK)
870 const_iv (CLOCK) 1247 const_iv (MAXSOCKBUF)
871 const_iv (LIGHTNING) 1248
872 const_iv (ARROW)
873 const_iv (BOW)
874 const_iv (WEAPON)
875 const_iv (ARMOUR)
876 const_iv (PEDESTAL)
877 const_iv (ALTAR)
878 const_iv (LOCKED_DOOR)
879 const_iv (SPECIAL_KEY)
880 const_iv (MAP)
881 const_iv (DOOR)
882 const_iv (KEY)
883 const_iv (TIMED_GATE)
884 const_iv (TRIGGER)
885 const_iv (GRIMREAPER)
886 const_iv (MAGIC_EAR)
887 const_iv (TRIGGER_BUTTON)
888 const_iv (TRIGGER_ALTAR)
889 const_iv (TRIGGER_PEDESTAL)
890 const_iv (SHIELD)
891 const_iv (HELMET)
892 const_iv (HORN)
893 const_iv (MONEY)
894 const_iv (CLASS)
895 const_iv (GRAVESTONE)
896 const_iv (AMULET)
897 const_iv (PLAYERMOVER)
898 const_iv (TELEPORTER)
899 const_iv (CREATOR)
900 const_iv (SKILL)
901 const_iv (EXPERIENCE)
902 const_iv (EARTHWALL)
903 const_iv (GOLEM)
904 const_iv (THROWN_OBJ)
905 const_iv (BLINDNESS)
906 const_iv (GOD)
907 const_iv (DETECTOR)
908 const_iv (TRIGGER_MARKER)
909 const_iv (DEAD_OBJECT)
910 const_iv (DRINK)
911 const_iv (MARKER)
912 const_iv (HOLY_ALTAR)
913 const_iv (PLAYER_CHANGER)
914 const_iv (BATTLEGROUND)
915 const_iv (PEACEMAKER)
916 const_iv (GEM)
917 const_iv (FIREWALL)
918 const_iv (ANVIL)
919 const_iv (CHECK_INV)
920 const_iv (MOOD_FLOOR) 1249 const_iv (NUM_BODY_LOCATIONS)
921 const_iv (EXIT) 1250 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
922 const_iv (ENCOUNTER) 1251 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
923 const_iv (SHOP_FLOOR) 1252 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
924 const_iv (SHOP_MAT) 1253 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
925 const_iv (RING) 1254 const_iv (body_wrist) const_iv (body_waist)
926 const_iv (FLOOR)
927 const_iv (FLESH)
928 const_iv (INORGANIC)
929 const_iv (SKILL_TOOL)
930 const_iv (LIGHTER)
931 const_iv (TRAP_PART)
932 const_iv (WALL)
933 const_iv (LIGHT_SOURCE)
934 const_iv (MISC_OBJECT)
935 const_iv (MONSTER)
936 const_iv (SPAWN_GENERATOR)
937 const_iv (LAMP)
938 const_iv (DUPLICATOR)
939 const_iv (TOOL)
940 const_iv (SPELLBOOK)
941 const_iv (BUILDFAC)
942 const_iv (CLOAK)
943 const_iv (SPINNER)
944 const_iv (GATE)
945 const_iv (BUTTON)
946 const_iv (CF_HANDLE)
947 const_iv (HOLE)
948 const_iv (TRAPDOOR)
949 const_iv (SIGN)
950 const_iv (BOOTS)
951 const_iv (GLOVES)
952 const_iv (SPELL)
953 const_iv (SPELL_EFFECT)
954 const_iv (CONVERTER)
955 const_iv (BRACERS)
956 const_iv (POISONING)
957 const_iv (SAVEBED)
958 const_iv (POISONCLOUD)
959 const_iv (FIREHOLES)
960 const_iv (WAND)
961 const_iv (SCROLL)
962 const_iv (DIRECTOR)
963 const_iv (GIRDLE)
964 const_iv (FORCE)
965 const_iv (POTION_EFFECT)
966 const_iv (EVENT_CONNECTOR)
967 const_iv (CLOSE_CON)
968 const_iv (CONTAINER)
969 const_iv (ARMOUR_IMPROVER)
970 const_iv (WEAPON_IMPROVER)
971 const_iv (SKILLSCROLL)
972 const_iv (DEEP_SWAMP)
973 const_iv (IDENTIFY_ALTAR)
974 const_iv (MENU)
975 const_iv (RUNE)
976 const_iv (TRAP)
977 const_iv (POWER_CRYSTAL)
978 const_iv (CORPSE)
979 const_iv (DISEASE)
980 const_iv (SYMPTOM)
981 const_iv (BUILDER)
982 const_iv (MATERIAL)
983 const_iv (ITEM_TRANSFORMER)
984 const_iv (QUEST)
985 1255
986 const_iv (ST_BD_BUILD) 1256 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
987 const_iv (ST_BD_REMOVE) 1257 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1258 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1259 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1260 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1261 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1262 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1263 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1264 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1265 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1266 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1267 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1268 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1269 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1270 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1271 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1272 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1273 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1274 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1275 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1276 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1277 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1278 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1279 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1280 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1281 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1282 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1283 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
988 1284
989 const_iv (ST_MAT_FLOOR) 1285 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
990 const_iv (ST_MAT_WALL)
991 const_iv (ST_MAT_ITEM)
992 1286
993 const_iv (AT_PHYSICAL) 1287 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
994 const_iv (AT_MAGIC) 1288 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
995 const_iv (AT_FIRE)
996 const_iv (AT_ELECTRICITY)
997 const_iv (AT_COLD)
998 const_iv (AT_CONFUSION)
999 const_iv (AT_ACID)
1000 const_iv (AT_DRAIN)
1001 const_iv (AT_WEAPONMAGIC)
1002 const_iv (AT_GHOSTHIT)
1003 const_iv (AT_POISON)
1004 const_iv (AT_SLOW)
1005 const_iv (AT_PARALYZE)
1006 const_iv (AT_TURN_UNDEAD)
1007 const_iv (AT_FEAR)
1008 const_iv (AT_CANCELLATION)
1009 const_iv (AT_DEPLETE)
1010 const_iv (AT_DEATH)
1011 const_iv (AT_CHAOS)
1012 const_iv (AT_COUNTERSPELL)
1013 const_iv (AT_GODPOWER)
1014 const_iv (AT_HOLYWORD)
1015 const_iv (AT_BLIND)
1016 const_iv (AT_INTERNAL)
1017 const_iv (AT_LIFE_STEALING)
1018 const_iv (AT_DISEASE)
1019 1289
1020 const_iv (QUEST_IN_PROGRESS) 1290 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1021 const_iv (QUEST_DONE_QUEST) 1291 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1022 const_iv (QUEST_DONE_TASK) 1292 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1023 const_iv (QUEST_START_QUEST) 1293 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1024 const_iv (QUEST_END_QUEST) 1294 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1025 const_iv (QUEST_START_TASK) 1295 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1026 const_iv (QUEST_END_TASK) 1296 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1027 const_iv (QUEST_OVERRIDE)
1028 const_iv (QUEST_ON_ACTIVATE)
1029 1297
1030 const_iv (WEAP_HIT) 1298 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1031 const_iv (WEAP_SLASH) 1299 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1032 const_iv (WEAP_PIERCE)
1033 const_iv (WEAP_CLEAVE)
1034 const_iv (WEAP_SLICE)
1035 const_iv (WEAP_STAB)
1036 const_iv (WEAP_WHIP)
1037 const_iv (WEAP_CRUSH)
1038 const_iv (WEAP_BLUD) 1300 const_iv (WEAP_BLUD)
1039 1301
1040 const_iv (FLAG_ALIVE) 1302 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1041 const_iv (FLAG_WIZ) 1303 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1042 const_iv (FLAG_REMOVED) 1304 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1305 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1306 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1307 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1308 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1309 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1310 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1311 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1312 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1313 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1314 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1315 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1316 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1317 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1318 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1319 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1320 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1321 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1322 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1323 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1324 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1325 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1326 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1327 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1328
1329 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1330 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1331 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1332 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1333 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1334 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1335
1336 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1337 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1338
1339 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1340
1341 const_iv (SP_RAISE_DEAD)
1043 const_iv (FLAG_FREED) 1342 const_iv (SP_RUNE)
1044 const_iv (FLAG_WAS_WIZ) 1343 const_iv (SP_MAKE_MARK)
1045 const_iv (FLAG_APPLIED) 1344 const_iv (SP_BOLT)
1046 const_iv (FLAG_UNPAID) 1345 const_iv (SP_BULLET)
1047 const_iv (FLAG_USE_SHIELD) 1346 const_iv (SP_EXPLOSION)
1048 const_iv (FLAG_NO_PICK) 1347 const_iv (SP_CONE)
1049 const_iv (FLAG_ANIMATE) 1348 const_iv (SP_BOMB)
1050 const_iv (FLAG_MONSTER) 1349 const_iv (SP_WONDER)
1051 const_iv (FLAG_FRIENDLY) 1350 const_iv (SP_SMITE)
1052 const_iv (FLAG_GENERATOR) 1351 const_iv (SP_MAGIC_MISSILE)
1053 const_iv (FLAG_IS_THROWN) 1352 const_iv (SP_SUMMON_GOLEM)
1054 const_iv (FLAG_AUTO_APPLY) 1353 const_iv (SP_DIMENSION_DOOR)
