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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.260 by root, Tue Oct 16 05:00:38 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
41#include "CoroAPI.h" 55#include "CoroAPI.h"
42#include "perlxsi.c" 56#include "perlxsi.c"
43 57
44extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
45 59
46typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
48 64
49#if IVSIZE >= 8 65#if IVSIZE >= 8
50 typedef IV val64; 66 typedef IV val64;
51# define newSVval64 newSViv 67# define newSVval64 newSViv
52# define SvVAL64 SvIV 68# define SvVAL64 SvIV
54 typedef double val64; 70 typedef double val64;
55# define newSVval64 newSVnv 71# define newSVval64 newSVnv
56# define SvVAL64 SvNV 72# define SvVAL64 SvNV
57#endif 73#endif
58 74
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62
63static PerlInterpreter *perl; 75static PerlInterpreter *perl;
64 76
65double runtime; 77tstamp NOW, runtime;
66 78
67global gbl_ev; 79global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
70 85
71static HV 86static HV
72 *stash_cf, 87 *stash_cf,
73 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
82 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
83// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
84template<class super> 121template<class super>
85static super * 122static super *
86is_a (attachable *at) 123is_a (attachable *at)
87{ 124{
94 131
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 133
97unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
98 135
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 136attachable::~attachable ()
111{ 137{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 138 assert (!self);
116#endif 139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
117} 173}
118 174
119// check wether the object really is dead 175// check wether the object really is dead
120void 176void
121attachable::do_check () 177attachable::do_check ()
122{ 178{
123 if (refcnt > 0) 179 if (refcnt_cnt () > 0)
124 return; 180 return;
125 181
126 // try to unborrow the refcnt from perl 182 destroy ();
127 if (flags & F_BORROWED) 183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
128 { 191 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 192 SvREFCNT_dec (cb);
193 cb = 0;
133 } 194 }
134 195
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 196 mortals.push_back (this);
148} 197}
149 198
150void 199void
151attachable::destroy () 200attachable::destroy ()
153 if (destroyed ()) 202 if (destroyed ())
154 return; 203 return;
155 204
156 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
157 do_destroy (); 206 do_destroy ();
207 sever_self ();
158} 208}
159 209
210void
160void attachable::check_mortals () 211attachable::check_mortals ()
161{ 212{
162 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
163 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
164 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
165 242
166 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
167 244 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 245 {
170#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
173#endif 249#endif
174 250
251 if (obj->refcnt)
252 {
175 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
176 }//D 257 }
177 else 258 else
178 { 259 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
181 delete obj; 262 delete obj;
182 } 263 }
183 } 264 }
184} 265}
185 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
186attachable & 279attachable &
187attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
188{ 281{
189 //if (self || cb) 282 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 284
192 attach = src.attach; 285 attach = src.attach;
193 return *this; 286 return *this;
194} 287}
195 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 324
198static SV * 325static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 327{
201 SV *sv; 328 SV *sv;
202 329
203 if (!ptr) 330 if (!ptr)
204 return &PL_sv_undef; 331 return newSV (0);
205 332
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 335}
209 336
210static int 337static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 339{
213 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
215 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
216 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 350 //at->refcnt_chk ();
218 return 0; 351 return 0;
219} 352}
220 353
222 355
223static SV * 356static SV *
224newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
225{ 358{
226 if (!obj) 359 if (!obj)
227 return &PL_sv_undef; 360 return newSV (0);
228 361
229 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
230 { 366 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 368
234 // borrow the refcnt from the object 369 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
238 376
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
240} 382}
241 383
242static void 384static void
243clearSVptr (SV *sv) 385clearSVptr (SV *sv)
244{ 386{
270 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
271 else 413 else
272 return 0; 414 return 0;
273} 415}
274 416
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 440
299inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
301 443
302//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 446
306inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
307{ 448{
308 char buf[128]; 449 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
311} 452}
312 453
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 480
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 483
340template<class T> 484template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 486
343template<int N> 487template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 489
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
352inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
353{ 503{
354 unsigned int version; 504 unsigned int version;
355 505
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
379 break; 529 break;
380 530
381 case DT_STRING: 531 case DT_STRING:
382 { 532 {
383 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 535 }
386 break; 536 break;
387 537
388 case DT_DATA: 538 case DT_DATA:
389 { 539 {
390 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
393 } 543 }
394 break; 544 break;
395 545
396 case DT_OBJECT: 546 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 589 va_end (ap);
440 590
441 return sv; 591 return sv;
442} 592}
443 593
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 595
476SV * 596SV *
477registry (attachable *ext) 597registry (attachable *ext)
478{ 598{
480 ext->cb = newAV (); 600 ext->cb = newAV ();
481 601
482 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
483} 603}
484 604
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
523
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578 606
579void 607void
580cfperl_init () 608cfperl_init ()
581{ 609{
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
583 perl = perl_alloc (); 611 perl = perl_alloc ();
584 perl_construct (perl); 612 perl_construct (perl);
585 613
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 615
588 char *argv[] = { 616 const char *argv[] = {
589 "", 617 settings.argv [0],
590 "-e" 618 "-e"
591 "use Event; use Coro;" // required for bootstrap 619 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
594 "require cf;" 622 "require cf;"
595 }; 623 };
596 624
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
598 { 627 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
601 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
602} 639}
603 640
604void cfperl_main () 641void cfperl_main ()
605{ 642{
606 dSP; 643 dSP;
613void 650void
614attachable::instantiate () 651attachable::instantiate ()
615{ 652{
616 if (attach) 653 if (attach)
617 { 654 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 656 attach = 0;
620 } 657 }
621} 658}
622 659
623void 660void
624attachable::reattach () 661attachable::reattach ()
625{ 662{
626 optimise (); 663 optimise ();
627 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
629} 666}
630 667
631static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 670# include "eventinc.h"
676} 713}
677 714
678void 715void
679global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 717{
681 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
682} 719}
683 720
684void 721void
685object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 723{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 725 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 727
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 730 }
694 731
730{ 767{
731 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
733} 770}
734 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
735bool 822bool
736attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
737{ 824{
738 data_type dt; 825 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 826
743 // callback call ordering should be: 827 // callback call ordering should be:
744 // 1. per-object callback 828 // 1. per-object callback
745 // 2. per-class object 829 // 2. per-class object
746 // 3. per-type callback 830 // 3. per-type callback
750 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
