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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.270 by root, Sat Mar 15 13:52:38 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
41#include "CoroAPI.h" 55#include "CoroAPI.h"
42#include "perlxsi.c" 56#include "perlxsi.c"
43 57
44extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
45 59
46typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
48 64
49#if IVSIZE >= 8 65#if IVSIZE >= 8
50 typedef IV val64; 66 typedef IV val64;
51# define newSVval64 newSViv 67# define newSVval64 newSViv
52# define SvVAL64 SvIV 68# define SvVAL64 SvIV
54 typedef double val64; 70 typedef double val64;
55# define newSVval64 newSVnv 71# define newSVval64 newSVnv
56# define SvVAL64 SvNV 72# define SvVAL64 SvNV
57#endif 73#endif
58 74
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62
63static PerlInterpreter *perl; 75static PerlInterpreter *perl;
64 76
65double runtime; 77tstamp NOW, runtime;
66 78
67global gbl_ev; 79global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
70 85
71static HV 86static HV
72 *stash_cf, 87 *stash_cf,
73 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
82 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
83// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
84template<class super> 121template<class super>
85static super * 122static super *
86is_a (attachable *at) 123is_a (attachable *at)
87{ 124{
94 131
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 133
97unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
98 135
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 136attachable::~attachable ()
111{ 137{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 138 assert (!self);
116#endif 139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
117} 173}
118 174
119// check wether the object really is dead 175// check wether the object really is dead
120void 176void
121attachable::do_check () 177attachable::do_check ()
122{ 178{
123 if (refcnt > 0) 179 if (refcnt_cnt () > 0)
124 return; 180 return;
125 181
126 // try to unborrow the refcnt from perl 182 destroy ();
127 if (flags & F_BORROWED) 183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
128 { 191 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 192 SvREFCNT_dec (cb);
193 cb = 0;
133 } 194 }
134 195
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 196 mortals.push_back (this);
148} 197}
149 198
150void 199void
151attachable::destroy () 200attachable::destroy ()
153 if (destroyed ()) 202 if (destroyed ())
154 return; 203 return;
155 204
156 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
157 do_destroy (); 206 do_destroy ();
207 sever_self ();
158} 208}
159 209
210void
160void attachable::check_mortals () 211attachable::check_mortals ()
161{ 212{
162 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
163 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
164 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
165 242
166 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
167 244 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 245 {
170#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
173#endif 249#endif
174 250
251 if (obj->refcnt)
252 {
175 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
176 }//D 257 }
177 else 258 else
178 { 259 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
181 delete obj; 262 delete obj;
182 } 263 }
183 } 264 }
184} 265}
185 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
186attachable & 279attachable &
187attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
188{ 281{
189 //if (self || cb) 282 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 284
192 attach = src.attach; 285 attach = src.attach;
193 return *this; 286 return *this;
194} 287}
195 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 324
198static SV * 325static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 327{
201 SV *sv; 328 SV *sv;
202 329
203 if (!ptr) 330 if (!ptr)
204 return &PL_sv_undef; 331 return newSV (0);
205 332
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 335}
209 336
210static int 337static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 339{
213 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
215 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
216 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 350 //at->refcnt_chk ();
218 return 0; 351 return 0;
219} 352}
220 353
222 355
223static SV * 356static SV *
224newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
225{ 358{
226 if (!obj) 359 if (!obj)
227 return &PL_sv_undef; 360 return newSV (0);
228 361
229 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
230 { 366 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 368
234 // borrow the refcnt from the object 369 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
238 376
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
240} 382}
241 383
242static void 384static void
243clearSVptr (SV *sv) 385clearSVptr (SV *sv)
244{ 386{
270 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
271 else 413 else
272 return 0; 414 return 0;
273} 415}
274 416
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 440
299inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
301 443
302//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 446
306inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
307{ 448{
308 char buf[128]; 449 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
311} 452}
312 453
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 480
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 483
340template<class T> 484template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 486
343template<int N> 487template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 489
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
352inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
353{ 503{
354 unsigned int version; 504 unsigned int version;
355 505
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
379 break; 529 break;
380 530
381 case DT_STRING: 531 case DT_STRING:
382 { 532 {
383 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 535 }
386 break; 536 break;
387 537
388 case DT_DATA: 538 case DT_DATA:
389 { 539 {
390 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
393 } 543 }
394 break; 544 break;
395 545
396 case DT_OBJECT: 546 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 589 va_end (ap);
440 590
441 return sv; 591 return sv;
442} 592}
443 593
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 595
476SV * 596SV *
477registry (attachable *ext) 597registry (attachable *ext)
478{ 598{
480 ext->cb = newAV (); 600 ext->cb = newAV ();
481 601
482 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
483} 603}
484 604
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
523 606
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 607void
580cfperl_init () 608cfperl_init ()
581{ 609{
610 extern char **environ;
611
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 612 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 613 perl = perl_alloc ();
584 perl_construct (perl); 614 perl_construct (perl);
585 615
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 617
588 char *argv[] = { 618 const char *argv[] = {
589 "", 619 settings.argv [0],
590 "-e" 620 "-e"
591 "use Event; use Coro;" // required for bootstrap 621 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
594 "require cf;" 624 "require cf;"
595 }; 625 };
596 626
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
628 || perl_run (perl))
598 { 629 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
601 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
602} 641}
603 642
604void cfperl_main () 643void cfperl_main ()
605{ 644{
606 dSP; 645 dSP;
613void 652void
614attachable::instantiate () 653attachable::instantiate ()
615{ 654{
616 if (attach) 655 if (attach)
617 { 656 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 657 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 658 attach = 0;
620 } 659 }
621} 660}
622 661
623void 662void
624attachable::reattach () 663attachable::reattach ()
625{ 664{
626 optimise (); 665 optimise ();
627 //TODO: check for _attachment's, very important for restarts 666 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 667 INVOKE_ATTACHABLE (REATTACH, this);
629} 668}
630 669
631static event_klass klass_of[NUM_EVENT_TYPES] = { 670static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 671# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 672# include "eventinc.h"
676} 715}
677 716
678void 717void
679global::gather_callbacks (AV *&callbacks, event_type event) const 718global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 719{
681 ::gather_callbacks (callbacks, cb_object, event); 720 ::gather_callbacks (callbacks, cb_global, event);
682} 721}
683 722
684void 723void
685object::gather_callbacks (AV *&callbacks, event_type event) const 724object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 725{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 726 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 727 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 729
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 732 }
694 733
730{ 769{
731 attachable::gather_callbacks (callbacks, event); 770 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 771 ::gather_callbacks (callbacks, cb_map, event);
733} 772}
734 773
774void
775_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
776{
777 for (int event = 0; event <= AvFILLp (registry); ++event)
778 {
779 SV *cbs_ = AvARRAY (registry)[event];
780
781 // element must be list of callback entries
782 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
783 {
784 AV *cbs = (AV *)SvRV (cbs_);
785
786 // no callback entries, no callbacks to call
787 if (AvFILLp (cbs) >= 0)
788 set.set (event);
789 }
790 }
791}
792
793// very slow and inefficient way to recalculate the global want bitsets
794void
795_recalc_want ()
796{
797 ev_want_event.reset ();
798
799 _recalc_want (ev_want_event, cb_global);
800 _recalc_want (ev_want_event, cb_attachable);
801 _recalc_want (ev_want_event, cb_object);
802 _recalc_want (ev_want_event, cb_client);
803 _recalc_want (ev_want_event, cb_player);
804 _recalc_want (ev_want_event, cb_map);
805
806 ev_want_type.reset ();
807
808 for (int type = 0; type <= AvFILLp (cb_type); ++type)
809 {
810 SV *cbs_ = AvARRAY (cb_type)[type];
811
812 // element must be list of callback entries
813 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
814 {
815 AV *cbs = (AV *)SvRV (cbs_);
816
817 // no callback entries, no callbacks to call
818 if (AvFILLp (cbs) >= 0)
819 ev_want_type.set (type % NUM_TYPES);
820 }
821 }
822}
823
735bool 824bool
736attachable::invoke (event_type event, ...) 825attachable::invoke (event_type event, ...)
737{ 826{
738 data_type dt; 827 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 828
743 // callback call ordering should be: 829 // callback call ordering should be:
744 // 1. per-object callback 830 // 1. per-object callback
745 // 2. per-class object 831 // 2. per-class object
746 // 3. per-type callback 832 // 3. per-type callback
750 gather_callbacks (callbacks, event); 836 gather_callbacks (callbacks, event);
751 837
752 // short-circuit processing if no callbacks found/defined 838 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 839 if (!callbacks)
754 return 0; 840 return 0;
841
842 va_list ap;
843 va_start (ap, event);
755 844
756 CALL_BEGIN (3); 845 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 848
794} 883}
795 884
796SV * 885SV *
797cfperl_result (int idx) 886cfperl_result (int idx)
798{ 887{
799 AV *av = get_av ("cfperl::invoke_results", 0); 888 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 889 if (!av)
801 return &PL_sv_undef; 890 return &PL_sv_undef;
802 891
803 SV **sv = av_fetch (av, idx, 0); 892 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 893 if (!sv)
818{ 907{
819 return SvNV (cfperl_result (idx)); 908 return SvNV (cfperl_result (idx));
820} 909}
821 910
822///////////////////////////////////////////////////////////////////////////// 911/////////////////////////////////////////////////////////////////////////////
912// various c++ => perl glue functions
823 913
824void 914void
825maptile::emergency_save () 915cfperl_emergency_save ()
826{ 916{
827 CALL_BEGIN (0); 917 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 918 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 919 CALL_END;
830} 920}
831 921
832maptile * 922void
833maptile::find_map (const char *path, maptile *origin) 923cfperl_cleanup (int make_core)
924{
925 CALL_BEGIN (1);
926 CALL_ARG (make_core);
927 CALL_CALL ("cf::post_cleanup", G_VOID);
928 CALL_END;
929}
930
931void
932cfperl_make_book (object *book, int level)
834{ 933{
835 CALL_BEGIN (2); 934 CALL_BEGIN (2);
836 CALL_ARG (path); 935 CALL_ARG (book);
936 CALL_ARG (level);
937 CALL_CALL ("ext::books::make_book", G_VOID);
938 CALL_END;
939}
940
941void
942cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
943{
944 CALL_BEGIN (4);
837 CALL_ARG (origin); 945 CALL_ARG (ns);
946 CALL_ARG (type);
947 CALL_ARG_SV (newSVpv_utf8 (msg));
948 CALL_ARG (color);
949 CALL_CALL ("cf::client::send_msg", G_VOID);
950 CALL_END;
951}
952
953int
954cfperl_can_merge (object *ob1, object *ob2)
955{
956 int can;
957
958 CALL_BEGIN (2);
959 CALL_ARG (ob1);
960 CALL_ARG (ob2);
961 CALL_CALL ("cf::_can_merge", G_SCALAR);
962 can = count && SvTRUE (TOPs);
963 CALL_END;
964
965 return can;
966}
967
968player *
969player::find (const char *name)
970{
971 CALL_BEGIN (1);
972 CALL_ARG (name);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 973 CALL_CALL ("cf::player::find", G_SCALAR);
839 974
840 maptile *retval; 975 player *retval;
841 976
842 if (count) 977 if (count)
843 sv_to (POPs, retval); 978 sv_to (POPs, retval);
844 else 979 else
845 retval = 0; 980 retval = 0;
847 CALL_END; 982 CALL_END;
848 983
849 return retval; 984 return retval;
850} 985}
851 986
852void
853maptile::do_load ()
854{
855 CALL_BEGIN (1);
856 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID);
858 CALL_END;
859}
860
861maptile * 987maptile *
862maptile::customise_for (object *op) 988maptile::find_sync (const char *path, maptile *origin)
863{ 989{
864 CALL_BEGIN (2); 990 CALL_BEGIN (2);
865 CALL_ARG (this); 991 CALL_ARG (path);
866 CALL_ARG (op); 992 CALL_ARG (origin);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR); 993 CALL_CALL ("cf::map::find_sync", G_SCALAR);
868 994
869 maptile *retval; 995 maptile *retval;
870 996
871 if (count) 997 if (count)
872 sv_to (POPs, retval); 998 sv_to (POPs, retval);
873 else 999 else
874 retval = 0; 1000 retval = 0;
875 1001
876 CALL_END; 1002 CALL_END;
877 1003
878 return retval ? retval : this; 1004 return retval;
1005}
1006
1007maptile *
1008maptile::find_async (const char *path, maptile *origin, bool load)
1009{
1010 CALL_BEGIN (3);
1011 CALL_ARG (path);
1012 CALL_ARG (origin);
1013 CALL_ARG (load);
1014 CALL_CALL ("cf::map::find_async", G_SCALAR);
1015
1016 maptile *retval;
1017
1018 if (count)
1019 sv_to (POPs, retval);
1020 else
1021 retval = 0;
1022
1023 CALL_END;
1024
1025 return retval;
1026}
1027
1028void
1029maptile::do_load_sync ()
1030{
1031 CALL_BEGIN (1);
1032 CALL_ARG (this);
1033 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1034 CALL_END;
879} 1035}
880 1036
881void 1037void
882maptile::change_all_map_light (int change) 1038maptile::change_all_map_light (int change)
883{ 1039{
898 CALL_ARG (exit); 1054 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1055 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1056 CALL_END;
901} 1057}
902 1058
1059const char *
1060object::ref () const
1061{
1062 if (type == PLAYER)
1063 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1064 else
1065 return 0;
1066}
1067
1068object *
1069object::deref (const char *ref)
1070{
1071 object *retval = 0;
1072
1073 if (ref)
1074 {
1075 CALL_BEGIN (1);
1076 CALL_ARG (ref);
1077 CALL_CALL ("cf::object::deref", G_SCALAR);
1078
1079 if (count)
1080 sv_to (POPs, retval);
1081
1082 CALL_END;
1083 }
1084
1085 return retval;
1086}
1087
1088void
1089log_backtrace (const char *msg)
1090{
1091#if HAVE_BACKTRACE
1092 void *addr [20];
1093 int size = backtrace (addr, 20);
1094
1095 CALL_BEGIN (size);
1096 CALL_ARG (msg);
1097 for (int i = 0; i < size; ++i)
1098 CALL_ARG ((IV)addr [i]);
1099 CALL_CALL ("cf::_log_backtrace", G_VOID);
1100 CALL_END;
1101#endif
1102}
1103
903///////////////////////////////////////////////////////////////////////////// 1104/////////////////////////////////////////////////////////////////////////////
904 1105
905struct EventAPI *watcher_base::GEventAPI; 1106struct EVAPI *evapi::GEVAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1107struct CoroAPI *coroapi::GCoroAPI;
907 1108
908static void iw_dispatch (pe_event *ev) 1109int coroapi::cede_counter;
909{ 1110tstamp coroapi::next_cede;
910 iw *w = (iw *)ev->ext_data;
911 w->call (*w);
912}
913 1111
914void 1112void coroapi::do_cede_to_tick ()
915iw::alloc ()
916{ 1113{
917 pe = GEventAPI->new_idle (0, 0); 1114 cede_counter = 0;
918 1115
919 pe->base.callback = (void *)iw_dispatch; 1116 cede ();
920 pe->base.ext_data = (void *)this;
921}
922 1117
923static void iow_dispatch (pe_event *ev) 1118 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
924{ 1119 if (next_cede > SvNVx (sv_next_tick) - 0.02)
925 iow *w = (iow *)ev->ext_data; 1120 next_cede = SvNVx (sv_next_tick);
926 w->call (*w, ((pe_ioevent *)ev)->got);
927} 1121}
928 1122
929void 1123void coroapi::do_cede_every ()
930iow::alloc ()
931{ 1124{
932 pe = GEventAPI->new_io (0, 0); 1125 cede_counter = 0;
933 1126
934 pe->base.callback = (void *)iow_dispatch; 1127 if (coroapi::nready ())
935 pe->base.ext_data = (void *)this; 1128 coroapi::cede ();
936
937 pe->fd = -1;
938 pe->poll = 0;
939} 1129}
940 1130
941void 1131void coroapi::do_cede_to_tick_every ()
942iow::fd (int fd)
943{ 1132{
944 pe->fd = fd; 1133 cede_counter = 0;
945}
946 1134
947int 1135 cede_to_tick ();
948iow::poll () 1136}
1137
1138void
1139coroapi::wait_for_tick ()
949{ 1140{
950 return pe->poll; 1141 CALL_BEGIN (0);
1142 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1143 CALL_END;
1144}
1145
1146void
1147coroapi::wait_for_tick_begin ()
1148{
1149 CALL_BEGIN (0);
1150 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1151 CALL_END;
951} 1152}
952 1153
953void 1154void
954iow::poll (int events) 1155iow::poll (int events)
955{ 1156{
956 if (pe->poll != events) 1157 if (events != this->events)
957 { 1158 {
1159 int active = ev_is_active ((ev_io *)this);
958 if (pe->poll) stop (); 1160 if (active) stop ();
959 pe->poll = events; 1161 ev_io_set ((ev_io *)this, fd, events);
960 if (pe->poll) start (); 1162 if (active) start ();
961 } 1163 }
962} 1164}
963 1165
964void 1166void
965_connect_to_perl () 1167_connect_to_perl ()
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1176 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1177 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1178 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1179 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1180
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1181 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1182 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1183 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
981 1184
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1185 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1186 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1187 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1188 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1193
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1194MODULE = cf PACKAGE = cf PREFIX = cf_
992 1195
993BOOT: 1196BOOT:
994{ 1197{
1198 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1199 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1200
995 _connect_to_perl (); 1201 _connect_to_perl ();
996 1202
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1203 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1204
1205 //{
1206 // require_pv ("Time::HiRes");
1207 //
1208 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1209 // if (!svp) croak ("Time::HiRes is required");
1210 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1211 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1212 //}
1001 1213
1002 static const struct { 1214 static const struct {
1003 const char *name; 1215 const char *name;
1004 IV iv; 1216 IV iv;
1005 } *civ, const_iv[] = { 1217 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1218# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1219 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1220 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1221
1010 const_iv (llevMonster) 1222 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1223
1224 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1225
1012 const_iv (MAX_TIME) 1226 const_iv (MAX_TIME)
1013 const_iv (PLAYER)
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK) 1227 const_iv (MAXSOCKBUF)
1022 const_iv (ARROW) 1228
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1229 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1230 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1231 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1232 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1233 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1234 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1235
1126 const_iv (NUM_SUBTYPES) 1236 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1237 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1238 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1239 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1240 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1241 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1242 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1243 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1244 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1245 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1246 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1247 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1248 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1249 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1250 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1251 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1252 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1253 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1254 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1255 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1256 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1257 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1258 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1259 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1260 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1261 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1262 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1263 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1264
1128 const_iv (ST_BD_BUILD) 1265 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1266
1131 const_iv (ST_MAT_FLOOR) 1267 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1268 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1269
1135 const_iv (AT_PHYSICAL) 1270 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1271 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1272 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1273 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1274 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1275 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1276 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1277
1162 const_iv (WEAP_HIT) 1278 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1279 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1280 const_iv (WEAP_BLUD)
1171 1281
1172 const_iv (FLAG_ALIVE) 1282 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1283 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1284 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1285 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1286 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1287 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1288 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1289 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1290 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1291 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1292 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1293 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1294 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1295 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1296 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1297 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1298 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1299 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1300 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1301 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1302 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1303 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1305 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1306 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1310 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1311 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1312 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1313 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1314 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1315
1316 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1317 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1318
1319 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1320
1321 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1322 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1323 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1324 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1325 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1326 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1327 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1328 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1329 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1330 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1331 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1332 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1333 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1334 const_iv (SP_MAGIC_MAPPING)
1335 const_iv (SP_MAGIC_WALL)
1336 const_iv (SP_DESTRUCTION)
1337 const_iv (SP_PERCEIVE_SELF)
1338 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1339 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1340 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1341 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1342 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1343 const_iv (SP_EARTH_TO_DUST)
1302 1344 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1345 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1346 const_iv (SP_CURSE)
1347 const_iv (SP_SUMMON_MONSTER)
1348 const_iv (SP_CHARGING)
1349 const_iv (SP_POLYMORPH)
1350 const_iv (SP_ALCHEMY)
1351 const_iv (SP_REMOVE_CURSE)
1352 const_iv (SP_IDENTIFY)
1353 const_iv (SP_DETECTION)
1354 const_iv (SP_MOOD_CHANGE)
1355 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1356 const_iv (SP_SWARM)
1357 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1358 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1359 const_iv (SP_CREATE_MISSILE)
1360 const_iv (SP_CONSECRATE)
1361 const_iv (SP_ANIMATE_WEAPON)
1362 const_iv (SP_LIGHT)
1363 const_iv (SP_CHANGE_MAP_LIGHT)
1364 const_iv (SP_FAERY_FIRE)
1365 const_iv (SP_CAUSE_DISEASE)
1366 const_iv (SP_AURA)
1367 const_iv (SP_TOWN_PORTAL)
1368 const_iv (SP_PARTY_SPELL)
1369
1370 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1371 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1372 const_iv (F_LOCKED)
1312 1373
1313 const_iv (F_BUY) 1374 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1375
1317 const_iv (P_BLOCKSVIEW) 1376 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1377 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1378
1326 const_iv (UP_OBJ_INSERT) 1379 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1380
1331 const_iv (INS_NO_MERGE) 1381 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR) 1382 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1383
1338 const_iv (WILL_APPLY_HANDLE) 1384 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1385 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1386
1344 const_iv (SAVE_MODE) 1387 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1388
1347 const_iv (M_PAPER) 1389 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1390 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1391 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1392 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1393
1362 const_iv (SK_EXP_ADD_SKILL) 1394 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1395 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1396
1368 const_iv (SK_LOCKPICKING) 1397 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1398 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1399 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1400 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1401 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1402 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1403 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1404 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1405 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1406 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1407 const_iv (SK_POISON_NAIL)
1409 1408
1410 const_iv (SOUND_NEW_PLAYER) 1409 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1410 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1411 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1412 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1413 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1414 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1415
1435 const_iv (PREFER_LOW) 1416 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1417
1438 const_iv (ATNR_PHYSICAL) 1418 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1419 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1420 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1421 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1422 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1423 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1424 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1425
1465 const_iv (MAP_FLUSH) 1426 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE)
1469 const_iv (MAP_OVERLAY)
1470 1427
1471 const_iv (MAP_IN_MEMORY) 1428 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1429 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1430
1476 const_iv (KLASS_ATTACHABLE) 1431 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1432
1483 const_iv (CS_QUERY_YESNO) 1433 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1434
1487 const_iv (ST_DEAD) 1435 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1436
1492 const_iv (ST_CHANGE_CLASS) 1437 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1438
1500 // random map generator 1439 // random map generator
1501 const_iv (LAYOUT_NONE) 1440 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1441 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1442
1509 const_iv (RMOPT_RANDOM) 1443 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1444 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1445 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1446
1519 const_iv (SYMMETRY_RANDOM) 1447 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1448 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1449
1522 const_iv (SYMMETRY_Y) 1450 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1451 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1452 const_iv (GT_MINIMAL)
1453
1454 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1455 const_iv (FT_RSRC) const_iv (FT_NUM)
1524 }; 1456 };
1525 1457
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1458 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1459 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1460
1549 } 1481 }
1550} 1482}
1551 1483
1552void _connect_to_perl () 1484void _connect_to_perl ()
1553 1485
1486void _recalc_want ()
1487
1554void _global_reattach () 1488void _global_reattach ()
1555 CODE: 1489 CODE:
1556{ 1490{
1557 // reattach to all attachable objects in the game. 1491 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1492 for_all_clients (ns)
1559 (*i)->reattach (); 1493 ns->reattach ();
1560 1494
1561 for_all_players (pl) 1495 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1496 op->reattach ();
1570} 1497}
1571 1498
1499# support function for map-world.ext
1500void _quantise (SV *data_sv, SV *plt_sv)
1501 CODE:
1502{
1503 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1504 croak ("_quantise called with invalid agruments");
1505
1506 plt_sv = SvRV (plt_sv);
1507 SV **plt = AvARRAY (plt_sv);
1508 int plt_count = AvFILL (plt_sv) + 1;
1509
1510 STRLEN len;
1511 char *data = SvPVbyte (data_sv, len);
1512 char *dst = data;
1513
1514 while (len >= 3)
1515 {
1516 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1517 {
1518 char *val = SvPVX (*val_sv);
1519
1520 if (val [0] == data [0]
1521 && val [1] == data [1]
1522 && val [2] == data [2])
1523 {
1524 *dst++ = val [3];
1525 goto next;
1526 }
1527 }
1528
1529 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1530 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1531 dst - SvPVX (data_sv), len);
1532
1533 next:
1534 data += 3;
1535 len -= 3;
1536 }
1537
1538 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1539}
1540
1541void _post_tick ()
1542 CODE:
1543 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1544
1545NV till_cede ()
1546 CODE:
1547 RETVAL = coroapi::next_cede - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551NV till_tick ()
1552 CODE:
1553 RETVAL = SvNVx (sv_next_tick) - now ();
1554 OUTPUT:
1555 RETVAL
1556
1572NV floor (NV x) 1557NV floor (NV x)
1573 1558
1574NV ceil (NV x) 1559NV ceil (NV x)
1575 1560
1561NV rndm (...)
1562 CODE:
1563 switch (items)
1564 {
1565 case 0: RETVAL = rndm (); break;
1566 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1567 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1568 default: croak ("cf::rndm requires none, one or two parameters."); break;
1569 }
1570 OUTPUT:
1571 RETVAL
1572
1573NV clamp (NV value, NV min_value, NV max_value)
1574 CODE:
1575 RETVAL = clamp (value, min_value, max_value);
1576 OUTPUT:
1577 RETVAL
1578
1579NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1580 CODE:
1581 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1582 OUTPUT:
1583 RETVAL
1584
1585void weaken (...)
1586 PROTOTYPE: @
1587 CODE:
1588 while (items > 0)
1589 sv_rvweaken (ST (--items));
1590
1591void cede_to_tick ()
1592 CODE:
1593 coroapi::cede_to_tick ();
1594
1576void server_tick () 1595void server_tick ()
1577 CODE: 1596 CODE:
1597 NOW = SvNVx (sv_now);
1578 runtime = SvNVx (sv_runtime); 1598 runtime = SvNVx (sv_runtime);
1579 server_tick (); 1599 server_tick ();
1580 1600
1581void 1601void
1582LOG (int level, char *msg) 1602log_backtrace (utf8_string msg)
1603
1604void
1605LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1606 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1607 C_ARGS: flags, "%s", msg
1585 1608
1586char *path_combine (char *base, char *path) 1609octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1610 PROTOTYPE: $$
1588 1611
1589char *path_combine_and_normalize (char *base, char *path) 1612octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1591 1614
1592const char * 1615void
1593get_maps_directory (char *path) 1616mallinfo ()
1594 PROTOTYPE: $ 1617 PPCODE:
1595 ALIAS: maps_directory = 0 1618{
1596 CODE: 1619#if __GLIBC__
1597 RETVAL = create_pathname (path); 1620 struct mallinfo mai = mallinfo ();
1598 OUTPUT: RETVAL 1621 EXTEND (SP, 10*2);
1622 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1623 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1624 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1625 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1626 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1627 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1629 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1631 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1632#endif
1633 EXTEND (SP, 2*2);
1634 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1635 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1636}
1599 1637
1600void 1638void
1601sub_generation_inc () 1639sub_generation_inc ()
1602 CODE: 1640 CODE:
1603 PL_sub_generation++; 1641 PL_sub_generation++;
1604 1642
1605char * 1643const_octet_string
1606mapdir () 1644mapdir ()
1607 PROTOTYPE: 1645 PROTOTYPE:
1608 ALIAS: 1646 ALIAS:
1609 mapdir = 0 1647 mapdir = 0
1610 uniquedir = 1 1648 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1662 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1663 case 6: RETVAL = settings.datadir ; break;
1626 } 1664 }
1627 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1628 1666
1667void abort ()
1668
1669void reset_signals ()
1670
1671void fork_abort (const_octet_string cause = "cf::fork_abort")
1672
1673void cleanup (const_octet_string cause, bool make_core = false)
1674
1629void emergency_save () 1675void emergency_save ()
1630 1676
1631void _exit (int status = 0) 1677void _exit (int status = EXIT_SUCCESS)
1632 1678
1679#if _POSIX_MEMLOCK
1680
1681int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1682
1683int munlockall ()
1684
1685#endif
1686
1633int find_animation (char *text) 1687int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1688 PROTOTYPE: $
1635 1689
1636int random_roll (int min, int max, object *op, int goodbad); 1690int random_roll (int min, int max, object *op, int goodbad);
1637 1691
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1692const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1693
1640int 1694int
1641exp_to_level (val64 exp) 1695exp_to_level (val64 exp)
1642 CODE: 1696 CODE:
1643{ 1697{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1728 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1729 else
1676 XSRETURN_UNDEF; 1730 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1731 OUTPUT: RETVAL
1678 1732
1733bool
1734load_resource_file (octet_string filename)
1735
1679MODULE = cf PACKAGE = cf::attachable 1736MODULE = cf PACKAGE = cf::attachable
1680 1737
1681int 1738int
1682valid (SV *obj) 1739valid (SV *obj)
1683 CODE: 1740 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1741 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1742 OUTPUT:
1686 RETVAL 1743 RETVAL
1687 1744
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1745void
1692#destroy (attachable *at) 1746debug_trace (attachable *obj, bool on = true)
1747 CODE:
1748 obj->flags &= ~attachable::F_DEBUG_TRACE;
1749 if (on)
1750 obj->flags |= attachable::F_DEBUG_TRACE;
1751
1752int mortals_size ()
1753 CODE:
1754 RETVAL = attachable::mortals.size ();
1755 OUTPUT: RETVAL
1756
1757#object *mortals (U32 index)
1758# CODE:
1759# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1760# OUTPUT: RETVAL
1761
1762INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1763
1694MODULE = cf PACKAGE = cf::global 1764MODULE = cf PACKAGE = cf::global
1695 1765
1696int invoke (SV *klass, int event, ...) 1766int invoke (SV *klass, int event, ...)
1697 CODE: 1767 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1771 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1772 OUTPUT: RETVAL
1703 1773
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1774MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1775
1706INCLUDE: $PERL genacc object ../include/object.h | 1776INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1777
1708int invoke (object *op, int event, ...) 1778int invoke (object *op, int event, ...)
1709 CODE: 1779 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1780 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1781 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1783 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1784 OUTPUT: RETVAL
1715 1785
1716SV *registry (object *op) 1786SV *registry (object *op)
1717 1787
1718void mortals () 1788int objects_size ()
1719 PPCODE: 1789 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1790 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1792
1793object *objects (U32 index)
1794 CODE:
1795 RETVAL = index < objects.size () ? objects [index] : 0;
1796 OUTPUT: RETVAL
1797
1798int actives_size ()
1799 CODE:
1800 RETVAL = actives.size ();
1801 OUTPUT: RETVAL
1802
1803object *actives (U32 index)
1804 CODE:
1805 RETVAL = index < actives.size () ? actives [index] : 0;
1806 OUTPUT: RETVAL
1807
1808const char *slot_use_name (U32 slot)
1809 ALIAS:
1810 slot_nonuse_name = 1
1811 CODE:
1812{
1813 if (slot >= NUM_BODY_LOCATIONS)
1814 croak ("body slot index out of range");
1815
1816 switch (ix)
1817 {
1818 case 0: RETVAL = body_locations[slot].use_name; break;
1819 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1820 }
1821}
1822 OUTPUT:
1823 RETVAL
1728 1824
1729# missing properties 1825# missing properties
1730 1826
1731object *head (object *op) 1827object *head (object *op)
1732 PROTOTYPE: $ 1828 PROTOTYPE: $
1733 CODE: 1829 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 1830 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1742 1832
1743void 1833void
1744inv (object *obj) 1834inv (object *obj)
1745 PROTOTYPE: $ 1835 PROTOTYPE: $
1746 PPCODE: 1836 PPCODE:
1747{ 1837{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 1838 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 1839 XPUSHs (sv_2mortal (to_sv (o)));
1751} 1840}
1752 1841
1753void 1842void
1754set_animation (object *op, int idx) 1843set_animation (object *op, int idx)
1755 CODE: 1844 CODE:
1756 SET_ANIMATION (op, idx); 1845 SET_ANIMATION (op, idx);
1757 1846
1847int
1848num_animations (object *op)
1849 CODE:
1850 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL
1852
1853int slot_info (object *op, UV slot, int value = 0)
1854 ALIAS:
1855 slot_used = 1
1856 CODE:
1857{
1858 if (slot >= NUM_BODY_LOCATIONS)
1859 croak ("body slot index out of range");
1860
1861 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1862
1863 if (items > 2)
1864 if (ix)
1865 op->slot[slot].used = value;
1866 else
1867 op->slot[slot].info = value;
1868}
1869 OUTPUT:
1870 RETVAL
1871
1758object *find_best_object_match (object *op, const char *match) 1872object *find_best_object_match (object *op, utf8_string match)
1759 1873
1760object *find_marked_object (object *op) 1874object *find_marked_object (object *op)
1761 1875
1762int need_identify (object *obj); 1876int need_identify (object *obj);
1763 1877
1775 1889
1776void apply_below (object *op) 1890void apply_below (object *op)
1777 CODE: 1891 CODE:
1778 player_apply_below (op); 1892 player_apply_below (op);
1779 1893
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 1894int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 1895
1786#//TODO 1896#//TODO
1787object *clone_ (object *op, int recursive = 0) 1897object *clone_ (object *op, int recursive = 0)
1788 CODE: 1898 CODE:
1789 if (recursive) 1899 if (recursive)
1805 RETVAL = pay_for_amount (amount, op); 1915 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 1916 OUTPUT: RETVAL
1807 1917
1808void pay_player (object *op, uint64 amount) 1918void pay_player (object *op, uint64 amount)
1809 1919
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1920val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 1921
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 1923
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 1924void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 1925 CODE:
1816 do_learn_spell (op, sp, special_prayer); 1926 do_learn_spell (op, sp, special_prayer);
1817 1927
1818void forget_spell (object *op, object *sp) 1928void forget_spell (object *op, object *sp)
1819 CODE: 1929 CODE:
1820 do_forget_spell (op, query_name (sp)); 1930 do_forget_spell (op, query_name (sp));
1821 1931
1822object *check_for_spell (object *op, char *spellname) 1932object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 1933 CODE:
1824 RETVAL = check_spell_known (op, spellname); 1934 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1826 1936
1827int query_money (object *op) 1937int query_money (object *op)
1836 1946
1837void drop (object *who, object *op) 1947void drop (object *who, object *op)
1838 1948
1839void pick_up (object *who, object *op) 1949void pick_up (object *who, object *op)
1840 1950
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 1951void update_object (object *op, int action)
1848 1952
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1953void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 1954
1853void player_lvl_adj (object *who, object *skill = 0) 1955void player_lvl_adj (object *who, object *skill = 0)
1854 1956
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1957int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 1958
1862 1964
1863void add_button_link (object *button, maptile *map, int connected); 1965void add_button_link (object *button, maptile *map, int connected);
1864 1966
1865void remove_button_link (object *op); 1967void remove_button_link (object *op);
1866 1968
1969void handle_apply_yield (object *op);
1970
1867 1971
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1972MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 1973
1872# no clean way to get an object from an archetype - stupid idiotic 1974# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1975# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 1976
1875object *new (const char *archetype = 0) 1977object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 1978 PROTOTYPE: ;$
1877 CODE: 1979 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1980 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 1981 OUTPUT:
1880 RETVAL 1982 RETVAL
1881 1983
1984object *find_object (U32 tag)
1985
1986# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1987object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 1988 PROTOTYPE: $$$$$$
1884 CODE: 1989 CODE:
1885{ 1990{
1886 int unused_type; 1991 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 1992}
1889 1993
1890# syntatic sugar for easier use in event callbacks. 1994const_utf8_string get_ob_key_value (object *op, utf8_string key)
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 1995
1897player *contr (object *op)
1898 CODE:
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901
1902const char *get_ob_key_value (object *op, const char *key)
1903
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1996bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 1997
1906object *get_nearest_player (object *ob) 1998object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 1999 ALIAS: nearest_player = 0
1908 PREINIT: 2000 PREINIT:
1909 extern object *get_nearest_player (object *); 2001 extern object *get_nearest_player (object *);
1917 EXTEND (SP, 5); 2009 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2010 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2011 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2012 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2013 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2014 PUSHs (to_sv (rv.part));
1923} 2015}
1924 2016
1925bool on_same_map_as (object *ob, object *other) 2017bool on_same_map_as (object *ob, object *other)
1926 CODE: 2018 CODE:
1927 RETVAL = on_same_map (ob, other); 2019 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2020 OUTPUT: RETVAL
1929 2021
1930const char * 2022const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2023base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2024 CODE:
1933 RETVAL = query_base_name (op, plural); 2025 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2026 OUTPUT: RETVAL
1935 2027
1936object *decrease_ob_nr (object *op, unsigned long i) 2028object *decrease_ob_nr (object *op, unsigned long i)
1937 2029
2030# return the tail of an object, excluding itself
2031void
2032tail (object *op)
2033 PPCODE:
2034 while ((op = op->more))
2035 XPUSHs (sv_2mortal (to_sv (op)));
2036
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2037MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2038
1940player *player (object *op) 2039player *player (object *op)
1941 CODE: 2040 CODE:
1942 RETVAL = op->contr; 2041 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1944 2043
2044bool move_player (object *op, int dir)
2045
1945void check_score (object *op) 2046void check_score (object *op)
1946 2047
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2048void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2049 CODE:
1949object *cf_player_send_inventory (object *op) 2050 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2051
1964void kill_player (object *op) 2052void kill_player (object *op)
1965 2053
2054void esrv_send_item (object *pl, object *item)
2055
1966void esrv_update_item (object *op, int what, object *item) 2056void esrv_update_item (object *pl, int what, object *item)
1967 C_ARGS: what, op, item 2057 C_ARGS: what, pl, item
1968 2058
1969void clear_los (object *op) 2059void esrv_del_item (object *pl, int tag)
2060 C_ARGS: pl->contr, tag
1970 2061
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2062int command_summon (object *op, utf8_string params)
1974 2063
1975int command_arrest (object *op, char *params) 2064int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2065
1981 2066
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2067MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2068
1984INCLUDE: $PERL genacc player ../include/player.h | 2069INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2070
1986int invoke (player *pl, int event, ...) 2071int invoke (player *pl, int event, ...)
1987 CODE: 2072 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2073 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2074 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2084 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2085 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2086 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2087 pl->orig_stats = pl->ob->stats;
2003 2088
2004player *cf_player_find (char *name) 2089void clear_los (player *pl)
2005 PROTOTYPE: $
2006
2007void cf_player_move (player *pl, int dir)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2090
2016bool 2091bool
2017cell_visible (player *pl, int dx, int dy) 2092cell_visible (player *pl, int dx, int dy)
2018 CODE: 2093 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2094 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2026 CODE: 2101 CODE:
2027{ 2102{
2028 STRLEN len; 2103 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2104 char *buf = SvPVbyte (packet, len);
2030 2105
2106 if (len > MAXSOCKBUF)
2107 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2108 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2109 pl->ns->send_packet (buf, len);
2033} 2110}
2034 2111
2035int 2112int
2036listening (player *pl, int new_value = -1) 2113listening (player *pl, int new_value = -1)
2056 if (y) sv_to (y, pl->bed_y); 2133 if (y) sv_to (y, pl->bed_y);
2057 2134
2058void 2135void
2059list () 2136list ()
2060 PPCODE: 2137 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2138 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2139 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2140
2086 2141
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2142MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2143
2089int invoke (maptile *map, int event, ...) 2144int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2149 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2150 OUTPUT: RETVAL
2096 2151
2097SV *registry (maptile *map) 2152SV *registry (maptile *map)
2098 2153
2154void
2155find_tagged_objects (maptile *map, utf8_string tag = 0)
2156 PPCODE:
2157{
2158 if (!map->spaces)
2159 XSRETURN_EMPTY;
2160
2161 if (tag)
2162 {
2163 shstr_cmp tag_ (tag);
2164
2165 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2166 for (object *op = ms->bot; op; op = op->above)
2167 if (op->tag == tag_)
2168 XPUSHs (sv_2mortal (to_sv (op)));
2169 }
2170 else
2171 {
2172 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2173 for (object *op = ms->bot; op; op = op->above)
2174 if (op->tag)
2175 XPUSHs (sv_2mortal (to_sv (op)));
2176 }
2177}
2178
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2179INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2100 2180
2101void 2181void
2102maptile::instantiate () 2182maptile::instantiate ()
2103 2183
2104maptile *new () 2184maptile *new ()
2105 PROTOTYPE: 2185 PROTOTYPE:
2106 CODE: 2186 CODE:
2107 RETVAL = new maptile; 2187 RETVAL = new maptile;
2108 OUTPUT: 2188 OUTPUT:
2109 RETVAL 2189 RETVAL
2110
2111void
2112maptile::destroy ()
2113 2190
2114void 2191void
2115maptile::players () 2192maptile::players ()
2116 PPCODE: 2193 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2194 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 2199 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2200 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 2201 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2202 }
2126 2203
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2204void
2205maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2206 CODE:
2207{
2208 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2209 croak ("maptile::add_underlay: palette must be arrayref");
2210
2211 palette = SvRV (palette);
2212
2213 STRLEN idxlen;
2214 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2215
2216 for (int x = 0; x < THIS->width; ++x)
2217 for (int y = 0; y < THIS->height; ++y)
2218 {
2219 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2220 if (op->flag [FLAG_IS_FLOOR])
2221 goto skip_space;
2222
2223 {
2224 int offs = offset + y * stride + x;
2225 if (IN_RANGE_EXC (offs, 0, idxlen))
2226 {
2227 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2228 {
2229 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2230 ob->flag [FLAG_NO_MAP_SAVE] = true;
2231 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2232
2233 if (ob->randomitems)
2234 {
2235 if (!ob->above)
2236 {
2237 ob->create_treasure (ob->randomitems);
2238
2239 for (object *op = ob->above; op; op = op->above)
2240 op->flag [FLAG_NO_MAP_SAVE] = true;
2241 }
2242
2243 ob->randomitems = 0;
2244 }
2245 }
2246 }
2247 }
2248
2249 skip_space: ;
2250 }
2251}
2252
2253void
2254maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2255 CODE:
2256{
2257 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2258 croak ("maptile::set_regiondata: palette must be arrayref");
2259
2260 palette = SvRV (palette);
2261
2262 STRLEN idxlen;
2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2264
2265 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2266 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2267
2268 for (int i = av_len ((AV *)palette) + 1; i--; )
2269 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2270
2271 for (int y = 0; y < THIS->height; ++y)
2272 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2273
2274 sfree (THIS->regions, THIS->size ());
2275 delete [] THIS->regionmap;
2276
2277 THIS->regions = regions;
2278 THIS->regionmap = regionmap;
2279}
2280
2281void
2282maptile::create_region_treasure ()
2283 CODE:
2284{
2285 object *op = object::create ();
2286 op->type = FLOOR;
2287 op->map = THIS;
2288
2289 for (int x = 0; x < THIS->width; ++x)
2290 for (int y = 0; y < THIS->height; ++y)
2291 {
2292 region *rgn = THIS->region (x, y);
2293
2294 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2295 if (rgn->treasure && rndm () < rgn->treasure_density)
2296 {
2297 op->x = x;
2298 op->y = y;
2299 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2300 }
2301 }
2302
2303 op->destroy ();
2304}
2128 2305
2129int out_of_map (maptile *map, int x, int y) 2306int out_of_map (maptile *map, int x, int y)
2130 2307
2131void 2308void
2132trigger (maptile *map, long connection, bool state = true) 2309trigger (maptile *map, long connection, bool state = true)
2137get_connection (maptile *map, long connection) 2314get_connection (maptile *map, long connection)
2138 PPCODE: 2315 PPCODE:
2139 oblinkpt *obp = get_connection_links (map, connection); 2316 oblinkpt *obp = get_connection_links (map, connection);
2140 if (obp) 2317 if (obp)
2141 for (objectlink *ol = obp->link; ol; ol = ol->next) 2318 for (objectlink *ol = obp->link; ol; ol = ol->next)
2142 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2319 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2143 2320
2144object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2145
2146object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2147
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny
2150
2151void 2321void
2152cf_map_normalise (maptile *map, int x, int y) 2322get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2323 PPCODE:
2154{ 2324{
2155 maptile *nmap = 0; 2325 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2326 I16 nx = 0, ny = 0;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2327 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2159 EXTEND (SP, 4); 2329 EXTEND (SP, 4);
2160 PUSHs (sv_2mortal (newSViv (flags))); 2330 PUSHs (sv_2mortal (newSViv (flags)));
2161 2331
2162 if (GIMME_V == G_ARRAY) 2332 if (GIMME_V == G_ARRAY)
2163 { 2333 {
2164 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2334 PUSHs (sv_2mortal (to_sv (nmap)));
2165 PUSHs (sv_2mortal (newSViv (nx))); 2335 PUSHs (sv_2mortal (newSViv (nx)));
2166 PUSHs (sv_2mortal (newSViv (ny))); 2336 PUSHs (sv_2mortal (newSViv (ny)));
2167 } 2337 }
2168} 2338}
2169 2339
2178 2348
2179 get_map_flags (map, &nmap, x, y, &nx, &ny); 2349 get_map_flags (map, &nmap, x, y, &nx, &ny);
2180 2350
2181 if (nmap) 2351 if (nmap)
2182 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2352 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2183 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2353 XPUSHs (sv_2mortal (to_sv (o)));
2184} 2354}
2185 2355
2186SV * 2356SV *
2187bot_at (maptile *obj, unsigned int x, unsigned int y) 2357bot_at (maptile *obj, unsigned int x, unsigned int y)
2188 PROTOTYPE: $$$ 2358 PROTOTYPE: $$$
2197 INIT: 2367 INIT:
2198 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2368 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2199 CODE: 2369 CODE:
2200 switch (ix) 2370 switch (ix)
2201 { 2371 {
2202 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2372 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2203 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2373 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2204 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2374 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2205 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2375 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2376 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2377 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2378 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2379 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2210 } 2380 }
2211 OUTPUT: 2381 OUTPUT: RETVAL
2212 RETVAL
2213 2382
2214void fix_walls (maptile *map, int x, int y) 2383void fix_walls (maptile *map, int x, int y)
2215 2384
2216void fix_walls_around (maptile *map, int x, int y) 2385void fix_walls_around (maptile *map, int x, int y)
2217 2386
2218# worst xs function of my life 2387# worst xs function of my life
2219maptile * 2388bool
2220_create_random_map (\ 2389_create_random_map (\
2221 char *path,\ 2390 maptile *self,\
2222 char *wallstyle,\ 2391 utf8_string wallstyle,\
2223 char *wall_name,\ 2392 utf8_string wall_name,\
2224 char *floorstyle,\ 2393 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2394 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2395 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2396 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2397 utf8_string doorstyle,\
2229 char *decorstyle,\ 2398 utf8_string decorstyle,\
2230 char *origin_map,\ 2399 utf8_string origin_map,\
2231 char *final_map,\ 2400 utf8_string final_map,\
2232 char *exitstyle,\ 2401 utf8_string exitstyle,\
2233 char *this_map,\ 2402 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2403 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2404 int xsize,\
2236 int Ysize,\ 2405 int ysize,\
2237 int expand2x,\ 2406 int expand2x,\
2238 int layoutoptions1,\ 2407 int layoutoptions1,\
2239 int layoutoptions2,\ 2408 int layoutoptions2,\
2240 int layoutoptions3,\ 2409 int layoutoptions3,\
2241 int symmetry,\ 2410 int symmetry,\
2246 int dungeon_depth,\ 2415 int dungeon_depth,\
2247 int decoroptions,\ 2416 int decoroptions,\
2248 int orientation,\ 2417 int orientation,\
2249 int origin_y,\ 2418 int origin_y,\
2250 int origin_x,\ 2419 int origin_x,\
2251 int random_seed,\ 2420 U32 random_seed,\
2252 val64 total_map_hp,\ 2421 val64 total_map_hp,\
2253 int map_layout_style,\ 2422 int map_layout_style,\
2254 int treasureoptions,\ 2423 int treasureoptions,\
2255 int symmetry_used,\ 2424 int symmetry_used,\
2256 region *region\ 2425 region *region,\
2426 utf8_string custom\
2257) 2427)
2258 CODE: 2428 CODE:
2259{ 2429{
2260 random_map_params rmp; 2430 random_map_params rmp;
2261 2431
2265 assign (rmp.monsterstyle , monsterstyle); 2435 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2436 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2437 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2438 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2439 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2440 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2441 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2442
2443 rmp.origin_map = origin_map;
2444 rmp.final_map = final_map;
2445 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2446 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2447 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2448 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2449 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2450 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2451 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2452 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2458 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2459 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2460 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2461 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2462 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2463 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2464 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2465 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2466 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2467 rmp.region = region;
2468 rmp.custom = custom;
2298 2469
2299 RETVAL = generate_random_map (path, &rmp); 2470 RETVAL = self->generate_random_map (&rmp);
2300} 2471}
2301 OUTPUT: 2472 OUTPUT:
2302 RETVAL 2473 RETVAL
2303 2474
2304MODULE = cf PACKAGE = cf::arch 2475MODULE = cf PACKAGE = cf::arch
2305 2476
2306archetype *find (const char *name) 2477int archetypes_size ()
2307 CODE: 2478 CODE:
2308 RETVAL = archetype::find (name); 2479 RETVAL = archetypes.size ();
2309 OUTPUT: 2480 OUTPUT: RETVAL
2310 RETVAL
2311 2481
2312archetype *first() 2482archetype *archetypes (U32 index)
2313 PROTOTYPE: 2483 CODE:
2314 CODE: 2484 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2315 RETVAL = first_archetype; 2485 OUTPUT: RETVAL
2486
2487object *instantiate (archetype *arch)
2488 CODE:
2489 RETVAL = arch_to_object (arch);
2490 OUTPUT:
2316 OUTPUT: RETVAL 2491 RETVAL
2317 2492
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2493INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2494
2320MODULE = cf PACKAGE = cf::party 2495MODULE = cf PACKAGE = cf::party
2321 2496
2322partylist *first () 2497partylist *first ()
2323 PROTOTYPE: 2498 PROTOTYPE:
2324 CODE: 2499 CODE:
2325 RETVAL = get_firstparty (); 2500 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2501 OUTPUT: RETVAL
2327 2502
2328partylist *next (partylist *party) 2503INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2504
2505MODULE = cf PACKAGE = cf::region
2506
2507void
2508list ()
2509 PPCODE:
2510 for_all_regions (rgn)
2511 XPUSHs (sv_2mortal (to_sv (rgn)));
2512
2513region *find (utf8_string name)
2514 PROTOTYPE: $
2329 CODE: 2515 CODE:
2330 RETVAL = party->next; 2516 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2517 OUTPUT: RETVAL
2332 2518
2333const char *name (partylist *party) 2519region *find_fuzzy (utf8_string name)
2520 PROTOTYPE: $
2334 CODE: 2521 CODE:
2335 RETVAL = party->partyname; 2522 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2523 OUTPUT: RETVAL
2337 2524
2338const char *password (partylist *party) 2525int specificity (region *rgn)
2339 CODE: 2526 CODE:
2340 RETVAL = party->passwd; 2527 RETVAL = 0;
2528 while (rgn = rgn->parent)
2529 RETVAL++;
2341 OUTPUT: RETVAL 2530 OUTPUT: RETVAL
2342 2531
2343MODULE = cf PACKAGE = cf::region 2532INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2533
2376MODULE = cf PACKAGE = cf::living 2534MODULE = cf PACKAGE = cf::living
2377 2535
2378INCLUDE: $PERL genacc living ../include/living.h | 2536INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2537
2380MODULE = cf PACKAGE = cf::settings 2538MODULE = cf PACKAGE = cf::settings
2381 2539
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2540INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2541
2384MODULE = cf PACKAGE = cf::client 2542MODULE = cf PACKAGE = cf::client
2385 2543
2386INCLUDE: $PERL genacc client ../include/client.h | 2544INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2545
2388int invoke (client *ns, int event, ...) 2546int invoke (client *ns, int event, ...)
2389 CODE: 2547 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2548 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2549 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2407 CODE: 2565 CODE:
2408{ 2566{
2409 STRLEN len; 2567 STRLEN len;
2410 char *buf = SvPVbyte (packet, len); 2568 char *buf = SvPVbyte (packet, len);
2411 2569
2570 if (len > MAXSOCKBUF)
2571 {
2572 // ugly
2573 if (THIS->pl)
2574 THIS->pl->failmsg ("[packet too long for client]");
2575 }
2576 else
2412 THIS->send_packet (buf, len); 2577 THIS->send_packet (buf, len);
2413} 2578}
2414 2579
2415void 2580faceidx
2416client::destroy () 2581client::need_face (utf8_string name, int pri = 0)
2582 CODE:
2583 RETVAL = face_find (name, 0);
2584 if (RETVAL)
2585 {
2586 THIS->send_face (RETVAL, pri);
2587 THIS->flush_fx ();
2588 }
2589 OUTPUT:
2590 RETVAL
2417 2591
2592int
2593client::fx_want (int idx, int value = -1)
2594 CODE:
2595 if (0 < idx && idx < FT_NUM)
2596 {
2597 RETVAL = THIS->fx_want [idx];
2598 if (items > 2)
2599 THIS->fx_want [idx] = value;
2600 }
2601 else
2602 RETVAL = 0;
2603 OUTPUT:
2604 RETVAL
2605
2606MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2607
2608faceidx sound_find (utf8_string name)
2609
2610void sound_set (utf8_string str, faceidx face)
2611
2612# dire hack
2613void old_sound_index (int idx, faceidx face)
2614 CODE:
2615 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2616 old_sound_index [idx] = face;
2617
2618MODULE = cf PACKAGE = cf::face PREFIX = face_
2619
2620#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2621
2622faceidx face_find (utf8_string name, faceidx defidx = 0)
2623
2624faceidx alloc (utf8_string name)
2625 CODE:
2626{
2627 do
2628 {
2629 RETVAL = faces.size ();
2630 faces.resize (RETVAL + 1);
2631 }
2632 while (!RETVAL); // crude way to leave index 0
2633
2634 faces [RETVAL].name = name;
2635 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2636
2637 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2638 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2639}
2640 OUTPUT: RETVAL
2641
2642void set_type (faceidx idx, int value)
2643 ALIAS:
2644 set_type = 0
2645 set_visibility = 1
2646 set_magicmap = 2
2647 set_smooth = 3
2648 set_smoothlevel = 4
2649 CODE:
2650 faceinfo *f = face_info (idx); assert (f);
2651 switch (ix)
2652 {
2653 case 0: f->type = value; break;
2654 case 1: f->visibility = value; break;
2655 case 2: f->magicmap = value; break;
2656 case 3: f->smooth = value; break;
2657 case 4: f->smoothlevel = value; break;
2658 }
2659
2660void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2661 CODE:
2662{
2663 faceinfo *f = face_info (idx); assert (f);
2664 facedata *d = &(faceset ? f->data64 : f->data32);
2665 sv_to (data, d->data);
2666 STRLEN clen;
2667 char *cdata = SvPVbyte (chksum, clen);
2668 clen = min (CHKSUM_SIZE, clen);
2669
2670 if (memcmp (d->chksum, cdata, clen))
2671 {
2672 memcpy (d->chksum, cdata, clen);
2673
2674 // invalidate existing client face info
2675 for_all_clients (ns)
2676 if (ns->faceset == faceset)
2677 {
2678 ns->faces_sent [idx] = false;
2679 ns->force_newmap = true;
2680 }
2681 }
2682}
2683
2684int get_data_size (faceidx idx, int faceset = 0)
2685 CODE:
2686 facedata *d = face_data (idx, faceset);
2687 if (!d) XSRETURN_UNDEF;
2688 RETVAL = d->data.size ();
2689 OUTPUT:
2690 RETVAL
2691
2692SV *get_chksum (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset);
2695 if (!d) XSRETURN_UNDEF;
2696 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2697 OUTPUT:
2698 RETVAL
2699
2700SV *get_data (faceidx idx, int faceset = 0)
2701 CODE:
2702 facedata *d = face_data (idx, faceset);
2703 if (!d) XSRETURN_UNDEF;
2704 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2705 OUTPUT:
2706 RETVAL
2707
2708void invalidate (faceidx idx)
2709 CODE:
2710 for_all_clients (ns)
2711 {
2712 ns->faces_sent [idx] = false;
2713 ns->force_newmap = true;
2714 }
2715
2716void invalidate_all ()
2717 CODE:
2718 for_all_clients (ns)
2719 {
2720 ns->faces_sent.reset ();
2721 ns->force_newmap = true;
2722 }
2723
2724MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2725
2726#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2727
2728animidx anim_find (utf8_string name)
2729 CODE:
2730 RETVAL = animation::find (name).number;
2731 OUTPUT: RETVAL
2732
2733animidx set (utf8_string name, SV *frames, int facings = 1)
2734 CODE:
2735{
2736 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2737 croak ("frames must be an arrayref");
2738
2739 AV *av = (AV *)SvRV (frames);
2740
2741 animation *anim = &animation::find (name);
2742 if (anim->number)
2743 {
2744 anim->resize (av_len (av) + 1);
2745 anim->facings = facings;
2746 }
2747 else
2748 anim = &animation::create (name, av_len (av) + 1, facings);
2749
2750 for (int i = 0; i < anim->num_animations; ++i)
2751 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2752}
2753 OUTPUT: RETVAL
2754
2755void invalidate_all ()
2756 CODE:
2757 for_all_clients (ns)
2758 ns->anims_sent.reset ();
2759
2760MODULE = cf PACKAGE = cf::object::freezer
2761
2762INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2763
2764SV *
2765new (char *klass)
2766 CODE:
2767 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2768 OUTPUT: RETVAL
2769
2770void
2771DESTROY (SV *sv)
2772 CODE:
2773 object_freezer *self;
2774 sv_to (sv, self);
2775 delete self;
2776
2777MODULE = cf PACKAGE = cf::object::thawer
2778
2779INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2780
2781SV *
2782new_from_file (char *klass, octet_string path)
2783 CODE:
2784 object_thawer *f = new object_thawer (path);
2785 if (!*f)
2786 {
2787 delete f;
2788 XSRETURN_UNDEF;
2789 }
2790 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2791 OUTPUT: RETVAL
2792
2793void
2794DESTROY (SV *sv)
2795 CODE:
2796 object_thawer *self;
2797 sv_to (sv, self);
2798 delete self;
2799
2800void
2801extract_tags (object_thawer *self)
2802 PPCODE:
2803 while (self->kw != KW_EOF)
2804 {
2805 PUTBACK;
2806 coroapi::cede_to_tick_every (5000);
2807 SPAGAIN;
2808
2809 if (self->kw == KW_tag)
2810 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2811
2812 self->skip ();
2813 }
2814

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