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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.213 by root, Thu May 24 03:33:29 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
43 55
44extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
45 57
46typedef object object_ornull; 58typedef object object_ornull;
47typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
48 67
49#if IVSIZE >= 8 68#if IVSIZE >= 8
50 typedef IV val64; 69 typedef IV val64;
51# define newSVval64 newSViv 70# define newSVval64 newSViv
52# define SvVAL64 SvIV 71# define SvVAL64 SvIV
64 83
65double runtime; 84double runtime;
66 85
67global gbl_ev; 86global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
70 92
71static HV 93static HV
72 *stash_cf, 94 *stash_cf,
73 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
94 116
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 118
97unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
98 120
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 121attachable::~attachable ()
111{ 122{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 123 assert (!self);
116#endif 124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
117} 158}
118 159
119// check wether the object really is dead 160// check wether the object really is dead
120void 161void
121attachable::do_check () 162attachable::do_check ()
122{ 163{
123 if (refcnt > 0) 164 if (refcnt_cnt () > 0)
124 return; 165 return;
125 166
126 // try to unborrow the refcnt from perl 167 destroy ();
127 if (flags & F_BORROWED) 168}
169
170void
171attachable::do_destroy ()
172{
173 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
174
175 if (cb)
128 { 176 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 177 SvREFCNT_dec (cb);
178 cb = 0;
133 } 179 }
134 180
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 181 mortals.push_back (this);
148} 182}
149 183
150void 184void
151attachable::destroy () 185attachable::destroy ()
153 if (destroyed ()) 187 if (destroyed ())
154 return; 188 return;
155 189
156 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
157 do_destroy (); 191 do_destroy ();
192 sever_self ();
158} 193}
159 194
195void
160void attachable::check_mortals () 196attachable::check_mortals ()
161{ 197{
162 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
163 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
164 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
165 213
166 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
167 215 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 216 {
170#if 0 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 218 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 219 }
173#endif 220#endif
174 221
222 if (obj->refcnt)
223 {
175 ++i; // further delay freeing 224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
176 }//D 228 }
177 else 229 else
178 { 230 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
181 delete obj; 233 delete obj;
182 } 234 }
183 } 235 }
184} 236}
185 237
209 261
210static int 262static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 264{
213 attachable *at = (attachable *)mg->mg_ptr; 265 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
215 at->self = 0; 270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
216 // next line makes sense, but most objects still have refcnt 0 by default 274 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 275 //at->refcnt_chk ();
218 return 0; 276 return 0;
219} 277}
220 278
229 if (!obj->self) 287 if (!obj->self)
230 { 288 {
231 obj->self = newHV (); 289 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 291
234 // borrow the refcnt from the object 292 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
238 298
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
240} 304}
241 305
242static void 306static void
243clearSVptr (SV *sv) 307clearSVptr (SV *sv)
244{ 308{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 362
299inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
301 365
302//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 368
306inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
307{ 370{
308 char buf[128]; 371 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
311} 374}
312 375
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 400
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 403
340template<class T> 404template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 406
343template<int N> 407template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 409
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
351 421
352inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
353{ 423{
354 unsigned int version; 424 unsigned int version;
355 425
478{ 548{
479 if (!ext->cb) 549 if (!ext->cb)
480 ext->cb = newAV (); 550 ext->cb = newAV ();
481 551
482 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 553}
521 554
522///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
523 556
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 616 perl = perl_alloc ();
584 perl_construct (perl); 617 perl_construct (perl);
585 618
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 620
588 char *argv[] = { 621 const char *argv[] = {
589 "", 622 settings.argv [0],
590 "-e" 623 "-e"
591 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
594 "require cf;" 627 "require cf;"
595 }; 628 };
596 629
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
598 { 632 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
601 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
602} 644}
603 645
604void cfperl_main () 646void cfperl_main ()
605{ 647{
606 dSP; 648 dSP;
676} 718}
677 719
678void 720void
679global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 722{
681 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
682} 724}
683 725
684void 726void
685object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 728{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 730 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 732
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 735 }
694 736
730{ 772{
731 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
733} 775}
734 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
735bool 827bool
736attachable::invoke (event_type event, ...) 828attachable::vinvoke (event_type event, va_list &ap)
737{ 829{
738 data_type dt; 830 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 831
743 // callback call ordering should be: 832 // callback call ordering should be:
744 // 1. per-object callback 833 // 1. per-object callback
745 // 2. per-class object 834 // 2. per-class object
746 // 3. per-type callback 835 // 3. per-type callback
820} 909}
821 910
822///////////////////////////////////////////////////////////////////////////// 911/////////////////////////////////////////////////////////////////////////////
823 912
824void 913void
825maptile::emergency_save () 914cfperl_emergency_save ()
826{ 915{
827 CALL_BEGIN (0); 916 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 917 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 918 CALL_END;
830} 919}
831 920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
930void
931cfperl_make_book (object *book, int level)
932{
933 CALL_BEGIN (2);
934 CALL_ARG (book);
935 CALL_ARG (level);
936 CALL_CALL ("ext::books::make_book", G_VOID);
937 CALL_END;
938}
939
832maptile * 940maptile *
833maptile::find_map (const char *path, maptile *origin) 941maptile::find_sync (const char *path, maptile *origin)
834{ 942{
835 CALL_BEGIN (2); 943 CALL_BEGIN (2);
836 CALL_ARG (path); 944 CALL_ARG (path);
837 CALL_ARG (origin); 945 CALL_ARG (origin);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 946 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 947
840 maptile *retval; 948 maptile *retval;
841 949
842 if (count) 950 if (count)
843 sv_to (POPs, retval); 951 sv_to (POPs, retval);
847 CALL_END; 955 CALL_END;
848 956
849 return retval; 957 return retval;
850} 958}
851 959
852void
853maptile::do_load ()
854{
855 CALL_BEGIN (1);
856 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID);
858 CALL_END;
859}
860
861maptile * 960maptile *
862maptile::customise_for (object *op) 961maptile::find_async (const char *path, maptile *origin)
863{ 962{
864 CALL_BEGIN (2); 963 CALL_BEGIN (2);
865 CALL_ARG (this); 964 CALL_ARG (path);
866 CALL_ARG (op); 965 CALL_ARG (origin);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR); 966 CALL_CALL ("cf::map::find_async", G_SCALAR);
868 967
869 maptile *retval; 968 maptile *retval;
870 969
871 if (count) 970 if (count)
872 sv_to (POPs, retval); 971 sv_to (POPs, retval);
873 else 972 else
874 retval = 0; 973 retval = 0;
875 974
876 CALL_END; 975 CALL_END;
877 976
878 return retval ? retval : this; 977 return retval;
978}
979
980void
981maptile::do_load_sync ()
982{
983 CALL_BEGIN (1);
984 CALL_ARG (this);
985 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
986 CALL_END;
879} 987}
880 988
881void 989void
882maptile::change_all_map_light (int change) 990maptile::change_all_map_light (int change)
883{ 991{
898 CALL_ARG (exit); 1006 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1007 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1008 CALL_END;
901} 1009}
902 1010
1011void
1012log_backtrace (const char *msg)
1013{
1014#if HAVE_BACKTRACE
1015 void *addr [20];
1016 int size = backtrace (addr, 20);
1017
1018 CALL_BEGIN (size);
1019 CALL_ARG (msg);
1020 for (int i = 0; i < size; ++i)
1021 CALL_ARG ((IV)addr [i]);
1022 CALL_CALL ("cf::_log_backtrace", G_VOID);
1023 CALL_END;
1024#endif
1025}
1026
903///////////////////////////////////////////////////////////////////////////// 1027/////////////////////////////////////////////////////////////////////////////
904 1028
905struct EventAPI *watcher_base::GEventAPI; 1029struct EventAPI *watcher_base::GEventAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1030struct CoroAPI *coroapi::GCoroAPI;
907 1031
1032int coroapi::cede_counter;
1033double (*coroapi::time)();
1034double coroapi::next_cede;
1035
1036void coroapi::do_cede_to_tick ()
1037{
1038 cede_counter = 0;
1039
1040 cede ();
1041
1042 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1043 if (next_cede > SvNV (sv_next_tick) - 0.02)
1044 next_cede = SvNV (sv_next_tick);
1045}
1046
1047void coroapi::do_cede_every ()
1048{
1049 cede_counter = 0;
1050
1051 if (coroapi::nready ())
1052 coroapi::cede ();
1053}
1054
1055void coroapi::do_cede_to_tick_every ()
1056{
1057 cede_counter = 0;
1058
1059 cede_to_tick ();
1060}
1061
1062void
1063coroapi::wait_for_tick ()
1064{
1065 CALL_BEGIN (0);
1066 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1067 CALL_END;
1068}
1069
1070void
1071coroapi::wait_for_tick_begin ()
1072{
1073 CALL_BEGIN (0);
1074 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1075 CALL_END;
1076}
1077
1078static void
908static void iw_dispatch (pe_event *ev) 1079iw_dispatch (pe_event *ev)
909{ 1080{
910 iw *w = (iw *)ev->ext_data; 1081 iw *w = (iw *)ev->ext_data;
911 w->call (*w); 1082 w->call (*w);
912} 1083}
913 1084
914void 1085void
915iw::alloc () 1086iw::alloc ()
916{ 1087{
917 pe = GEventAPI->new_idle (0, 0); 1088 pe = GEventAPI->new_idle (0, 0);
918 1089
1090 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch; 1091 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this; 1092 pe->base.ext_data = (void *)this;
921} 1093}
922 1094
923static void iow_dispatch (pe_event *ev) 1095static void iow_dispatch (pe_event *ev)
929void 1101void
930iow::alloc () 1102iow::alloc ()
931{ 1103{
932 pe = GEventAPI->new_io (0, 0); 1104 pe = GEventAPI->new_io (0, 0);
933 1105
1106 WaREENTRANT_off (pe);
934 pe->base.callback = (void *)iow_dispatch; 1107 pe->base.callback = (void *)iow_dispatch;
935 pe->base.ext_data = (void *)this; 1108 pe->base.ext_data = (void *)this;
936 1109
937 pe->fd = -1; 1110 pe->fd = -1;
938 pe->poll = 0; 1111 pe->poll = 0;
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1147 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1148 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1149 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1150 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1151
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1152 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1153 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
981 1154
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1155 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1156 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1157 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1158 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1163
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1164MODULE = cf PACKAGE = cf PREFIX = cf_
992 1165
993BOOT: 1166BOOT:
994{ 1167{
995 _connect_to_perl ();
996
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1168 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1169 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999 1170
1171 _connect_to_perl ();
1172
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1173 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1174
1175 {
1176 require_pv ("Time::HiRes");
1177
1178 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1179 if (!svp) croak ("Time::HiRes is required");
1180 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1181 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1182 }
1001 1183
1002 static const struct { 1184 static const struct {
1003 const char *name; 1185 const char *name;
1004 IV iv; 1186 IV iv;
1005 } *civ, const_iv[] = { 1187 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1188# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1189 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1190 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1191
1010 const_iv (llevMonster) 1192 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1193
1194 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1195
1012 const_iv (MAX_TIME) 1196 const_iv (MAX_TIME)
1013 const_iv (PLAYER) 1197
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK)
1022 const_iv (ARROW)
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1198 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1199 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1200 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1201 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1202 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1203 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1204
1126 const_iv (NUM_SUBTYPES) 1205 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1206 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1207 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1208 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1209 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1210 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1211 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1212 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1213 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1214 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1215 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1216 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1217 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1218 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1219 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1220 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1221 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1222 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1223 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1224 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1225 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1226 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1227 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1228 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1229 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1230 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1231 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1232 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1233
1128 const_iv (ST_BD_BUILD) 1234 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1235
1131 const_iv (ST_MAT_FLOOR) 1236 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1237 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1238
1135 const_iv (AT_PHYSICAL) 1239 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1240 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1241 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1242 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1243 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1244 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1245 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1246
1162 const_iv (WEAP_HIT) 1247 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1248 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1249 const_iv (WEAP_BLUD)
1171 1250
1172 const_iv (FLAG_ALIVE) 1251 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1252 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1253 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1175 const_iv (FLAG_FREED) 1254 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1176 const_iv (FLAG_WAS_WIZ) 1255 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1177 const_iv (FLAG_APPLIED) 1256 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1178 const_iv (FLAG_UNPAID) 1257 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1179 const_iv (FLAG_USE_SHIELD) 1258 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1180 const_iv (FLAG_NO_PICK) 1259 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_ANIMATE) 1260 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1182 const_iv (FLAG_MONSTER) 1261 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1183 const_iv (FLAG_FRIENDLY) 1262 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1184 const_iv (FLAG_GENERATOR) 1263 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1185 const_iv (FLAG_IS_THROWN) 1264 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1186 const_iv (FLAG_AUTO_APPLY) 1265 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1187 const_iv (FLAG_PLAYER_SOLD) 1266 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1188 const_iv (FLAG_SEE_INVISIBLE) 1267 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1189 const_iv (FLAG_CAN_ROLL) 1268 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR) 1269 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1191 const_iv (FLAG_IS_TURNABLE) 1270 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1192 const_iv (FLAG_IS_USED_UP) 1271 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1193 const_iv (FLAG_IDENTIFIED) 1272 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1194 const_iv (FLAG_REFLECTING) 1273 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1195 const_iv (FLAG_CHANGING) 1274 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1196 const_iv (FLAG_SPLITTING) 1275 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1197 const_iv (FLAG_HITBACK) 1276 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271 1277
1272 const_iv (NDI_BLACK) 1278 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1273 const_iv (NDI_WHITE) 1279 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1274 const_iv (NDI_NAVY) 1280 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1275 const_iv (NDI_RED) 1281 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL) 1282 const_iv (NDI_ALL)
1289 1283
1284 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1285 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1286
1287 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1288
1289 const_iv (SP_RAISE_DEAD)
1290 const_iv (SP_RUNE)
1291 const_iv (SP_MAKE_MARK)
1292 const_iv (SP_BOLT)
1293 const_iv (SP_BULLET)
1290 const_iv (UPD_LOCATION) 1294 const_iv (SP_EXPLOSION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE) 1295 const_iv (SP_CONE)
1296 const_iv (SP_BOMB)
1297 const_iv (SP_WONDER)
1294 const_iv (UPD_NAME) 1298 const_iv (SP_SMITE)
1295 const_iv (UPD_ANIM) 1299 const_iv (SP_MAGIC_MISSILE)
1296 const_iv (UPD_ANIMSPEED) 1300 const_iv (SP_SUMMON_GOLEM)
1297 const_iv (UPD_NROF) 1301 const_iv (SP_DIMENSION_DOOR)
1298 1302 const_iv (SP_MAGIC_MAPPING)
1299 const_iv (UPD_SP_MANA)
1300 const_iv (UPD_SP_GRACE)
1301 const_iv (UPD_SP_DAMAGE)
1302
1303 const_iv (F_APPLIED)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC) 1303 const_iv (SP_MAGIC_WALL)
1304 const_iv (SP_DESTRUCTION)
1305 const_iv (SP_PERCEIVE_SELF)
1306 const_iv (SP_WORD_OF_RECALL)
1307 const_iv (SP_INVISIBLE)
1308 const_iv (SP_PROBE)
1309 const_iv (SP_HEALING)
1310 const_iv (SP_CREATE_FOOD)
1311 const_iv (SP_EARTH_TO_DUST)
1312 const_iv (SP_CHANGE_ABILITY)
1313 const_iv (SP_BLESS)
1307 const_iv (F_CURSED) 1314 const_iv (SP_CURSE)
1315 const_iv (SP_SUMMON_MONSTER)
1316 const_iv (SP_CHARGING)
1317 const_iv (SP_POLYMORPH)
1318 const_iv (SP_ALCHEMY)
1319 const_iv (SP_REMOVE_CURSE)
1320 const_iv (SP_IDENTIFY)
1321 const_iv (SP_DETECTION)
1322 const_iv (SP_MOOD_CHANGE)
1323 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1324 const_iv (SP_SWARM)
1325 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1326 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1327 const_iv (SP_CREATE_MISSILE)
1328 const_iv (SP_CONSECRATE)
1329 const_iv (SP_ANIMATE_WEAPON)
1330 const_iv (SP_LIGHT)
1331 const_iv (SP_CHANGE_MAP_LIGHT)
1332 const_iv (SP_FAERY_FIRE)
1333 const_iv (SP_CAUSE_DISEASE)
1334 const_iv (SP_AURA)
1335 const_iv (SP_TOWN_PORTAL)
1336 const_iv (SP_PARTY_SPELL)
1337
1338 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1339 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1340 const_iv (F_LOCKED)
1312 1341
1313 const_iv (F_BUY) 1342 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1343
1317 const_iv (P_BLOCKSVIEW) 1344 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1345 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1346
1326 const_iv (UP_OBJ_INSERT) 1347 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1348
1331 const_iv (INS_NO_MERGE) 1349 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY) 1350 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1351
1338 const_iv (WILL_APPLY_HANDLE) 1352 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1353 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1354
1344 const_iv (SAVE_MODE) 1355 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1356
1347 const_iv (M_PAPER) 1357 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1358 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1359 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1360 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1361
1362 const_iv (SK_EXP_ADD_SKILL) 1362 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1363 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1364
1368 const_iv (SK_LOCKPICKING) 1365 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1366 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1367 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1368 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1369 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1370 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1371 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1372 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1373 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1374 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1375 const_iv (SK_POISON_NAIL)
1409 1376
1410 const_iv (SOUND_NEW_PLAYER) 1377 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1378 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1379 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1380 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1381 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1382 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1383
1435 const_iv (PREFER_LOW) 1384 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1385
1438 const_iv (ATNR_PHYSICAL) 1386 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1387 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1388 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1389 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1390 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1391 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1392 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1393
1465 const_iv (MAP_FLUSH) 1394 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE)
1469 const_iv (MAP_OVERLAY)
1470 1395
1471 const_iv (MAP_IN_MEMORY) 1396 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1397 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1398
1476 const_iv (KLASS_ATTACHABLE) 1399 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1400
1483 const_iv (CS_QUERY_YESNO) 1401 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1402
1487 const_iv (ST_DEAD) 1403 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491
1492 const_iv (ST_CHANGE_CLASS)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1404
1500 // random map generator 1405 // random map generator
1501 const_iv (LAYOUT_NONE) 1406 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1407 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1408
1509 const_iv (RMOPT_RANDOM) 1409 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1410 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1411 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1412
1519 const_iv (SYMMETRY_RANDOM) 1413 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1414 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1415
1522 const_iv (SYMMETRY_Y) 1416 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1417 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1418 const_iv (GT_MINIMAL)
1524 }; 1419 };
1525 1420
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1421 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1422 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1423
1549 } 1444 }
1550} 1445}
1551 1446
1552void _connect_to_perl () 1447void _connect_to_perl ()
1553 1448
1449void _recalc_want ()
1450
1554void _global_reattach () 1451void _global_reattach ()
1555 CODE: 1452 CODE:
1556{ 1453{
1557 // reattach to all attachable objects in the game. 1454 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1455 for_all_clients (ns)
1559 (*i)->reattach (); 1456 ns->reattach ();
1560 1457
1561 for_all_players (pl) 1458 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1459 op->reattach ();
1570} 1460}
1571 1461
1462void _post_tick ()
1463 CODE:
1464 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1465
1466# support function for map-world.ext
1467void _quantise (SV *data_sv, SV *plt_sv)
1468 CODE:
1469{
1470 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1471 croak ("_quantise called with invalid agruments");
1472
1473 plt_sv = SvRV (plt_sv);
1474 SV **plt = AvARRAY (plt_sv);
1475 int plt_count = AvFILL (plt_sv) + 1;
1476
1477 STRLEN len;
1478 char *data = SvPVbyte (data_sv, len);
1479 char *dst = data;
1480
1481 while (len >= 3)
1482 {
1483 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1484 {
1485 char *val = SvPVX (*val_sv);
1486
1487 if (val [0] == data [0]
1488 && val [1] == data [1]
1489 && val [2] == data [2])
1490 {
1491 *dst++ = val [3];
1492 goto next;
1493 }
1494 }
1495
1496 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1497 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1498 dst - SvPVX (data_sv), len);
1499
1500 next:
1501 data += 3;
1502 len -= 3;
1503 }
1504
1505 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1506}
1507
1572NV floor (NV x) 1508NV floor (NV x)
1573 1509
1574NV ceil (NV x) 1510NV ceil (NV x)
1511
1512NV rndm (...)
1513 CODE:
1514 switch (items)
1515 {
1516 case 0: RETVAL = rndm (); break;
1517 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1518 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1519 default: croak ("cf::rndm requires none, one or two parameters."); break;
1520 }
1521 OUTPUT:
1522 RETVAL
1523
1524NV clamp (NV value, NV min_value, NV max_value)
1525 CODE:
1526 RETVAL = clamp (value, min_value, max_value);
1527 OUTPUT:
1528 RETVAL
1529
1530NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1531 CODE:
1532 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1533 OUTPUT:
1534 RETVAL
1535
1536void cede_to_tick ()
1537 CODE:
1538 coroapi::cede_to_tick ();
1575 1539
1576void server_tick () 1540void server_tick ()
1577 CODE: 1541 CODE:
1578 runtime = SvNVx (sv_runtime); 1542 runtime = SvNVx (sv_runtime);
1579 server_tick (); 1543 server_tick ();
1580 1544
1581void 1545void
1582LOG (int level, char *msg) 1546log_backtrace (utf8_string msg)
1547
1548void
1549LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1550 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1551 C_ARGS: flags, "%s", msg
1585 1552
1586char *path_combine (char *base, char *path) 1553octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1554 PROTOTYPE: $$
1588 1555
1589char *path_combine_and_normalize (char *base, char *path) 1556octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1591 1558
1592const char * 1559const_octet_string
1593get_maps_directory (char *path) 1560get_maps_directory (octet_string path)
1594 PROTOTYPE: $ 1561 PROTOTYPE: $
1595 ALIAS: maps_directory = 0 1562 ALIAS: maps_directory = 0
1596 CODE: 1563 CODE:
1597 RETVAL = create_pathname (path); 1564 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL 1565 OUTPUT: RETVAL
1600void 1567void
1601sub_generation_inc () 1568sub_generation_inc ()
1602 CODE: 1569 CODE:
1603 PL_sub_generation++; 1570 PL_sub_generation++;
1604 1571
1605char * 1572const_octet_string
1606mapdir () 1573mapdir ()
1607 PROTOTYPE: 1574 PROTOTYPE:
1608 ALIAS: 1575 ALIAS:
1609 mapdir = 0 1576 mapdir = 0
1610 uniquedir = 1 1577 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1591 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1592 case 6: RETVAL = settings.datadir ; break;
1626 } 1593 }
1627 OUTPUT: RETVAL 1594 OUTPUT: RETVAL
1628 1595
1596void abort ()
1597
1598void reset_signals ()
1599
1600void fork_abort (octet_string cause = "cf::fork_abort")
1601
1602void cleanup (octet_string cause, bool make_core = false)
1603
1629void emergency_save () 1604void emergency_save ()
1630 1605
1631void _exit (int status = 0) 1606void _exit (int status = EXIT_SUCCESS)
1632 1607
1608UV sv_2watcher (SV *w)
1609 CODE:
1610 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1611 OUTPUT:
1612 RETVAL
1613
1614#if _POSIX_MEMLOCK
1615
1616int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1617
1618int munlockall ()
1619
1620#endif
1621
1633int find_animation (char *text) 1622int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1623 PROTOTYPE: $
1635 1624
1636int random_roll (int min, int max, object *op, int goodbad); 1625int random_roll (int min, int max, object *op, int goodbad);
1637 1626
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1627const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1628
1640int 1629int
1641exp_to_level (val64 exp) 1630exp_to_level (val64 exp)
1642 CODE: 1631 CODE:
1643{ 1632{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1663 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1664 else
1676 XSRETURN_UNDEF; 1665 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1666 OUTPUT: RETVAL
1678 1667
1668bool
1669load_resource_file (octet_string filename)
1670
1679MODULE = cf PACKAGE = cf::attachable 1671MODULE = cf PACKAGE = cf::attachable
1680 1672
1681int 1673int
1682valid (SV *obj) 1674valid (SV *obj)
1683 CODE: 1675 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1676 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1677 OUTPUT:
1686 RETVAL 1678 RETVAL
1687 1679
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1680void
1692#destroy (attachable *at) 1681debug_trace (attachable *obj, bool on = true)
1682 CODE:
1683 obj->flags &= ~attachable::F_DEBUG_TRACE;
1684 if (on)
1685 obj->flags |= attachable::F_DEBUG_TRACE;
1686
1687int mortals_size ()
1688 CODE:
1689 RETVAL = attachable::mortals.size ();
1690 OUTPUT: RETVAL
1691
1692#object *mortals (U32 index)
1693# CODE:
1694# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1695# OUTPUT: RETVAL
1696
1697INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1693 1698
1694MODULE = cf PACKAGE = cf::global 1699MODULE = cf PACKAGE = cf::global
1695 1700
1696int invoke (SV *klass, int event, ...) 1701int invoke (SV *klass, int event, ...)
1697 CODE: 1702 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1706 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1707 OUTPUT: RETVAL
1703 1708
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1709MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1710
1706INCLUDE: $PERL genacc object ../include/object.h | 1711INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1712
1708int invoke (object *op, int event, ...) 1713int invoke (object *op, int event, ...)
1709 CODE: 1714 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1715 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1716 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1718 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1719 OUTPUT: RETVAL
1715 1720
1716SV *registry (object *op) 1721SV *registry (object *op)
1717 1722
1718void mortals () 1723int objects_size ()
1719 PPCODE: 1724 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1725 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1726 OUTPUT: RETVAL
1727
1728object *objects (U32 index)
1729 CODE:
1730 RETVAL = index < objects.size () ? objects [index] : 0;
1731 OUTPUT: RETVAL
1732
1733int actives_size ()
1734 CODE:
1735 RETVAL = actives.size ();
1736 OUTPUT: RETVAL
1737
1738object *actives (U32 index)
1739 CODE:
1740 RETVAL = index < actives.size () ? actives [index] : 0;
1741 OUTPUT: RETVAL
1742
1743const char *slot_save_name (U32 slot)
1744 ALIAS:
1745 slot_use_name = 1
1746 slot_nonuse_name = 2
1747 CODE:
1748{
1749 if (slot >= NUM_BODY_LOCATIONS)
1750 croak ("body slot index out of range");
1751
1752 switch (ix)
1753 {
1754 case 0: RETVAL = body_locations[slot].save_name; break;
1755 case 1: RETVAL = body_locations[slot].use_name; break;
1756 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1757 }
1758}
1759 OUTPUT:
1760 RETVAL
1728 1761
1729# missing properties 1762# missing properties
1730 1763
1731object *head (object *op) 1764object *head (object *op)
1732 PROTOTYPE: $ 1765 PROTOTYPE: $
1733 CODE: 1766 CODE:
1734 RETVAL = op->head ? op->head : op; 1767 RETVAL = op->head_ ();
1735 OUTPUT: RETVAL 1768 OUTPUT: RETVAL
1736 1769
1737int is_head (object *op) 1770int is_head (object *op)
1738 PROTOTYPE: $ 1771 PROTOTYPE: $
1739 CODE: 1772 CODE:
1740 RETVAL = !op->head; 1773 RETVAL = op->head_ () == op;
1741 OUTPUT: RETVAL 1774 OUTPUT: RETVAL
1742 1775
1743void 1776void
1744inv (object *obj) 1777inv (object *obj)
1745 PROTOTYPE: $ 1778 PROTOTYPE: $
1753void 1786void
1754set_animation (object *op, int idx) 1787set_animation (object *op, int idx)
1755 CODE: 1788 CODE:
1756 SET_ANIMATION (op, idx); 1789 SET_ANIMATION (op, idx);
1757 1790
1791int
1792num_animations (object *op)
1793 CODE:
1794 RETVAL = NUM_ANIMATIONS (op);
1795 OUTPUT: RETVAL
1796
1797int slot_info (object *op, UV slot, int value = 0)
1798 ALIAS:
1799 slot_used = 1
1800 CODE:
1801{
1802 if (slot >= NUM_BODY_LOCATIONS)
1803 croak ("body slot index out of range");
1804
1805 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1806
1807 if (items > 2)
1808 if (ix)
1809 op->slot[slot].used = value;
1810 else
1811 op->slot[slot].info = value;
1812}
1813 OUTPUT:
1814 RETVAL
1815
1758object *find_best_object_match (object *op, const char *match) 1816object *find_best_object_match (object *op, utf8_string match)
1759 1817
1760object *find_marked_object (object *op) 1818object *find_marked_object (object *op)
1761 1819
1762int need_identify (object *obj); 1820int need_identify (object *obj);
1763 1821
1764int apply_shop_mat (object *shop_mat, object *op); 1822int apply_shop_mat (object *shop_mat, object *op);
1823
1824int move_player (object *op, int dir)
1825 CODE:
1826 RETVAL = move_player (op, dir);
1827 OUTPUT:
1828 RETVAL
1765 1829
1766int move (object *op, int dir, object *originator = op) 1830int move (object *op, int dir, object *originator = op)
1767 CODE: 1831 CODE:
1768 RETVAL = move_ob (op, dir, originator); 1832 RETVAL = move_ob (op, dir, originator);
1769 OUTPUT: 1833 OUTPUT:
1775 1839
1776void apply_below (object *op) 1840void apply_below (object *op)
1777 CODE: 1841 CODE:
1778 player_apply_below (op); 1842 player_apply_below (op);
1779 1843
1844int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1845
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 1846object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1781 1847
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1848int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783 1849
1784int cf_object_change_map (object *op, int x, int y, maptile *map) 1850int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 1851
1805 RETVAL = pay_for_amount (amount, op); 1871 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1807 1873
1808void pay_player (object *op, uint64 amount) 1874void pay_player (object *op, uint64 amount)
1809 1875
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1876val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 1877
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1878int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 1879
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 1880void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 1881 CODE:
1816 do_learn_spell (op, sp, special_prayer); 1882 do_learn_spell (op, sp, special_prayer);
1817 1883
1818void forget_spell (object *op, object *sp) 1884void forget_spell (object *op, object *sp)
1819 CODE: 1885 CODE:
1820 do_forget_spell (op, query_name (sp)); 1886 do_forget_spell (op, query_name (sp));
1821 1887
1822object *check_for_spell (object *op, char *spellname) 1888object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 1889 CODE:
1824 RETVAL = check_spell_known (op, spellname); 1890 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 1891 OUTPUT: RETVAL
1826 1892
1827int query_money (object *op) 1893int query_money (object *op)
1836 1902
1837void drop (object *who, object *op) 1903void drop (object *who, object *op)
1838 1904
1839void pick_up (object *who, object *op) 1905void pick_up (object *who, object *op)
1840 1906
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y) 1907int cf_object_teleport (object *op, maptile *map, int x, int y)
1846 1908
1847void update_object (object *op, int action) 1909void update_object (object *op, int action)
1848 1910
1849object *cf_create_object_by_name (const char *name) 1911object *cf_create_object_by_name (utf8_string name)
1850 1912
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1913void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 1914
1853void player_lvl_adj (object *who, object *skill = 0) 1915void player_lvl_adj (object *who, object *skill = 0)
1854 1916
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1917int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 1918
1870object *cf_insert_ob_in_ob (object *ob, object *where) 1932object *cf_insert_ob_in_ob (object *ob, object *where)
1871 1933
1872# no clean way to get an object from an archetype - stupid idiotic 1934# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1935# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 1936
1875object *new (const char *archetype = 0) 1937object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 1938 PROTOTYPE: ;$
1877 CODE: 1939 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1940 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1879 OUTPUT: 1941 OUTPUT:
1880 RETVAL 1942 RETVAL
1885{ 1947{
1886 int unused_type; 1948 int unused_type;
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1949 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 1950}
1889 1951
1890# syntatic sugar for easier use in event callbacks.
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896
1897player *contr (object *op) 1952player *contr (object *op)
1898 CODE: 1953 CODE:
1899 RETVAL = op->contr; 1954 RETVAL = op->contr;
1900 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1901 1956
1902const char *get_ob_key_value (object *op, const char *key) 1957const_utf8_string get_ob_key_value (object *op, utf8_string key)
1903 1958
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1959bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 1960
1906object *get_nearest_player (object *ob) 1961object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 1962 ALIAS: nearest_player = 0
1908 PREINIT: 1963 PREINIT:
1909 extern object *get_nearest_player (object *); 1964 extern object *get_nearest_player (object *);
1925bool on_same_map_as (object *ob, object *other) 1980bool on_same_map_as (object *ob, object *other)
1926 CODE: 1981 CODE:
1927 RETVAL = on_same_map (ob, other); 1982 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 1983 OUTPUT: RETVAL
1929 1984
1930const char * 1985const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 1986base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 1987 CODE:
1933 RETVAL = query_base_name (op, plural); 1988 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 1989 OUTPUT: RETVAL
1935 1990
1942 RETVAL = op->contr; 1997 RETVAL = op->contr;
1943 OUTPUT: RETVAL 1998 OUTPUT: RETVAL
1944 1999
1945void check_score (object *op) 2000void check_score (object *op)
1946 2001
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2002void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2003 CODE:
1949object *cf_player_send_inventory (object *op) 2004 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2005
1964void kill_player (object *op) 2006void kill_player (object *op)
1965 2007
1966void esrv_update_item (object *op, int what, object *item) 2008void esrv_update_item (object *op, int what, object *item)
1967 C_ARGS: what, op, item 2009 C_ARGS: what, op, item
1968 2010
1969void clear_los (object *op) 2011void clear_los (object *op)
1970 2012
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2013int command_summon (object *op, utf8_string params)
1974 2014
1975int command_arrest (object *op, char *params) 2015int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2016
1981 2017
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2018MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2019
1984INCLUDE: $PERL genacc player ../include/player.h | 2020INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2021
1986int invoke (player *pl, int event, ...) 2022int invoke (player *pl, int event, ...)
1987 CODE: 2023 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2024 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2035 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2036 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2037 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2038 pl->orig_stats = pl->ob->stats;
2003 2039
2004player *cf_player_find (char *name)
2005 PROTOTYPE: $
2006
2007void cf_player_move (player *pl, int dir) 2040void cf_player_move (player *pl, int dir)
2008 2041
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2042void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2043
2016bool 2044bool
2017cell_visible (player *pl, int dx, int dy) 2045cell_visible (player *pl, int dx, int dy)
2018 CODE: 2046 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2047 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2056 if (y) sv_to (y, pl->bed_y); 2084 if (y) sv_to (y, pl->bed_y);
2057 2085
2058void 2086void
2059list () 2087list ()
2060 PPCODE: 2088 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2089 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2090 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2091
2086 2092
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2093MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2094
2089int invoke (maptile *map, int event, ...) 2095int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2100 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2101 OUTPUT: RETVAL
2096 2102
2097SV *registry (maptile *map) 2103SV *registry (maptile *map)
2098 2104
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2105INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2100 2106
2101void 2107void
2102maptile::instantiate () 2108maptile::instantiate ()
2103 2109
2104maptile *new () 2110maptile *new ()
2105 PROTOTYPE: 2111 PROTOTYPE:
2106 CODE: 2112 CODE:
2107 RETVAL = new maptile; 2113 RETVAL = new maptile;
2108 OUTPUT: 2114 OUTPUT:
2109 RETVAL 2115 RETVAL
2110
2111void
2112maptile::destroy ()
2113 2116
2114void 2117void
2115maptile::players () 2118maptile::players ()
2116 PPCODE: 2119 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2120 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 2125 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2126 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 2127 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2128 }
2126 2129
2130void
2131maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2132 CODE:
2133{
2134 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2135 croak ("maptile::add_underlay: palette must be arrayref");
2136
2137 palette = SvRV (palette);
2138
2139 STRLEN idxlen;
2140 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2141
2142 for (int x = 0; x < THIS->width; ++x)
2143 for (int y = 0; y < THIS->height; ++y)
2144 {
2145 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2146 if (op->flag [FLAG_IS_FLOOR])
2147 goto skip_space;
2148
2149 {
2150 int offs = offset + y * stride + x;
2151 if (IN_RANGE_EXC (offs, 0, idxlen))
2152 {
2153 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2154 {
2155 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2156 ob->flag [FLAG_NO_MAP_SAVE] = true;
2157 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2158
2159 if (ob->randomitems)
2160 {
2161 if (!ob->above)
2162 {
2163 ob->create_treasure (ob->randomitems);
2164
2165 for (object *op = ob->above; op; op = op->above)
2166 op->flag [FLAG_NO_MAP_SAVE] = true;
2167 }
2168
2169 ob->randomitems = 0;
2170 }
2171 }
2172 }
2173 }
2174
2175 skip_space: ;
2176 }
2177}
2178
2179void
2180maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2181 CODE:
2182{
2183 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2184 croak ("maptile::set_regiondata: palette must be arrayref");
2185
2186 palette = SvRV (palette);
2187
2188 STRLEN idxlen;
2189 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2190
2191 region **regionmap = (region **)malloc (
2192 (av_len ((AV *)palette) + 1) * sizeof (region *));
2193 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2194
2195 for (int i = av_len ((AV *)palette) + 1; i--; )
2196 regionmap [i] = region::find (
2197 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2198
2199 for (int y = 0; y < THIS->height; ++y)
2200 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2201
2202 sfree (THIS->regions, THIS->size ());
2203 free (THIS->regionmap);
2204
2205 THIS->regions = regions;
2206 THIS->regionmap = regionmap;
2207}
2208
2209void
2210maptile::create_region_treasure ()
2211 CODE:
2212{
2213 object *op = object::create ();
2214 op->type = FLOOR;
2215 op->map = THIS;
2216
2217 for (int x = 0; x < THIS->width; ++x)
2218 for (int y = 0; y < THIS->height; ++y)
2219 {
2220 region *rgn = THIS->region (x, y);
2221
2222 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2223 if (rgn->treasure && rndm () < rgn->treasure_density)
2224 {
2225 op->x = x;
2226 op->y = y;
2227 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2228 }
2229 }
2230
2231 op->destroy ();
2232}
2233
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2234void play_sound_map (maptile *map, int x, int y, int sound_num)
2128 2235
2129int out_of_map (maptile *map, int x, int y) 2236int out_of_map (maptile *map, int x, int y)
2130 2237
2131void 2238void
2147 2254
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2255object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny 2256 C_ARGS: str, map, nx, ny
2150 2257
2151void 2258void
2152cf_map_normalise (maptile *map, int x, int y) 2259get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2260 PPCODE:
2154{ 2261{
2155 maptile *nmap = 0; 2262 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2263 I16 nx = 0, ny = 0;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2264 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2313 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2314 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2315 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2316 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2210 } 2317 }
2211 OUTPUT: 2318 OUTPUT: RETVAL
2212 RETVAL
2213 2319
2214void fix_walls (maptile *map, int x, int y) 2320void fix_walls (maptile *map, int x, int y)
2215 2321
2216void fix_walls_around (maptile *map, int x, int y) 2322void fix_walls_around (maptile *map, int x, int y)
2217 2323
2218# worst xs function of my life 2324# worst xs function of my life
2219maptile * 2325bool
2220_create_random_map (\ 2326_create_random_map (\
2221 char *path,\ 2327 maptile *self,\
2222 char *wallstyle,\ 2328 utf8_string wallstyle,\
2223 char *wall_name,\ 2329 utf8_string wall_name,\
2224 char *floorstyle,\ 2330 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2331 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2332 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2333 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2334 utf8_string doorstyle,\
2229 char *decorstyle,\ 2335 utf8_string decorstyle,\
2230 char *origin_map,\ 2336 utf8_string origin_map,\
2231 char *final_map,\ 2337 utf8_string final_map,\
2232 char *exitstyle,\ 2338 utf8_string exitstyle,\
2233 char *this_map,\ 2339 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2340 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2341 int xsize,\
2236 int Ysize,\ 2342 int ysize,\
2237 int expand2x,\ 2343 int expand2x,\
2238 int layoutoptions1,\ 2344 int layoutoptions1,\
2239 int layoutoptions2,\ 2345 int layoutoptions2,\
2240 int layoutoptions3,\ 2346 int layoutoptions3,\
2241 int symmetry,\ 2347 int symmetry,\
2246 int dungeon_depth,\ 2352 int dungeon_depth,\
2247 int decoroptions,\ 2353 int decoroptions,\
2248 int orientation,\ 2354 int orientation,\
2249 int origin_y,\ 2355 int origin_y,\
2250 int origin_x,\ 2356 int origin_x,\
2251 int random_seed,\ 2357 U32 random_seed,\
2252 val64 total_map_hp,\ 2358 val64 total_map_hp,\
2253 int map_layout_style,\ 2359 int map_layout_style,\
2254 int treasureoptions,\ 2360 int treasureoptions,\
2255 int symmetry_used,\ 2361 int symmetry_used,\
2256 region *region\ 2362 region *region,\
2363 utf8_string custom\
2257) 2364)
2258 CODE: 2365 CODE:
2259{ 2366{
2260 random_map_params rmp; 2367 random_map_params rmp;
2261 2368
2265 assign (rmp.monsterstyle , monsterstyle); 2372 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2373 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2374 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2375 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2376 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2377 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2378 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2379
2380 rmp.origin_map = origin_map;
2381 rmp.final_map = final_map;
2382 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2383 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2384 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2385 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2386 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2387 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2388 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2389 rmp.symmetry = symmetry;
2293 rmp.total_map_hp = total_map_hp; 2400 rmp.total_map_hp = total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2401 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2402 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2403 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2404 rmp.region = region;
2405 rmp.custom = custom;
2298 2406
2299 RETVAL = generate_random_map (path, &rmp); 2407 RETVAL = self->generate_random_map (&rmp);
2300} 2408}
2301 OUTPUT: 2409 OUTPUT:
2302 RETVAL 2410 RETVAL
2303 2411
2304MODULE = cf PACKAGE = cf::arch 2412MODULE = cf PACKAGE = cf::arch
2305 2413
2306archetype *find (const char *name) 2414archetype *find (utf8_string name)
2307 CODE: 2415 CODE:
2308 RETVAL = archetype::find (name); 2416 RETVAL = archetype::find (name);
2309 OUTPUT: 2417 OUTPUT:
2310 RETVAL 2418 RETVAL
2311 2419
2313 PROTOTYPE: 2421 PROTOTYPE:
2314 CODE: 2422 CODE:
2315 RETVAL = first_archetype; 2423 RETVAL = first_archetype;
2316 OUTPUT: RETVAL 2424 OUTPUT: RETVAL
2317 2425
2426object *instantiate (archetype *arch)
2427 CODE:
2428 RETVAL = arch_to_object (arch);
2429 OUTPUT:
2430 RETVAL
2431
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2432INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2433
2320MODULE = cf PACKAGE = cf::party 2434MODULE = cf PACKAGE = cf::party
2321 2435
2322partylist *first () 2436partylist *first ()
2323 PROTOTYPE: 2437 PROTOTYPE:
2324 CODE: 2438 CODE:
2325 RETVAL = get_firstparty (); 2439 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2440 OUTPUT: RETVAL
2327 2441
2328partylist *next (partylist *party) 2442INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2443
2444MODULE = cf PACKAGE = cf::region
2445
2446void
2447list ()
2448 PPCODE:
2449 for_all_regions (rgn)
2450 XPUSHs (sv_2mortal (to_sv (rgn)));
2451
2452region *find (utf8_string name)
2453 PROTOTYPE: $
2329 CODE: 2454 CODE:
2330 RETVAL = party->next; 2455 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2456 OUTPUT: RETVAL
2332 2457
2333const char *name (partylist *party) 2458region *find_fuzzy (utf8_string name)
2459 PROTOTYPE: $
2334 CODE: 2460 CODE:
2335 RETVAL = party->partyname; 2461 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2462 OUTPUT: RETVAL
2337 2463
2338const char *password (partylist *party) 2464int specificity (region *rgn)
2339 CODE: 2465 CODE:
2340 RETVAL = party->passwd; 2466 RETVAL = 0;
2467 while (rgn = rgn->parent)
2468 RETVAL++;
2341 OUTPUT: RETVAL 2469 OUTPUT: RETVAL
2342 2470
2343MODULE = cf PACKAGE = cf::region 2471INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2472
2376MODULE = cf PACKAGE = cf::living 2473MODULE = cf PACKAGE = cf::living
2377 2474
2378INCLUDE: $PERL genacc living ../include/living.h | 2475INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2476
2380MODULE = cf PACKAGE = cf::settings 2477MODULE = cf PACKAGE = cf::settings
2381 2478
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2479INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2480
2384MODULE = cf PACKAGE = cf::client 2481MODULE = cf PACKAGE = cf::client
2385 2482
2386INCLUDE: $PERL genacc client ../include/client.h | 2483INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2484
2388int invoke (client *ns, int event, ...) 2485int invoke (client *ns, int event, ...)
2389 CODE: 2486 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2487 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2488 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2410 char *buf = SvPVbyte (packet, len); 2507 char *buf = SvPVbyte (packet, len);
2411 2508
2412 THIS->send_packet (buf, len); 2509 THIS->send_packet (buf, len);
2413} 2510}
2414 2511
2415void 2512MODULE = cf PACKAGE = cf::face PREFIX = face_
2416client::destroy ()
2417 2513
2514#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2515
2516faceidx face_find (utf8_string name, faceidx defidx = 0)
2517
2518faceidx alloc (utf8_string name)
2519 CODE:
2520{
2521 do
2522 {
2523 RETVAL = faces.size ();
2524 faces.resize (RETVAL + 1);
2525 }
2526 while (!RETVAL); // crude way to leave index 0
2527
2528 faces [RETVAL].name = name;
2529 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2530
2531 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2532 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2533}
2534 OUTPUT: RETVAL
2535
2536void set (faceidx idx, int visibility, int magicmap)
2537 CODE:
2538 faceinfo *f = face_info (idx);
2539 assert (f);
2540 f->visibility = visibility;
2541 f->magicmap = magicmap;
2542
2543void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2544 CODE:
2545 faceinfo *f = face_info (idx); assert (f);
2546 f->smooth = smooth;
2547 f->smoothlevel = smoothlevel;
2548
2549void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2550 CODE:
2551{
2552 facedata *d = face_data (idx, faceset);
2553 assert (d);
2554 sv_to (data, d->data);
2555 STRLEN clen;
2556 char *cdata = SvPVbyte (chksum, clen);
2557 clen = min (CHKSUM_SIZE, clen);
2558
2559 if (memcmp (d->chksum, cdata, clen))
2560 {
2561 memcpy (d->chksum, cdata, clen);
2562
2563 // invalidate existing client face info
2564 for_all_clients (ns)
2565 if (ns->faceset == faceset)
2566 {
2567 ns->faces_sent [idx] = false;
2568 ns->force_newmap = true;
2569 }
2570 }
2571}
2572
2573void invalidate (faceidx idx)
2574 CODE:
2575 for_all_clients (ns)
2576 {
2577 ns->faces_sent [idx] = false;
2578 ns->force_newmap = true;
2579 }
2580
2581void invalidate_all ()
2582 CODE:
2583 for_all_clients (ns)
2584 {
2585 ns->faces_sent.reset ();
2586 ns->force_newmap = true;
2587 }
2588
2589MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2590
2591#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2592
2593animidx anim_find (utf8_string name)
2594 CODE:
2595 RETVAL = animation::find (name).number;
2596 OUTPUT: RETVAL
2597
2598animidx set (utf8_string name, SV *frames, int facings = 1)
2599 CODE:
2600{
2601 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2602 croak ("frames must be an arrayref");
2603
2604 AV *av = (AV *)SvRV (frames);
2605
2606 animation *anim = &animation::find (name);
2607 if (anim->number)
2608 {
2609 anim->resize (av_len (av) + 1);
2610 anim->facings = facings;
2611 }
2612 else
2613 anim = &animation::create (name, av_len (av) + 1, facings);
2614
2615 for (int i = 0; i < anim->num_animations; ++i)
2616 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2617}
2618 OUTPUT: RETVAL
2619
2620void invalidate_all ()
2621 CODE:
2622 for_all_clients (ns)
2623 ns->anims_sent.reset ();
2624

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