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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.296 by root, Sun Aug 31 02:01:41 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
70 79
71static HV 80static HV
72 *stash_cf, 81 *stash_cf,
73 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
82 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
83// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
84template<class super> 116template<class super>
85static super * 117static super *
86is_a (attachable *at) 118is_a (attachable *at)
87{ 119{
94 126
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 128
97unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
98 130
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 131attachable::~attachable ()
111{ 132{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 133 assert (!self);
116#endif 134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
117} 168}
118 169
119// check wether the object really is dead 170// check wether the object really is dead
120void 171void
121attachable::do_check () 172attachable::do_check ()
122{ 173{
123 if (refcnt > 0) 174 if (refcnt_cnt () > 0)
124 return; 175 return;
125 176
126 // try to unborrow the refcnt from perl 177 destroy ();
127 if (flags & F_BORROWED) 178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
128 { 186 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 187 SvREFCNT_dec (cb);
188 cb = 0;
133 } 189 }
134 190
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 191 mortals.push_back (this);
148} 192}
149 193
150void 194void
151attachable::destroy () 195attachable::destroy ()
153 if (destroyed ()) 197 if (destroyed ())
154 return; 198 return;
155 199
156 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
157 do_destroy (); 201 do_destroy ();
202 sever_self ();
158} 203}
159 204
205void
160void attachable::check_mortals () 206attachable::check_mortals ()
161{ 207{
162 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
163 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
164 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
165 237
166 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
167 239 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 240 {
170#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
173#endif 244#endif
174 245
246 if (obj->refcnt)
247 {
175 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
176 }//D 252 }
177 else 253 else
178 { 254 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
181 delete obj; 257 delete obj;
182 } 258 }
183 } 259 }
184} 260}
185 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
186attachable & 274attachable &
187attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
188{ 276{
189 //if (self || cb) 277 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 279
192 attach = src.attach; 280 attach = src.attach;
193 return *this; 281 return *this;
194} 282}
195 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 319
198static SV * 320static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 322{
201 SV *sv; 323 SV *sv;
202 324
203 if (!ptr) 325 if (!ptr)
204 return &PL_sv_undef; 326 return newSV (0);
205 327
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 330}
209 331
210static int 332static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 334{
213 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
215 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
216 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 345 //at->refcnt_chk ();
218 return 0; 346 return 0;
219} 347}
220 348
222 350
223static SV * 351static SV *
224newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
225{ 353{
226 if (!obj) 354 if (!obj)
227 return &PL_sv_undef; 355 return newSV (0);
228 356
229 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
230 { 361 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 363
234 // borrow the refcnt from the object 364 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
238 371
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
240} 377}
241 378
242static void 379static void
243clearSVptr (SV *sv) 380clearSVptr (SV *sv)
244{ 381{
270 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
271 else 408 else
272 return 0; 409 return 0;
273} 410}
274 411
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 436
299inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
301 439
302//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 442
306inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 444
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
470inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
471inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 472
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 473//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 474inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 475
340template<class T> 476template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 477inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 478
343template<int N> 479template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 481
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 482inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 483inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 484inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 485inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 486
487inline void sv_to (SV *sv, std::string &v)
488{
489 STRLEN len;
490 char *data = SvPVbyte (sv, len);
491 v.assign (data, len);
492}
493
352inline void sv_to (SV *sv, UUID &v) 494inline void sv_to (SV *sv, UUID &v)
353{ 495{
354 unsigned int version; 496 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 497 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 498}
359 499
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 500inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 501
379 break; 519 break;
380 520
381 case DT_STRING: 521 case DT_STRING:
382 { 522 {
383 char *str = (char *)va_arg (ap, const char *); 523 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 524 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 525 }
386 break; 526 break;
387 527
388 case DT_DATA: 528 case DT_DATA:
389 { 529 {
390 char *str = (char *)va_arg (ap, const void *); 530 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 531 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 532 sv = str ? newSVpv (str, len) : newSV (0);
393 } 533 }
394 break; 534 break;
395 535
396 case DT_OBJECT: 536 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 537 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 579 va_end (ap);
440 580
441 return sv; 581 return sv;
442} 582}
443 583
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 584//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 585
476SV * 586SV *
477registry (attachable *ext) 587registry (attachable *ext)
478{ 588{
480 ext->cb = newAV (); 590 ext->cb = newAV ();
481 591
482 return newRV_inc ((SV *)ext->cb); 592 return newRV_inc ((SV *)ext->cb);
483} 593}
484 594
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 595/////////////////////////////////////////////////////////////////////////////
523 596
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 597void
580cfperl_init () 598cfperl_init ()
581{ 599{
600 extern char **environ;
601
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 602 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 603 perl = perl_alloc ();
584 perl_construct (perl); 604 perl_construct (perl);
585 605
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 606 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 607
588 char *argv[] = { 608 const char *argv[] = {
589 "", 609 settings.argv [0],
590 "-e" 610 "-e"
591 "use Event; use Coro;" // required for bootstrap 611 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 612 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 613 "unshift @INC, cf::datadir ();"
594 "require cf;" 614 "require cf;"
595 }; 615 };
596 616
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 617 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
618 || perl_run (perl))
598 { 619 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 620 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 621 exit (EXIT_FAILURE);
601 } 622 }
623
624 {
625 dSP;
626
627 PUSHMARK (SP);
628 PUTBACK;
629 call_pv ("cf::init", G_DISCARD | G_VOID);
630 }
602} 631}
603 632
604void cfperl_main () 633void cfperl_main ()
605{ 634{
606 dSP; 635 dSP;
613void 642void
614attachable::instantiate () 643attachable::instantiate ()
615{ 644{
616 if (attach) 645 if (attach)
617 { 646 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 647 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 648 attach = 0;
620 } 649 }
621} 650}
622 651
623void 652void
624attachable::reattach () 653attachable::reattach ()
625{ 654{
626 optimise (); 655 optimise ();
627 //TODO: check for _attachment's, very important for restarts 656 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 657 INVOKE_ATTACHABLE (REATTACH, this);
629} 658}
630 659
631static event_klass klass_of[NUM_EVENT_TYPES] = { 660static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 661# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 662# include "eventinc.h"
676} 705}
677 706
678void 707void
679global::gather_callbacks (AV *&callbacks, event_type event) const 708global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 709{
681 ::gather_callbacks (callbacks, cb_object, event); 710 ::gather_callbacks (callbacks, cb_global, event);
682} 711}
683 712
684void 713void
685object::gather_callbacks (AV *&callbacks, event_type event) const 714object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 715{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 716 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 717 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 718 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 719
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 721 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 722 }
694 723
730{ 759{
731 attachable::gather_callbacks (callbacks, event); 760 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 761 ::gather_callbacks (callbacks, cb_map, event);
733} 762}
734 763
764void
765_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
766{
767 for (int event = 0; event <= AvFILLp (registry); ++event)
768 {
769 SV *cbs_ = AvARRAY (registry)[event];
770
771 // element must be list of callback entries
772 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
773 {
774 AV *cbs = (AV *)SvRV (cbs_);
775
776 // no callback entries, no callbacks to call
777 if (AvFILLp (cbs) >= 0)
778 set.set (event);
779 }
780 }
781}
782
783// very slow and inefficient way to recalculate the global want bitsets
784void
785_recalc_want ()
786{
787 ev_want_event.reset ();
788
789 _recalc_want (ev_want_event, cb_global);
790 _recalc_want (ev_want_event, cb_attachable);
791 _recalc_want (ev_want_event, cb_object);
792 _recalc_want (ev_want_event, cb_client);
793 _recalc_want (ev_want_event, cb_player);
794 _recalc_want (ev_want_event, cb_map);
795
796 ev_want_type.reset ();
797
798 for (int type = 0; type <= AvFILLp (cb_type); ++type)
799 {
800 SV *cbs_ = AvARRAY (cb_type)[type];
801
802 // element must be list of callback entries
803 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
804 {
805 AV *cbs = (AV *)SvRV (cbs_);
806
807 // no callback entries, no callbacks to call
808 if (AvFILLp (cbs) >= 0)
809 ev_want_type.set (type % NUM_TYPES);
810 }
811 }
812}
813
735bool 814bool
736attachable::invoke (event_type event, ...) 815attachable::invoke (event_type event, ...)
