ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.199 by root, Sat Apr 28 05:55:55 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
43 57
44extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
45 59
46typedef object object_ornull; 60typedef object object_ornull;
47typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
48 69
49#if IVSIZE >= 8 70#if IVSIZE >= 8
50 typedef IV val64; 71 typedef IV val64;
51# define newSVval64 newSViv 72# define newSVval64 newSViv
52# define SvVAL64 SvIV 73# define SvVAL64 SvIV
64 85
65double runtime; 86double runtime;
66 87
67global gbl_ev; 88global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
70 91
71static HV 92static HV
72 *stash_cf, 93 *stash_cf,
73 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
94 115
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 117
97unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
98 119
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 120attachable::~attachable ()
111{ 121{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 122 assert (!self);
116#endif 123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
117} 157}
118 158
119// check wether the object really is dead 159// check wether the object really is dead
120void 160void
121attachable::do_check () 161attachable::do_check ()
122{ 162{
123 if (refcnt > 0) 163 if (refcnt_cnt () > 0)
124 return; 164 return;
125 165
126 // try to unborrow the refcnt from perl 166 destroy ();
127 if (flags & F_BORROWED) 167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
128 { 175 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 176 SvREFCNT_dec (cb);
177 cb = 0;
133 } 178 }
134 179
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 180 mortals.push_back (this);
148} 181}
149 182
150void 183void
151attachable::destroy () 184attachable::destroy ()
153 if (destroyed ()) 186 if (destroyed ())
154 return; 187 return;
155 188
156 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
157 do_destroy (); 190 do_destroy ();
191 sever_self ();
158} 192}
159 193
194void
160void attachable::check_mortals () 195attachable::check_mortals ()
161{ 196{
162 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
163 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
164 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
165 212
166 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
167 214 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 215 {
170#if 0 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 217 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 218 }
173#endif 219#endif
174 220
221 if (obj->refcnt)
222 {
175 ++i; // further delay freeing 223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
176 }//D 227 }
177 else 228 else
178 { 229 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
181 delete obj; 232 delete obj;
182 } 233 }
183 } 234 }
184} 235}
185 236
209 260
210static int 261static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 263{
213 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
215 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
216 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 274 //at->refcnt_chk ();
218 return 0; 275 return 0;
219} 276}
220 277
229 if (!obj->self) 286 if (!obj->self)
230 { 287 {
231 obj->self = newHV (); 288 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 290
234 // borrow the refcnt from the object 291 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
238 297
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
240} 303}
241 304
242static void 305static void
243clearSVptr (SV *sv) 306clearSVptr (SV *sv)
244{ 307{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 361
299inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
301 364
302//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 367
306inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
307{ 369{
308 char buf[128]; 370 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
311} 373}
312 374
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 399
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 402
340template<class T> 403template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 405
343template<int N> 406template<int N>
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 409inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
351 421
352inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
353{ 423{
354 unsigned int version; 424 unsigned int version;
355 425
478{ 548{
479 if (!ext->cb) 549 if (!ext->cb)
480 ext->cb = newAV (); 550 ext->cb = newAV ();
481 551
482 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 553}
521 554
522///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
523 556
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 616 perl = perl_alloc ();
584 perl_construct (perl); 617 perl_construct (perl);
585 618
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 620
588 char *argv[] = { 621 const char *argv[] = {
589 "", 622 settings.argv [0],
590 "-e" 623 "-e"
591 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
594 "require cf;" 627 "require cf;"
595 }; 628 };
596 629
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
598 { 632 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
601 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
602} 644}
603 645
604void cfperl_main () 646void cfperl_main ()
605{ 647{
606 dSP; 648 dSP;
820} 862}
821 863
822///////////////////////////////////////////////////////////////////////////// 864/////////////////////////////////////////////////////////////////////////////
823 865
824void 866void
825maptile::emergency_save () 867cfperl_emergency_save ()
826{ 868{
827 CALL_BEGIN (0); 869 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 870 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 871 CALL_END;
830} 872}
831 873
874void
875cfperl_cleanup (int make_core)
876{
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
880 CALL_END;
881}
882
832maptile * 883maptile *
833maptile::find_map (const char *path, maptile *origin) 884maptile::find_sync (const char *path, maptile *origin)
834{ 885{
835 CALL_BEGIN (2); 886 CALL_BEGIN (2);
836 CALL_ARG (path); 887 CALL_ARG (path);
837 CALL_ARG (origin); 888 CALL_ARG (origin);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 889 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 890
840 maptile *retval; 891 maptile *retval;
841 892
842 if (count) 893 if (count)
843 sv_to (POPs, retval); 894 sv_to (POPs, retval);
847 CALL_END; 898 CALL_END;
848 899
849 return retval; 900 return retval;
850} 901}
851 902
852void
853maptile::do_load ()
854{
855 CALL_BEGIN (1);
856 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID);
858 CALL_END;
859}
860
861maptile * 903maptile *
862maptile::customise_for (object *op) 904maptile::find_async (const char *path, maptile *origin)
863{ 905{
864 CALL_BEGIN (2); 906 CALL_BEGIN (2);
865 CALL_ARG (this); 907 CALL_ARG (path);
866 CALL_ARG (op); 908 CALL_ARG (origin);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR); 909 CALL_CALL ("cf::map::find_async", G_SCALAR);
868 910
869 maptile *retval; 911 maptile *retval;
870 912
871 if (count) 913 if (count)
872 sv_to (POPs, retval); 914 sv_to (POPs, retval);
873 else 915 else
874 retval = 0; 916 retval = 0;
875 917
876 CALL_END; 918 CALL_END;
877 919
878 return retval ? retval : this; 920 return retval;
921}
922
923void
924maptile::do_load_sync ()
925{
926 CALL_BEGIN (1);
927 CALL_ARG (this);
928 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
929 CALL_END;
879} 930}
880 931
881void 932void
882maptile::change_all_map_light (int change) 933maptile::change_all_map_light (int change)
883{ 934{
898 CALL_ARG (exit); 949 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 951 CALL_END;
901} 952}
902 953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
903///////////////////////////////////////////////////////////////////////////// 970/////////////////////////////////////////////////////////////////////////////
904 971
905struct EventAPI *watcher_base::GEventAPI; 972struct EventAPI *watcher_base::GEventAPI;
906struct CoroAPI *coroapi::GCoroAPI; 973struct CoroAPI *coroapi::GCoroAPI;
907 974
975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
908static void iw_dispatch (pe_event *ev) 1022iw_dispatch (pe_event *ev)
909{ 1023{
910 iw *w = (iw *)ev->ext_data; 1024 iw *w = (iw *)ev->ext_data;
911 w->call (*w); 1025 w->call (*w);
912} 1026}
913 1027
914void 1028void
915iw::alloc () 1029iw::alloc ()
916{ 1030{
917 pe = GEventAPI->new_idle (0, 0); 1031 pe = GEventAPI->new_idle (0, 0);
918 1032
1033 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch; 1034 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this; 1035 pe->base.ext_data = (void *)this;
921} 1036}
922 1037
923static void iow_dispatch (pe_event *ev) 1038static void iow_dispatch (pe_event *ev)
929void 1044void
930iow::alloc () 1045iow::alloc ()
931{ 1046{
932 pe = GEventAPI->new_io (0, 0); 1047 pe = GEventAPI->new_io (0, 0);
933 1048
1049 WaREENTRANT_off (pe);
934 pe->base.callback = (void *)iow_dispatch; 1050 pe->base.callback = (void *)iow_dispatch;
935 pe->base.ext_data = (void *)this; 1051 pe->base.ext_data = (void *)this;
936 1052
937 pe->fd = -1; 1053 pe->fd = -1;
938 pe->poll = 0; 1054 pe->poll = 0;
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1094
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
981 1097
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1100 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1101 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1106
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
992 1108
993BOOT: 1109BOOT:
994{ 1110{
995 _connect_to_perl ();
996
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999 1113
1114 _connect_to_perl ();
1115
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
1001 1126
1002 static const struct { 1127 static const struct {
1003 const char *name; 1128 const char *name;
1004 IV iv; 1129 IV iv;
1005 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1133 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1134
1010 const_iv (llevMonster) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1138
1012 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
1013 const_iv (PLAYER) 1140
1014 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1015 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1016 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1017 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1018 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1019 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1020 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1021 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1022 const_iv (ARROW) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1023 const_iv (BOW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1024 const_iv (WEAPON) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1025 const_iv (ARMOUR) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1026 const_iv (PEDESTAL) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1027 const_iv (ALTAR) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1028 const_iv (LOCKED_DOOR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1029 const_iv (SPECIAL_KEY) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1030 const_iv (MAP) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1031 const_iv (DOOR) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1032 const_iv (KEY) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1033 const_iv (TIMED_GATE) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1034 const_iv (TRIGGER) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1035 const_iv (GRIMREAPER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1036 const_iv (MAGIC_EAR) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1037 const_iv (TRIGGER_BUTTON) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1038 const_iv (TRIGGER_ALTAR) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1039 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1040 const_iv (SHIELD) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1041 const_iv (HELMET) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR)
1070 const_iv (EXIT)
1071 const_iv (ENCOUNTER)
1072 const_iv (SHOP_FLOOR)
1073 const_iv (SHOP_MAT)
1074 const_iv (RING)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1169
1126 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
1127 1171
1128 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1129 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1130 1174