1055 const_iv (FLAG_TREASURE) 1354 const_iv (SP_MAGIC_MAPPING)
1056 const_iv (FLAG_PLAYER_SOLD) 1355 const_iv (SP_MAGIC_WALL)
1356 const_iv (SP_DESTRUCTION)
1357 const_iv (SP_PERCEIVE_SELF)
1358 const_iv (SP_WORD_OF_RECALL)
1057 const_iv (FLAG_SEE_INVISIBLE) 1359 const_iv (SP_INVISIBLE)
1058 const_iv (FLAG_CAN_ROLL)
1059 const_iv (FLAG_OVERLAY_FLOOR)
1060 const_iv (FLAG_IS_TURNABLE)
1061 const_iv (FLAG_IS_USED_UP)
1062 const_iv (FLAG_IDENTIFIED)
1063 const_iv (FLAG_REFLECTING)
1064 const_iv (FLAG_CHANGING)
1065 const_iv (FLAG_SPLITTING)
1066 const_iv (FLAG_HITBACK)
1067 const_iv (FLAG_STARTEQUIP)
1068 const_iv (FLAG_BLOCKSVIEW)
1069 const_iv (FLAG_UNDEAD)
1070 const_iv (FLAG_SCARED)
1071 const_iv (FLAG_UNAGGRESSIVE)
1072 const_iv (FLAG_REFL_MISSILE)
1073 const_iv (FLAG_REFL_SPELL)
1074 const_iv (FLAG_NO_MAGIC)
1075 const_iv (FLAG_NO_FIX_PLAYER)
1076 const_iv (FLAG_IS_LIGHTABLE)
1077 const_iv (FLAG_TEAR_DOWN)
1078 const_iv (FLAG_RUN_AWAY)
1079 const_iv (FLAG_PICK_UP)
1080 const_iv (FLAG_UNIQUE)
1081 const_iv (FLAG_NO_DROP)
1082 const_iv (FLAG_WIZCAST)
1083 const_iv (FLAG_CAST_SPELL)
1084 const_iv (FLAG_USE_SCROLL)
1085 const_iv (FLAG_USE_RANGE)
1086 const_iv (FLAG_USE_BOW)
1087 const_iv (FLAG_USE_ARMOUR)
1088 const_iv (FLAG_USE_WEAPON)
1089 const_iv (FLAG_USE_RING)
1090 const_iv (FLAG_READY_RANGE)
1091 const_iv (FLAG_READY_BOW)
1092 const_iv (FLAG_XRAYS)
1093 const_iv (FLAG_NO_APPLY)
1094 const_iv (FLAG_IS_FLOOR)
1095 const_iv (FLAG_LIFESAVE)
1096 const_iv (FLAG_NO_STRENGTH)
1097 const_iv (FLAG_SLEEP)
1098 const_iv (FLAG_STAND_STILL)
1099 const_iv (FLAG_RANDOM_MOVE)
1100 const_iv (FLAG_ONLY_ATTACK)
1101 const_iv (FLAG_CONFUSED)
1102 const_iv (FLAG_STEALTH)
1103 const_iv (FLAG_WIZPASS)
1104 const_iv (FLAG_IS_LINKED)
1105 const_iv (FLAG_CURSED)
1106 const_iv (FLAG_DAMNED)
1107 const_iv (FLAG_SEE_ANYWHERE)
1108 const_iv (FLAG_KNOWN_MAGICAL)
1109 const_iv (FLAG_KNOWN_CURSED)
1110 const_iv (FLAG_CAN_USE_SKILL)
1111 const_iv (FLAG_BEEN_APPLIED)
1112 const_iv (FLAG_READY_SCROLL)
1113 const_iv (FLAG_USE_ROD)
1114 const_iv (FLAG_USE_HORN)
1115 const_iv (FLAG_MAKE_INVIS)
1116 const_iv (FLAG_INV_LOCKED)
1117 const_iv (FLAG_IS_WOODED)
1118 const_iv (FLAG_IS_HILLY)
1119 const_iv (FLAG_READY_SKILL)
1120 const_iv (FLAG_READY_WEAPON)
1121 const_iv (FLAG_NO_SKILL_IDENT)
1122 const_iv (FLAG_BLIND)
1123 const_iv (FLAG_SEE_IN_DARK)
1124 const_iv (FLAG_IS_CAULDRON)
1125 const_iv (FLAG_NO_STEAL)
1126 const_iv (FLAG_ONE_HIT)
1127 const_iv (FLAG_CLIENT_SENT)
1128 const_iv (FLAG_BERSERK)
1129 const_iv (FLAG_NEUTRAL)
1130 const_iv (FLAG_NO_ATTACK)
1131 const_iv (FLAG_NO_DAMAGE)
1132 const_iv (FLAG_OBJ_ORIGINAL)
1133 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1134 const_iv (FLAG_ACTIVATE_ON_PUSH)
1135 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1136 const_iv (FLAG_IS_WATER)
1137 const_iv (FLAG_CONTENT_ON_GEN)
1138 const_iv (FLAG_IS_A_TEMPLATE)
1139 const_iv (FLAG_IS_BUILDABLE)
1140 const_iv (FLAG_AFK)
1141
1142 const_iv (NDI_BLACK)
1143 const_iv (NDI_WHITE)
1144 const_iv (NDI_NAVY)
1145 const_iv (NDI_RED) 1360 const_iv (SP_PROBE)
1146 const_iv (NDI_ORANGE) 1361 const_iv (SP_HEALING)
1362 const_iv (SP_CREATE_FOOD)
1363 const_iv (SP_EARTH_TO_DUST)
1364 const_iv (SP_CHANGE_ABILITY)
1147 const_iv (NDI_BLUE) 1365 const_iv (SP_BLESS)
1148 const_iv (NDI_DK_ORANGE)
1149 const_iv (NDI_GREEN)
1150 const_iv (NDI_LT_GREEN)
1151 const_iv (NDI_GREY)
1152 const_iv (NDI_BROWN)
1153 const_iv (NDI_GOLD)
1154 const_iv (NDI_TAN)
1155 const_iv (NDI_MAX_COLOR)
1156 const_iv (NDI_COLOR_MASK)
1157 const_iv (NDI_UNIQUE)
1158 const_iv (NDI_ALL)
1159
1160 const_iv (F_APPLIED)
1161 const_iv (F_LOCATION)
1162 const_iv (F_UNPAID)
1163 const_iv (F_MAGIC)
1164 const_iv (F_CURSED) 1366 const_iv (SP_CURSE)
1367 const_iv (SP_SUMMON_MONSTER)
1368 const_iv (SP_CHARGING)
1369 const_iv (SP_POLYMORPH)
1370 const_iv (SP_ALCHEMY)
1371 const_iv (SP_REMOVE_CURSE)
1372 const_iv (SP_IDENTIFY)
1373 const_iv (SP_DETECTION)
1374 const_iv (SP_MOOD_CHANGE)
1375 const_iv (SP_MOVING_BALL)
1165 const_iv (F_DAMNED) 1376 const_iv (SP_SWARM)
1377 const_iv (SP_CHANGE_MANA)
1166 const_iv (F_OPEN) 1378 const_iv (SP_DISPEL_RUNE)
1167 const_iv (F_NOPICK) 1379 const_iv (SP_CREATE_MISSILE)
1380 const_iv (SP_CONSECRATE)
1381 const_iv (SP_ANIMATE_WEAPON)
1382 const_iv (SP_LIGHT)
1383 const_iv (SP_CHANGE_MAP_LIGHT)
1384 const_iv (SP_FAERY_FIRE)
1385 const_iv (SP_CAUSE_DISEASE)
1386 const_iv (SP_AURA)
1387 const_iv (SP_TOWN_PORTAL)
1388 const_iv (SP_PARTY_SPELL)
1389
1390 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1391 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1168 const_iv (F_LOCKED) 1392 const_iv (F_LOCKED)
1169 1393
1170 const_iv (F_BUY) 1394 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1171 const_iv (F_SHOP)
1172 const_iv (F_SELL)
1173 1395
1174 const_iv (P_BLOCKSVIEW) 1396 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1175 const_iv (P_NO_MAGIC) 1397 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1176 const_iv (P_IS_ALIVE)
1177 const_iv (P_NO_CLERIC)
1178 const_iv (P_NEED_UPDATE)
1179 const_iv (P_NO_ERROR)
1180 const_iv (P_OUT_OF_MAP)
1181 const_iv (P_NEW_MAP)
1182 1398
1183 const_iv (UP_OBJ_INSERT) 1399 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1184 const_iv (UP_OBJ_REMOVE)
1185 const_iv (UP_OBJ_CHANGE)
1186 const_iv (UP_OBJ_FACE)
1187 1400
1188 const_iv (INS_NO_MERGE) 1401 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1189 const_iv (INS_ABOVE_FLOOR_ONLY)
1190 const_iv (INS_NO_WALK_ON)
1191 const_iv (INS_ON_TOP)
1192 const_iv (INS_BELOW_ORIGINATOR) 1402 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1193 const_iv (INS_MAP_LOAD)
1194 1403
1195 const_iv (WILL_APPLY_HANDLE) 1404 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1196 const_iv (WILL_APPLY_TREASURE) 1405 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1197 const_iv (WILL_APPLY_EARTHWALL)
1198 const_iv (WILL_APPLY_DOOR)
1199 const_iv (WILL_APPLY_FOOD)
1200 1406
1201 const_iv (SAVE_MODE) 1407 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1202 const_iv (SAVE_DIR_MODE)
1203 1408
1204 const_iv (M_PAPER) 1409 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1205 const_iv (M_IRON) 1410 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1206 const_iv (M_GLASS) 1411 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1207 const_iv (M_LEATHER) 1412 const_iv (M_ICE) const_iv (M_SPECIAL)
1208 const_iv (M_WOOD)
1209 const_iv (M_ORGANIC)
1210 const_iv (M_STONE)
1211 const_iv (M_CLOTH)
1212 const_iv (M_ADAMANT)
1213 const_iv (M_LIQUID)
1214 const_iv (M_SOFT_METAL)
1215 const_iv (M_BONE)
1216 const_iv (M_ICE)
1217 const_iv (M_SPECIAL)
1218 1413
1219 const_iv (SK_EXP_ADD_SKILL) 1414 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1220 const_iv (SK_EXP_TOTAL) 1415 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1221 const_iv (SK_EXP_NONE)
1222 const_iv (SK_SUBTRACT_SKILL_EXP)
1223 1416
1224 const_iv (SK_LOCKPICKING) 1417 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1225 const_iv (SK_HIDING) 1418 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1226 const_iv (SK_SMITHERY) 1419 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1227 const_iv (SK_BOWYER) 1420 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1228 const_iv (SK_JEWELER) 1421 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1229 const_iv (SK_ALCHEMY) 1422 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1230 const_iv (SK_STEALING) 1423 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1231 const_iv (SK_LITERACY) 1424 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1232 const_iv (SK_BARGAINING) 1425 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1233 const_iv (SK_JUMPING) 1426 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1234 const_iv (SK_DET_MAGIC)
1235 const_iv (SK_ORATORY)
1236 const_iv (SK_SINGING)
1237 const_iv (SK_DET_CURSE)
1238 const_iv (SK_FIND_TRAPS)
1239 const_iv (SK_MEDITATION)
1240 const_iv (SK_PUNCHING)
1241 const_iv (SK_FLAME_TOUCH)
1242 const_iv (SK_KARATE)
1243 const_iv (SK_CLIMBING)
1244 const_iv (SK_WOODSMAN)
1245 const_iv (SK_INSCRIPTION)
1246 const_iv (SK_ONE_HANDED_WEAPON)
1247 const_iv (SK_MISSILE_WEAPON)
1248 const_iv (SK_THROWING)
1249 const_iv (SK_USE_MAGIC_ITEM)
1250 const_iv (SK_DISARM_TRAPS)
1251 const_iv (SK_SET_TRAP)
1252 const_iv (SK_THAUMATURGY)
1253 const_iv (SK_PRAYING)
1254 const_iv (SK_CLAWING)
1255 const_iv (SK_LEVITATION)
1256 const_iv (SK_SUMMONING)
1257 const_iv (SK_PYROMANCY)
1258 const_iv (SK_EVOCATION)
1259 const_iv (SK_SORCERY)
1260 const_iv (SK_TWO_HANDED_WEAPON)
1261 const_iv (SK_SPARK_TOUCH)
1262 const_iv (SK_SHIVER)
1263 const_iv (SK_ACID_SPLASH)
1264 const_iv (SK_POISON_NAIL) 1427 const_iv (SK_POISON_NAIL)
1265 1428
1266 const_iv (SOUND_NEW_PLAYER) 1429 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1267 const_iv (SOUND_FIRE_ARROW) 1430 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1268 const_iv (SOUND_LEARN_SPELL) 1431 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1269 const_iv (SOUND_FUMBLE_SPELL) 1432 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1270 const_iv (SOUND_WAND_POOF) 1433 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_OPEN_DOOR) 1434 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1272 const_iv (SOUND_PUSH_PLAYER)
1273 const_iv (SOUND_PLAYER_HITS1)
1274 const_iv (SOUND_PLAYER_HITS2)
1275 const_iv (SOUND_PLAYER_HITS3)
1276 const_iv (SOUND_PLAYER_HITS4)
1277 const_iv (SOUND_PLAYER_IS_HIT1)
1278 const_iv (SOUND_PLAYER_IS_HIT2)
1279 const_iv (SOUND_PLAYER_IS_HIT3)
1280 const_iv (SOUND_PLAYER_KILLS)
1281 const_iv (SOUND_PET_IS_KILLED)
1282 const_iv (SOUND_PLAYER_DIES)
1283 const_iv (SOUND_OB_EVAPORATE)
1284 const_iv (SOUND_OB_EXPLODE)
1285 const_iv (SOUND_CLOCK)
1286 const_iv (SOUND_TURN_HANDLE)
