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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.106 by root, Sat Dec 23 15:49:40 2006 UTC vs.
Revision 1.214 by root, Sat May 26 15:44:07 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object object_ornull;
46typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
47 67
48#if IVSIZE >= 8 68#if IVSIZE >= 8
49 typedef IV val64; 69 typedef IV val64;
50# define newSVval64 newSViv 70# define newSVval64 newSViv
51# define SvVAL64 SvIV 71# define SvVAL64 SvIV
59static f_plug_api object_set_property = cfapi_object_set_property; 79static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
61 81
62static PerlInterpreter *perl; 82static PerlInterpreter *perl;
63 83
84double runtime;
85
86global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
92
93static HV
94 *stash_cf,
95 *stash_cf_object_wrap,
96 *stash_cf_object_player_wrap,
97 *stash_cf_player_wrap,
98 *stash_cf_map_wrap,
99 *stash_cf_client_wrap,
100 *stash_cf_arch_wrap,
101 *stash_cf_party_wrap,
102 *stash_cf_region_wrap,
103 *stash_cf_living_wrap;
104
105// helper cast function, returns super class * or 0
106template<class super>
107static super *
108is_a (attachable *at)
109{
110 //return dynamic_cast<super *>(at); // slower, safer
111 if (typeid (*at) == typeid (super))
112 return static_cast<super *>(at);
113 else
114 return 0;
115}
65 116
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 118
119unordered_vector<attachable *> attachable::mortals;
120
121attachable::~attachable ()
122{
123 assert (!self);
124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
176 {
177 SvREFCNT_dec (cb);
178 cb = 0;
179 }
180
181 mortals.push_back (this);
182}
183
184void
185attachable::destroy ()
186{
187 if (destroyed ())
188 return;
189
190 flags |= F_DESTROYED;
191 do_destroy ();
192 sever_self ();
193}
194
195void
196attachable::check_mortals ()
197{
198 static int i = 0;
199
200 for (;;)
201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
212 attachable *obj = mortals [i];
213
214#if 0
215 if (obj->self)//D make this an assert later
216 {
217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
228 }
229 else
230 {
231 mortals.erase (i);
232 obj->sever_self ();
233 delete obj;
234 }
235 }
236}
237
238attachable &
239attachable::operator =(const attachable &src)
240{
241 //if (self || cb)
242 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
243
244 attach = src.attach;
245 return *this;
246}
247
248//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
249
68static SV * 250static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 251newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 252{
71 SV *sv; 253 SV *sv;
72 254
73 if (!ptr) 255 if (!ptr)
74 return &PL_sv_undef; 256 return &PL_sv_undef;
75 257
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 258 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 259 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 260}
79 261
80template<class attachable> 262static int
81SV * 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
264{
265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
274 // next line makes sense, but most objects still have refcnt 0 by default
275 //at->refcnt_chk ();
276 return 0;
277}
278
279MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
280
281static SV *
82newSVattachable (attachable *obj, const char *klass) 282newSVattachable (attachable *obj, HV *stash)
83{ 283{
84 if (!obj) 284 if (!obj)
85 return &PL_sv_undef; 285 return &PL_sv_undef;
86 286
87 if (!obj->self) 287 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 288 {
289 obj->self = newHV ();
290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
89 291
90 return newSVsv (obj->self); 292 // now bless the object _once_
293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
298
299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
91} 304}
92 305
93static void 306static void
94clearSVptr (SV *sv) 307clearSVptr (SV *sv)
95{ 308{
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 349inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 350inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 351inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 352inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 353inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 354inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 355inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 356inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 357inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 358inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 359inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); } 360inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 362
150inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
152 365
153//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 368
157inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
158{ 370{
159 char buf[128]; 371 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
162} 374}
163 375
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 386inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 387inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 388inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 389inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 390inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187 400
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 403
191template<class T> 404template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 406
194template<int N> 407template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 409
197inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
198inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
199inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
200inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
201inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
202 414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
421
203inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
204{ 423{
205 unsigned int version; 424 unsigned int version;
206 425
207 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 426 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
208 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 427 croak ("unparsable uuid: %s", SvPV_nolen (sv));
209} 428}
210 429
211inline void sv_to (SV *sv, object::flags_t::reference v) { v = boolSV (sv); } 430inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
212 431
213static SV * 432static SV *
214newSVdt_va (va_list &ap, data_type type) 433newSVdt_va (va_list &ap, data_type type)
215{ 434{
216 SV *sv; 435 SV *sv;
323} 542}
324 543
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 544//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 545
327SV * 546SV *
328registry (attachable_base *ext) 547registry (attachable *ext)
329{ 548{
330 if (!ext->cb) 549 if (!ext->cb)
331 ext->cb = newAV (); 550 ext->cb = newAV ();
332 551
333 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
334}
335
336void attachable_base::clear ()
337{
338 if (self)
339 {
340 if (cb)
341 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
342 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
343 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
344 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
345
346 // disconnect Perl from C, to avoid crashes
347 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
348
349 // clear the perl hash, might or might not be a good idea
350 hv_clear ((HV *)SvRV ((SV *)self));
351
352 SvREFCNT_dec (self);
353 self = 0;
354 }
355
356 if (cb)
357 {
358 SvREFCNT_dec (cb);
359 cb = 0;
360 }
361
362 attach = 0;
363}
364
365void attachable_base::optimise ()
366{
367 if (!self)
368 return;
369
370 HV *hv = (HV *)SvRV ((SV *)self);
371
372 if (SvREFCNT ((SV *)self) == 1
373 && SvREFCNT ((SV *)hv) == 1
374 && !HvTOTALKEYS (hv))
375 {
376 SvREFCNT_dec ((SV *)self);
377 self = 0;
378 }
379}
380
381void attachable_base::instantiate (data_type type, void *obj)
382{
383 dSP;
384 ENTER;
385 SAVETMPS;
386 PUSHMARK (SP);
387 EXTEND (SP, 2);
388 PUSHs (sv_2mortal (newSVdt (type, obj)));
389 PUSHs (sv_2mortal (newSVpv (attach, 0)));
390
391 attach = 0;
392
393 PUTBACK;
394 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
395 FREETMPS;
396 LEAVE;
397
398 switch (type)
399 {
400 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
401 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
402 }
403}
404
405/////////////////////////////////////////////////////////////////////////////
406
407void reattach (data_type type, void *obj)
408{
409 //TODO only do this when the object has _attachment's
410
411 dSP;
412 ENTER;
413 SAVETMPS;
414 PUSHMARK (SP);
415 XPUSHs (sv_2mortal (newSVdt (type, obj)));
416 PUTBACK;
417 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
418 FREETMPS;
419 LEAVE;
420
421 switch (type)
422 {
423 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
424 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
425 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
426 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
427 }
428}
429
430template<class subclass>
431void reattach (attachable<subclass> *obj)
432{
433 obj->optimise ();
434
435 if (obj->self)
436 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
437}
438
439#include "kw_hash.h"
440
441object_freezer::object_freezer ()
442: dynbuf (128 * 1024, 64 * 1024)
443{
444 av = newAV ();
445}
446
447object_freezer::~object_freezer ()
448{
449 SvREFCNT_dec (av);
450}
451
452void object_freezer::put (attachable_base *ext)
453{
454 ext->optimise ();
455
456 if (ext->self)
457 {
458 int idx = AvFILLp ((AV *)av) + 1;
459 av_store (av, idx, SvREFCNT_inc (ext->self));
460
461 add ((void *)"oid ", 4);
462 add ((sint32)idx);
463 add ('\n');
464 }
465}
466
467bool object_freezer::save (const char *filename)
468{
469 dSP;
470 ENTER;
471 SAVETMPS;
472 PUSHMARK (SP);
473 EXTEND (SP, 3);
474 PUSHs (sv_2mortal (newSVpv (filename, 0)));
475 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
476 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
477 PUTBACK;
478 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
479 FREETMPS;
480 LEAVE;
481}
482
483char *object_freezer::as_string ()
484{
485 dSP;
486 ENTER;
487 SAVETMPS;
488 PUSHMARK (SP);
489 EXTEND (SP, 3);
490 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
491 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
492 PUTBACK;
493
494 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
495 ? strdup (SvPVbyte_nolen (POPs))
496 : strdup ("[fatal error]");
497
498 FREETMPS;
499 LEAVE;
500
501 return res;
502}
503
504int fprintf (object_freezer &freezer, const char *format, ...)
505{
506 va_list ap;
507
508 va_start (ap, format);
509
510 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
511
512 if (len >= 0)
513 freezer.alloc (len);
514
515 va_end (ap);
516}
517
518int fputs (const char *s, object_freezer &freezer)
519{
520 freezer.add (s);
521}
522
523static const char thawer_eof[] = "\n\n\n\0\0\0";
524
525object_thawer::object_thawer (const char *filename)
526{
527 static const char eof[] = "\n\n\n\0\0\0";
528
529 av = 0;
530 text = 0;
531 line = 0;
532
533 if (filename)
534 {
535 dSP;
536 ENTER;
537 SAVETMPS;
538 PUSHMARK (SP);
539 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
540 PUTBACK;
541
542 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
543 {
544 SPAGAIN;
545
546 // second value - perl objects
547 {
548 SV *sv = POPs;
549 if (SvROK (sv))
550 av = (AV *)SvREFCNT_inc (SvRV (sv));
551 }
552
553 // first value - text part, pad with 3 zeroes
554 {
555 SV *sv = POPs;
556 STRLEN len;
557 char *sv_ = SvPVbyte (sv, len);
558 text = newSV (len + sizeof (eof));
559 SvCUR_set (text, len);
560 memcpy (SvPVX (text), sv_, len);
561 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
562
563 line = SvPVX (text);
564 }
565 }
566
567 PUTBACK;
568 FREETMPS;
569 LEAVE;
570 }
571}
572
573object_thawer::object_thawer (const char *data, AV *perlav)
574{
575 av = perlav;
576 text = newSVpv (data, 0);
577 sv_catpv (text, thawer_eof);
578 line = SvPVbyte_nolen (text);
579}
580
581void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
582{
583 if (!av || oid < 0) // this is actually an error of sorts
584 return;
585
586 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
587 ext->clear ();
588
589 SV **svp = av_fetch ((AV *)av, oid, 0);
590
591 if (!svp || !SvROK (*svp))
592 {
593 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
594 return;
595 }
596
597 ext->self = *svp; *svp = &PL_sv_undef;
598 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
599
600 reattach (type, obj);
601}
602
603object_thawer::~object_thawer ()
604{
605 if (text) SvREFCNT_dec (text);
606 if (av) SvREFCNT_dec (av);
607}
608
609char *fgets (char *s, int n, object_thawer &thawer)
610{
611 char *p = thawer.line;
612 char *q = s;
613
614 if (!p)
615 return 0;
616
617 while (--n)
618 {
619 if (!*p)
620 break;
621
622 *q++ = *p;
623
624 if (*p++ == '\n')
625 break;
626 }
627
628 *q = 0;
629 thawer.line = p;
630
631 return s == q ? 0 : s;
632}
633
634keyword object_thawer::get_kv ()
635{
636 if (!line)
637 return KW_EOF;
638
639 for (;;)
640 {
641 char *p = line;
642
643 if (!*p)
644 return KW_EOF;
645
646 // parse keyword
647 while (*p > ' ')
648 p++;
649
650 int klen = p - line;
651
652 if (*p++ != '\n')
653 {
654 // parse value
655 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
656 ++p;
657
658 last_value = p;
659
660 while (*p != '\n')
661 p++;
662
663 *p++ = 0;
664 }
665 else
666 last_value = 0;
667
668 line [klen] = 0;
669 keyword_idx *kw = kw_lex::match (line, klen);
670
671 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
672
673 if (kw)
674 {
675 line = p;
676 return kw->index;
677 }
678 else if (!*line || *line == '#')
679 {
680 // empty/comment line
681 line = p;
682 }
683 else
684 return KW_ERROR;
685 }
686}
687
688void object_thawer::get (shstr &sh) const
689{
690 if (last_value)
691 sh = last_value;
692 else
693 {
694 sh = "<value missing>";
695 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
696 }
697}
698
699void object_thawer::get_ml (keyword kend, shstr &sh)
700{
701 char kw[128];
702
703 int klen = keyword_len [kend];
704
705 kw [0] = '\n';
706 memcpy (kw + 1, keyword_str [kend], klen);
707 kw [klen + 1] = '\n';
708 kw [klen + 2] = 0;
709
710 // first test for completely empty msg... "endXXX\n"
711 if (!strncmp (line, kw + 1, klen + 1))
712 {
713 sh = 0;
714
715 line += klen + 1;
716
717 return;
718 }
719 else
720 {
721 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
722
723 char *end = strstr (line, kw);
724
725 if (!end)
726 {
727 sh = 0;
728 return;
729 }
730
731 *end = 0;
732 sh = line;
733
734 line = end + keyword_len [kend] + 1;
735
736 while (*line++ != '\n')
737 ;
738 }
739}
740
741sint32 object_thawer::get_sint32 () const
742{
743 char *p = last_value;
744
745 if (!p)
746 return 0;
747
748 sint32 val = 0;
749 bool negate;
750
751 if (*p == '-')
752 {
753 negate = true;
754 ++p;
755 }
756 else
757 negate = false;
758
759 do
760 {
761 val *= 10;
762 val += *p++ - '0';
763 }
764 while (*p);
765
766 return negate ? -val : val;
767}
768
769sint64 object_thawer::get_sint64 () const
770{
771 return last_value ? atoll (last_value) : 0;
772}
773
774double object_thawer::get_double () const
775{
776 return last_value ? atof (last_value) : 0;
777} 553}
778 554
779///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
780 556
781extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
840 perl = perl_alloc (); 616 perl = perl_alloc ();
841 perl_construct (perl); 617 perl_construct (perl);
842 618
843 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
844 620
845 char *argv[] = { 621 const char *argv[] = {
846 "", 622 settings.argv [0],
847 "-e" 623 "-e"
848 "use Event;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
849 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
850 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
851 "require cf;" 627 "require cf;"
852 }; 628 };
853 629
854 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
855 { 632 {
856 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
857 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
858 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
859} 644}
860 645
861void cfperl_main () 646void cfperl_main ()
862{ 647{
863 dSP; 648 dSP;
864 649
865 PUSHMARK (SP); 650 PUSHMARK (SP);
866 PUTBACK; 651 PUTBACK;
867 call_pv ("cf::main", G_DISCARD | G_VOID); 652 call_pv ("cf::main", G_DISCARD | G_VOID);
653}
654
655void
656attachable::instantiate ()
657{
658 if (attach)
659 {
660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
661 attach = 0;
662 }
663}
664
665void
666attachable::reattach ()
667{
668 optimise ();
669 //TODO: check for _attachment's, very important for restarts
670 INVOKE_ATTACHABLE (REATTACH, this);
868} 671}
869 672
870static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
871# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
872# include "eventinc.h" 675# include "eventinc.h"
903 } 706 }
904 } 707 }
905 } 708 }
906} 709}
907 710
711void
712attachable::gather_callbacks (AV *&callbacks, event_type event) const
713{
714 ::gather_callbacks (callbacks, cb_attachable, event);
715
716 if (cb)
717 ::gather_callbacks (callbacks, cb, event);
718}
719
720void
721global::gather_callbacks (AV *&callbacks, event_type event) const
722{
723 ::gather_callbacks (callbacks, cb_global, event);
724}
725
726void
727object::gather_callbacks (AV *&callbacks, event_type event) const
728{
729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
730 {
731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
732
733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
735 }
736
737 if (type <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_object, event);
747}
748
749void
750archetype::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
754}
755
756void
757client::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_client, event);
761}
762
763void
764player::gather_callbacks (AV *&callbacks, event_type event) const
765{
766 attachable::gather_callbacks (callbacks, event);
767 ::gather_callbacks (callbacks, cb_player, event);
768}
769
770void
771maptile::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 attachable::gather_callbacks (callbacks, event);
774 ::gather_callbacks (callbacks, cb_map, event);
775}
776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
827bool
908bool cfperl_invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
909{ 829{
910 data_type dt; 830 data_type dt;
911 va_list ap;
912 831
913 va_start (ap, event);
914
915 AV *callbacks = 0;
916
917 object *op;
918 player *pl;
919 maptile *map;
920 client *ns;
921
922 // callback call ordering is: 832 // callback call ordering should be:
923 // 1. per-object callback 833 // 1. per-object callback
924 // 2. per-class object 834 // 2. per-class object
925 // 3. per-type callback 835 // 3. per-type callback
926 // 4. global callbacks 836 // 4. global callbacks
927 837
838 AV *callbacks = 0;
928 gather_callbacks (callbacks, cb_global, event); 839 gather_callbacks (callbacks, event);
929
930 switch (KLASS_OF (event))
931 {
932 case KLASS_GLOBAL:
933 break;
934
935 case KLASS_OBJECT:
936 dt = (data_type) va_arg (ap, int);
937 assert (("first argument must be of type object", dt == DT_OBJECT));
938 op = va_arg (ap, object *);
939
940 if (op->cb)
941 gather_callbacks (callbacks, op->cb, event);
942
943 if (op->type)
944 {
945 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952
953 if (op->type <= AvFILLp (cb_type))
954 {
955 SV *registry = AvARRAY (cb_type)[op->type];
956
957 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
958 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
959 }
960 }
961
962 gather_callbacks (callbacks, cb_object, event);
963
964 break;
965
966 case KLASS_PLAYER:
967 dt = (data_type) va_arg (ap, int);
968 assert (("first argument must be of type player", dt == DT_PLAYER));
969 pl = va_arg (ap, player *);
970
971 if (pl->cb)
972 gather_callbacks (callbacks, pl->cb, event);
973
974 gather_callbacks (callbacks, cb_player, event);
975 break;
976
977 case KLASS_MAP:
978 dt = (data_type) va_arg (ap, int);
979 assert (("first argument must be of type object", dt == DT_MAP));
980 map = va_arg (ap, maptile *);
981
982 if (map->cb)
983 gather_callbacks (callbacks, map->cb, event);
984
985 gather_callbacks (callbacks, cb_map, event);
986 break;
987
988 case KLASS_CLIENT:
989 dt = (data_type) va_arg (ap, int);
990 assert (("first argument must be of type client", dt == DT_CLIENT));
991 ns = va_arg (ap, client *);
992
993 if (ns->cb)
994 gather_callbacks (callbacks, ns->cb, event);
995
996 gather_callbacks (callbacks, cb_client, event);
997 break;
998
999 default:
1000 assert (("unsupported event klass in cfperl_invoke", 0));
1001 }
1002 840
1003 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
1004 if (!callbacks) 842 if (!callbacks)
1005 return 0; 843 return 0;
1006 844
1007 dSP; 845 va_list ap;
1008 ENTER; 846 va_start (ap, event);
1009 SAVETMPS;
1010 847
1011 PUSHMARK (SP); 848 CALL_BEGIN (3);
1012 EXTEND (SP, 3);
1013
1014 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1015 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1016 851
1017 switch (KLASS_OF (event)) 852 //TODO: unhack
1018 { 853 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1019 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 854 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1020 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 855 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1021 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); break; 856 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1022 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 857 else if (global *gl = is_a<global>(this)) /*nop*/;
1023 } 858 else
859 abort (); //TODO
1024 860
1025 for (;;) 861 for (;;)
1026 { 862 {
1027 dt = (data_type) va_arg (ap, int); 863 dt = (data_type) va_arg (ap, int);
1028 864
1029 if (dt == DT_END) 865 if (dt == DT_END)
1030 break; 866 break;
1031
1032 if (dt == DT_AV) 867 else if (dt == DT_AV)
1033 { 868 {
1034 AV *av = va_arg (ap, AV *); 869 AV *av = va_arg (ap, AV *);
1035 870
1036 for (int i = 0; i <= av_len (av); ++i) 871 for (int i = 0; i <= av_len (av); ++i)
1037 XPUSHs (*av_fetch (av, i, 1)); 872 XPUSHs (*av_fetch (av, i, 1));
1040 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 875 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1041 } 876 }
1042 877
1043 va_end (ap); 878 va_end (ap);
1044 879
1045 PUTBACK; 880 CALL_CALL ("cf::do_invoke", G_SCALAR);
1046 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1047 SPAGAIN;
1048
1049 count = count > 0 ? POPi : 0; 881 count = count > 0 ? POPi : 0;
1050 882
1051 FREETMPS; 883 CALL_END;
1052 LEAVE;
1053 884
1054 return count; 885 return count;
1055} 886}
1056 887
1057SV * 888SV *
1080 return SvNV (cfperl_result (idx)); 911 return SvNV (cfperl_result (idx));
1081} 912}
1082 913
1083///////////////////////////////////////////////////////////////////////////// 914/////////////////////////////////////////////////////////////////////////////
1084 915
916void
917cfperl_emergency_save ()
918{
919 CALL_BEGIN (0);
920 CALL_CALL ("cf::emergency_save", G_VOID);
921 CALL_END;
922}
923
924void
925cfperl_cleanup (int make_core)
926{
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931}
932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
940 CALL_END;
941}
942
943maptile *
944maptile::find_sync (const char *path, maptile *origin)
945{
946 CALL_BEGIN (2);
947 CALL_ARG (path);
948 CALL_ARG (origin);
949 CALL_CALL ("cf::map::find_sync", G_SCALAR);
950
951 maptile *retval;
952
953 if (count)
954 sv_to (POPs, retval);
955 else
956 retval = 0;
957
958 CALL_END;
959
960 return retval;
961}
962
963maptile *
964maptile::find_async (const char *path, maptile *origin)
965{
966 CALL_BEGIN (2);
967 CALL_ARG (path);
968 CALL_ARG (origin);
969 CALL_CALL ("cf::map::find_async", G_SCALAR);
970
971 maptile *retval;
972
973 if (count)
974 sv_to (POPs, retval);
975 else
976 retval = 0;
977
978 CALL_END;
979
980 return retval;
981}
982
983void
984maptile::do_load_sync ()
985{
986 CALL_BEGIN (1);
987 CALL_ARG (this);
988 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
989 CALL_END;
990}
991
992void
993maptile::change_all_map_light (int change)
994{
995 CALL_BEGIN (1);
996 CALL_ARG (change);
997 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
998 CALL_END;
999}
1000
1001void
1002object::enter_exit (object *exit)
1003{
1004 if (type != PLAYER)
1005 return;
1006
1007 CALL_BEGIN (2);
1008 CALL_ARG (this);
1009 CALL_ARG (exit);
1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
1030/////////////////////////////////////////////////////////////////////////////
1031
1085struct EventAPI *watcher_base::GEventAPI; 1032struct EventAPI *watcher_base::GEventAPI;
1033struct CoroAPI *coroapi::GCoroAPI;
1086 1034
1035int coroapi::cede_counter;
1036double (*coroapi::time)();
1037double coroapi::next_cede;
1038
1039void coroapi::do_cede_to_tick ()
1040{
1041 cede_counter = 0;
1042
1043 cede ();
1044
1045 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1046 if (next_cede > SvNV (sv_next_tick) - 0.02)
1047 next_cede = SvNV (sv_next_tick);
1048}
1049
1050void coroapi::do_cede_every ()
1051{
1052 cede_counter = 0;
1053
1054 if (coroapi::nready ())
1055 coroapi::cede ();
1056}
1057
1058void coroapi::do_cede_to_tick_every ()
1059{
1060 cede_counter = 0;
1061
1062 cede_to_tick ();
1063}
1064
1065void
1066coroapi::wait_for_tick ()
1067{
1068 CALL_BEGIN (0);
1069 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1070 CALL_END;
1071}
1072
1073void
1074coroapi::wait_for_tick_begin ()
1075{
1076 CALL_BEGIN (0);
1077 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1078 CALL_END;
1079}
1080
1081static void
1087static void iw_dispatch (pe_event *ev) 1082iw_dispatch (pe_event *ev)
1088{ 1083{
1089 iw *w = (iw *)ev->ext_data; 1084 iw *w = (iw *)ev->ext_data;
1090 w->call (*w); 1085 w->call (*w);
1091} 1086}
1092 1087
1093void 1088void
1094iw::alloc () 1089iw::alloc ()
1095{ 1090{
1096 pe = GEventAPI->new_idle (0, 0); 1091 pe = GEventAPI->new_idle (0, 0);
1097 1092
1093 WaREENTRANT_off (pe);
1098 pe->base.callback = (void *)iw_dispatch; 1094 pe->base.callback = (void *)iw_dispatch;
1099 pe->base.ext_data = (void *)this; 1095 pe->base.ext_data = (void *)this;
1100} 1096}
1101 1097
1102static void iow_dispatch (pe_event *ev) 1098static void iow_dispatch (pe_event *ev)
1108void 1104void
1109iow::alloc () 1105iow::alloc ()
1110{ 1106{
1111 pe = GEventAPI->new_io (0, 0); 1107 pe = GEventAPI->new_io (0, 0);
1112 1108
1109 WaREENTRANT_off (pe);
1113 pe->base.callback = (void *)iow_dispatch; 1110 pe->base.callback = (void *)iow_dispatch;
1114 pe->base.ext_data = (void *)this; 1111 pe->base.ext_data = (void *)this;
1115 1112
1116 pe->fd = -1; 1113 pe->fd = -1;
1117 pe->poll = 0; 1114 pe->poll = 0;
1138 pe->poll = events; 1135 pe->poll = events;
1139 if (pe->poll) start (); 1136 if (pe->poll) start ();
1140 } 1137 }
1141} 1138}
1142 1139
1140void
1141_connect_to_perl ()
1142{
1143 stash_cf = gv_stashpv ("cf" , 1);
1144
1145 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1146 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1147 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1148 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1149 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1150 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1151 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1152 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1153 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1154
1155 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1156 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1157
1158 cb_global = get_av ("cf::CB_GLOBAL", 1);
1159 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1160 cb_object = get_av ("cf::CB_OBJECT", 1);
1161 cb_player = get_av ("cf::CB_PLAYER", 1);
1162 cb_client = get_av ("cf::CB_CLIENT", 1);
1163 cb_type = get_av ("cf::CB_TYPE" , 1);
1164 cb_map = get_av ("cf::CB_MAP" , 1);
1165}
1166
1143MODULE = cf PACKAGE = cf PREFIX = cf_ 1167MODULE = cf PACKAGE = cf PREFIX = cf_
1144 1168
1145BOOT: 1169BOOT:
1146{ 1170{
1147 HV *stash = gv_stashpv ("cf", 1);
1148
1149 I_EVENT_API (PACKAGE);
1150 watcher_base::GEventAPI = GEventAPI; 1171 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1172 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1151 1173
1174 _connect_to_perl ();
1175
1152 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1176 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1177
1178 {
1179 require_pv ("Time::HiRes");
1180
1181 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1182 if (!svp) croak ("Time::HiRes is required");
1183 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1184 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1185 }
1153 1186
1154 static const struct { 1187 static const struct {
1155 const char *name; 1188 const char *name;
1156 IV iv; 1189 IV iv;
1157 } *civ, const_iv[] = { 1190 } *civ, const_iv[] = {
1158# define const_iv(name) { # name, (IV)name }, 1191# define const_iv(name) { # name, (IV)name },
1159 const_iv (llevError) 1192 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1160 const_iv (llevInfo) 1193 const_iv (logBacktrace)
1161 const_iv (llevDebug) 1194
1162 const_iv (llevMonster) 1195 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1196
1197 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1163 1198
1164 const_iv (MAX_TIME) 1199 const_iv (MAX_TIME)
1165 const_iv (PLAYER) 1200
1166 const_iv (TRANSPORT)
1167 const_iv (ROD)
1168 const_iv (TREASURE)
1169 const_iv (POTION)
1170 const_iv (FOOD)
1171 const_iv (POISON)
1172 const_iv (BOOK)
1173 const_iv (CLOCK)
1174 const_iv (ARROW)
1175 const_iv (BOW)
1176 const_iv (WEAPON)
1177 const_iv (ARMOUR)
1178 const_iv (PEDESTAL)
1179 const_iv (ALTAR)
1180 const_iv (LOCKED_DOOR)
1181 const_iv (SPECIAL_KEY)
1182 const_iv (MAP)
1183 const_iv (DOOR)
1184 const_iv (KEY)
1185 const_iv (TIMED_GATE)
1186 const_iv (TRIGGER)
1187 const_iv (GRIMREAPER)
1188 const_iv (MAGIC_EAR)
1189 const_iv (TRIGGER_BUTTON)
1190 const_iv (TRIGGER_ALTAR)
1191 const_iv (TRIGGER_PEDESTAL)
1192 const_iv (SHIELD)
1193 const_iv (HELMET)
1194 const_iv (HORN)
1195 const_iv (MONEY)
1196 const_iv (CLASS)
1197 const_iv (GRAVESTONE)
1198 const_iv (AMULET)
1199 const_iv (PLAYERMOVER)
1200 const_iv (TELEPORTER)
1201 const_iv (CREATOR)
1202 const_iv (SKILL)
1203 const_iv (EARTHWALL)
1204 const_iv (GOLEM)
1205 const_iv (THROWN_OBJ)
1206 const_iv (BLINDNESS)
1207 const_iv (GOD)
1208 const_iv (DETECTOR)
1209 const_iv (TRIGGER_MARKER)
1210 const_iv (DEAD_OBJECT)
1211 const_iv (DRINK)
1212 const_iv (MARKER)
1213 const_iv (HOLY_ALTAR)
1214 const_iv (PLAYER_CHANGER)
1215 const_iv (BATTLEGROUND)
1216 const_iv (PEACEMAKER)
1217 const_iv (GEM)
1218 const_iv (FIREWALL)
1219 const_iv (ANVIL)
1220 const_iv (CHECK_INV)
1221 const_iv (MOOD_FLOOR) 1201 const_iv (NUM_BODY_LOCATIONS)
1222 const_iv (EXIT) 1202 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1223 const_iv (ENCOUNTER) 1203 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1224 const_iv (SHOP_FLOOR) 1204 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1225 const_iv (SHOP_MAT) 1205 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1226 const_iv (RING) 1206 const_iv (body_wrist) const_iv (body_waist)
1227 const_iv (FLOOR)
1228 const_iv (FLESH)
1229 const_iv (INORGANIC)
1230 const_iv (SKILL_TOOL)
1231 const_iv (LIGHTER)
1232 const_iv (BUILDABLE_WALL)
1233 const_iv (MISC_OBJECT)
1234 const_iv (LAMP)
1235 const_iv (DUPLICATOR)
1236 const_iv (SPELLBOOK)
1237 const_iv (CLOAK)
1238 const_iv (SPINNER)
1239 const_iv (GATE)
1240 const_iv (BUTTON)
1241 const_iv (CF_HANDLE)
1242 const_iv (HOLE)
1243 const_iv (TRAPDOOR)
1244 const_iv (SIGN)
1245 const_iv (BOOTS)
1246 const_iv (GLOVES)
1247 const_iv (SPELL)
1248 const_iv (SPELL_EFFECT)
1249 const_iv (CONVERTER)
1250 const_iv (BRACERS)
1251 const_iv (POISONING)
1252 const_iv (SAVEBED)
1253 const_iv (WAND)
1254 const_iv (SCROLL)
1255 const_iv (DIRECTOR)
1256 const_iv (GIRDLE)
1257 const_iv (FORCE)
1258 const_iv (POTION_EFFECT)
1259 const_iv (EVENT_CONNECTOR)
1260 const_iv (CLOSE_CON)
1261 const_iv (CONTAINER)
1262 const_iv (ARMOUR_IMPROVER)
1263 const_iv (WEAPON_IMPROVER)
1264 const_iv (SKILLSCROLL)
1265 const_iv (DEEP_SWAMP)
1266 const_iv (IDENTIFY_ALTAR)
1267 const_iv (MENU)
1268 const_iv (RUNE)
1269 const_iv (TRAP)
1270 const_iv (POWER_CRYSTAL)
1271 const_iv (CORPSE)
1272 const_iv (DISEASE)
1273 const_iv (SYMPTOM)
1274 const_iv (BUILDER)
1275 const_iv (MATERIAL)
1276 const_iv (ITEM_TRANSFORMER)
1277 1207
1278 const_iv (NUM_SUBTYPES) 1208 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1209 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1210 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1211 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1212 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1213 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1214 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1215 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1216 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1217 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1218 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1219 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1220 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1221 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1222 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1223 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1224 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1226 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1227 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1228 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1230 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1231 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1232 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1233 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1234 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1235 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1279 1236
1280 const_iv (ST_BD_BUILD) 1237 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1281 const_iv (ST_BD_REMOVE)
1282 1238
1283 const_iv (ST_MAT_FLOOR) 1239 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1284 const_iv (ST_MAT_WALL) 1240 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1285 const_iv (ST_MAT_ITEM)
1286 1241
1287 const_iv (AT_PHYSICAL) 1242 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1288 const_iv (AT_MAGIC) 1243 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1289 const_iv (AT_FIRE) 1244 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1290 const_iv (AT_ELECTRICITY) 1245 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1291 const_iv (AT_COLD) 1246 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1292 const_iv (AT_CONFUSION) 1247 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1293 const_iv (AT_ACID) 1248 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1294 const_iv (AT_DRAIN)
1295 const_iv (AT_WEAPONMAGIC)
1296 const_iv (AT_GHOSTHIT)
1297 const_iv (AT_POISON)
1298 const_iv (AT_SLOW)
1299 const_iv (AT_PARALYZE)
1300 const_iv (AT_TURN_UNDEAD)
1301 const_iv (AT_FEAR)
1302 const_iv (AT_CANCELLATION)
1303 const_iv (AT_DEPLETE)
1304 const_iv (AT_DEATH)
1305 const_iv (AT_CHAOS)
1306 const_iv (AT_COUNTERSPELL)
1307 const_iv (AT_GODPOWER)
1308 const_iv (AT_HOLYWORD)
1309 const_iv (AT_BLIND)
1310 const_iv (AT_INTERNAL)
1311 const_iv (AT_LIFE_STEALING)
1312 const_iv (AT_DISEASE)
1313 1249
1314 const_iv (WEAP_HIT) 1250 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1315 const_iv (WEAP_SLASH) 1251 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1316 const_iv (WEAP_PIERCE)
1317 const_iv (WEAP_CLEAVE)
1318 const_iv (WEAP_SLICE)
1319 const_iv (WEAP_STAB)
1320 const_iv (WEAP_WHIP)
1321 const_iv (WEAP_CRUSH)
1322 const_iv (WEAP_BLUD) 1252 const_iv (WEAP_BLUD)
1323 1253
1324 const_iv (FLAG_ALIVE) 1254 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1325 const_iv (FLAG_WIZ) 1255 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1326 const_iv (FLAG_REMOVED) 1256 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1327 const_iv (FLAG_FREED) 1257 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1328 const_iv (FLAG_WAS_WIZ) 1258 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1329 const_iv (FLAG_APPLIED) 1259 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1330 const_iv (FLAG_UNPAID) 1260 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1331 const_iv (FLAG_USE_SHIELD) 1261 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1332 const_iv (FLAG_NO_PICK) 1262 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1333 const_iv (FLAG_ANIMATE) 1263 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1334 const_iv (FLAG_MONSTER) 1264 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1335 const_iv (FLAG_FRIENDLY) 1265 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1336 const_iv (FLAG_GENERATOR) 1266 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1337 const_iv (FLAG_IS_THROWN) 1267 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1338 const_iv (FLAG_AUTO_APPLY) 1268 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1339 const_iv (FLAG_PLAYER_SOLD) 1269 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1340 const_iv (FLAG_SEE_INVISIBLE) 1270 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1341 const_iv (FLAG_CAN_ROLL) 1271 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1342 const_iv (FLAG_OVERLAY_FLOOR) 1272 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1343 const_iv (FLAG_IS_TURNABLE) 1273 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1344 const_iv (FLAG_IS_USED_UP) 1274 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1345 const_iv (FLAG_IDENTIFIED) 1275 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1346 const_iv (FLAG_REFLECTING) 1276 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1347 const_iv (FLAG_CHANGING) 1277 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1348 const_iv (FLAG_SPLITTING) 1278 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1349 const_iv (FLAG_HITBACK) 1279 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1350 const_iv (FLAG_STARTEQUIP)
1351 const_iv (FLAG_BLOCKSVIEW)
1352 const_iv (FLAG_UNDEAD)
1353 const_iv (FLAG_SCARED)
1354 const_iv (FLAG_UNAGGRESSIVE)
1355 const_iv (FLAG_REFL_MISSILE)
1356 const_iv (FLAG_REFL_SPELL)
1357 const_iv (FLAG_NO_MAGIC)
1358 const_iv (FLAG_NO_FIX_PLAYER)
1359 const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN)
1361 const_iv (FLAG_RUN_AWAY)
1362 const_iv (FLAG_PICK_UP)
1363 const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP)
1365 const_iv (FLAG_WIZCAST)
1366 const_iv (FLAG_CAST_SPELL)
1367 const_iv (FLAG_USE_SCROLL)
1368 const_iv (FLAG_USE_RANGE)
1369 const_iv (FLAG_USE_BOW)
1370 const_iv (FLAG_USE_ARMOUR)
1371 const_iv (FLAG_USE_WEAPON)
1372 const_iv (FLAG_USE_RING)
1373 const_iv (FLAG_READY_RANGE)
1374 const_iv (FLAG_READY_BOW)
1375 const_iv (FLAG_XRAYS)
1376 const_iv (FLAG_NO_APPLY)
1377 const_iv (FLAG_IS_FLOOR)
1378 const_iv (FLAG_LIFESAVE)
1379 const_iv (FLAG_NO_STRENGTH)
1380 const_iv (FLAG_SLEEP)
1381 const_iv (FLAG_STAND_STILL)
1382 const_iv (FLAG_RANDOM_MOVE)
1383 const_iv (FLAG_ONLY_ATTACK)
1384 const_iv (FLAG_CONFUSED)
1385 const_iv (FLAG_STEALTH)
1386 const_iv (FLAG_WIZPASS)
1387 const_iv (FLAG_IS_LINKED)
1388 const_iv (FLAG_CURSED)
1389 const_iv (FLAG_DAMNED)
1390 const_iv (FLAG_SEE_ANYWHERE)
1391 const_iv (FLAG_KNOWN_MAGICAL)
1392 const_iv (FLAG_KNOWN_CURSED)
1393 const_iv (FLAG_CAN_USE_SKILL)
1394 const_iv (FLAG_BEEN_APPLIED)
1395 const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD)
1397 const_iv (FLAG_USE_HORN)
1398 const_iv (FLAG_MAKE_INVIS)
1399 const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED)
1401 const_iv (FLAG_IS_HILLY)
1402 const_iv (FLAG_READY_SKILL)
1403 const_iv (FLAG_READY_WEAPON)
1404 const_iv (FLAG_NO_SKILL_IDENT)
1405 const_iv (FLAG_BLIND)
1406 const_iv (FLAG_SEE_IN_DARK)
1407 const_iv (FLAG_IS_CAULDRON)
1408 const_iv (FLAG_NO_STEAL)
1409 const_iv (FLAG_ONE_HIT)
1410 const_iv (FLAG_CLIENT_SENT)
1411 const_iv (FLAG_BERSERK)
1412 const_iv (FLAG_NEUTRAL)
1413 const_iv (FLAG_NO_ATTACK)
1414 const_iv (FLAG_NO_DAMAGE)
1415 const_iv (FLAG_OBJ_ORIGINAL)
1416 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1417 const_iv (FLAG_ACTIVATE_ON_PUSH)
1418 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1419 const_iv (FLAG_IS_WATER)
1420 const_iv (FLAG_CONTENT_ON_GEN)
1421 const_iv (FLAG_IS_A_TEMPLATE)
1422 const_iv (FLAG_IS_BUILDABLE)
1423 1280
1424 const_iv (NDI_BLACK) 1281 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1425 const_iv (NDI_WHITE) 1282 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1426 const_iv (NDI_NAVY) 1283 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1427 const_iv (NDI_RED) 1284 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1428 const_iv (NDI_ORANGE)
1429 const_iv (NDI_BLUE)
1430 const_iv (NDI_DK_ORANGE)
1431 const_iv (NDI_GREEN)
1432 const_iv (NDI_LT_GREEN)
1433 const_iv (NDI_GREY)
1434 const_iv (NDI_BROWN)
1435 const_iv (NDI_GOLD)
1436 const_iv (NDI_TAN)
1437 const_iv (NDI_MAX_COLOR)
1438 const_iv (NDI_COLOR_MASK)
1439 const_iv (NDI_UNIQUE)
1440 const_iv (NDI_ALL) 1285 const_iv (NDI_ALL)
1441 1286
1287 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1288 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1289
1290 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291
1292 const_iv (SP_RAISE_DEAD)
1293 const_iv (SP_RUNE)
1294 const_iv (SP_MAKE_MARK)
1295 const_iv (SP_BOLT)
1296 const_iv (SP_BULLET)
1442 const_iv (UPD_LOCATION) 1297 const_iv (SP_EXPLOSION)
1443 const_iv (UPD_FLAGS)
1444 const_iv (UPD_WEIGHT)
1445 const_iv (UPD_FACE) 1298 const_iv (SP_CONE)
1299 const_iv (SP_BOMB)
1300 const_iv (SP_WONDER)
1446 const_iv (UPD_NAME) 1301 const_iv (SP_SMITE)
1447 const_iv (UPD_ANIM) 1302 const_iv (SP_MAGIC_MISSILE)
1448 const_iv (UPD_ANIMSPEED) 1303 const_iv (SP_SUMMON_GOLEM)
1449 const_iv (UPD_NROF) 1304 const_iv (SP_DIMENSION_DOOR)
1450 1305 const_iv (SP_MAGIC_MAPPING)
1451 const_iv (UPD_SP_MANA)
1452 const_iv (UPD_SP_GRACE)
1453 const_iv (UPD_SP_DAMAGE)
1454
1455 const_iv (F_APPLIED)
1456 const_iv (F_LOCATION)
1457 const_iv (F_UNPAID)
1458 const_iv (F_MAGIC) 1306 const_iv (SP_MAGIC_WALL)
1307 const_iv (SP_DESTRUCTION)
1308 const_iv (SP_PERCEIVE_SELF)
1309 const_iv (SP_WORD_OF_RECALL)
1310 const_iv (SP_INVISIBLE)
1311 const_iv (SP_PROBE)
1312 const_iv (SP_HEALING)
1313 const_iv (SP_CREATE_FOOD)
1314 const_iv (SP_EARTH_TO_DUST)
1315 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (SP_BLESS)
1459 const_iv (F_CURSED) 1317 const_iv (SP_CURSE)
1318 const_iv (SP_SUMMON_MONSTER)
1319 const_iv (SP_CHARGING)
1320 const_iv (SP_POLYMORPH)
1321 const_iv (SP_ALCHEMY)
1322 const_iv (SP_REMOVE_CURSE)
1323 const_iv (SP_IDENTIFY)
1324 const_iv (SP_DETECTION)
1325 const_iv (SP_MOOD_CHANGE)
1326 const_iv (SP_MOVING_BALL)
1460 const_iv (F_DAMNED) 1327 const_iv (SP_SWARM)
1328 const_iv (SP_CHANGE_MANA)
1461 const_iv (F_OPEN) 1329 const_iv (SP_DISPEL_RUNE)
1462 const_iv (F_NOPICK) 1330 const_iv (SP_CREATE_MISSILE)
1331 const_iv (SP_CONSECRATE)
1332 const_iv (SP_ANIMATE_WEAPON)
1333 const_iv (SP_LIGHT)
1334 const_iv (SP_CHANGE_MAP_LIGHT)
1335 const_iv (SP_FAERY_FIRE)
1336 const_iv (SP_CAUSE_DISEASE)
1337 const_iv (SP_AURA)
1338 const_iv (SP_TOWN_PORTAL)
1339 const_iv (SP_PARTY_SPELL)
1340
1341 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1342 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1463 const_iv (F_LOCKED) 1343 const_iv (F_LOCKED)
1464 1344
1465 const_iv (F_BUY) 1345 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1466 const_iv (F_SHOP)
1467 const_iv (F_SELL)
1468 1346
1469 const_iv (P_BLOCKSVIEW) 1347 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1470 const_iv (P_PLAYER) 1348 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1471 const_iv (P_NO_MAGIC)
1472 const_iv (P_IS_ALIVE)
1473 const_iv (P_NO_CLERIC)
1474 const_iv (P_NEED_UPDATE)
1475 const_iv (P_OUT_OF_MAP)
1476 const_iv (P_NEW_MAP)
1477 1349
1478 const_iv (UP_OBJ_INSERT) 1350 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1479 const_iv (UP_OBJ_REMOVE)
1480 const_iv (UP_OBJ_CHANGE)
1481 const_iv (UP_OBJ_FACE)
1482 1351
1483 const_iv (INS_NO_MERGE) 1352 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1484 const_iv (INS_ABOVE_FLOOR_ONLY) 1353 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1485 const_iv (INS_NO_WALK_ON)
1486 const_iv (INS_ON_TOP)
1487 const_iv (INS_BELOW_ORIGINATOR)
1488 const_iv (INS_MAP_LOAD)
1489 1354
1490 const_iv (WILL_APPLY_HANDLE) 1355 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1491 const_iv (WILL_APPLY_TREASURE) 1356 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1492 const_iv (WILL_APPLY_EARTHWALL)
1493 const_iv (WILL_APPLY_DOOR)
1494 const_iv (WILL_APPLY_FOOD)
1495 1357
1496 const_iv (SAVE_MODE) 1358 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1497 const_iv (SAVE_DIR_MODE)
1498 1359
1499 const_iv (M_PAPER) 1360 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1500 const_iv (M_IRON) 1361 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1501 const_iv (M_GLASS) 1362 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1502 const_iv (M_LEATHER) 1363 const_iv (M_ICE) const_iv (M_SPECIAL)
1503 const_iv (M_WOOD)
1504 const_iv (M_ORGANIC)
1505 const_iv (M_STONE)
1506 const_iv (M_CLOTH)
1507 const_iv (M_ADAMANT)
1508 const_iv (M_LIQUID)
1509 const_iv (M_SOFT_METAL)
1510 const_iv (M_BONE)
1511 const_iv (M_ICE)
1512 const_iv (M_SPECIAL)
1513 1364
1514 const_iv (SK_EXP_ADD_SKILL) 1365 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1515 const_iv (SK_EXP_TOTAL) 1366 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1516 const_iv (SK_EXP_NONE)
1517 const_iv (SK_SUBTRACT_SKILL_EXP)
1518 const_iv (SK_EXP_SKILL_ONLY)
1519 1367
1520 const_iv (SK_LOCKPICKING) 1368 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1521 const_iv (SK_HIDING) 1369 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1522 const_iv (SK_SMITHERY) 1370 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1523 const_iv (SK_BOWYER) 1371 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1524 const_iv (SK_JEWELER) 1372 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1525 const_iv (SK_ALCHEMY) 1373 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1526 const_iv (SK_STEALING) 1374 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1527 const_iv (SK_LITERACY) 1375 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1528 const_iv (SK_BARGAINING) 1376 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1529 const_iv (SK_JUMPING) 1377 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1530 const_iv (SK_DET_MAGIC)
1531 const_iv (SK_ORATORY)
1532 const_iv (SK_SINGING)
1533 const_iv (SK_DET_CURSE)
1534 const_iv (SK_FIND_TRAPS)
1535 const_iv (SK_MEDITATION)
1536 const_iv (SK_PUNCHING)
1537 const_iv (SK_FLAME_TOUCH)
1538 const_iv (SK_KARATE)
1539 const_iv (SK_CLIMBING)
1540 const_iv (SK_WOODSMAN)
1541 const_iv (SK_INSCRIPTION)
1542 const_iv (SK_ONE_HANDED_WEAPON)
1543 const_iv (SK_MISSILE_WEAPON)
1544 const_iv (SK_THROWING)
1545 const_iv (SK_USE_MAGIC_ITEM)
1546 const_iv (SK_DISARM_TRAPS)
1547 const_iv (SK_SET_TRAP)
1548 const_iv (SK_THAUMATURGY)
1549 const_iv (SK_PRAYING)
1550 const_iv (SK_CLAWING)
1551 const_iv (SK_LEVITATION)
1552 const_iv (SK_SUMMONING)
1553 const_iv (SK_PYROMANCY)
