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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.341 by root, Sun Nov 29 17:41:08 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
64 67
65double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
66 72
67global gbl_ev; 73global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
70 80
71static HV 81static HV
72 *stash_cf, 82 *stash_cf,
73 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
82 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
83// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
84template<class super> 131template<class super>
85static super * 132static super *
86is_a (attachable *at) 133is_a (attachable *at)
87{ 134{
94 141
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 142//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 143
97unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
98 145
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 146attachable::~attachable ()
111{ 147{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 148 assert (!self);
116#endif 149 assert (!cb);
150}
151
152int
153attachable::refcnt_cnt () const
154{
155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
174}
175
176void
177attachable::optimise ()
178{
179 if (self
180 && SvREFCNT (self) == 1
181 && !HvTOTALKEYS (self))
182 sever_self ();
117} 183}
118 184
119// check wether the object really is dead 185// check wether the object really is dead
120void 186void
121attachable::do_check () 187attachable::do_check ()
122{ 188{
123 if (refcnt > 0) 189 if (refcnt_cnt () > 0)
124 return; 190 return;
125 191
126 // try to unborrow the refcnt from perl 192 destroy ();
127 if (flags & F_BORROWED) 193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
128 { 201 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 202 SvREFCNT_dec (cb);
203 cb = 0;
133 } 204 }
134 205
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 206 mortals.push_back (this);
148} 207}
149 208
150void 209void
151attachable::destroy () 210attachable::destroy ()
152{ 211{
153 if (destroyed ()) 212 if (destroyed ())
154 return; 213 return;
155 214
156 flags |= F_DESTROYED; 215 attachable_flags |= F_DESTROYED;
157 do_destroy (); 216 do_destroy ();
217 sever_self ();
158} 218}
159 219
220void
160void attachable::check_mortals () 221attachable::check_mortals ()
161{ 222{
162 for (int i = 0; i < mortals.size (); ) 223 static int i = 0;
224
225 for (;;)
163 { 226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
164 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
165 252
166 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
167 254 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 255 {
170#if 0 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 257 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 258 }
173#endif 259#endif
174 260
261 if (obj->refcnt)
262 {
175 ++i; // further delay freeing 263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
176 }//D 267 }
177 else 268 else
178 { 269 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
181 delete obj; 272 delete obj;
182 } 273 }
183 } 274 }
184} 275}
185 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
186attachable & 289attachable &
187attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
188{ 291{
189 //if (self || cb) 292 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 294
192 attach = src.attach; 295 attach = src.attach;
193 return *this; 296 return *this;
194} 297}
195 298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 335
198static SV * 336static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 338{
201 SV *sv; 339 SV *sv;
202 340
203 if (!ptr) 341 if (!ptr)
204 return &PL_sv_undef; 342 return newSV (0);
205 343
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 346}
209 347
210static int 348static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 349attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 350{
213 attachable *at = (attachable *)mg->mg_ptr; 351 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 352
353 //TODO: check if transaction behaviour is really required here
354 if (SV *self = (SV *)at->self)
355 {
215 at->self = 0; 356 at->self = 0;
357 SvREFCNT_dec (self);
358 }
359
216 // next line makes sense, but most objects still have refcnt 0 by default 360 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 361 //at->refcnt_chk ();
218 return 0; 362 return 0;
219} 363}
220 364
222 366
223static SV * 367static SV *
224newSVattachable (attachable *obj, HV *stash) 368newSVattachable (attachable *obj, HV *stash)
225{ 369{
226 if (!obj) 370 if (!obj)
227 return &PL_sv_undef; 371 return newSV (0);
228 372
229 if (!obj->self) 373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
230 { 377 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 379
234 // borrow the refcnt from the object 380 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 383 }
384 else
385 {
386 SV *sv = newRV_inc ((SV *)obj->self);
238 387
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 388 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
240} 389 SvAMAGIC_on (sv);
241 390
391 return sv;
392 }
393}
394
395#if 0 // unused
242static void 396static void
243clearSVptr (SV *sv) 397clearSVptr (SV *sv)
244{ 398{
245 if (SvROK (sv)) 399 if (SvROK (sv))
246 sv = SvRV (sv); 400 sv = SvRV (sv);
247 401
248 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
249 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
250} 404}
405#endif
406
407static long SvPTR_nc (SV *sv)
408{
409 sv = SvRV (sv);
410
411 // very important shortcut
412 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
413 return (long)SvMAGIC (sv)->mg_ptr;
414
415 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
416 return (long)mg->mg_ptr;
417
418 croak ("perl code used object, but C object is already destroyed, caught");
419}
251 420
252static long 421static long
253SvPTR (SV *sv, const char *klass) 422SvPTR (SV *sv, const char *klass)
254{ 423{
255 if (!sv_derived_from (sv, klass)) 424 if (!sv_derived_from (sv, klass))
256 croak ("object of type %s expected", klass); 425 croak ("object of type %s expected", klass);
257 426
258 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 427 return SvPTR_nc (sv);
259
260 if (!mg)
261 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262
263 return (long)mg->mg_ptr;
264} 428}
265 429
266static long 430static long noinline
267SvPTR_ornull (SV *sv, const char *klass) 431SvPTR_ornull (SV *sv, const char *klass)
268{ 432{
269 if (SvOK (sv)) 433 if (expect_false (!SvOK (sv))) return 0;
434
270 return SvPTR (sv, klass); 435 return SvPTR (sv, klass);
271 else
272 return 0;
273} 436}
274 437
438static long noinline
439SvPTR_ornull_client (SV *sv)
440{
441 if (expect_false (!SvOK (sv))) return 0;
442
443 if (!SvROK (sv)
444 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
445 && !sv_derived_from (sv, "cf::client")))
446 croak ("object of type cf::client expected");
447
448 return SvPTR_nc (sv);
449}
450
451static long noinline
452SvPTR_ornull_object (SV *sv)
453{
454 if (expect_false (!SvOK (sv))) return 0;
455
456 if (!SvROK (sv)
457 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
458 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
460 && !sv_derived_from (sv, "cf::object")))
461 croak ("object of type cf::object expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_player (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
473 && !sv_derived_from (sv, "cf::player")))
474 croak ("object of type cf::player expected");
475
476 return SvPTR_nc (sv);
477}
478
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 479static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 480static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 481static inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 482static inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 483static inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 484static inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 485static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
282inline SV *to_sv ( signed int v) { return newSViv (v); } 486static inline SV *to_sv ( signed int v) { return newSViv (v); }
283inline SV *to_sv (unsigned int v) { return newSVuv (v); } 487static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
284inline SV *to_sv ( signed long v) { return newSViv (v); } 488static inline SV *to_sv ( signed long v) { return newSViv (v); }
285inline SV *to_sv (unsigned long v) { return newSVuv (v); } 489static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
286inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 490static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
287inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 491static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
288inline SV *to_sv (float v) { return newSVnv (v); } 492static inline SV *to_sv (float v) { return newSVnv (v); }
289inline SV *to_sv (double v) { return newSVnv (v); } 493static inline SV *to_sv (double v) { return newSVnv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 494static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 495static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 496static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 497static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 498static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
499static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 500static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 501static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
502static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 503
299inline SV *to_sv (object & v) { return to_sv (&v); } 504static inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 505static inline SV *to_sv (living & v) { return to_sv (&v); }
301 506
302//TODO: 507static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 508static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 509
306inline SV *to_sv (UUID v) 510static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 511
512static inline SV *to_sv (dynbuf * v)
513{
514 SV *sv = newSV (0);
515
516 sv_upgrade (sv, SVt_PV);
517 SvGROW (sv, v->size () + 1);
518 SvPOK_only (sv);
519 v->linearise (SvPVX (sv));
520 SvCUR_set (sv, v->size ());
521 *SvEND (sv) = 0;
522
523 return sv;
524}
525
526static inline SV *to_sv (dynbuf_text * v)
527{
528 SV *sv = to_sv (static_cast<dynbuf *> (v));
529 SvUTF8_on (sv);
530 return sv;
531}
532
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 533static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 534static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 535static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 536static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 537static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 538static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 539static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 540static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 541static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 542static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 543static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 544static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 545static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 546static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 547static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 548static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 549static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 550static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 551static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 552static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
553static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
554static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 555static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 556static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
557static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
558static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
559static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
336 560
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 561//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 562static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 563
340template<class T> 564template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 565static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 566
343template<int N> 567template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 568static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 569
