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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.216 by root, Mon May 28 21:28:36 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
43 56
44extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
45 58
46typedef object object_ornull; 59typedef object object_ornull;
47typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
48 68
49#if IVSIZE >= 8 69#if IVSIZE >= 8
50 typedef IV val64; 70 typedef IV val64;
51# define newSVval64 newSViv 71# define newSVval64 newSViv
52# define SvVAL64 SvIV 72# define SvVAL64 SvIV
64 84
65double runtime; 85double runtime;
66 86
67global gbl_ev; 87global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 88static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 89static SV *sv_runtime, *sv_next_tick;
90
91bitset<NUM_EVENT_TYPES> ev_want_event;
92bitset<NUM_TYPES> ev_want_type;
70 93
71static HV 94static HV
72 *stash_cf, 95 *stash_cf,
73 *stash_cf_object_wrap, 96 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 97 *stash_cf_object_player_wrap,
94 117
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 118//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 119
97unordered_vector<attachable *> attachable::mortals; 120unordered_vector<attachable *> attachable::mortals;
98 121
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 122attachable::~attachable ()
111{ 123{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 124 assert (!self);
116#endif 125 assert (!cb);
126}
127
128int
129attachable::refcnt_cnt () const
130{
131 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
132}
133
134void
135attachable::sever_self ()
136{
137 if (HV *self = this->self)
138 {
139 // keep a refcount because sv_unmagic might call attachable_free,
140 // which might clear self, causing sv_unmagic to crash on a now
141 // invalid object.
142 SvREFCNT_inc (self);
143 hv_clear (self);
144 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
145 SvREFCNT_dec (self);
146
147 // self *must* be null now because thats sv_unmagic's job.
148 assert (!this->self);
149 }
150}
151
152void
153attachable::optimise ()
154{
155 if (self
156 && SvREFCNT (self) == 1
157 && !HvTOTALKEYS (self))
158 sever_self ();
117} 159}
118 160
119// check wether the object really is dead 161// check wether the object really is dead
120void 162void
121attachable::do_check () 163attachable::do_check ()
122{ 164{
123 if (refcnt > 0) 165 if (refcnt_cnt () > 0)
124 return; 166 return;
125 167
126 // try to unborrow the refcnt from perl 168 destroy ();
127 if (flags & F_BORROWED) 169}
170
171void
172attachable::do_destroy ()
173{
174 INVOKE_ATTACHABLE (DESTROY, this);
175
176 if (cb)
128 { 177 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 178 SvREFCNT_dec (cb);
179 cb = 0;
133 } 180 }
134 181
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 182 mortals.push_back (this);
148} 183}
149 184
150void 185void
151attachable::destroy () 186attachable::destroy ()
153 if (destroyed ()) 188 if (destroyed ())
154 return; 189 return;
155 190
156 flags |= F_DESTROYED; 191 flags |= F_DESTROYED;
157 do_destroy (); 192 do_destroy ();
193 sever_self ();
158} 194}
159 195
196void
160void attachable::check_mortals () 197attachable::check_mortals ()
161{ 198{
162 for (int i = 0; i < mortals.size (); ) 199 static int i = 0;
200
201 for (;;)
163 { 202 {
203 if (i >= mortals.size ())
204 {
205 i = 0;
206
207 if (mortals.size () > 1000)
208 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
209
210 break;
211 }
212
164 attachable *obj = mortals [i]; 213 attachable *obj = mortals [i];
165 214
166 obj->refcnt_chk (); // unborrow from perl, if necessary 215#if 0
167 216 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 217 {
170#if 0 218 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 219 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 220 }
173#endif 221#endif
174 222
223 if (obj->refcnt)
224 {
175 ++i; // further delay freeing 225 ++i; // further delay freeing
226
227 if (!(i & 0x3ff))
228 break;
176 }//D 229 }
177 else 230 else
178 { 231 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 232 mortals.erase (i);
233 obj->sever_self ();
181 delete obj; 234 delete obj;
182 } 235 }
183 } 236 }
184} 237}
185 238
209 262
210static int 263static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 264attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 265{
213 attachable *at = (attachable *)mg->mg_ptr; 266 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 267
268 //TODO: check if transaction behaviour is really required here
269 if (SV *self = (SV *)at->self)
270 {
215 at->self = 0; 271 at->self = 0;
272 SvREFCNT_dec (self);
273 }
274
216 // next line makes sense, but most objects still have refcnt 0 by default 275 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 276 //at->refcnt_chk ();
218 return 0; 277 return 0;
219} 278}
220 279
229 if (!obj->self) 288 if (!obj->self)
230 { 289 {
231 obj->self = newHV (); 290 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 291 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 292
234 // borrow the refcnt from the object 293 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 294 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 295 }
296 else
297 {
298 SV *sv = newRV_inc ((SV *)obj->self);
238 299
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 300 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
301 SvAMAGIC_on (sv);
302
303 return sv;
304 }
240} 305}
241 306
242static void 307static void
243clearSVptr (SV *sv) 308clearSVptr (SV *sv)
244{ 309{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 362inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 363
299inline SV *to_sv (object & v) { return to_sv (&v); } 364inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 365inline SV *to_sv (living & v) { return to_sv (&v); }
301 366
302//TODO: 367inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 368inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 369
306inline SV *to_sv (UUID v) 370inline SV *to_sv (UUID v)
307{ 371{
308 char buf[128]; 372 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 373 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 374 return newSVpv (buf, 0);
311} 375}
312 376
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 377inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 378inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 392inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 393inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 394inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 395inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 396inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
397inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 398inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 399inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 400inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 401
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 402//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 403inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 404
340template<class T> 405template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 406inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 407
343template<int N> 408template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 409inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 410
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 411inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 412inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 413inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 414inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
415
416inline void sv_to (SV *sv, std::string &v)
417{
418 STRLEN len;
419 char *data = SvPVbyte (sv, len);
420 v.assign (data, len);
421}
351 422
352inline void sv_to (SV *sv, UUID &v) 423inline void sv_to (SV *sv, UUID &v)
353{ 424{
354 unsigned int version; 425 unsigned int version;
355 426
478{ 549{
479 if (!ext->cb) 550 if (!ext->cb)
480 ext->cb = newAV (); 551 ext->cb = newAV ();
481 552
482 return newRV_inc ((SV *)ext->cb); 553 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 554}
521 555
522///////////////////////////////////////////////////////////////////////////// 556/////////////////////////////////////////////////////////////////////////////
523 557
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 558extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 617 perl = perl_alloc ();
584 perl_construct (perl); 618 perl_construct (perl);
585 619
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 620 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 621
588 char *argv[] = { 622 const char *argv[] = {
589 "", 623 settings.argv [0],
590 "-e" 624 "-e"
591 "use Event; use Coro;" // required for bootstrap 625 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 626 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 627 "unshift @INC, cf::datadir ();"
594 "require cf;" 628 "require cf;"
595 }; 629 };
596 630
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 631 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
632 || perl_run (perl))
598 { 633 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 634 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 635 exit (EXIT_FAILURE);
601 } 636 }
637
638 {
639 dSP;
640
641 PUSHMARK (SP);
642 PUTBACK;
643 call_pv ("cf::init", G_DISCARD | G_VOID);
644 }
602} 645}
603 646
604void cfperl_main () 647void cfperl_main ()
605{ 648{
606 dSP; 649 dSP;
613void 656void
614attachable::instantiate () 657attachable::instantiate ()
615{ 658{
616 if (attach) 659 if (attach)
617 { 660 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 662 attach = 0;
620 } 663 }
621} 664}
622 665
623void 666void
624attachable::reattach () 667attachable::reattach ()
625{ 668{
626 optimise (); 669 optimise ();
627 //TODO: check for _attachment's, very important for restarts 670 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 671 INVOKE_ATTACHABLE (REATTACH, this);
629} 672}
630 673
631static event_klass klass_of[NUM_EVENT_TYPES] = { 674static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 675# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 676# include "eventinc.h"
676} 719}
677 720
678void 721void
679global::gather_callbacks (AV *&callbacks, event_type event) const 722global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 723{
681 ::gather_callbacks (callbacks, cb_object, event); 724 ::gather_callbacks (callbacks, cb_global, event);
682} 725}
683 726
684void 727void
685object::gather_callbacks (AV *&callbacks, event_type event) const 728object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 729{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 731 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 733
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 736 }
694 737
730{ 773{
731 attachable::gather_callbacks (callbacks, event); 774 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 775 ::gather_callbacks (callbacks, cb_map, event);
733} 776}
734 777
778void
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795}
796
797// very slow and inefficient way to recalculate the global want bitsets
798void
799_recalc_want ()
800{
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826}
827
735bool 828bool
736attachable::invoke (event_type event, ...) 829attachable::invoke (event_type event, ...)
737{ 830{
738 data_type dt; 831 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 832
743 // callback call ordering should be: 833 // callback call ordering should be:
744 // 1. per-object callback 834 // 1. per-object callback
745 // 2. per-class object 835 // 2. per-class object
746 // 3. per-type callback 836 // 3. per-type callback
750 gather_callbacks (callbacks, event); 840 gather_callbacks (callbacks, event);
751 841
752 // short-circuit processing if no callbacks found/defined 842 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 843 if (!callbacks)
754 return 0; 844 return 0;
845
846 va_list ap;
847 va_start (ap, event);
755 848
756 CALL_BEGIN (3); 849 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 852
820} 913}
821 914
822///////////////////////////////////////////////////////////////////////////// 915/////////////////////////////////////////////////////////////////////////////
823 916
824void 917void
825maptile::emergency_save () 918cfperl_emergency_save ()
826{ 919{
827 CALL_BEGIN (0); 920 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 921 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 922 CALL_END;
830} 923}
831 924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
832maptile * 944maptile *
833maptile::find_map (const char *path, maptile *origin) 945maptile::find_sync (const char *path, maptile *origin)
834{ 946{
835 CALL_BEGIN (2); 947 CALL_BEGIN (2);
836 CALL_ARG (path); 948 CALL_ARG (path);
837 CALL_ARG (origin); 949 CALL_ARG (origin);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 950 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 951
840 maptile *retval; 952 maptile *retval;
841 953
842 if (count) 954 if (count)
843 sv_to (POPs, retval); 955 sv_to (POPs, retval);
847 CALL_END; 959 CALL_END;
848 960
849 return retval; 961 return retval;
850} 962}
851 963
852void
853maptile::do_load ()
854{
855 CALL_BEGIN (1);
856 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID);
858 CALL_END;
859}
860
861maptile * 964maptile *
862maptile::customise_for (object *op) 965maptile::find_async (const char *path, maptile *origin)
863{ 966{
864 CALL_BEGIN (2); 967 CALL_BEGIN (2);
865 CALL_ARG (this); 968 CALL_ARG (path);
866 CALL_ARG (op); 969 CALL_ARG (origin);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR); 970 CALL_CALL ("cf::map::find_async", G_SCALAR);
868 971
869 maptile *retval; 972 maptile *retval;
870 973
871 if (count) 974 if (count)
872 sv_to (POPs, retval); 975 sv_to (POPs, retval);
873 else 976 else
874 retval = 0; 977 retval = 0;
875 978
876 CALL_END; 979 CALL_END;
877 980
878 return retval ? retval : this; 981 return retval;
982}
983
984void
985maptile::do_load_sync ()
986{
987 CALL_BEGIN (1);
988 CALL_ARG (this);
989 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
990 CALL_END;
879} 991}
880 992
881void 993void
882maptile::change_all_map_light (int change) 994maptile::change_all_map_light (int change)
883{ 995{
898 CALL_ARG (exit); 1010 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1011 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1012 CALL_END;
901} 1013}
902 1014
1015void
1016log_backtrace (const char *msg)
1017{
1018#if HAVE_BACKTRACE
1019 void *addr [20];
1020 int size = backtrace (addr, 20);
1021
1022 CALL_BEGIN (size);
1023 CALL_ARG (msg);
1024 for (int i = 0; i < size; ++i)
1025 CALL_ARG ((IV)addr [i]);
1026 CALL_CALL ("cf::_log_backtrace", G_VOID);
1027 CALL_END;
1028#endif
1029}
1030
903///////////////////////////////////////////////////////////////////////////// 1031/////////////////////////////////////////////////////////////////////////////
904 1032
905struct EventAPI *watcher_base::GEventAPI; 1033struct EventAPI *watcher_base::GEventAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1034struct CoroAPI *coroapi::GCoroAPI;
907 1035
1036int coroapi::cede_counter;
1037double (*coroapi::time)();
1038double coroapi::next_cede;
1039
1040void coroapi::do_cede_to_tick ()
1041{
1042 cede_counter = 0;
1043
1044 cede ();
1045
1046 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1047 if (next_cede > SvNV (sv_next_tick) - 0.02)
1048 next_cede = SvNV (sv_next_tick);
1049}
1050
1051void coroapi::do_cede_every ()
1052{
1053 cede_counter = 0;
1054
1055 if (coroapi::nready ())
1056 coroapi::cede ();
1057}
1058
1059void coroapi::do_cede_to_tick_every ()
1060{
1061 cede_counter = 0;
1062
1063 cede_to_tick ();
1064}
1065
1066void
1067coroapi::wait_for_tick ()
1068{
1069 CALL_BEGIN (0);
1070 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1071 CALL_END;
1072}
1073
1074void
1075coroapi::wait_for_tick_begin ()
1076{
1077 CALL_BEGIN (0);
1078 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1079 CALL_END;
1080}
1081
1082static void
908static void iw_dispatch (pe_event *ev) 1083iw_dispatch (pe_event *ev)
909{ 1084{
910 iw *w = (iw *)ev->ext_data; 1085 iw *w = (iw *)ev->ext_data;
911 w->call (*w); 1086 w->call (*w);
912} 1087}
913 1088
914void 1089void
915iw::alloc () 1090iw::alloc ()
916{ 1091{
917 pe = GEventAPI->new_idle (0, 0); 1092 pe = GEventAPI->new_idle (0, 0);
918 1093
