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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.10 by root, Fri Aug 25 17:11:53 2006 UTC vs.
Revision 1.342 by root, Fri Dec 18 03:49:46 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.3"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
80
81static HV
82 *stash_cf,
83 *stash_cf_object_wrap,
84 *stash_cf_object_player_wrap,
85 *stash_cf_player_wrap,
86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
37#endif 112#endif
38 113
39#undef MODULEAPI 114#ifndef newSVpvn_utf8
40#ifdef WIN32 115static inline SV *
41#else 116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
42#define MODULEAPI 117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
43#endif 128#endif
44 129
45#include <plugin_common.h> 130// helper cast function, returns super class * or 0
46#include <sounds.h> 131template<class super>
47#include <cstdarg> 132static super *
48#include <sproto.h> 133is_a (attachable *at)
49
50#include "cfperl.h"
51
52#include "perlxsi.c"
53
54static void *globalEventListener (int *type, ...);
55
56extern sint64 *levels; // the experience table
57
58typedef object object_ornull;
59typedef mapstruct mapstruct_ornull;
60
61typedef double val64;
62#define newSVval64 newSVnv
63#define SvVAL64 SvNV
64
65static f_plug_api gethook;
66static f_plug_api registerGlobalEvent;
67static f_plug_api unregisterGlobalEvent;
68static f_plug_api systemDirectory;
69static f_plug_api object_set_property;
70static f_plug_api map_get_map;
71static f_plug_api object_insert;
72
73/* this is a stupid way to do things, and awkward to use for plug-in authors */
74typedef struct
75{ 134{
76 object* who; 135 //return dynamic_cast<super *>(at); // slower, safer
77 object* activator; 136 if (typeid (*at) == typeid (super))
78 object* third; 137 return static_cast<super *>(at);
79 object* event; 138 else
80 mapstruct* map; 139 return 0;
81 char message[1024]; 140}
82 int fix; // seems to be python-only, and should not be part of the API
83 int event_code;
84 char extension[1024]; // name field, should invoke specific perl extension
85 char options[1024]; // slaying field of event_connectors
86 int returnvalue;
87} CFPContext;
88
89static HV *obj_cache;
90static PerlInterpreter *perl;
91
92static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
93
94#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
95#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
96#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
97#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
98#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
99#define PUSH_PV PUSHcfapi_va(STRING, const char *)
100#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
101 141
102////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
103 143
104// garbage collect some perl objects, if possible 144unordered_vector<attachable *> attachable::mortals;
105// all objects no longer referenced and empty are
106// eligible for destruction.
107static void
108clean_obj_cache ()
109{
110 static int count;
111 145
112 if (++count & 7) 146attachable::~attachable ()
147{
148 assert (!self);
149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
113 return; 190 return;
114 191
115 int todo = 1000; 192 destroy ();
116 do 193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
117 { 201 {
118 I32 klen; 202 SvREFCNT_dec (cb);
119 char *key; 203 cb = 0;
120 HE *he = hv_iternext (obj_cache); 204 }
121 205
122 if (he) 206 mortals.push_back (this);
207}
208
209void
210attachable::destroy ()
211{
212 if (destroyed ())
213 return;
214
215 attachable_flags |= F_DESTROYED;
216 do_destroy ();
217 sever_self ();
218}
219
220void
221attachable::check_mortals ()
222{
223 static int i = 0;
224
225 for (;;)
226 {
227 if (i >= mortals.size ())
123 { 228 {
124 SV *sv = hv_iterval (obj_cache, he); 229 i = 0;
125 230
126 // empty and unreferenced? nuke it 231 if (mortals.size () >= 512)
127 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
128 { 232 {
129 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD); 233 static int last_mortalcount;
130 todo++; 234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
131 } 246 }
247
248 break;
249 }
250
251 attachable *obj = mortals [i];
252
253#if 0
254 if (obj->self)//D make this an assert later
255 {
256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
257 obj->sever_self ();
258 }
259#endif
260
261 if (obj->refcnt)
262 {
263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
132 } 267 }
133 else 268 else
134 break; 269 {
270 mortals.erase (i);
271 obj->sever_self ();
272 delete obj;
273 }
135 } 274 }
136 while (--todo);
137} 275}
276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
289attachable &
290attachable::operator =(const attachable &src)
291{
292 //if (self || cb)
293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
294
295 attach = src.attach;
296 return *this;
297}
298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
138 335
139static SV * 336static SV *
140newSVptr (void *ptr, const char *klass) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
141{ 338{
142 SV *sv; 339 SV *sv;
143 340
144 if (!ptr) 341 if (!ptr)
145 return &PL_sv_undef; 342 return newSV (0);
146 343
147 sv = (SV *)newHV ();
148 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
149 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
150} 346}
151 347
152static void 348static int
153SVptr_cache_set (void *ptr, SV *sv) 349attachable_free (pTHX_ SV *sv, MAGIC *mg)
154{ 350{
155 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 351 attachable *at = (attachable *)mg->mg_ptr;
352
353 //TODO: check if transaction behaviour is really required here
354 if (SV *self = (SV *)at->self)
355 {
356 at->self = 0;
357 SvREFCNT_dec (self);
358 }
359
360 // next line makes sense, but most objects still have refcnt 0 by default
361 //at->refcnt_chk ();
362 return 0;
156} 363}
364
365MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
157 366
158static SV * 367static SV *
159SVptr_cache_get (void *ptr) 368newSVattachable (attachable *obj, HV *stash)
160{ 369{
161 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
162
163 return he ? *he : 0;
164}
165
166static SV *
167newSVptr_cached (void *ptr, const char *klass)
168{
169 SV *sv;
170
171 if (!ptr)
172 return &PL_sv_undef;
173
174 sv = SVptr_cache_get (ptr);
175
176 if (!sv) 370 if (!obj)
371 return newSV (0);
372
373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
177 { 377 {
178 HV *hv = newHV (); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
179 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
180 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
181 379
182 SVptr_cache_set (ptr, sv); 380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
183 } 383 }
384 else
385 {
386 SV *sv = newRV_inc ((SV *)obj->self);
184 387
185 return newSVsv (sv); 388 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
186} 389 SvAMAGIC_on (sv);
187 390
391 return sv;
392 }
393}
394
395#if 0 // unused
188static void 396static void
189clearSVptr (SV *sv) 397clearSVptr (SV *sv)
190{ 398{
191 if (SvROK (sv)) 399 if (SvROK (sv))
192 sv = SvRV (sv); 400 sv = SvRV (sv);
193 401
194 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
195 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
196} 404}
405#endif
406
407static long
408SvPTR_nc (SV *sv)
409{
410 sv = SvRV (sv);
411
412 // very important shortcut
413 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
414 return (long)SvMAGIC (sv)->mg_ptr;
415
416 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
417 return (long)mg->mg_ptr;
418
419 croak ("perl code used object, but C object is already destroyed, caught");
420}
197 421
198static long 422static long
199SvPTR (SV *sv, const char *klass) 423SvPTR (SV *sv, const char *klass)
200{ 424{
201 if (!sv_derived_from (sv, klass)) 425 if (!sv_derived_from (sv, klass))
202 croak ("object of type %s expected", klass); 426 croak ("object of type %s expected", klass);
203 427
204 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 428 return SvPTR_nc (sv);
205
206 if (!mg)
207 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
208
209 return (long)mg->mg_ptr;
210} 429}
211 430
212static long 431static long noinline
213SvPTR_ornull (SV *sv, const char *klass) 432SvPTR_ornull (SV *sv, const char *klass)
214{ 433{
215 if (SvOK (sv)) 434 if (expect_false (!SvOK (sv))) return 0;
435
216 return SvPTR (sv, klass); 436 return SvPTR (sv, klass);
217 else 437}
438
439static long noinline
440SvPTR_ornull_client (SV *sv)
441{
442 if (expect_false (!SvOK (sv))) return 0;
443
444 if (!SvROK (sv)
445 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
446 && !sv_derived_from (sv, "cf::client")))
447 croak ("object of type cf::client expected");
448
449 return SvPTR_nc (sv);
450}
451
452static long noinline
453SvPTR_ornull_object (SV *sv)
454{
455 if (expect_false (!SvOK (sv))) return 0;
456
457 if (!SvROK (sv)
458 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
460 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
461 && !sv_derived_from (sv, "cf::object")))
462 croak ("object of type cf::object expected");
463
464 return SvPTR_nc (sv);
465}
466
467static long noinline
468SvPTR_ornull_player (SV *sv)
469{
470 if (expect_false (!SvOK (sv))) return 0;
471
472 if (!SvROK (sv)
473 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
474 && !sv_derived_from (sv, "cf::player")))
475 croak ("object of type cf::player expected");
476
477 return SvPTR_nc (sv);
478}
479
480static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
481static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
482static inline SV *to_sv (bool v) { return newSViv (v); }
483static inline SV *to_sv ( signed char v) { return newSViv (v); }
484static inline SV *to_sv (unsigned char v) { return newSViv (v); }
485static inline SV *to_sv ( signed short v) { return newSViv (v); }
486static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
487static inline SV *to_sv ( signed int v) { return newSViv (v); }
488static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
489static inline SV *to_sv ( signed long v) { return newSViv (v); }
490static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
491static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
492static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
493static inline SV *to_sv (float v) { return newSVnv (v); }
494static inline SV *to_sv (double v) { return newSVnv (v); }
495static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
496static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
497static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
498static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
499static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
500static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
501static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
502static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
503static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
504
505static inline SV *to_sv (object & v) { return to_sv (&v); }
506static inline SV *to_sv (living & v) { return to_sv (&v); }
507
508static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
509static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
510
511static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
512
513static inline SV *to_sv (dynbuf * v)
514{
515 SV *sv = newSV (0);
516
517 sv_upgrade (sv, SVt_PV);
518 SvGROW (sv, v->size () + 1);
519 SvPOK_only (sv);
520 v->linearise (SvPVX (sv));
521 SvCUR_set (sv, v->size ());
522 *SvEND (sv) = 0;
523
218 return 0; 524 return sv;
219} 525}
526
527static inline SV *to_sv (dynbuf_text * v)
528{
529 SV *sv = to_sv (static_cast<dynbuf *> (v));
530 SvUTF8_on (sv);
531 return sv;
532}
533
534static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
535static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
536static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
537static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
538static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
539static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
540static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
541static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
542static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
543static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
544static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
545static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
546static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
547static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
548static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
549static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
550static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
551static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
552static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
553static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
554static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
555static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
556static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
557static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
558static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
559static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
560static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
561
562//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
563static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
564
565template<class T>
566static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
567
568template<int N>
569static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
570
571static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
572static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
573static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
574static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
575
576static inline void sv_to (SV *sv, std::string &v)
577{
578 STRLEN len;
579 char *data = SvPVbyte (sv, len);
580 v.assign (data, len);
581}
582
583static inline void sv_to (SV *sv, UUID &v)
584{
585 if (!v.parse (SvPV_nolen (sv)))
586 croak ("unparsable uuid: %s", SvPV_nolen (sv));
587}
588
589static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
220 590
221static SV * 591static SV *
222newSVdt_va (va_list &ap, data_type type) 592newSVdt_va (va_list &ap, data_type type)
223{ 593{
224 SV *sv; 594 SV *sv;
225 595
226 switch (type) 596 switch (type)
227 { 597 {
228 // first three exist only for cfapi-compatibility
229 case DT_INT_PTR:
230 sv = newSViv (*va_arg (ap, int *));
231 break;
232
233 case DT_INT64_PTR:
234 sv = newSVval64 ((val64)*va_arg (ap, sint64 *));
235 break;
236
237 case DT_DOUBLE_PTR:
238 sv = newSVnv (*va_arg (ap, double *));
239 break;
240
241 case DT_INT: 598 case DT_INT:
242 sv = newSViv (va_arg (ap, int)); 599 sv = newSViv (va_arg (ap, int));
243 break; 600 break;
244 601
245 case DT_INT64: 602 case DT_INT64:
251 break; 608 break;
252 609
253 case DT_STRING: 610 case DT_STRING:
254 { 611 {
255 char *str = (char *)va_arg (ap, const char *); 612 char *str = (char *)va_arg (ap, const char *);
256 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 613 sv = str ? newSVpv (str, 0) : newSV (0);
257 } 614 }
258 break; 615 break;
259 616
260 case DT_DATA: 617 case DT_DATA:
261 { 618 {
262 char *str = (char *)va_arg (ap, const void *); 619 char *str = (char *)va_arg (ap, const void *);
263 int len = va_arg (ap, int); 620 int len = va_arg (ap, int);
264 sv = str ? newSVpv (str, len) : &PL_sv_undef; 621 sv = str ? newSVpv (str, len) : newSV (0);
265 } 622 }
266 break; 623 break;
267 624
268 case DT_OBJECT: 625 case DT_OBJECT:
269 { 626 sv = to_sv (va_arg (ap, object *));
270 object *obj = va_arg (ap, object *);
271
272 if (!obj)
273 sv = &PL_sv_undef;
274 else
275 {
276 if (!obj->self)
277 switch (obj->type)
278 {
279 case MAP:
280 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::map::wrap"));
281 break;
282
283 case PLAYER:
284 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::player::wrap"));
285 break;
286
287 default:
288 obj->self = static_cast<void *>(newSVptr (obj, "cf::object::wrap"));
289 break;
290 }
291
292 sv = newSVsv (static_cast<SV *>(obj->self));
293 }
294 }
295 break; 627 break;
296 628
297 case DT_MAP: 629 case DT_MAP:
298 sv = newSVptr (va_arg (ap, mapstruct *), "cf::map::wrap"); 630 // va_arg (object *) when void * is passed is an XSI extension
631 sv = to_sv (va_arg (ap, maptile *));
299 break; 632 break;
300 633
634 case DT_CLIENT:
635 sv = to_sv (va_arg (ap, client *));
636 break;
637
301 case DT_PLAYER: 638 case DT_PLAYER:
302 sv = newSVptr (va_arg (ap, player *), "cf::player::wrap"); 639 sv = to_sv (va_arg (ap, player *));
303 break; 640 break;
304 641
305 case DT_ARCH: 642 case DT_ARCH:
306 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 643 sv = to_sv (va_arg (ap, archetype *));
307 break; 644 break;
308 645
309 case DT_PARTY: 646 case DT_PARTY:
310 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 647 sv = to_sv (va_arg (ap, partylist *));
311 break; 648 break;
312 649
313 case DT_REGION: 650 case DT_REGION:
314 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 651 sv = to_sv (va_arg (ap, region *));
315 break; 652 break;
316 653
317 default: 654 default:
318 assert (("unhandled type in newSVdt_va", 0)); 655 assert (("unhandled type in newSVdt_va", 0));
319 } 656 }
331 va_end (ap); 668 va_end (ap);
332 669
333 return sv; 670 return sv;
334} 671}
335 672
336static SV * 673// typemap support, mostly to avoid excessive inlining
337newSVcfapi (int type, ...) 674template<class type>
675static void noinline
676cf_obj_to (SV *arg, type &var)
338{ 677{
339 SV *sv; 678 sv_to (arg, var);
679 if (!var)
680 croak ("must not pass invalid/null cf_obj here");
681}
340 682
341 va_list ap; 683template<class object>
342 va_start (ap, type); 684static void noinline
343 685cf_obj_ornull_to (SV *arg, object *&var)
344 switch (type) 686{
687 if (SvOK (arg))
345 { 688 {
346 case CFAPI_INT: sv = newSVdt_va (ap, DT_INT_PTR ); break; 689 sv_to (arg, var);
347 case CFAPI_LONG: sv = newSVdt_va (ap, DT_INT64_PTR ); break;
348 case CFAPI_DOUBLE: sv = newSVdt_va (ap, DT_DOUBLE_PTR); break;
349 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
350 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
351 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
352 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
353 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
354 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
355 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
356
357 default:
358 assert (("unhandled type in newSVcfapi", 0));
359 }
360
361 va_end (ap);
362
363 return sv;
364}
365
366/////////////////////////////////////////////////////////////////////////////
367
368extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
369{
370 gethook = gethooksptr;
371 printf (PLUGIN_VERSION " init\n");
372
373 return 0;
374}
375
376static CommArray_s rtn_cmd;
377
378static int
379runPluginCommand (object *obj, char *params)
380{
381 dSP;
382
383 ENTER;
384 SAVETMPS;
385
386 PUSHMARK (SP);
387
388 EXTEND (SP, 3);
389 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
390 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
391
392 if (params)
393 PUSHs (sv_2mortal (newSVpv (params, 0)));
394
395 PUTBACK;
396 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
397 SPAGAIN;
398
399 if (SvTRUE (ERRSV))
400 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
401
402 int returnvalue = count > 0 ? POPi : -1;
403
404 PUTBACK;
405 FREETMPS;
406 LEAVE;
407
408 return returnvalue;
409}
410
411extern "C" void *cfperl_getPluginProperty (int *type, ...)
