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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.311 by root, Sat Dec 20 02:32:31 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
70 79
71static HV 80static HV
72 *stash_cf, 81 *stash_cf,
73 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
82 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
83// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
84template<class super> 123template<class super>
85static super * 124static super *
86is_a (attachable *at) 125is_a (attachable *at)
87{ 126{
94 133
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 135
97unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
98 137
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 138attachable::~attachable ()
111{ 139{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 140 assert (!self);
116#endif 141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
117} 175}
118 176
119// check wether the object really is dead 177// check wether the object really is dead
120void 178void
121attachable::do_check () 179attachable::do_check ()
122{ 180{
123 if (refcnt > 0) 181 if (refcnt_cnt () > 0)
124 return; 182 return;
125 183
126 // try to unborrow the refcnt from perl 184 destroy ();
127 if (flags & F_BORROWED) 185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
128 { 193 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 194 SvREFCNT_dec (cb);
195 cb = 0;
133 } 196 }
134 197
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 198 mortals.push_back (this);
148} 199}
149 200
150void 201void
151attachable::destroy () 202attachable::destroy ()
153 if (destroyed ()) 204 if (destroyed ())
154 return; 205 return;
155 206
156 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
157 do_destroy (); 208 do_destroy ();
209 sever_self ();
158} 210}
159 211
212void
160void attachable::check_mortals () 213attachable::check_mortals ()
161{ 214{
162 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
163 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
164 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
165 244
166 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
167 246 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 247 {
170#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
173#endif 251#endif
174 252
253 if (obj->refcnt)
254 {
175 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
176 }//D 259 }
177 else 260 else
178 { 261 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
181 delete obj; 264 delete obj;
182 } 265 }
183 } 266 }
184} 267}
185 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
186attachable & 281attachable &
187attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
188{ 283{
189 //if (self || cb) 284 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 286
192 attach = src.attach; 287 attach = src.attach;
193 return *this; 288 return *this;
194} 289}
195 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 326
198static SV * 327static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 329{
201 SV *sv; 330 SV *sv;
202 331
203 if (!ptr) 332 if (!ptr)
204 return &PL_sv_undef; 333 return newSV (0);
205 334
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 337}
209 338
210static int 339static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 341{
213 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
215 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
216 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 352 //at->refcnt_chk ();
218 return 0; 353 return 0;
219} 354}
220 355
222 357
223static SV * 358static SV *
224newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
225{ 360{
226 if (!obj) 361 if (!obj)
227 return &PL_sv_undef; 362 return newSV (0);
228 363
229 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
230 { 368 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 370
234 // borrow the refcnt from the object 371 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
238 378
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
240} 384}
241 385
242static void 386static void
243clearSVptr (SV *sv) 387clearSVptr (SV *sv)
244{ 388{
270 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
271 else 415 else
272 return 0; 416 return 0;
273} 417}
274 418
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 443
299inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
301 446
302//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
306inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
307{ 453{
308 char buf[128]; 454 SV *sv = newSV (0);
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 500
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 503
340template<class T> 504template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 506
343template<int N> 507template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 509
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
352inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
353{ 523{
354 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 526}
359 527
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 529
379 break; 547 break;
380 548
381 case DT_STRING: 549 case DT_STRING:
382 { 550 {
383 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 553 }
386 break; 554 break;
387 555
388 case DT_DATA: 556 case DT_DATA:
389 { 557 {
390 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
393 } 561 }
394 break; 562 break;
395 563
396 case DT_OBJECT: 564 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 607 va_end (ap);
440 608
441 return sv; 609 return sv;
442} 610}
443 611
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 613
476SV * 614SV *
477registry (attachable *ext) 615registry (attachable *ext)
478{ 616{
480 ext->cb = newAV (); 618 ext->cb = newAV ();
481 619
482 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
483} 621}
484 622
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
523 624
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 625void
580cfperl_init () 626cfperl_init ()
581{ 627{
628 extern char **environ;
629
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 631 perl = perl_alloc ();
584 perl_construct (perl); 632 perl_construct (perl);
585 633
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 635
588 char *argv[] = { 636 const char *argv[] = {
589 "", 637 settings.argv [0],
590 "-e" 638 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 639 };
596 640
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
598 { 643 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
601 } 646 }
647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
602} 663}
603 664
604void cfperl_main () 665void cfperl_main ()
605{ 666{
606 dSP; 667 dSP;
613void 674void
614attachable::instantiate () 675attachable::instantiate ()
615{ 676{
616 if (attach) 677 if (attach)
617 { 678 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 680 attach = 0;
620 } 681 }
621} 682}
622 683
623void 684void
624attachable::reattach () 685attachable::reattach ()
625{ 686{
626 optimise (); 687 optimise ();
627 //TODO: check for _attachment's, very important for restarts 688 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 689 INVOKE_ATTACHABLE (REATTACH, this);
629} 690}
630 691
631static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 694# include "eventinc.h"
676} 737}
677 738
678void 739void
679global::gather_callbacks (AV *&callbacks, event_type event) const 740global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 741{
681 ::gather_callbacks (callbacks, cb_object, event); 742 ::gather_callbacks (callbacks, cb_global, event);
682} 743}
683 744
684void 745void
685object::gather_callbacks (AV *&callbacks, event_type event) const 746object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 747{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 749 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 751
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 754 }
694 755
730{ 791{
731 attachable::gather_callbacks (callbacks, event); 792 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 793 ::gather_callbacks (callbacks, cb_map, event);
733} 794}
734 795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
735bool 846bool
736attachable::invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
737{ 848{
738 data_type dt; 849 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 850
743 // callback call ordering should be: 851 // callback call ordering should be:
744 // 1. per-object callback 852 // 1. per-object callback
745 // 2. per-class object 853 // 2. per-class object
746 // 3. per-type callback 854 // 3. per-type callback
750 gather_callbacks (callbacks, event); 858 gather_callbacks (callbacks, event);
751 859
752 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 861 if (!callbacks)
754 return 0; 862 return 0;
863
864 va_list ap;
865 va_start (ap, event);
755 866
756 CALL_BEGIN (3); 867 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 870
794} 905}
795 906
796SV * 907SV *
797cfperl_result (int idx) 908cfperl_result (int idx)
798{ 909{
799 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 911 if (!av)
801 return &PL_sv_undef; 912 return &PL_sv_undef;
802 913
803 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 915 if (!sv)
818{ 929{
819 return SvNV (cfperl_result (idx)); 930 return SvNV (cfperl_result (idx));
820} 931}
821 932
822///////////////////////////////////////////////////////////////////////////// 933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
823 935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
953
824void 954void
825maptile::emergency_save () 955cfperl_emergency_save ()
826{ 956{
827 CALL_BEGIN (0); 957 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 958 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 959 CALL_END;
830} 960}
831 961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
832maptile * 1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040maptile *
833maptile::find_map (const char *path, maptile *origin) 1041maptile::find_sync (const char *path, maptile *origin)
834{ 1042{
835 CALL_BEGIN (2); 1043 CALL_BEGIN (2);
836 CALL_ARG (path); 1044 CALL_ARG (path);
837 CALL_ARG (origin); 1045 CALL_ARG (origin);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1047
840 maptile *retval; 1048 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1049 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1050
847 CALL_END; 1051 CALL_END;
848 1052
849 return retval; 1053 return retval;
850} 1054}
851 1055
1056maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load)
1058{
1059 CALL_BEGIN (3);
1060 CALL_ARG (path);
1061 CALL_ARG (origin);
1062 CALL_ARG (load);
1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
1064
1065 maptile *retval = 0;
1066 if (count) sv_to (POPs, retval);
1067
1068 CALL_END;
1069
1070 return retval;
1071}
1072
852void 1073void
853maptile::do_load () 1074maptile::do_load_sync ()
854{ 1075{
855 CALL_BEGIN (1); 1076 CALL_BEGIN (1);
856 CALL_ARG (this); 1077 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID); 1078 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END; 1079 CALL_END;
859}
860
861maptile *
862maptile::customise_for (object *op)
863{
864 CALL_BEGIN (2);
865 CALL_ARG (this);
866 CALL_ARG (op);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR);
868
869 maptile *retval;
870
871 if (count)
872 sv_to (POPs, retval);
873 else
874 retval = 0;
875
876 CALL_END;
877
878 return retval ? retval : this;
879} 1080}
880 1081
881void 1082void
882maptile::change_all_map_light (int change) 1083maptile::change_all_map_light (int change)
883{ 1084{
898 CALL_ARG (exit); 1099 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1101 CALL_END;
901} 1102}
902 1103
1104void
1105object::player_goto (const char *path, int x, int y)
1106{
1107 if (type != PLAYER)
1108 return;
1109
1110 CALL_BEGIN (4);
1111 CALL_ARG (this);
1112 CALL_ARG (path);
1113 CALL_ARG (x);
1114 CALL_ARG (y);
1115 CALL_CALL ("cf::object::player::goto", G_VOID);
1116 CALL_END;
1117}
1118
1119const char *
1120object::ref () const
1121{
1122 if (type == PLAYER)
1123 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1124 else
1125 return 0;
1126}
1127
1128object *
1129object::deref (const char *ref)
1130{
1131 object *retval = 0;
1132
1133 if (ref)
1134 {
1135 CALL_BEGIN (1);
1136 CALL_ARG (ref);
1137 CALL_CALL ("cf::object::deref", G_SCALAR);
1138
1139 if (count)
1140 sv_to (POPs, retval);
1141
1142 CALL_END;
1143 }
1144
1145 return retval;
1146}
1147
1148void
1149log_backtrace (const char *msg)
1150{
1151#if HAVE_BACKTRACE
1152 void *addr [20];
1153 int size = backtrace (addr, 20);
1154
1155 CALL_BEGIN (size);
1156 CALL_ARG (msg);
1157 for (int i = 0; i < size; ++i)
1158 CALL_ARG ((IV)addr [i]);
1159 CALL_CALL ("cf::_log_backtrace", G_VOID);
1160 CALL_END;
1161#endif
1162}
1163
903///////////////////////////////////////////////////////////////////////////// 1164/////////////////////////////////////////////////////////////////////////////
904 1165
905struct EventAPI *watcher_base::GEventAPI; 1166struct EVAPI *evapi::GEVAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1167struct CoroAPI *coroapi::GCoroAPI;
907 1168
908static void iw_dispatch (pe_event *ev) 1169void coroapi::do_cede_to_tick ()
909{ 1170{
910 iw *w = (iw *)ev->ext_data; 1171 cede_pending = 0;
911 w->call (*w); 1172 cede ();
912} 1173}
913 1174
914void 1175void
915iw::alloc () 1176coroapi::wait_for_tick ()
916{ 1177{
917 pe = GEventAPI->new_idle (0, 0); 1178 CALL_BEGIN (0);
918 1179 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
919 pe->base.callback = (void *)iw_dispatch; 1180 CALL_END;
920 pe->base.ext_data = (void *)this;
921} 1181}
922 1182
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1183void
930iow::alloc () 1184coroapi::wait_for_tick_begin ()
931{ 1185{
932 pe = GEventAPI->new_io (0, 0); 1186 CALL_BEGIN (0);
933 1187 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
934 pe->base.callback = (void *)iow_dispatch; 1188 CALL_END;
935 pe->base.ext_data = (void *)this;
936
937 pe->fd = -1;
938 pe->poll = 0;
939}
940
941void
942iow::fd (int fd)
943{
944 pe->fd = fd;
945}
946
947int
948iow::poll ()
949{
950 return pe->poll;
951} 1189}
952 1190
953void 1191void
954iow::poll (int events) 1192iow::poll (int events)
955{ 1193{
956 if (pe->poll != events) 1194 if (events != this->events)
957 { 1195 {
1196 int active = ev_is_active ((ev_io *)this);
958 if (pe->poll) stop (); 1197 if (active) stop ();
959 pe->poll = events; 1198 ev_io_set ((ev_io *)this, fd, events);
960 if (pe->poll) start (); 1199 if (active) start ();
961 } 1200 }
962} 1201}
963 1202
964void 1203void
965_connect_to_perl () 1204_connect_to_perl ()
966{ 1205{
967 stash_cf = gv_stashpv ("cf" , 1); 1206 stash_cf = gv_stashpv ("cf", 1);
968 1207
969 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1208 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
970 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1209 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
971 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1210 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
972 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1211 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1212 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
973 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1213 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1214 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1215 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1216 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1217 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1218
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1219 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1220 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1221 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1222 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
981 1223
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1224 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1225 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1226 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1227 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1232
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1233MODULE = cf PACKAGE = cf PREFIX = cf_
992 1234
993BOOT: 1235BOOT:
994{ 1236{
1237 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1238 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1239
995 _connect_to_perl (); 1240 _connect_to_perl ();
996 1241
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1242 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1243
1244 //{
1245 // require_pv ("Time::HiRes");
1246 //
1247 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1248 // if (!svp) croak ("Time::HiRes is required");
1249 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1250 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1251 //}
1001 1252
1002 static const struct { 1253 static const struct {
1003 const char *name; 1254 const char *name;
1004 IV iv; 1255 IV iv;
1005 } *civ, const_iv[] = { 1256 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1257# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1258 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1259 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1260
1010 const_iv (llevMonster) 1261 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1262
1263 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1264
1012 const_iv (MAX_TIME) 1265 const_iv (MAX_TIME)
1013 const_iv (PLAYER)
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK) 1266 const_iv (MAXSOCKBUF)
1022 const_iv (ARROW) 1267
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1274
1126 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1303
1128 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1305
1131 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1308
1135 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1316
1162 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1171 1320
1172 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1379 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1380 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1381 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1382 const_iv (SP_EARTH_TO_DUST)
1302 1383 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1384 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1312 1412
1313 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1414
1317 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1417
1326 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1419
1331 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1422
1338 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1425
1344 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1427
1347 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1432
1362 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1435
1368 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1409 1447
1410 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1454
1435 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1456
1438 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1464
1465 const_iv (MAP_FLUSH) 1465 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE) 1466 const_iv (MAP_INACTIVE)
1469 const_iv (MAP_OVERLAY)
1470 1467
1471 const_iv (MAP_IN_MEMORY) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1470
1476 const_iv (KLASS_ATTACHABLE) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1472
1483 const_iv (CS_QUERY_YESNO) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1474
1487 const_iv (ST_DEAD) 1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1476
1492 const_iv (ST_CHANGE_CLASS) 1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1478
1500 // random map generator 1479 // random map generator
1501 const_iv (LAYOUT_NONE) 1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1482
1509 const_iv (RMOPT_RANDOM) 1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1486
1519 const_iv (SYMMETRY_RANDOM) 1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1489
1522 const_iv (SYMMETRY_Y) 1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1524 }; 1495 };
1525 1496
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1499
1547 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1548 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1549 } 1520 }
1550} 1521}
1551 1522
1523void _gv_clear (SV *gv)
1524 CODE:
1525 assert (SvTYPE (gv) == SVt_PVGV);
1526# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1527 f (GvGP (gv)->gp_form);
1528 f (GvGP (gv)->gp_io);
1529 f (GvGP (gv)->gp_sv);
1530 f (GvGP (gv)->gp_av);
1531 f (GvGP (gv)->gp_hv);
1532 f (GvGP (gv)->gp_cv);
1533 GvCVGEN (gv) = 0;
1534 GvMULTI_off (gv);
1535# undef f
1536
1552void _connect_to_perl () 1537void _connect_to_perl ()
1553 1538
1539void _recalc_want ()
1540
1541# not used by default anymore
1554void _global_reattach () 1542void _global_reattach ()
1555 CODE: 1543 CODE:
1556{ 1544{
1557 // reattach to all attachable objects in the game. 1545 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1546 for_all_clients (ns)
1559 (*i)->reattach (); 1547 ns->reattach ();
1560 1548
1561 for_all_players (pl) 1549 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1550 op->reattach ();
1570} 1551}
1571 1552
1553# support function for map-world.ext
1554void _quantise (SV *data_sv, SV *plt_sv)
1555 CODE:
1556{
1557 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1558 croak ("_quantise called with invalid agruments");
1559
1560 plt_sv = SvRV (plt_sv);
1561 SV **plt = AvARRAY (plt_sv);
1562 int plt_count = AvFILL (plt_sv) + 1;
1563
1564 STRLEN len;
1565 char *data = SvPVbyte (data_sv, len);
1566 char *dst = data;
1567
1568 while (len >= 3)
1569 {
1570 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1571 {
1572 char *val = SvPVX (*val_sv);
1573
1574 if (val [0] == data [0]
1575 && val [1] == data [1]
1576 && val [2] == data [2])
1577 {
1578 *dst++ = val [3];
1579 goto next;
1580 }
1581 }
1582
1583 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1584 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1585 dst - SvPVX (data_sv), len);
1586
1587 next:
1588 data += 3;
1589 len -= 3;
1590 }
1591
1592 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1593}
1594
1595void init_anim ()
1596
1597void init_globals ()
1598
1599void init_experience ()
1600
1601void init_attackmess ()
1602
1603void init_dynamic ()
1604
1605void load_settings ()
1606
1607void load_materials ()
1608
1609void init_uuid ()
1610 CODE:
1611 UUID::init ();
1612
1613void init_signals ()
1614
1615void init_commands ()
1616
1617void init_skills ()
1618
1619void init_beforeplay ()
1620
1621void evthread_start (int aiofd)
1622
1623void cede_to_tick ()
1624 CODE:
1625 coroapi::cede_to_tick ();
1626
1627NV till_tick ()
1628 CODE:
1629 RETVAL = SvNVX (sv_next_tick) - now ();
1630 OUTPUT:
1631 RETVAL
1632
1633int tick_inhibit ()
1634 CODE:
1635 RETVAL = tick_inhibit;
1636 OUTPUT:
1637 RETVAL
1638
1639void tick_inhibit_inc ()
1640 CODE:
1641 ++tick_inhibit;
1642
1643void tick_inhibit_dec ()
1644 CODE:
1645 if (!--tick_inhibit)
1646 if (tick_pending)
1647 {
1648 ev_async_send (EV_DEFAULT, &tick_watcher);
1649 coroapi::cede ();
1650 }
1651
1652void server_tick ()
1653 CODE:
1654{
1655 NOW = ev_now (EV_DEFAULT);
1656 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1657 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1658 runtime = SvNVX (sv_runtime);
1659
1660 server_tick ();
1661
1662 NOW = ev_time ();
1663 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1664 runtime += TICK;
1665 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1666}
1667
1572NV floor (NV x) 1668NV floor (NV x)
1573 1669
1574NV ceil (NV x) 1670NV ceil (NV x)
1575 1671
1576void server_tick () 1672NV rndm (...)
1673 ALIAS:
1674 rmg_rndm = 1
1577 CODE: 1675 CODE:
1578 runtime = SvNVx (sv_runtime); 1676{
1579 server_tick (); 1677 rand_gen &gen = ix ? rmg_rndm : rndm;
1678 switch (items)
1679 {
1680 case 0: RETVAL = gen (); break;
1681 case 1: RETVAL = gen (SvUV (ST (0))); break;
1682 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1683 default: croak ("cf::rndm requires none, one or two parameters."); break;
1684 }
1685}
1686 OUTPUT:
1687 RETVAL
1580 1688
1689NV clamp (NV value, NV min_value, NV max_value)
1690 CODE:
1691 RETVAL = clamp (value, min_value, max_value);
1692 OUTPUT:
1693 RETVAL
1694
1695NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1696 CODE:
1697 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1698 OUTPUT:
1699 RETVAL
1700
1701void weaken (...)
1702 PROTOTYPE: @
1703 CODE:
1704 while (items > 0)
1705 sv_rvweaken (ST (--items));
1706
1581void 1707void
1582LOG (int level, char *msg) 1708log_backtrace (utf8_string msg)
1709
1710void
1711LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1712 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1713 C_ARGS: flags, "%s", msg
1585 1714
1586char *path_combine (char *base, char *path) 1715octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1716 PROTOTYPE: $$
1588 1717
1589char *path_combine_and_normalize (char *base, char *path) 1718octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1719 PROTOTYPE: $$
1591 1720
1592const char *
1593get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600void 1721void
1601sub_generation_inc () 1722sub_generation_inc ()
1602 CODE: 1723 CODE:
1603 PL_sub_generation++; 1724 PL_sub_generation++;
1604 1725
1605char * 1726const_octet_string
1606mapdir () 1727mapdir ()
1607 PROTOTYPE: 1728 PROTOTYPE:
1608 ALIAS: 1729 ALIAS:
1609 mapdir = 0 1730 mapdir = 0
1610 uniquedir = 1 1731 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1745 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1746 case 6: RETVAL = settings.datadir ; break;
1626 } 1747 }
1627 OUTPUT: RETVAL 1748 OUTPUT: RETVAL
1628 1749
1750void abort ()
1751
1752void reset_signals ()
1753
1754void fork_abort (const_octet_string cause = "cf::fork_abort")
1755
1756void cleanup (const_octet_string cause, bool make_core = false)
1757
1629void emergency_save () 1758void emergency_save ()
1630 1759
1631void _exit (int status = 0) 1760void _exit (int status = EXIT_SUCCESS)
1632 1761
1762#if _POSIX_MEMLOCK
1763
1764int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1765 INIT:
1766#if __GLIBC__
1767 mallopt (M_TOP_PAD, 1024 * 1024);
1768 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1769 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1770 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1771#endif
1772
1773int munlockall ()
1774
1775#endif
1776
1777int
1778malloc_trim (IV pad = 0)
1779
1780void
1781mallinfo ()
1782 PPCODE:
1783{
1784#if __GLIBC__
1785 struct mallinfo mai = mallinfo ();
1786 EXTEND (SP, 10*2);
1787 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1788 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1789 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1790 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1791 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1792 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1793 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1794 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1795 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1796 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1797#endif
1798 EXTEND (SP, 5*2);
1799 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1800 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1801 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1802 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1803 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1804}
1805
1633int find_animation (char *text) 1806int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1807 PROTOTYPE: $
1635 1808
1636int random_roll (int min, int max, object *op, int goodbad); 1809int random_roll (int min, int max, object *op, int goodbad);
1637 1810
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1811const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1812
1640int 1813int
1641exp_to_level (val64 exp) 1814exp_to_level (val64 exp)
1642 CODE: 1815 CODE:
1643{ 1816{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1847 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1848 else
1676 XSRETURN_UNDEF; 1849 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1850 OUTPUT: RETVAL
1678 1851
1852UUID
1853uuid_cur ()
1854 CODE:
1855 RETVAL = UUID::cur;
1856 OUTPUT:
1857 RETVAL
1858
1859UUID
1860uuid_gen ()
1861 CODE:
1862 RETVAL = UUID::gen ();
1863 OUTPUT:
1864 RETVAL
1865
1866val64
1867uuid_seq (UUID uuid)
1868 CODE:
1869 RETVAL = uuid.seq;
1870 OUTPUT:
1871 RETVAL
1872
1873UUID
1874uuid_str (val64 seq)
1875 CODE:
1876 RETVAL.seq = seq;
1877 OUTPUT:
1878 RETVAL
1879
1880void
1881coin_names ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1886
1887void
1888coin_archetypes ()
1889 PPCODE:
1890 EXTEND (SP, NUM_COINS);
1891 for (int i = 0; i < NUM_COINS; ++i)
1892 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1893
1894bool
1895load_resource_file_ (octet_string filename)
1896
1897void
1898fix_weight ()
1899
1679MODULE = cf PACKAGE = cf::attachable 1900MODULE = cf PACKAGE = cf::attachable
1680 1901
1681int 1902int
1682valid (SV *obj) 1903valid (SV *obj)
1683 CODE: 1904 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1905 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1906 OUTPUT:
1686 RETVAL 1907 RETVAL
1687 1908
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1909void
1692#destroy (attachable *at) 1910debug_trace (attachable *obj, bool on = true)
1911 CODE:
1912 obj->flags &= ~attachable::F_DEBUG_TRACE;
1913 if (on)
1914 obj->flags |= attachable::F_DEBUG_TRACE;
1915
1916int mortals_size ()
1917 CODE:
1918 RETVAL = attachable::mortals.size ();
1919 OUTPUT: RETVAL
1920
1921#object *mortals (U32 index)
1922# CODE:
1923# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1924# OUTPUT: RETVAL
1925
1926INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1927
1694MODULE = cf PACKAGE = cf::global 1928MODULE = cf PACKAGE = cf::global
1695 1929
1696int invoke (SV *klass, int event, ...) 1930int invoke (SV *klass, int event, ...)
1697 CODE: 1931 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1935 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1703 1937
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1938MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1939
1706INCLUDE: $PERL genacc object ../include/object.h | 1940INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1941
1708int invoke (object *op, int event, ...) 1942int invoke (object *op, int event, ...)
1709 CODE: 1943 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1944 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1945 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1947 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1948 OUTPUT: RETVAL
1715 1949
1716SV *registry (object *op) 1950SV *registry (object *op)
1717 1951
1718void mortals () 1952int objects_size ()
1719 PPCODE: 1953 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1954 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1956
1957object *objects (U32 index)
1958 CODE:
1959 RETVAL = index < objects.size () ? objects [index] : 0;
1960 OUTPUT: RETVAL
1961
1962int actives_size ()
1963 CODE:
1964 RETVAL = actives.size ();
1965 OUTPUT: RETVAL
1966
1967object *actives (U32 index)
1968 CODE:
1969 RETVAL = index < actives.size () ? actives [index] : 0;
1970 OUTPUT: RETVAL
1971
1972int mortals_size ()
1973 CODE:
1974 RETVAL = attachable::mortals.size ();
1975 OUTPUT: RETVAL
1976
1977const char *slot_use_name (U32 slot)
1978 ALIAS:
1979 slot_nonuse_name = 1
1980 CODE:
1981{
1982 if (slot >= NUM_BODY_LOCATIONS)
1983 croak ("body slot index out of range");
1984
1985 switch (ix)
1986 {
1987 case 0: RETVAL = body_locations[slot].use_name; break;
1988 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1989 }
1990}
1991 OUTPUT:
1992 RETVAL
1728 1993
1729# missing properties 1994# missing properties
1730 1995
1731object *head (object *op) 1996object *head (object *op)
1732 PROTOTYPE: $ 1997 PROTOTYPE: $
1733 CODE: 1998 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 1999 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1742 2001
1743void 2002void
1744inv (object *obj) 2003inv (object *obj)
1745 PROTOTYPE: $ 2004 PROTOTYPE: $
1746 PPCODE: 2005 PPCODE:
1747{ 2006{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 2007 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 2008 XPUSHs (sv_2mortal (to_sv (o)));
1751} 2009}
1752 2010
1753void 2011void
1754set_animation (object *op, int idx) 2012set_animation (object *op, int idx)
1755 CODE: 2013 CODE:
1756 SET_ANIMATION (op, idx); 2014 SET_ANIMATION (op, idx);
1757 2015
2016int
2017num_animations (object *op)
2018 CODE:
2019 RETVAL = NUM_ANIMATIONS (op);
2020 OUTPUT: RETVAL
2021
2022int slot_info (object *op, UV slot, int value = 0)
2023 ALIAS:
2024 slot_used = 1
2025 CODE:
2026{
2027 if (slot >= NUM_BODY_LOCATIONS)
2028 croak ("body slot index out of range");
2029
2030 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2031
2032 if (items > 2)
2033 if (ix)
2034 op->slot[slot].used = value;
2035 else
2036 op->slot[slot].info = value;
2037}
2038 OUTPUT:
2039 RETVAL
2040
1758object *find_best_object_match (object *op, const char *match) 2041object *find_best_object_match (object *op, utf8_string match)
1759 2042
1760object *find_marked_object (object *op) 2043object *find_marked_object (object *op)
1761 2044
1762int need_identify (object *obj); 2045int need_identify (object *obj);
1763 2046
1775 2058
1776void apply_below (object *op) 2059void apply_below (object *op)
1777 CODE: 2060 CODE:
1778 player_apply_below (op); 2061 player_apply_below (op);
1779 2062
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 2063int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785
1786#//TODO
1787object *clone_ (object *op, int recursive = 0)
1788 CODE:
1789 if (recursive)
1790 RETVAL = object_create_clone (op);
1791 else
1792 {
1793 RETVAL = object::create ();
1794 op->copy_to (RETVAL);
1795 }
1796 OUTPUT: RETVAL
1797 2064
1798int pay_item (object *op, object *buyer) 2065int pay_item (object *op, object *buyer)
1799 CODE: 2066 CODE:
1800 RETVAL = pay_for_item (op, buyer); 2067 RETVAL = pay_for_item (op, buyer);
1801 OUTPUT: RETVAL 2068 OUTPUT: RETVAL
1805 RETVAL = pay_for_amount (amount, op); 2072 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
1807 2074
1808void pay_player (object *op, uint64 amount) 2075void pay_player (object *op, uint64 amount)
1809 2076
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2077val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 2078
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2079int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 2080
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 2081void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 2082 CODE:
1816 do_learn_spell (op, sp, special_prayer); 2083 do_learn_spell (op, sp, special_prayer);
1817 2084
1818void forget_spell (object *op, object *sp) 2085void forget_spell (object *op, object *sp)
1819 CODE: 2086 CODE:
1820 do_forget_spell (op, query_name (sp)); 2087 do_forget_spell (op, query_name (sp));
1821 2088
1822object *check_for_spell (object *op, char *spellname) 2089object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 2090 CODE:
1824 RETVAL = check_spell_known (op, spellname); 2091 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 2092 OUTPUT: RETVAL
1826 2093
1827int query_money (object *op) 2094int query_money (object *op)
1836 2103
1837void drop (object *who, object *op) 2104void drop (object *who, object *op)
1838 2105
1839void pick_up (object *who, object *op) 2106void pick_up (object *who, object *op)
1840 2107
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 2108void update_object (object *op, int action)
1848 2109
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2110void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 2111
1853void player_lvl_adj (object *who, object *skill = 0) 2112void player_lvl_adj (object *who, object *skill = 0)
1854 2113
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2114int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 2115
1862 2121
1863void add_button_link (object *button, maptile *map, int connected); 2122void add_button_link (object *button, maptile *map, int connected);
1864 2123
1865void remove_button_link (object *op); 2124void remove_button_link (object *op);
1866 2125
2126void handle_apply_yield (object *op);
2127
1867 2128
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2129MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2130
1872# no clean way to get an object from an archetype - stupid idiotic 2131# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2132# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2133
1875object *new (const char *archetype = 0) 2134object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2135 PROTOTYPE: ;$
1877 CODE: 2136 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2137 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2138 OUTPUT:
1880 RETVAL 2139 RETVAL
1881 2140
2141object *find_object (U32 tag)
2142
2143# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2144object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2145 PROTOTYPE: $$$$$$
1884 CODE: 2146 CODE:
1885{ 2147{
1886 int unused_type; 2148 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 2149}
1889 2150
1890# syntatic sugar for easier use in event callbacks. 2151shstr
1891const char *options (object *op) 2152object::kv_get (shstr key)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 2153
1897player *contr (object *op) 2154void
1898 CODE: 2155object::kv_del (shstr key)
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901 2156
1902const char *get_ob_key_value (object *op, const char *key) 2157void
1903 2158object::kv_set (shstr key, shstr value)
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1905 2159
1906object *get_nearest_player (object *ob) 2160object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2161 ALIAS: nearest_player = 0
1908 PREINIT: 2162 PREINIT:
1909 extern object *get_nearest_player (object *); 2163 extern object *get_nearest_player (object *);
1911void rangevector (object *ob, object *other, int flags = 0) 2165void rangevector (object *ob, object *other, int flags = 0)
1912 PROTOTYPE: $$;$ 2166 PROTOTYPE: $$;$
1913 PPCODE: 2167 PPCODE:
1914{ 2168{
1915 rv_vector rv; 2169 rv_vector rv;
2170
2171 PUTBACK;
1916 get_rangevector (ob, other, &rv, flags); 2172 get_rangevector (ob, other, &rv, flags);
2173 SPAGAIN;
2174
1917 EXTEND (SP, 5); 2175 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2176 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2177 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2178 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2179 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2180 PUSHs (to_sv (rv.part));
1923} 2181}
1924 2182
1925bool on_same_map_as (object *ob, object *other) 2183bool on_same_map_as (object *ob, object *other)
1926 CODE: 2184 CODE:
1927 RETVAL = on_same_map (ob, other); 2185 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2186 OUTPUT: RETVAL
1929 2187
1930const char * 2188const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2189base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2190 CODE:
1933 RETVAL = query_base_name (op, plural); 2191 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2192 OUTPUT: RETVAL
1935 2193
1936object *decrease_ob_nr (object *op, unsigned long i) 2194# return the tail of an object, excluding itself
2195void
2196tail (object *op)
2197 PPCODE:
2198 while ((op = op->more))
2199 XPUSHs (sv_2mortal (to_sv (op)));
1937 2200
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2201MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2202
1940player *player (object *op) 2203player *player (object *op)
1941 CODE: 2204 CODE:
1942 RETVAL = op->contr; 2205 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
1944 2207
2208bool move_player (object *op, int dir)
2209
1945void check_score (object *op) 2210void check_score (object *op)
1946 2211
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2212void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2213 CODE:
1949object *cf_player_send_inventory (object *op) 2214 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2215
1964void kill_player (object *op) 2216void kill_player (object *op)
1965 2217
2218void esrv_send_item (object *pl, object *item)
2219
1966void esrv_update_item (object *op, int what, object *item) 2220void esrv_update_item (object *pl, int what, object *item)
1967 C_ARGS: what, op, item 2221 C_ARGS: what, pl, item
1968 2222
1969void clear_los (object *op) 2223void esrv_del_item (object *pl, int tag)
2224 C_ARGS: pl->contr, tag
1970 2225
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2226int command_summon (object *op, utf8_string params)
1974 2227
1975int command_arrest (object *op, char *params) 2228int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2229
1981 2230
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2231MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2232
1984INCLUDE: $PERL genacc player ../include/player.h | 2233INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2234
1986int invoke (player *pl, int event, ...) 2235int invoke (player *pl, int event, ...)
1987 CODE: 2236 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2237 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2238 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2248 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2249 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2250 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2251 pl->orig_stats = pl->ob->stats;
2003 2252
2004player *cf_player_find (char *name) 2253# should only be temporary
2005 PROTOTYPE: $ 2254void esrv_new_player (player *pl)
2006 2255
2007void cf_player_move (player *pl, int dir) 2256#d# TODO: replace by blocked_los accessor, fix code using this
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015
2016bool 2257bool
2017cell_visible (player *pl, int dx, int dy) 2258cell_visible (player *pl, int dx, int dy)
2018 CODE: 2259 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2260 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2020 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2021 OUTPUT: 2261 OUTPUT:
2022 RETVAL 2262 RETVAL
2023 2263
2024void 2264void
2025send (player *pl, SV *packet) 2265send (player *pl, SV *packet)
2026 CODE: 2266 CODE:
2027{ 2267{
2028 STRLEN len; 2268 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2269 char *buf = SvPVbyte (packet, len);
2030 2270
2271 if (len > MAXSOCKBUF)
2272 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2273 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2274 pl->ns->send_packet (buf, len);
2033} 2275}
2034
2035int
2036listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043 2276
2044void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2277void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$ 2278 PROTOTYPE: $;$$$
2046 PPCODE: 2279 PPCODE:
2047 if (GIMME_V != G_VOID) 2280 if (GIMME_V != G_VOID)
2056 if (y) sv_to (y, pl->bed_y); 2289 if (y) sv_to (y, pl->bed_y);
2057 2290
2058void 2291void
2059list () 2292list ()
2060 PPCODE: 2293 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2294 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2295 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2296
2086 2297
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2298MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2299
2089int invoke (maptile *map, int event, ...) 2300int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2305 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2306 OUTPUT: RETVAL
2096 2307
2097SV *registry (maptile *map) 2308SV *registry (maptile *map)
2098 2309
2310void
2311find_tagged_objects (maptile *map, utf8_string tag = 0)
2312 PPCODE:
2313{
2314 if (!map->spaces)
2315 XSRETURN_EMPTY;
2316
2317 if (tag)
2318 {
2319 shstr_cmp tag_ (tag);
2320
2321 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2322 for (object *op = ms->bot; op; op = op->above)
2323 if (op->tag == tag_)
2324 XPUSHs (sv_2mortal (to_sv (op)));
2325 }
2326 else
2327 {
2328 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2329 for (object *op = ms->bot; op; op = op->above)
2330 if (op->tag)
2331 XPUSHs (sv_2mortal (to_sv (op)));
2332 }
2333}
2334
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2335INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2100 2336
2101void 2337void
2102maptile::instantiate () 2338maptile::instantiate ()
2103 2339
2104maptile *new () 2340maptile *new ()
2105 PROTOTYPE: 2341 PROTOTYPE:
2106 CODE: 2342 CODE:
2107 RETVAL = new maptile; 2343 RETVAL = new maptile;
2108 OUTPUT: 2344 OUTPUT:
2109 RETVAL 2345 RETVAL
2110
2111void
2112maptile::destroy ()
2113 2346
2114void 2347void
2115maptile::players () 2348maptile::players ()
2116 PPCODE: 2349 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2350 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 2355 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2356 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 2357 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2358 }
2126 2359
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2360void
2361maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2362 CODE:
2363{
2364 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2365 croak ("maptile::add_underlay: palette must be arrayref");
2366
2367 palette = SvRV (palette);
2368
2369 STRLEN idxlen;
2370 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2371
2372 for (int x = 0; x < THIS->width; ++x)
2373 for (int y = 0; y < THIS->height; ++y)
2374 {
2375 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2376 if (op->flag [FLAG_IS_FLOOR])
2377 goto skip_space;
2378
2379 {
2380 int offs = offset + y * stride + x;
2381 if (IN_RANGE_EXC (offs, 0, idxlen))
2382 {
2383 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2384 {
2385 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2386 ob->flag [FLAG_NO_MAP_SAVE] = true;
2387 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2388
2389 if (ob->randomitems)
2390 {
2391 if (!ob->above)
2392 {
2393 ob->create_treasure (ob->randomitems);
2394
2395 for (object *op = ob->above; op; op = op->above)
2396 op->flag [FLAG_NO_MAP_SAVE] = true;
2397 }
2398
2399 ob->randomitems = 0;
2400 }
2401 }
2402 }
2403 }
2404
2405 skip_space: ;
2406 }
2407}
2408
2409void
2410maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2411 CODE:
2412{
2413 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2414 croak ("maptile::set_regiondata: palette must be arrayref");
2415
2416 palette = SvRV (palette);
2417
2418 STRLEN idxlen;
2419 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2420
2421 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2422 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2423
2424 for (int i = av_len ((AV *)palette) + 1; i--; )
2425 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2426
2427 for (int y = 0; y < THIS->height; ++y)
2428 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2429
2430 sfree (THIS->regions, THIS->size ());
2431 delete [] THIS->regionmap;
2432
2433 THIS->regions = regions;
2434 THIS->regionmap = regionmap;
2435}
2436
2437void
2438maptile::create_region_treasure ()
2439 CODE:
2440 for (int x = 0; x < THIS->width; ++x)
2441 for (int y = 0; y < THIS->height; ++y)
2442 {
2443 region *rgn = THIS->region (x, y);
2444
2445 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2446 if (object *op = THIS->at (x, y).top)
2447 if (rgn->treasure && rndm () < rgn->treasure_density)
2448 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2449 }
2128 2450
2129int out_of_map (maptile *map, int x, int y) 2451int out_of_map (maptile *map, int x, int y)
2130 2452
2131void 2453void
2132trigger (maptile *map, long connection, bool state = true) 2454trigger (maptile *map, long connection, bool state = true)
2137get_connection (maptile *map, long connection) 2459get_connection (maptile *map, long connection)
2138 PPCODE: 2460 PPCODE:
2139 oblinkpt *obp = get_connection_links (map, connection); 2461 oblinkpt *obp = get_connection_links (map, connection);
2140 if (obp) 2462 if (obp)
2141 for (objectlink *ol = obp->link; ol; ol = ol->next) 2463 for (objectlink *ol = obp->link; ol; ol = ol->next)
2142 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2464 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2143 2465
2144object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2145
2146object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2147
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny
2150
2151void 2466void
2152cf_map_normalise (maptile *map, int x, int y) 2467get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2468 PPCODE:
2154{ 2469{
2155 maptile *nmap = 0; 2470 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2471 I16 nx = 0, ny = 0;
2472
2473 PUTBACK;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2474 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2475 SPAGAIN;
2158 2476
2159 EXTEND (SP, 4); 2477 EXTEND (SP, 4);
2160 PUSHs (sv_2mortal (newSViv (flags))); 2478 PUSHs (sv_2mortal (newSViv (flags)));
2161 2479
2162 if (GIMME_V == G_ARRAY) 2480 if (GIMME_V == G_ARRAY)
2163 { 2481 {
2164 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2482 PUSHs (sv_2mortal (to_sv (nmap)));
2165 PUSHs (sv_2mortal (newSViv (nx))); 2483 PUSHs (sv_2mortal (newSViv (nx)));
2166 PUSHs (sv_2mortal (newSViv (ny))); 2484 PUSHs (sv_2mortal (newSViv (ny)));
2167 } 2485 }
2168} 2486}
2169 2487
2488mapspace *
2489ms (maptile *map, unsigned int x, unsigned int y)
2490 PROTOTYPE: $$$
2491 CODE:
2492{
2493 maptile *nmap = 0;
2494 I16 nx, ny;
2495
2496 PUTBACK;
2497 get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2499
2500 if (!nmap)
2501 XSRETURN_UNDEF;
2502
2503 RETVAL = &nmap->at (nx, ny);
2504}
2505 OUTPUT:
2506 RETVAL
2507
2170void 2508void
2171at (maptile *map, unsigned int x, unsigned int y) 2509at (maptile *map, unsigned int x, unsigned int y)
2172 PROTOTYPE: $$$ 2510 PROTOTYPE: $$$
2173 PPCODE: 2511 PPCODE:
2174{ 2512{
2175 object *o;
2176 maptile *nmap = 0; 2513 maptile *nmap = 0;
2177 I16 nx, ny; 2514 I16 nx, ny;
2178 2515
2516 PUTBACK;
2179 get_map_flags (map, &nmap, x, y, &nx, &ny); 2517 get_map_flags (map, &nmap, x, y, &nx, &ny);
2518 SPAGAIN;
2180 2519
2181 if (nmap) 2520 if (nmap)
2182 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2521 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2183 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2522 XPUSHs (sv_2mortal (to_sv (o)));
2184} 2523}
2185 2524
2186SV * 2525SV *
2187bot_at (maptile *obj, unsigned int x, unsigned int y) 2526bot_at (maptile *map, unsigned int x, unsigned int y)
2188 PROTOTYPE: $$$ 2527 PROTOTYPE: $$$
2189 ALIAS: 2528 ALIAS:
2190 top_at = 1 2529 top_at = 1
2191 flags_at = 2 2530 flags_at = 2
2192 light_at = 3 2531 light_at = 3
2193 move_block_at = 4 2532 move_block_at = 4
2194 move_slow_at = 5 2533 move_slow_at = 5
2195 move_on_at = 6 2534 move_on_at = 6
2196 move_off_at = 7 2535 move_off_at = 7
2197 INIT:
2198 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2199 CODE: 2536 CODE:
2537{
2538 sint16 nx = x;
2539 sint16 ny = y;
2540
2541 if (!xy_normalise (map, nx, ny))
2542 XSRETURN_UNDEF;
2543
2544 mapspace &ms = map->at (nx, ny);
2545
2546 ms.update ();
2547
2200 switch (ix) 2548 switch (ix)
2201 { 2549 {
2202 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2550 case 0: RETVAL = to_sv (ms.bot ); break;
2203 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2551 case 1: RETVAL = to_sv (ms.top ); break;
2204 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2552 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2205 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2553 case 3: RETVAL = newSViv (ms.light ); break;
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2554 case 4: RETVAL = newSVuv (ms.move_block); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2555 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2556 case 6: RETVAL = newSVuv (ms.move_on ); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2557 case 7: RETVAL = newSVuv (ms.move_off ); break;
2210 } 2558 }
2559}
2211 OUTPUT: 2560 OUTPUT: RETVAL
2212 RETVAL
2213 2561
2214void fix_walls (maptile *map, int x, int y) 2562void fix_walls (maptile *map, int x, int y)
2215 2563
2216void fix_walls_around (maptile *map, int x, int y) 2564void fix_walls_around (maptile *map, int x, int y)
2217 2565
2218# worst xs function of my life 2566# worst xs function of my life
2219maptile * 2567bool
2220_create_random_map (\ 2568_create_random_map (\
2221 char *path,\ 2569 maptile *self,\
2222 char *wallstyle,\ 2570 utf8_string wallstyle,\
2223 char *wall_name,\ 2571 utf8_string wall_name,\
2224 char *floorstyle,\ 2572 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2573 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2574 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2575 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2576 utf8_string doorstyle,\
2229 char *decorstyle,\ 2577 utf8_string decorstyle,\
2230 char *origin_map,\ 2578 utf8_string origin_map,\
2231 char *final_map,\ 2579 utf8_string final_map,\
2232 char *exitstyle,\ 2580 utf8_string exitstyle,\
2233 char *this_map,\ 2581 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2582 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2583 int xsize,\
2236 int Ysize,\ 2584 int ysize,\
2237 int expand2x,\ 2585 int expand2x,\
2238 int layoutoptions1,\ 2586 int layoutoptions1,\
2239 int layoutoptions2,\ 2587 int layoutoptions2,\
2240 int layoutoptions3,\ 2588 int layoutoptions3,\
2241 int symmetry,\ 2589 int symmetry,\
2246 int dungeon_depth,\ 2594 int dungeon_depth,\
2247 int decoroptions,\ 2595 int decoroptions,\
2248 int orientation,\ 2596 int orientation,\
2249 int origin_y,\ 2597 int origin_y,\
2250 int origin_x,\ 2598 int origin_x,\
2251 int random_seed,\ 2599 U32 random_seed,\
2252 val64 total_map_hp,\ 2600 val64 total_map_hp,\
2253 int map_layout_style,\ 2601 int map_layout_style,\
2254 int treasureoptions,\ 2602 int treasureoptions,\
2255 int symmetry_used,\ 2603 int symmetry_used,\
2256 region *region\ 2604 region *region,\
2605 utf8_string custom\
2257) 2606)
2258 CODE: 2607 CODE:
2259{ 2608{
2260 random_map_params rmp; 2609 random_map_params rmp;
2261 2610
2265 assign (rmp.monsterstyle , monsterstyle); 2614 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2615 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2616 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2617 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2618 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2619 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2620 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2621
2622 rmp.origin_map = origin_map;
2623 rmp.final_map = final_map;
2624 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2625 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2626 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2627 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2628 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2629 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2630 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2631 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2637 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2638 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2639 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2640 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2641 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2642 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2643 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2644 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2645 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2646 rmp.region = region;
2647 rmp.custom = custom;
2298 2648
2299 RETVAL = generate_random_map (path, &rmp); 2649 RETVAL = self->generate_random_map (&rmp);
2300} 2650}
2301 OUTPUT: 2651 OUTPUT:
2302 RETVAL 2652 RETVAL
2303 2653
2654MODULE = cf PACKAGE = cf::mapspace
2655
2656INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2657
2304MODULE = cf PACKAGE = cf::arch 2658MODULE = cf PACKAGE = cf::arch
2305 2659
2306archetype *find (const char *name) 2660int archetypes_size ()
2307 CODE: 2661 CODE:
2308 RETVAL = archetype::find (name); 2662 RETVAL = archetypes.size ();
2309 OUTPUT: 2663 OUTPUT: RETVAL
2310 RETVAL
2311 2664
2312archetype *first() 2665archetype *archetypes (U32 index)
2313 PROTOTYPE: 2666 CODE:
2314 CODE: 2667 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2315 RETVAL = first_archetype; 2668 OUTPUT: RETVAL
2669
2670object *instantiate (archetype *arch)
2671 CODE:
2672 RETVAL = arch_to_object (arch);
2673 OUTPUT:
2316 OUTPUT: RETVAL 2674 RETVAL
2317 2675
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2676INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2677
2320MODULE = cf PACKAGE = cf::party 2678MODULE = cf PACKAGE = cf::party
2321 2679
2322partylist *first () 2680partylist *first ()
2323 PROTOTYPE: 2681 PROTOTYPE:
2324 CODE: 2682 CODE:
2325 RETVAL = get_firstparty (); 2683 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2684 OUTPUT: RETVAL
2327 2685
2328partylist *next (partylist *party) 2686INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2687
2688MODULE = cf PACKAGE = cf::region
2689
2690void
2691list ()
2692 PPCODE:
2693 for_all_regions (rgn)
2694 XPUSHs (sv_2mortal (to_sv (rgn)));
2695
2696region *find (utf8_string name)
2697 PROTOTYPE: $
2329 CODE: 2698 CODE:
2330 RETVAL = party->next; 2699 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2700 OUTPUT: RETVAL
2332 2701
2333const char *name (partylist *party) 2702region *find_fuzzy (utf8_string name)
2703 PROTOTYPE: $
2334 CODE: 2704 CODE:
2335 RETVAL = party->partyname; 2705 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2706 OUTPUT: RETVAL
2337 2707
2338const char *password (partylist *party) 2708int specificity (region *rgn)
2339 CODE: 2709 CODE:
2340 RETVAL = party->passwd; 2710 RETVAL = 0;
2711 while (rgn = rgn->parent)
2712 RETVAL++;
2341 OUTPUT: RETVAL 2713 OUTPUT: RETVAL
2342 2714
2343MODULE = cf PACKAGE = cf::region 2715INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2716
2376MODULE = cf PACKAGE = cf::living 2717MODULE = cf PACKAGE = cf::living
2377 2718
2378INCLUDE: $PERL genacc living ../include/living.h | 2719INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2720
2380MODULE = cf PACKAGE = cf::settings 2721MODULE = cf PACKAGE = cf::settings
2381 2722
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2723INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2724
2384MODULE = cf PACKAGE = cf::client 2725MODULE = cf PACKAGE = cf::client
2385 2726
2386INCLUDE: $PERL genacc client ../include/client.h | 2727INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2728
2388int invoke (client *ns, int event, ...) 2729int invoke (client *ns, int event, ...)
2389 CODE: 2730 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2731 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2732 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2407 CODE: 2748 CODE:
2408{ 2749{
2409 STRLEN len; 2750 STRLEN len;
2410 char *buf = SvPVbyte (packet, len); 2751 char *buf = SvPVbyte (packet, len);
2411 2752
2753 if (len > MAXSOCKBUF)
2754 {
2755 // ugly
2756 if (THIS->pl)
2757 THIS->pl->failmsg ("[packet too long for client]");
2758 }
2759 else
2412 THIS->send_packet (buf, len); 2760 THIS->send_packet (buf, len);
2413} 2761}
2414 2762
2415void 2763faceidx
2416client::destroy () 2764client::need_face (utf8_string name, int pri = 0)
2765 CODE:
2766 RETVAL = face_find (name, 0);
2767 if (RETVAL)
2768 {
2769 THIS->send_face (RETVAL, pri);
2770 THIS->flush_fx ();
2771 }
2772 OUTPUT:
2773 RETVAL
2417 2774
2775int
2776client::fx_want (int idx, int value = -1)
2777 CODE:
2778 if (0 < idx && idx < FT_NUM)
2779 {
2780 RETVAL = THIS->fx_want [idx];
2781 if (items > 2)
2782 THIS->fx_want [idx] = value;
2783 }
2784 else
2785 RETVAL = 0;
2786 OUTPUT:
2787 RETVAL
2788
2789MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2790
2791faceidx sound_find (utf8_string name)
2792
2793void sound_set (utf8_string str, faceidx face)
2794
2795# dire hack
2796void old_sound_index (int idx, faceidx face)
2797 CODE:
2798 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2799 old_sound_index [idx] = face;
2800
2801MODULE = cf PACKAGE = cf::face PREFIX = face_
2802
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2804
2805faceidx face_find (utf8_string name, faceidx defidx = 0)
2806
2807faceidx alloc (utf8_string name)
2808 CODE:
2809{
2810 do
2811 {
2812 RETVAL = faces.size ();
2813 faces.resize (RETVAL + 1);
2814 }
2815 while (!RETVAL); // crude way to leave index 0
2816
2817 faces [RETVAL].name = name;
2818 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2819
2820 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2821 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2822}
2823 OUTPUT: RETVAL
2824
2825void set_type (faceidx idx, int value)
2826 ALIAS:
2827 set_type = 0
2828 set_visibility = 1
2829 set_magicmap = 2
2830 set_smooth = 3
2831 set_smoothlevel = 4
2832 CODE:
2833 faceinfo *f = face_info (idx); assert (f);
2834 switch (ix)
2835 {
2836 case 0: f->type = value; break;
2837 case 1: f->visibility = value; break;
2838 case 2: f->magicmap = value; break;
2839 case 3: f->smooth = value; break;
2840 case 4: f->smoothlevel = value; break;
2841 }
2842
2843void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2844 CODE:
2845{
2846 faceinfo *f = face_info (idx); assert (f);
2847 facedata *d = &(faceset ? f->data64 : f->data32);
2848 sv_to (data, d->data);
2849 STRLEN clen;
2850 char *cdata = SvPVbyte (chksum, clen);
2851 clen = min (CHKSUM_SIZE, clen);
2852
2853 if (memcmp (d->chksum, cdata, clen))
2854 {
2855 memcpy (d->chksum, cdata, clen);
2856
2857 // invalidate existing client face info
2858 for_all_clients (ns)
2859 if (ns->faceset == faceset)
2860 {
2861 ns->faces_sent [idx] = false;
2862 ns->force_newmap = true;
2863 }
2864 }
2865}
2866
2867int get_data_size (faceidx idx, int faceset = 0)
2868 CODE:
2869 facedata *d = face_data (idx, faceset);
2870 if (!d) XSRETURN_UNDEF;
2871 RETVAL = d->data.size ();
2872 OUTPUT:
2873 RETVAL
2874
2875SV *get_chksum (faceidx idx, int faceset = 0)
2876 CODE:
2877 facedata *d = face_data (idx, faceset);
2878 if (!d) XSRETURN_UNDEF;
2879 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2880 OUTPUT:
2881 RETVAL
2882
2883SV *get_data (faceidx idx, int faceset = 0)
2884 CODE:
2885 facedata *d = face_data (idx, faceset);
2886 if (!d) XSRETURN_UNDEF;
2887 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2888 OUTPUT:
2889 RETVAL
2890
2891void invalidate (faceidx idx)
2892 CODE:
2893 for_all_clients (ns)
2894 {
2895 ns->faces_sent [idx] = false;
2896 ns->force_newmap = true;
2897 }
2898
2899void invalidate_all ()
2900 CODE:
2901 for_all_clients (ns)
2902 {
2903 ns->faces_sent.reset ();
2904 ns->force_newmap = true;
2905 }
2906
2907MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2908
2909#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2910
2911animidx anim_find (utf8_string name)
2912 CODE:
2913 RETVAL = animation::find (name).number;
2914 OUTPUT: RETVAL
2915
2916animidx set (utf8_string name, SV *frames, int facings = 1)
2917 CODE:
2918{
2919 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2920 croak ("frames must be an arrayref");
2921
2922 AV *av = (AV *)SvRV (frames);
2923
2924 animation *anim = &animation::find (name);
2925 if (anim->number)
2926 {
2927 anim->resize (av_len (av) + 1);
2928 anim->facings = facings;
2929 }
2930 else
2931 anim = &animation::create (name, av_len (av) + 1, facings);
2932
2933 for (int i = 0; i < anim->num_animations; ++i)
2934 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2935}
2936 OUTPUT: RETVAL
2937
2938void invalidate_all ()
2939 CODE:
2940 for_all_clients (ns)
2941 ns->anims_sent.reset ();
2942
2943MODULE = cf PACKAGE = cf::object::freezer
2944
2945INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2946
2947SV *
2948new (char *klass)
2949 CODE:
2950 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2951 OUTPUT: RETVAL
2952
2953void
2954DESTROY (SV *sv)
2955 CODE:
2956 object_freezer *self;
2957 sv_to (sv, self);
2958 delete self;
2959
2960MODULE = cf PACKAGE = cf::object::thawer
2961
2962INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2963
2964SV *
2965new_from_file (char *klass, octet_string path)
2966 CODE:
2967 object_thawer *f = new object_thawer (path);
2968 if (!*f)
2969 {
2970 delete f;
2971 XSRETURN_UNDEF;
2972 }
2973 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2974 OUTPUT: RETVAL
2975
2976void
2977DESTROY (SV *sv)
2978 CODE:
2979 object_thawer *self;
2980 sv_to (sv, self);
2981 delete self;
2982
2983void
2984extract_tags (object_thawer *self)
2985 PPCODE:
2986 while (self->kw != KW_EOF)
2987 {
2988 PUTBACK;
2989 coroapi::cede_to_tick ();
2990 SPAGAIN;
2991
2992 if (self->kw == KW_tag)
2993 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2994
2995 self->skip ();
2996 }
2997

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