1287 const_iv (SOUND_FALL_HOLE)
1288 const_iv (SOUND_DRINK_POISON)
1289 const_iv (SOUND_CAST_SPELL_0)
1290 1435
1291 const_iv (PREFER_LOW) 1436 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1292 const_iv (PREFER_HIGH)
1293 1437
1294 const_iv (ATNR_PHYSICAL) 1438 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1295 const_iv (ATNR_MAGIC) 1439 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1296 const_iv (ATNR_FIRE) 1440 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1297 const_iv (ATNR_ELECTRICITY) 1441 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1298 const_iv (ATNR_COLD) 1442 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1299 const_iv (ATNR_CONFUSION) 1443 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1300 const_iv (ATNR_ACID) 1444 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1301 const_iv (ATNR_DRAIN)
1302 const_iv (ATNR_WEAPONMAGIC)
1303 const_iv (ATNR_GHOSTHIT)
1304 const_iv (ATNR_POISON)
1305 const_iv (ATNR_SLOW)
1306 const_iv (ATNR_PARALYZE)
1307 const_iv (ATNR_TURN_UNDEAD)
1308 const_iv (ATNR_FEAR)
1309 const_iv (ATNR_CANCELLATION)
1310 const_iv (ATNR_DEPLETE)
1311 const_iv (ATNR_DEATH)
1312 const_iv (ATNR_CHAOS)
1313 const_iv (ATNR_COUNTERSPELL)
1314 const_iv (ATNR_GODPOWER)
1315 const_iv (ATNR_HOLYWORD)
1316 const_iv (ATNR_BLIND)
1317 const_iv (ATNR_INTERNAL)
1318 const_iv (ATNR_LIFE_STEALING)
1319 const_iv (ATNR_DISEASE)
1320 1445
1321 const_iv (MAP_FLUSH) 1446 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1322 const_iv (MAP_PLAYER_UNIQUE)
1323 const_iv (MAP_BLOCK)
1324 const_iv (MAP_STYLE) 1447 const_iv (MAP_INACTIVE)
1325 const_iv (MAP_OVERLAY)
1326 1448
1327 const_iv (MAP_IN_MEMORY) 1449 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1328 const_iv (MAP_SWAPPED) 1450 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1329 const_iv (MAP_LOADING)
1330 const_iv (MAP_SAVING)
1331 1451
1332 const_iv (KLASS_GLOBAL) 1452 const_iv (VERSION_CS) const_iv (VERSION_SC)
1333 const_iv (KLASS_OBJECT) 1453
1334 const_iv (KLASS_PLAYER) 1454 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1335 const_iv (KLASS_MAP) 1455
1456 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1457
1458 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1459
1460 // random map generator
1461 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1462 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1463
1464 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1465 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1466 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1467
1468 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1469 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1470
1471 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1472 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1473
1474 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1475 const_iv (FT_RSRC) const_iv (FT_NUM)
1336 }; 1476 };
1337 1477
1338 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1478 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1339 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1479 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1340 1480
1341 static const struct { 1481 static const struct {
1342 const char *name; 1482 const char *name;
1483 int skip;
1343 IV klass; 1484 IV klass;
1344 IV iv; 1485 IV iv;
1345 } *eiv, event_iv[] = { 1486 } *eiv, event_iv[] = {
1346# define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## _ ## name }, 1487# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1347# include "eventinc.h" 1488# include "eventinc.h"
1348# undef def 1489# undef def
1349 }; 1490 };
1350 1491
1351 AV *av = get_av ("cf::EVENT", 1); 1492 AV *av = get_av ("cf::EVENT", 1);
1352 1493
1353 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1494 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1354 { 1495 {
1355 AV *event = newAV (); 1496 AV *event = newAV ();
1356 av_push (event, newSVpv ((char *)eiv->name, 0)); 1497 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1357 av_push (event, newSViv (eiv->klass)); 1498 av_push (event, newSViv (eiv->klass));
1358 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1499 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1500 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1359 } 1501 }
1502}
1360 1503
1361 static const struct { 1504void _connect_to_perl ()
1362 const char *name;
1363 IV iv;
1364 } *event, event_list[] = {
1365# define const_event(name) { # name, (IV)EVENT_ ## name },
1366 const_event (NONE)
1367 const_event (APPLY)
1368 const_event (ATTACK)
1369 const_event (DROP)
1370 const_event (DROP_ON)
1371 const_event (PICKUP)
1372 const_event (SAY)
1373 const_event (STOP)
1374 const_event (TIME)
1375 const_event (THROW)
1376 const_event (TRIGGER)
1377 const_event (CLOSE)
1378 const_event (TIMER)
1379 const_event (MOVE)
1380 1505
1381 //const_event (CLOCK) 1506void _recalc_want ()
1382 const_event (CRASH)
1383 const_event (SHOUT)
1384 const_event (TELL)
1385 const_event (MUZZLE)
1386 const_event (KICK)
1387 const_event (FIND_UNARMED_SKILL)
1388 //const_event (FREE_OB)
1389 };
1390 1507
1391 av = get_av ("cf::PLUGIN_EVENT", 1); 1508void _global_reattach ()
1509 CODE:
1510{
1511 // reattach to all attachable objects in the game.
1512 for_all_clients (ns)
1513 ns->reattach ();
1514
1515 for_all_objects (op)
1516 op->reattach ();
1517}
1392 1518
1393 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1519# support function for map-world.ext
1394 av_store (av, event->iv, newSVpv ((char *)event->name, 0)); 1520void _quantise (SV *data_sv, SV *plt_sv)
1521 CODE:
1522{
1523 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1524 croak ("_quantise called with invalid agruments");
1395 1525
1396 static const struct { 1526 plt_sv = SvRV (plt_sv);
1397 int dtype; 1527 SV **plt = AvARRAY (plt_sv);
1398 const char *name; 1528 int plt_count = AvFILL (plt_sv) + 1;
1399 IV idx;
1400 } *cprop, prop_table[] = {
1401# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1402 prop (CFAPI_INT, MAP_PROP_FLAGS)
1403 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1404 prop (CFAPI_STRING, MAP_PROP_PATH)
1405 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1406 prop (CFAPI_STRING, MAP_PROP_NAME)
1407 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1408 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1409 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1410 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1411 prop (CFAPI_INT, MAP_PROP_WIDTH)
1412 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1413 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1414 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1415 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1416 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1417 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1418 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1419 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1420 prop (CFAPI_INT, MAP_PROP_SKY)
1421 prop (CFAPI_INT, MAP_PROP_WPARTX)
1422 prop (CFAPI_INT, MAP_PROP_WPARTY)
1423 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1424 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1425 prop (CFAPI_PREGION, MAP_PROP_REGION)
1426 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1427 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1428 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522 1529
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1); 1530 STRLEN len;
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1); 1531 char *data = SvPVbyte (data_sv, len);
1532 char *dst = data;
1525 1533
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; ) 1534 while (len >= 3)
1527 { 1535 {
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1536 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1537 {
1530 } 1538 char *val = SvPVX (*val_sv);
1531 1539
1532 cb_global = get_av ("cf::CB_GLOBAL", 1); 1540 if (val [0] == data [0]
1533 cb_object = get_av ("cf::CB_OBJECT", 1); 1541 && val [1] == data [1]
1534 cb_player = get_av ("cf::CB_PLAYER", 1); 1542 && val [2] == data [2])
1535 cb_type = get_av ("cf::CB_TYPE" , 1); 1543 {
1536 cb_map = get_av ("cf::CB_MAP" , 1); 1544 *dst++ = val [3];
1545 goto next;
1546 }
1547 }
1537 1548
1538 //I_EVENT_API (PACKAGE); 1549 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1550 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1551 dst - SvPVX (data_sv), len);
1552
1553 next:
1554 data += 3;
1555 len -= 3;
1556 }
1557
1558 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1559}
1560
1561void evthread_start (int aiofd)
1562
1563void cede_to_tick ()
1564 CODE:
1565 coroapi::cede_to_tick ();
1566
1567NV till_tick ()
1568 CODE:
1569 RETVAL = SvNVX (sv_next_tick) - now ();
1570 OUTPUT:
1571 RETVAL
1572
1573int tick_inhibit ()
1574 CODE:
1575 RETVAL = tick_inhibit;
1576 OUTPUT:
1577 RETVAL
1578
1579void tick_inhibit_inc ()
1580 CODE:
1581 ++tick_inhibit;
1582
1583void tick_inhibit_dec ()
1584 CODE:
1585 if (!--tick_inhibit)
1586 if (tick_pending)
1587 {
1588 ev_async_send (EV_DEFAULT, &tick_watcher);
1589 coroapi::cede ();
1590 }
1591
1592void server_tick ()
1593 CODE:
1594{
1595 NOW = ev_now (EV_DEFAULT);
1596 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1597 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1598 runtime = SvNVX (sv_runtime);
1599
1600 server_tick ();
1601
1602 NOW = ev_time ();
1603 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1604 runtime += TICK;
1605 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1539} 1606}
1540 1607
1541NV floor (NV x) 1608NV floor (NV x)
1542 1609
1543NV ceil (NV x) 1610NV ceil (NV x)
1544 1611
1545void server_tick () 1612NV rndm (...)