1131 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1132 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1133 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1134 1182
1135 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1136 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1137 const_iv (AT_FIRE)
1138 const_iv (AT_ELECTRICITY)
1139 const_iv (AT_COLD)
1140 const_iv (AT_CONFUSION)
1141 const_iv (AT_ACID)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161
1162 const_iv (WEAP_HIT)
1163 const_iv (WEAP_SLASH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1171 1186
1172 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1175 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1176 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1177 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1178 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1179 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1180 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1182 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1183 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1184 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1185 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1186 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1187 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1188 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1189 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1191 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1192 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1193 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1194 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1195 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1196 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1197 const_iv (FLAG_HITBACK) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271 1213
1272 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1273 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1274 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1275 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1289 1219
1290 const_iv (UPD_LOCATION) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1291 const_iv (UPD_FLAGS) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF)
1298 1222
1299 const_iv (UPD_SP_MANA) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1300 const_iv (UPD_SP_GRACE)
1301 const_iv (UPD_SP_DAMAGE)
1302 1224
1303 const_iv (F_APPLIED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1304 const_iv (F_LOCATION) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED)
1308 const_iv (F_DAMNED)
1309 const_iv (F_OPEN)
1310 const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1312 1228
1313 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1230
1317 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1233
1326 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1235
1331 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1238
1338 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1241
1344 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1243
1347 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1248
1362 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1251
1368 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1409 1263
1410 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1270
1435 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1272
1438 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1280
1465 const_iv (MAP_FLUSH) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE)
1469 const_iv (MAP_OVERLAY)
1470 1282
1471 const_iv (MAP_IN_MEMORY) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1285
1476 const_iv (KLASS_ATTACHABLE) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1287
1483 const_iv (CS_QUERY_YESNO) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1289
1487 const_iv (ST_DEAD) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491
1492 const_iv (ST_CHANGE_CLASS)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1291
1500 // random map generator 1292 // random map generator
1501 const_iv (LAYOUT_NONE) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1295
1509 const_iv (RMOPT_RANDOM) 1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1299
1519 const_iv (SYMMETRY_RANDOM) 1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1302
1522 const_iv (SYMMETRY_Y) 1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1305 const_iv (GT_MINIMAL)
1524 }; 1306 };
1525 1307
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1310
1553 1335
1554void _global_reattach () 1336void _global_reattach ()
1555 CODE: 1337 CODE:
1556{ 1338{
1557 // reattach to all attachable objects in the game. 1339 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1340 for_all_clients (ns)
1559 (*i)->reattach (); 1341 ns->reattach ();
1560 1342
1561 for_all_players (pl) 1343 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1344 op->reattach ();
1570} 1345}
1571 1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1391}
1392
1572NV floor (NV x) 1393NV floor (NV x)
1573 1394
1574NV ceil (NV x) 1395NV ceil (NV x)
1396
1397NV rndm (...)
1398 CODE:
1399 switch (items)
1400 {
1401 case 0: RETVAL = rndm (); break;
1402 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1403 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1404 default: croak ("cf::rndm requires none, one or two parameters."); break;
1405 }
1406 OUTPUT:
1407 RETVAL
1575 1408
1576void server_tick () 1409void server_tick ()
1577 CODE: 1410 CODE:
1578 runtime = SvNVx (sv_runtime); 1411 runtime = SvNVx (sv_runtime);
1579 server_tick (); 1412 server_tick ();
1580 1413
1581void 1414void
1582LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1585 1421
1586char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1588 1424
1589char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1591 1427
1592const char * 1428const_octet_string
1593get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1594 PROTOTYPE: $ 1430 PROTOTYPE: $
1595 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1596 CODE: 1432 CODE:
1597 RETVAL = create_pathname (path); 1433 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL 1434 OUTPUT: RETVAL
1600void 1436void
