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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.319 by elmex, Thu Jun 25 12:44:28 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
70 79
71static HV 80static HV
72 *stash_cf, 81 *stash_cf,
73 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
82 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
83// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
84template<class super> 123template<class super>
85static super * 124static super *
86is_a (attachable *at) 125is_a (attachable *at)
87{ 126{
94 133
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 135
97unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
98 137
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 138attachable::~attachable ()
111{ 139{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 140 assert (!self);
116#endif 141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
117} 175}
118 176
119// check wether the object really is dead 177// check wether the object really is dead
120void 178void
121attachable::do_check () 179attachable::do_check ()
122{ 180{
123 if (refcnt > 0) 181 if (refcnt_cnt () > 0)
124 return; 182 return;
125 183
126 // try to unborrow the refcnt from perl 184 destroy ();
127 if (flags & F_BORROWED) 185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
128 { 193 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 194 SvREFCNT_dec (cb);
195 cb = 0;
133 } 196 }
134 197
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 198 mortals.push_back (this);
148} 199}
149 200
150void 201void
151attachable::destroy () 202attachable::destroy ()
153 if (destroyed ()) 204 if (destroyed ())
154 return; 205 return;
155 206
156 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
157 do_destroy (); 208 do_destroy ();
209 sever_self ();
158} 210}
159 211
212void
160void attachable::check_mortals () 213attachable::check_mortals ()
161{ 214{
162 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
163 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
164 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
165 244
166 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
167 246 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 247 {
170#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
173#endif 251#endif
174 252
253 if (obj->refcnt)
254 {
175 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
176 }//D 259 }
177 else 260 else
178 { 261 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
181 delete obj; 264 delete obj;
182 } 265 }
183 } 266 }
184} 267}
185 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
186attachable & 281attachable &
187attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
188{ 283{
189 //if (self || cb) 284 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 286
192 attach = src.attach; 287 attach = src.attach;
193 return *this; 288 return *this;
194} 289}
195 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 326
198static SV * 327static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 329{
201 SV *sv; 330 SV *sv;
202 331
203 if (!ptr) 332 if (!ptr)
204 return &PL_sv_undef; 333 return newSV (0);
205 334
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 337}
209 338
210static int 339static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 341{
213 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
215 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
216 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 352 //at->refcnt_chk ();
218 return 0; 353 return 0;
219} 354}
220 355
222 357
223static SV * 358static SV *
224newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
225{ 360{
226 if (!obj) 361 if (!obj)
227 return &PL_sv_undef; 362 return newSV (0);
228 363
229 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
230 { 368 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 370
234 // borrow the refcnt from the object 371 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
238 378
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
240} 384}
241 385
242static void 386static void
243clearSVptr (SV *sv) 387clearSVptr (SV *sv)
244{ 388{
261 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262 406
263 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
264} 408}
265 409
266static long 410static long noinline
267SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
268{ 412{
269 if (SvOK (sv)) 413 if (SvOK (sv))
270 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
271 else 415 else
272 return 0; 416 return 0;
273} 417}
274 418
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 443
299inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
301 446
302//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
306inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
307{ 453{
308 char buf[128]; 454 SV *sv = newSV (0);
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 500
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 503
340template<class T> 504template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 506
343template<int N> 507template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 509
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
352inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
353{ 523{
354 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 526}
359 527
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 529
379 break; 547 break;
380 548
381 case DT_STRING: 549 case DT_STRING:
382 { 550 {
383 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 553 }
386 break; 554 break;
387 555
388 case DT_DATA: 556 case DT_DATA:
389 { 557 {
390 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
393 } 561 }
394 break; 562 break;
395 563
396 case DT_OBJECT: 564 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 607 va_end (ap);
440 608
441 return sv; 609 return sv;
442} 610}
443 611
444static SV * 612// typemap support, mostly to avoid excessive inlining
445newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
446{ 616{
447 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
448 621
449 va_list ap; 622template<class object>
450 va_start (ap, type); 623static void noinline
451 624cf_obj_ornull_to (SV *arg, object *&var)
452 switch (type) 625{
626 if (SvOK (arg))
453 { 627 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 } 631 }
468 632 else
469 va_end (ap); 633 var = 0;
470
471 return sv;
472} 634}
473 635
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 637
476SV * 638SV *
480 ext->cb = newAV (); 642 ext->cb = newAV ();
481 643
482 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
483} 645}
484 646
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
523 648
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 649void
580cfperl_init () 650cfperl_init ()
581{ 651{
652 extern char **environ;
653
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 655 perl = perl_alloc ();
584 perl_construct (perl); 656 perl_construct (perl);
585 657
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 659
588 char *argv[] = { 660 const char *argv[] = {
589 "", 661 settings.argv [0],
590 "-e" 662 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 663 };
596 664
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
598 { 667 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
601 } 670 }
602}
603 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
604void cfperl_main () 690cfperl_main ()
605{ 691{
606 dSP; 692 dSP;
607 693
608 PUSHMARK (SP); 694 PUSHMARK (SP);
609 PUTBACK; 695 PUTBACK;
613void 699void
614attachable::instantiate () 700attachable::instantiate ()
615{ 701{
616 if (attach) 702 if (attach)
617 { 703 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 705 attach = 0;
620 } 706 }
621} 707}
622 708
623void 709void
624attachable::reattach () 710attachable::reattach ()
625{ 711{
626 optimise (); 712 optimise ();
627 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
629} 715}
630 716
631static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 719# include "eventinc.h"
634# undef def 720# undef def
635}; 721};
636 722
637#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638 724
639static void 725static void noinline
640gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641{ 727{
642 // event must be in array 728 // event must be in array
643 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
644 { 730 {
676} 762}
677 763
678void 764void
679global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 766{
681 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
682} 768}
683 769
684void 770void
685object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 772{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 774 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 776
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 779 }
694 780
730{ 816{
731 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
733} 819}
734 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
735bool 871bool
736attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
737{ 873{
738 data_type dt; 874 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 875
743 // callback call ordering should be: 876 // callback call ordering should be:
744 // 1. per-object callback 877 // 1. per-object callback
745 // 2. per-class object 878 // 2. per-class object
746 // 3. per-type callback 879 // 3. per-type callback
750 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
751 884
752 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 886 if (!callbacks)
754 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
755 891
756 CALL_BEGIN (3); 892 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 895
794} 930}
795 931
796SV * 932SV *
797cfperl_result (int idx) 933cfperl_result (int idx)
798{ 934{
799 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 936 if (!av)
801 return &PL_sv_undef; 937 return &PL_sv_undef;
802 938
803 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 940 if (!sv)
818{ 954{
819 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
820} 956}
821 957
822///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
823 960
824void 961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
979
980void
825maptile::emergency_save () 981cfperl_emergency_save ()
826{ 982{
827 CALL_BEGIN (0); 983 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 985 CALL_END;
830} 986}
831 987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
832maptile * 1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
1076}
1077
1078maptile *
833maptile::find_map (const char *path, maptile *origin) 1079maptile::find_sync (const char *path, maptile *origin)
834{ 1080{
835 CALL_BEGIN (2); 1081 CALL_BEGIN (2);
836 CALL_ARG (path); 1082 CALL_ARG (path);
837 CALL_ARG (origin); 1083 CALL_ARG (origin);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1085
840 maptile *retval; 1086 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1087 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1088
847 CALL_END; 1089 CALL_END;
848 1090
849 return retval; 1091 return retval;
850} 1092}
851 1093
1094maptile *