412{
413 va_list args;
414 char *propname;
415 int i;
416 va_start (args, type);
417 propname = va_arg (args, char *);
418 //printf ("Property name: %s\n", propname);
419
420 if (!strcmp (propname, "command?"))
421 {
422 if (!perl) 690 if (!var)
423 return NULL; 691 croak ("unable to convert perl object to C++ object");
424
425 const char *cmdname = va_arg (args, const char *);
426 HV *hv = get_hv ("cf::COMMAND", 1);
427 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
428
429 va_end (args);
430
431 if (svp)
432 {
433 // this is totaly broken, should stash it into %COMMAND
434 rtn_cmd.name = cmdname;
435 rtn_cmd.time = SvNV (*svp);
436 rtn_cmd.func = runPluginCommand;
437
438 return &rtn_cmd;
439 }
440 }
441 else if (!strcmp (propname, "Identification"))
442 {
443 va_end (args);
444 return (void*) PLUGIN_NAME;
445 }
446 else if (!strcmp (propname, "FullName"))
447 {
448 va_end (args);
449 return (void*) PLUGIN_VERSION;
450 } 692 }
451 else 693 else
452 va_end (args); 694 var = 0;
453
454 return NULL;
455} 695}
456 696
457extern "C" int cfperl_postInitPlugin () 697//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
458{
459 int hooktype = 1;
460 int rtype = 0;
461 698
462 printf (PLUGIN_VERSION " post init\n");
463
464 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
465 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
466 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
467 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
468 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
469 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
470
471 cf_init_plugin (gethook);
472
473 /* Pick the global events you want to monitor from this plugin */
474 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
475 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
476 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
477 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
478 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
479 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
480 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
481
482 return 0;
483}
484
485static void * 699static SV *
486globalEventListener (int *type, ...) 700registry (attachable *ext)
487{ 701{
488 va_list args; 702 if (!ext->cb)
489 static int rv; 703 ext->cb = newAV ();
490 int event_code;
491 704
492 if (!perl) 705 return newRV_inc ((SV *)ext->cb);
493 return NULL;
494
495 va_start (args, type);
496 event_code = va_arg (args, int);
497
498 if (event_code == EVENT_CLOCK)
499 {
500 clean_obj_cache ();
501 }
502 else
503 {
504 dSP;
505
506 ENTER;
507 SAVETMPS;
508
509 PUSHMARK (SP);
510
511 EXTEND (SP, 10);
512 PUSHs (sv_2mortal (newSViv (event_code)));
513
514 switch (event_code)
515 {
516 case EVENT_CRASH:
517 break;
518
519 case EVENT_SHOUT:
520 case EVENT_MUZZLE:
521 case EVENT_KICK:
522 PUSH_OB;
523 PUSH_PV;
524 break;
525
526 case EVENT_FIND_UNARMED_SKILL:
527 PUSH_OB;
528 break;
529
530 case EVENT_TELL:
531 break;
532 }
533
534 va_end (args);
535
536 PUTBACK;
537 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
538 SPAGAIN;
539
540 if (SvTRUE (ERRSV))
541 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
542
543 rv = count > 0 ? POPi : 0;
544
545 PUTBACK;
546 FREETMPS;
547 LEAVE;
548 }
549
550 return &rv;
551} 706}
552 707
553extern "C" void *cfperl_eventListener (int *type, ...) 708/////////////////////////////////////////////////////////////////////////////
554{
555 static int rv;
556 va_list args;
557 int event_code;
558 object *who, *activator, *third, *event;
559 char *message, *extension, *options;
560
561 if (!perl)
562 return NULL;
563
564 va_start (args, type);
565 who = va_arg (args, object *);
566 event_code = va_arg (args, int);
567 activator = va_arg (args, object *);
568 third = va_arg (args, object *);
569 message = va_arg (args, char *);
570 va_arg (args, int); // fix yourself
571 extension = va_arg (args, char *);
572 options = va_arg (args, char *);
573 event = va_arg (args, object *);
574 va_end (args);
575
576 {
577 dSP;
578
579 ENTER;
580 SAVETMPS;
581
582 PUSHMARK (SP);
583 EXTEND (SP, 10);
584
585 PUSHcfapi (STRING, extension);
586 PUSHs (sv_2mortal (newSViv (event_code)));
587
588 PUSHcfapi (POBJECT, event);
589 PUSHcfapi (POBJECT, who);
590
591 switch (event_code)
592 {
593 case EVENT_STOP: // $ob (e.g. arrow)
594 case EVENT_TIME: // $ob
595 case EVENT_TIMER: // $ob
596 break;
597
598 case EVENT_APPLY: // $ob, $who
599 case EVENT_DROP: // $ob, $who
600 case EVENT_CLOSE: // $ob, $who
601 case EVENT_MOVE: // $ob, $enemy
602 case EVENT_THROW: // $ob, $thrower
603 PUSHcfapi (POBJECT, activator);
604 break;
605
606 case EVENT_DROP_ON: // $ob, $who, $what
607 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
608 PUSHcfapi (POBJECT, activator);
609 PUSHcfapi (POBJECT, third);
610 break;
611
612 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
613 PUSHcfapi (POBJECT, activator);
614 PUSHcfapi (POBJECT, third);
615 PUSHcfapi (POBJECT, message);
616 break;
617
618 case EVENT_SAY: // $ob, $who, $msg
619 PUSHcfapi (POBJECT, activator);
620 PUSHcfapi (STRING, message);
621 break;
622
623 default:
624 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
625 break;
626 }
627
628 PUTBACK;
629 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
630 SPAGAIN;
631
632 if (SvTRUE (ERRSV))
633 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
634
635 rv = count > 0 ? POPi : 0;
636
637 PUTBACK;
638 FREETMPS;
639 LEAVE;
640 }
641
642 return &rv;
643}
644
645extern "C" int cfperl_closePlugin ()
646{
647 return 0;
648}
649 709
650void 710void
651cfperl_init () 711cfperl_init ()
652{ 712{
653 char *argv[] = { 713 extern char **environ;
654 "",
655 "-e"
656 "BEGIN {"
657 " cf->bootstrap;"
658 " unshift @INC, cf::datadir ();"
659 "}"
660 ""
661 "use cf;"
662 };
663 714
715 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
664 perl = perl_alloc (); 716 perl = perl_alloc ();
665 perl_construct (perl); 717 perl_construct (perl);
666 718
667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 719 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
668 720
669 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 721 const char *argv[] = {
722 settings.argv [0],
723 "-e0"
724 };
725
726 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
727 || perl_run (perl))
670 { 728 {
671 printf ("unable to initialize perl-interpreter, aborting.\n"); 729 printf ("unable to initialize perl-interpreter, aborting.\n");
672
673 exit (EXIT_FAILURE); 730 exit (EXIT_FAILURE);
674 //perl_destruct (perl);
675 //perl_free (perl);
676 //perl = 0;
677 //return;
678 } 731 }
679 732
680 obj_cache = newHV (); 733 eval_pv (
681} 734 "#line 1 'cfperl init'\n"
735 "use EV ();\n"
736 "use Coro ();\n"
737 "cf->bootstrap;\n"
738 "unshift @INC, cf::datadir ();\n"
739 "require cf;\n",
740 0
741 );
682 742
743 if (SvTRUE (ERRSV))
744 {
745 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
746 exit (EXIT_FAILURE);
747 }
748}
749
750void
683void cfperl_main () 751cfperl_main ()
684{ 752{
685 dSP; 753 dSP;
686 754
687 PUSHMARK (SP); 755 PUSHMARK (SP);
688 PUTBACK; 756 PUTBACK;
689 call_pv ("cf::main", G_DISCARD | G_VOID); 757 call_pv ("cf::main", G_DISCARD | G_VOID);
690} 758}
691 759
692void cfperl_free_ob (object *op) 760void
761attachable::instantiate ()
693{ 762{
694 if (op->self) fprintf (stderr, "free_ob_self %p %s\n", op, op->name);//D 763 if (attach)
695 if (op->self) SvREFCNT_dec (op->self), op->self = 0; 764 {
696 if (op->cb) SvREFCNT_dec (op->cb), op->cb = 0; 765 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
766 attach = 0;
767 }
768}
769
770void
771attachable::reattach ()
772{
773 optimise ();
774 //TODO: check for _attachment's, very important for restarts
775 INVOKE_ATTACHABLE (REATTACH, this);
697} 776}
698 777
699static event_klass klass_of[NUM_EVENT_TYPES] = { 778static event_klass klass_of[NUM_EVENT_TYPES] = {
700# define def(type,name) KLASS_ ## type, 779# define def(type,name) KLASS_ ## type,
701# include "eventinc.h" 780# include "eventinc.h"
702# undef def 781# undef def
703}; 782};
704 783
705static void 784#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
785
786static void noinline
706gather_callbacks (AV *&callbacks, AV *registry, event_type event) 787gather_callbacks (AV *&callbacks, AV *registry, event_type event)
707{ 788{
708 // event must be in array 789 // event must be in array
709 if (event >= 0 && event <= AvFILLp (registry)) 790 if (event >= 0 && event <= AvFILLp (registry))
710 { 791 {
730 } 811 }
731 } 812 }
732 } 813 }
733} 814}
734 815
816void
817attachable::gather_callbacks (AV *&callbacks, event_type event) const
818{
819 ::gather_callbacks (callbacks, cb_attachable, event);
820
821 if (cb)
822 ::gather_callbacks (callbacks, cb, event);
823}
824
825void
826global::gather_callbacks (AV *&callbacks, event_type event) const
827{
828 ::gather_callbacks (callbacks, cb_global, event);
829}
830
831void
832object::gather_callbacks (AV *&callbacks, event_type event) const
833{
834 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
835 {
836 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
837
838 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
839 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
840 }
841
842 if (type <= AvFILLp (cb_type))
843 {
844 SV *registry = AvARRAY (cb_type)[type];
845
846 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
847 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
848 }
849
850 attachable::gather_callbacks (callbacks, event);
851 ::gather_callbacks (callbacks, cb_object, event);
852}
853
854void
855archetype::gather_callbacks (AV *&callbacks, event_type event) const
856{
857 attachable::gather_callbacks (callbacks, event);
858 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
859}
860
861void
862client::gather_callbacks (AV *&callbacks, event_type event) const
863{
864 attachable::gather_callbacks (callbacks, event);
865 ::gather_callbacks (callbacks, cb_client, event);
866}
867
868void
869player::gather_callbacks (AV *&callbacks, event_type event) const
870{
871 attachable::gather_callbacks (callbacks, event);
872 ::gather_callbacks (callbacks, cb_player, event);
873}
874
875void
876maptile::gather_callbacks (AV *&callbacks, event_type event) const
877{
878 attachable::gather_callbacks (callbacks, event);
879 ::gather_callbacks (callbacks, cb_map, event);
880}
881
882static void noinline
883_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
884{
885 for (int event = 0; event <= AvFILLp (registry); ++event)
886 {
887 SV *cbs_ = AvARRAY (registry)[event];
888
889 // element must be list of callback entries
890 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
891 {
892 AV *cbs = (AV *)SvRV (cbs_);
893
894 // no callback entries, no callbacks to call
895 if (AvFILLp (cbs) >= 0)
896 set.set (event);
897 }
898 }
899}
900
901// very slow and inefficient way to recalculate the global want bitsets
902static void
903_recalc_want ()
904{
905 ev_want_event.reset ();
906
907 _recalc_want (ev_want_event, cb_global);
908 _recalc_want (ev_want_event, cb_attachable);
909 _recalc_want (ev_want_event, cb_object);
910 _recalc_want (ev_want_event, cb_client);
911 _recalc_want (ev_want_event, cb_player);
912 _recalc_want (ev_want_event, cb_map);
913
914 ev_want_type.reset ();
915
916 for (int type = 0; type <= AvFILLp (cb_type); ++type)
917 {
918 SV *cbs_ = AvARRAY (cb_type)[type];
919
920 // element must be list of callback entries
921 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
922 {
923 AV *cbs = (AV *)SvRV (cbs_);
924
925 // no callback entries, no callbacks to call
926 if (AvFILLp (cbs) >= 0)
927 ev_want_type.set (type % NUM_TYPES);
928 }
929 }
930}
931
932bool
735bool cfperl_invoke (event_type event, ...) 933attachable::invoke (event_type event, ...)
736{ 934{
737 data_type dt; 935 data_type dt;
738 va_list ap;
739 936
740 va_start (ap, event); 937 // callback call ordering should be:
938 // 1. per-object callback
939 // 2. per-class object
940 // 3. per-type callback
941 // 4. global callbacks
741 942
742 AV *callbacks = 0; 943 AV *callbacks = 0;
743
744 object *op;
745 player *pl;
746 mapstruct *map;
747
748 // callback call ordering is:
749 // 1. per-object callback (NYI)
750 // 2. per-class object
751 // 2a. per-type callback
752 // 4. global callbacks
753
754 gather_callbacks (callbacks, cb_global, event); 944 gather_callbacks (callbacks, event);
755
756 switch (klass_of [event])
757 {
758 case KLASS_GLOBAL:
759 break;
760
761 case KLASS_OBJECT:
762 dt = (data_type) va_arg (ap, int);
763 assert (("first argument must be of type object", dt == DT_OBJECT));
764
765 op = va_arg (ap, object *);
766
767 gather_callbacks (callbacks, cb_object, event);
768 //TODO: per-object
769
770 if (op->type > 0 && op->type <= AvFILLp (cb_type))
771 {
772 SV *registry = AvARRAY (cb_type)[op->type];
773
774 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776 }
777
778 break;
779
780 case KLASS_PLAYER:
781 dt = (data_type) va_arg (ap, int);
782 assert (("first argument must be of type player", dt == DT_PLAYER));
783
784 pl = va_arg (ap, player *);
785 gather_callbacks (callbacks, cb_player, event);
786 break;
787
788 case KLASS_MAP:
789 dt = (data_type) va_arg (ap, int);
790 assert (("first argument must be of type object", dt == DT_MAP));
791
792 map = va_arg (ap, mapstruct *);
793 gather_callbacks (callbacks, cb_map, event);
794 break;
795
796 default:
797 assert (("unsupported event klass in cfperl_invoke", 0));
798 }
799 945
800 // short-circuit processing if no callbacks found/defined 946 // short-circuit processing if no callbacks found/defined
801 if (!callbacks) 947 if (!callbacks)
802 return 0; 948 return 0;
803 949
804 dSP; 950 va_list ap;
805 ENTER; 951 va_start (ap, event);
806 SAVETMPS;
807 952
808 PUSHMARK (SP); 953 CALL_BEGIN (3);
809 EXTEND (SP, 3);
810
811 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 954 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
812 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 955 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
813 956
814 switch (klass_of [event]) 957 //TODO: unhack
815 { 958 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
816 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 959 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
817 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 960 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
818 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 961 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
819 } 962 else if (global *gl = is_a<global>(this)) /*nop*/;
963 else
964 abort (); //TODO
820 965
821 for (;;) 966 for (;;)
822 { 967 {
823 dt = (data_type) va_arg (ap, int); 968 dt = (data_type) va_arg (ap, int);
824 969
825 if (dt == DT_END) 970 if (dt == DT_END)
826 break; 971 break;
972 else if (dt == DT_AV)
973 {
974 AV *av = va_arg (ap, AV *);
827 975
976 for (int i = 0; i <= av_len (av); ++i)
977 XPUSHs (*av_fetch (av, i, 1));
978 }
979 else
828 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 980 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
829 } 981 }
830 982
831 va_end (ap); 983 va_end (ap);
832 984
985 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
986 count = count > 0 ? POPi : 0;
987
988 CALL_END;
989
990 return count;
991}
992
993static SV *
994cfperl_result (int idx)
995{
996 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
997 if (!av)
998 return &PL_sv_undef;
999
1000 SV **sv = av_fetch (av, idx, 0);
1001 if (!sv)
1002 return &PL_sv_undef;
1003
1004 return *sv;
1005}
1006
1007int
1008cfperl_result_INT (int idx)
1009{
1010 return SvIV (cfperl_result (idx));
1011}
1012
1013double
1014cfperl_result_DOUBLE (int idx)
1015{
1016 return SvNV (cfperl_result (idx));
1017}
1018
1019/////////////////////////////////////////////////////////////////////////////
1020// various c++ => perl glue functions
1021
1022void
1023cfperl_tick ()
1024{
1025 tick_pending = 1;
1026
1027 if (tick_inhibit)
1028 return;
1029
1030 tick_pending = 0;
1031
1032 dSP;
1033
1034 PUSHMARK (SP);
833 PUTBACK; 1035 PUTBACK;
834 int count = call_pv ("cf::invoke", G_SCALAR | G_EVAL); 1036 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
835 SPAGAIN;
836 1037
837 count = count > 0 ? POPi : 0; 1038 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1039}
838 1040
839 FREETMPS; 1041void
840 LEAVE; 1042cfperl_emergency_save ()
1043{
1044 CALL_BEGIN (0);
1045 CALL_CALL ("cf::emergency_save", G_VOID);
1046 CALL_END;
1047}
841 1048
1049void
1050cfperl_cleanup (int make_core)
1051{
1052 CALL_BEGIN (1);
1053 CALL_ARG (make_core);
1054 CALL_CALL ("cf::post_cleanup", G_VOID);
1055 CALL_END;
1056}
1057
1058void
1059cfperl_make_book (object *book, int level)
1060{
1061 CALL_BEGIN (2);
1062 CALL_ARG (book);
1063 CALL_ARG (level);
1064 CALL_CALL ("ext::books::make_book", G_VOID);
1065 CALL_END;
1066}
1067
1068void
1069cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1070{
1071 CALL_BEGIN (4);
1072 CALL_ARG (ns);
1073 CALL_ARG (type);
1074 CALL_ARG_SV (newSVpv_utf8 (msg));
1075 CALL_ARG (color);
1076 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1077 CALL_END;
1078}
1079
1080int
1081cfperl_can_merge (object *ob1, object *ob2)
1082{
1083 int can;
1084
1085 CALL_BEGIN (2);
1086 CALL_ARG (ob1);
1087 CALL_ARG (ob2);
1088 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1089 can = count && SvTRUE (TOPs);
1090 CALL_END;
1091
842 return count; 1092 return can;
1093}
1094
1095void
1096cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1097{
1098 CALL_BEGIN (4);
1099 CALL_ARG (ob);
1100 CALL_ARG (state);
1101 CALL_ARG (activator);
1102 CALL_ARG (originator);
1103 CALL_CALL ("cf::mapscript::activate", G_VOID);
1104 CALL_END;
1105}
1106
1107player *
1108player::find (const char *name)
1109{
1110 CALL_BEGIN (1);
1111 CALL_ARG (name);
1112 CALL_CALL ("cf::player::find", G_SCALAR);
1113
1114 player *retval = 0;
1115 if (count) sv_to (POPs, retval);
1116
1117 CALL_END;
1118
1119 return retval;
1120}
1121
1122maptile *
1123find_style (const char *dirname, const char *stylename, int difficulty)
1124{
1125 CALL_BEGIN (3);
1126 CALL_ARG (dirname);
1127 CALL_ARG (stylename);
1128 CALL_ARG (difficulty);
1129 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1130
1131 maptile *retval = 0;
1132 if (count) sv_to (POPs, retval);
1133
1134 CALL_END;
1135
1136 return retval;
1137}
1138
1139maptile *
1140maptile::find_sync (const char *path, maptile *origin)
1141{
1142 CALL_BEGIN (2);
1143 CALL_ARG (path);
1144 CALL_ARG (origin);
1145 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1146
1147 maptile *retval = 0;
1148 if (count) sv_to (POPs, retval);
1149
1150 CALL_END;
1151
1152 return retval;
1153}
1154
1155maptile *
1156maptile::find_async (const char *path, maptile *origin, bool load)
1157{
1158 CALL_BEGIN (3);
1159 CALL_ARG (path);
1160 CALL_ARG (origin);
1161 CALL_ARG (load);
1162 CALL_CALL ("cf::map::find_async", G_SCALAR);
1163
1164 maptile *retval = 0;
1165 if (count) sv_to (POPs, retval);
1166
1167 CALL_END;
1168
1169 return retval;
1170}
1171
1172void
1173maptile::do_load_sync ()
1174{
1175 CALL_BEGIN (1);
1176 CALL_ARG (this);
1177 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1178 CALL_END;
1179}
1180
1181void
1182object::enter_exit (object *exit)
1183{
1184 if (type != PLAYER)
1185 return;
1186
1187 CALL_BEGIN (2);
1188 CALL_ARG (this);
1189 CALL_ARG (exit);
1190 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1191 CALL_END;
1192}
1193
1194void
1195object::player_goto (const char *path, int x, int y)
1196{
1197 if (type != PLAYER)
1198 return;
1199
1200 CALL_BEGIN (4);
1201 CALL_ARG (this);
1202 CALL_ARG (path);
1203 CALL_ARG (x);
1204 CALL_ARG (y);
1205 CALL_CALL ("cf::object::player::goto", G_VOID);
1206 CALL_END;
1207}
1208
1209const char *
1210object::ref () const
1211{
1212 if (type == PLAYER)
1213 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1214 else
1215 return 0;
1216}
1217
1218object *
1219object::deref (const char *ref)
1220{
1221 object *retval = 0;
1222
1223 if (ref)
1224 {
1225 CALL_BEGIN (1);
1226 CALL_ARG (ref);
1227 CALL_CALL ("cf::object::deref", G_SCALAR);
1228
1229 if (count)
1230 sv_to (POPs, retval);
1231
1232 CALL_END;
1233 }
1234
1235 return retval;
1236}
1237
1238void
1239log_backtrace (const char *msg)
1240{
1241#if HAVE_BACKTRACE
1242 void *addr [20];
1243 int size = backtrace (addr, 20);
1244
1245 CALL_BEGIN (size);
1246 CALL_ARG (msg);
1247 for (int i = 0; i < size; ++i)
1248 CALL_ARG ((IV)addr [i]);
1249 CALL_CALL ("cf::_log_backtrace", G_VOID);
1250 CALL_END;
1251#endif
1252}
1253
1254bool
1255is_match_expr (const char *expr)
1256{
1257 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1258}
1259
1260bool
1261match (const char *expr, object *ob, object *self, object *source, object *originator)
1262{
1263 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1264 expr += sizeof ("match ") - 1;
1265
1266 CALL_BEGIN (5);
1267 CALL_ARG (expr);
1268 CALL_ARG (ob);
1269 CALL_ARG (self);
1270 CALL_ARG (source);
1271 CALL_ARG (originator);
1272 CALL_CALL (cv_cf_match_match, G_SCALAR);
1273
1274 bool matched = count && SvTRUE (TOPs);
1275
1276 CALL_END;
1277
1278 return matched;
1279}
1280
1281object *
1282match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1283{
1284 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1285 expr += sizeof ("match ") - 1;
1286
1287 CALL_BEGIN (5);
1288 CALL_ARG (expr);
1289 CALL_ARG (ob);
1290 CALL_ARG (self);
1291 CALL_ARG (source);
1292 CALL_ARG (originator);
1293 CALL_CALL (cv_cf_match_match, G_ARRAY);
1294
1295 object *one = 0;
1296
1297 if (count)
1298 sv_to (TOPs, one);
1299
1300 CALL_END;
1301
1302 return one;
1303}
1304
1305/////////////////////////////////////////////////////////////////////////////
1306
1307struct EVAPI *evapi::GEVAPI;
1308struct CoroAPI *coroapi::GCoroAPI;
1309
1310void
1311coroapi::do_cede_to_tick ()
1312{
1313 cede_pending = 0;
1314 cede ();
1315}
1316
1317void
1318coroapi::wait_for_tick ()
1319{
1320 CALL_BEGIN (0);
1321 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1322 CALL_END;
1323}
1324
1325void
1326coroapi::wait_for_tick_begin ()
1327{
1328 CALL_BEGIN (0);
1329 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1330 CALL_END;
1331}
1332
1333void
1334iow::poll (int events)
1335{
1336 if (events != this->events)
1337 {
1338 int active = ev_is_active ((ev_io *)this);
1339 if (active) stop ();
1340 ev_io_set ((ev_io *)this, fd, events);
1341 if (active) start ();
1342 }
1343}
1344
1345static void
1346_connect_to_perl_1 ()
1347{
1348 stash_cf = gv_stashpv ("cf", 1);
1349
1350 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1351 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1352 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1353 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1354 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1355 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1356 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1357 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1358 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1359 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1360
1361 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1362 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1363 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1364 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1365
1366 cb_global = get_av ("cf::CB_GLOBAL", 1);
1367 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1368 cb_object = get_av ("cf::CB_OBJECT", 1);
1369 cb_player = get_av ("cf::CB_PLAYER", 1);
1370 cb_client = get_av ("cf::CB_CLIENT", 1);
1371 cb_type = get_av ("cf::CB_TYPE" , 1);
1372 cb_map = get_av ("cf::CB_MAP" , 1);
1373}
1374
1375static void
1376_connect_to_perl_2 ()
1377{
1378 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1379 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1380 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1381 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1382 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
843} 1383}
844 1384
845MODULE = cf PACKAGE = cf PREFIX = cf_ 1385MODULE = cf PACKAGE = cf PREFIX = cf_
846 1386
847BOOT: 1387BOOT:
848{ 1388{
849 HV *stash = gv_stashpv ("cf", 1); 1389 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1390 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1391
1392 _connect_to_perl_1 ();
1393
1394 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1395
1396 //{
1397 // require_pv ("Time::HiRes");
1398 //
1399 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1400 // if (!svp) croak ("Time::HiRes is required");
1401 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1402 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1403 //}
850 1404
851 static const struct { 1405 static const struct {
852 const char *name; 1406 const char *name;
853 IV iv; 1407 IV iv;
854 } *civ, const_iv[] = { 1408 } *civ, const_iv[] = {
855# define const_iv(name) { # name, (IV)name }, 1409# define const_iv(name) { # name, (IV)name },
856 const_iv (llevError) 1410 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
857 const_iv (llevInfo) 1411 const_iv (logBacktrace)
858 const_iv (llevDebug) 1412
859 const_iv (llevMonster) 1413 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1414
1415 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
860 1416
861 const_iv (MAX_TIME) 1417 const_iv (MAX_TIME)
862 const_iv (PLAYER)
863 const_iv (TRANSPORT)
864 const_iv (ROD)
865 const_iv (TREASURE)
866 const_iv (POTION)
867 const_iv (FOOD)
868 const_iv (POISON)
869 const_iv (BOOK)
870 const_iv (CLOCK) 1418 const_iv (MAXSOCKBUF)
871 const_iv (LIGHTNING) 1419
872 const_iv (ARROW)
873 const_iv (BOW)
874 const_iv (WEAPON)
875 const_iv (ARMOUR)
876 const_iv (PEDESTAL)
877 const_iv (ALTAR)
878 const_iv (LOCKED_DOOR)
879 const_iv (SPECIAL_KEY)
880 const_iv (MAP)
881 const_iv (DOOR)
882 const_iv (KEY)
883 const_iv (TIMED_GATE)
884 const_iv (TRIGGER)
885 const_iv (GRIMREAPER)
886 const_iv (MAGIC_EAR)
887 const_iv (TRIGGER_BUTTON)
888 const_iv (TRIGGER_ALTAR)
889 const_iv (TRIGGER_PEDESTAL)
890 const_iv (SHIELD)
891 const_iv (HELMET)
892 const_iv (HORN)
893 const_iv (MONEY)
894 const_iv (CLASS)
895 const_iv (GRAVESTONE)
896 const_iv (AMULET)
897 const_iv (PLAYERMOVER)
898 const_iv (TELEPORTER)
899 const_iv (CREATOR)
900 const_iv (SKILL)
901 const_iv (EXPERIENCE)
902 const_iv (EARTHWALL)
903 const_iv (GOLEM)
904 const_iv (THROWN_OBJ)
905 const_iv (BLINDNESS)
906 const_iv (GOD)
907 const_iv (DETECTOR)
908 const_iv (TRIGGER_MARKER)
909 const_iv (DEAD_OBJECT)
910 const_iv (DRINK)
911 const_iv (MARKER)
912 const_iv (HOLY_ALTAR)
913 const_iv (PLAYER_CHANGER)
914 const_iv (BATTLEGROUND)
915 const_iv (PEACEMAKER)
916 const_iv (GEM)
917 const_iv (FIREWALL)
918 const_iv (ANVIL)
919 const_iv (CHECK_INV)
920 const_iv (MOOD_FLOOR) 1420 const_iv (NUM_BODY_LOCATIONS)
921 const_iv (EXIT) 1421 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
922 const_iv (ENCOUNTER) 1422 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
923 const_iv (SHOP_FLOOR) 1423 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
924 const_iv (SHOP_MAT) 1424 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
925 const_iv (RING) 1425 const_iv (body_wrist) const_iv (body_waist)
926 const_iv (FLOOR)
927 const_iv (FLESH)
928 const_iv (INORGANIC)
929 const_iv (SKILL_TOOL)
930 const_iv (LIGHTER)
931 const_iv (TRAP_PART)
932 const_iv (WALL)
933 const_iv (LIGHT_SOURCE)
934 const_iv (MISC_OBJECT)
935 const_iv (MONSTER)
936 const_iv (SPAWN_GENERATOR)
937 const_iv (LAMP)
938 const_iv (DUPLICATOR)
939 const_iv (TOOL)
940 const_iv (SPELLBOOK)
941 const_iv (BUILDFAC)
942 const_iv (CLOAK)
943 const_iv (SPINNER)
944 const_iv (GATE)
945 const_iv (BUTTON)
946 const_iv (CF_HANDLE)
947 const_iv (HOLE)
948 const_iv (TRAPDOOR)
949 const_iv (SIGN)
950 const_iv (BOOTS)
951 const_iv (GLOVES)
952 const_iv (SPELL)
953 const_iv (SPELL_EFFECT)
954 const_iv (CONVERTER)
955 const_iv (BRACERS)
956 const_iv (POISONING)
957 const_iv (SAVEBED)
958 const_iv (POISONCLOUD)
959 const_iv (FIREHOLES)
960 const_iv (WAND)
961 const_iv (SCROLL)
962 const_iv (DIRECTOR)
963 const_iv (GIRDLE)
964 const_iv (FORCE)
965 const_iv (POTION_EFFECT)
966 const_iv (EVENT_CONNECTOR)
967 const_iv (CLOSE_CON)
968 const_iv (CONTAINER)
969 const_iv (ARMOUR_IMPROVER)
970 const_iv (WEAPON_IMPROVER)
971 const_iv (SKILLSCROLL)
972 const_iv (DEEP_SWAMP)
973 const_iv (IDENTIFY_ALTAR)
974 const_iv (MENU)
975 const_iv (RUNE)
976 const_iv (TRAP)
977 const_iv (POWER_CRYSTAL)
978 const_iv (CORPSE)
979 const_iv (DISEASE)
980 const_iv (SYMPTOM)
981 const_iv (BUILDER)
982 const_iv (MATERIAL)
983 const_iv (ITEM_TRANSFORMER)
984 const_iv (QUEST)
985 1426
986 const_iv (ST_BD_BUILD) 1427 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
987 const_iv (ST_BD_REMOVE) 1428 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1429 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1430 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1431 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1432 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1433 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1434 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1435 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1436 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1437 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1438 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1439 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1440 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1441 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1442 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1443 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1444 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1445 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1446 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1447 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1448 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1449 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1450 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1451 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1452 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1453 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1454 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1455 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
988 1456
989 const_iv (ST_MAT_FLOOR) 1457 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
990 const_iv (ST_MAT_WALL)
991 const_iv (ST_MAT_ITEM)
992 1458
993 const_iv (AT_PHYSICAL) 1459 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
994 const_iv (AT_MAGIC) 1460 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
995 const_iv (AT_FIRE)
996 const_iv (AT_ELECTRICITY)
997 const_iv (AT_COLD)
998 const_iv (AT_CONFUSION)
999 const_iv (AT_ACID)
1000 const_iv (AT_DRAIN)
1001 const_iv (AT_WEAPONMAGIC)
1002 const_iv (AT_GHOSTHIT)
1003 const_iv (AT_POISON)
1004 const_iv (AT_SLOW)
1005 const_iv (AT_PARALYZE)
1006 const_iv (AT_TURN_UNDEAD)
1007 const_iv (AT_FEAR)
1008 const_iv (AT_CANCELLATION)
1009 const_iv (AT_DEPLETE)
1010 const_iv (AT_DEATH)
1011 const_iv (AT_CHAOS)
1012 const_iv (AT_COUNTERSPELL)
1013 const_iv (AT_GODPOWER)
1014 const_iv (AT_HOLYWORD)
1015 const_iv (AT_BLIND)
1016 const_iv (AT_INTERNAL)
1017 const_iv (AT_LIFE_STEALING)
1018 const_iv (AT_DISEASE)
1019 1461
1020 const_iv (QUEST_IN_PROGRESS) 1462 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1021 const_iv (QUEST_DONE_QUEST) 1463 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1022 const_iv (QUEST_DONE_TASK) 1464 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1023 const_iv (QUEST_START_QUEST) 1465 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1024 const_iv (QUEST_END_QUEST) 1466 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1025 const_iv (QUEST_START_TASK) 1467 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1026 const_iv (QUEST_END_TASK) 1468 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1027 const_iv (QUEST_OVERRIDE)
1028 const_iv (QUEST_ON_ACTIVATE)
1029 1469
1030 const_iv (WEAP_HIT) 1470 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1031 const_iv (WEAP_SLASH) 1471 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1032 const_iv (WEAP_PIERCE)
1033 const_iv (WEAP_CLEAVE)
1034 const_iv (WEAP_SLICE)
1035 const_iv (WEAP_STAB)
1036 const_iv (WEAP_WHIP)
1037 const_iv (WEAP_CRUSH)
1038 const_iv (WEAP_BLUD) 1472 const_iv (WEAP_BLUD)
1039 1473
1040 const_iv (FLAG_ALIVE) 1474 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1041 const_iv (FLAG_WIZ) 1475 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1042 const_iv (FLAG_REMOVED) 1476 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1477 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1478 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1479 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1480 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1481 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1482 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1483 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1484 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1485 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1486 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1487 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1488 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1489 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1490 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1491 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1492 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1493 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1494 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1495 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1496 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1497 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1498 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1499 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1500
1501 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1502 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1503 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1504 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1505 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1506 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1507
1508 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1509 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1510
1511 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1512
1513 const_iv (SP_RAISE_DEAD)
1043 const_iv (FLAG_FREED) 1514 const_iv (SP_RUNE)
1044 const_iv (FLAG_WAS_WIZ) 1515 const_iv (SP_MAKE_MARK)
1045 const_iv (FLAG_APPLIED) 1516 const_iv (SP_BOLT)
1046 const_iv (FLAG_UNPAID) 1517 const_iv (SP_BULLET)
1047 const_iv (FLAG_USE_SHIELD) 1518 const_iv (SP_EXPLOSION)
1048 const_iv (FLAG_NO_PICK) 1519 const_iv (SP_CONE)
1049 const_iv (FLAG_ANIMATE) 1520 const_iv (SP_BOMB)
1050 const_iv (FLAG_MONSTER) 1521 const_iv (SP_WONDER)
1051 const_iv (FLAG_FRIENDLY) 1522 const_iv (SP_SMITE)
1052 const_iv (FLAG_GENERATOR) 1523 const_iv (SP_MAGIC_MISSILE)
1053 const_iv (FLAG_IS_THROWN) 1524 const_iv (SP_SUMMON_GOLEM)
1054 const_iv (FLAG_AUTO_APPLY) 1525 const_iv (SP_DIMENSION_DOOR)
1055 const_iv (FLAG_TREASURE) 1526 const_iv (SP_MAGIC_MAPPING)
1056 const_iv (FLAG_PLAYER_SOLD) 1527 const_iv (SP_MAGIC_WALL)
1528 const_iv (SP_DESTRUCTION)
1529 const_iv (SP_PERCEIVE_SELF)
1530 const_iv (SP_WORD_OF_RECALL)
1057 const_iv (FLAG_SEE_INVISIBLE) 1531 const_iv (SP_INVISIBLE)
1058 const_iv (FLAG_CAN_ROLL)
1059 const_iv (FLAG_OVERLAY_FLOOR)
1060 const_iv (FLAG_IS_TURNABLE)
1061 const_iv (FLAG_IS_USED_UP)
1062 const_iv (FLAG_IDENTIFIED)
1063 const_iv (FLAG_REFLECTING)
1064 const_iv (FLAG_CHANGING)
1065 const_iv (FLAG_SPLITTING)
1066 const_iv (FLAG_HITBACK)
1067 const_iv (FLAG_STARTEQUIP)
1068 const_iv (FLAG_BLOCKSVIEW)
1069 const_iv (FLAG_UNDEAD)
1070 const_iv (FLAG_SCARED)
1071 const_iv (FLAG_UNAGGRESSIVE)
1072 const_iv (FLAG_REFL_MISSILE)
1073 const_iv (FLAG_REFL_SPELL)
1074 const_iv (FLAG_NO_MAGIC)
1075 const_iv (FLAG_NO_FIX_PLAYER)
1076 const_iv (FLAG_IS_LIGHTABLE)
1077 const_iv (FLAG_TEAR_DOWN)
1078 const_iv (FLAG_RUN_AWAY)
1079 const_iv (FLAG_PICK_UP)
1080 const_iv (FLAG_UNIQUE)
1081 const_iv (FLAG_NO_DROP)
1082 const_iv (FLAG_WIZCAST)
1083 const_iv (FLAG_CAST_SPELL)
1084 const_iv (FLAG_USE_SCROLL)
1085 const_iv (FLAG_USE_RANGE)
1086 const_iv (FLAG_USE_BOW)
1087 const_iv (FLAG_USE_ARMOUR)
1088 const_iv (FLAG_USE_WEAPON)
1089 const_iv (FLAG_USE_RING)
1090 const_iv (FLAG_READY_RANGE)
1091 const_iv (FLAG_READY_BOW)
1092 const_iv (FLAG_XRAYS)
1093 const_iv (FLAG_NO_APPLY)
1094 const_iv (FLAG_IS_FLOOR)
1095 const_iv (FLAG_LIFESAVE)
1096 const_iv (FLAG_NO_STRENGTH)
1097 const_iv (FLAG_SLEEP)
1098 const_iv (FLAG_STAND_STILL)
1099 const_iv (FLAG_RANDOM_MOVE)
1100 const_iv (FLAG_ONLY_ATTACK)
1101 const_iv (FLAG_CONFUSED)
1102 const_iv (FLAG_STEALTH)
1103 const_iv (FLAG_WIZPASS)
1104 const_iv (FLAG_IS_LINKED)
1105 const_iv (FLAG_CURSED)
1106 const_iv (FLAG_DAMNED)
1107 const_iv (FLAG_SEE_ANYWHERE)
1108 const_iv (FLAG_KNOWN_MAGICAL)
1109 const_iv (FLAG_KNOWN_CURSED)
1110 const_iv (FLAG_CAN_USE_SKILL)
1111 const_iv (FLAG_BEEN_APPLIED)
1112 const_iv (FLAG_READY_SCROLL)
1113 const_iv (FLAG_USE_ROD)
1114 const_iv (FLAG_USE_HORN)
1115 const_iv (FLAG_MAKE_INVIS)
1116 const_iv (FLAG_INV_LOCKED)
1117 const_iv (FLAG_IS_WOODED)
1118 const_iv (FLAG_IS_HILLY)
1119 const_iv (FLAG_READY_SKILL)
1120 const_iv (FLAG_READY_WEAPON)
1121 const_iv (FLAG_NO_SKILL_IDENT)
1122 const_iv (FLAG_BLIND)
1123 const_iv (FLAG_SEE_IN_DARK)
1124 const_iv (FLAG_IS_CAULDRON)
1125 const_iv (FLAG_NO_STEAL)
1126 const_iv (FLAG_ONE_HIT)
1127 const_iv (FLAG_CLIENT_SENT)
1128 const_iv (FLAG_BERSERK)
1129 const_iv (FLAG_NEUTRAL)
1130 const_iv (FLAG_NO_ATTACK)
1131 const_iv (FLAG_NO_DAMAGE)
1132 const_iv (FLAG_OBJ_ORIGINAL)
1133 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1134 const_iv (FLAG_ACTIVATE_ON_PUSH)
1135 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1136 const_iv (FLAG_IS_WATER)
1137 const_iv (FLAG_CONTENT_ON_GEN)
1138 const_iv (FLAG_IS_A_TEMPLATE)
1139 const_iv (FLAG_IS_BUILDABLE)
1140 const_iv (FLAG_AFK)
1141
1142 const_iv (NDI_BLACK)
1143 const_iv (NDI_WHITE)
1144 const_iv (NDI_NAVY)
1145 const_iv (NDI_RED) 1532 const_iv (SP_PROBE)
1146 const_iv (NDI_ORANGE) 1533 const_iv (SP_HEALING)
1534 const_iv (SP_CREATE_FOOD)
1535 const_iv (SP_EARTH_TO_DUST)
1536 const_iv (SP_CHANGE_ABILITY)
1147 const_iv (NDI_BLUE) 1537 const_iv (SP_BLESS)
1148 const_iv (NDI_DK_ORANGE)
1149 const_iv (NDI_GREEN)
1150 const_iv (NDI_LT_GREEN)
1151 const_iv (NDI_GREY)
1152 const_iv (NDI_BROWN)
1153 const_iv (NDI_GOLD)
1154 const_iv (NDI_TAN)
1155 const_iv (NDI_MAX_COLOR)
1156 const_iv (NDI_COLOR_MASK)
1157 const_iv (NDI_UNIQUE)
1158 const_iv (NDI_ALL)
1159
1160 const_iv (F_APPLIED)
1161 const_iv (F_LOCATION)
1162 const_iv (F_UNPAID)
1163 const_iv (F_MAGIC)
1164 const_iv (F_CURSED) 1538 const_iv (SP_CURSE)
1539 const_iv (SP_SUMMON_MONSTER)
1540 const_iv (SP_CHARGING)
1541 const_iv (SP_POLYMORPH)
1542 const_iv (SP_ALCHEMY)
1543 const_iv (SP_REMOVE_CURSE)
1544 const_iv (SP_IDENTIFY)
1545 const_iv (SP_DETECTION)
1546 const_iv (SP_MOOD_CHANGE)
1547 const_iv (SP_MOVING_BALL)
1165 const_iv (F_DAMNED) 1548 const_iv (SP_SWARM)
1549 const_iv (SP_CHANGE_MANA)
1166 const_iv (F_OPEN) 1550 const_iv (SP_DISPEL_RUNE)
1167 const_iv (F_NOPICK) 1551 const_iv (SP_CREATE_MISSILE)
1552 const_iv (SP_CONSECRATE)
1553 const_iv (SP_ANIMATE_WEAPON)
1554 const_iv (SP_LIGHT)
1555 const_iv (SP_CHANGE_MAP_LIGHT)
1556 const_iv (SP_FAERY_FIRE)
1557 const_iv (SP_CAUSE_DISEASE)
1558 const_iv (SP_AURA)
1559 const_iv (SP_TOWN_PORTAL)
1560 const_iv (SP_PARTY_SPELL)
1561
1562 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1563 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1168 const_iv (F_LOCKED) 1564 const_iv (F_LOCKED)
1169 1565
1170 const_iv (F_BUY) 1566 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1171 const_iv (F_SHOP)
1172 const_iv (F_SELL)
1173 1567
1174 const_iv (P_BLOCKSVIEW) 1568 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1175 const_iv (P_NO_MAGIC) 1569 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1176 const_iv (P_IS_ALIVE)
1177 const_iv (P_NO_CLERIC)
1178 const_iv (P_NEED_UPDATE)
1179 const_iv (P_NO_ERROR)
1180 const_iv (P_OUT_OF_MAP)
1181 const_iv (P_NEW_MAP)
1182 1570
1183 const_iv (UP_OBJ_INSERT) 1571 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1184 const_iv (UP_OBJ_REMOVE)
1185 const_iv (UP_OBJ_CHANGE)
1186 const_iv (UP_OBJ_FACE)
1187 1572
1188 const_iv (INS_NO_MERGE) 1573 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1189 const_iv (INS_ABOVE_FLOOR_ONLY)
1190 const_iv (INS_NO_WALK_ON)
1191 const_iv (INS_ON_TOP)
1192 const_iv (INS_BELOW_ORIGINATOR) 1574 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1193 const_iv (INS_MAP_LOAD)
1194 1575
1195 const_iv (WILL_APPLY_HANDLE) 1576 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1196 const_iv (WILL_APPLY_TREASURE) 1577 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1197 const_iv (WILL_APPLY_EARTHWALL)
1198 const_iv (WILL_APPLY_DOOR)
1199 const_iv (WILL_APPLY_FOOD)
1200 1578
1201 const_iv (SAVE_MODE) 1579 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1202 const_iv (SAVE_DIR_MODE)
1203 1580
1204 const_iv (M_PAPER) 1581 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1205 const_iv (M_IRON) 1582 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1206 const_iv (M_GLASS) 1583 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1207 const_iv (M_LEATHER) 1584 const_iv (M_ICE) const_iv (M_SPECIAL)
1208 const_iv (M_WOOD)
1209 const_iv (M_ORGANIC)
1210 const_iv (M_STONE)
1211 const_iv (M_CLOTH)
1212 const_iv (M_ADAMANT)
1213 const_iv (M_LIQUID)
1214 const_iv (M_SOFT_METAL)
1215 const_iv (M_BONE)
1216 const_iv (M_ICE)
1217 const_iv (M_SPECIAL)
1218 1585
1219 const_iv (SK_EXP_ADD_SKILL) 1586 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1220 const_iv (SK_EXP_TOTAL) 1587 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1221 const_iv (SK_EXP_NONE)
1222 const_iv (SK_SUBTRACT_SKILL_EXP)
1223 1588
1224 const_iv (SK_LOCKPICKING) 1589 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1225 const_iv (SK_HIDING) 1590 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1226 const_iv (SK_SMITHERY) 1591 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1227 const_iv (SK_BOWYER) 1592 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1228 const_iv (SK_JEWELER) 1593 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1229 const_iv (SK_ALCHEMY) 1594 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1230 const_iv (SK_STEALING) 1595 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1231 const_iv (SK_LITERACY) 1596 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1232 const_iv (SK_BARGAINING) 1597 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1233 const_iv (SK_JUMPING) 1598 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1234 const_iv (SK_DET_MAGIC)
1235 const_iv (SK_ORATORY)
1236 const_iv (SK_SINGING)
1237 const_iv (SK_DET_CURSE)
1238 const_iv (SK_FIND_TRAPS)
1239 const_iv (SK_MEDITATION)
1240 const_iv (SK_PUNCHING)
1241 const_iv (SK_FLAME_TOUCH)
1242 const_iv (SK_KARATE)
1243 const_iv (SK_CLIMBING)
1244 const_iv (SK_WOODSMAN)
1245 const_iv (SK_INSCRIPTION)
1246 const_iv (SK_ONE_HANDED_WEAPON)
1247 const_iv (SK_MISSILE_WEAPON)
1248 const_iv (SK_THROWING)
1249 const_iv (SK_USE_MAGIC_ITEM)
1250 const_iv (SK_DISARM_TRAPS)
1251 const_iv (SK_SET_TRAP)
1252 const_iv (SK_THAUMATURGY)
1253 const_iv (SK_PRAYING)
1254 const_iv (SK_CLAWING)
1255 const_iv (SK_LEVITATION)
1256 const_iv (SK_SUMMONING)
1257 const_iv (SK_PYROMANCY)
1258 const_iv (SK_EVOCATION)
1259 const_iv (SK_SORCERY)
1260 const_iv (SK_TWO_HANDED_WEAPON)
1261 const_iv (SK_SPARK_TOUCH)
1262 const_iv (SK_SHIVER)
1263 const_iv (SK_ACID_SPLASH)
1264 const_iv (SK_POISON_NAIL) 1599 const_iv (SK_POISON_NAIL)
1265 1600
1266 const_iv (SOUND_NEW_PLAYER) 1601 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1267 const_iv (SOUND_FIRE_ARROW) 1602 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1268 const_iv (SOUND_LEARN_SPELL) 1603 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1269 const_iv (SOUND_FUMBLE_SPELL) 1604 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1270 const_iv (SOUND_WAND_POOF) 1605 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_OPEN_DOOR) 1606 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1272 const_iv (SOUND_PUSH_PLAYER)
1273 const_iv (SOUND_PLAYER_HITS1)
1274 const_iv (SOUND_PLAYER_HITS2)
1275 const_iv (SOUND_PLAYER_HITS3)
1276 const_iv (SOUND_PLAYER_HITS4)
1277 const_iv (SOUND_PLAYER_IS_HIT1)
1278 const_iv (SOUND_PLAYER_IS_HIT2)
1279 const_iv (SOUND_PLAYER_IS_HIT3)
1280 const_iv (SOUND_PLAYER_KILLS)
1281 const_iv (SOUND_PET_IS_KILLED)
1282 const_iv (SOUND_PLAYER_DIES)
1283 const_iv (SOUND_OB_EVAPORATE)
1284 const_iv (SOUND_OB_EXPLODE)
1285 const_iv (SOUND_CLOCK)
1286 const_iv (SOUND_TURN_HANDLE)
1287 const_iv (SOUND_FALL_HOLE)
1288 const_iv (SOUND_DRINK_POISON)
1289 const_iv (SOUND_CAST_SPELL_0)
1290 1607
1291 const_iv (PREFER_LOW) 1608 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1292 const_iv (PREFER_HIGH)
1293 1609
1294 const_iv (ATNR_PHYSICAL) 1610 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1295 const_iv (ATNR_MAGIC) 1611 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1296 const_iv (ATNR_FIRE) 1612 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1297 const_iv (ATNR_ELECTRICITY) 1613 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1298 const_iv (ATNR_COLD) 1614 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1299 const_iv (ATNR_CONFUSION) 1615 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1300 const_iv (ATNR_ACID) 1616 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1301 const_iv (ATNR_DRAIN)
1302 const_iv (ATNR_WEAPONMAGIC)
1303 const_iv (ATNR_GHOSTHIT)
1304 const_iv (ATNR_POISON)
1305 const_iv (ATNR_SLOW)
1306 const_iv (ATNR_PARALYZE)
1307 const_iv (ATNR_TURN_UNDEAD)
1308 const_iv (ATNR_FEAR)
1309 const_iv (ATNR_CANCELLATION)
1310 const_iv (ATNR_DEPLETE)
1311 const_iv (ATNR_DEATH)
1312 const_iv (ATNR_CHAOS)
1313 const_iv (ATNR_COUNTERSPELL)
1314 const_iv (ATNR_GODPOWER)
1315 const_iv (ATNR_HOLYWORD)
1316 const_iv (ATNR_BLIND)
1317 const_iv (ATNR_INTERNAL)
1318 const_iv (ATNR_LIFE_STEALING)
1319 const_iv (ATNR_DISEASE)
1320 1617
1321 const_iv (MAP_FLUSH) 1618 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1322 const_iv (MAP_PLAYER_UNIQUE)
1323 const_iv (MAP_BLOCK)
1324 const_iv (MAP_STYLE) 1619 const_iv (MAP_INACTIVE)
1325 const_iv (MAP_OVERLAY)
1326 1620
1327 const_iv (MAP_IN_MEMORY) 1621 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1328 const_iv (MAP_SWAPPED) 1622 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1329 const_iv (MAP_LOADING)
1330 const_iv (MAP_SAVING)
1331 1623
1332 const_iv (KLASS_GLOBAL) 1624 const_iv (VERSION_CS) const_iv (VERSION_SC)
1333 const_iv (KLASS_OBJECT) 1625
1334 const_iv (KLASS_PLAYER) 1626 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1335 const_iv (KLASS_MAP) 1627
1628 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1629
1630 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1631
1632 // random map generator
1633 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1634 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1635
1636 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1637 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1638 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1639
1640 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1641 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1642
1643 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1644 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1645
1646 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1647 const_iv (FT_RSRC) const_iv (FT_NUM)
1336 }; 1648 };
1337 1649
1338 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1650 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1339 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1651 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1340 1652
1341 static const struct { 1653 static const struct {
1342 const char *name; 1654 const char *name;
1655 int skip;
1343 IV klass; 1656 IV klass;
1344 IV iv; 1657 IV iv;
1345 } *eiv, event_iv[] = { 1658 } *eiv, event_iv[] = {
1346# define def(klass,name) { # name, (IV)KLASS_ ## klass, (IV)EV_ ## klass ## _ ## name }, 1659# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1347# include "eventinc.h" 1660# include "eventinc.h"
1348# undef def 1661# undef def
1349 }; 1662 };
1350 1663
1351 AV *av = get_av ("cf::EVENT", 1); 1664 AV *av = get_av ("cf::EVENT", 1);
1352 1665
1353 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1666 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1354 { 1667 {
1355 AV *event = newAV (); 1668 AV *event = newAV ();
1356 av_push (event, newSVpv ((char *)eiv->name, 0)); 1669 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1357 av_push (event, newSViv (eiv->klass)); 1670 av_push (event, newSViv (eiv->klass));
1358 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1671 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1672 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1359 } 1673 }
1360 1674
1361 static const struct { 1675 // used by autogenerated BOOT sections from genacc
1362 const char *name; 1676 av_reflect = get_av ("cf::REFLECT", 1);
1363 IV iv; 1677}
1364 } *event, event_list[] = {
1365# define const_event(name) { # name, (IV)EVENT_ ## name },
1366 const_event (NONE)
1367 const_event (APPLY)
1368 const_event (ATTACK)
1369 const_event (DROP)
1370 const_event (DROP_ON)
1371 const_event (PICKUP)
1372 const_event (SAY)
1373 const_event (STOP)
1374 const_event (TIME)
1375 const_event (THROW)
1376 const_event (TRIGGER)
1377 const_event (CLOSE)
1378 const_event (TIMER)
1379 const_event (MOVE)
1380 1678
1381 //const_event (CLOCK) 1679void _gv_clear (SV *gv)
1382 const_event (CRASH) 1680 CODE:
1383 const_event (SHOUT) 1681 assert (SvTYPE (gv) == SVt_PVGV);
1384 const_event (TELL) 1682# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1385 const_event (MUZZLE) 1683 f (GvGP (gv)->gp_form);
1386 const_event (KICK) 1684 f (GvGP (gv)->gp_io);
1387 const_event (FIND_UNARMED_SKILL) 1685 f (GvGP (gv)->gp_sv);
1388 //const_event (FREE_OB) 1686 f (GvGP (gv)->gp_av);
1389 }; 1687 f (GvGP (gv)->gp_hv);
1688 f (GvGP (gv)->gp_cv);
1689 GvCVGEN (gv) = 0;
1690 GvMULTI_off (gv);
1691# undef f
1390 1692
1391 av = get_av ("cf::PLUGIN_EVENT", 1); 1693void _connect_to_perl_1 ()
1392 1694
1393 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1695void _connect_to_perl_2 ()
1394 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1395 1696
1396 static const struct { 1697void _recalc_want ()
1397 int dtype;
1398 const char *name;
1399 IV idx;
1400 } *cprop, prop_table[] = {
1401# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1402 prop (CFAPI_INT, MAP_PROP_FLAGS)
1403 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1404 prop (CFAPI_STRING, MAP_PROP_PATH)
1405 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1406 prop (CFAPI_STRING, MAP_PROP_NAME)
1407 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1408 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1409 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1410 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1411 prop (CFAPI_INT, MAP_PROP_WIDTH)
1412 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1413 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1414 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1415 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1416 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1417 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1418 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1419 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1420 prop (CFAPI_INT, MAP_PROP_SKY)
1421 prop (CFAPI_INT, MAP_PROP_WPARTX)
1422 prop (CFAPI_INT, MAP_PROP_WPARTY)
1423 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1424 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1425 prop (CFAPI_PREGION, MAP_PROP_REGION)
1426 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1427 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1428 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445 prop (CFAPI_INT, OBJECT_PROP_X)
1446 prop (CFAPI_INT, OBJECT_PROP_Y)
1447 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449 prop (CFAPI_INT, OBJECT_PROP_NROF)
1450 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451 prop (CFAPI_INT, OBJECT_PROP_FACING)
1452 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500 prop (CFAPI_INT, OBJECT_PROP_STR)
1501 prop (CFAPI_INT, OBJECT_PROP_DEX)
1502 prop (CFAPI_INT, OBJECT_PROP_CON)
1503 prop (CFAPI_INT, OBJECT_PROP_WIS)
1504 prop (CFAPI_INT, OBJECT_PROP_INT)
1505 prop (CFAPI_INT, OBJECT_PROP_POW)
1506 prop (CFAPI_INT, OBJECT_PROP_CHA)
1507 prop (CFAPI_INT, OBJECT_PROP_WC)
1508 prop (CFAPI_INT, OBJECT_PROP_AC)
1509 prop (CFAPI_INT, OBJECT_PROP_HP)
1510 prop (CFAPI_INT, OBJECT_PROP_SP)
1511 prop (CFAPI_INT, OBJECT_PROP_GP)
1512 prop (CFAPI_INT, OBJECT_PROP_FP)
1513 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516 prop (CFAPI_INT, OBJECT_PROP_DAM)
1517 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520 prop (CFAPI_INT, OBJECT_PROP_FACE)
1521 };
1522 1698
1523 HV *prop_type = get_hv ("cf::PROP_TYPE", 1); 1699# not used by default anymore
1524 HV *prop_idx = get_hv ("cf::PROP_IDX", 1); 1700void _global_reattach ()
1701 CODE:
1702{
1703 // reattach to all attachable objects in the game.
1704 for_all_clients (ns)
1705 ns->reattach ();
1706
1707 for_all_objects (op)
1708 op->reattach ();
1709}
1525 1710
1526 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; ) 1711# support function for map-world.ext
1527 { 1712void _quantise (SV *data_sv, SV *plt_sv)
1528 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1713 CODE:
1529 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1714{
1530 } 1715 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1716 croak ("_quantise called with invalid agruments");
1531 1717
1532 cb_global = get_av ("cf::CB_GLOBAL", 1); 1718 plt_sv = SvRV (plt_sv);
1533 cb_object = get_av ("cf::CB_OBJECT", 1); 1719 SV **plt = AvARRAY (plt_sv);
1534 cb_player = get_av ("cf::CB_PLAYER", 1); 1720 int plt_count = AvFILL (plt_sv) + 1;
1535 cb_type = get_av ("cf::CB_TYPE" , 1);
1536 cb_map = get_av ("cf::CB_MAP" , 1);
1537 1721
1538 //I_EVENT_API (PACKAGE); 1722 STRLEN len;
1723 char *data = SvPVbyte (data_sv, len);
1724 char *dst = data;
1725
1726 while (len >= 3)
1727 {
1728 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1729 {
1730 char *val = SvPVX (*val_sv);
1731
1732 if (val [0] == data [0]
1733 && val [1] == data [1]
1734 && val [2] == data [2])
1735 {
1736 *dst++ = val [3];
1737 goto next;
1738 }
1739 }
1740
1741 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1742 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1743 dst - SvPVX (data_sv), len);
1744
1745 next:
1746 data += 3;
1747 len -= 3;
1748 }
1749
1750 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1751}
1752
1753void init_anim ()
1754
1755void init_globals ()
1756
1757void init_experience ()
1758
1759void init_attackmess ()
1760
1761void init_dynamic ()
1762
1763void load_settings ()
1764
1765void load_materials ()
1766
1767void init_uuid ()
1768 CODE:
1769 UUID::init ();
1770
1771void init_signals ()
1772
1773void init_commands ()
1774
1775void init_skills ()
1776
1777void init_beforeplay ()
1778
1779void evthread_start (int aiofd)
1780
1781void cede_to_tick ()
1782 CODE:
1783 coroapi::cede_to_tick ();
1784
1785NV till_tick ()
1786 CODE:
1787 RETVAL = SvNVX (sv_next_tick) - now ();
1788 OUTPUT:
1789 RETVAL
1790
1791int tick_inhibit ()
1792 CODE:
1793 RETVAL = tick_inhibit;
1794 OUTPUT:
1795 RETVAL
1796
1797void tick_inhibit_inc ()
1798 CODE:
1799 ++tick_inhibit;
1800
1801void tick_inhibit_dec ()
1802 CODE:
1803 if (!--tick_inhibit)
1804 if (tick_pending)
1805 {
1806 ev_async_send (EV_DEFAULT, &tick_watcher);
1807 coroapi::cede ();
1808 }
1809
1810void server_tick ()
1811 CODE:
1812{
1813 NOW = ev_now (EV_DEFAULT);
1814 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1815 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1816 runtime = SvNVX (sv_runtime);
1817
1818 server_tick ();
1819
1820 NOW = ev_time ();
1821 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1822 runtime += TICK;
1823 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1539} 1824}
1540 1825
1541NV floor (NV x) 1826NV floor (NV x)
1542 1827
1543NV ceil (NV x) 1828NV ceil (NV x)
1544 1829
1545void server_tick () 1830NV rndm (...)
1831 ALIAS:
1832 rmg_rndm = 1
1833 CODE:
1834{
1835 rand_gen &gen = ix ? rmg_rndm : rndm;
1836 switch (items)
1837 {
1838 case 0: RETVAL = gen (); break;
1839 case 1: RETVAL = gen (SvUV (ST (0))); break;
1840 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1841 default: croak ("cf::rndm requires none, one or two parameters."); break;
1842 }
1843}
1844 OUTPUT:
1845 RETVAL
1546 1846
1847NV clamp (NV value, NV min_value, NV max_value)
1848 CODE:
1849 RETVAL = clamp (value, min_value, max_value);
1850 OUTPUT:
1851 RETVAL
1852
1853NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1854 CODE:
1855 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1856 OUTPUT:
1857 RETVAL
1858
1859void weaken (...)
1860 PROTOTYPE: @
1861 CODE:
1862 while (items > 0)
1863 sv_rvweaken (ST (--items));
1864
1547void 1865void
1548LOG (int level, char *msg) 1866log_backtrace (utf8_string msg)
1867
1868void
1869LOG (int flags, utf8_string msg)
1549 PROTOTYPE: $$ 1870 PROTOTYPE: $$
1550 C_ARGS: (LogLevel)level, "%s", msg 1871 C_ARGS: flags, "%s", msg
1551 1872
1552char *path_combine (char *base, char *path) 1873octet_string path_combine (octet_string base, octet_string path)
1553 PROTOTYPE: $$ 1874 PROTOTYPE: $$
1554 1875
1555char *path_combine_and_normalize (char *base, char *path) 1876octet_string path_combine_and_normalize (octet_string base, octet_string path)
1556 PROTOTYPE: $$ 1877 PROTOTYPE: $$
1557 1878
1558char *
1559cf_get_maps_directory (char *path)
1560 PROTOTYPE: $
1561 ALIAS: maps_directory = 0
1562
1563void 1879void
1564sub_generation_inc () 1880sub_generation_inc ()
1565 CODE: 1881 CODE:
1566 PL_sub_generation++; 1882 PL_sub_generation++;
1567 1883
1568char * 1884const_octet_string
1569mapdir () 1885mapdir ()
1570 PROTOTYPE: 1886 PROTOTYPE:
1571 ALIAS: 1887 ALIAS:
1572 mapdir = 0 1888 mapdir = 0
1573 uniquedir = 1 1889 uniquedir = 1
1575 confdir = 3 1891 confdir = 3
1576 localdir = 4 1892 localdir = 4
1577 playerdir = 5 1893 playerdir = 5
1578 datadir = 6 1894 datadir = 6
1579 CODE: 1895 CODE:
1580{ 1896 switch (ix)
1581 int unused_type; 1897 {
1582 RETVAL = (char *)systemDirectory (&unused_type, ix); 1898 case 0: RETVAL = settings.mapdir ; break;
1583} 1899 case 1: RETVAL = settings.uniquedir; break;
1900 case 2: RETVAL = settings.tmpdir ; break;
1901 case 3: RETVAL = settings.confdir ; break;
1902 case 4: RETVAL = settings.localdir ; break;
1903 case 5: RETVAL = settings.playerdir; break;
1904 case 6: RETVAL = settings.datadir ; break;
1905 }
1584 OUTPUT: RETVAL 1906 OUTPUT: RETVAL
1585 1907
1908void abort ()
1909
1910void reset_signals ()
1911
1912void fork_abort (const_octet_string cause = "cf::fork_abort")
1913
1914void cleanup (const_octet_string cause, bool make_core = false)
1915
1916void emergency_save ()
1917
1918void _exit (int status = EXIT_SUCCESS)
1919
1920#if _POSIX_MEMLOCK
1921
1922int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1923 INIT:
1924#if __GLIBC__
1925 mallopt (M_TOP_PAD, 1024 * 1024);
1926 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1927 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1928 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1929#endif
1930
1931int munlockall ()
1932
1933#endif
1934
1586int 1935int
1587cf_find_animation (char *text) 1936malloc_trim (IV pad = 0)
1937
1938void
1939mallinfo ()
1940 PPCODE:
1941{
1942#if __GLIBC__
1943 struct mallinfo mai = mallinfo ();
1944 EXTEND (SP, 10*2);
1945 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1946 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1947 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1948 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1949 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1950 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1951 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1952 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1953 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1954 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1955#endif
1956 EXTEND (SP, 5*2);
1957 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1958 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1959 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1960 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1961 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1962}
1963
1964int find_animation (utf8_string text)
1588 PROTOTYPE: $ 1965 PROTOTYPE: $
1589 1966
1590int random_roll(int min, int max, object *op, int goodbad); 1967int random_roll (int min, int max, object *op, int goodbad);
1591 1968
1592const char *cost_string_from_value(uint64 cost, int approx = 0) 1969const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1593 1970
1594int 1971int
1595exp_to_level (val64 exp) 1972exp_to_level (val64 exp)
1596 CODE: 1973 CODE:
1597{ 1974{
1628 RETVAL = newSVpv (resist_plus[atnr], 0); 2005 RETVAL = newSVpv (resist_plus[atnr], 0);
1629 else 2006 else
1630 XSRETURN_UNDEF; 2007 XSRETURN_UNDEF;
1631 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1632 2009
2010UUID
2011uuid_cur ()
2012 CODE:
2013 RETVAL = UUID::cur;
2014 OUTPUT:
2015 RETVAL
2016
2017UUID
2018uuid_gen ()
2019 CODE:
2020 RETVAL = UUID::gen ();
2021 OUTPUT:
2022 RETVAL
2023
2024val64
2025uuid_seq (UUID uuid)
2026 CODE:
2027 RETVAL = uuid.seq;
2028 OUTPUT:
2029 RETVAL
2030
2031UUID
2032uuid_str (val64 seq)
2033 CODE:
2034 RETVAL.seq = seq;
2035 OUTPUT:
2036 RETVAL
2037
2038void
2039coin_names ()
2040 PPCODE:
2041 EXTEND (SP, NUM_COINS);
2042 for (int i = 0; i < NUM_COINS; ++i)
2043 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2044
2045void
2046coin_archetypes ()
2047 PPCODE:
2048 EXTEND (SP, NUM_COINS);
2049 for (int i = 0; i < NUM_COINS; ++i)
2050 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2051
2052bool
2053load_resource_file_ (octet_string filename)
2054
2055void
2056fix_weight ()
2057
2058MODULE = cf PACKAGE = cf::attachable
2059
2060int
2061valid (SV *obj)
2062 CODE:
2063 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
2064 OUTPUT:
2065 RETVAL
2066
2067void
2068debug_trace (attachable *obj, bool on = true)
2069 CODE:
2070 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2071 if (on)
2072 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2073
2074int mortals_size ()
2075 CODE:
2076 RETVAL = attachable::mortals.size ();
2077 OUTPUT: RETVAL
2078
2079#object *mortals (U32 index)
2080# CODE:
2081# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2082# OUTPUT: RETVAL
2083
2084INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
2085
2086MODULE = cf PACKAGE = cf::global
2087
2088int invoke (SV *klass, int event, ...)
2089 CODE:
2090 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2092 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2093 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL
2095
1633MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2096MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1634 2097
1635SV * 2098INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1636get_property (object *obj, int type, int idx) 2099
2100int invoke (object *op, int event, ...)
1637 CODE: 2101 CODE:
1638 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 2102 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
2103 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2104 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2105 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1639 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1640 2107
1641SV * 2108SV *registry (object *op)
1642set_property (object *obj, int type, int idx, SV *newval) 2109
2110int objects_size ()
1643 CODE: 2111 CODE:
2112 RETVAL = objects.size ();
2113 OUTPUT: RETVAL
2114
2115object *objects (U32 index)
2116 CODE:
2117 RETVAL = index < objects.size () ? objects [index] : 0;
2118 OUTPUT: RETVAL
2119
2120int actives_size ()
2121 CODE:
2122 RETVAL = actives.size ();
2123 OUTPUT: RETVAL
2124
2125object *actives (U32 index)
2126 CODE:
2127 RETVAL = index < actives.size () ? actives [index] : 0;
2128 OUTPUT: RETVAL
2129
2130int mortals_size ()
2131 CODE:
2132 RETVAL = attachable::mortals.size ();
2133 OUTPUT: RETVAL
2134
2135const char *slot_use_name (U32 slot)
2136 ALIAS:
2137 slot_nonuse_name = 1
2138 CODE:
2139{
2140 if (slot >= NUM_BODY_LOCATIONS)
2141 croak ("body slot index out of range");
2142
1644 switch (type) 2143 switch (ix)
1645 { 2144 {
1646 case CFAPI_INT: 2145 case 0: RETVAL = body_locations[slot].use_name; break;
1647 cf_object_set_int_property (obj, idx, SvIV (newval)); 2146 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1648 break;
1649 case CFAPI_LONG:
1650 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1651 break;
1652 case CFAPI_DOUBLE:
1653 {
1654 int unused_type;
1655 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1656 }
1657 break;
1658 case CFAPI_STRING:
1659 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1660 break;
1661 case CFAPI_POBJECT:
1662 {
1663 int unused_type;
1664 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1665 }
1666 break;
1667 default:
1668 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1669 } 2147 }
2148}
2149 OUTPUT:
2150 RETVAL
1670 2151
1671# missing properties 2152# missing properties
1672 2153
1673void 2154object *head (object *op)
1674set_attacktype (object *obj, U32 attacktype) 2155 PROTOTYPE: $
1675 CODE: 2156 CODE:
1676 obj->attacktype = attacktype; 2157 RETVAL = op->head_ ();
1677
1678U32
1679get_attacktype (object *obj)
1680 ALIAS:
1681 attacktype = 0
1682 CODE:
1683 RETVAL = obj->attacktype;
1684 OUTPUT: RETVAL 2158 OUTPUT: RETVAL
1685
1686# missing in plug-in api, of course
1687void
1688set_food (object *obj, int food)
1689 CODE:
1690 obj->stats.food = food;
1691
1692int
1693get_food (object *obj)
1694 ALIAS:
1695 food = 0
1696 CODE:
1697 RETVAL = obj->stats.food;
1698 OUTPUT: RETVAL
1699 2159
1700void 2160void
1701inv (object *obj) 2161inv (object *obj)
1702 PROTOTYPE: $ 2162 PROTOTYPE: $
1703 PPCODE: 2163 PPCODE:
1704{ 2164{
1705 object *o;
1706 for (o = obj->inv; o; o = o->below) 2165 for (object *o = obj->inv; o; o = o->below)
1707 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2166 XPUSHs (sv_2mortal (to_sv (o)));
1708} 2167}
1709 2168
1710int cf_object_get_resistance (object *op, int rtype) 2169void
1711 ALIAS: resistance = 0 2170set_animation (object *op, int idx)
2171 CODE:
2172 SET_ANIMATION (op, idx);
1712 2173
1713int cf_object_get_flag (object *op, int flag) 2174int
1714 ALIAS: flag = 0 2175num_animations (object *op)
2176 CODE:
2177 RETVAL = NUM_ANIMATIONS (op);
2178 OUTPUT: RETVAL
1715 2179
1716void cf_object_set_flag (object *op, int flag, int value) 2180int slot_info (object *op, UV slot, int value = 0)
2181 ALIAS:
2182 slot_used = 1
2183 CODE:
2184{
2185 if (slot >= NUM_BODY_LOCATIONS)
2186 croak ("body slot index out of range");
1717 2187
2188 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2189
2190 if (items > 2)
2191 if (ix)
2192 op->slot[slot].used = value;
2193 else
2194 op->slot[slot].info = value;
2195}
2196 OUTPUT:
2197 RETVAL
2198
2199object *find_best_object_match (object *op, utf8_string match)
2200
2201object *find_marked_object (object *op)
2202
1718int need_identify (const object *obj); 2203int need_identify (object *obj);
1719 2204
1720int apply_shop_mat (object *shop_mat, object *op); 2205int apply_shop_mat (object *shop_mat, object *op);
1721 2206
1722void cf_object_move (object *op, int dir, object *originator = op) 2207int move (object *op, int dir, object *originator = op)
2208 CODE:
2209 RETVAL = move_ob (op, dir, originator);
2210 OUTPUT:
2211 RETVAL
1723 2212
1724void cf_object_apply (object *op, object *author, int flags = 0) 2213void apply (object *applier, object *applied, int flags = 0)
2214 CODE:
2215 manual_apply (applied, applier, flags);
1725 2216
1726void cf_object_apply_below (object *op) 2217void apply_below (object *op)
2218 CODE:
2219 player_apply_below (op);
1727 2220
1728void cf_object_remove (object *op) 2221int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1729 2222
1730void cf_object_free (object *op) 2223int casting_level (object *caster, object *spell)
1731 2224
1732object *cf_object_present_archname_inside (object *op, char *whatstr)
1733
1734int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1735
1736int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1737
1738object *cf_object_clone (object *op, int clonetype = 0)
1739
1740int cf_object_pay_item (object *op, object *buyer) 2225int pay_item (object *op, object *buyer)
2226 CODE:
2227 RETVAL = pay_for_item (op, buyer);
2228 OUTPUT: RETVAL
1741 2229
1742int cf_object_pay_amount (object *op, uint64 amount) 2230int pay_amount (object *op, uint64 amount)
2231 CODE:
2232 RETVAL = pay_for_amount (amount, op);
2233 OUTPUT: RETVAL
1743 2234
1744void pay_player (object *op, uint64 amount) 2235void pay_player (object *op, uint64 amount)
1745 2236
1746val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2237val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1747 2238
1748int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2239int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1749 2240
1750int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2241void learn_spell (object *op, object *sp, int special_prayer = 0)
2242 CODE:
2243 do_learn_spell (op, sp, special_prayer);
1751 2244
1752void cf_object_learn_spell (object *op, object *sp)
1753
1754void cf_object_forget_spell (object *op, object *sp) 2245void forget_spell (object *op, object *sp)
2246 CODE:
2247 do_forget_spell (op, query_name (sp));
1755 2248
1756object *cf_object_check_for_spell (object *op, char *spellname) 2249object *check_for_spell (object *op, utf8_string spellname)
2250 CODE:
2251 RETVAL = check_spell_known (op, spellname);
2252 OUTPUT: RETVAL
1757 2253
1758int cf_object_query_money (object *op) 2254int query_money (object *op)
1759 ALIAS: money = 0 2255 ALIAS: money = 0
1760 2256
1761int cf_object_query_cost (object *op, object *who, int flags) 2257val64 query_cost (object *op, object *who, int flags)
1762 ALIAS: cost = 0 2258 ALIAS: cost = 0
1763 2259
1764void cf_object_activate_rune (object *op , object *victim) 2260void spring_trap (object *op, object *victim)
1765 2261
1766int cf_object_check_trigger (object *op, object *cause) 2262int check_trigger (object *op, object *cause)
1767 2263
1768int cf_object_out_of_map (object *op, int x, int y)
1769
1770void cf_object_drop (object *op, object *author) 2264void drop (object *who, object *op)
1771 2265
1772void cf_object_take (object *op, object *author)
1773
1774void cf_object_say (object *op, char *msg)
1775
1776void cf_object_speak (object *op, char *msg)
1777
1778object *cf_object_insert_object (object *op, object *container)
1779
1780const char *cf_object_get_msg (object *ob)
1781 ALIAS: msg = 0
1782
1783object *cf_object_insert_in_ob (object *ob, object *where)
1784
1785int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1786
1787void cf_object_update (object *op, int flags)
1788
1789void cf_object_pickup (object *op, object *what) 2266void pick_up (object *who, object *op)
1790 2267
1791object *cf_create_object_by_name (const char *name) 2268void update_object (object *op, int action)
1792 2269
1793void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2270void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1794 2271
1795void player_lvl_adj (object *who, object *skill = 0) 2272void player_lvl_adj (object *who, object *skill = 0)
1796 2273
1797int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2274int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1798 2275
1799int calc_skill_exp (object *who, object *op, object *skill); 2276int calc_skill_exp (object *who, object *op, object *skill)
1800 2277
1801void push_button (object *op); 2278void push_button (object *op, object *originator)
1802 2279
1803void use_trigger (object *op); 2280void use_trigger (object *op, object *originator)
1804 2281
1805void add_button_link (object *button, mapstruct *map, int connected); 2282void handle_apply_yield (object *op)
1806 2283
1807void remove_button_link (object *op); 2284int convert_item (object *item, object *converter)
1808
1809void
1810cf_object_set_resistance (object *op, int rtype, int val)
1811 CODE:
1812 if (rtype >= 0 && rtype < NROFATTACKS)
1813 op->resist[rtype] = val;
1814 2285
1815 2286
1816MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2287MODULE = cf PACKAGE = cf::object PREFIX = cf_
1817
1818void cf_fix_object (object *pl)
1819 ALIAS: fix = 0
1820
1821object *cf_insert_ob_in_ob (object *ob, object *where)
1822 2288
1823# no clean way to get an object from an archetype - stupid idiotic 2289# no clean way to get an object from an archetype - stupid idiotic
1824# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2290# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1825 2291
1826object *new (const char *archetype = 0) 2292object *new (utf8_string archetype = 0)
1827 PROTOTYPE: ;$ 2293 PROTOTYPE: ;$
1828 CODE: 2294 CODE:
1829 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2295 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1830 OUTPUT: 2296 OUTPUT:
1831 RETVAL 2297 RETVAL
1832 2298
2299object *find_object (U32 tag)
2300
2301# TODO: nuke
1833object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2302object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1834 PROTOTYPE: $$$$$$ 2303 PROTOTYPE: $$$$$$
1835 CODE: 2304 CODE:
1836{ 2305{
1837 int unused_type; 2306 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1838 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1839}
1840 2307
1841# syntatic sugar for easier use in event callbacks. 2308 if (RETVAL->destroyed ())
1842const char *options (object *op)
1843 CODE:
1844 RETVAL = op->name;
1845 OUTPUT:
1846 RETVAL 2309 RETVAL = 0;
2310}
1847 2311
1848player *contr (object *op) 2312shstr
1849 CODE: 2313object::kv_get (shstr key)
1850 RETVAL = op->contr;
1851 OUTPUT: RETVAL
1852 2314
1853const char *get_ob_key_value (object *op, const char *key) 2315void
2316object::kv_del (shstr key)
1854 2317
1855bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2318void
2319object::kv_set (shstr key, shstr value)
1856 2320
1857object *get_nearest_player (object *ob) 2321object *get_nearest_player (object *ob)
1858 ALIAS: nearest_player = 0 2322 ALIAS: nearest_player = 0
1859 PREINIT: 2323 PREINIT:
1860 extern object *get_nearest_player (object *); 2324 extern object *get_nearest_player (object *);
1862void rangevector (object *ob, object *other, int flags = 0) 2326void rangevector (object *ob, object *other, int flags = 0)
1863 PROTOTYPE: $$;$ 2327 PROTOTYPE: $$;$
1864 PPCODE: 2328 PPCODE:
1865{ 2329{
1866 rv_vector rv; 2330 rv_vector rv;
2331
2332 PUTBACK;
1867 get_rangevector (ob, other, &rv, flags); 2333 get_rangevector (ob, other, &rv, flags);
2334 SPAGAIN;
2335
1868 EXTEND (SP, 5); 2336 EXTEND (SP, 5);
1869 PUSHs (newSVuv (rv.distance)); 2337 PUSHs (newSVuv (rv.distance));
1870 PUSHs (newSViv (rv.distance_x)); 2338 PUSHs (newSViv (rv.distance_x));
1871 PUSHs (newSViv (rv.distance_y)); 2339 PUSHs (newSViv (rv.distance_y));
1872 PUSHs (newSViv (rv.direction)); 2340 PUSHs (newSViv (rv.direction));
1873 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2341 PUSHs (to_sv (rv.part));
1874} 2342}
1875 2343
1876bool on_same_map_as (object *ob, object *other) 2344bool on_same_map_as (object *ob, object *other)
1877 CODE: 2345 CODE:
1878 RETVAL = on_same_map (ob, other); 2346 RETVAL = on_same_map (ob, other);
1879 OUTPUT: RETVAL 2347 OUTPUT: RETVAL
1880 2348
1881char * 2349const_utf8_string
1882base_name (object *ob, int plural) 2350base_name (object *op, int plural = op->nrof > 1)
1883 CODE: 2351 CODE:
1884 RETVAL = cf_query_base_name (ob, plural); 2352 RETVAL = query_base_name (op, plural);
1885 OUTPUT: RETVAL 2353 OUTPUT: RETVAL
1886 2354
1887living * 2355# return the tail of an object, excluding itself
2356void
1888stats (object *ob) 2357tail (object *op)
1889 CODE: 2358 PPCODE:
1890 RETVAL = &ob->stats; 2359 while ((op = op->more))
1891 OUTPUT: RETVAL 2360 XPUSHs (sv_2mortal (to_sv (op)));
1892
1893 2361
1894MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2362MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1895 2363
1896player *player (object *op) 2364player *player (object *op)
1897 CODE: 2365 CODE:
1898 RETVAL = op->contr; 2366 RETVAL = op->contr;
1899 OUTPUT: RETVAL 2367 OUTPUT: RETVAL
1900 2368
2369bool move_player (object *op, int dir)
2370
2371void check_score (object *op)
2372
1901void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2373void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1902 2374 CODE:
1903object *cf_player_send_inventory (object *op) 2375 new_draw_info (flags, 0, op, txt);
1904
1905char *cf_player_get_ip (object *op)
1906 ALIAS: ip = 0
1907
1908object *cf_player_get_marked_item (object *op)
1909 ALIAS: marked_item = 0
1910
1911void cf_player_set_marked_item (object *op, object *ob)
1912
1913partylist *cf_player_get_party (object *op)
1914 ALIAS: party = 0
1915
1916void cf_player_set_party (object *op, partylist *party)
1917 2376
1918void kill_player (object *op) 2377void kill_player (object *op)
1919 2378
1920MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 2379void esrv_send_item (object *pl, object *item)
2380
2381void esrv_update_item (object *pl, int what, object *item)
2382 C_ARGS: what, pl, item
2383
2384void esrv_del_item (object *pl, int tag)
2385 C_ARGS: pl->contr, tag
2386
2387int command_summon (object *op, utf8_string params)
2388
2389int command_arrest (object *op, utf8_string params)
2390
1921 2391
1922MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2392MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1923 2393
1924player *cf_player_find (char *name) 2394INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1925 PROTOTYPE: $
1926 2395
1927void cf_player_move (player *pl, int dir) 2396int invoke (player *pl, int event, ...)
1928
1929void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1930
1931# nonstandard
1932object *ob (player *pl)
1933 CODE: 2397 CODE:
1934 RETVAL = pl->ob; 2398 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2399 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2400 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2401 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1935 OUTPUT: RETVAL 2402 OUTPUT: RETVAL
1936 2403
1937player *first () 2404SV *registry (player *pl)
1938 CODE:
1939 RETVAL = first_player;
1940 OUTPUT: RETVAL
1941 2405
1942player *next (player *pl) 2406void
2407save_stats (player *pl)
1943 CODE: 2408 CODE:
1944 RETVAL = pl->next; 2409 pl->ob->stats.hp = pl->ob->stats.maxhp;
1945 OUTPUT: RETVAL 2410 pl->ob->stats.sp = pl->ob->stats.maxsp;
2411 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2412 pl->orig_stats = pl->ob->stats;
1946 2413
2414# should only be temporary
2415void esrv_new_player (player *pl)
2416
2417#d# TODO: replace by blocked_los accessor, fix code using this
1947bool 2418bool
1948cell_visible (player *pl, int dx, int dy) 2419cell_visible (player *pl, int dx, int dy)
1949 CODE: 2420 CODE:
1950 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 2421 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
1951 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1952 OUTPUT: 2422 OUTPUT:
1953 RETVAL 2423 RETVAL
1954 2424
1955char *
1956client (player *pl)
1957 CODE:
1958 RETVAL = pl->socket.client;
1959 OUTPUT:
1960 RETVAL
1961
1962char *
1963host (player *pl)
1964 CODE:
1965 RETVAL = pl->socket.host;
1966 OUTPUT:
1967 RETVAL
1968
1969char *
1970killer (player *pl, char *killer = 0)
1971 CODE:
1972 if (killer)
1973 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1974 RETVAL = pl->killer;
1975 OUTPUT:
1976 RETVAL
1977
1978void
1979buggy_mapscroll (player *pl, int value = 1)
1980 CODE:
1981 pl->socket.buggy_mapscroll = value;
1982
1983void 2425void
1984send (player *pl, SV *packet) 2426send (player *pl, SV *packet)
1985 CODE: 2427 CODE:
1986{ 2428{
1987 STRLEN len; 2429 STRLEN len;
1988 char *buf = SvPVbyte (packet, len); 2430 char *buf = SvPVbyte (packet, len);
1989 2431
1990 Write_String_To_Socket (&pl->socket, buf, len); 2432 if (len > MAXSOCKBUF)
2433 pl->failmsg ("[packet too long for client]");
2434 else if (pl->ns)
2435 pl->ns->send_packet (buf, len);
1991} 2436}
2437
2438void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2439 PROTOTYPE: $;$$$
2440 PPCODE:
2441 if (GIMME_V != G_VOID)
2442 {
2443 EXTEND (SP, 3);
2444 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2445 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2446 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2447 }
2448 if (map_path) sv_to (map_path, pl->savebed_map);
2449 if (x) sv_to (x, pl->bed_x);
2450 if (y) sv_to (y, pl->bed_y);
2451
2452void
2453list ()
2454 PPCODE:
2455 for_all_players (pl)
2456 XPUSHs (sv_2mortal (to_sv (pl)));
2457
2458
2459MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2460
2461int invoke (maptile *map, int event, ...)
2462 CODE:
2463 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2464 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2465 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2466 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2467 OUTPUT: RETVAL
2468
2469SV *registry (maptile *map)
2470
2471void
2472find_tagged_objects (maptile *map, utf8_string tag = 0)
2473 PPCODE:
2474{
2475 if (!map->spaces)
2476 XSRETURN_EMPTY;
2477
2478 if (tag)
2479 {
2480 shstr_cmp tag_ (tag);
2481
2482 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2483 for (object *op = ms->bot; op; op = op->above)
2484 if (op->tag == tag_)
2485 XPUSHs (sv_2mortal (to_sv (op)));
2486 }
2487 else
2488 {
2489 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2490 for (object *op = ms->bot; op; op = op->above)
2491 if (op->tag)
2492 XPUSHs (sv_2mortal (to_sv (op)));
2493 }
2494}
2495
2496INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2497
2498void
2499adjust_daylight ()
2500 CODE:
2501 maptile::adjust_daylight ();
1992 2502
1993int 2503int
1994listening (player *pl, int new_value = -1) 2504outdoor_darkness (int darkness = 0)
1995 CODE: 2505 CODE:
1996 RETVAL = pl->listening; 2506 RETVAL = maptile::outdoor_darkness;
1997 if (new_value >= 0) 2507 if (items)
1998 pl->listening = new_value; 2508 maptile::outdoor_darkness = darkness;
1999 OUTPUT: 2509 OUTPUT:
2000 RETVAL 2510 RETVAL
2001 2511
2002void get_savebed (player *pl)
2003 ALIAS:
2004 savebed = 0
2005 PPCODE:
2006 EXTEND (SP, 3);
2007 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2008 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2009 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2010
2011void set_savebed (player *pl, char *map_path, int x, int y)
2012 CODE:
2013 strcpy (pl->savebed_map, map_path);
2014 pl->bed_x = x;
2015 pl->bed_y = y;
2016
2017void 2512void
2018list () 2513maptile::instantiate ()
2019 PPCODE:
2020{
2021 player *pl;
2022 for (pl = first_player; pl; pl = pl->next)
2023 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2024}
2025 2514
2026bool 2515maptile *new ()
2027peaceful (player *pl, bool new_setting = 0)
2028 PROTOTYPE: $;$
2029 CODE:
2030 RETVAL = pl->peaceful;
2031 if (items > 1)
2032 pl->peaceful = new_setting;
2033 OUTPUT:
2034 RETVAL
2035
2036living *
2037orig_stats (player *pl)
2038 CODE:
2039 RETVAL = &pl->orig_stats;
2040 OUTPUT: RETVAL
2041
2042living *
2043last_stats (player *pl)
2044 CODE:
2045 RETVAL = &pl->last_stats;
2046 OUTPUT: RETVAL
2047
2048
2049MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2050
2051SV *
2052get_property (mapstruct *obj, int type, int idx)
2053 CODE:
2054 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2055 OUTPUT: RETVAL
2056
2057SV *
2058set_property (mapstruct *obj, int type, int idx, SV *newval)
2059 CODE:
2060 switch (type)
2061 {
2062 case CFAPI_INT:
2063 cf_map_set_int_property (obj, idx, SvIV (newval));
2064 break;
2065 default:
2066 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2067 }
2068
2069mapstruct *new (int width, int height)
2070 PROTOTYPE: 2516 PROTOTYPE:
2071 CODE: 2517 CODE:
2072{ 2518 RETVAL = new maptile;
2073 int unused_type;
2074 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2075}
2076 OUTPUT: 2519 OUTPUT:
2077 RETVAL 2520 RETVAL
2078 2521
2079void delete_map (mapstruct *map)
2080
2081void clean_tmp_map (mapstruct *map)
2082
2083void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2084
2085mapstruct *tile_map (mapstruct *map, unsigned int dir)
2086 CODE:
2087 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2088 OUTPUT:
2089 RETVAL
2090
2091char *tile_path (mapstruct *map, unsigned int dir)
2092 CODE:
2093 if (dir >= 4)
2094 XSRETURN_UNDEF;
2095 RETVAL = map->tile_path [dir];
2096 OUTPUT:
2097 RETVAL
2098
2099mapstruct *cf_map_get_map (char *name)
2100 PROTOTYPE: $
2101 ALIAS: map = 0
2102
2103mapstruct *has_been_loaded (char *name)
2104 PROTOTYPE: $
2105
2106mapstruct *cf_map_get_first ()
2107 PROTOTYPE:
2108 ALIAS: first = 0
2109
2110# whoever "designed" the plug-in api should have wasted
2111# his/her time with staying away from the project - would have
2112# saved others a lot of time, without doubt.
2113void set_path (mapstruct *where, char *path)
2114 CODE:
2115 strcpy (where->path, path);
2116
2117int in_memory (mapstruct *map)
2118 CODE:
2119 RETVAL = map->in_memory;
2120 OUTPUT:
2121 RETVAL
2122
2123bool unique (mapstruct *map)
2124 CODE:
2125 RETVAL = map->unique;
2126 OUTPUT:
2127 RETVAL
2128
2129void set_unique (mapstruct *map, bool unique)
2130 CODE:
2131 map->unique = unique;
2132
2133object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2134
2135object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2136
2137object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2138 C_ARGS: str, map, nx, ny
2139
2140void 2522void
2141cf_map_normalise (mapstruct *map, int x, int y) 2523maptile::players ()
2142 PPCODE: 2524 PPCODE:
2525 if (GIMME_V == G_SCALAR)
2526 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2527 else if (GIMME_V == G_ARRAY)
2528 {
2529 EXTEND (SP, THIS->players);
2530 for_all_players (pl)
2531 if (pl->ob && pl->ob->map == THIS)
2532 PUSHs (sv_2mortal (to_sv (pl->ob)));
2533 }
2534
2535void
2536maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2537 CODE:
2143{ 2538{
2539 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2540 croak ("maptile::add_underlay: palette must be arrayref");
2541
2542 palette = SvRV (palette);
2543
2544 STRLEN idxlen;
2545 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2546
2547 for (int x = 0; x < THIS->width; ++x)
2548 for (int y = 0; y < THIS->height; ++y)
2549 {
2550 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2551 if (op->flag [FLAG_IS_FLOOR])
2552 goto skip;
2553
2554 {
2555 int offs = offset + y * stride + x;
2556
2557 if (IN_RANGE_EXC (offs, 0, idxlen))
2558 {
2559 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2560 {
2561 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2562 ob->flag [FLAG_NO_MAP_SAVE] = true;
2563 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2564
2565 if (ob->randomitems && !ob->above)
2566 {
2567 ob->create_treasure (ob->randomitems);
2568
2569 for (object *op = ob->above; op; op = op->above)
2570 op->flag [FLAG_NO_MAP_SAVE] = true;
2571 // TODO: if this is a pickable object, then the item
2572 // will at a bit weird - saving inside the player
2573 // will clear the flag, but when the player drops
2574 // it without logging out, it keeps the flag.
2575 // nobody ahs reported this, but this can be rather
2576 // annoying on persistent maps.
2577 }
2578 }
2579 }
2580 }
2581
2582 skip: ;
2583 }
2584}
2585
2586void
2587maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2588 CODE:
2589{
2590 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2591 croak ("maptile::set_regiondata: palette must be arrayref");
2592
2593 palette = SvRV (palette);
2594
2595 STRLEN idxlen;
2596 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2597
2598 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2599 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2600
2601 for (int i = av_len ((AV *)palette) + 1; i--; )
2602 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2603
2604 for (int y = 0; y < THIS->height; ++y)
2605 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2606
2607 sfree (THIS->regions, THIS->size ());
2608 delete [] THIS->regionmap;
2609
2610 THIS->regions = regions;
2611 THIS->regionmap = regionmap;
2612}
2613
2614void
2615maptile::create_region_treasure ()
2616 CODE:
2617 for (int x = 0; x < THIS->width; ++x)
2618 for (int y = 0; y < THIS->height; ++y)
2619 {
2620 region *rgn = THIS->region (x, y);
2621
2622 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2623 if (object *op = THIS->at (x, y).top)
2624 if (rgn->treasure && rndm () < rgn->treasure_density)
2625 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2626 }
2627
2628int out_of_map (maptile *map, int x, int y)
2629
2630void
2631find_link (maptile *map, shstr_tmp connection)
2632 PPCODE:
2633 if (oblinkpt *obp = map->find_link (connection))
2634 for (objectlink *ol = obp->link; ol; ol = ol->next)
2635 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2636
2637void
2638get_map_flags (maptile *map, int x, int y)
2639 PPCODE:
2640{
2144 mapstruct *nmap = 0; 2641 maptile *nmap = 0;
2145 I16 nx = 0, ny = 0; 2642 I16 nx = 0, ny = 0;
2643
2644 PUTBACK;
2146 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2645 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2646 SPAGAIN;
2147 2647
2148 EXTEND (SP, 4); 2648 EXTEND (SP, 4);
2149 PUSHs (sv_2mortal (newSViv (flags))); 2649 PUSHs (sv_2mortal (newSViv (flags)));
2150 2650
2151 if (GIMME_V == G_ARRAY) 2651 if (GIMME_V == G_ARRAY)
2152 { 2652 {
2153 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2653 PUSHs (sv_2mortal (to_sv (nmap)));
2154 PUSHs (sv_2mortal (newSViv (nx))); 2654 PUSHs (sv_2mortal (newSViv (nx)));
2155 PUSHs (sv_2mortal (newSViv (ny))); 2655 PUSHs (sv_2mortal (newSViv (ny)));
2156 } 2656 }
2157} 2657}
2158 2658
2659mapspace *
2660ms (maptile *map, unsigned int x, unsigned int y)
2661 PROTOTYPE: $$$
2662 CODE:
2663{
2664 maptile *nmap = 0;
2665 I16 nx, ny;
2666
2667 PUTBACK;
2668 get_map_flags (map, &nmap, x, y, &nx, &ny);
2669 SPAGAIN;
2670
2671 if (!nmap)
2672 XSRETURN_UNDEF;
2673
2674 RETVAL = &nmap->at (nx, ny);
2675}
2676 OUTPUT:
2677 RETVAL
2678
2159void 2679void
2160at (mapstruct *map, unsigned int x, unsigned int y) 2680at (maptile *map, unsigned int x, unsigned int y)
2161 PROTOTYPE: $$$ 2681 PROTOTYPE: $$$
2162 PPCODE: 2682 PPCODE:
2163{ 2683{
2164 object *o;
2165 mapstruct *nmap = 0; 2684 maptile *nmap = 0;
2166 I16 nx, ny; 2685 I16 nx, ny;
2167 2686
2687 PUTBACK;
2168 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2688 get_map_flags (map, &nmap, x, y, &nx, &ny);
2689 SPAGAIN;
2169 2690
2170 if (nmap) 2691 if (nmap)
2171 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2692 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2172 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2693 XPUSHs (sv_2mortal (to_sv (o)));
2173} 2694}
2174 2695
2175SV * 2696SV *
2176bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2697bot_at (maptile *map, unsigned int x, unsigned int y)
2177 PROTOTYPE: $$$ 2698 PROTOTYPE: $$$
2178 ALIAS: 2699 ALIAS:
2179 top_at = 1 2700 top_at = 1
2180 flags_at = 2 2701 flags_at = 2
2181 light_at = 3 2702 light_at = 3
2182 move_block_at = 4 2703 move_block_at = 4
2183 move_slow_at = 5 2704 move_slow_at = 5
2184 move_on_at = 6 2705 move_on_at = 6
2185 move_off_at = 7 2706 move_off_at = 7
2186 INIT:
2187 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2188 CODE: 2707 CODE:
2708{
2709 sint16 nx = x;
2710 sint16 ny = y;
2711
2712 if (!xy_normalise (map, nx, ny))
2713 XSRETURN_UNDEF;
2714
2715 mapspace &ms = map->at (nx, ny);
2716
2717 ms.update ();
2718
2189 switch (ix) 2719 switch (ix)
2190 { 2720 {
2191 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2721 case 0: RETVAL = to_sv (ms.bot ); break;
2192 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2722 case 1: RETVAL = to_sv (ms.top ); break;
2193 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2723 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2194 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2724 case 3: RETVAL = newSViv (ms.light ); break;
2195 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2725 case 4: RETVAL = newSVuv (ms.move_block); break;
2196 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2726 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2197 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2727 case 6: RETVAL = newSVuv (ms.move_on ); break;
2198 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2728 case 7: RETVAL = newSVuv (ms.move_off ); break;
2199 } 2729 }
2730}
2200 OUTPUT: 2731 OUTPUT: RETVAL
2732
2733# worst xs function of my life
2734bool
2735_create_random_map (\
2736 maptile *self,\
2737 utf8_string wallstyle,\
2738 utf8_string wall_name,\
2739 utf8_string floorstyle,\
2740 utf8_string monsterstyle,\
2741 utf8_string treasurestyle,\
2742 utf8_string layoutstyle,\
2743 utf8_string doorstyle,\
2744 utf8_string decorstyle,\
2745 utf8_string origin_map,\
2746 utf8_string final_map,\
2747 utf8_string exitstyle,\
2748 utf8_string this_map,\
2749 utf8_string exit_on_final_map,\
2750 int xsize,\
2751 int ysize,\
2752 int expand2x,\
2753 int layoutoptions1,\
2754 int layoutoptions2,\
2755 int layoutoptions3,\
2756 int symmetry,\
2757 int difficulty,\
2758 int difficulty_given,\
2759 float difficulty_increase,\
2760 int dungeon_level,\
2761 int dungeon_depth,\
2762 int decoroptions,\
2763 int orientation,\
2764 int origin_y,\
2765 int origin_x,\
2766 U32 random_seed,\
2767 val64 total_map_hp,\
2768 int map_layout_style,\
2769 int treasureoptions,\
2770 int symmetry_used,\
2771 region *region,\
2772 utf8_string custom\
2773)
2774 CODE:
2775{
2776 random_map_params rmp;
2777
2778 assign (rmp.wallstyle , wallstyle);
2779 assign (rmp.wall_name , wall_name);
2780 assign (rmp.floorstyle , floorstyle);
2781 assign (rmp.monsterstyle , monsterstyle);
2782 assign (rmp.treasurestyle , treasurestyle);
2783 assign (rmp.layoutstyle , layoutstyle);
2784 assign (rmp.doorstyle , doorstyle);
2785 assign (rmp.decorstyle , decorstyle);
2786 assign (rmp.exitstyle , exitstyle);
2787 assign (rmp.exit_on_final_map, exit_on_final_map);
2788
2789 rmp.origin_map = origin_map;
2790 rmp.final_map = final_map;
2791 rmp.this_map = this_map;
2792 rmp.xsize = xsize;
2793 rmp.ysize = ysize;
2794 rmp.expand2x = expand2x;
2795 rmp.layoutoptions1 = layoutoptions1;
2796 rmp.layoutoptions2 = layoutoptions2;
2797 rmp.layoutoptions3 = layoutoptions3;
2798 rmp.symmetry = symmetry;
2799 rmp.difficulty = difficulty;
2800 rmp.difficulty_given = difficulty_given;
2801 rmp.difficulty_increase = difficulty_increase;
2802 rmp.dungeon_level = dungeon_level;
2803 rmp.dungeon_depth = dungeon_depth;
2804 rmp.decoroptions = decoroptions;
2805 rmp.orientation = orientation;
2806 rmp.origin_y = origin_y;
2807 rmp.origin_x = origin_x;
2808 rmp.random_seed = random_seed;
2809 rmp.total_map_hp = (uint64_t) total_map_hp;
2810 rmp.map_layout_style = map_layout_style;
2811 rmp.treasureoptions = treasureoptions;
2812 rmp.symmetry_used = symmetry_used;
2813 rmp.region = region;
2814 rmp.custom = custom;
2815
2816 RETVAL = self->generate_random_map (&rmp);
2817}
2818 OUTPUT:
2201 RETVAL 2819 RETVAL
2202 2820
2203# "serialise" map perl data into a ref 2821MODULE = cf PACKAGE = cf::mapspace
2822
2823INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2824
2825MODULE = cf PACKAGE = cf::arch
2826
2827int archetypes_size ()
2828 CODE:
2829 RETVAL = archetypes.size ();
2830 OUTPUT: RETVAL
2831
2832archetype *archetypes (U32 index)
2833 CODE:
2834 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2835 OUTPUT: RETVAL
2836
2837INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2838
2839MODULE = cf PACKAGE = cf::party
2840
2841partylist *first ()
2842 PROTOTYPE:
2843 CODE:
2844 RETVAL = get_firstparty ();
2845 OUTPUT: RETVAL
2846
2847INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2848
2849MODULE = cf PACKAGE = cf::region
2850
2204void 2851void
2205_get_obs (mapstruct *map) 2852list ()
2206 PPCODE: 2853 PPCODE:
2207{ 2854 for_all_regions (rgn)
2208 object *o; 2855 XPUSHs (sv_2mortal (to_sv (rgn)));
2209 int x, y;
2210 AV *obs = newAV ();
2211 int nonnull = 0;
2212 2856
2213 for (y = 0; y < MAP_HEIGHT (map); y++) 2857region *find (utf8_string name)
2214 for (x = 0; x < MAP_WIDTH (map); x++) 2858 PROTOTYPE: $
2859 CODE:
2860 RETVAL = region::find (name);
2861 OUTPUT: RETVAL
2862
2863int specificity (region *rgn)
2864 CODE:
2865 RETVAL = 0;
2866 while (rgn = rgn->parent)
2867 RETVAL++;
2868 OUTPUT: RETVAL
2869
2870INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2871
2872MODULE = cf PACKAGE = cf::living
2873
2874INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2875
2876MODULE = cf PACKAGE = cf::settings
2877
2878INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2879
2880MODULE = cf PACKAGE = cf::client
2881
2882INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2883
2884int invoke (client *ns, int event, ...)
2885 CODE:
2886 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2888 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2889 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2890 OUTPUT: RETVAL
2891
2892SV *registry (client *ns)
2893
2894void
2895list ()
2896 PPCODE:
2897 EXTEND (SP, clients.size ());
2898 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2899 PUSHs (sv_2mortal (to_sv (*i)));
2900
2901void
2902client::send_packet (SV *packet)
2903 CODE:
2904{
2905 STRLEN len;
2906 char *buf = SvPVbyte (packet, len);
2907
2908 if (len > MAXSOCKBUF)
2215 { 2909 {
2216 AV *av = newAV (); 2910 // ugly
2217 2911 if (THIS->pl)
2218 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2912 THIS->pl->failmsg ("[packet too long for client]");
2219 {
2220 SV *sv = SVptr_cache_get (o);
2221
2222 if (sv && HvFILL (SvRV (sv)))
2223 {
2224 nonnull = 1;
2225 sv = newSVsv (sv);
2226 }
2227 else
2228 sv = &PL_sv_undef;
2229
2230 av_push (av, sv);
2231 }
2232
2233 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2234 } 2913 }
2235
2236 if (nonnull)
2237 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2238 else 2914 else
2239 SvREFCNT_dec (obs); 2915 THIS->send_packet (buf, len);
2240} 2916}
2241 2917
2242# "deserialise" perl map data into the map 2918faceidx
2243void 2919client::need_face (utf8_string name, int pri = 0)
2244_set_obs (mapstruct *map, SV *sv)
2245 CODE: 2920 CODE:
2246{ 2921 RETVAL = face_find (name, 0);
2247 object *o; 2922 if (RETVAL)
2248 AV *av;
2249 int x, y;
2250 AV *obs = (AV *)SvRV (sv);
2251
2252 for (y = 0; y < MAP_HEIGHT (map); y++)
2253 for (x = 0; x < MAP_WIDTH (map); x++)
2254 { 2923 {
2255 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2924 THIS->send_face (RETVAL, pri);
2256 2925 THIS->flush_fx ();
2257 if (!SvROK (sv))
2258 continue;
2259
2260 av = (AV *)SvRV (sv);
2261
2262 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2263 {
2264 sv = av_shift (av);
2265
2266 if (SvROK (sv))
2267 {
2268 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2269 SVptr_cache_set (o, sv);
2270 }
2271 }
2272 } 2926 }
2273} 2927 OUTPUT:
2928 RETVAL
2274 2929
2930int
2931client::fx_want (int idx, int value = -1)
2932 CODE:
2933 if (0 < idx && idx < FT_NUM)
2934 {
2935 RETVAL = THIS->fx_want [idx];
2936 if (items > 2)
2937 THIS->fx_want [idx] = value;
2938 }
2939 else
2940 RETVAL = 0;
2941 OUTPUT:
2942 RETVAL
2275 2943
2944MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2945
2946faceidx sound_find (utf8_string name)
2947
2948void sound_set (utf8_string str, faceidx face)
2949
2950# dire hack
2951void old_sound_index (int idx, faceidx face)
2952 CODE:
2953 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2954 old_sound_index [idx] = face;
2955
2276MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2956MODULE = cf PACKAGE = cf::face PREFIX = face_
2277 2957
2278archetype *cf_archetype_get_first() 2958#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2279 PROTOTYPE:
2280 ALIAS: first = 0
2281 2959
2282archetype *cf_archetype_get_next (archetype *arch) 2960faceidx face_find (utf8_string name, faceidx defidx = 0)
2283 ALIAS: next = 0
2284 2961
2285archetype *cf_archetype_get_head (archetype *arch) 2962faceidx alloc (utf8_string name)
2286 ALIAS: head = 0 2963 CODE:
2964{
2965 do
2966 {
2967 RETVAL = faces.size ();
2968 faces.resize (RETVAL + 1);
2969 }
2970 while (!RETVAL); // crude way to leave index 0
2287 2971
2288archetype *cf_archetype_get_more (archetype *arch) 2972 faces [RETVAL].name = name;
2289 ALIAS: more = 0 2973 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2290 2974
2291const char *cf_archetype_get_name (archetype *arch) 2975 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2292 ALIAS: name = 0 2976 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2977}
2978 OUTPUT: RETVAL
2293 2979
2294object *cf_archetype_get_clone (archetype *arch) 2980void set_type (faceidx idx, int value)
2295 ALIAS: clone = 0 2981 ALIAS:
2296
2297MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2298
2299partylist *cf_party_get_first ()
2300 PROTOTYPE:
2301 ALIAS: first = 0
2302
2303partylist *cf_party_get_next (partylist *party)
2304 ALIAS: next = 0
2305
2306const char *cf_party_get_name (partylist *party)
2307
2308const char *cf_party_get_password (partylist *party)
2309 ALIAS: password = 0
2310
2311player *cf_party_get_first_player (partylist *party)
2312 ALIAS: first_player = 0
2313
2314player *cf_party_get_next_player (partylist *party, player *op)
2315 ALIAS: next_player = 0
2316
2317
2318MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2319
2320region *cf_region_get_first ()
2321 PROTOTYPE:
2322 ALIAS: first = 0
2323
2324const char *cf_region_get_name (region *reg)
2325 ALIAS: name = 0
2326
2327region *cf_region_get_next (region *reg)
2328 ALIAS: next = 0
2329
2330region *cf_region_get_parent (region *reg)
2331 ALIAS: parent = 0
2332
2333const char *cf_region_get_longname (region *reg)
2334 ALIAS: longname = 0
2335
2336const char *cf_region_get_message (region *reg)
2337 ALIAS: message = 0
2338
2339
2340MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2341
2342val64
2343exp (living *liv, val64 new_val = 0)
2344 PROTOTYPE: $;$
2345 ALIAS:
2346 Str = 1
2347 Dex = 2
2348 Con = 3
2349 Wis = 4
2350 Cha = 5
2351 Int = 6
2352 Pow = 7
2353 wc = 8
2354 ac = 9
2355 hp = 10 2982 set_type = 0
2356 maxhp = 11 2983 set_visibility = 1
2357 sp = 12 2984 set_magicmap = 2
2358 maxsp = 13 2985 set_smooth = 3
2359 grace = 14 2986 set_smoothlevel = 4
2360 maxgrace = 15 2987 CODE:
2361 food = 16 2988 faceinfo *f = face_info (idx); assert (f);
2362 dam = 17
2363 luck = 18
2364 CODE:
2365# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2366 switch (ix) 2989 switch (ix)
2367 { 2990 {
2368 LIVING_ACC (exp , 0); 2991 case 0: f->type = value; break;
2369 LIVING_ACC (Str , 1); 2992 case 1: f->visibility = value; break;
2370 LIVING_ACC (Dex , 2); 2993 case 2: f->magicmap = value; break;
2371 LIVING_ACC (Con , 3); 2994 case 3: f->smooth = value; break;
2372 LIVING_ACC (Wis , 4); 2995 case 4: f->smoothlevel = value; break;
2373 LIVING_ACC (Cha , 5);
2374 LIVING_ACC (Int , 6);
2375 LIVING_ACC (Pow , 7);
2376 LIVING_ACC (wc , 8);
2377 LIVING_ACC (ac , 9);
2378 LIVING_ACC (hp , 10);
2379 LIVING_ACC (maxhp , 11);
2380 LIVING_ACC (sp , 12);
2381 LIVING_ACC (maxsp , 13);
2382 LIVING_ACC (grace , 14);
2383 LIVING_ACC (maxgrace, 15);
2384 LIVING_ACC (food , 16);
2385 LIVING_ACC (dam , 17);
2386 LIVING_ACC (luck , 18);
2387 } 2996 }
2388# undef LIVING_ACC 2997
2998void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2999 CODE:
3000{
3001 faceinfo *f = face_info (idx); assert (f);
3002 facedata *d = &(faceset ? f->data64 : f->data32);
3003 sv_to (data, d->data);
3004 STRLEN clen;
3005 char *cdata = SvPVbyte (chksum, clen);
3006 clen = min (CHKSUM_MAXLEN, clen);
3007
3008 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3009 {
3010 d->chksum_len = clen;
3011 memcpy (d->chksum, cdata, clen);
3012
3013 // invalidate existing client face info
3014 for_all_clients (ns)
3015 if (ns->faceset == faceset)
3016 {
3017 ns->faces_sent [idx] = false;
3018 ns->force_newmap = true;
3019 }
3020 }
3021}
3022
3023int get_data_size (faceidx idx, int faceset = 0)
3024 CODE:
3025 facedata *d = face_data (idx, faceset);
3026 if (!d) XSRETURN_UNDEF;
3027 RETVAL = d->data.size ();
2389 OUTPUT: 3028 OUTPUT:
2390 RETVAL 3029 RETVAL
2391 3030
3031SV *get_chksum (faceidx idx, int faceset = 0)
3032 CODE:
3033 facedata *d = face_data (idx, faceset);
3034 if (!d) XSRETURN_UNDEF;
3035 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3036 OUTPUT:
3037 RETVAL
3038
3039SV *get_data (faceidx idx, int faceset = 0)
3040 CODE:
3041 facedata *d = face_data (idx, faceset);
3042 if (!d) XSRETURN_UNDEF;
3043 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3044 OUTPUT:
3045 RETVAL
3046
3047void invalidate (faceidx idx)
3048 CODE:
3049 for_all_clients (ns)
3050 {
3051 ns->faces_sent [idx] = false;
3052 ns->force_newmap = true;
3053 }
3054
3055void invalidate_all ()
3056 CODE:
3057 for_all_clients (ns)
3058 {
3059 ns->faces_sent.reset ();
3060 ns->force_newmap = true;
3061 }
3062
3063MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3064
3065#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3066
3067animidx anim_find (utf8_string name)
3068 CODE:
3069 RETVAL = animation::find (name).number;
3070 OUTPUT: RETVAL
3071
3072animidx set (utf8_string name, SV *frames, int facings = 1)
3073 CODE:
3074{
3075 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3076 croak ("frames must be an arrayref");
3077
3078 AV *av = (AV *)SvRV (frames);
3079
3080 animation *anim = &animation::find (name);
3081 if (anim->number)
3082 {
3083 anim->resize (av_len (av) + 1);
3084 anim->facings = facings;
3085 }
3086 else
3087 anim = &animation::create (name, av_len (av) + 1, facings);
3088
3089 for (int i = 0; i < anim->num_animations; ++i)
3090 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3091}
3092 OUTPUT: RETVAL
3093
3094void invalidate_all ()
3095 CODE:
3096 for_all_clients (ns)
3097 ns->anims_sent.reset ();
3098
3099MODULE = cf PACKAGE = cf::object::freezer
3100
3101INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3102
3103SV *
3104new (char *klass)
3105 CODE:
3106 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3107 OUTPUT: RETVAL
3108
3109void
3110DESTROY (SV *sv)
3111 CODE:
3112 object_freezer *self;
3113 sv_to (sv, self);
3114 delete self;
3115
3116MODULE = cf PACKAGE = cf::object::thawer
3117
3118INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3119
3120SV *
3121new_from_file (char *klass, octet_string path)
3122 CODE:
3123 object_thawer *f = new object_thawer (path);
3124 if (!*f)
3125 {
3126 delete f;
3127 XSRETURN_UNDEF;
3128 }
3129 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3130 OUTPUT: RETVAL
3131
3132void
3133DESTROY (SV *sv)
3134 CODE:
3135 object_thawer *self;
3136 sv_to (sv, self);
3137 delete self;
3138
3139void
3140extract_tags (object_thawer *self)
3141 PPCODE:
3142 while (self->kw != KW_EOF)
3143 {
3144 PUTBACK;
3145 coroapi::cede_to_tick ();
3146 SPAGAIN;
3147
3148 if (self->kw == KW_tag)
3149 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3150
3151 self->skip ();
3152 }
3153

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