1601sub_generation_inc () 1437sub_generation_inc ()
1602 CODE: 1438 CODE:
1603 PL_sub_generation++; 1439 PL_sub_generation++;
1604 1440
1605char * 1441const_octet_string
1606mapdir () 1442mapdir ()
1607 PROTOTYPE: 1443 PROTOTYPE:
1608 ALIAS: 1444 ALIAS:
1609 mapdir = 0 1445 mapdir = 0
1610 uniquedir = 1 1446 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1460 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1461 case 6: RETVAL = settings.datadir ; break;
1626 } 1462 }
1627 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1628 1464
1465void abort ()
1466
1467void reset_signals ()
1468
1469void fork_abort (octet_string cause = "cf::fork_abort")
1470
1471void cleanup (octet_string cause, bool make_core = false)
1472
1629void emergency_save () 1473void emergency_save ()
1630 1474
1631void _exit (int status = 0) 1475void _exit (int status = EXIT_SUCCESS)
1632 1476
1477UV sv_2watcher (SV *w)
1478 CODE:
1479 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1480 OUTPUT:
1481 RETVAL
1482
1483#if _POSIX_MEMLOCK
1484
1485int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1486
1487int munlockall ()
1488
1489#endif
1490
1633int find_animation (char *text) 1491int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1492 PROTOTYPE: $
1635 1493
1636int random_roll (int min, int max, object *op, int goodbad); 1494int random_roll (int min, int max, object *op, int goodbad);
1637 1495
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1496const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1497
1640int 1498int
1641exp_to_level (val64 exp) 1499exp_to_level (val64 exp)
1642 CODE: 1500 CODE:
1643{ 1501{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1532 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1533 else
1676 XSRETURN_UNDEF; 1534 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1678 1536
1537bool
1538load_resource_file (octet_string filename)
1539
1679MODULE = cf PACKAGE = cf::attachable 1540MODULE = cf PACKAGE = cf::attachable
1680 1541
1681int 1542int
1682valid (SV *obj) 1543valid (SV *obj)
1683 CODE: 1544 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1545 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1546 OUTPUT:
1686 RETVAL 1547 RETVAL
1687 1548
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1549void
1692#destroy (attachable *at) 1550debug_trace (attachable *obj, bool on = true)
1551 CODE:
1552 obj->flags &= ~attachable::F_DEBUG_TRACE;
1553 if (on)
1554 obj->flags |= attachable::F_DEBUG_TRACE;
1555
1556int mortals_size ()
1557 CODE:
1558 RETVAL = attachable::mortals.size ();
1559 OUTPUT: RETVAL
1560
1561#object *mortals (U32 index)
1562# CODE:
1563# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1564# OUTPUT: RETVAL
1565
1566INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1693 1567
1694MODULE = cf PACKAGE = cf::global 1568MODULE = cf PACKAGE = cf::global
1695 1569
1696int invoke (SV *klass, int event, ...) 1570int invoke (SV *klass, int event, ...)
1697 CODE: 1571 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1575 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1576 OUTPUT: RETVAL
1703 1577
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1578MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1579
1706INCLUDE: $PERL genacc object ../include/object.h | 1580INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1581
1708int invoke (object *op, int event, ...) 1582int invoke (object *op, int event, ...)
1709 CODE: 1583 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1584 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1585 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1587 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1588 OUTPUT: RETVAL
1715 1589
1716SV *registry (object *op) 1590SV *registry (object *op)
1717 1591
1718void mortals () 1592int objects_size ()
1719 PPCODE: 1593 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1594 RETVAL = objects.size ();
1595 OUTPUT: RETVAL
1596
1597object *objects (U32 index)
1598 CODE:
1599 RETVAL = index < objects.size () ? objects [index] : 0;
1600 OUTPUT: RETVAL
1601
1602int actives_size ()
1603 CODE:
1604 RETVAL = actives.size ();
1605 OUTPUT: RETVAL
1606
1607object *actives (U32 index)
1608 CODE:
1609 RETVAL = index < actives.size () ? actives [index] : 0;
1727 OUTPUT: RETVAL 1610 OUTPUT: RETVAL
1728 1611
1729# missing properties 1612# missing properties
1730 1613
1731object *head (object *op) 1614object *head (object *op)
1732 PROTOTYPE: $ 1615 PROTOTYPE: $
1733 CODE: 1616 CODE:
1734 RETVAL = op->head ? op->head : op; 1617 RETVAL = op->head_ ();
1735 OUTPUT: RETVAL 1618 OUTPUT: RETVAL
1736 1619
1737int is_head (object *op) 1620int is_head (object *op)
1738 PROTOTYPE: $ 1621 PROTOTYPE: $
1739 CODE: 1622 CODE:
1740 RETVAL = !op->head; 1623 RETVAL = op->head_ () == op;
1741 OUTPUT: RETVAL 1624 OUTPUT: RETVAL
1742 1625
1743void 1626void
1744inv (object *obj) 1627inv (object *obj)
1745 PROTOTYPE: $ 1628 PROTOTYPE: $
1753void 1636void
1754set_animation (object *op, int idx) 1637set_animation (object *op, int idx)
1755 CODE: 1638 CODE:
1756 SET_ANIMATION (op, idx); 1639 SET_ANIMATION (op, idx);
1757 1640
1641int
1642num_animations (object *op)
1643 CODE:
1644 RETVAL = NUM_ANIMATIONS (op);
1645 OUTPUT: RETVAL
1646
1758object *find_best_object_match (object *op, const char *match) 1647object *find_best_object_match (object *op, utf8_string match)
1759 1648
1760object *find_marked_object (object *op) 1649object *find_marked_object (object *op)
1761 1650
1762int need_identify (object *obj); 1651int need_identify (object *obj);
1763 1652
1764int apply_shop_mat (object *shop_mat, object *op); 1653int apply_shop_mat (object *shop_mat, object *op);
1654
1655int move_player (object *op, int dir)
1656 CODE:
1657 RETVAL = move_player (op, dir);
1658 OUTPUT:
1659 RETVAL
1765 1660
1766int move (object *op, int dir, object *originator = op) 1661int move (object *op, int dir, object *originator = op)
1767 CODE: 1662 CODE:
1768 RETVAL = move_ob (op, dir, originator); 1663 RETVAL = move_ob (op, dir, originator);
1769 OUTPUT: 1664 OUTPUT:
1775 1670
1776void apply_below (object *op) 1671void apply_below (object *op)
1777 CODE: 1672 CODE:
1778 player_apply_below (op); 1673 player_apply_below (op);
1779 1674
1675int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1676
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 1677object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1781 1678
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1679int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783 1680
1784int cf_object_change_map (object *op, int x, int y, maptile *map) 1681int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 1682
1805 RETVAL = pay_for_amount (amount, op); 1702 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 1703 OUTPUT: RETVAL
1807 1704
1808void pay_player (object *op, uint64 amount) 1705void pay_player (object *op, uint64 amount)
1809 1706
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1707val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 1708
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1709int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 1710
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 1711void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 1712 CODE:
1816 do_learn_spell (op, sp, special_prayer); 1713 do_learn_spell (op, sp, special_prayer);
1817 1714
1818void forget_spell (object *op, object *sp) 1715void forget_spell (object *op, object *sp)
1819 CODE: 1716 CODE:
1820 do_forget_spell (op, query_name (sp)); 1717 do_forget_spell (op, query_name (sp));
1821 1718
1822object *check_for_spell (object *op, char *spellname) 1719object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 1720 CODE:
1824 RETVAL = check_spell_known (op, spellname); 1721 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1826 1723
1827int query_money (object *op) 1724int query_money (object *op)
1836 1733
1837void drop (object *who, object *op) 1734void drop (object *who, object *op)
1838 1735
1839void pick_up (object *who, object *op) 1736void pick_up (object *who, object *op)
1840 1737
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y) 1738int cf_object_teleport (object *op, maptile *map, int x, int y)
1846 1739
1847void update_object (object *op, int action) 1740void update_object (object *op, int action)
1848 1741
1849object *cf_create_object_by_name (const char *name) 1742object *cf_create_object_by_name (utf8_string name)
1850 1743
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1744void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 1745
1853void player_lvl_adj (object *who, object *skill = 0) 1746void player_lvl_adj (object *who, object *skill = 0)
1854 1747
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 1749
1870object *cf_insert_ob_in_ob (object *ob, object *where) 1763object *cf_insert_ob_in_ob (object *ob, object *where)
1871 1764
1872# no clean way to get an object from an archetype - stupid idiotic 1765# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1766# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 1767
1875object *new (const char *archetype = 0) 1768object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 1769 PROTOTYPE: ;$
1877 CODE: 1770 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1771 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1879 OUTPUT: 1772 OUTPUT:
1880 RETVAL 1773 RETVAL
1885{ 1778{
1886 int unused_type; 1779 int unused_type;
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1780 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 1781}
1889 1782
1890# syntatic sugar for easier use in event callbacks.
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896
1897player *contr (object *op) 1783player *contr (object *op)
1898 CODE: 1784 CODE:
1899 RETVAL = op->contr; 1785 RETVAL = op->contr;
1900 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1901 1787
1902const char *get_ob_key_value (object *op, const char *key) 1788const_utf8_string get_ob_key_value (object *op, utf8_string key)
1903 1789
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1790bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 1791
1906object *get_nearest_player (object *ob) 1792object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 1793 ALIAS: nearest_player = 0
1908 PREINIT: 1794 PREINIT:
1909 extern object *get_nearest_player (object *); 1795 extern object *get_nearest_player (object *);
1925bool on_same_map_as (object *ob, object *other) 1811bool on_same_map_as (object *ob, object *other)
1926 CODE: 1812 CODE:
1927 RETVAL = on_same_map (ob, other); 1813 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 1814 OUTPUT: RETVAL
1929 1815
1930const char * 1816const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 1817base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 1818 CODE:
1933 RETVAL = query_base_name (op, plural); 1819 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1935 1821
1942 RETVAL = op->contr; 1828 RETVAL = op->contr;
1943 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1944 1830
1945void check_score (object *op) 1831void check_score (object *op)
1946 1832
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1833void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1834 CODE:
1835 new_draw_info (flags, 0, op, txt);
1948 1836
1949object *cf_player_send_inventory (object *op) 1837object *cf_player_send_inventory (object *op)
1950 1838
1951char *cf_player_get_ip (object *op) 1839octet_string cf_player_get_ip (object *op)
1952 ALIAS: ip = 0 1840 ALIAS: ip = 0
1953 1841
1954object *cf_player_get_marked_item (object *op) 1842object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0 1843 ALIAS: marked_item = 0
1956 1844
1966void esrv_update_item (object *op, int what, object *item) 1854void esrv_update_item (object *op, int what, object *item)
1967 C_ARGS: what, op, item 1855 C_ARGS: what, op, item
1968 1856
1969void clear_los (object *op) 1857void clear_los (object *op)
1970 1858
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 1859int command_summon (object *op, utf8_string params)
1974 1860
1975int command_arrest (object *op, char *params) 1861int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 1862
1981 1863
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1864MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 1865
1984INCLUDE: $PERL genacc player ../include/player.h | 1866INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 1867
1986int invoke (player *pl, int event, ...) 1868int invoke (player *pl, int event, ...)
1987 CODE: 1869 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1870 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1871 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 1881 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 1882 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1883 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 1884 pl->orig_stats = pl->ob->stats;
2003 1885
2004player *cf_player_find (char *name)
2005 PROTOTYPE: $
2006
2007void cf_player_move (player *pl, int dir) 1886void cf_player_move (player *pl, int dir)
2008 1887
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1888void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 1889
2016bool 1890bool
2017cell_visible (player *pl, int dx, int dy) 1891cell_visible (player *pl, int dx, int dy)
2018 CODE: 1892 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1893 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2056 if (y) sv_to (y, pl->bed_y); 1930 if (y) sv_to (y, pl->bed_y);
2057 1931
2058void 1932void
2059list () 1933list ()
2060 PPCODE: 1934 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 1935 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 1936 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 1937
2086 1938
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1939MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 1940
2089int invoke (maptile *map, int event, ...) 1941int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1946 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 1947 OUTPUT: RETVAL
2096 1948
2097SV *registry (maptile *map) 1949SV *registry (maptile *map)
2098 1950
2099INCLUDE: $PERL genacc maptile ../include/map.h | 1951INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2100 1952
2101void 1953void
2102maptile::instantiate () 1954maptile::instantiate ()
2103 1955
2104maptile *new () 1956maptile *new ()
2105 PROTOTYPE: 1957 PROTOTYPE:
2106 CODE: 1958 CODE:
2107 RETVAL = new maptile; 1959 RETVAL = new maptile;
2108 OUTPUT: 1960 OUTPUT:
2109 RETVAL 1961 RETVAL
2110
2111void
2112maptile::destroy ()
2113 1962
2114void 1963void
2115maptile::players () 1964maptile::players ()
2116 PPCODE: 1965 PPCODE:
2117 if (GIMME_V == G_SCALAR) 1966 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 1971 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 1972 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 1973 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 1974 }
2126 1975
1976void
1977maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1978 CODE:
1979{
1980 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1981 croak ("maptile::add_underlay: palette must be arrayref");
1982
1983 palette = SvRV (palette);
1984
1985 STRLEN idxlen;
1986 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1987
1988 for (int x = 0; x < THIS->width; ++x)
1989 for (int y = 0; y < THIS->height; ++y)
1990 {
1991 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1992 if (op->flag [FLAG_IS_FLOOR])
1993 goto skip_space;
1994
1995 {
1996 int offs = offset + y * stride + x;
1997 if (IN_RANGE_EXC (offs, 0, idxlen))
1998 {
1999 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2000 {
2001 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2002 ob->flag [FLAG_NO_MAP_SAVE] = true;
2003 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2004 }
2005 }
2006 }
2007
2008 skip_space: ;
2009 }
2010}
2011
2012void
2013maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2014 CODE:
2015{
2016 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2017 croak ("maptile::set_regiondata: palette must be arrayref");
2018
2019 palette = SvRV (palette);
2020
2021 STRLEN idxlen;
2022 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2023
2024 region **regionmap = (region **)malloc (
2025 (av_len ((AV *)palette) + 1) * sizeof (region *));
2026 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2027
2028 for (int i = av_len ((AV *)palette) + 1; i--; )
2029 regionmap [i] = region::find (
2030 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2031
2032 for (int y = 0; y < THIS->height; ++y)
2033 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2034
2035 sfree (THIS->regions, THIS->size ());
2036 free (THIS->regionmap);
2037
2038 THIS->regions = regions;
2039 THIS->regionmap = regionmap;
2040}
2041
2042void
2043maptile::create_region_treasure ()
2044 CODE:
2045{
2046 object *op = object::create ();
2047 op->type = FLOOR;
2048 op->map = THIS;
2049
2050 for (int x = 0; x < THIS->width; ++x)
2051 for (int y = 0; y < THIS->height; ++y)
2052 {
2053 region *rgn = THIS->region (x, y);
2054
2055 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2056 if (rgn->treasure && rndm () < rgn->treasure_density)
2057 {
2058 op->x = x;
2059 op->y = y;
2060 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2061 }
2062 }
2063
2064 op->destroy ();
2065}
2066
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2067void play_sound_map (maptile *map, int x, int y, int sound_num)
2128 2068
2129int out_of_map (maptile *map, int x, int y) 2069int out_of_map (maptile *map, int x, int y)
2130 2070
2131void 2071void
2147 2087
