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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.106 by root, Sat Dec 23 15:49:40 2006 UTC vs.
Revision 1.318 by root, Thu Jan 8 21:35:54 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
56#include "CoroAPI.h"
41#include "perlxsi.c" 57#include "perlxsi.c"
42 58
43extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
44 60
45typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
47 63
48#if IVSIZE >= 8 64typedef std::string std__string;
49 typedef IV val64; 65
50# define newSVval64 newSViv 66static PerlInterpreter *perl;
51# define SvVAL64 SvIV 67
52#else 68tstamp NOW, runtime;
53 typedef double val64; 69
54# define newSVval64 newSVnv 70static int tick_inhibit;
55# define SvVAL64 SvNV 71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
56#endif 104#endif
57 105
58static f_plug_api gethook = cfapi_get_hooks; 106#ifndef newSVpvn_utf8
59static f_plug_api object_set_property = cfapi_object_set_property; 107static inline SV *
60static f_plug_api object_insert = cfapi_object_insert; 108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
61 112
62static PerlInterpreter *perl; 113 SV *sv = newSVpvn (s, l);
63 114
64static AV *cb_global, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
122// helper cast function, returns super class * or 0
123template<class super>
124static super *
125is_a (attachable *at)
126{
127 //return dynamic_cast<super *>(at); // slower, safer
128 if (typeid (*at) == typeid (super))
129 return static_cast<super *>(at);
130 else
131 return 0;
132}
65 133
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 135
136unordered_vector<attachable *> attachable::mortals;
137
138attachable::~attachable ()
139{
140 assert (!self);
141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
193 {
194 SvREFCNT_dec (cb);
195 cb = 0;
196 }
197
198 mortals.push_back (this);
199}
200
201void
202attachable::destroy ()
203{
204 if (destroyed ())
205 return;
206
207 flags |= F_DESTROYED;
208 do_destroy ();
209 sever_self ();
210}
211
212void
213attachable::check_mortals ()
214{
215 static int i = 0;
216
217 for (;;)
218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
243 attachable *obj = mortals [i];
244
245#if 0
246 if (obj->self)//D make this an assert later
247 {
248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
259 }
260 else
261 {
262 mortals.erase (i);
263 obj->sever_self ();
264 delete obj;
265 }
266 }
267}
268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
281attachable &
282attachable::operator =(const attachable &src)
283{
284 //if (self || cb)
285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
286
287 attach = src.attach;
288 return *this;
289}
290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326
68static SV * 327static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 329{
71 SV *sv; 330 SV *sv;
72 331
73 if (!ptr) 332 if (!ptr)
74 return &PL_sv_undef; 333 return newSV (0);
75 334
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 337}
79 338
80template<class attachable> 339static int
81SV * 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
341{
342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
351 // next line makes sense, but most objects still have refcnt 0 by default
352 //at->refcnt_chk ();
353 return 0;
354}
355
356MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
357
358static SV *
82newSVattachable (attachable *obj, const char *klass) 359newSVattachable (attachable *obj, HV *stash)
83{ 360{
84 if (!obj) 361 if (!obj)
85 return &PL_sv_undef; 362 return newSV (0);
86 363
87 if (!obj->self) 364 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 365 obj->self = newHV ();
89 366
90 return newSVsv (obj->self); 367 if (!SvOBJECT (obj->self))
368 {
369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
370
371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
91} 384}
92 385
93static void 386static void
94clearSVptr (SV *sv) 387clearSVptr (SV *sv)
95{ 388{
112 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
113 406
114 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
115} 408}
116 409
117static long 410static long noinline
118SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
119{ 412{
120 if (SvOK (sv)) 413 if (SvOK (sv))
121 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
122 else 415 else
123 return 0; 416 return 0;
124} 417}
125 418
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 429inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 430inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 432inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 433inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
149 443
150inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
152 446
153//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
157inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
158{ 453{
159 char buf[128]; 454 SV *sv = newSV (0);
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0);
162}
163 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
187 500
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 503
191template<class T> 504template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 506
194template<int N> 507template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 509
197inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
198inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
199inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
200inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
201inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
202 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
203inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
204{ 523{
205 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
206
207 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
208 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
209} 526}
210 527
211inline void sv_to (SV *sv, object::flags_t::reference v) { v = boolSV (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
212 529
213static SV * 530static SV *
214newSVdt_va (va_list &ap, data_type type) 531newSVdt_va (va_list &ap, data_type type)
215{ 532{
216 SV *sv; 533 SV *sv;
230 break; 547 break;
231 548
232 case DT_STRING: 549 case DT_STRING:
233 { 550 {
234 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
235 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
236 } 553 }
237 break; 554 break;
238 555
239 case DT_DATA: 556 case DT_DATA:
240 { 557 {
241 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
242 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
243 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
244 } 561 }
245 break; 562 break;
246 563
247 case DT_OBJECT: 564 case DT_OBJECT:
248 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
290 va_end (ap); 607 va_end (ap);
291 608
292 return sv; 609 return sv;
293} 610}
294 611
295static SV * 612// typemap support, mostly to avoid excessive inlining
296newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
297{ 616{
298 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
299 621
300 va_list ap; 622template<class object>
301 va_start (ap, type); 623static void noinline
302 624cf_obj_ornull_to (SV *arg, object *&var)
303 switch (type) 625{
626 if (SvOK (arg))
304 { 627 {
305 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
306 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
307 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
308 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
309 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
310 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
311 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
312 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
313 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
314 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
315
316 default:
317 assert (("unhandled type in newSVcfapi", 0));
318 } 631 }
319 632 else
320 va_end (ap); 633 var = 0;
321
322 return sv;
323} 634}
324 635
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 637
327SV * 638SV *
328registry (attachable_base *ext) 639registry (attachable *ext)
329{ 640{
330 if (!ext->cb) 641 if (!ext->cb)
331 ext->cb = newAV (); 642 ext->cb = newAV ();
332 643
333 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
334} 645}
335 646
336void attachable_base::clear ()
337{
338 if (self)
339 {
340 if (cb)
341 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
342 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
343 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
344 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
345
346 // disconnect Perl from C, to avoid crashes
347 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
348
349 // clear the perl hash, might or might not be a good idea
350 hv_clear ((HV *)SvRV ((SV *)self));
351
352 SvREFCNT_dec (self);
353 self = 0;
354 }
355
356 if (cb)
357 {
358 SvREFCNT_dec (cb);
359 cb = 0;
360 }
361
362 attach = 0;
363}
364
365void attachable_base::optimise ()
366{
367 if (!self)
368 return;
369
370 HV *hv = (HV *)SvRV ((SV *)self);
371
372 if (SvREFCNT ((SV *)self) == 1
373 && SvREFCNT ((SV *)hv) == 1
374 && !HvTOTALKEYS (hv))
375 {
376 SvREFCNT_dec ((SV *)self);
377 self = 0;
378 }
379}
380
381void attachable_base::instantiate (data_type type, void *obj)
382{
383 dSP;
384 ENTER;
385 SAVETMPS;
386 PUSHMARK (SP);
387 EXTEND (SP, 2);
388 PUSHs (sv_2mortal (newSVdt (type, obj)));
389 PUSHs (sv_2mortal (newSVpv (attach, 0)));
390
391 attach = 0;
392
393 PUTBACK;
394 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
395 FREETMPS;
396 LEAVE;
397
398 switch (type)
399 {
400 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
401 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
402 }
403}
404
405///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
406 648
407void reattach (data_type type, void *obj)
408{
409 //TODO only do this when the object has _attachment's
410
411 dSP;
412 ENTER;
413 SAVETMPS;
414 PUSHMARK (SP);
415 XPUSHs (sv_2mortal (newSVdt (type, obj)));
416 PUTBACK;
417 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
418 FREETMPS;
419 LEAVE;
420
421 switch (type)
422 {
423 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
424 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
425 case DT_CLIENT: INVOKE_CLIENT (REATTACH, obj); break;
426 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
427 }
428}
429
430template<class subclass>
431void reattach (attachable<subclass> *obj)
432{
433 obj->optimise ();
434
435 if (obj->self)
436 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
437}
438
439#include "kw_hash.h"
440
441object_freezer::object_freezer ()
442: dynbuf (128 * 1024, 64 * 1024)
443{
444 av = newAV ();
445}
446
447object_freezer::~object_freezer ()
448{
449 SvREFCNT_dec (av);
450}
451
452void object_freezer::put (attachable_base *ext)
453{
454 ext->optimise ();
455
456 if (ext->self)
457 {
458 int idx = AvFILLp ((AV *)av) + 1;
459 av_store (av, idx, SvREFCNT_inc (ext->self));
460
461 add ((void *)"oid ", 4);
462 add ((sint32)idx);
463 add ('\n');
464 }
465}
466
467bool object_freezer::save (const char *filename)
468{
469 dSP;
470 ENTER;
471 SAVETMPS;
472 PUSHMARK (SP);
473 EXTEND (SP, 3);
474 PUSHs (sv_2mortal (newSVpv (filename, 0)));
475 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
476 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
477 PUTBACK;
478 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
479 FREETMPS;
480 LEAVE;
481}
482
483char *object_freezer::as_string ()
484{
485 dSP;
486 ENTER;
487 SAVETMPS;
488 PUSHMARK (SP);
489 EXTEND (SP, 3);
490 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
491 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
492 PUTBACK;
493
494 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
495 ? strdup (SvPVbyte_nolen (POPs))
496 : strdup ("[fatal error]");
497
498 FREETMPS;
499 LEAVE;
500
501 return res;
502}
503
504int fprintf (object_freezer &freezer, const char *format, ...)
505{
506 va_list ap;
507
508 va_start (ap, format);
509
510 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
511
512 if (len >= 0)
513 freezer.alloc (len);
514
515 va_end (ap);
516}
517
518int fputs (const char *s, object_freezer &freezer)
519{
520 freezer.add (s);
521}
522
523static const char thawer_eof[] = "\n\n\n\0\0\0";
524
525object_thawer::object_thawer (const char *filename)
526{
527 static const char eof[] = "\n\n\n\0\0\0";
528
529 av = 0;
530 text = 0;
531 line = 0;
532
533 if (filename)
534 {
535 dSP;
536 ENTER;
537 SAVETMPS;
538 PUSHMARK (SP);
539 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
540 PUTBACK;
541
542 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
543 {
544 SPAGAIN;
545
546 // second value - perl objects
547 {
548 SV *sv = POPs;
549 if (SvROK (sv))
550 av = (AV *)SvREFCNT_inc (SvRV (sv));
551 }
552
553 // first value - text part, pad with 3 zeroes
554 {
555 SV *sv = POPs;
556 STRLEN len;
557 char *sv_ = SvPVbyte (sv, len);
558 text = newSV (len + sizeof (eof));
559 SvCUR_set (text, len);
560 memcpy (SvPVX (text), sv_, len);
561 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
562
563 line = SvPVX (text);
564 }
565 }
566
567 PUTBACK;
568 FREETMPS;
569 LEAVE;
570 }
571}
572
573object_thawer::object_thawer (const char *data, AV *perlav)
574{
575 av = perlav;
576 text = newSVpv (data, 0);
577 sv_catpv (text, thawer_eof);
578 line = SvPVbyte_nolen (text);
579}
580
581void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
582{
583 if (!av || oid < 0) // this is actually an error of sorts
584 return;
585
586 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
587 ext->clear ();
588
589 SV **svp = av_fetch ((AV *)av, oid, 0);
590
591 if (!svp || !SvROK (*svp))
592 {
593 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
594 return;
595 }
596
597 ext->self = *svp; *svp = &PL_sv_undef;
598 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
599
600 reattach (type, obj);
601}
602
603object_thawer::~object_thawer ()
604{
605 if (text) SvREFCNT_dec (text);
606 if (av) SvREFCNT_dec (av);
607}
608
609char *fgets (char *s, int n, object_thawer &thawer)
610{
611 char *p = thawer.line;
612 char *q = s;
613
614 if (!p)
615 return 0;
616
617 while (--n)
618 {
619 if (!*p)
620 break;
621
622 *q++ = *p;
623
624 if (*p++ == '\n')
625 break;
626 }
627
628 *q = 0;
629 thawer.line = p;
630
631 return s == q ? 0 : s;
632}
633
634keyword object_thawer::get_kv ()
635{
636 if (!line)
637 return KW_EOF;
638
639 for (;;)
640 {
641 char *p = line;
642
643 if (!*p)
644 return KW_EOF;
645
646 // parse keyword
647 while (*p > ' ')
648 p++;
649
650 int klen = p - line;
651
652 if (*p++ != '\n')
653 {
654 // parse value
655 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
656 ++p;
657
658 last_value = p;
659
660 while (*p != '\n')
661 p++;
662
663 *p++ = 0;
664 }
665 else
666 last_value = 0;
667
668 line [klen] = 0;
669 keyword_idx *kw = kw_lex::match (line, klen);
670
671 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
672
673 if (kw)
674 {
675 line = p;
676 return kw->index;
677 }
678 else if (!*line || *line == '#')
679 {
680 // empty/comment line
681 line = p;
682 }
683 else
684 return KW_ERROR;
685 }
686}
687
688void object_thawer::get (shstr &sh) const
689{
690 if (last_value)
691 sh = last_value;
692 else
693 {
694 sh = "<value missing>";
695 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
696 }
697}
698
699void object_thawer::get_ml (keyword kend, shstr &sh)
700{
701 char kw[128];
702
703 int klen = keyword_len [kend];
704
705 kw [0] = '\n';
706 memcpy (kw + 1, keyword_str [kend], klen);
707 kw [klen + 1] = '\n';
708 kw [klen + 2] = 0;
709
710 // first test for completely empty msg... "endXXX\n"
711 if (!strncmp (line, kw + 1, klen + 1))
712 {
713 sh = 0;
714
715 line += klen + 1;
716
717 return;
718 }
719 else
720 {
721 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
722
723 char *end = strstr (line, kw);
724
725 if (!end)
726 {
727 sh = 0;
728 return;
729 }
730
731 *end = 0;
732 sh = line;
733
734 line = end + keyword_len [kend] + 1;
735
736 while (*line++ != '\n')
737 ;
738 }
739}
740
741sint32 object_thawer::get_sint32 () const
742{
743 char *p = last_value;
744
745 if (!p)
746 return 0;
747
748 sint32 val = 0;
749 bool negate;
750
751 if (*p == '-')
752 {
753 negate = true;
754 ++p;
755 }
756 else
757 negate = false;
758
759 do
760 {
761 val *= 10;
762 val += *p++ - '0';
763 }
764 while (*p);
765
766 return negate ? -val : val;
767}
768
769sint64 object_thawer::get_sint64 () const
770{
771 return last_value ? atoll (last_value) : 0;
772}
773
774double object_thawer::get_double () const
775{
776 return last_value ? atof (last_value) : 0;
777}
778
779/////////////////////////////////////////////////////////////////////////////
780
781extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
782{
783 return 0;
784}
785
786static CommArray_s rtn_cmd;
787
788static int
789runPluginCommand (object *obj, char *params)
790{
791 return -1;
792}
793
794extern "C" void *cfperl_getPluginProperty (int *type, ...)
795{
796 va_list args;
797 char *propname;
798 int i;
799 va_start (args, type);
800 propname = va_arg (args, char *);
801 //printf ("Property name: %s\n", propname);
802
803 if (!strcmp (propname, "command?"))
804 return NULL;
805 else if (!strcmp (propname, "Identification"))
806 {
807 va_end (args);
808 return (void *)PLUGIN_NAME;
809 }
810 else if (!strcmp (propname, "FullName"))
811 {
812 va_end (args);
813 return (void *)PLUGIN_VERSION;
814 }
815 else
816 va_end (args);
817
818 return NULL;
819}
820
821extern "C" int cfperl_postInitPlugin ()
822{
823 int hooktype = 1;
824 int rtype = 0;
825
826 cf_init_plugin (gethook);
827
828 return 0;
829}
830
831extern "C" int cfperl_closePlugin ()
832{
833 return 0;
834}
835
836void 649void
837cfperl_init () 650cfperl_init ()
838{ 651{
652 extern char **environ;
653
839 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
840 perl = perl_alloc (); 655 perl = perl_alloc ();
841 perl_construct (perl); 656 perl_construct (perl);
842 657
843 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
844 659
845 char *argv[] = { 660 const char *argv[] = {
846 "", 661 settings.argv [0],
847 "-e" 662 "-e0"
848 "use Event;" // required for bootstrap
849 "cf->bootstrap;" // required for datadir :*>
850 "unshift @INC, cf::datadir ();"
851 "require cf;"
852 }; 663 };
853 664
854 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
855 { 667 {
856 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
857 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
858 } 670 }
859}
860 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
861void cfperl_main () 690cfperl_main ()
862{ 691{
863 dSP; 692 dSP;
864 693
865 PUSHMARK (SP); 694 PUSHMARK (SP);
866 PUTBACK; 695 PUTBACK;
867 call_pv ("cf::main", G_DISCARD | G_VOID); 696 call_pv ("cf::main", G_DISCARD | G_VOID);
697}
698
699void
700attachable::instantiate ()
701{
702 if (attach)
703 {
704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
705 attach = 0;
706 }
707}
708
709void
710attachable::reattach ()
711{
712 optimise ();
713 //TODO: check for _attachment's, very important for restarts
714 INVOKE_ATTACHABLE (REATTACH, this);
868} 715}
869 716
870static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
871# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
872# include "eventinc.h" 719# include "eventinc.h"
873# undef def 720# undef def
874}; 721};
875 722
876#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
877 724
878static void 725static void noinline
879gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
880{ 727{
881 // event must be in array 728 // event must be in array
882 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
883 { 730 {
903 } 750 }
904 } 751 }
905 } 752 }
906} 753}
907 754
755void
756attachable::gather_callbacks (AV *&callbacks, event_type event) const
757{
758 ::gather_callbacks (callbacks, cb_attachable, event);
759
760 if (cb)
761 ::gather_callbacks (callbacks, cb, event);
762}
763
764void
765global::gather_callbacks (AV *&callbacks, event_type event) const
766{
767 ::gather_callbacks (callbacks, cb_global, event);
768}
769
770void
771object::gather_callbacks (AV *&callbacks, event_type event) const
772{
773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
774 {
775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
776
777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
779 }
780
781 if (type <= AvFILLp (cb_type))
782 {
783 SV *registry = AvARRAY (cb_type)[type];
784
785 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
786 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
787 }
788
789 attachable::gather_callbacks (callbacks, event);
790 ::gather_callbacks (callbacks, cb_object, event);
791}
792
793void
794archetype::gather_callbacks (AV *&callbacks, event_type event) const
795{
796 attachable::gather_callbacks (callbacks, event);
797 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
798}
799
800void
801client::gather_callbacks (AV *&callbacks, event_type event) const
802{
803 attachable::gather_callbacks (callbacks, event);
804 ::gather_callbacks (callbacks, cb_client, event);
805}
806
807void
808player::gather_callbacks (AV *&callbacks, event_type event) const
809{
810 attachable::gather_callbacks (callbacks, event);
811 ::gather_callbacks (callbacks, cb_player, event);
812}
813
814void
815maptile::gather_callbacks (AV *&callbacks, event_type event) const
816{
817 attachable::gather_callbacks (callbacks, event);
818 ::gather_callbacks (callbacks, cb_map, event);
819}
820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
871bool
908bool cfperl_invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
909{ 873{
910 data_type dt; 874 data_type dt;
911 va_list ap;
912 875
913 va_start (ap, event);
914
915 AV *callbacks = 0;
916
917 object *op;
918 player *pl;
919 maptile *map;
920 client *ns;
921
922 // callback call ordering is: 876 // callback call ordering should be:
923 // 1. per-object callback 877 // 1. per-object callback
924 // 2. per-class object 878 // 2. per-class object
925 // 3. per-type callback 879 // 3. per-type callback
926 // 4. global callbacks 880 // 4. global callbacks
927 881
882 AV *callbacks = 0;
928 gather_callbacks (callbacks, cb_global, event); 883 gather_callbacks (callbacks, event);
929
930 switch (KLASS_OF (event))
931 {
932 case KLASS_GLOBAL:
933 break;
934
935 case KLASS_OBJECT:
936 dt = (data_type) va_arg (ap, int);
937 assert (("first argument must be of type object", dt == DT_OBJECT));
938 op = va_arg (ap, object *);
939
940 if (op->cb)
941 gather_callbacks (callbacks, op->cb, event);
942
943 if (op->type)
944 {
945 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
946 {
947 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
948
949 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
950 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
951 }
952
953 if (op->type <= AvFILLp (cb_type))
954 {
955 SV *registry = AvARRAY (cb_type)[op->type];
956
957 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
958 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
959 }
960 }
961
962 gather_callbacks (callbacks, cb_object, event);
963
964 break;
965
966 case KLASS_PLAYER:
967 dt = (data_type) va_arg (ap, int);
968 assert (("first argument must be of type player", dt == DT_PLAYER));
969 pl = va_arg (ap, player *);
970
971 if (pl->cb)
972 gather_callbacks (callbacks, pl->cb, event);
973
974 gather_callbacks (callbacks, cb_player, event);
975 break;
976
977 case KLASS_MAP:
978 dt = (data_type) va_arg (ap, int);
979 assert (("first argument must be of type object", dt == DT_MAP));
980 map = va_arg (ap, maptile *);
981
982 if (map->cb)
983 gather_callbacks (callbacks, map->cb, event);
984
985 gather_callbacks (callbacks, cb_map, event);
986 break;
987
988 case KLASS_CLIENT:
989 dt = (data_type) va_arg (ap, int);
990 assert (("first argument must be of type client", dt == DT_CLIENT));
991 ns = va_arg (ap, client *);
992
993 if (ns->cb)
994 gather_callbacks (callbacks, ns->cb, event);
995
996 gather_callbacks (callbacks, cb_client, event);
997 break;
998
999 default:
1000 assert (("unsupported event klass in cfperl_invoke", 0));
1001 }
1002 884
1003 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
1004 if (!callbacks) 886 if (!callbacks)
1005 return 0; 887 return 0;
1006 888
1007 dSP; 889 va_list ap;
1008 ENTER; 890 va_start (ap, event);
1009 SAVETMPS;
1010 891
1011 PUSHMARK (SP); 892 CALL_BEGIN (3);
1012 EXTEND (SP, 3);
1013
1014 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1015 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1016 895
1017 switch (KLASS_OF (event)) 896 //TODO: unhack
1018 { 897 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1019 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 898 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1020 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 899 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1021 case KLASS_CLIENT: PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); break; 900 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1022 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 901 else if (global *gl = is_a<global>(this)) /*nop*/;
1023 } 902 else
903 abort (); //TODO
1024 904
1025 for (;;) 905 for (;;)
1026 { 906 {
1027 dt = (data_type) va_arg (ap, int); 907 dt = (data_type) va_arg (ap, int);
1028 908
1029 if (dt == DT_END) 909 if (dt == DT_END)
1030 break; 910 break;
1031
1032 if (dt == DT_AV) 911 else if (dt == DT_AV)
1033 { 912 {
1034 AV *av = va_arg (ap, AV *); 913 AV *av = va_arg (ap, AV *);
1035 914
1036 for (int i = 0; i <= av_len (av); ++i) 915 for (int i = 0; i <= av_len (av); ++i)
1037 XPUSHs (*av_fetch (av, i, 1)); 916 XPUSHs (*av_fetch (av, i, 1));
1040 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 919 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1041 } 920 }
1042 921
1043 va_end (ap); 922 va_end (ap);
1044 923
1045 PUTBACK; 924 CALL_CALL ("cf::do_invoke", G_SCALAR);
1046 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1047 SPAGAIN;
1048
1049 count = count > 0 ? POPi : 0; 925 count = count > 0 ? POPi : 0;
1050 926
1051 FREETMPS; 927 CALL_END;
1052 LEAVE;
1053 928
1054 return count; 929 return count;
1055} 930}
1056 931
1057SV * 932SV *
1058cfperl_result (int idx) 933cfperl_result (int idx)
1059{ 934{
1060 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1061 if (!av) 936 if (!av)
1062 return &PL_sv_undef; 937 return &PL_sv_undef;
1063 938
1064 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
1065 if (!sv) 940 if (!sv)
1079{ 954{
1080 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
1081} 956}
1082 957
1083///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
1084 960
1085struct EventAPI *watcher_base::GEventAPI;
1086
1087static void iw_dispatch (pe_event *ev)
1088{
1089 iw *w = (iw *)ev->ext_data;
1090 w->call (*w);
1091}
1092
1093void 961void
1094iw::alloc () 962cfperl_tick ()
1095{ 963{
1096 pe = GEventAPI->new_idle (0, 0); 964 tick_pending = 1;
1097 965
1098 pe->base.callback = (void *)iw_dispatch; 966 if (tick_inhibit)
1099 pe->base.ext_data = (void *)this; 967 return;
1100}
1101 968
1102static void iow_dispatch (pe_event *ev) 969 tick_pending = 0;
1103{
1104 iow *w = (iow *)ev->ext_data;
1105 w->call (*w, ((pe_ioevent *)ev)->got);
1106}
1107 970
1108void 971 dSP;
1109iow::alloc ()
1110{
1111 pe = GEventAPI->new_io (0, 0);
1112 972
1113 pe->base.callback = (void *)iow_dispatch; 973 PUSHMARK (SP);
1114 pe->base.ext_data = (void *)this; 974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
1115 976
1116 pe->fd = -1; 977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1117 pe->poll = 0;
1118} 978}
1119 979
1120void 980void
1121iow::fd (int fd) 981cfperl_emergency_save ()
1122{ 982{
1123 pe->fd = fd; 983 CALL_BEGIN (0);
984 CALL_CALL ("cf::emergency_save", G_VOID);
985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1124} 1017}
1125 1018
1126int 1019int
1127iow::poll () 1020cfperl_can_merge (object *ob1, object *ob2)
1128{ 1021{
1129 return pe->poll; 1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
1076}
1077
1078maptile *
1079maptile::find_sync (const char *path, maptile *origin)
1080{
1081 CALL_BEGIN (2);
1082 CALL_ARG (path);
1083 CALL_ARG (origin);
1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1085
1086 maptile *retval = 0;
1087 if (count) sv_to (POPs, retval);
1088
1089 CALL_END;
1090
1091 return retval;
1092}
1093
1094maptile *
1095maptile::find_async (const char *path, maptile *origin, bool load)
1096{
1097 CALL_BEGIN (3);
1098 CALL_ARG (path);
1099 CALL_ARG (origin);
1100 CALL_ARG (load);
1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
1102
1103 maptile *retval = 0;
1104 if (count) sv_to (POPs, retval);
1105
1106 CALL_END;
1107
1108 return retval;
1109}
1110
1111void
1112maptile::do_load_sync ()
1113{
1114 CALL_BEGIN (1);
1115 CALL_ARG (this);
1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1117 CALL_END;
1118}
1119
1120void
1121object::enter_exit (object *exit)
1122{
1123 if (type != PLAYER)
1124 return;
1125
1126 CALL_BEGIN (2);
1127 CALL_ARG (this);
1128 CALL_ARG (exit);
1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1130 CALL_END;
1131}
1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
1193/////////////////////////////////////////////////////////////////////////////
1194
1195struct EVAPI *evapi::GEVAPI;
1196struct CoroAPI *coroapi::GCoroAPI;
1197
1198void
1199coroapi::do_cede_to_tick ()
1200{
1201 cede_pending = 0;
1202 cede ();
1203}
1204
1205void
1206coroapi::wait_for_tick ()
1207{
1208 CALL_BEGIN (0);
1209 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1210 CALL_END;
1211}
1212
1213void
1214coroapi::wait_for_tick_begin ()
1215{
1216 CALL_BEGIN (0);
1217 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1218 CALL_END;
1130} 1219}
1131 1220
1132void 1221void
1133iow::poll (int events) 1222iow::poll (int events)
1134{ 1223{
1135 if (pe->poll != events) 1224 if (events != this->events)
1136 { 1225 {
1226 int active = ev_is_active ((ev_io *)this);
1137 if (pe->poll) stop (); 1227 if (active) stop ();
1138 pe->poll = events; 1228 ev_io_set ((ev_io *)this, fd, events);
1139 if (pe->poll) start (); 1229 if (active) start ();
1140 } 1230 }
1141} 1231}
1142 1232
1233static void
1234_connect_to_perl ()
1235{
1236 stash_cf = gv_stashpv ("cf", 1);
1237
1238 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1239 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1240 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1241 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1242 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1243 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1244 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1245 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1246 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1247 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1248
1249 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1250 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1251 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1252 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1253
1254 cb_global = get_av ("cf::CB_GLOBAL", 1);
1255 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1256 cb_object = get_av ("cf::CB_OBJECT", 1);
1257 cb_player = get_av ("cf::CB_PLAYER", 1);
1258 cb_client = get_av ("cf::CB_CLIENT", 1);
1259 cb_type = get_av ("cf::CB_TYPE" , 1);
1260 cb_map = get_av ("cf::CB_MAP" , 1);
1261}
1262
1143MODULE = cf PACKAGE = cf PREFIX = cf_ 1263MODULE = cf PACKAGE = cf PREFIX = cf_
1144 1264
1145BOOT: 1265BOOT:
1146{ 1266{
1147 HV *stash = gv_stashpv ("cf", 1); 1267 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1268 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1148 1269
1149 I_EVENT_API (PACKAGE); 1270 _connect_to_perl ();
1150 watcher_base::GEventAPI = GEventAPI;
1151 1271
1152 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1272 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1273
1274 //{
1275 // require_pv ("Time::HiRes");
1276 //
1277 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1278 // if (!svp) croak ("Time::HiRes is required");
1279 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1280 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1281 //}
1153 1282
1154 static const struct { 1283 static const struct {
1155 const char *name; 1284 const char *name;
1156 IV iv; 1285 IV iv;
1157 } *civ, const_iv[] = { 1286 } *civ, const_iv[] = {
1158# define const_iv(name) { # name, (IV)name }, 1287# define const_iv(name) { # name, (IV)name },
1159 const_iv (llevError) 1288 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1160 const_iv (llevInfo) 1289 const_iv (logBacktrace)
1161 const_iv (llevDebug) 1290
1162 const_iv (llevMonster) 1291 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1292
1293 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1163 1294
1164 const_iv (MAX_TIME) 1295 const_iv (MAX_TIME)
1165 const_iv (PLAYER)
1166 const_iv (TRANSPORT)
1167 const_iv (ROD)
1168 const_iv (TREASURE)
1169 const_iv (POTION)
1170 const_iv (FOOD)
1171 const_iv (POISON)
1172 const_iv (BOOK)
1173 const_iv (CLOCK) 1296 const_iv (MAXSOCKBUF)
1174 const_iv (ARROW) 1297
1175 const_iv (BOW)
1176 const_iv (WEAPON)
1177 const_iv (ARMOUR)
1178 const_iv (PEDESTAL)
1179 const_iv (ALTAR)
1180 const_iv (LOCKED_DOOR)
1181 const_iv (SPECIAL_KEY)
1182 const_iv (MAP)
1183 const_iv (DOOR)
1184 const_iv (KEY)
1185 const_iv (TIMED_GATE)
1186 const_iv (TRIGGER)
1187 const_iv (GRIMREAPER)
1188 const_iv (MAGIC_EAR)
1189 const_iv (TRIGGER_BUTTON)
1190 const_iv (TRIGGER_ALTAR)
1191 const_iv (TRIGGER_PEDESTAL)
1192 const_iv (SHIELD)
1193 const_iv (HELMET)
1194 const_iv (HORN)
1195 const_iv (MONEY)
1196 const_iv (CLASS)
1197 const_iv (GRAVESTONE)
1198 const_iv (AMULET)
1199 const_iv (PLAYERMOVER)
1200 const_iv (TELEPORTER)
1201 const_iv (CREATOR)
1202 const_iv (SKILL)
1203 const_iv (EARTHWALL)
1204 const_iv (GOLEM)
1205 const_iv (THROWN_OBJ)
1206 const_iv (BLINDNESS)
1207 const_iv (GOD)
1208 const_iv (DETECTOR)
1209 const_iv (TRIGGER_MARKER)
1210 const_iv (DEAD_OBJECT)
1211 const_iv (DRINK)
1212 const_iv (MARKER)
1213 const_iv (HOLY_ALTAR)
1214 const_iv (PLAYER_CHANGER)
1215 const_iv (BATTLEGROUND)
1216 const_iv (PEACEMAKER)
1217 const_iv (GEM)
1218 const_iv (FIREWALL)
1219 const_iv (ANVIL)
1220 const_iv (CHECK_INV)
1221 const_iv (MOOD_FLOOR) 1298 const_iv (NUM_BODY_LOCATIONS)
1222 const_iv (EXIT) 1299 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1223 const_iv (ENCOUNTER) 1300 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1224 const_iv (SHOP_FLOOR) 1301 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1225 const_iv (SHOP_MAT) 1302 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1226 const_iv (RING) 1303 const_iv (body_wrist) const_iv (body_waist)
1227 const_iv (FLOOR)
1228 const_iv (FLESH)
1229 const_iv (INORGANIC)
1230 const_iv (SKILL_TOOL)
1231 const_iv (LIGHTER)
1232 const_iv (BUILDABLE_WALL)
1233 const_iv (MISC_OBJECT)
1234 const_iv (LAMP)
1235 const_iv (DUPLICATOR)
1236 const_iv (SPELLBOOK)
1237 const_iv (CLOAK)
1238 const_iv (SPINNER)
1239 const_iv (GATE)
1240 const_iv (BUTTON)
1241 const_iv (CF_HANDLE)
1242 const_iv (HOLE)
1243 const_iv (TRAPDOOR)
1244 const_iv (SIGN)
1245 const_iv (BOOTS)
1246 const_iv (GLOVES)
1247 const_iv (SPELL)
1248 const_iv (SPELL_EFFECT)
1249 const_iv (CONVERTER)
1250 const_iv (BRACERS)
1251 const_iv (POISONING)
1252 const_iv (SAVEBED)
1253 const_iv (WAND)
1254 const_iv (SCROLL)
1255 const_iv (DIRECTOR)
1256 const_iv (GIRDLE)
1257 const_iv (FORCE)
1258 const_iv (POTION_EFFECT)
1259 const_iv (EVENT_CONNECTOR)
1260 const_iv (CLOSE_CON)
1261 const_iv (CONTAINER)
1262 const_iv (ARMOUR_IMPROVER)
1263 const_iv (WEAPON_IMPROVER)
1264 const_iv (SKILLSCROLL)
1265 const_iv (DEEP_SWAMP)
1266 const_iv (IDENTIFY_ALTAR)
1267 const_iv (MENU)
1268 const_iv (RUNE)
1269 const_iv (TRAP)
1270 const_iv (POWER_CRYSTAL)
1271 const_iv (CORPSE)
1272 const_iv (DISEASE)
1273 const_iv (SYMPTOM)
1274 const_iv (BUILDER)
1275 const_iv (MATERIAL)
1276 const_iv (ITEM_TRANSFORMER)
1277 1304
1278 const_iv (NUM_SUBTYPES) 1305 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1306 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1307 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1308 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1309 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1310 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1311 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1312 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1313 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1314 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1315 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1316 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1317 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1318 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1319 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1320 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1321 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1322 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1323 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1324 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1325 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1326 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1327 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1328 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1329 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1330 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1331 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1332 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1333 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1279 1334
1280 const_iv (ST_BD_BUILD) 1335 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1281 const_iv (ST_BD_REMOVE)
1282 1336
1283 const_iv (ST_MAT_FLOOR) 1337 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1284 const_iv (ST_MAT_WALL) 1338 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1285 const_iv (ST_MAT_ITEM)
1286 1339
1287 const_iv (AT_PHYSICAL) 1340 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1288 const_iv (AT_MAGIC) 1341 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1289 const_iv (AT_FIRE) 1342 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1290 const_iv (AT_ELECTRICITY) 1343 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1291 const_iv (AT_COLD) 1344 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1292 const_iv (AT_CONFUSION) 1345 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1293 const_iv (AT_ACID) 1346 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1294 const_iv (AT_DRAIN)
1295 const_iv (AT_WEAPONMAGIC)
1296 const_iv (AT_GHOSTHIT)
1297 const_iv (AT_POISON)
1298 const_iv (AT_SLOW)
1299 const_iv (AT_PARALYZE)
1300 const_iv (AT_TURN_UNDEAD)
1301 const_iv (AT_FEAR)
1302 const_iv (AT_CANCELLATION)
1303 const_iv (AT_DEPLETE)
1304 const_iv (AT_DEATH)
1305 const_iv (AT_CHAOS)
1306 const_iv (AT_COUNTERSPELL)
1307 const_iv (AT_GODPOWER)
1308 const_iv (AT_HOLYWORD)
1309 const_iv (AT_BLIND)
1310 const_iv (AT_INTERNAL)
1311 const_iv (AT_LIFE_STEALING)
1312 const_iv (AT_DISEASE)
1313 1347
1314 const_iv (WEAP_HIT) 1348 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1315 const_iv (WEAP_SLASH) 1349 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1316 const_iv (WEAP_PIERCE)
1317 const_iv (WEAP_CLEAVE)
1318 const_iv (WEAP_SLICE)
1319 const_iv (WEAP_STAB)
1320 const_iv (WEAP_WHIP)
1321 const_iv (WEAP_CRUSH)
1322 const_iv (WEAP_BLUD) 1350 const_iv (WEAP_BLUD)
1323 1351
1324 const_iv (FLAG_ALIVE) 1352 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1325 const_iv (FLAG_WIZ) 1353 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1326 const_iv (FLAG_REMOVED) 1354 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1355 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1356 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1357 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1358 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1359 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1360 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1361 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1362 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1363 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1365 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1366 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1367 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1368 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1369 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1370 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1371 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1372 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1373 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1374 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1375 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1376 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1377 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1378
1379 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1380 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1381 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1382 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1383 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1384 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1385
1386 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1387 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1388
1389 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1390
1391 const_iv (SP_RAISE_DEAD)
1327 const_iv (FLAG_FREED) 1392 const_iv (SP_RUNE)
1328 const_iv (FLAG_WAS_WIZ) 1393 const_iv (SP_MAKE_MARK)
1329 const_iv (FLAG_APPLIED) 1394 const_iv (SP_BOLT)
1330 const_iv (FLAG_UNPAID) 1395 const_iv (SP_BULLET)
1331 const_iv (FLAG_USE_SHIELD) 1396 const_iv (SP_EXPLOSION)
1332 const_iv (FLAG_NO_PICK) 1397 const_iv (SP_CONE)
1333 const_iv (FLAG_ANIMATE) 1398 const_iv (SP_BOMB)
1334 const_iv (FLAG_MONSTER) 1399 const_iv (SP_WONDER)
1335 const_iv (FLAG_FRIENDLY) 1400 const_iv (SP_SMITE)
1336 const_iv (FLAG_GENERATOR) 1401 const_iv (SP_MAGIC_MISSILE)
1337 const_iv (FLAG_IS_THROWN) 1402 const_iv (SP_SUMMON_GOLEM)
1338 const_iv (FLAG_AUTO_APPLY) 1403 const_iv (SP_DIMENSION_DOOR)
1339 const_iv (FLAG_PLAYER_SOLD) 1404 const_iv (SP_MAGIC_MAPPING)
1405 const_iv (SP_MAGIC_WALL)
1406 const_iv (SP_DESTRUCTION)
1407 const_iv (SP_PERCEIVE_SELF)
1408 const_iv (SP_WORD_OF_RECALL)
1340 const_iv (FLAG_SEE_INVISIBLE) 1409 const_iv (SP_INVISIBLE)
1341 const_iv (FLAG_CAN_ROLL)
1342 const_iv (FLAG_OVERLAY_FLOOR)
1343 const_iv (FLAG_IS_TURNABLE)
1344 const_iv (FLAG_IS_USED_UP)
1345 const_iv (FLAG_IDENTIFIED)
1346 const_iv (FLAG_REFLECTING)
1347 const_iv (FLAG_CHANGING)
1348 const_iv (FLAG_SPLITTING)
1349 const_iv (FLAG_HITBACK)
1350 const_iv (FLAG_STARTEQUIP)
1351 const_iv (FLAG_BLOCKSVIEW)
1352 const_iv (FLAG_UNDEAD)
1353 const_iv (FLAG_SCARED)
1354 const_iv (FLAG_UNAGGRESSIVE)
1355 const_iv (FLAG_REFL_MISSILE)
1356 const_iv (FLAG_REFL_SPELL)
1357 const_iv (FLAG_NO_MAGIC)
1358 const_iv (FLAG_NO_FIX_PLAYER)
1359 const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN)
1361 const_iv (FLAG_RUN_AWAY)
1362 const_iv (FLAG_PICK_UP)
1363 const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP)
1365 const_iv (FLAG_WIZCAST)
1366 const_iv (FLAG_CAST_SPELL)
1367 const_iv (FLAG_USE_SCROLL)
1368 const_iv (FLAG_USE_RANGE)
1369 const_iv (FLAG_USE_BOW)
1370 const_iv (FLAG_USE_ARMOUR)
1371 const_iv (FLAG_USE_WEAPON)
1372 const_iv (FLAG_USE_RING)
1373 const_iv (FLAG_READY_RANGE)
1374 const_iv (FLAG_READY_BOW)
1375 const_iv (FLAG_XRAYS)
1376 const_iv (FLAG_NO_APPLY)
1377 const_iv (FLAG_IS_FLOOR)
1378 const_iv (FLAG_LIFESAVE)
1379 const_iv (FLAG_NO_STRENGTH)
1380 const_iv (FLAG_SLEEP)
1381 const_iv (FLAG_STAND_STILL)
1382 const_iv (FLAG_RANDOM_MOVE)
1383 const_iv (FLAG_ONLY_ATTACK)
1384 const_iv (FLAG_CONFUSED)
1385 const_iv (FLAG_STEALTH)
1386 const_iv (FLAG_WIZPASS)
1387 const_iv (FLAG_IS_LINKED)
1388 const_iv (FLAG_CURSED)
1389 const_iv (FLAG_DAMNED)
1390 const_iv (FLAG_SEE_ANYWHERE)
1391 const_iv (FLAG_KNOWN_MAGICAL)
1392 const_iv (FLAG_KNOWN_CURSED)
1393 const_iv (FLAG_CAN_USE_SKILL)
1394 const_iv (FLAG_BEEN_APPLIED)
1395 const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD)
1397 const_iv (FLAG_USE_HORN)
1398 const_iv (FLAG_MAKE_INVIS)
1399 const_iv (FLAG_INV_LOCKED)
1400 const_iv (FLAG_IS_WOODED)
1401 const_iv (FLAG_IS_HILLY)
1402 const_iv (FLAG_READY_SKILL)
1403 const_iv (FLAG_READY_WEAPON)
1404 const_iv (FLAG_NO_SKILL_IDENT)
1405 const_iv (FLAG_BLIND)
1406 const_iv (FLAG_SEE_IN_DARK)
1407 const_iv (FLAG_IS_CAULDRON)
1408 const_iv (FLAG_NO_STEAL)
1409 const_iv (FLAG_ONE_HIT)
1410 const_iv (FLAG_CLIENT_SENT)
1411 const_iv (FLAG_BERSERK)
1412 const_iv (FLAG_NEUTRAL)
1413 const_iv (FLAG_NO_ATTACK)
1414 const_iv (FLAG_NO_DAMAGE)
1415 const_iv (FLAG_OBJ_ORIGINAL)
1416 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1417 const_iv (FLAG_ACTIVATE_ON_PUSH)
1418 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1419 const_iv (FLAG_IS_WATER)
1420 const_iv (FLAG_CONTENT_ON_GEN)
1421 const_iv (FLAG_IS_A_TEMPLATE)
1422 const_iv (FLAG_IS_BUILDABLE)
1423
1424 const_iv (NDI_BLACK)
1425 const_iv (NDI_WHITE)
1426 const_iv (NDI_NAVY)
1427 const_iv (NDI_RED)
1428 const_iv (NDI_ORANGE)
1429 const_iv (NDI_BLUE)
1430 const_iv (NDI_DK_ORANGE)
1431 const_iv (NDI_GREEN)
1432 const_iv (NDI_LT_GREEN)
1433 const_iv (NDI_GREY)
1434 const_iv (NDI_BROWN)
1435 const_iv (NDI_GOLD)
1436 const_iv (NDI_TAN)
1437 const_iv (NDI_MAX_COLOR)
1438 const_iv (NDI_COLOR_MASK)
1439 const_iv (NDI_UNIQUE)
1440 const_iv (NDI_ALL)
1441
1442 const_iv (UPD_LOCATION)
1443 const_iv (UPD_FLAGS)
1444 const_iv (UPD_WEIGHT)
1445 const_iv (UPD_FACE)
1446 const_iv (UPD_NAME)
1447 const_iv (UPD_ANIM)
1448 const_iv (UPD_ANIMSPEED)
1449 const_iv (UPD_NROF) 1410 const_iv (SP_PROBE)
1450
1451 const_iv (UPD_SP_MANA) 1411 const_iv (SP_HEALING)
1452 const_iv (UPD_SP_GRACE) 1412 const_iv (SP_CREATE_FOOD)
1453 const_iv (UPD_SP_DAMAGE) 1413 const_iv (SP_EARTH_TO_DUST)
1454 1414 const_iv (SP_CHANGE_ABILITY)
1455 const_iv (F_APPLIED) 1415 const_iv (SP_BLESS)
1456 const_iv (F_LOCATION)
1457 const_iv (F_UNPAID)
1458 const_iv (F_MAGIC)
1459 const_iv (F_CURSED) 1416 const_iv (SP_CURSE)
1417 const_iv (SP_SUMMON_MONSTER)
1418 const_iv (SP_CHARGING)
1419 const_iv (SP_POLYMORPH)
1420 const_iv (SP_ALCHEMY)
1421 const_iv (SP_REMOVE_CURSE)
1422 const_iv (SP_IDENTIFY)
1423 const_iv (SP_DETECTION)
1424 const_iv (SP_MOOD_CHANGE)
1425 const_iv (SP_MOVING_BALL)
1460 const_iv (F_DAMNED) 1426 const_iv (SP_SWARM)
1427 const_iv (SP_CHANGE_MANA)
1461 const_iv (F_OPEN) 1428 const_iv (SP_DISPEL_RUNE)
1462 const_iv (F_NOPICK) 1429 const_iv (SP_CREATE_MISSILE)
1430 const_iv (SP_CONSECRATE)
1431 const_iv (SP_ANIMATE_WEAPON)
1432 const_iv (SP_LIGHT)
1433 const_iv (SP_CHANGE_MAP_LIGHT)
1434 const_iv (SP_FAERY_FIRE)
1435 const_iv (SP_CAUSE_DISEASE)
1436 const_iv (SP_AURA)
1437 const_iv (SP_TOWN_PORTAL)
1438 const_iv (SP_PARTY_SPELL)
1439
1440 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1441 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1463 const_iv (F_LOCKED) 1442 const_iv (F_LOCKED)
1464 1443
1465 const_iv (F_BUY) 1444 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1466 const_iv (F_SHOP)
1467 const_iv (F_SELL)
1468 1445
1469 const_iv (P_BLOCKSVIEW) 1446 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1470 const_iv (P_PLAYER) 1447 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1471 const_iv (P_NO_MAGIC)
1472 const_iv (P_IS_ALIVE)
1473 const_iv (P_NO_CLERIC)
1474 const_iv (P_NEED_UPDATE)
1475 const_iv (P_OUT_OF_MAP)
1476 const_iv (P_NEW_MAP)
1477 1448
1478 const_iv (UP_OBJ_INSERT) 1449 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1479 const_iv (UP_OBJ_REMOVE)
1480 const_iv (UP_OBJ_CHANGE)
1481 const_iv (UP_OBJ_FACE)
1482 1450
1483 const_iv (INS_NO_MERGE) 1451 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1484 const_iv (INS_ABOVE_FLOOR_ONLY)
1485 const_iv (INS_NO_WALK_ON)
1486 const_iv (INS_ON_TOP)
1487 const_iv (INS_BELOW_ORIGINATOR) 1452 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1488 const_iv (INS_MAP_LOAD)
1489 1453
1490 const_iv (WILL_APPLY_HANDLE) 1454 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1491 const_iv (WILL_APPLY_TREASURE) 1455 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1492 const_iv (WILL_APPLY_EARTHWALL)
1493 const_iv (WILL_APPLY_DOOR)
1494 const_iv (WILL_APPLY_FOOD)
1495 1456
1496 const_iv (SAVE_MODE) 1457 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1497 const_iv (SAVE_DIR_MODE)
1498 1458
1499 const_iv (M_PAPER) 1459 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1500 const_iv (M_IRON) 1460 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1501 const_iv (M_GLASS) 1461 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1502 const_iv (M_LEATHER) 1462 const_iv (M_ICE) const_iv (M_SPECIAL)
1503 const_iv (M_WOOD)
1504 const_iv (M_ORGANIC)
1505 const_iv (M_STONE)
1506 const_iv (M_CLOTH)
1507 const_iv (M_ADAMANT)
1508 const_iv (M_LIQUID)
1509 const_iv (M_SOFT_METAL)
1510 const_iv (M_BONE)
1511 const_iv (M_ICE)
1512 const_iv (M_SPECIAL)
1513 1463
1514 const_iv (SK_EXP_ADD_SKILL) 1464 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1515 const_iv (SK_EXP_TOTAL) 1465 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1516 const_iv (SK_EXP_NONE)
1517 const_iv (SK_SUBTRACT_SKILL_EXP)
1518 const_iv (SK_EXP_SKILL_ONLY)
1519 1466
1520 const_iv (SK_LOCKPICKING) 1467 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1521 const_iv (SK_HIDING) 1468 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1522 const_iv (SK_SMITHERY) 1469 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1523 const_iv (SK_BOWYER) 1470 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1524 const_iv (SK_JEWELER) 1471 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1525 const_iv (SK_ALCHEMY) 1472 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1526 const_iv (SK_STEALING) 1473 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1527 const_iv (SK_LITERACY) 1474 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1528 const_iv (SK_BARGAINING) 1475 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1529 const_iv (SK_JUMPING) 1476 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1530 const_iv (SK_DET_MAGIC)
1531 const_iv (SK_ORATORY)
1532 const_iv (SK_SINGING)
1533 const_iv (SK_DET_CURSE)
1534 const_iv (SK_FIND_TRAPS)
1535 const_iv (SK_MEDITATION)
1536 const_iv (SK_PUNCHING)
1537 const_iv (SK_FLAME_TOUCH)
1538 const_iv (SK_KARATE)
1539 const_iv (SK_CLIMBING)
1540 const_iv (SK_WOODSMAN)
1541 const_iv (SK_INSCRIPTION)
1542 const_iv (SK_ONE_HANDED_WEAPON)
1543 const_iv (SK_MISSILE_WEAPON)
1544 const_iv (SK_THROWING)
1545 const_iv (SK_USE_MAGIC_ITEM)
1546 const_iv (SK_DISARM_TRAPS)
1547 const_iv (SK_SET_TRAP)
1548 const_iv (SK_THAUMATURGY)
1549 const_iv (SK_PRAYING)
1550 const_iv (SK_CLAWING)
1551 const_iv (SK_LEVITATION)
1552 const_iv (SK_SUMMONING)
1553 const_iv (SK_PYROMANCY)
1554 const_iv (SK_EVOCATION)
1555 const_iv (SK_SORCERY)
1556 const_iv (SK_TWO_HANDED_WEAPON)
1557 const_iv (SK_SPARK_TOUCH)
1558 const_iv (SK_SHIVER)
1559 const_iv (SK_ACID_SPLASH)
1560 const_iv (SK_POISON_NAIL) 1477 const_iv (SK_POISON_NAIL)
1561 1478
1562 const_iv (SOUND_NEW_PLAYER) 1479 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1563 const_iv (SOUND_FIRE_ARROW) 1480 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1564 const_iv (SOUND_LEARN_SPELL) 1481 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1565 const_iv (SOUND_FUMBLE_SPELL) 1482 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1566 const_iv (SOUND_WAND_POOF) 1483 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1567 const_iv (SOUND_OPEN_DOOR) 1484 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1568 const_iv (SOUND_PUSH_PLAYER)
1569 const_iv (SOUND_PLAYER_HITS1)
1570 const_iv (SOUND_PLAYER_HITS2)
1571 const_iv (SOUND_PLAYER_HITS3)
1572 const_iv (SOUND_PLAYER_HITS4)
1573 const_iv (SOUND_PLAYER_IS_HIT1)
1574 const_iv (SOUND_PLAYER_IS_HIT2)
1575 const_iv (SOUND_PLAYER_IS_HIT3)
1576 const_iv (SOUND_PLAYER_KILLS)
1577 const_iv (SOUND_PET_IS_KILLED)
1578 const_iv (SOUND_PLAYER_DIES)
1579 const_iv (SOUND_OB_EVAPORATE)
1580 const_iv (SOUND_OB_EXPLODE)
1581 const_iv (SOUND_CLOCK)
1582 const_iv (SOUND_TURN_HANDLE)
1583 const_iv (SOUND_FALL_HOLE)
1584 const_iv (SOUND_DRINK_POISON)
1585 const_iv (SOUND_CAST_SPELL_0)
1586 1485
1587 const_iv (PREFER_LOW) 1486 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1588 const_iv (PREFER_HIGH)
1589 1487
1590 const_iv (ATNR_PHYSICAL) 1488 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1591 const_iv (ATNR_MAGIC) 1489 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1592 const_iv (ATNR_FIRE) 1490 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1593 const_iv (ATNR_ELECTRICITY) 1491 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1594 const_iv (ATNR_COLD) 1492 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1595 const_iv (ATNR_CONFUSION) 1493 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1596 const_iv (ATNR_ACID) 1494 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1597 const_iv (ATNR_DRAIN)
1598 const_iv (ATNR_WEAPONMAGIC)
1599 const_iv (ATNR_GHOSTHIT)
1600 const_iv (ATNR_POISON)
1601 const_iv (ATNR_SLOW)
1602 const_iv (ATNR_PARALYZE)
1603 const_iv (ATNR_TURN_UNDEAD)
1604 const_iv (ATNR_FEAR)
1605 const_iv (ATNR_CANCELLATION)
1606 const_iv (ATNR_DEPLETE)
1607 const_iv (ATNR_DEATH)
1608 const_iv (ATNR_CHAOS)
1609 const_iv (ATNR_COUNTERSPELL)
1610 const_iv (ATNR_GODPOWER)
1611 const_iv (ATNR_HOLYWORD)
1612 const_iv (ATNR_BLIND)
1613 const_iv (ATNR_INTERNAL)
1614 const_iv (ATNR_LIFE_STEALING)
1615 const_iv (ATNR_DISEASE)
1616 1495
1617 const_iv (MAP_FLUSH) 1496 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1618 const_iv (MAP_PLAYER_UNIQUE)
1619 const_iv (MAP_BLOCK)
1620 const_iv (MAP_STYLE) 1497 const_iv (MAP_INACTIVE)
1621 const_iv (MAP_OVERLAY)
1622 1498
1623 const_iv (MAP_IN_MEMORY) 1499 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1624 const_iv (MAP_SWAPPED) 1500 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1625 const_iv (MAP_LOADING)
1626 const_iv (MAP_SAVING)
1627 1501
1628 const_iv (KLASS_GLOBAL) 1502 const_iv (VERSION_CS) const_iv (VERSION_SC)
1629 const_iv (KLASS_OBJECT)
1630 const_iv (KLASS_CLIENT)
1631 const_iv (KLASS_PLAYER)
1632 const_iv (KLASS_MAP)
1633 1503
1634 const_iv (CS_QUERY_YESNO) 1504 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1635 const_iv (CS_QUERY_SINGLECHAR)
1636 const_iv (CS_QUERY_HIDEINPUT)
1637 1505
1638 const_iv (ST_DEAD) 1506 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1639 const_iv (ST_SETUP)
1640 const_iv (ST_PLAYING)
1641 const_iv (ST_CUSTOM)
1642 1507
1643 const_iv (ST_CHANGE_CLASS) 1508 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1644 const_iv (ST_CONFIRM_QUIT) 1509
1645 const_iv (ST_GET_PARTY_PASSWORD) 1510 // random map generator
1511 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1512 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1513
1514 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517
1518 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1519 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1520
1521 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1522 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1523
1524 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1525 const_iv (FT_RSRC) const_iv (FT_NUM)
1646 }; 1526 };
1647 1527
1648 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1649 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1650 1530
1651 static const struct { 1531 static const struct {
1652 const char *name; 1532 const char *name;
1653 int skip; 1533 int skip;
1654 IV klass; 1534 IV klass;
1665 { 1545 {
1666 AV *event = newAV (); 1546 AV *event = newAV ();
1667 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1547 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1668 av_push (event, newSViv (eiv->klass)); 1548 av_push (event, newSViv (eiv->klass));
1669 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1549 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1670 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1550 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1671 } 1551 }
1672} 1552}
1673 1553
1674void _init_vars () 1554void _gv_clear (SV *gv)
1675 CODE: 1555 CODE:
1676 cb_global = get_av ("cf::CB_GLOBAL", 1); 1556 assert (SvTYPE (gv) == SVt_PVGV);
1677 cb_object = get_av ("cf::CB_OBJECT", 1); 1557# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1678 cb_player = get_av ("cf::CB_PLAYER", 1); 1558 f (GvGP (gv)->gp_form);
1679 cb_client = get_av ("cf::CB_CLIENT", 1); 1559 f (GvGP (gv)->gp_io);
1680 cb_type = get_av ("cf::CB_TYPE" , 1); 1560 f (GvGP (gv)->gp_sv);
1681 cb_map = get_av ("cf::CB_MAP" , 1); 1561 f (GvGP (gv)->gp_av);
1562 f (GvGP (gv)->gp_hv);
1563 f (GvGP (gv)->gp_cv);
1564 GvCVGEN (gv) = 0;
1565 GvMULTI_off (gv);
1566# undef f
1682 1567
1568void _connect_to_perl ()
1569
1570void _recalc_want ()
1571
1572# not used by default anymore
1683void _global_reattach () 1573void _global_reattach ()
1684 CODE: 1574 CODE:
1685{ 1575{
1686 // reattach to all attachable objects in the game. 1576 // reattach to all attachable objects in the game.
1687 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1577 for_all_clients (ns)
1688 reattach (*i); 1578 ns->reattach ();
1689 1579
1690 for (player *pl = first_player; pl; pl = pl->next) 1580 for_all_objects (op)
1691 reattach (pl); 1581 op->reattach ();
1582}
1583
1584# support function for map-world.ext
1585void _quantise (SV *data_sv, SV *plt_sv)
1586 CODE:
1587{
1588 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1589 croak ("_quantise called with invalid agruments");
1590
1591 plt_sv = SvRV (plt_sv);
1592 SV **plt = AvARRAY (plt_sv);
1593 int plt_count = AvFILL (plt_sv) + 1;
1594
1595 STRLEN len;
1596 char *data = SvPVbyte (data_sv, len);
1597 char *dst = data;
1598
1599 while (len >= 3)
1692 1600 {
1693 for (maptile *map = first_map; map; map = map->next) 1601 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1694 reattach (map); 1602 {
1603 char *val = SvPVX (*val_sv);
1695 1604
1696 for (object *op = object::first; op; op = op->next) 1605 if (val [0] == data [0]
1697 reattach (op); 1606 && val [1] == data [1]
1607 && val [2] == data [2])
1608 {
1609 *dst++ = val [3];
1610 goto next;
1611 }
1612 }
1613
1614 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1615 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1616 dst - SvPVX (data_sv), len);
1617
1618 next:
1619 data += 3;
1620 len -= 3;
1621 }
1622
1623 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1624}
1625
1626void init_anim ()
1627
1628void init_globals ()
1629
1630void init_experience ()
1631
1632void init_attackmess ()
1633
1634void init_dynamic ()
1635
1636void load_settings ()
1637
1638void load_materials ()
1639
1640void init_uuid ()
1641 CODE:
1642 UUID::init ();
1643
1644void init_signals ()
1645
1646void init_commands ()
1647
1648void init_skills ()
1649
1650void init_beforeplay ()
1651
1652void evthread_start (int aiofd)
1653
1654void cede_to_tick ()
1655 CODE:
1656 coroapi::cede_to_tick ();
1657
1658NV till_tick ()
1659 CODE:
1660 RETVAL = SvNVX (sv_next_tick) - now ();
1661 OUTPUT:
1662 RETVAL
1663
1664int tick_inhibit ()
1665 CODE:
1666 RETVAL = tick_inhibit;
1667 OUTPUT:
1668 RETVAL
1669
1670void tick_inhibit_inc ()
1671 CODE:
1672 ++tick_inhibit;
1673
1674void tick_inhibit_dec ()
1675 CODE:
1676 if (!--tick_inhibit)
1677 if (tick_pending)
1678 {
1679 ev_async_send (EV_DEFAULT, &tick_watcher);
1680 coroapi::cede ();
1681 }
1682
1683void server_tick ()
1684 CODE:
1685{
1686 NOW = ev_now (EV_DEFAULT);
1687 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1688 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1689 runtime = SvNVX (sv_runtime);
1690
1691 server_tick ();
1692
1693 NOW = ev_time ();
1694 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1695 runtime += TICK;
1696 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1698} 1697}
1699 1698
1700NV floor (NV x) 1699NV floor (NV x)
1701 1700
1702NV ceil (NV x) 1701NV ceil (NV x)
1703 1702
1704void server_tick () 1703NV rndm (...)
1704 ALIAS:
1705 rmg_rndm = 1
1706 CODE:
1707{
1708 rand_gen &gen = ix ? rmg_rndm : rndm;
1709 switch (items)
1710 {
1711 case 0: RETVAL = gen (); break;
1712 case 1: RETVAL = gen (SvUV (ST (0))); break;
1713 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1714 default: croak ("cf::rndm requires none, one or two parameters."); break;
1715 }
1716}
1717 OUTPUT:
1718 RETVAL
1705 1719
1720NV clamp (NV value, NV min_value, NV max_value)
1721 CODE:
1722 RETVAL = clamp (value, min_value, max_value);
1723 OUTPUT:
1724 RETVAL
1725
1726NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1727 CODE:
1728 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1729 OUTPUT:
1730 RETVAL
1731
1732void weaken (...)
1733 PROTOTYPE: @
1734 CODE:
1735 while (items > 0)
1736 sv_rvweaken (ST (--items));
1737
1706void 1738void
1707LOG (int level, char *msg) 1739log_backtrace (utf8_string msg)
1740
1741void
1742LOG (int flags, utf8_string msg)
1708 PROTOTYPE: $$ 1743 PROTOTYPE: $$
1709 C_ARGS: (LogLevel)level, "%s", msg 1744 C_ARGS: flags, "%s", msg
1710 1745
1711char *path_combine (char *base, char *path) 1746octet_string path_combine (octet_string base, octet_string path)
1712 PROTOTYPE: $$ 1747 PROTOTYPE: $$
1713 1748
1714char *path_combine_and_normalize (char *base, char *path) 1749octet_string path_combine_and_normalize (octet_string base, octet_string path)
1715 PROTOTYPE: $$ 1750 PROTOTYPE: $$
1716 1751
1717const char *
1718get_maps_directory (char *path)
1719 PROTOTYPE: $
1720 ALIAS: maps_directory = 0
1721 CODE:
1722 RETVAL = create_pathname (path);
1723 OUTPUT: RETVAL
1724
1725void 1752void
1726sub_generation_inc () 1753sub_generation_inc ()
1727 CODE: 1754 CODE:
1728 PL_sub_generation++; 1755 PL_sub_generation++;
1729 1756
1730char * 1757const_octet_string
1731mapdir () 1758mapdir ()
1732 PROTOTYPE: 1759 PROTOTYPE:
1733 ALIAS: 1760 ALIAS:
1734 mapdir = 0 1761 mapdir = 0
1735 uniquedir = 1 1762 uniquedir = 1
1749 case 5: RETVAL = settings.playerdir; break; 1776 case 5: RETVAL = settings.playerdir; break;
1750 case 6: RETVAL = settings.datadir ; break; 1777 case 6: RETVAL = settings.datadir ; break;
1751 } 1778 }
1752 OUTPUT: RETVAL 1779 OUTPUT: RETVAL
1753 1780
1781void abort ()
1782
1783void reset_signals ()
1784
1785void fork_abort (const_octet_string cause = "cf::fork_abort")
1786
1787void cleanup (const_octet_string cause, bool make_core = false)
1788
1789void emergency_save ()
1790
1754void _exit (int status = 0) 1791void _exit (int status = EXIT_SUCCESS)
1755 1792
1793#if _POSIX_MEMLOCK
1794
1795int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1796 INIT:
1797#if __GLIBC__
1798 mallopt (M_TOP_PAD, 1024 * 1024);
1799 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1800 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1801 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1802#endif
1803
1804int munlockall ()
1805
1806#endif
1807
1808int
1809malloc_trim (IV pad = 0)
1810
1811void
1812mallinfo ()
1813 PPCODE:
1814{
1815#if __GLIBC__
1816 struct mallinfo mai = mallinfo ();
1817 EXTEND (SP, 10*2);
1818 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1819 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1820 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1822 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1823 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1825 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1827 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1828#endif
1829 EXTEND (SP, 5*2);
1830 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1832 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1833 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1834 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1835}
1836
1756int find_animation (char *text) 1837int find_animation (utf8_string text)
1757 PROTOTYPE: $ 1838 PROTOTYPE: $
1758 1839
1759int random_roll (int min, int max, object *op, int goodbad); 1840int random_roll (int min, int max, object *op, int goodbad);
1760 1841
1761const char *cost_string_from_value(uint64 cost, int approx = 0) 1842const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1762 1843
1763int 1844int
1764exp_to_level (val64 exp) 1845exp_to_level (val64 exp)
1765 CODE: 1846 CODE:
1766{ 1847{
1797 RETVAL = newSVpv (resist_plus[atnr], 0); 1878 RETVAL = newSVpv (resist_plus[atnr], 0);
1798 else 1879 else
1799 XSRETURN_UNDEF; 1880 XSRETURN_UNDEF;
1800 OUTPUT: RETVAL 1881 OUTPUT: RETVAL
1801 1882
1883UUID
1884uuid_cur ()
1885 CODE:
1886 RETVAL = UUID::cur;
1887 OUTPUT:
1888 RETVAL
1889
1890UUID
1891uuid_gen ()
1892 CODE:
1893 RETVAL = UUID::gen ();
1894 OUTPUT:
1895 RETVAL
1896
1897val64
1898uuid_seq (UUID uuid)
1899 CODE:
1900 RETVAL = uuid.seq;
1901 OUTPUT:
1902 RETVAL
1903
1904UUID
1905uuid_str (val64 seq)
1906 CODE:
1907 RETVAL.seq = seq;
1908 OUTPUT:
1909 RETVAL
1910
1911void
1912coin_names ()
1913 PPCODE:
1914 EXTEND (SP, NUM_COINS);
1915 for (int i = 0; i < NUM_COINS; ++i)
1916 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1917
1918void
1919coin_archetypes ()
1920 PPCODE:
1921 EXTEND (SP, NUM_COINS);
1922 for (int i = 0; i < NUM_COINS; ++i)
1923 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1924
1925bool
1926load_resource_file_ (octet_string filename)
1927
1928void
1929fix_weight ()
1930
1802MODULE = cf PACKAGE = cf::attachable 1931MODULE = cf PACKAGE = cf::attachable
1803 1932
1804int 1933int
1805valid (SV *obj) 1934valid (SV *obj)
1806 CODE: 1935 CODE:
1807 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1936 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1808 OUTPUT: 1937 OUTPUT:
1809 RETVAL 1938 RETVAL
1810 1939
1940void
1941debug_trace (attachable *obj, bool on = true)
1942 CODE:
1943 obj->flags &= ~attachable::F_DEBUG_TRACE;
1944 if (on)
1945 obj->flags |= attachable::F_DEBUG_TRACE;
1946
1947int mortals_size ()
1948 CODE:
1949 RETVAL = attachable::mortals.size ();
1950 OUTPUT: RETVAL
1951
1952#object *mortals (U32 index)
1953# CODE:
1954# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1955# OUTPUT: RETVAL
1956
1957INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1958
1811MODULE = cf PACKAGE = cf::global 1959MODULE = cf PACKAGE = cf::global
1812 1960
1813int invoke (SV *klass, int event, ...) 1961int invoke (SV *klass, int event, ...)
1814 CODE: 1962 CODE:
1815 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL"); 1963 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1816 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1964 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1817 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1965 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1818 RETVAL = INVOKE_((event_type)event, ARG_AV (av)); 1966 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1819 OUTPUT: RETVAL 1967 OUTPUT: RETVAL
1820 1968
1821MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1969MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1822 1970
1823INCLUDE: $PERL genacc object ../include/object.h | 1971INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1824 1972
1825int invoke (object *op, int event, ...) 1973int invoke (object *op, int event, ...)
1826 CODE: 1974 CODE:
1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1975 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1976 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1829 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1977 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1830 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1978 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1831 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1832 1980
1833SV *registry (object *op) 1981SV *registry (object *op)
1834 1982
1835void mortals () 1983int objects_size ()
1836 PPCODE: 1984 CODE:
1837 EXTEND (SP, object::mortals.size ());
1838 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1839 PUSHs (to_sv (*i));
1840
1841object *first ()
1842 CODE:
1843 RETVAL = object::first; 1985 RETVAL = objects.size ();
1844 OUTPUT: RETVAL 1986 OUTPUT: RETVAL
1987
1988object *objects (U32 index)
1989 CODE:
1990 RETVAL = index < objects.size () ? objects [index] : 0;
1991 OUTPUT: RETVAL
1992
1993int actives_size ()
1994 CODE:
1995 RETVAL = actives.size ();
1996 OUTPUT: RETVAL
1997
1998object *actives (U32 index)
1999 CODE:
2000 RETVAL = index < actives.size () ? actives [index] : 0;
2001 OUTPUT: RETVAL
2002
2003int mortals_size ()
2004 CODE:
2005 RETVAL = attachable::mortals.size ();
2006 OUTPUT: RETVAL
2007
2008const char *slot_use_name (U32 slot)
2009 ALIAS:
2010 slot_nonuse_name = 1
2011 CODE:
2012{
2013 if (slot >= NUM_BODY_LOCATIONS)
2014 croak ("body slot index out of range");
2015
2016 switch (ix)
2017 {
2018 case 0: RETVAL = body_locations[slot].use_name; break;
2019 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2020 }
2021}
2022 OUTPUT:
2023 RETVAL
1845 2024
1846# missing properties 2025# missing properties
1847 2026
1848object *head (object *op) 2027object *head (object *op)
1849 PROTOTYPE: $ 2028 PROTOTYPE: $
1850 CODE: 2029 CODE:
1851 RETVAL = op->head ? op->head : op;
1852 OUTPUT: RETVAL
1853
1854int is_head (object *op)
1855 PROTOTYPE: $
1856 CODE:
1857 RETVAL = !op->head; 2030 RETVAL = op->head_ ();
1858 OUTPUT: RETVAL 2031 OUTPUT: RETVAL
1859 2032
1860void 2033void
1861inv (object *obj) 2034inv (object *obj)
1862 PROTOTYPE: $ 2035 PROTOTYPE: $
1863 PPCODE: 2036 PPCODE:
1864{ 2037{
1865 object *o;
1866 for (o = obj->inv; o; o = o->below) 2038 for (object *o = obj->inv; o; o = o->below)
1867 XPUSHs (sv_2mortal (to_sv (o))); 2039 XPUSHs (sv_2mortal (to_sv (o)));
1868} 2040}
1869 2041
1870void 2042void
1871set_animation (object *op, int idx) 2043set_animation (object *op, int idx)
1872 CODE: 2044 CODE:
1873 SET_ANIMATION (op, idx); 2045 SET_ANIMATION (op, idx);
1874 2046
1875void 2047int
1876object::drain_stat () 2048num_animations (object *op)
2049 CODE:
2050 RETVAL = NUM_ANIMATIONS (op);
2051 OUTPUT: RETVAL
1877 2052
1878void 2053int slot_info (object *op, UV slot, int value = 0)
1879object::drain_specific_stat (int stat) 2054 ALIAS:
2055 slot_used = 1
2056 CODE:
2057{
2058 if (slot >= NUM_BODY_LOCATIONS)
2059 croak ("body slot index out of range");
1880 2060
1881void 2061 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1882object::change_luck (int change)
1883 2062
1884void 2063 if (items > 2)
1885object::add_statbonus () 2064 if (ix)
2065 op->slot[slot].used = value;
2066 else
2067 op->slot[slot].info = value;
2068}
2069 OUTPUT:
2070 RETVAL
1886 2071
1887void
1888object::remove_statbonus ()
1889
1890object *find_best_object_match (object *op, const char *match) 2072object *find_best_object_match (object *op, utf8_string match)
1891 2073
1892object *find_marked_object (object *op) 2074object *find_marked_object (object *op)
1893 2075
1894int need_identify (const object *obj); 2076int need_identify (object *obj);
1895 2077
1896int apply_shop_mat (object *shop_mat, object *op); 2078int apply_shop_mat (object *shop_mat, object *op);
1897 2079
1898int move (object *op, int dir, object *originator = op) 2080int move (object *op, int dir, object *originator = op)
1899 CODE: 2081 CODE:
1907 2089
1908void apply_below (object *op) 2090void apply_below (object *op)
1909 CODE: 2091 CODE:
1910 player_apply_below (op); 2092 player_apply_below (op);
1911 2093
1912void remove (object *op) 2094int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1913 CODE:
1914 op->remove ();
1915
1916void
1917object::destroy (int recursive = 0)
1918
1919object *cf_object_present_archname_inside (object *op, char *whatstr)
1920
1921int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1922
1923int cf_object_change_map (object *op, int x, int y, maptile *map)
1924
1925object *clone (object *op, int recursive = 0)
1926 CODE:
1927 if (recursive)
1928 RETVAL = object_create_clone (op);
1929 else
1930 {
1931 RETVAL = object::create ();
1932 op->copy_to (RETVAL);
1933 }
1934 OUTPUT: RETVAL
1935 2095
1936int pay_item (object *op, object *buyer) 2096int pay_item (object *op, object *buyer)
1937 CODE: 2097 CODE:
1938 RETVAL = pay_for_item (op, buyer); 2098 RETVAL = pay_for_item (op, buyer);
1939 OUTPUT: RETVAL 2099 OUTPUT: RETVAL
1943 RETVAL = pay_for_amount (amount, op); 2103 RETVAL = pay_for_amount (amount, op);
1944 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1945 2105
1946void pay_player (object *op, uint64 amount) 2106void pay_player (object *op, uint64 amount)
1947 2107
1948val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2108val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1949 2109
1950int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2110int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1951 2111
1952void learn_spell (object *op, object *sp, int special_prayer = 0) 2112void learn_spell (object *op, object *sp, int special_prayer = 0)
1953 CODE: 2113 CODE:
1954 do_learn_spell (op, sp, special_prayer); 2114 do_learn_spell (op, sp, special_prayer);
1955 2115
1956void forget_spell (object *op, object *sp) 2116void forget_spell (object *op, object *sp)
1957 CODE: 2117 CODE:
1958 do_forget_spell (op, query_name (sp)); 2118 do_forget_spell (op, query_name (sp));
1959 2119
1960object *check_for_spell (object *op, char *spellname) 2120object *check_for_spell (object *op, utf8_string spellname)
1961 CODE: 2121 CODE:
1962 RETVAL = check_spell_known (op, spellname); 2122 RETVAL = check_spell_known (op, spellname);
1963 OUTPUT: RETVAL 2123 OUTPUT: RETVAL
1964 2124
1965int query_money (object *op) 2125int query_money (object *op)
1966 ALIAS: money = 0 2126 ALIAS: money = 0
1967 2127
1968int query_cost (object *op, object *who, int flags) 2128val64 query_cost (object *op, object *who, int flags)
1969 ALIAS: cost = 0 2129 ALIAS: cost = 0
1970 2130
1971void spring_trap (object *op, object *victim) 2131void spring_trap (object *op, object *victim)
1972 2132
1973int check_trigger (object *op, object *cause) 2133int check_trigger (object *op, object *cause)
1974 2134
1975void drop (object *who, object *op) 2135void drop (object *who, object *op)
1976 2136
1977void pick_up (object *who, object *op) 2137void pick_up (object *who, object *op)
1978 2138
1979object *cf_object_insert_object (object *op, object *container)
1980
1981object *cf_object_insert_in_ob (object *ob, object *where)
1982
1983int cf_object_teleport (object *op, maptile *map, int x, int y)
1984
1985void update_object (object *op, int action) 2139void update_object (object *op, int action)
1986 2140
1987object *cf_create_object_by_name (const char *name)
1988
1989void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2141void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1990 2142
1991void player_lvl_adj (object *who, object *skill = 0) 2143void player_lvl_adj (object *who, object *skill = 0)
1992 2144
1993int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2145int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1994 2146
1995int calc_skill_exp (object *who, object *op, object *skill); 2147int calc_skill_exp (object *who, object *op, object *skill);
1996 2148
1997void push_button (object *op); 2149void push_button (object *op, object *originator);
1998 2150
1999void use_trigger (object *op); 2151void use_trigger (object *op, object *originator);
2000 2152
2001void add_button_link (object *button, maptile *map, int connected); 2153void handle_apply_yield (object *op);
2002
2003void remove_button_link (object *op);
2004 2154
2005 2155
2006MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2156MODULE = cf PACKAGE = cf::object PREFIX = cf_
2007
2008object *cf_insert_ob_in_ob (object *ob, object *where)
2009 2157
2010# no clean way to get an object from an archetype - stupid idiotic 2158# no clean way to get an object from an archetype - stupid idiotic
2011# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2159# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2012 2160
2013object *new (const char *archetype = 0) 2161object *new (utf8_string archetype = 0)
2014 PROTOTYPE: ;$ 2162 PROTOTYPE: ;$
2015 CODE: 2163 CODE:
2016 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2164 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2017 OUTPUT: 2165 OUTPUT:
2018 RETVAL 2166 RETVAL
2019 2167
2168object *find_object (U32 tag)
2169
2170# TODO: nuke
2020object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2171object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2021 PROTOTYPE: $$$$$$ 2172 PROTOTYPE: $$$$$$
2022 CODE: 2173 CODE:
2023{ 2174{
2024 int unused_type; 2175 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2025 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2026} 2176}
2027 2177
2028# syntatic sugar for easier use in event callbacks. 2178shstr
2029const char *options (object *op) 2179object::kv_get (shstr key)
2030 CODE:
2031 RETVAL = op->name;
2032 OUTPUT:
2033 RETVAL
2034 2180
2035player *contr (object *op)
2036 CODE:
2037 RETVAL = op->contr;
2038 OUTPUT: RETVAL
2039
2040void 2181void
2041object::roll_stats () 2182object::kv_del (shstr key)
2042 2183
2043void 2184void
2044object::update_stats () 2185object::kv_set (shstr key, shstr value)
2045
2046void
2047object::swap_stats (int a, int b)
2048
2049const char *get_ob_key_value (object *op, const char *key)
2050
2051bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2052 2186
2053object *get_nearest_player (object *ob) 2187object *get_nearest_player (object *ob)
2054 ALIAS: nearest_player = 0 2188 ALIAS: nearest_player = 0
2055 PREINIT: 2189 PREINIT:
2056 extern object *get_nearest_player (object *); 2190 extern object *get_nearest_player (object *);
2058void rangevector (object *ob, object *other, int flags = 0) 2192void rangevector (object *ob, object *other, int flags = 0)
2059 PROTOTYPE: $$;$ 2193 PROTOTYPE: $$;$
2060 PPCODE: 2194 PPCODE:
2061{ 2195{
2062 rv_vector rv; 2196 rv_vector rv;
2197
2198 PUTBACK;
2063 get_rangevector (ob, other, &rv, flags); 2199 get_rangevector (ob, other, &rv, flags);
2200 SPAGAIN;
2201
2064 EXTEND (SP, 5); 2202 EXTEND (SP, 5);
2065 PUSHs (newSVuv (rv.distance)); 2203 PUSHs (newSVuv (rv.distance));
2066 PUSHs (newSViv (rv.distance_x)); 2204 PUSHs (newSViv (rv.distance_x));
2067 PUSHs (newSViv (rv.distance_y)); 2205 PUSHs (newSViv (rv.distance_y));
2068 PUSHs (newSViv (rv.direction)); 2206 PUSHs (newSViv (rv.direction));
2069 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2207 PUSHs (to_sv (rv.part));
2070} 2208}
2071 2209
2072bool on_same_map_as (object *ob, object *other) 2210bool on_same_map_as (object *ob, object *other)
2073 CODE: 2211 CODE:
2074 RETVAL = on_same_map (ob, other); 2212 RETVAL = on_same_map (ob, other);
2075 OUTPUT: RETVAL 2213 OUTPUT: RETVAL
2076 2214
2077const char * 2215const_utf8_string
2078base_name (object *op, int plural = op->nrof > 1) 2216base_name (object *op, int plural = op->nrof > 1)
2079 CODE: 2217 CODE:
2080 RETVAL = query_base_name (op, plural); 2218 RETVAL = query_base_name (op, plural);
2081 OUTPUT: RETVAL 2219 OUTPUT: RETVAL
2082 2220
2083object *decrease_ob_nr (object *op, unsigned long i) 2221# return the tail of an object, excluding itself
2222void
2223tail (object *op)
2224 PPCODE:
2225 while ((op = op->more))
2226 XPUSHs (sv_2mortal (to_sv (op)));
2084 2227
2085MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2228MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2086 2229
2087player *player (object *op) 2230player *player (object *op)
2088 CODE: 2231 CODE:
2089 RETVAL = op->contr; 2232 RETVAL = op->contr;
2090 OUTPUT: RETVAL 2233 OUTPUT: RETVAL
2091 2234
2235bool move_player (object *op, int dir)
2236
2092void check_score (object *op) 2237void check_score (object *op)
2093 2238
2094void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2239void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2095 2240 CODE:
2096object *cf_player_send_inventory (object *op) 2241 new_draw_info (flags, 0, op, txt);
2097
2098char *cf_player_get_ip (object *op)
2099 ALIAS: ip = 0
2100
2101object *cf_player_get_marked_item (object *op)
2102 ALIAS: marked_item = 0
2103
2104void cf_player_set_marked_item (object *op, object *ob)
2105
2106partylist *cf_player_get_party (object *op)
2107 ALIAS: party = 0
2108
2109void cf_player_set_party (object *op, partylist *party)
2110 2242
2111void kill_player (object *op) 2243void kill_player (object *op)
2112 2244
2245void esrv_send_item (object *pl, object *item)
2246
2113void esrv_update_item (object *op, int what, object *item) 2247void esrv_update_item (object *pl, int what, object *item)
2114 C_ARGS: what, op, item 2248 C_ARGS: what, pl, item
2115 2249
2116void clear_los (object *op) 2250void esrv_del_item (object *pl, int tag)
2251 C_ARGS: pl->contr, tag
2117 2252
2118int command_reset (object *op, char *params)
2119
2120int command_teleport (object *op, char *params)
2121
2122int command_summon (object *op, char *params) 2253int command_summon (object *op, utf8_string params)
2123 2254
2124int command_arrest (object *op, char *params) 2255int command_arrest (object *op, utf8_string params)
2125
2126int command_kick (object *op, char *params)
2127
2128int command_banish (object *op, char *params)
2129 2256
2130 2257
2131MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2258MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2132 2259
2133INCLUDE: $PERL genacc player ../include/player.h | 2260INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2134 2261
2135int invoke (player *pl, int event, ...) 2262int invoke (player *pl, int event, ...)
2136 CODE: 2263 CODE:
2137 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2264 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2138 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2265 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2139 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2266 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2140 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2267 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2141 OUTPUT: RETVAL 2268 OUTPUT: RETVAL
2142 2269
2143SV *registry (player *pl) 2270SV *registry (player *pl)
2144
2145player *
2146create ()
2147 CODE:
2148 RETVAL = player::create ();
2149 OUTPUT:
2150 RETVAL
2151
2152player *
2153load (const char *path)
2154 CODE:
2155 RETVAL = player::load (path);
2156 OUTPUT:
2157 RETVAL
2158
2159void
2160player::save (bool final = false)
2161
2162void
2163player::connect (client *ns)
2164 2271
2165void 2272void
2166save_stats (player *pl) 2273save_stats (player *pl)
2167 CODE: 2274 CODE:
2168 pl->ob->stats.hp = pl->ob->stats.maxhp; 2275 pl->ob->stats.hp = pl->ob->stats.maxhp;
2169 pl->ob->stats.sp = pl->ob->stats.maxsp; 2276 pl->ob->stats.sp = pl->ob->stats.maxsp;
2170 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2277 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2171 pl->orig_stats = pl->ob->stats; 2278 pl->orig_stats = pl->ob->stats;
2172 2279
2173player *cf_player_find (char *name) 2280# should only be temporary
2174 PROTOTYPE: $ 2281void esrv_new_player (player *pl)
2175 2282
2176void cf_player_move (player *pl, int dir) 2283#d# TODO: replace by blocked_los accessor, fix code using this
2177
2178void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2179
2180player *first ()
2181 CODE:
2182 RETVAL = first_player;
2183 OUTPUT: RETVAL
2184
2185bool 2284bool
2186cell_visible (player *pl, int dx, int dy) 2285cell_visible (player *pl, int dx, int dy)
2187 CODE: 2286 CODE:
2188 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2287 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2189 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2190 OUTPUT: 2288 OUTPUT:
2191 RETVAL 2289 RETVAL
2192 2290
2193void 2291void
2194send (player *pl, SV *packet) 2292send (player *pl, SV *packet)
2195 CODE: 2293 CODE:
2196{ 2294{
2197 STRLEN len; 2295 STRLEN len;
2198 char *buf = SvPVbyte (packet, len); 2296 char *buf = SvPVbyte (packet, len);
2199 2297
2298 if (len > MAXSOCKBUF)
2299 pl->failmsg ("[packet too long for client]");
2200 if (pl->ns) 2300 else if (pl->ns)
2201 pl->ns->send_packet (buf, len); 2301 pl->ns->send_packet (buf, len);
2202} 2302}
2203
2204int
2205listening (player *pl, int new_value = -1)
2206 CODE:
2207 RETVAL = pl->listening;
2208 if (new_value >= 0)
2209 pl->listening = new_value;
2210 OUTPUT:
2211 RETVAL
2212 2303
2213void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2304void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2214 PROTOTYPE: $;$$$ 2305 PROTOTYPE: $;$$$
2215 PPCODE: 2306 PPCODE:
2216 if (GIMME_V != G_VOID) 2307 if (GIMME_V != G_VOID)
2225 if (y) sv_to (y, pl->bed_y); 2316 if (y) sv_to (y, pl->bed_y);
2226 2317
2227void 2318void
2228list () 2319list ()
2229 PPCODE: 2320 PPCODE:
2230 for (player *pl = first_player; pl; pl = pl->next) 2321 for_all_players (pl)
2231 XPUSHs (sv_2mortal (to_sv (pl))); 2322 XPUSHs (sv_2mortal (to_sv (pl)));
2232 2323
2233bool
2234peaceful (player *pl, bool new_setting = 0)
2235 PROTOTYPE: $;$
2236 CODE:
2237 RETVAL = pl->peaceful;
2238 if (items > 1)
2239 pl->peaceful = new_setting;
2240 OUTPUT:
2241 RETVAL
2242
2243living *
2244orig_stats (player *pl)
2245 CODE:
2246 RETVAL = &pl->orig_stats;
2247 OUTPUT: RETVAL
2248
2249living *
2250last_stats (player *pl)
2251 CODE:
2252 RETVAL = &pl->last_stats;
2253 OUTPUT: RETVAL
2254
2255 2324
2256MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2325MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2257
2258maptile *first ()
2259 PROTOTYPE:
2260 CODE:
2261 RETVAL = first_map;
2262 OUTPUT: RETVAL
2263 2326
2264int invoke (maptile *map, int event, ...) 2327int invoke (maptile *map, int event, ...)
2265 CODE: 2328 CODE:
2266 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2329 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2267 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2330 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2268 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2331 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2269 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2332 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2270 OUTPUT: RETVAL 2333 OUTPUT: RETVAL
2271 2334
2272SV *registry (maptile *map) 2335SV *registry (maptile *map)
2273 2336
2337void
2338find_tagged_objects (maptile *map, utf8_string tag = 0)
2339 PPCODE:
2340{
2341 if (!map->spaces)
2342 XSRETURN_EMPTY;
2343
2344 if (tag)
2345 {
2346 shstr_cmp tag_ (tag);
2347
2348 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2349 for (object *op = ms->bot; op; op = op->above)
2350 if (op->tag == tag_)
2351 XPUSHs (sv_2mortal (to_sv (op)));
2352 }
2353 else
2354 {
2355 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2356 for (object *op = ms->bot; op; op = op->above)
2357 if (op->tag)
2358 XPUSHs (sv_2mortal (to_sv (op)));
2359 }
2360}
2361
2274INCLUDE: $PERL genacc maptile ../include/map.h | 2362INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2275 2363
2276maptile *new (int width, int height) 2364void
2277 PROTOTYPE: 2365adjust_daylight ()
2278 CODE: 2366 CODE:
2279{ 2367 maptile::adjust_daylight ();
2280 RETVAL = get_empty_map (width, height); 2368
2281} 2369int
2370outdoor_darkness (int darkness = 0)
2371 CODE:
2372 RETVAL = maptile::outdoor_darkness;
2373 if (items)
2374 maptile::outdoor_darkness = darkness;
2282 OUTPUT: 2375 OUTPUT:
2283 RETVAL 2376 RETVAL
2284 2377
2285void delete_map (maptile *map) 2378void
2379maptile::instantiate ()
2286 2380
2287void clean_tmp_map (maptile *map) 2381maptile *new ()
2288 2382 PROTOTYPE:
2289void play_sound_map (maptile *map, int x, int y, int sound_num)
2290
2291int out_of_map (maptile *map, int x, int y)
2292
2293maptile *tile_map (maptile *map, unsigned int dir)
2294 CODE: 2383 CODE:
2295 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2384 RETVAL = new maptile;
2296 OUTPUT: 2385 OUTPUT:
2297 RETVAL 2386 RETVAL
2298 2387
2299char *tile_path (maptile *map, unsigned int dir) 2388void
2389maptile::players ()
2300 CODE: 2390 PPCODE:
2301 if (dir >= 4) 2391 if (GIMME_V == G_SCALAR)
2302 XSRETURN_UNDEF; 2392 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2303 RETVAL = map->tile_path [dir]; 2393 else if (GIMME_V == G_ARRAY)
2304 OUTPUT: 2394 {
2305 RETVAL 2395 EXTEND (SP, THIS->players);
2396 for_all_players (pl)
2397 if (pl->ob && pl->ob->map == THIS)
2398 PUSHs (sv_2mortal (to_sv (pl->ob)));
2399 }
2306 2400
2307maptile *ready_map_name (char *name, int flags = 0)
2308 PROTOTYPE: $;$
2309 ALIAS:
2310 find = 0
2311 get_map = 1
2312
2313maptile *has_been_loaded (char *name)
2314 PROTOTYPE: $
2315
2316int in_memory (maptile *map)
2317 CODE:
2318 RETVAL = map->in_memory;
2319 OUTPUT:
2320 RETVAL
2321
2322void 2401void
2323trigger (maptile *map, long connection, bool state = true) 2402maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2324 CODE: 2403 CODE:
2325 activate_connection (map, connection, state); 2404{
2405 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2406 croak ("maptile::add_underlay: palette must be arrayref");
2326 2407
2408 palette = SvRV (palette);
2409
2410 STRLEN idxlen;
2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2412
2413 for (int x = 0; x < THIS->width; ++x)
2414 for (int y = 0; y < THIS->height; ++y)
2415 {
2416 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2417 if (op->flag [FLAG_IS_FLOOR])
2418 goto skip_space;
2419
2420 {
2421 int offs = offset + y * stride + x;
2422 if (IN_RANGE_EXC (offs, 0, idxlen))
2423 {
2424 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2425 {
2426 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2427 ob->flag [FLAG_NO_MAP_SAVE] = true;
2428 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2429
2430 if (ob->randomitems)
2431 {
2432 if (!ob->above)
2433 {
2434 ob->create_treasure (ob->randomitems);
2435
2436 for (object *op = ob->above; op; op = op->above)
2437 op->flag [FLAG_NO_MAP_SAVE] = true;
2438 }
2439
2440 ob->randomitems = 0;
2441 }
2442 }
2443 }
2444 }
2445
2446 skip_space: ;
2447 }
2448}
2449
2327void 2450void
2328get_connection (maptile *map, long connection) 2451maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2452 CODE:
2453{
2454 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2455 croak ("maptile::set_regiondata: palette must be arrayref");
2456
2457 palette = SvRV (palette);
2458
2459 STRLEN idxlen;
2460 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2461
2462 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2463 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2464
2465 for (int i = av_len ((AV *)palette) + 1; i--; )
2466 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2467
2468 for (int y = 0; y < THIS->height; ++y)
2469 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2470
2471 sfree (THIS->regions, THIS->size ());
2472 delete [] THIS->regionmap;
2473
2474 THIS->regions = regions;
2475 THIS->regionmap = regionmap;
2476}
2477
2478void
2479maptile::create_region_treasure ()
2480 CODE:
2481 for (int x = 0; x < THIS->width; ++x)
2482 for (int y = 0; y < THIS->height; ++y)
2483 {
2484 region *rgn = THIS->region (x, y);
2485
2486 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2487 if (object *op = THIS->at (x, y).top)
2488 if (rgn->treasure && rndm () < rgn->treasure_density)
2489 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2490 }
2491
2492int out_of_map (maptile *map, int x, int y)
2493
2494void
2495find_link (maptile *map, shstr_tmp connection)
2329 PPCODE: 2496 PPCODE:
2330 oblinkpt *obp = get_connection_links (map, connection); 2497 if (oblinkpt *obp = map->find_link (connection))
2331 if (obp)
2332 for (objectlink *ol = obp->link; ol; ol = ol->next) 2498 for (objectlink *ol = obp->link; ol; ol = ol->next)
2333 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2499 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2334 2500
2335object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2336
2337object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2338
2339object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2340 C_ARGS: str, map, nx, ny
2341
2342void 2501void
2343cf_map_normalise (maptile *map, int x, int y) 2502get_map_flags (maptile *map, int x, int y)
2344 PPCODE: 2503 PPCODE:
2345{ 2504{
2346 maptile *nmap = 0; 2505 maptile *nmap = 0;
2347 I16 nx = 0, ny = 0; 2506 I16 nx = 0, ny = 0;
2507
2508 PUTBACK;
2348 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2349 2511
2350 EXTEND (SP, 4); 2512 EXTEND (SP, 4);
2351 PUSHs (sv_2mortal (newSViv (flags))); 2513 PUSHs (sv_2mortal (newSViv (flags)));
2352 2514
2353 if (GIMME_V == G_ARRAY) 2515 if (GIMME_V == G_ARRAY)
2354 { 2516 {
2355 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2517 PUSHs (sv_2mortal (to_sv (nmap)));
2356 PUSHs (sv_2mortal (newSViv (nx))); 2518 PUSHs (sv_2mortal (newSViv (nx)));
2357 PUSHs (sv_2mortal (newSViv (ny))); 2519 PUSHs (sv_2mortal (newSViv (ny)));
2358 } 2520 }
2359} 2521}
2360 2522
2523mapspace *
2524ms (maptile *map, unsigned int x, unsigned int y)
2525 PROTOTYPE: $$$
2526 CODE:
2527{
2528 maptile *nmap = 0;
2529 I16 nx, ny;
2530
2531 PUTBACK;
2532 get_map_flags (map, &nmap, x, y, &nx, &ny);
2533 SPAGAIN;
2534
2535 if (!nmap)
2536 XSRETURN_UNDEF;
2537
2538 RETVAL = &nmap->at (nx, ny);
2539}
2540 OUTPUT:
2541 RETVAL
2542
2361void 2543void
2362at (maptile *map, unsigned int x, unsigned int y) 2544at (maptile *map, unsigned int x, unsigned int y)
2363 PROTOTYPE: $$$ 2545 PROTOTYPE: $$$
2364 PPCODE: 2546 PPCODE:
2365{ 2547{
2366 object *o;
2367 maptile *nmap = 0; 2548 maptile *nmap = 0;
2368 I16 nx, ny; 2549 I16 nx, ny;
2369 2550
2551 PUTBACK;
2370 get_map_flags (map, &nmap, x, y, &nx, &ny); 2552 get_map_flags (map, &nmap, x, y, &nx, &ny);
2553 SPAGAIN;
2371 2554
2372 if (nmap) 2555 if (nmap)
2373 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2556 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2374 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2557 XPUSHs (sv_2mortal (to_sv (o)));
2375} 2558}
2376 2559
2377SV * 2560SV *
2378bot_at (maptile *obj, unsigned int x, unsigned int y) 2561bot_at (maptile *map, unsigned int x, unsigned int y)
2379 PROTOTYPE: $$$ 2562 PROTOTYPE: $$$
2380 ALIAS: 2563 ALIAS:
2381 top_at = 1 2564 top_at = 1
2382 flags_at = 2 2565 flags_at = 2
2383 light_at = 3 2566 light_at = 3
2384 move_block_at = 4 2567 move_block_at = 4
2385 move_slow_at = 5 2568 move_slow_at = 5
2386 move_on_at = 6 2569 move_on_at = 6
2387 move_off_at = 7 2570 move_off_at = 7
2388 INIT:
2389 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2390 CODE: 2571 CODE:
2572{
2573 sint16 nx = x;
2574 sint16 ny = y;
2575
2576 if (!xy_normalise (map, nx, ny))
2577 XSRETURN_UNDEF;
2578
2579 mapspace &ms = map->at (nx, ny);
2580
2581 ms.update ();
2582
2391 switch (ix) 2583 switch (ix)
2392 { 2584 {
2393 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2585 case 0: RETVAL = to_sv (ms.bot ); break;
2394 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2586 case 1: RETVAL = to_sv (ms.top ); break;
2395 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2587 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2396 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2588 case 3: RETVAL = newSViv (ms.light ); break;
2397 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2589 case 4: RETVAL = newSVuv (ms.move_block); break;
2398 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2590 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2399 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2591 case 6: RETVAL = newSVuv (ms.move_on ); break;
2400 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2592 case 7: RETVAL = newSVuv (ms.move_off ); break;
2401 } 2593 }
2594}
2402 OUTPUT: 2595 OUTPUT: RETVAL
2596
2597void fix_walls (maptile *map, int x, int y)
2598
2599void fix_walls_around (maptile *map, int x, int y)
2600
2601# worst xs function of my life
2602bool
2603_create_random_map (\
2604 maptile *self,\
2605 utf8_string wallstyle,\
2606 utf8_string wall_name,\
2607 utf8_string floorstyle,\
2608 utf8_string monsterstyle,\
2609 utf8_string treasurestyle,\
2610 utf8_string layoutstyle,\
2611 utf8_string doorstyle,\
2612 utf8_string decorstyle,\
2613 utf8_string origin_map,\
2614 utf8_string final_map,\
2615 utf8_string exitstyle,\
2616 utf8_string this_map,\
2617 utf8_string exit_on_final_map,\
2618 int xsize,\
2619 int ysize,\
2620 int expand2x,\
2621 int layoutoptions1,\
2622 int layoutoptions2,\
2623 int layoutoptions3,\
2624 int symmetry,\
2625 int difficulty,\
2626 int difficulty_given,\
2627 float difficulty_increase,\
2628 int dungeon_level,\
2629 int dungeon_depth,\
2630 int decoroptions,\
2631 int orientation,\
2632 int origin_y,\
2633 int origin_x,\
2634 U32 random_seed,\
2635 val64 total_map_hp,\
2636 int map_layout_style,\
2637 int treasureoptions,\
2638 int symmetry_used,\
2639 region *region,\
2640 utf8_string custom\
2641)
2642 CODE:
2643{
2644 random_map_params rmp;
2645
2646 assign (rmp.wallstyle , wallstyle);
2647 assign (rmp.wall_name , wall_name);
2648 assign (rmp.floorstyle , floorstyle);
2649 assign (rmp.monsterstyle , monsterstyle);
2650 assign (rmp.treasurestyle , treasurestyle);
2651 assign (rmp.layoutstyle , layoutstyle);
2652 assign (rmp.doorstyle , doorstyle);
2653 assign (rmp.decorstyle , decorstyle);
2654 assign (rmp.exitstyle , exitstyle);
2655 assign (rmp.exit_on_final_map, exit_on_final_map);
2656
2657 rmp.origin_map = origin_map;
2658 rmp.final_map = final_map;
2659 rmp.this_map = this_map;
2660 rmp.xsize = xsize;
2661 rmp.ysize = ysize;
2662 rmp.expand2x = expand2x;
2663 rmp.layoutoptions1 = layoutoptions1;
2664 rmp.layoutoptions2 = layoutoptions2;
2665 rmp.layoutoptions3 = layoutoptions3;
2666 rmp.symmetry = symmetry;
2667 rmp.difficulty = difficulty;
2668 rmp.difficulty_given = difficulty_given;
2669 rmp.difficulty_increase = difficulty_increase;
2670 rmp.dungeon_level = dungeon_level;
2671 rmp.dungeon_depth = dungeon_depth;
2672 rmp.decoroptions = decoroptions;
2673 rmp.orientation = orientation;
2674 rmp.origin_y = origin_y;
2675 rmp.origin_x = origin_x;
2676 rmp.random_seed = random_seed;
2677 rmp.total_map_hp = (uint64_t) total_map_hp;
2678 rmp.map_layout_style = map_layout_style;
2679 rmp.treasureoptions = treasureoptions;
2680 rmp.symmetry_used = symmetry_used;
2681 rmp.region = region;
2682 rmp.custom = custom;
2683
2684 RETVAL = self->generate_random_map (&rmp);
2685}
2686 OUTPUT:
2403 RETVAL 2687 RETVAL
2404 2688
2405void fix_walls (maptile *map, int x, int y) 2689MODULE = cf PACKAGE = cf::mapspace
2406 2690
2407void fix_walls_around (maptile *map, int x, int y) 2691INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2408 2692
2409MODULE = cf PACKAGE = cf::arch 2693MODULE = cf PACKAGE = cf::arch
2410 2694
2411archetype *find (const char *name) 2695int archetypes_size ()
2412 CODE: 2696 CODE:
2413 RETVAL = archetype::find (name); 2697 RETVAL = archetypes.size ();
2414 OUTPUT: 2698 OUTPUT: RETVAL
2415 RETVAL
2416 2699
2417archetype *first() 2700archetype *archetypes (U32 index)
2418 PROTOTYPE: 2701 CODE:
2419 CODE: 2702 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2420 RETVAL = first_archetype; 2703 OUTPUT: RETVAL
2704
2705object *instantiate (archetype *arch)
2706 CODE:
2707 RETVAL = arch_to_object (arch);
2708 OUTPUT:
2421 OUTPUT: RETVAL 2709 RETVAL
2422 2710
2423INCLUDE: $PERL genacc archetype ../include/object.h | 2711INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2424 2712
2425MODULE = cf PACKAGE = cf::party 2713MODULE = cf PACKAGE = cf::party
2426 2714
2427partylist *first () 2715partylist *first ()
2428 PROTOTYPE: 2716 PROTOTYPE:
2429 CODE: 2717 CODE:
2430 RETVAL = get_firstparty (); 2718 RETVAL = get_firstparty ();
2431 OUTPUT: RETVAL 2719 OUTPUT: RETVAL
2432 2720
2433partylist *next (partylist *party) 2721INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2722
2723MODULE = cf PACKAGE = cf::region
2724
2725void
2726list ()
2727 PPCODE:
2728 for_all_regions (rgn)
2729 XPUSHs (sv_2mortal (to_sv (rgn)));
2730
2731region *find (utf8_string name)
2732 PROTOTYPE: $
2434 CODE: 2733 CODE:
2435 RETVAL = party->next; 2734 RETVAL = region::find (name);
2436 OUTPUT: RETVAL 2735 OUTPUT: RETVAL
2437 2736
2438const char *name (partylist *party) 2737int specificity (region *rgn)
2439 CODE: 2738 CODE:
2440 RETVAL = party->partyname; 2739 RETVAL = 0;
2740 while (rgn = rgn->parent)
2741 RETVAL++;
2441 OUTPUT: RETVAL 2742 OUTPUT: RETVAL
2442 2743
2443const char *password (partylist *party) 2744INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2444 CODE:
2445 RETVAL = party->passwd;
2446 OUTPUT: RETVAL
2447
2448MODULE = cf PACKAGE = cf::region
2449
2450region *first ()
2451 PROTOTYPE:
2452 CODE:
2453 RETVAL = first_region;
2454 OUTPUT: RETVAL
2455
2456region *next (region *reg)
2457 CODE:
2458 RETVAL = reg->next;
2459 OUTPUT: RETVAL
2460
2461const char *name (region *reg)
2462 CODE:
2463 RETVAL = reg->name;
2464 OUTPUT: RETVAL
2465
2466region *parent (region *reg)
2467 CODE:
2468 RETVAL = reg->parent;
2469 OUTPUT: RETVAL
2470
2471const char *longname (region *reg)
2472 CODE:
2473 RETVAL = reg->longname;
2474 OUTPUT: RETVAL
2475
2476const char *msg (region *reg)
2477 CODE:
2478 RETVAL = reg->msg;
2479 OUTPUT: RETVAL
2480 2745
2481MODULE = cf PACKAGE = cf::living 2746MODULE = cf PACKAGE = cf::living
2482 2747
2483INCLUDE: $PERL genacc living ../include/living.h | 2748INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2749
2485MODULE = cf PACKAGE = cf::settings 2750MODULE = cf PACKAGE = cf::settings
2486 2751
2487INCLUDE: $PERL genacc Settings ../include/global.h | 2752INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2488 2753
2489MODULE = cf PACKAGE = cf::client 2754MODULE = cf PACKAGE = cf::client
2490 2755
2491INCLUDE: $PERL genacc client ../include/client.h | 2756INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2492 2757
2493int invoke (client *ns, int event, ...) 2758int invoke (client *ns, int event, ...)
2494 CODE: 2759 CODE:
2495 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2760 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2496 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2761 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2497 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2762 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2498 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2763 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2499 OUTPUT: RETVAL 2764 OUTPUT: RETVAL
2500 2765
2501SV *registry (client *ns) 2766SV *registry (client *ns)
2502 2767
2503void 2768void
2505 PPCODE: 2770 PPCODE:
2506 EXTEND (SP, clients.size ()); 2771 EXTEND (SP, clients.size ());
2507 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2772 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2508 PUSHs (sv_2mortal (to_sv (*i))); 2773 PUSHs (sv_2mortal (to_sv (*i)));
2509 2774
2510client * 2775void
2511create (int fd, const char *peername) 2776client::send_packet (SV *packet)
2512 CODE: 2777 CODE:
2513 RETVAL = client::create (fd, peername); 2778{
2779 STRLEN len;
2780 char *buf = SvPVbyte (packet, len);
2781
2782 if (len > MAXSOCKBUF)
2783 {
2784 // ugly
2785 if (THIS->pl)
2786 THIS->pl->failmsg ("[packet too long for client]");
2787 }
2788 else
2789 THIS->send_packet (buf, len);
2790}
2791
2792faceidx
2793client::need_face (utf8_string name, int pri = 0)
2794 CODE:
2795 RETVAL = face_find (name, 0);
2796 if (RETVAL)
2797 {
2798 THIS->send_face (RETVAL, pri);
2799 THIS->flush_fx ();
2800 }
2514 OUTPUT: 2801 OUTPUT:
2515 RETVAL 2802 RETVAL
2516 2803
2804int
2805client::fx_want (int idx, int value = -1)
2806 CODE:
2807 if (0 < idx && idx < FT_NUM)
2808 {
2809 RETVAL = THIS->fx_want [idx];
2810 if (items > 2)
2811 THIS->fx_want [idx] = value;
2812 }
2813 else
2814 RETVAL = 0;
2815 OUTPUT:
2816 RETVAL
2817
2818MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2819
2820faceidx sound_find (utf8_string name)
2821
2822void sound_set (utf8_string str, faceidx face)
2823
2824# dire hack
2825void old_sound_index (int idx, faceidx face)
2826 CODE:
2827 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2828 old_sound_index [idx] = face;
2829
2830MODULE = cf PACKAGE = cf::face PREFIX = face_
2831
2832#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2833
2834faceidx face_find (utf8_string name, faceidx defidx = 0)
2835
2836faceidx alloc (utf8_string name)
2837 CODE:
2838{
2839 do
2840 {
2841 RETVAL = faces.size ();
2842 faces.resize (RETVAL + 1);
2843 }
2844 while (!RETVAL); // crude way to leave index 0
2845
2846 faces [RETVAL].name = name;
2847 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2848
2849 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2850 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2851}
2852 OUTPUT: RETVAL
2853
2854void set_type (faceidx idx, int value)
2855 ALIAS:
2856 set_type = 0
2857 set_visibility = 1
2858 set_magicmap = 2
2859 set_smooth = 3
2860 set_smoothlevel = 4
2861 CODE:
2862 faceinfo *f = face_info (idx); assert (f);
2863 switch (ix)
2864 {
2865 case 0: f->type = value; break;
2866 case 1: f->visibility = value; break;
2867 case 2: f->magicmap = value; break;
2868 case 3: f->smooth = value; break;
2869 case 4: f->smoothlevel = value; break;
2870 }
2871
2872void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2873 CODE:
2874{
2875 faceinfo *f = face_info (idx); assert (f);
2876 facedata *d = &(faceset ? f->data64 : f->data32);
2877 sv_to (data, d->data);
2878 STRLEN clen;
2879 char *cdata = SvPVbyte (chksum, clen);
2880 clen = min (CHKSUM_SIZE, clen);
2881
2882 if (memcmp (d->chksum, cdata, clen))
2883 {
2884 memcpy (d->chksum, cdata, clen);
2885
2886 // invalidate existing client face info
2887 for_all_clients (ns)
2888 if (ns->faceset == faceset)
2889 {
2890 ns->faces_sent [idx] = false;
2891 ns->force_newmap = true;
2892 }
2893 }
2894}
2895
2896int get_data_size (faceidx idx, int faceset = 0)
2897 CODE:
2898 facedata *d = face_data (idx, faceset);
2899 if (!d) XSRETURN_UNDEF;
2900 RETVAL = d->data.size ();
2901 OUTPUT:
2902 RETVAL
2903
2904SV *get_chksum (faceidx idx, int faceset = 0)
2905 CODE:
2906 facedata *d = face_data (idx, faceset);
2907 if (!d) XSRETURN_UNDEF;
2908 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2909 OUTPUT:
2910 RETVAL
2911
2912SV *get_data (faceidx idx, int faceset = 0)
2913 CODE:
2914 facedata *d = face_data (idx, faceset);
2915 if (!d) XSRETURN_UNDEF;
2916 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2917 OUTPUT:
2918 RETVAL
2919
2920void invalidate (faceidx idx)
2921 CODE:
2922 for_all_clients (ns)
2923 {
2924 ns->faces_sent [idx] = false;
2925 ns->force_newmap = true;
2926 }
2927
2928void invalidate_all ()
2929 CODE:
2930 for_all_clients (ns)
2931 {
2932 ns->faces_sent.reset ();
2933 ns->force_newmap = true;
2934 }
2935
2936MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2937
2938#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2939
2940animidx anim_find (utf8_string name)
2941 CODE:
2942 RETVAL = animation::find (name).number;
2943 OUTPUT: RETVAL
2944
2945animidx set (utf8_string name, SV *frames, int facings = 1)
2946 CODE:
2947{
2948 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2949 croak ("frames must be an arrayref");
2950
2951 AV *av = (AV *)SvRV (frames);
2952
2953 animation *anim = &animation::find (name);
2954 if (anim->number)
2955 {
2956 anim->resize (av_len (av) + 1);
2957 anim->facings = facings;
2958 }
2959 else
2960 anim = &animation::create (name, av_len (av) + 1, facings);
2961
2962 for (int i = 0; i < anim->num_animations; ++i)
2963 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2964}
2965 OUTPUT: RETVAL
2966
2967void invalidate_all ()
2968 CODE:
2969 for_all_clients (ns)
2970 ns->anims_sent.reset ();
2971
2972MODULE = cf PACKAGE = cf::object::freezer
2973
2974INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2975
2976SV *
2977new (char *klass)
2978 CODE:
2979 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2980 OUTPUT: RETVAL
2981
2517void 2982void
2518client::send_packet (SV *packet) 2983DESTROY (SV *sv)
2984 CODE:
2985 object_freezer *self;
2986 sv_to (sv, self);
2987 delete self;
2988
2989MODULE = cf PACKAGE = cf::object::thawer
2990
2991INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2992
2993SV *
2994new_from_file (char *klass, octet_string path)
2995 CODE:
2996 object_thawer *f = new object_thawer (path);
2997 if (!*f)
2998 {
2999 delete f;
3000 XSRETURN_UNDEF;
3001 }
3002 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3003 OUTPUT: RETVAL
3004
3005void
3006DESTROY (SV *sv)
3007 CODE:
3008 object_thawer *self;
3009 sv_to (sv, self);
3010 delete self;
3011
3012void
3013extract_tags (object_thawer *self)
2519 CODE: 3014 PPCODE:
2520{ 3015 while (self->kw != KW_EOF)
2521 STRLEN len; 3016 {
2522 char *buf = SvPVbyte (packet, len); 3017 PUTBACK;
3018 coroapi::cede_to_tick ();
3019 SPAGAIN;
2523 3020
2524 THIS->send_packet (buf, len); 3021 if (self->kw == KW_tag)
2525} 3022 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2526 3023
2527void 3024 self->skip ();
2528client::destroy () 3025 }
2529 3026

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