1613 ALIAS:
1614 rmg_rndm = 1
1615 CODE:
1616{
1617 rand_gen &gen = ix ? rmg_rndm : rndm;
1618 switch (items)
1619 {
1620 case 0: RETVAL = gen (); break;
1621 case 1: RETVAL = gen (SvUV (ST (0))); break;
1622 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1623 default: croak ("cf::rndm requires none, one or two parameters."); break;
1624 }
1625}
1626 OUTPUT:
1627 RETVAL
1546 1628
1629NV clamp (NV value, NV min_value, NV max_value)
1630 CODE:
1631 RETVAL = clamp (value, min_value, max_value);
1632 OUTPUT:
1633 RETVAL
1634
1635NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1636 CODE:
1637 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1638 OUTPUT:
1639 RETVAL
1640
1641void weaken (...)
1642 PROTOTYPE: @
1643 CODE:
1644 while (items > 0)
1645 sv_rvweaken (ST (--items));
1646
1547void 1647void
1548LOG (int level, char *msg) 1648log_backtrace (utf8_string msg)
1649
1650void
1651LOG (int flags, utf8_string msg)
1549 PROTOTYPE: $$ 1652 PROTOTYPE: $$
1550 C_ARGS: (LogLevel)level, "%s", msg 1653 C_ARGS: flags, "%s", msg
1551 1654
1552char *path_combine (char *base, char *path) 1655octet_string path_combine (octet_string base, octet_string path)
1553 PROTOTYPE: $$ 1656 PROTOTYPE: $$
1554 1657
1555char *path_combine_and_normalize (char *base, char *path) 1658octet_string path_combine_and_normalize (octet_string base, octet_string path)
1556 PROTOTYPE: $$ 1659 PROTOTYPE: $$
1557 1660
1558char *
1559cf_get_maps_directory (char *path)
1560 PROTOTYPE: $
1561 ALIAS: maps_directory = 0
1562
1563void 1661void
1564sub_generation_inc () 1662sub_generation_inc ()
1565 CODE: 1663 CODE:
1566 PL_sub_generation++; 1664 PL_sub_generation++;
1567 1665
1568char * 1666const_octet_string
1569mapdir () 1667mapdir ()
1570 PROTOTYPE: 1668 PROTOTYPE:
1571 ALIAS: 1669 ALIAS:
1572 mapdir = 0 1670 mapdir = 0
1573 uniquedir = 1 1671 uniquedir = 1
1575 confdir = 3 1673 confdir = 3
1576 localdir = 4 1674 localdir = 4
1577 playerdir = 5 1675 playerdir = 5
1578 datadir = 6 1676 datadir = 6
1579 CODE: 1677 CODE:
1580{ 1678 switch (ix)
1581 int unused_type; 1679 {
1582 RETVAL = (char *)systemDirectory (&unused_type, ix); 1680 case 0: RETVAL = settings.mapdir ; break;
1583} 1681 case 1: RETVAL = settings.uniquedir; break;
1682 case 2: RETVAL = settings.tmpdir ; break;
1683 case 3: RETVAL = settings.confdir ; break;
1684 case 4: RETVAL = settings.localdir ; break;
1685 case 5: RETVAL = settings.playerdir; break;
1686 case 6: RETVAL = settings.datadir ; break;
1687 }
1584 OUTPUT: RETVAL 1688 OUTPUT: RETVAL
1585 1689
1690void abort ()
1691
1692void reset_signals ()
1693
1694void fork_abort (const_octet_string cause = "cf::fork_abort")
1695
1696void cleanup (const_octet_string cause, bool make_core = false)
1697
1698void emergency_save ()
1699
1700void _exit (int status = EXIT_SUCCESS)
1701
1702#if _POSIX_MEMLOCK
1703
1704int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1705 INIT:
1706#if __GLIBC__
1707 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1708#endif
1709
1710int munlockall ()
1711
1712#endif
1713
1586int 1714int
1587cf_find_animation (char *text) 1715malloc_trim (IV pad = 0)
1716
1717void
1718mallinfo ()
1719 PPCODE:
1720{
1721#if __GLIBC__
1722 struct mallinfo mai = mallinfo ();
1723 EXTEND (SP, 10*2);
1724 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1725 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1726 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1727 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1728 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1729 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1730 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1731 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1732 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1733 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1734#endif
1735 EXTEND (SP, 2*2);
1736 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1737 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1738 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1739}
1740
1741int find_animation (utf8_string text)
1588 PROTOTYPE: $ 1742 PROTOTYPE: $
1589 1743
1590int random_roll(int min, int max, object *op, int goodbad); 1744int random_roll (int min, int max, object *op, int goodbad);
1591 1745
1592const char *cost_string_from_value(uint64 cost, int approx = 0) 1746const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1593 1747
1594int 1748int
1595exp_to_level (val64 exp) 1749exp_to_level (val64 exp)
1596 CODE: 1750 CODE:
1597{ 1751{
1628 RETVAL = newSVpv (resist_plus[atnr], 0); 1782 RETVAL = newSVpv (resist_plus[atnr], 0);
1629 else 1783 else
1630 XSRETURN_UNDEF; 1784 XSRETURN_UNDEF;
1631 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1632 1786
1787UUID
1788uuid_cur ()
1789 CODE:
1790 RETVAL = UUID::cur;
1791 OUTPUT:
1792 RETVAL
1793
1794UUID
1795uuid_gen ()
1796 CODE:
1797 RETVAL = UUID::gen ();
1798 OUTPUT:
1799 RETVAL
1800
1801val64
1802uuid_seq (UUID uuid)
1803 CODE:
1804 RETVAL = uuid.seq;
1805 OUTPUT:
1806 RETVAL
1807
1808UUID
1809uuid_str (val64 seq)
1810 CODE:
1811 RETVAL.seq = seq;
1812 OUTPUT:
1813 RETVAL
1814
1815void
1816coin_names ()
1817 PPCODE:
1818 EXTEND (SP, NUM_COINS);
1819 for (int i = 0; i < NUM_COINS; ++i)
1820 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1821
1822void
1823coin_archetypes ()
1824 PPCODE:
1825 EXTEND (SP, NUM_COINS);
1826 for (int i = 0; i < NUM_COINS; ++i)
1827 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1828
1829bool
1830load_resource_file_ (octet_string filename)
1831
1832void
1833fix_weight ()
1834
1835MODULE = cf PACKAGE = cf::attachable
1836
1837int
1838valid (SV *obj)
1839 CODE:
1840 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1841 OUTPUT:
1842 RETVAL
1843
1844void
1845debug_trace (attachable *obj, bool on = true)
1846 CODE:
1847 obj->flags &= ~attachable::F_DEBUG_TRACE;
1848 if (on)
1849 obj->flags |= attachable::F_DEBUG_TRACE;
1850
1851int mortals_size ()
1852 CODE:
1853 RETVAL = attachable::mortals.size ();
1854 OUTPUT: RETVAL
1855
1856#object *mortals (U32 index)
1857# CODE:
1858# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1859# OUTPUT: RETVAL
1860
1861INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1862
1863MODULE = cf PACKAGE = cf::global
1864
1865int invoke (SV *klass, int event, ...)
1866 CODE:
1867 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1868 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1869 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1870 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1871 OUTPUT: RETVAL
1872
1633MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1873MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1634 1874
1635SV * 1875INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1636get_property (object *obj, int type, int idx) 1876
1877int invoke (object *op, int event, ...)
1637 CODE: 1878 CODE:
1638 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1879 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1880 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1881 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1882 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1639 OUTPUT: RETVAL 1883 OUTPUT: RETVAL
1640 1884
1641SV * 1885SV *registry (object *op)
1642set_property (object *obj, int type, int idx, SV *newval) 1886
1887int objects_size ()
1643 CODE: 1888 CODE:
1889 RETVAL = objects.size ();
1890 OUTPUT: RETVAL
1891
1892object *objects (U32 index)
1893 CODE:
1894 RETVAL = index < objects.size () ? objects [index] : 0;
1895 OUTPUT: RETVAL
1896
1897int actives_size ()
1898 CODE:
1899 RETVAL = actives.size ();
1900 OUTPUT: RETVAL
1901
1902object *actives (U32 index)
1903 CODE:
1904 RETVAL = index < actives.size () ? actives [index] : 0;
1905 OUTPUT: RETVAL
1906
1907int mortals_size ()
1908 CODE:
1909 RETVAL = attachable::mortals.size ();
1910 OUTPUT: RETVAL
1911
1912const char *slot_use_name (U32 slot)
1913 ALIAS:
1914 slot_nonuse_name = 1
1915 CODE:
1916{
1917 if (slot >= NUM_BODY_LOCATIONS)
1918 croak ("body slot index out of range");
1919
1644 switch (type) 1920 switch (ix)
1645 { 1921 {
1646 case CFAPI_INT: 1922 case 0: RETVAL = body_locations[slot].use_name; break;
1647 cf_object_set_int_property (obj, idx, SvIV (newval)); 1923 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1648 break;
1649 case CFAPI_LONG:
1650 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1651 break;
1652 case CFAPI_DOUBLE:
1653 {
1654 int unused_type;
1655 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1656 }
1657 break;
1658 case CFAPI_STRING:
1659 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1660 break;
1661 case CFAPI_POBJECT:
1662 {
1663 int unused_type;
1664 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1665 }
1666 break;
1667 default:
1668 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1669 } 1924 }
1925}
1926 OUTPUT:
1927 RETVAL
1670 1928
1671# missing properties 1929# missing properties
1672 1930
1673void 1931object *head (object *op)
1674set_attacktype (object *obj, U32 attacktype) 1932 PROTOTYPE: $
1675 CODE: 1933 CODE:
1676 obj->attacktype = attacktype; 1934 RETVAL = op->head_ ();
1677
1678U32
1679get_attacktype (object *obj)
1680 ALIAS:
1681 attacktype = 0
1682 CODE:
1683 RETVAL = obj->attacktype;
1684 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1685
1686# missing in plug-in api, of course
1687void
1688set_food (object *obj, int food)
1689 CODE:
1690 obj->stats.food = food;
1691
1692int
1693get_food (object *obj)
1694 ALIAS:
1695 food = 0
1696 CODE:
1697 RETVAL = obj->stats.food;
1698 OUTPUT: RETVAL
1699 1936
1700void 1937void
1701inv (object *obj) 1938inv (object *obj)
1702 PROTOTYPE: $ 1939 PROTOTYPE: $
1703 PPCODE: 1940 PPCODE:
1704{ 1941{
1705 object *o;
1706 for (o = obj->inv; o; o = o->below) 1942 for (object *o = obj->inv; o; o = o->below)
1707 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1943 XPUSHs (sv_2mortal (to_sv (o)));
1708} 1944}
1709 1945
1710int cf_object_get_resistance (object *op, int rtype) 1946void
1711 ALIAS: resistance = 0 1947set_animation (object *op, int idx)
1948 CODE:
1949 SET_ANIMATION (op, idx);
1712 1950
1713int cf_object_get_flag (object *op, int flag) 1951int
1714 ALIAS: flag = 0 1952num_animations (object *op)
1953 CODE:
1954 RETVAL = NUM_ANIMATIONS (op);
1955 OUTPUT: RETVAL
1715 1956
1716void cf_object_set_flag (object *op, int flag, int value) 1957int slot_info (object *op, UV slot, int value = 0)
1958 ALIAS:
1959 slot_used = 1
1960 CODE:
1961{
1962 if (slot >= NUM_BODY_LOCATIONS)