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2088object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny 2089 C_ARGS: str, map, nx, ny
2150 2090
2151void 2091void
2152cf_map_normalise (maptile *map, int x, int y) 2092get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2093 PPCODE:
2154{ 2094{
2155 maptile *nmap = 0; 2095 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2096 I16 nx = 0, ny = 0;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2097 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2146 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2147 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2148 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2149 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2210 } 2150 }
2211 OUTPUT: 2151 OUTPUT: RETVAL
2212 RETVAL
2213 2152
2214void fix_walls (maptile *map, int x, int y) 2153void fix_walls (maptile *map, int x, int y)
2215 2154
2216void fix_walls_around (maptile *map, int x, int y) 2155void fix_walls_around (maptile *map, int x, int y)
2217 2156
2218# worst xs function of my life 2157# worst xs function of my life
2219maptile * 2158bool
2220_create_random_map (\ 2159_create_random_map (\
2221 char *path,\ 2160 maptile *self,\
2222 char *wallstyle,\ 2161 utf8_string wallstyle,\
2223 char *wall_name,\ 2162 utf8_string wall_name,\
2224 char *floorstyle,\ 2163 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2164 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2165 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2166 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2167 utf8_string doorstyle,\
2229 char *decorstyle,\ 2168 utf8_string decorstyle,\
2230 char *origin_map,\ 2169 utf8_string origin_map,\
2231 char *final_map,\ 2170 utf8_string final_map,\
2232 char *exitstyle,\ 2171 utf8_string exitstyle,\
2233 char *this_map,\ 2172 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2173 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2174 int xsize,\
2236 int Ysize,\ 2175 int ysize,\
2237 int expand2x,\ 2176 int expand2x,\
2238 int layoutoptions1,\ 2177 int layoutoptions1,\
2239 int layoutoptions2,\ 2178 int layoutoptions2,\
2240 int layoutoptions3,\ 2179 int layoutoptions3,\
2241 int symmetry,\ 2180 int symmetry,\
2246 int dungeon_depth,\ 2185 int dungeon_depth,\
2247 int decoroptions,\ 2186 int decoroptions,\
2248 int orientation,\ 2187 int orientation,\
2249 int origin_y,\ 2188 int origin_y,\
2250 int origin_x,\ 2189 int origin_x,\
2251 int random_seed,\ 2190 U32 random_seed,\
2252 val64 total_map_hp,\ 2191 val64 total_map_hp,\
2253 int map_layout_style,\ 2192 int map_layout_style,\
2254 int treasureoptions,\ 2193 int treasureoptions,\
2255 int symmetry_used,\ 2194 int symmetry_used,\
2256 region *region\ 2195 region *region,\
2196 utf8_string custom\
2257) 2197)
2258 CODE: 2198 CODE:
2259{ 2199{
2260 random_map_params rmp; 2200 random_map_params rmp;
2261 2201
2265 assign (rmp.monsterstyle , monsterstyle); 2205 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2206 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2207 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2208 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2209 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2210 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2211 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2212
2213 rmp.origin_map = origin_map;
2214 rmp.final_map = final_map;
2215 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2216 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2217 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2218 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2219 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2220 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2221 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2222 rmp.symmetry = symmetry;
2293 rmp.total_map_hp = total_map_hp; 2233 rmp.total_map_hp = total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2234 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2235 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2236 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2237 rmp.region = region;
2238 rmp.custom = custom;
2298 2239
2299 RETVAL = generate_random_map (path, &rmp); 2240 RETVAL = self->generate_random_map (&rmp);
2300} 2241}
2301 OUTPUT: 2242 OUTPUT:
2302 RETVAL 2243 RETVAL
2303 2244
2304MODULE = cf PACKAGE = cf::arch 2245MODULE = cf PACKAGE = cf::arch
2305 2246
2306archetype *find (const char *name) 2247archetype *find (utf8_string name)
2307 CODE: 2248 CODE:
2308 RETVAL = archetype::find (name); 2249 RETVAL = archetype::find (name);
2309 OUTPUT: 2250 OUTPUT:
2310 RETVAL 2251 RETVAL
2311 2252
2313 PROTOTYPE: 2254 PROTOTYPE:
2314 CODE: 2255 CODE:
2315 RETVAL = first_archetype; 2256 RETVAL = first_archetype;
2316 OUTPUT: RETVAL 2257 OUTPUT: RETVAL
2317 2258
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2259INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2260
2320MODULE = cf PACKAGE = cf::party 2261MODULE = cf PACKAGE = cf::party
2321 2262
2322partylist *first () 2263partylist *first ()
2323 PROTOTYPE: 2264 PROTOTYPE:
