ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.193 by root, Thu Apr 19 16:23:48 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
36 44
37#include <EXTERN.h> 45#include <EXTERN.h>
38#include <perl.h> 46#include <perl.h>
39#include <XSUB.h> 47#include <XSUB.h>
40 48
43 51
44extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
45 53
46typedef object object_ornull; 54typedef object object_ornull;
47typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
48 61
49#if IVSIZE >= 8 62#if IVSIZE >= 8
50 typedef IV val64; 63 typedef IV val64;
51# define newSVval64 newSViv 64# define newSVval64 newSViv
52# define SvVAL64 SvIV 65# define SvVAL64 SvIV
64 77
65double runtime; 78double runtime;
66 79
67global gbl_ev; 80global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
70 83
71static HV 84static HV
72 *stash_cf, 85 *stash_cf,
73 *stash_cf_object_wrap, 86 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 87 *stash_cf_object_player_wrap,
94 107
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 108//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 109
97unordered_vector<attachable *> attachable::mortals; 110unordered_vector<attachable *> attachable::mortals;
98 111
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 112attachable::~attachable ()
111{ 113{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable 114 flags |=0x3300;//D
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 115 assert (!self);
116#endif 116 assert (!cb);
117}
118
119int
120attachable::refcnt_cnt () const
121{
122 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
123}
124
125void
126attachable::sever_self ()
127{
128 if (HV *self = this->self)
129 {
130 // keep a refcount because sv_unmagic might call attachable_free,
131 // which might clear self, causing sv_unmagic to crash on a now
132 // invalid object.
133 SvREFCNT_inc (self);
134 hv_clear (self);
135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
136 SvREFCNT_dec (self);
137
138 // self *must* be null now because thats sv_unmagic's job.
139 assert (!this->self);
140 flags |= 0x80; // severed //D
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 flags |= 0x40,//D
151 sever_self ();
117} 152}
118 153
119// check wether the object really is dead 154// check wether the object really is dead
120void 155void
121attachable::do_check () 156attachable::do_check ()
122{ 157{
123 if (refcnt > 0) 158 if (refcnt_cnt () > 0)
124 return; 159 return;
125 160
126 // try to unborrow the refcnt from perl 161 destroy ();
127 if (flags & F_BORROWED) 162}
163
164void
165attachable::do_destroy ()
166{
167 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
168
169 if (cb)
128 { 170 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 171 SvREFCNT_dec (cb);
172 cb = 0;
133 } 173 }
134 174
135 if (refcnt > 0 || self) 175 if (self)
136 return; 176 sever_self ();
137 177
138 destroy (); 178 flags |= 0x20; //D
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 179 mortals.push_back (this);
148} 180}
149 181
150void 182void
151attachable::destroy () 183attachable::destroy ()
155 187
156 flags |= F_DESTROYED; 188 flags |= F_DESTROYED;
157 do_destroy (); 189 do_destroy ();
158} 190}
159 191
192void
160void attachable::check_mortals () 193attachable::check_mortals ()
161{ 194{
162 for (int i = 0; i < mortals.size (); ) 195 static int i = 0;
196
197 for (;;)
163 { 198 {
199 if (i >= mortals.size ())
200 {
201 i = 0;
202
203 if (mortals.size () > 1000)
204 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
205
206 break;
207 }
208
164 attachable *obj = mortals [i]; 209 attachable *obj = mortals [i];
165 210
166 obj->refcnt_chk (); // unborrow from perl, if necessary 211 obj->refcnt_chk (); // unborrow from perl, if necessary
167 212
213 //if (obj->refcnt > 0 || obj->self)
168 if (obj->refcnt || obj->self) 214 if (obj->refcnt || obj->self)
169 { 215 {
170#if 0 216//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
173#endif
174
175 ++i; // further delay freeing 217 ++i; // further delay freeing
218
219 if (!(i & 0x3ff))
220 break;
176 }//D 221 }
177 else 222 else
178 { 223 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 224 mortals.erase (i);
181 delete obj; 225 delete obj;
182 } 226 }
183 } 227 }
184} 228}
209 253
210static int 254static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 256{
213 attachable *at = (attachable *)mg->mg_ptr; 257 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
215 at->self = 0; 262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
216 // next line makes sense, but most objects still have refcnt 0 by default 266 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 267 //at->refcnt_chk ();
218 return 0; 268 return 0;
219} 269}
220 270
228 278
229 if (!obj->self) 279 if (!obj->self)
230 { 280 {
231 obj->self = newHV (); 281 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
283 obj->flags |= (obj->flags & 0xc0) << 8;
284 obj->flags &= ~0xc0;//D
285 obj->flags |= 0x10;//D
233 286
234 // borrow the refcnt from the object 287 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 289 }
290 else
291 {
292 SV *sv = newRV_inc ((SV *)obj->self);
238 293
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 294 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
295 SvAMAGIC_on (sv);
296
297 return sv;
298 }
240} 299}
241 300
242static void 301static void
243clearSVptr (SV *sv) 302clearSVptr (SV *sv)
244{ 303{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 357
299inline SV *to_sv (object & v) { return to_sv (&v); } 358inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 359inline SV *to_sv (living & v) { return to_sv (&v); }
301 360
302//TODO:
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
305 364
306inline SV *to_sv (UUID v) 365inline SV *to_sv (UUID v)
307{ 366{
308 char buf[128]; 367 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 369 return newSVpv (buf, 0);
311} 370}
312 371
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 372inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 373inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 387inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 388inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 389inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 390inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 391inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
392inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 393inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 394inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 395inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 396
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 397//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 398inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 399
340template<class T> 400template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 402
343template<int N> 403template<int N>
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 406inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