1094 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch; 1095 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this; 1096 pe->base.ext_data = (void *)this;
921} 1097}
922 1098
923static void iow_dispatch (pe_event *ev) 1099static void iow_dispatch (pe_event *ev)
929void 1105void
930iow::alloc () 1106iow::alloc ()
931{ 1107{
932 pe = GEventAPI->new_io (0, 0); 1108 pe = GEventAPI->new_io (0, 0);
933 1109
1110 WaREENTRANT_off (pe);
934 pe->base.callback = (void *)iow_dispatch; 1111 pe->base.callback = (void *)iow_dispatch;
935 pe->base.ext_data = (void *)this; 1112 pe->base.ext_data = (void *)this;
936 1113
937 pe->fd = -1; 1114 pe->fd = -1;
938 pe->poll = 0; 1115 pe->poll = 0;
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1151 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1152 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1153 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1154 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1155
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1156 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1157 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
981 1158
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1159 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1160 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1161 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1162 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1167
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1168MODULE = cf PACKAGE = cf PREFIX = cf_
992 1169
993BOOT: 1170BOOT:
994{ 1171{
995 _connect_to_perl ();
996
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1172 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1173 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999 1174
1175 _connect_to_perl ();
1176
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1177 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1178
1179 {
1180 require_pv ("Time::HiRes");
1181
1182 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1183 if (!svp) croak ("Time::HiRes is required");
1184 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1185 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1186 }
1001 1187
1002 static const struct { 1188 static const struct {
1003 const char *name; 1189 const char *name;
1004 IV iv; 1190 IV iv;
1005 } *civ, const_iv[] = { 1191 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1192# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1193 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1194 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1195
1010 const_iv (llevMonster) 1196 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1197
1198 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1199
1012 const_iv (MAX_TIME) 1200 const_iv (MAX_TIME)
1013 const_iv (PLAYER) 1201
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK)
1022 const_iv (ARROW)
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1202 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1203 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1204 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1205 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1206 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1207 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1208
1126 const_iv (NUM_SUBTYPES) 1209 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1210 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1211 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1212 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1213 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1214 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1215 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1216 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1217 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1218 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1219 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1220 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1221 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1222 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1223 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1224 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1225 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1226 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1227 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1228 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1229 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1230 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1231 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1232 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1233 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1234 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1235 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1236 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1237
1128 const_iv (ST_BD_BUILD) 1238 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1239
1131 const_iv (ST_MAT_FLOOR) 1240 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1241 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1242
1135 const_iv (AT_PHYSICAL) 1243 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1244 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1245 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1246 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1247 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1248 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1249 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1250
1162 const_iv (WEAP_HIT) 1251 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1252 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1253 const_iv (WEAP_BLUD)
1171 1254
1172 const_iv (FLAG_ALIVE) 1255 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1256 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1257 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1175 const_iv (FLAG_FREED) 1258 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1176 const_iv (FLAG_WAS_WIZ) 1259 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1177 const_iv (FLAG_APPLIED) 1260 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1178 const_iv (FLAG_UNPAID) 1261 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1179 const_iv (FLAG_USE_SHIELD) 1262 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1180 const_iv (FLAG_NO_PICK) 1263 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1181 const_iv (FLAG_ANIMATE) 1264 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1182 const_iv (FLAG_MONSTER) 1265 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1183 const_iv (FLAG_FRIENDLY) 1266 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1184 const_iv (FLAG_GENERATOR) 1267 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1185 const_iv (FLAG_IS_THROWN) 1268 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1186 const_iv (FLAG_AUTO_APPLY) 1269 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1187 const_iv (FLAG_PLAYER_SOLD) 1270 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1188 const_iv (FLAG_SEE_INVISIBLE) 1271 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1189 const_iv (FLAG_CAN_ROLL) 1272 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR) 1273 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1191 const_iv (FLAG_IS_TURNABLE) 1274 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1192 const_iv (FLAG_IS_USED_UP) 1275 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1193 const_iv (FLAG_IDENTIFIED) 1276 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1194 const_iv (FLAG_REFLECTING) 1277 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1195 const_iv (FLAG_CHANGING) 1278 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1196 const_iv (FLAG_SPLITTING) 1279 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1197 const_iv (FLAG_HITBACK) 1280 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271 1281
1272 const_iv (NDI_BLACK) 1282 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1273 const_iv (NDI_WHITE) 1283 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1274 const_iv (NDI_NAVY) 1284 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1275 const_iv (NDI_RED) 1285 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL) 1286 const_iv (NDI_ALL)
