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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.289 by root, Thu May 8 20:03:50 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
36 53
37#include <EXTERN.h> 54#include <EXTERN.h>
38#include <perl.h> 55#include <perl.h>
39#include <XSUB.h> 56#include <XSUB.h>
40 57
41#include "CoroAPI.h" 58#include "CoroAPI.h"
42#include "perlxsi.c" 59#include "perlxsi.c"
43 60
44extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
45 62
46typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
48 65
49#if IVSIZE >= 8 66typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 67
63static PerlInterpreter *perl; 68static PerlInterpreter *perl;
64 69
65double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
66 74
67global gbl_ev; 75global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
70 81
71static HV 82static HV
72 *stash_cf, 83 *stash_cf,
73 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
82 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
83// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
84template<class super> 117template<class super>
85static super * 118static super *
86is_a (attachable *at) 119is_a (attachable *at)
87{ 120{
94 127
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 129
97unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
98 131
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 132attachable::~attachable ()
111{ 133{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 134 assert (!self);
116#endif 135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
117} 169}
118 170
119// check wether the object really is dead 171// check wether the object really is dead
120void 172void
121attachable::do_check () 173attachable::do_check ()
122{ 174{
123 if (refcnt > 0) 175 if (refcnt_cnt () > 0)
124 return; 176 return;
125 177
126 // try to unborrow the refcnt from perl 178 destroy ();
127 if (flags & F_BORROWED) 179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
128 { 187 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 188 SvREFCNT_dec (cb);
189 cb = 0;
133 } 190 }
134 191
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 192 mortals.push_back (this);
148} 193}
149 194
150void 195void
151attachable::destroy () 196attachable::destroy ()
153 if (destroyed ()) 198 if (destroyed ())
154 return; 199 return;
155 200
156 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
157 do_destroy (); 202 do_destroy ();
203 sever_self ();
158} 204}
159 205
206void
160void attachable::check_mortals () 207attachable::check_mortals ()
161{ 208{
162 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
163 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
164 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
165 238
166 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
167 240 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 241 {
170#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
173#endif 245#endif
174 246
247 if (obj->refcnt)
248 {
175 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
176 }//D 253 }
177 else 254 else
178 { 255 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
181 delete obj; 258 delete obj;
182 } 259 }
183 } 260 }
184} 261}
185 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
186attachable & 275attachable &
187attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
188{ 277{
189 //if (self || cb) 278 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 280
192 attach = src.attach; 281 attach = src.attach;
193 return *this; 282 return *this;
194} 283}
195 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 320
198static SV * 321static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 323{
201 SV *sv; 324 SV *sv;
202 325
203 if (!ptr) 326 if (!ptr)
204 return &PL_sv_undef; 327 return newSV (0);
205 328
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 331}
209 332
210static int 333static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 335{
213 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
215 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
216 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 346 //at->refcnt_chk ();
218 return 0; 347 return 0;
219} 348}
220 349
222 351
223static SV * 352static SV *
224newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
225{ 354{
226 if (!obj) 355 if (!obj)
227 return &PL_sv_undef; 356 return newSV (0);
228 357
229 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
230 { 362 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 364
234 // borrow the refcnt from the object 365 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
238 372
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
240} 378}
241 379
242static void 380static void
243clearSVptr (SV *sv) 381clearSVptr (SV *sv)
244{ 382{
270 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
271 else 409 else
272 return 0; 410 return 0;
273} 411}
274 412
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 436
299inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
301 439
302//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 442
306inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 444
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 471
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 474
340template<class T> 475template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 477
343template<int N> 478template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 480
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
352inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
353{ 494{
354 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 497}
359 498
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 500
379 break; 518 break;
380 519
381 case DT_STRING: 520 case DT_STRING:
382 { 521 {
383 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 524 }
386 break; 525 break;
387 526
388 case DT_DATA: 527 case DT_DATA:
389 { 528 {
390 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
393 } 532 }
394 break; 533 break;
395 534
396 case DT_OBJECT: 535 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 578 va_end (ap);
440 579
441 return sv; 580 return sv;
442} 581}
443 582
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 584
476SV * 585SV *
477registry (attachable *ext) 586registry (attachable *ext)
478{ 587{
480 ext->cb = newAV (); 589 ext->cb = newAV ();
481 590
482 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
483} 592}
484 593
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
523 595
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 596void
580cfperl_init () 597cfperl_init ()
581{ 598{
599 extern char **environ;
600
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 602 perl = perl_alloc ();
584 perl_construct (perl); 603 perl_construct (perl);
585 604
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 606
588 char *argv[] = { 607 const char *argv[] = {
589 "", 608 settings.argv [0],
590 "-e" 609 "-e"
591 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
594 "require cf;" 613 "require cf;"
595 }; 614 };
596 615
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
598 { 618 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
601 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
602} 630}
603 631
604void cfperl_main () 632void cfperl_main ()
605{ 633{
606 dSP; 634 dSP;
613void 641void
614attachable::instantiate () 642attachable::instantiate ()
615{ 643{
616 if (attach) 644 if (attach)
617 { 645 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 647 attach = 0;
620 } 648 }
621} 649}
622 650
623void 651void
624attachable::reattach () 652attachable::reattach ()
625{ 653{
626 optimise (); 654 optimise ();
627 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
629} 657}
630 658
631static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 661# include "eventinc.h"
676} 704}
677 705
678void 706void
679global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 708{
681 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
682} 710}
683 711
684void 712void
685object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 714{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 716 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 718
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 721 }
694 722
730{ 758{
731 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
733} 761}
734 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
735bool 813bool
736attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
737{ 815{
738 data_type dt; 816 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 817
743 // callback call ordering should be: 818 // callback call ordering should be:
744 // 1. per-object callback 819 // 1. per-object callback
745 // 2. per-class object 820 // 2. per-class object
746 // 3. per-type callback 821 // 3. per-type callback
750 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
751 826
752 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 828 if (!callbacks)
754 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
755 833
756 CALL_BEGIN (3); 834 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 837
794} 872}
795 873
796SV * 874SV *
797cfperl_result (int idx) 875cfperl_result (int idx)
798{ 876{
799 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 878 if (!av)
801 return &PL_sv_undef; 879 return &PL_sv_undef;
802 880
803 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 882 if (!sv)
818{ 896{
819 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
820} 898}
821 899
822///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
823 902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
824void 921void
825maptile::emergency_save () 922cfperl_emergency_save ()
826{ 923{
827 CALL_BEGIN (0); 924 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 926 CALL_END;
830} 927}
831 928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_expand_cfpod (player *pl, std::string &msg)
950{
951 CALL_BEGIN (2);
952 CALL_ARG (pl);
953 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
954 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
955
956 if (count)
957 {
958 STRLEN len;
959 char *data = SvPVutf8 (TOPs, len);
960 msg.assign (data, len);
961 }
962
963 CALL_END;
964}
965
966void
967cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
968{
969 CALL_BEGIN (4);
970 CALL_ARG (ns);
971 CALL_ARG (type);
972 CALL_ARG_SV (newSVpv_utf8 (msg));
973 CALL_ARG (color);
974 CALL_CALL ("cf::client::send_msg", G_VOID);
975 CALL_END;
976}
977
978int
979cfperl_can_merge (object *ob1, object *ob2)
980{
981 int can;
982
983 CALL_BEGIN (2);
984 CALL_ARG (ob1);
985 CALL_ARG (ob2);
986 CALL_CALL ("cf::_can_merge", G_SCALAR);
987 can = count && SvTRUE (TOPs);
988 CALL_END;
989
990 return can;
991}
992
993player *
994player::find (const char *name)
995{
996 CALL_BEGIN (1);
997 CALL_ARG (name);
998 CALL_CALL ("cf::player::find", G_SCALAR);
999
1000 player *retval = 0;
1001 if (count) sv_to (POPs, retval);
1002
1003 CALL_END;
1004
1005 return retval;
1006}
1007
832maptile * 1008maptile *
1009find_style (const char *dirname, const char *stylename, int difficulty)
1010{
1011 CALL_BEGIN (3);
1012 CALL_ARG (dirname);
1013 CALL_ARG (stylename);
1014 CALL_ARG (difficulty);
1015 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1016
1017 maptile *retval = 0;
1018 if (count) sv_to (POPs, retval);
1019
1020 CALL_END;
1021
1022 return retval;
1023}
1024
1025maptile *
833maptile::find_map (const char *path, maptile *origin) 1026maptile::find_sync (const char *path, maptile *origin)
834{ 1027{
835 CALL_BEGIN (2); 1028 CALL_BEGIN (2);
836 CALL_ARG (path); 1029 CALL_ARG (path);
837 CALL_ARG (origin); 1030 CALL_ARG (origin);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 1031 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1032
840 maptile *retval; 1033 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1034 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1035
847 CALL_END; 1036 CALL_END;
848 1037
849 return retval; 1038 return retval;
850} 1039}
851 1040
1041maptile *
1042maptile::find_async (const char *path, maptile *origin, bool load)
1043{
1044 CALL_BEGIN (3);
1045 CALL_ARG (path);
1046 CALL_ARG (origin);
1047 CALL_ARG (load);
1048 CALL_CALL ("cf::map::find_async", G_SCALAR);
1049
1050 maptile *retval = 0;
1051 if (count) sv_to (POPs, retval);
1052
1053 CALL_END;
1054
1055 return retval;
1056}
1057
852void 1058void
853maptile::do_load () 1059maptile::do_load_sync ()
854{ 1060{
855 CALL_BEGIN (1); 1061 CALL_BEGIN (1);
856 CALL_ARG (this); 1062 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID); 1063 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END; 1064 CALL_END;
859}
860
861maptile *
862maptile::customise_for (object *op)
863{
864 CALL_BEGIN (2);
865 CALL_ARG (this);
866 CALL_ARG (op);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR);
868
869 maptile *retval;
870
871 if (count)
872 sv_to (POPs, retval);
873 else
874 retval = 0;
875
876 CALL_END;
877
878 return retval ? retval : this;
879} 1065}
880 1066
881void 1067void
882maptile::change_all_map_light (int change) 1068maptile::change_all_map_light (int change)
883{ 1069{
898 CALL_ARG (exit); 1084 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1085 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1086 CALL_END;
901} 1087}
902 1088
1089void
1090object::player_goto (const char *path, int x, int y)
1091{
1092 if (type != PLAYER)
1093 return;
1094
1095 CALL_BEGIN (4);
1096 CALL_ARG (this);
1097 CALL_ARG (path);
1098 CALL_ARG (x);
1099 CALL_ARG (y);
1100 CALL_CALL ("cf::object::player::goto", G_VOID);
1101 CALL_END;
1102}
1103
1104const char *
1105object::ref () const
1106{
1107 if (type == PLAYER)
1108 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1109 else
1110 return 0;
1111}
1112
1113object *
1114object::deref (const char *ref)
1115{
1116 object *retval = 0;
1117
1118 if (ref)
1119 {
1120 CALL_BEGIN (1);
1121 CALL_ARG (ref);
1122 CALL_CALL ("cf::object::deref", G_SCALAR);
1123
1124 if (count)
1125 sv_to (POPs, retval);
1126
1127 CALL_END;
1128 }
1129
1130 return retval;
1131}
1132
1133void
1134log_backtrace (const char *msg)
1135{
1136#if HAVE_BACKTRACE
1137 void *addr [20];
1138 int size = backtrace (addr, 20);
1139
1140 CALL_BEGIN (size);
1141 CALL_ARG (msg);
1142 for (int i = 0; i < size; ++i)
1143 CALL_ARG ((IV)addr [i]);
1144 CALL_CALL ("cf::_log_backtrace", G_VOID);
1145 CALL_END;
1146#endif
1147}
1148
903///////////////////////////////////////////////////////////////////////////// 1149/////////////////////////////////////////////////////////////////////////////
904 1150
905struct EventAPI *watcher_base::GEventAPI; 1151struct EVAPI *evapi::GEVAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1152struct CoroAPI *coroapi::GCoroAPI;
907 1153
908static void iw_dispatch (pe_event *ev) 1154void coroapi::do_cede_to_tick ()
909{ 1155{
910 iw *w = (iw *)ev->ext_data; 1156 cede_pending = 0;
911 w->call (*w); 1157 cede ();
912} 1158}
913 1159
914void 1160void
915iw::alloc () 1161coroapi::wait_for_tick ()
916{ 1162{
917 pe = GEventAPI->new_idle (0, 0); 1163 CALL_BEGIN (0);
918 1164 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
919 pe->base.callback = (void *)iw_dispatch; 1165 CALL_END;
920 pe->base.ext_data = (void *)this;
921} 1166}
922 1167
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1168void
930iow::alloc () 1169coroapi::wait_for_tick_begin ()
931{ 1170{
932 pe = GEventAPI->new_io (0, 0); 1171 CALL_BEGIN (0);
933 1172 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
934 pe->base.callback = (void *)iow_dispatch; 1173 CALL_END;
935 pe->base.ext_data = (void *)this;
936
937 pe->fd = -1;
938 pe->poll = 0;
939}
940
941void
942iow::fd (int fd)
943{
944 pe->fd = fd;
945}
946
947int
948iow::poll ()
949{
950 return pe->poll;
951} 1174}
952 1175
953void 1176void
954iow::poll (int events) 1177iow::poll (int events)
955{ 1178{
956 if (pe->poll != events) 1179 if (events != this->events)
957 { 1180 {
1181 int active = ev_is_active ((ev_io *)this);
958 if (pe->poll) stop (); 1182 if (active) stop ();
959 pe->poll = events; 1183 ev_io_set ((ev_io *)this, fd, events);
960 if (pe->poll) start (); 1184 if (active) start ();
961 } 1185 }
962} 1186}
963 1187
964void 1188void
965_connect_to_perl () 1189_connect_to_perl ()
966{ 1190{
967 stash_cf = gv_stashpv ("cf" , 1); 1191 stash_cf = gv_stashpv ("cf", 1);
968 1192
969 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1193 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
970 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1194 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
971 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1195 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
972 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1196 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1198 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1199 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1200 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1201 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1202
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1203 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1204 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1205 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1206 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
981 1207
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1208 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1209 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1210 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1211 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1216
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1217MODULE = cf PACKAGE = cf PREFIX = cf_
992 1218
993BOOT: 1219BOOT:
994{ 1220{
1221 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1222 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1223
995 _connect_to_perl (); 1224 _connect_to_perl ();
996 1225
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1226 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1227
1228 //{
1229 // require_pv ("Time::HiRes");
1230 //
1231 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1232 // if (!svp) croak ("Time::HiRes is required");
1233 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1234 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1235 //}
1001 1236
1002 static const struct { 1237 static const struct {
1003 const char *name; 1238 const char *name;
1004 IV iv; 1239 IV iv;
1005 } *civ, const_iv[] = { 1240 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1241# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1242 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1243 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1244
1010 const_iv (llevMonster) 1245 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1246
1247 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1248
1012 const_iv (MAX_TIME) 1249 const_iv (MAX_TIME)
1013 const_iv (PLAYER)
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK) 1250 const_iv (MAXSOCKBUF)
1022 const_iv (ARROW) 1251
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1252 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1253 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1254 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1255 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1256 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1257 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1258
1126 const_iv (NUM_SUBTYPES) 1259 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1260 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1261 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1262 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1263 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1264 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1265 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1266 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1267 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1268 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1269 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1270 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1271 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1272 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1273 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1274 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1275 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1276 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1277 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1278 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1279 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1280 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1281 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1282 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1283 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1284 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1285 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1286 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1287
1128 const_iv (ST_BD_BUILD) 1288 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1289
1131 const_iv (ST_MAT_FLOOR) 1290 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1291 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1292
1135 const_iv (AT_PHYSICAL) 1293 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1294 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1295 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1296 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1297 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1298 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1299 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1300
1162 const_iv (WEAP_HIT) 1301 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1302 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1303 const_iv (WEAP_BLUD)
1171 1304
1172 const_iv (FLAG_ALIVE) 1305 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1306 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1307 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1308 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1309 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1310 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1311 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1312 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1313 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1314 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1315 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1316 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1317 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1318 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1319 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1320 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1321 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1322 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1323 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1324 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1325 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1326 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1327 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1328 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1329 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1330 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1331
1332 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1333 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1334 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1335 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1336 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1337 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1338
1339 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1340 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1341
1342 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1343
1344 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1345 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1346 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1347 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1348 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1349 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1350 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1351 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1352 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1353 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1354 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1355 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1356 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1357 const_iv (SP_MAGIC_MAPPING)
1358 const_iv (SP_MAGIC_WALL)
1359 const_iv (SP_DESTRUCTION)
1360 const_iv (SP_PERCEIVE_SELF)
1361 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1362 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1363 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1364 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1365 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1366 const_iv (SP_EARTH_TO_DUST)
1302 1367 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1368 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1369 const_iv (SP_CURSE)
1370 const_iv (SP_SUMMON_MONSTER)
1371 const_iv (SP_CHARGING)
1372 const_iv (SP_POLYMORPH)
1373 const_iv (SP_ALCHEMY)
1374 const_iv (SP_REMOVE_CURSE)
1375 const_iv (SP_IDENTIFY)
1376 const_iv (SP_DETECTION)
1377 const_iv (SP_MOOD_CHANGE)
1378 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1379 const_iv (SP_SWARM)
1380 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1381 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1382 const_iv (SP_CREATE_MISSILE)
1383 const_iv (SP_CONSECRATE)
1384 const_iv (SP_ANIMATE_WEAPON)
1385 const_iv (SP_LIGHT)
1386 const_iv (SP_CHANGE_MAP_LIGHT)
1387 const_iv (SP_FAERY_FIRE)
1388 const_iv (SP_CAUSE_DISEASE)
1389 const_iv (SP_AURA)
1390 const_iv (SP_TOWN_PORTAL)
1391 const_iv (SP_PARTY_SPELL)
1392
1393 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1394 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1395 const_iv (F_LOCKED)
1312 1396
1313 const_iv (F_BUY) 1397 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1398
1317 const_iv (P_BLOCKSVIEW) 1399 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1400 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1401
1326 const_iv (UP_OBJ_INSERT) 1402 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1403
1331 const_iv (INS_NO_MERGE) 1404 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR) 1405 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1406
1338 const_iv (WILL_APPLY_HANDLE) 1407 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1408 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1409
1344 const_iv (SAVE_MODE) 1410 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1411
1347 const_iv (M_PAPER) 1412 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1413 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1414 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1415 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1416
1362 const_iv (SK_EXP_ADD_SKILL) 1417 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1418 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1419
1368 const_iv (SK_LOCKPICKING) 1420 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1421 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1422 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1423 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1424 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1425 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1426 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1427 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1428 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1429 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1430 const_iv (SK_POISON_NAIL)
1409 1431
1410 const_iv (SOUND_NEW_PLAYER) 1432 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1433 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1434 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1435 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1436 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1437 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1438
1435 const_iv (PREFER_LOW) 1439 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1440
1438 const_iv (ATNR_PHYSICAL) 1441 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1442 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1443 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1444 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1445 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1446 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1447 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1448
1465 const_iv (MAP_FLUSH) 1449 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE) 1450 const_iv (MAP_INACTIVE)
1469 const_iv (MAP_OVERLAY)
1470 1451
1471 const_iv (MAP_IN_MEMORY) 1452 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1453 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1454
1476 const_iv (KLASS_ATTACHABLE) 1455 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1456
1483 const_iv (CS_QUERY_YESNO) 1457 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1458
1487 const_iv (ST_DEAD) 1459 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1460
1492 const_iv (ST_CHANGE_CLASS) 1461 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1462
1500 // random map generator 1463 // random map generator
1501 const_iv (LAYOUT_NONE) 1464 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1465 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1466
1509 const_iv (RMOPT_RANDOM) 1467 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1468 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1469 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1470
1519 const_iv (SYMMETRY_RANDOM) 1471 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1472 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1473
1522 const_iv (SYMMETRY_Y) 1474 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1475 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1476
1477 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1478 const_iv (FT_RSRC) const_iv (FT_NUM)
1524 }; 1479 };
1525 1480
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1481 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1482 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1483
1549 } 1504 }
1550} 1505}
1551 1506
1552void _connect_to_perl () 1507void _connect_to_perl ()
1553 1508
1509void _recalc_want ()
1510
1554void _global_reattach () 1511void _global_reattach ()
1555 CODE: 1512 CODE:
1556{ 1513{
1557 // reattach to all attachable objects in the game. 1514 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1515 for_all_clients (ns)
1559 (*i)->reattach (); 1516 ns->reattach ();
1560 1517
1561 for_all_players (pl) 1518 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1519 op->reattach ();
1570} 1520}
1571 1521
1522# support function for map-world.ext
1523void _quantise (SV *data_sv, SV *plt_sv)
1524 CODE:
1525{
1526 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1527 croak ("_quantise called with invalid agruments");
1528
1529 plt_sv = SvRV (plt_sv);
1530 SV **plt = AvARRAY (plt_sv);
1531 int plt_count = AvFILL (plt_sv) + 1;
1532
1533 STRLEN len;
1534 char *data = SvPVbyte (data_sv, len);
1535 char *dst = data;
1536
1537 while (len >= 3)
1538 {
1539 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1540 {
1541 char *val = SvPVX (*val_sv);
1542
1543 if (val [0] == data [0]
1544 && val [1] == data [1]
1545 && val [2] == data [2])
1546 {
1547 *dst++ = val [3];
1548 goto next;
1549 }
1550 }
1551
1552 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1553 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1554 dst - SvPVX (data_sv), len);
1555
1556 next:
1557 data += 3;
1558 len -= 3;
1559 }
1560
1561 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1562}
1563
1564void evthread_start (int aiofd)
1565
1566void cede_to_tick ()
1567 CODE:
1568 coroapi::cede_to_tick ();
1569
1570NV till_tick ()
1571 CODE:
1572 RETVAL = SvNVX (sv_next_tick) - now ();
1573 OUTPUT:
1574 RETVAL
1575
1576int tick_inhibit ()
1577 CODE:
1578 RETVAL = tick_inhibit;
1579 OUTPUT:
1580 RETVAL
1581
1582void tick_inhibit_inc ()
1583 CODE:
1584 ++tick_inhibit;
1585
1586void tick_inhibit_dec ()
1587 CODE:
1588 if (!--tick_inhibit)
1589 if (tick_pending)
1590 {
1591 ev_async_send (EV_DEFAULT, &tick_watcher);
1592 coroapi::cede ();
1593 }
1594
1595void server_tick ()
1596 CODE:
1597{
1598 NOW = ev_now (EV_DEFAULT);
1599 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1600 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1601 runtime = SvNVX (sv_runtime);
1602
1603 server_tick ();
1604
1605 NOW = ev_time ();
1606 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1607 runtime += TICK;
1608 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1609}
1610
1572NV floor (NV x) 1611NV floor (NV x)
1573 1612
1574NV ceil (NV x) 1613NV ceil (NV x)
1575 1614
1576void server_tick () 1615NV rndm (...)
1616 ALIAS:
1617 rmg_rndm = 1
1577 CODE: 1618 CODE:
1578 runtime = SvNVx (sv_runtime); 1619{
1579 server_tick (); 1620 rand_gen &gen = ix ? rmg_rndm : rndm;
1621 switch (items)
1622 {
1623 case 0: RETVAL = gen (); break;
1624 case 1: RETVAL = gen (SvUV (ST (0))); break;
1625 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1626 default: croak ("cf::rndm requires none, one or two parameters."); break;
1627 }
1628}
1629 OUTPUT:
1630 RETVAL
1580 1631
1632NV clamp (NV value, NV min_value, NV max_value)
1633 CODE:
1634 RETVAL = clamp (value, min_value, max_value);
1635 OUTPUT:
1636 RETVAL
1637
1638NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1639 CODE:
1640 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1641 OUTPUT:
1642 RETVAL
1643
1644void weaken (...)
1645 PROTOTYPE: @
1646 CODE:
1647 while (items > 0)
1648 sv_rvweaken (ST (--items));
1649
1581void 1650void
1582LOG (int level, char *msg) 1651log_backtrace (utf8_string msg)
1652
1653void
1654LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1655 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1656 C_ARGS: flags, "%s", msg
1585 1657
1586char *path_combine (char *base, char *path) 1658octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1659 PROTOTYPE: $$
1588 1660
1589char *path_combine_and_normalize (char *base, char *path) 1661octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1662 PROTOTYPE: $$
1591 1663
1592const char *
1593get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600void 1664void
1601sub_generation_inc () 1665sub_generation_inc ()
1602 CODE: 1666 CODE:
1603 PL_sub_generation++; 1667 PL_sub_generation++;
1604 1668
1605char * 1669const_octet_string
1606mapdir () 1670mapdir ()
1607 PROTOTYPE: 1671 PROTOTYPE:
1608 ALIAS: 1672 ALIAS:
1609 mapdir = 0 1673 mapdir = 0
1610 uniquedir = 1 1674 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1688 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1689 case 6: RETVAL = settings.datadir ; break;
1626 } 1690 }
1627 OUTPUT: RETVAL 1691 OUTPUT: RETVAL
1628 1692
1693void abort ()
1694
1695void reset_signals ()
1696
1697void fork_abort (const_octet_string cause = "cf::fork_abort")
1698
1699void cleanup (const_octet_string cause, bool make_core = false)
1700
1629void emergency_save () 1701void emergency_save ()
1630 1702
1631void _exit (int status = 0) 1703void _exit (int status = EXIT_SUCCESS)
1632 1704
1705#if _POSIX_MEMLOCK
1706
1707int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1708 INIT:
1709#if __GLIBC__
1710 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1711#endif
1712
1713int munlockall ()
1714
1715#endif
1716
1717int
1718malloc_trim (IV pad = 0)
1719
1720void
1721mallinfo ()
1722 PPCODE:
1723{
1724#if __GLIBC__
1725 struct mallinfo mai = mallinfo ();
1726 EXTEND (SP, 10*2);
1727 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1728 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1729 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1730 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1731 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1732 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1733 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1734 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1735 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1736 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1737#endif
1738 EXTEND (SP, 2*2);
1739 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1740 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1741 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1742}
1743
1633int find_animation (char *text) 1744int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1745 PROTOTYPE: $
1635 1746
1636int random_roll (int min, int max, object *op, int goodbad); 1747int random_roll (int min, int max, object *op, int goodbad);
1637 1748
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1749const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1750
1640int 1751int
1641exp_to_level (val64 exp) 1752exp_to_level (val64 exp)
1642 CODE: 1753 CODE:
1643{ 1754{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1785 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1786 else
1676 XSRETURN_UNDEF; 1787 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
1678 1789
1790UUID
1791uuid_cur ()
1792 CODE:
1793 RETVAL = UUID::cur;
1794 OUTPUT:
1795 RETVAL
1796
1797UUID
1798uuid_gen ()
1799 CODE:
1800 RETVAL = UUID::gen ();
1801 OUTPUT:
1802 RETVAL
1803
1804val64
1805uuid_seq (UUID uuid)
1806 CODE:
1807 RETVAL = uuid.seq;
1808 OUTPUT:
1809 RETVAL
1810
1811UUID
1812uuid_str (val64 seq)
1813 CODE:
1814 RETVAL.seq = seq;
1815 OUTPUT:
1816 RETVAL
1817
1818void
1819coin_names ()
1820 PPCODE:
1821 EXTEND (SP, NUM_COINS);
1822 for (int i = 0; i < NUM_COINS; ++i)
1823 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1824
1825void
1826coin_archetypes ()
1827 PPCODE:
1828 EXTEND (SP, NUM_COINS);
1829 for (int i = 0; i < NUM_COINS; ++i)
1830 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1831
1832bool
1833load_resource_file_ (octet_string filename)
1834
1835void
1836fix_weight ()
1837
1679MODULE = cf PACKAGE = cf::attachable 1838MODULE = cf PACKAGE = cf::attachable
1680 1839
1681int 1840int
1682valid (SV *obj) 1841valid (SV *obj)
1683 CODE: 1842 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1843 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1844 OUTPUT:
1686 RETVAL 1845 RETVAL
1687 1846
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1847void
1692#destroy (attachable *at) 1848debug_trace (attachable *obj, bool on = true)
1849 CODE:
1850 obj->flags &= ~attachable::F_DEBUG_TRACE;
1851 if (on)
1852 obj->flags |= attachable::F_DEBUG_TRACE;
1853
1854int mortals_size ()
1855 CODE:
1856 RETVAL = attachable::mortals.size ();
1857 OUTPUT: RETVAL
1858
1859#object *mortals (U32 index)
1860# CODE:
1861# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1862# OUTPUT: RETVAL
1863
1864INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1865
1694MODULE = cf PACKAGE = cf::global 1866MODULE = cf PACKAGE = cf::global
1695 1867
1696int invoke (SV *klass, int event, ...) 1868int invoke (SV *klass, int event, ...)
1697 CODE: 1869 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1873 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1874 OUTPUT: RETVAL
1703 1875
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1876MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1877
1706INCLUDE: $PERL genacc object ../include/object.h | 1878INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1879
1708int invoke (object *op, int event, ...) 1880int invoke (object *op, int event, ...)
1709 CODE: 1881 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1882 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1883 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1885 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1715 1887
1716SV *registry (object *op) 1888SV *registry (object *op)
1717 1889
1718void mortals () 1890int objects_size ()
1719 PPCODE: 1891 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1892 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1893 OUTPUT: RETVAL
1894
1895object *objects (U32 index)
1896 CODE:
1897 RETVAL = index < objects.size () ? objects [index] : 0;
1898 OUTPUT: RETVAL
1899
1900int actives_size ()
1901 CODE:
1902 RETVAL = actives.size ();
1903 OUTPUT: RETVAL
1904
1905object *actives (U32 index)
1906 CODE:
1907 RETVAL = index < actives.size () ? actives [index] : 0;
1908 OUTPUT: RETVAL
1909
1910int mortals_size ()
1911 CODE:
1912 RETVAL = attachable::mortals.size ();
1913 OUTPUT: RETVAL
1914
1915const char *slot_use_name (U32 slot)
1916 ALIAS:
1917 slot_nonuse_name = 1
1918 CODE:
1919{
1920 if (slot >= NUM_BODY_LOCATIONS)
1921 croak ("body slot index out of range");
1922
1923 switch (ix)
1924 {
1925 case 0: RETVAL = body_locations[slot].use_name; break;
1926 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1927 }
1928}
1929 OUTPUT:
1930 RETVAL
1728 1931
1729# missing properties 1932# missing properties
1730 1933
1731object *head (object *op) 1934object *head (object *op)
1732 PROTOTYPE: $ 1935 PROTOTYPE: $
1733 CODE: 1936 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 1937 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 1938 OUTPUT: RETVAL
1742 1939
1743void 1940void
1744inv (object *obj) 1941inv (object *obj)
1745 PROTOTYPE: $ 1942 PROTOTYPE: $
1746 PPCODE: 1943 PPCODE:
1747{ 1944{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 1945 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 1946 XPUSHs (sv_2mortal (to_sv (o)));
1751} 1947}
1752 1948
1753void 1949void
1754set_animation (object *op, int idx) 1950set_animation (object *op, int idx)
1755 CODE: 1951 CODE:
1756 SET_ANIMATION (op, idx); 1952 SET_ANIMATION (op, idx);
1757 1953
1954int
1955num_animations (object *op)
1956 CODE:
1957 RETVAL = NUM_ANIMATIONS (op);
1958 OUTPUT: RETVAL
1959
1960int slot_info (object *op, UV slot, int value = 0)
1961 ALIAS:
1962 slot_used = 1
1963 CODE:
1964{
1965 if (slot >= NUM_BODY_LOCATIONS)
1966 croak ("body slot index out of range");
1967
1968 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1969
1970 if (items > 2)
1971 if (ix)
1972 op->slot[slot].used = value;
1973 else
1974 op->slot[slot].info = value;
1975}
1976 OUTPUT:
1977 RETVAL
1978
1758object *find_best_object_match (object *op, const char *match) 1979object *find_best_object_match (object *op, utf8_string match)
1759 1980
1760object *find_marked_object (object *op) 1981object *find_marked_object (object *op)
1761 1982
1762int need_identify (object *obj); 1983int need_identify (object *obj);
1763 1984
1775 1996
1776void apply_below (object *op) 1997void apply_below (object *op)
1777 CODE: 1998 CODE:
1778 player_apply_below (op); 1999 player_apply_below (op);
1779 2000
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 2001int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785
1786#//TODO
1787object *clone_ (object *op, int recursive = 0)
1788 CODE:
1789 if (recursive)
1790 RETVAL = object_create_clone (op);
1791 else
1792 {
1793 RETVAL = object::create ();
1794 op->copy_to (RETVAL);
1795 }
1796 OUTPUT: RETVAL
1797 2002
1798int pay_item (object *op, object *buyer) 2003int pay_item (object *op, object *buyer)
1799 CODE: 2004 CODE:
1800 RETVAL = pay_for_item (op, buyer); 2005 RETVAL = pay_for_item (op, buyer);
1801 OUTPUT: RETVAL 2006 OUTPUT: RETVAL
1805 RETVAL = pay_for_amount (amount, op); 2010 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1807 2012
1808void pay_player (object *op, uint64 amount) 2013void pay_player (object *op, uint64 amount)
1809 2014
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2015val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 2016
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2017int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 2018
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 2019void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 2020 CODE:
1816 do_learn_spell (op, sp, special_prayer); 2021 do_learn_spell (op, sp, special_prayer);
1817 2022
1818void forget_spell (object *op, object *sp) 2023void forget_spell (object *op, object *sp)
1819 CODE: 2024 CODE:
1820 do_forget_spell (op, query_name (sp)); 2025 do_forget_spell (op, query_name (sp));
1821 2026
1822object *check_for_spell (object *op, char *spellname) 2027object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 2028 CODE:
1824 RETVAL = check_spell_known (op, spellname); 2029 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
1826 2031
1827int query_money (object *op) 2032int query_money (object *op)
1836 2041
1837void drop (object *who, object *op) 2042void drop (object *who, object *op)
1838 2043
1839void pick_up (object *who, object *op) 2044void pick_up (object *who, object *op)
1840 2045
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 2046void update_object (object *op, int action)
1848 2047
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2048void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 2049
1853void player_lvl_adj (object *who, object *skill = 0) 2050void player_lvl_adj (object *who, object *skill = 0)
1854 2051
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2052int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 2053
1862 2059
1863void add_button_link (object *button, maptile *map, int connected); 2060void add_button_link (object *button, maptile *map, int connected);
1864 2061
1865void remove_button_link (object *op); 2062void remove_button_link (object *op);
1866 2063
2064void handle_apply_yield (object *op);
2065
1867 2066
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2067MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2068
1872# no clean way to get an object from an archetype - stupid idiotic 2069# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2070# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2071
1875object *new (const char *archetype = 0) 2072object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2073 PROTOTYPE: ;$
1877 CODE: 2074 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2075 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2076 OUTPUT:
1880 RETVAL 2077 RETVAL
1881 2078
2079object *find_object (U32 tag)
2080
2081# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2082object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2083 PROTOTYPE: $$$$$$
1884 CODE: 2084 CODE:
1885{ 2085{
1886 int unused_type; 2086 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 2087}
1889 2088
1890# syntatic sugar for easier use in event callbacks. 2089shstr
1891const char *options (object *op) 2090object::kv_get (shstr key)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 2091
1897player *contr (object *op) 2092void
1898 CODE: 2093object::kv_del (shstr key)
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901 2094
1902const char *get_ob_key_value (object *op, const char *key) 2095void
1903 2096object::kv_set (shstr key, shstr value)
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1905 2097
1906object *get_nearest_player (object *ob) 2098object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2099 ALIAS: nearest_player = 0
1908 PREINIT: 2100 PREINIT:
1909 extern object *get_nearest_player (object *); 2101 extern object *get_nearest_player (object *);
1917 EXTEND (SP, 5); 2109 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2110 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2111 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2112 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2113 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2114 PUSHs (to_sv (rv.part));
1923} 2115}
1924 2116
1925bool on_same_map_as (object *ob, object *other) 2117bool on_same_map_as (object *ob, object *other)
1926 CODE: 2118 CODE:
1927 RETVAL = on_same_map (ob, other); 2119 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2120 OUTPUT: RETVAL
1929 2121
1930const char * 2122const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2123base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2124 CODE:
1933 RETVAL = query_base_name (op, plural); 2125 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
1935 2127
1936object *decrease_ob_nr (object *op, unsigned long i) 2128# return the tail of an object, excluding itself
2129void
2130tail (object *op)
2131 PPCODE:
2132 while ((op = op->more))
2133 XPUSHs (sv_2mortal (to_sv (op)));
1937 2134
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2135MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2136
1940player *player (object *op) 2137player *player (object *op)
1941 CODE: 2138 CODE:
1942 RETVAL = op->contr; 2139 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2140 OUTPUT: RETVAL
1944 2141
2142bool move_player (object *op, int dir)
2143
1945void check_score (object *op) 2144void check_score (object *op)
1946 2145
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2146void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2147 CODE:
1949object *cf_player_send_inventory (object *op) 2148 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2149
1964void kill_player (object *op) 2150void kill_player (object *op)
1965 2151
2152void esrv_send_item (object *pl, object *item)
2153
1966void esrv_update_item (object *op, int what, object *item) 2154void esrv_update_item (object *pl, int what, object *item)
1967 C_ARGS: what, op, item 2155 C_ARGS: what, pl, item
1968 2156
1969void clear_los (object *op) 2157void esrv_del_item (object *pl, int tag)
2158 C_ARGS: pl->contr, tag
1970 2159
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2160int command_summon (object *op, utf8_string params)
1974 2161
1975int command_arrest (object *op, char *params) 2162int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2163
1981 2164
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2165MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2166
1984INCLUDE: $PERL genacc player ../include/player.h | 2167INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2168
1986int invoke (player *pl, int event, ...) 2169int invoke (player *pl, int event, ...)
1987 CODE: 2170 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2171 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2172 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2182 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2183 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2184 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2185 pl->orig_stats = pl->ob->stats;
2003 2186
2004player *cf_player_find (char *name) 2187void clear_los (player *pl)
2005 PROTOTYPE: $
2006
2007void cf_player_move (player *pl, int dir)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2188
2016bool 2189bool
2017cell_visible (player *pl, int dx, int dy) 2190cell_visible (player *pl, int dx, int dy)
2018 CODE: 2191 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2192 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2026 CODE: 2199 CODE:
2027{ 2200{
2028 STRLEN len; 2201 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2202 char *buf = SvPVbyte (packet, len);
2030 2203
2204 if (len > MAXSOCKBUF)
2205 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2206 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2207 pl->ns->send_packet (buf, len);
2033} 2208}
2034 2209
2035int 2210int
2036listening (player *pl, int new_value = -1) 2211listening (player *pl, int new_value = -1)
2056 if (y) sv_to (y, pl->bed_y); 2231 if (y) sv_to (y, pl->bed_y);
2057 2232
2058void 2233void
2059list () 2234list ()
2060 PPCODE: 2235 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2236 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2237 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2238
2086 2239
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2240MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2241
2089int invoke (maptile *map, int event, ...) 2242int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2247 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2248 OUTPUT: RETVAL
2096 2249
2097SV *registry (maptile *map) 2250SV *registry (maptile *map)
2098 2251
2252void
2253find_tagged_objects (maptile *map, utf8_string tag = 0)
2254 PPCODE:
2255{
2256 if (!map->spaces)
2257 XSRETURN_EMPTY;
2258
2259 if (tag)
2260 {
2261 shstr_cmp tag_ (tag);
2262
2263 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2264 for (object *op = ms->bot; op; op = op->above)
2265 if (op->tag == tag_)
2266 XPUSHs (sv_2mortal (to_sv (op)));
2267 }
2268 else
2269 {
2270 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2271 for (object *op = ms->bot; op; op = op->above)
2272 if (op->tag)
2273 XPUSHs (sv_2mortal (to_sv (op)));
2274 }
2275}
2276
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2277INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2100 2278
2101void 2279void
2102maptile::instantiate () 2280maptile::instantiate ()
2103 2281
2104maptile *new () 2282maptile *new ()
2105 PROTOTYPE: 2283 PROTOTYPE:
2106 CODE: 2284 CODE:
2107 RETVAL = new maptile; 2285 RETVAL = new maptile;
2108 OUTPUT: 2286 OUTPUT:
2109 RETVAL 2287 RETVAL
2110
2111void
2112maptile::destroy ()
2113 2288
2114void 2289void
2115maptile::players () 2290maptile::players ()
2116 PPCODE: 2291 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2292 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 2297 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2298 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 2299 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2300 }
2126 2301
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2302void
2303maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2304 CODE:
2305{
2306 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2307 croak ("maptile::add_underlay: palette must be arrayref");
2308
2309 palette = SvRV (palette);
2310
2311 STRLEN idxlen;
2312 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2313
2314 for (int x = 0; x < THIS->width; ++x)
2315 for (int y = 0; y < THIS->height; ++y)
2316 {
2317 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2318 if (op->flag [FLAG_IS_FLOOR])
2319 goto skip_space;
2320
2321 {
2322 int offs = offset + y * stride + x;
2323 if (IN_RANGE_EXC (offs, 0, idxlen))
2324 {
2325 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2326 {
2327 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2328 ob->flag [FLAG_NO_MAP_SAVE] = true;
2329 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2330
2331 if (ob->randomitems)
2332 {
2333 if (!ob->above)
2334 {
2335 ob->create_treasure (ob->randomitems);
2336
2337 for (object *op = ob->above; op; op = op->above)
2338 op->flag [FLAG_NO_MAP_SAVE] = true;
2339 }
2340
2341 ob->randomitems = 0;
2342 }
2343 }
2344 }
2345 }
2346
2347 skip_space: ;
2348 }
2349}
2350
2351void
2352maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2353 CODE:
2354{
2355 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2356 croak ("maptile::set_regiondata: palette must be arrayref");
2357
2358 palette = SvRV (palette);
2359
2360 STRLEN idxlen;
2361 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2362
2363 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2364 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2365
2366 for (int i = av_len ((AV *)palette) + 1; i--; )
2367 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2368
2369 for (int y = 0; y < THIS->height; ++y)
2370 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2371
2372 sfree (THIS->regions, THIS->size ());
2373 delete [] THIS->regionmap;
2374
2375 THIS->regions = regions;
2376 THIS->regionmap = regionmap;
2377}
2378
2379void
2380maptile::create_region_treasure ()
2381 CODE:
2382{
2383 object *op = object::create ();
2384 op->type = FLOOR;
2385 op->map = THIS;
2386
2387 for (int x = 0; x < THIS->width; ++x)
2388 for (int y = 0; y < THIS->height; ++y)
2389 {
2390 region *rgn = THIS->region (x, y);
2391
2392 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2393 if (rgn->treasure && rndm () < rgn->treasure_density)
2394 {
2395 op->x = x;
2396 op->y = y;
2397 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2398 }
2399 }
2400
2401 op->destroy ();
2402}
2128 2403
2129int out_of_map (maptile *map, int x, int y) 2404int out_of_map (maptile *map, int x, int y)
2130 2405
2131void 2406void
2132trigger (maptile *map, long connection, bool state = true) 2407trigger (maptile *map, long connection, bool state = true)
2137get_connection (maptile *map, long connection) 2412get_connection (maptile *map, long connection)
2138 PPCODE: 2413 PPCODE:
2139 oblinkpt *obp = get_connection_links (map, connection); 2414 oblinkpt *obp = get_connection_links (map, connection);
2140 if (obp) 2415 if (obp)
2141 for (objectlink *ol = obp->link; ol; ol = ol->next) 2416 for (objectlink *ol = obp->link; ol; ol = ol->next)
2142 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2417 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2143 2418
2144object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2145
2146object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2147
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny
2150
2151void 2419void
2152cf_map_normalise (maptile *map, int x, int y) 2420get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2421 PPCODE:
2154{ 2422{
2155 maptile *nmap = 0; 2423 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2424 I16 nx = 0, ny = 0;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2425 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2159 EXTEND (SP, 4); 2427 EXTEND (SP, 4);
2160 PUSHs (sv_2mortal (newSViv (flags))); 2428 PUSHs (sv_2mortal (newSViv (flags)));
2161 2429
2162 if (GIMME_V == G_ARRAY) 2430 if (GIMME_V == G_ARRAY)
2163 { 2431 {
2164 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2432 PUSHs (sv_2mortal (to_sv (nmap)));
2165 PUSHs (sv_2mortal (newSViv (nx))); 2433 PUSHs (sv_2mortal (newSViv (nx)));
2166 PUSHs (sv_2mortal (newSViv (ny))); 2434 PUSHs (sv_2mortal (newSViv (ny)));
2167 } 2435 }
2168} 2436}
2169 2437
2178 2446
2179 get_map_flags (map, &nmap, x, y, &nx, &ny); 2447 get_map_flags (map, &nmap, x, y, &nx, &ny);
2180 2448
2181 if (nmap) 2449 if (nmap)
2182 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2450 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2183 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2451 XPUSHs (sv_2mortal (to_sv (o)));
2184} 2452}
2185 2453
2186SV * 2454SV *
2187bot_at (maptile *obj, unsigned int x, unsigned int y) 2455bot_at (maptile *obj, unsigned int x, unsigned int y)
2188 PROTOTYPE: $$$ 2456 PROTOTYPE: $$$
2197 INIT: 2465 INIT:
2198 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2466 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2199 CODE: 2467 CODE:
2200 switch (ix) 2468 switch (ix)
2201 { 2469 {
2202 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2470 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2203 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2471 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2204 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2472 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2205 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2473 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2474 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2475 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2476 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2477 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2210 } 2478 }
2211 OUTPUT: 2479 OUTPUT: RETVAL
2212 RETVAL
2213 2480
2214void fix_walls (maptile *map, int x, int y) 2481void fix_walls (maptile *map, int x, int y)
2215 2482
2216void fix_walls_around (maptile *map, int x, int y) 2483void fix_walls_around (maptile *map, int x, int y)
2217 2484
2218# worst xs function of my life 2485# worst xs function of my life
2219maptile * 2486bool
2220_create_random_map (\ 2487_create_random_map (\
2221 char *path,\ 2488 maptile *self,\
2222 char *wallstyle,\ 2489 utf8_string wallstyle,\
2223 char *wall_name,\ 2490 utf8_string wall_name,\
2224 char *floorstyle,\ 2491 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2492 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2493 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2494 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2495 utf8_string doorstyle,\
2229 char *decorstyle,\ 2496 utf8_string decorstyle,\
2230 char *origin_map,\ 2497 utf8_string origin_map,\
2231 char *final_map,\ 2498 utf8_string final_map,\
2232 char *exitstyle,\ 2499 utf8_string exitstyle,\
2233 char *this_map,\ 2500 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2501 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2502 int xsize,\
2236 int Ysize,\ 2503 int ysize,\
2237 int expand2x,\ 2504 int expand2x,\
2238 int layoutoptions1,\ 2505 int layoutoptions1,\
2239 int layoutoptions2,\ 2506 int layoutoptions2,\
2240 int layoutoptions3,\ 2507 int layoutoptions3,\
2241 int symmetry,\ 2508 int symmetry,\
2246 int dungeon_depth,\ 2513 int dungeon_depth,\
2247 int decoroptions,\ 2514 int decoroptions,\
2248 int orientation,\ 2515 int orientation,\
2249 int origin_y,\ 2516 int origin_y,\
2250 int origin_x,\ 2517 int origin_x,\
2251 int random_seed,\ 2518 U32 random_seed,\
2252 val64 total_map_hp,\ 2519 val64 total_map_hp,\
2253 int map_layout_style,\ 2520 int map_layout_style,\
2254 int treasureoptions,\ 2521 int treasureoptions,\
2255 int symmetry_used,\ 2522 int symmetry_used,\
2256 region *region\ 2523 region *region,\
2524 utf8_string custom\
2257) 2525)
2258 CODE: 2526 CODE:
2259{ 2527{
2260 random_map_params rmp; 2528 random_map_params rmp;
2261 2529
2265 assign (rmp.monsterstyle , monsterstyle); 2533 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2534 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2535 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2536 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2537 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2538 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2539 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2540
2541 rmp.origin_map = origin_map;
2542 rmp.final_map = final_map;
2543 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2544 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2545 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2546 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2547 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2548 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2549 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2550 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2556 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2557 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2558 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2559 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2560 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2561 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2562 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2563 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2564 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2565 rmp.region = region;
2566 rmp.custom = custom;
2298 2567
2299 RETVAL = generate_random_map (path, &rmp); 2568 RETVAL = self->generate_random_map (&rmp);
2300} 2569}
2301 OUTPUT: 2570 OUTPUT:
2302 RETVAL 2571 RETVAL
2303 2572
2304MODULE = cf PACKAGE = cf::arch 2573MODULE = cf PACKAGE = cf::arch
2305 2574
2306archetype *find (const char *name) 2575int archetypes_size ()
2307 CODE: 2576 CODE:
2308 RETVAL = archetype::find (name); 2577 RETVAL = archetypes.size ();
2309 OUTPUT: 2578 OUTPUT: RETVAL
2310 RETVAL
2311 2579
2312archetype *first() 2580archetype *archetypes (U32 index)
2313 PROTOTYPE: 2581 CODE:
2314 CODE: 2582 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2315 RETVAL = first_archetype; 2583 OUTPUT: RETVAL
2584
2585object *instantiate (archetype *arch)
2586 CODE:
2587 RETVAL = arch_to_object (arch);
2588 OUTPUT:
2316 OUTPUT: RETVAL 2589 RETVAL
2317 2590
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2591INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2592
2320MODULE = cf PACKAGE = cf::party 2593MODULE = cf PACKAGE = cf::party
2321 2594
2322partylist *first () 2595partylist *first ()
2323 PROTOTYPE: 2596 PROTOTYPE:
2324 CODE: 2597 CODE:
2325 RETVAL = get_firstparty (); 2598 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2599 OUTPUT: RETVAL
2327 2600
2328partylist *next (partylist *party) 2601INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2602
2603MODULE = cf PACKAGE = cf::region
2604
2605void
2606list ()
2607 PPCODE:
2608 for_all_regions (rgn)
2609 XPUSHs (sv_2mortal (to_sv (rgn)));
2610
2611region *find (utf8_string name)
2612 PROTOTYPE: $
2329 CODE: 2613 CODE:
2330 RETVAL = party->next; 2614 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2615 OUTPUT: RETVAL
2332 2616
2333const char *name (partylist *party) 2617region *find_fuzzy (utf8_string name)
2618 PROTOTYPE: $
2334 CODE: 2619 CODE:
2335 RETVAL = party->partyname; 2620 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2621 OUTPUT: RETVAL
2337 2622
2338const char *password (partylist *party) 2623int specificity (region *rgn)
2339 CODE: 2624 CODE:
2340 RETVAL = party->passwd; 2625 RETVAL = 0;
2626 while (rgn = rgn->parent)
2627 RETVAL++;
2341 OUTPUT: RETVAL 2628 OUTPUT: RETVAL
2342 2629
2343MODULE = cf PACKAGE = cf::region 2630INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2631
2376MODULE = cf PACKAGE = cf::living 2632MODULE = cf PACKAGE = cf::living
2377 2633
2378INCLUDE: $PERL genacc living ../include/living.h | 2634INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2635
2380MODULE = cf PACKAGE = cf::settings 2636MODULE = cf PACKAGE = cf::settings
2381 2637
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2638INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2639
2384MODULE = cf PACKAGE = cf::client 2640MODULE = cf PACKAGE = cf::client
2385 2641
2386INCLUDE: $PERL genacc client ../include/client.h | 2642INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2643
2388int invoke (client *ns, int event, ...) 2644int invoke (client *ns, int event, ...)
2389 CODE: 2645 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2646 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2647 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2407 CODE: 2663 CODE:
2408{ 2664{
2409 STRLEN len; 2665 STRLEN len;
2410 char *buf = SvPVbyte (packet, len); 2666 char *buf = SvPVbyte (packet, len);
2411 2667
2668 if (len > MAXSOCKBUF)
2669 {
2670 // ugly
2671 if (THIS->pl)
2672 THIS->pl->failmsg ("[packet too long for client]");
2673 }
2674 else
2412 THIS->send_packet (buf, len); 2675 THIS->send_packet (buf, len);
2413} 2676}
2414 2677
2415void 2678faceidx
2416client::destroy () 2679client::need_face (utf8_string name, int pri = 0)
2680 CODE:
2681 RETVAL = face_find (name, 0);
2682 if (RETVAL)
2683 {
2684 THIS->send_face (RETVAL, pri);
2685 THIS->flush_fx ();
2686 }
2687 OUTPUT:
2688 RETVAL
2417 2689
2690int
2691client::fx_want (int idx, int value = -1)
2692 CODE:
2693 if (0 < idx && idx < FT_NUM)
2694 {
2695 RETVAL = THIS->fx_want [idx];
2696 if (items > 2)
2697 THIS->fx_want [idx] = value;
2698 }
2699 else
2700 RETVAL = 0;
2701 OUTPUT:
2702 RETVAL
2703
2704MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2705
2706faceidx sound_find (utf8_string name)
2707
2708void sound_set (utf8_string str, faceidx face)
2709
2710# dire hack
2711void old_sound_index (int idx, faceidx face)
2712 CODE:
2713 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2714 old_sound_index [idx] = face;
2715
2716MODULE = cf PACKAGE = cf::face PREFIX = face_
2717
2718#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2719
2720faceidx face_find (utf8_string name, faceidx defidx = 0)
2721
2722faceidx alloc (utf8_string name)
2723 CODE:
2724{
2725 do
2726 {
2727 RETVAL = faces.size ();
2728 faces.resize (RETVAL + 1);
2729 }
2730 while (!RETVAL); // crude way to leave index 0
2731
2732 faces [RETVAL].name = name;
2733 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2734
2735 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2736 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2737}
2738 OUTPUT: RETVAL
2739
2740void set_type (faceidx idx, int value)
2741 ALIAS:
2742 set_type = 0
2743 set_visibility = 1
2744 set_magicmap = 2
2745 set_smooth = 3
2746 set_smoothlevel = 4
2747 CODE:
2748 faceinfo *f = face_info (idx); assert (f);
2749 switch (ix)
2750 {
2751 case 0: f->type = value; break;
2752 case 1: f->visibility = value; break;
2753 case 2: f->magicmap = value; break;
2754 case 3: f->smooth = value; break;
2755 case 4: f->smoothlevel = value; break;
2756 }
2757
2758void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2759 CODE:
2760{
2761 faceinfo *f = face_info (idx); assert (f);
2762 facedata *d = &(faceset ? f->data64 : f->data32);
2763 sv_to (data, d->data);
2764 STRLEN clen;
2765 char *cdata = SvPVbyte (chksum, clen);
2766 clen = min (CHKSUM_SIZE, clen);
2767
2768 if (memcmp (d->chksum, cdata, clen))
2769 {
2770 memcpy (d->chksum, cdata, clen);
2771
2772 // invalidate existing client face info
2773 for_all_clients (ns)
2774 if (ns->faceset == faceset)
2775 {
2776 ns->faces_sent [idx] = false;
2777 ns->force_newmap = true;
2778 }
2779 }
2780}
2781
2782int get_data_size (faceidx idx, int faceset = 0)
2783 CODE:
2784 facedata *d = face_data (idx, faceset);
2785 if (!d) XSRETURN_UNDEF;
2786 RETVAL = d->data.size ();
2787 OUTPUT:
2788 RETVAL
2789
2790SV *get_chksum (faceidx idx, int faceset = 0)
2791 CODE:
2792 facedata *d = face_data (idx, faceset);
2793 if (!d) XSRETURN_UNDEF;
2794 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2795 OUTPUT:
2796 RETVAL
2797
2798SV *get_data (faceidx idx, int faceset = 0)
2799 CODE:
2800 facedata *d = face_data (idx, faceset);
2801 if (!d) XSRETURN_UNDEF;
2802 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2803 OUTPUT:
2804 RETVAL
2805
2806void invalidate (faceidx idx)
2807 CODE:
2808 for_all_clients (ns)
2809 {
2810 ns->faces_sent [idx] = false;
2811 ns->force_newmap = true;
2812 }
2813
2814void invalidate_all ()
2815 CODE:
2816 for_all_clients (ns)
2817 {
2818 ns->faces_sent.reset ();
2819 ns->force_newmap = true;
2820 }
2821
2822MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2823
2824#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2825
2826animidx anim_find (utf8_string name)
2827 CODE:
2828 RETVAL = animation::find (name).number;
2829 OUTPUT: RETVAL
2830
2831animidx set (utf8_string name, SV *frames, int facings = 1)
2832 CODE:
2833{
2834 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2835 croak ("frames must be an arrayref");
2836
2837 AV *av = (AV *)SvRV (frames);
2838
2839 animation *anim = &animation::find (name);
2840 if (anim->number)
2841 {
2842 anim->resize (av_len (av) + 1);
2843 anim->facings = facings;
2844 }
2845 else
2846 anim = &animation::create (name, av_len (av) + 1, facings);
2847
2848 for (int i = 0; i < anim->num_animations; ++i)
2849 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2850}
2851 OUTPUT: RETVAL
2852
2853void invalidate_all ()
2854 CODE:
2855 for_all_clients (ns)
2856 ns->anims_sent.reset ();
2857
2858MODULE = cf PACKAGE = cf::object::freezer
2859
2860INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2861
2862SV *
2863new (char *klass)
2864 CODE:
2865 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2866 OUTPUT: RETVAL
2867
2868void
2869DESTROY (SV *sv)
2870 CODE:
2871 object_freezer *self;
2872 sv_to (sv, self);
2873 delete self;
2874
2875MODULE = cf PACKAGE = cf::object::thawer
2876
2877INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2878
2879SV *
2880new_from_file (char *klass, octet_string path)
2881 CODE:
2882 object_thawer *f = new object_thawer (path);
2883 if (!*f)
2884 {
2885 delete f;
2886 XSRETURN_UNDEF;
2887 }
2888 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2889 OUTPUT: RETVAL
2890
2891void
2892DESTROY (SV *sv)
2893 CODE:
2894 object_thawer *self;
2895 sv_to (sv, self);
2896 delete self;
2897
2898void
2899extract_tags (object_thawer *self)
2900 PPCODE:
2901 while (self->kw != KW_EOF)
2902 {
2903 PUTBACK;
2904 coroapi::cede_to_tick ();
2905 SPAGAIN;
2906
2907 if (self->kw == KW_tag)
2908 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2909
2910 self->skip ();
2911 }
2912

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