351 418
352inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
353{ 420{
354 unsigned int version; 421 unsigned int version;
355 422
478{ 545{
479 if (!ext->cb) 546 if (!ext->cb)
480 ext->cb = newAV (); 547 ext->cb = newAV ();
481 548
482 return newRV_inc ((SV *)ext->cb); 549 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 550}
521 551
522///////////////////////////////////////////////////////////////////////////// 552/////////////////////////////////////////////////////////////////////////////
523 553
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 554extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 613 perl = perl_alloc ();
584 perl_construct (perl); 614 perl_construct (perl);
585 615
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 617
588 char *argv[] = { 618 const char *argv[] = {
589 "", 619 "",
590 "-e" 620 "-e"
591 "use Event; use Coro;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
594 "require cf;" 624 "require cf;"
595 }; 625 };
596 626
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
598 { 629 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
601 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
602} 641}
603 642
604void cfperl_main () 643void cfperl_main ()
605{ 644{
606 dSP; 645 dSP;
820} 859}
821 860
822///////////////////////////////////////////////////////////////////////////// 861/////////////////////////////////////////////////////////////////////////////
823 862
824void 863void
825maptile::emergency_save () 864cfperl_emergency_save ()
826{ 865{
827 CALL_BEGIN (0); 866 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 867 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 868 CALL_END;
830} 869}
831 870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
832maptile * 880maptile *
833maptile::find_map (const char *path, maptile *origin) 881maptile::find_sync (const char *path, maptile *origin)
834{ 882{
835 CALL_BEGIN (2); 883 CALL_BEGIN (2);
836 CALL_ARG (path); 884 CALL_ARG (path);
837 CALL_ARG (origin); 885 CALL_ARG (origin);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 886 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 887
840 maptile *retval; 888 maptile *retval;
841 889
842 if (count) 890 if (count)
843 sv_to (POPs, retval); 891 sv_to (POPs, retval);
847 CALL_END; 895 CALL_END;
848 896
849 return retval; 897 return retval;
850} 898}
851 899
852void
853maptile::do_load ()
854{
855 CALL_BEGIN (1);
856 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID);
858 CALL_END;
859}
860
861maptile * 900maptile *
862maptile::customise_for (object *op) 901maptile::find_async (const char *path, maptile *origin)
863{ 902{
864 CALL_BEGIN (2); 903 CALL_BEGIN (2);
865 CALL_ARG (this); 904 CALL_ARG (path);
866 CALL_ARG (op); 905 CALL_ARG (origin);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR); 906 CALL_CALL ("cf::map::find_async", G_SCALAR);
868 907
869 maptile *retval; 908 maptile *retval;
870 909
871 if (count) 910 if (count)
872 sv_to (POPs, retval); 911 sv_to (POPs, retval);
873 else 912 else
874 retval = 0; 913 retval = 0;
875 914
876 CALL_END; 915 CALL_END;
877 916
878 return retval ? retval : this; 917 return retval;
918}
919
920void
921maptile::do_load_sync ()
922{
923 CALL_BEGIN (1);
924 CALL_ARG (this);
925 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
926 CALL_END;
879} 927}
880 928
881void 929void
882maptile::change_all_map_light (int change) 930maptile::change_all_map_light (int change)
883{ 931{
903///////////////////////////////////////////////////////////////////////////// 951/////////////////////////////////////////////////////////////////////////////
904 952
905struct EventAPI *watcher_base::GEventAPI; 953struct EventAPI *watcher_base::GEventAPI;
906struct CoroAPI *coroapi::GCoroAPI; 954struct CoroAPI *coroapi::GCoroAPI;
907 955
956int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede;
959
960void coroapi::do_cede_to_tick ()
961{
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969}
970
971void coroapi::do_cede_every ()
972{
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977}
978
979void coroapi::do_cede_to_tick_every ()
980{
981 cede_counter = 0;
982
983 cede_to_tick ();
984}
985
986void
987coroapi::wait_for_tick ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992}
993
994void
995coroapi::wait_for_tick_begin ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000}
1001
1002static void
908static void iw_dispatch (pe_event *ev) 1003iw_dispatch (pe_event *ev)
909{ 1004{
910 iw *w = (iw *)ev->ext_data; 1005 iw *w = (iw *)ev->ext_data;
911 w->call (*w); 1006 w->call (*w);
912} 1007}
913 1008
914void 1009void
915iw::alloc () 1010iw::alloc ()
916{ 1011{
917 pe = GEventAPI->new_idle (0, 0); 1012 pe = GEventAPI->new_idle (0, 0);
918 1013
1014 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch; 1015 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this; 1016 pe->base.ext_data = (void *)this;
921} 1017}
922 1018
923static void iow_dispatch (pe_event *ev) 1019static void iow_dispatch (pe_event *ev)
929void 1025void
930iow::alloc () 1026iow::alloc ()
931{ 1027{
932 pe = GEventAPI->new_io (0, 0); 1028 pe = GEventAPI->new_io (0, 0);
933 1029
1030 WaREENTRANT_off (pe);
934 pe->base.callback = (void *)iow_dispatch; 1031 pe->base.callback = (void *)iow_dispatch;
935 pe->base.ext_data = (void *)this; 1032 pe->base.ext_data = (void *)this;
936 1033
937 pe->fd = -1; 1034 pe->fd = -1;
938 pe->poll = 0; 1035 pe->poll = 0;
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1075
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
981 1078
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1081 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1082 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1087
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1088MODULE = cf PACKAGE = cf PREFIX = cf_
992 1089
993BOOT: 1090BOOT:
994{ 1091{
995 _connect_to_perl ();
996
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999 1094
1095 _connect_to_perl ();
1096
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
1001 1107
1002 static const struct { 1108 static const struct {
1003 const char *name; 1109 const char *name;
1004 IV iv; 1110 IV iv;
1005 } *civ, const_iv[] = { 1111 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1112# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1114
1009 const_iv (llevDebug) 1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1010 const_iv (llevMonster) 1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1118
1012 const_iv (MAX_TIME) 1119 const_iv (MAX_TIME)
1013 const_iv (PLAYER) 1120