751 835
752 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 837 if (!callbacks)
754 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
755 842
756 CALL_BEGIN (3); 843 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 846
794} 881}
795 882
796SV * 883SV *
797cfperl_result (int idx) 884cfperl_result (int idx)
798{ 885{
799 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 887 if (!av)
801 return &PL_sv_undef; 888 return &PL_sv_undef;
802 889
803 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 891 if (!sv)
818{ 905{
819 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
820} 907}
821 908
822///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
823 911
824void 912void
825maptile::emergency_save () 913cfperl_emergency_save ()
826{ 914{
827 CALL_BEGIN (0); 915 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 917 CALL_END;
830} 918}
831 919
832maptile * 920void
833maptile::find_map (const char *path, maptile *origin) 921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
834{ 931{
835 CALL_BEGIN (2); 932 CALL_BEGIN (2);
836 CALL_ARG (path); 933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
837 CALL_ARG (origin); 943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 971 CALL_CALL ("cf::player::find", G_SCALAR);
839 972
840 maptile *retval; 973 player *retval;
841 974
842 if (count) 975 if (count)
843 sv_to (POPs, retval); 976 sv_to (POPs, retval);
844 else 977 else
845 retval = 0; 978 retval = 0;
847 CALL_END; 980 CALL_END;
848 981
849 return retval; 982 return retval;
850} 983}
851 984
852void
853maptile::do_load ()
854{
855 CALL_BEGIN (1);
856 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID);
858 CALL_END;
859}
860
861maptile * 985maptile *
862maptile::customise_for (object *op) 986maptile::find_sync (const char *path, maptile *origin)
863{ 987{
864 CALL_BEGIN (2); 988 CALL_BEGIN (2);
865 CALL_ARG (this); 989 CALL_ARG (path);
866 CALL_ARG (op); 990 CALL_ARG (origin);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR); 991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
868 992
869 maptile *retval; 993 maptile *retval;
870 994
871 if (count) 995 if (count)
872 sv_to (POPs, retval); 996 sv_to (POPs, retval);
873 else 997 else
874 retval = 0; 998 retval = 0;
875 999
876 CALL_END; 1000 CALL_END;
877 1001
878 return retval ? retval : this; 1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026void
1027maptile::do_load_sync ()
1028{
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
879} 1033}
880 1034
881void 1035void
882maptile::change_all_map_light (int change) 1036maptile::change_all_map_light (int change)
883{ 1037{
898 CALL_ARG (exit); 1052 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1054 CALL_END;
901} 1055}
902 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
903///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
904 1103
905struct EventAPI *watcher_base::GEventAPI; 1104struct EventAPI *watcher_base::GEventAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
907 1106
1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
1118 next_cede = SvNV (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152static void
908static void iw_dispatch (pe_event *ev) 1153iw_dispatch (pe_event *ev)
909{ 1154{
910 iw *w = (iw *)ev->ext_data; 1155 iw *w = (iw *)ev->ext_data;
911 w->call (*w); 1156 w->call (*w);
912} 1157}
913 1158
914void 1159void
915iw::alloc () 1160iw::alloc ()
916{ 1161{
917 pe = GEventAPI->new_idle (0, 0); 1162 pe = GEventAPI->new_idle (0, 0);
918 1163
1164 WaREENTRANT_off (pe);
919 pe->base.callback = (void *)iw_dispatch; 1165 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this; 1166 pe->base.ext_data = (void *)this;
921} 1167}
922 1168
923static void iow_dispatch (pe_event *ev) 1169static void iow_dispatch (pe_event *ev)
929void 1175void
930iow::alloc () 1176iow::alloc ()
931{ 1177{
932 pe = GEventAPI->new_io (0, 0); 1178 pe = GEventAPI->new_io (0, 0);
933 1179
1180 WaREENTRANT_off (pe);
934 pe->base.callback = (void *)iow_dispatch; 1181 pe->base.callback = (void *)iow_dispatch;
935 pe->base.ext_data = (void *)this; 1182 pe->base.ext_data = (void *)this;
936 1183
937 pe->fd = -1; 1184 pe->fd = -1;
938 pe->poll = 0; 1185 pe->poll = 0;
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1221 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1222 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1223 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1224 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1225
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1226 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1227 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
981 1228
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1229 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1230 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1231 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1232 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1237
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1238MODULE = cf PACKAGE = cf PREFIX = cf_
992 1239
993BOOT: 1240BOOT:
994{ 1241{
995 _connect_to_perl ();
996
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1242 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1243 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999 1244
1245 _connect_to_perl ();
1246
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1247 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1248
1249 //{
1250 // require_pv ("Time::HiRes");
1251 //
1252 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1253 // if (!svp) croak ("Time::HiRes is required");
1254 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1255 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1256 //}
1001 1257
1002 static const struct { 1258 static const struct {
1003 const char *name; 1259 const char *name;
1004 IV iv; 1260 IV iv;
1005 } *civ, const_iv[] = { 1261 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1262# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1263 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1264 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1265
1010 const_iv (llevMonster) 1266 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1267
1268 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1269
1012 const_iv (MAX_TIME) 1270 const_iv (MAX_TIME)
1013 const_iv (PLAYER)
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK) 1271 const_iv (MAXSOCKBUF)
1022 const_iv (ARROW) 1272
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1273 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1274 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1275 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1276 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1277 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1278 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1279
1126 const_iv (NUM_SUBTYPES) 1280 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1281 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1282 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1283 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1284 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1285 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1286 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1287 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1288 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1289 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1290 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1291 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1292 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1293 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1294 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1295 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1296 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1297 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1298 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1299 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1300 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1301 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1302 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1303 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1304 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1305 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1306 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1307 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1308
1128 const_iv (ST_BD_BUILD) 1309 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1310
1131 const_iv (ST_MAT_FLOOR) 1311 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1312 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1313
1135 const_iv (AT_PHYSICAL) 1314 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1315 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1316 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1317 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1318 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1319 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1320 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1321
1162 const_iv (WEAP_HIT) 1322 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1323 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1324 const_iv (WEAP_BLUD)
1171 1325
1172 const_iv (FLAG_ALIVE) 1326 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1327 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1328 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1329 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1330 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1331 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1332 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1333 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1335 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1336 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1337 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1338 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1339 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1342 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1343 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1344 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1346 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1347 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1348 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1349 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1350 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1351 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1352
1353 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1354 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1355 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1356 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1357 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1358 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1359
1360 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1361 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1362
1363 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1364
1365 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1366 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1367 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1368 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1369 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1370 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1371 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1372 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1373 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1374 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1375 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1376 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1377 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1378 const_iv (SP_MAGIC_MAPPING)
1379 const_iv (SP_MAGIC_WALL)
1380 const_iv (SP_DESTRUCTION)
1381 const_iv (SP_PERCEIVE_SELF)
1382 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1383 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1384 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1385 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1386 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1387 const_iv (SP_EARTH_TO_DUST)
1302 1388 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1389 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1390 const_iv (SP_CURSE)
1391 const_iv (SP_SUMMON_MONSTER)
1392 const_iv (SP_CHARGING)
1393 const_iv (SP_POLYMORPH)
1394 const_iv (SP_ALCHEMY)
1395 const_iv (SP_REMOVE_CURSE)
1396 const_iv (SP_IDENTIFY)
1397 const_iv (SP_DETECTION)
1398 const_iv (SP_MOOD_CHANGE)
1399 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1400 const_iv (SP_SWARM)
1401 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1402 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1403 const_iv (SP_CREATE_MISSILE)
1404 const_iv (SP_CONSECRATE)
1405 const_iv (SP_ANIMATE_WEAPON)
1406 const_iv (SP_LIGHT)
1407 const_iv (SP_CHANGE_MAP_LIGHT)
1408 const_iv (SP_FAERY_FIRE)
1409 const_iv (SP_CAUSE_DISEASE)
1410 const_iv (SP_AURA)
1411 const_iv (SP_TOWN_PORTAL)
1412 const_iv (SP_PARTY_SPELL)
1413
1414 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1415 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1416 const_iv (F_LOCKED)
1312 1417
1313 const_iv (F_BUY) 1418 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1419
1317 const_iv (P_BLOCKSVIEW) 1420 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1421 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1422
1326 const_iv (UP_OBJ_INSERT) 1423 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1424
1331 const_iv (INS_NO_MERGE) 1425 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR) 1426 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1427
1338 const_iv (WILL_APPLY_HANDLE) 1428 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1429 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1430
1344 const_iv (SAVE_MODE) 1431 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1432
1347 const_iv (M_PAPER) 1433 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1434 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1435 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1436 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1437
1362 const_iv (SK_EXP_ADD_SKILL) 1438 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1439 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1440
1368 const_iv (SK_LOCKPICKING) 1441 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1442 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1443 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1444 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1445 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1446 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1447 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1448 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1449 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1450 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1451 const_iv (SK_POISON_NAIL)
1409 1452
1410 const_iv (SOUND_NEW_PLAYER) 1453 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1454 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1455 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1456 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1457 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1458 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1459
1435 const_iv (PREFER_LOW) 1460 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1461
1438 const_iv (ATNR_PHYSICAL) 1462 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1463 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1464 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1465 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1466 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1467 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1468 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1469
1465 const_iv (MAP_FLUSH) 1470 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE)
1469 const_iv (MAP_OVERLAY)
1470 1471
1471 const_iv (MAP_IN_MEMORY) 1472 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1473 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1474
1476 const_iv (KLASS_ATTACHABLE) 1475 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1476
1483 const_iv (CS_QUERY_YESNO) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1478
1487 const_iv (ST_DEAD) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1480
1492 const_iv (ST_CHANGE_CLASS) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1482
1500 // random map generator 1483 // random map generator
1501 const_iv (LAYOUT_NONE) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1486
1509 const_iv (RMOPT_RANDOM) 1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1490
1519 const_iv (SYMMETRY_RANDOM) 1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1493
1522 const_iv (SYMMETRY_Y) 1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1496 const_iv (GT_MINIMAL)
1497
1498 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1499 const_iv (FT_RSRC) const_iv (FT_NUM)
1524 }; 1500 };
1525 1501
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1504
1549 } 1525 }
1550} 1526}
1551 1527
1552void _connect_to_perl () 1528void _connect_to_perl ()
1553 1529
1530void _recalc_want ()
1531
1554void _global_reattach () 1532void _global_reattach ()
1555 CODE: 1533 CODE:
1556{ 1534{
1557 // reattach to all attachable objects in the game. 1535 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1536 for_all_clients (ns)
1559 (*i)->reattach (); 1537 ns->reattach ();
1560 1538
1561 for_all_players (pl) 1539 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1540 op->reattach ();
1570} 1541}
1571 1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583}
1584
1585void _post_tick ()
1586 CODE:
1587 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1588
1589NV till_cede ()
1590 CODE:
1591 RETVAL = coroapi::next_cede - now ();
1592 OUTPUT:
1593 RETVAL
1594
1595NV till_tick ()
1596 CODE:
1597 RETVAL = SvNV (sv_next_tick) - now ();
1598 OUTPUT:
1599 RETVAL
1600
1572NV floor (NV x) 1601NV floor (NV x)
1573 1602
1574NV ceil (NV x) 1603NV ceil (NV x)
1575 1604
1605NV rndm (...)