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 570static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 571static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 572static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 573static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 574
575static inline void sv_to (SV *sv, std::string &v)
576{
577 STRLEN len;
578 char *data = SvPVbyte (sv, len);
579 v.assign (data, len);
580}
581
352inline void sv_to (SV *sv, UUID &v) 582static inline void sv_to (SV *sv, UUID &v)
353{ 583{
354 unsigned int version; 584 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 585 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 586}
359 587
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 588static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 589
362static SV * 590static SV *
363newSVdt_va (va_list &ap, data_type type) 591newSVdt_va (va_list &ap, data_type type)
364{ 592{
365 SV *sv; 593 SV *sv;
379 break; 607 break;
380 608
381 case DT_STRING: 609 case DT_STRING:
382 { 610 {
383 char *str = (char *)va_arg (ap, const char *); 611 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 612 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 613 }
386 break; 614 break;
387 615
388 case DT_DATA: 616 case DT_DATA:
389 { 617 {
390 char *str = (char *)va_arg (ap, const void *); 618 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 619 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 620 sv = str ? newSVpv (str, len) : newSV (0);
393 } 621 }
394 break; 622 break;
395 623
396 case DT_OBJECT: 624 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 625 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 667 va_end (ap);
440 668
441 return sv; 669 return sv;
442} 670}
443 671
672// typemap support, mostly to avoid excessive inlining
673template<class type>
674static void noinline
675cf_obj_to (SV *arg, type &var)
676{
677 sv_to (arg, var);
678 if (!var)
679 croak ("must not pass invalid/null cf_obj here");
680}
681
682template<class object>
683static void noinline
684cf_obj_ornull_to (SV *arg, object *&var)
685{
686 if (SvOK (arg))
687 {
688 sv_to (arg, var);
689 if (!var)
690 croak ("unable to convert perl object to C++ object");
691 }
692 else
693 var = 0;
694}
695
696//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
697
444static SV * 698static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475
476SV *
477registry (attachable *ext) 699registry (attachable *ext)
478{ 700{
479 if (!ext->cb) 701 if (!ext->cb)
480 ext->cb = newAV (); 702 ext->cb = newAV ();
481 703
482 return newRV_inc ((SV *)ext->cb); 704 return newRV_inc ((SV *)ext->cb);
483} 705}
484 706
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 707/////////////////////////////////////////////////////////////////////////////
523 708
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 709void
580cfperl_init () 710cfperl_init ()
581{ 711{
712 extern char **environ;
713
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 714 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 715 perl = perl_alloc ();
584 perl_construct (perl); 716 perl_construct (perl);
585 717
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 718 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 719
588 char *argv[] = { 720 const char *argv[] = {
589 "", 721 settings.argv [0],
590 "-e" 722 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 723 };
596 724
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 725 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
726 || perl_run (perl))
598 { 727 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 728 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 729 exit (EXIT_FAILURE);
601 } 730 }
602}
603 731
732 eval_pv (
733 "#line 1 'cfperl init'\n"
734 "use EV ();\n"
735 "use Coro ();\n"
736 "cf->bootstrap;\n"
737 "unshift @INC, cf::datadir ();\n"
738 "require cf;\n",
739 0
740 );
741
742 if (SvTRUE (ERRSV))
743 {
744 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
745 exit (EXIT_FAILURE);
746 }
747}
748
749void
604void cfperl_main () 750cfperl_main ()
605{ 751{
606 dSP; 752 dSP;
607 753
608 PUSHMARK (SP); 754 PUSHMARK (SP);
609 PUTBACK; 755 PUTBACK;
613void 759void
614attachable::instantiate () 760attachable::instantiate ()
615{ 761{
616 if (attach) 762 if (attach)
617 { 763 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 764 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 765 attach = 0;
620 } 766 }
621} 767}
622 768
623void 769void
624attachable::reattach () 770attachable::reattach ()
625{ 771{
626 optimise (); 772 optimise ();
627 //TODO: check for _attachment's, very important for restarts 773 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 774 INVOKE_ATTACHABLE (REATTACH, this);
629} 775}
630 776
631static event_klass klass_of[NUM_EVENT_TYPES] = { 777static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 778# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 779# include "eventinc.h"
634# undef def 780# undef def
635}; 781};
636 782
637#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 783#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638 784
639static void 785static void noinline
640gather_callbacks (AV *&callbacks, AV *registry, event_type event) 786gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641{ 787{
642 // event must be in array 788 // event must be in array
643 if (event >= 0 && event <= AvFILLp (registry)) 789 if (event >= 0 && event <= AvFILLp (registry))
644 { 790 {
676} 822}
677 823
678void 824void
679global::gather_callbacks (AV *&callbacks, event_type event) const 825global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 826{
681 ::gather_callbacks (callbacks, cb_object, event); 827 ::gather_callbacks (callbacks, cb_global, event);
682} 828}
683 829
684void 830void
685object::gather_callbacks (AV *&callbacks, event_type event) const 831object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 832{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 833 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 834 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 835 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 836
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 837 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 838 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 839 }
694 840
730{ 876{
731 attachable::gather_callbacks (callbacks, event); 877 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 878 ::gather_callbacks (callbacks, cb_map, event);
733} 879}
734 880
881static void noinline
882_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
883{
884 for (int event = 0; event <= AvFILLp (registry); ++event)
885 {
886 SV *cbs_ = AvARRAY (registry)[event];
887
888 // element must be list of callback entries
889 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
890 {
891 AV *cbs = (AV *)SvRV (cbs_);
892
893 // no callback entries, no callbacks to call
894 if (AvFILLp (cbs) >= 0)
895 set.set (event);
896 }
897 }
898}
899
900// very slow and inefficient way to recalculate the global want bitsets
901static void
902_recalc_want ()
903{
904 ev_want_event.reset ();
905
906 _recalc_want (ev_want_event, cb_global);
907 _recalc_want (ev_want_event, cb_attachable);
908 _recalc_want (ev_want_event, cb_object);
909 _recalc_want (ev_want_event, cb_client);
910 _recalc_want (ev_want_event, cb_player);
911 _recalc_want (ev_want_event, cb_map);
912
913 ev_want_type.reset ();
914
915 for (int type = 0; type <= AvFILLp (cb_type); ++type)
916 {
917 SV *cbs_ = AvARRAY (cb_type)[type];
918
919 // element must be list of callback entries
920 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
921 {
922 AV *cbs = (AV *)SvRV (cbs_);
923
924 // no callback entries, no callbacks to call
925 if (AvFILLp (cbs) >= 0)
926 ev_want_type.set (type % NUM_TYPES);
927 }
928 }
929}
930
735bool 931bool
736attachable::invoke (event_type event, ...) 932attachable::invoke (event_type event, ...)
737{ 933{
738 data_type dt; 934 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 935
743 // callback call ordering should be: 936 // callback call ordering should be:
744 // 1. per-object callback 937 // 1. per-object callback
745 // 2. per-class object 938 // 2. per-class object
746 // 3. per-type callback 939 // 3. per-type callback
750 gather_callbacks (callbacks, event); 943 gather_callbacks (callbacks, event);
751 944
752 // short-circuit processing if no callbacks found/defined 945 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 946 if (!callbacks)
754 return 0; 947 return 0;
948
949 va_list ap;
950 va_start (ap, event);
755 951
756 CALL_BEGIN (3); 952 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 953 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 954 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 955
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 979 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 } 980 }
785 981
786 va_end (ap); 982 va_end (ap);
787 983
788 CALL_CALL ("cf::do_invoke", G_SCALAR); 984 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
789 count = count > 0 ? POPi : 0; 985 count = count > 0 ? POPi : 0;
790 986
791 CALL_END; 987 CALL_END;
792 988
793 return count; 989 return count;
794} 990}
795 991
796SV * 992static SV *
797cfperl_result (int idx) 993cfperl_result (int idx)
798{ 994{
799 AV *av = get_av ("cfperl::invoke_results", 0); 995 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 996 if (!av)
801 return &PL_sv_undef; 997 return &PL_sv_undef;
802 998
803 SV **sv = av_fetch (av, idx, 0); 999 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 1000 if (!sv)
818{ 1014{
819 return SvNV (cfperl_result (idx)); 1015 return SvNV (cfperl_result (idx));
820} 1016}
821 1017
822///////////////////////////////////////////////////////////////////////////// 1018/////////////////////////////////////////////////////////////////////////////
1019// various c++ => perl glue functions
823 1020
824void 1021void
1022cfperl_tick ()
1023{
1024 tick_pending = 1;
1025
1026 if (tick_inhibit)
1027 return;
1028
1029 tick_pending = 0;
1030
1031 dSP;
1032
1033 PUSHMARK (SP);
1034 PUTBACK;
1035 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1036
1037 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1038}
1039
1040void
825maptile::emergency_save () 1041cfperl_emergency_save ()
826{ 1042{
827 CALL_BEGIN (0); 1043 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 1044 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 1045 CALL_END;
830} 1046}
831 1047
1048void
1049cfperl_cleanup (int make_core)
1050{
1051 CALL_BEGIN (1);
1052 CALL_ARG (make_core);
1053 CALL_CALL ("cf::post_cleanup", G_VOID);
1054 CALL_END;
1055}
1056
1057void
1058cfperl_make_book (object *book, int level)
1059{
1060 CALL_BEGIN (2);
1061 CALL_ARG (book);
1062 CALL_ARG (level);
1063 CALL_CALL ("ext::books::make_book", G_VOID);
1064 CALL_END;
1065}
1066
1067void
1068cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1069{
1070 CALL_BEGIN (4);
1071 CALL_ARG (ns);
1072 CALL_ARG (type);
1073 CALL_ARG_SV (newSVpv_utf8 (msg));
1074 CALL_ARG (color);
1075 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1076 CALL_END;
1077}
1078
1079int
1080cfperl_can_merge (object *ob1, object *ob2)
1081{
1082 int can;
1083
1084 CALL_BEGIN (2);
1085 CALL_ARG (ob1);
1086 CALL_ARG (ob2);
1087 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1088 can = count && SvTRUE (TOPs);
1089 CALL_END;
1090
1091 return can;
1092}
1093
1094void
1095cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1096{
1097 CALL_BEGIN (4);
1098 CALL_ARG (ob);
1099 CALL_ARG (state);
1100 CALL_ARG (activator);
1101 CALL_ARG (originator);
1102 CALL_CALL ("cf::mapscript::activate", G_VOID);
1103 CALL_END;
1104}
1105
1106player *
1107player::find (const char *name)
1108{
1109 CALL_BEGIN (1);
1110 CALL_ARG (name);
1111 CALL_CALL ("cf::player::find", G_SCALAR);
1112
1113 player *retval = 0;
1114 if (count) sv_to (POPs, retval);
1115
1116 CALL_END;
1117
1118 return retval;
1119}
1120
832maptile * 1121maptile *
1122find_style (const char *dirname, const char *stylename, int difficulty)
1123{
1124 CALL_BEGIN (3);
1125 CALL_ARG (dirname);
1126 CALL_ARG (stylename);
1127 CALL_ARG (difficulty);
1128 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1129
1130 maptile *retval = 0;
1131 if (count) sv_to (POPs, retval);
1132
1133 CALL_END;
1134
1135 return retval;
1136}
1137
1138maptile *
833maptile::find_map (const char *path, maptile *origin) 1139maptile::find_sync (const char *path, maptile *origin)
834{ 1140{
835 CALL_BEGIN (2); 1141 CALL_BEGIN (2);
836 CALL_ARG (path); 1142 CALL_ARG (path);
837 CALL_ARG (origin); 1143 CALL_ARG (origin);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 1144 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1145
840 maptile *retval; 1146 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1147 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1148
847 CALL_END; 1149 CALL_END;