1014 const_iv (TRANSPORT) 1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1015 const_iv (ROD) 1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1016 const_iv (TREASURE) 1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1017 const_iv (POTION) 1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1018 const_iv (FOOD) 1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1019 const_iv (POISON) 1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1020 const_iv (BOOK) 1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1021 const_iv (CLOCK) 1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1022 const_iv (ARROW) 1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1023 const_iv (BOW) 1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1024 const_iv (WEAPON) 1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1025 const_iv (ARMOUR) 1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1026 const_iv (PEDESTAL) 1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1027 const_iv (ALTAR) 1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1028 const_iv (LOCKED_DOOR) 1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1029 const_iv (SPECIAL_KEY) 1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1030 const_iv (MAP) 1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1031 const_iv (DOOR) 1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1032 const_iv (KEY) 1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1033 const_iv (TIMED_GATE) 1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1034 const_iv (TRIGGER) 1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1035 const_iv (GRIMREAPER) 1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1036 const_iv (MAGIC_EAR) 1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1037 const_iv (TRIGGER_BUTTON) 1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1038 const_iv (TRIGGER_ALTAR) 1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1039 const_iv (TRIGGER_PEDESTAL) 1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1040 const_iv (SHIELD) 1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1041 const_iv (HELMET) 1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR)
1070 const_iv (EXIT)
1071 const_iv (ENCOUNTER)
1072 const_iv (SHOP_FLOOR)
1073 const_iv (SHOP_MAT)
1074 const_iv (RING)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1149
1126 const_iv (NUM_SUBTYPES) 1150 const_iv (NUM_SUBTYPES)
1127 1151
1128 const_iv (ST_BD_BUILD) 1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1129 const_iv (ST_BD_REMOVE) 1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1130 1154
1131 const_iv (ST_MAT_FLOOR) 1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1132 const_iv (ST_MAT_WALL) 1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1133 const_iv (ST_MAT_ITEM) 1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 1162
1135 const_iv (AT_PHYSICAL) 1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (AT_MAGIC) 1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (AT_FIRE)
1138 const_iv (AT_ELECTRICITY)
1139 const_iv (AT_COLD)
1140 const_iv (AT_CONFUSION)
1141 const_iv (AT_ACID)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161
1162 const_iv (WEAP_HIT)
1163 const_iv (WEAP_SLASH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1165 const_iv (WEAP_BLUD)
1171 1166
1172 const_iv (FLAG_ALIVE) 1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1175 const_iv (FLAG_FREED) 1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1176 const_iv (FLAG_WAS_WIZ) 1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1177 const_iv (FLAG_APPLIED) 1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1178 const_iv (FLAG_UNPAID) 1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1179 const_iv (FLAG_USE_SHIELD) 1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1180 const_iv (FLAG_NO_PICK) 1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_ANIMATE) 1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1182 const_iv (FLAG_MONSTER) 1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1183 const_iv (FLAG_FRIENDLY) 1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1184 const_iv (FLAG_GENERATOR) 1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1185 const_iv (FLAG_IS_THROWN) 1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1186 const_iv (FLAG_AUTO_APPLY) 1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1187 const_iv (FLAG_PLAYER_SOLD) 1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1188 const_iv (FLAG_SEE_INVISIBLE) 1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1189 const_iv (FLAG_CAN_ROLL) 1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR) 1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1191 const_iv (FLAG_IS_TURNABLE) 1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1192 const_iv (FLAG_IS_USED_UP) 1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1193 const_iv (FLAG_IDENTIFIED) 1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1194 const_iv (FLAG_REFLECTING) 1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1195 const_iv (FLAG_CHANGING) 1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1196 const_iv (FLAG_SPLITTING) 1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1197 const_iv (FLAG_HITBACK) 1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271 1193
1272 const_iv (NDI_BLACK) 1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1273 const_iv (NDI_WHITE) 1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1274 const_iv (NDI_NAVY) 1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1275 const_iv (NDI_RED) 1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL) 1198 const_iv (NDI_ALL)
1289 1199
1290 const_iv (UPD_LOCATION) 1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1291 const_iv (UPD_FLAGS) 1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF)
1298 1202
1299 const_iv (UPD_SP_MANA) 1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1300 const_iv (UPD_SP_GRACE)
1301 const_iv (UPD_SP_DAMAGE)
1302 1204
1303 const_iv (F_APPLIED) 1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1304 const_iv (F_LOCATION) 1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED)
1308 const_iv (F_DAMNED)
1309 const_iv (F_OPEN)
1310 const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1207 const_iv (F_LOCKED)
1312 1208
1313 const_iv (F_BUY) 1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1210
1317 const_iv (P_BLOCKSVIEW) 1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1213
1326 const_iv (UP_OBJ_INSERT) 1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1215
1331 const_iv (INS_NO_MERGE) 1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY) 1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1218
1338 const_iv (WILL_APPLY_HANDLE) 1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1221
1344 const_iv (SAVE_MODE) 1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1223
1347 const_iv (M_PAPER) 1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1228
1362 const_iv (SK_EXP_ADD_SKILL) 1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1231
1368 const_iv (SK_LOCKPICKING) 1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1242 const_iv (SK_POISON_NAIL)
1409 1243
1410 const_iv (SOUND_NEW_PLAYER) 1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1250
1435 const_iv (PREFER_LOW) 1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1252
1438 const_iv (ATNR_PHYSICAL) 1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1260
