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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.106 by root, Sat Dec 23 15:49:40 2006 UTC vs.
Revision 1.189 by root, Tue Apr 17 10:06:34 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
36 44
37#include <EXTERN.h> 45#include <EXTERN.h>
38#include <perl.h> 46#include <perl.h>
39#include <XSUB.h> 47#include <XSUB.h>
40 48
49#include "CoroAPI.h"
41#include "perlxsi.c" 50#include "perlxsi.c"
42 51
43extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
44 53
45typedef object object_ornull; 54typedef object object_ornull;
46typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
47 61
48#if IVSIZE >= 8 62#if IVSIZE >= 8
49 typedef IV val64; 63 typedef IV val64;
50# define newSVval64 newSViv 64# define newSVval64 newSViv
51# define SvVAL64 SvIV 65# define SvVAL64 SvIV
59static f_plug_api object_set_property = cfapi_object_set_property; 73static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
61 75
62static PerlInterpreter *perl; 76static PerlInterpreter *perl;
63 77
78double runtime;
79
80global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82static SV *sv_runtime, *sv_next_tick;
83
84static HV
85 *stash_cf,
86 *stash_cf_object_wrap,
87 *stash_cf_object_player_wrap,
88 *stash_cf_player_wrap,
89 *stash_cf_map_wrap,
90 *stash_cf_client_wrap,
91 *stash_cf_arch_wrap,
92 *stash_cf_party_wrap,
93 *stash_cf_region_wrap,
94 *stash_cf_living_wrap;
95
96// helper cast function, returns super class * or 0
97template<class super>
98static super *
99is_a (attachable *at)
100{
101 //return dynamic_cast<super *>(at); // slower, safer
102 if (typeid (*at) == typeid (super))
103 return static_cast<super *>(at);
104 else
105 return 0;
106}
65 107
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 108//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 109
110unordered_vector<attachable *> attachable::mortals;
111
112attachable::~attachable ()
113{
114 flags |=0x3300;//D
115 assert (!self);
116 assert (!cb);
117}
118
119int
120attachable::refcnt_cnt () const
121{
122 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
123}
124
125void
126attachable::sever_self ()
127{
128 if (HV *self = this->self)
129 {
130 // keep a refcount because sv_unmagic might call attachable_free,
131 // which might clear self, causing sv_unmagic to crash on a now
132 // invalid object.
133 SvREFCNT_inc (self);
134 hv_clear (self);
135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
136 SvREFCNT_dec (self);
137
138 // self *must* be null now because thats sv_unmagic's job.
139 assert (!this->self);
140 flags |= 0x80; // severed //D
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 flags |= 0x40,//D
151 sever_self ();
152}
153
154// check wether the object really is dead
155void
156attachable::do_check ()
157{
158 if (refcnt_cnt () > 0)
159 return;
160
161 destroy ();
162}
163
164void
165attachable::do_destroy ()
166{
167 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
168
169 if (cb)
170 {
171 SvREFCNT_dec (cb);
172 cb = 0;
173 }
174
175 if (self)
176 sever_self ();
177
178 flags |= 0x20; //D
179 mortals.push_back (this);
180}
181
182void
183attachable::destroy ()
184{
185 if (destroyed ())
186 return;
187
188 flags |= F_DESTROYED;
189 do_destroy ();
190}
191
192void
193attachable::check_mortals ()
194{
195 static int i = 0;
196
197 for (;;)
198 {
199 if (i >= mortals.size ())
200 {
201 i = 0;
202
203 if (mortals.size () > 1000)
204 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
205
206 break;
207 }
208
209 attachable *obj = mortals [i];
210
211 obj->refcnt_chk (); // unborrow from perl, if necessary
212
213 //if (obj->refcnt > 0 || obj->self)
214 if (obj->refcnt || obj->self)
215 {
216//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
217 ++i; // further delay freeing
218
219 if (!(i & 0x3ff))
220 break;
221 }
222 else
223 {
224 mortals.erase (i);
225 delete obj;
226 }
227 }
228}
229
230attachable &
231attachable::operator =(const attachable &src)
232{
233 //if (self || cb)
234 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
235
236 attach = src.attach;
237 return *this;
238}
239
240//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
241
68static SV * 242static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 243newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 244{
71 SV *sv; 245 SV *sv;
72 246
73 if (!ptr) 247 if (!ptr)
74 return &PL_sv_undef; 248 return &PL_sv_undef;
75 249
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 250 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 251 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 252}
79 253
80template<class attachable> 254static int
81SV * 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
256{
257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
266 // next line makes sense, but most objects still have refcnt 0 by default
267 //at->refcnt_chk ();
268 return 0;
269}
270
271MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
272
273static SV *
82newSVattachable (attachable *obj, const char *klass) 274newSVattachable (attachable *obj, HV *stash)
83{ 275{
84 if (!obj) 276 if (!obj)
85 return &PL_sv_undef; 277 return &PL_sv_undef;
86 278
87 if (!obj->self) 279 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 280 {
281 obj->self = newHV ();
282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
283 obj->flags |= (obj->flags & 0xc0) << 8;
284 obj->flags &= ~0xc0;//D
285 obj->flags |= 0x10;//D
89 286
90 return newSVsv (obj->self); 287 // now bless the object _once_
288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
289 }
290 else
291 {
292 SV *sv = newRV_inc ((SV *)obj->self);
293
294 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
295 SvAMAGIC_on (sv);
296
297 return sv;
298 }
91} 299}
92 300
93static void 301static void
94clearSVptr (SV *sv) 302clearSVptr (SV *sv)
95{ 303{
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 344inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 345inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 346inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 347inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 348inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 349inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 350inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 351inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 352inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 353inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 354inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 355inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 357
150inline SV *to_sv (object & v) { return to_sv (&v); } 358inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 359inline SV *to_sv (living & v) { return to_sv (&v); }
152 360
153//TODO:
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
156 364
157inline SV *to_sv (UUID v) 365inline SV *to_sv (UUID v)
158{ 366{
159 char buf[128]; 367 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 369 return newSVpv (buf, 0);
162} 370}
163 371
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 372inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 373inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 382inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 383inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 384inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 385inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 386inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 387inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 388inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 389inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 390inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 391inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
392inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 393inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 394inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 395inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187 396
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 397//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 398inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 399
191template<class T> 400template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 402
194template<int N> 403template<int N>
198inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
199inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
200inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
201inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
202 411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
418
203inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
204{ 420{
205 unsigned int version; 421 unsigned int version;
206 422
207 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 423 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
208 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 424 croak ("unparsable uuid: %s", SvPV_nolen (sv));
209} 425}
210 426
211inline void sv_to (SV *sv, object::flags_t::reference v) { v = boolSV (sv); } 427inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
212 428
213static SV * 429static SV *
214newSVdt_va (va_list &ap, data_type type) 430newSVdt_va (va_list &ap, data_type type)
215{ 431{
216 SV *sv; 432 SV *sv;
323} 539}
324 540
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 541//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 542
327SV * 543SV *
328registry (attachable_base *ext) 544registry (attachable *ext)
329{ 545{
330 if (!ext->cb) 546 if (!ext->cb)
331 ext->cb = newAV (); 547 ext->cb = newAV ();
332 548
333 return newRV_inc ((SV *)ext->cb); 549 return newRV_inc ((SV *)ext->cb);
334}
335
336void attachable_base::clear ()
337{
338 if (self)
339 {
340 if (cb)
341 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
342 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
343 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
344 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
345
346 // disconnect Perl from C, to avoid crashes
347 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
348
349 // clear the perl hash, might or might not be a good idea
350 hv_clear ((HV *)SvRV ((SV *)self));
351
352 SvREFCNT_dec (self);
353 self = 0;
354 }
355
356 if (cb)
357 {
358 SvREFCNT_dec (cb);
359 cb = 0;
360 }
361
362 attach = 0;
363}
364
365void attachable_base::optimise ()
366{
367 if (!self)
368 return;
369
370 HV *hv = (HV *)SvRV ((SV *)self);
371
372 if (SvREFCNT ((SV *)self) == 1
373 && SvREFCNT ((SV *)hv) == 1
374 && !HvTOTALKEYS (hv))
375 {
376 SvREFCNT_dec ((SV *)self);
377 self = 0;
378 }
379}
380
381void attachable_base::instantiate (data_type type, void *obj)
382{
383 dSP;
384 ENTER;
385 SAVETMPS;
386 PUSHMARK (SP);
387 EXTEND (SP, 2);
388 PUSHs (sv_2mortal (newSVdt (type, obj)));
389 PUSHs (sv_2mortal (newSVpv (attach, 0)));
390
391 attach = 0;
392
393 PUTBACK;
394 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
395 FREETMPS;
396 LEAVE;
397
398 switch (type)
399 {
400 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
401 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
402 }
403}
404
405/////////////////////////////////////////////////////////////////////////////
406
407void reattach (data_type type, void *obj)
408{
409 //TODO only do this when the object has _attachment's
410
411 dSP;
412 ENTER;
413 SAVETMPS;
414 PUSHMARK (SP);
415 XPUSHs (sv_2mortal (newSVdt (type, obj)));
416 PUTBACK;
417 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
418 FREETMPS;
419 LEAVE;
420
421 switch (type)
422 {
423 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
424 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
425 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
426 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
427 }
428}
429
430template<class subclass>
431void reattach (attachable<subclass> *obj)
432{
433 obj->optimise ();
434
435 if (obj->self)
436 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
437}
438
439#include "kw_hash.h"
440
441object_freezer::object_freezer ()
442: dynbuf (128 * 1024, 64 * 1024)
443{
444 av = newAV ();
445}
446
447object_freezer::~object_freezer ()
448{
449 SvREFCNT_dec (av);
450}
451
452void object_freezer::put (attachable_base *ext)
453{
454 ext->optimise ();
455
456 if (ext->self)
457 {
458 int idx = AvFILLp ((AV *)av) + 1;
459 av_store (av, idx, SvREFCNT_inc (ext->self));
460
461 add ((void *)"oid ", 4);
462 add ((sint32)idx);
463 add ('\n');
464 }
465}
466
467bool object_freezer::save (const char *filename)
468{
469 dSP;
470 ENTER;
471 SAVETMPS;
472 PUSHMARK (SP);
473 EXTEND (SP, 3);
474 PUSHs (sv_2mortal (newSVpv (filename, 0)));
475 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
476 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
477 PUTBACK;
478 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
479 FREETMPS;
480 LEAVE;
481}
482
483char *object_freezer::as_string ()
484{
485 dSP;
486 ENTER;
487 SAVETMPS;
488 PUSHMARK (SP);
489 EXTEND (SP, 3);
490 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
491 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
492 PUTBACK;
493
494 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
495 ? strdup (SvPVbyte_nolen (POPs))
496 : strdup ("[fatal error]");
497
498 FREETMPS;
499 LEAVE;
500
501 return res;
502}
503
504int fprintf (object_freezer &freezer, const char *format, ...)
505{
506 va_list ap;
507
508 va_start (ap, format);
509
510 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
511
512 if (len >= 0)
513 freezer.alloc (len);
514
515 va_end (ap);
516}
517
518int fputs (const char *s, object_freezer &freezer)
519{
520 freezer.add (s);
521}
522
523static const char thawer_eof[] = "\n\n\n\0\0\0";
524
525object_thawer::object_thawer (const char *filename)
526{
527 static const char eof[] = "\n\n\n\0\0\0";
528
529 av = 0;
530 text = 0;
531 line = 0;
532
533 if (filename)
534 {
535 dSP;
536 ENTER;
537 SAVETMPS;
538 PUSHMARK (SP);
539 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
540 PUTBACK;
541
542 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
543 {
544 SPAGAIN;
545
546 // second value - perl objects
547 {
548 SV *sv = POPs;
549 if (SvROK (sv))
550 av = (AV *)SvREFCNT_inc (SvRV (sv));
551 }
552
553 // first value - text part, pad with 3 zeroes
554 {
555 SV *sv = POPs;
556 STRLEN len;
557 char *sv_ = SvPVbyte (sv, len);
558 text = newSV (len + sizeof (eof));
559 SvCUR_set (text, len);
560 memcpy (SvPVX (text), sv_, len);
561 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
562
563 line = SvPVX (text);
564 }
565 }
566
567 PUTBACK;
568 FREETMPS;
569 LEAVE;
570 }
571}
572
573object_thawer::object_thawer (const char *data, AV *perlav)
574{
575 av = perlav;
576 text = newSVpv (data, 0);
577 sv_catpv (text, thawer_eof);
578 line = SvPVbyte_nolen (text);
579}
580
581void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
582{
583 if (!av || oid < 0) // this is actually an error of sorts
584 return;
585
586 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
587 ext->clear ();
588
589 SV **svp = av_fetch ((AV *)av, oid, 0);
590
591 if (!svp || !SvROK (*svp))
592 {
593 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
594 return;
595 }
596
597 ext->self = *svp; *svp = &PL_sv_undef;
598 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
599
600 reattach (type, obj);
601}
602
603object_thawer::~object_thawer ()
604{
605 if (text) SvREFCNT_dec (text);
606 if (av) SvREFCNT_dec (av);
607}
608
609char *fgets (char *s, int n, object_thawer &thawer)
610{
611 char *p = thawer.line;
612 char *q = s;
613
614 if (!p)
615 return 0;
616
617 while (--n)
618 {
619 if (!*p)
620 break;
621
622 *q++ = *p;
623
624 if (*p++ == '\n')
625 break;
626 }
627
628 *q = 0;
629 thawer.line = p;
630
631 return s == q ? 0 : s;
632}
633
634keyword object_thawer::get_kv ()
635{
636 if (!line)
637 return KW_EOF;
638
639 for (;;)
640 {
641 char *p = line;
642
643 if (!*p)
644 return KW_EOF;
645
646 // parse keyword
647 while (*p > ' ')
648 p++;
649
650 int klen = p - line;
651
652 if (*p++ != '\n')
653 {
654 // parse value
655 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
656 ++p;
657
658 last_value = p;
659
660 while (*p != '\n')
661 p++;
662
663 *p++ = 0;
664 }
665 else
666 last_value = 0;
667
668 line [klen] = 0;
669 keyword_idx *kw = kw_lex::match (line, klen);
670
671 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
672
673 if (kw)
674 {
675 line = p;
676 return kw->index;
677 }
678 else if (!*line || *line == '#')
679 {
680 // empty/comment line
681 line = p;
682 }
683 else
684 return KW_ERROR;
685 }
686}
687
688void object_thawer::get (shstr &sh) const
689{
690 if (last_value)
691 sh = last_value;
692 else
693 {
694 sh = "<value missing>";
695 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
696 }
697}
698
699void object_thawer::get_ml (keyword kend, shstr &sh)
700{
701 char kw[128];
702
703 int klen = keyword_len [kend];
704
705 kw [0] = '\n';
706 memcpy (kw + 1, keyword_str [kend], klen);
707 kw [klen + 1] = '\n';
708 kw [klen + 2] = 0;
709
710 // first test for completely empty msg... "endXXX\n"
711 if (!strncmp (line, kw + 1, klen + 1))
712 {
713 sh = 0;
714
715 line += klen + 1;
716
717 return;
718 }
719 else
720 {
721 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
722
723 char *end = strstr (line, kw);
724
725 if (!end)
726 {
727 sh = 0;
728 return;
729 }
730
731 *end = 0;
732 sh = line;
733
734 line = end + keyword_len [kend] + 1;
735
736 while (*line++ != '\n')
737 ;
738 }
739}
740
741sint32 object_thawer::get_sint32 () const
742{
743 char *p = last_value;
744
745 if (!p)
746 return 0;
747
748 sint32 val = 0;
749 bool negate;
750
751 if (*p == '-')
752 {
753 negate = true;
754 ++p;
755 }
756 else
757 negate = false;
758
759 do
760 {
761 val *= 10;
762 val += *p++ - '0';
763 }
764 while (*p);
765
766 return negate ? -val : val;
767}
768
769sint64 object_thawer::get_sint64 () const
770{
771 return last_value ? atoll (last_value) : 0;
772}
773
774double object_thawer::get_double () const
775{
776 return last_value ? atof (last_value) : 0;
777} 550}
778 551
779///////////////////////////////////////////////////////////////////////////// 552/////////////////////////////////////////////////////////////////////////////
780 553
781extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 554extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
840 perl = perl_alloc (); 613 perl = perl_alloc ();
841 perl_construct (perl); 614 perl_construct (perl);
842 615
843 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
844 617
845 char *argv[] = { 618 const char *argv[] = {
846 "", 619 "",
847 "-e" 620 "-e"
848 "use Event;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
849 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
850 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
851 "require cf;" 624 "require cf;"
852 }; 625 };
853 626
854 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
855 { 629 {
856 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
857 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
858 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
859} 641}
860 642
861void cfperl_main () 643void cfperl_main ()
862{ 644{
863 dSP; 645 dSP;
864 646
865 PUSHMARK (SP); 647 PUSHMARK (SP);
866 PUTBACK; 648 PUTBACK;
867 call_pv ("cf::main", G_DISCARD | G_VOID); 649 call_pv ("cf::main", G_DISCARD | G_VOID);
650}
651
652void
653attachable::instantiate ()
654{
655 if (attach)
656 {
657 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
658 attach = 0;
659 }
660}
661
662void
663attachable::reattach ()
664{
665 optimise ();
666 //TODO: check for _attachment's, very important for restarts
667 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
868} 668}
869 669
870static event_klass klass_of[NUM_EVENT_TYPES] = { 670static event_klass klass_of[NUM_EVENT_TYPES] = {
871# define def(type,name) KLASS_ ## type, 671# define def(type,name) KLASS_ ## type,
872# include "eventinc.h" 672# include "eventinc.h"
903 } 703 }
904 } 704 }
905 } 705 }
906} 706}
907 707
708void
709attachable::gather_callbacks (AV *&callbacks, event_type event) const
710{
711 ::gather_callbacks (callbacks, cb_attachable, event);
712
713 if (cb)
714 ::gather_callbacks (callbacks, cb, event);
715}
716
717void
718global::gather_callbacks (AV *&callbacks, event_type event) const
719{
720 ::gather_callbacks (callbacks, cb_object, event);
721}
722
723void
724object::gather_callbacks (AV *&callbacks, event_type event) const
725{
726 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 if (type <= AvFILLp (cb_type))
735 {
736 SV *registry = AvARRAY (cb_type)[type];
737
738 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740 }
741
742 attachable::gather_callbacks (callbacks, event);
743 ::gather_callbacks (callbacks, cb_object, event);
744}
745
746void
747archetype::gather_callbacks (AV *&callbacks, event_type event) const
748{
749 attachable::gather_callbacks (callbacks, event);
750 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
751}
752
753void
754client::gather_callbacks (AV *&callbacks, event_type event) const
755{
756 attachable::gather_callbacks (callbacks, event);
757 ::gather_callbacks (callbacks, cb_client, event);
758}
759
760void
761player::gather_callbacks (AV *&callbacks, event_type event) const
762{
763 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_player, event);
765}
766
767void
768maptile::gather_callbacks (AV *&callbacks, event_type event) const
769{
770 attachable::gather_callbacks (callbacks, event);
771 ::gather_callbacks (callbacks, cb_map, event);
772}
773
774bool
908bool cfperl_invoke (event_type event, ...) 775attachable::invoke (event_type event, ...)
909{ 776{
910 data_type dt; 777 data_type dt;
911 va_list ap; 778 va_list ap;
912 779
913 va_start (ap, event); 780 va_start (ap, event);
914 781
915 AV *callbacks = 0;
916
917 object *op;
918 player *pl;
919 maptile *map;
920 client *ns;
921
922 // callback call ordering is: 782 // callback call ordering should be:
923 // 1. per-object callback 783 // 1. per-object callback
924 // 2. per-class object 784 // 2. per-class object
925 // 3. per-type callback 785 // 3. per-type callback
926 // 4. global callbacks 786 // 4. global callbacks
927 787
788 AV *callbacks = 0;
928 gather_callbacks (callbacks, cb_global, event); 789 gather_callbacks (callbacks, event);
929
930 switch (KLASS_OF (event))
931 {
932 case KLASS_GLOBAL:
933 break;
934
935 case KLASS_OBJECT:
936 dt = (data_type) va_arg (ap, int);
937 assert (("first argument must be of type object", dt == DT_OBJECT));
938 op = va_arg (ap, object *);
939
940 if (op->cb)
941 gather_callbacks (callbacks, op->cb, event);
942
943 if (op->type)
944 {
945 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952
953 if (op->type <= AvFILLp (cb_type))
954 {
955 SV *registry = AvARRAY (cb_type)[op->type];
956
957 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
958 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
959 }
960 }
961
962 gather_callbacks (callbacks, cb_object, event);
963
964 break;
965
966 case KLASS_PLAYER:
967 dt = (data_type) va_arg (ap, int);
968 assert (("first argument must be of type player", dt == DT_PLAYER));
969 pl = va_arg (ap, player *);
970
971 if (pl->cb)
972 gather_callbacks (callbacks, pl->cb, event);
973
974 gather_callbacks (callbacks, cb_player, event);
975 break;
976
977 case KLASS_MAP:
978 dt = (data_type) va_arg (ap, int);
979 assert (("first argument must be of type object", dt == DT_MAP));
980 map = va_arg (ap, maptile *);
981
982 if (map->cb)
983 gather_callbacks (callbacks, map->cb, event);
984
985 gather_callbacks (callbacks, cb_map, event);
986 break;
987
988 case KLASS_CLIENT:
989 dt = (data_type) va_arg (ap, int);
990 assert (("first argument must be of type client", dt == DT_CLIENT));
991 ns = va_arg (ap, client *);
992
993 if (ns->cb)
994 gather_callbacks (callbacks, ns->cb, event);
995
996 gather_callbacks (callbacks, cb_client, event);
997 break;
998
999 default:
1000 assert (("unsupported event klass in cfperl_invoke", 0));
1001 }
1002 790
1003 // short-circuit processing if no callbacks found/defined 791 // short-circuit processing if no callbacks found/defined
1004 if (!callbacks) 792 if (!callbacks)
1005 return 0; 793 return 0;
1006 794
1007 dSP; 795 CALL_BEGIN (3);
1008 ENTER;
1009 SAVETMPS;
1010
1011 PUSHMARK (SP);
1012 EXTEND (SP, 3);
1013
1014 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 796 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1015 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 797 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1016 798
