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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.251 by root, Sun Sep 9 12:52:48 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
36 48
37#include <EXTERN.h> 49#include <EXTERN.h>
38#include <perl.h> 50#include <perl.h>
39#include <XSUB.h> 51#include <XSUB.h>
40 52
41#include "CoroAPI.h" 53#include "CoroAPI.h"
42#include "perlxsi.c" 54#include "perlxsi.c"
43 55
44extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
45 57
46typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
48 62
49#if IVSIZE >= 8 63#if IVSIZE >= 8
50 typedef IV val64; 64 typedef IV val64;
51# define newSVval64 newSViv 65# define newSVval64 newSViv
52# define SvVAL64 SvIV 66# define SvVAL64 SvIV
55# define newSVval64 newSVnv 69# define newSVval64 newSVnv
56# define SvVAL64 SvNV 70# define SvVAL64 SvNV
57#endif 71#endif
58 72
59static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
62 75
63static PerlInterpreter *perl; 76static PerlInterpreter *perl;
64 77
65double runtime; 78tstamp NOW, runtime;
66 79
67global gbl_ev; 80global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
70 86
71static HV 87static HV
72 *stash_cf, 88 *stash_cf,
73 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
82 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 SV *sv = newSVpv (s, 0);
103 SvUTF8_on (sv);
104 return sv;
105}
106
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l)
109{
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
83// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
84template<class super> 116template<class super>
85static super * 117static super *
86is_a (attachable *at) 118is_a (attachable *at)
87{ 119{
94 126
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 128
97unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
98 130
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 131attachable::~attachable ()
111{ 132{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 133 assert (!self);
116#endif 134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
117} 168}
118 169
119// check wether the object really is dead 170// check wether the object really is dead
120void 171void
121attachable::do_check () 172attachable::do_check ()
122{ 173{
123 if (refcnt > 0) 174 if (refcnt_cnt () > 0)
124 return; 175 return;
125 176
126 // try to unborrow the refcnt from perl 177 destroy ();
127 if (flags & F_BORROWED) 178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
128 { 186 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 187 SvREFCNT_dec (cb);
188 cb = 0;
133 } 189 }
134 190
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 191 mortals.push_back (this);
148} 192}
149 193
150void 194void
151attachable::destroy () 195attachable::destroy ()
153 if (destroyed ()) 197 if (destroyed ())
154 return; 198 return;
155 199
156 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
157 do_destroy (); 201 do_destroy ();
202 sever_self ();
158} 203}
159 204
205void
160void attachable::check_mortals () 206attachable::check_mortals ()
161{ 207{
162 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
163 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
164 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
165 237
166 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
167 239 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 240 {
170#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
173#endif 244#endif
174 245
246 if (obj->refcnt)
247 {
175 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
176 }//D 252 }
177 else 253 else
178 { 254 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
181 delete obj; 257 delete obj;
182 } 258 }
183 } 259 }
184} 260}
185 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
186attachable & 274attachable &
187attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
188{ 276{
189 //if (self || cb) 277 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 279
192 attach = src.attach; 280 attach = src.attach;
193 return *this; 281 return *this;
194} 282}
195 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 319
198static SV * 320static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 322{
209 331
210static int 332static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 334{
213 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
215 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
216 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 345 //at->refcnt_chk ();
218 return 0; 346 return 0;
219} 347}
220 348
225{ 353{
226 if (!obj) 354 if (!obj)
227 return &PL_sv_undef; 355 return &PL_sv_undef;
228 356
229 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
230 { 361 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 363
234 // borrow the refcnt from the object 364 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
238 371
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
240} 377}
241 378
242static void 379static void
243clearSVptr (SV *sv) 380clearSVptr (SV *sv)
244{ 381{
270 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
271 else 408 else
272 return 0; 409 return 0;
273} 410}
274 411
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : &PL_sv_undef; }
277inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 435
299inline SV *to_sv (object & v) { return to_sv (&v); } 436inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 437inline SV *to_sv (living & v) { return to_sv (&v); }
301 438
302//TODO: 439inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 440inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 441
306inline SV *to_sv (UUID v) 442inline SV *to_sv (UUID v)
307{ 443{
308 char buf[128]; 444 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 445 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 446 return newSVpv (buf, 0);
311} 447}
312 448
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 449inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 450inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 457inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 459inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 460inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 462inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 464inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 465inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 466inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 467inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 468inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
469inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
470inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 471inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 472inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
473inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
474inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 475
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 476//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 477inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 478
340template<class T> 479template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 480inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 481
343template<int N> 482template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 484
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 485inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 486inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 487inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 488inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 489
490inline void sv_to (SV *sv, std::string &v)
491{
492 STRLEN len;
493 char *data = SvPVbyte (sv, len);
494 v.assign (data, len);
495}
496
352inline void sv_to (SV *sv, UUID &v) 497inline void sv_to (SV *sv, UUID &v)
353{ 498{
354 unsigned int version; 499 unsigned int version;
355 500
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 501 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 502 croak ("unparsable uuid: %s", SvPV_nolen (sv));
478{ 623{
479 if (!ext->cb) 624 if (!ext->cb)
480 ext->cb = newAV (); 625 ext->cb = newAV ();
481 626
482 return newRV_inc ((SV *)ext->cb); 627 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 628}
521 629
522///////////////////////////////////////////////////////////////////////////// 630/////////////////////////////////////////////////////////////////////////////
523 631
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 632extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 691 perl = perl_alloc ();
584 perl_construct (perl); 692 perl_construct (perl);
585 693
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 694 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 695
588 char *argv[] = { 696 const char *argv[] = {
589 "", 697 settings.argv [0],
590 "-e" 698 "-e"
591 "use Event; use Coro;" // required for bootstrap 699 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 700 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 701 "unshift @INC, cf::datadir ();"
594 "require cf;" 702 "require cf;"
595 }; 703 };
596 704
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 705 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
706 || perl_run (perl))
598 { 707 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 708 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 709 exit (EXIT_FAILURE);
601 } 710 }
711
712 {
713 dSP;
714
715 PUSHMARK (SP);
716 PUTBACK;
717 call_pv ("cf::init", G_DISCARD | G_VOID);
718 }
602} 719}
603 720
604void cfperl_main () 721void cfperl_main ()
605{ 722{
606 dSP; 723 dSP;
613void 730void
614attachable::instantiate () 731attachable::instantiate ()
615{ 732{
616 if (attach) 733 if (attach)
617 { 734 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 735 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 736 attach = 0;
620 } 737 }
621} 738}
622 739
623void 740void
624attachable::reattach () 741attachable::reattach ()
625{ 742{
626 optimise (); 743 optimise ();
627 //TODO: check for _attachment's, very important for restarts 744 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 745 INVOKE_ATTACHABLE (REATTACH, this);
629} 746}
630 747
631static event_klass klass_of[NUM_EVENT_TYPES] = { 748static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 749# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 750# include "eventinc.h"
676} 793}
677 794
678void 795void
679global::gather_callbacks (AV *&callbacks, event_type event) const 796global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 797{
681 ::gather_callbacks (callbacks, cb_object, event); 798 ::gather_callbacks (callbacks, cb_global, event);
682} 799}
683 800
684void 801void
685object::gather_callbacks (AV *&callbacks, event_type event) const 802object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 803{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 804 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 805 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 806 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 807
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 808 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 809 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 810 }
694 811
730{ 847{
731 attachable::gather_callbacks (callbacks, event); 848 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 849 ::gather_callbacks (callbacks, cb_map, event);
733} 850}
734 851
852void
853_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
854{
855 for (int event = 0; event <= AvFILLp (registry); ++event)
856 {
857 SV *cbs_ = AvARRAY (registry)[event];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 set.set (event);
867 }
868 }
869}
870
871// very slow and inefficient way to recalculate the global want bitsets
872void
873_recalc_want ()
874{
875 ev_want_event.reset ();
876
877 _recalc_want (ev_want_event, cb_global);
878 _recalc_want (ev_want_event, cb_attachable);
879 _recalc_want (ev_want_event, cb_object);
880 _recalc_want (ev_want_event, cb_client);
881 _recalc_want (ev_want_event, cb_player);
882 _recalc_want (ev_want_event, cb_map);
883
884 ev_want_type.reset ();
885
886 for (int type = 0; type <= AvFILLp (cb_type); ++type)
887 {
888 SV *cbs_ = AvARRAY (cb_type)[type];
889
890 // element must be list of callback entries
891 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
892 {
893 AV *cbs = (AV *)SvRV (cbs_);
894
895 // no callback entries, no callbacks to call
896 if (AvFILLp (cbs) >= 0)
897 ev_want_type.set (type % NUM_TYPES);
898 }
899 }
900}
901
735bool 902bool
736attachable::invoke (event_type event, ...) 903attachable::invoke (event_type event, ...)
737{ 904{
738 data_type dt; 905 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 906
743 // callback call ordering should be: 907 // callback call ordering should be:
744 // 1. per-object callback 908 // 1. per-object callback
745 // 2. per-class object 909 // 2. per-class object
746 // 3. per-type callback 910 // 3. per-type callback
750 gather_callbacks (callbacks, event); 914 gather_callbacks (callbacks, event);
751 915
752 // short-circuit processing if no callbacks found/defined 916 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 917 if (!callbacks)
754 return 0; 918 return 0;
919
920 va_list ap;
921 va_start (ap, event);
755 922
756 CALL_BEGIN (3); 923 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 924 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 925 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 926
794} 961}
795 962
796SV * 963SV *
797cfperl_result (int idx) 964cfperl_result (int idx)
798{ 965{
799 AV *av = get_av ("cfperl::invoke_results", 0); 966 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 967 if (!av)
801 return &PL_sv_undef; 968 return &PL_sv_undef;
802 969
803 SV **sv = av_fetch (av, idx, 0); 970 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 971 if (!sv)
818{ 985{
819 return SvNV (cfperl_result (idx)); 986 return SvNV (cfperl_result (idx));
820} 987}
821 988
822///////////////////////////////////////////////////////////////////////////// 989/////////////////////////////////////////////////////////////////////////////
990// various c++ => perl glue functions
823 991
824void 992void
825maptile::emergency_save () 993cfperl_emergency_save ()
826{ 994{
827 CALL_BEGIN (0); 995 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 996 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 997 CALL_END;
830} 998}
831 999
832maptile * 1000void
833maptile::find_map (const char *path, maptile *origin) 1001cfperl_cleanup (int make_core)
1002{
1003 CALL_BEGIN (1);
1004 CALL_ARG (make_core);
1005 CALL_CALL ("cf::post_cleanup", G_VOID);
1006 CALL_END;
1007}
1008
1009void
1010cfperl_make_book (object *book, int level)
834{ 1011{
835 CALL_BEGIN (2); 1012 CALL_BEGIN (2);
836 CALL_ARG (path); 1013 CALL_ARG (book);
1014 CALL_ARG (level);
1015 CALL_CALL ("ext::books::make_book", G_VOID);
1016 CALL_END;
1017}
1018
1019void
1020cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1021{
1022 CALL_BEGIN (4);
837 CALL_ARG (origin); 1023 CALL_ARG (ns);
1024 CALL_ARG (type);
1025 CALL_ARG_SV (newSVpv_utf8 (msg));
1026 CALL_ARG (color);
1027 CALL_CALL ("cf::client::send_msg", G_VOID);
1028 CALL_END;
1029}
1030
1031int
1032cfperl_can_merge (object *ob1, object *ob2)
1033{
1034 int can;
1035
1036 CALL_BEGIN (2);
1037 CALL_ARG (ob1);
1038 CALL_ARG (ob2);
1039 CALL_CALL ("cf::_can_merge", G_SCALAR);
1040 can = count && SvTRUE (TOPs);
1041 CALL_END;
1042
1043 return can;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 1051 CALL_CALL ("cf::player::find", G_SCALAR);
839 1052
840 maptile *retval; 1053 player *retval;
841 1054
842 if (count) 1055 if (count)
843 sv_to (POPs, retval); 1056 sv_to (POPs, retval);
844 else 1057 else
845 retval = 0; 1058 retval = 0;
847 CALL_END; 1060 CALL_END;
848 1061
849 return retval; 1062 return retval;
850} 1063}
851 1064
852void
853maptile::do_load ()
854{
855 CALL_BEGIN (1);
856 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID);
858 CALL_END;
859}
860
861maptile * 1065maptile *
862maptile::customise_for (object *op) 1066maptile::find_sync (const char *path, maptile *origin)
863{ 1067{
864 CALL_BEGIN (2); 1068 CALL_BEGIN (2);
865 CALL_ARG (this); 1069 CALL_ARG (path);
866 CALL_ARG (op); 1070 CALL_ARG (origin);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR); 1071 CALL_CALL ("cf::map::find_sync", G_SCALAR);
868 1072
869 maptile *retval; 1073 maptile *retval;
870 1074
871 if (count) 1075 if (count)
872 sv_to (POPs, retval); 1076 sv_to (POPs, retval);
873 else 1077 else
874 retval = 0; 1078 retval = 0;
875 1079
876 CALL_END; 1080 CALL_END;
877 1081
878 return retval ? retval : this; 1082 return retval;
1083}
1084
1085maptile *
1086maptile::find_async (const char *path, maptile *origin, bool load)
1087{
1088 CALL_BEGIN (3);
1089 CALL_ARG (path);
1090 CALL_ARG (origin);
1091 CALL_ARG (load);
1092 CALL_CALL ("cf::map::find_async", G_SCALAR);
1093
1094 maptile *retval;
1095
1096 if (count)
1097 sv_to (POPs, retval);
1098 else
1099 retval = 0;
1100
1101 CALL_END;
1102
1103 return retval;
1104}
1105
1106void
1107maptile::do_load_sync ()
1108{
1109 CALL_BEGIN (1);
1110 CALL_ARG (this);
1111 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1112 CALL_END;
879} 1113}
880 1114
881void 1115void
882maptile::change_all_map_light (int change) 1116maptile::change_all_map_light (int change)
883{ 1117{
898 CALL_ARG (exit); 1132 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1133 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1134 CALL_END;
901} 1135}
902 1136
1137const char *
1138object::ref () const
1139{
1140 if (type == PLAYER)
1141 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1142 else
1143 return 0;
1144}
1145
1146object *
1147object::deref (const char *ref)
1148{
1149 object *retval = 0;
1150
1151 if (ref)
1152 {
1153 CALL_BEGIN (1);
1154 CALL_ARG (ref);
1155 CALL_CALL ("cf::object::deref", G_SCALAR);
1156
1157 if (count)
1158 sv_to (POPs, retval);
1159
1160 CALL_END;
1161 }
1162
1163 return retval;
1164}
1165
1166void
1167log_backtrace (const char *msg)
1168{
1169#if HAVE_BACKTRACE
1170 void *addr [20];
1171 int size = backtrace (addr, 20);
1172
1173 CALL_BEGIN (size);
1174 CALL_ARG (msg);
1175 for (int i = 0; i < size; ++i)
1176 CALL_ARG ((IV)addr [i]);
1177 CALL_CALL ("cf::_log_backtrace", G_VOID);
1178 CALL_END;
1179#endif
1180}
1181
903///////////////////////////////////////////////////////////////////////////// 1182/////////////////////////////////////////////////////////////////////////////
904 1183
905struct EventAPI *watcher_base::GEventAPI; 1184struct EventAPI *watcher_base::GEventAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1185struct CoroAPI *coroapi::GCoroAPI;
907 1186
1187int coroapi::cede_counter;
1188tstamp coroapi::next_cede;
1189
1190void coroapi::do_cede_to_tick ()
1191{
1192 cede_counter = 0;
1193
1194 cede ();
1195
1196 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1197 if (next_cede > SvNV (sv_next_tick) - 0.02)
1198 next_cede = SvNV (sv_next_tick);
1199}
1200
1201void coroapi::do_cede_every ()
1202{
1203 cede_counter = 0;
1204
1205 if (coroapi::nready ())
1206 coroapi::cede ();
1207}
1208
1209void coroapi::do_cede_to_tick_every ()
1210{
1211 cede_counter = 0;
1212
1213 cede_to_tick ();
1214}
1215
1216void
1217coroapi::wait_for_tick ()
1218{
1219 CALL_BEGIN (0);
1220 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1221 CALL_END;
1222}
1223
1224void
1225coroapi::wait_for_tick_begin ()
1226{
1227 CALL_BEGIN (0);
1228 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1229 CALL_END;
1230}
1231
1232static void
908static void iw_dispatch (pe_event *ev) 1233iw_dispatch (pe_event *ev)
909{ 1234{
910 iw *w = (iw *)ev->ext_data; 1235 iw *w = (iw *)ev->ext_data;
911 w->call (*w); 1236 w->call (*w);
912} 1237}
913 1238
914void 1239void
915iw::alloc () 1240iw::alloc ()
916{ 1241{
917 pe = GEventAPI->new_idle (0, 0); 1242 pe = GEventAPI->new_idle (0, 0);
918 1243
1244 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch; 1245 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this; 1246 pe->base.ext_data = (void *)this;
921} 1247}
922 1248
923static void iow_dispatch (pe_event *ev) 1249static void iow_dispatch (pe_event *ev)
929void 1255void
930iow::alloc () 1256iow::alloc ()
931{ 1257{
932 pe = GEventAPI->new_io (0, 0); 1258 pe = GEventAPI->new_io (0, 0);
933 1259
1260 WaREENTRANT_off (pe);
934 pe->base.callback = (void *)iow_dispatch; 1261 pe->base.callback = (void *)iow_dispatch;
935 pe->base.ext_data = (void *)this; 1262 pe->base.ext_data = (void *)this;
936 1263
937 pe->fd = -1; 1264 pe->fd = -1;
938 pe->poll = 0; 1265 pe->poll = 0;
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1301 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1302 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1303 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1304 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1305
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1306 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1307 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
981 1308
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1309 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1310 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1311 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1312 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1317
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1318MODULE = cf PACKAGE = cf PREFIX = cf_
992 1319
993BOOT: 1320BOOT:
994{ 1321{
995 _connect_to_perl ();
996
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1322 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1323 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999 1324
1325 _connect_to_perl ();
1326
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1327 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1328
1329 //{
1330 // require_pv ("Time::HiRes");
1331 //
1332 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1333 // if (!svp) croak ("Time::HiRes is required");
1334 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1335 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1336 //}
1001 1337
1002 static const struct { 1338 static const struct {
1003 const char *name; 1339 const char *name;
1004 IV iv; 1340 IV iv;
1005 } *civ, const_iv[] = { 1341 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1342# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1343 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1344 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1345
1010 const_iv (llevMonster) 1346 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1347
1348 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1349
1012 const_iv (MAX_TIME) 1350 const_iv (MAX_TIME)
1013 const_iv (PLAYER) 1351
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK)
1022 const_iv (ARROW)
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1352 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1353 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1354 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1355 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1356 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1357 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1358
1126 const_iv (NUM_SUBTYPES) 1359 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1360 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1361 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1362 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1363 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1364 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1365 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1366 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1367 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1368 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1369 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1370 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1371 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1372 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1373 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1374 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1375 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1376 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1377 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1378 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1379 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1380 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1381 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1382 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1383 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1384 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1385 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1386 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1387
1128 const_iv (ST_BD_BUILD) 1388 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1389
1131 const_iv (ST_MAT_FLOOR) 1390 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1391 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1392
1135 const_iv (AT_PHYSICAL) 1393 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1394 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1395 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1396 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1397 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1398 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1399 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1400
1162 const_iv (WEAP_HIT) 1401 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1402 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1403 const_iv (WEAP_BLUD)
1171 1404
1172 const_iv (FLAG_ALIVE) 1405 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1406 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1407 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1408 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1409 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1410 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1411 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1412 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1413 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1414 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1415 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1416 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1417 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1418 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1419 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1420 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1421 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1422 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1423 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1424 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1425 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1426 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1427 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1428 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1429 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1430 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1431
1432 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1433 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1434 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1435 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1436 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1437 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1438
1439 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1440 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1441
1442 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1443
1444 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1445 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1446 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1447 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1448 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1449 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1450 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1451 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1452 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1453 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1454 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1455 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1456 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1457 const_iv (SP_MAGIC_MAPPING)
1458 const_iv (SP_MAGIC_WALL)
1459 const_iv (SP_DESTRUCTION)
1460 const_iv (SP_PERCEIVE_SELF)
1461 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1462 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1463 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1464 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1465 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1466 const_iv (SP_EARTH_TO_DUST)
1302 1467 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1468 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1469 const_iv (SP_CURSE)
1470 const_iv (SP_SUMMON_MONSTER)
1471 const_iv (SP_CHARGING)
1472 const_iv (SP_POLYMORPH)
1473 const_iv (SP_ALCHEMY)
1474 const_iv (SP_REMOVE_CURSE)
1475 const_iv (SP_IDENTIFY)
1476 const_iv (SP_DETECTION)
1477 const_iv (SP_MOOD_CHANGE)
1478 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1479 const_iv (SP_SWARM)
1480 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1481 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1482 const_iv (SP_CREATE_MISSILE)
1483 const_iv (SP_CONSECRATE)
1484 const_iv (SP_ANIMATE_WEAPON)
1485 const_iv (SP_LIGHT)
1486 const_iv (SP_CHANGE_MAP_LIGHT)
1487 const_iv (SP_FAERY_FIRE)
1488 const_iv (SP_CAUSE_DISEASE)
1489 const_iv (SP_AURA)
1490 const_iv (SP_TOWN_PORTAL)
1491 const_iv (SP_PARTY_SPELL)
1492
1493 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1494 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1495 const_iv (F_LOCKED)
1312 1496
1313 const_iv (F_BUY) 1497 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1498
1317 const_iv (P_BLOCKSVIEW) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1501
1326 const_iv (UP_OBJ_INSERT) 1502 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1503
1331 const_iv (INS_NO_MERGE) 1504 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY) 1505 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1506
1338 const_iv (WILL_APPLY_HANDLE) 1507 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1508 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1509
1344 const_iv (SAVE_MODE) 1510 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1511
1347 const_iv (M_PAPER) 1512 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1513 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1514 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1515 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1516
1362 const_iv (SK_EXP_ADD_SKILL) 1517 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1518 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1519
1368 const_iv (SK_LOCKPICKING) 1520 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1521 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1522 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1523 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1524 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1525 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1526 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1527 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1528 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1529 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1530 const_iv (SK_POISON_NAIL)
1409 1531
1410 const_iv (SOUND_NEW_PLAYER) 1532 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1533 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1534 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1535 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1536 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1537 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1538
1435 const_iv (PREFER_LOW) 1539 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1540
1438 const_iv (ATNR_PHYSICAL) 1541 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1542 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1543 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1544 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1545 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1546 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1547 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1548
1465 const_iv (MAP_FLUSH) 1549 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE)
1469 const_iv (MAP_OVERLAY)
1470 1550
1471 const_iv (MAP_IN_MEMORY) 1551 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1552 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1553
1476 const_iv (KLASS_ATTACHABLE) 1554 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1555
1483 const_iv (CS_QUERY_YESNO) 1556 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1557
1487 const_iv (ST_DEAD) 1558 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1559
1492 const_iv (ST_CHANGE_CLASS) 1560 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1561
1500 // random map generator 1562 // random map generator
1501 const_iv (LAYOUT_NONE) 1563 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1564 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1565
1509 const_iv (RMOPT_RANDOM) 1566 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1567 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1568 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1569
1519 const_iv (SYMMETRY_RANDOM) 1570 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1571 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1572
1522 const_iv (SYMMETRY_Y) 1573 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1574 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1575 const_iv (GT_MINIMAL)
1576
1577 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1578 const_iv (FT_RSRC) const_iv (FT_NUM)
1524 }; 1579 };
1525 1580
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1581 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1582 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1583
1549 } 1604 }
1550} 1605}
1551 1606
1552void _connect_to_perl () 1607void _connect_to_perl ()
1553 1608
1609void _recalc_want ()
1610
1554void _global_reattach () 1611void _global_reattach ()
1555 CODE: 1612 CODE:
1556{ 1613{
1557 // reattach to all attachable objects in the game. 1614 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1615 for_all_clients (ns)
1559 (*i)->reattach (); 1616 ns->reattach ();
1560 1617
1561 for_all_players (pl) 1618 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1619 op->reattach ();
1570} 1620}
1571 1621
1622# support function for map-world.ext
1623void _quantise (SV *data_sv, SV *plt_sv)
1624 CODE:
1625{
1626 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1627 croak ("_quantise called with invalid agruments");
1628
1629 plt_sv = SvRV (plt_sv);
1630 SV **plt = AvARRAY (plt_sv);
1631 int plt_count = AvFILL (plt_sv) + 1;
1632
1633 STRLEN len;
1634 char *data = SvPVbyte (data_sv, len);
1635 char *dst = data;
1636
1637 while (len >= 3)
1638 {
1639 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1640 {
1641 char *val = SvPVX (*val_sv);
1642
1643 if (val [0] == data [0]
1644 && val [1] == data [1]
1645 && val [2] == data [2])
1646 {
1647 *dst++ = val [3];
1648 goto next;
1649 }
1650 }
1651
1652 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1653 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1654 dst - SvPVX (data_sv), len);
1655
1656 next:
1657 data += 3;
1658 len -= 3;
1659 }
1660
1661 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1662}
1663
1664void _post_tick ()
1665 CODE:
1666 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1667
1668NV till_cede ()
1669 CODE:
1670 RETVAL = coroapi::next_cede - now ();
1671 OUTPUT:
1672 RETVAL
1673
1674NV till_tick ()
1675 CODE:
1676 RETVAL = SvNV (sv_next_tick) - now ();
1677 OUTPUT:
1678 RETVAL
1679
1572NV floor (NV x) 1680NV floor (NV x)
1573 1681
1574NV ceil (NV x) 1682NV ceil (NV x)
1575 1683
1684NV rndm (...)
1685 CODE:
1686 switch (items)
1687 {
1688 case 0: RETVAL = rndm (); break;
1689 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1690 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1691 default: croak ("cf::rndm requires none, one or two parameters."); break;
1692 }
1693 OUTPUT:
1694 RETVAL
1695
1696NV clamp (NV value, NV min_value, NV max_value)
1697 CODE:
1698 RETVAL = clamp (value, min_value, max_value);
1699 OUTPUT:
1700 RETVAL
1701
1702NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1703 CODE:
1704 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1705 OUTPUT:
1706 RETVAL
1707
1708void cede_to_tick ()
1709 CODE:
1710 coroapi::cede_to_tick ();
1711
1576void server_tick () 1712void server_tick ()
1577 CODE: 1713 CODE:
1714 NOW = now ();
1578 runtime = SvNVx (sv_runtime); 1715 runtime = SvNVx (sv_runtime);
1579 server_tick (); 1716 server_tick ();
1580 1717
1581void 1718void
1582LOG (int level, char *msg) 1719log_backtrace (utf8_string msg)
1720
1721void
1722LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1723 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1724 C_ARGS: flags, "%s", msg
1585 1725
1586char *path_combine (char *base, char *path) 1726octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1727 PROTOTYPE: $$
1588 1728
1589char *path_combine_and_normalize (char *base, char *path) 1729octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1730 PROTOTYPE: $$
1591 1731
1592const char *
1593get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600void 1732void
1601sub_generation_inc () 1733sub_generation_inc ()
1602 CODE: 1734 CODE:
1603 PL_sub_generation++; 1735 PL_sub_generation++;
1604 1736
1605char * 1737const_octet_string
1606mapdir () 1738mapdir ()
1607 PROTOTYPE: 1739 PROTOTYPE:
1608 ALIAS: 1740 ALIAS:
1609 mapdir = 0 1741 mapdir = 0
1610 uniquedir = 1 1742 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1756 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1757 case 6: RETVAL = settings.datadir ; break;
1626 } 1758 }
1627 OUTPUT: RETVAL 1759 OUTPUT: RETVAL
1628 1760
1761void abort ()
1762
1763void reset_signals ()
1764
1765void fork_abort (octet_string cause = "cf::fork_abort")
1766
1767void cleanup (octet_string cause, bool make_core = false)
1768
1629void emergency_save () 1769void emergency_save ()
1630 1770
1631void _exit (int status = 0) 1771void _exit (int status = EXIT_SUCCESS)
1632 1772
1773UV sv_2watcher (SV *w)
1774 CODE:
1775 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1776 OUTPUT:
1777 RETVAL
1778
1779#if _POSIX_MEMLOCK
1780
1781int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1782
1783int munlockall ()
1784
1785#endif
1786
1633int find_animation (char *text) 1787int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1788 PROTOTYPE: $
1635 1789
1636int random_roll (int min, int max, object *op, int goodbad); 1790int random_roll (int min, int max, object *op, int goodbad);
1637 1791
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1792const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1793
1640int 1794int
1641exp_to_level (val64 exp) 1795exp_to_level (val64 exp)
1642 CODE: 1796 CODE:
1643{ 1797{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1828 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1829 else
1676 XSRETURN_UNDEF; 1830 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1678 1832
1833bool
1834load_resource_file (octet_string filename)
1835
1679MODULE = cf PACKAGE = cf::attachable 1836MODULE = cf PACKAGE = cf::attachable
1680 1837
1681int 1838int
1682valid (SV *obj) 1839valid (SV *obj)
1683 CODE: 1840 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1841 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1842 OUTPUT:
1686 RETVAL 1843 RETVAL
1687 1844
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1845void
1692#destroy (attachable *at) 1846debug_trace (attachable *obj, bool on = true)
1847 CODE:
1848 obj->flags &= ~attachable::F_DEBUG_TRACE;
1849 if (on)
1850 obj->flags |= attachable::F_DEBUG_TRACE;
1851
1852int mortals_size ()
1853 CODE:
1854 RETVAL = attachable::mortals.size ();
1855 OUTPUT: RETVAL
1856
1857#object *mortals (U32 index)
1858# CODE:
1859# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1860# OUTPUT: RETVAL
1861
1862INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1863
1694MODULE = cf PACKAGE = cf::global 1864MODULE = cf PACKAGE = cf::global
1695 1865
1696int invoke (SV *klass, int event, ...) 1866int invoke (SV *klass, int event, ...)
1697 CODE: 1867 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1871 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1703 1873
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1874MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1875
1706INCLUDE: $PERL genacc object ../include/object.h | 1876INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1877
1708int invoke (object *op, int event, ...) 1878int invoke (object *op, int event, ...)
1709 CODE: 1879 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1880 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1881 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1883 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1884 OUTPUT: RETVAL
1715 1885
1716SV *registry (object *op) 1886SV *registry (object *op)
1717 1887
1718void mortals () 1888int objects_size ()
1719 PPCODE: 1889 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1890 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1891 OUTPUT: RETVAL
1892
1893object *objects (U32 index)
1894 CODE:
1895 RETVAL = index < objects.size () ? objects [index] : 0;
1896 OUTPUT: RETVAL
1897
1898int actives_size ()
1899 CODE:
1900 RETVAL = actives.size ();
1901 OUTPUT: RETVAL
1902
1903object *actives (U32 index)
1904 CODE:
1905 RETVAL = index < actives.size () ? actives [index] : 0;
1906 OUTPUT: RETVAL
1907
1908const char *slot_use_name (U32 slot)
1909 ALIAS:
1910 slot_nonuse_name = 1
1911 CODE:
1912{
1913 if (slot >= NUM_BODY_LOCATIONS)
1914 croak ("body slot index out of range");
1915
1916 switch (ix)
1917 {
1918 case 0: RETVAL = body_locations[slot].use_name; break;
1919 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1920 }
1921}
1922 OUTPUT:
1923 RETVAL
1728 1924
1729# missing properties 1925# missing properties
1730 1926
1731object *head (object *op) 1927object *head (object *op)
1732 PROTOTYPE: $ 1928 PROTOTYPE: $
1733 CODE: 1929 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 1930 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 1931 OUTPUT: RETVAL
1742 1932
1743void 1933void
1744inv (object *obj) 1934inv (object *obj)
1745 PROTOTYPE: $ 1935 PROTOTYPE: $
1753void 1943void
1754set_animation (object *op, int idx) 1944set_animation (object *op, int idx)
1755 CODE: 1945 CODE:
1756 SET_ANIMATION (op, idx); 1946 SET_ANIMATION (op, idx);
1757 1947
1948int
1949num_animations (object *op)
1950 CODE:
1951 RETVAL = NUM_ANIMATIONS (op);
1952 OUTPUT: RETVAL
1953
1954int slot_info (object *op, UV slot, int value = 0)
1955 ALIAS:
1956 slot_used = 1
1957 CODE:
1958{
1959 if (slot >= NUM_BODY_LOCATIONS)
1960 croak ("body slot index out of range");
1961
1962 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1963
1964 if (items > 2)
1965 if (ix)
1966 op->slot[slot].used = value;
1967 else
1968 op->slot[slot].info = value;
1969}
1970 OUTPUT:
1971 RETVAL
1972
1758object *find_best_object_match (object *op, const char *match) 1973object *find_best_object_match (object *op, utf8_string match)
1759 1974
1760object *find_marked_object (object *op) 1975object *find_marked_object (object *op)
1761 1976
1762int need_identify (object *obj); 1977int need_identify (object *obj);
1763 1978
1764int apply_shop_mat (object *shop_mat, object *op); 1979int apply_shop_mat (object *shop_mat, object *op);
1980
1981int move_player (object *op, int dir)
1982 CODE:
1983 RETVAL = move_player (op, dir);
1984 OUTPUT:
1985 RETVAL
1765 1986
1766int move (object *op, int dir, object *originator = op) 1987int move (object *op, int dir, object *originator = op)
1767 CODE: 1988 CODE:
1768 RETVAL = move_ob (op, dir, originator); 1989 RETVAL = move_ob (op, dir, originator);
1769 OUTPUT: 1990 OUTPUT:
1775 1996
1776void apply_below (object *op) 1997void apply_below (object *op)
1777 CODE: 1998 CODE:
1778 player_apply_below (op); 1999 player_apply_below (op);
1779 2000
2001int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2002
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 2003object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1781 2004
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2005int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783 2006
1784int cf_object_change_map (object *op, int x, int y, maptile *map) 2007int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 2008
1805 RETVAL = pay_for_amount (amount, op); 2028 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 2029 OUTPUT: RETVAL
1807 2030
1808void pay_player (object *op, uint64 amount) 2031void pay_player (object *op, uint64 amount)
1809 2032
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2033val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 2034
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2035int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 2036
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 2037void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 2038 CODE:
1816 do_learn_spell (op, sp, special_prayer); 2039 do_learn_spell (op, sp, special_prayer);
1817 2040
1818void forget_spell (object *op, object *sp) 2041void forget_spell (object *op, object *sp)
1819 CODE: 2042 CODE:
1820 do_forget_spell (op, query_name (sp)); 2043 do_forget_spell (op, query_name (sp));
1821 2044
1822object *check_for_spell (object *op, char *spellname) 2045object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 2046 CODE:
1824 RETVAL = check_spell_known (op, spellname); 2047 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 2048 OUTPUT: RETVAL
1826 2049
1827int query_money (object *op) 2050int query_money (object *op)
1836 2059
1837void drop (object *who, object *op) 2060void drop (object *who, object *op)
1838 2061
1839void pick_up (object *who, object *op) 2062void pick_up (object *who, object *op)
1840 2063
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y) 2064int cf_object_teleport (object *op, maptile *map, int x, int y)
1846 2065
1847void update_object (object *op, int action) 2066void update_object (object *op, int action)
1848 2067
1849object *cf_create_object_by_name (const char *name) 2068object *cf_create_object_by_name (utf8_string name)
1850 2069
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2070void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 2071
1853void player_lvl_adj (object *who, object *skill = 0) 2072void player_lvl_adj (object *who, object *skill = 0)
1854 2073
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2074int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 2075
1861void use_trigger (object *op); 2080void use_trigger (object *op);
1862 2081
1863void add_button_link (object *button, maptile *map, int connected); 2082void add_button_link (object *button, maptile *map, int connected);
1864 2083
1865void remove_button_link (object *op); 2084void remove_button_link (object *op);
2085
2086void handle_apply_yield (object *op);
1866 2087
1867 2088
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2089MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869 2090
1870object *cf_insert_ob_in_ob (object *ob, object *where) 2091object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2092
1872# no clean way to get an object from an archetype - stupid idiotic 2093# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2094# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2095
1875object *new (const char *archetype = 0) 2096object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2097 PROTOTYPE: ;$
1877 CODE: 2098 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2099 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2100 OUTPUT:
1880 RETVAL 2101 RETVAL
1881 2102
2103object *find_object (U32 tag)
2104
2105# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2106object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2107 PROTOTYPE: $$$$$$
1884 CODE: 2108 CODE:
1885{ 2109{
1886 int unused_type; 2110 int unused_type;
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2111 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 2112}
1889 2113
1890# syntatic sugar for easier use in event callbacks. 2114const_utf8_string get_ob_key_value (object *op, utf8_string key)
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 2115
1897player *contr (object *op)
1898 CODE:
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901
1902const char *get_ob_key_value (object *op, const char *key)
1903
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2116bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 2117
1906object *get_nearest_player (object *ob) 2118object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2119 ALIAS: nearest_player = 0
1908 PREINIT: 2120 PREINIT:
1909 extern object *get_nearest_player (object *); 2121 extern object *get_nearest_player (object *);
1925bool on_same_map_as (object *ob, object *other) 2137bool on_same_map_as (object *ob, object *other)
1926 CODE: 2138 CODE:
1927 RETVAL = on_same_map (ob, other); 2139 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2140 OUTPUT: RETVAL
1929 2141
1930const char * 2142const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2143base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2144 CODE:
1933 RETVAL = query_base_name (op, plural); 2145 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
1935 2147
1942 RETVAL = op->contr; 2154 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2155 OUTPUT: RETVAL
1944 2156
1945void check_score (object *op) 2157void check_score (object *op)
1946 2158
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2159void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2160 CODE:
1949object *cf_player_send_inventory (object *op) 2161 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2162
1964void kill_player (object *op) 2163void kill_player (object *op)
1965 2164
1966void esrv_update_item (object *op, int what, object *item) 2165void esrv_update_item (object *op, int what, object *item)
1967 C_ARGS: what, op, item 2166 C_ARGS: what, op, item
1968 2167
1969void clear_los (object *op)
1970
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2168int command_summon (object *op, utf8_string params)
1974 2169
1975int command_arrest (object *op, char *params) 2170int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2171
1981 2172
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2173MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2174
1984INCLUDE: $PERL genacc player ../include/player.h | 2175INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2176
1986int invoke (player *pl, int event, ...) 2177int invoke (player *pl, int event, ...)
1987 CODE: 2178 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2179 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2180 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2190 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2191 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2192 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2193 pl->orig_stats = pl->ob->stats;
2003 2194
2004player *cf_player_find (char *name) 2195void clear_los (player *pl)
2005 PROTOTYPE: $
2006 2196
2007void cf_player_move (player *pl, int dir) 2197void cf_player_move (player *pl, int dir)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2198
2016bool 2199bool
2017cell_visible (player *pl, int dx, int dy) 2200cell_visible (player *pl, int dx, int dy)
2018 CODE: 2201 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2202 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2056 if (y) sv_to (y, pl->bed_y); 2239 if (y) sv_to (y, pl->bed_y);
2057 2240
2058void 2241void
2059list () 2242list ()
2060 PPCODE: 2243 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2244 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2245 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2246
2086 2247
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2248MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2249
2089int invoke (maptile *map, int event, ...) 2250int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2255 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2256 OUTPUT: RETVAL
2096 2257
2097SV *registry (maptile *map) 2258SV *registry (maptile *map)
2098 2259
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2260INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2100 2261
2101void 2262void
2102maptile::instantiate () 2263maptile::instantiate ()
2103 2264
2104maptile *new () 2265maptile *new ()
2105 PROTOTYPE: 2266 PROTOTYPE:
2106 CODE: 2267 CODE:
2107 RETVAL = new maptile; 2268 RETVAL = new maptile;
2108 OUTPUT: 2269 OUTPUT:
2109 RETVAL 2270 RETVAL
2110
2111void
2112maptile::destroy ()
2113 2271
2114void 2272void
2115maptile::players () 2273maptile::players ()
2116 PPCODE: 2274 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2275 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 2280 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2281 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 2282 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2283 }
2126 2284
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2285void
2286maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2287 CODE:
2288{
2289 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2290 croak ("maptile::add_underlay: palette must be arrayref");
2291
2292 palette = SvRV (palette);
2293
2294 STRLEN idxlen;
2295 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2296
2297 for (int x = 0; x < THIS->width; ++x)
2298 for (int y = 0; y < THIS->height; ++y)
2299 {
2300 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2301 if (op->flag [FLAG_IS_FLOOR])
2302 goto skip_space;
2303
2304 {
2305 int offs = offset + y * stride + x;
2306 if (IN_RANGE_EXC (offs, 0, idxlen))
2307 {
2308 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2309 {
2310 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2311 ob->flag [FLAG_NO_MAP_SAVE] = true;
2312 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2313
2314 if (ob->randomitems)
2315 {
2316 if (!ob->above)
2317 {
2318 ob->create_treasure (ob->randomitems);
2319
2320 for (object *op = ob->above; op; op = op->above)
2321 op->flag [FLAG_NO_MAP_SAVE] = true;
2322 }
2323
2324 ob->randomitems = 0;
2325 }
2326 }
2327 }
2328 }
2329
2330 skip_space: ;
2331 }
2332}
2333
2334void
2335maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2336 CODE:
2337{
2338 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2339 croak ("maptile::set_regiondata: palette must be arrayref");
2340
2341 palette = SvRV (palette);
2342
2343 STRLEN idxlen;
2344 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2345
2346 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2347 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2348
2349 for (int i = av_len ((AV *)palette) + 1; i--; )
2350 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2351
2352 for (int y = 0; y < THIS->height; ++y)
2353 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2354
2355 sfree (THIS->regions, THIS->size ());
2356 delete [] THIS->regionmap;
2357
2358 THIS->regions = regions;
2359 THIS->regionmap = regionmap;
2360}
2361
2362void
2363maptile::create_region_treasure ()
2364 CODE:
2365{
2366 object *op = object::create ();
2367 op->type = FLOOR;
2368 op->map = THIS;
2369
2370 for (int x = 0; x < THIS->width; ++x)
2371 for (int y = 0; y < THIS->height; ++y)
2372 {
2373 region *rgn = THIS->region (x, y);
2374
2375 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2376 if (rgn->treasure && rndm () < rgn->treasure_density)
2377 {
2378 op->x = x;
2379 op->y = y;
2380 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2381 }
2382 }
2383
2384 op->destroy ();
2385}
2128 2386
2129int out_of_map (maptile *map, int x, int y) 2387int out_of_map (maptile *map, int x, int y)
2130 2388
2131void 2389void
2132trigger (maptile *map, long connection, bool state = true) 2390trigger (maptile *map, long connection, bool state = true)
2147 2405
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2406object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny 2407 C_ARGS: str, map, nx, ny
2150 2408
2151void 2409void
2152cf_map_normalise (maptile *map, int x, int y) 2410get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2411 PPCODE:
2154{ 2412{
2155 maptile *nmap = 0; 2413 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2414 I16 nx = 0, ny = 0;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2415 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2464 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2465 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2466 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2467 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2210 } 2468 }
2211 OUTPUT: 2469 OUTPUT: RETVAL
2212 RETVAL
2213 2470
2214void fix_walls (maptile *map, int x, int y) 2471void fix_walls (maptile *map, int x, int y)
2215 2472
2216void fix_walls_around (maptile *map, int x, int y) 2473void fix_walls_around (maptile *map, int x, int y)
2217 2474
2218# worst xs function of my life 2475# worst xs function of my life
2219maptile * 2476bool
2220_create_random_map (\ 2477_create_random_map (\
2221 char *path,\ 2478 maptile *self,\
2222 char *wallstyle,\ 2479 utf8_string wallstyle,\
2223 char *wall_name,\ 2480 utf8_string wall_name,\
2224 char *floorstyle,\ 2481 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2482 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2483 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2484 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2485 utf8_string doorstyle,\
2229 char *decorstyle,\ 2486 utf8_string decorstyle,\
2230 char *origin_map,\ 2487 utf8_string origin_map,\
2231 char *final_map,\ 2488 utf8_string final_map,\
2232 char *exitstyle,\ 2489 utf8_string exitstyle,\
2233 char *this_map,\ 2490 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2491 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2492 int xsize,\
2236 int Ysize,\ 2493 int ysize,\
2237 int expand2x,\ 2494 int expand2x,\
2238 int layoutoptions1,\ 2495 int layoutoptions1,\
2239 int layoutoptions2,\ 2496 int layoutoptions2,\
2240 int layoutoptions3,\ 2497 int layoutoptions3,\
2241 int symmetry,\ 2498 int symmetry,\
2246 int dungeon_depth,\ 2503 int dungeon_depth,\
2247 int decoroptions,\ 2504 int decoroptions,\
2248 int orientation,\ 2505 int orientation,\
2249 int origin_y,\ 2506 int origin_y,\
2250 int origin_x,\ 2507 int origin_x,\
2251 int random_seed,\ 2508 U32 random_seed,\
2252 val64 total_map_hp,\ 2509 val64 total_map_hp,\
2253 int map_layout_style,\ 2510 int map_layout_style,\
2254 int treasureoptions,\ 2511 int treasureoptions,\
2255 int symmetry_used,\ 2512 int symmetry_used,\
2256 region *region\ 2513 region *region,\
2514 utf8_string custom\
2257) 2515)
2258 CODE: 2516 CODE:
2259{ 2517{
2260 random_map_params rmp; 2518 random_map_params rmp;
2261 2519
2265 assign (rmp.monsterstyle , monsterstyle); 2523 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2524 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2525 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2526 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2527 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2528 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2529 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2530
2531 rmp.origin_map = origin_map;
2532 rmp.final_map = final_map;
2533 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2534 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2535 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2536 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2537 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2538 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2539 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2540 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2546 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2547 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2548 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2549 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2550 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2551 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2552 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2553 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2554 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2555 rmp.region = region;
2556 rmp.custom = custom;
2298 2557
2299 RETVAL = generate_random_map (path, &rmp); 2558 RETVAL = self->generate_random_map (&rmp);
2300} 2559}
2301 OUTPUT: 2560 OUTPUT:
2302 RETVAL 2561 RETVAL
2303 2562
2304MODULE = cf PACKAGE = cf::arch 2563MODULE = cf PACKAGE = cf::arch
2305 2564
2306archetype *find (const char *name) 2565int archetypes_size ()
2307 CODE: 2566 CODE:
2308 RETVAL = archetype::find (name); 2567 RETVAL = archetypes.size ();
2309 OUTPUT: 2568 OUTPUT: RETVAL
2310 RETVAL
2311 2569
2312archetype *first() 2570archetype *archetypes (U32 index)
2313 PROTOTYPE: 2571 CODE:
2314 CODE: 2572 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2315 RETVAL = first_archetype; 2573 OUTPUT: RETVAL
2574
2575object *instantiate (archetype *arch)
2576 CODE:
2577 RETVAL = arch_to_object (arch);
2578 OUTPUT:
2316 OUTPUT: RETVAL 2579 RETVAL
2317 2580
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2581INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2582
2320MODULE = cf PACKAGE = cf::party 2583MODULE = cf PACKAGE = cf::party
2321 2584
2322partylist *first () 2585partylist *first ()
2323 PROTOTYPE: 2586 PROTOTYPE:
2324 CODE: 2587 CODE:
2325 RETVAL = get_firstparty (); 2588 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2589 OUTPUT: RETVAL
2327 2590
2328partylist *next (partylist *party) 2591INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2592
2593MODULE = cf PACKAGE = cf::region
2594
2595void
2596list ()
2597 PPCODE:
2598 for_all_regions (rgn)
2599 XPUSHs (sv_2mortal (to_sv (rgn)));
2600
2601region *find (utf8_string name)
2602 PROTOTYPE: $
2329 CODE: 2603 CODE:
2330 RETVAL = party->next; 2604 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2605 OUTPUT: RETVAL
2332 2606
2333const char *name (partylist *party) 2607region *find_fuzzy (utf8_string name)
2608 PROTOTYPE: $
2334 CODE: 2609 CODE:
2335 RETVAL = party->partyname; 2610 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2611 OUTPUT: RETVAL
2337 2612
2338const char *password (partylist *party) 2613int specificity (region *rgn)
2339 CODE: 2614 CODE:
2340 RETVAL = party->passwd; 2615 RETVAL = 0;
2616 while (rgn = rgn->parent)
2617 RETVAL++;
2341 OUTPUT: RETVAL 2618 OUTPUT: RETVAL
2342 2619
2343MODULE = cf PACKAGE = cf::region 2620INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2621
2376MODULE = cf PACKAGE = cf::living 2622MODULE = cf PACKAGE = cf::living
2377 2623
2378INCLUDE: $PERL genacc living ../include/living.h | 2624INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2625
2380MODULE = cf PACKAGE = cf::settings 2626MODULE = cf PACKAGE = cf::settings
2381 2627
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2628INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2629
2384MODULE = cf PACKAGE = cf::client 2630MODULE = cf PACKAGE = cf::client
2385 2631
2386INCLUDE: $PERL genacc client ../include/client.h | 2632INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2633
2388int invoke (client *ns, int event, ...) 2634int invoke (client *ns, int event, ...)
2389 CODE: 2635 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2636 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2637 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2410 char *buf = SvPVbyte (packet, len); 2656 char *buf = SvPVbyte (packet, len);
2411 2657
2412 THIS->send_packet (buf, len); 2658 THIS->send_packet (buf, len);
2413} 2659}
2414 2660
2415void 2661faceidx
2416client::destroy () 2662client::need_face (utf8_string name, int pri = 0)
2663 CODE:
2664 RETVAL = face_find (name, 0);
2665 if (RETVAL)
2666 {
2667 THIS->send_face (RETVAL, pri);
2668 THIS->flush_fx ();
2669 }
2670 OUTPUT:
2671 RETVAL
2417 2672
2673int
2674client::fx_want (int idx, int value = -1)
2675 CODE:
2676 if (0 < idx && idx < FT_NUM)
2677 {
2678 RETVAL = THIS->fx_want [idx];
2679 if (items > 2)
2680 THIS->fx_want [idx] = value;
2681 }
2682 else
2683 RETVAL = 0;
2684 OUTPUT:
2685 RETVAL
2686
2687MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2688
2689faceidx sound_find (utf8_string name)
2690
2691void sound_set (utf8_string str, faceidx face)
2692
2693# dire hack
2694void old_sound_index (int idx, faceidx face)
2695 CODE:
2696 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2697 old_sound_index [idx] = face;
2698
2699MODULE = cf PACKAGE = cf::face PREFIX = face_
2700
2701#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2702
2703faceidx face_find (utf8_string name, faceidx defidx = 0)
2704
2705faceidx alloc (utf8_string name)
2706 CODE:
2707{
2708 do
2709 {
2710 RETVAL = faces.size ();
2711 faces.resize (RETVAL + 1);
2712 }
2713 while (!RETVAL); // crude way to leave index 0
2714
2715 faces [RETVAL].name = name;
2716 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2717
2718 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2719 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2720}
2721 OUTPUT: RETVAL
2722
2723void set_type (faceidx idx, int value)
2724 ALIAS:
2725 set_type = 0
2726 set_visibility = 1
2727 set_magicmap = 2
2728 set_smooth = 3
2729 set_smoothlevel = 4
2730 CODE:
2731 faceinfo *f = face_info (idx); assert (f);
2732 switch (ix)
2733 {
2734 case 0: f->type = value; break;
2735 case 1: f->visibility = value; break;
2736 case 2: f->magicmap = value; break;
2737 case 3: f->smooth = value; break;
2738 case 4: f->smoothlevel = value; break;
2739 }
2740
2741void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2742 CODE:
2743{
2744 faceinfo *f = face_info (idx); assert (f);
2745 facedata *d = &(faceset ? f->data64 : f->data32);
2746 sv_to (data, d->data);
2747 STRLEN clen;
2748 char *cdata = SvPVbyte (chksum, clen);
2749 clen = min (CHKSUM_SIZE, clen);
2750
2751 if (memcmp (d->chksum, cdata, clen))
2752 {
2753 memcpy (d->chksum, cdata, clen);
2754
2755 // invalidate existing client face info
2756 for_all_clients (ns)
2757 if (ns->faceset == faceset)
2758 {
2759 ns->faces_sent [idx] = false;
2760 ns->force_newmap = true;
2761 }
2762 }
2763}
2764
2765int get_data_size (faceidx idx, int faceset = 0)
2766 CODE:
2767 facedata *d = face_data (idx, faceset); assert (d);
2768 RETVAL = d->data.size ();
2769 OUTPUT:
2770 RETVAL
2771
2772SV *get_chksum (faceidx idx, int faceset = 0)
2773 CODE:
2774 facedata *d = face_data (idx, faceset); assert (d);
2775 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2776 OUTPUT:
2777 RETVAL
2778
2779void invalidate (faceidx idx)
2780 CODE:
2781 for_all_clients (ns)
2782 {
2783 ns->faces_sent [idx] = false;
2784 ns->force_newmap = true;
2785 }
2786
2787void invalidate_all ()
2788 CODE:
2789 for_all_clients (ns)
2790 {
2791 ns->faces_sent.reset ();
2792 ns->force_newmap = true;
2793 }
2794
2795MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2796
2797#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2798
2799animidx anim_find (utf8_string name)
2800 CODE:
2801 RETVAL = animation::find (name).number;
2802 OUTPUT: RETVAL
2803
2804animidx set (utf8_string name, SV *frames, int facings = 1)
2805 CODE:
2806{
2807 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2808 croak ("frames must be an arrayref");
2809
2810 AV *av = (AV *)SvRV (frames);
2811
2812 animation *anim = &animation::find (name);
2813 if (anim->number)
2814 {
2815 anim->resize (av_len (av) + 1);
2816 anim->facings = facings;
2817 }
2818 else
2819 anim = &animation::create (name, av_len (av) + 1, facings);
2820
2821 for (int i = 0; i < anim->num_animations; ++i)
2822 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2823}
2824 OUTPUT: RETVAL
2825
2826void invalidate_all ()
2827 CODE:
2828 for_all_clients (ns)
2829 ns->anims_sent.reset ();
2830
2831MODULE = cf PACKAGE = cf::object::freezer
2832
2833INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2834
2835SV *
2836new (char *klass)
2837 CODE:
2838 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2839 OUTPUT: RETVAL
2840
2841void
2842DESTROY (SV *sv)
2843 CODE:
2844 object_freezer *self;
2845 sv_to (sv, self);
2846 delete self;
2847
2848MODULE = cf PACKAGE = cf::object::thawer
2849
2850INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2851
2852SV *
2853new_from_file (char *klass, octet_string path)
2854 CODE:
2855 object_thawer *f = new object_thawer (path);
2856 if (!*f)
2857 {
2858 delete f;
2859 XSRETURN_UNDEF;
2860 }
2861 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2862 OUTPUT: RETVAL
2863
2864void
2865DESTROY (SV *sv)
2866 CODE:
2867 object_thawer *self;
2868 sv_to (sv, self);
2869 delete self;
2870

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