1465 const_iv (MAP_FLUSH) 1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE)
1469 const_iv (MAP_OVERLAY)
1470 1262
1471 const_iv (MAP_IN_MEMORY) 1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1265
1476 const_iv (KLASS_ATTACHABLE) 1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1267
1483 const_iv (CS_QUERY_YESNO) 1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486
1487 const_iv (ST_DEAD)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1269
1492 const_iv (ST_CHANGE_CLASS) 1270 const_iv (ST_CHANGE_CLASS)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495 1271
1496 const_iv (IO_HEADER) 1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1273
1500 // random map generator 1274 // random map generator
1501 const_iv (LAYOUT_NONE) 1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1277
1509 const_iv (RMOPT_RANDOM) 1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1281
1519 const_iv (SYMMETRY_RANDOM) 1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X)
1522 const_iv (SYMMETRY_Y)
1523 const_iv (SYMMETRY_XY)
1524 }; 1284 };
1525 1285
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1288
1553 1313
1554void _global_reattach () 1314void _global_reattach ()
1555 CODE: 1315 CODE:
1556{ 1316{
1557 // reattach to all attachable objects in the game. 1317 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1318 for_all_clients (ns)
1559 (*i)->reattach (); 1319 ns->reattach ();
1560 1320
1561 for_all_players (pl) 1321 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1322 op->reattach ();
1570} 1323}
1571 1324
1325void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1328
1329# support function for map-world.ext
1330void _quantise (SV *data_sv, SV *plt_sv)
1331 CODE:
1332{
1333 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1334 croak ("_quantise called with invalid agruments");
1335
1336 plt_sv = SvRV (plt_sv);
1337 SV **plt = AvARRAY (plt_sv);
1338 int plt_count = AvFILL (plt_sv) + 1;
1339
1340 STRLEN len;
1341 char *data = SvPVbyte (data_sv, len);
1342 char *dst = data;
1343
1344 while (len >= 3)
1345 {
1346 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1347 {
1348 char *val = SvPVX (*val_sv);
1349
1350 if (val [0] == data [0]
1351 && val [1] == data [1]
1352 && val [2] == data [2])
1353 {
1354 *dst++ = val [3];
1355 goto next;
1356 }
1357 }
1358
1359 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1360 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1361 dst - SvPVX (data_sv), len);
1362
1363 next:
1364 data += 3;
1365 len -= 3;
1366 }
1367
1368 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1369}
1370
1572NV floor (NV x) 1371NV floor (NV x)
1573 1372
1574NV ceil (NV x) 1373NV ceil (NV x)
1374
1375NV rndm (...)
1376 CODE:
1377 switch (items)
1378 {
1379 case 0: RETVAL = rndm (); break;
1380 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1381 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1382 default: croak ("cf::rndm requires none, one or two parameters."); break;
1383 }
1384 OUTPUT:
1385 RETVAL
1575 1386
1576void server_tick () 1387void server_tick ()
1577 CODE: 1388 CODE:
1578 runtime = SvNVx (sv_runtime); 1389 runtime = SvNVx (sv_runtime);
1579 server_tick (); 1390 server_tick ();
1580 1391
1581void 1392void
1582LOG (int level, char *msg) 1393LOG (int level, utf8_string msg)
1583 PROTOTYPE: $$ 1394 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1395 C_ARGS: (LogLevel)level, "%s", msg
1585 1396
1586char *path_combine (char *base, char *path) 1397octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1398 PROTOTYPE: $$
1588 1399
1589char *path_combine_and_normalize (char *base, char *path) 1400octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1401 PROTOTYPE: $$
1591 1402
1592const char * 1403const_octet_string
1593get_maps_directory (char *path) 1404get_maps_directory (octet_string path)
1594 PROTOTYPE: $ 1405 PROTOTYPE: $
1595 ALIAS: maps_directory = 0 1406 ALIAS: maps_directory = 0
1596 CODE: 1407 CODE:
1597 RETVAL = create_pathname (path); 1408 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL 1409 OUTPUT: RETVAL
1600void 1411void
1601sub_generation_inc () 1412sub_generation_inc ()
1602 CODE: 1413 CODE:
1603 PL_sub_generation++; 1414 PL_sub_generation++;
1604 1415
1605char * 1416const_octet_string
1606mapdir () 1417mapdir ()
1607 PROTOTYPE: 1418 PROTOTYPE:
1608 ALIAS: 1419 ALIAS:
1609 mapdir = 0 1420 mapdir = 0
1610 uniquedir = 1 1421 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1435 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1436 case 6: RETVAL = settings.datadir ; break;
1626 } 1437 }
1627 OUTPUT: RETVAL 1438 OUTPUT: RETVAL
1628 1439
1440void abort ()
1441
1442void fork_abort (octet_string cause = "cf::fork_abort")
1443
1444void cleanup (octet_string cause, bool make_core = false)
1445
1629void emergency_save () 1446void emergency_save ()
1630 1447
1631void _exit (int status = 0) 1448void _exit (int status = EXIT_SUCCESS)
1632 1449
1450UV sv_2watcher (SV *w)
1451 CODE:
1452 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1453 OUTPUT:
1454 RETVAL
1455
1456#if _POSIX_MEMLOCK
1457
1458int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1459
1460int munlockall ()
1461
1462#endif
1463
1633int find_animation (char *text) 1464int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1465 PROTOTYPE: $
1635 1466
1636int random_roll (int min, int max, object *op, int goodbad); 1467int random_roll (int min, int max, object *op, int goodbad);
1637 1468
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1469const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1470
1640int 1471int
1641exp_to_level (val64 exp) 1472exp_to_level (val64 exp)
1642 CODE: 1473 CODE:
1643{ 1474{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1505 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1506 else
1676 XSRETURN_UNDEF; 1507 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1508 OUTPUT: RETVAL
1678 1509
1510bool
1511load_resource_file (octet_string filename)
1512
1679MODULE = cf PACKAGE = cf::attachable 1513MODULE = cf PACKAGE = cf::attachable
1680 1514
1681int 1515int
1682valid (SV *obj) 1516valid (SV *obj)
1683 CODE: 1517 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1518 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1519 OUTPUT:
1686 RETVAL 1520 RETVAL
1687 1521
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1522void
1692#destroy (attachable *at) 1523debug_trace (attachable *obj, bool on = true)
1524 CODE:
1525 obj->flags &= ~attachable::F_DEBUG_TRACE;
1526 if (on)
1527 obj->flags |= attachable::F_DEBUG_TRACE;
1528
1529int mortals_size ()
1530 CODE:
1531 RETVAL = attachable::mortals.size ();
1532 OUTPUT: RETVAL
1533
1534#object *mortals (U32 index)
1535# CODE:
1536# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1537# OUTPUT: RETVAL
1538
1539INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1693 1540
1694MODULE = cf PACKAGE = cf::global 1541MODULE = cf PACKAGE = cf::global
1695 1542
1696int invoke (SV *klass, int event, ...) 1543int invoke (SV *klass, int event, ...)
1697 CODE: 1544 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1548 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1549 OUTPUT: RETVAL
1703 1550
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1551MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1552
1706INCLUDE: $PERL genacc object ../include/object.h | 1553INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1554
1708int invoke (object *op, int event, ...) 1555int invoke (object *op, int event, ...)
1709 CODE: 1556 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1557 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1558 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1560 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1561 OUTPUT: RETVAL
1715 1562
1716SV *registry (object *op) 1563SV *registry (object *op)
1717 1564
1718void mortals () 1565int objects_size ()
1719 PPCODE: 1566 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1567 RETVAL = objects.size ();
1568 OUTPUT: RETVAL
1569
1570object *objects (U32 index)
1571 CODE:
1572 RETVAL = index < objects.size () ? objects [index] : 0;
1573 OUTPUT: RETVAL
1574
1575int actives_size ()
1576 CODE:
1577 RETVAL = actives.size ();
1578 OUTPUT: RETVAL
1579
1580object *actives (U32 index)
1581 CODE:
1582 RETVAL = index < actives.size () ? actives [index] : 0;
1727 OUTPUT: RETVAL 1583 OUTPUT: RETVAL
1728 1584
1729# missing properties 1585# missing properties
1730 1586
1731object *head (object *op) 1587object *head (object *op)
1732 PROTOTYPE: $ 1588 PROTOTYPE: $
1733 CODE: 1589 CODE:
1734 RETVAL = op->head ? op->head : op; 1590 RETVAL = op->head_ ();
1735 OUTPUT: RETVAL 1591 OUTPUT: RETVAL
1736 1592
1737int is_head (object *op) 1593int is_head (object *op)
1738 PROTOTYPE: $ 1594 PROTOTYPE: $
1739 CODE: 1595 CODE:
1740 RETVAL = !op->head; 1596 RETVAL = op->head_ () == op;
1741 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1742 1598
1743void 1599void
1744inv (object *obj) 1600inv (object *obj)
1745 PROTOTYPE: $ 1601 PROTOTYPE: $
1753void 1609void
1754set_animation (object *op, int idx) 1610set_animation (object *op, int idx)
1755 CODE: 1611 CODE:
1756 SET_ANIMATION (op, idx); 1612 SET_ANIMATION (op, idx);
1757 1613
1614int
1615num_animations (object *op)
1616 CODE:
1617 RETVAL = NUM_ANIMATIONS (op);
1618 OUTPUT: RETVAL
1619
1758object *find_best_object_match (object *op, const char *match) 1620object *find_best_object_match (object *op, utf8_string match)
1759 1621
1760object *find_marked_object (object *op) 1622object *find_marked_object (object *op)
1761 1623
1762int need_identify (object *obj); 1624int need_identify (object *obj);
1763 1625
1764int apply_shop_mat (object *shop_mat, object *op); 1626int apply_shop_mat (object *shop_mat, object *op);
1627
1628int move_player (object *op, int dir)
1629 CODE:
1630 RETVAL = move_player (op, dir);
1631 OUTPUT:
1632 RETVAL
1765 1633
1766int move (object *op, int dir, object *originator = op) 1634int move (object *op, int dir, object *originator = op)
1767 CODE: 1635 CODE:
1768 RETVAL = move_ob (op, dir, originator); 1636 RETVAL = move_ob (op, dir, originator);
1769 OUTPUT: 1637 OUTPUT:
1775 1643
1776void apply_below (object *op) 1644void apply_below (object *op)
1777 CODE: 1645 CODE:
1778 player_apply_below (op); 1646 player_apply_below (op);
1779 1647
1648int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1649
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 1650object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1781 1651
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1652int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783 1653
1784int cf_object_change_map (object *op, int x, int y, maptile *map) 1654int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 1655
1805 RETVAL = pay_for_amount (amount, op); 1675 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 1676 OUTPUT: RETVAL
1807 1677
1808void pay_player (object *op, uint64 amount) 1678void pay_player (object *op, uint64 amount)
1809 1679
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1680val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 1681
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1682int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 1683
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 1684void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 1685 CODE:
1816 do_learn_spell (op, sp, special_prayer); 1686 do_learn_spell (op, sp, special_prayer);
1817 1687
1818void forget_spell (object *op, object *sp) 1688void forget_spell (object *op, object *sp)
1819 CODE: 1689 CODE:
1820 do_forget_spell (op, query_name (sp)); 1690 do_forget_spell (op, query_name (sp));
1821 1691
1822object *check_for_spell (object *op, char *spellname) 1692object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 1693 CODE:
1824 RETVAL = check_spell_known (op, spellname); 1694 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 1695 OUTPUT: RETVAL
1826 1696
1827int query_money (object *op) 1697int query_money (object *op)
1836 1706
1837void drop (object *who, object *op) 1707void drop (object *who, object *op)
1838 1708
1839void pick_up (object *who, object *op) 1709void pick_up (object *who, object *op)
1840 1710
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y) 1711int cf_object_teleport (object *op, maptile *map, int x, int y)
1846 1712
1847void update_object (object *op, int action) 1713void update_object (object *op, int action)
1848 1714
1849object *cf_create_object_by_name (const char *name) 1715object *cf_create_object_by_name (utf8_string name)
1850 1716
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1717void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 1718
1853void player_lvl_adj (object *who, object *skill = 0) 1719void player_lvl_adj (object *who, object *skill = 0)
1854 1720
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1721int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 1722
1870object *cf_insert_ob_in_ob (object *ob, object *where) 1736object *cf_insert_ob_in_ob (object *ob, object *where)
1871 1737
1872# no clean way to get an object from an archetype - stupid idiotic 1738# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1739# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 1740
1875object *new (const char *archetype = 0) 1741object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 1742 PROTOTYPE: ;$
1877 CODE: 1743 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1744 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1879 OUTPUT: 1745 OUTPUT:
1880 RETVAL 1746 RETVAL
1885{ 1751{
1886 int unused_type; 1752 int unused_type;
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1753 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 1754}
1889 1755
1890# syntatic sugar for easier use in event callbacks.
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896
1897player *contr (object *op) 1756player *contr (object *op)
1898 CODE: 1757 CODE:
1899 RETVAL = op->contr; 1758 RETVAL = op->contr;
1900 OUTPUT: RETVAL 1759 OUTPUT: RETVAL
1901 1760
1902const char *get_ob_key_value (object *op, const char *key) 1761const_utf8_string get_ob_key_value (object *op, utf8_string key)
1903 1762
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1763bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 1764
1906object *get_nearest_player (object *ob) 1765object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 1766 ALIAS: nearest_player = 0
1908 PREINIT: 1767 PREINIT:
1909 extern object *get_nearest_player (object *); 1768 extern object *get_nearest_player (object *);
1925bool on_same_map_as (object *ob, object *other) 1784bool on_same_map_as (object *ob, object *other)
1926 CODE: 1785 CODE:
1927 RETVAL = on_same_map (ob, other); 1786 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 1787 OUTPUT: RETVAL
1929 1788
1930const char * 1789const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 1790base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 1791 CODE:
1933 RETVAL = query_base_name (op, plural); 1792 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1935 1794
1942 RETVAL = op->contr; 1801 RETVAL = op->contr;
1943 OUTPUT: RETVAL 1802 OUTPUT: RETVAL
1944 1803
1945void check_score (object *op) 1804void check_score (object *op)
1946 1805
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1806void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1807 CODE:
1808 new_draw_info (flags, 0, op, txt);
1948 1809
1949object *cf_player_send_inventory (object *op) 1810object *cf_player_send_inventory (object *op)
1950 1811
1951char *cf_player_get_ip (object *op) 1812octet_string cf_player_get_ip (object *op)
1952 ALIAS: ip = 0 1813 ALIAS: ip = 0
1953 1814
1954object *cf_player_get_marked_item (object *op) 1815object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0 1816 ALIAS: marked_item = 0
1956 1817
1966void esrv_update_item (object *op, int what, object *item) 1827void esrv_update_item (object *op, int what, object *item)
1967 C_ARGS: what, op, item 1828 C_ARGS: what, op, item
1968 1829
1969void clear_los (object *op) 1830void clear_los (object *op)
1970 1831
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 1832int command_summon (object *op, utf8_string params)
1974 1833
1975int command_arrest (object *op, char *params) 1834int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 1835
1981 1836
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1837MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 1838
1984INCLUDE: $PERL genacc player ../include/player.h | 1839INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 1840
1986int invoke (player *pl, int event, ...) 1841int invoke (player *pl, int event, ...)
1987 CODE: 1842 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1843 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1844 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 1854 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 1855 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1856 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 1857 pl->orig_stats = pl->ob->stats;
2003 1858
2004player *cf_player_find (char *name)
2005 PROTOTYPE: $
2006
2007void cf_player_move (player *pl, int dir) 1859void cf_player_move (player *pl, int dir)
2008 1860
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1861void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 1862
2016bool 1863bool
2017cell_visible (player *pl, int dx, int dy) 1864cell_visible (player *pl, int dx, int dy)
2018 CODE: 1865 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1866 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2056 if (y) sv_to (y, pl->bed_y); 1903 if (y) sv_to (y, pl->bed_y);
2057 1904
2058void 1905void
2059list () 1906list ()
2060 PPCODE: 1907 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 1908 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 1909 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 1910
2086 1911
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1912MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 1913
2089int invoke (maptile *map, int event, ...) 1914int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1919 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
2096 1921
2097SV *registry (maptile *map) 1922SV *registry (maptile *map)
2098 1923
2099INCLUDE: $PERL genacc maptile ../include/map.h | 1924INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2100 1925
2101void 1926void
2102maptile::instantiate () 1927maptile::instantiate ()
2103 1928
2104maptile *new () 1929maptile *new ()
2105 PROTOTYPE: 1930 PROTOTYPE:
2106 CODE: 1931 CODE:
2107 RETVAL = new maptile; 1932 RETVAL = new maptile;
2108 OUTPUT: 1933 OUTPUT:
2109 RETVAL 1934 RETVAL
2110
2111void
2112maptile::destroy ()
2113 1935
2114void 1936void
2115maptile::players () 1937maptile::players ()
2116 PPCODE: 1938 PPCODE:
2117 if (GIMME_V == G_SCALAR) 1939 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 1944 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 1945 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 1946 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 1947 }
2126 1948
1949void
1950maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1951 CODE:
1952{
1953 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1954 croak ("maptile::add_underlay: palette must be arrayref");
1955
1956 palette = SvRV (palette);
1957
1958 STRLEN idxlen;
1959 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1960
1961 for (int x = 0; x < THIS->width; ++x)
1962 for (int y = 0; y < THIS->height; ++y)
1963 {
1964 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1965 if (op->flag [FLAG_IS_FLOOR])
1966 goto skip_space;
1967
1968 {
1969 int offs = offset + y * stride + x;
1970 if (IN_RANGE_EXC (offs, 0, idxlen))
1971 {
1972 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1973 {
1974 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1975 ob->flag [FLAG_NO_MAP_SAVE] = true;
1976 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1977 }
1978 }
1979 }
1980
1981 skip_space: ;
1982 }
1983}
1984
1985void
1986maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1987 CODE:
1988{
1989 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1990 croak ("maptile::set_regiondata: palette must be arrayref");
1991
1992 palette = SvRV (palette);
1993
1994 STRLEN idxlen;
1995 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1996
1997 region **regionmap = (region **)malloc (
1998 (av_len ((AV *)palette) + 1) * sizeof (region *));
1999 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2000
2001 for (int i = av_len ((AV *)palette) + 1; i--; )
2002 regionmap [i] = region::find (
2003 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2004
2005 for (int y = 0; y < THIS->height; ++y)
2006 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2007
2008 sfree (THIS->regions, THIS->size ());
2009 free (THIS->regionmap);
2010
2011 THIS->regions = regions;
2012 THIS->regionmap = regionmap;
2013}
2014
2015void
2016maptile::create_region_treasure ()
2017 CODE:
2018{
2019 object *op = object::create ();
2020 op->type = FLOOR;
2021 op->map = THIS;
2022
2023 for (int x = 0; x < THIS->width; ++x)
2024 for (int y = 0; y < THIS->height; ++y)
2025 {
2026 region *rgn = THIS->region (x, y);
2027
2028 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2029 if (rgn->treasure && rndm () < rgn->treasure_density)
2030 {
2031 op->x = x;
2032 op->y = y;
2033 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2034 }
2035 }
2036
2037 op->destroy ();
2038}
2039
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2040void play_sound_map (maptile *map, int x, int y, int sound_num)
2128 2041
2129int out_of_map (maptile *map, int x, int y) 2042int out_of_map (maptile *map, int x, int y)
2130 2043
2131void 2044void
2147 2060
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2061object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny 2062 C_ARGS: str, map, nx, ny
2150 2063
2151void 2064void
2152cf_map_normalise (maptile *map, int x, int y) 2065get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2066 PPCODE:
2154{ 2067{
2155 maptile *nmap = 0; 2068 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2069 I16 nx = 0, ny = 0;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2070 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2119 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2120 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2121 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2122 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2210 } 2123 }
2211 OUTPUT: 2124 OUTPUT: RETVAL
2212 RETVAL
2213 2125
2214void fix_walls (maptile *map, int x, int y) 2126void fix_walls (maptile *map, int x, int y)
2215 2127
2216void fix_walls_around (maptile *map, int x, int y) 2128void fix_walls_around (maptile *map, int x, int y)
2217 2129
2218# worst xs function of my life 2130# worst xs function of my life
2219maptile * 2131bool
2220_create_random_map (\ 2132_create_random_map (\
2221 char *path,\ 2133 maptile *self,\
2222 char *wallstyle,\ 2134 utf8_string wallstyle,\
2223 char *wall_name,\ 2135 utf8_string wall_name,\
2224 char *floorstyle,\ 2136 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2137 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2138 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2139 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2140 utf8_string doorstyle,\
2229 char *decorstyle,\ 2141 utf8_string decorstyle,\
2230 char *origin_map,\ 2142 utf8_string origin_map,\
2231 char *final_map,\ 2143 utf8_string final_map,\
2232 char *exitstyle,\ 2144 utf8_string exitstyle,\
2233 char *this_map,\ 2145 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2146 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2147 int xsize,\
2236 int Ysize,\ 2148 int ysize,\
2237 int expand2x,\ 2149 int expand2x,\
2238 int layoutoptions1,\ 2150 int layoutoptions1,\
2239 int layoutoptions2,\ 2151 int layoutoptions2,\
2240 int layoutoptions3,\ 2152 int layoutoptions3,\
2241 int symmetry,\ 2153 int symmetry,\
2246 int dungeon_depth,\ 2158 int dungeon_depth,\
2247 int decoroptions,\ 2159 int decoroptions,\
2248 int orientation,\ 2160 int orientation,\
2249 int origin_y,\ 2161 int origin_y,\
2250 int origin_x,\ 2162 int origin_x,\
2251 int random_seed,\ 2163 U32 random_seed,\
2252 val64 total_map_hp,\ 2164 val64 total_map_hp,\
2253 int map_layout_style,\ 2165 int map_layout_style,\
2254 int treasureoptions,\ 2166 int treasureoptions,\
2255 int symmetry_used,\ 2167 int symmetry_used,\
2256 region *region\ 2168 region *region,\
2169 utf8_string custom\
2257) 2170)
2258 CODE: 2171 CODE:
2259{ 2172{
2260 random_map_params rmp; 2173 random_map_params rmp;
2261 2174
2265 assign (rmp.monsterstyle , monsterstyle); 2178 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2179 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2180 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2181 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2182 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2183 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2184 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2185
2186 rmp.origin_map = origin_map;
2187 rmp.final_map = final_map;
2188 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2189 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2190 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2191 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2192 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2193 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2194 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2195 rmp.symmetry = symmetry;
2293 rmp.total_map_hp = total_map_hp; 2206 rmp.total_map_hp = total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2207 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2208 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2209 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2210 rmp.region = region;
2211 rmp.custom = custom;
2298 2212
2299 RETVAL = generate_random_map (path, &rmp); 2213 RETVAL = self->generate_random_map (&rmp);
2300} 2214}
2301 OUTPUT: 2215 OUTPUT:
2302 RETVAL 2216 RETVAL
2303 2217
2304MODULE = cf PACKAGE = cf::arch 2218MODULE = cf PACKAGE = cf::arch
2305 2219
2306archetype *find (const char *name) 2220archetype *find (utf8_string name)
2307 CODE: 2221 CODE:
2308 RETVAL = archetype::find (name); 2222 RETVAL = archetype::find (name);
2309 OUTPUT: 2223 OUTPUT:
2310 RETVAL 2224 RETVAL
2311 2225
2313 PROTOTYPE: 2227 PROTOTYPE:
2314 CODE: 2228 CODE:
2315 RETVAL = first_archetype; 2229 RETVAL = first_archetype;
2316 OUTPUT: RETVAL 2230 OUTPUT: RETVAL
2317 2231
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2232INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2233
2320MODULE = cf PACKAGE = cf::party 2234MODULE = cf PACKAGE = cf::party
2321 2235
2322partylist *first () 2236partylist *first ()
2323 PROTOTYPE: 2237 PROTOTYPE:
2324 CODE: 2238 CODE:
2325 RETVAL = get_firstparty (); 2239 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2240 OUTPUT: RETVAL
2327 2241
2328partylist *next (partylist *party) 2242INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2243
2244MODULE = cf PACKAGE = cf::region
2245
2246void
2247list ()
2248 PPCODE:
2249 for_all_regions (rgn)
2250 XPUSHs (sv_2mortal (to_sv (rgn)));
2251
2252region *find (utf8_string name)
2253 PROTOTYPE: $
2329 CODE: 2254 CODE:
2330 RETVAL = party->next; 2255 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2256 OUTPUT: RETVAL
2332 2257
2333const char *name (partylist *party) 2258region *find_fuzzy (utf8_string name)
2259 PROTOTYPE: $
2334 CODE: 2260 CODE:
2335 RETVAL = party->partyname; 2261 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2262 OUTPUT: RETVAL
2337 2263
2338const char *password (partylist *party) 2264int specificity (region *rgn)
2339 CODE: 2265 CODE:
2340 RETVAL = party->passwd; 2266 RETVAL = 0;
2267 while (rgn = rgn->parent)
2268 RETVAL++;
2341 OUTPUT: RETVAL 2269 OUTPUT: RETVAL
2342 2270
2343MODULE = cf PACKAGE = cf::region 2271INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2272
2376MODULE = cf PACKAGE = cf::living 2273MODULE = cf PACKAGE = cf::living
2377 2274
2378INCLUDE: $PERL genacc living ../include/living.h | 2275INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2276
2380MODULE = cf PACKAGE = cf::settings 2277MODULE = cf PACKAGE = cf::settings
2381 2278
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2279INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2280
2384MODULE = cf PACKAGE = cf::client 2281MODULE = cf PACKAGE = cf::client
2385 2282
2386INCLUDE: $PERL genacc client ../include/client.h | 2283INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2284
2388int invoke (client *ns, int event, ...) 2285int invoke (client *ns, int event, ...)
2389 CODE: 2286 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2287 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2288 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2410 char *buf = SvPVbyte (packet, len); 2307 char *buf = SvPVbyte (packet, len);
2411 2308
2412 THIS->send_packet (buf, len); 2309 THIS->send_packet (buf, len);
2413} 2310}
2414 2311
2415void 2312MODULE = cf PACKAGE = cf::face PREFIX = face_
2416client::destroy ()
2417 2313
2314#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2315
2316faceidx face_find (utf8_string name, faceidx defidx = 0)
2317
2318faceidx alloc (utf8_string name)
2319 CODE:
2320{
2321 do
2322 {
2323 RETVAL = faces.size ();
2324 faces.resize (RETVAL + 1);
2325 }
2326 while (!RETVAL); // crude way to leave index 0
2327
2328 faces [RETVAL].name = name;
2329 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2330
2331 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2332 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2333}
2334 OUTPUT: RETVAL
2335
2336void set (faceidx idx, int visibility, int magicmap)
2337 CODE:
2338 faceinfo *f = face_info (idx);
2339 assert (f);
2340 f->visibility = visibility;
2341 f->magicmap = magicmap;
2342
2343void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2344 CODE:
2345 faceinfo *f = face_info (idx); assert (f);
2346 f->smooth = smooth;
2347 f->smoothlevel = smoothlevel;
2348
2349void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2350 CODE:
2351{
2352 facedata *d = face_data (idx, faceset);
2353 assert (d);
2354 sv_to (data, d->data);
2355 STRLEN clen;
2356 char *cdata = SvPVbyte (chksum, clen);
2357 clen = min (CHKSUM_SIZE, clen);
2358
2359 if (memcmp (d->chksum, cdata, clen))
2360 {
2361 memcpy (d->chksum, cdata, clen);
2362
2363 // invalidate existing client face info
2364 for_all_clients (ns)
2365 if (ns->faceset == faceset)
2366 {
2367 ns->faces_sent [idx] = false;
2368 ns->force_newmap = true;
2369 }
2370 }
2371}
2372
2373void invalidate (faceidx idx)
2374 CODE:
2375 for_all_clients (ns)
2376 {
2377 ns->faces_sent [idx] = false;
2378 ns->force_newmap = true;
2379 }
2380
2381void invalidate_all ()
2382 CODE:
2383 for_all_clients (ns)
2384 {
2385 ns->faces_sent.reset ();
2386 ns->force_newmap = true;
2387 }
2388
2389MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2390
2391#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2392
2393animidx anim_find (utf8_string name)
2394 CODE:
2395 RETVAL = animation::find (name).number;
2396 OUTPUT: RETVAL
2397
2398animidx set (utf8_string name, SV *frames, int facings = 1)
2399 CODE:
2400{
2401 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2402 croak ("frames must be an arrayref");
2403
2404 AV *av = (AV *)SvRV (frames);
2405
2406 animation *anim = &animation::find (name);
2407 if (anim->number)
2408 {
2409 anim->resize (av_len (av) + 1);
2410 anim->facings = facings;
2411 }
2412 else
2413 anim = &animation::create (name, av_len (av) + 1, facings);
2414
2415 for (int i = 0; i < anim->num_animations; ++i)
2416 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2417}
2418 OUTPUT: RETVAL
2419
2420void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 ns->anims_sent.reset ();
2424

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines