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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.106 by root, Sat Dec 23 15:49:40 2006 UTC vs.
Revision 1.229 by root, Thu Jul 12 08:40:14 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
53#include "CoroAPI.h"
41#include "perlxsi.c" 54#include "perlxsi.c"
42 55
43extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
44 57
45typedef object object_ornull; 58typedef object object_ornull;
46typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
47 67
48#if IVSIZE >= 8 68#if IVSIZE >= 8
49 typedef IV val64; 69 typedef IV val64;
50# define newSVval64 newSViv 70# define newSVval64 newSViv
51# define SvVAL64 SvIV 71# define SvVAL64 SvIV
54# define newSVval64 newSVnv 74# define newSVval64 newSVnv
55# define SvVAL64 SvNV 75# define SvVAL64 SvNV
56#endif 76#endif
57 77
58static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
59static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
61 80
62static PerlInterpreter *perl; 81static PerlInterpreter *perl;
63 82
83tstamp NOW, runtime;
84
85global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
91
92static HV
93 *stash_cf,
94 *stash_cf_object_wrap,
95 *stash_cf_object_player_wrap,
96 *stash_cf_player_wrap,
97 *stash_cf_map_wrap,
98 *stash_cf_client_wrap,
99 *stash_cf_arch_wrap,
100 *stash_cf_party_wrap,
101 *stash_cf_region_wrap,
102 *stash_cf_living_wrap;
103
104// helper cast function, returns super class * or 0
105template<class super>
106static super *
107is_a (attachable *at)
108{
109 //return dynamic_cast<super *>(at); // slower, safer
110 if (typeid (*at) == typeid (super))
111 return static_cast<super *>(at);
112 else
113 return 0;
114}
65 115
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 117
118unordered_vector<attachable *> attachable::mortals;
119
120attachable::~attachable ()
121{
122 assert (!self);
123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
175 {
176 SvREFCNT_dec (cb);
177 cb = 0;
178 }
179
180 mortals.push_back (this);
181}
182
183void
184attachable::destroy ()
185{
186 if (destroyed ())
187 return;
188
189 flags |= F_DESTROYED;
190 do_destroy ();
191 sever_self ();
192}
193
194void
195attachable::check_mortals ()
196{
197 static int i = 0;
198
199 for (;;)
200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
225 attachable *obj = mortals [i];
226
227#if 0
228 if (obj->self)//D make this an assert later
229 {
230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
241 }
242 else
243 {
244 mortals.erase (i);
245 obj->sever_self ();
246 delete obj;
247 }
248 }
249}
250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
263attachable &
264attachable::operator =(const attachable &src)
265{
266 //if (self || cb)
267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268
269 attach = src.attach;
270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308
68static SV * 309static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 311{
71 SV *sv; 312 SV *sv;
72 313
73 if (!ptr) 314 if (!ptr)
74 return &PL_sv_undef; 315 return &PL_sv_undef;
75 316
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 317 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 318 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 319}
79 320
80template<class attachable> 321static int
81SV * 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
323{
324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
333 // next line makes sense, but most objects still have refcnt 0 by default
334 //at->refcnt_chk ();
335 return 0;
336}
337
338MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
339
340static SV *
82newSVattachable (attachable *obj, const char *klass) 341newSVattachable (attachable *obj, HV *stash)
83{ 342{
84 if (!obj) 343 if (!obj)
85 return &PL_sv_undef; 344 return &PL_sv_undef;
86 345
87 if (!obj->self) 346 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 347 obj->self = newHV ();
89 348
90 return newSVsv (obj->self); 349 if (!SvOBJECT (obj->self))
350 {
351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
352
353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
356 }
357 else
358 {
359 SV *sv = newRV_inc ((SV *)obj->self);
360
361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
91} 366}
92 367
93static void 368static void
94clearSVptr (SV *sv) 369clearSVptr (SV *sv)
95{ 370{
121 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
122 else 397 else
123 return 0; 398 return 0;
124} 399}
125 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 430inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 431inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 440
150inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
152 443
153//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 446
157inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
158{ 448{
159 char buf[128]; 449 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
162} 452}
163 453
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
187 478
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 481
191template<class T> 482template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 484
194template<int N> 485template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 487
197inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
198inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
199inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
200inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
201inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
202 492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
499
203inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
204{ 501{
205 unsigned int version; 502 unsigned int version;
206 503
207 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 504 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
208 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 505 croak ("unparsable uuid: %s", SvPV_nolen (sv));
209} 506}
210 507
211inline void sv_to (SV *sv, object::flags_t::reference v) { v = boolSV (sv); } 508inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
212 509
213static SV * 510static SV *
214newSVdt_va (va_list &ap, data_type type) 511newSVdt_va (va_list &ap, data_type type)
215{ 512{
216 SV *sv; 513 SV *sv;
323} 620}
324 621
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 622//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 623
327SV * 624SV *
328registry (attachable_base *ext) 625registry (attachable *ext)
329{ 626{
330 if (!ext->cb) 627 if (!ext->cb)
331 ext->cb = newAV (); 628 ext->cb = newAV ();
332 629
333 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
334}
335
336void attachable_base::clear ()
337{
338 if (self)
339 {
340 if (cb)
341 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
342 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
343 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
344 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
345
346 // disconnect Perl from C, to avoid crashes
347 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
348
349 // clear the perl hash, might or might not be a good idea
350 hv_clear ((HV *)SvRV ((SV *)self));
351
352 SvREFCNT_dec (self);
353 self = 0;
354 }
355
356 if (cb)
357 {
358 SvREFCNT_dec (cb);
359 cb = 0;
360 }
361
362 attach = 0;
363}
364
365void attachable_base::optimise ()
366{
367 if (!self)
368 return;
369
370 HV *hv = (HV *)SvRV ((SV *)self);
371
372 if (SvREFCNT ((SV *)self) == 1
373 && SvREFCNT ((SV *)hv) == 1
374 && !HvTOTALKEYS (hv))
375 {
376 SvREFCNT_dec ((SV *)self);
377 self = 0;
378 }
379}
380
381void attachable_base::instantiate (data_type type, void *obj)
382{
383 dSP;
384 ENTER;
385 SAVETMPS;
386 PUSHMARK (SP);
387 EXTEND (SP, 2);
388 PUSHs (sv_2mortal (newSVdt (type, obj)));
389 PUSHs (sv_2mortal (newSVpv (attach, 0)));
390
391 attach = 0;
392
393 PUTBACK;
394 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
395 FREETMPS;
396 LEAVE;
397
398 switch (type)
399 {
400 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
401 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
402 }
403}
404
405/////////////////////////////////////////////////////////////////////////////
406
407void reattach (data_type type, void *obj)
408{
409 //TODO only do this when the object has _attachment's
410
411 dSP;
412 ENTER;
413 SAVETMPS;
414 PUSHMARK (SP);
415 XPUSHs (sv_2mortal (newSVdt (type, obj)));
416 PUTBACK;
417 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
418 FREETMPS;
419 LEAVE;
420
421 switch (type)
422 {
423 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
424 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
425 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
426 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
427 }
428}
429
430template<class subclass>
431void reattach (attachable<subclass> *obj)
432{
433 obj->optimise ();
434
435 if (obj->self)
436 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
437}
438
439#include "kw_hash.h"
440
441object_freezer::object_freezer ()
442: dynbuf (128 * 1024, 64 * 1024)
443{
444 av = newAV ();
445}
446
447object_freezer::~object_freezer ()
448{
449 SvREFCNT_dec (av);
450}
451
452void object_freezer::put (attachable_base *ext)
453{
454 ext->optimise ();
455
456 if (ext->self)
457 {
458 int idx = AvFILLp ((AV *)av) + 1;
459 av_store (av, idx, SvREFCNT_inc (ext->self));
460
461 add ((void *)"oid ", 4);
462 add ((sint32)idx);
463 add ('\n');
464 }
465}
466
467bool object_freezer::save (const char *filename)
468{
469 dSP;
470 ENTER;
471 SAVETMPS;
472 PUSHMARK (SP);
473 EXTEND (SP, 3);
474 PUSHs (sv_2mortal (newSVpv (filename, 0)));
475 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
476 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
477 PUTBACK;
478 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
479 FREETMPS;
480 LEAVE;
481}
482
483char *object_freezer::as_string ()
484{
485 dSP;
486 ENTER;
487 SAVETMPS;
488 PUSHMARK (SP);
489 EXTEND (SP, 3);
490 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
491 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
492 PUTBACK;
493
494 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
495 ? strdup (SvPVbyte_nolen (POPs))
496 : strdup ("[fatal error]");
497
498 FREETMPS;
499 LEAVE;
500
501 return res;
502}
503
504int fprintf (object_freezer &freezer, const char *format, ...)
505{
506 va_list ap;
507
508 va_start (ap, format);
509
510 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
511
512 if (len >= 0)
513 freezer.alloc (len);
514
515 va_end (ap);
516}
517
518int fputs (const char *s, object_freezer &freezer)
519{
520 freezer.add (s);
521}
522
523static const char thawer_eof[] = "\n\n\n\0\0\0";
524
525object_thawer::object_thawer (const char *filename)
526{
527 static const char eof[] = "\n\n\n\0\0\0";
528
529 av = 0;
530 text = 0;
531 line = 0;
532
533 if (filename)
534 {
535 dSP;
536 ENTER;
537 SAVETMPS;
538 PUSHMARK (SP);
539 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
540 PUTBACK;
541
542 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
543 {
544 SPAGAIN;
545
546 // second value - perl objects
547 {
548 SV *sv = POPs;
549 if (SvROK (sv))
550 av = (AV *)SvREFCNT_inc (SvRV (sv));
551 }
552
553 // first value - text part, pad with 3 zeroes
554 {
555 SV *sv = POPs;
556 STRLEN len;
557 char *sv_ = SvPVbyte (sv, len);
558 text = newSV (len + sizeof (eof));
559 SvCUR_set (text, len);
560 memcpy (SvPVX (text), sv_, len);
561 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
562
563 line = SvPVX (text);
564 }
565 }
566
567 PUTBACK;
568 FREETMPS;
569 LEAVE;
570 }
571}
572
573object_thawer::object_thawer (const char *data, AV *perlav)
574{
575 av = perlav;
576 text = newSVpv (data, 0);
577 sv_catpv (text, thawer_eof);
578 line = SvPVbyte_nolen (text);
579}
580
581void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
582{
583 if (!av || oid < 0) // this is actually an error of sorts
584 return;
585
586 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
587 ext->clear ();
588
589 SV **svp = av_fetch ((AV *)av, oid, 0);
590
591 if (!svp || !SvROK (*svp))
592 {
593 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
594 return;
595 }
596
597 ext->self = *svp; *svp = &PL_sv_undef;
598 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
599
600 reattach (type, obj);
601}
602
603object_thawer::~object_thawer ()
604{
605 if (text) SvREFCNT_dec (text);
606 if (av) SvREFCNT_dec (av);
607}
608
609char *fgets (char *s, int n, object_thawer &thawer)
610{
611 char *p = thawer.line;
612 char *q = s;
613
614 if (!p)
615 return 0;
616
617 while (--n)
618 {
619 if (!*p)
620 break;
621
622 *q++ = *p;
623
624 if (*p++ == '\n')
625 break;
626 }
627
628 *q = 0;
629 thawer.line = p;
630
631 return s == q ? 0 : s;
632}
633
634keyword object_thawer::get_kv ()
635{
636 if (!line)
637 return KW_EOF;
638
639 for (;;)
640 {
641 char *p = line;
642
643 if (!*p)
644 return KW_EOF;
645
646 // parse keyword
647 while (*p > ' ')
648 p++;
649
650 int klen = p - line;
651
652 if (*p++ != '\n')
653 {
654 // parse value
655 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
656 ++p;
657
658 last_value = p;
659
660 while (*p != '\n')
661 p++;
662
663 *p++ = 0;
664 }
665 else
666 last_value = 0;
667
668 line [klen] = 0;
669 keyword_idx *kw = kw_lex::match (line, klen);
670
671 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
672
673 if (kw)
674 {
675 line = p;
676 return kw->index;
677 }
678 else if (!*line || *line == '#')
679 {
680 // empty/comment line
681 line = p;
682 }
683 else
684 return KW_ERROR;
685 }
686}
687
688void object_thawer::get (shstr &sh) const
689{
690 if (last_value)
691 sh = last_value;
692 else
693 {
694 sh = "<value missing>";
695 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
696 }
697}
698
699void object_thawer::get_ml (keyword kend, shstr &sh)
700{
701 char kw[128];
702
703 int klen = keyword_len [kend];
704
705 kw [0] = '\n';
706 memcpy (kw + 1, keyword_str [kend], klen);
707 kw [klen + 1] = '\n';
708 kw [klen + 2] = 0;
709
710 // first test for completely empty msg... "endXXX\n"
711 if (!strncmp (line, kw + 1, klen + 1))
712 {
713 sh = 0;
714
715 line += klen + 1;
716
717 return;
718 }
719 else
720 {
721 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
722
723 char *end = strstr (line, kw);
724
725 if (!end)
726 {
727 sh = 0;
728 return;
729 }
730
731 *end = 0;
732 sh = line;
733
734 line = end + keyword_len [kend] + 1;
735
736 while (*line++ != '\n')
737 ;
738 }
739}
740
741sint32 object_thawer::get_sint32 () const
742{
743 char *p = last_value;
744
745 if (!p)
746 return 0;
747
748 sint32 val = 0;
749 bool negate;
750
751 if (*p == '-')
752 {
753 negate = true;
754 ++p;
755 }
756 else
757 negate = false;
758
759 do
760 {
761 val *= 10;
762 val += *p++ - '0';
763 }
764 while (*p);
765
766 return negate ? -val : val;
767}
768
769sint64 object_thawer::get_sint64 () const
770{
771 return last_value ? atoll (last_value) : 0;
772}
773
774double object_thawer::get_double () const
775{
776 return last_value ? atof (last_value) : 0;
777} 631}
778 632
779///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
780 634
781extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
840 perl = perl_alloc (); 694 perl = perl_alloc ();
841 perl_construct (perl); 695 perl_construct (perl);
842 696
843 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
844 698
845 char *argv[] = { 699 const char *argv[] = {
846 "", 700 settings.argv [0],
847 "-e" 701 "-e"
848 "use Event;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
849 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
850 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
851 "require cf;" 705 "require cf;"
852 }; 706 };
853 707
854 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
855 { 710 {
856 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
857 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
858 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
859} 722}
860 723
861void cfperl_main () 724void cfperl_main ()
862{ 725{
863 dSP; 726 dSP;
864 727
865 PUSHMARK (SP); 728 PUSHMARK (SP);
866 PUTBACK; 729 PUTBACK;
867 call_pv ("cf::main", G_DISCARD | G_VOID); 730 call_pv ("cf::main", G_DISCARD | G_VOID);
731}
732
733void
734attachable::instantiate ()
735{
736 if (attach)
737 {
738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
739 attach = 0;
740 }
741}
742
743void
744attachable::reattach ()
745{
746 optimise ();
747 //TODO: check for _attachment's, very important for restarts
748 INVOKE_ATTACHABLE (REATTACH, this);
868} 749}
869 750
870static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
871# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
872# include "eventinc.h" 753# include "eventinc.h"
903 } 784 }
904 } 785 }
905 } 786 }
906} 787}
907 788
789void
790attachable::gather_callbacks (AV *&callbacks, event_type event) const
791{
792 ::gather_callbacks (callbacks, cb_attachable, event);
793
794 if (cb)
795 ::gather_callbacks (callbacks, cb, event);
796}
797
798void
799global::gather_callbacks (AV *&callbacks, event_type event) const
800{
801 ::gather_callbacks (callbacks, cb_global, event);
802}
803
804void
805object::gather_callbacks (AV *&callbacks, event_type event) const
806{
807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
808 {
809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
810
811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
813 }
814
815 if (type <= AvFILLp (cb_type))
816 {
817 SV *registry = AvARRAY (cb_type)[type];
818
819 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
820 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
821 }
822
823 attachable::gather_callbacks (callbacks, event);
824 ::gather_callbacks (callbacks, cb_object, event);
825}
826
827void
828archetype::gather_callbacks (AV *&callbacks, event_type event) const
829{
830 attachable::gather_callbacks (callbacks, event);
831 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
832}
833
834void
835client::gather_callbacks (AV *&callbacks, event_type event) const
836{
837 attachable::gather_callbacks (callbacks, event);
838 ::gather_callbacks (callbacks, cb_client, event);
839}
840
841void
842player::gather_callbacks (AV *&callbacks, event_type event) const
843{
844 attachable::gather_callbacks (callbacks, event);
845 ::gather_callbacks (callbacks, cb_player, event);
846}
847
848void
849maptile::gather_callbacks (AV *&callbacks, event_type event) const
850{
851 attachable::gather_callbacks (callbacks, event);
852 ::gather_callbacks (callbacks, cb_map, event);
853}
854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
905bool
908bool cfperl_invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
909{ 907{
910 data_type dt; 908 data_type dt;
911 va_list ap;
912 909
913 va_start (ap, event);
914
915 AV *callbacks = 0;
916
917 object *op;
918 player *pl;
919 maptile *map;
920 client *ns;
921
922 // callback call ordering is: 910 // callback call ordering should be:
923 // 1. per-object callback 911 // 1. per-object callback
924 // 2. per-class object 912 // 2. per-class object
925 // 3. per-type callback 913 // 3. per-type callback
926 // 4. global callbacks 914 // 4. global callbacks
927 915
916 AV *callbacks = 0;
928 gather_callbacks (callbacks, cb_global, event); 917 gather_callbacks (callbacks, event);
929
930 switch (KLASS_OF (event))
931 {
932 case KLASS_GLOBAL:
933 break;
934
935 case KLASS_OBJECT:
936 dt = (data_type) va_arg (ap, int);
937 assert (("first argument must be of type object", dt == DT_OBJECT));
938 op = va_arg (ap, object *);
939
940 if (op->cb)
941 gather_callbacks (callbacks, op->cb, event);
942
943 if (op->type)
944 {
945 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952
953 if (op->type <= AvFILLp (cb_type))
954 {
955 SV *registry = AvARRAY (cb_type)[op->type];
956
957 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
958 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
959 }
960 }
961
962 gather_callbacks (callbacks, cb_object, event);
963
964 break;
965
966 case KLASS_PLAYER:
967 dt = (data_type) va_arg (ap, int);
968 assert (("first argument must be of type player", dt == DT_PLAYER));
969 pl = va_arg (ap, player *);
970
971 if (pl->cb)
972 gather_callbacks (callbacks, pl->cb, event);
973
974 gather_callbacks (callbacks, cb_player, event);
975 break;
976
977 case KLASS_MAP:
978 dt = (data_type) va_arg (ap, int);
979 assert (("first argument must be of type object", dt == DT_MAP));
980 map = va_arg (ap, maptile *);
981
982 if (map->cb)
983 gather_callbacks (callbacks, map->cb, event);
984
985 gather_callbacks (callbacks, cb_map, event);
986 break;
987
988 case KLASS_CLIENT:
989 dt = (data_type) va_arg (ap, int);
990 assert (("first argument must be of type client", dt == DT_CLIENT));
991 ns = va_arg (ap, client *);
992
993 if (ns->cb)
994 gather_callbacks (callbacks, ns->cb, event);
995
996 gather_callbacks (callbacks, cb_client, event);
997 break;
998
999 default:
1000 assert (("unsupported event klass in cfperl_invoke", 0));
1001 }
1002 918
1003 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
1004 if (!callbacks) 920 if (!callbacks)
1005 return 0; 921 return 0;
1006 922
1007 dSP; 923 va_list ap;
1008 ENTER; 924 va_start (ap, event);
1009 SAVETMPS;
1010 925
1011 PUSHMARK (SP); 926 CALL_BEGIN (3);
1012 EXTEND (SP, 3);
1013
1014 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1015 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1016 929
1017 switch (KLASS_OF (event)) 930 //TODO: unhack
1018 { 931 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1019 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 932 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1020 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 933 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1021 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); break; 934 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1022 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 935 else if (global *gl = is_a<global>(this)) /*nop*/;
1023 } 936 else
937 abort (); //TODO
1024 938
1025 for (;;) 939 for (;;)
1026 { 940 {
1027 dt = (data_type) va_arg (ap, int); 941 dt = (data_type) va_arg (ap, int);
1028 942
1029 if (dt == DT_END) 943 if (dt == DT_END)
1030 break; 944 break;
1031
1032 if (dt == DT_AV) 945 else if (dt == DT_AV)
1033 { 946 {
1034 AV *av = va_arg (ap, AV *); 947 AV *av = va_arg (ap, AV *);
1035 948
1036 for (int i = 0; i <= av_len (av); ++i) 949 for (int i = 0; i <= av_len (av); ++i)
1037 XPUSHs (*av_fetch (av, i, 1)); 950 XPUSHs (*av_fetch (av, i, 1));
1040 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 953 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1041 } 954 }
1042 955
1043 va_end (ap); 956 va_end (ap);
1044 957
1045 PUTBACK; 958 CALL_CALL ("cf::do_invoke", G_SCALAR);
1046 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1047 SPAGAIN;
1048
1049 count = count > 0 ? POPi : 0; 959 count = count > 0 ? POPi : 0;
1050 960
1051 FREETMPS; 961 CALL_END;
1052 LEAVE;
1053 962
1054 return count; 963 return count;
1055} 964}
1056 965
1057SV * 966SV *
1080 return SvNV (cfperl_result (idx)); 989 return SvNV (cfperl_result (idx));
1081} 990}
1082 991
1083///////////////////////////////////////////////////////////////////////////// 992/////////////////////////////////////////////////////////////////////////////
1084 993
994void
995cfperl_emergency_save ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::emergency_save", G_VOID);
999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (color);
1027 CALL_ARG (type);
1028 CALL_ARG_SV (newSVpv_utf8 (msg));
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033maptile *
1034maptile::find_sync (const char *path, maptile *origin)
1035{
1036 CALL_BEGIN (2);
1037 CALL_ARG (path);
1038 CALL_ARG (origin);
1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1040
1041 maptile *retval;
1042
1043 if (count)
1044 sv_to (POPs, retval);
1045 else
1046 retval = 0;
1047
1048 CALL_END;
1049
1050 return retval;
1051}
1052
1053maptile *
1054maptile::find_async (const char *path, maptile *origin)
1055{
1056 CALL_BEGIN (2);
1057 CALL_ARG (path);
1058 CALL_ARG (origin);
1059 CALL_CALL ("cf::map::find_async", G_SCALAR);
1060
1061 maptile *retval;
1062
1063 if (count)
1064 sv_to (POPs, retval);
1065 else
1066 retval = 0;
1067
1068 CALL_END;
1069
1070 return retval;
1071}
1072
1073void
1074maptile::do_load_sync ()
1075{
1076 CALL_BEGIN (1);
1077 CALL_ARG (this);
1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1079 CALL_END;
1080}
1081
1082void
1083maptile::change_all_map_light (int change)
1084{
1085 CALL_BEGIN (1);
1086 CALL_ARG (change);
1087 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1088 CALL_END;
1089}
1090
1091void
1092object::enter_exit (object *exit)
1093{
1094 if (type != PLAYER)
1095 return;
1096
1097 CALL_BEGIN (2);
1098 CALL_ARG (this);
1099 CALL_ARG (exit);
1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1101 CALL_END;
1102}
1103
1104void
1105log_backtrace (const char *msg)
1106{
1107#if HAVE_BACKTRACE
1108 void *addr [20];
1109 int size = backtrace (addr, 20);
1110
1111 CALL_BEGIN (size);
1112 CALL_ARG (msg);
1113 for (int i = 0; i < size; ++i)
1114 CALL_ARG ((IV)addr [i]);
1115 CALL_CALL ("cf::_log_backtrace", G_VOID);
1116 CALL_END;
1117#endif
1118}
1119
1120/////////////////////////////////////////////////////////////////////////////
1121
1085struct EventAPI *watcher_base::GEventAPI; 1122struct EventAPI *watcher_base::GEventAPI;
1123struct CoroAPI *coroapi::GCoroAPI;
1086 1124
1125int coroapi::cede_counter;
1126tstamp coroapi::next_cede;
1127
1128void coroapi::do_cede_to_tick ()
1129{
1130 cede_counter = 0;
1131
1132 cede ();
1133
1134 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1135 if (next_cede > SvNV (sv_next_tick) - 0.02)
1136 next_cede = SvNV (sv_next_tick);
1137}
1138
1139void coroapi::do_cede_every ()
1140{
1141 cede_counter = 0;
1142
1143 if (coroapi::nready ())
1144 coroapi::cede ();
1145}
1146
1147void coroapi::do_cede_to_tick_every ()
1148{
1149 cede_counter = 0;
1150
1151 cede_to_tick ();
1152}
1153
1154void
1155coroapi::wait_for_tick ()
1156{
1157 CALL_BEGIN (0);
1158 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1159 CALL_END;
1160}
1161
1162void
1163coroapi::wait_for_tick_begin ()
1164{
1165 CALL_BEGIN (0);
1166 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1167 CALL_END;
1168}
1169
1170static void
1087static void iw_dispatch (pe_event *ev) 1171iw_dispatch (pe_event *ev)
1088{ 1172{
1089 iw *w = (iw *)ev->ext_data; 1173 iw *w = (iw *)ev->ext_data;
1090 w->call (*w); 1174 w->call (*w);
1091} 1175}
1092 1176
1093void 1177void
1094iw::alloc () 1178iw::alloc ()
1095{ 1179{
1096 pe = GEventAPI->new_idle (0, 0); 1180 pe = GEventAPI->new_idle (0, 0);
1097 1181
1182 WaREENTRANT_off (pe);
1098 pe->base.callback = (void *)iw_dispatch; 1183 pe->base.callback = (void *)iw_dispatch;
1099 pe->base.ext_data = (void *)this; 1184 pe->base.ext_data = (void *)this;
1100} 1185}
1101 1186
1102static void iow_dispatch (pe_event *ev) 1187static void iow_dispatch (pe_event *ev)
1108void 1193void
1109iow::alloc () 1194iow::alloc ()
1110{ 1195{
1111 pe = GEventAPI->new_io (0, 0); 1196 pe = GEventAPI->new_io (0, 0);
1112 1197
1198 WaREENTRANT_off (pe);
1113 pe->base.callback = (void *)iow_dispatch; 1199 pe->base.callback = (void *)iow_dispatch;
1114 pe->base.ext_data = (void *)this; 1200 pe->base.ext_data = (void *)this;
1115 1201
1116 pe->fd = -1; 1202 pe->fd = -1;
1117 pe->poll = 0; 1203 pe->poll = 0;
1138 pe->poll = events; 1224 pe->poll = events;
1139 if (pe->poll) start (); 1225 if (pe->poll) start ();
1140 } 1226 }
1141} 1227}
1142 1228
1229void
1230_connect_to_perl ()
1231{
1232 stash_cf = gv_stashpv ("cf" , 1);
1233
1234 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1235 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1236 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1237 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1238 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1239 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1240 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1241 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1242 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1243
1244 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1245 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1246
1247 cb_global = get_av ("cf::CB_GLOBAL", 1);
1248 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1249 cb_object = get_av ("cf::CB_OBJECT", 1);
1250 cb_player = get_av ("cf::CB_PLAYER", 1);
1251 cb_client = get_av ("cf::CB_CLIENT", 1);
1252 cb_type = get_av ("cf::CB_TYPE" , 1);
1253 cb_map = get_av ("cf::CB_MAP" , 1);
1254}
1255
1143MODULE = cf PACKAGE = cf PREFIX = cf_ 1256MODULE = cf PACKAGE = cf PREFIX = cf_
1144 1257
1145BOOT: 1258BOOT:
1146{ 1259{
1147 HV *stash = gv_stashpv ("cf", 1);
1148
1149 I_EVENT_API (PACKAGE);
1150 watcher_base::GEventAPI = GEventAPI; 1260 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1261 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1151 1262
1263 _connect_to_perl ();
1264
1152 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1265 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1266
1267 //{
1268 // require_pv ("Time::HiRes");
1269 //
1270 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1271 // if (!svp) croak ("Time::HiRes is required");
1272 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1273 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1274 //}
1153 1275
1154 static const struct { 1276 static const struct {
1155 const char *name; 1277 const char *name;
1156 IV iv; 1278 IV iv;
1157 } *civ, const_iv[] = { 1279 } *civ, const_iv[] = {
1158# define const_iv(name) { # name, (IV)name }, 1280# define const_iv(name) { # name, (IV)name },
1159 const_iv (llevError) 1281 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1160 const_iv (llevInfo) 1282 const_iv (logBacktrace)
1161 const_iv (llevDebug) 1283
1162 const_iv (llevMonster) 1284 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1285
1286 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1163 1287
1164 const_iv (MAX_TIME) 1288 const_iv (MAX_TIME)
1165 const_iv (PLAYER) 1289
1166 const_iv (TRANSPORT)
1167 const_iv (ROD)
1168 const_iv (TREASURE)
1169 const_iv (POTION)
1170 const_iv (FOOD)
1171 const_iv (POISON)
1172 const_iv (BOOK)
1173 const_iv (CLOCK)
1174 const_iv (ARROW)
1175 const_iv (BOW)
1176 const_iv (WEAPON)
1177 const_iv (ARMOUR)
1178 const_iv (PEDESTAL)
1179 const_iv (ALTAR)
1180 const_iv (LOCKED_DOOR)
1181 const_iv (SPECIAL_KEY)
1182 const_iv (MAP)
1183 const_iv (DOOR)
1184 const_iv (KEY)
1185 const_iv (TIMED_GATE)
1186 const_iv (TRIGGER)
1187 const_iv (GRIMREAPER)
1188 const_iv (MAGIC_EAR)
1189 const_iv (TRIGGER_BUTTON)
1190 const_iv (TRIGGER_ALTAR)
1191 const_iv (TRIGGER_PEDESTAL)
1192 const_iv (SHIELD)
1193 const_iv (HELMET)
1194 const_iv (HORN)
1195 const_iv (MONEY)
1196 const_iv (CLASS)
1197 const_iv (GRAVESTONE)
1198 const_iv (AMULET)
1199 const_iv (PLAYERMOVER)
1200 const_iv (TELEPORTER)
1201 const_iv (CREATOR)
1202 const_iv (SKILL)
1203 const_iv (EARTHWALL)
1204 const_iv (GOLEM)
1205 const_iv (THROWN_OBJ)
1206 const_iv (BLINDNESS)
1207 const_iv (GOD)
1208 const_iv (DETECTOR)
1209 const_iv (TRIGGER_MARKER)
1210 const_iv (DEAD_OBJECT)
1211 const_iv (DRINK)
1212 const_iv (MARKER)
1213 const_iv (HOLY_ALTAR)
1214 const_iv (PLAYER_CHANGER)
1215 const_iv (BATTLEGROUND)
1216 const_iv (PEACEMAKER)
1217 const_iv (GEM)
1218 const_iv (FIREWALL)
1219 const_iv (ANVIL)
1220 const_iv (CHECK_INV)
1221 const_iv (MOOD_FLOOR) 1290 const_iv (NUM_BODY_LOCATIONS)
1222 const_iv (EXIT) 1291 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1223 const_iv (ENCOUNTER) 1292 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1224 const_iv (SHOP_FLOOR) 1293 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1225 const_iv (SHOP_MAT) 1294 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1226 const_iv (RING) 1295 const_iv (body_wrist) const_iv (body_waist)
1227 const_iv (FLOOR)
1228 const_iv (FLESH)
1229 const_iv (INORGANIC)
1230 const_iv (SKILL_TOOL)
1231 const_iv (LIGHTER)
1232 const_iv (BUILDABLE_WALL)
1233 const_iv (MISC_OBJECT)
1234 const_iv (LAMP)
1235 const_iv (DUPLICATOR)
1236 const_iv (SPELLBOOK)
1237 const_iv (CLOAK)
1238 const_iv (SPINNER)
1239 const_iv (GATE)
1240 const_iv (BUTTON)
1241 const_iv (CF_HANDLE)
1242 const_iv (HOLE)
1243 const_iv (TRAPDOOR)
1244 const_iv (SIGN)
1245 const_iv (BOOTS)
1246 const_iv (GLOVES)
1247 const_iv (SPELL)
1248 const_iv (SPELL_EFFECT)
1249 const_iv (CONVERTER)
1250 const_iv (BRACERS)
1251 const_iv (POISONING)
1252 const_iv (SAVEBED)
1253 const_iv (WAND)
1254 const_iv (SCROLL)
1255 const_iv (DIRECTOR)
1256 const_iv (GIRDLE)
1257 const_iv (FORCE)
1258 const_iv (POTION_EFFECT)
1259 const_iv (EVENT_CONNECTOR)
1260 const_iv (CLOSE_CON)
1261 const_iv (CONTAINER)
1262 const_iv (ARMOUR_IMPROVER)
1263 const_iv (WEAPON_IMPROVER)
1264 const_iv (SKILLSCROLL)
1265 const_iv (DEEP_SWAMP)
1266 const_iv (IDENTIFY_ALTAR)
1267 const_iv (MENU)
1268 const_iv (RUNE)
1269 const_iv (TRAP)
1270 const_iv (POWER_CRYSTAL)
1271 const_iv (CORPSE)
1272 const_iv (DISEASE)
1273 const_iv (SYMPTOM)
1274 const_iv (BUILDER)
1275 const_iv (MATERIAL)
1276 const_iv (ITEM_TRANSFORMER)
1277 1296
1278 const_iv (NUM_SUBTYPES) 1297 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1298 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1299 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1300 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1301 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1302 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1303 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1304 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1305 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1306 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1307 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1308 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1309 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1310 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1311 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1312 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1313 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1314 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1315 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1316 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1317 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1318 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1319 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1320 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1321 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1322 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1323 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1324 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1279 1325
1280 const_iv (ST_BD_BUILD) 1326 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1281 const_iv (ST_BD_REMOVE)
1282 1327
1283 const_iv (ST_MAT_FLOOR) 1328 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1284 const_iv (ST_MAT_WALL) 1329 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1285 const_iv (ST_MAT_ITEM)
1286 1330
1287 const_iv (AT_PHYSICAL) 1331 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1288 const_iv (AT_MAGIC) 1332 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1289 const_iv (AT_FIRE) 1333 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1290 const_iv (AT_ELECTRICITY) 1334 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1291 const_iv (AT_COLD) 1335 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1292 const_iv (AT_CONFUSION) 1336 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1293 const_iv (AT_ACID) 1337 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1294 const_iv (AT_DRAIN)
1295 const_iv (AT_WEAPONMAGIC)
1296 const_iv (AT_GHOSTHIT)
1297 const_iv (AT_POISON)
1298 const_iv (AT_SLOW)
1299 const_iv (AT_PARALYZE)
1300 const_iv (AT_TURN_UNDEAD)
1301 const_iv (AT_FEAR)
1302 const_iv (AT_CANCELLATION)
1303 const_iv (AT_DEPLETE)
1304 const_iv (AT_DEATH)
1305 const_iv (AT_CHAOS)
1306 const_iv (AT_COUNTERSPELL)
1307 const_iv (AT_GODPOWER)
1308 const_iv (AT_HOLYWORD)
1309 const_iv (AT_BLIND)
1310 const_iv (AT_INTERNAL)
1311 const_iv (AT_LIFE_STEALING)
1312 const_iv (AT_DISEASE)
1313 1338
1314 const_iv (WEAP_HIT) 1339 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1315 const_iv (WEAP_SLASH) 1340 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1316 const_iv (WEAP_PIERCE)
1317 const_iv (WEAP_CLEAVE)
1318 const_iv (WEAP_SLICE)
1319 const_iv (WEAP_STAB)
1320 const_iv (WEAP_WHIP)
1321 const_iv (WEAP_CRUSH)
1322 const_iv (WEAP_BLUD) 1341 const_iv (WEAP_BLUD)
1323 1342
1324 const_iv (FLAG_ALIVE) 1343 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1325 const_iv (FLAG_WIZ) 1344 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1326 const_iv (FLAG_REMOVED) 1345 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1327 const_iv (FLAG_FREED) 1346 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1328 const_iv (FLAG_WAS_WIZ) 1347 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1329 const_iv (FLAG_APPLIED) 1348 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1330 const_iv (FLAG_UNPAID) 1349 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1331 const_iv (FLAG_USE_SHIELD) 1350 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1332 const_iv (FLAG_NO_PICK) 1351 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1333 const_iv (FLAG_ANIMATE) 1352 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1334 const_iv (FLAG_MONSTER) 1353 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1335 const_iv (FLAG_FRIENDLY) 1354 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1336 const_iv (FLAG_GENERATOR) 1355 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1337 const_iv (FLAG_IS_THROWN) 1356 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1338 const_iv (FLAG_AUTO_APPLY) 1357 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1339 const_iv (FLAG_PLAYER_SOLD) 1358 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1340 const_iv (FLAG_SEE_INVISIBLE) 1359 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1341 const_iv (FLAG_CAN_ROLL) 1360 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1342 const_iv (FLAG_OVERLAY_FLOOR) 1361 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1343 const_iv (FLAG_IS_TURNABLE) 1362 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1344 const_iv (FLAG_IS_USED_UP) 1363 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1345 const_iv (FLAG_IDENTIFIED) 1364 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1346 const_iv (FLAG_REFLECTING) 1365 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1347 const_iv (FLAG_CHANGING) 1366 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1348 const_iv (FLAG_SPLITTING) 1367 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1349 const_iv (FLAG_HITBACK) 1368 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1350 const_iv (FLAG_STARTEQUIP)
1351 const_iv (FLAG_BLOCKSVIEW)
1352 const_iv (FLAG_UNDEAD)
1353 const_iv (FLAG_SCARED)
1354 const_iv (FLAG_UNAGGRESSIVE)
1355 const_iv (FLAG_REFL_MISSILE)
1356 const_iv (FLAG_REFL_SPELL)
1357 const_iv (FLAG_NO_MAGIC)
1358 const_iv (FLAG_NO_FIX_PLAYER)
1359 const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN)
1361 const_iv (FLAG_RUN_AWAY)
1362 const_iv (FLAG_PICK_UP)
1363 const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP)
1365 const_iv (FLAG_WIZCAST)
1366 const_iv (FLAG_CAST_SPELL)
1367 const_iv (FLAG_USE_SCROLL)
1368 const_iv (FLAG_USE_RANGE)
1369 const_iv (FLAG_USE_BOW)
1370 const_iv (FLAG_USE_ARMOUR)
1371 const_iv (FLAG_USE_WEAPON)
1372 const_iv (FLAG_USE_RING)
1373 const_iv (FLAG_READY_RANGE)
1374 const_iv (FLAG_READY_BOW)
1375 const_iv (FLAG_XRAYS)
1376 const_iv (FLAG_NO_APPLY)
1377 const_iv (FLAG_IS_FLOOR)
1378 const_iv (FLAG_LIFESAVE)
1379 const_iv (FLAG_NO_STRENGTH)
1380 const_iv (FLAG_SLEEP)
1381 const_iv (FLAG_STAND_STILL)
1382 const_iv (FLAG_RANDOM_MOVE)
1383 const_iv (FLAG_ONLY_ATTACK)
1384 const_iv (FLAG_CONFUSED)
1385 const_iv (FLAG_STEALTH)
1386 const_iv (FLAG_WIZPASS)
1387 const_iv (FLAG_IS_LINKED)
1388 const_iv (FLAG_CURSED)
1389 const_iv (FLAG_DAMNED)
1390 const_iv (FLAG_SEE_ANYWHERE)
1391 const_iv (FLAG_KNOWN_MAGICAL)
1392 const_iv (FLAG_KNOWN_CURSED)
1393 const_iv (FLAG_CAN_USE_SKILL)
1394 const_iv (FLAG_BEEN_APPLIED)
1395 const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD)
1397 const_iv (FLAG_USE_HORN)
1398 const_iv (FLAG_MAKE_INVIS)
1399 const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED)
1401 const_iv (FLAG_IS_HILLY)
1402 const_iv (FLAG_READY_SKILL)
1403 const_iv (FLAG_READY_WEAPON)
1404 const_iv (FLAG_NO_SKILL_IDENT)
1405 const_iv (FLAG_BLIND)
1406 const_iv (FLAG_SEE_IN_DARK)
1407 const_iv (FLAG_IS_CAULDRON)
1408 const_iv (FLAG_NO_STEAL)
1409 const_iv (FLAG_ONE_HIT)
1410 const_iv (FLAG_CLIENT_SENT)
1411 const_iv (FLAG_BERSERK)
1412 const_iv (FLAG_NEUTRAL)
1413 const_iv (FLAG_NO_ATTACK)
1414 const_iv (FLAG_NO_DAMAGE)
1415 const_iv (FLAG_OBJ_ORIGINAL)
1416 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1417 const_iv (FLAG_ACTIVATE_ON_PUSH)
1418 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1419 const_iv (FLAG_IS_WATER)
1420 const_iv (FLAG_CONTENT_ON_GEN)
1421 const_iv (FLAG_IS_A_TEMPLATE)
1422 const_iv (FLAG_IS_BUILDABLE)
1423 1369
1424 const_iv (NDI_BLACK) 1370 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1425 const_iv (NDI_WHITE) 1371 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1426 const_iv (NDI_NAVY) 1372 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1427 const_iv (NDI_RED) 1373 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1428 const_iv (NDI_ORANGE)
1429 const_iv (NDI_BLUE)
1430 const_iv (NDI_DK_ORANGE)
1431 const_iv (NDI_GREEN)
1432 const_iv (NDI_LT_GREEN)
1433 const_iv (NDI_GREY)
1434 const_iv (NDI_BROWN)
1435 const_iv (NDI_GOLD)
1436 const_iv (NDI_TAN)
1437 const_iv (NDI_MAX_COLOR)
1438 const_iv (NDI_COLOR_MASK)
1439 const_iv (NDI_UNIQUE)
1440 const_iv (NDI_ALL) 1374 const_iv (NDI_ALL)
1441 1375
1376 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1377 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1378
1379 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1380
1381 const_iv (SP_RAISE_DEAD)
1382 const_iv (SP_RUNE)
1383 const_iv (SP_MAKE_MARK)
1384 const_iv (SP_BOLT)
1385 const_iv (SP_BULLET)
1442 const_iv (UPD_LOCATION) 1386 const_iv (SP_EXPLOSION)
1443 const_iv (UPD_FLAGS)
1444 const_iv (UPD_WEIGHT)
1445 const_iv (UPD_FACE) 1387 const_iv (SP_CONE)
1388 const_iv (SP_BOMB)
1389 const_iv (SP_WONDER)
1446 const_iv (UPD_NAME) 1390 const_iv (SP_SMITE)
1447 const_iv (UPD_ANIM) 1391 const_iv (SP_MAGIC_MISSILE)
1448 const_iv (UPD_ANIMSPEED) 1392 const_iv (SP_SUMMON_GOLEM)
1449 const_iv (UPD_NROF) 1393 const_iv (SP_DIMENSION_DOOR)
1450 1394 const_iv (SP_MAGIC_MAPPING)
1451 const_iv (UPD_SP_MANA)
1452 const_iv (UPD_SP_GRACE)
1453 const_iv (UPD_SP_DAMAGE)
1454
1455 const_iv (F_APPLIED)
1456 const_iv (F_LOCATION)
1457 const_iv (F_UNPAID)
1458 const_iv (F_MAGIC) 1395 const_iv (SP_MAGIC_WALL)
1396 const_iv (SP_DESTRUCTION)
1397 const_iv (SP_PERCEIVE_SELF)
1398 const_iv (SP_WORD_OF_RECALL)
1399 const_iv (SP_INVISIBLE)
1400 const_iv (SP_PROBE)
1401 const_iv (SP_HEALING)
1402 const_iv (SP_CREATE_FOOD)
1403 const_iv (SP_EARTH_TO_DUST)
1404 const_iv (SP_CHANGE_ABILITY)
1405 const_iv (SP_BLESS)
1459 const_iv (F_CURSED) 1406 const_iv (SP_CURSE)
1407 const_iv (SP_SUMMON_MONSTER)
1408 const_iv (SP_CHARGING)
1409 const_iv (SP_POLYMORPH)
1410 const_iv (SP_ALCHEMY)
1411 const_iv (SP_REMOVE_CURSE)
1412 const_iv (SP_IDENTIFY)
1413 const_iv (SP_DETECTION)
1414 const_iv (SP_MOOD_CHANGE)
1415 const_iv (SP_MOVING_BALL)
1460 const_iv (F_DAMNED) 1416 const_iv (SP_SWARM)
1417 const_iv (SP_CHANGE_MANA)
1461 const_iv (F_OPEN) 1418 const_iv (SP_DISPEL_RUNE)
1462 const_iv (F_NOPICK) 1419 const_iv (SP_CREATE_MISSILE)
1420 const_iv (SP_CONSECRATE)
1421 const_iv (SP_ANIMATE_WEAPON)
1422 const_iv (SP_LIGHT)
1423 const_iv (SP_CHANGE_MAP_LIGHT)
1424 const_iv (SP_FAERY_FIRE)
1425 const_iv (SP_CAUSE_DISEASE)
1426 const_iv (SP_AURA)
1427 const_iv (SP_TOWN_PORTAL)
1428 const_iv (SP_PARTY_SPELL)
1429
1430 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1431 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1463 const_iv (F_LOCKED) 1432 const_iv (F_LOCKED)
1464 1433
1465 const_iv (F_BUY) 1434 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1466 const_iv (F_SHOP)
1467 const_iv (F_SELL)
1468 1435
1469 const_iv (P_BLOCKSVIEW) 1436 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1470 const_iv (P_PLAYER) 1437 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1471 const_iv (P_NO_MAGIC)
1472 const_iv (P_IS_ALIVE)
1473 const_iv (P_NO_CLERIC)
1474 const_iv (P_NEED_UPDATE)
1475 const_iv (P_OUT_OF_MAP)
1476 const_iv (P_NEW_MAP)
1477 1438
1478 const_iv (UP_OBJ_INSERT) 1439 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1479 const_iv (UP_OBJ_REMOVE)
1480 const_iv (UP_OBJ_CHANGE)
1481 const_iv (UP_OBJ_FACE)
1482 1440
1483 const_iv (INS_NO_MERGE) 1441 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1484 const_iv (INS_ABOVE_FLOOR_ONLY) 1442 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1485 const_iv (INS_NO_WALK_ON)
1486 const_iv (INS_ON_TOP)
1487 const_iv (INS_BELOW_ORIGINATOR)
1488 const_iv (INS_MAP_LOAD)
1489 1443
1490 const_iv (WILL_APPLY_HANDLE) 1444 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1491 const_iv (WILL_APPLY_TREASURE) 1445 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1492 const_iv (WILL_APPLY_EARTHWALL)
1493 const_iv (WILL_APPLY_DOOR)
1494 const_iv (WILL_APPLY_FOOD)
1495 1446
1496 const_iv (SAVE_MODE) 1447 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1497 const_iv (SAVE_DIR_MODE)
1498 1448
1499 const_iv (M_PAPER) 1449 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1500 const_iv (M_IRON) 1450 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1501 const_iv (M_GLASS) 1451 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1502 const_iv (M_LEATHER) 1452 const_iv (M_ICE) const_iv (M_SPECIAL)
1503 const_iv (M_WOOD)
1504 const_iv (M_ORGANIC)
1505 const_iv (M_STONE)
1506 const_iv (M_CLOTH)
1507 const_iv (M_ADAMANT)
1508 const_iv (M_LIQUID)
1509 const_iv (M_SOFT_METAL)
1510 const_iv (M_BONE)
1511 const_iv (M_ICE)
1512 const_iv (M_SPECIAL)
1513 1453
1514 const_iv (SK_EXP_ADD_SKILL) 1454 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1515 const_iv (SK_EXP_TOTAL) 1455 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1516 const_iv (SK_EXP_NONE)
1517 const_iv (SK_SUBTRACT_SKILL_EXP)
1518 const_iv (SK_EXP_SKILL_ONLY)
1519 1456
1520 const_iv (SK_LOCKPICKING) 1457 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1521 const_iv (SK_HIDING) 1458 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1522 const_iv (SK_SMITHERY) 1459 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1523 const_iv (SK_BOWYER) 1460 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1524 const_iv (SK_JEWELER) 1461 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1525 const_iv (SK_ALCHEMY) 1462 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1526 const_iv (SK_STEALING) 1463 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1527 const_iv (SK_LITERACY) 1464 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1528 const_iv (SK_BARGAINING) 1465 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1529 const_iv (SK_JUMPING) 1466 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1530 const_iv (SK_DET_MAGIC)
1531 const_iv (SK_ORATORY)
1532 const_iv (SK_SINGING)
1533 const_iv (SK_DET_CURSE)
1534 const_iv (SK_FIND_TRAPS)
1535 const_iv (SK_MEDITATION)
1536 const_iv (SK_PUNCHING)
1537 const_iv (SK_FLAME_TOUCH)
1538 const_iv (SK_KARATE)
1539 const_iv (SK_CLIMBING)
1540 const_iv (SK_WOODSMAN)
1541 const_iv (SK_INSCRIPTION)
1542 const_iv (SK_ONE_HANDED_WEAPON)
1543 const_iv (SK_MISSILE_WEAPON)
1544 const_iv (SK_THROWING)
1545 const_iv (SK_USE_MAGIC_ITEM)
1546 const_iv (SK_DISARM_TRAPS)
1547 const_iv (SK_SET_TRAP)
1548 const_iv (SK_THAUMATURGY)
1549 const_iv (SK_PRAYING)
1550 const_iv (SK_CLAWING)
1551 const_iv (SK_LEVITATION)
1552 const_iv (SK_SUMMONING)
1553 const_iv (SK_PYROMANCY)
1554 const_iv (SK_EVOCATION)
1555 const_iv (SK_SORCERY)
1556 const_iv (SK_TWO_HANDED_WEAPON)
1557 const_iv (SK_SPARK_TOUCH)
1558 const_iv (SK_SHIVER)
1559 const_iv (SK_ACID_SPLASH)
1560 const_iv (SK_POISON_NAIL) 1467 const_iv (SK_POISON_NAIL)
1561 1468
1562 const_iv (SOUND_NEW_PLAYER) 1469 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1563 const_iv (SOUND_FIRE_ARROW) 1470 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1564 const_iv (SOUND_LEARN_SPELL) 1471 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1565 const_iv (SOUND_FUMBLE_SPELL) 1472 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1566 const_iv (SOUND_WAND_POOF) 1473 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1567 const_iv (SOUND_OPEN_DOOR) 1474 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1568 const_iv (SOUND_PUSH_PLAYER)
1569 const_iv (SOUND_PLAYER_HITS1)
1570 const_iv (SOUND_PLAYER_HITS2)
1571 const_iv (SOUND_PLAYER_HITS3)
1572 const_iv (SOUND_PLAYER_HITS4)
1573 const_iv (SOUND_PLAYER_IS_HIT1)
1574 const_iv (SOUND_PLAYER_IS_HIT2)
1575 const_iv (SOUND_PLAYER_IS_HIT3)
1576 const_iv (SOUND_PLAYER_KILLS)
1577 const_iv (SOUND_PET_IS_KILLED)
1578 const_iv (SOUND_PLAYER_DIES)
1579 const_iv (SOUND_OB_EVAPORATE)
1580 const_iv (SOUND_OB_EXPLODE)
1581 const_iv (SOUND_CLOCK)
1582 const_iv (SOUND_TURN_HANDLE)
1583 const_iv (SOUND_FALL_HOLE)
1584 const_iv (SOUND_DRINK_POISON)
1585 const_iv (SOUND_CAST_SPELL_0)
1586 1475
1587 const_iv (PREFER_LOW) 1476 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1588 const_iv (PREFER_HIGH)
1589 1477
1590 const_iv (ATNR_PHYSICAL) 1478 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1591 const_iv (ATNR_MAGIC) 1479 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1592 const_iv (ATNR_FIRE) 1480 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1593 const_iv (ATNR_ELECTRICITY) 1481 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1594 const_iv (ATNR_COLD) 1482 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1595 const_iv (ATNR_CONFUSION) 1483 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1596 const_iv (ATNR_ACID) 1484 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1597 const_iv (ATNR_DRAIN) 1485
1598 const_iv (ATNR_WEAPONMAGIC) 1486 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1599 const_iv (ATNR_GHOSTHIT) 1487
1600 const_iv (ATNR_POISON) 1488 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1601 const_iv (ATNR_SLOW) 1489 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1602 const_iv (ATNR_PARALYZE) 1490
1603 const_iv (ATNR_TURN_UNDEAD) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1604 const_iv (ATNR_FEAR) 1492
1605 const_iv (ATNR_CANCELLATION) 1493 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1606 const_iv (ATNR_DEPLETE) 1494
1607 const_iv (ATNR_DEATH) 1495 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1608 const_iv (ATNR_CHAOS) 1496
1609 const_iv (ATNR_COUNTERSPELL) 1497 // random map generator
1610 const_iv (ATNR_GODPOWER) 1498 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1611 const_iv (ATNR_HOLYWORD) 1499 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1612 const_iv (ATNR_BLIND) 1500
1501 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1502 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1503 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1504
1505 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1506 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1507
1508 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1509 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1613 const_iv (ATNR_INTERNAL) 1510 const_iv (GT_MINIMAL)
1614 const_iv (ATNR_LIFE_STEALING)
1615 const_iv (ATNR_DISEASE)
1616
1617 const_iv (MAP_FLUSH)
1618 const_iv (MAP_PLAYER_UNIQUE)
1619 const_iv (MAP_BLOCK)
1620 const_iv (MAP_STYLE)
1621 const_iv (MAP_OVERLAY)
1622
1623 const_iv (MAP_IN_MEMORY)
1624 const_iv (MAP_SWAPPED)
1625 const_iv (MAP_LOADING)
1626 const_iv (MAP_SAVING)
1627
1628 const_iv (KLASS_GLOBAL)
1629 const_iv (KLASS_OBJECT)
1630 const_iv (KLASS_CLIENT)
1631 const_iv (KLASS_PLAYER)
1632 const_iv (KLASS_MAP)
1633
1634 const_iv (CS_QUERY_YESNO)
1635 const_iv (CS_QUERY_SINGLECHAR)
1636 const_iv (CS_QUERY_HIDEINPUT)
1637
1638 const_iv (ST_DEAD)
1639 const_iv (ST_SETUP)
1640 const_iv (ST_PLAYING)
1641 const_iv (ST_CUSTOM)
1642
1643 const_iv (ST_CHANGE_CLASS)
1644 const_iv (ST_CONFIRM_QUIT)
1645 const_iv (ST_GET_PARTY_PASSWORD)
1646 }; 1511 };
1647 1512
1648 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1649 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1650 1515
1651 static const struct { 1516 static const struct {
1652 const char *name; 1517 const char *name;
1653 int skip; 1518 int skip;
1654 IV klass; 1519 IV klass;
1665 { 1530 {
1666 AV *event = newAV (); 1531 AV *event = newAV ();
1667 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1532 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1668 av_push (event, newSViv (eiv->klass)); 1533 av_push (event, newSViv (eiv->klass));
1669 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1534 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1670 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1535 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1671 } 1536 }
1672} 1537}
1673 1538
1674void _init_vars () 1539void _connect_to_perl ()
1675 CODE: 1540
1676 cb_global = get_av ("cf::CB_GLOBAL", 1); 1541void _recalc_want ()
1677 cb_object = get_av ("cf::CB_OBJECT", 1);
1678 cb_player = get_av ("cf::CB_PLAYER", 1);
1679 cb_client = get_av ("cf::CB_CLIENT", 1);
1680 cb_type = get_av ("cf::CB_TYPE" , 1);
1681 cb_map = get_av ("cf::CB_MAP" , 1);
1682 1542
1683void _global_reattach () 1543void _global_reattach ()
1684 CODE: 1544 CODE:
1685{ 1545{
1686 // reattach to all attachable objects in the game. 1546 // reattach to all attachable objects in the game.
1687 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1547 for_all_clients (ns)
1688 reattach (*i); 1548 ns->reattach ();
1689 1549
1690 for (player *pl = first_player; pl; pl = pl->next) 1550 for_all_objects (op)
1691 reattach (pl); 1551 op->reattach ();
1552}
1553
1554void _post_tick ()
1555 CODE:
1556 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1557
1558# support function for map-world.ext
1559void _quantise (SV *data_sv, SV *plt_sv)
1560 CODE:
1561{
1562 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1563 croak ("_quantise called with invalid agruments");
1564
1565 plt_sv = SvRV (plt_sv);
1566 SV **plt = AvARRAY (plt_sv);
1567 int plt_count = AvFILL (plt_sv) + 1;
1568
1569 STRLEN len;
1570 char *data = SvPVbyte (data_sv, len);
1571 char *dst = data;
1572
1573 while (len >= 3)
1692 1574 {
1693 for (maptile *map = first_map; map; map = map->next) 1575 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1694 reattach (map); 1576 {
1577 char *val = SvPVX (*val_sv);
1695 1578
1696 for (object *op = object::first; op; op = op->next) 1579 if (val [0] == data [0]
1697 reattach (op); 1580 && val [1] == data [1]
1581 && val [2] == data [2])
1582 {
1583 *dst++ = val [3];
1584 goto next;
1585 }
1586 }
1587
1588 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1589 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1590 dst - SvPVX (data_sv), len);
1591
1592 next:
1593 data += 3;
1594 len -= 3;
1595 }
1596
1597 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1698} 1598}
1699 1599
1700NV floor (NV x) 1600NV floor (NV x)
1701 1601
1702NV ceil (NV x) 1602NV ceil (NV x)
1703 1603
1604NV rndm (...)
1605 CODE:
1606 switch (items)
1607 {
1608 case 0: RETVAL = rndm (); break;
1609 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1610 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1611 default: croak ("cf::rndm requires none, one or two parameters."); break;
1612 }
1613 OUTPUT:
1614 RETVAL
1615
1616NV clamp (NV value, NV min_value, NV max_value)
1617 CODE:
1618 RETVAL = clamp (value, min_value, max_value);
1619 OUTPUT:
1620 RETVAL
1621
1622NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1623 CODE:
1624 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1625 OUTPUT:
1626 RETVAL
1627
1628void cede_to_tick ()
1629 CODE:
1630 coroapi::cede_to_tick ();
1631
1704void server_tick () 1632void server_tick ()
1633 CODE:
1634 NOW = now ();
1635 runtime = SvNVx (sv_runtime);
1636 server_tick ();
1705 1637
1706void 1638void
1707LOG (int level, char *msg) 1639log_backtrace (utf8_string msg)
1640
1641void
1642LOG (int flags, utf8_string msg)
1708 PROTOTYPE: $$ 1643 PROTOTYPE: $$
1709 C_ARGS: (LogLevel)level, "%s", msg 1644 C_ARGS: flags, "%s", msg
1710 1645
1711char *path_combine (char *base, char *path) 1646octet_string path_combine (octet_string base, octet_string path)
1712 PROTOTYPE: $$ 1647 PROTOTYPE: $$
1713 1648
1714char *path_combine_and_normalize (char *base, char *path) 1649octet_string path_combine_and_normalize (octet_string base, octet_string path)
1715 PROTOTYPE: $$ 1650 PROTOTYPE: $$
1716 1651
1717const char * 1652const_octet_string
1718get_maps_directory (char *path) 1653get_maps_directory (octet_string path)
1719 PROTOTYPE: $ 1654 PROTOTYPE: $
1720 ALIAS: maps_directory = 0 1655 ALIAS: maps_directory = 0
1721 CODE: 1656 CODE:
1722 RETVAL = create_pathname (path); 1657 RETVAL = create_pathname (path);
1723 OUTPUT: RETVAL 1658 OUTPUT: RETVAL
1725void 1660void
1726sub_generation_inc () 1661sub_generation_inc ()
1727 CODE: 1662 CODE:
1728 PL_sub_generation++; 1663 PL_sub_generation++;
1729 1664
1730char * 1665const_octet_string
1731mapdir () 1666mapdir ()
1732 PROTOTYPE: 1667 PROTOTYPE:
1733 ALIAS: 1668 ALIAS:
1734 mapdir = 0 1669 mapdir = 0
1735 uniquedir = 1 1670 uniquedir = 1
1749 case 5: RETVAL = settings.playerdir; break; 1684 case 5: RETVAL = settings.playerdir; break;
1750 case 6: RETVAL = settings.datadir ; break; 1685 case 6: RETVAL = settings.datadir ; break;
1751 } 1686 }
1752 OUTPUT: RETVAL 1687 OUTPUT: RETVAL
1753 1688
1689void abort ()
1690
1691void reset_signals ()
1692
1693void fork_abort (octet_string cause = "cf::fork_abort")
1694
1695void cleanup (octet_string cause, bool make_core = false)
1696
1697void emergency_save ()
1698
1754void _exit (int status = 0) 1699void _exit (int status = EXIT_SUCCESS)
1755 1700
1701UV sv_2watcher (SV *w)
1702 CODE:
1703 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1704 OUTPUT:
1705 RETVAL
1706
1707#if _POSIX_MEMLOCK
1708
1709int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1710
1711int munlockall ()
1712
1713#endif
1714
1756int find_animation (char *text) 1715int find_animation (utf8_string text)
1757 PROTOTYPE: $ 1716 PROTOTYPE: $
1758 1717
1759int random_roll (int min, int max, object *op, int goodbad); 1718int random_roll (int min, int max, object *op, int goodbad);
1760 1719
1761const char *cost_string_from_value(uint64 cost, int approx = 0) 1720const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1762 1721
1763int 1722int
1764exp_to_level (val64 exp) 1723exp_to_level (val64 exp)
1765 CODE: 1724 CODE:
1766{ 1725{
1797 RETVAL = newSVpv (resist_plus[atnr], 0); 1756 RETVAL = newSVpv (resist_plus[atnr], 0);
1798 else 1757 else
1799 XSRETURN_UNDEF; 1758 XSRETURN_UNDEF;
1800 OUTPUT: RETVAL 1759 OUTPUT: RETVAL
1801 1760
1761bool
1762load_resource_file (octet_string filename)
1763
1802MODULE = cf PACKAGE = cf::attachable 1764MODULE = cf PACKAGE = cf::attachable
1803 1765
1804int 1766int
1805valid (SV *obj) 1767valid (SV *obj)
1806 CODE: 1768 CODE:
1807 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1769 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1808 OUTPUT: 1770 OUTPUT:
1809 RETVAL 1771 RETVAL
1810 1772
1773void
1774debug_trace (attachable *obj, bool on = true)
1775 CODE:
1776 obj->flags &= ~attachable::F_DEBUG_TRACE;
1777 if (on)
1778 obj->flags |= attachable::F_DEBUG_TRACE;
1779
1780int mortals_size ()
1781 CODE:
1782 RETVAL = attachable::mortals.size ();
1783 OUTPUT: RETVAL
1784
1785#object *mortals (U32 index)
1786# CODE:
1787# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1788# OUTPUT: RETVAL
1789
1790INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1791
1811MODULE = cf PACKAGE = cf::global 1792MODULE = cf PACKAGE = cf::global
1812 1793
1813int invoke (SV *klass, int event, ...) 1794int invoke (SV *klass, int event, ...)
1814 CODE: 1795 CODE:
1815 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL"); 1796 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1816 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1797 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1817 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1798 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1818 RETVAL = INVOKE_((event_type)event, ARG_AV (av)); 1799 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1819 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1820 1801
1821MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1802MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1822 1803
1823INCLUDE: $PERL genacc object ../include/object.h | 1804INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1824 1805
1825int invoke (object *op, int event, ...) 1806int invoke (object *op, int event, ...)
1826 CODE: 1807 CODE:
1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1808 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1809 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1829 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1810 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1830 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1811 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1831 OUTPUT: RETVAL 1812 OUTPUT: RETVAL
1832 1813
1833SV *registry (object *op) 1814SV *registry (object *op)
1834 1815
1835void mortals () 1816int objects_size ()
1836 PPCODE: 1817 CODE:
1837 EXTEND (SP, object::mortals.size ());
1838 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1839 PUSHs (to_sv (*i));
1840
1841object *first ()
1842 CODE:
1843 RETVAL = object::first; 1818 RETVAL = objects.size ();
1844 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1820
1821object *objects (U32 index)
1822 CODE:
1823 RETVAL = index < objects.size () ? objects [index] : 0;
1824 OUTPUT: RETVAL
1825
1826int actives_size ()
1827 CODE:
1828 RETVAL = actives.size ();
1829 OUTPUT: RETVAL
1830
1831object *actives (U32 index)
1832 CODE:
1833 RETVAL = index < actives.size () ? actives [index] : 0;
1834 OUTPUT: RETVAL
1835
1836const char *slot_use_name (U32 slot)
1837 ALIAS:
1838 slot_nonuse_name = 1
1839 CODE:
1840{
1841 if (slot >= NUM_BODY_LOCATIONS)
1842 croak ("body slot index out of range");
1843
1844 switch (ix)
1845 {
1846 case 0: RETVAL = body_locations[slot].use_name; break;
1847 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1848 }
1849}
1850 OUTPUT:
1851 RETVAL
1845 1852
1846# missing properties 1853# missing properties
1847 1854
1848object *head (object *op) 1855object *head (object *op)
1849 PROTOTYPE: $ 1856 PROTOTYPE: $
1850 CODE: 1857 CODE:
1851 RETVAL = op->head ? op->head : op;
1852 OUTPUT: RETVAL
1853
1854int is_head (object *op)
1855 PROTOTYPE: $
1856 CODE:
1857 RETVAL = !op->head; 1858 RETVAL = op->head_ ();
1858 OUTPUT: RETVAL 1859 OUTPUT: RETVAL
1859 1860
1860void 1861void
1861inv (object *obj) 1862inv (object *obj)
1862 PROTOTYPE: $ 1863 PROTOTYPE: $
1870void 1871void
1871set_animation (object *op, int idx) 1872set_animation (object *op, int idx)
1872 CODE: 1873 CODE:
1873 SET_ANIMATION (op, idx); 1874 SET_ANIMATION (op, idx);
1874 1875
1875void 1876int
1876object::drain_stat () 1877num_animations (object *op)
1878 CODE:
1879 RETVAL = NUM_ANIMATIONS (op);
1880 OUTPUT: RETVAL
1877 1881
1878void 1882int slot_info (object *op, UV slot, int value = 0)
1879object::drain_specific_stat (int stat) 1883 ALIAS:
1884 slot_used = 1
1885 CODE:
1886{
1887 if (slot >= NUM_BODY_LOCATIONS)
1888 croak ("body slot index out of range");
1880 1889
1881void 1890 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1882object::change_luck (int change)
1883 1891
1884void 1892 if (items > 2)
1885object::add_statbonus () 1893 if (ix)
1894 op->slot[slot].used = value;
1895 else
1896 op->slot[slot].info = value;
1897}
1898 OUTPUT:
1899 RETVAL
1886 1900
1887void
1888object::remove_statbonus ()
1889
1890object *find_best_object_match (object *op, const char *match) 1901object *find_best_object_match (object *op, utf8_string match)
1891 1902
1892object *find_marked_object (object *op) 1903object *find_marked_object (object *op)
1893 1904
1894int need_identify (const object *obj); 1905int need_identify (object *obj);
1895 1906
1896int apply_shop_mat (object *shop_mat, object *op); 1907int apply_shop_mat (object *shop_mat, object *op);
1908
1909int move_player (object *op, int dir)
1910 CODE:
1911 RETVAL = move_player (op, dir);
1912 OUTPUT:
1913 RETVAL
1897 1914
1898int move (object *op, int dir, object *originator = op) 1915int move (object *op, int dir, object *originator = op)
1899 CODE: 1916 CODE:
1900 RETVAL = move_ob (op, dir, originator); 1917 RETVAL = move_ob (op, dir, originator);
1901 OUTPUT: 1918 OUTPUT:
1907 1924
1908void apply_below (object *op) 1925void apply_below (object *op)
1909 CODE: 1926 CODE:
1910 player_apply_below (op); 1927 player_apply_below (op);
1911 1928
1912void remove (object *op) 1929int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1913 CODE:
1914 op->remove ();
1915 1930
1916void
1917object::destroy (int recursive = 0)
1918
1919object *cf_object_present_archname_inside (object *op, char *whatstr) 1931object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1920 1932
1921int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1933int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1922 1934
1923int cf_object_change_map (object *op, int x, int y, maptile *map) 1935int cf_object_change_map (object *op, int x, int y, maptile *map)
1924 1936
1937#//TODO
1925object *clone (object *op, int recursive = 0) 1938object *clone_ (object *op, int recursive = 0)
1926 CODE: 1939 CODE:
1927 if (recursive) 1940 if (recursive)
1928 RETVAL = object_create_clone (op); 1941 RETVAL = object_create_clone (op);
1929 else 1942 else
1930 { 1943 {
1943 RETVAL = pay_for_amount (amount, op); 1956 RETVAL = pay_for_amount (amount, op);
1944 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1945 1958
1946void pay_player (object *op, uint64 amount) 1959void pay_player (object *op, uint64 amount)
1947 1960
1948val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1961val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1949 1962
1950int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1963int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1951 1964
1952void learn_spell (object *op, object *sp, int special_prayer = 0) 1965void learn_spell (object *op, object *sp, int special_prayer = 0)
1953 CODE: 1966 CODE:
1954 do_learn_spell (op, sp, special_prayer); 1967 do_learn_spell (op, sp, special_prayer);
1955 1968
1956void forget_spell (object *op, object *sp) 1969void forget_spell (object *op, object *sp)
1957 CODE: 1970 CODE:
1958 do_forget_spell (op, query_name (sp)); 1971 do_forget_spell (op, query_name (sp));
1959 1972
1960object *check_for_spell (object *op, char *spellname) 1973object *check_for_spell (object *op, utf8_string spellname)
1961 CODE: 1974 CODE:
1962 RETVAL = check_spell_known (op, spellname); 1975 RETVAL = check_spell_known (op, spellname);
1963 OUTPUT: RETVAL 1976 OUTPUT: RETVAL
1964 1977
1965int query_money (object *op) 1978int query_money (object *op)
1966 ALIAS: money = 0 1979 ALIAS: money = 0
1967 1980
1968int query_cost (object *op, object *who, int flags) 1981val64 query_cost (object *op, object *who, int flags)
1969 ALIAS: cost = 0 1982 ALIAS: cost = 0
1970 1983
1971void spring_trap (object *op, object *victim) 1984void spring_trap (object *op, object *victim)
1972 1985
1973int check_trigger (object *op, object *cause) 1986int check_trigger (object *op, object *cause)
1974 1987
1975void drop (object *who, object *op) 1988void drop (object *who, object *op)
1976 1989
1977void pick_up (object *who, object *op) 1990void pick_up (object *who, object *op)
1978 1991
1979object *cf_object_insert_object (object *op, object *container)
1980
1981object *cf_object_insert_in_ob (object *ob, object *where)
1982
1983int cf_object_teleport (object *op, maptile *map, int x, int y) 1992int cf_object_teleport (object *op, maptile *map, int x, int y)
1984 1993
1985void update_object (object *op, int action) 1994void update_object (object *op, int action)
1986 1995
1987object *cf_create_object_by_name (const char *name) 1996object *cf_create_object_by_name (utf8_string name)
1988 1997
1989void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1998void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1990 1999
1991void player_lvl_adj (object *who, object *skill = 0) 2000void player_lvl_adj (object *who, object *skill = 0)
1992 2001
1993int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2002int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1994 2003
2008object *cf_insert_ob_in_ob (object *ob, object *where) 2017object *cf_insert_ob_in_ob (object *ob, object *where)
2009 2018
2010# no clean way to get an object from an archetype - stupid idiotic 2019# no clean way to get an object from an archetype - stupid idiotic
2011# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2020# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2012 2021
2013object *new (const char *archetype = 0) 2022object *new (utf8_string archetype = 0)
2014 PROTOTYPE: ;$ 2023 PROTOTYPE: ;$
2015 CODE: 2024 CODE:
2016 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2025 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2017 OUTPUT: 2026 OUTPUT:
2018 RETVAL 2027 RETVAL
2019 2028
2029object *find_object (U32 tag)
2030
2031# TODO: nuke
2020object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2032object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2021 PROTOTYPE: $$$$$$ 2033 PROTOTYPE: $$$$$$
2022 CODE: 2034 CODE:
2023{ 2035{
2024 int unused_type; 2036 int unused_type;
2025 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2037 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2026} 2038}
2027 2039
2028# syntatic sugar for easier use in event callbacks. 2040const_utf8_string get_ob_key_value (object *op, utf8_string key)
2029const char *options (object *op)
2030 CODE:
2031 RETVAL = op->name;
2032 OUTPUT:
2033 RETVAL
2034 2041
2035player *contr (object *op)
2036 CODE:
2037 RETVAL = op->contr;
2038 OUTPUT: RETVAL
2039
2040void
2041object::roll_stats ()
2042
2043void
2044object::update_stats ()
2045
2046void
2047object::swap_stats (int a, int b)
2048
2049const char *get_ob_key_value (object *op, const char *key)
2050
2051bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2042bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2052 2043
2053object *get_nearest_player (object *ob) 2044object *get_nearest_player (object *ob)
2054 ALIAS: nearest_player = 0 2045 ALIAS: nearest_player = 0
2055 PREINIT: 2046 PREINIT:
2056 extern object *get_nearest_player (object *); 2047 extern object *get_nearest_player (object *);
2072bool on_same_map_as (object *ob, object *other) 2063bool on_same_map_as (object *ob, object *other)
2073 CODE: 2064 CODE:
2074 RETVAL = on_same_map (ob, other); 2065 RETVAL = on_same_map (ob, other);
2075 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
2076 2067
2077const char * 2068const_utf8_string
2078base_name (object *op, int plural = op->nrof > 1) 2069base_name (object *op, int plural = op->nrof > 1)
2079 CODE: 2070 CODE:
2080 RETVAL = query_base_name (op, plural); 2071 RETVAL = query_base_name (op, plural);
2081 OUTPUT: RETVAL 2072 OUTPUT: RETVAL
2082 2073
2089 RETVAL = op->contr; 2080 RETVAL = op->contr;
2090 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
2091 2082
2092void check_score (object *op) 2083void check_score (object *op)
2093 2084
2094void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2085void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2095 2086 CODE:
2096object *cf_player_send_inventory (object *op) 2087 new_draw_info (flags, 0, op, txt);
2097
2098char *cf_player_get_ip (object *op)
2099 ALIAS: ip = 0
2100
2101object *cf_player_get_marked_item (object *op)
2102 ALIAS: marked_item = 0
2103
2104void cf_player_set_marked_item (object *op, object *ob)
2105
2106partylist *cf_player_get_party (object *op)
2107 ALIAS: party = 0
2108
2109void cf_player_set_party (object *op, partylist *party)
2110 2088
2111void kill_player (object *op) 2089void kill_player (object *op)
2112 2090
2113void esrv_update_item (object *op, int what, object *item) 2091void esrv_update_item (object *op, int what, object *item)
2114 C_ARGS: what, op, item 2092 C_ARGS: what, op, item
2115 2093
2116void clear_los (object *op)
2117
2118int command_reset (object *op, char *params)
2119
2120int command_teleport (object *op, char *params)
2121
2122int command_summon (object *op, char *params) 2094int command_summon (object *op, utf8_string params)
2123 2095
2124int command_arrest (object *op, char *params) 2096int command_arrest (object *op, utf8_string params)
2125
2126int command_kick (object *op, char *params)
2127
2128int command_banish (object *op, char *params)
2129 2097
2130 2098
2131MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2099MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2132 2100
2133INCLUDE: $PERL genacc player ../include/player.h | 2101INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2134 2102
2135int invoke (player *pl, int event, ...) 2103int invoke (player *pl, int event, ...)
2136 CODE: 2104 CODE:
2137 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2105 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2138 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2106 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2139 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2107 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2140 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2108 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2141 OUTPUT: RETVAL 2109 OUTPUT: RETVAL
2142 2110
2143SV *registry (player *pl) 2111SV *registry (player *pl)
2144
2145player *
2146create ()
2147 CODE:
2148 RETVAL = player::create ();
2149 OUTPUT:
2150 RETVAL
2151
2152player *
2153load (const char *path)
2154 CODE:
2155 RETVAL = player::load (path);
2156 OUTPUT:
2157 RETVAL
2158
2159void
2160player::save (bool final = false)
2161
2162void
2163player::connect (client *ns)
2164 2112
2165void 2113void
2166save_stats (player *pl) 2114save_stats (player *pl)
2167 CODE: 2115 CODE:
2168 pl->ob->stats.hp = pl->ob->stats.maxhp; 2116 pl->ob->stats.hp = pl->ob->stats.maxhp;
2169 pl->ob->stats.sp = pl->ob->stats.maxsp; 2117 pl->ob->stats.sp = pl->ob->stats.maxsp;
2170 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2118 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2171 pl->orig_stats = pl->ob->stats; 2119 pl->orig_stats = pl->ob->stats;
2172 2120
2173player *cf_player_find (char *name) 2121void clear_los (player *pl)
2174 PROTOTYPE: $
2175 2122
2176void cf_player_move (player *pl, int dir) 2123void cf_player_move (player *pl, int dir)
2177 2124
2178void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2125void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2179
2180player *first ()
2181 CODE:
2182 RETVAL = first_player;
2183 OUTPUT: RETVAL
2184 2126
2185bool 2127bool
2186cell_visible (player *pl, int dx, int dy) 2128cell_visible (player *pl, int dx, int dy)
2187 CODE: 2129 CODE:
2188 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2130 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2225 if (y) sv_to (y, pl->bed_y); 2167 if (y) sv_to (y, pl->bed_y);
2226 2168
2227void 2169void
2228list () 2170list ()
2229 PPCODE: 2171 PPCODE:
2230 for (player *pl = first_player; pl; pl = pl->next) 2172 for_all_players (pl)
2231 XPUSHs (sv_2mortal (to_sv (pl))); 2173 XPUSHs (sv_2mortal (to_sv (pl)));
2232 2174
2233bool
2234peaceful (player *pl, bool new_setting = 0)
2235 PROTOTYPE: $;$
2236 CODE:
2237 RETVAL = pl->peaceful;
2238 if (items > 1)
2239 pl->peaceful = new_setting;
2240 OUTPUT:
2241 RETVAL
2242
2243living *
2244orig_stats (player *pl)
2245 CODE:
2246 RETVAL = &pl->orig_stats;
2247 OUTPUT: RETVAL
2248
2249living *
2250last_stats (player *pl)
2251 CODE:
2252 RETVAL = &pl->last_stats;
2253 OUTPUT: RETVAL
2254
2255 2175
2256MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2176MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2257
2258maptile *first ()
2259 PROTOTYPE:
2260 CODE:
2261 RETVAL = first_map;
2262 OUTPUT: RETVAL
2263 2177
2264int invoke (maptile *map, int event, ...) 2178int invoke (maptile *map, int event, ...)
2265 CODE: 2179 CODE:
2266 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2180 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2267 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2181 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2268 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2182 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2269 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2183 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2270 OUTPUT: RETVAL 2184 OUTPUT: RETVAL
2271 2185
2272SV *registry (maptile *map) 2186SV *registry (maptile *map)
2273 2187
2274INCLUDE: $PERL genacc maptile ../include/map.h | 2188INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2275 2189
2276maptile *new (int width, int height) 2190void
2191maptile::instantiate ()
2192
2193maptile *new ()
2277 PROTOTYPE: 2194 PROTOTYPE:
2278 CODE: 2195 CODE:
2279{ 2196 RETVAL = new maptile;
2280 RETVAL = get_empty_map (width, height);
2281}
2282 OUTPUT: 2197 OUTPUT:
2283 RETVAL 2198 RETVAL
2284 2199
2285void delete_map (maptile *map) 2200void
2201maptile::players ()
2202 PPCODE:
2203 if (GIMME_V == G_SCALAR)
2204 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2205 else if (GIMME_V == G_ARRAY)
2206 {
2207 EXTEND (SP, THIS->players);
2208 for_all_players (pl)
2209 if (pl->ob && pl->ob->map == THIS)
2210 PUSHs (sv_2mortal (to_sv (pl->ob)));
2211 }
2286 2212
2287void clean_tmp_map (maptile *map) 2213void
2214maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2215 CODE:
2216{
2217 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2218 croak ("maptile::add_underlay: palette must be arrayref");
2219
2220 palette = SvRV (palette);
2221
2222 STRLEN idxlen;
2223 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2224
2225 for (int x = 0; x < THIS->width; ++x)
2226 for (int y = 0; y < THIS->height; ++y)
2227 {
2228 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2229 if (op->flag [FLAG_IS_FLOOR])
2230 goto skip_space;
2231
2232 {
2233 int offs = offset + y * stride + x;
2234 if (IN_RANGE_EXC (offs, 0, idxlen))
2235 {
2236 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2237 {
2238 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2239 ob->flag [FLAG_NO_MAP_SAVE] = true;
2240 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2241
2242 if (ob->randomitems)
2243 {
2244 if (!ob->above)
2245 {
2246 ob->create_treasure (ob->randomitems);
2247
2248 for (object *op = ob->above; op; op = op->above)
2249 op->flag [FLAG_NO_MAP_SAVE] = true;
2250 }
2251
2252 ob->randomitems = 0;
2253 }
2254 }
2255 }
2256 }
2257
2258 skip_space: ;
2259 }
2260}
2261
2262void
2263maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2264 CODE:
2265{
2266 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2267 croak ("maptile::set_regiondata: palette must be arrayref");
2268
2269 palette = SvRV (palette);
2270
2271 STRLEN idxlen;
2272 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2273
2274 region **regionmap = (region **)malloc (
2275 (av_len ((AV *)palette) + 1) * sizeof (region *));
2276 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2277
2278 for (int i = av_len ((AV *)palette) + 1; i--; )
2279 regionmap [i] = region::find (
2280 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2281
2282 for (int y = 0; y < THIS->height; ++y)
2283 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2284
2285 sfree (THIS->regions, THIS->size ());
2286 free (THIS->regionmap);
2287
2288 THIS->regions = regions;
2289 THIS->regionmap = regionmap;
2290}
2291
2292void
2293maptile::create_region_treasure ()
2294 CODE:
2295{
2296 object *op = object::create ();
2297 op->type = FLOOR;
2298 op->map = THIS;
2299
2300 for (int x = 0; x < THIS->width; ++x)
2301 for (int y = 0; y < THIS->height; ++y)
2302 {
2303 region *rgn = THIS->region (x, y);
2304
2305 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2306 if (rgn->treasure && rndm () < rgn->treasure_density)
2307 {
2308 op->x = x;
2309 op->y = y;
2310 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2311 }
2312 }
2313
2314 op->destroy ();
2315}
2288 2316
2289void play_sound_map (maptile *map, int x, int y, int sound_num) 2317void play_sound_map (maptile *map, int x, int y, int sound_num)
2290 2318
2291int out_of_map (maptile *map, int x, int y) 2319int out_of_map (maptile *map, int x, int y)
2292
2293maptile *tile_map (maptile *map, unsigned int dir)
2294 CODE:
2295 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2296 OUTPUT:
2297 RETVAL
2298
2299char *tile_path (maptile *map, unsigned int dir)
2300 CODE:
2301 if (dir >= 4)
2302 XSRETURN_UNDEF;
2303 RETVAL = map->tile_path [dir];
2304 OUTPUT:
2305 RETVAL
2306
2307maptile *ready_map_name (char *name, int flags = 0)
2308 PROTOTYPE: $;$
2309 ALIAS:
2310 find = 0
2311 get_map = 1
2312
2313maptile *has_been_loaded (char *name)
2314 PROTOTYPE: $
2315
2316int in_memory (maptile *map)
2317 CODE:
2318 RETVAL = map->in_memory;
2319 OUTPUT:
2320 RETVAL
2321 2320
2322void 2321void
2323trigger (maptile *map, long connection, bool state = true) 2322trigger (maptile *map, long connection, bool state = true)
2324 CODE: 2323 CODE:
2325 activate_connection (map, connection, state); 2324 activate_connection (map, connection, state);
2338 2337
2339object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2338object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2340 C_ARGS: str, map, nx, ny 2339 C_ARGS: str, map, nx, ny
2341 2340
2342void 2341void
2343cf_map_normalise (maptile *map, int x, int y) 2342get_map_flags (maptile *map, int x, int y)
2344 PPCODE: 2343 PPCODE:
2345{ 2344{
2346 maptile *nmap = 0; 2345 maptile *nmap = 0;
2347 I16 nx = 0, ny = 0; 2346 I16 nx = 0, ny = 0;
2348 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2347 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2384 move_block_at = 4 2383 move_block_at = 4
2385 move_slow_at = 5 2384 move_slow_at = 5
2386 move_on_at = 6 2385 move_on_at = 6
2387 move_off_at = 7 2386 move_off_at = 7
2388 INIT: 2387 INIT:
2389 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2388 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2390 CODE: 2389 CODE:
2391 switch (ix) 2390 switch (ix)
2392 { 2391 {
2393 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2392 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2394 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2393 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2397 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2396 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2398 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2397 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2399 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2398 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2400 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2399 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2401 } 2400 }
2402 OUTPUT: 2401 OUTPUT: RETVAL
2402
2403void fix_walls (maptile *map, int x, int y)
2404
2405void fix_walls_around (maptile *map, int x, int y)
2406
2407# worst xs function of my life
2408bool
2409_create_random_map (\
2410 maptile *self,\
2411 utf8_string wallstyle,\
2412 utf8_string wall_name,\
2413 utf8_string floorstyle,\
2414 utf8_string monsterstyle,\
2415 utf8_string treasurestyle,\
2416 utf8_string layoutstyle,\
2417 utf8_string doorstyle,\
2418 utf8_string decorstyle,\
2419 utf8_string origin_map,\
2420 utf8_string final_map,\
2421 utf8_string exitstyle,\
2422 utf8_string this_map,\
2423 utf8_string exit_on_final_map,\
2424 int xsize,\
2425 int ysize,\
2426 int expand2x,\
2427 int layoutoptions1,\
2428 int layoutoptions2,\
2429 int layoutoptions3,\
2430 int symmetry,\
2431 int difficulty,\
2432 int difficulty_given,\
2433 float difficulty_increase,\
2434 int dungeon_level,\
2435 int dungeon_depth,\
2436 int decoroptions,\
2437 int orientation,\
2438 int origin_y,\
2439 int origin_x,\
2440 U32 random_seed,\
2441 val64 total_map_hp,\
2442 int map_layout_style,\
2443 int treasureoptions,\
2444 int symmetry_used,\
2445 region *region,\
2446 utf8_string custom\
2447)
2448 CODE:
2449{
2450 random_map_params rmp;
2451
2452 assign (rmp.wallstyle , wallstyle);
2453 assign (rmp.wall_name , wall_name);
2454 assign (rmp.floorstyle , floorstyle);
2455 assign (rmp.monsterstyle , monsterstyle);
2456 assign (rmp.treasurestyle , treasurestyle);
2457 assign (rmp.layoutstyle , layoutstyle);
2458 assign (rmp.doorstyle , doorstyle);
2459 assign (rmp.decorstyle , decorstyle);
2460 assign (rmp.exitstyle , exitstyle);
2461 assign (rmp.exit_on_final_map, exit_on_final_map);
2462
2463 rmp.origin_map = origin_map;
2464 rmp.final_map = final_map;
2465 rmp.this_map = this_map;
2466 rmp.xsize = xsize;
2467 rmp.ysize = ysize;
2468 rmp.expand2x = expand2x;
2469 rmp.layoutoptions1 = layoutoptions1;
2470 rmp.layoutoptions2 = layoutoptions2;
2471 rmp.layoutoptions3 = layoutoptions3;
2472 rmp.symmetry = symmetry;
2473 rmp.difficulty = difficulty;
2474 rmp.difficulty_given = difficulty_given;
2475 rmp.difficulty_increase = difficulty_increase;
2476 rmp.dungeon_level = dungeon_level;
2477 rmp.dungeon_depth = dungeon_depth;
2478 rmp.decoroptions = decoroptions;
2479 rmp.orientation = orientation;
2480 rmp.origin_y = origin_y;
2481 rmp.origin_x = origin_x;
2482 rmp.random_seed = random_seed;
2483 rmp.total_map_hp = (uint64_t) total_map_hp;
2484 rmp.map_layout_style = map_layout_style;
2485 rmp.treasureoptions = treasureoptions;
2486 rmp.symmetry_used = symmetry_used;
2487 rmp.region = region;
2488 rmp.custom = custom;
2489
2490 RETVAL = self->generate_random_map (&rmp);
2491}
2492 OUTPUT:
2403 RETVAL 2493 RETVAL
2404 2494
2405void fix_walls (maptile *map, int x, int y)
2406
2407void fix_walls_around (maptile *map, int x, int y)
2408
2409MODULE = cf PACKAGE = cf::arch 2495MODULE = cf PACKAGE = cf::arch
2410 2496
2411archetype *find (const char *name) 2497archetype *find (utf8_string name)
2412 CODE: 2498 CODE:
2413 RETVAL = archetype::find (name); 2499 RETVAL = archetype::find (name);
2414 OUTPUT: 2500 OUTPUT:
2415 RETVAL 2501 RETVAL
2416 2502
2417archetype *first() 2503int archetypes_size ()
2418 PROTOTYPE: 2504 CODE:
2419 CODE:
2420 RETVAL = first_archetype; 2505 RETVAL = archetypes.size ();
2506 OUTPUT: RETVAL
2507
2508archetype *archetypes (U32 index)
2509 CODE:
2510 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2511 OUTPUT: RETVAL
2512
2513object *instantiate (archetype *arch)
2514 CODE:
2515 RETVAL = arch_to_object (arch);
2516 OUTPUT:
2421 OUTPUT: RETVAL 2517 RETVAL
2422 2518
2423INCLUDE: $PERL genacc archetype ../include/object.h | 2519INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2424 2520
2425MODULE = cf PACKAGE = cf::party 2521MODULE = cf PACKAGE = cf::party
2426 2522
2427partylist *first () 2523partylist *first ()
2428 PROTOTYPE: 2524 PROTOTYPE:
2429 CODE: 2525 CODE:
2430 RETVAL = get_firstparty (); 2526 RETVAL = get_firstparty ();
2431 OUTPUT: RETVAL 2527 OUTPUT: RETVAL
2432 2528
2433partylist *next (partylist *party) 2529INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2530
2531MODULE = cf PACKAGE = cf::region
2532
2533void
2534list ()
2535 PPCODE:
2536 for_all_regions (rgn)
2537 XPUSHs (sv_2mortal (to_sv (rgn)));
2538
2539region *find (utf8_string name)
2540 PROTOTYPE: $
2434 CODE: 2541 CODE:
2435 RETVAL = party->next; 2542 RETVAL = region::find (name);
2436 OUTPUT: RETVAL 2543 OUTPUT: RETVAL
2437 2544
2438const char *name (partylist *party) 2545region *find_fuzzy (utf8_string name)
2546 PROTOTYPE: $
2439 CODE: 2547 CODE:
2440 RETVAL = party->partyname; 2548 RETVAL = region::find_fuzzy (name);
2441 OUTPUT: RETVAL 2549 OUTPUT: RETVAL
2442 2550
2443const char *password (partylist *party) 2551int specificity (region *rgn)
2444 CODE: 2552 CODE:
2445 RETVAL = party->passwd; 2553 RETVAL = 0;
2554 while (rgn = rgn->parent)
2555 RETVAL++;
2446 OUTPUT: RETVAL 2556 OUTPUT: RETVAL
2447 2557
2448MODULE = cf PACKAGE = cf::region 2558INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2449
2450region *first ()
2451 PROTOTYPE:
2452 CODE:
2453 RETVAL = first_region;
2454 OUTPUT: RETVAL
2455
2456region *next (region *reg)
2457 CODE:
2458 RETVAL = reg->next;
2459 OUTPUT: RETVAL
2460
2461const char *name (region *reg)
2462 CODE:
2463 RETVAL = reg->name;
2464 OUTPUT: RETVAL
2465
2466region *parent (region *reg)
2467 CODE:
2468 RETVAL = reg->parent;
2469 OUTPUT: RETVAL
2470
2471const char *longname (region *reg)
2472 CODE:
2473 RETVAL = reg->longname;
2474 OUTPUT: RETVAL
2475
2476const char *msg (region *reg)
2477 CODE:
2478 RETVAL = reg->msg;
2479 OUTPUT: RETVAL
2480 2559
2481MODULE = cf PACKAGE = cf::living 2560MODULE = cf PACKAGE = cf::living
2482 2561
2483INCLUDE: $PERL genacc living ../include/living.h | 2562INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2563
2485MODULE = cf PACKAGE = cf::settings 2564MODULE = cf PACKAGE = cf::settings
2486 2565
2487INCLUDE: $PERL genacc Settings ../include/global.h | 2566INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2488 2567
2489MODULE = cf PACKAGE = cf::client 2568MODULE = cf PACKAGE = cf::client
2490 2569
2491INCLUDE: $PERL genacc client ../include/client.h | 2570INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2492 2571
2493int invoke (client *ns, int event, ...) 2572int invoke (client *ns, int event, ...)
2494 CODE: 2573 CODE:
2495 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2574 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2496 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2575 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2497 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2576 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2498 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2577 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2499 OUTPUT: RETVAL 2578 OUTPUT: RETVAL
2500 2579
2501SV *registry (client *ns) 2580SV *registry (client *ns)
2502 2581
2503void 2582void
2505 PPCODE: 2584 PPCODE:
2506 EXTEND (SP, clients.size ()); 2585 EXTEND (SP, clients.size ());
2507 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2586 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2508 PUSHs (sv_2mortal (to_sv (*i))); 2587 PUSHs (sv_2mortal (to_sv (*i)));
2509 2588
2510client * 2589void
2511create (int fd, const char *peername) 2590client::send_packet (SV *packet)
2512 CODE: 2591 CODE:
2513 RETVAL = client::create (fd, peername); 2592{
2593 STRLEN len;
2594 char *buf = SvPVbyte (packet, len);
2595
2596 THIS->send_packet (buf, len);
2597}
2598
2599MODULE = cf PACKAGE = cf::face PREFIX = face_
2600
2601#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2602
2603faceidx face_find (utf8_string name, faceidx defidx = 0)
2604
2605faceidx alloc (utf8_string name)
2606 CODE:
2607{
2608 do
2609 {
2610 RETVAL = faces.size ();
2611 faces.resize (RETVAL + 1);
2612 }
2613 while (!RETVAL); // crude way to leave index 0
2614
2615 faces [RETVAL].name = name;
2616 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2617
2618 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2619 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2620}
2621 OUTPUT: RETVAL
2622
2623void set_type (faceidx idx, int value)
2624 ALIAS:
2625 set_type = 0
2626 set_visibility = 1
2627 set_magicmap = 2
2628 set_smooth = 3
2629 set_smoothlevel = 4
2630 CODE:
2631 faceinfo *f = face_info (idx); assert (f);
2632 switch (ix)
2633 {
2634 case 0: f->type = value; break;
2635 case 1: f->visibility = value; break;
2636 case 2: f->magicmap = value; break;
2637 case 3: f->smooth = value; break;
2638 case 4: f->smoothlevel = value; break;
2639 }
2640
2641void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2642 CODE:
2643{
2644 facedata *d = face_data (idx, faceset); assert (d);
2645 sv_to (data, d->data);
2646 STRLEN clen;
2647 char *cdata = SvPVbyte (chksum, clen);
2648 clen = min (CHKSUM_SIZE, clen);
2649
2650 if (memcmp (d->chksum, cdata, clen))
2651 {
2652 memcpy (d->chksum, cdata, clen);
2653
2654 // invalidate existing client face info
2655 for_all_clients (ns)
2656 if (ns->faceset == faceset)
2657 {
2658 ns->faces_sent [idx] = false;
2659 ns->force_newmap = true;
2660 }
2661 }
2662}
2663
2664int get_data_size (faceidx idx, int faceset = 0)
2665 CODE:
2666 facedata *d = face_data (idx, faceset); assert (d);
2667 RETVAL = d->data.size ();
2514 OUTPUT: 2668 OUTPUT:
2515 RETVAL 2669 RETVAL
2516 2670
2517void 2671SV *get_chksum (faceidx idx, int faceset = 0)
2518client::send_packet (SV *packet)
2519 CODE: 2672 CODE:
2520{ 2673 facedata *d = face_data (idx, faceset); assert (d);
2521 STRLEN len; 2674 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2522 char *buf = SvPVbyte (packet, len); 2675 OUTPUT:
2676 RETVAL
2523 2677
2524 THIS->send_packet (buf, len); 2678void invalidate (faceidx idx)
2525} 2679 CODE:
2680 for_all_clients (ns)
2681 {
2682 ns->faces_sent [idx] = false;
2683 ns->force_newmap = true;
2684 }
2526 2685
2527void 2686void invalidate_all ()
2528client::destroy () 2687 CODE:
2688 for_all_clients (ns)
2689 {
2690 ns->faces_sent.reset ();
2691 ns->force_newmap = true;
2692 }
2529 2693
2694MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2695
2696#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2697
2698animidx anim_find (utf8_string name)
2699 CODE:
2700 RETVAL = animation::find (name).number;
2701 OUTPUT: RETVAL
2702
2703animidx set (utf8_string name, SV *frames, int facings = 1)
2704 CODE:
2705{
2706 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2707 croak ("frames must be an arrayref");
2708
2709 AV *av = (AV *)SvRV (frames);
2710
2711 animation *anim = &animation::find (name);
2712 if (anim->number)
2713 {
2714 anim->resize (av_len (av) + 1);
2715 anim->facings = facings;
2716 }
2717 else
2718 anim = &animation::create (name, av_len (av) + 1, facings);
2719
2720 for (int i = 0; i < anim->num_animations; ++i)
2721 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2722}
2723 OUTPUT: RETVAL
2724
2725void invalidate_all ()
2726 CODE:
2727 for_all_clients (ns)
2728 ns->anims_sent.reset ();
2729

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