1554 const_iv (SK_EVOCATION)
1555 const_iv (SK_SORCERY)
1556 const_iv (SK_TWO_HANDED_WEAPON)
1557 const_iv (SK_SPARK_TOUCH)
1558 const_iv (SK_SHIVER)
1559 const_iv (SK_ACID_SPLASH)
1560 const_iv (SK_POISON_NAIL) 1378 const_iv (SK_POISON_NAIL)
1561 1379
1562 const_iv (SOUND_NEW_PLAYER) 1380 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1563 const_iv (SOUND_FIRE_ARROW) 1381 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1564 const_iv (SOUND_LEARN_SPELL) 1382 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1565 const_iv (SOUND_FUMBLE_SPELL) 1383 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1566 const_iv (SOUND_WAND_POOF) 1384 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1567 const_iv (SOUND_OPEN_DOOR) 1385 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1568 const_iv (SOUND_PUSH_PLAYER)
1569 const_iv (SOUND_PLAYER_HITS1)
1570 const_iv (SOUND_PLAYER_HITS2)
1571 const_iv (SOUND_PLAYER_HITS3)
1572 const_iv (SOUND_PLAYER_HITS4)
1573 const_iv (SOUND_PLAYER_IS_HIT1)
1574 const_iv (SOUND_PLAYER_IS_HIT2)
1575 const_iv (SOUND_PLAYER_IS_HIT3)
1576 const_iv (SOUND_PLAYER_KILLS)
1577 const_iv (SOUND_PET_IS_KILLED)
1578 const_iv (SOUND_PLAYER_DIES)
1579 const_iv (SOUND_OB_EVAPORATE)
1580 const_iv (SOUND_OB_EXPLODE)
1581 const_iv (SOUND_CLOCK)
1582 const_iv (SOUND_TURN_HANDLE)
1583 const_iv (SOUND_FALL_HOLE)
1584 const_iv (SOUND_DRINK_POISON)
1585 const_iv (SOUND_CAST_SPELL_0)
1586 1386
1587 const_iv (PREFER_LOW) 1387 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1588 const_iv (PREFER_HIGH)
1589 1388
1590 const_iv (ATNR_PHYSICAL) 1389 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1591 const_iv (ATNR_MAGIC) 1390 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1592 const_iv (ATNR_FIRE) 1391 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1593 const_iv (ATNR_ELECTRICITY) 1392 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1594 const_iv (ATNR_COLD) 1393 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1595 const_iv (ATNR_CONFUSION) 1394 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1596 const_iv (ATNR_ACID) 1395 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1597 const_iv (ATNR_DRAIN) 1396
1598 const_iv (ATNR_WEAPONMAGIC) 1397 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1599 const_iv (ATNR_GHOSTHIT) 1398
1600 const_iv (ATNR_POISON) 1399 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1601 const_iv (ATNR_SLOW) 1400 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1602 const_iv (ATNR_PARALYZE) 1401
1603 const_iv (ATNR_TURN_UNDEAD) 1402 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1604 const_iv (ATNR_FEAR) 1403
1605 const_iv (ATNR_CANCELLATION) 1404 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1606 const_iv (ATNR_DEPLETE) 1405
1607 const_iv (ATNR_DEATH) 1406 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1608 const_iv (ATNR_CHAOS) 1407
1609 const_iv (ATNR_COUNTERSPELL) 1408 // random map generator
1610 const_iv (ATNR_GODPOWER) 1409 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1611 const_iv (ATNR_HOLYWORD) 1410 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1612 const_iv (ATNR_BLIND) 1411
1412 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1413 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1414 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1415
1416 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1417 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1418
1419 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1420 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1613 const_iv (ATNR_INTERNAL) 1421 const_iv (GT_MINIMAL)
1614 const_iv (ATNR_LIFE_STEALING)
1615 const_iv (ATNR_DISEASE)
1616
1617 const_iv (MAP_FLUSH)
1618 const_iv (MAP_PLAYER_UNIQUE)
1619 const_iv (MAP_BLOCK)
1620 const_iv (MAP_STYLE)
1621 const_iv (MAP_OVERLAY)
1622
1623 const_iv (MAP_IN_MEMORY)
1624 const_iv (MAP_SWAPPED)
1625 const_iv (MAP_LOADING)
1626 const_iv (MAP_SAVING)
1627
1628 const_iv (KLASS_GLOBAL)
1629 const_iv (KLASS_OBJECT)
1630 const_iv (KLASS_CLIENT)
1631 const_iv (KLASS_PLAYER)
1632 const_iv (KLASS_MAP)
1633
1634 const_iv (CS_QUERY_YESNO)
1635 const_iv (CS_QUERY_SINGLECHAR)
1636 const_iv (CS_QUERY_HIDEINPUT)
1637
1638 const_iv (ST_DEAD)
1639 const_iv (ST_SETUP)
1640 const_iv (ST_PLAYING)
1641 const_iv (ST_CUSTOM)
1642
1643 const_iv (ST_CHANGE_CLASS)
1644 const_iv (ST_CONFIRM_QUIT)
1645 const_iv (ST_GET_PARTY_PASSWORD)
1646 }; 1422 };
1647 1423
1648 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1424 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1649 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1425 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1650 1426
1651 static const struct { 1427 static const struct {
1652 const char *name; 1428 const char *name;
1653 int skip; 1429 int skip;
1654 IV klass; 1430 IV klass;
1665 { 1441 {
1666 AV *event = newAV (); 1442 AV *event = newAV ();
1667 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1443 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1668 av_push (event, newSViv (eiv->klass)); 1444 av_push (event, newSViv (eiv->klass));
1669 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1445 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1670 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1446 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1671 } 1447 }
1672} 1448}
1673 1449
1674void _init_vars () 1450void _connect_to_perl ()
1675 CODE: 1451
1676 cb_global = get_av ("cf::CB_GLOBAL", 1); 1452void _recalc_want ()
1677 cb_object = get_av ("cf::CB_OBJECT", 1);
1678 cb_player = get_av ("cf::CB_PLAYER", 1);
1679 cb_client = get_av ("cf::CB_CLIENT", 1);
1680 cb_type = get_av ("cf::CB_TYPE" , 1);
1681 cb_map = get_av ("cf::CB_MAP" , 1);
1682 1453
1683void _global_reattach () 1454void _global_reattach ()
1684 CODE: 1455 CODE:
1685{ 1456{
1686 // reattach to all attachable objects in the game. 1457 // reattach to all attachable objects in the game.
1687 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1458 for_all_clients (ns)
1688 reattach (*i); 1459 ns->reattach ();
1689 1460
1690 for (player *pl = first_player; pl; pl = pl->next) 1461 for_all_objects (op)
1691 reattach (pl); 1462 op->reattach ();
1463}
1464
1465void _post_tick ()
1466 CODE:
1467 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1468
1469# support function for map-world.ext
1470void _quantise (SV *data_sv, SV *plt_sv)
1471 CODE:
1472{
1473 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1474 croak ("_quantise called with invalid agruments");
1475
1476 plt_sv = SvRV (plt_sv);
1477 SV **plt = AvARRAY (plt_sv);
1478 int plt_count = AvFILL (plt_sv) + 1;
1479
1480 STRLEN len;
1481 char *data = SvPVbyte (data_sv, len);
1482 char *dst = data;
1483
1484 while (len >= 3)
1692 1485 {
1693 for (maptile *map = first_map; map; map = map->next) 1486 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1694 reattach (map); 1487 {
1488 char *val = SvPVX (*val_sv);
1695 1489
1696 for (object *op = object::first; op; op = op->next) 1490 if (val [0] == data [0]
1697 reattach (op); 1491 && val [1] == data [1]
1492 && val [2] == data [2])
1493 {
1494 *dst++ = val [3];
1495 goto next;
1496 }
1497 }
1498
1499 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1500 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1501 dst - SvPVX (data_sv), len);
1502
1503 next:
1504 data += 3;
1505 len -= 3;
1506 }
1507
1508 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1698} 1509}
1699 1510
1700NV floor (NV x) 1511NV floor (NV x)
1701 1512
1702NV ceil (NV x) 1513NV ceil (NV x)
1703 1514
1515NV rndm (...)
1516 CODE:
1517 switch (items)
1518 {
1519 case 0: RETVAL = rndm (); break;
1520 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1521 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1522 default: croak ("cf::rndm requires none, one or two parameters."); break;
1523 }
1524 OUTPUT:
1525 RETVAL
1526
1527NV clamp (NV value, NV min_value, NV max_value)
1528 CODE:
1529 RETVAL = clamp (value, min_value, max_value);
1530 OUTPUT:
1531 RETVAL
1532
1533NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1534 CODE:
1535 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1536 OUTPUT:
1537 RETVAL
1538
1539void cede_to_tick ()
1540 CODE:
1541 coroapi::cede_to_tick ();
1542
1704void server_tick () 1543void server_tick ()
1544 CODE:
1545 runtime = SvNVx (sv_runtime);
1546 server_tick ();
1705 1547
1706void 1548void
1707LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1708 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1709 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1710 1555
1711char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1712 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1713 1558
1714char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1715 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1716 1561
1717const char * 1562const_octet_string
1718get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1719 PROTOTYPE: $ 1564 PROTOTYPE: $
1720 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1721 CODE: 1566 CODE:
1722 RETVAL = create_pathname (path); 1567 RETVAL = create_pathname (path);
1723 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1725void 1570void
1726sub_generation_inc () 1571sub_generation_inc ()
1727 CODE: 1572 CODE:
1728 PL_sub_generation++; 1573 PL_sub_generation++;
1729 1574
1730char * 1575const_octet_string
1731mapdir () 1576mapdir ()
1732 PROTOTYPE: 1577 PROTOTYPE:
1733 ALIAS: 1578 ALIAS:
1734 mapdir = 0 1579 mapdir = 0
1735 uniquedir = 1 1580 uniquedir = 1
1749 case 5: RETVAL = settings.playerdir; break; 1594 case 5: RETVAL = settings.playerdir; break;
1750 case 6: RETVAL = settings.datadir ; break; 1595 case 6: RETVAL = settings.datadir ; break;
1751 } 1596 }
1752 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1753 1598
1599void abort ()
1600
1601void reset_signals ()
1602
1603void fork_abort (octet_string cause = "cf::fork_abort")
1604
1605void cleanup (octet_string cause, bool make_core = false)
1606
1607void emergency_save ()
1608
1754void _exit (int status = 0) 1609void _exit (int status = EXIT_SUCCESS)
1755 1610
1611UV sv_2watcher (SV *w)
1612 CODE:
1613 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1614 OUTPUT:
1615 RETVAL
1616
1617#if _POSIX_MEMLOCK
1618
1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1620
1621int munlockall ()
1622
1623#endif
1624
1756int find_animation (char *text) 1625int find_animation (utf8_string text)
1757 PROTOTYPE: $ 1626 PROTOTYPE: $
1758 1627
1759int random_roll (int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1760 1629
1761const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1762 1631
1763int 1632int
1764exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1765 CODE: 1634 CODE:
1766{ 1635{
1797 RETVAL = newSVpv (resist_plus[atnr], 0); 1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1798 else 1667 else
1799 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1800 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1801 1670
1671bool
1672load_resource_file (octet_string filename)
1673
1802MODULE = cf PACKAGE = cf::attachable 1674MODULE = cf PACKAGE = cf::attachable
1803 1675
1804int 1676int
1805valid (SV *obj) 1677valid (SV *obj)
1806 CODE: 1678 CODE:
1807 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1808 OUTPUT: 1680 OUTPUT:
1809 RETVAL 1681 RETVAL
1810 1682
1683void
1684debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1689
1690int mortals_size ()
1691 CODE:
1692 RETVAL = attachable::mortals.size ();
1693 OUTPUT: RETVAL
1694
1695#object *mortals (U32 index)
1696# CODE:
1697# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1698# OUTPUT: RETVAL
1699
1700INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1701
1811MODULE = cf PACKAGE = cf::global 1702MODULE = cf PACKAGE = cf::global
1812 1703
1813int invoke (SV *klass, int event, ...) 1704int invoke (SV *klass, int event, ...)
1814 CODE: 1705 CODE:
1815 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL"); 1706 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1816 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1707 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1817 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1708 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1818 RETVAL = INVOKE_((event_type)event, ARG_AV (av)); 1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1819 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1820 1711
1821MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1712MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1822 1713
1823INCLUDE: $PERL genacc object ../include/object.h | 1714INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1824 1715
1825int invoke (object *op, int event, ...) 1716int invoke (object *op, int event, ...)
1826 CODE: 1717 CODE:
1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1829 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1720 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1830 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1721 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1831 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1832 1723
1833SV *registry (object *op) 1724SV *registry (object *op)
1834 1725
1835void mortals () 1726int objects_size ()
1836 PPCODE: 1727 CODE:
1837 EXTEND (SP, object::mortals.size ());
1838 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1839 PUSHs (to_sv (*i));
1840
1841object *first ()
1842 CODE:
1843 RETVAL = object::first; 1728 RETVAL = objects.size ();
1844 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1730
1731object *objects (U32 index)
1732 CODE:
1733 RETVAL = index < objects.size () ? objects [index] : 0;
1734 OUTPUT: RETVAL
1735
1736int actives_size ()
1737 CODE:
1738 RETVAL = actives.size ();
1739 OUTPUT: RETVAL
1740
1741object *actives (U32 index)
1742 CODE:
1743 RETVAL = index < actives.size () ? actives [index] : 0;
1744 OUTPUT: RETVAL
1745
1746const char *slot_save_name (U32 slot)
1747 ALIAS:
1748 slot_use_name = 1
1749 slot_nonuse_name = 2
1750 CODE:
1751{
1752 if (slot >= NUM_BODY_LOCATIONS)
1753 croak ("body slot index out of range");
1754
1755 switch (ix)
1756 {
1757 case 0: RETVAL = body_locations[slot].save_name; break;
1758 case 1: RETVAL = body_locations[slot].use_name; break;
1759 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1760 }
1761}
1762 OUTPUT:
1763 RETVAL
1845 1764
1846# missing properties 1765# missing properties
1847 1766
1848object *head (object *op) 1767object *head (object *op)
1849 PROTOTYPE: $ 1768 PROTOTYPE: $
1850 CODE: 1769 CODE:
1851 RETVAL = op->head ? op->head : op; 1770 RETVAL = op->head_ ();
1852 OUTPUT: RETVAL 1771 OUTPUT: RETVAL
1853 1772
1854int is_head (object *op) 1773int is_head (object *op)
1855 PROTOTYPE: $ 1774 PROTOTYPE: $
1856 CODE: 1775 CODE:
1857 RETVAL = !op->head; 1776 RETVAL = op->head_ () == op;
1858 OUTPUT: RETVAL 1777 OUTPUT: RETVAL
1859 1778
1860void 1779void
1861inv (object *obj) 1780inv (object *obj)
1862 PROTOTYPE: $ 1781 PROTOTYPE: $
1870void 1789void
1871set_animation (object *op, int idx) 1790set_animation (object *op, int idx)
1872 CODE: 1791 CODE:
1873 SET_ANIMATION (op, idx); 1792 SET_ANIMATION (op, idx);
1874 1793
1875void 1794int
1876object::drain_stat () 1795num_animations (object *op)
1796 CODE:
1797 RETVAL = NUM_ANIMATIONS (op);
1798 OUTPUT: RETVAL
1877 1799
1878void 1800int slot_info (object *op, UV slot, int value = 0)
1879object::drain_specific_stat (int stat) 1801 ALIAS:
1802 slot_used = 1
1803 CODE:
1804{
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1880 1807
1881void 1808 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1882object::change_luck (int change)
1883 1809
1884void 1810 if (items > 2)
1885object::add_statbonus () 1811 if (ix)
1812 op->slot[slot].used = value;
1813 else
1814 op->slot[slot].info = value;
1815}
1816 OUTPUT:
1817 RETVAL
1886 1818
1887void
1888object::remove_statbonus ()
1889
1890object *find_best_object_match (object *op, const char *match) 1819object *find_best_object_match (object *op, utf8_string match)
1891 1820
1892object *find_marked_object (object *op) 1821object *find_marked_object (object *op)
1893 1822
1894int need_identify (const object *obj); 1823int need_identify (object *obj);
1895 1824
1896int apply_shop_mat (object *shop_mat, object *op); 1825int apply_shop_mat (object *shop_mat, object *op);
1826
1827int move_player (object *op, int dir)
1828 CODE:
1829 RETVAL = move_player (op, dir);
1830 OUTPUT:
1831 RETVAL
1897 1832
1898int move (object *op, int dir, object *originator = op) 1833int move (object *op, int dir, object *originator = op)
1899 CODE: 1834 CODE:
1900 RETVAL = move_ob (op, dir, originator); 1835 RETVAL = move_ob (op, dir, originator);
1901 OUTPUT: 1836 OUTPUT:
1907 1842
1908void apply_below (object *op) 1843void apply_below (object *op)
1909 CODE: 1844 CODE:
1910 player_apply_below (op); 1845 player_apply_below (op);
1911 1846
1912void remove (object *op) 1847int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1913 CODE:
1914 op->remove ();
1915 1848
1916void
1917object::destroy (int recursive = 0)
1918
1919object *cf_object_present_archname_inside (object *op, char *whatstr) 1849object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1920 1850
1921int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1851int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1922 1852
1923int cf_object_change_map (object *op, int x, int y, maptile *map) 1853int cf_object_change_map (object *op, int x, int y, maptile *map)
1924 1854
1855#//TODO
1925object *clone (object *op, int recursive = 0) 1856object *clone_ (object *op, int recursive = 0)
1926 CODE: 1857 CODE:
1927 if (recursive) 1858 if (recursive)
1928 RETVAL = object_create_clone (op); 1859 RETVAL = object_create_clone (op);
1929 else 1860 else
1930 { 1861 {
1943 RETVAL = pay_for_amount (amount, op); 1874 RETVAL = pay_for_amount (amount, op);
1944 OUTPUT: RETVAL 1875 OUTPUT: RETVAL
1945 1876
1946void pay_player (object *op, uint64 amount) 1877void pay_player (object *op, uint64 amount)
1947 1878
1948val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1879val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1949 1880
1950int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1881int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1951 1882
1952void learn_spell (object *op, object *sp, int special_prayer = 0) 1883void learn_spell (object *op, object *sp, int special_prayer = 0)
1953 CODE: 1884 CODE:
1954 do_learn_spell (op, sp, special_prayer); 1885 do_learn_spell (op, sp, special_prayer);
1955 1886
1956void forget_spell (object *op, object *sp) 1887void forget_spell (object *op, object *sp)
1957 CODE: 1888 CODE:
1958 do_forget_spell (op, query_name (sp)); 1889 do_forget_spell (op, query_name (sp));
1959 1890
1960object *check_for_spell (object *op, char *spellname) 1891object *check_for_spell (object *op, utf8_string spellname)
1961 CODE: 1892 CODE:
1962 RETVAL = check_spell_known (op, spellname); 1893 RETVAL = check_spell_known (op, spellname);
1963 OUTPUT: RETVAL 1894 OUTPUT: RETVAL
1964 1895
1965int query_money (object *op) 1896int query_money (object *op)
1966 ALIAS: money = 0 1897 ALIAS: money = 0
1967 1898
1968int query_cost (object *op, object *who, int flags) 1899val64 query_cost (object *op, object *who, int flags)
1969 ALIAS: cost = 0 1900 ALIAS: cost = 0
1970 1901
1971void spring_trap (object *op, object *victim) 1902void spring_trap (object *op, object *victim)
1972 1903
1973int check_trigger (object *op, object *cause) 1904int check_trigger (object *op, object *cause)
1974 1905
1975void drop (object *who, object *op) 1906void drop (object *who, object *op)
1976 1907
1977void pick_up (object *who, object *op) 1908void pick_up (object *who, object *op)
1978 1909
1979object *cf_object_insert_object (object *op, object *container)
1980
1981object *cf_object_insert_in_ob (object *ob, object *where)
1982
1983int cf_object_teleport (object *op, maptile *map, int x, int y) 1910int cf_object_teleport (object *op, maptile *map, int x, int y)
1984 1911
1985void update_object (object *op, int action) 1912void update_object (object *op, int action)
1986 1913
1987object *cf_create_object_by_name (const char *name) 1914object *cf_create_object_by_name (utf8_string name)
1988 1915
1989void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1916void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1990 1917
1991void player_lvl_adj (object *who, object *skill = 0) 1918void player_lvl_adj (object *who, object *skill = 0)
1992 1919
1993int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1920int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1994 1921
2008object *cf_insert_ob_in_ob (object *ob, object *where) 1935object *cf_insert_ob_in_ob (object *ob, object *where)
2009 1936
2010# no clean way to get an object from an archetype - stupid idiotic 1937# no clean way to get an object from an archetype - stupid idiotic
2011# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1938# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2012 1939
2013object *new (const char *archetype = 0) 1940object *new (utf8_string archetype = 0)
2014 PROTOTYPE: ;$ 1941 PROTOTYPE: ;$
2015 CODE: 1942 CODE:
2016 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1943 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
2017 OUTPUT: 1944 OUTPUT:
2018 RETVAL 1945 RETVAL
2023{ 1950{
2024 int unused_type; 1951 int unused_type;
2025 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1952 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2026} 1953}
2027 1954
2028# syntatic sugar for easier use in event callbacks.
2029const char *options (object *op)
2030 CODE:
2031 RETVAL = op->name;
2032 OUTPUT:
2033 RETVAL
2034
2035player *contr (object *op) 1955player *contr (object *op)
2036 CODE: 1956 CODE:
2037 RETVAL = op->contr; 1957 RETVAL = op->contr;
2038 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
2039 1959
2040void 1960const_utf8_string get_ob_key_value (object *op, utf8_string key)
2041object::roll_stats ()
2042 1961
2043void
2044object::update_stats ()
2045
2046void
2047object::swap_stats (int a, int b)
2048
2049const char *get_ob_key_value (object *op, const char *key)
2050
2051bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1962bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2052 1963
2053object *get_nearest_player (object *ob) 1964object *get_nearest_player (object *ob)
2054 ALIAS: nearest_player = 0 1965 ALIAS: nearest_player = 0
2055 PREINIT: 1966 PREINIT:
2056 extern object *get_nearest_player (object *); 1967 extern object *get_nearest_player (object *);
2072bool on_same_map_as (object *ob, object *other) 1983bool on_same_map_as (object *ob, object *other)
2073 CODE: 1984 CODE:
2074 RETVAL = on_same_map (ob, other); 1985 RETVAL = on_same_map (ob, other);
2075 OUTPUT: RETVAL 1986 OUTPUT: RETVAL
2076 1987
2077const char * 1988const_utf8_string
2078base_name (object *op, int plural = op->nrof > 1) 1989base_name (object *op, int plural = op->nrof > 1)
2079 CODE: 1990 CODE:
2080 RETVAL = query_base_name (op, plural); 1991 RETVAL = query_base_name (op, plural);
2081 OUTPUT: RETVAL 1992 OUTPUT: RETVAL
2082 1993
2089 RETVAL = op->contr; 2000 RETVAL = op->contr;
2090 OUTPUT: RETVAL 2001 OUTPUT: RETVAL
2091 2002
2092void check_score (object *op) 2003void check_score (object *op)
2093 2004
2094void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2005void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2095 2006 CODE:
2096object *cf_player_send_inventory (object *op) 2007 new_draw_info (flags, 0, op, txt);
2097
2098char *cf_player_get_ip (object *op)
2099 ALIAS: ip = 0
2100
2101object *cf_player_get_marked_item (object *op)
2102 ALIAS: marked_item = 0
2103
2104void cf_player_set_marked_item (object *op, object *ob)
2105
2106partylist *cf_player_get_party (object *op)
2107 ALIAS: party = 0
2108
2109void cf_player_set_party (object *op, partylist *party)
2110 2008
2111void kill_player (object *op) 2009void kill_player (object *op)
2112 2010
2113void esrv_update_item (object *op, int what, object *item) 2011void esrv_update_item (object *op, int what, object *item)
2114 C_ARGS: what, op, item 2012 C_ARGS: what, op, item
2115 2013
2116void clear_los (object *op) 2014void clear_los (object *op)
2117 2015
2118int command_reset (object *op, char *params)
2119
2120int command_teleport (object *op, char *params)
2121
2122int command_summon (object *op, char *params) 2016int command_summon (object *op, utf8_string params)
2123 2017
2124int command_arrest (object *op, char *params) 2018int command_arrest (object *op, utf8_string params)
2125
2126int command_kick (object *op, char *params)
2127
2128int command_banish (object *op, char *params)
2129 2019
2130 2020
2131MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2021MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2132 2022
2133INCLUDE: $PERL genacc player ../include/player.h | 2023INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2134 2024
2135int invoke (player *pl, int event, ...) 2025int invoke (player *pl, int event, ...)
2136 CODE: 2026 CODE:
2137 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2027 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2138 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2028 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2139 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2029 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2140 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2030 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2141 OUTPUT: RETVAL 2031 OUTPUT: RETVAL
2142 2032
2143SV *registry (player *pl) 2033SV *registry (player *pl)
2144
2145player *
2146create ()
2147 CODE:
2148 RETVAL = player::create ();
2149 OUTPUT:
2150 RETVAL
2151
2152player *
2153load (const char *path)
2154 CODE:
2155 RETVAL = player::load (path);
2156 OUTPUT:
2157 RETVAL
2158
2159void
2160player::save (bool final = false)
2161
2162void
2163player::connect (client *ns)
2164 2034
2165void 2035void
2166save_stats (player *pl) 2036save_stats (player *pl)
2167 CODE: 2037 CODE:
2168 pl->ob->stats.hp = pl->ob->stats.maxhp; 2038 pl->ob->stats.hp = pl->ob->stats.maxhp;
2169 pl->ob->stats.sp = pl->ob->stats.maxsp; 2039 pl->ob->stats.sp = pl->ob->stats.maxsp;
2170 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2040 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2171 pl->orig_stats = pl->ob->stats; 2041 pl->orig_stats = pl->ob->stats;
2172 2042
2173player *cf_player_find (char *name)
2174 PROTOTYPE: $
2175
2176void cf_player_move (player *pl, int dir) 2043void cf_player_move (player *pl, int dir)
2177 2044
2178void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2045void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2179
2180player *first ()
2181 CODE:
2182 RETVAL = first_player;
2183 OUTPUT: RETVAL
2184 2046
2185bool 2047bool
2186cell_visible (player *pl, int dx, int dy) 2048cell_visible (player *pl, int dx, int dy)
2187 CODE: 2049 CODE:
2188 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2050 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2225 if (y) sv_to (y, pl->bed_y); 2087 if (y) sv_to (y, pl->bed_y);
2226 2088
2227void 2089void
2228list () 2090list ()
2229 PPCODE: 2091 PPCODE:
2230 for (player *pl = first_player; pl; pl = pl->next) 2092 for_all_players (pl)
2231 XPUSHs (sv_2mortal (to_sv (pl))); 2093 XPUSHs (sv_2mortal (to_sv (pl)));
2232 2094
2233bool
2234peaceful (player *pl, bool new_setting = 0)
2235 PROTOTYPE: $;$
2236 CODE:
2237 RETVAL = pl->peaceful;
2238 if (items > 1)
2239 pl->peaceful = new_setting;
2240 OUTPUT:
2241 RETVAL
2242
2243living *
2244orig_stats (player *pl)
2245 CODE:
2246 RETVAL = &pl->orig_stats;
2247 OUTPUT: RETVAL
2248
2249living *
2250last_stats (player *pl)
2251 CODE:
2252 RETVAL = &pl->last_stats;
2253 OUTPUT: RETVAL
2254
2255 2095
2256MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2096MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2257
2258maptile *first ()
2259 PROTOTYPE:
2260 CODE:
2261 RETVAL = first_map;
2262 OUTPUT: RETVAL
2263 2097
2264int invoke (maptile *map, int event, ...) 2098int invoke (maptile *map, int event, ...)
2265 CODE: 2099 CODE:
2266 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2100 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2267 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2101 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2268 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2102 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2269 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2103 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2270 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
2271 2105
2272SV *registry (maptile *map) 2106SV *registry (maptile *map)
2273 2107
2274INCLUDE: $PERL genacc maptile ../include/map.h | 2108INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2275 2109
2276maptile *new (int width, int height) 2110void
2111maptile::instantiate ()
2112
2113maptile *new ()
2277 PROTOTYPE: 2114 PROTOTYPE:
2278 CODE: 2115 CODE:
2279{ 2116 RETVAL = new maptile;
2280 RETVAL = get_empty_map (width, height);
2281}
2282 OUTPUT: 2117 OUTPUT:
2283 RETVAL 2118 RETVAL
2284 2119
2285void delete_map (maptile *map) 2120void
2121maptile::players ()
2122 PPCODE:
2123 if (GIMME_V == G_SCALAR)
2124 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2125 else if (GIMME_V == G_ARRAY)
2126 {
2127 EXTEND (SP, THIS->players);
2128 for_all_players (pl)
2129 if (pl->ob && pl->ob->map == THIS)
2130 PUSHs (sv_2mortal (to_sv (pl->ob)));
2131 }
2286 2132
2287void clean_tmp_map (maptile *map) 2133void
2134maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2135 CODE:
2136{
2137 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2138 croak ("maptile::add_underlay: palette must be arrayref");
2139
2140 palette = SvRV (palette);
2141
2142 STRLEN idxlen;
2143 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2144
2145 for (int x = 0; x < THIS->width; ++x)
2146 for (int y = 0; y < THIS->height; ++y)
2147 {
2148 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2149 if (op->flag [FLAG_IS_FLOOR])
2150 goto skip_space;
2151
2152 {
2153 int offs = offset + y * stride + x;
2154 if (IN_RANGE_EXC (offs, 0, idxlen))
2155 {
2156 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2157 {
2158 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2159 ob->flag [FLAG_NO_MAP_SAVE] = true;
2160 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2161
2162 if (ob->randomitems)
2163 {
2164 if (!ob->above)
2165 {
2166 ob->create_treasure (ob->randomitems);
2167
2168 for (object *op = ob->above; op; op = op->above)
2169 op->flag [FLAG_NO_MAP_SAVE] = true;
2170 }
2171
2172 ob->randomitems = 0;
2173 }
2174 }
2175 }
2176 }
2177
2178 skip_space: ;
2179 }
2180}
2181
2182void
2183maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2184 CODE:
2185{
2186 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2187 croak ("maptile::set_regiondata: palette must be arrayref");
2188
2189 palette = SvRV (palette);
2190
2191 STRLEN idxlen;
2192 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2193
2194 region **regionmap = (region **)malloc (
2195 (av_len ((AV *)palette) + 1) * sizeof (region *));
2196 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2197
2198 for (int i = av_len ((AV *)palette) + 1; i--; )
2199 regionmap [i] = region::find (
2200 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2201
2202 for (int y = 0; y < THIS->height; ++y)
2203 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2204
2205 sfree (THIS->regions, THIS->size ());
2206 free (THIS->regionmap);
2207
2208 THIS->regions = regions;
2209 THIS->regionmap = regionmap;
2210}
2211
2212void
2213maptile::create_region_treasure ()
2214 CODE:
2215{
2216 object *op = object::create ();
2217 op->type = FLOOR;
2218 op->map = THIS;
2219
2220 for (int x = 0; x < THIS->width; ++x)
2221 for (int y = 0; y < THIS->height; ++y)
2222 {
2223 region *rgn = THIS->region (x, y);
2224
2225 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2226 if (rgn->treasure && rndm () < rgn->treasure_density)
2227 {
2228 op->x = x;
2229 op->y = y;
2230 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2231 }
2232 }
2233
2234 op->destroy ();
2235}
2288 2236
2289void play_sound_map (maptile *map, int x, int y, int sound_num) 2237void play_sound_map (maptile *map, int x, int y, int sound_num)
2290 2238
2291int out_of_map (maptile *map, int x, int y) 2239int out_of_map (maptile *map, int x, int y)
2292
2293maptile *tile_map (maptile *map, unsigned int dir)
2294 CODE:
2295 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2296 OUTPUT:
2297 RETVAL
2298
2299char *tile_path (maptile *map, unsigned int dir)
2300 CODE:
2301 if (dir >= 4)
2302 XSRETURN_UNDEF;
2303 RETVAL = map->tile_path [dir];
2304 OUTPUT:
2305 RETVAL
2306
2307maptile *ready_map_name (char *name, int flags = 0)
2308 PROTOTYPE: $;$
2309 ALIAS:
2310 find = 0
2311 get_map = 1
2312
2313maptile *has_been_loaded (char *name)
2314 PROTOTYPE: $
2315
2316int in_memory (maptile *map)
2317 CODE:
2318 RETVAL = map->in_memory;
2319 OUTPUT:
2320 RETVAL
2321 2240
2322void 2241void
2323trigger (maptile *map, long connection, bool state = true) 2242trigger (maptile *map, long connection, bool state = true)
2324 CODE: 2243 CODE:
2325 activate_connection (map, connection, state); 2244 activate_connection (map, connection, state);
2338 2257
2339object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2258object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2340 C_ARGS: str, map, nx, ny 2259 C_ARGS: str, map, nx, ny
2341 2260
2342void 2261void
2343cf_map_normalise (maptile *map, int x, int y) 2262get_map_flags (maptile *map, int x, int y)
2344 PPCODE: 2263 PPCODE:
2345{ 2264{
2346 maptile *nmap = 0; 2265 maptile *nmap = 0;
2347 I16 nx = 0, ny = 0; 2266 I16 nx = 0, ny = 0;
2348 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2267 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2384 move_block_at = 4 2303 move_block_at = 4
2385 move_slow_at = 5 2304 move_slow_at = 5
2386 move_on_at = 6 2305 move_on_at = 6
2387 move_off_at = 7 2306 move_off_at = 7
2388 INIT: 2307 INIT:
2389 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2308 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2390 CODE: 2309 CODE:
2391 switch (ix) 2310 switch (ix)
2392 { 2311 {
2393 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2312 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2394 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2313 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2397 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2316 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2398 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2317 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2399 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2318 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2400 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2319 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2401 } 2320 }
2402 OUTPUT: 2321 OUTPUT: RETVAL
2322
2323void fix_walls (maptile *map, int x, int y)
2324
2325void fix_walls_around (maptile *map, int x, int y)
2326
2327# worst xs function of my life
2328bool
2329_create_random_map (\
2330 maptile *self,\
2331 utf8_string wallstyle,\
2332 utf8_string wall_name,\
2333 utf8_string floorstyle,\
2334 utf8_string monsterstyle,\
2335 utf8_string treasurestyle,\
2336 utf8_string layoutstyle,\
2337 utf8_string doorstyle,\
2338 utf8_string decorstyle,\
2339 utf8_string origin_map,\
2340 utf8_string final_map,\
2341 utf8_string exitstyle,\
2342 utf8_string this_map,\
2343 utf8_string exit_on_final_map,\
2344 int xsize,\
2345 int ysize,\
2346 int expand2x,\
2347 int layoutoptions1,\
2348 int layoutoptions2,\
2349 int layoutoptions3,\
2350 int symmetry,\
2351 int difficulty,\
2352 int difficulty_given,\
2353 float difficulty_increase,\
2354 int dungeon_level,\
2355 int dungeon_depth,\
2356 int decoroptions,\
2357 int orientation,\
2358 int origin_y,\
2359 int origin_x,\
2360 U32 random_seed,\
2361 val64 total_map_hp,\
2362 int map_layout_style,\
2363 int treasureoptions,\
2364 int symmetry_used,\
2365 region *region,\
2366 utf8_string custom\
2367)
2368 CODE:
2369{
2370 random_map_params rmp;
2371
2372 assign (rmp.wallstyle , wallstyle);
2373 assign (rmp.wall_name , wall_name);
2374 assign (rmp.floorstyle , floorstyle);
2375 assign (rmp.monsterstyle , monsterstyle);
2376 assign (rmp.treasurestyle , treasurestyle);
2377 assign (rmp.layoutstyle , layoutstyle);
2378 assign (rmp.doorstyle , doorstyle);
2379 assign (rmp.decorstyle , decorstyle);
2380 assign (rmp.exitstyle , exitstyle);
2381 assign (rmp.exit_on_final_map, exit_on_final_map);
2382
2383 rmp.origin_map = origin_map;
2384 rmp.final_map = final_map;
2385 rmp.this_map = this_map;
2386 rmp.xsize = xsize;
2387 rmp.ysize = ysize;
2388 rmp.expand2x = expand2x;
2389 rmp.layoutoptions1 = layoutoptions1;
2390 rmp.layoutoptions2 = layoutoptions2;
2391 rmp.layoutoptions3 = layoutoptions3;
2392 rmp.symmetry = symmetry;
2393 rmp.difficulty = difficulty;
2394 rmp.difficulty_given = difficulty_given;
2395 rmp.difficulty_increase = difficulty_increase;
2396 rmp.dungeon_level = dungeon_level;
2397 rmp.dungeon_depth = dungeon_depth;
2398 rmp.decoroptions = decoroptions;
2399 rmp.orientation = orientation;
2400 rmp.origin_y = origin_y;
2401 rmp.origin_x = origin_x;
2402 rmp.random_seed = random_seed;
2403 rmp.total_map_hp = (uint64_t) total_map_hp;
2404 rmp.map_layout_style = map_layout_style;
2405 rmp.treasureoptions = treasureoptions;
2406 rmp.symmetry_used = symmetry_used;
2407 rmp.region = region;
2408 rmp.custom = custom;
2409
2410 RETVAL = self->generate_random_map (&rmp);
2411}
2412 OUTPUT:
2403 RETVAL 2413 RETVAL
2404 2414
2405void fix_walls (maptile *map, int x, int y)
2406
2407void fix_walls_around (maptile *map, int x, int y)
2408
2409MODULE = cf PACKAGE = cf::arch 2415MODULE = cf PACKAGE = cf::arch
2410 2416
2411archetype *find (const char *name) 2417archetype *find (utf8_string name)
2412 CODE: 2418 CODE:
2413 RETVAL = archetype::find (name); 2419 RETVAL = archetype::find (name);
2414 OUTPUT: 2420 OUTPUT:
2415 RETVAL 2421 RETVAL
2416 2422
2418 PROTOTYPE: 2424 PROTOTYPE:
2419 CODE: 2425 CODE:
2420 RETVAL = first_archetype; 2426 RETVAL = first_archetype;
2421 OUTPUT: RETVAL 2427 OUTPUT: RETVAL
2422 2428
2429object *instantiate (archetype *arch)
2430 CODE:
2431 RETVAL = arch_to_object (arch);
2432 OUTPUT:
2433 RETVAL
2434
2423INCLUDE: $PERL genacc archetype ../include/object.h | 2435INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2424 2436
2425MODULE = cf PACKAGE = cf::party 2437MODULE = cf PACKAGE = cf::party
2426 2438
2427partylist *first () 2439partylist *first ()
2428 PROTOTYPE: 2440 PROTOTYPE:
2429 CODE: 2441 CODE:
2430 RETVAL = get_firstparty (); 2442 RETVAL = get_firstparty ();
2431 OUTPUT: RETVAL 2443 OUTPUT: RETVAL
2432 2444
2433partylist *next (partylist *party) 2445INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2446
2447MODULE = cf PACKAGE = cf::region
2448
2449void
2450list ()
2451 PPCODE:
2452 for_all_regions (rgn)
2453 XPUSHs (sv_2mortal (to_sv (rgn)));
2454
2455region *find (utf8_string name)
2456 PROTOTYPE: $
2434 CODE: 2457 CODE:
2435 RETVAL = party->next; 2458 RETVAL = region::find (name);
2436 OUTPUT: RETVAL 2459 OUTPUT: RETVAL
2437 2460
2438const char *name (partylist *party) 2461region *find_fuzzy (utf8_string name)
2462 PROTOTYPE: $
2439 CODE: 2463 CODE:
2440 RETVAL = party->partyname; 2464 RETVAL = region::find_fuzzy (name);
2441 OUTPUT: RETVAL 2465 OUTPUT: RETVAL
2442 2466
2443const char *password (partylist *party) 2467int specificity (region *rgn)
2444 CODE: 2468 CODE:
2445 RETVAL = party->passwd; 2469 RETVAL = 0;
2470 while (rgn = rgn->parent)
2471 RETVAL++;
2446 OUTPUT: RETVAL 2472 OUTPUT: RETVAL
2447 2473
2448MODULE = cf PACKAGE = cf::region 2474INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2449
2450region *first ()
2451 PROTOTYPE:
2452 CODE:
2453 RETVAL = first_region;
2454 OUTPUT: RETVAL
2455
2456region *next (region *reg)
2457 CODE:
2458 RETVAL = reg->next;
2459 OUTPUT: RETVAL
2460
2461const char *name (region *reg)
2462 CODE:
2463 RETVAL = reg->name;
2464 OUTPUT: RETVAL
2465
2466region *parent (region *reg)
2467 CODE:
2468 RETVAL = reg->parent;
2469 OUTPUT: RETVAL
2470
2471const char *longname (region *reg)
2472 CODE:
2473 RETVAL = reg->longname;
2474 OUTPUT: RETVAL
2475
2476const char *msg (region *reg)
2477 CODE:
2478 RETVAL = reg->msg;
2479 OUTPUT: RETVAL
2480 2475
2481MODULE = cf PACKAGE = cf::living 2476MODULE = cf PACKAGE = cf::living
2482 2477
2483INCLUDE: $PERL genacc living ../include/living.h | 2478INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2479
2485MODULE = cf PACKAGE = cf::settings 2480MODULE = cf PACKAGE = cf::settings
2486 2481
2487INCLUDE: $PERL genacc Settings ../include/global.h | 2482INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2488 2483
2489MODULE = cf PACKAGE = cf::client 2484MODULE = cf PACKAGE = cf::client
2490 2485
2491INCLUDE: $PERL genacc client ../include/client.h | 2486INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2492 2487
2493int invoke (client *ns, int event, ...) 2488int invoke (client *ns, int event, ...)
2494 CODE: 2489 CODE:
2495 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2490 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2496 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2491 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2497 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2492 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2498 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2493 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2499 OUTPUT: RETVAL 2494 OUTPUT: RETVAL
2500 2495
2501SV *registry (client *ns) 2496SV *registry (client *ns)
2502 2497
2503void 2498void
2505 PPCODE: 2500 PPCODE:
2506 EXTEND (SP, clients.size ()); 2501 EXTEND (SP, clients.size ());
2507 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2502 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2508 PUSHs (sv_2mortal (to_sv (*i))); 2503 PUSHs (sv_2mortal (to_sv (*i)));
2509 2504
2510client *
2511create (int fd, const char *peername)
2512 CODE:
2513 RETVAL = client::create (fd, peername);
2514 OUTPUT:
2515 RETVAL
2516
2517void 2505void
2518client::send_packet (SV *packet) 2506client::send_packet (SV *packet)
2519 CODE: 2507 CODE:
2520{ 2508{
2521 STRLEN len; 2509 STRLEN len;
2522 char *buf = SvPVbyte (packet, len); 2510 char *buf = SvPVbyte (packet, len);
2523 2511
2524 THIS->send_packet (buf, len); 2512 THIS->send_packet (buf, len);
2525} 2513}
2526 2514
2527void 2515MODULE = cf PACKAGE = cf::face PREFIX = face_
2528client::destroy ()
2529 2516
2517#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2518
2519faceidx face_find (utf8_string name, faceidx defidx = 0)
2520
2521faceidx alloc (utf8_string name)
2522 CODE:
2523{
2524 do
2525 {
2526 RETVAL = faces.size ();
2527 faces.resize (RETVAL + 1);
2528 }
2529 while (!RETVAL); // crude way to leave index 0
2530
2531 faces [RETVAL].name = name;
2532 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2533
2534 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2535 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2536}
2537 OUTPUT: RETVAL
2538
2539void set (faceidx idx, int visibility, int magicmap)
2540 CODE:
2541 faceinfo *f = face_info (idx);
2542 assert (f);
2543 f->visibility = visibility;
2544 f->magicmap = magicmap;
2545
2546void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2547 CODE:
2548 faceinfo *f = face_info (idx); assert (f);
2549 f->smooth = smooth;
2550 f->smoothlevel = smoothlevel;
2551
2552void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2553 CODE:
2554{
2555 facedata *d = face_data (idx, faceset);
2556 assert (d);
2557 sv_to (data, d->data);
2558 STRLEN clen;
2559 char *cdata = SvPVbyte (chksum, clen);
2560 clen = min (CHKSUM_SIZE, clen);
2561
2562 if (memcmp (d->chksum, cdata, clen))
2563 {
2564 memcpy (d->chksum, cdata, clen);
2565
2566 // invalidate existing client face info
2567 for_all_clients (ns)
2568 if (ns->faceset == faceset)
2569 {
2570 ns->faces_sent [idx] = false;
2571 ns->force_newmap = true;
2572 }
2573 }
2574}
2575
2576void invalidate (faceidx idx)
2577 CODE:
2578 for_all_clients (ns)
2579 {
2580 ns->faces_sent [idx] = false;
2581 ns->force_newmap = true;
2582 }
2583
2584void invalidate_all ()
2585 CODE:
2586 for_all_clients (ns)
2587 {
2588 ns->faces_sent.reset ();
2589 ns->force_newmap = true;
2590 }
2591
2592MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2593
2594#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2595
2596animidx anim_find (utf8_string name)
2597 CODE:
2598 RETVAL = animation::find (name).number;
2599 OUTPUT: RETVAL
2600
2601animidx set (utf8_string name, SV *frames, int facings = 1)
2602 CODE:
2603{
2604 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2605 croak ("frames must be an arrayref");
2606
2607 AV *av = (AV *)SvRV (frames);
2608
2609 animation *anim = &animation::find (name);
2610 if (anim->number)
2611 {
2612 anim->resize (av_len (av) + 1);
2613 anim->facings = facings;
2614 }
2615 else
2616 anim = &animation::create (name, av_len (av) + 1, facings);
2617
2618 for (int i = 0; i < anim->num_animations; ++i)
2619 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2620}
2621 OUTPUT: RETVAL
2622
2623void invalidate_all ()
2624 CODE:
2625 for_all_clients (ns)
2626 ns->anims_sent.reset ();
2627

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