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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.214 by root, Sat May 26 15:44:07 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
43 55
44extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
45 57
46typedef object object_ornull; 58typedef object object_ornull;
47typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
48 67
49#if IVSIZE >= 8 68#if IVSIZE >= 8
50 typedef IV val64; 69 typedef IV val64;
51# define newSVval64 newSViv 70# define newSVval64 newSViv
52# define SvVAL64 SvIV 71# define SvVAL64 SvIV
64 83
65double runtime; 84double runtime;
66 85
67global gbl_ev; 86global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
70 92
71static HV 93static HV
72 *stash_cf, 94 *stash_cf,
73 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
94 116
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 117//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 118
97unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
98 120
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 121attachable::~attachable ()
111{ 122{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 123 assert (!self);
116#endif 124 assert (!cb);
125}
126
127int
128attachable::refcnt_cnt () const
129{
130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
152attachable::optimise ()
153{
154 if (self
155 && SvREFCNT (self) == 1
156 && !HvTOTALKEYS (self))
157 sever_self ();
117} 158}
118 159
119// check wether the object really is dead 160// check wether the object really is dead
120void 161void
121attachable::do_check () 162attachable::do_check ()
122{ 163{
123 if (refcnt > 0) 164 if (refcnt_cnt () > 0)
124 return; 165 return;
125 166
126 // try to unborrow the refcnt from perl 167 destroy ();
127 if (flags & F_BORROWED) 168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
128 { 176 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 177 SvREFCNT_dec (cb);
178 cb = 0;
133 } 179 }
134 180
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 181 mortals.push_back (this);
148} 182}
149 183
150void 184void
151attachable::destroy () 185attachable::destroy ()
153 if (destroyed ()) 187 if (destroyed ())
154 return; 188 return;
155 189
156 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
157 do_destroy (); 191 do_destroy ();
192 sever_self ();
158} 193}
159 194
195void
160void attachable::check_mortals () 196attachable::check_mortals ()
161{ 197{
162 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
163 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
164 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
165 213
166 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
167 215 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 216 {
170#if 0 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 218 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 219 }
173#endif 220#endif
174 221
222 if (obj->refcnt)
223 {
175 ++i; // further delay freeing 224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
176 }//D 228 }
177 else 229 else
178 { 230 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
181 delete obj; 233 delete obj;
182 } 234 }
183 } 235 }
184} 236}
185 237
209 261
210static int 262static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 264{
213 attachable *at = (attachable *)mg->mg_ptr; 265 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
215 at->self = 0; 270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
216 // next line makes sense, but most objects still have refcnt 0 by default 274 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 275 //at->refcnt_chk ();
218 return 0; 276 return 0;
219} 277}
220 278
229 if (!obj->self) 287 if (!obj->self)
230 { 288 {
231 obj->self = newHV (); 289 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 291
234 // borrow the refcnt from the object 292 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 294 }
295 else
296 {
297 SV *sv = newRV_inc ((SV *)obj->self);
238 298
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
240} 304}
241 305
242static void 306static void
243clearSVptr (SV *sv) 307clearSVptr (SV *sv)
244{ 308{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 362
299inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
301 365
302//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 368
306inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
307{ 370{
308 char buf[128]; 371 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
311} 374}
312 375
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 391inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 392inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 393inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 394inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 395inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 400
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 403
340template<class T> 404template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 406
343template<int N> 407template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 409
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
351 421
352inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
353{ 423{
354 unsigned int version; 424 unsigned int version;
355 425
478{ 548{
479 if (!ext->cb) 549 if (!ext->cb)
480 ext->cb = newAV (); 550 ext->cb = newAV ();
481 551
482 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 553}
521 554
522///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
523 556
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 616 perl = perl_alloc ();
584 perl_construct (perl); 617 perl_construct (perl);
585 618
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 620
588 char *argv[] = { 621 const char *argv[] = {
589 "", 622 settings.argv [0],
590 "-e" 623 "-e"
591 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
594 "require cf;" 627 "require cf;"
595 }; 628 };
596 629
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
598 { 632 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
601 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
602} 644}
603 645
604void cfperl_main () 646void cfperl_main ()
605{ 647{
606 dSP; 648 dSP;
613void 655void
614attachable::instantiate () 656attachable::instantiate ()
615{ 657{
616 if (attach) 658 if (attach)
617 { 659 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 661 attach = 0;
620 } 662 }
621} 663}
622 664
623void 665void
624attachable::reattach () 666attachable::reattach ()
625{ 667{
626 optimise (); 668 optimise ();
627 //TODO: check for _attachment's, very important for restarts 669 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 670 INVOKE_ATTACHABLE (REATTACH, this);
629} 671}
630 672
631static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 675# include "eventinc.h"
676} 718}
677 719
678void 720void
679global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 722{
681 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
682} 724}
683 725
684void 726void
685object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 728{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 730 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 732
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 735 }
694 736
730{ 772{
731 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
733} 775}
734 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
735bool 827bool
736attachable::invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
737{ 829{
738 data_type dt; 830 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 831
743 // callback call ordering should be: 832 // callback call ordering should be:
744 // 1. per-object callback 833 // 1. per-object callback
745 // 2. per-class object 834 // 2. per-class object
746 // 3. per-type callback 835 // 3. per-type callback
750 gather_callbacks (callbacks, event); 839 gather_callbacks (callbacks, event);
751 840
752 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 842 if (!callbacks)
754 return 0; 843 return 0;
844
845 va_list ap;
846 va_start (ap, event);
755 847
756 CALL_BEGIN (3); 848 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 851
820} 912}
821 913
822///////////////////////////////////////////////////////////////////////////// 914/////////////////////////////////////////////////////////////////////////////
823 915
824void 916void
825maptile::emergency_save () 917cfperl_emergency_save ()
826{ 918{
827 CALL_BEGIN (0); 919 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 920 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 921 CALL_END;
830} 922}
831 923
924void
925cfperl_cleanup (int make_core)
926{
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931}
932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
940 CALL_END;
941}
942
832maptile * 943maptile *
833maptile::find_map (const char *path, maptile *origin) 944maptile::find_sync (const char *path, maptile *origin)
834{ 945{
835 CALL_BEGIN (2); 946 CALL_BEGIN (2);
836 CALL_ARG (path); 947 CALL_ARG (path);
837 CALL_ARG (origin); 948 CALL_ARG (origin);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 949 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 950
840 maptile *retval; 951 maptile *retval;
841 952
842 if (count) 953 if (count)
843 sv_to (POPs, retval); 954 sv_to (POPs, retval);
847 CALL_END; 958 CALL_END;
848 959
849 return retval; 960 return retval;
850} 961}
851 962
852void
853maptile::do_load ()
854{
855 CALL_BEGIN (1);
856 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID);
858 CALL_END;
859}
860
861maptile * 963maptile *
862maptile::customise_for (object *op) 964maptile::find_async (const char *path, maptile *origin)
863{ 965{
864 CALL_BEGIN (2); 966 CALL_BEGIN (2);
865 CALL_ARG (this); 967 CALL_ARG (path);
866 CALL_ARG (op); 968 CALL_ARG (origin);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR); 969 CALL_CALL ("cf::map::find_async", G_SCALAR);
868 970
869 maptile *retval; 971 maptile *retval;
870 972
871 if (count) 973 if (count)
872 sv_to (POPs, retval); 974 sv_to (POPs, retval);
873 else 975 else
874 retval = 0; 976 retval = 0;
875 977
876 CALL_END; 978 CALL_END;
877 979
878 return retval ? retval : this; 980 return retval;
981}
982
983void
984maptile::do_load_sync ()
985{
986 CALL_BEGIN (1);
987 CALL_ARG (this);
988 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
989 CALL_END;
879} 990}
880 991
881void 992void
882maptile::change_all_map_light (int change) 993maptile::change_all_map_light (int change)
883{ 994{
898 CALL_ARG (exit); 1009 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1011 CALL_END;
901} 1012}
902 1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
903///////////////////////////////////////////////////////////////////////////// 1030/////////////////////////////////////////////////////////////////////////////
904 1031
905struct EventAPI *watcher_base::GEventAPI; 1032struct EventAPI *watcher_base::GEventAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1033struct CoroAPI *coroapi::GCoroAPI;
907 1034
1035int coroapi::cede_counter;
1036double (*coroapi::time)();
1037double coroapi::next_cede;
1038
1039void coroapi::do_cede_to_tick ()
1040{
1041 cede_counter = 0;
1042
1043 cede ();
1044
1045 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1046 if (next_cede > SvNV (sv_next_tick) - 0.02)
1047 next_cede = SvNV (sv_next_tick);
1048}
1049
1050void coroapi::do_cede_every ()
1051{
1052 cede_counter = 0;
1053
1054 if (coroapi::nready ())
1055 coroapi::cede ();
1056}
1057
1058void coroapi::do_cede_to_tick_every ()
1059{
1060 cede_counter = 0;
1061
1062 cede_to_tick ();
1063}
1064
1065void
1066coroapi::wait_for_tick ()
1067{
1068 CALL_BEGIN (0);
1069 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1070 CALL_END;
1071}
1072
1073void
1074coroapi::wait_for_tick_begin ()
1075{
1076 CALL_BEGIN (0);
1077 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1078 CALL_END;
1079}
1080
1081static void
908static void iw_dispatch (pe_event *ev) 1082iw_dispatch (pe_event *ev)
909{ 1083{
910 iw *w = (iw *)ev->ext_data; 1084 iw *w = (iw *)ev->ext_data;
911 w->call (*w); 1085 w->call (*w);
912} 1086}
913 1087
914void 1088void
915iw::alloc () 1089iw::alloc ()
916{ 1090{
917 pe = GEventAPI->new_idle (0, 0); 1091 pe = GEventAPI->new_idle (0, 0);
918 1092
1093 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch; 1094 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this; 1095 pe->base.ext_data = (void *)this;
921} 1096}
922 1097
923static void iow_dispatch (pe_event *ev) 1098static void iow_dispatch (pe_event *ev)
929void 1104void
930iow::alloc () 1105iow::alloc ()
931{ 1106{
932 pe = GEventAPI->new_io (0, 0); 1107 pe = GEventAPI->new_io (0, 0);
933 1108
1109 WaREENTRANT_off (pe);
934 pe->base.callback = (void *)iow_dispatch; 1110 pe->base.callback = (void *)iow_dispatch;
935 pe->base.ext_data = (void *)this; 1111 pe->base.ext_data = (void *)this;
936 1112
937 pe->fd = -1; 1113 pe->fd = -1;
938 pe->poll = 0; 1114 pe->poll = 0;
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1150 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1151 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1152 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1153 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1154
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1155 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1156 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
981 1157
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1158 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1159 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1160 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1161 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1166
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1167MODULE = cf PACKAGE = cf PREFIX = cf_
992 1168
993BOOT: 1169BOOT:
994{ 1170{
995 _connect_to_perl ();
996
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1171 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1172 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999 1173
1174 _connect_to_perl ();
1175
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1176 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1177
1178 {
1179 require_pv ("Time::HiRes");
1180
1181 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1182 if (!svp) croak ("Time::HiRes is required");
1183 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1184 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1185 }
1001 1186
1002 static const struct { 1187 static const struct {
1003 const char *name; 1188 const char *name;
1004 IV iv; 1189 IV iv;
1005 } *civ, const_iv[] = { 1190 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1191# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1192 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1193 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1194
1010 const_iv (llevMonster) 1195 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1196
1197 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1198
1012 const_iv (MAX_TIME) 1199 const_iv (MAX_TIME)
1013 const_iv (PLAYER) 1200
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK)
1022 const_iv (ARROW)
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1201 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1202 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1203 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1204 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1205 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1206 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1207
1126 const_iv (NUM_SUBTYPES) 1208 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1209 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1210 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1211 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1212 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1213 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1214 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1215 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1216 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1217 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1218 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1219 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1220 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1221 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1222 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1223 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1224 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1226 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1227 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1228 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1230 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1231 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1232 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1233 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1234 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1235 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1236
1128 const_iv (ST_BD_BUILD) 1237 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1238
1131 const_iv (ST_MAT_FLOOR) 1239 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1240 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1241
1135 const_iv (AT_PHYSICAL) 1242 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1243 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1244 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1245 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1246 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1247 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1248 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1249
1162 const_iv (WEAP_HIT) 1250 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1251 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1252 const_iv (WEAP_BLUD)
1171 1253
1172 const_iv (FLAG_ALIVE) 1254 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1255 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1256 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1175 const_iv (FLAG_FREED) 1257 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1176 const_iv (FLAG_WAS_WIZ) 1258 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1177 const_iv (FLAG_APPLIED) 1259 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1178 const_iv (FLAG_UNPAID) 1260 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1179 const_iv (FLAG_USE_SHIELD) 1261 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1180 const_iv (FLAG_NO_PICK) 1262 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_ANIMATE) 1263 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1182 const_iv (FLAG_MONSTER) 1264 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1183 const_iv (FLAG_FRIENDLY) 1265 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1184 const_iv (FLAG_GENERATOR) 1266 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1185 const_iv (FLAG_IS_THROWN) 1267 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1186 const_iv (FLAG_AUTO_APPLY) 1268 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1187 const_iv (FLAG_PLAYER_SOLD) 1269 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1188 const_iv (FLAG_SEE_INVISIBLE) 1270 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1189 const_iv (FLAG_CAN_ROLL) 1271 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR) 1272 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1191 const_iv (FLAG_IS_TURNABLE) 1273 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1192 const_iv (FLAG_IS_USED_UP) 1274 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1193 const_iv (FLAG_IDENTIFIED) 1275 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1194 const_iv (FLAG_REFLECTING) 1276 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1195 const_iv (FLAG_CHANGING) 1277 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1196 const_iv (FLAG_SPLITTING) 1278 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1197 const_iv (FLAG_HITBACK) 1279 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271 1280
1272 const_iv (NDI_BLACK) 1281 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1273 const_iv (NDI_WHITE) 1282 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1274 const_iv (NDI_NAVY) 1283 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1275 const_iv (NDI_RED) 1284 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL) 1285 const_iv (NDI_ALL)
1289 1286
1287 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1288 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1289
1290 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291
1292 const_iv (SP_RAISE_DEAD)
1293 const_iv (SP_RUNE)
1294 const_iv (SP_MAKE_MARK)
1295 const_iv (SP_BOLT)
1296 const_iv (SP_BULLET)
1290 const_iv (UPD_LOCATION) 1297 const_iv (SP_EXPLOSION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE) 1298 const_iv (SP_CONE)
1299 const_iv (SP_BOMB)
1300 const_iv (SP_WONDER)
1294 const_iv (UPD_NAME) 1301 const_iv (SP_SMITE)
1295 const_iv (UPD_ANIM) 1302 const_iv (SP_MAGIC_MISSILE)
1296 const_iv (UPD_ANIMSPEED) 1303 const_iv (SP_SUMMON_GOLEM)
1297 const_iv (UPD_NROF) 1304 const_iv (SP_DIMENSION_DOOR)
1298 1305 const_iv (SP_MAGIC_MAPPING)
1299 const_iv (UPD_SP_MANA)
1300 const_iv (UPD_SP_GRACE)
1301 const_iv (UPD_SP_DAMAGE)
1302
1303 const_iv (F_APPLIED)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC) 1306 const_iv (SP_MAGIC_WALL)
1307 const_iv (SP_DESTRUCTION)
1308 const_iv (SP_PERCEIVE_SELF)
1309 const_iv (SP_WORD_OF_RECALL)
1310 const_iv (SP_INVISIBLE)
1311 const_iv (SP_PROBE)
1312 const_iv (SP_HEALING)
1313 const_iv (SP_CREATE_FOOD)
1314 const_iv (SP_EARTH_TO_DUST)
1315 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (SP_BLESS)
1307 const_iv (F_CURSED) 1317 const_iv (SP_CURSE)
1318 const_iv (SP_SUMMON_MONSTER)
1319 const_iv (SP_CHARGING)
1320 const_iv (SP_POLYMORPH)
1321 const_iv (SP_ALCHEMY)
1322 const_iv (SP_REMOVE_CURSE)
1323 const_iv (SP_IDENTIFY)
1324 const_iv (SP_DETECTION)
1325 const_iv (SP_MOOD_CHANGE)
1326 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1327 const_iv (SP_SWARM)
1328 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1329 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1330 const_iv (SP_CREATE_MISSILE)
1331 const_iv (SP_CONSECRATE)
1332 const_iv (SP_ANIMATE_WEAPON)
1333 const_iv (SP_LIGHT)
1334 const_iv (SP_CHANGE_MAP_LIGHT)
1335 const_iv (SP_FAERY_FIRE)
1336 const_iv (SP_CAUSE_DISEASE)
1337 const_iv (SP_AURA)
1338 const_iv (SP_TOWN_PORTAL)
1339 const_iv (SP_PARTY_SPELL)
1340
1341 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1342 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1343 const_iv (F_LOCKED)
1312 1344
1313 const_iv (F_BUY) 1345 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1346
1317 const_iv (P_BLOCKSVIEW) 1347 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1348 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1349
1326 const_iv (UP_OBJ_INSERT) 1350 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1351
1331 const_iv (INS_NO_MERGE) 1352 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY) 1353 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1354
1338 const_iv (WILL_APPLY_HANDLE) 1355 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1356 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1357
1344 const_iv (SAVE_MODE) 1358 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1359
1347 const_iv (M_PAPER) 1360 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1361 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1362 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1363 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1364
1362 const_iv (SK_EXP_ADD_SKILL) 1365 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1366 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1367
1368 const_iv (SK_LOCKPICKING) 1368 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1369 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1370 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1371 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1372 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1373 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1374 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1375 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1376 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1377 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1378 const_iv (SK_POISON_NAIL)
1409 1379
1410 const_iv (SOUND_NEW_PLAYER) 1380 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1381 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1382 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1383 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1384 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1385 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1386
1435 const_iv (PREFER_LOW) 1387 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1388
1438 const_iv (ATNR_PHYSICAL) 1389 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1390 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1391 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1392 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1393 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1394 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1395 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1396
1465 const_iv (MAP_FLUSH) 1397 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE)
1469 const_iv (MAP_OVERLAY)
1470 1398
1471 const_iv (MAP_IN_MEMORY) 1399 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1400 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1401
1476 const_iv (KLASS_ATTACHABLE) 1402 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1403
1483 const_iv (CS_QUERY_YESNO) 1404 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1405
1487 const_iv (ST_DEAD) 1406 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491
1492 const_iv (ST_CHANGE_CLASS)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1407
1500 // random map generator 1408 // random map generator
1501 const_iv (LAYOUT_NONE) 1409 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1410 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1411
1509 const_iv (RMOPT_RANDOM) 1412 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1413 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1414 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1415
1519 const_iv (SYMMETRY_RANDOM) 1416 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1417 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1418
1522 const_iv (SYMMETRY_Y) 1419 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1420 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1421 const_iv (GT_MINIMAL)
1524 }; 1422 };
1525 1423
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1424 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1425 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1426
1549 } 1447 }
1550} 1448}
1551 1449
1552void _connect_to_perl () 1450void _connect_to_perl ()
1553 1451
1452void _recalc_want ()
1453
1554void _global_reattach () 1454void _global_reattach ()
1555 CODE: 1455 CODE:
1556{ 1456{
1557 // reattach to all attachable objects in the game. 1457 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1458 for_all_clients (ns)
1559 (*i)->reattach (); 1459 ns->reattach ();
1560 1460
1561 for_all_players (pl) 1461 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1462 op->reattach ();
1570} 1463}
1571 1464
1465void _post_tick ()
1466 CODE:
1467 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1468
1469# support function for map-world.ext
1470void _quantise (SV *data_sv, SV *plt_sv)
1471 CODE:
1472{
1473 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1474 croak ("_quantise called with invalid agruments");
1475
1476 plt_sv = SvRV (plt_sv);
1477 SV **plt = AvARRAY (plt_sv);
1478 int plt_count = AvFILL (plt_sv) + 1;
1479
1480 STRLEN len;
1481 char *data = SvPVbyte (data_sv, len);
1482 char *dst = data;
1483
1484 while (len >= 3)
1485 {
1486 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1487 {
1488 char *val = SvPVX (*val_sv);
1489
1490 if (val [0] == data [0]
1491 && val [1] == data [1]
1492 && val [2] == data [2])
1493 {
1494 *dst++ = val [3];
1495 goto next;
1496 }
1497 }
1498
1499 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1500 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1501 dst - SvPVX (data_sv), len);
1502
1503 next:
1504 data += 3;
1505 len -= 3;
1506 }
1507
1508 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1509}
1510
1572NV floor (NV x) 1511NV floor (NV x)
1573 1512
1574NV ceil (NV x) 1513NV ceil (NV x)
1514
1515NV rndm (...)
1516 CODE:
1517 switch (items)
1518 {
1519 case 0: RETVAL = rndm (); break;
1520 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1521 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1522 default: croak ("cf::rndm requires none, one or two parameters."); break;
1523 }
1524 OUTPUT:
1525 RETVAL
1526
1527NV clamp (NV value, NV min_value, NV max_value)
1528 CODE:
1529 RETVAL = clamp (value, min_value, max_value);
1530 OUTPUT:
1531 RETVAL
1532
1533NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1534 CODE:
1535 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1536 OUTPUT:
1537 RETVAL
1538
1539void cede_to_tick ()
1540 CODE:
1541 coroapi::cede_to_tick ();
1575 1542
1576void server_tick () 1543void server_tick ()
1577 CODE: 1544 CODE:
1578 runtime = SvNVx (sv_runtime); 1545 runtime = SvNVx (sv_runtime);
1579 server_tick (); 1546 server_tick ();
1580 1547
1581void 1548void
1582LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1585 1555
1586char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1588 1558
1589char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1591 1561
1592const char * 1562const_octet_string
1593get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1594 PROTOTYPE: $ 1564 PROTOTYPE: $
1595 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1596 CODE: 1566 CODE:
1597 RETVAL = create_pathname (path); 1567 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1600void 1570void
1601sub_generation_inc () 1571sub_generation_inc ()
1602 CODE: 1572 CODE:
1603 PL_sub_generation++; 1573 PL_sub_generation++;
1604 1574
1605char * 1575const_octet_string
1606mapdir () 1576mapdir ()
1607 PROTOTYPE: 1577 PROTOTYPE:
1608 ALIAS: 1578 ALIAS:
1609 mapdir = 0 1579 mapdir = 0
1610 uniquedir = 1 1580 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1594 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1595 case 6: RETVAL = settings.datadir ; break;
1626 } 1596 }
1627 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1628 1598
1599void abort ()
1600
1601void reset_signals ()
1602
1603void fork_abort (octet_string cause = "cf::fork_abort")
1604
1605void cleanup (octet_string cause, bool make_core = false)
1606
1629void emergency_save () 1607void emergency_save ()
1630 1608
1631void _exit (int status = 0) 1609void _exit (int status = EXIT_SUCCESS)
1632 1610
1611UV sv_2watcher (SV *w)
1612 CODE:
1613 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1614 OUTPUT:
1615 RETVAL
1616
1617#if _POSIX_MEMLOCK
1618
1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1620
1621int munlockall ()
1622
1623#endif
1624
1633int find_animation (char *text) 1625int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1626 PROTOTYPE: $
1635 1627
1636int random_roll (int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1637 1629
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1631
1640int 1632int
1641exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1642 CODE: 1634 CODE:
1643{ 1635{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1667 else
1676 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1678 1670
1671bool
1672load_resource_file (octet_string filename)
1673
1679MODULE = cf PACKAGE = cf::attachable 1674MODULE = cf PACKAGE = cf::attachable
1680 1675
1681int 1676int
1682valid (SV *obj) 1677valid (SV *obj)
1683 CODE: 1678 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1680 OUTPUT:
1686 RETVAL 1681 RETVAL
1687 1682
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1683void
1692#destroy (attachable *at) 1684debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1689
1690int mortals_size ()
1691 CODE:
1692 RETVAL = attachable::mortals.size ();
1693 OUTPUT: RETVAL
1694
1695#object *mortals (U32 index)
1696# CODE:
1697# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1698# OUTPUT: RETVAL
1699
1700INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1693 1701
1694MODULE = cf PACKAGE = cf::global 1702MODULE = cf PACKAGE = cf::global
1695 1703
1696int invoke (SV *klass, int event, ...) 1704int invoke (SV *klass, int event, ...)
1697 CODE: 1705 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1703 1711
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1712MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1713
1706INCLUDE: $PERL genacc object ../include/object.h | 1714INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1715
1708int invoke (object *op, int event, ...) 1716int invoke (object *op, int event, ...)
1709 CODE: 1717 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1721 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1715 1723
1716SV *registry (object *op) 1724SV *registry (object *op)
1717 1725
1718void mortals () 1726int objects_size ()
1719 PPCODE: 1727 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1728 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1730
1731object *objects (U32 index)
1732 CODE:
1733 RETVAL = index < objects.size () ? objects [index] : 0;
1734 OUTPUT: RETVAL
1735
1736int actives_size ()
1737 CODE:
1738 RETVAL = actives.size ();
1739 OUTPUT: RETVAL
1740
1741object *actives (U32 index)
1742 CODE:
1743 RETVAL = index < actives.size () ? actives [index] : 0;
1744 OUTPUT: RETVAL
1745
1746const char *slot_save_name (U32 slot)
1747 ALIAS:
1748 slot_use_name = 1
1749 slot_nonuse_name = 2
1750 CODE:
1751{
1752 if (slot >= NUM_BODY_LOCATIONS)
1753 croak ("body slot index out of range");
1754
1755 switch (ix)
1756 {
1757 case 0: RETVAL = body_locations[slot].save_name; break;
1758 case 1: RETVAL = body_locations[slot].use_name; break;
1759 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1760 }
1761}
1762 OUTPUT:
1763 RETVAL
1728 1764
1729# missing properties 1765# missing properties
1730 1766
1731object *head (object *op) 1767object *head (object *op)
1732 PROTOTYPE: $ 1768 PROTOTYPE: $
1733 CODE: 1769 CODE:
1734 RETVAL = op->head ? op->head : op; 1770 RETVAL = op->head_ ();
1735 OUTPUT: RETVAL 1771 OUTPUT: RETVAL
1736 1772
1737int is_head (object *op) 1773int is_head (object *op)
1738 PROTOTYPE: $ 1774 PROTOTYPE: $
1739 CODE: 1775 CODE:
1740 RETVAL = !op->head; 1776 RETVAL = op->head_ () == op;
1741 OUTPUT: RETVAL 1777 OUTPUT: RETVAL
1742 1778
1743void 1779void
1744inv (object *obj) 1780inv (object *obj)
1745 PROTOTYPE: $ 1781 PROTOTYPE: $
1753void 1789void
1754set_animation (object *op, int idx) 1790set_animation (object *op, int idx)
1755 CODE: 1791 CODE:
1756 SET_ANIMATION (op, idx); 1792 SET_ANIMATION (op, idx);
1757 1793
1794int
1795num_animations (object *op)
1796 CODE:
1797 RETVAL = NUM_ANIMATIONS (op);
1798 OUTPUT: RETVAL
1799
1800int slot_info (object *op, UV slot, int value = 0)
1801 ALIAS:
1802 slot_used = 1
1803 CODE:
1804{
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1808 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1809
1810 if (items > 2)
1811 if (ix)
1812 op->slot[slot].used = value;
1813 else
1814 op->slot[slot].info = value;
1815}
1816 OUTPUT:
1817 RETVAL
1818
1758object *find_best_object_match (object *op, const char *match) 1819object *find_best_object_match (object *op, utf8_string match)
1759 1820
1760object *find_marked_object (object *op) 1821object *find_marked_object (object *op)
1761 1822
1762int need_identify (object *obj); 1823int need_identify (object *obj);
1763 1824
1764int apply_shop_mat (object *shop_mat, object *op); 1825int apply_shop_mat (object *shop_mat, object *op);
1826
1827int move_player (object *op, int dir)
1828 CODE:
1829 RETVAL = move_player (op, dir);
1830 OUTPUT:
1831 RETVAL
1765 1832
1766int move (object *op, int dir, object *originator = op) 1833int move (object *op, int dir, object *originator = op)
1767 CODE: 1834 CODE:
1768 RETVAL = move_ob (op, dir, originator); 1835 RETVAL = move_ob (op, dir, originator);
1769 OUTPUT: 1836 OUTPUT:
1775 1842
1776void apply_below (object *op) 1843void apply_below (object *op)
1777 CODE: 1844 CODE:
1778 player_apply_below (op); 1845 player_apply_below (op);
1779 1846
1847int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1848
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 1849object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1781 1850
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1851int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783 1852
1784int cf_object_change_map (object *op, int x, int y, maptile *map) 1853int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 1854
1805 RETVAL = pay_for_amount (amount, op); 1874 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 1875 OUTPUT: RETVAL
1807 1876
1808void pay_player (object *op, uint64 amount) 1877void pay_player (object *op, uint64 amount)
1809 1878
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1879val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 1880
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1881int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 1882
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 1883void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 1884 CODE:
1816 do_learn_spell (op, sp, special_prayer); 1885 do_learn_spell (op, sp, special_prayer);
1817 1886
1818void forget_spell (object *op, object *sp) 1887void forget_spell (object *op, object *sp)
1819 CODE: 1888 CODE:
1820 do_forget_spell (op, query_name (sp)); 1889 do_forget_spell (op, query_name (sp));
1821 1890
1822object *check_for_spell (object *op, char *spellname) 1891object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 1892 CODE:
1824 RETVAL = check_spell_known (op, spellname); 1893 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 1894 OUTPUT: RETVAL
1826 1895
1827int query_money (object *op) 1896int query_money (object *op)
1836 1905
1837void drop (object *who, object *op) 1906void drop (object *who, object *op)
1838 1907
1839void pick_up (object *who, object *op) 1908void pick_up (object *who, object *op)
1840 1909
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y) 1910int cf_object_teleport (object *op, maptile *map, int x, int y)
1846 1911
1847void update_object (object *op, int action) 1912void update_object (object *op, int action)
1848 1913
1849object *cf_create_object_by_name (const char *name) 1914object *cf_create_object_by_name (utf8_string name)
1850 1915
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1916void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 1917
1853void player_lvl_adj (object *who, object *skill = 0) 1918void player_lvl_adj (object *who, object *skill = 0)
1854 1919
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1920int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 1921
1870object *cf_insert_ob_in_ob (object *ob, object *where) 1935object *cf_insert_ob_in_ob (object *ob, object *where)
1871 1936
1872# no clean way to get an object from an archetype - stupid idiotic 1937# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1938# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 1939
1875object *new (const char *archetype = 0) 1940object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 1941 PROTOTYPE: ;$
1877 CODE: 1942 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1943 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1879 OUTPUT: 1944 OUTPUT:
1880 RETVAL 1945 RETVAL
1885{ 1950{
1886 int unused_type; 1951 int unused_type;
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1952 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 1953}
1889 1954
1890# syntatic sugar for easier use in event callbacks.
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896
1897player *contr (object *op) 1955player *contr (object *op)
1898 CODE: 1956 CODE:
1899 RETVAL = op->contr; 1957 RETVAL = op->contr;
1900 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1901 1959
1902const char *get_ob_key_value (object *op, const char *key) 1960const_utf8_string get_ob_key_value (object *op, utf8_string key)
1903 1961
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1962bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 1963
1906object *get_nearest_player (object *ob) 1964object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 1965 ALIAS: nearest_player = 0
1908 PREINIT: 1966 PREINIT:
1909 extern object *get_nearest_player (object *); 1967 extern object *get_nearest_player (object *);
1925bool on_same_map_as (object *ob, object *other) 1983bool on_same_map_as (object *ob, object *other)
1926 CODE: 1984 CODE:
1927 RETVAL = on_same_map (ob, other); 1985 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 1986 OUTPUT: RETVAL
1929 1987
1930const char * 1988const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 1989base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 1990 CODE:
1933 RETVAL = query_base_name (op, plural); 1991 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 1992 OUTPUT: RETVAL
1935 1993
1942 RETVAL = op->contr; 2000 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2001 OUTPUT: RETVAL
1944 2002
1945void check_score (object *op) 2003void check_score (object *op)
1946 2004
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2005void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2006 CODE:
1949object *cf_player_send_inventory (object *op) 2007 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2008
1964void kill_player (object *op) 2009void kill_player (object *op)
1965 2010
1966void esrv_update_item (object *op, int what, object *item) 2011void esrv_update_item (object *op, int what, object *item)
1967 C_ARGS: what, op, item 2012 C_ARGS: what, op, item
1968 2013
1969void clear_los (object *op) 2014void clear_los (object *op)
1970 2015
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2016int command_summon (object *op, utf8_string params)
1974 2017
1975int command_arrest (object *op, char *params) 2018int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2019
1981 2020
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2021MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2022
1984INCLUDE: $PERL genacc player ../include/player.h | 2023INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2024
1986int invoke (player *pl, int event, ...) 2025int invoke (player *pl, int event, ...)
1987 CODE: 2026 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2027 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2028 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2038 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2039 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2040 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2041 pl->orig_stats = pl->ob->stats;
2003 2042
2004player *cf_player_find (char *name)
2005 PROTOTYPE: $
2006
2007void cf_player_move (player *pl, int dir) 2043void cf_player_move (player *pl, int dir)
2008 2044
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2045void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2046
2016bool 2047bool
2017cell_visible (player *pl, int dx, int dy) 2048cell_visible (player *pl, int dx, int dy)
2018 CODE: 2049 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2050 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2056 if (y) sv_to (y, pl->bed_y); 2087 if (y) sv_to (y, pl->bed_y);
2057 2088
2058void 2089void
2059list () 2090list ()
2060 PPCODE: 2091 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2092 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2093 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2094
2086 2095
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2096MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2097
2089int invoke (maptile *map, int event, ...) 2098int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2103 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
2096 2105
2097SV *registry (maptile *map) 2106SV *registry (maptile *map)
2098 2107
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2108INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2100 2109
2101void 2110void
2102maptile::instantiate () 2111maptile::instantiate ()
2103 2112
2104maptile *new () 2113maptile *new ()
2105 PROTOTYPE: 2114 PROTOTYPE:
2106 CODE: 2115 CODE:
2107 RETVAL = new maptile; 2116 RETVAL = new maptile;
2108 OUTPUT: 2117 OUTPUT:
2109 RETVAL 2118 RETVAL
2110
2111void
2112maptile::destroy ()
2113 2119
2114void 2120void
2115maptile::players () 2121maptile::players ()
2116 PPCODE: 2122 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2123 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 2128 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2129 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 2130 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2131 }
2126 2132
2133void
2134maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2135 CODE:
2136{
2137 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2138 croak ("maptile::add_underlay: palette must be arrayref");
2139
2140 palette = SvRV (palette);
2141
2142 STRLEN idxlen;
2143 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2144
2145 for (int x = 0; x < THIS->width; ++x)
2146 for (int y = 0; y < THIS->height; ++y)
2147 {
2148 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2149 if (op->flag [FLAG_IS_FLOOR])
2150 goto skip_space;
2151
2152 {
2153 int offs = offset + y * stride + x;
2154 if (IN_RANGE_EXC (offs, 0, idxlen))
2155 {
2156 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2157 {
2158 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2159 ob->flag [FLAG_NO_MAP_SAVE] = true;
2160 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2161
2162 if (ob->randomitems)
2163 {
2164 if (!ob->above)
2165 {
2166 ob->create_treasure (ob->randomitems);
2167
2168 for (object *op = ob->above; op; op = op->above)
2169 op->flag [FLAG_NO_MAP_SAVE] = true;
2170 }
2171
2172 ob->randomitems = 0;
2173 }
2174 }
2175 }
2176 }
2177
2178 skip_space: ;
2179 }
2180}
2181
2182void
2183maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2184 CODE:
2185{
2186 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2187 croak ("maptile::set_regiondata: palette must be arrayref");
2188
2189 palette = SvRV (palette);
2190
2191 STRLEN idxlen;
2192 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2193
2194 region **regionmap = (region **)malloc (
2195 (av_len ((AV *)palette) + 1) * sizeof (region *));
2196 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2197
2198 for (int i = av_len ((AV *)palette) + 1; i--; )
2199 regionmap [i] = region::find (
2200 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2201
2202 for (int y = 0; y < THIS->height; ++y)
2203 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2204
2205 sfree (THIS->regions, THIS->size ());
2206 free (THIS->regionmap);
2207
2208 THIS->regions = regions;
2209 THIS->regionmap = regionmap;
2210}
2211
2212void
2213maptile::create_region_treasure ()
2214 CODE:
2215{
2216 object *op = object::create ();
2217 op->type = FLOOR;
2218 op->map = THIS;
2219
2220 for (int x = 0; x < THIS->width; ++x)
2221 for (int y = 0; y < THIS->height; ++y)
2222 {
2223 region *rgn = THIS->region (x, y);
2224
2225 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2226 if (rgn->treasure && rndm () < rgn->treasure_density)
2227 {
2228 op->x = x;
2229 op->y = y;
2230 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2231 }
2232 }
2233
2234 op->destroy ();
2235}
2236
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2237void play_sound_map (maptile *map, int x, int y, int sound_num)
2128 2238
2129int out_of_map (maptile *map, int x, int y) 2239int out_of_map (maptile *map, int x, int y)
2130 2240
2131void 2241void
2147 2257
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2258object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny 2259 C_ARGS: str, map, nx, ny
2150 2260
2151void 2261void
2152cf_map_normalise (maptile *map, int x, int y) 2262get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2263 PPCODE:
2154{ 2264{
2155 maptile *nmap = 0; 2265 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2266 I16 nx = 0, ny = 0;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2267 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2316 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2317 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2318 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2319 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2210 } 2320 }
2211 OUTPUT: 2321 OUTPUT: RETVAL
2212 RETVAL
2213 2322
2214void fix_walls (maptile *map, int x, int y) 2323void fix_walls (maptile *map, int x, int y)
2215 2324
2216void fix_walls_around (maptile *map, int x, int y) 2325void fix_walls_around (maptile *map, int x, int y)
2217 2326
2218# worst xs function of my life 2327# worst xs function of my life
2219maptile * 2328bool
2220_create_random_map (\ 2329_create_random_map (\
2221 char *path,\ 2330 maptile *self,\
2222 char *wallstyle,\ 2331 utf8_string wallstyle,\
2223 char *wall_name,\ 2332 utf8_string wall_name,\
2224 char *floorstyle,\ 2333 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2334 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2335 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2336 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2337 utf8_string doorstyle,\
2229 char *decorstyle,\ 2338 utf8_string decorstyle,\
2230 char *origin_map,\ 2339 utf8_string origin_map,\
2231 char *final_map,\ 2340 utf8_string final_map,\
2232 char *exitstyle,\ 2341 utf8_string exitstyle,\
2233 char *this_map,\ 2342 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2343 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2344 int xsize,\
2236 int Ysize,\ 2345 int ysize,\
2237 int expand2x,\ 2346 int expand2x,\
2238 int layoutoptions1,\ 2347 int layoutoptions1,\
2239 int layoutoptions2,\ 2348 int layoutoptions2,\
2240 int layoutoptions3,\ 2349 int layoutoptions3,\
2241 int symmetry,\ 2350 int symmetry,\
2246 int dungeon_depth,\ 2355 int dungeon_depth,\
2247 int decoroptions,\ 2356 int decoroptions,\
2248 int orientation,\ 2357 int orientation,\
2249 int origin_y,\ 2358 int origin_y,\
2250 int origin_x,\ 2359 int origin_x,\
2251 int random_seed,\ 2360 U32 random_seed,\
2252 val64 total_map_hp,\ 2361 val64 total_map_hp,\
2253 int map_layout_style,\ 2362 int map_layout_style,\
2254 int treasureoptions,\ 2363 int treasureoptions,\
2255 int symmetry_used,\ 2364 int symmetry_used,\
2256 region *region\ 2365 region *region,\
2366 utf8_string custom\
2257) 2367)
2258 CODE: 2368 CODE:
2259{ 2369{
2260 random_map_params rmp; 2370 random_map_params rmp;
2261 2371
2265 assign (rmp.monsterstyle , monsterstyle); 2375 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2376 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2377 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2378 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2379 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2380 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2381 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2382
2383 rmp.origin_map = origin_map;
2384 rmp.final_map = final_map;
2385 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2386 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2387 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2388 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2389 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2390 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2391 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2392 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2398 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2399 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2400 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2401 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2402 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2403 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2404 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2405 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2406 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2407 rmp.region = region;
2408 rmp.custom = custom;
2298 2409
2299 RETVAL = generate_random_map (path, &rmp); 2410 RETVAL = self->generate_random_map (&rmp);
2300} 2411}
2301 OUTPUT: 2412 OUTPUT:
2302 RETVAL 2413 RETVAL
2303 2414
2304MODULE = cf PACKAGE = cf::arch 2415MODULE = cf PACKAGE = cf::arch
2305 2416
2306archetype *find (const char *name) 2417archetype *find (utf8_string name)
2307 CODE: 2418 CODE:
2308 RETVAL = archetype::find (name); 2419 RETVAL = archetype::find (name);
2309 OUTPUT: 2420 OUTPUT:
2310 RETVAL 2421 RETVAL
2311 2422
2313 PROTOTYPE: 2424 PROTOTYPE:
2314 CODE: 2425 CODE:
2315 RETVAL = first_archetype; 2426 RETVAL = first_archetype;
2316 OUTPUT: RETVAL 2427 OUTPUT: RETVAL
2317 2428
2429object *instantiate (archetype *arch)
2430 CODE:
2431 RETVAL = arch_to_object (arch);
2432 OUTPUT:
2433 RETVAL
2434
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2435INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2436
2320MODULE = cf PACKAGE = cf::party 2437MODULE = cf PACKAGE = cf::party
2321 2438
2322partylist *first () 2439partylist *first ()
2323 PROTOTYPE: 2440 PROTOTYPE:
2324 CODE: 2441 CODE:
2325 RETVAL = get_firstparty (); 2442 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2443 OUTPUT: RETVAL
2327 2444
2328partylist *next (partylist *party) 2445INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2446
2447MODULE = cf PACKAGE = cf::region
2448
2449void
2450list ()
2451 PPCODE:
2452 for_all_regions (rgn)
2453 XPUSHs (sv_2mortal (to_sv (rgn)));
2454
2455region *find (utf8_string name)
2456 PROTOTYPE: $
2329 CODE: 2457 CODE:
2330 RETVAL = party->next; 2458 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2459 OUTPUT: RETVAL
2332 2460
2333const char *name (partylist *party) 2461region *find_fuzzy (utf8_string name)
2462 PROTOTYPE: $
2334 CODE: 2463 CODE:
2335 RETVAL = party->partyname; 2464 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2465 OUTPUT: RETVAL
2337 2466
2338const char *password (partylist *party) 2467int specificity (region *rgn)
2339 CODE: 2468 CODE:
2340 RETVAL = party->passwd; 2469 RETVAL = 0;
2470 while (rgn = rgn->parent)
2471 RETVAL++;
2341 OUTPUT: RETVAL 2472 OUTPUT: RETVAL
2342 2473
2343MODULE = cf PACKAGE = cf::region 2474INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2475
2376MODULE = cf PACKAGE = cf::living 2476MODULE = cf PACKAGE = cf::living
2377 2477
2378INCLUDE: $PERL genacc living ../include/living.h | 2478INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2479
2380MODULE = cf PACKAGE = cf::settings 2480MODULE = cf PACKAGE = cf::settings
2381 2481
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2482INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2483
2384MODULE = cf PACKAGE = cf::client 2484MODULE = cf PACKAGE = cf::client
2385 2485
2386INCLUDE: $PERL genacc client ../include/client.h | 2486INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2487
2388int invoke (client *ns, int event, ...) 2488int invoke (client *ns, int event, ...)
2389 CODE: 2489 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2490 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2491 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2410 char *buf = SvPVbyte (packet, len); 2510 char *buf = SvPVbyte (packet, len);
2411 2511
2412 THIS->send_packet (buf, len); 2512 THIS->send_packet (buf, len);
2413} 2513}
2414 2514
2415void 2515MODULE = cf PACKAGE = cf::face PREFIX = face_
2416client::destroy ()
2417 2516
2517#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2518
2519faceidx face_find (utf8_string name, faceidx defidx = 0)
2520
2521faceidx alloc (utf8_string name)
2522 CODE:
2523{
2524 do
2525 {
2526 RETVAL = faces.size ();
2527 faces.resize (RETVAL + 1);
2528 }
2529 while (!RETVAL); // crude way to leave index 0
2530
2531 faces [RETVAL].name = name;
2532 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2533
2534 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2535 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2536}
2537 OUTPUT: RETVAL
2538
2539void set (faceidx idx, int visibility, int magicmap)
2540 CODE:
2541 faceinfo *f = face_info (idx);
2542 assert (f);
2543 f->visibility = visibility;
2544 f->magicmap = magicmap;
2545
2546void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2547 CODE:
2548 faceinfo *f = face_info (idx); assert (f);
2549 f->smooth = smooth;
2550 f->smoothlevel = smoothlevel;
2551
2552void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2553 CODE:
2554{
2555 facedata *d = face_data (idx, faceset);
2556 assert (d);
2557 sv_to (data, d->data);
2558 STRLEN clen;
2559 char *cdata = SvPVbyte (chksum, clen);
2560 clen = min (CHKSUM_SIZE, clen);
2561
2562 if (memcmp (d->chksum, cdata, clen))
2563 {
2564 memcpy (d->chksum, cdata, clen);
2565
2566 // invalidate existing client face info
2567 for_all_clients (ns)
2568 if (ns->faceset == faceset)
2569 {
2570 ns->faces_sent [idx] = false;
2571 ns->force_newmap = true;
2572 }
2573 }
2574}
2575
2576void invalidate (faceidx idx)
2577 CODE:
2578 for_all_clients (ns)
2579 {
2580 ns->faces_sent [idx] = false;
2581 ns->force_newmap = true;
2582 }
2583
2584void invalidate_all ()
2585 CODE:
2586 for_all_clients (ns)
2587 {
2588 ns->faces_sent.reset ();
2589 ns->force_newmap = true;
2590 }
2591
2592MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2593
2594#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2595
2596animidx anim_find (utf8_string name)
2597 CODE:
2598 RETVAL = animation::find (name).number;
2599 OUTPUT: RETVAL
2600
2601animidx set (utf8_string name, SV *frames, int facings = 1)
2602 CODE:
2603{
2604 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2605 croak ("frames must be an arrayref");
2606
2607 AV *av = (AV *)SvRV (frames);
2608
2609 animation *anim = &animation::find (name);
2610 if (anim->number)
2611 {
2612 anim->resize (av_len (av) + 1);
2613 anim->facings = facings;
2614 }
2615 else
2616 anim = &animation::create (name, av_len (av) + 1, facings);
2617
2618 for (int i = 0; i < anim->num_animations; ++i)
2619 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2620}
2621 OUTPUT: RETVAL
2622
2623void invalidate_all ()
2624 CODE:
2625 for_all_clients (ns)
2626 ns->anims_sent.reset ();
2627

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