737{ 816{
738 data_type dt; 817 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 818
743 // callback call ordering should be: 819 // callback call ordering should be:
744 // 1. per-object callback 820 // 1. per-object callback
745 // 2. per-class object 821 // 2. per-class object
746 // 3. per-type callback 822 // 3. per-type callback
750 gather_callbacks (callbacks, event); 826 gather_callbacks (callbacks, event);
751 827
752 // short-circuit processing if no callbacks found/defined 828 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 829 if (!callbacks)
754 return 0; 830 return 0;
831
832 va_list ap;
833 va_start (ap, event);
755 834
756 CALL_BEGIN (3); 835 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 836 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 837 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 838
794} 873}
795 874
796SV * 875SV *
797cfperl_result (int idx) 876cfperl_result (int idx)
798{ 877{
799 AV *av = get_av ("cfperl::invoke_results", 0); 878 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 879 if (!av)
801 return &PL_sv_undef; 880 return &PL_sv_undef;
802 881
803 SV **sv = av_fetch (av, idx, 0); 882 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 883 if (!sv)
818{ 897{
819 return SvNV (cfperl_result (idx)); 898 return SvNV (cfperl_result (idx));
820} 899}
821 900
822///////////////////////////////////////////////////////////////////////////// 901/////////////////////////////////////////////////////////////////////////////
902// various c++ => perl glue functions
823 903
904void cfperl_tick ()
905{
906 tick_pending = 1;
907
908 if (tick_inhibit)
909 return;
910
911 tick_pending = 0;
912
913 dSP;
914
915 PUSHMARK (SP);
916 PUTBACK;
917 call_pv ("cf::tick", G_DISCARD | G_VOID);
918
919 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
920}
921
824void 922void
825maptile::emergency_save () 923cfperl_emergency_save ()
826{ 924{
827 CALL_BEGIN (0); 925 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 926 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 927 CALL_END;
830} 928}
831 929
930void
931cfperl_cleanup (int make_core)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (make_core);
935 CALL_CALL ("cf::post_cleanup", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_make_book (object *book, int level)
941{
942 CALL_BEGIN (2);
943 CALL_ARG (book);
944 CALL_ARG (level);
945 CALL_CALL ("ext::books::make_book", G_VOID);
946 CALL_END;
947}
948
949void
950cfperl_expand_cfpod (player *pl, std::string &msg)
951{
952 CALL_BEGIN (2);
953 CALL_ARG (pl);
954 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
955 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
956
957 if (count)
958 {
959 STRLEN len;
960 char *data = SvPVutf8 (TOPs, len);
961 msg.assign (data, len);
962 }
963
964 CALL_END;
965}
966
967void
968cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
969{
970 CALL_BEGIN (4);
971 CALL_ARG (ns);
972 CALL_ARG (type);
973 CALL_ARG_SV (newSVpv_utf8 (msg));
974 CALL_ARG (color);
975 CALL_CALL ("cf::client::send_msg", G_VOID);
976 CALL_END;
977}
978
979int
980cfperl_can_merge (object *ob1, object *ob2)
981{
982 int can;
983
984 CALL_BEGIN (2);
985 CALL_ARG (ob1);
986 CALL_ARG (ob2);
987 CALL_CALL ("cf::_can_merge", G_SCALAR);
988 can = count && SvTRUE (TOPs);
989 CALL_END;
990
991 return can;
992}
993
994player *
995player::find (const char *name)
996{
997 CALL_BEGIN (1);
998 CALL_ARG (name);
999 CALL_CALL ("cf::player::find", G_SCALAR);
1000
1001 player *retval = 0;
1002 if (count) sv_to (POPs, retval);
1003
1004 CALL_END;
1005
1006 return retval;
1007}
1008
832maptile * 1009maptile *
1010find_style (const char *dirname, const char *stylename, int difficulty)
1011{
1012 CALL_BEGIN (3);
1013 CALL_ARG (dirname);
1014 CALL_ARG (stylename);
1015 CALL_ARG (difficulty);
1016 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1017
1018 maptile *retval = 0;
1019 if (count) sv_to (POPs, retval);
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026maptile *
833maptile::find_map (const char *path, maptile *origin) 1027maptile::find_sync (const char *path, maptile *origin)
834{ 1028{
835 CALL_BEGIN (2); 1029 CALL_BEGIN (2);
836 CALL_ARG (path); 1030 CALL_ARG (path);
837 CALL_ARG (origin); 1031 CALL_ARG (origin);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 1032 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1033
840 maptile *retval; 1034 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1035 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1036
847 CALL_END; 1037 CALL_END;
848 1038
849 return retval; 1039 return retval;
850} 1040}
851 1041
1042maptile *
1043maptile::find_async (const char *path, maptile *origin, bool load)
1044{
1045 CALL_BEGIN (3);
1046 CALL_ARG (path);
1047 CALL_ARG (origin);
1048 CALL_ARG (load);
1049 CALL_CALL ("cf::map::find_async", G_SCALAR);
1050
1051 maptile *retval = 0;
1052 if (count) sv_to (POPs, retval);
1053
1054 CALL_END;
1055
1056 return retval;
1057}
1058
852void 1059void
853maptile::do_load () 1060maptile::do_load_sync ()
854{ 1061{
855 CALL_BEGIN (1); 1062 CALL_BEGIN (1);
856 CALL_ARG (this); 1063 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID); 1064 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END; 1065 CALL_END;
859}
860
861maptile *
862maptile::customise_for (object *op)
863{
864 CALL_BEGIN (2);
865 CALL_ARG (this);
866 CALL_ARG (op);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR);
868
869 maptile *retval;
870
871 if (count)
872 sv_to (POPs, retval);
873 else
874 retval = 0;
875
876 CALL_END;
877
878 return retval ? retval : this;
879} 1066}
880 1067
881void 1068void
882maptile::change_all_map_light (int change) 1069maptile::change_all_map_light (int change)
883{ 1070{
898 CALL_ARG (exit); 1085 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1087 CALL_END;
901} 1088}
902 1089
1090void
1091object::player_goto (const char *path, int x, int y)
1092{
1093 if (type != PLAYER)
1094 return;
1095
1096 CALL_BEGIN (4);
1097 CALL_ARG (this);
1098 CALL_ARG (path);
1099 CALL_ARG (x);
1100 CALL_ARG (y);
1101 CALL_CALL ("cf::object::player::goto", G_VOID);
1102 CALL_END;
1103}
1104
1105const char *
1106object::ref () const
1107{
1108 if (type == PLAYER)
1109 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1110 else
1111 return 0;
1112}
1113
1114object *
1115object::deref (const char *ref)
1116{
1117 object *retval = 0;
1118
1119 if (ref)
1120 {
1121 CALL_BEGIN (1);
1122 CALL_ARG (ref);
1123 CALL_CALL ("cf::object::deref", G_SCALAR);
1124
1125 if (count)
1126 sv_to (POPs, retval);
1127
1128 CALL_END;
1129 }
1130
1131 return retval;
1132}
1133
1134void
1135log_backtrace (const char *msg)
1136{
1137#if HAVE_BACKTRACE
1138 void *addr [20];
1139 int size = backtrace (addr, 20);
1140
1141 CALL_BEGIN (size);
1142 CALL_ARG (msg);
1143 for (int i = 0; i < size; ++i)
1144 CALL_ARG ((IV)addr [i]);
1145 CALL_CALL ("cf::_log_backtrace", G_VOID);
1146 CALL_END;
1147#endif
1148}
1149
903///////////////////////////////////////////////////////////////////////////// 1150/////////////////////////////////////////////////////////////////////////////
904 1151
905struct EventAPI *watcher_base::GEventAPI; 1152struct EVAPI *evapi::GEVAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1153struct CoroAPI *coroapi::GCoroAPI;
907 1154
908static void iw_dispatch (pe_event *ev) 1155void coroapi::do_cede_to_tick ()
909{ 1156{
910 iw *w = (iw *)ev->ext_data; 1157 cede_pending = 0;
911 w->call (*w); 1158 cede ();
912} 1159}
913 1160
914void 1161void
915iw::alloc () 1162coroapi::wait_for_tick ()
916{ 1163{
917 pe = GEventAPI->new_idle (0, 0); 1164 CALL_BEGIN (0);
918 1165 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
919 pe->base.callback = (void *)iw_dispatch; 1166 CALL_END;
920 pe->base.ext_data = (void *)this;
921} 1167}
922 1168
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1169void
930iow::alloc () 1170coroapi::wait_for_tick_begin ()
931{ 1171{
932 pe = GEventAPI->new_io (0, 0); 1172 CALL_BEGIN (0);
933 1173 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
934 pe->base.callback = (void *)iow_dispatch; 1174 CALL_END;
935 pe->base.ext_data = (void *)this;
936
937 pe->fd = -1;
938 pe->poll = 0;
939}
940
941void
942iow::fd (int fd)
943{
944 pe->fd = fd;
945}
946
947int
948iow::poll ()
949{
950 return pe->poll;
951} 1175}
952 1176
953void 1177void
954iow::poll (int events) 1178iow::poll (int events)
955{ 1179{
956 if (pe->poll != events) 1180 if (events != this->events)
957 { 1181 {
1182 int active = ev_is_active ((ev_io *)this);
958 if (pe->poll) stop (); 1183 if (active) stop ();
959 pe->poll = events; 1184 ev_io_set ((ev_io *)this, fd, events);
960 if (pe->poll) start (); 1185 if (active) start ();
961 } 1186 }
962} 1187}
963 1188
964void 1189void
965_connect_to_perl () 1190_connect_to_perl ()
966{ 1191{
967 stash_cf = gv_stashpv ("cf" , 1); 1192 stash_cf = gv_stashpv ("cf", 1);
968 1193
969 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1194 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
970 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1195 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
971 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1196 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
972 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1197 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1198 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
973 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1199 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1200 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1201 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1202 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1203 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1204
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1205 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1206 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1207 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1208 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
981 1209
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1210 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1211 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1212 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1213 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1218
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1219MODULE = cf PACKAGE = cf PREFIX = cf_
992 1220
993BOOT: 1221BOOT:
994{ 1222{
1223 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1224 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1225
995 _connect_to_perl (); 1226 _connect_to_perl ();
996 1227
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1228 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1229
1230 //{
1231 // require_pv ("Time::HiRes");
1232 //
1233 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1234 // if (!svp) croak ("Time::HiRes is required");
1235 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1236 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1237 //}
1001 1238
1002 static const struct { 1239 static const struct {
1003 const char *name; 1240 const char *name;
1004 IV iv; 1241 IV iv;
1005 } *civ, const_iv[] = { 1242 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1243# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1244 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1245 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1246
1010 const_iv (llevMonster) 1247 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1248
1249 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1250
1012 const_iv (MAX_TIME) 1251 const_iv (MAX_TIME)
1013 const_iv (PLAYER)
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK) 1252 const_iv (MAXSOCKBUF)
1022 const_iv (ARROW) 1253
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1254 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1255 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1256 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1257 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1258 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1259 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1260
1126 const_iv (NUM_SUBTYPES) 1261 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1262 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1263 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1264 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1265 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1266 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1267 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1268 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1269 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1270 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1271 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1272 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1273 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1274 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1275 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1276 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1277 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1278 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1279 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1280 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1281 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1282 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1283 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1284 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1285 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1286 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1287 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1288 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1289
1128 const_iv (ST_BD_BUILD) 1290 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1291
1131 const_iv (ST_MAT_FLOOR) 1292 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1293 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1294
1135 const_iv (AT_PHYSICAL) 1295 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1296 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1297 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1298 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1299 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1300 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1301 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1302
1162 const_iv (WEAP_HIT) 1303 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1304 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1305 const_iv (WEAP_BLUD)
1171 1306
1172 const_iv (FLAG_ALIVE) 1307 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1308 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1309 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1310 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1311 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1312 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1313 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1314 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1315 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1316 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1318 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1319 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1320 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1321 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1322 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1323 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1324 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1325 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1327 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_BERSERK)
1329 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1330 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1331 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1332 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1333
1334 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1336 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1337 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1338 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1339 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1340
1341 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1342 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1343
1344 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1345
1346 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1347 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1348 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1349 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1350 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1351 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1352 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1353 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1354 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1355 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1356 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1357 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1358 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1359 const_iv (SP_MAGIC_MAPPING)
1360 const_iv (SP_MAGIC_WALL)
1361 const_iv (SP_DESTRUCTION)
1362 const_iv (SP_PERCEIVE_SELF)
1363 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1364 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1365 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1366 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1367 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1368 const_iv (SP_EARTH_TO_DUST)
1302 1369 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1370 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1371 const_iv (SP_CURSE)
1372 const_iv (SP_SUMMON_MONSTER)
1373 const_iv (SP_CHARGING)
1374 const_iv (SP_POLYMORPH)
1375 const_iv (SP_ALCHEMY)
1376 const_iv (SP_REMOVE_CURSE)
1377 const_iv (SP_IDENTIFY)
1378 const_iv (SP_DETECTION)
1379 const_iv (SP_MOOD_CHANGE)
1380 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1381 const_iv (SP_SWARM)
1382 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1383 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1384 const_iv (SP_CREATE_MISSILE)
1385 const_iv (SP_CONSECRATE)
1386 const_iv (SP_ANIMATE_WEAPON)
1387 const_iv (SP_LIGHT)
1388 const_iv (SP_CHANGE_MAP_LIGHT)
1389 const_iv (SP_FAERY_FIRE)
1390 const_iv (SP_CAUSE_DISEASE)
1391 const_iv (SP_AURA)
1392 const_iv (SP_TOWN_PORTAL)
1393 const_iv (SP_PARTY_SPELL)
1394
1395 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1396 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1397 const_iv (F_LOCKED)
1312 1398
1313 const_iv (F_BUY) 1399 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1400
1317 const_iv (P_BLOCKSVIEW) 1401 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1402 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1403
1326 const_iv (UP_OBJ_INSERT) 1404 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1405
1331 const_iv (INS_NO_MERGE) 1406 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR) 1407 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1408
1338 const_iv (WILL_APPLY_HANDLE) 1409 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1410 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1411
1344 const_iv (SAVE_MODE) 1412 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1413
1347 const_iv (M_PAPER) 1414 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1415 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1416 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1417 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1418
1362 const_iv (SK_EXP_ADD_SKILL) 1419 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1420 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1421
1368 const_iv (SK_LOCKPICKING) 1422 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1423 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1424 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1425 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1426 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1427 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1428 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1429 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1430 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1431 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1432 const_iv (SK_POISON_NAIL)
1409 1433
1410 const_iv (SOUND_NEW_PLAYER) 1434 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1435 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1436 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1437 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1438 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1439 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1440
1435 const_iv (PREFER_LOW) 1441 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1442
1438 const_iv (ATNR_PHYSICAL) 1443 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1444 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1445 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1446 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1447 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1448 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1449 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1450
1465 const_iv (MAP_FLUSH) 1451 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE) 1452 const_iv (MAP_INACTIVE)
1469 const_iv (MAP_OVERLAY)
1470 1453
1471 const_iv (MAP_IN_MEMORY) 1454 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1455 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1456
1476 const_iv (KLASS_ATTACHABLE) 1457 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1458
1483 const_iv (CS_QUERY_YESNO) 1459 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1460
1487 const_iv (ST_DEAD) 1461 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1462
1492 const_iv (ST_CHANGE_CLASS) 1463 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1464
1500 // random map generator 1465 // random map generator
1501 const_iv (LAYOUT_NONE) 1466 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1467 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1468
1509 const_iv (RMOPT_RANDOM) 1469 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1470 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1471 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1472
1519 const_iv (SYMMETRY_RANDOM) 1473 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1474 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1475
1522 const_iv (SYMMETRY_Y) 1476 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1477 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1478
1479 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1480 const_iv (FT_RSRC) const_iv (FT_NUM)
1524 }; 1481 };
1525 1482
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1485
1547 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1504 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1548 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1505 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1549 } 1506 }
1550} 1507}
1551 1508
1509void _gv_clear (SV *gv)
1510 CODE:
1511 assert (SvTYPE (gv) == SVt_PVGV);
1512# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1513 f (GvGP (gv)->gp_form);
1514 f (GvGP (gv)->gp_io);
1515 f (GvGP (gv)->gp_sv);
1516 f (GvGP (gv)->gp_av);
1517 f (GvGP (gv)->gp_hv);
1518 f (GvGP (gv)->gp_cv);
1519 GvCVGEN (gv) = 0;
1520 GvMULTI_off (gv);
1521# undef f
1522
1523
1552void _connect_to_perl () 1524void _connect_to_perl ()
1553 1525
1526void _recalc_want ()
1527
1554void _global_reattach () 1528void _global_reattach ()
1555 CODE: 1529 CODE:
1556{ 1530{
1557 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1532 for_all_clients (ns)
1559 (*i)->reattach (); 1533 ns->reattach ();
1560 1534
1561 for_all_players (pl) 1535 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1536 op->reattach ();
1570} 1537}
1571 1538
1539# support function for map-world.ext
1540void _quantise (SV *data_sv, SV *plt_sv)
1541 CODE:
1542{
1543 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1544 croak ("_quantise called with invalid agruments");
1545
1546 plt_sv = SvRV (plt_sv);
1547 SV **plt = AvARRAY (plt_sv);
1548 int plt_count = AvFILL (plt_sv) + 1;
1549
1550 STRLEN len;
1551 char *data = SvPVbyte (data_sv, len);
1552 char *dst = data;
1553
1554 while (len >= 3)
1555 {
1556 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1557 {
1558 char *val = SvPVX (*val_sv);
1559
1560 if (val [0] == data [0]
1561 && val [1] == data [1]
1562 && val [2] == data [2])
1563 {
1564 *dst++ = val [3];
1565 goto next;
1566 }
1567 }
1568
1569 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1570 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1571 dst - SvPVX (data_sv), len);
1572
1573 next:
1574 data += 3;
1575 len -= 3;
1576 }
1577
1578 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1579}
1580
1581void evthread_start (int aiofd)
1582
1583void cede_to_tick ()
1584 CODE:
1585 coroapi::cede_to_tick ();
1586
1587NV till_tick ()
1588 CODE:
1589 RETVAL = SvNVX (sv_next_tick) - now ();
1590 OUTPUT:
1591 RETVAL
1592
1593int tick_inhibit ()
1594 CODE:
1595 RETVAL = tick_inhibit;
1596 OUTPUT:
1597 RETVAL
1598
1599void tick_inhibit_inc ()
1600 CODE:
1601 ++tick_inhibit;
1602
1603void tick_inhibit_dec ()
1604 CODE:
1605 if (!--tick_inhibit)
1606 if (tick_pending)
1607 {
1608 ev_async_send (EV_DEFAULT, &tick_watcher);
1609 coroapi::cede ();
1610 }
1611
1612void server_tick ()
1613 CODE:
1614{
1615 NOW = ev_now (EV_DEFAULT);
1616 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1617 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1618 runtime = SvNVX (sv_runtime);
1619
1620 server_tick ();
1621
1622 NOW = ev_time ();
1623 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1624 runtime += TICK;
1625 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1626}
1627
1572NV floor (NV x) 1628NV floor (NV x)
1573 1629
1574NV ceil (NV x) 1630NV ceil (NV x)
1575 1631
1576void server_tick () 1632NV rndm (...)
1633 ALIAS:
1634 rmg_rndm = 1
1577 CODE: 1635 CODE:
1578 runtime = SvNVx (sv_runtime); 1636{
1579 server_tick (); 1637 rand_gen &gen = ix ? rmg_rndm : rndm;
1638 switch (items)
1639 {
1640 case 0: RETVAL = gen (); break;
1641 case 1: RETVAL = gen (SvUV (ST (0))); break;
1642 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1643 default: croak ("cf::rndm requires none, one or two parameters."); break;
1644 }
1645}
1646 OUTPUT:
1647 RETVAL
1580 1648
1649NV clamp (NV value, NV min_value, NV max_value)
1650 CODE:
1651 RETVAL = clamp (value, min_value, max_value);
1652 OUTPUT:
1653 RETVAL
1654
1655NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1656 CODE:
1657 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1658 OUTPUT:
1659 RETVAL
1660
1661void weaken (...)
1662 PROTOTYPE: @
1663 CODE:
1664 while (items > 0)
1665 sv_rvweaken (ST (--items));
1666
1581void 1667void
1582LOG (int level, char *msg) 1668log_backtrace (utf8_string msg)
1669
1670void
1671LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1672 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1673 C_ARGS: flags, "%s", msg
1585 1674
1586char *path_combine (char *base, char *path) 1675octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1676 PROTOTYPE: $$
1588 1677
1589char *path_combine_and_normalize (char *base, char *path) 1678octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1591 1680
1592const char *
1593get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600void 1681void
1601sub_generation_inc () 1682sub_generation_inc ()
1602 CODE: 1683 CODE:
1603 PL_sub_generation++; 1684 PL_sub_generation++;
1604 1685
1605char * 1686const_octet_string
1606mapdir () 1687mapdir ()
1607 PROTOTYPE: 1688 PROTOTYPE:
1608 ALIAS: 1689 ALIAS:
1609 mapdir = 0 1690 mapdir = 0
1610 uniquedir = 1 1691 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1705 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1706 case 6: RETVAL = settings.datadir ; break;
1626 } 1707 }
1627 OUTPUT: RETVAL 1708 OUTPUT: RETVAL
1628 1709
1710void abort ()
1711
1712void reset_signals ()
1713
1714void fork_abort (const_octet_string cause = "cf::fork_abort")
1715
1716void cleanup (const_octet_string cause, bool make_core = false)
1717
1629void emergency_save () 1718void emergency_save ()
1630 1719
1631void _exit (int status = 0) 1720void _exit (int status = EXIT_SUCCESS)
1632 1721
1722#if _POSIX_MEMLOCK
1723
1724int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1725 INIT:
1726#if __GLIBC__
1727 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1728#endif
1729
1730int munlockall ()
1731
1732#endif
1733
1734int
1735malloc_trim (IV pad = 0)
1736
1737void
1738mallinfo ()
1739 PPCODE:
1740{
1741#if __GLIBC__
1742 struct mallinfo mai = mallinfo ();
1743 EXTEND (SP, 10*2);
1744 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1745 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1746 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1747 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1748 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1749 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1750 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1751 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1752 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1753 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1754#endif
1755 EXTEND (SP, 2*2);
1756 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1757 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1758 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1759}
1760
1633int find_animation (char *text) 1761int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1762 PROTOTYPE: $
1635 1763
1636int random_roll (int min, int max, object *op, int goodbad); 1764int random_roll (int min, int max, object *op, int goodbad);
1637 1765
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1766const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1767
1640int 1768int
1641exp_to_level (val64 exp) 1769exp_to_level (val64 exp)
1642 CODE: 1770 CODE:
1643{ 1771{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1802 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1803 else
1676 XSRETURN_UNDEF; 1804 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1678 1806
1807UUID
1808uuid_cur ()
1809 CODE:
1810 RETVAL = UUID::cur;
1811 OUTPUT:
1812 RETVAL
1813
1814UUID
1815uuid_gen ()
1816 CODE:
1817 RETVAL = UUID::gen ();
1818 OUTPUT:
1819 RETVAL
1820
1821val64
1822uuid_seq (UUID uuid)
1823 CODE:
1824 RETVAL = uuid.seq;
1825 OUTPUT:
1826 RETVAL
1827
1828UUID
1829uuid_str (val64 seq)
1830 CODE:
1831 RETVAL.seq = seq;
1832 OUTPUT:
1833 RETVAL
1834
1835void
1836coin_names ()
1837 PPCODE:
1838 EXTEND (SP, NUM_COINS);
1839 for (int i = 0; i < NUM_COINS; ++i)
1840 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1841
1842void
1843coin_archetypes ()
1844 PPCODE:
1845 EXTEND (SP, NUM_COINS);
1846 for (int i = 0; i < NUM_COINS; ++i)
1847 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1848
1849bool
1850load_resource_file_ (octet_string filename)
1851
1852void
1853fix_weight ()
1854
1679MODULE = cf PACKAGE = cf::attachable 1855MODULE = cf PACKAGE = cf::attachable
1680 1856
1681int 1857int
1682valid (SV *obj) 1858valid (SV *obj)
1683 CODE: 1859 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1860 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1861 OUTPUT:
1686 RETVAL 1862 RETVAL
1687 1863
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1864void
1692#destroy (attachable *at) 1865debug_trace (attachable *obj, bool on = true)
1866 CODE:
1867 obj->flags &= ~attachable::F_DEBUG_TRACE;
1868 if (on)
1869 obj->flags |= attachable::F_DEBUG_TRACE;
1870
1871int mortals_size ()
1872 CODE:
1873 RETVAL = attachable::mortals.size ();
1874 OUTPUT: RETVAL
1875
1876#object *mortals (U32 index)
1877# CODE:
1878# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1879# OUTPUT: RETVAL
1880
1881INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1882
1694MODULE = cf PACKAGE = cf::global 1883MODULE = cf PACKAGE = cf::global
1695 1884
1696int invoke (SV *klass, int event, ...) 1885int invoke (SV *klass, int event, ...)
1697 CODE: 1886 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1890 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1891 OUTPUT: RETVAL
1703 1892
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1893MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1894
1706INCLUDE: $PERL genacc object ../include/object.h | 1895INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1896
1708int invoke (object *op, int event, ...) 1897int invoke (object *op, int event, ...)
1709 CODE: 1898 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1899 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1900 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1902 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1903 OUTPUT: RETVAL
1715 1904
1716SV *registry (object *op) 1905SV *registry (object *op)
1717 1906
1718void mortals () 1907int objects_size ()
1719 PPCODE: 1908 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1909 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1910 OUTPUT: RETVAL
1911
1912object *objects (U32 index)
1913 CODE:
1914 RETVAL = index < objects.size () ? objects [index] : 0;
1915 OUTPUT: RETVAL
1916
1917int actives_size ()
1918 CODE:
1919 RETVAL = actives.size ();
1920 OUTPUT: RETVAL
1921
1922object *actives (U32 index)
1923 CODE:
1924 RETVAL = index < actives.size () ? actives [index] : 0;
1925 OUTPUT: RETVAL
1926
1927int mortals_size ()
1928 CODE:
1929 RETVAL = attachable::mortals.size ();
1930 OUTPUT: RETVAL
1931
1932const char *slot_use_name (U32 slot)
1933 ALIAS:
1934 slot_nonuse_name = 1
1935 CODE:
1936{
1937 if (slot >= NUM_BODY_LOCATIONS)
1938 croak ("body slot index out of range");
1939
1940 switch (ix)
1941 {
1942 case 0: RETVAL = body_locations[slot].use_name; break;
1943 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1944 }
1945}
1946 OUTPUT:
1947 RETVAL
1728 1948
1729# missing properties 1949# missing properties
1730 1950
1731object *head (object *op) 1951object *head (object *op)
1732 PROTOTYPE: $ 1952 PROTOTYPE: $
1733 CODE: 1953 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 1954 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1742 1956
1743void 1957void
1744inv (object *obj) 1958inv (object *obj)
1745 PROTOTYPE: $ 1959 PROTOTYPE: $
1746 PPCODE: 1960 PPCODE:
1747{ 1961{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 1962 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 1963 XPUSHs (sv_2mortal (to_sv (o)));
1751} 1964}
1752 1965
1753void 1966void
1754set_animation (object *op, int idx) 1967set_animation (object *op, int idx)
1755 CODE: 1968 CODE:
1756 SET_ANIMATION (op, idx); 1969 SET_ANIMATION (op, idx);
1757 1970
1971int
1972num_animations (object *op)
1973 CODE:
1974 RETVAL = NUM_ANIMATIONS (op);
1975 OUTPUT: RETVAL
1976
1977int slot_info (object *op, UV slot, int value = 0)
1978 ALIAS:
1979 slot_used = 1
1980 CODE:
1981{
1982 if (slot >= NUM_BODY_LOCATIONS)
1983 croak ("body slot index out of range");
1984
1985 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1986
1987 if (items > 2)
1988 if (ix)
1989 op->slot[slot].used = value;
1990 else
1991 op->slot[slot].info = value;
1992}
1993 OUTPUT:
1994 RETVAL
1995
1758object *find_best_object_match (object *op, const char *match) 1996object *find_best_object_match (object *op, utf8_string match)
1759 1997
1760object *find_marked_object (object *op) 1998object *find_marked_object (object *op)
1761 1999
1762int need_identify (object *obj); 2000int need_identify (object *obj);
1763 2001
1775 2013
1776void apply_below (object *op) 2014void apply_below (object *op)
1777 CODE: 2015 CODE:
1778 player_apply_below (op); 2016 player_apply_below (op);
1779 2017
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 2018int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785
1786#//TODO
1787object *clone_ (object *op, int recursive = 0)
1788 CODE:
1789 if (recursive)
1790 RETVAL = object_create_clone (op);
1791 else
1792 {
1793 RETVAL = object::create ();
1794 op->copy_to (RETVAL);
1795 }
1796 OUTPUT: RETVAL
1797 2019
1798int pay_item (object *op, object *buyer) 2020int pay_item (object *op, object *buyer)
1799 CODE: 2021 CODE:
1800 RETVAL = pay_for_item (op, buyer); 2022 RETVAL = pay_for_item (op, buyer);
1801 OUTPUT: RETVAL 2023 OUTPUT: RETVAL
1805 RETVAL = pay_for_amount (amount, op); 2027 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1807 2029
1808void pay_player (object *op, uint64 amount) 2030void pay_player (object *op, uint64 amount)
1809 2031
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2032val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 2033
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2034int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 2035
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 2036void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 2037 CODE:
1816 do_learn_spell (op, sp, special_prayer); 2038 do_learn_spell (op, sp, special_prayer);
1817 2039
1818void forget_spell (object *op, object *sp) 2040void forget_spell (object *op, object *sp)
1819 CODE: 2041 CODE:
1820 do_forget_spell (op, query_name (sp)); 2042 do_forget_spell (op, query_name (sp));
1821 2043
1822object *check_for_spell (object *op, char *spellname) 2044object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 2045 CODE:
1824 RETVAL = check_spell_known (op, spellname); 2046 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 2047 OUTPUT: RETVAL
1826 2048
1827int query_money (object *op) 2049int query_money (object *op)
1836 2058
1837void drop (object *who, object *op) 2059void drop (object *who, object *op)
1838 2060
1839void pick_up (object *who, object *op) 2061void pick_up (object *who, object *op)
1840 2062
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 2063void update_object (object *op, int action)
1848 2064
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2065void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 2066
1853void player_lvl_adj (object *who, object *skill = 0) 2067void player_lvl_adj (object *who, object *skill = 0)
1854 2068
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2069int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 2070
1862 2076
1863void add_button_link (object *button, maptile *map, int connected); 2077void add_button_link (object *button, maptile *map, int connected);
1864 2078
1865void remove_button_link (object *op); 2079void remove_button_link (object *op);
1866 2080
2081void handle_apply_yield (object *op);
2082
1867 2083
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2084MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2085
1872# no clean way to get an object from an archetype - stupid idiotic 2086# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2087# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2088
1875object *new (const char *archetype = 0) 2089object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2090 PROTOTYPE: ;$
1877 CODE: 2091 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2092 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2093 OUTPUT:
1880 RETVAL 2094 RETVAL
1881 2095
2096object *find_object (U32 tag)
2097
2098# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2099object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2100 PROTOTYPE: $$$$$$
1884 CODE: 2101 CODE:
1885{ 2102{
1886 int unused_type; 2103 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 2104}
1889 2105
1890# syntatic sugar for easier use in event callbacks. 2106shstr
1891const char *options (object *op) 2107object::kv_get (shstr key)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 2108
1897player *contr (object *op) 2109void
1898 CODE: 2110object::kv_del (shstr key)
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901 2111
1902const char *get_ob_key_value (object *op, const char *key) 2112void
1903 2113object::kv_set (shstr key, shstr value)
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1905 2114
1906object *get_nearest_player (object *ob) 2115object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2116 ALIAS: nearest_player = 0
1908 PREINIT: 2117 PREINIT:
1909 extern object *get_nearest_player (object *); 2118 extern object *get_nearest_player (object *);
1911void rangevector (object *ob, object *other, int flags = 0) 2120void rangevector (object *ob, object *other, int flags = 0)
1912 PROTOTYPE: $$;$ 2121 PROTOTYPE: $$;$
1913 PPCODE: 2122 PPCODE:
1914{ 2123{
1915 rv_vector rv; 2124 rv_vector rv;
2125
2126 PUTBACK;
1916 get_rangevector (ob, other, &rv, flags); 2127 get_rangevector (ob, other, &rv, flags);
2128 SPAGAIN;
2129
1917 EXTEND (SP, 5); 2130 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2131 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2132 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2133 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2134 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2135 PUSHs (to_sv (rv.part));
1923} 2136}
1924 2137
1925bool on_same_map_as (object *ob, object *other) 2138bool on_same_map_as (object *ob, object *other)
1926 CODE: 2139 CODE:
1927 RETVAL = on_same_map (ob, other); 2140 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2141 OUTPUT: RETVAL
1929 2142
1930const char * 2143const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2144base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2145 CODE:
1933 RETVAL = query_base_name (op, plural); 2146 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2147 OUTPUT: RETVAL
1935 2148
1936object *decrease_ob_nr (object *op, unsigned long i) 2149# return the tail of an object, excluding itself
2150void
2151tail (object *op)
2152 PPCODE:
2153 while ((op = op->more))
2154 XPUSHs (sv_2mortal (to_sv (op)));
1937 2155
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2156MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2157
1940player *player (object *op) 2158player *player (object *op)
1941 CODE: 2159 CODE:
1942 RETVAL = op->contr; 2160 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2161 OUTPUT: RETVAL
1944 2162
2163bool move_player (object *op, int dir)
2164
1945void check_score (object *op) 2165void check_score (object *op)
1946 2166
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2167void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2168 CODE:
1949object *cf_player_send_inventory (object *op) 2169 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2170
1964void kill_player (object *op) 2171void kill_player (object *op)
1965 2172
2173void esrv_send_item (object *pl, object *item)
2174
1966void esrv_update_item (object *op, int what, object *item) 2175void esrv_update_item (object *pl, int what, object *item)
1967 C_ARGS: what, op, item 2176 C_ARGS: what, pl, item
1968 2177
1969void clear_los (object *op) 2178void esrv_del_item (object *pl, int tag)
2179 C_ARGS: pl->contr, tag
1970 2180
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2181int command_summon (object *op, utf8_string params)
1974 2182
1975int command_arrest (object *op, char *params) 2183int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2184
1981 2185
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2186MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2187
1984INCLUDE: $PERL genacc player ../include/player.h | 2188INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2189
1986int invoke (player *pl, int event, ...) 2190int invoke (player *pl, int event, ...)
1987 CODE: 2191 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2192 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2193 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2203 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2204 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2205 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2206 pl->orig_stats = pl->ob->stats;
2003 2207
2004player *cf_player_find (char *name) 2208void clear_los (player *pl)
2005 PROTOTYPE: $
2006
2007void cf_player_move (player *pl, int dir)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2209
2016bool 2210bool
2017cell_visible (player *pl, int dx, int dy) 2211cell_visible (player *pl, int dx, int dy)
2018 CODE: 2212 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2213 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2026 CODE: 2220 CODE:
2027{ 2221{
2028 STRLEN len; 2222 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2223 char *buf = SvPVbyte (packet, len);
2030 2224
2225 if (len > MAXSOCKBUF)
2226 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2227 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2228 pl->ns->send_packet (buf, len);
2033} 2229}
2034
2035int
2036listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043 2230
2044void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2231void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$ 2232 PROTOTYPE: $;$$$
2046 PPCODE: 2233 PPCODE:
2047 if (GIMME_V != G_VOID) 2234 if (GIMME_V != G_VOID)
2056 if (y) sv_to (y, pl->bed_y); 2243 if (y) sv_to (y, pl->bed_y);
2057 2244
2058void 2245void
2059list () 2246list ()
2060 PPCODE: 2247 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2248 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2249 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2250
2086 2251
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2252MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2253
2089int invoke (maptile *map, int event, ...) 2254int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2259 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2260 OUTPUT: RETVAL
2096 2261
2097SV *registry (maptile *map) 2262SV *registry (maptile *map)
2098 2263
2264void
2265find_tagged_objects (maptile *map, utf8_string tag = 0)
2266 PPCODE:
2267{
2268 if (!map->spaces)
2269 XSRETURN_EMPTY;
2270
2271 if (tag)
2272 {
2273 shstr_cmp tag_ (tag);
2274
2275 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2276 for (object *op = ms->bot; op; op = op->above)
2277 if (op->tag == tag_)
2278 XPUSHs (sv_2mortal (to_sv (op)));
2279 }
2280 else
2281 {
2282 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2283 for (object *op = ms->bot; op; op = op->above)
2284 if (op->tag)
2285 XPUSHs (sv_2mortal (to_sv (op)));
2286 }
2287}
2288
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2289INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2100 2290
2101void 2291void
2102maptile::instantiate () 2292maptile::instantiate ()
2103 2293
2104maptile *new () 2294maptile *new ()
2105 PROTOTYPE: 2295 PROTOTYPE:
2106 CODE: 2296 CODE:
2107 RETVAL = new maptile; 2297 RETVAL = new maptile;
2108 OUTPUT: 2298 OUTPUT:
2109 RETVAL 2299 RETVAL
2110
2111void
2112maptile::destroy ()
2113 2300
2114void 2301void
2115maptile::players () 2302maptile::players ()
2116 PPCODE: 2303 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2304 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 2309 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2310 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 2311 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2312 }
2126 2313
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2314void
2315maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2316 CODE:
2317{
2318 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2319 croak ("maptile::add_underlay: palette must be arrayref");
2320
2321 palette = SvRV (palette);
2322
2323 STRLEN idxlen;
2324 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2325
2326 for (int x = 0; x < THIS->width; ++x)
2327 for (int y = 0; y < THIS->height; ++y)
2328 {
2329 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2330 if (op->flag [FLAG_IS_FLOOR])
2331 goto skip_space;
2332
2333 {
2334 int offs = offset + y * stride + x;
2335 if (IN_RANGE_EXC (offs, 0, idxlen))
2336 {
2337 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2338 {
2339 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2340 ob->flag [FLAG_NO_MAP_SAVE] = true;
2341 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2342
2343 if (ob->randomitems)
2344 {
2345 if (!ob->above)
2346 {
2347 ob->create_treasure (ob->randomitems);
2348
2349 for (object *op = ob->above; op; op = op->above)
2350 op->flag [FLAG_NO_MAP_SAVE] = true;
2351 }
2352
2353 ob->randomitems = 0;
2354 }
2355 }
2356 }
2357 }
2358
2359 skip_space: ;
2360 }
2361}
2362
2363void
2364maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2365 CODE:
2366{
2367 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2368 croak ("maptile::set_regiondata: palette must be arrayref");
2369
2370 palette = SvRV (palette);
2371
2372 STRLEN idxlen;
2373 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2374
2375 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2376 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2377
2378 for (int i = av_len ((AV *)palette) + 1; i--; )
2379 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2380
2381 for (int y = 0; y < THIS->height; ++y)
2382 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2383
2384 sfree (THIS->regions, THIS->size ());
2385 delete [] THIS->regionmap;
2386
2387 THIS->regions = regions;
2388 THIS->regionmap = regionmap;
2389}
2390
2391void
2392maptile::create_region_treasure ()
2393 CODE:
2394{
2395 object *op = object::create ();
2396 op->type = FLOOR;
2397 op->map = THIS;
2398
2399 for (int x = 0; x < THIS->width; ++x)
2400 for (int y = 0; y < THIS->height; ++y)
2401 {
2402 region *rgn = THIS->region (x, y);
2403
2404 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2405 if (rgn->treasure && rndm () < rgn->treasure_density)
2406 {
2407 op->x = x;
2408 op->y = y;
2409 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2410 }
2411 }
2412
2413 op->destroy ();
2414}
2128 2415
2129int out_of_map (maptile *map, int x, int y) 2416int out_of_map (maptile *map, int x, int y)
2130 2417
2131void 2418void
2132trigger (maptile *map, long connection, bool state = true) 2419trigger (maptile *map, long connection, bool state = true)
2137get_connection (maptile *map, long connection) 2424get_connection (maptile *map, long connection)
2138 PPCODE: 2425 PPCODE:
2139 oblinkpt *obp = get_connection_links (map, connection); 2426 oblinkpt *obp = get_connection_links (map, connection);
2140 if (obp) 2427 if (obp)
2141 for (objectlink *ol = obp->link; ol; ol = ol->next) 2428 for (objectlink *ol = obp->link; ol; ol = ol->next)
2142 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2429 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2143 2430
2144object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2145
2146object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2147
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny
2150
2151void 2431void
2152cf_map_normalise (maptile *map, int x, int y) 2432get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2433 PPCODE:
2154{ 2434{
2155 maptile *nmap = 0; 2435 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2436 I16 nx = 0, ny = 0;
2437
2438 PUTBACK;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2439 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2440 SPAGAIN;
2158 2441
2159 EXTEND (SP, 4); 2442 EXTEND (SP, 4);
2160 PUSHs (sv_2mortal (newSViv (flags))); 2443 PUSHs (sv_2mortal (newSViv (flags)));
2161 2444
2162 if (GIMME_V == G_ARRAY) 2445 if (GIMME_V == G_ARRAY)
2163 { 2446 {
2164 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2447 PUSHs (sv_2mortal (to_sv (nmap)));
2165 PUSHs (sv_2mortal (newSViv (nx))); 2448 PUSHs (sv_2mortal (newSViv (nx)));
2166 PUSHs (sv_2mortal (newSViv (ny))); 2449 PUSHs (sv_2mortal (newSViv (ny)));
2167 } 2450 }
2168} 2451}
2169 2452
2453mapspace *
2454ms (maptile *map, unsigned int x, unsigned int y)
2455 PROTOTYPE: $$$
2456 CODE:
2457{
2458 maptile *nmap = 0;
2459 I16 nx, ny;
2460
2461 PUTBACK;
2462 get_map_flags (map, &nmap, x, y, &nx, &ny);
2463 SPAGAIN;
2464
2465 if (!nmap)
2466 XSRETURN_UNDEF;
2467
2468 RETVAL = &nmap->at (nx, ny);
2469}
2470 OUTPUT:
2471 RETVAL
2472
2170void 2473void
2171at (maptile *map, unsigned int x, unsigned int y) 2474at (maptile *map, unsigned int x, unsigned int y)
2172 PROTOTYPE: $$$ 2475 PROTOTYPE: $$$
2173 PPCODE: 2476 PPCODE:
2174{ 2477{
2175 object *o;
2176 maptile *nmap = 0; 2478 maptile *nmap = 0;
2177 I16 nx, ny; 2479 I16 nx, ny;
2178 2480
2481 PUTBACK;
2179 get_map_flags (map, &nmap, x, y, &nx, &ny); 2482 get_map_flags (map, &nmap, x, y, &nx, &ny);
2483 SPAGAIN;
2180 2484
2181 if (nmap) 2485 if (nmap)
2182 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2486 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2183 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2487 XPUSHs (sv_2mortal (to_sv (o)));
2184} 2488}
2185 2489
2186SV * 2490SV *
2187bot_at (maptile *obj, unsigned int x, unsigned int y) 2491bot_at (maptile *obj, unsigned int x, unsigned int y)
2188 PROTOTYPE: $$$ 2492 PROTOTYPE: $$$
2197 INIT: 2501 INIT:
2198 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2502 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2199 CODE: 2503 CODE:
2200 switch (ix) 2504 switch (ix)
2201 { 2505 {
2202 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2506 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2203 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2507 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2204 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2508 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2205 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2509 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2510 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2511 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2512 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2513 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2210 } 2514 }
2211 OUTPUT: 2515 OUTPUT: RETVAL
2212 RETVAL
2213 2516
2214void fix_walls (maptile *map, int x, int y) 2517void fix_walls (maptile *map, int x, int y)
2215 2518
2216void fix_walls_around (maptile *map, int x, int y) 2519void fix_walls_around (maptile *map, int x, int y)
2217 2520
2218# worst xs function of my life 2521# worst xs function of my life
2219maptile * 2522bool
2220_create_random_map (\ 2523_create_random_map (\
2221 char *path,\ 2524 maptile *self,\
2222 char *wallstyle,\ 2525 utf8_string wallstyle,\
2223 char *wall_name,\ 2526 utf8_string wall_name,\
2224 char *floorstyle,\ 2527 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2528 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2529 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2530 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2531 utf8_string doorstyle,\
2229 char *decorstyle,\ 2532 utf8_string decorstyle,\
2230 char *origin_map,\ 2533 utf8_string origin_map,\
2231 char *final_map,\ 2534 utf8_string final_map,\
2232 char *exitstyle,\ 2535 utf8_string exitstyle,\
2233 char *this_map,\ 2536 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2537 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2538 int xsize,\
2236 int Ysize,\ 2539 int ysize,\
2237 int expand2x,\ 2540 int expand2x,\
2238 int layoutoptions1,\ 2541 int layoutoptions1,\
2239 int layoutoptions2,\ 2542 int layoutoptions2,\
2240 int layoutoptions3,\ 2543 int layoutoptions3,\
2241 int symmetry,\ 2544 int symmetry,\
2246 int dungeon_depth,\ 2549 int dungeon_depth,\
2247 int decoroptions,\ 2550 int decoroptions,\
2248 int orientation,\ 2551 int orientation,\
2249 int origin_y,\ 2552 int origin_y,\
2250 int origin_x,\ 2553 int origin_x,\
2251 int random_seed,\ 2554 U32 random_seed,\
2252 val64 total_map_hp,\ 2555 val64 total_map_hp,\
2253 int map_layout_style,\ 2556 int map_layout_style,\
2254 int treasureoptions,\ 2557 int treasureoptions,\
2255 int symmetry_used,\ 2558 int symmetry_used,\
2256 region *region\ 2559 region *region,\
2560 utf8_string custom\
2257) 2561)
2258 CODE: 2562 CODE:
2259{ 2563{
2260 random_map_params rmp; 2564 random_map_params rmp;
2261 2565
2265 assign (rmp.monsterstyle , monsterstyle); 2569 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2570 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2571 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2572 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2573 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2574 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2575 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2576
2577 rmp.origin_map = origin_map;
2578 rmp.final_map = final_map;
2579 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2580 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2581 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2582 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2583 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2584 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2585 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2586 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2592 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2593 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2594 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2595 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2596 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2597 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2598 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2599 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2600 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2601 rmp.region = region;
2602 rmp.custom = custom;
2298 2603
2299 RETVAL = generate_random_map (path, &rmp); 2604 RETVAL = self->generate_random_map (&rmp);
2300} 2605}
2301 OUTPUT: 2606 OUTPUT:
2302 RETVAL 2607 RETVAL
2303 2608
2609MODULE = cf PACKAGE = cf::mapspace
2610
2611INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2612
2304MODULE = cf PACKAGE = cf::arch 2613MODULE = cf PACKAGE = cf::arch
2305 2614
2306archetype *find (const char *name) 2615int archetypes_size ()
2307 CODE: 2616 CODE:
2308 RETVAL = archetype::find (name); 2617 RETVAL = archetypes.size ();
2309 OUTPUT: 2618 OUTPUT: RETVAL
2310 RETVAL
2311 2619
2312archetype *first() 2620archetype *archetypes (U32 index)
2313 PROTOTYPE: 2621 CODE:
2314 CODE: 2622 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2315 RETVAL = first_archetype; 2623 OUTPUT: RETVAL
2624
2625object *instantiate (archetype *arch)
2626 CODE:
2627 RETVAL = arch_to_object (arch);
2628 OUTPUT:
2316 OUTPUT: RETVAL 2629 RETVAL
2317 2630
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2631INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2632
2320MODULE = cf PACKAGE = cf::party 2633MODULE = cf PACKAGE = cf::party
2321 2634
2322partylist *first () 2635partylist *first ()
2323 PROTOTYPE: 2636 PROTOTYPE:
2324 CODE: 2637 CODE:
2325 RETVAL = get_firstparty (); 2638 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2639 OUTPUT: RETVAL
2327 2640
2328partylist *next (partylist *party) 2641INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2642
2643MODULE = cf PACKAGE = cf::region
2644
2645void
2646list ()
2647 PPCODE:
2648 for_all_regions (rgn)
2649 XPUSHs (sv_2mortal (to_sv (rgn)));
2650
2651region *find (utf8_string name)
2652 PROTOTYPE: $
2329 CODE: 2653 CODE:
2330 RETVAL = party->next; 2654 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2655 OUTPUT: RETVAL
2332 2656
2333const char *name (partylist *party) 2657region *find_fuzzy (utf8_string name)
2658 PROTOTYPE: $
2334 CODE: 2659 CODE:
2335 RETVAL = party->partyname; 2660 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2661 OUTPUT: RETVAL
2337 2662
2338const char *password (partylist *party) 2663int specificity (region *rgn)
2339 CODE: 2664 CODE:
2340 RETVAL = party->passwd; 2665 RETVAL = 0;
2666 while (rgn = rgn->parent)
2667 RETVAL++;
2341 OUTPUT: RETVAL 2668 OUTPUT: RETVAL
2342 2669
2343MODULE = cf PACKAGE = cf::region 2670INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2671
2376MODULE = cf PACKAGE = cf::living 2672MODULE = cf PACKAGE = cf::living
2377 2673
2378INCLUDE: $PERL genacc living ../include/living.h | 2674INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2675
2380MODULE = cf PACKAGE = cf::settings 2676MODULE = cf PACKAGE = cf::settings
2381 2677
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2678INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2679
2384MODULE = cf PACKAGE = cf::client 2680MODULE = cf PACKAGE = cf::client
2385 2681
2386INCLUDE: $PERL genacc client ../include/client.h | 2682INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2683
2388int invoke (client *ns, int event, ...) 2684int invoke (client *ns, int event, ...)
2389 CODE: 2685 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2686 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2687 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2407 CODE: 2703 CODE:
2408{ 2704{
2409 STRLEN len; 2705 STRLEN len;
2410 char *buf = SvPVbyte (packet, len); 2706 char *buf = SvPVbyte (packet, len);
2411 2707
2708 if (len > MAXSOCKBUF)
2709 {
2710 // ugly
2711 if (THIS->pl)
2712 THIS->pl->failmsg ("[packet too long for client]");
2713 }
2714 else
2412 THIS->send_packet (buf, len); 2715 THIS->send_packet (buf, len);
2413} 2716}
2414 2717
2415void 2718faceidx
2416client::destroy () 2719client::need_face (utf8_string name, int pri = 0)
2720 CODE:
2721 RETVAL = face_find (name, 0);
2722 if (RETVAL)
2723 {
2724 THIS->send_face (RETVAL, pri);
2725 THIS->flush_fx ();
2726 }
2727 OUTPUT:
2728 RETVAL
2417 2729
2730int
2731client::fx_want (int idx, int value = -1)
2732 CODE:
2733 if (0 < idx && idx < FT_NUM)
2734 {
2735 RETVAL = THIS->fx_want [idx];
2736 if (items > 2)
2737 THIS->fx_want [idx] = value;
2738 }
2739 else
2740 RETVAL = 0;
2741 OUTPUT:
2742 RETVAL
2743
2744MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2745
2746faceidx sound_find (utf8_string name)
2747
2748void sound_set (utf8_string str, faceidx face)
2749
2750# dire hack
2751void old_sound_index (int idx, faceidx face)
2752 CODE:
2753 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2754 old_sound_index [idx] = face;
2755
2756MODULE = cf PACKAGE = cf::face PREFIX = face_
2757
2758#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2759
2760faceidx face_find (utf8_string name, faceidx defidx = 0)
2761
2762faceidx alloc (utf8_string name)
2763 CODE:
2764{
2765 do
2766 {
2767 RETVAL = faces.size ();
2768 faces.resize (RETVAL + 1);
2769 }
2770 while (!RETVAL); // crude way to leave index 0
2771
2772 faces [RETVAL].name = name;
2773 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2774
2775 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2776 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2777}
2778 OUTPUT: RETVAL
2779
2780void set_type (faceidx idx, int value)
2781 ALIAS:
2782 set_type = 0
2783 set_visibility = 1
2784 set_magicmap = 2
2785 set_smooth = 3
2786 set_smoothlevel = 4
2787 CODE:
2788 faceinfo *f = face_info (idx); assert (f);
2789 switch (ix)
2790 {
2791 case 0: f->type = value; break;
2792 case 1: f->visibility = value; break;
2793 case 2: f->magicmap = value; break;
2794 case 3: f->smooth = value; break;
2795 case 4: f->smoothlevel = value; break;
2796 }
2797
2798void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2799 CODE:
2800{
2801 faceinfo *f = face_info (idx); assert (f);
2802 facedata *d = &(faceset ? f->data64 : f->data32);
2803 sv_to (data, d->data);
2804 STRLEN clen;
2805 char *cdata = SvPVbyte (chksum, clen);
2806 clen = min (CHKSUM_SIZE, clen);
2807
2808 if (memcmp (d->chksum, cdata, clen))
2809 {
2810 memcpy (d->chksum, cdata, clen);
2811
2812 // invalidate existing client face info
2813 for_all_clients (ns)
2814 if (ns->faceset == faceset)
2815 {
2816 ns->faces_sent [idx] = false;
2817 ns->force_newmap = true;
2818 }
2819 }
2820}
2821
2822int get_data_size (faceidx idx, int faceset = 0)
2823 CODE:
2824 facedata *d = face_data (idx, faceset);
2825 if (!d) XSRETURN_UNDEF;
2826 RETVAL = d->data.size ();
2827 OUTPUT:
2828 RETVAL
2829
2830SV *get_chksum (faceidx idx, int faceset = 0)
2831 CODE:
2832 facedata *d = face_data (idx, faceset);
2833 if (!d) XSRETURN_UNDEF;
2834 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2835 OUTPUT:
2836 RETVAL
2837
2838SV *get_data (faceidx idx, int faceset = 0)
2839 CODE:
2840 facedata *d = face_data (idx, faceset);
2841 if (!d) XSRETURN_UNDEF;
2842 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2843 OUTPUT:
2844 RETVAL
2845
2846void invalidate (faceidx idx)
2847 CODE:
2848 for_all_clients (ns)
2849 {
2850 ns->faces_sent [idx] = false;
2851 ns->force_newmap = true;
2852 }
2853
2854void invalidate_all ()
2855 CODE:
2856 for_all_clients (ns)
2857 {
2858 ns->faces_sent.reset ();
2859 ns->force_newmap = true;
2860 }
2861
2862MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2863
2864#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2865
2866animidx anim_find (utf8_string name)
2867 CODE:
2868 RETVAL = animation::find (name).number;
2869 OUTPUT: RETVAL
2870
2871animidx set (utf8_string name, SV *frames, int facings = 1)
2872 CODE:
2873{
2874 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2875 croak ("frames must be an arrayref");
2876
2877 AV *av = (AV *)SvRV (frames);
2878
2879 animation *anim = &animation::find (name);
2880 if (anim->number)
2881 {
2882 anim->resize (av_len (av) + 1);
2883 anim->facings = facings;
2884 }
2885 else
2886 anim = &animation::create (name, av_len (av) + 1, facings);
2887
2888 for (int i = 0; i < anim->num_animations; ++i)
2889 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2890}
2891 OUTPUT: RETVAL
2892
2893void invalidate_all ()
2894 CODE:
2895 for_all_clients (ns)
2896 ns->anims_sent.reset ();
2897
2898MODULE = cf PACKAGE = cf::object::freezer
2899
2900INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2901
2902SV *
2903new (char *klass)
2904 CODE:
2905 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2906 OUTPUT: RETVAL
2907
2908void
2909DESTROY (SV *sv)
2910 CODE:
2911 object_freezer *self;
2912 sv_to (sv, self);
2913 delete self;
2914
2915MODULE = cf PACKAGE = cf::object::thawer
2916
2917INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2918
2919SV *
2920new_from_file (char *klass, octet_string path)
2921 CODE:
2922 object_thawer *f = new object_thawer (path);
2923 if (!*f)
2924 {
2925 delete f;
2926 XSRETURN_UNDEF;
2927 }
2928 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2929 OUTPUT: RETVAL
2930
2931void
2932DESTROY (SV *sv)
2933 CODE:
2934 object_thawer *self;
2935 sv_to (sv, self);
2936 delete self;
2937
2938void
2939extract_tags (object_thawer *self)
2940 PPCODE:
2941 while (self->kw != KW_EOF)
2942 {
2943 PUTBACK;
2944 coroapi::cede_to_tick ();
2945 SPAGAIN;
2946
2947 if (self->kw == KW_tag)
2948 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2949
2950 self->skip ();
2951 }
2952

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