1963 croak ("body slot index out of range");
1717 1964
1965 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1966
1967 if (items > 2)
1968 if (ix)
1969 op->slot[slot].used = value;
1970 else
1971 op->slot[slot].info = value;
1972}
1973 OUTPUT:
1974 RETVAL
1975
1976object *find_best_object_match (object *op, utf8_string match)
1977
1978object *find_marked_object (object *op)
1979
1718int need_identify (const object *obj); 1980int need_identify (object *obj);
1719 1981
1720int apply_shop_mat (object *shop_mat, object *op); 1982int apply_shop_mat (object *shop_mat, object *op);
1721 1983
1722void cf_object_move (object *op, int dir, object *originator = op) 1984int move (object *op, int dir, object *originator = op)
1985 CODE:
1986 RETVAL = move_ob (op, dir, originator);
1987 OUTPUT:
1988 RETVAL
1723 1989
1724void cf_object_apply (object *op, object *author, int flags = 0) 1990void apply (object *applier, object *applied, int flags = 0)
1991 CODE:
1992 manual_apply (applied, applier, flags);
1725 1993
1726void cf_object_apply_below (object *op) 1994void apply_below (object *op)
1995 CODE:
1996 player_apply_below (op);
1727 1997
1728void cf_object_remove (object *op) 1998int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1729 1999
1730void cf_object_free (object *op)
1731
1732object *cf_object_present_archname_inside (object *op, char *whatstr)
1733
1734int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1735
1736int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1737
1738object *cf_object_clone (object *op, int clonetype = 0)
1739
1740int cf_object_pay_item (object *op, object *buyer) 2000int pay_item (object *op, object *buyer)
2001 CODE:
2002 RETVAL = pay_for_item (op, buyer);
2003 OUTPUT: RETVAL
1741 2004
1742int cf_object_pay_amount (object *op, uint64 amount) 2005int pay_amount (object *op, uint64 amount)
2006 CODE:
2007 RETVAL = pay_for_amount (amount, op);
2008 OUTPUT: RETVAL
1743 2009
1744void pay_player (object *op, uint64 amount) 2010void pay_player (object *op, uint64 amount)
1745 2011
1746val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2012val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1747 2013
1748int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2014int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1749 2015
1750int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2016void learn_spell (object *op, object *sp, int special_prayer = 0)
2017 CODE:
2018 do_learn_spell (op, sp, special_prayer);
1751 2019
1752void cf_object_learn_spell (object *op, object *sp)
1753
1754void cf_object_forget_spell (object *op, object *sp) 2020void forget_spell (object *op, object *sp)
2021 CODE:
2022 do_forget_spell (op, query_name (sp));
1755 2023
1756object *cf_object_check_for_spell (object *op, char *spellname) 2024object *check_for_spell (object *op, utf8_string spellname)
2025 CODE:
2026 RETVAL = check_spell_known (op, spellname);
2027 OUTPUT: RETVAL
1757 2028
1758int cf_object_query_money (object *op) 2029int query_money (object *op)
1759 ALIAS: money = 0 2030 ALIAS: money = 0
1760 2031
1761int cf_object_query_cost (object *op, object *who, int flags) 2032val64 query_cost (object *op, object *who, int flags)
1762 ALIAS: cost = 0 2033 ALIAS: cost = 0
1763 2034
1764void cf_object_activate_rune (object *op , object *victim) 2035void spring_trap (object *op, object *victim)
1765 2036
1766int cf_object_check_trigger (object *op, object *cause) 2037int check_trigger (object *op, object *cause)
1767 2038
1768int cf_object_out_of_map (object *op, int x, int y)
1769
1770void cf_object_drop (object *op, object *author) 2039void drop (object *who, object *op)
1771 2040
1772void cf_object_take (object *op, object *author)
1773
1774void cf_object_say (object *op, char *msg)
1775
1776void cf_object_speak (object *op, char *msg)
1777
1778object *cf_object_insert_object (object *op, object *container)
1779
1780const char *cf_object_get_msg (object *ob)
1781 ALIAS: msg = 0
1782
1783object *cf_object_insert_in_ob (object *ob, object *where)
1784
1785int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1786
1787void cf_object_update (object *op, int flags)
1788
1789void cf_object_pickup (object *op, object *what) 2041void pick_up (object *who, object *op)
1790 2042
1791object *cf_create_object_by_name (const char *name) 2043void update_object (object *op, int action)
1792 2044
1793void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2045void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1794 2046
1795void player_lvl_adj (object *who, object *skill = 0) 2047void player_lvl_adj (object *who, object *skill = 0)
1796 2048
1797int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2049int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1798 2050
1800 2052
1801void push_button (object *op); 2053void push_button (object *op);
1802 2054
1803void use_trigger (object *op); 2055void use_trigger (object *op);
1804 2056
1805void add_button_link (object *button, mapstruct *map, int connected); 2057void add_button_link (object *button, maptile *map, int connected);
1806 2058
1807void remove_button_link (object *op); 2059void remove_button_link (object *op);
1808 2060
1809void 2061void handle_apply_yield (object *op);
1810cf_object_set_resistance (object *op, int rtype, int val)
1811 CODE:
1812 if (rtype >= 0 && rtype < NROFATTACKS)
1813 op->resist[rtype] = val;
1814 2062
1815 2063
1816MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2064MODULE = cf PACKAGE = cf::object PREFIX = cf_
1817
1818void cf_fix_object (object *pl)
1819 ALIAS: fix = 0
1820
1821object *cf_insert_ob_in_ob (object *ob, object *where)
1822 2065
1823# no clean way to get an object from an archetype - stupid idiotic 2066# no clean way to get an object from an archetype - stupid idiotic
1824# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2067# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1825 2068
1826object *new (const char *archetype = 0) 2069object *new (utf8_string archetype = 0)
1827 PROTOTYPE: ;$ 2070 PROTOTYPE: ;$
1828 CODE: 2071 CODE:
1829 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2072 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1830 OUTPUT: 2073 OUTPUT:
1831 RETVAL 2074 RETVAL
1832 2075
2076object *find_object (U32 tag)
2077
2078# TODO: nuke
1833object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2079object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1834 PROTOTYPE: $$$$$$ 2080 PROTOTYPE: $$$$$$
1835 CODE: 2081 CODE:
1836{ 2082{
1837 int unused_type; 2083 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1838 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1839} 2084}
1840 2085
1841# syntatic sugar for easier use in event callbacks. 2086shstr
1842const char *options (object *op) 2087object::kv_get (shstr key)
1843 CODE:
1844 RETVAL = op->name;
1845 OUTPUT:
1846 RETVAL
1847 2088
1848player *contr (object *op) 2089void
1849 CODE: 2090object::kv_del (shstr key)
1850 RETVAL = op->contr;
1851 OUTPUT: RETVAL
1852 2091
1853const char *get_ob_key_value (object *op, const char *key) 2092void
1854 2093object::kv_set (shstr key, shstr value)
1855bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1856 2094
1857object *get_nearest_player (object *ob) 2095object *get_nearest_player (object *ob)
1858 ALIAS: nearest_player = 0 2096 ALIAS: nearest_player = 0
1859 PREINIT: 2097 PREINIT:
1860 extern object *get_nearest_player (object *); 2098 extern object *get_nearest_player (object *);
1868 EXTEND (SP, 5); 2106 EXTEND (SP, 5);
1869 PUSHs (newSVuv (rv.distance)); 2107 PUSHs (newSVuv (rv.distance));
1870 PUSHs (newSViv (rv.distance_x)); 2108 PUSHs (newSViv (rv.distance_x));
1871 PUSHs (newSViv (rv.distance_y)); 2109 PUSHs (newSViv (rv.distance_y));
1872 PUSHs (newSViv (rv.direction)); 2110 PUSHs (newSViv (rv.direction));
1873 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2111 PUSHs (to_sv (rv.part));
1874} 2112}
1875 2113
1876bool on_same_map_as (object *ob, object *other) 2114bool on_same_map_as (object *ob, object *other)
1877 CODE: 2115 CODE:
1878 RETVAL = on_same_map (ob, other); 2116 RETVAL = on_same_map (ob, other);
1879 OUTPUT: RETVAL 2117 OUTPUT: RETVAL
1880 2118
1881char * 2119const_utf8_string
1882base_name (object *ob, int plural) 2120base_name (object *op, int plural = op->nrof > 1)
1883 CODE: 2121 CODE:
1884 RETVAL = cf_query_base_name (ob, plural); 2122 RETVAL = query_base_name (op, plural);
1885 OUTPUT: RETVAL 2123 OUTPUT: RETVAL
1886 2124
1887living * 2125# return the tail of an object, excluding itself
2126void
1888stats (object *ob) 2127tail (object *op)
1889 CODE: 2128 PPCODE:
1890 RETVAL = &ob->stats; 2129 while ((op = op->more))
1891 OUTPUT: RETVAL 2130 XPUSHs (sv_2mortal (to_sv (op)));
1892
1893 2131
1894MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2132MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1895 2133
1896player *player (object *op) 2134player *player (object *op)
1897 CODE: 2135 CODE:
1898 RETVAL = op->contr; 2136 RETVAL = op->contr;
1899 OUTPUT: RETVAL 2137 OUTPUT: RETVAL
1900 2138
2139bool move_player (object *op, int dir)
2140
2141void check_score (object *op)
2142
1901void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2143void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1902 2144 CODE:
1903object *cf_player_send_inventory (object *op) 2145 new_draw_info (flags, 0, op, txt);
1904
1905char *cf_player_get_ip (object *op)
1906 ALIAS: ip = 0
1907
1908object *cf_player_get_marked_item (object *op)
1909 ALIAS: marked_item = 0
1910
1911void cf_player_set_marked_item (object *op, object *ob)
1912
1913partylist *cf_player_get_party (object *op)
1914 ALIAS: party = 0
1915
1916void cf_player_set_party (object *op, partylist *party)
1917 2146
1918void kill_player (object *op) 2147void kill_player (object *op)
1919 2148
1920MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 2149void esrv_send_item (object *pl, object *item)
2150
2151void esrv_update_item (object *pl, int what, object *item)
2152 C_ARGS: what, pl, item
2153
2154void esrv_del_item (object *pl, int tag)
2155 C_ARGS: pl->contr, tag
2156
2157int command_summon (object *op, utf8_string params)
2158
2159int command_arrest (object *op, utf8_string params)
2160
1921 2161
1922MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2162MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1923 2163
1924player *cf_player_find (char *name) 2164INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1925 PROTOTYPE: $
1926 2165
1927void cf_player_move (player *pl, int dir) 2166int invoke (player *pl, int event, ...)