1289 1287
1288 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1289 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1290
1291 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1292
1293 const_iv (SP_RAISE_DEAD)
1294 const_iv (SP_RUNE)
1295 const_iv (SP_MAKE_MARK)
1296 const_iv (SP_BOLT)
1297 const_iv (SP_BULLET)
1290 const_iv (UPD_LOCATION) 1298 const_iv (SP_EXPLOSION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE) 1299 const_iv (SP_CONE)
1300 const_iv (SP_BOMB)
1301 const_iv (SP_WONDER)
1294 const_iv (UPD_NAME) 1302 const_iv (SP_SMITE)
1295 const_iv (UPD_ANIM) 1303 const_iv (SP_MAGIC_MISSILE)
1296 const_iv (UPD_ANIMSPEED) 1304 const_iv (SP_SUMMON_GOLEM)
1297 const_iv (UPD_NROF) 1305 const_iv (SP_DIMENSION_DOOR)
1298 1306 const_iv (SP_MAGIC_MAPPING)
1299 const_iv (UPD_SP_MANA)
1300 const_iv (UPD_SP_GRACE)
1301 const_iv (UPD_SP_DAMAGE)
1302
1303 const_iv (F_APPLIED)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC) 1307 const_iv (SP_MAGIC_WALL)
1308 const_iv (SP_DESTRUCTION)
1309 const_iv (SP_PERCEIVE_SELF)
1310 const_iv (SP_WORD_OF_RECALL)
1311 const_iv (SP_INVISIBLE)
1312 const_iv (SP_PROBE)
1313 const_iv (SP_HEALING)
1314 const_iv (SP_CREATE_FOOD)
1315 const_iv (SP_EARTH_TO_DUST)
1316 const_iv (SP_CHANGE_ABILITY)
1317 const_iv (SP_BLESS)
1307 const_iv (F_CURSED) 1318 const_iv (SP_CURSE)
1319 const_iv (SP_SUMMON_MONSTER)
1320 const_iv (SP_CHARGING)
1321 const_iv (SP_POLYMORPH)
1322 const_iv (SP_ALCHEMY)
1323 const_iv (SP_REMOVE_CURSE)
1324 const_iv (SP_IDENTIFY)
1325 const_iv (SP_DETECTION)
1326 const_iv (SP_MOOD_CHANGE)
1327 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1328 const_iv (SP_SWARM)
1329 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1330 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1331 const_iv (SP_CREATE_MISSILE)
1332 const_iv (SP_CONSECRATE)
1333 const_iv (SP_ANIMATE_WEAPON)
1334 const_iv (SP_LIGHT)
1335 const_iv (SP_CHANGE_MAP_LIGHT)
1336 const_iv (SP_FAERY_FIRE)
1337 const_iv (SP_CAUSE_DISEASE)
1338 const_iv (SP_AURA)
1339 const_iv (SP_TOWN_PORTAL)
1340 const_iv (SP_PARTY_SPELL)
1341
1342 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1343 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1344 const_iv (F_LOCKED)
1312 1345
1313 const_iv (F_BUY) 1346 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1347
1317 const_iv (P_BLOCKSVIEW) 1348 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1349 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1350
1326 const_iv (UP_OBJ_INSERT) 1351 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1352
1331 const_iv (INS_NO_MERGE) 1353 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY) 1354 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1355
1338 const_iv (WILL_APPLY_HANDLE) 1356 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1357 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1358
1344 const_iv (SAVE_MODE) 1359 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1360
1347 const_iv (M_PAPER) 1361 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1362 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1363 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1364 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1365
1362 const_iv (SK_EXP_ADD_SKILL) 1366 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1367 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1368
1368 const_iv (SK_LOCKPICKING) 1369 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1370 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1371 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1372 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1373 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1374 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1375 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1376 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1377 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1378 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1379 const_iv (SK_POISON_NAIL)
1409 1380
1410 const_iv (SOUND_NEW_PLAYER) 1381 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1382 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1383 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1384 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1385 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1386 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1387
1435 const_iv (PREFER_LOW) 1388 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1389
1438 const_iv (ATNR_PHYSICAL) 1390 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1391 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1392 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1393 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1394 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1395 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1396 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1397
1465 const_iv (MAP_FLUSH) 1398 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE)
1469 const_iv (MAP_OVERLAY)
1470 1399
1471 const_iv (MAP_IN_MEMORY) 1400 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1401 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1402
1476 const_iv (KLASS_ATTACHABLE) 1403 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1404
1483 const_iv (CS_QUERY_YESNO) 1405 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1406
1487 const_iv (ST_DEAD) 1407 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491
1492 const_iv (ST_CHANGE_CLASS)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1408
1500 // random map generator 1409 // random map generator
1501 const_iv (LAYOUT_NONE) 1410 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1411 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1412
1509 const_iv (RMOPT_RANDOM) 1413 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1414 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1415 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1416
1519 const_iv (SYMMETRY_RANDOM) 1417 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1418 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1419
1522 const_iv (SYMMETRY_Y) 1420 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1421 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1422 const_iv (GT_MINIMAL)
1524 }; 1423 };
1525 1424
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1425 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1426 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1427
1549 } 1448 }
1550} 1449}
1551 1450
1552void _connect_to_perl () 1451void _connect_to_perl ()
1553 1452
1453void _recalc_want ()
1454
1554void _global_reattach () 1455void _global_reattach ()
1555 CODE: 1456 CODE:
1556{ 1457{
1557 // reattach to all attachable objects in the game. 1458 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1459 for_all_clients (ns)
1559 (*i)->reattach (); 1460 ns->reattach ();
1560 1461
1561 for_all_players (pl) 1462 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1463 op->reattach ();
1570} 1464}
1571 1465
1466void _post_tick ()
1467 CODE:
1468 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1469
1470# support function for map-world.ext
1471void _quantise (SV *data_sv, SV *plt_sv)
1472 CODE:
1473{
1474 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1475 croak ("_quantise called with invalid agruments");
1476
1477 plt_sv = SvRV (plt_sv);
1478 SV **plt = AvARRAY (plt_sv);
1479 int plt_count = AvFILL (plt_sv) + 1;
1480
1481 STRLEN len;
1482 char *data = SvPVbyte (data_sv, len);
1483 char *dst = data;
1484
1485 while (len >= 3)
1486 {
1487 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1488 {
1489 char *val = SvPVX (*val_sv);
1490
1491 if (val [0] == data [0]
1492 && val [1] == data [1]
1493 && val [2] == data [2])
1494 {
1495 *dst++ = val [3];
1496 goto next;
1497 }
1498 }
1499
1500 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1501 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1502 dst - SvPVX (data_sv), len);
1503
1504 next:
1505 data += 3;
1506 len -= 3;
1507 }
1508
1509 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1510}
1511
1572NV floor (NV x) 1512NV floor (NV x)
1573 1513
1574NV ceil (NV x) 1514NV ceil (NV x)
1515
1516NV rndm (...)
1517 CODE:
1518 switch (items)
1519 {
1520 case 0: RETVAL = rndm (); break;
1521 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1522 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1523 default: croak ("cf::rndm requires none, one or two parameters."); break;
1524 }
1525 OUTPUT:
1526 RETVAL
1527
1528NV clamp (NV value, NV min_value, NV max_value)
1529 CODE:
1530 RETVAL = clamp (value, min_value, max_value);
1531 OUTPUT:
1532 RETVAL
1533
1534NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1535 CODE:
1536 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1537 OUTPUT:
1538 RETVAL
1539
1540void cede_to_tick ()
1541 CODE:
1542 coroapi::cede_to_tick ();
1575 1543
1576void server_tick () 1544void server_tick ()
1577 CODE: 1545 CODE:
1578 runtime = SvNVx (sv_runtime); 1546 runtime = SvNVx (sv_runtime);
1579 server_tick (); 1547 server_tick ();
1580 1548
1581void 1549void
1582LOG (int level, char *msg) 1550log_backtrace (utf8_string msg)
1551
1552void
1553LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1554 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1555 C_ARGS: flags, "%s", msg
1585 1556
1586char *path_combine (char *base, char *path) 1557octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1558 PROTOTYPE: $$
1588 1559
1589char *path_combine_and_normalize (char *base, char *path) 1560octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1561 PROTOTYPE: $$
1591 1562
1592const char * 1563const_octet_string
1593get_maps_directory (char *path) 1564get_maps_directory (octet_string path)
1594 PROTOTYPE: $ 1565 PROTOTYPE: $
1595 ALIAS: maps_directory = 0 1566 ALIAS: maps_directory = 0
1596 CODE: 1567 CODE:
1597 RETVAL = create_pathname (path); 1568 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL 1569 OUTPUT: RETVAL
1600void 1571void
1601sub_generation_inc () 1572sub_generation_inc ()
1602 CODE: 1573 CODE:
1603 PL_sub_generation++; 1574 PL_sub_generation++;
1604 1575
1605char * 1576const_octet_string
1606mapdir () 1577mapdir ()
1607 PROTOTYPE: 1578 PROTOTYPE:
1608 ALIAS: 1579 ALIAS:
1609 mapdir = 0 1580 mapdir = 0
1610 uniquedir = 1 1581 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1595 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1596 case 6: RETVAL = settings.datadir ; break;
1626 } 1597 }
1627 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1628 1599
1600void abort ()
1601
1602void reset_signals ()
1603
1604void fork_abort (octet_string cause = "cf::fork_abort")
1605
1606void cleanup (octet_string cause, bool make_core = false)
1607
1629void emergency_save () 1608void emergency_save ()
1630 1609
1631void _exit (int status = 0) 1610void _exit (int status = EXIT_SUCCESS)
1632 1611
1612UV sv_2watcher (SV *w)
1613 CODE:
1614 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1615 OUTPUT:
1616 RETVAL
1617
1618#if _POSIX_MEMLOCK
1619
1620int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1621
1622int munlockall ()
1623
1624#endif
1625
1633int find_animation (char *text) 1626int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1627 PROTOTYPE: $
1635 1628
1636int random_roll (int min, int max, object *op, int goodbad); 1629int random_roll (int min, int max, object *op, int goodbad);
1637 1630
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1631const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1632
1640int 1633int
1641exp_to_level (val64 exp) 1634exp_to_level (val64 exp)
1642 CODE: 1635 CODE:
1643{ 1636{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1667 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1668 else
1676 XSRETURN_UNDEF; 1669 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1670 OUTPUT: RETVAL
1678 1671
1672bool
1673load_resource_file (octet_string filename)
1674
1679MODULE = cf PACKAGE = cf::attachable 1675MODULE = cf PACKAGE = cf::attachable
1680 1676
1681int 1677int
1682valid (SV *obj) 1678valid (SV *obj)
1683 CODE: 1679 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1680 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1681 OUTPUT:
1686 RETVAL 1682 RETVAL
1687 1683
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1684void
1692#destroy (attachable *at) 1685debug_trace (attachable *obj, bool on = true)
1686 CODE:
1687 obj->flags &= ~attachable::F_DEBUG_TRACE;
1688 if (on)
1689 obj->flags |= attachable::F_DEBUG_TRACE;
1690
1691int mortals_size ()
1692 CODE:
1693 RETVAL = attachable::mortals.size ();
1694 OUTPUT: RETVAL
1695
1696#object *mortals (U32 index)
1697# CODE:
1698# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1699# OUTPUT: RETVAL
1700
1701INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1693 1702
1694MODULE = cf PACKAGE = cf::global 1703MODULE = cf PACKAGE = cf::global
1695 1704
1696int invoke (SV *klass, int event, ...) 1705int invoke (SV *klass, int event, ...)
1697 CODE: 1706 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1710 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1703 1712
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1713MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1714
1706INCLUDE: $PERL genacc object ../include/object.h | 1715INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1716
1708int invoke (object *op, int event, ...) 1717int invoke (object *op, int event, ...)
1709 CODE: 1718 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1719 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1720 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1722 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1715 1724
1716SV *registry (object *op) 1725SV *registry (object *op)
1717 1726
1718void mortals () 1727int objects_size ()
1719 PPCODE: 1728 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1729 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1730 OUTPUT: RETVAL
1731
1732object *objects (U32 index)
1733 CODE:
1734 RETVAL = index < objects.size () ? objects [index] : 0;
1735 OUTPUT: RETVAL
1736
1737int actives_size ()
1738 CODE:
1739 RETVAL = actives.size ();
1740 OUTPUT: RETVAL
1741
1742object *actives (U32 index)
1743 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL
1746
1747const char *slot_use_name (U32 slot)
1748 ALIAS:
1749 slot_nonuse_name = 1
1750 CODE:
1751{
1752 if (slot >= NUM_BODY_LOCATIONS)
1753 croak ("body slot index out of range");
1754
1755 switch (ix)
1756 {
1757 case 0: RETVAL = body_locations[slot].use_name; break;
1758 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1759 }
1760}
1761 OUTPUT:
1762 RETVAL
1728 1763
1729# missing properties 1764# missing properties
1730 1765
1731object *head (object *op) 1766object *head (object *op)
1732 PROTOTYPE: $ 1767 PROTOTYPE: $
1733 CODE: 1768 CODE:
1734 RETVAL = op->head ? op->head : op; 1769 RETVAL = op->head_ ();
1735 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1736 1771
1737int is_head (object *op) 1772int is_head (object *op)
1738 PROTOTYPE: $ 1773 PROTOTYPE: $
1739 CODE: 1774 CODE:
1740 RETVAL = !op->head; 1775 RETVAL = op->head_ () == op;
1741 OUTPUT: RETVAL 1776 OUTPUT: RETVAL
1742 1777
1743void 1778void
1744inv (object *obj) 1779inv (object *obj)
1745 PROTOTYPE: $ 1780 PROTOTYPE: $
1753void 1788void
1754set_animation (object *op, int idx) 1789set_animation (object *op, int idx)
1755 CODE: 1790 CODE:
1756 SET_ANIMATION (op, idx); 1791 SET_ANIMATION (op, idx);
1757 1792
1793int
1794num_animations (object *op)
1795 CODE:
1796 RETVAL = NUM_ANIMATIONS (op);
1797 OUTPUT: RETVAL
1798
1799int slot_info (object *op, UV slot, int value = 0)
1800 ALIAS:
1801 slot_used = 1
1802 CODE:
1803{
1804 if (slot >= NUM_BODY_LOCATIONS)
1805 croak ("body slot index out of range");
1806
1807 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1808
1809 if (items > 2)
1810 if (ix)
1811 op->slot[slot].used = value;
1812 else
1813 op->slot[slot].info = value;
1814}
1815 OUTPUT:
1816 RETVAL
1817
1758object *find_best_object_match (object *op, const char *match) 1818object *find_best_object_match (object *op, utf8_string match)
1759 1819
1760object *find_marked_object (object *op) 1820object *find_marked_object (object *op)
1761 1821
1762int need_identify (object *obj); 1822int need_identify (object *obj);
1763 1823
1764int apply_shop_mat (object *shop_mat, object *op); 1824int apply_shop_mat (object *shop_mat, object *op);
1825
1826int move_player (object *op, int dir)
1827 CODE:
1828 RETVAL = move_player (op, dir);
1829 OUTPUT:
1830 RETVAL
1765 1831
1766int move (object *op, int dir, object *originator = op) 1832int move (object *op, int dir, object *originator = op)
1767 CODE: 1833 CODE:
1768 RETVAL = move_ob (op, dir, originator); 1834 RETVAL = move_ob (op, dir, originator);
1769 OUTPUT: 1835 OUTPUT:
1775 1841
1776void apply_below (object *op) 1842void apply_below (object *op)
1777 CODE: 1843 CODE:
1778 player_apply_below (op); 1844 player_apply_below (op);
1779 1845
1846int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1847
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 1848object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1781 1849
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1850int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783 1851
1784int cf_object_change_map (object *op, int x, int y, maptile *map) 1852int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 1853
1805 RETVAL = pay_for_amount (amount, op); 1873 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1807 1875
1808void pay_player (object *op, uint64 amount) 1876void pay_player (object *op, uint64 amount)
1809 1877
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1878val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 1879
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1880int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 1881
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 1882void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 1883 CODE:
1816 do_learn_spell (op, sp, special_prayer); 1884 do_learn_spell (op, sp, special_prayer);
1817 1885
1818void forget_spell (object *op, object *sp) 1886void forget_spell (object *op, object *sp)
1819 CODE: 1887 CODE:
1820 do_forget_spell (op, query_name (sp)); 1888 do_forget_spell (op, query_name (sp));
1821 1889
1822object *check_for_spell (object *op, char *spellname) 1890object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 1891 CODE:
1824 RETVAL = check_spell_known (op, spellname); 1892 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 1893 OUTPUT: RETVAL
1826 1894
1827int query_money (object *op) 1895int query_money (object *op)
1836 1904
1837void drop (object *who, object *op) 1905void drop (object *who, object *op)
1838 1906
1839void pick_up (object *who, object *op) 1907void pick_up (object *who, object *op)
1840 1908
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y) 1909int cf_object_teleport (object *op, maptile *map, int x, int y)
1846 1910
1847void update_object (object *op, int action) 1911void update_object (object *op, int action)
1848 1912
1849object *cf_create_object_by_name (const char *name) 1913object *cf_create_object_by_name (utf8_string name)
1850 1914
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1915void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 1916
1853void player_lvl_adj (object *who, object *skill = 0) 1917void player_lvl_adj (object *who, object *skill = 0)
1854 1918
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1919int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 1920
1870object *cf_insert_ob_in_ob (object *ob, object *where) 1934object *cf_insert_ob_in_ob (object *ob, object *where)
1871 1935
1872# no clean way to get an object from an archetype - stupid idiotic 1936# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1937# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 1938
1875object *new (const char *archetype = 0) 1939object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 1940 PROTOTYPE: ;$
1877 CODE: 1941 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1942 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1879 OUTPUT: 1943 OUTPUT:
1880 RETVAL 1944 RETVAL
1885{ 1949{
1886 int unused_type; 1950 int unused_type;
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1951 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 1952}
1889 1953
1890# syntatic sugar for easier use in event callbacks.
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896
1897player *contr (object *op) 1954player *contr (object *op)
1898 CODE: 1955 CODE:
1899 RETVAL = op->contr; 1956 RETVAL = op->contr;
1900 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1901 1958
1902const char *get_ob_key_value (object *op, const char *key) 1959const_utf8_string get_ob_key_value (object *op, utf8_string key)
1903 1960
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1961bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 1962
1906object *get_nearest_player (object *ob) 1963object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 1964 ALIAS: nearest_player = 0
1908 PREINIT: 1965 PREINIT:
1909 extern object *get_nearest_player (object *); 1966 extern object *get_nearest_player (object *);
1925bool on_same_map_as (object *ob, object *other) 1982bool on_same_map_as (object *ob, object *other)
1926 CODE: 1983 CODE:
1927 RETVAL = on_same_map (ob, other); 1984 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1929 1986
1930const char * 1987const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 1988base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 1989 CODE:
1933 RETVAL = query_base_name (op, plural); 1990 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1935 1992
1942 RETVAL = op->contr; 1999 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1944 2001
1945void check_score (object *op) 2002void check_score (object *op)
1946 2003
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2004void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2005 CODE:
1949object *cf_player_send_inventory (object *op) 2006 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2007
1964void kill_player (object *op) 2008void kill_player (object *op)
1965 2009
1966void esrv_update_item (object *op, int what, object *item) 2010void esrv_update_item (object *op, int what, object *item)
1967 C_ARGS: what, op, item 2011 C_ARGS: what, op, item
1968 2012
1969void clear_los (object *op) 2013void clear_los (object *op)
1970 2014
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2015int command_summon (object *op, utf8_string params)
1974 2016
1975int command_arrest (object *op, char *params) 2017int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2018
1981 2019
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2021
1984INCLUDE: $PERL genacc player ../include/player.h | 2022INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2023
1986int invoke (player *pl, int event, ...) 2024int invoke (player *pl, int event, ...)
1987 CODE: 2025 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2037 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2038 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2039 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2040 pl->orig_stats = pl->ob->stats;
2003 2041
2004player *cf_player_find (char *name)
2005 PROTOTYPE: $
2006
2007void cf_player_move (player *pl, int dir) 2042void cf_player_move (player *pl, int dir)
2008 2043
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2045
2016bool 2046bool
2017cell_visible (player *pl, int dx, int dy) 2047cell_visible (player *pl, int dx, int dy)
2018 CODE: 2048 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2049 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2056 if (y) sv_to (y, pl->bed_y); 2086 if (y) sv_to (y, pl->bed_y);
2057 2087
2058void 2088void
2059list () 2089list ()
2060 PPCODE: 2090 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2091 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2092 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2093
2086 2094
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2095MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2096
2089int invoke (maptile *map, int event, ...) 2097int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2102 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2103 OUTPUT: RETVAL
2096 2104
2097SV *registry (maptile *map) 2105SV *registry (maptile *map)
2098 2106
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2107INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2100 2108
2101void 2109void
2102maptile::instantiate () 2110maptile::instantiate ()
2103 2111
2104maptile *new () 2112maptile *new ()
2105 PROTOTYPE: 2113 PROTOTYPE:
2106 CODE: 2114 CODE:
2107 RETVAL = new maptile; 2115 RETVAL = new maptile;
2108 OUTPUT: 2116 OUTPUT:
2109 RETVAL 2117 RETVAL
2110
2111void
2112maptile::destroy ()
2113 2118
2114void 2119void
2115maptile::players () 2120maptile::players ()
2116 PPCODE: 2121 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2122 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 2127 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2128 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 2129 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2130 }
2126 2131
2132void
2133maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2134 CODE:
2135{
2136 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2137 croak ("maptile::add_underlay: palette must be arrayref");
2138
2139 palette = SvRV (palette);
2140
2141 STRLEN idxlen;
2142 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2143
2144 for (int x = 0; x < THIS->width; ++x)
2145 for (int y = 0; y < THIS->height; ++y)
2146 {
2147 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2148 if (op->flag [FLAG_IS_FLOOR])
2149 goto skip_space;
2150
2151 {
2152 int offs = offset + y * stride + x;
2153 if (IN_RANGE_EXC (offs, 0, idxlen))
2154 {
2155 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2156 {
2157 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2158 ob->flag [FLAG_NO_MAP_SAVE] = true;
2159 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2160
2161 if (ob->randomitems)
2162 {
2163 if (!ob->above)
2164 {
2165 ob->create_treasure (ob->randomitems);
2166
2167 for (object *op = ob->above; op; op = op->above)
2168 op->flag [FLAG_NO_MAP_SAVE] = true;
2169 }
2170
2171 ob->randomitems = 0;
2172 }
2173 }
2174 }
2175 }
2176
2177 skip_space: ;
2178 }
2179}
2180
2181void
2182maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2183 CODE:
2184{
2185 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2186 croak ("maptile::set_regiondata: palette must be arrayref");
2187
2188 palette = SvRV (palette);
2189
2190 STRLEN idxlen;
2191 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2192
2193 region **regionmap = (region **)malloc (
2194 (av_len ((AV *)palette) + 1) * sizeof (region *));
2195 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2196
2197 for (int i = av_len ((AV *)palette) + 1; i--; )
2198 regionmap [i] = region::find (
2199 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2200
2201 for (int y = 0; y < THIS->height; ++y)
2202 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2203
2204 sfree (THIS->regions, THIS->size ());
2205 free (THIS->regionmap);
2206
2207 THIS->regions = regions;
2208 THIS->regionmap = regionmap;
2209}
2210
2211void
2212maptile::create_region_treasure ()
2213 CODE:
2214{
2215 object *op = object::create ();
2216 op->type = FLOOR;
2217 op->map = THIS;
2218
2219 for (int x = 0; x < THIS->width; ++x)
2220 for (int y = 0; y < THIS->height; ++y)
2221 {
2222 region *rgn = THIS->region (x, y);
2223
2224 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2225 if (rgn->treasure && rndm () < rgn->treasure_density)
2226 {
2227 op->x = x;
2228 op->y = y;
2229 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2230 }
2231 }
2232
2233 op->destroy ();
2234}
2235
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2236void play_sound_map (maptile *map, int x, int y, int sound_num)
2128 2237
2129int out_of_map (maptile *map, int x, int y) 2238int out_of_map (maptile *map, int x, int y)
2130 2239
2131void 2240void
2147 2256
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2257object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny 2258 C_ARGS: str, map, nx, ny
2150 2259
2151void 2260void
2152cf_map_normalise (maptile *map, int x, int y) 2261get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2262 PPCODE:
2154{ 2263{
2155 maptile *nmap = 0; 2264 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2265 I16 nx = 0, ny = 0;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2266 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2315 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2316 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2317 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2318 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2210 } 2319 }
2211 OUTPUT: 2320 OUTPUT: RETVAL
2212 RETVAL
2213 2321
2214void fix_walls (maptile *map, int x, int y) 2322void fix_walls (maptile *map, int x, int y)
2215 2323
2216void fix_walls_around (maptile *map, int x, int y) 2324void fix_walls_around (maptile *map, int x, int y)
2217 2325
2218# worst xs function of my life 2326# worst xs function of my life
2219maptile * 2327bool
2220_create_random_map (\ 2328_create_random_map (\
2221 char *path,\ 2329 maptile *self,\
2222 char *wallstyle,\ 2330 utf8_string wallstyle,\
2223 char *wall_name,\ 2331 utf8_string wall_name,\
2224 char *floorstyle,\ 2332 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2333 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2334 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2335 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2336 utf8_string doorstyle,\
2229 char *decorstyle,\ 2337 utf8_string decorstyle,\
2230 char *origin_map,\ 2338 utf8_string origin_map,\
2231 char *final_map,\ 2339 utf8_string final_map,\
2232 char *exitstyle,\ 2340 utf8_string exitstyle,\
2233 char *this_map,\ 2341 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2342 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2343 int xsize,\
2236 int Ysize,\ 2344 int ysize,\
2237 int expand2x,\ 2345 int expand2x,\
2238 int layoutoptions1,\ 2346 int layoutoptions1,\
2239 int layoutoptions2,\ 2347 int layoutoptions2,\
2240 int layoutoptions3,\ 2348 int layoutoptions3,\
2241 int symmetry,\ 2349 int symmetry,\
2246 int dungeon_depth,\ 2354 int dungeon_depth,\
2247 int decoroptions,\ 2355 int decoroptions,\
2248 int orientation,\ 2356 int orientation,\
2249 int origin_y,\ 2357 int origin_y,\
2250 int origin_x,\ 2358 int origin_x,\
2251 int random_seed,\ 2359 U32 random_seed,\
2252 val64 total_map_hp,\ 2360 val64 total_map_hp,\
2253 int map_layout_style,\ 2361 int map_layout_style,\
2254 int treasureoptions,\ 2362 int treasureoptions,\
2255 int symmetry_used,\ 2363 int symmetry_used,\
2256 region *region\ 2364 region *region,\
2365 utf8_string custom\
2257) 2366)
2258 CODE: 2367 CODE:
2259{ 2368{
2260 random_map_params rmp; 2369 random_map_params rmp;
2261 2370
2265 assign (rmp.monsterstyle , monsterstyle); 2374 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2375 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2376 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2377 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2378 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2379 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2380 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2381
2382 rmp.origin_map = origin_map;
2383 rmp.final_map = final_map;
2384 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2385 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2386 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2387 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2388 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2389 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2390 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2391 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2397 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2398 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2399 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2400 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2401 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2402 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2403 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2404 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2405 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2406 rmp.region = region;
2407 rmp.custom = custom;
2298 2408
2299 RETVAL = generate_random_map (path, &rmp); 2409 RETVAL = self->generate_random_map (&rmp);
2300} 2410}
2301 OUTPUT: 2411 OUTPUT:
2302 RETVAL 2412 RETVAL
2303 2413
2304MODULE = cf PACKAGE = cf::arch 2414MODULE = cf PACKAGE = cf::arch
2305 2415
2306archetype *find (const char *name) 2416archetype *find (utf8_string name)
2307 CODE: 2417 CODE:
2308 RETVAL = archetype::find (name); 2418 RETVAL = archetype::find (name);
2309 OUTPUT: 2419 OUTPUT:
2310 RETVAL 2420 RETVAL
2311 2421
2313 PROTOTYPE: 2423 PROTOTYPE:
2314 CODE: 2424 CODE:
2315 RETVAL = first_archetype; 2425 RETVAL = first_archetype;
2316 OUTPUT: RETVAL 2426 OUTPUT: RETVAL
2317 2427
2428object *instantiate (archetype *arch)
2429 CODE:
2430 RETVAL = arch_to_object (arch);
2431 OUTPUT:
2432 RETVAL
2433
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2434INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2435
2320MODULE = cf PACKAGE = cf::party 2436MODULE = cf PACKAGE = cf::party
2321 2437
2322partylist *first () 2438partylist *first ()
2323 PROTOTYPE: 2439 PROTOTYPE:
2324 CODE: 2440 CODE:
2325 RETVAL = get_firstparty (); 2441 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2442 OUTPUT: RETVAL
2327 2443
2328partylist *next (partylist *party) 2444INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2445
2446MODULE = cf PACKAGE = cf::region
2447
2448void
2449list ()
2450 PPCODE:
2451 for_all_regions (rgn)
2452 XPUSHs (sv_2mortal (to_sv (rgn)));
2453
2454region *find (utf8_string name)
2455 PROTOTYPE: $
2329 CODE: 2456 CODE:
2330 RETVAL = party->next; 2457 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2458 OUTPUT: RETVAL
2332 2459
2333const char *name (partylist *party) 2460region *find_fuzzy (utf8_string name)
2461 PROTOTYPE: $
2334 CODE: 2462 CODE:
2335 RETVAL = party->partyname; 2463 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2464 OUTPUT: RETVAL
2337 2465
2338const char *password (partylist *party) 2466int specificity (region *rgn)
2339 CODE: 2467 CODE:
2340 RETVAL = party->passwd; 2468 RETVAL = 0;
2469 while (rgn = rgn->parent)
2470 RETVAL++;
2341 OUTPUT: RETVAL 2471 OUTPUT: RETVAL
2342 2472
2343MODULE = cf PACKAGE = cf::region 2473INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2474
2376MODULE = cf PACKAGE = cf::living 2475MODULE = cf PACKAGE = cf::living
2377 2476
2378INCLUDE: $PERL genacc living ../include/living.h | 2477INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2478
2380MODULE = cf PACKAGE = cf::settings 2479MODULE = cf PACKAGE = cf::settings
2381 2480
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2481INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2482
2384MODULE = cf PACKAGE = cf::client 2483MODULE = cf PACKAGE = cf::client
2385 2484
2386INCLUDE: $PERL genacc client ../include/client.h | 2485INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2486
2388int invoke (client *ns, int event, ...) 2487int invoke (client *ns, int event, ...)
2389 CODE: 2488 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2489 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2490 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2410 char *buf = SvPVbyte (packet, len); 2509 char *buf = SvPVbyte (packet, len);
2411 2510
2412 THIS->send_packet (buf, len); 2511 THIS->send_packet (buf, len);
2413} 2512}
2414 2513
2415void 2514MODULE = cf PACKAGE = cf::face PREFIX = face_
2416client::destroy ()
2417 2515
2516#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2517
2518faceidx face_find (utf8_string name, faceidx defidx = 0)
2519
2520faceidx alloc (utf8_string name)
2521 CODE:
2522{
2523 do
2524 {
2525 RETVAL = faces.size ();
2526 faces.resize (RETVAL + 1);
2527 }
2528 while (!RETVAL); // crude way to leave index 0
2529
2530 faces [RETVAL].name = name;
2531 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2532
2533 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2534 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2535}
2536 OUTPUT: RETVAL
2537
2538void set (faceidx idx, int visibility, int magicmap)
2539 CODE:
2540 faceinfo *f = face_info (idx);
2541 assert (f);
2542 f->visibility = visibility;
2543 f->magicmap = magicmap;
2544
2545void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2546 CODE:
2547 faceinfo *f = face_info (idx); assert (f);
2548 f->smooth = smooth;
2549 f->smoothlevel = smoothlevel;
2550
2551void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2552 CODE:
2553{
2554 facedata *d = face_data (idx, faceset);
2555 assert (d);
2556 sv_to (data, d->data);
2557 STRLEN clen;
2558 char *cdata = SvPVbyte (chksum, clen);
2559 clen = min (CHKSUM_SIZE, clen);
2560
2561 if (memcmp (d->chksum, cdata, clen))
2562 {
2563 memcpy (d->chksum, cdata, clen);
2564
2565 // invalidate existing client face info
2566 for_all_clients (ns)
2567 if (ns->faceset == faceset)
2568 {
2569 ns->faces_sent [idx] = false;
2570 ns->force_newmap = true;
2571 }
2572 }
2573}
2574
2575void invalidate (faceidx idx)
2576 CODE:
2577 for_all_clients (ns)
2578 {
2579 ns->faces_sent [idx] = false;
2580 ns->force_newmap = true;
2581 }
2582
2583void invalidate_all ()
2584 CODE:
2585 for_all_clients (ns)
2586 {
2587 ns->faces_sent.reset ();
2588 ns->force_newmap = true;
2589 }
2590
2591MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2592
2593#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2594
2595animidx anim_find (utf8_string name)
2596 CODE:
2597 RETVAL = animation::find (name).number;
2598 OUTPUT: RETVAL
2599
2600animidx set (utf8_string name, SV *frames, int facings = 1)
2601 CODE:
2602{
2603 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2604 croak ("frames must be an arrayref");
2605
2606 AV *av = (AV *)SvRV (frames);
2607
2608 animation *anim = &animation::find (name);
2609 if (anim->number)
2610 {
2611 anim->resize (av_len (av) + 1);
2612 anim->facings = facings;
2613 }
2614 else
2615 anim = &animation::create (name, av_len (av) + 1, facings);
2616
2617 for (int i = 0; i < anim->num_animations; ++i)
2618 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2619}
2620 OUTPUT: RETVAL
2621
2622void invalidate_all ()
2623 CODE:
2624 for_all_clients (ns)
2625 ns->anims_sent.reset ();
2626

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