2324 CODE: 2265 CODE:
2325 RETVAL = get_firstparty (); 2266 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2267 OUTPUT: RETVAL
2327 2268
2328partylist *next (partylist *party) 2269INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2270
2271MODULE = cf PACKAGE = cf::region
2272
2273void
2274list ()
2275 PPCODE:
2276 for_all_regions (rgn)
2277 XPUSHs (sv_2mortal (to_sv (rgn)));
2278
2279region *find (utf8_string name)
2280 PROTOTYPE: $
2329 CODE: 2281 CODE:
2330 RETVAL = party->next; 2282 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2283 OUTPUT: RETVAL
2332 2284
2333const char *name (partylist *party) 2285region *find_fuzzy (utf8_string name)
2286 PROTOTYPE: $
2334 CODE: 2287 CODE:
2335 RETVAL = party->partyname; 2288 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2289 OUTPUT: RETVAL
2337 2290
2338const char *password (partylist *party) 2291int specificity (region *rgn)
2339 CODE: 2292 CODE:
2340 RETVAL = party->passwd; 2293 RETVAL = 0;
2294 while (rgn = rgn->parent)
2295 RETVAL++;
2341 OUTPUT: RETVAL 2296 OUTPUT: RETVAL
2342 2297
2343MODULE = cf PACKAGE = cf::region 2298INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2299
2376MODULE = cf PACKAGE = cf::living 2300MODULE = cf PACKAGE = cf::living
2377 2301
2378INCLUDE: $PERL genacc living ../include/living.h | 2302INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2303
2380MODULE = cf PACKAGE = cf::settings 2304MODULE = cf PACKAGE = cf::settings
2381 2305
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2306INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2307
2384MODULE = cf PACKAGE = cf::client 2308MODULE = cf PACKAGE = cf::client
2385 2309
2386INCLUDE: $PERL genacc client ../include/client.h | 2310INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2311
2388int invoke (client *ns, int event, ...) 2312int invoke (client *ns, int event, ...)
2389 CODE: 2313 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2314 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2315 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2410 char *buf = SvPVbyte (packet, len); 2334 char *buf = SvPVbyte (packet, len);
2411 2335
2412 THIS->send_packet (buf, len); 2336 THIS->send_packet (buf, len);
2413} 2337}
2414 2338
2415void 2339MODULE = cf PACKAGE = cf::face PREFIX = face_
2416client::destroy ()
2417 2340
2341#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2342
2343faceidx face_find (utf8_string name, faceidx defidx = 0)
2344
2345faceidx alloc (utf8_string name)
2346 CODE:
2347{
2348 do
2349 {
2350 RETVAL = faces.size ();
2351 faces.resize (RETVAL + 1);
2352 }
2353 while (!RETVAL); // crude way to leave index 0
2354
2355 faces [RETVAL].name = name;
2356 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2357
2358 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2359 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2360}
2361 OUTPUT: RETVAL
2362
2363void set (faceidx idx, int visibility, int magicmap)
2364 CODE:
2365 faceinfo *f = face_info (idx);
2366 assert (f);
2367 f->visibility = visibility;
2368 f->magicmap = magicmap;
2369
2370void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2371 CODE:
2372 faceinfo *f = face_info (idx); assert (f);
2373 f->smooth = smooth;
2374 f->smoothlevel = smoothlevel;
2375
2376void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2377 CODE:
2378{
2379 facedata *d = face_data (idx, faceset);
2380 assert (d);
2381 sv_to (data, d->data);
2382 STRLEN clen;
2383 char *cdata = SvPVbyte (chksum, clen);
2384 clen = min (CHKSUM_SIZE, clen);
2385
2386 if (memcmp (d->chksum, cdata, clen))
2387 {
2388 memcpy (d->chksum, cdata, clen);
2389
2390 // invalidate existing client face info
2391 for_all_clients (ns)
2392 if (ns->faceset == faceset)
2393 {
2394 ns->faces_sent [idx] = false;
2395 ns->force_newmap = true;
2396 }
2397 }
2398}
2399
2400void invalidate (faceidx idx)
2401 CODE:
2402 for_all_clients (ns)
2403 {
2404 ns->faces_sent [idx] = false;
2405 ns->force_newmap = true;
2406 }
2407
2408void invalidate_all ()
2409 CODE:
2410 for_all_clients (ns)
2411 {
2412 ns->faces_sent.reset ();
2413 ns->force_newmap = true;
2414 }
2415
2416MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2417
2418#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2419
2420animidx anim_find (utf8_string name)
2421 CODE:
2422 RETVAL = animation::find (name).number;
2423 OUTPUT: RETVAL
2424
2425animidx set (utf8_string name, SV *frames, int facings = 1)
2426 CODE:
2427{
2428 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2429 croak ("frames must be an arrayref");
2430
2431 AV *av = (AV *)SvRV (frames);
2432
2433 animation *anim = &animation::find (name);
2434 if (anim->number)
2435 {
2436 anim->resize (av_len (av) + 1);
2437 anim->facings = facings;
2438 }
2439 else
2440 anim = &animation::create (name, av_len (av) + 1, facings);
2441
2442 for (int i = 0; i < anim->num_animations; ++i)
2443 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2444}
2445 OUTPUT: RETVAL
2446
2447void invalidate_all ()
2448 CODE:
2449 for_all_clients (ns)
2450 ns->anims_sent.reset ();
2451

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines