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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.106 by root, Sat Dec 23 15:49:40 2006 UTC vs.
Revision 1.205 by root, Mon May 7 03:05:58 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object object_ornull;
46typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
47 69
48#if IVSIZE >= 8 70#if IVSIZE >= 8
49 typedef IV val64; 71 typedef IV val64;
50# define newSVval64 newSViv 72# define newSVval64 newSViv
51# define SvVAL64 SvIV 73# define SvVAL64 SvIV
59static f_plug_api object_set_property = cfapi_object_set_property; 81static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 82static f_plug_api object_insert = cfapi_object_insert;
61 83
62static PerlInterpreter *perl; 84static PerlInterpreter *perl;
63 85
86double runtime;
87
88global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
90static SV *sv_runtime, *sv_next_tick;
91
92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
65 115
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
211 attachable *obj = mortals [i];
212
213#if 0
214 if (obj->self)//D make this an assert later
215 {
216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
227 }
228 else
229 {
230 mortals.erase (i);
231 obj->sever_self ();
232 delete obj;
233 }
234 }
235}
236
237attachable &
238attachable::operator =(const attachable &src)
239{
240 //if (self || cb)
241 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
242
243 attach = src.attach;
244 return *this;
245}
246
247//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
248
68static SV * 249static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 250newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 251{
71 SV *sv; 252 SV *sv;
72 253
73 if (!ptr) 254 if (!ptr)
74 return &PL_sv_undef; 255 return &PL_sv_undef;
75 256
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 257 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 258 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 259}
79 260
80template<class attachable> 261static int
81SV * 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
263{
264 attachable *at = (attachable *)mg->mg_ptr;
265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
273 // next line makes sense, but most objects still have refcnt 0 by default
274 //at->refcnt_chk ();
275 return 0;
276}
277
278MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
279
280static SV *
82newSVattachable (attachable *obj, const char *klass) 281newSVattachable (attachable *obj, HV *stash)
83{ 282{
84 if (!obj) 283 if (!obj)
85 return &PL_sv_undef; 284 return &PL_sv_undef;
86 285
87 if (!obj->self) 286 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 287 {
288 obj->self = newHV ();
289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
89 290
90 return newSVsv (obj->self); 291 // now bless the object _once_
292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
297
298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
91} 303}
92 304
93static void 305static void
94clearSVptr (SV *sv) 306clearSVptr (SV *sv)
95{ 307{
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 348inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 349inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 350inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 351inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 352inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 353inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 354inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 355inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 356inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 357inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 358inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 359inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 361
150inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
152 364
153//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 367
157inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
158{ 369{
159 char buf[128]; 370 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
162} 373}
163 374
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 385inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 386inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 387inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 388inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 389inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187 399
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 402
191template<class T> 403template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 405
194template<int N> 406template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 408
197inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
198inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
199inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
200inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
201inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
202 413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
420
203inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
204{ 422{
205 unsigned int version; 423 unsigned int version;
206 424
207 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 425 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
208 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 426 croak ("unparsable uuid: %s", SvPV_nolen (sv));
209} 427}
210 428
211inline void sv_to (SV *sv, object::flags_t::reference v) { v = boolSV (sv); } 429inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
212 430
213static SV * 431static SV *
214newSVdt_va (va_list &ap, data_type type) 432newSVdt_va (va_list &ap, data_type type)
215{ 433{
216 SV *sv; 434 SV *sv;
323} 541}
324 542
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 543//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 544
327SV * 545SV *
328registry (attachable_base *ext) 546registry (attachable *ext)
329{ 547{
330 if (!ext->cb) 548 if (!ext->cb)
331 ext->cb = newAV (); 549 ext->cb = newAV ();
332 550
333 return newRV_inc ((SV *)ext->cb); 551 return newRV_inc ((SV *)ext->cb);
334}
335
336void attachable_base::clear ()
337{
338 if (self)
339 {
340 if (cb)
341 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
342 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
343 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
344 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
345
346 // disconnect Perl from C, to avoid crashes
347 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
348
349 // clear the perl hash, might or might not be a good idea
350 hv_clear ((HV *)SvRV ((SV *)self));
351
352 SvREFCNT_dec (self);
353 self = 0;
354 }
355
356 if (cb)
357 {
358 SvREFCNT_dec (cb);
359 cb = 0;
360 }
361
362 attach = 0;
363}
364
365void attachable_base::optimise ()
366{
367 if (!self)
368 return;
369
370 HV *hv = (HV *)SvRV ((SV *)self);
371
372 if (SvREFCNT ((SV *)self) == 1
373 && SvREFCNT ((SV *)hv) == 1
374 && !HvTOTALKEYS (hv))
375 {
376 SvREFCNT_dec ((SV *)self);
377 self = 0;
378 }
379}
380
381void attachable_base::instantiate (data_type type, void *obj)
382{
383 dSP;
384 ENTER;
385 SAVETMPS;
386 PUSHMARK (SP);
387 EXTEND (SP, 2);
388 PUSHs (sv_2mortal (newSVdt (type, obj)));
389 PUSHs (sv_2mortal (newSVpv (attach, 0)));
390
391 attach = 0;
392
393 PUTBACK;
394 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
395 FREETMPS;
396 LEAVE;
397
398 switch (type)
399 {
400 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
401 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
402 }
403}
404
405/////////////////////////////////////////////////////////////////////////////
406
407void reattach (data_type type, void *obj)
408{
409 //TODO only do this when the object has _attachment's
410
411 dSP;
412 ENTER;
413 SAVETMPS;
414 PUSHMARK (SP);
415 XPUSHs (sv_2mortal (newSVdt (type, obj)));
416 PUTBACK;
417 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
418 FREETMPS;
419 LEAVE;
420
421 switch (type)
422 {
423 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
424 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
425 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
426 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
427 }
428}
429
430template<class subclass>
431void reattach (attachable<subclass> *obj)
432{
433 obj->optimise ();
434
435 if (obj->self)
436 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
437}
438
439#include "kw_hash.h"
440
441object_freezer::object_freezer ()
442: dynbuf (128 * 1024, 64 * 1024)
443{
444 av = newAV ();
445}
446
447object_freezer::~object_freezer ()
448{
449 SvREFCNT_dec (av);
450}
451
452void object_freezer::put (attachable_base *ext)
453{
454 ext->optimise ();
455
456 if (ext->self)
457 {
458 int idx = AvFILLp ((AV *)av) + 1;
459 av_store (av, idx, SvREFCNT_inc (ext->self));
460
461 add ((void *)"oid ", 4);
462 add ((sint32)idx);
463 add ('\n');
464 }
465}
466
467bool object_freezer::save (const char *filename)
468{
469 dSP;
470 ENTER;
471 SAVETMPS;
472 PUSHMARK (SP);
473 EXTEND (SP, 3);
474 PUSHs (sv_2mortal (newSVpv (filename, 0)));
475 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
476 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
477 PUTBACK;
478 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
479 FREETMPS;
480 LEAVE;
481}
482
483char *object_freezer::as_string ()
484{
485 dSP;
486 ENTER;
487 SAVETMPS;
488 PUSHMARK (SP);
489 EXTEND (SP, 3);
490 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
491 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
492 PUTBACK;
493
494 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
495 ? strdup (SvPVbyte_nolen (POPs))
496 : strdup ("[fatal error]");
497
498 FREETMPS;
499 LEAVE;
500
501 return res;
502}
503
504int fprintf (object_freezer &freezer, const char *format, ...)
505{
506 va_list ap;
507
508 va_start (ap, format);
509
510 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
511
512 if (len >= 0)
513 freezer.alloc (len);
514
515 va_end (ap);
516}
517
518int fputs (const char *s, object_freezer &freezer)
519{
520 freezer.add (s);
521}
522
523static const char thawer_eof[] = "\n\n\n\0\0\0";
524
525object_thawer::object_thawer (const char *filename)
526{
527 static const char eof[] = "\n\n\n\0\0\0";
528
529 av = 0;
530 text = 0;
531 line = 0;
532
533 if (filename)
534 {
535 dSP;
536 ENTER;
537 SAVETMPS;
538 PUSHMARK (SP);
539 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
540 PUTBACK;
541
542 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
543 {
544 SPAGAIN;
545
546 // second value - perl objects
547 {
548 SV *sv = POPs;
549 if (SvROK (sv))
550 av = (AV *)SvREFCNT_inc (SvRV (sv));
551 }
552
553 // first value - text part, pad with 3 zeroes
554 {
555 SV *sv = POPs;
556 STRLEN len;
557 char *sv_ = SvPVbyte (sv, len);
558 text = newSV (len + sizeof (eof));
559 SvCUR_set (text, len);
560 memcpy (SvPVX (text), sv_, len);
561 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
562
563 line = SvPVX (text);
564 }
565 }
566
567 PUTBACK;
568 FREETMPS;
569 LEAVE;
570 }
571}
572
573object_thawer::object_thawer (const char *data, AV *perlav)
574{
575 av = perlav;
576 text = newSVpv (data, 0);
577 sv_catpv (text, thawer_eof);
578 line = SvPVbyte_nolen (text);
579}
580
581void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
582{
583 if (!av || oid < 0) // this is actually an error of sorts
584 return;
585
586 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
587 ext->clear ();
588
589 SV **svp = av_fetch ((AV *)av, oid, 0);
590
591 if (!svp || !SvROK (*svp))
592 {
593 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
594 return;
595 }
596
597 ext->self = *svp; *svp = &PL_sv_undef;
598 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
599
600 reattach (type, obj);
601}
602
603object_thawer::~object_thawer ()
604{
605 if (text) SvREFCNT_dec (text);
606 if (av) SvREFCNT_dec (av);
607}
608
609char *fgets (char *s, int n, object_thawer &thawer)
610{
611 char *p = thawer.line;
612 char *q = s;
613
614 if (!p)
615 return 0;
616
617 while (--n)
618 {
619 if (!*p)
620 break;
621
622 *q++ = *p;
623
624 if (*p++ == '\n')
625 break;
626 }
627
628 *q = 0;
629 thawer.line = p;
630
631 return s == q ? 0 : s;
632}
633
634keyword object_thawer::get_kv ()
635{
636 if (!line)
637 return KW_EOF;
638
639 for (;;)
640 {
641 char *p = line;
642
643 if (!*p)
644 return KW_EOF;
645
646 // parse keyword
647 while (*p > ' ')
648 p++;
649
650 int klen = p - line;
651
652 if (*p++ != '\n')
653 {
654 // parse value
655 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
656 ++p;
657
658 last_value = p;
659
660 while (*p != '\n')
661 p++;
662
663 *p++ = 0;
664 }
665 else
666 last_value = 0;
667
668 line [klen] = 0;
669 keyword_idx *kw = kw_lex::match (line, klen);
670
671 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
672
673 if (kw)
674 {
675 line = p;
676 return kw->index;
677 }
678 else if (!*line || *line == '#')
679 {
680 // empty/comment line
681 line = p;
682 }
683 else
684 return KW_ERROR;
685 }
686}
687
688void object_thawer::get (shstr &sh) const
689{
690 if (last_value)
691 sh = last_value;
692 else
693 {
694 sh = "<value missing>";
695 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
696 }
697}
698
699void object_thawer::get_ml (keyword kend, shstr &sh)
700{
701 char kw[128];
702
703 int klen = keyword_len [kend];
704
705 kw [0] = '\n';
706 memcpy (kw + 1, keyword_str [kend], klen);
707 kw [klen + 1] = '\n';
708 kw [klen + 2] = 0;
709
710 // first test for completely empty msg... "endXXX\n"
711 if (!strncmp (line, kw + 1, klen + 1))
712 {
713 sh = 0;
714
715 line += klen + 1;
716
717 return;
718 }
719 else
720 {
721 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
722
723 char *end = strstr (line, kw);
724
725 if (!end)
726 {
727 sh = 0;
728 return;
729 }
730
731 *end = 0;
732 sh = line;
733
734 line = end + keyword_len [kend] + 1;
735
736 while (*line++ != '\n')
737 ;
738 }
739}
740
741sint32 object_thawer::get_sint32 () const
742{
743 char *p = last_value;
744
745 if (!p)
746 return 0;
747
748 sint32 val = 0;
749 bool negate;
750
751 if (*p == '-')
752 {
753 negate = true;
754 ++p;
755 }
756 else
757 negate = false;
758
759 do
760 {
761 val *= 10;
762 val += *p++ - '0';
763 }
764 while (*p);
765
766 return negate ? -val : val;
767}
768
769sint64 object_thawer::get_sint64 () const
770{
771 return last_value ? atoll (last_value) : 0;
772}
773
774double object_thawer::get_double () const
775{
776 return last_value ? atof (last_value) : 0;
777} 552}
778 553
779///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
780 555
781extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
840 perl = perl_alloc (); 615 perl = perl_alloc ();
841 perl_construct (perl); 616 perl_construct (perl);
842 617
843 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
844 619
845 char *argv[] = { 620 const char *argv[] = {
846 "", 621 settings.argv [0],
847 "-e" 622 "-e"
848 "use Event;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
849 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
850 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
851 "require cf;" 626 "require cf;"
852 }; 627 };
853 628
854 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
855 { 631 {
856 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
857 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
858 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
859} 643}
860 644
861void cfperl_main () 645void cfperl_main ()
862{ 646{
863 dSP; 647 dSP;
864 648
865 PUSHMARK (SP); 649 PUSHMARK (SP);
866 PUTBACK; 650 PUTBACK;
867 call_pv ("cf::main", G_DISCARD | G_VOID); 651 call_pv ("cf::main", G_DISCARD | G_VOID);
652}
653
654void
655attachable::instantiate ()
656{
657 if (attach)
658 {
659 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
660 attach = 0;
661 }
662}
663
664void
665attachable::reattach ()
666{
667 optimise ();
668 //TODO: check for _attachment's, very important for restarts
669 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
868} 670}
869 671
870static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
871# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
872# include "eventinc.h" 674# include "eventinc.h"
903 } 705 }
904 } 706 }
905 } 707 }
906} 708}
907 709
710void
711attachable::gather_callbacks (AV *&callbacks, event_type event) const
712{
713 ::gather_callbacks (callbacks, cb_attachable, event);
714
715 if (cb)
716 ::gather_callbacks (callbacks, cb, event);
717}
718
719void
720global::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 ::gather_callbacks (callbacks, cb_object, event);
723}
724
725void
726object::gather_callbacks (AV *&callbacks, event_type event) const
727{
728 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
729 {
730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
731
732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
734 }
735
736 if (type <= AvFILLp (cb_type))
737 {
738 SV *registry = AvARRAY (cb_type)[type];
739
740 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
741 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
742 }
743
744 attachable::gather_callbacks (callbacks, event);
745 ::gather_callbacks (callbacks, cb_object, event);
746}
747
748void
749archetype::gather_callbacks (AV *&callbacks, event_type event) const
750{
751 attachable::gather_callbacks (callbacks, event);
752 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
753}
754
755void
756client::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 attachable::gather_callbacks (callbacks, event);
759 ::gather_callbacks (callbacks, cb_client, event);
760}
761
762void
763player::gather_callbacks (AV *&callbacks, event_type event) const
764{
765 attachable::gather_callbacks (callbacks, event);
766 ::gather_callbacks (callbacks, cb_player, event);
767}
768
769void
770maptile::gather_callbacks (AV *&callbacks, event_type event) const
771{
772 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event);
774}
775
776bool
908bool cfperl_invoke (event_type event, ...) 777attachable::invoke (event_type event, ...)
909{ 778{
910 data_type dt; 779 data_type dt;
911 va_list ap; 780 va_list ap;
912 781
913 va_start (ap, event); 782 va_start (ap, event);
914 783
915 AV *callbacks = 0;
916
917 object *op;
918 player *pl;
919 maptile *map;
920 client *ns;
921
922 // callback call ordering is: 784 // callback call ordering should be:
923 // 1. per-object callback 785 // 1. per-object callback
924 // 2. per-class object 786 // 2. per-class object
925 // 3. per-type callback 787 // 3. per-type callback
926 // 4. global callbacks 788 // 4. global callbacks
927 789
790 AV *callbacks = 0;
928 gather_callbacks (callbacks, cb_global, event); 791 gather_callbacks (callbacks, event);
929
930 switch (KLASS_OF (event))
931 {
932 case KLASS_GLOBAL:
933 break;
934
935 case KLASS_OBJECT:
936 dt = (data_type) va_arg (ap, int);
937 assert (("first argument must be of type object", dt == DT_OBJECT));
938 op = va_arg (ap, object *);
939
940 if (op->cb)
941 gather_callbacks (callbacks, op->cb, event);
942
943 if (op->type)
944 {
945 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952
953 if (op->type <= AvFILLp (cb_type))
954 {
955 SV *registry = AvARRAY (cb_type)[op->type];
956
957 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
958 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
959 }
960 }
961
962 gather_callbacks (callbacks, cb_object, event);
963
964 break;
965
966 case KLASS_PLAYER:
967 dt = (data_type) va_arg (ap, int);
968 assert (("first argument must be of type player", dt == DT_PLAYER));
969 pl = va_arg (ap, player *);
970
971 if (pl->cb)
972 gather_callbacks (callbacks, pl->cb, event);
973
974 gather_callbacks (callbacks, cb_player, event);
975 break;
976
977 case KLASS_MAP:
978 dt = (data_type) va_arg (ap, int);
979 assert (("first argument must be of type object", dt == DT_MAP));
980 map = va_arg (ap, maptile *);
981
982 if (map->cb)
983 gather_callbacks (callbacks, map->cb, event);
984
985 gather_callbacks (callbacks, cb_map, event);
986 break;
987
988 case KLASS_CLIENT:
989 dt = (data_type) va_arg (ap, int);
990 assert (("first argument must be of type client", dt == DT_CLIENT));
991 ns = va_arg (ap, client *);
992
993 if (ns->cb)
994 gather_callbacks (callbacks, ns->cb, event);
995
996 gather_callbacks (callbacks, cb_client, event);
997 break;
998
999 default:
1000 assert (("unsupported event klass in cfperl_invoke", 0));
1001 }
1002 792
1003 // short-circuit processing if no callbacks found/defined 793 // short-circuit processing if no callbacks found/defined
1004 if (!callbacks) 794 if (!callbacks)
1005 return 0; 795 return 0;
1006 796
1007 dSP; 797 CALL_BEGIN (3);
1008 ENTER;
1009 SAVETMPS;
1010
1011 PUSHMARK (SP);
1012 EXTEND (SP, 3);
1013
1014 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 798 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1015 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 799 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1016 800
1017 switch (KLASS_OF (event)) 801 //TODO: unhack
1018 { 802 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1019 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 803 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1020 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 804 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1021 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); break; 805 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1022 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 806 else if (global *gl = is_a<global>(this)) /*nop*/;
1023 } 807 else
808 abort (); //TODO
1024 809
1025 for (;;) 810 for (;;)
1026 { 811 {
1027 dt = (data_type) va_arg (ap, int); 812 dt = (data_type) va_arg (ap, int);
1028 813
1029 if (dt == DT_END) 814 if (dt == DT_END)
1030 break; 815 break;
1031
1032 if (dt == DT_AV) 816 else if (dt == DT_AV)
1033 { 817 {
1034 AV *av = va_arg (ap, AV *); 818 AV *av = va_arg (ap, AV *);
1035 819
1036 for (int i = 0; i <= av_len (av); ++i) 820 for (int i = 0; i <= av_len (av); ++i)
1037 XPUSHs (*av_fetch (av, i, 1)); 821 XPUSHs (*av_fetch (av, i, 1));
1040 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 824 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1041 } 825 }
1042 826
1043 va_end (ap); 827 va_end (ap);
1044 828
1045 PUTBACK; 829 CALL_CALL ("cf::do_invoke", G_SCALAR);
1046 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1047 SPAGAIN;
1048
1049 count = count > 0 ? POPi : 0; 830 count = count > 0 ? POPi : 0;
1050 831
1051 FREETMPS; 832 CALL_END;
1052 LEAVE;
1053 833
1054 return count; 834 return count;
1055} 835}
1056 836
1057SV * 837SV *
1080 return SvNV (cfperl_result (idx)); 860 return SvNV (cfperl_result (idx));
1081} 861}
1082 862
1083///////////////////////////////////////////////////////////////////////////// 863/////////////////////////////////////////////////////////////////////////////
1084 864
865void
866cfperl_emergency_save ()
867{
868 CALL_BEGIN (0);
869 CALL_CALL ("cf::emergency_save", G_VOID);
870 CALL_END;
871}
872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
882maptile *
883maptile::find_sync (const char *path, maptile *origin)
884{
885 CALL_BEGIN (2);
886 CALL_ARG (path);
887 CALL_ARG (origin);
888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
889
890 maptile *retval;
891
892 if (count)
893 sv_to (POPs, retval);
894 else
895 retval = 0;
896
897 CALL_END;
898
899 return retval;
900}
901
902maptile *
903maptile::find_async (const char *path, maptile *origin)
904{
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
909
910 maptile *retval;
911
912 if (count)
913 sv_to (POPs, retval);
914 else
915 retval = 0;
916
917 CALL_END;
918
919 return retval;
920}
921
922void
923maptile::do_load_sync ()
924{
925 CALL_BEGIN (1);
926 CALL_ARG (this);
927 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
928 CALL_END;
929}
930
931void
932maptile::change_all_map_light (int change)
933{
934 CALL_BEGIN (1);
935 CALL_ARG (change);
936 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
937 CALL_END;
938}
939
940void
941object::enter_exit (object *exit)
942{
943 if (type != PLAYER)
944 return;
945
946 CALL_BEGIN (2);
947 CALL_ARG (this);
948 CALL_ARG (exit);
949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
950 CALL_END;
951}
952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
969/////////////////////////////////////////////////////////////////////////////
970
1085struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
972struct CoroAPI *coroapi::GCoroAPI;
1086 973
974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
1087static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
1088{ 1022{
1089 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
1090 w->call (*w); 1024 w->call (*w);
1091} 1025}
1092 1026
1093void 1027void
1094iw::alloc () 1028iw::alloc ()
1095{ 1029{
1096 pe = GEventAPI->new_idle (0, 0); 1030 pe = GEventAPI->new_idle (0, 0);
1097 1031
1032 WaREENTRANT_off (pe);
1098 pe->base.callback = (void *)iw_dispatch; 1033 pe->base.callback = (void *)iw_dispatch;
1099 pe->base.ext_data = (void *)this; 1034 pe->base.ext_data = (void *)this;
1100} 1035}
1101 1036
1102static void iow_dispatch (pe_event *ev) 1037static void iow_dispatch (pe_event *ev)
1108void 1043void
1109iow::alloc () 1044iow::alloc ()
1110{ 1045{
1111 pe = GEventAPI->new_io (0, 0); 1046 pe = GEventAPI->new_io (0, 0);
1112 1047
1048 WaREENTRANT_off (pe);
1113 pe->base.callback = (void *)iow_dispatch; 1049 pe->base.callback = (void *)iow_dispatch;
1114 pe->base.ext_data = (void *)this; 1050 pe->base.ext_data = (void *)this;
1115 1051
1116 pe->fd = -1; 1052 pe->fd = -1;
1117 pe->poll = 0; 1053 pe->poll = 0;
1138 pe->poll = events; 1074 pe->poll = events;
1139 if (pe->poll) start (); 1075 if (pe->poll) start ();
1140 } 1076 }
1141} 1077}
1142 1078
1079void
1080_connect_to_perl ()
1081{
1082 stash_cf = gv_stashpv ("cf" , 1);
1083
1084 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1085 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1086 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1087 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1088 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1093
1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1096
1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1099 cb_object = get_av ("cf::CB_OBJECT", 1);
1100 cb_player = get_av ("cf::CB_PLAYER", 1);
1101 cb_client = get_av ("cf::CB_CLIENT", 1);
1102 cb_type = get_av ("cf::CB_TYPE" , 1);
1103 cb_map = get_av ("cf::CB_MAP" , 1);
1104}
1105
1143MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
1144 1107
1145BOOT: 1108BOOT:
1146{ 1109{
1147 HV *stash = gv_stashpv ("cf", 1);
1148
1149 I_EVENT_API (PACKAGE);
1150 watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1151 1112
1113 _connect_to_perl ();
1114
1152 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1153 1125
1154 static const struct { 1126 static const struct {
1155 const char *name; 1127 const char *name;
1156 IV iv; 1128 IV iv;
1157 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1158# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1159 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1160 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1161 const_iv (llevDebug) 1133
1162 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1163 1137
1164 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1165 const_iv (PLAYER) 1139
1166 const_iv (TRANSPORT) 1140 const_iv (NUM_BODY_LOCATIONS) const_iv (BODY_ARMS)
1167 const_iv (ROD) 1141
1168 const_iv (TREASURE) 1142 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1169 const_iv (POTION) 1143 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1170 const_iv (FOOD) 1144 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1171 const_iv (POISON) 1145 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1172 const_iv (BOOK) 1146 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1173 const_iv (CLOCK) 1147 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1174 const_iv (ARROW) 1148 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1175 const_iv (BOW) 1149 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1176 const_iv (WEAPON) 1150 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1177 const_iv (ARMOUR) 1151 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1178 const_iv (PEDESTAL) 1152 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1179 const_iv (ALTAR) 1153 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1180 const_iv (LOCKED_DOOR) 1154 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1181 const_iv (SPECIAL_KEY) 1155 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1182 const_iv (MAP) 1156 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1183 const_iv (DOOR) 1157 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1184 const_iv (KEY) 1158 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1185 const_iv (TIMED_GATE) 1159 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1186 const_iv (TRIGGER) 1160 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1187 const_iv (GRIMREAPER) 1161 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1188 const_iv (MAGIC_EAR) 1162 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1189 const_iv (TRIGGER_BUTTON) 1163 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1190 const_iv (TRIGGER_ALTAR) 1164 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1191 const_iv (TRIGGER_PEDESTAL) 1165 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1192 const_iv (SHIELD) 1166 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1193 const_iv (HELMET) 1167 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1194 const_iv (HORN) 1168 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1195 const_iv (MONEY) 1169 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1196 const_iv (CLASS)
1197 const_iv (GRAVESTONE)
1198 const_iv (AMULET)
1199 const_iv (PLAYERMOVER)
1200 const_iv (TELEPORTER)
1201 const_iv (CREATOR)
1202 const_iv (SKILL)
1203 const_iv (EARTHWALL)
1204 const_iv (GOLEM)
1205 const_iv (THROWN_OBJ)
1206 const_iv (BLINDNESS)
1207 const_iv (GOD)
1208 const_iv (DETECTOR)
1209 const_iv (TRIGGER_MARKER)
1210 const_iv (DEAD_OBJECT)
1211 const_iv (DRINK)
1212 const_iv (MARKER)
1213 const_iv (HOLY_ALTAR)
1214 const_iv (PLAYER_CHANGER)
1215 const_iv (BATTLEGROUND)
1216 const_iv (PEACEMAKER)
1217 const_iv (GEM)
1218 const_iv (FIREWALL)
1219 const_iv (ANVIL)
1220 const_iv (CHECK_INV)
1221 const_iv (MOOD_FLOOR)
1222 const_iv (EXIT)
1223 const_iv (ENCOUNTER)
1224 const_iv (SHOP_FLOOR)
1225 const_iv (SHOP_MAT)
1226 const_iv (RING)
1227 const_iv (FLOOR)
1228 const_iv (FLESH)
1229 const_iv (INORGANIC)
1230 const_iv (SKILL_TOOL)
1231 const_iv (LIGHTER)
1232 const_iv (BUILDABLE_WALL)
1233 const_iv (MISC_OBJECT)
1234 const_iv (LAMP)
1235 const_iv (DUPLICATOR)
1236 const_iv (SPELLBOOK)
1237 const_iv (CLOAK)
1238 const_iv (SPINNER)
1239 const_iv (GATE)
1240 const_iv (BUTTON)
1241 const_iv (CF_HANDLE)
1242 const_iv (HOLE)
1243 const_iv (TRAPDOOR)
1244 const_iv (SIGN)
1245 const_iv (BOOTS)
1246 const_iv (GLOVES)
1247 const_iv (SPELL)
1248 const_iv (SPELL_EFFECT)
1249 const_iv (CONVERTER)
1250 const_iv (BRACERS)
1251 const_iv (POISONING)
1252 const_iv (SAVEBED)
1253 const_iv (WAND)
1254 const_iv (SCROLL)
1255 const_iv (DIRECTOR)
1256 const_iv (GIRDLE)
1257 const_iv (FORCE)
1258 const_iv (POTION_EFFECT)
1259 const_iv (EVENT_CONNECTOR)
1260 const_iv (CLOSE_CON)
1261 const_iv (CONTAINER)
1262 const_iv (ARMOUR_IMPROVER)
1263 const_iv (WEAPON_IMPROVER)
1264 const_iv (SKILLSCROLL)
1265 const_iv (DEEP_SWAMP)
1266 const_iv (IDENTIFY_ALTAR)
1267 const_iv (MENU)
1268 const_iv (RUNE)
1269 const_iv (TRAP)
1270 const_iv (POWER_CRYSTAL)
1271 const_iv (CORPSE)
1272 const_iv (DISEASE)
1273 const_iv (SYMPTOM)
1274 const_iv (BUILDER)
1275 const_iv (MATERIAL)
1276 const_iv (ITEM_TRANSFORMER)
1277 1170
1278 const_iv (NUM_SUBTYPES) 1171 const_iv (NUM_SUBTYPES)
1279 1172
1280 const_iv (ST_BD_BUILD) 1173 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1281 const_iv (ST_BD_REMOVE) 1174 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1282 1175
1283 const_iv (ST_MAT_FLOOR) 1176 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1284 const_iv (ST_MAT_WALL) 1177 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1285 const_iv (ST_MAT_ITEM) 1178 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1179 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1180 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1181 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1182 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1286 1183
1287 const_iv (AT_PHYSICAL) 1184 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1288 const_iv (AT_MAGIC) 1185 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1289 const_iv (AT_FIRE)
1290 const_iv (AT_ELECTRICITY)
1291 const_iv (AT_COLD)
1292 const_iv (AT_CONFUSION)
1293 const_iv (AT_ACID)
1294 const_iv (AT_DRAIN)
1295 const_iv (AT_WEAPONMAGIC)
1296 const_iv (AT_GHOSTHIT)
1297 const_iv (AT_POISON)
1298 const_iv (AT_SLOW)
1299 const_iv (AT_PARALYZE)
1300 const_iv (AT_TURN_UNDEAD)
1301 const_iv (AT_FEAR)
1302 const_iv (AT_CANCELLATION)
1303 const_iv (AT_DEPLETE)
1304 const_iv (AT_DEATH)
1305 const_iv (AT_CHAOS)
1306 const_iv (AT_COUNTERSPELL)
1307 const_iv (AT_GODPOWER)
1308 const_iv (AT_HOLYWORD)
1309 const_iv (AT_BLIND)
1310 const_iv (AT_INTERNAL)
1311 const_iv (AT_LIFE_STEALING)
1312 const_iv (AT_DISEASE)
1313
1314 const_iv (WEAP_HIT)
1315 const_iv (WEAP_SLASH)
1316 const_iv (WEAP_PIERCE)
1317 const_iv (WEAP_CLEAVE)
1318 const_iv (WEAP_SLICE)
1319 const_iv (WEAP_STAB)
1320 const_iv (WEAP_WHIP)
1321 const_iv (WEAP_CRUSH)
1322 const_iv (WEAP_BLUD) 1186 const_iv (WEAP_BLUD)
1323 1187
1324 const_iv (FLAG_ALIVE) 1188 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1325 const_iv (FLAG_WIZ) 1189 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1326 const_iv (FLAG_REMOVED) 1190 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1327 const_iv (FLAG_FREED) 1191 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1328 const_iv (FLAG_WAS_WIZ) 1192 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1329 const_iv (FLAG_APPLIED) 1193 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1330 const_iv (FLAG_UNPAID) 1194 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1331 const_iv (FLAG_USE_SHIELD) 1195 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1332 const_iv (FLAG_NO_PICK) 1196 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1333 const_iv (FLAG_ANIMATE) 1197 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1334 const_iv (FLAG_MONSTER) 1198 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1335 const_iv (FLAG_FRIENDLY) 1199 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1336 const_iv (FLAG_GENERATOR) 1200 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1337 const_iv (FLAG_IS_THROWN) 1201 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1338 const_iv (FLAG_AUTO_APPLY) 1202 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1339 const_iv (FLAG_PLAYER_SOLD) 1203 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1340 const_iv (FLAG_SEE_INVISIBLE) 1204 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1341 const_iv (FLAG_CAN_ROLL) 1205 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1342 const_iv (FLAG_OVERLAY_FLOOR) 1206 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1343 const_iv (FLAG_IS_TURNABLE) 1207 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1344 const_iv (FLAG_IS_USED_UP) 1208 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1345 const_iv (FLAG_IDENTIFIED) 1209 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1346 const_iv (FLAG_REFLECTING) 1210 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1347 const_iv (FLAG_CHANGING) 1211 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1348 const_iv (FLAG_SPLITTING) 1212 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1349 const_iv (FLAG_HITBACK) 1213 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1350 const_iv (FLAG_STARTEQUIP)
1351 const_iv (FLAG_BLOCKSVIEW)
1352 const_iv (FLAG_UNDEAD)
1353 const_iv (FLAG_SCARED)
1354 const_iv (FLAG_UNAGGRESSIVE)
1355 const_iv (FLAG_REFL_MISSILE)
1356 const_iv (FLAG_REFL_SPELL)
1357 const_iv (FLAG_NO_MAGIC)
1358 const_iv (FLAG_NO_FIX_PLAYER)
1359 const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN)
1361 const_iv (FLAG_RUN_AWAY)
1362 const_iv (FLAG_PICK_UP)
1363 const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP)
1365 const_iv (FLAG_WIZCAST)
1366 const_iv (FLAG_CAST_SPELL)
1367 const_iv (FLAG_USE_SCROLL)
1368 const_iv (FLAG_USE_RANGE)
1369 const_iv (FLAG_USE_BOW)
1370 const_iv (FLAG_USE_ARMOUR)
1371 const_iv (FLAG_USE_WEAPON)
1372 const_iv (FLAG_USE_RING)
1373 const_iv (FLAG_READY_RANGE)
1374 const_iv (FLAG_READY_BOW)
1375 const_iv (FLAG_XRAYS)
1376 const_iv (FLAG_NO_APPLY)
1377 const_iv (FLAG_IS_FLOOR)
1378 const_iv (FLAG_LIFESAVE)
1379 const_iv (FLAG_NO_STRENGTH)
1380 const_iv (FLAG_SLEEP)
1381 const_iv (FLAG_STAND_STILL)
1382 const_iv (FLAG_RANDOM_MOVE)
1383 const_iv (FLAG_ONLY_ATTACK)
1384 const_iv (FLAG_CONFUSED)
1385 const_iv (FLAG_STEALTH)
1386 const_iv (FLAG_WIZPASS)
1387 const_iv (FLAG_IS_LINKED)
1388 const_iv (FLAG_CURSED)
1389 const_iv (FLAG_DAMNED)
1390 const_iv (FLAG_SEE_ANYWHERE)
1391 const_iv (FLAG_KNOWN_MAGICAL)
1392 const_iv (FLAG_KNOWN_CURSED)
1393 const_iv (FLAG_CAN_USE_SKILL)
1394 const_iv (FLAG_BEEN_APPLIED)
1395 const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD)
1397 const_iv (FLAG_USE_HORN)
1398 const_iv (FLAG_MAKE_INVIS)
1399 const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED)
1401 const_iv (FLAG_IS_HILLY)
1402 const_iv (FLAG_READY_SKILL)
1403 const_iv (FLAG_READY_WEAPON)
1404 const_iv (FLAG_NO_SKILL_IDENT)
1405 const_iv (FLAG_BLIND)
1406 const_iv (FLAG_SEE_IN_DARK)
1407 const_iv (FLAG_IS_CAULDRON)
1408 const_iv (FLAG_NO_STEAL)
1409 const_iv (FLAG_ONE_HIT)
1410 const_iv (FLAG_CLIENT_SENT)
1411 const_iv (FLAG_BERSERK)
1412 const_iv (FLAG_NEUTRAL)
1413 const_iv (FLAG_NO_ATTACK)
1414 const_iv (FLAG_NO_DAMAGE)
1415 const_iv (FLAG_OBJ_ORIGINAL)
1416 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1417 const_iv (FLAG_ACTIVATE_ON_PUSH)
1418 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1419 const_iv (FLAG_IS_WATER)
1420 const_iv (FLAG_CONTENT_ON_GEN)
1421 const_iv (FLAG_IS_A_TEMPLATE)
1422 const_iv (FLAG_IS_BUILDABLE)
1423 1214
1424 const_iv (NDI_BLACK) 1215 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1425 const_iv (NDI_WHITE) 1216 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1426 const_iv (NDI_NAVY) 1217 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1427 const_iv (NDI_RED) 1218 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1428 const_iv (NDI_ORANGE)
1429 const_iv (NDI_BLUE)
1430 const_iv (NDI_DK_ORANGE)
1431 const_iv (NDI_GREEN)
1432 const_iv (NDI_LT_GREEN)
1433 const_iv (NDI_GREY)
1434 const_iv (NDI_BROWN)
1435 const_iv (NDI_GOLD)
1436 const_iv (NDI_TAN)
1437 const_iv (NDI_MAX_COLOR)
1438 const_iv (NDI_COLOR_MASK)
1439 const_iv (NDI_UNIQUE)
1440 const_iv (NDI_ALL) 1219 const_iv (NDI_ALL)
1441 1220
1442 const_iv (UPD_LOCATION) 1221 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1443 const_iv (UPD_FLAGS) 1222 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1444 const_iv (UPD_WEIGHT)
1445 const_iv (UPD_FACE)
1446 const_iv (UPD_NAME)
1447 const_iv (UPD_ANIM)
1448 const_iv (UPD_ANIMSPEED)
1449 const_iv (UPD_NROF)
1450 1223
1451 const_iv (UPD_SP_MANA) 1224 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1452 const_iv (UPD_SP_GRACE)
1453 const_iv (UPD_SP_DAMAGE)
1454 1225
1455 const_iv (F_APPLIED) 1226 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1456 const_iv (F_LOCATION) 1227 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1457 const_iv (F_UNPAID)
1458 const_iv (F_MAGIC)
1459 const_iv (F_CURSED)
1460 const_iv (F_DAMNED)
1461 const_iv (F_OPEN)
1462 const_iv (F_NOPICK)
1463 const_iv (F_LOCKED) 1228 const_iv (F_LOCKED)
1464 1229
1465 const_iv (F_BUY) 1230 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1466 const_iv (F_SHOP)
1467 const_iv (F_SELL)
1468 1231
1469 const_iv (P_BLOCKSVIEW) 1232 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1470 const_iv (P_PLAYER) 1233 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1471 const_iv (P_NO_MAGIC)
1472 const_iv (P_IS_ALIVE)
1473 const_iv (P_NO_CLERIC)
1474 const_iv (P_NEED_UPDATE)
1475 const_iv (P_OUT_OF_MAP)
1476 const_iv (P_NEW_MAP)
1477 1234
1478 const_iv (UP_OBJ_INSERT) 1235 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1479 const_iv (UP_OBJ_REMOVE)
1480 const_iv (UP_OBJ_CHANGE)
1481 const_iv (UP_OBJ_FACE)
1482 1236
1483 const_iv (INS_NO_MERGE) 1237 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1484 const_iv (INS_ABOVE_FLOOR_ONLY) 1238 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1485 const_iv (INS_NO_WALK_ON)
1486 const_iv (INS_ON_TOP)
1487 const_iv (INS_BELOW_ORIGINATOR)
1488 const_iv (INS_MAP_LOAD)
1489 1239
1490 const_iv (WILL_APPLY_HANDLE) 1240 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1491 const_iv (WILL_APPLY_TREASURE) 1241 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1492 const_iv (WILL_APPLY_EARTHWALL)
1493 const_iv (WILL_APPLY_DOOR)
1494 const_iv (WILL_APPLY_FOOD)
1495 1242
1496 const_iv (SAVE_MODE) 1243 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1497 const_iv (SAVE_DIR_MODE)
1498 1244
1499 const_iv (M_PAPER) 1245 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1500 const_iv (M_IRON) 1246 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1501 const_iv (M_GLASS) 1247 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1502 const_iv (M_LEATHER) 1248 const_iv (M_ICE) const_iv (M_SPECIAL)
1503 const_iv (M_WOOD)
1504 const_iv (M_ORGANIC)
1505 const_iv (M_STONE)
1506 const_iv (M_CLOTH)
1507 const_iv (M_ADAMANT)
1508 const_iv (M_LIQUID)
1509 const_iv (M_SOFT_METAL)
1510 const_iv (M_BONE)
1511 const_iv (M_ICE)
1512 const_iv (M_SPECIAL)
1513 1249
1514 const_iv (SK_EXP_ADD_SKILL) 1250 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1515 const_iv (SK_EXP_TOTAL) 1251 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1516 const_iv (SK_EXP_NONE)
1517 const_iv (SK_SUBTRACT_SKILL_EXP)
1518 const_iv (SK_EXP_SKILL_ONLY)
1519 1252
1520 const_iv (SK_LOCKPICKING) 1253 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1521 const_iv (SK_HIDING) 1254 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1522 const_iv (SK_SMITHERY) 1255 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1523 const_iv (SK_BOWYER) 1256 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1524 const_iv (SK_JEWELER) 1257 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1525 const_iv (SK_ALCHEMY) 1258 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1526 const_iv (SK_STEALING) 1259 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1527 const_iv (SK_LITERACY) 1260 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1528 const_iv (SK_BARGAINING) 1261 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1529 const_iv (SK_JUMPING) 1262 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1530 const_iv (SK_DET_MAGIC)
1531 const_iv (SK_ORATORY)
1532 const_iv (SK_SINGING)
1533 const_iv (SK_DET_CURSE)
1534 const_iv (SK_FIND_TRAPS)
1535 const_iv (SK_MEDITATION)
1536 const_iv (SK_PUNCHING)
1537 const_iv (SK_FLAME_TOUCH)
1538 const_iv (SK_KARATE)
1539 const_iv (SK_CLIMBING)
1540 const_iv (SK_WOODSMAN)
1541 const_iv (SK_INSCRIPTION)
1542 const_iv (SK_ONE_HANDED_WEAPON)
1543 const_iv (SK_MISSILE_WEAPON)
1544 const_iv (SK_THROWING)
1545 const_iv (SK_USE_MAGIC_ITEM)
1546 const_iv (SK_DISARM_TRAPS)
1547 const_iv (SK_SET_TRAP)
1548 const_iv (SK_THAUMATURGY)
1549 const_iv (SK_PRAYING)
1550 const_iv (SK_CLAWING)
1551 const_iv (SK_LEVITATION)
1552 const_iv (SK_SUMMONING)
1553 const_iv (SK_PYROMANCY)
1554 const_iv (SK_EVOCATION)
1555 const_iv (SK_SORCERY)
1556 const_iv (SK_TWO_HANDED_WEAPON)
1557 const_iv (SK_SPARK_TOUCH)
1558 const_iv (SK_SHIVER)
1559 const_iv (SK_ACID_SPLASH)
1560 const_iv (SK_POISON_NAIL) 1263 const_iv (SK_POISON_NAIL)
1561 1264
1562 const_iv (SOUND_NEW_PLAYER) 1265 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1563 const_iv (SOUND_FIRE_ARROW) 1266 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1564 const_iv (SOUND_LEARN_SPELL) 1267 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1565 const_iv (SOUND_FUMBLE_SPELL) 1268 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1566 const_iv (SOUND_WAND_POOF) 1269 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1567 const_iv (SOUND_OPEN_DOOR) 1270 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1568 const_iv (SOUND_PUSH_PLAYER)
1569 const_iv (SOUND_PLAYER_HITS1)
1570 const_iv (SOUND_PLAYER_HITS2)
1571 const_iv (SOUND_PLAYER_HITS3)
1572 const_iv (SOUND_PLAYER_HITS4)
1573 const_iv (SOUND_PLAYER_IS_HIT1)
1574 const_iv (SOUND_PLAYER_IS_HIT2)
1575 const_iv (SOUND_PLAYER_IS_HIT3)
1576 const_iv (SOUND_PLAYER_KILLS)
1577 const_iv (SOUND_PET_IS_KILLED)
1578 const_iv (SOUND_PLAYER_DIES)
1579 const_iv (SOUND_OB_EVAPORATE)
1580 const_iv (SOUND_OB_EXPLODE)
1581 const_iv (SOUND_CLOCK)
1582 const_iv (SOUND_TURN_HANDLE)
1583 const_iv (SOUND_FALL_HOLE)
1584 const_iv (SOUND_DRINK_POISON)
1585 const_iv (SOUND_CAST_SPELL_0)
1586 1271
1587 const_iv (PREFER_LOW) 1272 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1588 const_iv (PREFER_HIGH)
1589 1273
1590 const_iv (ATNR_PHYSICAL) 1274 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1591 const_iv (ATNR_MAGIC) 1275 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1592 const_iv (ATNR_FIRE) 1276 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1593 const_iv (ATNR_ELECTRICITY) 1277 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1594 const_iv (ATNR_COLD) 1278 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1595 const_iv (ATNR_CONFUSION) 1279 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1596 const_iv (ATNR_ACID) 1280 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1597 const_iv (ATNR_DRAIN) 1281
1598 const_iv (ATNR_WEAPONMAGIC) 1282 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1599 const_iv (ATNR_GHOSTHIT) 1283
1600 const_iv (ATNR_POISON) 1284 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1601 const_iv (ATNR_SLOW) 1285 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1602 const_iv (ATNR_PARALYZE) 1286
1603 const_iv (ATNR_TURN_UNDEAD) 1287 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1604 const_iv (ATNR_FEAR) 1288
1605 const_iv (ATNR_CANCELLATION) 1289 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1606 const_iv (ATNR_DEPLETE) 1290
1607 const_iv (ATNR_DEATH) 1291 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1608 const_iv (ATNR_CHAOS) 1292
1609 const_iv (ATNR_COUNTERSPELL) 1293 // random map generator
1610 const_iv (ATNR_GODPOWER) 1294 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1611 const_iv (ATNR_HOLYWORD) 1295 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1612 const_iv (ATNR_BLIND) 1296
1297 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1298 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1299 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1300
1301 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1302 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1303
1304 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1305 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1613 const_iv (ATNR_INTERNAL) 1306 const_iv (GT_MINIMAL)
1614 const_iv (ATNR_LIFE_STEALING)
1615 const_iv (ATNR_DISEASE)
1616
1617 const_iv (MAP_FLUSH)
1618 const_iv (MAP_PLAYER_UNIQUE)
1619 const_iv (MAP_BLOCK)
1620 const_iv (MAP_STYLE)
1621 const_iv (MAP_OVERLAY)
1622
1623 const_iv (MAP_IN_MEMORY)
1624 const_iv (MAP_SWAPPED)
1625 const_iv (MAP_LOADING)
1626 const_iv (MAP_SAVING)
1627
1628 const_iv (KLASS_GLOBAL)
1629 const_iv (KLASS_OBJECT)
1630 const_iv (KLASS_CLIENT)
1631 const_iv (KLASS_PLAYER)
1632 const_iv (KLASS_MAP)
1633
1634 const_iv (CS_QUERY_YESNO)
1635 const_iv (CS_QUERY_SINGLECHAR)
1636 const_iv (CS_QUERY_HIDEINPUT)
1637
1638 const_iv (ST_DEAD)
1639 const_iv (ST_SETUP)
1640 const_iv (ST_PLAYING)
1641 const_iv (ST_CUSTOM)
1642
1643 const_iv (ST_CHANGE_CLASS)
1644 const_iv (ST_CONFIRM_QUIT)
1645 const_iv (ST_GET_PARTY_PASSWORD)
1646 }; 1307 };
1647 1308
1648 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1309 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1649 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1310 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1650 1311
1651 static const struct { 1312 static const struct {
1652 const char *name; 1313 const char *name;
1653 int skip; 1314 int skip;
1654 IV klass; 1315 IV klass;
1665 { 1326 {
1666 AV *event = newAV (); 1327 AV *event = newAV ();
1667 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1328 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1668 av_push (event, newSViv (eiv->klass)); 1329 av_push (event, newSViv (eiv->klass));
1669 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1330 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1670 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1331 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1671 } 1332 }
1672} 1333}
1673 1334
1674void _init_vars () 1335void _connect_to_perl ()
1675 CODE:
1676 cb_global = get_av ("cf::CB_GLOBAL", 1);
1677 cb_object = get_av ("cf::CB_OBJECT", 1);
1678 cb_player = get_av ("cf::CB_PLAYER", 1);
1679 cb_client = get_av ("cf::CB_CLIENT", 1);
1680 cb_type = get_av ("cf::CB_TYPE" , 1);
1681 cb_map = get_av ("cf::CB_MAP" , 1);
1682 1336
1683void _global_reattach () 1337void _global_reattach ()
1684 CODE: 1338 CODE:
1685{ 1339{
1686 // reattach to all attachable objects in the game. 1340 // reattach to all attachable objects in the game.
1687 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1341 for_all_clients (ns)
1688 reattach (*i); 1342 ns->reattach ();
1689 1343
1690 for (player *pl = first_player; pl; pl = pl->next) 1344 for_all_objects (op)
1691 reattach (pl); 1345 op->reattach ();
1346}
1347
1348void _post_tick ()
1349 CODE:
1350 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1351
1352# support function for map-world.ext
1353void _quantise (SV *data_sv, SV *plt_sv)
1354 CODE:
1355{
1356 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1357 croak ("_quantise called with invalid agruments");
1358
1359 plt_sv = SvRV (plt_sv);
1360 SV **plt = AvARRAY (plt_sv);
1361 int plt_count = AvFILL (plt_sv) + 1;
1362
1363 STRLEN len;
1364 char *data = SvPVbyte (data_sv, len);
1365 char *dst = data;
1366
1367 while (len >= 3)
1692 1368 {
1693 for (maptile *map = first_map; map; map = map->next) 1369 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1694 reattach (map); 1370 {
1371 char *val = SvPVX (*val_sv);
1695 1372
1696 for (object *op = object::first; op; op = op->next) 1373 if (val [0] == data [0]
1697 reattach (op); 1374 && val [1] == data [1]
1375 && val [2] == data [2])
1376 {
1377 *dst++ = val [3];
1378 goto next;
1379 }
1380 }
1381
1382 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1383 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1384 dst - SvPVX (data_sv), len);
1385
1386 next:
1387 data += 3;
1388 len -= 3;
1389 }
1390
1391 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1698} 1392}
1699 1393
1700NV floor (NV x) 1394NV floor (NV x)
1701 1395
1702NV ceil (NV x) 1396NV ceil (NV x)
1703 1397
1398NV rndm (...)
1399 CODE:
1400 switch (items)
1401 {
1402 case 0: RETVAL = rndm (); break;
1403 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1404 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1405 default: croak ("cf::rndm requires none, one or two parameters."); break;
1406 }
1407 OUTPUT:
1408 RETVAL
1409
1704void server_tick () 1410void server_tick ()
1411 CODE:
1412 runtime = SvNVx (sv_runtime);
1413 server_tick ();
1705 1414
1706void 1415void
1707LOG (int level, char *msg) 1416log_backtrace (utf8_string msg)
1417
1418void
1419LOG (int flags, utf8_string msg)
1708 PROTOTYPE: $$ 1420 PROTOTYPE: $$
1709 C_ARGS: (LogLevel)level, "%s", msg 1421 C_ARGS: flags, "%s", msg
1710 1422
1711char *path_combine (char *base, char *path) 1423octet_string path_combine (octet_string base, octet_string path)
1712 PROTOTYPE: $$ 1424 PROTOTYPE: $$
1713 1425
1714char *path_combine_and_normalize (char *base, char *path) 1426octet_string path_combine_and_normalize (octet_string base, octet_string path)
1715 PROTOTYPE: $$ 1427 PROTOTYPE: $$
1716 1428
1717const char * 1429const_octet_string
1718get_maps_directory (char *path) 1430get_maps_directory (octet_string path)
1719 PROTOTYPE: $ 1431 PROTOTYPE: $
1720 ALIAS: maps_directory = 0 1432 ALIAS: maps_directory = 0
1721 CODE: 1433 CODE:
1722 RETVAL = create_pathname (path); 1434 RETVAL = create_pathname (path);
1723 OUTPUT: RETVAL 1435 OUTPUT: RETVAL
1725void 1437void
1726sub_generation_inc () 1438sub_generation_inc ()
1727 CODE: 1439 CODE:
1728 PL_sub_generation++; 1440 PL_sub_generation++;
1729 1441
1730char * 1442const_octet_string
1731mapdir () 1443mapdir ()
1732 PROTOTYPE: 1444 PROTOTYPE:
1733 ALIAS: 1445 ALIAS:
1734 mapdir = 0 1446 mapdir = 0
1735 uniquedir = 1 1447 uniquedir = 1
1749 case 5: RETVAL = settings.playerdir; break; 1461 case 5: RETVAL = settings.playerdir; break;
1750 case 6: RETVAL = settings.datadir ; break; 1462 case 6: RETVAL = settings.datadir ; break;
1751 } 1463 }
1752 OUTPUT: RETVAL 1464 OUTPUT: RETVAL
1753 1465
1466void abort ()
1467
1468void reset_signals ()
1469
1470void fork_abort (octet_string cause = "cf::fork_abort")
1471
1472void cleanup (octet_string cause, bool make_core = false)
1473
1474void emergency_save ()
1475
1754void _exit (int status = 0) 1476void _exit (int status = EXIT_SUCCESS)
1755 1477
1478UV sv_2watcher (SV *w)
1479 CODE:
1480 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1481 OUTPUT:
1482 RETVAL
1483
1484#if _POSIX_MEMLOCK
1485
1486int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1487
1488int munlockall ()
1489
1490#endif
1491
1756int find_animation (char *text) 1492int find_animation (utf8_string text)
1757 PROTOTYPE: $ 1493 PROTOTYPE: $
1758 1494
1759int random_roll (int min, int max, object *op, int goodbad); 1495int random_roll (int min, int max, object *op, int goodbad);
1760 1496
1761const char *cost_string_from_value(uint64 cost, int approx = 0) 1497const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1762 1498
1763int 1499int
1764exp_to_level (val64 exp) 1500exp_to_level (val64 exp)
1765 CODE: 1501 CODE:
1766{ 1502{
1797 RETVAL = newSVpv (resist_plus[atnr], 0); 1533 RETVAL = newSVpv (resist_plus[atnr], 0);
1798 else 1534 else
1799 XSRETURN_UNDEF; 1535 XSRETURN_UNDEF;
1800 OUTPUT: RETVAL 1536 OUTPUT: RETVAL
1801 1537
1538bool
1539load_resource_file (octet_string filename)
1540
1802MODULE = cf PACKAGE = cf::attachable 1541MODULE = cf PACKAGE = cf::attachable
1803 1542
1804int 1543int
1805valid (SV *obj) 1544valid (SV *obj)
1806 CODE: 1545 CODE:
1807 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1546 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1808 OUTPUT: 1547 OUTPUT:
1809 RETVAL 1548 RETVAL
1810 1549
1550void
1551debug_trace (attachable *obj, bool on = true)
1552 CODE:
1553 obj->flags &= ~attachable::F_DEBUG_TRACE;
1554 if (on)
1555 obj->flags |= attachable::F_DEBUG_TRACE;
1556
1557int mortals_size ()
1558 CODE:
1559 RETVAL = attachable::mortals.size ();
1560 OUTPUT: RETVAL
1561
1562#object *mortals (U32 index)
1563# CODE:
1564# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1565# OUTPUT: RETVAL
1566
1567INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1568
1811MODULE = cf PACKAGE = cf::global 1569MODULE = cf PACKAGE = cf::global
1812 1570
1813int invoke (SV *klass, int event, ...) 1571int invoke (SV *klass, int event, ...)
1814 CODE: 1572 CODE:
1815 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL"); 1573 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1816 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1574 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1817 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1575 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1818 RETVAL = INVOKE_((event_type)event, ARG_AV (av)); 1576 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1819 OUTPUT: RETVAL 1577 OUTPUT: RETVAL
1820 1578
1821MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1579MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1822 1580
1823INCLUDE: $PERL genacc object ../include/object.h | 1581INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1824 1582
1825int invoke (object *op, int event, ...) 1583int invoke (object *op, int event, ...)
1826 CODE: 1584 CODE:
1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1585 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1586 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1829 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1587 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1830 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1588 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1831 OUTPUT: RETVAL 1589 OUTPUT: RETVAL
1832 1590
1833SV *registry (object *op) 1591SV *registry (object *op)
1834 1592
1835void mortals () 1593int objects_size ()
1836 PPCODE: 1594 CODE:
1837 EXTEND (SP, object::mortals.size ());
1838 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1839 PUSHs (to_sv (*i));
1840
1841object *first ()
1842 CODE:
1843 RETVAL = object::first; 1595 RETVAL = objects.size ();
1844 OUTPUT: RETVAL 1596 OUTPUT: RETVAL
1597
1598object *objects (U32 index)
1599 CODE:
1600 RETVAL = index < objects.size () ? objects [index] : 0;
1601 OUTPUT: RETVAL
1602
1603int actives_size ()
1604 CODE:
1605 RETVAL = actives.size ();
1606 OUTPUT: RETVAL
1607
1608object *actives (U32 index)
1609 CODE:
1610 RETVAL = index < actives.size () ? actives [index] : 0;
1611 OUTPUT: RETVAL
1612
1613const char *slot_save_name (U32 slot)
1614 ALIAS:
1615 slot_use_name = 1
1616 slot_nonuse_name = 2
1617 CODE:
1618{
1619 if (slot >= NUM_BODY_LOCATIONS)
1620 croak ("body slot index out of range");
1621
1622 switch (ix)
1623 {
1624 case 0: RETVAL = body_locations[slot].save_name; break;
1625 case 1: RETVAL = body_locations[slot].use_name; break;
1626 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1627 }
1628}
1629 OUTPUT:
1630 RETVAL
1845 1631
1846# missing properties 1632# missing properties
1847 1633
1848object *head (object *op) 1634object *head (object *op)
1849 PROTOTYPE: $ 1635 PROTOTYPE: $
1850 CODE: 1636 CODE:
1851 RETVAL = op->head ? op->head : op; 1637 RETVAL = op->head_ ();
1852 OUTPUT: RETVAL 1638 OUTPUT: RETVAL
1853 1639
1854int is_head (object *op) 1640int is_head (object *op)
1855 PROTOTYPE: $ 1641 PROTOTYPE: $
1856 CODE: 1642 CODE:
1857 RETVAL = !op->head; 1643 RETVAL = op->head_ () == op;
1858 OUTPUT: RETVAL 1644 OUTPUT: RETVAL
1859 1645
1860void 1646void
1861inv (object *obj) 1647inv (object *obj)
1862 PROTOTYPE: $ 1648 PROTOTYPE: $
1870void 1656void
1871set_animation (object *op, int idx) 1657set_animation (object *op, int idx)
1872 CODE: 1658 CODE:
1873 SET_ANIMATION (op, idx); 1659 SET_ANIMATION (op, idx);
1874 1660
1875void 1661int
1876object::drain_stat () 1662num_animations (object *op)
1663 CODE:
1664 RETVAL = NUM_ANIMATIONS (op);
1665 OUTPUT: RETVAL
1877 1666
1878void 1667int slot_info (object *op, UV slot, int value = 0)
1879object::drain_specific_stat (int stat) 1668 ALIAS:
1669 slot_used = 1
1670 CODE:
1671{
1672 if (slot >= NUM_BODY_LOCATIONS)
1673 croak ("body slot index out of range");
1880 1674
1881void 1675 RETVAL = ix ? op->slot[slot].info : op->slot[slot].used;
1882object::change_luck (int change)
1883 1676
1884void 1677 if (items > 2)
1885object::add_statbonus () 1678 if (ix)
1679 op->slot[slot].info = value;
1680 else
1681 op->slot[slot].used = value;
1682}
1683 OUTPUT:
1684 RETVAL
1886 1685
1887void
1888object::remove_statbonus ()
1889
1890object *find_best_object_match (object *op, const char *match) 1686object *find_best_object_match (object *op, utf8_string match)
1891 1687
1892object *find_marked_object (object *op) 1688object *find_marked_object (object *op)
1893 1689
1894int need_identify (const object *obj); 1690int need_identify (object *obj);
1895 1691
1896int apply_shop_mat (object *shop_mat, object *op); 1692int apply_shop_mat (object *shop_mat, object *op);
1693
1694int move_player (object *op, int dir)
1695 CODE:
1696 RETVAL = move_player (op, dir);
1697 OUTPUT:
1698 RETVAL
1897 1699
1898int move (object *op, int dir, object *originator = op) 1700int move (object *op, int dir, object *originator = op)
1899 CODE: 1701 CODE:
1900 RETVAL = move_ob (op, dir, originator); 1702 RETVAL = move_ob (op, dir, originator);
1901 OUTPUT: 1703 OUTPUT:
1907 1709
1908void apply_below (object *op) 1710void apply_below (object *op)
1909 CODE: 1711 CODE:
1910 player_apply_below (op); 1712 player_apply_below (op);
1911 1713
1912void remove (object *op) 1714int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1913 CODE:
1914 op->remove ();
1915 1715
1916void
1917object::destroy (int recursive = 0)
1918
1919object *cf_object_present_archname_inside (object *op, char *whatstr) 1716object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1920 1717
1921int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1718int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1922 1719
1923int cf_object_change_map (object *op, int x, int y, maptile *map) 1720int cf_object_change_map (object *op, int x, int y, maptile *map)
1924 1721
1722#//TODO
1925object *clone (object *op, int recursive = 0) 1723object *clone_ (object *op, int recursive = 0)
1926 CODE: 1724 CODE:
1927 if (recursive) 1725 if (recursive)
1928 RETVAL = object_create_clone (op); 1726 RETVAL = object_create_clone (op);
1929 else 1727 else
1930 { 1728 {
1943 RETVAL = pay_for_amount (amount, op); 1741 RETVAL = pay_for_amount (amount, op);
1944 OUTPUT: RETVAL 1742 OUTPUT: RETVAL
1945 1743
1946void pay_player (object *op, uint64 amount) 1744void pay_player (object *op, uint64 amount)
1947 1745
1948val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1746val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1949 1747
1950int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1748int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1951 1749
1952void learn_spell (object *op, object *sp, int special_prayer = 0) 1750void learn_spell (object *op, object *sp, int special_prayer = 0)
1953 CODE: 1751 CODE:
1954 do_learn_spell (op, sp, special_prayer); 1752 do_learn_spell (op, sp, special_prayer);
1955 1753
1956void forget_spell (object *op, object *sp) 1754void forget_spell (object *op, object *sp)
1957 CODE: 1755 CODE:
1958 do_forget_spell (op, query_name (sp)); 1756 do_forget_spell (op, query_name (sp));
1959 1757
1960object *check_for_spell (object *op, char *spellname) 1758object *check_for_spell (object *op, utf8_string spellname)
1961 CODE: 1759 CODE:
1962 RETVAL = check_spell_known (op, spellname); 1760 RETVAL = check_spell_known (op, spellname);
1963 OUTPUT: RETVAL 1761 OUTPUT: RETVAL
1964 1762
1965int query_money (object *op) 1763int query_money (object *op)
1966 ALIAS: money = 0 1764 ALIAS: money = 0
1967 1765
1968int query_cost (object *op, object *who, int flags) 1766val64 query_cost (object *op, object *who, int flags)
1969 ALIAS: cost = 0 1767 ALIAS: cost = 0
1970 1768
1971void spring_trap (object *op, object *victim) 1769void spring_trap (object *op, object *victim)
1972 1770
1973int check_trigger (object *op, object *cause) 1771int check_trigger (object *op, object *cause)
1974 1772
1975void drop (object *who, object *op) 1773void drop (object *who, object *op)
1976 1774
1977void pick_up (object *who, object *op) 1775void pick_up (object *who, object *op)
1978 1776
1979object *cf_object_insert_object (object *op, object *container)
1980
1981object *cf_object_insert_in_ob (object *ob, object *where)
1982
1983int cf_object_teleport (object *op, maptile *map, int x, int y) 1777int cf_object_teleport (object *op, maptile *map, int x, int y)
1984 1778
1985void update_object (object *op, int action) 1779void update_object (object *op, int action)
1986 1780
1987object *cf_create_object_by_name (const char *name) 1781object *cf_create_object_by_name (utf8_string name)
1988 1782
1989void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1783void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1990 1784
1991void player_lvl_adj (object *who, object *skill = 0) 1785void player_lvl_adj (object *who, object *skill = 0)
1992 1786
1993int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1787int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1994 1788
2008object *cf_insert_ob_in_ob (object *ob, object *where) 1802object *cf_insert_ob_in_ob (object *ob, object *where)
2009 1803
2010# no clean way to get an object from an archetype - stupid idiotic 1804# no clean way to get an object from an archetype - stupid idiotic
2011# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1805# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2012 1806
2013object *new (const char *archetype = 0) 1807object *new (utf8_string archetype = 0)
2014 PROTOTYPE: ;$ 1808 PROTOTYPE: ;$
2015 CODE: 1809 CODE:
2016 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1810 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2017 OUTPUT: 1811 OUTPUT:
2018 RETVAL 1812 RETVAL
2023{ 1817{
2024 int unused_type; 1818 int unused_type;
2025 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1819 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2026} 1820}
2027 1821
2028# syntatic sugar for easier use in event callbacks.
2029const char *options (object *op)
2030 CODE:
2031 RETVAL = op->name;
2032 OUTPUT:
2033 RETVAL
2034
2035player *contr (object *op) 1822player *contr (object *op)
2036 CODE: 1823 CODE:
2037 RETVAL = op->contr; 1824 RETVAL = op->contr;
2038 OUTPUT: RETVAL 1825 OUTPUT: RETVAL
2039 1826
2040void 1827const_utf8_string get_ob_key_value (object *op, utf8_string key)
2041object::roll_stats ()
2042 1828
2043void
2044object::update_stats ()
2045
2046void
2047object::swap_stats (int a, int b)
2048
2049const char *get_ob_key_value (object *op, const char *key)
2050
2051bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1829bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2052 1830
2053object *get_nearest_player (object *ob) 1831object *get_nearest_player (object *ob)
2054 ALIAS: nearest_player = 0 1832 ALIAS: nearest_player = 0
2055 PREINIT: 1833 PREINIT:
2056 extern object *get_nearest_player (object *); 1834 extern object *get_nearest_player (object *);
2072bool on_same_map_as (object *ob, object *other) 1850bool on_same_map_as (object *ob, object *other)
2073 CODE: 1851 CODE:
2074 RETVAL = on_same_map (ob, other); 1852 RETVAL = on_same_map (ob, other);
2075 OUTPUT: RETVAL 1853 OUTPUT: RETVAL
2076 1854
2077const char * 1855const_utf8_string
2078base_name (object *op, int plural = op->nrof > 1) 1856base_name (object *op, int plural = op->nrof > 1)
2079 CODE: 1857 CODE:
2080 RETVAL = query_base_name (op, plural); 1858 RETVAL = query_base_name (op, plural);
2081 OUTPUT: RETVAL 1859 OUTPUT: RETVAL
2082 1860
2089 RETVAL = op->contr; 1867 RETVAL = op->contr;
2090 OUTPUT: RETVAL 1868 OUTPUT: RETVAL
2091 1869
2092void check_score (object *op) 1870void check_score (object *op)
2093 1871
2094void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1872void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1873 CODE:
1874 new_draw_info (flags, 0, op, txt);
2095 1875
2096object *cf_player_send_inventory (object *op) 1876object *cf_player_send_inventory (object *op)
2097 1877
2098char *cf_player_get_ip (object *op) 1878octet_string cf_player_get_ip (object *op)
2099 ALIAS: ip = 0 1879 ALIAS: ip = 0
2100 1880
2101object *cf_player_get_marked_item (object *op) 1881object *cf_player_get_marked_item (object *op)
2102 ALIAS: marked_item = 0 1882 ALIAS: marked_item = 0
2103 1883
2113void esrv_update_item (object *op, int what, object *item) 1893void esrv_update_item (object *op, int what, object *item)
2114 C_ARGS: what, op, item 1894 C_ARGS: what, op, item
2115 1895
2116void clear_los (object *op) 1896void clear_los (object *op)
2117 1897
2118int command_reset (object *op, char *params)
2119
2120int command_teleport (object *op, char *params)
2121
2122int command_summon (object *op, char *params) 1898int command_summon (object *op, utf8_string params)
2123 1899
2124int command_arrest (object *op, char *params) 1900int command_arrest (object *op, utf8_string params)
2125
2126int command_kick (object *op, char *params)
2127
2128int command_banish (object *op, char *params)
2129 1901
2130 1902
2131MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1903MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2132 1904
2133INCLUDE: $PERL genacc player ../include/player.h | 1905INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2134 1906
2135int invoke (player *pl, int event, ...) 1907int invoke (player *pl, int event, ...)
2136 CODE: 1908 CODE:
2137 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1909 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2138 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1910 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2139 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1911 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2140 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 1912 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2141 OUTPUT: RETVAL 1913 OUTPUT: RETVAL
2142 1914
2143SV *registry (player *pl) 1915SV *registry (player *pl)
2144
2145player *
2146create ()
2147 CODE:
2148 RETVAL = player::create ();
2149 OUTPUT:
2150 RETVAL
2151
2152player *
2153load (const char *path)
2154 CODE:
2155 RETVAL = player::load (path);
2156 OUTPUT:
2157 RETVAL
2158
2159void
2160player::save (bool final = false)
2161
2162void
2163player::connect (client *ns)
2164 1916
2165void 1917void
2166save_stats (player *pl) 1918save_stats (player *pl)
2167 CODE: 1919 CODE:
2168 pl->ob->stats.hp = pl->ob->stats.maxhp; 1920 pl->ob->stats.hp = pl->ob->stats.maxhp;
2169 pl->ob->stats.sp = pl->ob->stats.maxsp; 1921 pl->ob->stats.sp = pl->ob->stats.maxsp;
2170 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1922 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2171 pl->orig_stats = pl->ob->stats; 1923 pl->orig_stats = pl->ob->stats;
2172 1924
2173player *cf_player_find (char *name)
2174 PROTOTYPE: $
2175
2176void cf_player_move (player *pl, int dir) 1925void cf_player_move (player *pl, int dir)
2177 1926
2178void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1927void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2179
2180player *first ()
2181 CODE:
2182 RETVAL = first_player;
2183 OUTPUT: RETVAL
2184 1928
2185bool 1929bool
2186cell_visible (player *pl, int dx, int dy) 1930cell_visible (player *pl, int dx, int dy)
2187 CODE: 1931 CODE:
2188 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1932 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2225 if (y) sv_to (y, pl->bed_y); 1969 if (y) sv_to (y, pl->bed_y);
2226 1970
2227void 1971void
2228list () 1972list ()
2229 PPCODE: 1973 PPCODE:
2230 for (player *pl = first_player; pl; pl = pl->next) 1974 for_all_players (pl)
2231 XPUSHs (sv_2mortal (to_sv (pl))); 1975 XPUSHs (sv_2mortal (to_sv (pl)));
2232 1976
2233bool
2234peaceful (player *pl, bool new_setting = 0)
2235 PROTOTYPE: $;$
2236 CODE:
2237 RETVAL = pl->peaceful;
2238 if (items > 1)
2239 pl->peaceful = new_setting;
2240 OUTPUT:
2241 RETVAL
2242
2243living *
2244orig_stats (player *pl)
2245 CODE:
2246 RETVAL = &pl->orig_stats;
2247 OUTPUT: RETVAL
2248
2249living *
2250last_stats (player *pl)
2251 CODE:
2252 RETVAL = &pl->last_stats;
2253 OUTPUT: RETVAL
2254
2255 1977
2256MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1978MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2257
2258maptile *first ()
2259 PROTOTYPE:
2260 CODE:
2261 RETVAL = first_map;
2262 OUTPUT: RETVAL
2263 1979
2264int invoke (maptile *map, int event, ...) 1980int invoke (maptile *map, int event, ...)
2265 CODE: 1981 CODE:
2266 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 1982 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2267 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1983 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2268 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1984 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2269 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 1985 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2270 OUTPUT: RETVAL 1986 OUTPUT: RETVAL
2271 1987
2272SV *registry (maptile *map) 1988SV *registry (maptile *map)
2273 1989
2274INCLUDE: $PERL genacc maptile ../include/map.h | 1990INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2275 1991
2276maptile *new (int width, int height) 1992void
1993maptile::instantiate ()
1994
1995maptile *new ()
2277 PROTOTYPE: 1996 PROTOTYPE:
2278 CODE: 1997 CODE:
2279{ 1998 RETVAL = new maptile;
2280 RETVAL = get_empty_map (width, height);
2281}
2282 OUTPUT: 1999 OUTPUT:
2283 RETVAL 2000 RETVAL
2284 2001
2285void delete_map (maptile *map) 2002void
2003maptile::players ()
2004 PPCODE:
2005 if (GIMME_V == G_SCALAR)
2006 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2007 else if (GIMME_V == G_ARRAY)
2008 {
2009 EXTEND (SP, THIS->players);
2010 for_all_players (pl)
2011 if (pl->ob && pl->ob->map == THIS)
2012 PUSHs (sv_2mortal (to_sv (pl->ob)));
2013 }
2286 2014
2287void clean_tmp_map (maptile *map) 2015void
2016maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2017 CODE:
2018{
2019 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2020 croak ("maptile::add_underlay: palette must be arrayref");
2021
2022 palette = SvRV (palette);
2023
2024 STRLEN idxlen;
2025 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2026
2027 for (int x = 0; x < THIS->width; ++x)
2028 for (int y = 0; y < THIS->height; ++y)
2029 {
2030 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2031 if (op->flag [FLAG_IS_FLOOR])
2032 goto skip_space;
2033
2034 {
2035 int offs = offset + y * stride + x;
2036 if (IN_RANGE_EXC (offs, 0, idxlen))
2037 {
2038 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2039 {
2040 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2041 ob->flag [FLAG_NO_MAP_SAVE] = true;
2042 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2043
2044 if (ob->randomitems)
2045 {
2046 if (!ob->above)
2047 {
2048 ob->create_treasure (ob->randomitems);
2049
2050 for (object *op = ob->above; op; op = op->above)
2051 op->flag [FLAG_NO_MAP_SAVE] = true;
2052 }
2053
2054 ob->randomitems = 0;
2055 }
2056 }
2057 }
2058 }
2059
2060 skip_space: ;
2061 }
2062}
2063
2064void
2065maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2066 CODE:
2067{
2068 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2069 croak ("maptile::set_regiondata: palette must be arrayref");
2070
2071 palette = SvRV (palette);
2072
2073 STRLEN idxlen;
2074 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2075
2076 region **regionmap = (region **)malloc (
2077 (av_len ((AV *)palette) + 1) * sizeof (region *));
2078 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2079
2080 for (int i = av_len ((AV *)palette) + 1; i--; )
2081 regionmap [i] = region::find (
2082 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2083
2084 for (int y = 0; y < THIS->height; ++y)
2085 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2086
2087 sfree (THIS->regions, THIS->size ());
2088 free (THIS->regionmap);
2089
2090 THIS->regions = regions;
2091 THIS->regionmap = regionmap;
2092}
2093
2094void
2095maptile::create_region_treasure ()
2096 CODE:
2097{
2098 object *op = object::create ();
2099 op->type = FLOOR;
2100 op->map = THIS;
2101
2102 for (int x = 0; x < THIS->width; ++x)
2103 for (int y = 0; y < THIS->height; ++y)
2104 {
2105 region *rgn = THIS->region (x, y);
2106
2107 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2108 if (rgn->treasure && rndm () < rgn->treasure_density)
2109 {
2110 op->x = x;
2111 op->y = y;
2112 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2113 }
2114 }
2115
2116 op->destroy ();
2117}
2288 2118
2289void play_sound_map (maptile *map, int x, int y, int sound_num) 2119void play_sound_map (maptile *map, int x, int y, int sound_num)
2290 2120
2291int out_of_map (maptile *map, int x, int y) 2121int out_of_map (maptile *map, int x, int y)
2292
2293maptile *tile_map (maptile *map, unsigned int dir)
2294 CODE:
2295 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2296 OUTPUT:
2297 RETVAL
2298
2299char *tile_path (maptile *map, unsigned int dir)
2300 CODE:
2301 if (dir >= 4)
2302 XSRETURN_UNDEF;
2303 RETVAL = map->tile_path [dir];
2304 OUTPUT:
2305 RETVAL
2306
2307maptile *ready_map_name (char *name, int flags = 0)
2308 PROTOTYPE: $;$
2309 ALIAS:
2310 find = 0
2311 get_map = 1
2312
2313maptile *has_been_loaded (char *name)
2314 PROTOTYPE: $
2315
2316int in_memory (maptile *map)
2317 CODE:
2318 RETVAL = map->in_memory;
2319 OUTPUT:
2320 RETVAL
2321 2122
2322void 2123void
2323trigger (maptile *map, long connection, bool state = true) 2124trigger (maptile *map, long connection, bool state = true)
2324 CODE: 2125 CODE:
2325 activate_connection (map, connection, state); 2126 activate_connection (map, connection, state);
2338 2139
2339object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2140object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2340 C_ARGS: str, map, nx, ny 2141 C_ARGS: str, map, nx, ny
2341 2142
2342void 2143void
2343cf_map_normalise (maptile *map, int x, int y) 2144get_map_flags (maptile *map, int x, int y)
2344 PPCODE: 2145 PPCODE:
2345{ 2146{
2346 maptile *nmap = 0; 2147 maptile *nmap = 0;
2347 I16 nx = 0, ny = 0; 2148 I16 nx = 0, ny = 0;
2348 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2149 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2384 move_block_at = 4 2185 move_block_at = 4
2385 move_slow_at = 5 2186 move_slow_at = 5
2386 move_on_at = 6 2187 move_on_at = 6
2387 move_off_at = 7 2188 move_off_at = 7
2388 INIT: 2189 INIT:
2389 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2190 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2390 CODE: 2191 CODE:
2391 switch (ix) 2192 switch (ix)
2392 { 2193 {
2393 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2194 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2394 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2195 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2397 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2198 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2398 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2199 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2399 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2200 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2400 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2201 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2401 } 2202 }
2402 OUTPUT: 2203 OUTPUT: RETVAL
2204
2205void fix_walls (maptile *map, int x, int y)
2206
2207void fix_walls_around (maptile *map, int x, int y)
2208
2209# worst xs function of my life
2210bool
2211_create_random_map (\
2212 maptile *self,\
2213 utf8_string wallstyle,\
2214 utf8_string wall_name,\
2215 utf8_string floorstyle,\
2216 utf8_string monsterstyle,\
2217 utf8_string treasurestyle,\
2218 utf8_string layoutstyle,\
2219 utf8_string doorstyle,\
2220 utf8_string decorstyle,\
2221 utf8_string origin_map,\
2222 utf8_string final_map,\
2223 utf8_string exitstyle,\
2224 utf8_string this_map,\
2225 utf8_string exit_on_final_map,\
2226 int xsize,\
2227 int ysize,\
2228 int expand2x,\
2229 int layoutoptions1,\
2230 int layoutoptions2,\
2231 int layoutoptions3,\
2232 int symmetry,\
2233 int difficulty,\
2234 int difficulty_given,\
2235 float difficulty_increase,\
2236 int dungeon_level,\
2237 int dungeon_depth,\
2238 int decoroptions,\
2239 int orientation,\
2240 int origin_y,\
2241 int origin_x,\
2242 U32 random_seed,\
2243 val64 total_map_hp,\
2244 int map_layout_style,\
2245 int treasureoptions,\
2246 int symmetry_used,\
2247 region *region,\
2248 utf8_string custom\
2249)
2250 CODE:
2251{
2252 random_map_params rmp;
2253
2254 assign (rmp.wallstyle , wallstyle);
2255 assign (rmp.wall_name , wall_name);
2256 assign (rmp.floorstyle , floorstyle);
2257 assign (rmp.monsterstyle , monsterstyle);
2258 assign (rmp.treasurestyle , treasurestyle);
2259 assign (rmp.layoutstyle , layoutstyle);
2260 assign (rmp.doorstyle , doorstyle);
2261 assign (rmp.decorstyle , decorstyle);
2262 assign (rmp.exitstyle , exitstyle);
2263 assign (rmp.exit_on_final_map, exit_on_final_map);
2264
2265 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map;
2267 rmp.this_map = this_map;
2268 rmp.xsize = xsize;
2269 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry;
2275 rmp.difficulty = difficulty;
2276 rmp.difficulty_given = difficulty_given;
2277 rmp.difficulty_increase = difficulty_increase;
2278 rmp.dungeon_level = dungeon_level;
2279 rmp.dungeon_depth = dungeon_depth;
2280 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp;
2286 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region;
2290 rmp.custom = custom;
2291
2292 RETVAL = self->generate_random_map (&rmp);
2293}
2294 OUTPUT:
2403 RETVAL 2295 RETVAL
2404 2296
2405void fix_walls (maptile *map, int x, int y)
2406
2407void fix_walls_around (maptile *map, int x, int y)
2408
2409MODULE = cf PACKAGE = cf::arch 2297MODULE = cf PACKAGE = cf::arch
2410 2298
2411archetype *find (const char *name) 2299archetype *find (utf8_string name)
2412 CODE: 2300 CODE:
2413 RETVAL = archetype::find (name); 2301 RETVAL = archetype::find (name);
2414 OUTPUT: 2302 OUTPUT:
2415 RETVAL 2303 RETVAL
2416 2304
2418 PROTOTYPE: 2306 PROTOTYPE:
2419 CODE: 2307 CODE:
2420 RETVAL = first_archetype; 2308 RETVAL = first_archetype;
2421 OUTPUT: RETVAL 2309 OUTPUT: RETVAL
2422 2310
2423INCLUDE: $PERL genacc archetype ../include/object.h | 2311INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2424 2312
2425MODULE = cf PACKAGE = cf::party 2313MODULE = cf PACKAGE = cf::party
2426 2314
2427partylist *first () 2315partylist *first ()
2428 PROTOTYPE: 2316 PROTOTYPE:
2429 CODE: 2317 CODE:
2430 RETVAL = get_firstparty (); 2318 RETVAL = get_firstparty ();
2431 OUTPUT: RETVAL 2319 OUTPUT: RETVAL
2432 2320
2433partylist *next (partylist *party) 2321INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322
2323MODULE = cf PACKAGE = cf::region
2324
2325void
2326list ()
2327 PPCODE:
2328 for_all_regions (rgn)
2329 XPUSHs (sv_2mortal (to_sv (rgn)));
2330
2331region *find (utf8_string name)
2332 PROTOTYPE: $
2434 CODE: 2333 CODE:
2435 RETVAL = party->next; 2334 RETVAL = region::find (name);
2436 OUTPUT: RETVAL 2335 OUTPUT: RETVAL
2437 2336
2438const char *name (partylist *party) 2337region *find_fuzzy (utf8_string name)
2338 PROTOTYPE: $
2439 CODE: 2339 CODE:
2440 RETVAL = party->partyname; 2340 RETVAL = region::find_fuzzy (name);
2441 OUTPUT: RETVAL 2341 OUTPUT: RETVAL
2442 2342
2443const char *password (partylist *party) 2343int specificity (region *rgn)
2444 CODE: 2344 CODE:
2445 RETVAL = party->passwd; 2345 RETVAL = 0;
2346 while (rgn = rgn->parent)
2347 RETVAL++;
2446 OUTPUT: RETVAL 2348 OUTPUT: RETVAL
2447 2349
2448MODULE = cf PACKAGE = cf::region 2350INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2449
2450region *first ()
2451 PROTOTYPE:
2452 CODE:
2453 RETVAL = first_region;
2454 OUTPUT: RETVAL
2455
2456region *next (region *reg)
2457 CODE:
2458 RETVAL = reg->next;
2459 OUTPUT: RETVAL
2460
2461const char *name (region *reg)
2462 CODE:
2463 RETVAL = reg->name;
2464 OUTPUT: RETVAL
2465
2466region *parent (region *reg)
2467 CODE:
2468 RETVAL = reg->parent;
2469 OUTPUT: RETVAL
2470
2471const char *longname (region *reg)
2472 CODE:
2473 RETVAL = reg->longname;
2474 OUTPUT: RETVAL
2475
2476const char *msg (region *reg)
2477 CODE:
2478 RETVAL = reg->msg;
2479 OUTPUT: RETVAL
2480 2351
2481MODULE = cf PACKAGE = cf::living 2352MODULE = cf PACKAGE = cf::living
2482 2353
2483INCLUDE: $PERL genacc living ../include/living.h | 2354INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2355
2485MODULE = cf PACKAGE = cf::settings 2356MODULE = cf PACKAGE = cf::settings
2486 2357
2487INCLUDE: $PERL genacc Settings ../include/global.h | 2358INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2488 2359
2489MODULE = cf PACKAGE = cf::client 2360MODULE = cf PACKAGE = cf::client
2490 2361
2491INCLUDE: $PERL genacc client ../include/client.h | 2362INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2492 2363
2493int invoke (client *ns, int event, ...) 2364int invoke (client *ns, int event, ...)
2494 CODE: 2365 CODE:
2495 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2366 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2496 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2367 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2497 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2368 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2498 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2369 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2499 OUTPUT: RETVAL 2370 OUTPUT: RETVAL
2500 2371
2501SV *registry (client *ns) 2372SV *registry (client *ns)
2502 2373
2503void 2374void
2505 PPCODE: 2376 PPCODE:
2506 EXTEND (SP, clients.size ()); 2377 EXTEND (SP, clients.size ());
2507 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2378 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2508 PUSHs (sv_2mortal (to_sv (*i))); 2379 PUSHs (sv_2mortal (to_sv (*i)));
2509 2380
2510client *
2511create (int fd, const char *peername)
2512 CODE:
2513 RETVAL = client::create (fd, peername);
2514 OUTPUT:
2515 RETVAL
2516
2517void 2381void
2518client::send_packet (SV *packet) 2382client::send_packet (SV *packet)
2519 CODE: 2383 CODE:
2520{ 2384{
2521 STRLEN len; 2385 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2386 char *buf = SvPVbyte (packet, len);
2523 2387
2524 THIS->send_packet (buf, len); 2388 THIS->send_packet (buf, len);
2525} 2389}
2526 2390
2527void 2391MODULE = cf PACKAGE = cf::face PREFIX = face_
2528client::destroy ()
2529 2392
2393#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2394
2395faceidx face_find (utf8_string name, faceidx defidx = 0)
2396
2397faceidx alloc (utf8_string name)
2398 CODE:
2399{
2400 do
2401 {
2402 RETVAL = faces.size ();
2403 faces.resize (RETVAL + 1);
2404 }
2405 while (!RETVAL); // crude way to leave index 0
2406
2407 faces [RETVAL].name = name;
2408 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2409
2410 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2411 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2412}
2413 OUTPUT: RETVAL
2414
2415void set (faceidx idx, int visibility, int magicmap)
2416 CODE:
2417 faceinfo *f = face_info (idx);
2418 assert (f);
2419 f->visibility = visibility;
2420 f->magicmap = magicmap;
2421
2422void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2423 CODE:
2424 faceinfo *f = face_info (idx); assert (f);
2425 f->smooth = smooth;
2426 f->smoothlevel = smoothlevel;
2427
2428void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2429 CODE:
2430{
2431 facedata *d = face_data (idx, faceset);
2432 assert (d);
2433 sv_to (data, d->data);
2434 STRLEN clen;
2435 char *cdata = SvPVbyte (chksum, clen);
2436 clen = min (CHKSUM_SIZE, clen);
2437
2438 if (memcmp (d->chksum, cdata, clen))
2439 {
2440 memcpy (d->chksum, cdata, clen);
2441
2442 // invalidate existing client face info
2443 for_all_clients (ns)
2444 if (ns->faceset == faceset)
2445 {
2446 ns->faces_sent [idx] = false;
2447 ns->force_newmap = true;
2448 }
2449 }
2450}
2451
2452void invalidate (faceidx idx)
2453 CODE:
2454 for_all_clients (ns)
2455 {
2456 ns->faces_sent [idx] = false;
2457 ns->force_newmap = true;
2458 }
2459
2460void invalidate_all ()
2461 CODE:
2462 for_all_clients (ns)
2463 {
2464 ns->faces_sent.reset ();
2465 ns->force_newmap = true;
2466 }
2467
2468MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2469
2470#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2471
2472animidx anim_find (utf8_string name)
2473 CODE:
2474 RETVAL = animation::find (name).number;
2475 OUTPUT: RETVAL
2476
2477animidx set (utf8_string name, SV *frames, int facings = 1)
2478 CODE:
2479{
2480 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2481 croak ("frames must be an arrayref");
2482
2483 AV *av = (AV *)SvRV (frames);
2484
2485 animation *anim = &animation::find (name);
2486 if (anim->number)
2487 {
2488 anim->resize (av_len (av) + 1);
2489 anim->facings = facings;
2490 }
2491 else
2492 anim = &animation::create (name, av_len (av) + 1, facings);
2493
2494 for (int i = 0; i < anim->num_animations; ++i)
2495 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2496}
2497 OUTPUT: RETVAL
2498
2499void invalidate_all ()
2500 CODE:
2501 for_all_clients (ns)
2502 ns->anims_sent.reset ();
2503

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