848 1150
849 return retval; 1151 return retval;
850} 1152}
851 1153
1154maptile *
1155maptile::find_async (const char *path, maptile *origin, bool load)
1156{
1157 CALL_BEGIN (3);
1158 CALL_ARG (path);
1159 CALL_ARG (origin);
1160 CALL_ARG (load);
1161 CALL_CALL ("cf::map::find_async", G_SCALAR);
1162
1163 maptile *retval = 0;
1164 if (count) sv_to (POPs, retval);
1165
1166 CALL_END;
1167
1168 return retval;
1169}
1170
852void 1171void
853maptile::do_load () 1172maptile::do_load_sync ()
854{ 1173{
855 CALL_BEGIN (1); 1174 CALL_BEGIN (1);
856 CALL_ARG (this); 1175 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID); 1176 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END;
859}
860
861maptile *
862maptile::customise_for (object *op)
863{
864 CALL_BEGIN (2);
865 CALL_ARG (this);
866 CALL_ARG (op);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR);
868
869 maptile *retval;
870
871 if (count)
872 sv_to (POPs, retval);
873 else
874 retval = 0;
875
876 CALL_END;
877
878 return retval ? retval : this;
879}
880
881void
882maptile::change_all_map_light (int change)
883{
884 CALL_BEGIN (1);
885 CALL_ARG (change);
886 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
887 CALL_END; 1177 CALL_END;
888} 1178}
889 1179
890void 1180void
891object::enter_exit (object *exit) 1181object::enter_exit (object *exit)
898 CALL_ARG (exit); 1188 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1189 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1190 CALL_END;
901} 1191}
902 1192
1193void
1194object::player_goto (const char *path, int x, int y)
1195{
1196 if (type != PLAYER)
1197 return;
1198
1199 CALL_BEGIN (4);
1200 CALL_ARG (this);
1201 CALL_ARG (path);
1202 CALL_ARG (x);
1203 CALL_ARG (y);
1204 CALL_CALL ("cf::object::player::goto", G_VOID);
1205 CALL_END;
1206}
1207
1208const char *
1209object::ref () const
1210{
1211 if (type == PLAYER)
1212 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1213 else
1214 return 0;
1215}
1216
1217object *
1218object::deref (const char *ref)
1219{
1220 object *retval = 0;
1221
1222 if (ref)
1223 {
1224 CALL_BEGIN (1);
1225 CALL_ARG (ref);
1226 CALL_CALL ("cf::object::deref", G_SCALAR);
1227
1228 if (count)
1229 sv_to (POPs, retval);
1230
1231 CALL_END;
1232 }
1233
1234 return retval;
1235}
1236
1237void
1238log_backtrace (const char *msg)
1239{
1240#if HAVE_BACKTRACE
1241 void *addr [20];
1242 int size = backtrace (addr, 20);
1243
1244 CALL_BEGIN (size);
1245 CALL_ARG (msg);
1246 for (int i = 0; i < size; ++i)
1247 CALL_ARG ((IV)addr [i]);
1248 CALL_CALL ("cf::_log_backtrace", G_VOID);
1249 CALL_END;
1250#endif
1251}
1252
1253bool
1254is_match_expr (const char *expr)
1255{
1256 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1257}
1258
1259bool
1260match (const char *expr, object *ob, object *self, object *source, object *originator)
1261{
1262 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1263 expr += sizeof ("match ") - 1;
1264
1265 CALL_BEGIN (5);
1266 CALL_ARG (expr);
1267 CALL_ARG (ob);
1268 CALL_ARG (self);
1269 CALL_ARG (source);
1270 CALL_ARG (originator);
1271 CALL_CALL (cv_cf_match_match, G_SCALAR);
1272
1273 bool matched = count && SvTRUE (TOPs);
1274
1275 CALL_END;
1276
1277 return matched;
1278}
1279
1280object *
1281match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1282{
1283 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1284 expr += sizeof ("match ") - 1;
1285
1286 CALL_BEGIN (5);
1287 CALL_ARG (expr);
1288 CALL_ARG (ob);
1289 CALL_ARG (self);
1290 CALL_ARG (source);
1291 CALL_ARG (originator);
1292 CALL_CALL (cv_cf_match_match, G_ARRAY);
1293
1294 object *one = 0;
1295
1296 if (count)
1297 sv_to (TOPs, one);
1298
1299 CALL_END;
1300
1301 return one;
1302}
1303
903///////////////////////////////////////////////////////////////////////////// 1304/////////////////////////////////////////////////////////////////////////////
904 1305
905struct EventAPI *watcher_base::GEventAPI; 1306struct EVAPI *evapi::GEVAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1307struct CoroAPI *coroapi::GCoroAPI;
907 1308
908static void iw_dispatch (pe_event *ev)
909{
910 iw *w = (iw *)ev->ext_data;
911 w->call (*w);
912}
913
914void 1309void
915iw::alloc () 1310coroapi::do_cede_to_tick ()
916{ 1311{
917 pe = GEventAPI->new_idle (0, 0); 1312 cede_pending = 0;
918 1313 cede ();
919 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this;
921} 1314}
922 1315
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1316void
930iow::alloc () 1317coroapi::wait_for_tick ()
931{ 1318{
932 pe = GEventAPI->new_io (0, 0); 1319 CALL_BEGIN (0);
933 1320 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
934 pe->base.callback = (void *)iow_dispatch; 1321 CALL_END;
935 pe->base.ext_data = (void *)this;
936
937 pe->fd = -1;
938 pe->poll = 0;
939} 1322}
940 1323
941void 1324void
942iow::fd (int fd) 1325coroapi::wait_for_tick_begin ()
943{ 1326{
944 pe->fd = fd; 1327 CALL_BEGIN (0);
945} 1328 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
946 1329 CALL_END;
947int
948iow::poll ()
949{
950 return pe->poll;
951} 1330}
952 1331
953void 1332void
954iow::poll (int events) 1333iow::poll (int events)
955{ 1334{
956 if (pe->poll != events) 1335 if (events != this->events)
957 { 1336 {
1337 int active = ev_is_active ((ev_io *)this);
958 if (pe->poll) stop (); 1338 if (active) stop ();
959 pe->poll = events; 1339 ev_io_set ((ev_io *)this, fd, events);
960 if (pe->poll) start (); 1340 if (active) start ();
961 } 1341 }
962} 1342}
963 1343
964void 1344static void
965_connect_to_perl () 1345_connect_to_perl_1 ()
966{ 1346{
967 stash_cf = gv_stashpv ("cf" , 1); 1347 stash_cf = gv_stashpv ("cf", 1);
968 1348
969 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1349 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
970 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1350 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
971 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1351 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
972 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1352 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1353 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
973 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1354 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1355 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1356 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1357 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1358 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1359
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1360 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1361 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1362 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1363 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
981 1364
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1365 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1366 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1367 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1368 cb_player = get_av ("cf::CB_PLAYER", 1);
986 cb_client = get_av ("cf::CB_CLIENT", 1); 1369 cb_client = get_av ("cf::CB_CLIENT", 1);
987 cb_type = get_av ("cf::CB_TYPE" , 1); 1370 cb_type = get_av ("cf::CB_TYPE" , 1);
988 cb_map = get_av ("cf::CB_MAP" , 1); 1371 cb_map = get_av ("cf::CB_MAP" , 1);
989} 1372}
990 1373
1374static void
1375_connect_to_perl_2 ()
1376{
1377 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1378 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1379 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1380 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1381 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1382}
1383
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1384MODULE = cf PACKAGE = cf PREFIX = cf_
992 1385
993BOOT: 1386BOOT:
994{ 1387{
1388 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1389 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1390
995 _connect_to_perl (); 1391 _connect_to_perl_1 ();
996
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999 1392
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1393 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1394
1395 //{
1396 // require_pv ("Time::HiRes");
1397 //
1398 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1399 // if (!svp) croak ("Time::HiRes is required");
1400 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1401 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1402 //}
1001 1403
1002 static const struct { 1404 static const struct {
1003 const char *name; 1405 const char *name;
1004 IV iv; 1406 IV iv;
1005 } *civ, const_iv[] = { 1407 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1408# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1409 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1410 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1411
1010 const_iv (llevMonster) 1412 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1413
1414 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1415
1012 const_iv (MAX_TIME) 1416 const_iv (MAX_TIME)
1013 const_iv (PLAYER)
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK) 1417 const_iv (MAXSOCKBUF)
1022 const_iv (ARROW) 1418
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1419 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1420 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1421 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1422 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1423 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1424 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1425
1126 const_iv (NUM_SUBTYPES) 1426 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1427 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1428 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1429 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1430 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1431 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1432 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1433 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1434 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1435 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1436 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1437 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1438 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1439 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1440 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1441 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1442 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1443 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1444 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1445 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1446 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1447 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1448 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1449 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1450 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1451 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1452 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1453 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1454 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1127 1455
1128 const_iv (ST_BD_BUILD) 1456 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1457
1131 const_iv (ST_MAT_FLOOR) 1458 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1459 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1460
1135 const_iv (AT_PHYSICAL) 1461 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1462 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1463 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1464 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1465 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1466 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1467 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1468
1162 const_iv (WEAP_HIT) 1469 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1470 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1471 const_iv (WEAP_BLUD)
1171 1472
1172 const_iv (FLAG_ALIVE) 1473 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1474 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1475 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1476 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1477 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1478 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1479 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1480 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1481 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1482 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1483 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1484 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1485 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1486 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1487 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1488 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1489 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1490 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1491 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1492 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1493 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1494 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1495 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1496 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1497 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1498 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1499
1500 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1501 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1502 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1503 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1504 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1505 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1506
1507 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1508 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1509
1510 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1511
1512 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1513 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1514 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1515 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1516 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1517 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1518 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1519 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1520 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1521 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1522 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1523 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1524 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1525 const_iv (SP_MAGIC_MAPPING)
1526 const_iv (SP_MAGIC_WALL)
1527 const_iv (SP_DESTRUCTION)
1528 const_iv (SP_PERCEIVE_SELF)
1529 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1530 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1531 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1532 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1533 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1534 const_iv (SP_EARTH_TO_DUST)
1302 1535 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1536 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1537 const_iv (SP_CURSE)
1538 const_iv (SP_SUMMON_MONSTER)
1539 const_iv (SP_CHARGING)
1540 const_iv (SP_POLYMORPH)
1541 const_iv (SP_ALCHEMY)
1542 const_iv (SP_REMOVE_CURSE)
1543 const_iv (SP_IDENTIFY)
1544 const_iv (SP_DETECTION)
1545 const_iv (SP_MOOD_CHANGE)
1546 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1547 const_iv (SP_SWARM)
1548 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1549 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1550 const_iv (SP_CREATE_MISSILE)
1551 const_iv (SP_CONSECRATE)
1552 const_iv (SP_ANIMATE_WEAPON)
1553 const_iv (SP_LIGHT)
1554 const_iv (SP_CHANGE_MAP_LIGHT)
1555 const_iv (SP_FAERY_FIRE)
1556 const_iv (SP_CAUSE_DISEASE)
1557 const_iv (SP_AURA)
1558 const_iv (SP_TOWN_PORTAL)
1559 const_iv (SP_PARTY_SPELL)
1560
1561 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1562 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1563 const_iv (F_LOCKED)
1312 1564
1313 const_iv (F_BUY) 1565 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1566
1317 const_iv (P_BLOCKSVIEW) 1567 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1568 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1569
1326 const_iv (UP_OBJ_INSERT) 1570 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1571
1331 const_iv (INS_NO_MERGE) 1572 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR) 1573 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1574
1338 const_iv (WILL_APPLY_HANDLE) 1575 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1576 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1577
1344 const_iv (SAVE_MODE) 1578 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1579
1347 const_iv (M_PAPER) 1580 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1581 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1582 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1583 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1584
1362 const_iv (SK_EXP_ADD_SKILL) 1585 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1586 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1587
1368 const_iv (SK_LOCKPICKING) 1588 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1589 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1590 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1591 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1592 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1593 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1594 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1595 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1596 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1597 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1598 const_iv (SK_POISON_NAIL)
1409 1599
1410 const_iv (SOUND_NEW_PLAYER) 1600 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1601 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1602 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1603 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1604 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1605 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1606
1435 const_iv (PREFER_LOW) 1607 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1608
1438 const_iv (ATNR_PHYSICAL) 1609 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1610 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1611 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1612 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1613 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1614 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1615 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1616
1465 const_iv (MAP_FLUSH) 1617 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE) 1618 const_iv (MAP_INACTIVE)
1469 const_iv (MAP_OVERLAY)
1470 1619
1471 const_iv (MAP_IN_MEMORY) 1620 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1621 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1622
1476 const_iv (KLASS_ATTACHABLE) 1623 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1624
1483 const_iv (CS_QUERY_YESNO) 1625 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1626
1487 const_iv (ST_DEAD) 1627 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1628
1492 const_iv (ST_CHANGE_CLASS) 1629 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1630
1500 // random map generator 1631 // random map generator
1501 const_iv (LAYOUT_NONE) 1632 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1633 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1634
1509 const_iv (RMOPT_RANDOM) 1635 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1636 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1637 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1638
1519 const_iv (SYMMETRY_RANDOM) 1639 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1640 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1641
1522 const_iv (SYMMETRY_Y) 1642 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1643 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1644
1645 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1646 const_iv (FT_RSRC) const_iv (FT_NUM)
1524 }; 1647 };
1525 1648
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1649 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1650 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1651
1545 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1668 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1546 av_push (event, newSViv (eiv->klass)); 1669 av_push (event, newSViv (eiv->klass));
1547 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1670 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1548 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1671 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1549 } 1672 }
1550}
1551 1673
1674 // used by autogenerated BOOT sections from genacc
1675 av_reflect = get_av ("cf::REFLECT", 1);
1676}
1677
1678void _gv_clear (SV *gv)
1679 CODE:
1680 assert (SvTYPE (gv) == SVt_PVGV);
1681# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1682 f (GvGP (gv)->gp_form);
1683 f (GvGP (gv)->gp_io);
1684 f (GvGP (gv)->gp_sv);
1685 f (GvGP (gv)->gp_av);
1686 f (GvGP (gv)->gp_hv);
1687 f (GvGP (gv)->gp_cv);
1688 GvCVGEN (gv) = 0;
1689 GvMULTI_off (gv);
1690# undef f
1691
1552void _connect_to_perl () 1692void _connect_to_perl_1 ()
1553 1693
1694void _connect_to_perl_2 ()
1695
1696void _recalc_want ()
1697
1698# not used by default anymore
1554void _global_reattach () 1699void _global_reattach ()
1555 CODE: 1700 CODE:
1556{ 1701{
1557 // reattach to all attachable objects in the game. 1702 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1703 for_all_clients (ns)
1559 (*i)->reattach (); 1704 ns->reattach ();
1560 1705
1561 for_all_players (pl) 1706 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1707 op->reattach ();
1570} 1708}
1571 1709
1710# support function for map-world.ext
1711void _quantise (SV *data_sv, SV *plt_sv)
1712 CODE:
1713{
1714 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1715 croak ("_quantise called with invalid agruments");
1716
1717 plt_sv = SvRV (plt_sv);
1718 SV **plt = AvARRAY (plt_sv);
1719 int plt_count = AvFILL (plt_sv) + 1;
1720
1721 STRLEN len;
1722 char *data = SvPVbyte (data_sv, len);
1723 char *dst = data;
1724
1725 while (len >= 3)
1726 {
1727 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1728 {
1729 char *val = SvPVX (*val_sv);
1730
1731 if (val [0] == data [0]
1732 && val [1] == data [1]
1733 && val [2] == data [2])
1734 {
1735 *dst++ = val [3];
1736 goto next;
1737 }
1738 }
1739
1740 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1741 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1742 dst - SvPVX (data_sv), len);
1743
1744 next:
1745 data += 3;
1746 len -= 3;
1747 }
1748
1749 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1750}
1751
1752void init_anim ()
1753
1754void init_globals ()
1755
1756void init_experience ()
1757
1758void init_attackmess ()
1759
1760void init_dynamic ()
1761
1762void load_settings ()
1763
1764void load_materials ()
1765
1766void init_uuid ()
1767 CODE:
1768 UUID::init ();
1769
1770void init_signals ()
1771
1772void init_commands ()
1773
1774void init_skills ()
1775
1776void init_beforeplay ()
1777
1778void evthread_start (int aiofd)
1779
1780void cede_to_tick ()
1781 CODE:
1782 coroapi::cede_to_tick ();
1783
1784NV till_tick ()
1785 CODE:
1786 RETVAL = SvNVX (sv_next_tick) - now ();
1787 OUTPUT:
1788 RETVAL
1789
1790int tick_inhibit ()
1791 CODE:
1792 RETVAL = tick_inhibit;
1793 OUTPUT:
1794 RETVAL
1795
1796void tick_inhibit_inc ()
1797 CODE:
1798 ++tick_inhibit;
1799
1800void tick_inhibit_dec ()
1801 CODE:
1802 if (!--tick_inhibit)
1803 if (tick_pending)
1804 {
1805 ev_async_send (EV_DEFAULT, &tick_watcher);
1806 coroapi::cede ();
1807 }
1808
1809void server_tick ()
1810 CODE:
1811{
1812 NOW = ev_now (EV_DEFAULT);
1813 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1814 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1815 runtime = SvNVX (sv_runtime);
1816
1817 server_tick ();
1818
1819 NOW = ev_time ();
1820 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1821 runtime += TICK;
1822 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1823}
1824
1572NV floor (NV x) 1825NV floor (NV x)
1573 1826
1574NV ceil (NV x) 1827NV ceil (NV x)
1575 1828
1576void server_tick () 1829NV rndm (...)
1830 ALIAS:
1831 rmg_rndm = 1
1577 CODE: 1832 CODE:
1578 runtime = SvNVx (sv_runtime); 1833{
1579 server_tick (); 1834 rand_gen &gen = ix ? rmg_rndm : rndm;
1835 switch (items)
1836 {
1837 case 0: RETVAL = gen (); break;
1838 case 1: RETVAL = gen (SvUV (ST (0))); break;
1839 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1840 default: croak ("cf::rndm requires none, one or two parameters."); break;
1841 }
1842}
1843 OUTPUT:
1844 RETVAL
1580 1845
1846NV clamp (NV value, NV min_value, NV max_value)
1847 CODE:
1848 RETVAL = clamp (value, min_value, max_value);
1849 OUTPUT:
1850 RETVAL
1851
1852NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1853 CODE:
1854 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1855 OUTPUT:
1856 RETVAL
1857
1858void weaken (...)
1859 PROTOTYPE: @
1860 CODE:
1861 while (items > 0)
1862 sv_rvweaken (ST (--items));
1863
1581void 1864void
1582LOG (int level, char *msg) 1865log_backtrace (utf8_string msg)
1866
1867void
1868LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1869 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1870 C_ARGS: flags, "%s", msg
1585 1871
1586char *path_combine (char *base, char *path) 1872octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1873 PROTOTYPE: $$
1588 1874
1589char *path_combine_and_normalize (char *base, char *path) 1875octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1876 PROTOTYPE: $$
1591 1877
1592const char *
1593get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600void 1878void
1601sub_generation_inc () 1879sub_generation_inc ()
1602 CODE: 1880 CODE:
1603 PL_sub_generation++; 1881 PL_sub_generation++;
1604 1882
1605char * 1883const_octet_string
1606mapdir () 1884mapdir ()
1607 PROTOTYPE: 1885 PROTOTYPE:
1608 ALIAS: 1886 ALIAS:
1609 mapdir = 0 1887 mapdir = 0
1610 uniquedir = 1 1888 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1902 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1903 case 6: RETVAL = settings.datadir ; break;
1626 } 1904 }
1627 OUTPUT: RETVAL 1905 OUTPUT: RETVAL
1628 1906
1907void abort ()
1908
1909void reset_signals ()
1910
1911void fork_abort (const_octet_string cause = "cf::fork_abort")
1912
1913void cleanup (const_octet_string cause, bool make_core = false)
1914
1629void emergency_save () 1915void emergency_save ()
1630 1916
1631void _exit (int status = 0) 1917void _exit (int status = EXIT_SUCCESS)
1632 1918
1919#if _POSIX_MEMLOCK
1920
1921int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1922 INIT:
1923#if __GLIBC__
1924 mallopt (M_TOP_PAD, 1024 * 1024);
1925 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1926 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1927 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1928#endif
1929
1930int munlockall ()
1931
1932#endif
1933
1934int
1935malloc_trim (IV pad = 0)
1936
1937void
1938mallinfo ()
1939 PPCODE:
1940{
1941#if __GLIBC__
1942 struct mallinfo mai = mallinfo ();
1943 EXTEND (SP, 10*2);
1944 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1945 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1946 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1947 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1948 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1949 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1950 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1951 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1952 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1953 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1954#endif
1955 EXTEND (SP, 5*2);
1956 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1957 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1958 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1959 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1960 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1961}
1962
1633int find_animation (char *text) 1963int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1964 PROTOTYPE: $
1635 1965
1636int random_roll (int min, int max, object *op, int goodbad); 1966int random_roll (int min, int max, object *op, int goodbad);
1637 1967
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1968const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1969
1640int 1970int
1641exp_to_level (val64 exp) 1971exp_to_level (val64 exp)
1642 CODE: 1972 CODE:
1643{ 1973{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 2004 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 2005 else
1676 XSRETURN_UNDEF; 2006 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 2007 OUTPUT: RETVAL
1678 2008
2009UUID
2010uuid_cur ()
2011 CODE:
2012 RETVAL = UUID::cur;
2013 OUTPUT:
2014 RETVAL
2015
2016UUID
2017uuid_gen ()
2018 CODE:
2019 RETVAL = UUID::gen ();
2020 OUTPUT:
2021 RETVAL
2022
2023val64
2024uuid_seq (UUID uuid)
2025 CODE:
2026 RETVAL = uuid.seq;
2027 OUTPUT:
2028 RETVAL
2029
2030UUID
2031uuid_str (val64 seq)
2032 CODE:
2033 RETVAL.seq = seq;
2034 OUTPUT:
2035 RETVAL
2036
2037void
2038coin_names ()
2039 PPCODE:
2040 EXTEND (SP, NUM_COINS);
2041 for (int i = 0; i < NUM_COINS; ++i)
2042 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2043
2044void
2045coin_archetypes ()
2046 PPCODE:
2047 EXTEND (SP, NUM_COINS);
2048 for (int i = 0; i < NUM_COINS; ++i)
2049 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2050
2051bool
2052load_resource_file_ (octet_string filename)
2053
2054void
2055fix_weight ()
2056
1679MODULE = cf PACKAGE = cf::attachable 2057MODULE = cf PACKAGE = cf::attachable
1680 2058
1681int 2059int
1682valid (SV *obj) 2060valid (SV *obj)
1683 CODE: 2061 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2062 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 2063 OUTPUT:
1686 RETVAL 2064 RETVAL
1687 2065
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 2066void
1692#destroy (attachable *at) 2067debug_trace (attachable *obj, bool on = true)
2068 CODE:
2069 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2070 if (on)
2071 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2072
2073int mortals_size ()
2074 CODE:
2075 RETVAL = attachable::mortals.size ();
2076 OUTPUT: RETVAL
2077
2078#object *mortals (U32 index)
2079# CODE:
2080# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2081# OUTPUT: RETVAL
2082
2083INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 2084
1694MODULE = cf PACKAGE = cf::global 2085MODULE = cf PACKAGE = cf::global
1695 2086
1696int invoke (SV *klass, int event, ...) 2087int invoke (SV *klass, int event, ...)
1697 CODE: 2088 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2092 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 2093 OUTPUT: RETVAL
1703 2094
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2095MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 2096
1706INCLUDE: $PERL genacc object ../include/object.h | 2097INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 2098
1708int invoke (object *op, int event, ...) 2099int invoke (object *op, int event, ...)
1709 CODE: 2100 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2101 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2102 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2104 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 2105 OUTPUT: RETVAL
1715 2106
1716SV *registry (object *op) 2107SV *registry (object *op)
1717 2108
1718void mortals () 2109int objects_size ()
1719 PPCODE: 2110 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 2111 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 2112 OUTPUT: RETVAL
2113
2114object *objects (U32 index)
2115 CODE:
2116 RETVAL = index < objects.size () ? objects [index] : 0;
2117 OUTPUT: RETVAL
2118
2119int actives_size ()
2120 CODE:
2121 RETVAL = actives.size ();
2122 OUTPUT: RETVAL
2123
2124object *actives (U32 index)
2125 CODE:
2126 RETVAL = index < actives.size () ? actives [index] : 0;
2127 OUTPUT: RETVAL
2128
2129int mortals_size ()
2130 CODE:
2131 RETVAL = attachable::mortals.size ();
2132 OUTPUT: RETVAL
2133
2134const char *slot_use_name (U32 slot)
2135 ALIAS:
2136 slot_nonuse_name = 1
2137 CODE:
2138{
2139 if (slot >= NUM_BODY_LOCATIONS)
2140 croak ("body slot index out of range");
2141
2142 switch (ix)
2143 {
2144 case 0: RETVAL = body_locations[slot].use_name; break;
2145 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2146 }
2147}
2148 OUTPUT:
2149 RETVAL
1728 2150
1729# missing properties 2151# missing properties
1730 2152
1731object *head (object *op) 2153object *head (object *op)
1732 PROTOTYPE: $ 2154 PROTOTYPE: $
1733 CODE: 2155 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 2156 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 2157 OUTPUT: RETVAL
1742 2158
1743void 2159void
1744inv (object *obj) 2160inv (object *obj)
1745 PROTOTYPE: $ 2161 PROTOTYPE: $
1746 PPCODE: 2162 PPCODE:
1747{ 2163{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 2164 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 2165 XPUSHs (sv_2mortal (to_sv (o)));
1751} 2166}
1752 2167
1753void 2168void
1754set_animation (object *op, int idx) 2169set_animation (object *op, int idx)
1755 CODE: 2170 CODE:
1756 SET_ANIMATION (op, idx); 2171 SET_ANIMATION (op, idx);
1757 2172
2173int
2174num_animations (object *op)
2175 CODE:
2176 RETVAL = NUM_ANIMATIONS (op);
2177 OUTPUT: RETVAL
2178
2179int slot_info (object *op, UV slot, int value = 0)
2180 ALIAS:
2181 slot_used = 1
2182 CODE:
2183{
2184 if (slot >= NUM_BODY_LOCATIONS)
2185 croak ("body slot index out of range");
2186
2187 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2188
2189 if (items > 2)
2190 if (ix)
2191 op->slot[slot].used = value;
2192 else
2193 op->slot[slot].info = value;
2194}
2195 OUTPUT:
2196 RETVAL
2197
1758object *find_best_object_match (object *op, const char *match) 2198object *find_best_object_match (object *op, utf8_string match)
1759 2199
1760object *find_marked_object (object *op) 2200object *find_marked_object (object *op)
1761 2201
1762int need_identify (object *obj); 2202int need_identify (object *obj);
1763 2203
1775 2215
1776void apply_below (object *op) 2216void apply_below (object *op)
1777 CODE: 2217 CODE:
1778 player_apply_below (op); 2218 player_apply_below (op);
1779 2219
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 2220int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781 2221
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2222int casting_level (object *caster, object *spell)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785
1786#//TODO
1787object *clone_ (object *op, int recursive = 0)
1788 CODE:
1789 if (recursive)
1790 RETVAL = object_create_clone (op);
1791 else
1792 {
1793 RETVAL = object::create ();
1794 op->copy_to (RETVAL);
1795 }
1796 OUTPUT: RETVAL
1797 2223
1798int pay_item (object *op, object *buyer) 2224int pay_item (object *op, object *buyer)
1799 CODE: 2225 CODE:
1800 RETVAL = pay_for_item (op, buyer); 2226 RETVAL = pay_for_item (op, buyer);
1801 OUTPUT: RETVAL 2227 OUTPUT: RETVAL
1805 RETVAL = pay_for_amount (amount, op); 2231 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 2232 OUTPUT: RETVAL
1807 2233
1808void pay_player (object *op, uint64 amount) 2234void pay_player (object *op, uint64 amount)
1809 2235
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2236val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 2237
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2238int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 2239
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 2240void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 2241 CODE:
1816 do_learn_spell (op, sp, special_prayer); 2242 do_learn_spell (op, sp, special_prayer);
1817 2243
1818void forget_spell (object *op, object *sp) 2244void forget_spell (object *op, object *sp)
1819 CODE: 2245 CODE:
1820 do_forget_spell (op, query_name (sp)); 2246 do_forget_spell (op, query_name (sp));
1821 2247
1822object *check_for_spell (object *op, char *spellname) 2248object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 2249 CODE:
1824 RETVAL = check_spell_known (op, spellname); 2250 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 2251 OUTPUT: RETVAL
1826 2252
1827int query_money (object *op) 2253int query_money (object *op)
1836 2262
1837void drop (object *who, object *op) 2263void drop (object *who, object *op)
1838 2264
1839void pick_up (object *who, object *op) 2265void pick_up (object *who, object *op)
1840 2266
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 2267void update_object (object *op, int action)
1848 2268
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2269void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 2270
1853void player_lvl_adj (object *who, object *skill = 0) 2271void player_lvl_adj (object *who, object *skill = 0)
1854 2272
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2273int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 2274
1857int calc_skill_exp (object *who, object *op, object *skill); 2275int calc_skill_exp (object *who, object *op, object *skill)
1858 2276
1859void push_button (object *op); 2277void push_button (object *op, object *originator)
1860 2278
1861void use_trigger (object *op); 2279void use_trigger (object *op, object *originator)
1862 2280
1863void add_button_link (object *button, maptile *map, int connected); 2281void handle_apply_yield (object *op)
1864 2282
1865void remove_button_link (object *op); 2283int convert_item (object *item, object *converter)
1866 2284
1867 2285
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2286MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2287
1872# no clean way to get an object from an archetype - stupid idiotic 2288# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2289# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2290
1875object *new (const char *archetype = 0) 2291object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2292 PROTOTYPE: ;$
1877 CODE: 2293 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2294 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2295 OUTPUT:
1880 RETVAL 2296 RETVAL
1881 2297
2298object *find_object (U32 tag)
2299
2300# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2301object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2302 PROTOTYPE: $$$$$$
1884 CODE: 2303 CODE:
1885{ 2304{
1886 int unused_type; 2305 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888}
1889 2306
1890# syntatic sugar for easier use in event callbacks. 2307 if (RETVAL->destroyed ())
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL 2308 RETVAL = 0;
2309}
1896 2310
1897player *contr (object *op) 2311shstr
1898 CODE: 2312object::kv_get (shstr key)
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901 2313
1902const char *get_ob_key_value (object *op, const char *key) 2314void
2315object::kv_del (shstr key)
1903 2316
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2317void
2318object::kv_set (shstr key, shstr value)
1905 2319
1906object *get_nearest_player (object *ob) 2320object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2321 ALIAS: nearest_player = 0
1908 PREINIT: 2322 PREINIT:
1909 extern object *get_nearest_player (object *); 2323 extern object *get_nearest_player (object *);
1911void rangevector (object *ob, object *other, int flags = 0) 2325void rangevector (object *ob, object *other, int flags = 0)
1912 PROTOTYPE: $$;$ 2326 PROTOTYPE: $$;$
1913 PPCODE: 2327 PPCODE:
1914{ 2328{
1915 rv_vector rv; 2329 rv_vector rv;
2330
2331 PUTBACK;
1916 get_rangevector (ob, other, &rv, flags); 2332 get_rangevector (ob, other, &rv, flags);
2333 SPAGAIN;
2334
1917 EXTEND (SP, 5); 2335 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2336 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2337 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2338 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2339 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2340 PUSHs (to_sv (rv.part));
1923} 2341}
1924 2342
1925bool on_same_map_as (object *ob, object *other) 2343bool on_same_map_as (object *ob, object *other)
1926 CODE: 2344 CODE:
1927 RETVAL = on_same_map (ob, other); 2345 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2346 OUTPUT: RETVAL
1929 2347
1930const char * 2348const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2349base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2350 CODE:
1933 RETVAL = query_base_name (op, plural); 2351 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2352 OUTPUT: RETVAL
1935 2353
1936object *decrease_ob_nr (object *op, unsigned long i) 2354# return the tail of an object, excluding itself
2355void
2356tail (object *op)
2357 PPCODE:
2358 while ((op = op->more))
2359 XPUSHs (sv_2mortal (to_sv (op)));
1937 2360
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2361MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2362
1940player *player (object *op) 2363player *player (object *op)
1941 CODE: 2364 CODE:
1942 RETVAL = op->contr; 2365 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2366 OUTPUT: RETVAL
1944 2367
2368bool move_player (object *op, int dir)
2369
1945void check_score (object *op) 2370void check_score (object *op)
1946 2371
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2372void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2373 CODE:
1949object *cf_player_send_inventory (object *op) 2374 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2375
1964void kill_player (object *op) 2376void kill_player (object *op)
1965 2377
2378void esrv_send_item (object *pl, object *item)
2379
1966void esrv_update_item (object *op, int what, object *item) 2380void esrv_update_item (object *pl, int what, object *item)
1967 C_ARGS: what, op, item 2381 C_ARGS: what, pl, item
1968 2382
1969void clear_los (object *op) 2383void esrv_del_item (object *pl, int tag)
2384 C_ARGS: pl->contr, tag
1970 2385
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2386int command_summon (object *op, utf8_string params)
1974 2387
1975int command_arrest (object *op, char *params) 2388int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2389
1981 2390
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2391MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2392
1984INCLUDE: $PERL genacc player ../include/player.h | 2393INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2394
1986int invoke (player *pl, int event, ...) 2395int invoke (player *pl, int event, ...)
1987 CODE: 2396 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2397 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2398 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2408 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2409 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2410 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2411 pl->orig_stats = pl->ob->stats;
2003 2412
2004player *cf_player_find (char *name) 2413# should only be temporary
2005 PROTOTYPE: $ 2414void esrv_new_player (player *pl)
2006 2415
2007void cf_player_move (player *pl, int dir) 2416#d# TODO: replace by blocked_los accessor, fix code using this
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015
2016bool 2417bool
2017cell_visible (player *pl, int dx, int dy) 2418cell_visible (player *pl, int dx, int dy)
2018 CODE: 2419 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2420 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2020 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2021 OUTPUT: 2421 OUTPUT:
2022 RETVAL 2422 RETVAL
2023 2423
2024void 2424void
2025send (player *pl, SV *packet) 2425send (player *pl, SV *packet)
2026 CODE: 2426 CODE:
2027{ 2427{
2028 STRLEN len; 2428 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2429 char *buf = SvPVbyte (packet, len);
2030 2430
2431 if (len > MAXSOCKBUF)
2432 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2433 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2434 pl->ns->send_packet (buf, len);
2033} 2435}
2034
2035int
2036listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043 2436
2044void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2437void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$ 2438 PROTOTYPE: $;$$$
2046 PPCODE: 2439 PPCODE:
2047 if (GIMME_V != G_VOID) 2440 if (GIMME_V != G_VOID)
2056 if (y) sv_to (y, pl->bed_y); 2449 if (y) sv_to (y, pl->bed_y);
2057 2450
2058void 2451void
2059list () 2452list ()
2060 PPCODE: 2453 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2454 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2455 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2456
2086 2457
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2458MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2459
2089int invoke (maptile *map, int event, ...) 2460int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2465 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2466 OUTPUT: RETVAL
2096 2467
2097SV *registry (maptile *map) 2468SV *registry (maptile *map)
2098 2469
2470void
2471find_tagged_objects (maptile *map, utf8_string tag = 0)
2472 PPCODE:
2473{
2474 if (!map->spaces)
2475 XSRETURN_EMPTY;
2476
2477 if (tag)
2478 {
2479 shstr_cmp tag_ (tag);
2480
2481 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2482 for (object *op = ms->bot; op; op = op->above)
2483 if (op->tag == tag_)
2484 XPUSHs (sv_2mortal (to_sv (op)));
2485 }
2486 else
2487 {
2488 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2489 for (object *op = ms->bot; op; op = op->above)
2490 if (op->tag)
2491 XPUSHs (sv_2mortal (to_sv (op)));
2492 }
2493}
2494
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2495INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2496
2497void
2498adjust_daylight ()
2499 CODE:
2500 maptile::adjust_daylight ();
2501
2502int
2503outdoor_darkness (int darkness = 0)
2504 CODE:
2505 RETVAL = maptile::outdoor_darkness;
2506 if (items)
2507 maptile::outdoor_darkness = darkness;
2508 OUTPUT:
2509 RETVAL
2100 2510
2101void 2511void
2102maptile::instantiate () 2512maptile::instantiate ()
2103 2513
2104maptile *new () 2514maptile *new ()
2105 PROTOTYPE: 2515 PROTOTYPE:
2106 CODE: 2516 CODE:
2107 RETVAL = new maptile; 2517 RETVAL = new maptile;
2108 OUTPUT: 2518 OUTPUT:
2109 RETVAL 2519 RETVAL
2110
2111void
2112maptile::destroy ()
2113 2520
2114void 2521void
2115maptile::players () 2522maptile::players ()
2116 PPCODE: 2523 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2524 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 2529 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2530 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 2531 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2532 }
2126 2533
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2534void
2535maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2536 CODE:
2537{
2538 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2539 croak ("maptile::add_underlay: palette must be arrayref");
2540
2541 palette = SvRV (palette);
2542
2543 STRLEN idxlen;
2544 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2545
2546 for (int x = 0; x < THIS->width; ++x)
2547 for (int y = 0; y < THIS->height; ++y)
2548 {
2549 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2550 if (op->flag [FLAG_IS_FLOOR])
2551 goto skip;
2552
2553 {
2554 int offs = offset + y * stride + x;
2555
2556 if (IN_RANGE_EXC (offs, 0, idxlen))
2557 {
2558 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2559 {
2560 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2561 ob->flag [FLAG_NO_MAP_SAVE] = true;
2562 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2563
2564 if (ob->randomitems && !ob->above)
2565 {
2566 ob->create_treasure (ob->randomitems);
2567
2568 for (object *op = ob->above; op; op = op->above)
2569 op->flag [FLAG_NO_MAP_SAVE] = true;
2570 // TODO: if this is a pickable object, then the item
2571 // will at a bit weird - saving inside the player
2572 // will clear the flag, but when the player drops
2573 // it without logging out, it keeps the flag.
2574 // nobody ahs reported this, but this can be rather
2575 // annoying on persistent maps.
2576 }
2577 }
2578 }
2579 }
2580
2581 skip: ;
2582 }
2583}
2584
2585void
2586maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2587 CODE:
2588{
2589 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2590 croak ("maptile::set_regiondata: palette must be arrayref");
2591
2592 palette = SvRV (palette);
2593
2594 STRLEN idxlen;
2595 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2596
2597 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2598 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2599
2600 for (int i = av_len ((AV *)palette) + 1; i--; )
2601 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2602
2603 for (int y = 0; y < THIS->height; ++y)
2604 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2605
2606 sfree (THIS->regions, THIS->size ());
2607 delete [] THIS->regionmap;
2608
2609 THIS->regions = regions;
2610 THIS->regionmap = regionmap;
2611}
2612
2613void
2614maptile::create_region_treasure ()
2615 CODE:
2616 for (int x = 0; x < THIS->width; ++x)
2617 for (int y = 0; y < THIS->height; ++y)
2618 {
2619 region *rgn = THIS->region (x, y);
2620
2621 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2622 if (object *op = THIS->at (x, y).top)
2623 if (rgn->treasure && rndm () < rgn->treasure_density)
2624 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2625 }
2128 2626
2129int out_of_map (maptile *map, int x, int y) 2627int out_of_map (maptile *map, int x, int y)
2130 2628
2131void 2629void
2132trigger (maptile *map, long connection, bool state = true) 2630find_link (maptile *map, shstr_tmp connection)
2133 CODE:
2134 activate_connection (map, connection, state);
2135
2136void
2137get_connection (maptile *map, long connection)
2138 PPCODE: 2631 PPCODE:
2139 oblinkpt *obp = get_connection_links (map, connection); 2632 if (oblinkpt *obp = map->find_link (connection))
2140 if (obp)
2141 for (objectlink *ol = obp->link; ol; ol = ol->next) 2633 for (objectlink *ol = obp->link; ol; ol = ol->next)
2142 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2634 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2143 2635
2144object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2145
2146object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2147
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny
2150
2151void 2636void
2152cf_map_normalise (maptile *map, int x, int y) 2637get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2638 PPCODE:
2154{ 2639{
2155 maptile *nmap = 0; 2640 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2641 I16 nx = 0, ny = 0;
2642
2643 PUTBACK;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2644 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2645 SPAGAIN;
2158 2646
2159 EXTEND (SP, 4); 2647 EXTEND (SP, 4);
2160 PUSHs (sv_2mortal (newSViv (flags))); 2648 PUSHs (sv_2mortal (newSViv (flags)));
2161 2649
2162 if (GIMME_V == G_ARRAY) 2650 if (GIMME_V == G_ARRAY)
2163 { 2651 {
2164 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2652 PUSHs (sv_2mortal (to_sv (nmap)));
2165 PUSHs (sv_2mortal (newSViv (nx))); 2653 PUSHs (sv_2mortal (newSViv (nx)));
2166 PUSHs (sv_2mortal (newSViv (ny))); 2654 PUSHs (sv_2mortal (newSViv (ny)));
2167 } 2655 }
2168} 2656}
2169 2657
2658mapspace *
2659ms (maptile *map, unsigned int x, unsigned int y)
2660 PROTOTYPE: $$$
2661 CODE:
2662{
2663 maptile *nmap = 0;
2664 I16 nx, ny;
2665
2666 PUTBACK;
2667 get_map_flags (map, &nmap, x, y, &nx, &ny);
2668 SPAGAIN;
2669
2670 if (!nmap)
2671 XSRETURN_UNDEF;
2672
2673 RETVAL = &nmap->at (nx, ny);
2674}
2675 OUTPUT:
2676 RETVAL
2677
2170void 2678void
2171at (maptile *map, unsigned int x, unsigned int y) 2679at (maptile *map, unsigned int x, unsigned int y)
2172 PROTOTYPE: $$$ 2680 PROTOTYPE: $$$
2173 PPCODE: 2681 PPCODE:
2174{ 2682{
2175 object *o;
2176 maptile *nmap = 0; 2683 maptile *nmap = 0;
2177 I16 nx, ny; 2684 I16 nx, ny;
2178 2685
2686 PUTBACK;
2179 get_map_flags (map, &nmap, x, y, &nx, &ny); 2687 get_map_flags (map, &nmap, x, y, &nx, &ny);
2688 SPAGAIN;
2180 2689
2181 if (nmap) 2690 if (nmap)
2182 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2691 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2183 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2692 XPUSHs (sv_2mortal (to_sv (o)));
2184} 2693}
2185 2694
2186SV * 2695SV *
2187bot_at (maptile *obj, unsigned int x, unsigned int y) 2696bot_at (maptile *map, unsigned int x, unsigned int y)
2188 PROTOTYPE: $$$ 2697 PROTOTYPE: $$$
2189 ALIAS: 2698 ALIAS:
2190 top_at = 1 2699 top_at = 1
2191 flags_at = 2 2700 flags_at = 2
2192 light_at = 3 2701 light_at = 3
2193 move_block_at = 4 2702 move_block_at = 4
2194 move_slow_at = 5 2703 move_slow_at = 5
2195 move_on_at = 6 2704 move_on_at = 6
2196 move_off_at = 7 2705 move_off_at = 7
2197 INIT:
2198 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2199 CODE: 2706 CODE:
2707{
2708 sint16 nx = x;
2709 sint16 ny = y;
2710
2711 if (!xy_normalise (map, nx, ny))
2712 XSRETURN_UNDEF;
2713
2714 mapspace &ms = map->at (nx, ny);
2715
2716 ms.update ();
2717
2200 switch (ix) 2718 switch (ix)
2201 { 2719 {
2202 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2720 case 0: RETVAL = to_sv (ms.bot ); break;
2203 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2721 case 1: RETVAL = to_sv (ms.top ); break;
2204 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2722 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2205 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2723 case 3: RETVAL = newSViv (ms.light ); break;
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2724 case 4: RETVAL = newSVuv (ms.move_block); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2725 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2726 case 6: RETVAL = newSVuv (ms.move_on ); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2727 case 7: RETVAL = newSVuv (ms.move_off ); break;
2210 } 2728 }
2729}
2211 OUTPUT: 2730 OUTPUT: RETVAL
2212 RETVAL
2213
2214void fix_walls (maptile *map, int x, int y)
2215
2216void fix_walls_around (maptile *map, int x, int y)
2217 2731
2218# worst xs function of my life 2732# worst xs function of my life
2219maptile * 2733bool
2220_create_random_map (\ 2734_create_random_map (\
2221 char *path,\ 2735 maptile *self,\
2222 char *wallstyle,\ 2736 utf8_string wallstyle,\
2223 char *wall_name,\ 2737 utf8_string wall_name,\
2224 char *floorstyle,\ 2738 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2739 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2740 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2741 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2742 utf8_string doorstyle,\
2229 char *decorstyle,\ 2743 utf8_string decorstyle,\
2230 char *origin_map,\ 2744 utf8_string origin_map,\
2231 char *final_map,\ 2745 utf8_string final_map,\
2232 char *exitstyle,\ 2746 utf8_string exitstyle,\
2233 char *this_map,\ 2747 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2748 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2749 int xsize,\
2236 int Ysize,\ 2750 int ysize,\
2237 int expand2x,\ 2751 int expand2x,\
2238 int layoutoptions1,\ 2752 int layoutoptions1,\
2239 int layoutoptions2,\ 2753 int layoutoptions2,\
2240 int layoutoptions3,\ 2754 int layoutoptions3,\
2241 int symmetry,\ 2755 int symmetry,\
2246 int dungeon_depth,\ 2760 int dungeon_depth,\
2247 int decoroptions,\ 2761 int decoroptions,\
2248 int orientation,\ 2762 int orientation,\
2249 int origin_y,\ 2763 int origin_y,\
2250 int origin_x,\ 2764 int origin_x,\
2251 int random_seed,\ 2765 U32 random_seed,\
2252 val64 total_map_hp,\ 2766 val64 total_map_hp,\
2253 int map_layout_style,\ 2767 int map_layout_style,\
2254 int treasureoptions,\ 2768 int treasureoptions,\
2255 int symmetry_used,\ 2769 int symmetry_used,\
2256 region *region\ 2770 region *region,\
2771 utf8_string custom\
2257) 2772)
2258 CODE: 2773 CODE:
2259{ 2774{
2260 random_map_params rmp; 2775 random_map_params rmp;
2261 2776
2265 assign (rmp.monsterstyle , monsterstyle); 2780 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2781 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2782 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2783 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2784 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2785 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2786 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2787
2788 rmp.origin_map = origin_map;
2789 rmp.final_map = final_map;
2790 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2791 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2792 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2793 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2794 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2795 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2796 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2797 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2803 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2804 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2805 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2806 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2807 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2808 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2809 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2810 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2811 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2812 rmp.region = region;
2813 rmp.custom = custom;
2298 2814
2299 RETVAL = generate_random_map (path, &rmp); 2815 RETVAL = self->generate_random_map (&rmp);
2300} 2816}
2301 OUTPUT: 2817 OUTPUT:
2302 RETVAL 2818 RETVAL
2303 2819
2820MODULE = cf PACKAGE = cf::mapspace
2821
2822INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2823
2304MODULE = cf PACKAGE = cf::arch 2824MODULE = cf PACKAGE = cf::arch
2305 2825
2306archetype *find (const char *name) 2826int archetypes_size ()
2307 CODE: 2827 CODE:
2308 RETVAL = archetype::find (name); 2828 RETVAL = archetypes.size ();
2309 OUTPUT:
2310 RETVAL
2311
2312archetype *first()
2313 PROTOTYPE:
2314 CODE:
2315 RETVAL = first_archetype;
2316 OUTPUT: RETVAL 2829 OUTPUT: RETVAL
2317 2830
2831archetype *archetypes (U32 index)
2832 CODE:
2833 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2834 OUTPUT: RETVAL
2835
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2836INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2837
2320MODULE = cf PACKAGE = cf::party 2838MODULE = cf PACKAGE = cf::party
2321 2839
2322partylist *first () 2840partylist *first ()
2323 PROTOTYPE: 2841 PROTOTYPE:
2324 CODE: 2842 CODE:
2325 RETVAL = get_firstparty (); 2843 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2844 OUTPUT: RETVAL
2327 2845
2328partylist *next (partylist *party) 2846INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2847
2848MODULE = cf PACKAGE = cf::region
2849
2850void
2851list ()
2852 PPCODE:
2853 for_all_regions (rgn)
2854 XPUSHs (sv_2mortal (to_sv (rgn)));
2855
2856region *find (utf8_string name)
2857 PROTOTYPE: $
2329 CODE: 2858 CODE:
2330 RETVAL = party->next; 2859 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2860 OUTPUT: RETVAL
2332 2861
2333const char *name (partylist *party) 2862int specificity (region *rgn)
2334 CODE: 2863 CODE:
2335 RETVAL = party->partyname; 2864 RETVAL = 0;
2865 while (rgn = rgn->parent)
2866 RETVAL++;
2336 OUTPUT: RETVAL 2867 OUTPUT: RETVAL
2337 2868
2338const char *password (partylist *party) 2869INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2339 CODE:
2340 RETVAL = party->passwd;
2341 OUTPUT: RETVAL
2342
2343MODULE = cf PACKAGE = cf::region
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2870
2376MODULE = cf PACKAGE = cf::living 2871MODULE = cf PACKAGE = cf::living
2377 2872
2378INCLUDE: $PERL genacc living ../include/living.h | 2873INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2874
2380MODULE = cf PACKAGE = cf::settings 2875MODULE = cf PACKAGE = cf::settings
2381 2876
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2877INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2878
2384MODULE = cf PACKAGE = cf::client 2879MODULE = cf PACKAGE = cf::client
2385 2880
2386INCLUDE: $PERL genacc client ../include/client.h | 2881INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2882
2388int invoke (client *ns, int event, ...) 2883int invoke (client *ns, int event, ...)
2389 CODE: 2884 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2885 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2886 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2407 CODE: 2902 CODE:
2408{ 2903{
2409 STRLEN len; 2904 STRLEN len;
2410 char *buf = SvPVbyte (packet, len); 2905 char *buf = SvPVbyte (packet, len);
2411 2906
2907 if (len > MAXSOCKBUF)
2908 {
2909 // ugly
2910 if (THIS->pl)
2911 THIS->pl->failmsg ("[packet too long for client]");
2912 }
2913 else
2412 THIS->send_packet (buf, len); 2914 THIS->send_packet (buf, len);
2413} 2915}
2414 2916
2415void 2917faceidx
2416client::destroy () 2918client::need_face (utf8_string name, int pri = 0)
2919 CODE:
2920 RETVAL = face_find (name, 0);
2921 if (RETVAL)
2922 {
2923 THIS->send_face (RETVAL, pri);
2924 THIS->flush_fx ();
2925 }
2926 OUTPUT:
2927 RETVAL
2417 2928
2929int
2930client::fx_want (int idx, int value = -1)
2931 CODE:
2932 if (0 < idx && idx < FT_NUM)
2933 {
2934 RETVAL = THIS->fx_want [idx];
2935 if (items > 2)
2936 THIS->fx_want [idx] = value;
2937 }
2938 else
2939 RETVAL = 0;
2940 OUTPUT:
2941 RETVAL
2942
2943MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2944
2945faceidx sound_find (utf8_string name)
2946
2947void sound_set (utf8_string str, faceidx face)
2948
2949# dire hack
2950void old_sound_index (int idx, faceidx face)
2951 CODE:
2952 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2953 old_sound_index [idx] = face;
2954
2955MODULE = cf PACKAGE = cf::face PREFIX = face_
2956
2957#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2958
2959faceidx face_find (utf8_string name, faceidx defidx = 0)
2960
2961faceidx alloc (utf8_string name)
2962 CODE:
2963{
2964 do
2965 {
2966 RETVAL = faces.size ();
2967 faces.resize (RETVAL + 1);
2968 }
2969 while (!RETVAL); // crude way to leave index 0
2970
2971 faces [RETVAL].name = name;
2972 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2973
2974 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2975 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2976}
2977 OUTPUT: RETVAL
2978
2979void set_type (faceidx idx, int value)
2980 ALIAS:
2981 set_type = 0
2982 set_visibility = 1
2983 set_magicmap = 2
2984 set_smooth = 3
2985 set_smoothlevel = 4
2986 CODE:
2987 faceinfo *f = face_info (idx); assert (f);
2988 switch (ix)
2989 {
2990 case 0: f->type = value; break;
2991 case 1: f->visibility = value; break;
2992 case 2: f->magicmap = value; break;
2993 case 3: f->smooth = value; break;
2994 case 4: f->smoothlevel = value; break;
2995 }
2996
2997void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2998 CODE:
2999{
3000 faceinfo *f = face_info (idx); assert (f);
3001 facedata *d = &(faceset ? f->data64 : f->data32);
3002 sv_to (data, d->data);
3003 STRLEN clen;
3004 char *cdata = SvPVbyte (chksum, clen);
3005 clen = min (CHKSUM_MAXLEN, clen);
3006
3007 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3008 {
3009 d->chksum_len = clen;
3010 memcpy (d->chksum, cdata, clen);
3011
3012 // invalidate existing client face info
3013 for_all_clients (ns)
3014 if (ns->faceset == faceset)
3015 {
3016 ns->faces_sent [idx] = false;
3017 ns->force_newmap = true;
3018 }
3019 }
3020}
3021
3022int get_data_size (faceidx idx, int faceset = 0)
3023 CODE:
3024 facedata *d = face_data (idx, faceset);
3025 if (!d) XSRETURN_UNDEF;
3026 RETVAL = d->data.size ();
3027 OUTPUT:
3028 RETVAL
3029
3030SV *get_chksum (faceidx idx, int faceset = 0)
3031 CODE:
3032 facedata *d = face_data (idx, faceset);
3033 if (!d) XSRETURN_UNDEF;
3034 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3035 OUTPUT:
3036 RETVAL
3037
3038SV *get_data (faceidx idx, int faceset = 0)
3039 CODE:
3040 facedata *d = face_data (idx, faceset);
3041 if (!d) XSRETURN_UNDEF;
3042 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3043 OUTPUT:
3044 RETVAL
3045
3046void invalidate (faceidx idx)
3047 CODE:
3048 for_all_clients (ns)
3049 {
3050 ns->faces_sent [idx] = false;
3051 ns->force_newmap = true;
3052 }
3053
3054void invalidate_all ()
3055 CODE:
3056 for_all_clients (ns)
3057 {
3058 ns->faces_sent.reset ();
3059 ns->force_newmap = true;
3060 }
3061
3062MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3063
3064#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3065
3066animidx anim_find (utf8_string name)
3067 CODE:
3068 RETVAL = animation::find (name).number;
3069 OUTPUT: RETVAL
3070
3071animidx set (utf8_string name, SV *frames, int facings = 1)
3072 CODE:
3073{
3074 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3075 croak ("frames must be an arrayref");
3076
3077 AV *av = (AV *)SvRV (frames);
3078
3079 animation *anim = &animation::find (name);
3080 if (anim->number)
3081 {
3082 anim->resize (av_len (av) + 1);
3083 anim->facings = facings;
3084 }
3085 else
3086 anim = &animation::create (name, av_len (av) + 1, facings);
3087
3088 for (int i = 0; i < anim->num_animations; ++i)
3089 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3090}
3091 OUTPUT: RETVAL
3092
3093void invalidate_all ()
3094 CODE:
3095 for_all_clients (ns)
3096 ns->anims_sent.reset ();
3097
3098MODULE = cf PACKAGE = cf::object::freezer
3099
3100INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3101
3102SV *
3103new (char *klass)
3104 CODE:
3105 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3106 OUTPUT: RETVAL
3107
3108void
3109DESTROY (SV *sv)
3110 CODE:
3111 object_freezer *self;
3112 sv_to (sv, self);
3113 delete self;
3114
3115MODULE = cf PACKAGE = cf::object::thawer
3116
3117INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3118
3119SV *
3120new_from_file (char *klass, octet_string path)
3121 CODE:
3122 object_thawer *f = new object_thawer (path);
3123 if (!*f)
3124 {
3125 delete f;
3126 XSRETURN_UNDEF;
3127 }
3128 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3129 OUTPUT: RETVAL
3130
3131void
3132DESTROY (SV *sv)
3133 CODE:
3134 object_thawer *self;
3135 sv_to (sv, self);
3136 delete self;
3137
3138void
3139extract_tags (object_thawer *self)
3140 PPCODE:
3141 while (self->kw != KW_EOF)
3142 {
3143 PUTBACK;
3144 coroapi::cede_to_tick ();
3145 SPAGAIN;
3146
3147 if (self->kw == KW_tag)
3148 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3149
3150 self->skip ();
3151 }
3152

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