1928
1929void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1930
1931# nonstandard
1932object *ob (player *pl)
1933 CODE: 2167 CODE:
1934 RETVAL = pl->ob; 2168 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2169 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2170 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2171 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1935 OUTPUT: RETVAL 2172 OUTPUT: RETVAL
1936 2173
1937player *first () 2174SV *registry (player *pl)
1938 CODE:
1939 RETVAL = first_player;
1940 OUTPUT: RETVAL
1941 2175
1942player *next (player *pl) 2176void
2177save_stats (player *pl)
1943 CODE: 2178 CODE:
1944 RETVAL = pl->next; 2179 pl->ob->stats.hp = pl->ob->stats.maxhp;
1945 OUTPUT: RETVAL 2180 pl->ob->stats.sp = pl->ob->stats.maxsp;
2181 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2182 pl->orig_stats = pl->ob->stats;
2183
2184void clear_los (player *pl)
1946 2185
1947bool 2186bool
1948cell_visible (player *pl, int dx, int dy) 2187cell_visible (player *pl, int dx, int dy)
1949 CODE: 2188 CODE:
1950 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 2189 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1951 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]; 2190 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1952 OUTPUT: 2191 OUTPUT:
1953 RETVAL 2192 RETVAL
1954 2193
1955char *
1956client (player *pl)
1957 CODE:
1958 RETVAL = pl->socket.client;
1959 OUTPUT:
1960 RETVAL
1961
1962char *
1963host (player *pl)
1964 CODE:
1965 RETVAL = pl->socket.host;
1966 OUTPUT:
1967 RETVAL
1968
1969char *
1970killer (player *pl, char *killer = 0)
1971 CODE:
1972 if (killer)
1973 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1974 RETVAL = pl->killer;
1975 OUTPUT:
1976 RETVAL
1977
1978void
1979buggy_mapscroll (player *pl, int value = 1)
1980 CODE:
1981 pl->socket.buggy_mapscroll = value;
1982
1983void 2194void
1984send (player *pl, SV *packet) 2195send (player *pl, SV *packet)
1985 CODE: 2196 CODE:
1986{ 2197{
1987 STRLEN len; 2198 STRLEN len;
1988 char *buf = SvPVbyte (packet, len); 2199 char *buf = SvPVbyte (packet, len);
1989 2200
1990 Write_String_To_Socket (&pl->socket, buf, len); 2201 if (len > MAXSOCKBUF)
2202 pl->failmsg ("[packet too long for client]");
2203 else if (pl->ns)
2204 pl->ns->send_packet (buf, len);
1991} 2205}
1992 2206
1993int 2207int
1994listening (player *pl, int new_value = -1) 2208listening (player *pl, int new_value = -1)
1995 CODE: 2209 CODE:
1997 if (new_value >= 0) 2211 if (new_value >= 0)
1998 pl->listening = new_value; 2212 pl->listening = new_value;
1999 OUTPUT: 2213 OUTPUT:
2000 RETVAL 2214 RETVAL
2001 2215
2002void get_savebed (player *pl) 2216void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2003 ALIAS: 2217 PROTOTYPE: $;$$$
2004 savebed = 0
2005 PPCODE: 2218 PPCODE:
2219 if (GIMME_V != G_VOID)
2220 {
2006 EXTEND (SP, 3); 2221 EXTEND (SP, 3);
2007 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2222 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2223 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2009 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2224 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2010 2225 }
2011void set_savebed (player *pl, char *map_path, int x, int y) 2226 if (map_path) sv_to (map_path, pl->savebed_map);
2012 CODE: 2227 if (x) sv_to (x, pl->bed_x);
2013 strcpy (pl->savebed_map, map_path); 2228 if (y) sv_to (y, pl->bed_y);
2014 pl->bed_x = x;
2015 pl->bed_y = y;
2016 2229
2017void 2230void
2018list () 2231list ()
2019 PPCODE: 2232 PPCODE:
2020{ 2233 for_all_players (pl)
2021 player *pl; 2234 XPUSHs (sv_2mortal (to_sv (pl)));
2022 for (pl = first_player; pl; pl = pl->next)
2023 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2024}
2025
2026bool
2027peaceful (player *pl, bool new_setting = 0)
2028 PROTOTYPE: $;$
2029 CODE:
2030 RETVAL = pl->peaceful;
2031 if (items > 1)
2032 pl->peaceful = new_setting;
2033 OUTPUT:
2034 RETVAL
2035
2036living *
2037orig_stats (player *pl)
2038 CODE:
2039 RETVAL = &pl->orig_stats;
2040 OUTPUT: RETVAL
2041
2042living *
2043last_stats (player *pl)
2044 CODE:
2045 RETVAL = &pl->last_stats;
2046 OUTPUT: RETVAL
2047 2235
2048 2236
2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2237MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2050 2238
2051SV * 2239int invoke (maptile *map, int event, ...)
2052get_property (mapstruct *obj, int type, int idx)
2053 CODE: 2240 CODE:
2054 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx)); 2241 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2242 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2243 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2244 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2055 OUTPUT: RETVAL 2245 OUTPUT: RETVAL
2056 2246
2057SV * 2247SV *registry (maptile *map)
2058set_property (mapstruct *obj, int type, int idx, SV *newval) 2248
2249void
2250find_tagged_objects (maptile *map, utf8_string tag = 0)
2059 CODE: 2251 PPCODE:
2060 switch (type) 2252{
2253 if (!map->spaces)
2254 XSRETURN_EMPTY;
2255
2256 if (tag)
2061 { 2257 {
2062 case CFAPI_INT: 2258 shstr_cmp tag_ (tag);
2063 cf_map_set_int_property (obj, idx, SvIV (newval)); 2259
2064 break; 2260 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2065 default: 2261 for (object *op = ms->bot; op; op = op->above)
2066 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2262 if (op->tag == tag_)
2263 XPUSHs (sv_2mortal (to_sv (op)));
2067 } 2264 }
2265 else
2266 {
2267 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2268 for (object *op = ms->bot; op; op = op->above)
2269 if (op->tag)
2270 XPUSHs (sv_2mortal (to_sv (op)));
2271 }
2272}
2068 2273
2069mapstruct *new (int width, int height) 2274INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2275
2276void
2277maptile::instantiate ()
2278
2279maptile *new ()
2070 PROTOTYPE: 2280 PROTOTYPE:
2071 CODE: 2281 CODE:
2072{ 2282 RETVAL = new maptile;
2073 int unused_type;
2074 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2075}
2076 OUTPUT: 2283 OUTPUT:
2077 RETVAL 2284 RETVAL
2078 2285
2079void delete_map (mapstruct *map)
2080
2081void clean_tmp_map (mapstruct *map)
2082
2083void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2084
2085mapstruct *tile_map (mapstruct *map, unsigned int dir)
2086 CODE:
2087 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2088 OUTPUT:
2089 RETVAL
2090
2091char *tile_path (mapstruct *map, unsigned int dir)
2092 CODE:
2093 if (dir >= 4)
2094 XSRETURN_UNDEF;
2095 RETVAL = map->tile_path [dir];
2096 OUTPUT:
2097 RETVAL
2098
2099mapstruct *cf_map_get_map (char *name)
2100 PROTOTYPE: $
2101 ALIAS: map = 0
2102
2103mapstruct *has_been_loaded (char *name)
2104 PROTOTYPE: $
2105
2106mapstruct *cf_map_get_first ()
2107 PROTOTYPE:
2108 ALIAS: first = 0
2109
2110# whoever "designed" the plug-in api should have wasted
2111# his/her time with staying away from the project - would have
2112# saved others a lot of time, without doubt.