1095maptile::find_async (const char *path, maptile *origin, bool load)
1096{
1097 CALL_BEGIN (3);
1098 CALL_ARG (path);
1099 CALL_ARG (origin);
1100 CALL_ARG (load);
1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
1102
1103 maptile *retval = 0;
1104 if (count) sv_to (POPs, retval);
1105
1106 CALL_END;
1107
1108 return retval;
1109}
1110
852void 1111void
853maptile::do_load () 1112maptile::do_load_sync ()
854{ 1113{
855 CALL_BEGIN (1); 1114 CALL_BEGIN (1);
856 CALL_ARG (this); 1115 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID); 1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END;
859}
860
861maptile *
862maptile::customise_for (object *op)
863{
864 CALL_BEGIN (2);
865 CALL_ARG (this);
866 CALL_ARG (op);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR);
868
869 maptile *retval;
870
871 if (count)
872 sv_to (POPs, retval);
873 else
874 retval = 0;
875
876 CALL_END;
877
878 return retval ? retval : this;
879}
880
881void
882maptile::change_all_map_light (int change)
883{
884 CALL_BEGIN (1);
885 CALL_ARG (change);
886 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
887 CALL_END; 1117 CALL_END;
888} 1118}
889 1119
890void 1120void
891object::enter_exit (object *exit) 1121object::enter_exit (object *exit)
898 CALL_ARG (exit); 1128 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1130 CALL_END;
901} 1131}
902 1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
903///////////////////////////////////////////////////////////////////////////// 1193/////////////////////////////////////////////////////////////////////////////
904 1194
905struct EventAPI *watcher_base::GEventAPI; 1195struct EVAPI *evapi::GEVAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1196struct CoroAPI *coroapi::GCoroAPI;
907 1197
908static void iw_dispatch (pe_event *ev)
909{
910 iw *w = (iw *)ev->ext_data;
911 w->call (*w);
912}
913
914void 1198void
915iw::alloc () 1199coroapi::do_cede_to_tick ()
916{ 1200{
917 pe = GEventAPI->new_idle (0, 0); 1201 cede_pending = 0;
918 1202 cede ();
919 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this;
921} 1203}
922 1204
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1205void
930iow::alloc () 1206coroapi::wait_for_tick ()
931{ 1207{
932 pe = GEventAPI->new_io (0, 0); 1208 CALL_BEGIN (0);
933 1209 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
934 pe->base.callback = (void *)iow_dispatch; 1210 CALL_END;
935 pe->base.ext_data = (void *)this;
936
937 pe->fd = -1;
938 pe->poll = 0;
939} 1211}
940 1212
941void 1213void
942iow::fd (int fd) 1214coroapi::wait_for_tick_begin ()
943{ 1215{
944 pe->fd = fd; 1216 CALL_BEGIN (0);
945} 1217 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
946 1218 CALL_END;
947int
948iow::poll ()
949{
950 return pe->poll;
951} 1219}
952 1220
953void 1221void
954iow::poll (int events) 1222iow::poll (int events)
955{ 1223{
956 if (pe->poll != events) 1224 if (events != this->events)
957 { 1225 {
1226 int active = ev_is_active ((ev_io *)this);
958 if (pe->poll) stop (); 1227 if (active) stop ();
959 pe->poll = events; 1228 ev_io_set ((ev_io *)this, fd, events);
960 if (pe->poll) start (); 1229 if (active) start ();
961 } 1230 }
962} 1231}
963 1232
964void 1233static void
965_connect_to_perl () 1234_connect_to_perl ()
966{ 1235{
967 stash_cf = gv_stashpv ("cf" , 1); 1236 stash_cf = gv_stashpv ("cf", 1);
968 1237
969 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1238 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
970 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1239 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
971 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1240 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
972 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1241 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1242 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
973 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1243 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1244 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1245 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1246 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1247 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1248
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1249 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1250 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1251 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1252 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
981 1253
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1254 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1255 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1256 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1257 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1262
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1263MODULE = cf PACKAGE = cf PREFIX = cf_
992 1264
993BOOT: 1265BOOT:
994{ 1266{
1267 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1268 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1269
995 _connect_to_perl (); 1270 _connect_to_perl ();
996 1271
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1272 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1273
1274 //{
1275 // require_pv ("Time::HiRes");
1276 //
1277 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1278 // if (!svp) croak ("Time::HiRes is required");
1279 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1280 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1281 //}
1001 1282
1002 static const struct { 1283 static const struct {
1003 const char *name; 1284 const char *name;
1004 IV iv; 1285 IV iv;
1005 } *civ, const_iv[] = { 1286 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1287# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1288 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1289 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1290
1010 const_iv (llevMonster) 1291 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1292
1293 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1294
1012 const_iv (MAX_TIME) 1295 const_iv (MAX_TIME)
1013 const_iv (PLAYER)
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK) 1296 const_iv (MAXSOCKBUF)
1022 const_iv (ARROW) 1297
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1298 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1299 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1300 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1301 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1302 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1303 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1304
1126 const_iv (NUM_SUBTYPES) 1305 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1306 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1307 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1308 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1309 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1310 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1311 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1312 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1313 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1314 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1315 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1316 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1317 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1318 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1319 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1320 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1321 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1322 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1323 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1324 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1325 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1326 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1327 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1328 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1329 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1330 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1331 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1332 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1333 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1127 1334
1128 const_iv (ST_BD_BUILD) 1335 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1336
1131 const_iv (ST_MAT_FLOOR) 1337 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1338 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1339
1135 const_iv (AT_PHYSICAL) 1340 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1341 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1342 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1343 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1344 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1345 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1346 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1347
1162 const_iv (WEAP_HIT) 1348 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1349 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1350 const_iv (WEAP_BLUD)
1171 1351
1172 const_iv (FLAG_ALIVE) 1352 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1353 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1354 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1355 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1356 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1357 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1358 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1359 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1360 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1361 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1362 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1363 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1365 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1366 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1367 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1368 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1369 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1370 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1371 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1372 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1373 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1374 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1375 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1376 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1377 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1378
1379 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1380 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1381 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1382 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1383 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1384 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1385
1386 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1387 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1388
1389 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1390
1391 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1392 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1393 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1394 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1395 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1396 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1397 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1398 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1399 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1400 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1401 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1402 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1403 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1404 const_iv (SP_MAGIC_MAPPING)
1405 const_iv (SP_MAGIC_WALL)
1406 const_iv (SP_DESTRUCTION)
1407 const_iv (SP_PERCEIVE_SELF)
1408 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1409 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1410 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1411 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1412 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1413 const_iv (SP_EARTH_TO_DUST)
1302 1414 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1415 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1416 const_iv (SP_CURSE)
1417 const_iv (SP_SUMMON_MONSTER)
1418 const_iv (SP_CHARGING)
1419 const_iv (SP_POLYMORPH)
1420 const_iv (SP_ALCHEMY)
1421 const_iv (SP_REMOVE_CURSE)
1422 const_iv (SP_IDENTIFY)
1423 const_iv (SP_DETECTION)
1424 const_iv (SP_MOOD_CHANGE)
1425 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1426 const_iv (SP_SWARM)
1427 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1428 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1429 const_iv (SP_CREATE_MISSILE)
1430 const_iv (SP_CONSECRATE)
1431 const_iv (SP_ANIMATE_WEAPON)
1432 const_iv (SP_LIGHT)
1433 const_iv (SP_CHANGE_MAP_LIGHT)
1434 const_iv (SP_FAERY_FIRE)
1435 const_iv (SP_CAUSE_DISEASE)
1436 const_iv (SP_AURA)
1437 const_iv (SP_TOWN_PORTAL)
1438 const_iv (SP_PARTY_SPELL)
1439
1440 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1441 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1442 const_iv (F_LOCKED)
1312 1443
1313 const_iv (F_BUY) 1444 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1445
1317 const_iv (P_BLOCKSVIEW) 1446 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1447 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1448
1326 const_iv (UP_OBJ_INSERT) 1449 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1450
1331 const_iv (INS_NO_MERGE) 1451 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR) 1452 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1453
1338 const_iv (WILL_APPLY_HANDLE) 1454 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1455 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1456
1344 const_iv (SAVE_MODE) 1457 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1458
1347 const_iv (M_PAPER) 1459 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1460 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1461 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1462 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1463
1362 const_iv (SK_EXP_ADD_SKILL) 1464 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1465 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1466
1368 const_iv (SK_LOCKPICKING) 1467 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1468 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1469 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1470 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1471 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1472 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1473 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1474 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1475 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1476 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1477 const_iv (SK_POISON_NAIL)
1409 1478
1410 const_iv (SOUND_NEW_PLAYER) 1479 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1480 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1481 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1482 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1483 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1484 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1485
1435 const_iv (PREFER_LOW) 1486 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1487
1438 const_iv (ATNR_PHYSICAL) 1488 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1489 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1490 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1491 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1492 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1493 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1494 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1495
1465 const_iv (MAP_FLUSH) 1496 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE) 1497 const_iv (MAP_INACTIVE)
1469 const_iv (MAP_OVERLAY)
1470 1498
1471 const_iv (MAP_IN_MEMORY) 1499 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1500 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1501
1476 const_iv (KLASS_ATTACHABLE) 1502 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1503
1483 const_iv (CS_QUERY_YESNO) 1504 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1505
1487 const_iv (ST_DEAD) 1506 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1507
1492 const_iv (ST_CHANGE_CLASS) 1508 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1509
1500 // random map generator 1510 // random map generator
1501 const_iv (LAYOUT_NONE) 1511 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1512 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1513
1509 const_iv (RMOPT_RANDOM) 1514 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1515 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1516 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1517
1519 const_iv (SYMMETRY_RANDOM) 1518 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1519 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1520
1522 const_iv (SYMMETRY_Y) 1521 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1522 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1523
1524 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1525 const_iv (FT_RSRC) const_iv (FT_NUM)
1524 }; 1526 };
1525 1527
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1530
1547 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1549 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1548 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1550 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1549 } 1551 }
1550} 1552}
1551 1553
1554void _gv_clear (SV *gv)
1555 CODE:
1556 assert (SvTYPE (gv) == SVt_PVGV);
1557# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1558 f (GvGP (gv)->gp_form);
1559 f (GvGP (gv)->gp_io);
1560 f (GvGP (gv)->gp_sv);
1561 f (GvGP (gv)->gp_av);
1562 f (GvGP (gv)->gp_hv);
1563 f (GvGP (gv)->gp_cv);
1564 GvCVGEN (gv) = 0;
1565 GvMULTI_off (gv);
1566# undef f
1567
1552void _connect_to_perl () 1568void _connect_to_perl ()
1553 1569
1570void _recalc_want ()
1571
1572# not used by default anymore
1554void _global_reattach () 1573void _global_reattach ()
1555 CODE: 1574 CODE:
1556{ 1575{
1557 // reattach to all attachable objects in the game. 1576 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1577 for_all_clients (ns)
1559 (*i)->reattach (); 1578 ns->reattach ();
1560 1579
1561 for_all_players (pl) 1580 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1581 op->reattach ();
1570} 1582}
1571 1583
1584# support function for map-world.ext
1585void _quantise (SV *data_sv, SV *plt_sv)
1586 CODE:
1587{
1588 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1589 croak ("_quantise called with invalid agruments");
1590
1591 plt_sv = SvRV (plt_sv);
1592 SV **plt = AvARRAY (plt_sv);
1593 int plt_count = AvFILL (plt_sv) + 1;
1594
1595 STRLEN len;
1596 char *data = SvPVbyte (data_sv, len);
1597 char *dst = data;
1598
1599 while (len >= 3)
1600 {
1601 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1602 {
1603 char *val = SvPVX (*val_sv);
1604
1605 if (val [0] == data [0]
1606 && val [1] == data [1]
1607 && val [2] == data [2])
1608 {
1609 *dst++ = val [3];
1610 goto next;
1611 }
1612 }
1613
1614 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1615 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1616 dst - SvPVX (data_sv), len);
1617
1618 next:
1619 data += 3;
1620 len -= 3;
1621 }
1622
1623 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1624}
1625
1626void init_anim ()
1627
1628void init_globals ()
1629
1630void init_experience ()
1631
1632void init_attackmess ()
1633
1634void init_dynamic ()
1635
1636void load_settings ()
1637
1638void load_materials ()
1639
1640void init_uuid ()
1641 CODE:
1642 UUID::init ();
1643
1644void init_signals ()
1645
1646void init_commands ()
1647
1648void init_skills ()
1649
1650void init_beforeplay ()
1651
1652void evthread_start (int aiofd)
1653
1654void cede_to_tick ()
1655 CODE:
1656 coroapi::cede_to_tick ();
1657
1658NV till_tick ()
1659 CODE:
1660 RETVAL = SvNVX (sv_next_tick) - now ();
1661 OUTPUT:
1662 RETVAL
1663
1664int tick_inhibit ()
1665 CODE:
1666 RETVAL = tick_inhibit;
1667 OUTPUT:
1668 RETVAL
1669
1670void tick_inhibit_inc ()
1671 CODE:
1672 ++tick_inhibit;
1673
1674void tick_inhibit_dec ()
1675 CODE:
1676 if (!--tick_inhibit)
1677 if (tick_pending)
1678 {
1679 ev_async_send (EV_DEFAULT, &tick_watcher);
1680 coroapi::cede ();
1681 }
1682
1683void server_tick ()
1684 CODE:
1685{
1686 NOW = ev_now (EV_DEFAULT);
1687 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1688 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1689 runtime = SvNVX (sv_runtime);
1690
1691 server_tick ();
1692
1693 NOW = ev_time ();
1694 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1695 runtime += TICK;
1696 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1697}
1698
1572NV floor (NV x) 1699NV floor (NV x)
1573 1700
1574NV ceil (NV x) 1701NV ceil (NV x)
1575 1702
1576void server_tick () 1703NV rndm (...)
1704 ALIAS:
1705 rmg_rndm = 1
1577 CODE: 1706 CODE:
1578 runtime = SvNVx (sv_runtime); 1707{
1579 server_tick (); 1708 rand_gen &gen = ix ? rmg_rndm : rndm;
1709 switch (items)
1710 {
1711 case 0: RETVAL = gen (); break;
1712 case 1: RETVAL = gen (SvUV (ST (0))); break;
1713 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1714 default: croak ("cf::rndm requires none, one or two parameters."); break;
1715 }
1716}
1717 OUTPUT:
1718 RETVAL
1580 1719
1720NV clamp (NV value, NV min_value, NV max_value)
1721 CODE:
1722 RETVAL = clamp (value, min_value, max_value);
1723 OUTPUT:
1724 RETVAL
1725
1726NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1727 CODE:
1728 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1729 OUTPUT:
1730 RETVAL
1731
1732void weaken (...)
1733 PROTOTYPE: @
1734 CODE:
1735 while (items > 0)
1736 sv_rvweaken (ST (--items));
1737
1581void 1738void
1582LOG (int level, char *msg) 1739log_backtrace (utf8_string msg)
1740
1741void
1742LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1743 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1744 C_ARGS: flags, "%s", msg
1585 1745
1586char *path_combine (char *base, char *path) 1746octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1747 PROTOTYPE: $$
1588 1748
1589char *path_combine_and_normalize (char *base, char *path) 1749octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1750 PROTOTYPE: $$
1591 1751
1592const char *
1593get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600void 1752void
1601sub_generation_inc () 1753sub_generation_inc ()
1602 CODE: 1754 CODE:
1603 PL_sub_generation++; 1755 PL_sub_generation++;
1604 1756
1605char * 1757const_octet_string
1606mapdir () 1758mapdir ()
1607 PROTOTYPE: 1759 PROTOTYPE:
1608 ALIAS: 1760 ALIAS:
1609 mapdir = 0 1761 mapdir = 0
1610 uniquedir = 1 1762 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1776 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1777 case 6: RETVAL = settings.datadir ; break;
1626 } 1778 }
1627 OUTPUT: RETVAL 1779 OUTPUT: RETVAL
1628 1780
1781void abort ()
1782
1783void reset_signals ()
1784
1785void fork_abort (const_octet_string cause = "cf::fork_abort")
1786
1787void cleanup (const_octet_string cause, bool make_core = false)
1788
1629void emergency_save () 1789void emergency_save ()
1630 1790
1631void _exit (int status = 0) 1791void _exit (int status = EXIT_SUCCESS)
1632 1792
1793#if _POSIX_MEMLOCK
1794
1795int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1796 INIT:
1797#if __GLIBC__
1798 mallopt (M_TOP_PAD, 1024 * 1024);
1799 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1800 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1801 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1802#endif
1803
1804int munlockall ()
1805
1806#endif
1807
1808int
1809malloc_trim (IV pad = 0)
1810
1811void
1812mallinfo ()
1813 PPCODE:
1814{
1815#if __GLIBC__
1816 struct mallinfo mai = mallinfo ();
1817 EXTEND (SP, 10*2);
1818 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1819 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1820 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1822 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1823 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1825 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1827 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1828#endif
1829 EXTEND (SP, 5*2);
1830 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1832 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1833 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1834 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1835}
1836
1633int find_animation (char *text) 1837int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1838 PROTOTYPE: $
1635 1839
1636int random_roll (int min, int max, object *op, int goodbad); 1840int random_roll (int min, int max, object *op, int goodbad);
1637 1841
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1842const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1843
1640int 1844int
1641exp_to_level (val64 exp) 1845exp_to_level (val64 exp)
1642 CODE: 1846 CODE:
1643{ 1847{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1878 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1879 else
1676 XSRETURN_UNDEF; 1880 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1881 OUTPUT: RETVAL
1678 1882
1883UUID
1884uuid_cur ()
1885 CODE:
1886 RETVAL = UUID::cur;
1887 OUTPUT:
1888 RETVAL
1889
1890UUID
1891uuid_gen ()
1892 CODE:
1893 RETVAL = UUID::gen ();
1894 OUTPUT:
1895 RETVAL
1896
1897val64
1898uuid_seq (UUID uuid)
1899 CODE:
1900 RETVAL = uuid.seq;
1901 OUTPUT:
1902 RETVAL
1903
1904UUID
1905uuid_str (val64 seq)
1906 CODE:
1907 RETVAL.seq = seq;
1908 OUTPUT:
1909 RETVAL
1910
1911void
1912coin_names ()
1913 PPCODE:
1914 EXTEND (SP, NUM_COINS);
1915 for (int i = 0; i < NUM_COINS; ++i)
1916 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1917
1918void
1919coin_archetypes ()
1920 PPCODE:
1921 EXTEND (SP, NUM_COINS);
1922 for (int i = 0; i < NUM_COINS; ++i)
1923 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1924
1925bool
1926load_resource_file_ (octet_string filename)
1927
1928void
1929fix_weight ()
1930
1679MODULE = cf PACKAGE = cf::attachable 1931MODULE = cf PACKAGE = cf::attachable
1680 1932
1681int 1933int
1682valid (SV *obj) 1934valid (SV *obj)
1683 CODE: 1935 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1936 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1937 OUTPUT:
1686 RETVAL 1938 RETVAL
1687 1939
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1940void
1692#destroy (attachable *at) 1941debug_trace (attachable *obj, bool on = true)
1942 CODE:
1943 obj->flags &= ~attachable::F_DEBUG_TRACE;
1944 if (on)
1945 obj->flags |= attachable::F_DEBUG_TRACE;
1946
1947int mortals_size ()
1948 CODE:
1949 RETVAL = attachable::mortals.size ();
1950 OUTPUT: RETVAL
1951
1952#object *mortals (U32 index)
1953# CODE:
1954# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1955# OUTPUT: RETVAL
1956
1957INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1958
1694MODULE = cf PACKAGE = cf::global 1959MODULE = cf PACKAGE = cf::global
1695 1960
1696int invoke (SV *klass, int event, ...) 1961int invoke (SV *klass, int event, ...)
1697 CODE: 1962 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1966 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1967 OUTPUT: RETVAL
1703 1968
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1969MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1970
1706INCLUDE: $PERL genacc object ../include/object.h | 1971INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1972
1708int invoke (object *op, int event, ...) 1973int invoke (object *op, int event, ...)
1709 CODE: 1974 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1975 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1976 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1978 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1715 1980
1716SV *registry (object *op) 1981SV *registry (object *op)
1717 1982
1718void mortals () 1983int objects_size ()
1719 PPCODE: 1984 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1985 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1986 OUTPUT: RETVAL
1987
1988object *objects (U32 index)
1989 CODE:
1990 RETVAL = index < objects.size () ? objects [index] : 0;
1991 OUTPUT: RETVAL
1992
1993int actives_size ()
1994 CODE:
1995 RETVAL = actives.size ();
1996 OUTPUT: RETVAL
1997
1998object *actives (U32 index)
1999 CODE:
2000 RETVAL = index < actives.size () ? actives [index] : 0;
2001 OUTPUT: RETVAL
2002
2003int mortals_size ()
2004 CODE:
2005 RETVAL = attachable::mortals.size ();
2006 OUTPUT: RETVAL
2007
2008const char *slot_use_name (U32 slot)
2009 ALIAS:
2010 slot_nonuse_name = 1
2011 CODE:
2012{
2013 if (slot >= NUM_BODY_LOCATIONS)
2014 croak ("body slot index out of range");
2015
2016 switch (ix)
2017 {
2018 case 0: RETVAL = body_locations[slot].use_name; break;
2019 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2020 }
2021}
2022 OUTPUT:
2023 RETVAL
1728 2024
1729# missing properties 2025# missing properties
1730 2026
1731object *head (object *op) 2027object *head (object *op)
1732 PROTOTYPE: $ 2028 PROTOTYPE: $
1733 CODE: 2029 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 2030 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 2031 OUTPUT: RETVAL
1742 2032
1743void 2033void
1744inv (object *obj) 2034inv (object *obj)
1745 PROTOTYPE: $ 2035 PROTOTYPE: $
1746 PPCODE: 2036 PPCODE:
1747{ 2037{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 2038 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 2039 XPUSHs (sv_2mortal (to_sv (o)));
1751} 2040}
1752 2041
1753void 2042void
1754set_animation (object *op, int idx) 2043set_animation (object *op, int idx)
1755 CODE: 2044 CODE:
1756 SET_ANIMATION (op, idx); 2045 SET_ANIMATION (op, idx);
1757 2046
2047int
2048num_animations (object *op)
2049 CODE:
2050 RETVAL = NUM_ANIMATIONS (op);
2051 OUTPUT: RETVAL
2052
2053int slot_info (object *op, UV slot, int value = 0)
2054 ALIAS:
2055 slot_used = 1
2056 CODE:
2057{
2058 if (slot >= NUM_BODY_LOCATIONS)
2059 croak ("body slot index out of range");
2060
2061 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2062
2063 if (items > 2)
2064 if (ix)
2065 op->slot[slot].used = value;
2066 else
2067 op->slot[slot].info = value;
2068}
2069 OUTPUT:
2070 RETVAL
2071
1758object *find_best_object_match (object *op, const char *match) 2072object *find_best_object_match (object *op, utf8_string match)
1759 2073
1760object *find_marked_object (object *op) 2074object *find_marked_object (object *op)
1761 2075
1762int need_identify (object *obj); 2076int need_identify (object *obj);
1763 2077
1775 2089
1776void apply_below (object *op) 2090void apply_below (object *op)
1777 CODE: 2091 CODE:
1778 player_apply_below (op); 2092 player_apply_below (op);
1779 2093
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 2094int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785
1786#//TODO
1787object *clone_ (object *op, int recursive = 0)
1788 CODE:
1789 if (recursive)
1790 RETVAL = object_create_clone (op);
1791 else
1792 {
1793 RETVAL = object::create ();
1794 op->copy_to (RETVAL);
1795 }
1796 OUTPUT: RETVAL
1797 2095
1798int pay_item (object *op, object *buyer) 2096int pay_item (object *op, object *buyer)
1799 CODE: 2097 CODE:
1800 RETVAL = pay_for_item (op, buyer); 2098 RETVAL = pay_for_item (op, buyer);
1801 OUTPUT: RETVAL 2099 OUTPUT: RETVAL
1805 RETVAL = pay_for_amount (amount, op); 2103 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1807 2105
1808void pay_player (object *op, uint64 amount) 2106void pay_player (object *op, uint64 amount)
1809 2107
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2108val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 2109
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2110int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 2111
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 2112void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 2113 CODE:
1816 do_learn_spell (op, sp, special_prayer); 2114 do_learn_spell (op, sp, special_prayer);
1817 2115
1818void forget_spell (object *op, object *sp) 2116void forget_spell (object *op, object *sp)
1819 CODE: 2117 CODE:
1820 do_forget_spell (op, query_name (sp)); 2118 do_forget_spell (op, query_name (sp));
1821 2119
1822object *check_for_spell (object *op, char *spellname) 2120object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 2121 CODE:
1824 RETVAL = check_spell_known (op, spellname); 2122 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 2123 OUTPUT: RETVAL
1826 2124
1827int query_money (object *op) 2125int query_money (object *op)
1836 2134
1837void drop (object *who, object *op) 2135void drop (object *who, object *op)
1838 2136
1839void pick_up (object *who, object *op) 2137void pick_up (object *who, object *op)
1840 2138
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 2139void update_object (object *op, int action)
1848 2140
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2141void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 2142
1853void player_lvl_adj (object *who, object *skill = 0) 2143void player_lvl_adj (object *who, object *skill = 0)
1854 2144
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2145int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 2146
1857int calc_skill_exp (object *who, object *op, object *skill); 2147int calc_skill_exp (object *who, object *op, object *skill);
1858 2148
1859void push_button (object *op); 2149void push_button (object *op, object *originator);
1860 2150
1861void use_trigger (object *op); 2151void use_trigger (object *op, object *originator);
1862 2152
1863void add_button_link (object *button, maptile *map, int connected); 2153void handle_apply_yield (object *op);
1864 2154
1865void remove_button_link (object *op); 2155int convert_item (object *item, object *converter);
1866 2156
1867 2157
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2158MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2159
1872# no clean way to get an object from an archetype - stupid idiotic 2160# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2161# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2162
1875object *new (const char *archetype = 0) 2163object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2164 PROTOTYPE: ;$
1877 CODE: 2165 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2166 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2167 OUTPUT:
1880 RETVAL 2168 RETVAL
1881 2169
2170object *find_object (U32 tag)
2171
2172# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2173object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2174 PROTOTYPE: $$$$$$
1884 CODE: 2175 CODE:
1885{ 2176{
1886 int unused_type; 2177 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 2178}
1889 2179
1890# syntatic sugar for easier use in event callbacks. 2180shstr
1891const char *options (object *op) 2181object::kv_get (shstr key)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 2182
1897player *contr (object *op) 2183void
1898 CODE: 2184object::kv_del (shstr key)
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901 2185
1902const char *get_ob_key_value (object *op, const char *key) 2186void
1903 2187object::kv_set (shstr key, shstr value)
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1905 2188
1906object *get_nearest_player (object *ob) 2189object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2190 ALIAS: nearest_player = 0
1908 PREINIT: 2191 PREINIT:
1909 extern object *get_nearest_player (object *); 2192 extern object *get_nearest_player (object *);
1911void rangevector (object *ob, object *other, int flags = 0) 2194void rangevector (object *ob, object *other, int flags = 0)
1912 PROTOTYPE: $$;$ 2195 PROTOTYPE: $$;$
1913 PPCODE: 2196 PPCODE:
1914{ 2197{
1915 rv_vector rv; 2198 rv_vector rv;
2199
2200 PUTBACK;
1916 get_rangevector (ob, other, &rv, flags); 2201 get_rangevector (ob, other, &rv, flags);
2202 SPAGAIN;
2203
1917 EXTEND (SP, 5); 2204 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2205 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2206 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2207 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2208 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2209 PUSHs (to_sv (rv.part));
1923} 2210}
1924 2211
1925bool on_same_map_as (object *ob, object *other) 2212bool on_same_map_as (object *ob, object *other)
1926 CODE: 2213 CODE:
1927 RETVAL = on_same_map (ob, other); 2214 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2215 OUTPUT: RETVAL
1929 2216
1930const char * 2217const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2218base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2219 CODE:
1933 RETVAL = query_base_name (op, plural); 2220 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2221 OUTPUT: RETVAL
1935 2222
1936object *decrease_ob_nr (object *op, unsigned long i) 2223# return the tail of an object, excluding itself
2224void
2225tail (object *op)
2226 PPCODE:
2227 while ((op = op->more))
2228 XPUSHs (sv_2mortal (to_sv (op)));
1937 2229
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2230MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2231
1940player *player (object *op) 2232player *player (object *op)
1941 CODE: 2233 CODE:
1942 RETVAL = op->contr; 2234 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2235 OUTPUT: RETVAL
1944 2236
2237bool move_player (object *op, int dir)
2238
1945void check_score (object *op) 2239void check_score (object *op)
1946 2240
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2241void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2242 CODE:
1949object *cf_player_send_inventory (object *op) 2243 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2244
1964void kill_player (object *op) 2245void kill_player (object *op)
1965 2246
2247void esrv_send_item (object *pl, object *item)
2248
1966void esrv_update_item (object *op, int what, object *item) 2249void esrv_update_item (object *pl, int what, object *item)
1967 C_ARGS: what, op, item 2250 C_ARGS: what, pl, item
1968 2251
1969void clear_los (object *op) 2252void esrv_del_item (object *pl, int tag)
2253 C_ARGS: pl->contr, tag
1970 2254
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2255int command_summon (object *op, utf8_string params)
1974 2256
1975int command_arrest (object *op, char *params) 2257int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2258
1981 2259
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2260MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2261
1984INCLUDE: $PERL genacc player ../include/player.h | 2262INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2263
1986int invoke (player *pl, int event, ...) 2264int invoke (player *pl, int event, ...)
1987 CODE: 2265 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2266 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2267 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2277 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2278 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2279 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2280 pl->orig_stats = pl->ob->stats;
2003 2281
2004player *cf_player_find (char *name) 2282# should only be temporary
2005 PROTOTYPE: $ 2283void esrv_new_player (player *pl)
2006 2284
2007void cf_player_move (player *pl, int dir) 2285#d# TODO: replace by blocked_los accessor, fix code using this
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015
2016bool 2286bool
2017cell_visible (player *pl, int dx, int dy) 2287cell_visible (player *pl, int dx, int dy)
2018 CODE: 2288 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2289 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2020 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2021 OUTPUT: 2290 OUTPUT:
2022 RETVAL 2291 RETVAL
2023 2292
2024void 2293void
2025send (player *pl, SV *packet) 2294send (player *pl, SV *packet)
2026 CODE: 2295 CODE:
2027{ 2296{
2028 STRLEN len; 2297 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2298 char *buf = SvPVbyte (packet, len);
2030 2299
2300 if (len > MAXSOCKBUF)
2301 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2302 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2303 pl->ns->send_packet (buf, len);
2033} 2304}
2034
2035int
2036listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043 2305
2044void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2306void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$ 2307 PROTOTYPE: $;$$$
2046 PPCODE: 2308 PPCODE:
2047 if (GIMME_V != G_VOID) 2309 if (GIMME_V != G_VOID)
2056 if (y) sv_to (y, pl->bed_y); 2318 if (y) sv_to (y, pl->bed_y);
2057 2319
2058void 2320void
2059list () 2321list ()
2060 PPCODE: 2322 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2323 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2324 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2325
2086 2326
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2327MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2328
2089int invoke (maptile *map, int event, ...) 2329int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2334 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2335 OUTPUT: RETVAL
2096 2336
2097SV *registry (maptile *map) 2337SV *registry (maptile *map)
2098 2338
2339void
2340find_tagged_objects (maptile *map, utf8_string tag = 0)
2341 PPCODE:
2342{
2343 if (!map->spaces)
2344 XSRETURN_EMPTY;
2345
2346 if (tag)
2347 {
2348 shstr_cmp tag_ (tag);
2349
2350 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2351 for (object *op = ms->bot; op; op = op->above)
2352 if (op->tag == tag_)
2353 XPUSHs (sv_2mortal (to_sv (op)));
2354 }
2355 else
2356 {
2357 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2358 for (object *op = ms->bot; op; op = op->above)
2359 if (op->tag)
2360 XPUSHs (sv_2mortal (to_sv (op)));
2361 }
2362}
2363
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2364INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2365
2366void
2367adjust_daylight ()
2368 CODE:
2369 maptile::adjust_daylight ();
2370
2371int
2372outdoor_darkness (int darkness = 0)
2373 CODE:
2374 RETVAL = maptile::outdoor_darkness;
2375 if (items)
2376 maptile::outdoor_darkness = darkness;
2377 OUTPUT:
2378 RETVAL
2100 2379
2101void 2380void
2102maptile::instantiate () 2381maptile::instantiate ()
2103 2382
2104maptile *new () 2383maptile *new ()
2105 PROTOTYPE: 2384 PROTOTYPE:
2106 CODE: 2385 CODE:
2107 RETVAL = new maptile; 2386 RETVAL = new maptile;
2108 OUTPUT: 2387 OUTPUT:
2109 RETVAL 2388 RETVAL
2110
2111void
2112maptile::destroy ()
2113 2389
2114void 2390void
2115maptile::players () 2391maptile::players ()
2116 PPCODE: 2392 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2393 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 2398 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2399 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 2400 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2401 }
2126 2402
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2403void
2404maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2405 CODE:
2406{
2407 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2408 croak ("maptile::add_underlay: palette must be arrayref");
2409
2410 palette = SvRV (palette);
2411
2412 STRLEN idxlen;
2413 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2414
2415 for (int x = 0; x < THIS->width; ++x)
2416 for (int y = 0; y < THIS->height; ++y)
2417 {
2418 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2419 if (op->flag [FLAG_IS_FLOOR])
2420 goto skip_space;
2421
2422 {
2423 int offs = offset + y * stride + x;
2424 if (IN_RANGE_EXC (offs, 0, idxlen))
2425 {
2426 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2427 {
2428 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2429 ob->flag [FLAG_NO_MAP_SAVE] = true;
2430 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2431
2432 if (ob->randomitems)
2433 {
2434 if (!ob->above)
2435 {
2436 ob->create_treasure (ob->randomitems);
2437
2438 for (object *op = ob->above; op; op = op->above)
2439 op->flag [FLAG_NO_MAP_SAVE] = true;
2440 }
2441
2442 ob->randomitems = 0;
2443 }
2444 }
2445 }
2446 }
2447
2448 skip_space: ;
2449 }
2450}
2451
2452void
2453maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2454 CODE:
2455{
2456 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2457 croak ("maptile::set_regiondata: palette must be arrayref");
2458
2459 palette = SvRV (palette);
2460
2461 STRLEN idxlen;
2462 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2463
2464 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2465 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2466
2467 for (int i = av_len ((AV *)palette) + 1; i--; )
2468 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2469
2470 for (int y = 0; y < THIS->height; ++y)
2471 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2472
2473 sfree (THIS->regions, THIS->size ());
2474 delete [] THIS->regionmap;
2475
2476 THIS->regions = regions;
2477 THIS->regionmap = regionmap;
2478}
2479
2480void
2481maptile::create_region_treasure ()
2482 CODE:
2483 for (int x = 0; x < THIS->width; ++x)
2484 for (int y = 0; y < THIS->height; ++y)
2485 {
2486 region *rgn = THIS->region (x, y);
2487
2488 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2489 if (object *op = THIS->at (x, y).top)
2490 if (rgn->treasure && rndm () < rgn->treasure_density)
2491 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2492 }
2128 2493
2129int out_of_map (maptile *map, int x, int y) 2494int out_of_map (maptile *map, int x, int y)
2130 2495
2131void 2496void
2132trigger (maptile *map, long connection, bool state = true) 2497find_link (maptile *map, shstr_tmp connection)
2133 CODE:
2134 activate_connection (map, connection, state);
2135
2136void
2137get_connection (maptile *map, long connection)
2138 PPCODE: 2498 PPCODE:
2139 oblinkpt *obp = get_connection_links (map, connection); 2499 if (oblinkpt *obp = map->find_link (connection))
2140 if (obp)
2141 for (objectlink *ol = obp->link; ol; ol = ol->next) 2500 for (objectlink *ol = obp->link; ol; ol = ol->next)
2142 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2501 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2143 2502
2144object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2145
2146object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2147
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny
2150
2151void 2503void
2152cf_map_normalise (maptile *map, int x, int y) 2504get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2505 PPCODE:
2154{ 2506{
2155 maptile *nmap = 0; 2507 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2508 I16 nx = 0, ny = 0;
2509
2510 PUTBACK;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2511 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2512 SPAGAIN;
2158 2513
2159 EXTEND (SP, 4); 2514 EXTEND (SP, 4);
2160 PUSHs (sv_2mortal (newSViv (flags))); 2515 PUSHs (sv_2mortal (newSViv (flags)));
2161 2516
2162 if (GIMME_V == G_ARRAY) 2517 if (GIMME_V == G_ARRAY)
2163 { 2518 {
2164 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2519 PUSHs (sv_2mortal (to_sv (nmap)));
2165 PUSHs (sv_2mortal (newSViv (nx))); 2520 PUSHs (sv_2mortal (newSViv (nx)));
2166 PUSHs (sv_2mortal (newSViv (ny))); 2521 PUSHs (sv_2mortal (newSViv (ny)));
2167 } 2522 }
2168} 2523}
2169 2524
2525mapspace *
2526ms (maptile *map, unsigned int x, unsigned int y)
2527 PROTOTYPE: $$$
2528 CODE:
2529{
2530 maptile *nmap = 0;
2531 I16 nx, ny;
2532
2533 PUTBACK;
2534 get_map_flags (map, &nmap, x, y, &nx, &ny);
2535 SPAGAIN;
2536
2537 if (!nmap)
2538 XSRETURN_UNDEF;
2539
2540 RETVAL = &nmap->at (nx, ny);
2541}
2542 OUTPUT:
2543 RETVAL
2544
2170void 2545void
2171at (maptile *map, unsigned int x, unsigned int y) 2546at (maptile *map, unsigned int x, unsigned int y)
2172 PROTOTYPE: $$$ 2547 PROTOTYPE: $$$
2173 PPCODE: 2548 PPCODE:
2174{ 2549{
2175 object *o;
2176 maptile *nmap = 0; 2550 maptile *nmap = 0;
2177 I16 nx, ny; 2551 I16 nx, ny;
2178 2552
2553 PUTBACK;
2179 get_map_flags (map, &nmap, x, y, &nx, &ny); 2554 get_map_flags (map, &nmap, x, y, &nx, &ny);
2555 SPAGAIN;
2180 2556
2181 if (nmap) 2557 if (nmap)
2182 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2558 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2183 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2559 XPUSHs (sv_2mortal (to_sv (o)));
2184} 2560}
2185 2561
2186SV * 2562SV *
2187bot_at (maptile *obj, unsigned int x, unsigned int y) 2563bot_at (maptile *map, unsigned int x, unsigned int y)
2188 PROTOTYPE: $$$ 2564 PROTOTYPE: $$$
2189 ALIAS: 2565 ALIAS:
2190 top_at = 1 2566 top_at = 1
2191 flags_at = 2 2567 flags_at = 2
2192 light_at = 3 2568 light_at = 3
2193 move_block_at = 4 2569 move_block_at = 4
2194 move_slow_at = 5 2570 move_slow_at = 5
2195 move_on_at = 6 2571 move_on_at = 6
2196 move_off_at = 7 2572 move_off_at = 7
2197 INIT:
2198 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2199 CODE: 2573 CODE:
2574{
2575 sint16 nx = x;
2576 sint16 ny = y;
2577
2578 if (!xy_normalise (map, nx, ny))
2579 XSRETURN_UNDEF;
2580
2581 mapspace &ms = map->at (nx, ny);
2582
2583 ms.update ();
2584
2200 switch (ix) 2585 switch (ix)
2201 { 2586 {
2202 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2587 case 0: RETVAL = to_sv (ms.bot ); break;
2203 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2588 case 1: RETVAL = to_sv (ms.top ); break;
2204 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2589 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2205 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2590 case 3: RETVAL = newSViv (ms.light ); break;
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2591 case 4: RETVAL = newSVuv (ms.move_block); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2592 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2593 case 6: RETVAL = newSVuv (ms.move_on ); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2594 case 7: RETVAL = newSVuv (ms.move_off ); break;
2210 } 2595 }
2596}
2211 OUTPUT: 2597 OUTPUT: RETVAL
2212 RETVAL
2213 2598
2214void fix_walls (maptile *map, int x, int y) 2599void fix_walls (maptile *map, int x, int y)
2215 2600
2216void fix_walls_around (maptile *map, int x, int y) 2601void fix_walls_around (maptile *map, int x, int y)
2217 2602
2218# worst xs function of my life 2603# worst xs function of my life
2219maptile * 2604bool
2220_create_random_map (\ 2605_create_random_map (\
2221 char *path,\ 2606 maptile *self,\
2222 char *wallstyle,\ 2607 utf8_string wallstyle,\
2223 char *wall_name,\ 2608 utf8_string wall_name,\
2224 char *floorstyle,\ 2609 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2610 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2611 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2612 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2613 utf8_string doorstyle,\
2229 char *decorstyle,\ 2614 utf8_string decorstyle,\
2230 char *origin_map,\ 2615 utf8_string origin_map,\
2231 char *final_map,\ 2616 utf8_string final_map,\
2232 char *exitstyle,\ 2617 utf8_string exitstyle,\
2233 char *this_map,\ 2618 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2619 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2620 int xsize,\
2236 int Ysize,\ 2621 int ysize,\
2237 int expand2x,\ 2622 int expand2x,\
2238 int layoutoptions1,\ 2623 int layoutoptions1,\
2239 int layoutoptions2,\ 2624 int layoutoptions2,\
2240 int layoutoptions3,\ 2625 int layoutoptions3,\
2241 int symmetry,\ 2626 int symmetry,\
2246 int dungeon_depth,\ 2631 int dungeon_depth,\
2247 int decoroptions,\ 2632 int decoroptions,\
2248 int orientation,\ 2633 int orientation,\
2249 int origin_y,\ 2634 int origin_y,\
2250 int origin_x,\ 2635 int origin_x,\
2251 int random_seed,\ 2636 U32 random_seed,\
2252 val64 total_map_hp,\ 2637 val64 total_map_hp,\
2253 int map_layout_style,\ 2638 int map_layout_style,\
2254 int treasureoptions,\ 2639 int treasureoptions,\
2255 int symmetry_used,\ 2640 int symmetry_used,\
2256 region *region\ 2641 region *region,\
2642 utf8_string custom\
2257) 2643)
2258 CODE: 2644 CODE:
2259{ 2645{
2260 random_map_params rmp; 2646 random_map_params rmp;
2261 2647
2265 assign (rmp.monsterstyle , monsterstyle); 2651 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2652 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2653 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2654 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2655 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2656 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2657 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2658
2659 rmp.origin_map = origin_map;
2660 rmp.final_map = final_map;
2661 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2662 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2663 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2664 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2665 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2666 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2667 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2668 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2674 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2675 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2676 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2677 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2678 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2679 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2680 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2681 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2682 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2683 rmp.region = region;
2684 rmp.custom = custom;
2298 2685
2299 RETVAL = generate_random_map (path, &rmp); 2686 RETVAL = self->generate_random_map (&rmp);
2300} 2687}
2301 OUTPUT: 2688 OUTPUT:
2302 RETVAL 2689 RETVAL
2303 2690
2691MODULE = cf PACKAGE = cf::mapspace
2692
2693INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2694
2304MODULE = cf PACKAGE = cf::arch 2695MODULE = cf PACKAGE = cf::arch
2305 2696
2306archetype *find (const char *name) 2697int archetypes_size ()
2307 CODE: 2698 CODE:
2308 RETVAL = archetype::find (name); 2699 RETVAL = archetypes.size ();
2309 OUTPUT: 2700 OUTPUT: RETVAL
2310 RETVAL
2311 2701
2312archetype *first() 2702archetype *archetypes (U32 index)
2313 PROTOTYPE: 2703 CODE:
2314 CODE: 2704 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2315 RETVAL = first_archetype; 2705 OUTPUT: RETVAL
2706
2707object *instantiate (archetype *arch)
2708 CODE:
2709 RETVAL = arch_to_object (arch);
2710 OUTPUT:
2316 OUTPUT: RETVAL 2711 RETVAL
2317 2712
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2713INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2714
2320MODULE = cf PACKAGE = cf::party 2715MODULE = cf PACKAGE = cf::party
2321 2716
2322partylist *first () 2717partylist *first ()
2323 PROTOTYPE: 2718 PROTOTYPE:
2324 CODE: 2719 CODE:
2325 RETVAL = get_firstparty (); 2720 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2721 OUTPUT: RETVAL
2327 2722
2328partylist *next (partylist *party) 2723INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2724
2725MODULE = cf PACKAGE = cf::region
2726
2727void
2728list ()
2729 PPCODE:
2730 for_all_regions (rgn)
2731 XPUSHs (sv_2mortal (to_sv (rgn)));
2732
2733region *find (utf8_string name)
2734 PROTOTYPE: $
2329 CODE: 2735 CODE:
2330 RETVAL = party->next; 2736 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2737 OUTPUT: RETVAL
2332 2738
2333const char *name (partylist *party) 2739int specificity (region *rgn)
2334 CODE: 2740 CODE:
2335 RETVAL = party->partyname; 2741 RETVAL = 0;
2742 while (rgn = rgn->parent)
2743 RETVAL++;
2336 OUTPUT: RETVAL 2744 OUTPUT: RETVAL
2337 2745
2338const char *password (partylist *party) 2746INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2339 CODE:
2340 RETVAL = party->passwd;
2341 OUTPUT: RETVAL
2342
2343MODULE = cf PACKAGE = cf::region
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2747
2376MODULE = cf PACKAGE = cf::living 2748MODULE = cf PACKAGE = cf::living
2377 2749
2378INCLUDE: $PERL genacc living ../include/living.h | 2750INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2751
2380MODULE = cf PACKAGE = cf::settings 2752MODULE = cf PACKAGE = cf::settings
2381 2753
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2754INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2755
2384MODULE = cf PACKAGE = cf::client 2756MODULE = cf PACKAGE = cf::client
2385 2757
2386INCLUDE: $PERL genacc client ../include/client.h | 2758INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2759
2388int invoke (client *ns, int event, ...) 2760int invoke (client *ns, int event, ...)
2389 CODE: 2761 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2762 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2763 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2407 CODE: 2779 CODE:
2408{ 2780{
2409 STRLEN len; 2781 STRLEN len;
2410 char *buf = SvPVbyte (packet, len); 2782 char *buf = SvPVbyte (packet, len);
2411 2783
2784 if (len > MAXSOCKBUF)
2785 {
2786 // ugly
2787 if (THIS->pl)
2788 THIS->pl->failmsg ("[packet too long for client]");
2789 }
2790 else
2412 THIS->send_packet (buf, len); 2791 THIS->send_packet (buf, len);
2413} 2792}
2414 2793
2415void 2794faceidx
2416client::destroy () 2795client::need_face (utf8_string name, int pri = 0)
2796 CODE:
2797 RETVAL = face_find (name, 0);
2798 if (RETVAL)
2799 {
2800 THIS->send_face (RETVAL, pri);
2801 THIS->flush_fx ();
2802 }
2803 OUTPUT:
2804 RETVAL
2417 2805
2806int
2807client::fx_want (int idx, int value = -1)
2808 CODE:
2809 if (0 < idx && idx < FT_NUM)
2810 {
2811 RETVAL = THIS->fx_want [idx];
2812 if (items > 2)
2813 THIS->fx_want [idx] = value;
2814 }
2815 else
2816 RETVAL = 0;
2817 OUTPUT:
2818 RETVAL
2819
2820MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2821
2822faceidx sound_find (utf8_string name)
2823
2824void sound_set (utf8_string str, faceidx face)
2825
2826# dire hack
2827void old_sound_index (int idx, faceidx face)
2828 CODE:
2829 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2830 old_sound_index [idx] = face;
2831
2832MODULE = cf PACKAGE = cf::face PREFIX = face_
2833
2834#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2835
2836faceidx face_find (utf8_string name, faceidx defidx = 0)
2837
2838faceidx alloc (utf8_string name)
2839 CODE:
2840{
2841 do
2842 {
2843 RETVAL = faces.size ();
2844 faces.resize (RETVAL + 1);
2845 }
2846 while (!RETVAL); // crude way to leave index 0
2847
2848 faces [RETVAL].name = name;
2849 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2850
2851 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2852 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2853}
2854 OUTPUT: RETVAL
2855
2856void set_type (faceidx idx, int value)
2857 ALIAS:
2858 set_type = 0
2859 set_visibility = 1
2860 set_magicmap = 2
2861 set_smooth = 3
2862 set_smoothlevel = 4
2863 CODE:
2864 faceinfo *f = face_info (idx); assert (f);
2865 switch (ix)
2866 {
2867 case 0: f->type = value; break;
2868 case 1: f->visibility = value; break;
2869 case 2: f->magicmap = value; break;
2870 case 3: f->smooth = value; break;
2871 case 4: f->smoothlevel = value; break;
2872 }
2873
2874void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2875 CODE:
2876{
2877 faceinfo *f = face_info (idx); assert (f);
2878 facedata *d = &(faceset ? f->data64 : f->data32);
2879 sv_to (data, d->data);
2880 STRLEN clen;
2881 char *cdata = SvPVbyte (chksum, clen);
2882 clen = min (CHKSUM_SIZE, clen);
2883
2884 if (memcmp (d->chksum, cdata, clen))
2885 {
2886 memcpy (d->chksum, cdata, clen);
2887
2888 // invalidate existing client face info
2889 for_all_clients (ns)
2890 if (ns->faceset == faceset)
2891 {
2892 ns->faces_sent [idx] = false;
2893 ns->force_newmap = true;
2894 }
2895 }
2896}
2897
2898int get_data_size (faceidx idx, int faceset = 0)
2899 CODE:
2900 facedata *d = face_data (idx, faceset);
2901 if (!d) XSRETURN_UNDEF;
2902 RETVAL = d->data.size ();
2903 OUTPUT:
2904 RETVAL
2905
2906SV *get_chksum (faceidx idx, int faceset = 0)
2907 CODE:
2908 facedata *d = face_data (idx, faceset);
2909 if (!d) XSRETURN_UNDEF;
2910 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2911 OUTPUT:
2912 RETVAL
2913
2914SV *get_data (faceidx idx, int faceset = 0)
2915 CODE:
2916 facedata *d = face_data (idx, faceset);
2917 if (!d) XSRETURN_UNDEF;
2918 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2919 OUTPUT:
2920 RETVAL
2921
2922void invalidate (faceidx idx)
2923 CODE:
2924 for_all_clients (ns)
2925 {
2926 ns->faces_sent [idx] = false;
2927 ns->force_newmap = true;
2928 }
2929
2930void invalidate_all ()
2931 CODE:
2932 for_all_clients (ns)
2933 {
2934 ns->faces_sent.reset ();
2935 ns->force_newmap = true;
2936 }
2937
2938MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2939
2940#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2941
2942animidx anim_find (utf8_string name)
2943 CODE:
2944 RETVAL = animation::find (name).number;
2945 OUTPUT: RETVAL
2946
2947animidx set (utf8_string name, SV *frames, int facings = 1)
2948 CODE:
2949{
2950 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2951 croak ("frames must be an arrayref");
2952
2953 AV *av = (AV *)SvRV (frames);
2954
2955 animation *anim = &animation::find (name);
2956 if (anim->number)
2957 {
2958 anim->resize (av_len (av) + 1);
2959 anim->facings = facings;
2960 }
2961 else
2962 anim = &animation::create (name, av_len (av) + 1, facings);
2963
2964 for (int i = 0; i < anim->num_animations; ++i)
2965 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2966}
2967 OUTPUT: RETVAL
2968
2969void invalidate_all ()
2970 CODE:
2971 for_all_clients (ns)
2972 ns->anims_sent.reset ();
2973
2974MODULE = cf PACKAGE = cf::object::freezer
2975
2976INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2977
2978SV *
2979new (char *klass)
2980 CODE:
2981 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2982 OUTPUT: RETVAL
2983
2984void
2985DESTROY (SV *sv)
2986 CODE:
2987 object_freezer *self;
2988 sv_to (sv, self);
2989 delete self;
2990
2991MODULE = cf PACKAGE = cf::object::thawer
2992
2993INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2994
2995SV *
2996new_from_file (char *klass, octet_string path)
2997 CODE:
2998 object_thawer *f = new object_thawer (path);
2999 if (!*f)
3000 {
3001 delete f;
3002 XSRETURN_UNDEF;
3003 }
3004 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3005 OUTPUT: RETVAL
3006
3007void
3008DESTROY (SV *sv)
3009 CODE:
3010 object_thawer *self;
3011 sv_to (sv, self);
3012 delete self;
3013
3014void
3015extract_tags (object_thawer *self)
3016 PPCODE:
3017 while (self->kw != KW_EOF)
3018 {
3019 PUTBACK;
3020 coroapi::cede_to_tick ();
3021 SPAGAIN;
3022
3023 if (self->kw == KW_tag)
3024 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3025
3026 self->skip ();
3027 }
3028

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