1017 switch (KLASS_OF (event)) 799 //TODO: unhack
1018 { 800 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1019 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 801 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1020 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 802 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1021 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); break; 803 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1022 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 804 else if (global *gl = is_a<global>(this)) /*nop*/;
1023 } 805 else
806 abort (); //TODO
1024 807
1025 for (;;) 808 for (;;)
1026 { 809 {
1027 dt = (data_type) va_arg (ap, int); 810 dt = (data_type) va_arg (ap, int);
1028 811
1029 if (dt == DT_END) 812 if (dt == DT_END)
1030 break; 813 break;
1031
1032 if (dt == DT_AV) 814 else if (dt == DT_AV)
1033 { 815 {
1034 AV *av = va_arg (ap, AV *); 816 AV *av = va_arg (ap, AV *);
1035 817
1036 for (int i = 0; i <= av_len (av); ++i) 818 for (int i = 0; i <= av_len (av); ++i)
1037 XPUSHs (*av_fetch (av, i, 1)); 819 XPUSHs (*av_fetch (av, i, 1));
1040 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 822 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1041 } 823 }
1042 824
1043 va_end (ap); 825 va_end (ap);
1044 826
1045 PUTBACK; 827 CALL_CALL ("cf::do_invoke", G_SCALAR);
1046 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1047 SPAGAIN;
1048
1049 count = count > 0 ? POPi : 0; 828 count = count > 0 ? POPi : 0;
1050 829
1051 FREETMPS; 830 CALL_END;
1052 LEAVE;
1053 831
1054 return count; 832 return count;
1055} 833}
1056 834
1057SV * 835SV *
1080 return SvNV (cfperl_result (idx)); 858 return SvNV (cfperl_result (idx));
1081} 859}
1082 860
1083///////////////////////////////////////////////////////////////////////////// 861/////////////////////////////////////////////////////////////////////////////
1084 862
863void
864cfperl_emergency_save ()
865{
866 CALL_BEGIN (0);
867 CALL_CALL ("cf::emergency_save", G_VOID);
868 CALL_END;
869}
870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
880maptile *
881maptile::find_sync (const char *path, maptile *origin)
882{
883 CALL_BEGIN (2);
884 CALL_ARG (path);
885 CALL_ARG (origin);
886 CALL_CALL ("cf::map::find_sync", G_SCALAR);
887
888 maptile *retval;
889
890 if (count)
891 sv_to (POPs, retval);
892 else
893 retval = 0;
894
895 CALL_END;
896
897 return retval;
898}
899
900maptile *
901maptile::find_async (const char *path, maptile *origin)
902{
903 CALL_BEGIN (2);
904 CALL_ARG (path);
905 CALL_ARG (origin);
906 CALL_CALL ("cf::map::find_async", G_SCALAR);
907
908 maptile *retval;
909
910 if (count)
911 sv_to (POPs, retval);
912 else
913 retval = 0;
914
915 CALL_END;
916
917 return retval;
918}
919
920void
921maptile::do_load_sync ()
922{
923 CALL_BEGIN (1);
924 CALL_ARG (this);
925 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
926 CALL_END;
927}
928
929void
930maptile::change_all_map_light (int change)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (change);
934 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
935 CALL_END;
936}
937
938void
939object::enter_exit (object *exit)
940{
941 if (type != PLAYER)
942 return;
943
944 CALL_BEGIN (2);
945 CALL_ARG (this);
946 CALL_ARG (exit);
947 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
948 CALL_END;
949}
950
951/////////////////////////////////////////////////////////////////////////////
952
1085struct EventAPI *watcher_base::GEventAPI; 953struct EventAPI *watcher_base::GEventAPI;
954struct CoroAPI *coroapi::GCoroAPI;
1086 955
956int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede;
959
960void coroapi::do_cede_to_tick ()
961{
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969}
970
971void coroapi::do_cede_every ()
972{
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977}
978
979void coroapi::do_cede_to_tick_every ()
980{
981 cede_counter = 0;
982
983 cede_to_tick ();
984}
985
986void
987coroapi::wait_for_tick ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992}
993
994void
995coroapi::wait_for_tick_begin ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000}
1001
1002static void
1087static void iw_dispatch (pe_event *ev) 1003iw_dispatch (pe_event *ev)
1088{ 1004{
1089 iw *w = (iw *)ev->ext_data; 1005 iw *w = (iw *)ev->ext_data;
1090 w->call (*w); 1006 w->call (*w);
1091} 1007}
1092 1008
1093void 1009void
1094iw::alloc () 1010iw::alloc ()
1095{ 1011{
1096 pe = GEventAPI->new_idle (0, 0); 1012 pe = GEventAPI->new_idle (0, 0);
1097 1013
1014 WaREENTRANT_off (pe);
1098 pe->base.callback = (void *)iw_dispatch; 1015 pe->base.callback = (void *)iw_dispatch;
1099 pe->base.ext_data = (void *)this; 1016 pe->base.ext_data = (void *)this;
1100} 1017}
1101 1018
1102static void iow_dispatch (pe_event *ev) 1019static void iow_dispatch (pe_event *ev)
1108void 1025void
1109iow::alloc () 1026iow::alloc ()
1110{ 1027{
1111 pe = GEventAPI->new_io (0, 0); 1028 pe = GEventAPI->new_io (0, 0);
1112 1029
1030 WaREENTRANT_off (pe);
1113 pe->base.callback = (void *)iow_dispatch; 1031 pe->base.callback = (void *)iow_dispatch;
1114 pe->base.ext_data = (void *)this; 1032 pe->base.ext_data = (void *)this;
1115 1033
1116 pe->fd = -1; 1034 pe->fd = -1;
1117 pe->poll = 0; 1035 pe->poll = 0;
1138 pe->poll = events; 1056 pe->poll = events;
1139 if (pe->poll) start (); 1057 if (pe->poll) start ();
1140 } 1058 }
1141} 1059}
1142 1060
1061void
1062_connect_to_perl ()
1063{
1064 stash_cf = gv_stashpv ("cf" , 1);
1065
1066 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1067 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1068 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1069 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1070 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1075
1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1078
1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1081 cb_object = get_av ("cf::CB_OBJECT", 1);
1082 cb_player = get_av ("cf::CB_PLAYER", 1);
1083 cb_client = get_av ("cf::CB_CLIENT", 1);
1084 cb_type = get_av ("cf::CB_TYPE" , 1);
1085 cb_map = get_av ("cf::CB_MAP" , 1);
1086}
1087
1143MODULE = cf PACKAGE = cf PREFIX = cf_ 1088MODULE = cf PACKAGE = cf PREFIX = cf_
1144 1089
1145BOOT: 1090BOOT:
1146{ 1091{
1147 HV *stash = gv_stashpv ("cf", 1);
1148
1149 I_EVENT_API (PACKAGE);
1150 watcher_base::GEventAPI = GEventAPI; 1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1151 1094
1095 _connect_to_perl ();
1096
1152 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
1153 1107
1154 static const struct { 1108 static const struct {
1155 const char *name; 1109 const char *name;
1156 IV iv; 1110 IV iv;
1157 } *civ, const_iv[] = { 1111 } *civ, const_iv[] = {
1158# define const_iv(name) { # name, (IV)name }, 1112# define const_iv(name) { # name, (IV)name },
1159 const_iv (llevError) 1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1160 const_iv (llevInfo) 1114
1161 const_iv (llevDebug) 1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1162 const_iv (llevMonster) 1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1163 1118
1164 const_iv (MAX_TIME) 1119 const_iv (MAX_TIME)
1165 const_iv (PLAYER) 1120
1166 const_iv (TRANSPORT) 1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1167 const_iv (ROD) 1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1168 const_iv (TREASURE) 1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1169 const_iv (POTION) 1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1170 const_iv (FOOD) 1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1171 const_iv (POISON) 1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1172 const_iv (BOOK) 1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1173 const_iv (CLOCK) 1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1174 const_iv (ARROW) 1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1175 const_iv (BOW) 1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1176 const_iv (WEAPON) 1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1177 const_iv (ARMOUR) 1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1178 const_iv (PEDESTAL) 1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1179 const_iv (ALTAR) 1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1180 const_iv (LOCKED_DOOR) 1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1181 const_iv (SPECIAL_KEY) 1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1182 const_iv (MAP) 1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1183 const_iv (DOOR) 1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1184 const_iv (KEY) 1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1185 const_iv (TIMED_GATE) 1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1186 const_iv (TRIGGER) 1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1187 const_iv (GRIMREAPER) 1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1188 const_iv (MAGIC_EAR) 1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1189 const_iv (TRIGGER_BUTTON) 1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1190 const_iv (TRIGGER_ALTAR) 1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1191 const_iv (TRIGGER_PEDESTAL) 1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1192 const_iv (SHIELD) 1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1193 const_iv (HELMET) 1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1194 const_iv (HORN)
1195 const_iv (MONEY)
1196 const_iv (CLASS)
1197 const_iv (GRAVESTONE)
1198 const_iv (AMULET)
1199 const_iv (PLAYERMOVER)
1200 const_iv (TELEPORTER)
1201 const_iv (CREATOR)
1202 const_iv (SKILL)
1203 const_iv (EARTHWALL)
1204 const_iv (GOLEM)
1205 const_iv (THROWN_OBJ)
1206 const_iv (BLINDNESS)
1207 const_iv (GOD)
1208 const_iv (DETECTOR)
1209 const_iv (TRIGGER_MARKER)
1210 const_iv (DEAD_OBJECT)
1211 const_iv (DRINK)
1212 const_iv (MARKER)
1213 const_iv (HOLY_ALTAR)
1214 const_iv (PLAYER_CHANGER)
1215 const_iv (BATTLEGROUND)
1216 const_iv (PEACEMAKER)
1217 const_iv (GEM)
1218 const_iv (FIREWALL)
1219 const_iv (ANVIL)
1220 const_iv (CHECK_INV)
1221 const_iv (MOOD_FLOOR)
1222 const_iv (EXIT)
1223 const_iv (ENCOUNTER)
1224 const_iv (SHOP_FLOOR)
1225 const_iv (SHOP_MAT)
1226 const_iv (RING)
1227 const_iv (FLOOR)
1228 const_iv (FLESH)
1229 const_iv (INORGANIC)
1230 const_iv (SKILL_TOOL)
1231 const_iv (LIGHTER)
1232 const_iv (BUILDABLE_WALL)
1233 const_iv (MISC_OBJECT)
1234 const_iv (LAMP)
1235 const_iv (DUPLICATOR)
1236 const_iv (SPELLBOOK)
1237 const_iv (CLOAK)
1238 const_iv (SPINNER)
1239 const_iv (GATE)
1240 const_iv (BUTTON)
1241 const_iv (CF_HANDLE)
1242 const_iv (HOLE)
1243 const_iv (TRAPDOOR)
1244 const_iv (SIGN)
1245 const_iv (BOOTS)
1246 const_iv (GLOVES)
1247 const_iv (SPELL)
1248 const_iv (SPELL_EFFECT)
1249 const_iv (CONVERTER)
1250 const_iv (BRACERS)
1251 const_iv (POISONING)
1252 const_iv (SAVEBED)
1253 const_iv (WAND)
1254 const_iv (SCROLL)
1255 const_iv (DIRECTOR)
1256 const_iv (GIRDLE)
1257 const_iv (FORCE)
1258 const_iv (POTION_EFFECT)
1259 const_iv (EVENT_CONNECTOR)
1260 const_iv (CLOSE_CON)
1261 const_iv (CONTAINER)