1606 CODE:
1607 switch (items)
1608 {
1609 case 0: RETVAL = rndm (); break;
1610 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1611 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1612 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 }
1614 OUTPUT:
1615 RETVAL
1616
1617NV clamp (NV value, NV min_value, NV max_value)
1618 CODE:
1619 RETVAL = clamp (value, min_value, max_value);
1620 OUTPUT:
1621 RETVAL
1622
1623NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1624 CODE:
1625 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1626 OUTPUT:
1627 RETVAL
1628
1629void cede_to_tick ()
1630 CODE:
1631 coroapi::cede_to_tick ();
1632
1576void server_tick () 1633void server_tick ()
1577 CODE: 1634 CODE:
1635 NOW = now ();
1578 runtime = SvNVx (sv_runtime); 1636 runtime = SvNVx (sv_runtime);
1579 server_tick (); 1637 server_tick ();
1580 1638
1581void 1639void
1582LOG (int level, char *msg) 1640log_backtrace (utf8_string msg)
1641
1642void
1643LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1645 C_ARGS: flags, "%s", msg
1585 1646
1586char *path_combine (char *base, char *path) 1647octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1648 PROTOTYPE: $$
1588 1649
1589char *path_combine_and_normalize (char *base, char *path) 1650octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1651 PROTOTYPE: $$
1591 1652
1592const char * 1653void
1593get_maps_directory (char *path) 1654mallinfo ()
1594 PROTOTYPE: $ 1655 PPCODE:
1595 ALIAS: maps_directory = 0 1656{
1596 CODE: 1657#if __GLIBC__
1597 RETVAL = create_pathname (path); 1658 struct mallinfo mai = mallinfo ();
1598 OUTPUT: RETVAL 1659 EXTEND (SP, 10*2);
1660 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1661 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1662 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1663 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1664 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1665 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1666 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1667 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1668 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1669 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1670#endif
1671}
1599 1672
1600void 1673void
1601sub_generation_inc () 1674sub_generation_inc ()
1602 CODE: 1675 CODE:
1603 PL_sub_generation++; 1676 PL_sub_generation++;
1604 1677
1605char * 1678const_octet_string
1606mapdir () 1679mapdir ()
1607 PROTOTYPE: 1680 PROTOTYPE:
1608 ALIAS: 1681 ALIAS:
1609 mapdir = 0 1682 mapdir = 0
1610 uniquedir = 1 1683 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1697 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1698 case 6: RETVAL = settings.datadir ; break;
1626 } 1699 }
1627 OUTPUT: RETVAL 1700 OUTPUT: RETVAL
1628 1701
1702void abort ()
1703
1704void reset_signals ()
1705
1706void fork_abort (octet_string cause = "cf::fork_abort")
1707
1708void cleanup (octet_string cause, bool make_core = false)
1709
1629void emergency_save () 1710void emergency_save ()
1630 1711
1631void _exit (int status = 0) 1712void _exit (int status = EXIT_SUCCESS)
1632 1713
1714UV sv_2watcher (SV *w)
1715 CODE:
1716 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1717 OUTPUT:
1718 RETVAL
1719
1720#if _POSIX_MEMLOCK
1721
1722int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1723
1724int munlockall ()
1725
1726#endif
1727
1633int find_animation (char *text) 1728int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1729 PROTOTYPE: $
1635 1730
1636int random_roll (int min, int max, object *op, int goodbad); 1731int random_roll (int min, int max, object *op, int goodbad);
1637 1732
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1733const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1734
1640int 1735int
1641exp_to_level (val64 exp) 1736exp_to_level (val64 exp)
1642 CODE: 1737 CODE:
1643{ 1738{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1769 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1770 else
1676 XSRETURN_UNDEF; 1771 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1772 OUTPUT: RETVAL
1678 1773
1774bool
1775load_resource_file (octet_string filename)
1776
1679MODULE = cf PACKAGE = cf::attachable 1777MODULE = cf PACKAGE = cf::attachable
1680 1778
1681int 1779int
1682valid (SV *obj) 1780valid (SV *obj)
1683 CODE: 1781 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1782 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1783 OUTPUT:
1686 RETVAL 1784 RETVAL
1687 1785
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1786void
1692#destroy (attachable *at) 1787debug_trace (attachable *obj, bool on = true)
1788 CODE:
1789 obj->flags &= ~attachable::F_DEBUG_TRACE;
1790 if (on)
1791 obj->flags |= attachable::F_DEBUG_TRACE;
1792
1793int mortals_size ()
1794 CODE:
1795 RETVAL = attachable::mortals.size ();
1796 OUTPUT: RETVAL
1797
1798#object *mortals (U32 index)
1799# CODE:
1800# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1801# OUTPUT: RETVAL
1802
1803INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1804
1694MODULE = cf PACKAGE = cf::global 1805MODULE = cf PACKAGE = cf::global
1695 1806
1696int invoke (SV *klass, int event, ...) 1807int invoke (SV *klass, int event, ...)
1697 CODE: 1808 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1812 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1703 1814
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1815MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1816
1706INCLUDE: $PERL genacc object ../include/object.h | 1817INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1818
1708int invoke (object *op, int event, ...) 1819int invoke (object *op, int event, ...)
1709 CODE: 1820 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1821 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1822 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1824 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1825 OUTPUT: RETVAL
1715 1826
1716SV *registry (object *op) 1827SV *registry (object *op)
1717 1828
1718void mortals () 1829int objects_size ()
1719 PPCODE: 1830 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1831 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1832 OUTPUT: RETVAL
1833
1834object *objects (U32 index)
1835 CODE:
1836 RETVAL = index < objects.size () ? objects [index] : 0;
1837 OUTPUT: RETVAL
1838
1839int actives_size ()
1840 CODE:
1841 RETVAL = actives.size ();
1842 OUTPUT: RETVAL
1843
1844object *actives (U32 index)
1845 CODE:
1846 RETVAL = index < actives.size () ? actives [index] : 0;
1847 OUTPUT: RETVAL
1848
1849const char *slot_use_name (U32 slot)
1850 ALIAS:
1851 slot_nonuse_name = 1
1852 CODE:
1853{
1854 if (slot >= NUM_BODY_LOCATIONS)
1855 croak ("body slot index out of range");
1856
1857 switch (ix)
1858 {
1859 case 0: RETVAL = body_locations[slot].use_name; break;
1860 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1861 }
1862}
1863 OUTPUT:
1864 RETVAL
1728 1865
1729# missing properties 1866# missing properties
1730 1867
1731object *head (object *op) 1868object *head (object *op)
1732 PROTOTYPE: $ 1869 PROTOTYPE: $
1733 CODE: 1870 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 1871 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1742 1873
1743void 1874void
1744inv (object *obj) 1875inv (object *obj)
1745 PROTOTYPE: $ 1876 PROTOTYPE: $
1746 PPCODE: 1877 PPCODE:
1747{ 1878{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 1879 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 1880 XPUSHs (sv_2mortal (to_sv (o)));
1751} 1881}
1752 1882
1753void 1883void
1754set_animation (object *op, int idx) 1884set_animation (object *op, int idx)
1755 CODE: 1885 CODE:
1756 SET_ANIMATION (op, idx); 1886 SET_ANIMATION (op, idx);
1757 1887
1888int
1889num_animations (object *op)
1890 CODE:
1891 RETVAL = NUM_ANIMATIONS (op);
1892 OUTPUT: RETVAL
1893
1894int slot_info (object *op, UV slot, int value = 0)
1895 ALIAS:
1896 slot_used = 1
1897 CODE:
1898{
1899 if (slot >= NUM_BODY_LOCATIONS)
1900 croak ("body slot index out of range");
1901
1902 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1903
1904 if (items > 2)
1905 if (ix)
1906 op->slot[slot].used = value;
1907 else
1908 op->slot[slot].info = value;
1909}
1910 OUTPUT:
1911 RETVAL
1912
1758object *find_best_object_match (object *op, const char *match) 1913object *find_best_object_match (object *op, utf8_string match)
1759 1914
1760object *find_marked_object (object *op) 1915object *find_marked_object (object *op)
1761 1916
1762int need_identify (object *obj); 1917int need_identify (object *obj);
1763 1918
1775 1930
1776void apply_below (object *op) 1931void apply_below (object *op)
1777 CODE: 1932 CODE:
1778 player_apply_below (op); 1933 player_apply_below (op);
1779 1934
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 1935int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 1936
1786#//TODO 1937#//TODO
1787object *clone_ (object *op, int recursive = 0) 1938object *clone_ (object *op, int recursive = 0)
1788 CODE: 1939 CODE:
1789 if (recursive) 1940 if (recursive)
1805 RETVAL = pay_for_amount (amount, op); 1956 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1807 1958
1808void pay_player (object *op, uint64 amount) 1959void pay_player (object *op, uint64 amount)
1809 1960
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1961val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 1962
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1963int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 1964
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 1965void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 1966 CODE:
1816 do_learn_spell (op, sp, special_prayer); 1967 do_learn_spell (op, sp, special_prayer);
1817 1968
1818void forget_spell (object *op, object *sp) 1969void forget_spell (object *op, object *sp)
1819 CODE: 1970 CODE:
1820 do_forget_spell (op, query_name (sp)); 1971 do_forget_spell (op, query_name (sp));
1821 1972
1822object *check_for_spell (object *op, char *spellname) 1973object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 1974 CODE:
1824 RETVAL = check_spell_known (op, spellname); 1975 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 1976 OUTPUT: RETVAL
1826 1977
1827int query_money (object *op) 1978int query_money (object *op)
1836 1987
1837void drop (object *who, object *op) 1988void drop (object *who, object *op)
1838 1989
1839void pick_up (object *who, object *op) 1990void pick_up (object *who, object *op)
1840 1991
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 1992void update_object (object *op, int action)
1848 1993
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1994void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 1995
1853void player_lvl_adj (object *who, object *skill = 0) 1996void player_lvl_adj (object *who, object *skill = 0)
1854 1997
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1998int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 1999
1862 2005
1863void add_button_link (object *button, maptile *map, int connected); 2006void add_button_link (object *button, maptile *map, int connected);
1864 2007
1865void remove_button_link (object *op); 2008void remove_button_link (object *op);
1866 2009
2010void handle_apply_yield (object *op);
2011
1867 2012
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2013MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2014
1872# no clean way to get an object from an archetype - stupid idiotic 2015# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2016# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2017
1875object *new (const char *archetype = 0) 2018object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2019 PROTOTYPE: ;$
1877 CODE: 2020 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2021 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2022 OUTPUT:
1880 RETVAL 2023 RETVAL
1881 2024
2025object *find_object (U32 tag)
2026
2027# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2028object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2029 PROTOTYPE: $$$$$$
1884 CODE: 2030 CODE:
1885{ 2031{
1886 int unused_type; 2032 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 2033}
1889 2034
1890# syntatic sugar for easier use in event callbacks. 2035const_utf8_string get_ob_key_value (object *op, utf8_string key)
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 2036
1897player *contr (object *op)
1898 CODE:
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901
1902const char *get_ob_key_value (object *op, const char *key)
1903
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2037bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 2038
1906object *get_nearest_player (object *ob) 2039object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2040 ALIAS: nearest_player = 0
1908 PREINIT: 2041 PREINIT:
1909 extern object *get_nearest_player (object *); 2042 extern object *get_nearest_player (object *);
1917 EXTEND (SP, 5); 2050 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2051 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2052 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2053 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2054 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2055 PUSHs (to_sv (rv.part));
1923} 2056}
1924 2057
1925bool on_same_map_as (object *ob, object *other) 2058bool on_same_map_as (object *ob, object *other)
1926 CODE: 2059 CODE:
1927 RETVAL = on_same_map (ob, other); 2060 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1929 2062
1930const char * 2063const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2064base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2065 CODE:
1933 RETVAL = query_base_name (op, plural); 2066 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2067 OUTPUT: RETVAL
1935 2068
1936object *decrease_ob_nr (object *op, unsigned long i) 2069object *decrease_ob_nr (object *op, unsigned long i)
1937 2070
2071# return the tail of an object, excluding itself
2072void
2073tail (object *op)
2074 PPCODE:
2075 while ((op = op->more))
2076 XPUSHs (sv_2mortal (to_sv (op)));
2077
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2078MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2079
1940player *player (object *op) 2080player *player (object *op)
1941 CODE: 2081 CODE:
1942 RETVAL = op->contr; 2082 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2083 OUTPUT: RETVAL
1944 2084
2085bool move_player (object *op, int dir)
2086
1945void check_score (object *op) 2087void check_score (object *op)
1946 2088
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2089void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2090 CODE:
1949object *cf_player_send_inventory (object *op) 2091 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2092
1964void kill_player (object *op) 2093void kill_player (object *op)
1965 2094
2095void esrv_send_item (object *pl, object *item)
2096
1966void esrv_update_item (object *op, int what, object *item) 2097void esrv_update_item (object *pl, int what, object *item)
1967 C_ARGS: what, op, item 2098 C_ARGS: what, pl, item
1968 2099
1969void clear_los (object *op) 2100void esrv_del_item (object *pl, int tag)
2101 C_ARGS: pl->contr, tag
1970 2102
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2103int command_summon (object *op, utf8_string params)
1974 2104
1975int command_arrest (object *op, char *params) 2105int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2106
1981 2107
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2108MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2109
1984INCLUDE: $PERL genacc player ../include/player.h | 2110INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2111
1986int invoke (player *pl, int event, ...) 2112int invoke (player *pl, int event, ...)
1987 CODE: 2113 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2114 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2115 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2125 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2126 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2127 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2128 pl->orig_stats = pl->ob->stats;
2003 2129
2004player *cf_player_find (char *name) 2130void clear_los (player *pl)
2005 PROTOTYPE: $
2006
2007void cf_player_move (player *pl, int dir)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2131
2016bool 2132bool
2017cell_visible (player *pl, int dx, int dy) 2133cell_visible (player *pl, int dx, int dy)
2018 CODE: 2134 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2135 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2026 CODE: 2142 CODE:
2027{ 2143{
2028 STRLEN len; 2144 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2145 char *buf = SvPVbyte (packet, len);
2030 2146
2147 if (len > MAXSOCKBUF)
2148 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2149 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2150 pl->ns->send_packet (buf, len);
2033} 2151}
2034 2152
2035int 2153int
2036listening (player *pl, int new_value = -1) 2154listening (player *pl, int new_value = -1)
2056 if (y) sv_to (y, pl->bed_y); 2174 if (y) sv_to (y, pl->bed_y);
2057 2175
2058void 2176void
2059list () 2177list ()
2060 PPCODE: 2178 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2179 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2180 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2181
2086 2182
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2183MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2184
2089int invoke (maptile *map, int event, ...) 2185int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2190 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2191 OUTPUT: RETVAL
2096 2192
2097SV *registry (maptile *map) 2193SV *registry (maptile *map)
2098 2194
2195void
2196find_tagged_objects (maptile *map, utf8_string tag = 0)
2197 PPCODE:
2198{
2199 if (!map->spaces)
2200 XSRETURN_EMPTY;
2201
2202 if (tag)
2203 {
2204 shstr_cmp tag_ (tag);
2205
2206 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2207 for (object *op = ms->bot; op; op = op->above)
2208 if (op->tag == tag_)
2209 XPUSHs (sv_2mortal (to_sv (op)));
2210 }
2211 else
2212 {
2213 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2214 for (object *op = ms->bot; op; op = op->above)
2215 if (op->tag)
2216 XPUSHs (sv_2mortal (to_sv (op)));
2217 }
2218}
2219
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2220INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2100 2221
2101void 2222void
2102maptile::instantiate () 2223maptile::instantiate ()
2103 2224
2104maptile *new () 2225maptile *new ()
2105 PROTOTYPE: 2226 PROTOTYPE:
2106 CODE: 2227 CODE:
2107 RETVAL = new maptile; 2228 RETVAL = new maptile;
2108 OUTPUT: 2229 OUTPUT:
2109 RETVAL 2230 RETVAL
2110
2111void
2112maptile::destroy ()
2113 2231
2114void 2232void
2115maptile::players () 2233maptile::players ()
2116 PPCODE: 2234 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2235 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 2240 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2241 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 2242 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2243 }
2126 2244
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2245void
2246maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2247 CODE:
2248{
2249 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2250 croak ("maptile::add_underlay: palette must be arrayref");
2251
2252 palette = SvRV (palette);
2253
2254 STRLEN idxlen;
2255 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2256
2257 for (int x = 0; x < THIS->width; ++x)
2258 for (int y = 0; y < THIS->height; ++y)
2259 {
2260 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2261 if (op->flag [FLAG_IS_FLOOR])
2262 goto skip_space;
2263
2264 {
2265 int offs = offset + y * stride + x;
2266 if (IN_RANGE_EXC (offs, 0, idxlen))
2267 {
2268 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2269 {
2270 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2271 ob->flag [FLAG_NO_MAP_SAVE] = true;
2272 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2273
2274 if (ob->randomitems)
2275 {
2276 if (!ob->above)
2277 {
2278 ob->create_treasure (ob->randomitems);
2279
2280 for (object *op = ob->above; op; op = op->above)
2281 op->flag [FLAG_NO_MAP_SAVE] = true;
2282 }
2283
2284 ob->randomitems = 0;
2285 }
2286 }
2287 }
2288 }
2289
2290 skip_space: ;
2291 }
2292}
2293
2294void
2295maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2296 CODE:
2297{
2298 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2299 croak ("maptile::set_regiondata: palette must be arrayref");
2300
2301 palette = SvRV (palette);
2302
2303 STRLEN idxlen;
2304 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2305
2306 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2307 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2308
2309 for (int i = av_len ((AV *)palette) + 1; i--; )
2310 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2311
2312 for (int y = 0; y < THIS->height; ++y)
2313 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2314
2315 sfree (THIS->regions, THIS->size ());
2316 delete [] THIS->regionmap;
2317
2318 THIS->regions = regions;
2319 THIS->regionmap = regionmap;
2320}
2321
2322void
2323maptile::create_region_treasure ()
2324 CODE:
2325{
2326 object *op = object::create ();
2327 op->type = FLOOR;
2328 op->map = THIS;
2329
2330 for (int x = 0; x < THIS->width; ++x)
2331 for (int y = 0; y < THIS->height; ++y)
2332 {
2333 region *rgn = THIS->region (x, y);
2334
2335 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2336 if (rgn->treasure && rndm () < rgn->treasure_density)
2337 {
2338 op->x = x;
2339 op->y = y;
2340 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2341 }
2342 }
2343
2344 op->destroy ();
2345}
2128 2346
2129int out_of_map (maptile *map, int x, int y) 2347int out_of_map (maptile *map, int x, int y)
2130 2348
2131void 2349void
2132trigger (maptile *map, long connection, bool state = true) 2350trigger (maptile *map, long connection, bool state = true)
2137get_connection (maptile *map, long connection) 2355get_connection (maptile *map, long connection)
2138 PPCODE: 2356 PPCODE:
2139 oblinkpt *obp = get_connection_links (map, connection); 2357 oblinkpt *obp = get_connection_links (map, connection);
2140 if (obp) 2358 if (obp)
2141 for (objectlink *ol = obp->link; ol; ol = ol->next) 2359 for (objectlink *ol = obp->link; ol; ol = ol->next)
2142 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2360 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2143 2361
2144object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2145
2146object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2147
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny
2150
2151void 2362void
2152cf_map_normalise (maptile *map, int x, int y) 2363get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2364 PPCODE:
2154{ 2365{
2155 maptile *nmap = 0; 2366 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2367 I16 nx = 0, ny = 0;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2368 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2159 EXTEND (SP, 4); 2370 EXTEND (SP, 4);
2160 PUSHs (sv_2mortal (newSViv (flags))); 2371 PUSHs (sv_2mortal (newSViv (flags)));
2161 2372
2162 if (GIMME_V == G_ARRAY) 2373 if (GIMME_V == G_ARRAY)
2163 { 2374 {
2164 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2375 PUSHs (sv_2mortal (to_sv (nmap)));
2165 PUSHs (sv_2mortal (newSViv (nx))); 2376 PUSHs (sv_2mortal (newSViv (nx)));
2166 PUSHs (sv_2mortal (newSViv (ny))); 2377 PUSHs (sv_2mortal (newSViv (ny)));
2167 } 2378 }
2168} 2379}
2169 2380
2178 2389
2179 get_map_flags (map, &nmap, x, y, &nx, &ny); 2390 get_map_flags (map, &nmap, x, y, &nx, &ny);
2180 2391
2181 if (nmap) 2392 if (nmap)
2182 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2393 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2183 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2394 XPUSHs (sv_2mortal (to_sv (o)));
2184} 2395}
2185 2396
2186SV * 2397SV *
2187bot_at (maptile *obj, unsigned int x, unsigned int y) 2398bot_at (maptile *obj, unsigned int x, unsigned int y)
2188 PROTOTYPE: $$$ 2399 PROTOTYPE: $$$
2197 INIT: 2408 INIT:
2198 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2409 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2199 CODE: 2410 CODE:
2200 switch (ix) 2411 switch (ix)
2201 { 2412 {
2202 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2413 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2203 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2414 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2204 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2415 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2205 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2416 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2417 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2418 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2419 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2420 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2210 } 2421 }
2211 OUTPUT: 2422 OUTPUT: RETVAL
2212 RETVAL
2213 2423
2214void fix_walls (maptile *map, int x, int y) 2424void fix_walls (maptile *map, int x, int y)
2215 2425
2216void fix_walls_around (maptile *map, int x, int y) 2426void fix_walls_around (maptile *map, int x, int y)
2217 2427
2218# worst xs function of my life 2428# worst xs function of my life
2219maptile * 2429bool
2220_create_random_map (\ 2430_create_random_map (\
2221 char *path,\ 2431 maptile *self,\
2222 char *wallstyle,\ 2432 utf8_string wallstyle,\
2223 char *wall_name,\ 2433 utf8_string wall_name,\
2224 char *floorstyle,\ 2434 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2435 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2436 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2437 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2438 utf8_string doorstyle,\
2229 char *decorstyle,\ 2439 utf8_string decorstyle,\
2230 char *origin_map,\ 2440 utf8_string origin_map,\
2231 char *final_map,\ 2441 utf8_string final_map,\
2232 char *exitstyle,\ 2442 utf8_string exitstyle,\
2233 char *this_map,\ 2443 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2444 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2445 int xsize,\
2236 int Ysize,\ 2446 int ysize,\
2237 int expand2x,\ 2447 int expand2x,\
2238 int layoutoptions1,\ 2448 int layoutoptions1,\
2239 int layoutoptions2,\ 2449 int layoutoptions2,\
2240 int layoutoptions3,\ 2450 int layoutoptions3,\
2241 int symmetry,\ 2451 int symmetry,\
2246 int dungeon_depth,\ 2456 int dungeon_depth,\
2247 int decoroptions,\ 2457 int decoroptions,\
2248 int orientation,\ 2458 int orientation,\
2249 int origin_y,\ 2459 int origin_y,\
2250 int origin_x,\ 2460 int origin_x,\
2251 int random_seed,\ 2461 U32 random_seed,\
2252 val64 total_map_hp,\ 2462 val64 total_map_hp,\
2253 int map_layout_style,\ 2463 int map_layout_style,\
2254 int treasureoptions,\ 2464 int treasureoptions,\
2255 int symmetry_used,\ 2465 int symmetry_used,\
2256 region *region\ 2466 region *region,\
2467 utf8_string custom\
2257) 2468)
2258 CODE: 2469 CODE:
2259{ 2470{
2260 random_map_params rmp; 2471 random_map_params rmp;
2261 2472
2265 assign (rmp.monsterstyle , monsterstyle); 2476 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2477 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2478 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2479 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2480 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2481 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2482 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2483
2484 rmp.origin_map = origin_map;
2485 rmp.final_map = final_map;
2486 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2487 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2488 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2489 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2490 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2491 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2492 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2493 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2499 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2500 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2501 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2502 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2503 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2504 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2505 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2506 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2507 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2508 rmp.region = region;
2509 rmp.custom = custom;
2298 2510
2299 RETVAL = generate_random_map (path, &rmp); 2511 RETVAL = self->generate_random_map (&rmp);
2300} 2512}
2301 OUTPUT: 2513 OUTPUT:
2302 RETVAL 2514 RETVAL
2303 2515
2304MODULE = cf PACKAGE = cf::arch 2516MODULE = cf PACKAGE = cf::arch
2305 2517
2306archetype *find (const char *name) 2518int archetypes_size ()
2307 CODE: 2519 CODE:
2308 RETVAL = archetype::find (name); 2520 RETVAL = archetypes.size ();
2309 OUTPUT: 2521 OUTPUT: RETVAL
2310 RETVAL
2311 2522
2312archetype *first() 2523archetype *archetypes (U32 index)
2313 PROTOTYPE: 2524 CODE:
2314 CODE: 2525 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2315 RETVAL = first_archetype; 2526 OUTPUT: RETVAL
2527
2528object *instantiate (archetype *arch)
2529 CODE:
2530 RETVAL = arch_to_object (arch);
2531 OUTPUT:
2316 OUTPUT: RETVAL 2532 RETVAL
2317 2533
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2534INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2535
2320MODULE = cf PACKAGE = cf::party 2536MODULE = cf PACKAGE = cf::party
2321 2537
2322partylist *first () 2538partylist *first ()
2323 PROTOTYPE: 2539 PROTOTYPE:
2324 CODE: 2540 CODE:
2325 RETVAL = get_firstparty (); 2541 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2327 2543
2328partylist *next (partylist *party) 2544INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2545
2546MODULE = cf PACKAGE = cf::region
2547
2548void
2549list ()
2550 PPCODE:
2551 for_all_regions (rgn)
2552 XPUSHs (sv_2mortal (to_sv (rgn)));
2553
2554region *find (utf8_string name)
2555 PROTOTYPE: $
2329 CODE: 2556 CODE:
2330 RETVAL = party->next; 2557 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2558 OUTPUT: RETVAL
2332 2559
2333const char *name (partylist *party) 2560region *find_fuzzy (utf8_string name)
2561 PROTOTYPE: $
2334 CODE: 2562 CODE:
2335 RETVAL = party->partyname; 2563 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2564 OUTPUT: RETVAL
2337 2565
2338const char *password (partylist *party) 2566int specificity (region *rgn)
2339 CODE: 2567 CODE:
2340 RETVAL = party->passwd; 2568 RETVAL = 0;
2569 while (rgn = rgn->parent)
2570 RETVAL++;
2341 OUTPUT: RETVAL 2571 OUTPUT: RETVAL
2342 2572
2343MODULE = cf PACKAGE = cf::region 2573INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2574
2376MODULE = cf PACKAGE = cf::living 2575MODULE = cf PACKAGE = cf::living
2377 2576
2378INCLUDE: $PERL genacc living ../include/living.h | 2577INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2578
2380MODULE = cf PACKAGE = cf::settings 2579MODULE = cf PACKAGE = cf::settings
2381 2580
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2581INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2582
2384MODULE = cf PACKAGE = cf::client 2583MODULE = cf PACKAGE = cf::client
2385 2584
2386INCLUDE: $PERL genacc client ../include/client.h | 2585INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2586
2388int invoke (client *ns, int event, ...) 2587int invoke (client *ns, int event, ...)
2389 CODE: 2588 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2589 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2590 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2407 CODE: 2606 CODE:
2408{ 2607{
2409 STRLEN len; 2608 STRLEN len;
2410 char *buf = SvPVbyte (packet, len); 2609 char *buf = SvPVbyte (packet, len);
2411 2610
2611 if (len > MAXSOCKBUF)
2612 {
2613 // ugly
2614 if (THIS->pl)
2615 THIS->pl->failmsg ("[packet too long for client]");
2616 }
2617 else
2412 THIS->send_packet (buf, len); 2618 THIS->send_packet (buf, len);
2413} 2619}
2414 2620
2415void 2621faceidx
2416client::destroy () 2622client::need_face (utf8_string name, int pri = 0)
2623 CODE:
2624 RETVAL = face_find (name, 0);
2625 if (RETVAL)
2626 {
2627 THIS->send_face (RETVAL, pri);
2628 THIS->flush_fx ();
2629 }
2630 OUTPUT:
2631 RETVAL
2417 2632
2633int
2634client::fx_want (int idx, int value = -1)
2635 CODE:
2636 if (0 < idx && idx < FT_NUM)
2637 {
2638 RETVAL = THIS->fx_want [idx];
2639 if (items > 2)
2640 THIS->fx_want [idx] = value;
2641 }
2642 else
2643 RETVAL = 0;
2644 OUTPUT:
2645 RETVAL
2646
2647MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2648
2649faceidx sound_find (utf8_string name)
2650
2651void sound_set (utf8_string str, faceidx face)
2652
2653# dire hack
2654void old_sound_index (int idx, faceidx face)
2655 CODE:
2656 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2657 old_sound_index [idx] = face;
2658
2659MODULE = cf PACKAGE = cf::face PREFIX = face_
2660
2661#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2662
2663faceidx face_find (utf8_string name, faceidx defidx = 0)
2664
2665faceidx alloc (utf8_string name)
2666 CODE:
2667{
2668 do
2669 {
2670 RETVAL = faces.size ();
2671 faces.resize (RETVAL + 1);
2672 }
2673 while (!RETVAL); // crude way to leave index 0
2674
2675 faces [RETVAL].name = name;
2676 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2677
2678 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2679 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2680}
2681 OUTPUT: RETVAL
2682
2683void set_type (faceidx idx, int value)
2684 ALIAS:
2685 set_type = 0
2686 set_visibility = 1
2687 set_magicmap = 2
2688 set_smooth = 3
2689 set_smoothlevel = 4
2690 CODE:
2691 faceinfo *f = face_info (idx); assert (f);
2692 switch (ix)
2693 {
2694 case 0: f->type = value; break;
2695 case 1: f->visibility = value; break;
2696 case 2: f->magicmap = value; break;
2697 case 3: f->smooth = value; break;
2698 case 4: f->smoothlevel = value; break;
2699 }
2700
2701void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2702 CODE:
2703{
2704 faceinfo *f = face_info (idx); assert (f);
2705 facedata *d = &(faceset ? f->data64 : f->data32);
2706 sv_to (data, d->data);
2707 STRLEN clen;
2708 char *cdata = SvPVbyte (chksum, clen);
2709 clen = min (CHKSUM_SIZE, clen);
2710
2711 if (memcmp (d->chksum, cdata, clen))
2712 {
2713 memcpy (d->chksum, cdata, clen);
2714
2715 // invalidate existing client face info
2716 for_all_clients (ns)
2717 if (ns->faceset == faceset)
2718 {
2719 ns->faces_sent [idx] = false;
2720 ns->force_newmap = true;
2721 }
2722 }
2723}
2724
2725int get_data_size (faceidx idx, int faceset = 0)
2726 CODE:
2727 facedata *d = face_data (idx, faceset); assert (d);
2728 RETVAL = d->data.size ();
2729 OUTPUT:
2730 RETVAL
2731
2732SV *get_chksum (faceidx idx, int faceset = 0)
2733 CODE:
2734 facedata *d = face_data (idx, faceset); assert (d);
2735 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2736 OUTPUT:
2737 RETVAL
2738
2739void invalidate (faceidx idx)
2740 CODE:
2741 for_all_clients (ns)
2742 {
2743 ns->faces_sent [idx] = false;
2744 ns->force_newmap = true;
2745 }
2746
2747void invalidate_all ()
2748 CODE:
2749 for_all_clients (ns)
2750 {
2751 ns->faces_sent.reset ();
2752 ns->force_newmap = true;
2753 }
2754
2755MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2756
2757#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2758
2759animidx anim_find (utf8_string name)
2760 CODE:
2761 RETVAL = animation::find (name).number;
2762 OUTPUT: RETVAL
2763
2764animidx set (utf8_string name, SV *frames, int facings = 1)
2765 CODE:
2766{
2767 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2768 croak ("frames must be an arrayref");
2769
2770 AV *av = (AV *)SvRV (frames);
2771
2772 animation *anim = &animation::find (name);
2773 if (anim->number)
2774 {
2775 anim->resize (av_len (av) + 1);
2776 anim->facings = facings;
2777 }
2778 else
2779 anim = &animation::create (name, av_len (av) + 1, facings);
2780
2781 for (int i = 0; i < anim->num_animations; ++i)
2782 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2783}
2784 OUTPUT: RETVAL
2785
2786void invalidate_all ()
2787 CODE:
2788 for_all_clients (ns)
2789 ns->anims_sent.reset ();
2790
2791MODULE = cf PACKAGE = cf::object::freezer
2792
2793INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2794
2795SV *
2796new (char *klass)
2797 CODE:
2798 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2799 OUTPUT: RETVAL
2800
2801void
2802DESTROY (SV *sv)
2803 CODE:
2804 object_freezer *self;
2805 sv_to (sv, self);
2806 delete self;
2807
2808MODULE = cf PACKAGE = cf::object::thawer
2809
2810INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2811
2812SV *
2813new_from_file (char *klass, octet_string path)
2814 CODE:
2815 object_thawer *f = new object_thawer (path);
2816 if (!*f)
2817 {
2818 delete f;
2819 XSRETURN_UNDEF;
2820 }
2821 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2822 OUTPUT: RETVAL
2823
2824void
2825DESTROY (SV *sv)
2826 CODE:
2827 object_thawer *self;
2828 sv_to (sv, self);
2829 delete self;
2830
2831void
2832extract_tags (object_thawer *self)
2833 PPCODE:
2834 while (self->kw != KW_EOF)
2835 {
2836 PUTBACK;
2837 coroapi::cede_to_tick_every (5000);
2838 SPAGAIN;
2839
2840 if (self->kw == KW_tag)
2841 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2842
2843 self->skip ();
2844 }
2845

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