2113void set_path (mapstruct *where, char *path)
2114 CODE:
2115 strcpy (where->path, path);
2116
2117int in_memory (mapstruct *map)
2118 CODE:
2119 RETVAL = map->in_memory;
2120 OUTPUT:
2121 RETVAL
2122
2123bool unique (mapstruct *map)
2124 CODE:
2125 RETVAL = map->unique;
2126 OUTPUT:
2127 RETVAL
2128
2129void set_unique (mapstruct *map, bool unique)
2130 CODE:
2131 map->unique = unique;
2132
2133object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2134
2135object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2136
2137object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2138 C_ARGS: str, map, nx, ny
2139
2140void 2286void
2141cf_map_normalise (mapstruct *map, int x, int y) 2287maptile::players ()
2142 PPCODE: 2288 PPCODE:
2289 if (GIMME_V == G_SCALAR)
2290 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2291 else if (GIMME_V == G_ARRAY)
2292 {
2293 EXTEND (SP, THIS->players);
2294 for_all_players (pl)
2295 if (pl->ob && pl->ob->map == THIS)
2296 PUSHs (sv_2mortal (to_sv (pl->ob)));
2297 }
2298
2299void
2300maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2301 CODE:
2143{ 2302{
2303 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2304 croak ("maptile::add_underlay: palette must be arrayref");
2305
2306 palette = SvRV (palette);
2307
2308 STRLEN idxlen;
2309 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2310
2311 for (int x = 0; x < THIS->width; ++x)
2312 for (int y = 0; y < THIS->height; ++y)
2313 {
2314 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2315 if (op->flag [FLAG_IS_FLOOR])
2316 goto skip_space;
2317
2318 {
2319 int offs = offset + y * stride + x;
2320 if (IN_RANGE_EXC (offs, 0, idxlen))
2321 {
2322 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2323 {
2324 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2325 ob->flag [FLAG_NO_MAP_SAVE] = true;
2326 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2327
2328 if (ob->randomitems)
2329 {
2330 if (!ob->above)
2331 {
2332 ob->create_treasure (ob->randomitems);
2333
2334 for (object *op = ob->above; op; op = op->above)
2335 op->flag [FLAG_NO_MAP_SAVE] = true;
2336 }
2337
2338 ob->randomitems = 0;
2339 }
2340 }
2341 }
2342 }
2343
2344 skip_space: ;
2345 }
2346}
2347
2348void
2349maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2350 CODE:
2351{
2352 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2353 croak ("maptile::set_regiondata: palette must be arrayref");
2354
2355 palette = SvRV (palette);
2356
2357 STRLEN idxlen;
2358 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2359
2360 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2361 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2362
2363 for (int i = av_len ((AV *)palette) + 1; i--; )
2364 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2365
2366 for (int y = 0; y < THIS->height; ++y)
2367 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2368
2369 sfree (THIS->regions, THIS->size ());
2370 delete [] THIS->regionmap;
2371
2372 THIS->regions = regions;
2373 THIS->regionmap = regionmap;
2374}
2375
2376void
2377maptile::create_region_treasure ()
2378 CODE:
2379{
2380 object *op = object::create ();
2381 op->type = FLOOR;
2382 op->map = THIS;
2383
2384 for (int x = 0; x < THIS->width; ++x)
2385 for (int y = 0; y < THIS->height; ++y)
2386 {
2387 region *rgn = THIS->region (x, y);
2388
2389 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2390 if (rgn->treasure && rndm () < rgn->treasure_density)
2391 {
2392 op->x = x;
2393 op->y = y;
2394 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2395 }
2396 }
2397
2398 op->destroy ();
2399}
2400
2401int out_of_map (maptile *map, int x, int y)
2402
2403void
2404trigger (maptile *map, long connection, bool state = true)
2405 CODE:
2406 activate_connection (map, connection, state);
2407
2408void
2409get_connection (maptile *map, long connection)
2410 PPCODE:
2411 oblinkpt *obp = get_connection_links (map, connection);
2412 if (obp)
2413 for (objectlink *ol = obp->link; ol; ol = ol->next)
2414 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2415
2416void
2417get_map_flags (maptile *map, int x, int y)
2418 PPCODE:
2419{
2144 mapstruct *nmap = 0; 2420 maptile *nmap = 0;
2145 I16 nx = 0, ny = 0; 2421 I16 nx = 0, ny = 0;
2146 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2422 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2147 2423
2148 EXTEND (SP, 4); 2424 EXTEND (SP, 4);
2149 PUSHs (sv_2mortal (newSViv (flags))); 2425 PUSHs (sv_2mortal (newSViv (flags)));
2150 2426
2151 if (GIMME_V == G_ARRAY) 2427 if (GIMME_V == G_ARRAY)
2152 { 2428 {
2153 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2429 PUSHs (sv_2mortal (to_sv (nmap)));
2154 PUSHs (sv_2mortal (newSViv (nx))); 2430 PUSHs (sv_2mortal (newSViv (nx)));
2155 PUSHs (sv_2mortal (newSViv (ny))); 2431 PUSHs (sv_2mortal (newSViv (ny)));
2156 } 2432 }
2157} 2433}
2158 2434
2159void 2435void
2160at (mapstruct *map, unsigned int x, unsigned int y) 2436at (maptile *map, unsigned int x, unsigned int y)
2161 PROTOTYPE: $$$ 2437 PROTOTYPE: $$$
2162 PPCODE: 2438 PPCODE:
2163{ 2439{
2164 object *o; 2440 object *o;
2165 mapstruct *nmap = 0; 2441 maptile *nmap = 0;
2166 I16 nx, ny; 2442 I16 nx, ny;
2167 2443
2168 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2444 get_map_flags (map, &nmap, x, y, &nx, &ny);
2169 2445
2170 if (nmap) 2446 if (nmap)
2171 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2447 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2172 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2448 XPUSHs (sv_2mortal (to_sv (o)));
2173} 2449}
2174 2450
2175SV * 2451SV *
2176bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2452bot_at (maptile *obj, unsigned int x, unsigned int y)
2177 PROTOTYPE: $$$ 2453 PROTOTYPE: $$$
2178 ALIAS: 2454 ALIAS:
2179 top_at = 1 2455 top_at = 1
2180 flags_at = 2 2456 flags_at = 2
2181 light_at = 3 2457 light_at = 3
2182 move_block_at = 4 2458 move_block_at = 4
2183 move_slow_at = 5 2459 move_slow_at = 5
2184 move_on_at = 6 2460 move_on_at = 6
2185 move_off_at = 7 2461 move_off_at = 7
2186 INIT: 2462 INIT:
2187 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2463 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2188 CODE: 2464 CODE:
2189 switch (ix) 2465 switch (ix)
2190 { 2466 {
2191 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2467 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2192 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2468 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2193 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2469 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2194 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2470 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2195 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2471 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2196 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2472 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2197 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2473 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2198 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2474 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2199 } 2475 }
2200 OUTPUT: 2476 OUTPUT: RETVAL
2477
2478void fix_walls (maptile *map, int x, int y)
2479
2480void fix_walls_around (maptile *map, int x, int y)
2481
2482# worst xs function of my life
2483bool
2484_create_random_map (\
2485 maptile *self,\
2486 utf8_string wallstyle,\
2487 utf8_string wall_name,\
2488 utf8_string floorstyle,\
2489 utf8_string monsterstyle,\
2490 utf8_string treasurestyle,\
2491 utf8_string layoutstyle,\
2492 utf8_string doorstyle,\
2493 utf8_string decorstyle,\
2494 utf8_string origin_map,\
2495 utf8_string final_map,\
2496 utf8_string exitstyle,\
2497 utf8_string this_map,\
2498 utf8_string exit_on_final_map,\
2499 int xsize,\
2500 int ysize,\
2501 int expand2x,\
2502 int layoutoptions1,\
2503 int layoutoptions2,\
2504 int layoutoptions3,\
2505 int symmetry,\
2506 int difficulty,\
2507 int difficulty_given,\
2508 float difficulty_increase,\
2509 int dungeon_level,\
2510 int dungeon_depth,\
2511 int decoroptions,\
2512 int orientation,\
2513 int origin_y,\
2514 int origin_x,\
2515 U32 random_seed,\
2516 val64 total_map_hp,\
2517 int map_layout_style,\
2518 int treasureoptions,\
2519 int symmetry_used,\
2520 region *region,\
2521 utf8_string custom\
2522)
2523 CODE:
2524{
2525 random_map_params rmp;
2526
2527 assign (rmp.wallstyle , wallstyle);
2528 assign (rmp.wall_name , wall_name);
2529 assign (rmp.floorstyle , floorstyle);
2530 assign (rmp.monsterstyle , monsterstyle);
2531 assign (rmp.treasurestyle , treasurestyle);
2532 assign (rmp.layoutstyle , layoutstyle);
2533 assign (rmp.doorstyle , doorstyle);
2534 assign (rmp.decorstyle , decorstyle);
2535 assign (rmp.exitstyle , exitstyle);
2536 assign (rmp.exit_on_final_map, exit_on_final_map);
2537
2538 rmp.origin_map = origin_map;
2539 rmp.final_map = final_map;
2540 rmp.this_map = this_map;
2541 rmp.xsize = xsize;
2542 rmp.ysize = ysize;
2543 rmp.expand2x = expand2x;
2544 rmp.layoutoptions1 = layoutoptions1;
2545 rmp.layoutoptions2 = layoutoptions2;
2546 rmp.layoutoptions3 = layoutoptions3;
2547 rmp.symmetry = symmetry;
2548 rmp.difficulty = difficulty;
2549 rmp.difficulty_given = difficulty_given;
2550 rmp.difficulty_increase = difficulty_increase;
2551 rmp.dungeon_level = dungeon_level;
2552 rmp.dungeon_depth = dungeon_depth;
2553 rmp.decoroptions = decoroptions;
2554 rmp.orientation = orientation;
2555 rmp.origin_y = origin_y;
2556 rmp.origin_x = origin_x;
2557 rmp.random_seed = random_seed;
2558 rmp.total_map_hp = (uint64_t) total_map_hp;
2559 rmp.map_layout_style = map_layout_style;
2560 rmp.treasureoptions = treasureoptions;
2561 rmp.symmetry_used = symmetry_used;
2562 rmp.region = region;
2563 rmp.custom = custom;
2564
2565 RETVAL = self->generate_random_map (&rmp);
2566}
2567 OUTPUT:
2201 RETVAL 2568 RETVAL
2202 2569
2203# "serialise" map perl data into a ref 2570MODULE = cf PACKAGE = cf::arch
2571
2572int archetypes_size ()
2573 CODE:
2574 RETVAL = archetypes.size ();
2575 OUTPUT: RETVAL
2576
2577archetype *archetypes (U32 index)
2578 CODE:
2579 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2580 OUTPUT: RETVAL
2581
2582object *instantiate (archetype *arch)
2583 CODE:
2584 RETVAL = arch_to_object (arch);
2585 OUTPUT:
2586 RETVAL
2587
2588INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2589
2590MODULE = cf PACKAGE = cf::party
2591
2592partylist *first ()
2593 PROTOTYPE:
2594 CODE:
2595 RETVAL = get_firstparty ();
2596 OUTPUT: RETVAL
2597
2598INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2599
2600MODULE = cf PACKAGE = cf::region
2601
2204void 2602void
2205_get_obs (mapstruct *map) 2603list ()
2206 PPCODE: 2604 PPCODE:
2207{ 2605 for_all_regions (rgn)
2208 object *o; 2606 XPUSHs (sv_2mortal (to_sv (rgn)));
2209 int x, y;
2210 AV *obs = newAV ();
2211 int nonnull = 0;
2212 2607
2213 for (y = 0; y < MAP_HEIGHT (map); y++) 2608region *find (utf8_string name)
2214 for (x = 0; x < MAP_WIDTH (map); x++) 2609 PROTOTYPE: $
2610 CODE:
2611 RETVAL = region::find (name);
2612 OUTPUT: RETVAL
2613
2614region *find_fuzzy (utf8_string name)
2615 PROTOTYPE: $
2616 CODE:
2617 RETVAL = region::find_fuzzy (name);
2618 OUTPUT: RETVAL
2619
2620int specificity (region *rgn)
2621 CODE:
2622 RETVAL = 0;
2623 while (rgn = rgn->parent)
2624 RETVAL++;
2625 OUTPUT: RETVAL
2626
2627INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2628
2629MODULE = cf PACKAGE = cf::living
2630
2631INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2632
2633MODULE = cf PACKAGE = cf::settings
2634
2635INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2636
2637MODULE = cf PACKAGE = cf::client
2638
2639INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2640
2641int invoke (client *ns, int event, ...)