1262 const_iv (ARMOUR_IMPROVER)
1263 const_iv (WEAPON_IMPROVER)
1264 const_iv (SKILLSCROLL)
1265 const_iv (DEEP_SWAMP)
1266 const_iv (IDENTIFY_ALTAR)
1267 const_iv (MENU)
1268 const_iv (RUNE)
1269 const_iv (TRAP)
1270 const_iv (POWER_CRYSTAL)
1271 const_iv (CORPSE)
1272 const_iv (DISEASE)
1273 const_iv (SYMPTOM)
1274 const_iv (BUILDER)
1275 const_iv (MATERIAL)
1276 const_iv (ITEM_TRANSFORMER)
1277 1149
1278 const_iv (NUM_SUBTYPES) 1150 const_iv (NUM_SUBTYPES)
1279 1151
1280 const_iv (ST_BD_BUILD) 1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1281 const_iv (ST_BD_REMOVE) 1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1282 1154
1283 const_iv (ST_MAT_FLOOR) 1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1284 const_iv (ST_MAT_WALL) 1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1285 const_iv (ST_MAT_ITEM) 1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1286 1162
1287 const_iv (AT_PHYSICAL) 1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1288 const_iv (AT_MAGIC) 1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1289 const_iv (AT_FIRE)
1290 const_iv (AT_ELECTRICITY)
1291 const_iv (AT_COLD)
1292 const_iv (AT_CONFUSION)
1293 const_iv (AT_ACID)
1294 const_iv (AT_DRAIN)
1295 const_iv (AT_WEAPONMAGIC)
1296 const_iv (AT_GHOSTHIT)
1297 const_iv (AT_POISON)
1298 const_iv (AT_SLOW)
1299 const_iv (AT_PARALYZE)
1300 const_iv (AT_TURN_UNDEAD)
1301 const_iv (AT_FEAR)
1302 const_iv (AT_CANCELLATION)
1303 const_iv (AT_DEPLETE)
1304 const_iv (AT_DEATH)
1305 const_iv (AT_CHAOS)
1306 const_iv (AT_COUNTERSPELL)
1307 const_iv (AT_GODPOWER)
1308 const_iv (AT_HOLYWORD)
1309 const_iv (AT_BLIND)
1310 const_iv (AT_INTERNAL)
1311 const_iv (AT_LIFE_STEALING)
1312 const_iv (AT_DISEASE)
1313
1314 const_iv (WEAP_HIT)
1315 const_iv (WEAP_SLASH)
1316 const_iv (WEAP_PIERCE)
1317 const_iv (WEAP_CLEAVE)
1318 const_iv (WEAP_SLICE)
1319 const_iv (WEAP_STAB)
1320 const_iv (WEAP_WHIP)
1321 const_iv (WEAP_CRUSH)
1322 const_iv (WEAP_BLUD) 1165 const_iv (WEAP_BLUD)
1323 1166
1324 const_iv (FLAG_ALIVE) 1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1325 const_iv (FLAG_WIZ) 1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1326 const_iv (FLAG_REMOVED) 1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1327 const_iv (FLAG_FREED) 1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1328 const_iv (FLAG_WAS_WIZ) 1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1329 const_iv (FLAG_APPLIED) 1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1330 const_iv (FLAG_UNPAID) 1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1331 const_iv (FLAG_USE_SHIELD) 1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1332 const_iv (FLAG_NO_PICK) 1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1333 const_iv (FLAG_ANIMATE) 1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1334 const_iv (FLAG_MONSTER) 1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1335 const_iv (FLAG_FRIENDLY) 1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1336 const_iv (FLAG_GENERATOR) 1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1337 const_iv (FLAG_IS_THROWN) 1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1338 const_iv (FLAG_AUTO_APPLY) 1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1339 const_iv (FLAG_PLAYER_SOLD) 1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1340 const_iv (FLAG_SEE_INVISIBLE) 1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1341 const_iv (FLAG_CAN_ROLL) 1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1342 const_iv (FLAG_OVERLAY_FLOOR) 1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1343 const_iv (FLAG_IS_TURNABLE) 1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1344 const_iv (FLAG_IS_USED_UP) 1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1345 const_iv (FLAG_IDENTIFIED) 1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1346 const_iv (FLAG_REFLECTING) 1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1347 const_iv (FLAG_CHANGING) 1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1348 const_iv (FLAG_SPLITTING) 1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1349 const_iv (FLAG_HITBACK) 1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1350 const_iv (FLAG_STARTEQUIP)
1351 const_iv (FLAG_BLOCKSVIEW)
1352 const_iv (FLAG_UNDEAD)
1353 const_iv (FLAG_SCARED)
1354 const_iv (FLAG_UNAGGRESSIVE)
1355 const_iv (FLAG_REFL_MISSILE)
1356 const_iv (FLAG_REFL_SPELL)
1357 const_iv (FLAG_NO_MAGIC)
1358 const_iv (FLAG_NO_FIX_PLAYER)
1359 const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN)
1361 const_iv (FLAG_RUN_AWAY)
1362 const_iv (FLAG_PICK_UP)
1363 const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP)
1365 const_iv (FLAG_WIZCAST)
1366 const_iv (FLAG_CAST_SPELL)
1367 const_iv (FLAG_USE_SCROLL)
1368 const_iv (FLAG_USE_RANGE)
1369 const_iv (FLAG_USE_BOW)
1370 const_iv (FLAG_USE_ARMOUR)
1371 const_iv (FLAG_USE_WEAPON)
1372 const_iv (FLAG_USE_RING)
1373 const_iv (FLAG_READY_RANGE)
1374 const_iv (FLAG_READY_BOW)
1375 const_iv (FLAG_XRAYS)
1376 const_iv (FLAG_NO_APPLY)
1377 const_iv (FLAG_IS_FLOOR)
1378 const_iv (FLAG_LIFESAVE)
1379 const_iv (FLAG_NO_STRENGTH)
1380 const_iv (FLAG_SLEEP)
1381 const_iv (FLAG_STAND_STILL)
1382 const_iv (FLAG_RANDOM_MOVE)
1383 const_iv (FLAG_ONLY_ATTACK)
1384 const_iv (FLAG_CONFUSED)
1385 const_iv (FLAG_STEALTH)
1386 const_iv (FLAG_WIZPASS)
1387 const_iv (FLAG_IS_LINKED)
1388 const_iv (FLAG_CURSED)
1389 const_iv (FLAG_DAMNED)
1390 const_iv (FLAG_SEE_ANYWHERE)
1391 const_iv (FLAG_KNOWN_MAGICAL)
1392 const_iv (FLAG_KNOWN_CURSED)
1393 const_iv (FLAG_CAN_USE_SKILL)
1394 const_iv (FLAG_BEEN_APPLIED)
1395 const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD)
1397 const_iv (FLAG_USE_HORN)
1398 const_iv (FLAG_MAKE_INVIS)
1399 const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED)
1401 const_iv (FLAG_IS_HILLY)
1402 const_iv (FLAG_READY_SKILL)
1403 const_iv (FLAG_READY_WEAPON)
1404 const_iv (FLAG_NO_SKILL_IDENT)
1405 const_iv (FLAG_BLIND)
1406 const_iv (FLAG_SEE_IN_DARK)
1407 const_iv (FLAG_IS_CAULDRON)
1408 const_iv (FLAG_NO_STEAL)
1409 const_iv (FLAG_ONE_HIT)
1410 const_iv (FLAG_CLIENT_SENT)
1411 const_iv (FLAG_BERSERK)
1412 const_iv (FLAG_NEUTRAL)
1413 const_iv (FLAG_NO_ATTACK)
1414 const_iv (FLAG_NO_DAMAGE)
1415 const_iv (FLAG_OBJ_ORIGINAL)
1416 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1417 const_iv (FLAG_ACTIVATE_ON_PUSH)
1418 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1419 const_iv (FLAG_IS_WATER)
1420 const_iv (FLAG_CONTENT_ON_GEN)
1421 const_iv (FLAG_IS_A_TEMPLATE)
1422 const_iv (FLAG_IS_BUILDABLE)
1423 1193
1424 const_iv (NDI_BLACK) 1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1425 const_iv (NDI_WHITE) 1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1426 const_iv (NDI_NAVY) 1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1427 const_iv (NDI_RED) 1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1428 const_iv (NDI_ORANGE)
1429 const_iv (NDI_BLUE)
1430 const_iv (NDI_DK_ORANGE)
1431 const_iv (NDI_GREEN)
1432 const_iv (NDI_LT_GREEN)
1433 const_iv (NDI_GREY)
1434 const_iv (NDI_BROWN)
1435 const_iv (NDI_GOLD)
1436 const_iv (NDI_TAN)
1437 const_iv (NDI_MAX_COLOR)
1438 const_iv (NDI_COLOR_MASK)
1439 const_iv (NDI_UNIQUE)
1440 const_iv (NDI_ALL) 1198 const_iv (NDI_ALL)
1441 1199
1442 const_iv (UPD_LOCATION) 1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1443 const_iv (UPD_FLAGS) 1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1444 const_iv (UPD_WEIGHT)
1445 const_iv (UPD_FACE)
1446 const_iv (UPD_NAME)
1447 const_iv (UPD_ANIM)
1448 const_iv (UPD_ANIMSPEED)
1449 const_iv (UPD_NROF)
1450 1202
1451 const_iv (UPD_SP_MANA) 1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1452 const_iv (UPD_SP_GRACE)
1453 const_iv (UPD_SP_DAMAGE)
1454 1204
1455 const_iv (F_APPLIED) 1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1456 const_iv (F_LOCATION) 1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1457 const_iv (F_UNPAID)
1458 const_iv (F_MAGIC)
1459 const_iv (F_CURSED)
1460 const_iv (F_DAMNED)
1461 const_iv (F_OPEN)
1462 const_iv (F_NOPICK)
1463 const_iv (F_LOCKED) 1207 const_iv (F_LOCKED)
1464 1208
1465 const_iv (F_BUY) 1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1466 const_iv (F_SHOP)
1467 const_iv (F_SELL)
1468 1210
1469 const_iv (P_BLOCKSVIEW) 1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1470 const_iv (P_PLAYER) 1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1471 const_iv (P_NO_MAGIC)
1472 const_iv (P_IS_ALIVE)
1473 const_iv (P_NO_CLERIC)
1474 const_iv (P_NEED_UPDATE)
1475 const_iv (P_OUT_OF_MAP)
1476 const_iv (P_NEW_MAP)
1477 1213
1478 const_iv (UP_OBJ_INSERT) 1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1479 const_iv (UP_OBJ_REMOVE)
1480 const_iv (UP_OBJ_CHANGE)
1481 const_iv (UP_OBJ_FACE)
1482 1215
1483 const_iv (INS_NO_MERGE) 1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1484 const_iv (INS_ABOVE_FLOOR_ONLY) 1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1485 const_iv (INS_NO_WALK_ON)
1486 const_iv (INS_ON_TOP)
1487 const_iv (INS_BELOW_ORIGINATOR)
1488 const_iv (INS_MAP_LOAD)
1489 1218
1490 const_iv (WILL_APPLY_HANDLE) 1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1491 const_iv (WILL_APPLY_TREASURE) 1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1492 const_iv (WILL_APPLY_EARTHWALL)
1493 const_iv (WILL_APPLY_DOOR)
1494 const_iv (WILL_APPLY_FOOD)
1495 1221
1496 const_iv (SAVE_MODE) 1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1497 const_iv (SAVE_DIR_MODE)
1498 1223
1499 const_iv (M_PAPER) 1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1500 const_iv (M_IRON) 1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1501 const_iv (M_GLASS) 1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1502 const_iv (M_LEATHER) 1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1503 const_iv (M_WOOD)
1504 const_iv (M_ORGANIC)
1505 const_iv (M_STONE)
1506 const_iv (M_CLOTH)
1507 const_iv (M_ADAMANT)
1508 const_iv (M_LIQUID)
1509 const_iv (M_SOFT_METAL)
1510 const_iv (M_BONE)
1511 const_iv (M_ICE)
1512 const_iv (M_SPECIAL)
1513 1228
1514 const_iv (SK_EXP_ADD_SKILL) 1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1515 const_iv (SK_EXP_TOTAL) 1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1516 const_iv (SK_EXP_NONE)
1517 const_iv (SK_SUBTRACT_SKILL_EXP)
1518 const_iv (SK_EXP_SKILL_ONLY)
1519 1231
1520 const_iv (SK_LOCKPICKING) 1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1521 const_iv (SK_HIDING) 1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1522 const_iv (SK_SMITHERY) 1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1523 const_iv (SK_BOWYER) 1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1524 const_iv (SK_JEWELER) 1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1525 const_iv (SK_ALCHEMY) 1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1526 const_iv (SK_STEALING) 1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1527 const_iv (SK_LITERACY) 1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1528 const_iv (SK_BARGAINING) 1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1529 const_iv (SK_JUMPING) 1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1530 const_iv (SK_DET_MAGIC)
1531 const_iv (SK_ORATORY)
1532 const_iv (SK_SINGING)
1533 const_iv (SK_DET_CURSE)
1534 const_iv (SK_FIND_TRAPS)
1535 const_iv (SK_MEDITATION)
1536 const_iv (SK_PUNCHING)
1537 const_iv (SK_FLAME_TOUCH)
1538 const_iv (SK_KARATE)
1539 const_iv (SK_CLIMBING)
1540 const_iv (SK_WOODSMAN)
1541 const_iv (SK_INSCRIPTION)
1542 const_iv (SK_ONE_HANDED_WEAPON)
1543 const_iv (SK_MISSILE_WEAPON)
1544 const_iv (SK_THROWING)
1545 const_iv (SK_USE_MAGIC_ITEM)
1546 const_iv (SK_DISARM_TRAPS)
1547 const_iv (SK_SET_TRAP)
1548 const_iv (SK_THAUMATURGY)
1549 const_iv (SK_PRAYING)
1550 const_iv (SK_CLAWING)
1551 const_iv (SK_LEVITATION)
1552 const_iv (SK_SUMMONING)
1553 const_iv (SK_PYROMANCY)
1554 const_iv (SK_EVOCATION)
1555 const_iv (SK_SORCERY)
1556 const_iv (SK_TWO_HANDED_WEAPON)
1557 const_iv (SK_SPARK_TOUCH)
1558 const_iv (SK_SHIVER)
1559 const_iv (SK_ACID_SPLASH)
1560 const_iv (SK_POISON_NAIL) 1242 const_iv (SK_POISON_NAIL)
1561 1243
1562 const_iv (SOUND_NEW_PLAYER) 1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1563 const_iv (SOUND_FIRE_ARROW) 1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1564 const_iv (SOUND_LEARN_SPELL) 1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1565 const_iv (SOUND_FUMBLE_SPELL) 1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1566 const_iv (SOUND_WAND_POOF) 1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1567 const_iv (SOUND_OPEN_DOOR) 1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1568 const_iv (SOUND_PUSH_PLAYER)
1569 const_iv (SOUND_PLAYER_HITS1)
1570 const_iv (SOUND_PLAYER_HITS2)
1571 const_iv (SOUND_PLAYER_HITS3)
1572 const_iv (SOUND_PLAYER_HITS4)
1573 const_iv (SOUND_PLAYER_IS_HIT1)
1574 const_iv (SOUND_PLAYER_IS_HIT2)
1575 const_iv (SOUND_PLAYER_IS_HIT3)
1576 const_iv (SOUND_PLAYER_KILLS)
1577 const_iv (SOUND_PET_IS_KILLED)
1578 const_iv (SOUND_PLAYER_DIES)
1579 const_iv (SOUND_OB_EVAPORATE)
1580 const_iv (SOUND_OB_EXPLODE)
1581 const_iv (SOUND_CLOCK)
1582 const_iv (SOUND_TURN_HANDLE)
1583 const_iv (SOUND_FALL_HOLE)
1584 const_iv (SOUND_DRINK_POISON)
1585 const_iv (SOUND_CAST_SPELL_0)
1586 1250
1587 const_iv (PREFER_LOW) 1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1588 const_iv (PREFER_HIGH)
1589 1252
1590 const_iv (ATNR_PHYSICAL) 1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1591 const_iv (ATNR_MAGIC) 1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1592 const_iv (ATNR_FIRE) 1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1593 const_iv (ATNR_ELECTRICITY) 1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1594 const_iv (ATNR_COLD) 1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1595 const_iv (ATNR_CONFUSION) 1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1596 const_iv (ATNR_ACID) 1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1597 const_iv (ATNR_DRAIN)
1598 const_iv (ATNR_WEAPONMAGIC)
1599 const_iv (ATNR_GHOSTHIT)
1600 const_iv (ATNR_POISON)
1601 const_iv (ATNR_SLOW)
1602 const_iv (ATNR_PARALYZE)
1603 const_iv (ATNR_TURN_UNDEAD)
1604 const_iv (ATNR_FEAR)
1605 const_iv (ATNR_CANCELLATION)
1606 const_iv (ATNR_DEPLETE)
1607 const_iv (ATNR_DEATH)
1608 const_iv (ATNR_CHAOS)
1609 const_iv (ATNR_COUNTERSPELL)
1610 const_iv (ATNR_GODPOWER)
1611 const_iv (ATNR_HOLYWORD)
1612 const_iv (ATNR_BLIND)
1613 const_iv (ATNR_INTERNAL)
1614 const_iv (ATNR_LIFE_STEALING)
1615 const_iv (ATNR_DISEASE)
1616 1260
1617 const_iv (MAP_FLUSH) 1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1618 const_iv (MAP_PLAYER_UNIQUE)
1619 const_iv (MAP_BLOCK)
1620 const_iv (MAP_STYLE)
1621 const_iv (MAP_OVERLAY)
1622 1262
1623 const_iv (MAP_IN_MEMORY) 1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1624 const_iv (MAP_SWAPPED) 1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1625 const_iv (MAP_LOADING)
1626 const_iv (MAP_SAVING)
1627 1265
1628 const_iv (KLASS_GLOBAL) 1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1629 const_iv (KLASS_OBJECT)
1630 const_iv (KLASS_CLIENT)
1631 const_iv (KLASS_PLAYER)
1632 const_iv (KLASS_MAP)
1633 1267
1634 const_iv (CS_QUERY_YESNO) 1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1635 const_iv (CS_QUERY_SINGLECHAR)
1636 const_iv (CS_QUERY_HIDEINPUT)
1637
1638 const_iv (ST_DEAD)
1639 const_iv (ST_SETUP)
1640 const_iv (ST_PLAYING)
1641 const_iv (ST_CUSTOM)
1642 1269
1643 const_iv (ST_CHANGE_CLASS) 1270 const_iv (ST_CHANGE_CLASS)
1644 const_iv (ST_CONFIRM_QUIT) 1271
1645 const_iv (ST_GET_PARTY_PASSWORD) 1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1273
1274 // random map generator
1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1277
1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1281
1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1646 }; 1284 };
1647 1285
1648 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1649 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1650 1288
1651 static const struct { 1289 static const struct {
1652 const char *name; 1290 const char *name;
1653 int skip; 1291 int skip;
1654 IV klass; 1292 IV klass;
1665 { 1303 {
1666 AV *event = newAV (); 1304 AV *event = newAV ();
1667 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1305 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1668 av_push (event, newSViv (eiv->klass)); 1306 av_push (event, newSViv (eiv->klass));
1669 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1307 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1670 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1308 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1671 } 1309 }
1672} 1310}
1673 1311
1674void _init_vars () 1312void _connect_to_perl ()
1675 CODE:
1676 cb_global = get_av ("cf::CB_GLOBAL", 1);
1677 cb_object = get_av ("cf::CB_OBJECT", 1);
1678 cb_player = get_av ("cf::CB_PLAYER", 1);
1679 cb_client = get_av ("cf::CB_CLIENT", 1);
1680 cb_type = get_av ("cf::CB_TYPE" , 1);
1681 cb_map = get_av ("cf::CB_MAP" , 1);
1682 1313
1683void _global_reattach () 1314void _global_reattach ()
1684 CODE: 1315 CODE:
1685{ 1316{
1686 // reattach to all attachable objects in the game. 1317 // reattach to all attachable objects in the game.
1687 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1318 for_all_clients (ns)
1688 reattach (*i); 1319 ns->reattach ();
1689 1320
1690 for (player *pl = first_player; pl; pl = pl->next) 1321 for_all_objects (op)
1691 reattach (pl); 1322 op->reattach ();
1692
1693 for (maptile *map = first_map; map; map = map->next)
1694 reattach (map);
1695
1696 for (object *op = object::first; op; op = op->next)
1697 reattach (op);
1698} 1323}
1324
1325void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1699 1328
1700NV floor (NV x) 1329NV floor (NV x)
1701 1330
1702NV ceil (NV x) 1331NV ceil (NV x)
1703 1332
1333NV rndm (...)
1334 CODE:
1335 switch (items)
1336 {
1337 case 0: RETVAL = rndm (); break;
1338 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1339 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1340 default: croak ("cf::rndm requires none, one or two parameters."); break;
1341 }
1342 OUTPUT:
1343 RETVAL
1344
1704void server_tick () 1345void server_tick ()
1346 CODE:
1347 runtime = SvNVx (sv_runtime);
1348 server_tick ();
1705 1349
1706void 1350void
1707LOG (int level, char *msg) 1351LOG (int level, utf8_string msg)
1708 PROTOTYPE: $$ 1352 PROTOTYPE: $$
1709 C_ARGS: (LogLevel)level, "%s", msg 1353 C_ARGS: (LogLevel)level, "%s", msg
1710 1354
1711char *path_combine (char *base, char *path) 1355octet_string path_combine (octet_string base, octet_string path)
1712 PROTOTYPE: $$ 1356 PROTOTYPE: $$
1713 1357
1714char *path_combine_and_normalize (char *base, char *path) 1358octet_string path_combine_and_normalize (octet_string base, octet_string path)
1715 PROTOTYPE: $$ 1359 PROTOTYPE: $$
1716 1360
1717const char * 1361const_octet_string
1718get_maps_directory (char *path) 1362get_maps_directory (octet_string path)
1719 PROTOTYPE: $ 1363 PROTOTYPE: $
1720 ALIAS: maps_directory = 0 1364 ALIAS: maps_directory = 0
1721 CODE: 1365 CODE:
1722 RETVAL = create_pathname (path); 1366 RETVAL = create_pathname (path);
1723 OUTPUT: RETVAL 1367 OUTPUT: RETVAL
1725void 1369void
1726sub_generation_inc () 1370sub_generation_inc ()
1727 CODE: 1371 CODE:
1728 PL_sub_generation++; 1372 PL_sub_generation++;
1729 1373
1730char * 1374const_octet_string
1731mapdir () 1375mapdir ()
1732 PROTOTYPE: 1376 PROTOTYPE:
1733 ALIAS: 1377 ALIAS:
1734 mapdir = 0 1378 mapdir = 0
1735 uniquedir = 1 1379 uniquedir = 1
1749 case 5: RETVAL = settings.playerdir; break; 1393 case 5: RETVAL = settings.playerdir; break;
1750 case 6: RETVAL = settings.datadir ; break; 1394 case 6: RETVAL = settings.datadir ; break;
1751 } 1395 }
1752 OUTPUT: RETVAL 1396 OUTPUT: RETVAL
1753 1397
1398void abort ()
1399
1400void fork_abort (octet_string cause = "cf::fork_abort")
1401
1402void cleanup (octet_string cause, bool make_core = false)
1403
1404void emergency_save ()
1405
1754void _exit (int status = 0) 1406void _exit (int status = EXIT_SUCCESS)
1755 1407
1408UV sv_2watcher (SV *w)
1409 CODE:
1410 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1411 OUTPUT:
1412 RETVAL
1413
1414#if _POSIX_MEMLOCK
1415
1416int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1417
1418int munlockall ()
1419
1420#endif
1421
1756int find_animation (char *text) 1422int find_animation (utf8_string text)
1757 PROTOTYPE: $ 1423 PROTOTYPE: $
1758 1424
1759int random_roll (int min, int max, object *op, int goodbad); 1425int random_roll (int min, int max, object *op, int goodbad);
1760 1426
1761const char *cost_string_from_value(uint64 cost, int approx = 0) 1427const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1762 1428
1763int 1429int
1764exp_to_level (val64 exp) 1430exp_to_level (val64 exp)
1765 CODE: 1431 CODE:
1766{ 1432{
1797 RETVAL = newSVpv (resist_plus[atnr], 0); 1463 RETVAL = newSVpv (resist_plus[atnr], 0);
1798 else 1464 else
1799 XSRETURN_UNDEF; 1465 XSRETURN_UNDEF;
1800 OUTPUT: RETVAL 1466 OUTPUT: RETVAL
1801 1467
1468bool
1469load_resource_file (octet_string filename)
1470
1471bool
1472load_archetype_file (octet_string filename)
1473
1474bool
1475load_treasure_file (octet_string filename)
1476
1802MODULE = cf PACKAGE = cf::attachable 1477MODULE = cf PACKAGE = cf::attachable
1803 1478
1804int 1479int
1805valid (SV *obj) 1480valid (SV *obj)
1806 CODE: 1481 CODE:
1807 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1482 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1808 OUTPUT: 1483 OUTPUT:
1809 RETVAL 1484 RETVAL
1810 1485
1486void
1487debug_trace (attachable *obj, bool on = true)
1488 CODE:
1489 obj->flags &= ~attachable::F_DEBUG_TRACE;
1490 if (on)
1491 obj->flags |= attachable::F_DEBUG_TRACE;
1492
1493int mortals_size ()
1494 CODE:
1495 RETVAL = attachable::mortals.size ();
1496 OUTPUT: RETVAL
1497
1498#object *mortals (U32 index)
1499# CODE:
1500# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1501# OUTPUT: RETVAL
1502
1503INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1504
1811MODULE = cf PACKAGE = cf::global 1505MODULE = cf PACKAGE = cf::global
1812 1506
1813int invoke (SV *klass, int event, ...) 1507int invoke (SV *klass, int event, ...)
1814 CODE: 1508 CODE:
1815 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL"); 1509 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1816 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1510 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1817 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1511 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1818 RETVAL = INVOKE_((event_type)event, ARG_AV (av)); 1512 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1819 OUTPUT: RETVAL 1513 OUTPUT: RETVAL
1820 1514
1821MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1515MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1822 1516
1823INCLUDE: $PERL genacc object ../include/object.h | 1517INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1824 1518
1825int invoke (object *op, int event, ...) 1519int invoke (object *op, int event, ...)
1826 CODE: 1520 CODE:
1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1521 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1522 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1829 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1523 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1830 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1524 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1831 OUTPUT: RETVAL 1525 OUTPUT: RETVAL
1832 1526
1833SV *registry (object *op) 1527SV *registry (object *op)
1834 1528
1835void mortals () 1529int objects_size ()
1836 PPCODE: 1530 CODE:
1837 EXTEND (SP, object::mortals.size ());
1838 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1839 PUSHs (to_sv (*i));
1840
1841object *first ()
1842 CODE:
1843 RETVAL = object::first; 1531 RETVAL = objects.size ();
1532 OUTPUT: RETVAL
1533
1534object *objects (U32 index)
1535 CODE:
1536 RETVAL = index < objects.size () ? objects [index] : 0;
1537 OUTPUT: RETVAL
1538
1539int actives_size ()
1540 CODE:
1541 RETVAL = actives.size ();
1542 OUTPUT: RETVAL
1543
1544object *actives (U32 index)
1545 CODE:
1546 RETVAL = index < actives.size () ? actives [index] : 0;
1844 OUTPUT: RETVAL 1547 OUTPUT: RETVAL
1845 1548
1846# missing properties 1549# missing properties
1847 1550
1848object *head (object *op) 1551object *head (object *op)
1849 PROTOTYPE: $ 1552 PROTOTYPE: $
1850 CODE: 1553 CODE:
1851 RETVAL = op->head ? op->head : op; 1554 RETVAL = op->head_ ();
1852 OUTPUT: RETVAL 1555 OUTPUT: RETVAL
1853 1556
1854int is_head (object *op) 1557int is_head (object *op)
1855 PROTOTYPE: $ 1558 PROTOTYPE: $
1856 CODE: 1559 CODE:
1857 RETVAL = !op->head; 1560 RETVAL = op->head_ () == op;
1858 OUTPUT: RETVAL 1561 OUTPUT: RETVAL
1859 1562
1860void 1563void
1861inv (object *obj) 1564inv (object *obj)
1862 PROTOTYPE: $ 1565 PROTOTYPE: $
1870void 1573void
1871set_animation (object *op, int idx) 1574set_animation (object *op, int idx)
1872 CODE: 1575 CODE:
1873 SET_ANIMATION (op, idx); 1576 SET_ANIMATION (op, idx);
1874 1577
1875void 1578int
1876object::drain_stat () 1579num_animations (object *op)
1580 CODE:
1581 RETVAL = NUM_ANIMATIONS (op);
1582 OUTPUT: RETVAL
1877 1583
1878void
1879object::drain_specific_stat (int stat)
1880
1881void
1882object::change_luck (int change)
1883
1884void
1885object::add_statbonus ()
1886
1887void
1888object::remove_statbonus ()
1889
1890object *find_best_object_match (object *op, const char *match) 1584object *find_best_object_match (object *op, utf8_string match)
1891 1585
1892object *find_marked_object (object *op) 1586object *find_marked_object (object *op)
1893 1587
1894int need_identify (const object *obj); 1588int need_identify (object *obj);
1895 1589
1896int apply_shop_mat (object *shop_mat, object *op); 1590int apply_shop_mat (object *shop_mat, object *op);
1591
1592int move_player (object *op, int dir)
1593 CODE:
1594 RETVAL = move_player (op, dir);
1595 OUTPUT:
1596 RETVAL
1897 1597
1898int move (object *op, int dir, object *originator = op) 1598int move (object *op, int dir, object *originator = op)
1899 CODE: 1599 CODE:
1900 RETVAL = move_ob (op, dir, originator); 1600 RETVAL = move_ob (op, dir, originator);
1901 OUTPUT: 1601 OUTPUT:
1907 1607
1908void apply_below (object *op) 1608void apply_below (object *op)
1909 CODE: 1609 CODE:
1910 player_apply_below (op); 1610 player_apply_below (op);
1911 1611
1912void remove (object *op) 1612int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1913 CODE:
1914 op->remove ();
1915 1613
1916void
1917object::destroy (int recursive = 0)
1918
1919object *cf_object_present_archname_inside (object *op, char *whatstr) 1614object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1920 1615
1921int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1616int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1922 1617
1923int cf_object_change_map (object *op, int x, int y, maptile *map) 1618int cf_object_change_map (object *op, int x, int y, maptile *map)
1924 1619
1620#//TODO
1925object *clone (object *op, int recursive = 0) 1621object *clone_ (object *op, int recursive = 0)
1926 CODE: 1622 CODE:
1927 if (recursive) 1623 if (recursive)
1928 RETVAL = object_create_clone (op); 1624 RETVAL = object_create_clone (op);
1929 else 1625 else
1930 { 1626 {
1943 RETVAL = pay_for_amount (amount, op); 1639 RETVAL = pay_for_amount (amount, op);
1944 OUTPUT: RETVAL 1640 OUTPUT: RETVAL
1945 1641
1946void pay_player (object *op, uint64 amount) 1642void pay_player (object *op, uint64 amount)
1947 1643
1948val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1644val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1949 1645
1950int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1646int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1951 1647
1952void learn_spell (object *op, object *sp, int special_prayer = 0) 1648void learn_spell (object *op, object *sp, int special_prayer = 0)
1953 CODE: 1649 CODE:
1954 do_learn_spell (op, sp, special_prayer); 1650 do_learn_spell (op, sp, special_prayer);
1955 1651
1956void forget_spell (object *op, object *sp) 1652void forget_spell (object *op, object *sp)
1957 CODE: 1653 CODE:
1958 do_forget_spell (op, query_name (sp)); 1654 do_forget_spell (op, query_name (sp));
1959 1655
1960object *check_for_spell (object *op, char *spellname) 1656object *check_for_spell (object *op, utf8_string spellname)
1961 CODE: 1657 CODE:
1962 RETVAL = check_spell_known (op, spellname); 1658 RETVAL = check_spell_known (op, spellname);
1963 OUTPUT: RETVAL 1659 OUTPUT: RETVAL
1964 1660
1965int query_money (object *op) 1661int query_money (object *op)
1966 ALIAS: money = 0 1662 ALIAS: money = 0
1967 1663
1968int query_cost (object *op, object *who, int flags) 1664val64 query_cost (object *op, object *who, int flags)
1969 ALIAS: cost = 0 1665 ALIAS: cost = 0
1970 1666
1971void spring_trap (object *op, object *victim) 1667void spring_trap (object *op, object *victim)
1972 1668
1973int check_trigger (object *op, object *cause) 1669int check_trigger (object *op, object *cause)
1974 1670
1975void drop (object *who, object *op) 1671void drop (object *who, object *op)
1976 1672
1977void pick_up (object *who, object *op) 1673void pick_up (object *who, object *op)
1978 1674
1979object *cf_object_insert_object (object *op, object *container)
1980
1981object *cf_object_insert_in_ob (object *ob, object *where)
1982
1983int cf_object_teleport (object *op, maptile *map, int x, int y) 1675int cf_object_teleport (object *op, maptile *map, int x, int y)
1984 1676
1985void update_object (object *op, int action) 1677void update_object (object *op, int action)
1986 1678
1987object *cf_create_object_by_name (const char *name) 1679object *cf_create_object_by_name (utf8_string name)
1988 1680
1989void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1681void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1990 1682
1991void player_lvl_adj (object *who, object *skill = 0) 1683void player_lvl_adj (object *who, object *skill = 0)
1992 1684
1993int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1685int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1994 1686
2008object *cf_insert_ob_in_ob (object *ob, object *where) 1700object *cf_insert_ob_in_ob (object *ob, object *where)
2009 1701
2010# no clean way to get an object from an archetype - stupid idiotic 1702# no clean way to get an object from an archetype - stupid idiotic
2011# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1703# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2012 1704
2013object *new (const char *archetype = 0) 1705object *new (utf8_string archetype = 0)
2014 PROTOTYPE: ;$ 1706 PROTOTYPE: ;$
2015 CODE: 1707 CODE:
2016 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1708 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2017 OUTPUT: 1709 OUTPUT:
2018 RETVAL 1710 RETVAL
2023{ 1715{
2024 int unused_type; 1716 int unused_type;
2025 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1717 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2026} 1718}
2027 1719
2028# syntatic sugar for easier use in event callbacks.
2029const char *options (object *op)
2030 CODE:
2031 RETVAL = op->name;
2032 OUTPUT:
2033 RETVAL
2034
2035player *contr (object *op) 1720player *contr (object *op)
2036 CODE: 1721 CODE:
2037 RETVAL = op->contr; 1722 RETVAL = op->contr;
2038 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
2039 1724
2040void 1725const_utf8_string get_ob_key_value (object *op, utf8_string key)
2041object::roll_stats ()
2042 1726
2043void
2044object::update_stats ()
2045
2046void
2047object::swap_stats (int a, int b)
2048
2049const char *get_ob_key_value (object *op, const char *key)
2050
2051bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1727bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2052 1728
2053object *get_nearest_player (object *ob) 1729object *get_nearest_player (object *ob)
2054 ALIAS: nearest_player = 0 1730 ALIAS: nearest_player = 0
2055 PREINIT: 1731 PREINIT:
2056 extern object *get_nearest_player (object *); 1732 extern object *get_nearest_player (object *);
2072bool on_same_map_as (object *ob, object *other) 1748bool on_same_map_as (object *ob, object *other)
2073 CODE: 1749 CODE:
2074 RETVAL = on_same_map (ob, other); 1750 RETVAL = on_same_map (ob, other);
2075 OUTPUT: RETVAL 1751 OUTPUT: RETVAL
2076 1752
2077const char * 1753const_utf8_string
2078base_name (object *op, int plural = op->nrof > 1) 1754base_name (object *op, int plural = op->nrof > 1)
2079 CODE: 1755 CODE:
2080 RETVAL = query_base_name (op, plural); 1756 RETVAL = query_base_name (op, plural);
2081 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
2082 1758
2089 RETVAL = op->contr; 1765 RETVAL = op->contr;
2090 OUTPUT: RETVAL 1766 OUTPUT: RETVAL
2091 1767
2092void check_score (object *op) 1768void check_score (object *op)
2093 1769
2094void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1770void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1771 CODE:
1772 new_draw_info (flags, 0, op, txt);
2095 1773
2096object *cf_player_send_inventory (object *op) 1774object *cf_player_send_inventory (object *op)
2097 1775
2098char *cf_player_get_ip (object *op) 1776octet_string cf_player_get_ip (object *op)
2099 ALIAS: ip = 0 1777 ALIAS: ip = 0
2100 1778
2101object *cf_player_get_marked_item (object *op) 1779object *cf_player_get_marked_item (object *op)
2102 ALIAS: marked_item = 0 1780 ALIAS: marked_item = 0
2103 1781
2113void esrv_update_item (object *op, int what, object *item) 1791void esrv_update_item (object *op, int what, object *item)
2114 C_ARGS: what, op, item 1792 C_ARGS: what, op, item
2115 1793
2116void clear_los (object *op) 1794void clear_los (object *op)
2117 1795
2118int command_reset (object *op, char *params)
2119
2120int command_teleport (object *op, char *params)
2121
2122int command_summon (object *op, char *params) 1796int command_summon (object *op, utf8_string params)
2123 1797
2124int command_arrest (object *op, char *params) 1798int command_arrest (object *op, utf8_string params)
2125
2126int command_kick (object *op, char *params)
2127
2128int command_banish (object *op, char *params)
2129 1799
2130 1800
2131MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1801MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2132 1802
2133INCLUDE: $PERL genacc player ../include/player.h | 1803INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2134 1804
2135int invoke (player *pl, int event, ...) 1805int invoke (player *pl, int event, ...)
2136 CODE: 1806 CODE:
2137 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1807 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2138 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1808 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2139 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1809 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2140 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1810 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2141 OUTPUT: RETVAL 1811 OUTPUT: RETVAL
2142 1812
2143SV *registry (player *pl) 1813SV *registry (player *pl)
2144
2145player *
2146create ()
2147 CODE:
2148 RETVAL = player::create ();
2149 OUTPUT:
2150 RETVAL
2151
2152player *
2153load (const char *path)
2154 CODE:
2155 RETVAL = player::load (path);
2156 OUTPUT:
2157 RETVAL
2158
2159void
2160player::save (bool final = false)
2161
2162void
2163player::connect (client *ns)
2164 1814
2165void 1815void
2166save_stats (player *pl) 1816save_stats (player *pl)
2167 CODE: 1817 CODE:
2168 pl->ob->stats.hp = pl->ob->stats.maxhp; 1818 pl->ob->stats.hp = pl->ob->stats.maxhp;
2169 pl->ob->stats.sp = pl->ob->stats.maxsp; 1819 pl->ob->stats.sp = pl->ob->stats.maxsp;
2170 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1820 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2171 pl->orig_stats = pl->ob->stats; 1821 pl->orig_stats = pl->ob->stats;
2172 1822
2173player *cf_player_find (char *name)
2174 PROTOTYPE: $
2175
2176void cf_player_move (player *pl, int dir) 1823void cf_player_move (player *pl, int dir)
2177 1824
2178void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1825void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2179
2180player *first ()
2181 CODE:
2182 RETVAL = first_player;
2183 OUTPUT: RETVAL
2184 1826
2185bool 1827bool
2186cell_visible (player *pl, int dx, int dy) 1828cell_visible (player *pl, int dx, int dy)
2187 CODE: 1829 CODE:
2188 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1830 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2225 if (y) sv_to (y, pl->bed_y); 1867 if (y) sv_to (y, pl->bed_y);
2226 1868
2227void 1869void
2228list () 1870list ()
2229 PPCODE: 1871 PPCODE:
2230 for (player *pl = first_player; pl; pl = pl->next) 1872 for_all_players (pl)
2231 XPUSHs (sv_2mortal (to_sv (pl))); 1873 XPUSHs (sv_2mortal (to_sv (pl)));
2232 1874
2233bool
2234peaceful (player *pl, bool new_setting = 0)
2235 PROTOTYPE: $;$
2236 CODE:
2237 RETVAL = pl->peaceful;
2238 if (items > 1)
2239 pl->peaceful = new_setting;
2240 OUTPUT:
2241 RETVAL
2242
2243living *
2244orig_stats (player *pl)
2245 CODE:
2246 RETVAL = &pl->orig_stats;
2247 OUTPUT: RETVAL
2248
2249living *
2250last_stats (player *pl)
2251 CODE:
2252 RETVAL = &pl->last_stats;
2253 OUTPUT: RETVAL
2254
2255 1875
2256MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1876MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2257
2258maptile *first ()
2259 PROTOTYPE:
2260 CODE:
2261 RETVAL = first_map;
2262 OUTPUT: RETVAL
2263 1877
2264int invoke (maptile *map, int event, ...) 1878int invoke (maptile *map, int event, ...)
2265 CODE: 1879 CODE:
2266 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1880 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2267 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1881 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2268 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1882 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2269 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1883 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2270 OUTPUT: RETVAL 1884 OUTPUT: RETVAL
2271 1885
2272SV *registry (maptile *map) 1886SV *registry (maptile *map)
2273 1887
2274INCLUDE: $PERL genacc maptile ../include/map.h | 1888INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2275 1889
2276maptile *new (int width, int height) 1890void
1891maptile::instantiate ()
1892
1893maptile *new ()
2277 PROTOTYPE: 1894 PROTOTYPE:
2278 CODE: 1895 CODE:
2279{ 1896 RETVAL = new maptile;
2280 RETVAL = get_empty_map (width, height);
2281}
2282 OUTPUT: 1897 OUTPUT:
2283 RETVAL 1898 RETVAL
2284 1899
2285void delete_map (maptile *map) 1900void
1901maptile::players ()
1902 PPCODE:
1903 if (GIMME_V == G_SCALAR)
1904 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1905 else if (GIMME_V == G_ARRAY)
1906 {
1907 EXTEND (SP, THIS->players);
1908 for_all_players (pl)
1909 if (pl->ob && pl->ob->map == THIS)
1910 PUSHs (sv_2mortal (to_sv (pl->ob)));
1911 }
2286 1912
2287void clean_tmp_map (maptile *map) 1913void
1914maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1915 CODE:
1916{
1917 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1918 croak ("maptile::add_underlay: palette must be arrayref");
1919
1920 palette = SvRV (palette);
1921
1922 STRLEN idxlen;
1923 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1924
1925 for (int x = 0; x < THIS->width; ++x)
1926 for (int y = 0; y < THIS->height; ++y)
1927 {
1928 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1929 if (op->flag [FLAG_IS_FLOOR])
1930 goto skip_space;
1931
1932 {
1933 int offs = offset + y * stride + x;
1934 if (IN_RANGE_EXC (offs, 0, idxlen))
1935 {
1936 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1937 {
1938 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1939 ob->flag [FLAG_NO_MAP_SAVE] = true;
1940 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1941 }
1942 }
1943 }
1944
1945 skip_space: ;
1946 }
1947}
1948
1949void
1950maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1951 CODE:
1952{
1953 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1954 croak ("maptile::set_regiondata: palette must be arrayref");
1955
1956 palette = SvRV (palette);
1957
1958 STRLEN idxlen;
1959 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1960
1961 region **regionmap = (region **)malloc (
1962 (av_len ((AV *)palette) + 1) * sizeof (region *));
1963 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1964
1965 for (int i = av_len ((AV *)palette) + 1; i--; )
1966 regionmap [i] = region::find (
1967 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
1968
1969 for (int y = 0; y < THIS->height; ++y)
1970 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
1971
1972 sfree (THIS->regions, THIS->size ());
1973 free (THIS->regionmap);
1974
1975 THIS->regions = regions;
1976 THIS->regionmap = regionmap;
1977}
2288 1978
2289void play_sound_map (maptile *map, int x, int y, int sound_num) 1979void play_sound_map (maptile *map, int x, int y, int sound_num)
2290 1980
2291int out_of_map (maptile *map, int x, int y) 1981int out_of_map (maptile *map, int x, int y)
2292
2293maptile *tile_map (maptile *map, unsigned int dir)
2294 CODE:
2295 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2296 OUTPUT:
2297 RETVAL
2298
2299char *tile_path (maptile *map, unsigned int dir)
2300 CODE:
2301 if (dir >= 4)
2302 XSRETURN_UNDEF;
2303 RETVAL = map->tile_path [dir];
2304 OUTPUT:
2305 RETVAL
2306
2307maptile *ready_map_name (char *name, int flags = 0)
2308 PROTOTYPE: $;$
2309 ALIAS:
2310 find = 0
2311 get_map = 1
2312
2313maptile *has_been_loaded (char *name)
2314 PROTOTYPE: $
2315
2316int in_memory (maptile *map)
2317 CODE:
2318 RETVAL = map->in_memory;
2319 OUTPUT:
2320 RETVAL
2321 1982
2322void 1983void
2323trigger (maptile *map, long connection, bool state = true) 1984trigger (maptile *map, long connection, bool state = true)
2324 CODE: 1985 CODE:
2325 activate_connection (map, connection, state); 1986 activate_connection (map, connection, state);
2338 1999
2339object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2000object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2340 C_ARGS: str, map, nx, ny 2001 C_ARGS: str, map, nx, ny
2341 2002
2342void 2003void
2343cf_map_normalise (maptile *map, int x, int y) 2004get_map_flags (maptile *map, int x, int y)
2344 PPCODE: 2005 PPCODE:
2345{ 2006{
2346 maptile *nmap = 0; 2007 maptile *nmap = 0;
2347 I16 nx = 0, ny = 0; 2008 I16 nx = 0, ny = 0;
2348 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2009 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2384 move_block_at = 4 2045 move_block_at = 4