2642 CODE:
2643 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2644 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2645 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2646 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2647 OUTPUT: RETVAL
2648
2649SV *registry (client *ns)
2650
2651void
2652list ()
2653 PPCODE:
2654 EXTEND (SP, clients.size ());
2655 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2656 PUSHs (sv_2mortal (to_sv (*i)));
2657
2658void
2659client::send_packet (SV *packet)
2660 CODE:
2661{
2662 STRLEN len;
2663 char *buf = SvPVbyte (packet, len);
2664
2665 if (len > MAXSOCKBUF)
2215 { 2666 {
2216 AV *av = newAV (); 2667 // ugly
2217 2668 if (THIS->pl)
2218 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2669 THIS->pl->failmsg ("[packet too long for client]");
2219 {
2220 SV *sv = SVptr_cache_get (o);
2221
2222 if (sv && HvFILL (SvRV (sv)))
2223 {
2224 nonnull = 1;
2225 sv = newSVsv (sv);
2226 }
2227 else
2228 sv = &PL_sv_undef;
2229
2230 av_push (av, sv);
2231 }
2232
2233 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2234 } 2670 }
2235
2236 if (nonnull)
2237 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2238 else 2671 else
2239 SvREFCNT_dec (obs); 2672 THIS->send_packet (buf, len);
2240} 2673}
2241 2674
2242# "deserialise" perl map data into the map 2675faceidx
2243void 2676client::need_face (utf8_string name, int pri = 0)
2244_set_obs (mapstruct *map, SV *sv)
2245 CODE: 2677 CODE:
2246{ 2678 RETVAL = face_find (name, 0);
2247 object *o; 2679 if (RETVAL)
2248 AV *av;
2249 int x, y;
2250 AV *obs = (AV *)SvRV (sv);
2251
2252 for (y = 0; y < MAP_HEIGHT (map); y++)
2253 for (x = 0; x < MAP_WIDTH (map); x++)
2254 { 2680 {
2255 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2681 THIS->send_face (RETVAL, pri);
2256 2682 THIS->flush_fx ();
2257 if (!SvROK (sv))
2258 continue;
2259
2260 av = (AV *)SvRV (sv);
2261
2262 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2263 {
2264 sv = av_shift (av);
2265
2266 if (SvROK (sv))
2267 {
2268 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2269 SVptr_cache_set (o, sv);
2270 }
2271 }
2272 } 2683 }
2273} 2684 OUTPUT:
2685 RETVAL
2274 2686
2687int
2688client::fx_want (int idx, int value = -1)
2689 CODE:
2690 if (0 < idx && idx < FT_NUM)
2691 {
2692 RETVAL = THIS->fx_want [idx];
2693 if (items > 2)
2694 THIS->fx_want [idx] = value;
2695 }
2696 else
2697 RETVAL = 0;
2698 OUTPUT:
2699 RETVAL
2275 2700
2701MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2702
2703faceidx sound_find (utf8_string name)
2704
2705void sound_set (utf8_string str, faceidx face)
2706
2707# dire hack
2708void old_sound_index (int idx, faceidx face)
2709 CODE:
2710 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2711 old_sound_index [idx] = face;
2712
2276MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2713MODULE = cf PACKAGE = cf::face PREFIX = face_
2277 2714
2278archetype *cf_archetype_get_first() 2715#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2279 PROTOTYPE:
2280 ALIAS: first = 0
2281 2716
2282archetype *cf_archetype_get_next (archetype *arch) 2717faceidx face_find (utf8_string name, faceidx defidx = 0)
2283 ALIAS: next = 0
2284 2718
2285archetype *cf_archetype_get_head (archetype *arch) 2719faceidx alloc (utf8_string name)
2286 ALIAS: head = 0 2720 CODE:
2721{
2722 do
2723 {
2724 RETVAL = faces.size ();
2725 faces.resize (RETVAL + 1);
2726 }
2727 while (!RETVAL); // crude way to leave index 0
2287 2728
2288archetype *cf_archetype_get_more (archetype *arch) 2729 faces [RETVAL].name = name;
2289 ALIAS: more = 0 2730 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2290 2731
2291const char *cf_archetype_get_name (archetype *arch) 2732 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2292 ALIAS: name = 0 2733 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2734}
2735 OUTPUT: RETVAL
2293 2736
2294object *cf_archetype_get_clone (archetype *arch) 2737void set_type (faceidx idx, int value)
2295 ALIAS: clone = 0 2738 ALIAS:
2296
2297MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2298
2299partylist *cf_party_get_first ()
2300 PROTOTYPE:
2301 ALIAS: first = 0
2302
2303partylist *cf_party_get_next (partylist *party)
2304 ALIAS: next = 0
2305
2306const char *cf_party_get_name (partylist *party)
2307
2308const char *cf_party_get_password (partylist *party)
2309 ALIAS: password = 0
2310
2311player *cf_party_get_first_player (partylist *party)
2312 ALIAS: first_player = 0
2313
2314player *cf_party_get_next_player (partylist *party, player *op)
2315 ALIAS: next_player = 0
2316
2317
2318MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2319
2320region *cf_region_get_first ()
2321 PROTOTYPE:
2322 ALIAS: first = 0
2323
2324const char *cf_region_get_name (region *reg)
2325 ALIAS: name = 0
2326
2327region *cf_region_get_next (region *reg)
2328 ALIAS: next = 0
2329
2330region *cf_region_get_parent (region *reg)
2331 ALIAS: parent = 0
2332
2333const char *cf_region_get_longname (region *reg)
2334 ALIAS: longname = 0
2335
2336const char *cf_region_get_message (region *reg)
2337 ALIAS: message = 0
2338
2339
2340MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2341
2342val64
2343exp (living *liv, val64 new_val = 0)
2344 PROTOTYPE: $;$
2345 ALIAS:
2346 Str = 1
2347 Dex = 2
2348 Con = 3
2349 Wis = 4
2350 Cha = 5
2351 Int = 6
2352 Pow = 7
2353 wc = 8
2354 ac = 9
2355 hp = 10 2739 set_type = 0
2356 maxhp = 11 2740 set_visibility = 1
2357 sp = 12 2741 set_magicmap = 2
2358 maxsp = 13 2742 set_smooth = 3
2359 grace = 14 2743 set_smoothlevel = 4
2360 maxgrace = 15 2744 CODE:
2361 food = 16 2745 faceinfo *f = face_info (idx); assert (f);
2362 dam = 17
2363 luck = 18
2364 CODE:
2365# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2366 switch (ix) 2746 switch (ix)
2367 { 2747 {
2368 LIVING_ACC (exp , 0); 2748 case 0: f->type = value; break;
2369 LIVING_ACC (Str , 1); 2749 case 1: f->visibility = value; break;
2370 LIVING_ACC (Dex , 2); 2750 case 2: f->magicmap = value; break;
2371 LIVING_ACC (Con , 3); 2751 case 3: f->smooth = value; break;
2372 LIVING_ACC (Wis , 4); 2752 case 4: f->smoothlevel = value; break;
2373 LIVING_ACC (Cha , 5);
2374 LIVING_ACC (Int , 6);
2375 LIVING_ACC (Pow , 7);
2376 LIVING_ACC (wc , 8);
2377 LIVING_ACC (ac , 9);
2378 LIVING_ACC (hp , 10);
2379 LIVING_ACC (maxhp , 11);
2380 LIVING_ACC (sp , 12);
2381 LIVING_ACC (maxsp , 13);
2382 LIVING_ACC (grace , 14);
2383 LIVING_ACC (maxgrace, 15);
2384 LIVING_ACC (food , 16);
2385 LIVING_ACC (dam , 17);
2386 LIVING_ACC (luck , 18);
2387 } 2753 }
2388# undef LIVING_ACC 2754
2755void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2756 CODE:
2757{
2758 faceinfo *f = face_info (idx); assert (f);
2759 facedata *d = &(faceset ? f->data64 : f->data32);
2760 sv_to (data, d->data);
2761 STRLEN clen;
2762 char *cdata = SvPVbyte (chksum, clen);
2763 clen = min (CHKSUM_SIZE, clen);
2764
2765 if (memcmp (d->chksum, cdata, clen))
2766 {
2767 memcpy (d->chksum, cdata, clen);
2768
2769 // invalidate existing client face info
2770 for_all_clients (ns)
2771 if (ns->faceset == faceset)
2772 {
2773 ns->faces_sent [idx] = false;
2774 ns->force_newmap = true;
2775 }
2776 }
2777}
2778
2779int get_data_size (faceidx idx, int faceset = 0)
2780 CODE:
2781 facedata *d = face_data (idx, faceset);
2782 if (!d) XSRETURN_UNDEF;
2783 RETVAL = d->data.size ();
2389 OUTPUT: 2784 OUTPUT:
2390 RETVAL 2785 RETVAL
2391 2786
2787SV *get_chksum (faceidx idx, int faceset = 0)
2788 CODE:
2789 facedata *d = face_data (idx, faceset);
2790 if (!d) XSRETURN_UNDEF;
2791 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2792 OUTPUT:
2793 RETVAL
2794
2795SV *get_data (faceidx idx, int faceset = 0)
2796 CODE:
2797 facedata *d = face_data (idx, faceset);
2798 if (!d) XSRETURN_UNDEF;
2799 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2800 OUTPUT:
2801 RETVAL
2802
2803void invalidate (faceidx idx)
2804 CODE:
2805 for_all_clients (ns)
2806 {
2807 ns->faces_sent [idx] = false;
2808 ns->force_newmap = true;
2809 }
2810
2811void invalidate_all ()
2812 CODE:
2813 for_all_clients (ns)
2814 {
2815 ns->faces_sent.reset ();
2816 ns->force_newmap = true;
2817 }
2818
2819MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2820
2821#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2822
2823animidx anim_find (utf8_string name)
2824 CODE:
2825 RETVAL = animation::find (name).number;
2826 OUTPUT: RETVAL
2827
2828animidx set (utf8_string name, SV *frames, int facings = 1)
2829 CODE:
2830{
2831 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2832 croak ("frames must be an arrayref");
2833
2834 AV *av = (AV *)SvRV (frames);
2835
2836 animation *anim = &animation::find (name);
2837 if (anim->number)
2838 {
2839 anim->resize (av_len (av) + 1);
2840 anim->facings = facings;
2841 }
2842 else
2843 anim = &animation::create (name, av_len (av) + 1, facings);
2844
2845 for (int i = 0; i < anim->num_animations; ++i)
2846 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2847}
2848 OUTPUT: RETVAL
2849
2850void invalidate_all ()
2851 CODE:
2852 for_all_clients (ns)
2853 ns->anims_sent.reset ();
2854
2855MODULE = cf PACKAGE = cf::object::freezer
2856
2857INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2858
2859SV *
2860new (char *klass)
2861 CODE:
2862 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2863 OUTPUT: RETVAL
2864
2865void
2866DESTROY (SV *sv)
2867 CODE:
2868 object_freezer *self;
2869 sv_to (sv, self);
2870 delete self;
2871
2872MODULE = cf PACKAGE = cf::object::thawer
2873
2874INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2875
2876SV *
2877new_from_file (char *klass, octet_string path)
2878 CODE:
2879 object_thawer *f = new object_thawer (path);
2880 if (!*f)
2881 {
2882 delete f;
2883 XSRETURN_UNDEF;
2884 }
2885 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2886 OUTPUT: RETVAL
2887
2888void
2889DESTROY (SV *sv)
2890 CODE:
2891 object_thawer *self;
2892 sv_to (sv, self);
2893 delete self;
2894
2895void
2896extract_tags (object_thawer *self)
2897 PPCODE:
2898 while (self->kw != KW_EOF)
2899 {
2900 PUTBACK;
2901 coroapi::cede_to_tick ();
2902 SPAGAIN;
2903
2904 if (self->kw == KW_tag)
2905 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2906
2907 self->skip ();
2908 }
2909

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