2385 move_slow_at = 5 2046 move_slow_at = 5
2386 move_on_at = 6 2047 move_on_at = 6
2387 move_off_at = 7 2048 move_off_at = 7
2388 INIT: 2049 INIT:
2389 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2050 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2390 CODE: 2051 CODE:
2391 switch (ix) 2052 switch (ix)
2392 { 2053 {
2393 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2054 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2394 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2055 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2397 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2058 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2398 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2059 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2399 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2060 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2400 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2061 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2401 } 2062 }
2402 OUTPUT: 2063 OUTPUT: RETVAL
2064
2065void fix_walls (maptile *map, int x, int y)
2066
2067void fix_walls_around (maptile *map, int x, int y)
2068
2069# worst xs function of my life
2070bool
2071_create_random_map (\
2072 maptile *self,\
2073 utf8_string wallstyle,\
2074 utf8_string wall_name,\
2075 utf8_string floorstyle,\
2076 utf8_string monsterstyle,\
2077 utf8_string treasurestyle,\
2078 utf8_string layoutstyle,\
2079 utf8_string doorstyle,\
2080 utf8_string decorstyle,\
2081 utf8_string origin_map,\
2082 utf8_string final_map,\
2083 utf8_string exitstyle,\
2084 utf8_string this_map,\
2085 utf8_string exit_on_final_map,\
2086 int xsize,\
2087 int ysize,\
2088 int expand2x,\
2089 int layoutoptions1,\
2090 int layoutoptions2,\
2091 int layoutoptions3,\
2092 int symmetry,\
2093 int difficulty,\
2094 int difficulty_given,\
2095 float difficulty_increase,\
2096 int dungeon_level,\
2097 int dungeon_depth,\
2098 int decoroptions,\
2099 int orientation,\
2100 int origin_y,\
2101 int origin_x,\
2102 U32 random_seed,\
2103 val64 total_map_hp,\
2104 int map_layout_style,\
2105 int treasureoptions,\
2106 int symmetry_used,\
2107 region *region,\
2108 utf8_string custom\
2109)
2110 CODE:
2111{
2112 random_map_params rmp;
2113
2114 assign (rmp.wallstyle , wallstyle);
2115 assign (rmp.wall_name , wall_name);
2116 assign (rmp.floorstyle , floorstyle);
2117 assign (rmp.monsterstyle , monsterstyle);
2118 assign (rmp.treasurestyle , treasurestyle);
2119 assign (rmp.layoutstyle , layoutstyle);
2120 assign (rmp.doorstyle , doorstyle);
2121 assign (rmp.decorstyle , decorstyle);
2122 assign (rmp.exitstyle , exitstyle);
2123 assign (rmp.exit_on_final_map, exit_on_final_map);
2124
2125 rmp.origin_map = origin_map;
2126 rmp.final_map = final_map;
2127 rmp.this_map = this_map;
2128 rmp.xsize = xsize;
2129 rmp.ysize = ysize;
2130 rmp.expand2x = expand2x;
2131 rmp.layoutoptions1 = layoutoptions1;
2132 rmp.layoutoptions2 = layoutoptions2;
2133 rmp.layoutoptions3 = layoutoptions3;
2134 rmp.symmetry = symmetry;
2135 rmp.difficulty = difficulty;
2136 rmp.difficulty_given = difficulty_given;
2137 rmp.difficulty_increase = difficulty_increase;
2138 rmp.dungeon_level = dungeon_level;
2139 rmp.dungeon_depth = dungeon_depth;
2140 rmp.decoroptions = decoroptions;
2141 rmp.orientation = orientation;
2142 rmp.origin_y = origin_y;
2143 rmp.origin_x = origin_x;
2144 rmp.random_seed = random_seed;
2145 rmp.total_map_hp = total_map_hp;
2146 rmp.map_layout_style = map_layout_style;
2147 rmp.treasureoptions = treasureoptions;
2148 rmp.symmetry_used = symmetry_used;
2149 rmp.region = region;
2150 rmp.custom = custom;
2151
2152 RETVAL = self->generate_random_map (&rmp);
2153}
2154 OUTPUT:
2403 RETVAL 2155 RETVAL
2404 2156
2405void fix_walls (maptile *map, int x, int y)
2406
2407void fix_walls_around (maptile *map, int x, int y)
2408
2409MODULE = cf PACKAGE = cf::arch 2157MODULE = cf PACKAGE = cf::arch
2410 2158
2411archetype *find (const char *name) 2159archetype *find (utf8_string name)
2412 CODE: 2160 CODE:
2413 RETVAL = archetype::find (name); 2161 RETVAL = archetype::find (name);
2414 OUTPUT: 2162 OUTPUT:
2415 RETVAL 2163 RETVAL
2416 2164
2418 PROTOTYPE: 2166 PROTOTYPE:
2419 CODE: 2167 CODE:
2420 RETVAL = first_archetype; 2168 RETVAL = first_archetype;
2421 OUTPUT: RETVAL 2169 OUTPUT: RETVAL
2422 2170
2423INCLUDE: $PERL genacc archetype ../include/object.h | 2171INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2424 2172
2425MODULE = cf PACKAGE = cf::party 2173MODULE = cf PACKAGE = cf::party
2426 2174
2427partylist *first () 2175partylist *first ()
2428 PROTOTYPE: 2176 PROTOTYPE:
2429 CODE: 2177 CODE:
2430 RETVAL = get_firstparty (); 2178 RETVAL = get_firstparty ();
2431 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
2432 2180
2433partylist *next (partylist *party) 2181INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2182
2183MODULE = cf PACKAGE = cf::region
2184
2185void
2186list ()
2187 PPCODE:
2188 for_all_regions (rgn)
2189 XPUSHs (sv_2mortal (to_sv (rgn)));
2190
2191region *find (utf8_string name)
2192 PROTOTYPE: $
2434 CODE: 2193 CODE:
2435 RETVAL = party->next; 2194 RETVAL = region::find (name);
2436 OUTPUT: RETVAL 2195 OUTPUT: RETVAL
2437 2196
2438const char *name (partylist *party) 2197region *find_fuzzy (utf8_string name)
2198 PROTOTYPE: $
2439 CODE: 2199 CODE:
2440 RETVAL = party->partyname; 2200 RETVAL = region::find_fuzzy (name);
2441 OUTPUT: RETVAL 2201 OUTPUT: RETVAL
2442 2202
2443const char *password (partylist *party) 2203int specificity (region *rgn)
2444 CODE: 2204 CODE:
2445 RETVAL = party->passwd; 2205 RETVAL = 0;
2206 while (rgn = rgn->parent)
2207 RETVAL++;
2446 OUTPUT: RETVAL 2208 OUTPUT: RETVAL
2447 2209
2448MODULE = cf PACKAGE = cf::region 2210INCLUDE: $PERL $srcdir/genacc region ../include/map.h |
2449
2450region *first ()
2451 PROTOTYPE:
2452 CODE:
2453 RETVAL = first_region;
2454 OUTPUT: RETVAL
2455
2456region *next (region *reg)
2457 CODE:
2458 RETVAL = reg->next;
2459 OUTPUT: RETVAL
2460
2461const char *name (region *reg)
2462 CODE:
2463 RETVAL = reg->name;
2464 OUTPUT: RETVAL
2465
2466region *parent (region *reg)
2467 CODE:
2468 RETVAL = reg->parent;
2469 OUTPUT: RETVAL
2470
2471const char *longname (region *reg)
2472 CODE:
2473 RETVAL = reg->longname;
2474 OUTPUT: RETVAL
2475
2476const char *msg (region *reg)
2477 CODE:
2478 RETVAL = reg->msg;
2479 OUTPUT: RETVAL
2480 2211
2481MODULE = cf PACKAGE = cf::living 2212MODULE = cf PACKAGE = cf::living
2482 2213
2483INCLUDE: $PERL genacc living ../include/living.h | 2214INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2215
2485MODULE = cf PACKAGE = cf::settings 2216MODULE = cf PACKAGE = cf::settings
2486 2217
2487INCLUDE: $PERL genacc Settings ../include/global.h | 2218INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2488 2219
2489MODULE = cf PACKAGE = cf::client 2220MODULE = cf PACKAGE = cf::client
2490 2221
2491INCLUDE: $PERL genacc client ../include/client.h | 2222INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2492 2223
2493int invoke (client *ns, int event, ...) 2224int invoke (client *ns, int event, ...)
2494 CODE: 2225 CODE:
2495 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2226 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2496 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2227 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2497 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2228 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2498 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2229 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2499 OUTPUT: RETVAL 2230 OUTPUT: RETVAL
2500 2231
2501SV *registry (client *ns) 2232SV *registry (client *ns)
2502 2233
2503void 2234void
2505 PPCODE: 2236 PPCODE:
2506 EXTEND (SP, clients.size ()); 2237 EXTEND (SP, clients.size ());
2507 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2238 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2508 PUSHs (sv_2mortal (to_sv (*i))); 2239 PUSHs (sv_2mortal (to_sv (*i)));
2509 2240
2510client *
2511create (int fd, const char *peername)
2512 CODE:
2513 RETVAL = client::create (fd, peername);
2514 OUTPUT:
2515 RETVAL
2516
2517void 2241void
2518client::send_packet (SV *packet) 2242client::send_packet (SV *packet)
2519 CODE: 2243 CODE:
2520{ 2244{
2521 STRLEN len; 2245 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2246 char *buf = SvPVbyte (packet, len);
2523 2247
2524 THIS->send_packet (buf, len); 2248 THIS->send_packet (buf, len);
2525} 2249}
2526 2250
2527void 2251MODULE = cf PACKAGE = cf::face PREFIX = face_
2528client::destroy ()
2529 2252
2253#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2254
2255faceidx face_find (utf8_string name, faceidx defidx = 0)
2256
2257faceidx alloc (utf8_string name)
2258 CODE:
2259{
2260 do
2261 {
2262 RETVAL = faces.size ();
2263 faces.resize (RETVAL + 1);
2264 }
2265 while (!RETVAL); // crude way to leave index 0
2266
2267 faces [RETVAL].name = name;
2268 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2269
2270 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2271 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2272}
2273 OUTPUT: RETVAL
2274
2275void set (faceidx idx, int visibility, int magicmap)
2276 CODE:
2277 faceinfo *f = face_info (idx);
2278 assert (f);
2279 f->visibility = visibility;
2280 f->magicmap = magicmap;
2281
2282void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2283 CODE:
2284 faceinfo *f = face_info (idx); assert (f);
2285 f->smooth = smooth;
2286 f->smoothlevel = smoothlevel;
2287
2288void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2289 CODE:
2290{
2291 facedata *d = face_data (idx, faceset);
2292 assert (d);
2293 sv_to (data, d->data);
2294 STRLEN clen;
2295 char *cdata = SvPVbyte (chksum, clen);
2296 clen = min (CHKSUM_SIZE, clen);
2297
2298 if (memcmp (d->chksum, cdata, clen))
2299 {
2300 memcpy (d->chksum, cdata, clen);
2301
2302 // invalidate existing client face info
2303 for_all_clients (ns)
2304 if (ns->faceset == faceset)
2305 {
2306 ns->faces_sent [idx] = false;
2307 ns->force_newmap = true;
2308 }
2309 }
2310}
2311
2312void invalidate (faceidx idx)
2313 CODE:
2314 for_all_clients (ns)
2315 {
2316 ns->faces_sent [idx] = false;
2317 ns->force_newmap = true;
2318 }
2319
2320void invalidate_all ()
2321 CODE:
2322 for_all_clients (ns)
2323 {
2324 ns->faces_sent.reset ();
2325 ns->force_newmap = true;
2326 }
2327
2328MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2329
2330#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2331
2332animidx anim_find (utf8_string name)
2333 CODE:
2334 RETVAL = animation::find (name).number;
2335 OUTPUT: RETVAL
2336
2337animidx set (utf8_string name, SV *frames, int facings = 1)
2338 CODE:
2339{
2340 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2341 croak ("frames must be an arrayref");
2342
2343 AV *av = (AV *)SvRV (frames);
2344
2345 animation *anim = &animation::find (name);
2346 if (anim->number)
2347 {
2348 anim->resize (av_len (av) + 1);
2349 anim->facings = facings;
2350 }
2351 else
2352 anim = &animation::create (name, av_len (av) + 1, facings);
2353
2354 for (int i = 0; i < anim->num_animations; ++i)
2355 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2356}
2357 OUTPUT: RETVAL
2358
2359void invalidate_all ()
2360 CODE:
2361 for_all_clients (ns)
2362 ns->anims_sent.reset ();
2363

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