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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.118 by root, Sat Dec 30 20:32:30 2006 UTC vs.
Revision 1.354 by root, Sun Mar 28 22:29:50 2010 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 *
10 *
11 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 9 * option) any later version.
15 * 10 *
16 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 14 * GNU General Public License for more details.
20 * 15 *
21 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 21 */
25 22
26#define PLUGIN_NAME "perl" 23#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#include <plugin_common.h> 25#if HAVE_EXECINFO_H
30#include <sounds.h> 26# include <execinfo.h>
27#endif
28
31#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
31
32#include "global.h"
33#include "../random_maps/random_map.h"
34#include "evthread.h"
32#include <sproto.h> 35#include "sproto.h"
33 36
34#include "cfperl.h" 37#include <unistd.h>
35#include "shstr.h" 38#if _POSIX_MEMLOCK
39# include <sys/mman.h>
40#endif
41
42#if HAVE_MALLOC_H
43# include <malloc.h>
44#endif
45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
41#include "CoroAPI.h" 54#include "CoroAPI.h"
42#include "perlxsi.c" 55#include "perlxsi.c"
43 56
44extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
45 58
46typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
48 61
49#if IVSIZE >= 8 62typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 63
63static PerlInterpreter *perl; 64static PerlInterpreter *perl;
64 65
65double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
66 70
67global gbl_ev; 71global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
75
76bitset<NUM_EVENT_TYPES> ev_want_event;
77bitset<NUM_TYPES> ev_want_type;
70 78
71static HV 79static HV
72 *stash_cf, 80 *stash_cf,
73 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
75 *stash_cf_player_wrap, 83 *stash_cf_player_wrap,
76 *stash_cf_map_wrap, 84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
77 *stash_cf_client_wrap, 86 *stash_cf_client_wrap,
78 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
82 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
100static SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110#endif
111
112#ifndef newSVpvn_utf8
113static SV *
114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
115{
116 if (!s)
117 return newSV (0);
118
119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
122 SvUTF8_on (sv);
123
124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
142}
143
83// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
84template<class super> 145template<class super>
85static super * 146static super *
86is_a (attachable *at) 147is_a (attachable *at)
87{ 148{
94 155
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 156//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 157
97unordered_vector<attachable *> attachable::mortals; 158unordered_vector<attachable *> attachable::mortals;
98 159
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 160attachable::~attachable ()
111{ 161{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 162 assert (!self);
116#endif 163 assert (!cb);
164}
165
166int
167attachable::refcnt_cnt () const
168{
169 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
170}
171
172void
173attachable::sever_self ()
174{
175 if (HV *self = this->self)
176 {
177 // keep a refcount because sv_unmagic might call attachable_free,
178 // which might clear self, causing sv_unmagic to crash on a now
179 // invalid object.
180 SvREFCNT_inc (self);
181 hv_clear (self);
182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
183 SvREFCNT_dec (self);
184
185 // self *must* be null now because that's sv_unmagic's job.
186 assert (!this->self);
187 }
188}
189
190void
191attachable::optimise ()
192{
193 if (self
194 && SvREFCNT (self) == 1
195 && !HvTOTALKEYS (self))
196 sever_self ();
117} 197}
118 198
119// check wether the object really is dead 199// check wether the object really is dead
120void 200void
121attachable::do_check () 201attachable::do_check ()
122{ 202{
123 if (refcnt > 0) 203 if (refcnt_cnt () > 0)
124 return; 204 return;
125 205
126 // try to unborrow the refcnt from perl 206 destroy ();
127 if (flags & F_BORROWED) 207}
208
209void
210attachable::do_destroy ()
211{
212 INVOKE_ATTACHABLE (DESTROY, this);
213
214 if (cb)
128 { 215 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 216 SvREFCNT_dec (cb);
217 cb = 0;
133 } 218 }
134 219
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 220 mortals.push_back (this);
148} 221}
149 222
150void 223void
151attachable::destroy () 224attachable::destroy ()
152{ 225{
153 if (destroyed ()) 226 if (destroyed ())
154 return; 227 return;
155 228
156 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
157 do_destroy (); 230 do_destroy ();
231 sever_self ();
158} 232}
159 233
234void
160void attachable::check_mortals () 235attachable::check_mortals ()
161{ 236{
162 for (int i = 0; i < mortals.size (); ) 237 static int i = 0;
238
239 for (;;)
163 { 240 {
241 if (i >= mortals.size ())
242 {
243 i = 0;
244
245 if (mortals.size () >= 512)
246 {
247 static int last_mortalcount;
248 if (mortals.size () != last_mortalcount)
249 {
250 last_mortalcount = mortals.size ();
251 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
252
253 if (0)
254 {
255 for (int j = 0; j < mortals.size (); ++j)//D
256 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
257 fprintf (stderr, "\n");//D
258 }
259 }
260 }
261
262 break;
263 }
264
164 attachable *obj = mortals [i]; 265 attachable *obj = mortals [i];
165 266
166 obj->refcnt_chk (); // unborrow from perl, if necessary 267#if 0
167 268 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 269 {
170#if 0 270 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 271 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 272 }
173#endif 273#endif
174 274
275 if (obj->refcnt)
276 {
175 ++i; // further delay freeing 277 ++i; // further delay freeing
278
279 if (!(i & 0x3ff))
280 break;
176 }//D 281 }
177 else 282 else
178 { 283 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 284 mortals.erase (i);
285 obj->sever_self ();
181 delete obj; 286 delete obj;
182 } 287 }
183 } 288 }
184} 289}
185 290
291void
292attachable::set_key (const char *key, const char *value, bool is_utf8)
293{
294 if (!self)
295 self = newHV ();
296
297 if (value)
298 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
299 else
300 hv_delete (self, key, strlen (key), G_DISCARD);
301}
302
186attachable & 303attachable &
187attachable::operator =(const attachable &src) 304attachable::operator =(const attachable &src)
188{ 305{
189 //if (self || cb) 306 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 307 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 308
192 attach = src.attach; 309 attach = src.attach;
193 return *this; 310 return *this;
194} 311}
195 312
313#if 0
314template<typename T>
315static bool
316find_backref (void *ptr, T *obj)
317{
318 char *s = (char *)obj;
319 while (s < (char *)obj + sizeof (T))
320 {
321 if (ptr == *(void **)s)
322 return true;
323
324 s += sizeof (void *); // assume natural alignment
325 }
326
327 return false;
328}
329
330// for debugging, find "live" objects containing this ptr
331static void
332find_backref (void *ptr)
333{
334 for_all_objects (op)
335 if (find_backref (ptr, op))
336 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
337
338 for_all_players (pl)
339 if (find_backref (ptr, pl))
340 fprintf (stderr, "P %p\n", pl);
341
342 for_all_clients (ns)
343 if (find_backref (ptr, ns))
344 fprintf (stderr, "C %p\n", ns);
345}
346#endif
347
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 348//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 349
198static SV * 350static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 351newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 352{
201 SV *sv; 353 SV *sv;
202 354
203 if (!ptr) 355 if (!ptr)
204 return &PL_sv_undef; 356 return newSV (0);
205 357
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 358 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 359 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 360}
209 361
210static int 362static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 363attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 364{
213 attachable *at = (attachable *)mg->mg_ptr; 365 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 366
367 //TODO: check if transaction behaviour is really required here
368 if (SV *self = (SV *)at->self)
369 {
215 at->self = 0; 370 at->self = 0;
371 SvREFCNT_dec (self);
372 }
373
216 // next line makes sense, but most objects still have refcnt 0 by default 374 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 375 //at->refcnt_chk ();
218 return 0; 376 return 0;
219} 377}
220 378
222 380
223static SV * 381static SV *
224newSVattachable (attachable *obj, HV *stash) 382newSVattachable (attachable *obj, HV *stash)
225{ 383{
226 if (!obj) 384 if (!obj)
227 return &PL_sv_undef; 385 return newSV (0);
228 386
229 if (!obj->self) 387 if (!obj->self)
388 obj->self = newHV ();
389
390 if (!SvOBJECT (obj->self))
230 { 391 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 392 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 393
234 // borrow the refcnt from the object 394 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 395 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 396 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 397 }
398 else
399 {
400 SV *sv = newRV_inc ((SV *)obj->self);
238 401
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 402 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
240} 403 SvAMAGIC_on (sv);
241 404
405 return sv;
406 }
407}
408
409#if 0 // unused
242static void 410static void
243clearSVptr (SV *sv) 411clearSVptr (SV *sv)
244{ 412{
245 if (SvROK (sv)) 413 if (SvROK (sv))
246 sv = SvRV (sv); 414 sv = SvRV (sv);
247 415
248 hv_clear ((HV *)sv); 416 hv_clear ((HV *)sv);
249 sv_unmagic (sv, PERL_MAGIC_ext); 417 sv_unmagic (sv, PERL_MAGIC_ext);
250} 418}
419#endif
420
421static long
422SvPTR_nc (SV *sv)
423{
424 sv = SvRV (sv);
425
426 // very important shortcut
427 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
428 return (long)SvMAGIC (sv)->mg_ptr;
429
430 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
431 return (long)mg->mg_ptr;
432
433 croak ("perl code used object, but C object is already destroyed, caught");
434}
251 435
252static long 436static long
253SvPTR (SV *sv, const char *klass) 437SvPTR (SV *sv, const char *klass)
254{ 438{
255 if (!sv_derived_from (sv, klass)) 439 if (!sv_derived_from (sv, klass))
256 croak ("object of type %s expected", klass); 440 croak ("object of type %s expected", klass);
257 441
258 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 442 return SvPTR_nc (sv);
259
260 if (!mg)
261 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
262
263 return (long)mg->mg_ptr;
264} 443}
265 444
266static long 445static long noinline
267SvPTR_ornull (SV *sv, const char *klass) 446SvPTR_ornull (SV *sv, const char *klass)
268{ 447{
269 if (SvOK (sv)) 448 if (expect_false (!SvOK (sv))) return 0;
449
270 return SvPTR (sv, klass); 450 return SvPTR (sv, klass);
271 else
272 return 0;
273} 451}
274 452
453static long noinline
454SvPTR_ornull_client (SV *sv)
455{
456 if (expect_false (!SvOK (sv))) return 0;
457
458 if (!SvROK (sv)
459 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
460 && !sv_derived_from (sv, "cf::client")))
461 croak ("object of type cf::client expected");
462
463 return SvPTR_nc (sv);
464}
465
466static long noinline
467SvPTR_ornull_object (SV *sv)
468{
469 if (expect_false (!SvOK (sv))) return 0;
470
471 if (!SvROK (sv)
472 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
473 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
474 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
475 && !sv_derived_from (sv, "cf::object")))
476 croak ("object of type cf::object expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_player (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
488 && !sv_derived_from (sv, "cf::player")))
489 croak ("object of type cf::player expected");
490
491 return SvPTR_nc (sv);
492}
493
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 494static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 495static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 496static inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 497static inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 498static inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 499static inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 500static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
282inline SV *to_sv ( signed int v) { return newSViv (v); } 501static inline SV *to_sv ( signed int v) { return newSViv (v); }
283inline SV *to_sv (unsigned int v) { return newSVuv (v); } 502static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
284inline SV *to_sv ( signed long v) { return newSViv (v); } 503static inline SV *to_sv ( signed long v) { return newSViv (v); }
285inline SV *to_sv (unsigned long v) { return newSVuv (v); } 504static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
286inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 505static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
287inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 506static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
288inline SV *to_sv (float v) { return newSVnv (v); } 507static inline SV *to_sv (float v) { return newSVnv (v); }
289inline SV *to_sv (double v) { return newSVnv (v); } 508static inline SV *to_sv (double v) { return newSVnv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 509static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 510static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 511static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 512static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 513static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
514static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 515static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 516static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
517static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
298 518
299inline SV *to_sv (object & v) { return to_sv (&v); } 519static inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 520static inline SV *to_sv (living & v) { return to_sv (&v); }
301 521
302//TODO: 522static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 523static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 524
306inline SV *to_sv (UUID v) 525static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 526
527static inline SV *to_sv (dynbuf * v)
528{
529 SV *sv = newSV (0);
530
531 sv_upgrade (sv, SVt_PV);
532 SvGROW (sv, v->size () + 1);
533 SvPOK_only (sv);
534 v->linearise (SvPVX (sv));
535 SvCUR_set (sv, v->size ());
536 *SvEND (sv) = 0;
537
538 return sv;
539}
540
541static inline SV *to_sv (dynbuf_text * v)
542{
543 SV *sv = to_sv (static_cast<dynbuf *> (v));
544 SvUTF8_on (sv);
545 return sv;
546}
547
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 548static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 549static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 550static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 551static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 552static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 553static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 554static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 556static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 558static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 559static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 560static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 561static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 562static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 563static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 564static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 565static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 566static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 567static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
568static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
569static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 570static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 571static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
572static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
573static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
574static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
336 575
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 576//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 577static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 578
340template<class T> 579template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 580static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 581
343template<int N> 582template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 583static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 584
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 585static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 586static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 587static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 588static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 589
590static inline void sv_to (SV *sv, std::string &v)
591{
592 STRLEN len;
593 char *data = SvPVbyte (sv, len);
594 v.assign (data, len);
595}
596
352inline void sv_to (SV *sv, UUID &v) 597static inline void sv_to (SV *sv, UUID &v)
353{ 598{
354 unsigned int version; 599 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 600 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 601}
359 602
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 603static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 604
362static SV * 605static SV *
363newSVdt_va (va_list &ap, data_type type) 606newSVdt_va (va_list &ap, data_type type)
364{ 607{
365 SV *sv; 608 SV *sv;
379 break; 622 break;
380 623
381 case DT_STRING: 624 case DT_STRING:
382 { 625 {
383 char *str = (char *)va_arg (ap, const char *); 626 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 627 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 628 }
386 break; 629 break;
387 630
388 case DT_DATA: 631 case DT_DATA:
389 { 632 {
390 char *str = (char *)va_arg (ap, const void *); 633 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 634 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 635 sv = str ? newSVpv (str, len) : newSV (0);
393 } 636 }
394 break; 637 break;
395 638
396 case DT_OBJECT: 639 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 640 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 682 va_end (ap);
440 683
441 return sv; 684 return sv;
442} 685}
443 686
687// typemap support, mostly to avoid excessive inlining
688template<class type>
689static void noinline
690cf_obj_to (SV *arg, type &var)
691{
692 sv_to (arg, var);
693 if (!var)
694 croak ("must not pass invalid/null cf_obj here");
695}
696
697template<class object>
698static void noinline
699cf_obj_ornull_to (SV *arg, object *&var)
700{
701 if (SvOK (arg))
702 {
703 sv_to (arg, var);
704 if (!var)
705 croak ("unable to convert perl object to C++ object");
706 }
707 else
708 var = 0;
709}
710
711//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
712
444static SV * 713static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475
476SV *
477registry (attachable *ext) 714registry (attachable *ext)
478{ 715{
479 if (!ext->cb) 716 if (!ext->cb)
480 ext->cb = newAV (); 717 ext->cb = newAV ();
481 718
482 return newRV_inc ((SV *)ext->cb); 719 return newRV_inc ((SV *)ext->cb);
483} 720}
484 721
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 722/////////////////////////////////////////////////////////////////////////////
523 723
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 724void
580cfperl_init () 725cfperl_init ()
581{ 726{
727 extern char **environ;
728
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 729 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 730 perl = perl_alloc ();
584 perl_construct (perl); 731 perl_construct (perl);
585 732
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 733 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 734
588 char *argv[] = { 735 const char *argv[] = {
589 "", 736 settings.argv [0],
590 "-e" 737 "-e0"
591 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();"
594 "require cf;"
595 }; 738 };
596 739
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 740 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
741 || perl_run (perl))
598 { 742 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 743 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 744 exit (EXIT_FAILURE);
601 } 745 }
602}
603 746
747 eval_pv (
748 "#line 1 'cfperl init'\n"
749 "use EV ();\n"
750 "use Coro ();\n"
751 "cf->bootstrap;\n"
752 "unshift @INC, cf::datadir ();\n"
753 "require cf;\n",
754 0
755 );
756
757 if (SvTRUE (ERRSV))
758 {
759 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
760 exit (EXIT_FAILURE);
761 }
762}
763
764void
604void cfperl_main () 765cfperl_main ()
605{ 766{
606 dSP; 767 dSP;
607 768
608 PUSHMARK (SP); 769 PUSHMARK (SP);
609 PUTBACK; 770 PUTBACK;
613void 774void
614attachable::instantiate () 775attachable::instantiate ()
615{ 776{
616 if (attach) 777 if (attach)
617 { 778 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 779 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 780 attach = 0;
620 } 781 }
621} 782}
622 783
623void 784void
624attachable::reattach () 785attachable::reattach ()
625{ 786{
626 optimise (); 787 optimise ();
627 //TODO: check for _attachment's, very important for restarts 788 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 789 INVOKE_ATTACHABLE (REATTACH, this);
629} 790}
630 791
631static event_klass klass_of[NUM_EVENT_TYPES] = { 792static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 793# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 794# include "eventinc.h"
634# undef def 795# undef def
635}; 796};
636 797
637#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 798#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
638 799
639static void 800static void noinline
640gather_callbacks (AV *&callbacks, AV *registry, event_type event) 801gather_callbacks (AV *&callbacks, AV *registry, event_type event)
641{ 802{
642 // event must be in array 803 // event must be in array
643 if (event >= 0 && event <= AvFILLp (registry)) 804 if (event >= 0 && event <= AvFILLp (registry))
644 { 805 {
676} 837}
677 838
678void 839void
679global::gather_callbacks (AV *&callbacks, event_type event) const 840global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 841{
681 ::gather_callbacks (callbacks, cb_object, event); 842 ::gather_callbacks (callbacks, cb_global, event);
682} 843}
683 844
684void 845void
685object::gather_callbacks (AV *&callbacks, event_type event) const 846object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 847{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 848 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 849 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 850 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 851
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 852 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 853 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 854 }
694 855
730{ 891{
731 attachable::gather_callbacks (callbacks, event); 892 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 893 ::gather_callbacks (callbacks, cb_map, event);
733} 894}
734 895
896static void noinline
897_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
898{
899 for (int event = 0; event <= AvFILLp (registry); ++event)
900 {
901 SV *cbs_ = AvARRAY (registry)[event];
902
903 // element must be list of callback entries
904 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
905 {
906 AV *cbs = (AV *)SvRV (cbs_);
907
908 // no callback entries, no callbacks to call
909 if (AvFILLp (cbs) >= 0)
910 set.set (event);
911 }
912 }
913}
914
915// very slow and inefficient way to recalculate the global want bitsets
916static void
917_recalc_want ()
918{
919 ev_want_event.reset ();
920
921 _recalc_want (ev_want_event, cb_global);
922 _recalc_want (ev_want_event, cb_attachable);
923 _recalc_want (ev_want_event, cb_object);
924 _recalc_want (ev_want_event, cb_client);
925 _recalc_want (ev_want_event, cb_player);
926 _recalc_want (ev_want_event, cb_map);
927
928 ev_want_type.reset ();
929
930 for (int type = 0; type <= AvFILLp (cb_type); ++type)
931 {
932 SV *cbs_ = AvARRAY (cb_type)[type];
933
934 // element must be list of callback entries
935 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
936 {
937 AV *cbs = (AV *)SvRV (cbs_);
938
939 // no callback entries, no callbacks to call
940 if (AvFILLp (cbs) >= 0)
941 ev_want_type.set (type % NUM_TYPES);
942 }
943 }
944}
945
735bool 946bool
736attachable::invoke (event_type event, ...) 947attachable::invoke (event_type event, ...)
737{ 948{
738 data_type dt; 949 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 950
743 // callback call ordering should be: 951 // callback call ordering should be:
744 // 1. per-object callback 952 // 1. per-object callback
745 // 2. per-class object 953 // 2. per-class object
746 // 3. per-type callback 954 // 3. per-type callback
750 gather_callbacks (callbacks, event); 958 gather_callbacks (callbacks, event);
751 959
752 // short-circuit processing if no callbacks found/defined 960 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 961 if (!callbacks)
754 return 0; 962 return 0;
963
964 va_list ap;
965 va_start (ap, event);
755 966
756 CALL_BEGIN (3); 967 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 968 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 969 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 970
783 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 994 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
784 } 995 }
785 996
786 va_end (ap); 997 va_end (ap);
787 998
788 CALL_CALL ("cf::do_invoke", G_SCALAR); 999 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
789 count = count > 0 ? POPi : 0; 1000 count = count > 0 ? POPi : 0;
790 1001
791 CALL_END; 1002 CALL_END;
792 1003
793 return count; 1004 return count;
794} 1005}
795 1006
796SV * 1007static SV *
797cfperl_result (int idx) 1008cfperl_result (int idx)
798{ 1009{
799 AV *av = get_av ("cfperl::invoke_results", 0); 1010 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 1011 if (!av)
801 return &PL_sv_undef; 1012 return &PL_sv_undef;
802 1013
803 SV **sv = av_fetch (av, idx, 0); 1014 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 1015 if (!sv)
818{ 1029{
819 return SvNV (cfperl_result (idx)); 1030 return SvNV (cfperl_result (idx));
820} 1031}
821 1032
822///////////////////////////////////////////////////////////////////////////// 1033/////////////////////////////////////////////////////////////////////////////
1034// various c++ => perl glue functions
823 1035
824void 1036void
1037cfperl_tick ()
1038{
1039 tick_pending = 1;
1040
1041 if (tick_inhibit)
1042 return;
1043
1044 tick_pending = 0;
1045
1046 dSP;
1047
1048 PUSHMARK (SP);
1049 PUTBACK;
1050 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1051
1052 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1053}
1054
1055void
825maptile::emergency_save () 1056cfperl_emergency_save ()
826{ 1057{
827 CALL_BEGIN (0); 1058 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 1059 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 1060 CALL_END;
830} 1061}
831 1062
1063void
1064cfperl_cleanup (int make_core)
1065{
1066 CALL_BEGIN (1);
1067 CALL_ARG (make_core);
1068 CALL_CALL ("cf::post_cleanup", G_VOID);
1069 CALL_END;
1070}
1071
1072void
1073cfperl_make_book (object *book, int level)
1074{
1075 CALL_BEGIN (2);
1076 CALL_ARG (book);
1077 CALL_ARG (level);
1078 CALL_CALL ("ext::books::make_book", G_VOID);
1079 CALL_END;
1080}
1081
1082void
1083cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
1084{
1085 CALL_BEGIN (4);
1086 CALL_ARG (ns);
1087 CALL_ARG (type);
1088 CALL_ARG_SV (newSVpv_utf8 (msg));
1089 CALL_ARG (color);
1090 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1091 CALL_END;
1092}
1093
1094int
1095cfperl_can_merge (object *ob1, object *ob2)
1096{
1097 int can;
1098
1099 CALL_BEGIN (2);
1100 CALL_ARG (ob1);
1101 CALL_ARG (ob2);
1102 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1103 can = count && SvTRUE (TOPs);
1104 CALL_END;
1105
1106 return can;
1107}
1108
1109void
1110cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1111{
1112 CALL_BEGIN (4);
1113 CALL_ARG (ob);
1114 CALL_ARG (state);
1115 CALL_ARG (activator);
1116 CALL_ARG (originator);
1117 CALL_CALL ("cf::mapscript::activate", G_VOID);
1118 CALL_END;
1119}
1120
1121player *
1122player::find (const_utf8_string name)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (name);
1126 CALL_CALL ("cf::player::find", G_SCALAR);
1127
1128 player *retval = 0;
1129 if (count) sv_to (POPs, retval);
1130
1131 CALL_END;
1132
1133 return retval;
1134}
1135
832maptile * 1136maptile *
1137find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty)
1138{
1139 CALL_BEGIN (3);
1140 CALL_ARG (dirname);
1141 CALL_ARG (stylename);
1142 CALL_ARG (difficulty);
1143 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1144
1145 maptile *retval = 0;
1146 if (count) sv_to (POPs, retval);
1147
1148 CALL_END;
1149
1150 return retval;
1151}
1152
1153maptile *
833maptile::find_map (const char *path, maptile *origin) 1154maptile::find_sync (const_utf8_string path, maptile *origin)
834{ 1155{
835 CALL_BEGIN (2); 1156 CALL_BEGIN (2);
836 CALL_ARG (path); 1157 CALL_ARG (path);
837 CALL_ARG (origin); 1158 CALL_ARG (origin);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 1159 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 1160
840 maptile *retval; 1161 maptile *retval = 0;
841
842 if (count)
843 sv_to (POPs, retval); 1162 if (count) sv_to (POPs, retval);
844 else
845 retval = 0;
846 1163
847 CALL_END; 1164 CALL_END;
848 1165
849 return retval; 1166 return retval;
850} 1167}
851 1168
1169maptile *
1170maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1171{
1172 CALL_BEGIN (3);
1173 CALL_ARG (path);
1174 CALL_ARG (origin);
1175 CALL_ARG (load);
1176 CALL_CALL ("cf::map::find_async", G_SCALAR);
1177
1178 maptile *retval = 0;
1179 if (count) sv_to (POPs, retval);
1180
1181 CALL_END;
1182
1183 return retval;
1184}
1185
852void 1186void
853maptile::do_load () 1187maptile::do_load_sync ()
854{ 1188{
855 CALL_BEGIN (1); 1189 CALL_BEGIN (1);
856 CALL_ARG (this); 1190 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID); 1191 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
858 CALL_END;
859}
860
861maptile *
862maptile::customise_for (object *op)
863{
864 CALL_BEGIN (2);
865 CALL_ARG (this);
866 CALL_ARG (op);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR);
868
869 maptile *retval;
870
871 if (count)
872 sv_to (POPs, retval);
873 else
874 retval = 0;
875
876 CALL_END;
877
878 return retval ? retval : this;
879}
880
881void
882maptile::change_all_map_light (int change)
883{
884 CALL_BEGIN (1);
885 CALL_ARG (change);
886 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
887 CALL_END; 1192 CALL_END;
888} 1193}
889 1194
890void 1195void
891object::enter_exit (object *exit) 1196object::enter_exit (object *exit)
898 CALL_ARG (exit); 1203 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1204 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1205 CALL_END;
901} 1206}
902 1207
1208void
1209object::player_goto (const_utf8_string path, int x, int y)
1210{
1211 if (type != PLAYER)
1212 return;
1213
1214 CALL_BEGIN (4);
1215 CALL_ARG (this);
1216 CALL_ARG (path);
1217 CALL_ARG (x);
1218 CALL_ARG (y);
1219 CALL_CALL ("cf::object::player::goto", G_VOID);
1220 CALL_END;
1221}
1222
1223const_utf8_string
1224object::ref () const
1225{
1226 if (type == PLAYER)
1227 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1228 else
1229 return 0;
1230}
1231
1232object *
1233object::deref (const_utf8_string ref)
1234{
1235 object *retval = 0;
1236
1237 if (ref)
1238 {
1239 CALL_BEGIN (1);
1240 CALL_ARG (ref);
1241 CALL_CALL ("cf::object::deref", G_SCALAR);
1242
1243 if (count)
1244 sv_to (POPs, retval);
1245
1246 CALL_END;
1247 }
1248
1249 return retval;
1250}
1251
1252void
1253log_backtrace (const_utf8_string msg)
1254{
1255#if HAVE_BACKTRACE
1256 void *addr [20];
1257 int size = backtrace (addr, 20);
1258
1259 CALL_BEGIN (size);
1260 CALL_ARG (msg);
1261 for (int i = 0; i < size; ++i)
1262 CALL_ARG ((IV)addr [i]);
1263 CALL_CALL ("cf::_log_backtrace", G_VOID);
1264 CALL_END;
1265#endif
1266}
1267
1268bool
1269is_match_expr (const_utf8_string expr)
1270{
1271 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1272}
1273
1274bool
1275match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1276{
1277 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1278 expr += sizeof ("match ") - 1;
1279
1280 CALL_BEGIN (5);
1281 CALL_ARG (expr);
1282 CALL_ARG (ob);
1283 CALL_ARG (self);
1284 CALL_ARG (source);
1285 CALL_ARG (originator);
1286 CALL_CALL (cv_cf_match_match, G_SCALAR);
1287
1288 bool matched = count && SvTRUE (TOPs);
1289
1290 CALL_END;
1291
1292 return matched;
1293}
1294
1295object *
1296match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1297{
1298 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1299 expr += sizeof ("match ") - 1;
1300
1301 CALL_BEGIN (5);
1302 CALL_ARG (expr);
1303 CALL_ARG (ob);
1304 CALL_ARG (self);
1305 CALL_ARG (source);
1306 CALL_ARG (originator);
1307 CALL_CALL (cv_cf_match_match, G_ARRAY);
1308
1309 object *one = 0;
1310
1311 if (count)
1312 sv_to (TOPs, one);
1313
1314 CALL_END;
1315
1316 return one;
1317}
1318
903///////////////////////////////////////////////////////////////////////////// 1319/////////////////////////////////////////////////////////////////////////////
904 1320
905struct EventAPI *watcher_base::GEventAPI; 1321struct EVAPI *evapi::GEVAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1322struct CoroAPI *coroapi::GCoroAPI;
907 1323
908static void iw_dispatch (pe_event *ev)
909{
910 iw *w = (iw *)ev->ext_data;
911 w->call (*w);
912}
913
914void 1324void
915iw::alloc () 1325coroapi::do_cede_to_tick ()
916{ 1326{
917 pe = GEventAPI->new_idle (0, 0); 1327 cede_pending = 0;
918 1328 cede ();
919 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this;
921} 1329}
922 1330
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1331void
930iow::alloc () 1332coroapi::wait_for_tick ()
931{ 1333{
932 pe = GEventAPI->new_io (0, 0); 1334 CALL_BEGIN (0);
933 1335 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
934 pe->base.callback = (void *)iow_dispatch; 1336 CALL_END;
935 pe->base.ext_data = (void *)this;
936
937 pe->fd = -1;
938 pe->poll = 0;
939} 1337}
940 1338
941void 1339void
942iow::fd (int fd) 1340coroapi::wait_for_tick_begin ()
943{ 1341{
944 pe->fd = fd; 1342 CALL_BEGIN (0);
945} 1343 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
946 1344 CALL_END;
947int
948iow::poll ()
949{
950 return pe->poll;
951} 1345}
952 1346
953void 1347void
954iow::poll (int events) 1348iow::poll (int events)
955{ 1349{
956 if (pe->poll != events) 1350 if (events != this->events)
957 { 1351 {
1352 int active = ev_is_active ((ev_io *)this);
958 if (pe->poll) stop (); 1353 if (active) stop ();
959 pe->poll = events; 1354 ev_io_set ((ev_io *)this, fd, events);
960 if (pe->poll) start (); 1355 if (active) start ();
961 } 1356 }
962} 1357}
963 1358
964void 1359static void
965_connect_to_perl () 1360_connect_to_perl_1 ()
966{ 1361{
967 stash_cf = gv_stashpv ("cf" , 1); 1362 stash_cf = gv_stashpv ("cf", 1);
968 1363
969 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1364 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
970 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1365 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
971 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1366 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
972 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1367 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1368 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
973 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1369 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1370 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1371 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1372 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1373 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1374
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1375 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1376 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1377 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1378 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
981 1379
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1380 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1381 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1382 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1383 cb_player = get_av ("cf::CB_PLAYER", 1);
986 cb_client = get_av ("cf::CB_CLIENT", 1); 1384 cb_client = get_av ("cf::CB_CLIENT", 1);
987 cb_type = get_av ("cf::CB_TYPE" , 1); 1385 cb_type = get_av ("cf::CB_TYPE" , 1);
988 cb_map = get_av ("cf::CB_MAP" , 1); 1386 cb_map = get_av ("cf::CB_MAP" , 1);
989} 1387}
990 1388
1389static void
1390_connect_to_perl_2 ()
1391{
1392 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1393 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1394 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1395 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1396 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1397}
1398
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1399MODULE = cf PACKAGE = cf PREFIX = cf_
992 1400
993BOOT: 1401BOOT:
994{ 1402{
1403 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1404 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1405
995 _connect_to_perl (); 1406 _connect_to_perl_1 ();
996
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999 1407
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1408 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1409
1410 //{
1411 // require_pv ("Time::HiRes");
1412 //
1413 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1414 // if (!svp) croak ("Time::HiRes is required");
1415 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1416 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1417 //}
1001 1418
1002 static const struct { 1419 static const struct {
1003 const char *name; 1420 const char *name;
1004 IV iv; 1421 IV iv;
1005 } *civ, const_iv[] = { 1422 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1423# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1424 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1425 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1426
1010 const_iv (llevMonster) 1427 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1428
1429 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1430
1012 const_iv (MAX_TIME) 1431 const_iv (MAX_TIME)
1013 const_iv (PLAYER)
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK) 1432 const_iv (MAXSOCKBUF)
1022 const_iv (ARROW) 1433
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1434 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1435 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1436 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1437 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1438 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1439 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1440
1126 const_iv (NUM_SUBTYPES) 1441 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1442 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1443 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1444 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1445 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1446 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1447 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1448 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1449 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1450 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1451 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1452 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1453 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1454 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1455 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1456 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1457 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1458 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1459 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1460 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1461 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1462 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1463 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1464 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1465 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1466 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1467 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1468 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1469 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1127 1470
1128 const_iv (ST_BD_BUILD) 1471 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1472
1131 const_iv (ST_MAT_FLOOR) 1473 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1474 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1475
1135 const_iv (AT_PHYSICAL) 1476 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1477 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1478 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1479 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1480 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1481 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1482 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1483
1162 const_iv (WEAP_HIT) 1484 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1485 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1486 const_iv (WEAP_BLUD)
1171 1487
1172 const_iv (FLAG_ALIVE) 1488 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1489 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1490 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1491 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1492 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1493 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1494 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1495 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1496 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1497 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1498 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1499 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1500 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1501 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1502 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1503 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1504 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1505 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1506 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1507 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1508 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1509 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1510 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1511 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1512 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1513 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1514
1515 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1516 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1517 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1518 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1519 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1520 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1521
1522 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1523 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1524
1525 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1526
1527 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1528 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1529 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1530 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1531 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1532 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1533 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1534 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1535 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1536 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1537 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1538 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1539 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1540 const_iv (SP_MAGIC_MAPPING)
1541 const_iv (SP_MAGIC_WALL)
1542 const_iv (SP_DESTRUCTION)
1543 const_iv (SP_PERCEIVE_SELF)
1544 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1545 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1546 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1547 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1548 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1549 const_iv (SP_EARTH_TO_DUST)
1302 1550 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1551 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1552 const_iv (SP_CURSE)
1553 const_iv (SP_SUMMON_MONSTER)
1554 const_iv (SP_CHARGING)
1555 const_iv (SP_POLYMORPH)
1556 const_iv (SP_ALCHEMY)
1557 const_iv (SP_REMOVE_CURSE)
1558 const_iv (SP_IDENTIFY)
1559 const_iv (SP_DETECTION)
1560 const_iv (SP_MOOD_CHANGE)
1561 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1562 const_iv (SP_SWARM)
1563 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1564 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1565 const_iv (SP_CREATE_MISSILE)
1566 const_iv (SP_CONSECRATE)
1567 const_iv (SP_ANIMATE_WEAPON)
1568 const_iv (SP_LIGHT)
1569 const_iv (SP_CHANGE_MAP_LIGHT)
1570 const_iv (SP_FAERY_FIRE)
1571 const_iv (SP_CAUSE_DISEASE)
1572 const_iv (SP_AURA)
1573 const_iv (SP_TOWN_PORTAL)
1574 const_iv (SP_PARTY_SPELL)
1575
1576 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1577 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1578 const_iv (F_LOCKED)
1312 1579
1313 const_iv (F_BUY) 1580 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1581
1317 const_iv (P_BLOCKSVIEW) 1582 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1583 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1584
1326 const_iv (UP_OBJ_INSERT) 1585 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1586
1331 const_iv (INS_NO_MERGE) 1587 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR) 1588 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1589
1338 const_iv (WILL_APPLY_HANDLE) 1590 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1591 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1592
1344 const_iv (SAVE_MODE) 1593 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1594
1347 const_iv (M_PAPER) 1595 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1596 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1597 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1598 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1599
1362 const_iv (SK_EXP_ADD_SKILL) 1600 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1601 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1602
1368 const_iv (SK_LOCKPICKING) 1603 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1604 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1605 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1606 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1607 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1608 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1609 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1610 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1611 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1612 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1613 const_iv (SK_POISON_NAIL)
1409 1614
1410 const_iv (SOUND_NEW_PLAYER) 1615 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1616 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1617 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1618 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1619 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1620 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1621
1435 const_iv (PREFER_LOW) 1622 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1623
1438 const_iv (ATNR_PHYSICAL) 1624 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1625 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1626 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1627 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1628 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1629 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1630 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1631
1465 const_iv (MAP_FLUSH) 1632 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE) 1633 const_iv (MAP_INACTIVE)
1469 const_iv (MAP_OVERLAY)
1470 1634
1471 const_iv (MAP_IN_MEMORY) 1635 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1636 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1637
1476 const_iv (KLASS_ATTACHABLE) 1638 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1639
1483 const_iv (CS_QUERY_YESNO) 1640 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1641
1487 const_iv (ST_DEAD) 1642 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1643
1492 const_iv (ST_CHANGE_CLASS) 1644 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1645
1500 // random map generator 1646 // random map generator
1501 const_iv (LAYOUT_NONE) 1647 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1648 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1649
1509 const_iv (RMOPT_RANDOM) 1650 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1651 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1652 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1653
1519 const_iv (SYMMETRY_RANDOM) 1654 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1655 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1656
1522 const_iv (SYMMETRY_Y) 1657 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1658 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1659
1660 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1661 const_iv (FT_RSRC) const_iv (FT_NUM)
1524 }; 1662 };
1525 1663
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1664 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1665 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1666
1545 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1683 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1546 av_push (event, newSViv (eiv->klass)); 1684 av_push (event, newSViv (eiv->klass));
1547 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1685 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1548 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1686 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1549 } 1687 }
1550}
1551 1688
1689 // used by autogenerated BOOT sections from genacc
1690 av_reflect = get_av ("cf::REFLECT", 1);
1691}
1692
1693void _gv_clear (SV *gv)
1694 CODE:
1695 assert (SvTYPE (gv) == SVt_PVGV);
1696# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1697 f (GvGP (gv)->gp_form);
1698 f (GvGP (gv)->gp_io);
1699 f (GvGP (gv)->gp_sv);
1700 f (GvGP (gv)->gp_av);
1701 f (GvGP (gv)->gp_hv);
1702 f (GvGP (gv)->gp_cv);
1703 GvCVGEN (gv) = 0;
1704 GvMULTI_off (gv);
1705# undef f
1706
1552void _connect_to_perl () 1707void _connect_to_perl_1 ()
1553 1708
1709void _connect_to_perl_2 ()
1710
1711void _recalc_want ()
1712
1713# not used by default anymore
1554void _global_reattach () 1714void _global_reattach ()
1555 CODE: 1715 CODE:
1556{ 1716{
1557 // reattach to all attachable objects in the game. 1717 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1718 for_all_clients (ns)
1559 (*i)->reattach (); 1719 ns->reattach ();
1560 1720
1561 for_all_players (pl) 1721 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1722 op->reattach ();
1570} 1723}
1571 1724
1725# support function for map-world.ext
1726void _quantise (SV *data_sv, SV *plt_sv)
1727 CODE:
1728{
1729 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1730 croak ("_quantise called with invalid agruments");
1731
1732 plt_sv = SvRV (plt_sv);
1733 SV **plt = AvARRAY (plt_sv);
1734 int plt_count = AvFILL (plt_sv) + 1;
1735
1736 STRLEN len;
1737 char *data = SvPVbyte (data_sv, len);
1738 char *dst = data;
1739
1740 while (len >= 3)
1741 {
1742 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1743 {
1744 char *val = SvPVX (*val_sv);
1745
1746 if (val [0] == data [0]
1747 && val [1] == data [1]
1748 && val [2] == data [2])
1749 {
1750 *dst++ = val [3];
1751 goto next;
1752 }
1753 }
1754
1755 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1756 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1757 dst - SvPVX (data_sv), len);
1758
1759 next:
1760 data += 3;
1761 len -= 3;
1762 }
1763
1764 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1765}
1766
1767void init_anim ()
1768
1769void init_globals ()
1770
1771void init_experience ()
1772
1773void init_attackmess ()
1774
1775void init_dynamic ()
1776
1777void load_settings ()
1778
1779void load_materials ()
1780
1781void init_uuid ()
1782 CODE:
1783 UUID::init ();
1784
1785void init_signals ()
1786
1787void init_commands ()
1788
1789void init_skills ()
1790
1791void init_beforeplay ()
1792
1793void evthread_start (int aiofd)
1794
1795void cede_to_tick ()
1796 CODE:
1797 coroapi::cede_to_tick ();
1798
1799NV till_tick ()
1800 CODE:
1801 RETVAL = SvNVX (sv_next_tick) - now ();
1802 OUTPUT:
1803 RETVAL
1804
1805int tick_inhibit ()
1806 CODE:
1807 RETVAL = tick_inhibit;
1808 OUTPUT:
1809 RETVAL
1810
1811void tick_inhibit_inc ()
1812 CODE:
1813 ++tick_inhibit;
1814
1815void tick_inhibit_dec ()
1816 CODE:
1817 if (!--tick_inhibit)
1818 if (tick_pending)
1819 {
1820 ev_async_send (EV_DEFAULT, &tick_watcher);
1821 coroapi::cede ();
1822 }
1823
1824void server_tick ()
1825 CODE:
1826{
1827 ev_now_update (EV_DEFAULT);
1828 NOW = ev_now (EV_DEFAULT);
1829 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1830 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1831 runtime = SvNVX (sv_runtime);
1832
1833 server_tick ();
1834
1835 ev_now_update (EV_DEFAULT);
1836 NOW = ev_now (EV_DEFAULT);
1837 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1838 runtime += TICK;
1839 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1840}
1841
1572NV floor (NV x) 1842NV floor (NV x)
1573 1843
1574NV ceil (NV x) 1844NV ceil (NV x)
1575 1845
1576void server_tick () 1846NV rndm (...)
1847 ALIAS:
1848 rmg_rndm = 1
1577 CODE: 1849 CODE:
1578 runtime = SvNVx (sv_runtime); 1850{
1579 server_tick (); 1851 rand_gen &gen = ix ? rmg_rndm : rndm;
1852 switch (items)
1853 {
1854 case 0: RETVAL = gen (); break;
1855 case 1: RETVAL = gen (SvUV (ST (0))); break;
1856 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1857 default: croak ("cf::rndm requires none, one or two parameters."); break;
1858 }
1859}
1860 OUTPUT:
1861 RETVAL
1580 1862
1863NV clamp (NV value, NV min_value, NV max_value)
1864 CODE:
1865 RETVAL = clamp (value, min_value, max_value);
1866 OUTPUT:
1867 RETVAL
1868
1869NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1870 CODE:
1871 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1872 OUTPUT:
1873 RETVAL
1874
1875void weaken (...)
1876 PROTOTYPE: @
1877 CODE:
1878 while (items > 0)
1879 sv_rvweaken (ST (--items));
1880
1581void 1881void
1582LOG (int level, char *msg) 1882log_backtrace (utf8_string msg)
1883
1884void
1885LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1886 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1887 C_ARGS: flags, "%s", msg
1585 1888
1586char *path_combine (char *base, char *path) 1889octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1890 PROTOTYPE: $$
1588 1891
1589char *path_combine_and_normalize (char *base, char *path) 1892octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1893 PROTOTYPE: $$
1591 1894
1592const char *
1593get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600void 1895void
1601sub_generation_inc () 1896sub_generation_inc ()
1602 CODE: 1897 CODE:
1603 PL_sub_generation++; 1898 PL_sub_generation++;
1604 1899
1605char * 1900const_octet_string
1606mapdir () 1901mapdir ()
1607 PROTOTYPE: 1902 PROTOTYPE:
1608 ALIAS: 1903 ALIAS:
1609 mapdir = 0 1904 mapdir = 0
1610 uniquedir = 1 1905 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1919 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1920 case 6: RETVAL = settings.datadir ; break;
1626 } 1921 }
1627 OUTPUT: RETVAL 1922 OUTPUT: RETVAL
1628 1923
1924void abort ()
1925
1926void reset_signals ()
1927
1928void fork_abort (const_octet_string cause = "cf::fork_abort")
1929
1930void cleanup (const_octet_string cause, bool make_core = false)
1931
1629void emergency_save () 1932void emergency_save ()
1630 1933
1631void _exit (int status = 0) 1934void _exit (int status = EXIT_SUCCESS)
1632 1935
1936#if _POSIX_MEMLOCK
1937
1938int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1939 INIT:
1940#if __GLIBC__
1941 mallopt (M_TOP_PAD, 1024 * 1024);
1942 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1943 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1944 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1945#endif
1946
1947int munlockall ()
1948
1949#endif
1950
1951int
1952malloc_trim (IV pad = 0)
1953
1954void
1955mallinfo ()
1956 PPCODE:
1957{
1958#if __GLIBC__
1959 struct mallinfo mai = mallinfo ();
1960 EXTEND (SP, 10*2);
1961 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1962 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1963 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1964 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1965 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1966 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1967 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1968 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1969 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1970 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1971#endif
1972 EXTEND (SP, 5*2);
1973 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1974 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1975 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1976 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1977 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1978}
1979
1633int find_animation (char *text) 1980int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1981 PROTOTYPE: $
1635 1982
1636int random_roll (int min, int max, object *op, int goodbad); 1983int random_roll (int min, int max, object *op, int goodbad);
1637 1984
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1985const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1986
1640int 1987int
1641exp_to_level (val64 exp) 1988exp_to_level (val64 exp)
1642 CODE: 1989 CODE:
1643{ 1990{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 2021 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 2022 else
1676 XSRETURN_UNDEF; 2023 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
1678 2025
2026UUID
2027uuid_cur ()
2028 CODE:
2029 RETVAL = UUID::cur;
2030 OUTPUT:
2031 RETVAL
2032
2033UUID
2034uuid_gen ()
2035 CODE:
2036 RETVAL = UUID::gen ();
2037 OUTPUT:
2038 RETVAL
2039
2040val64
2041uuid_seq (UUID uuid)
2042 CODE:
2043 RETVAL = uuid.seq;
2044 OUTPUT:
2045 RETVAL
2046
2047UUID
2048uuid_str (val64 seq)
2049 CODE:
2050 RETVAL.seq = seq;
2051 OUTPUT:
2052 RETVAL
2053
2054void
2055coin_names ()
2056 PPCODE:
2057 EXTEND (SP, NUM_COINS);
2058 for (int i = 0; i < NUM_COINS; ++i)
2059 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2060
2061void
2062coin_archetypes ()
2063 PPCODE:
2064 EXTEND (SP, NUM_COINS);
2065 for (int i = 0; i < NUM_COINS; ++i)
2066 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2067
2068bool
2069load_resource_file_ (octet_string filename)
2070
2071void
2072fix_weight ()
2073
1679MODULE = cf PACKAGE = cf::attachable 2074MODULE = cf PACKAGE = cf::attachable
1680 2075
1681int 2076int
1682valid (SV *obj) 2077valid (SV *obj)
1683 CODE: 2078 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2079 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 2080 OUTPUT:
1686 RETVAL 2081 RETVAL
1687 2082
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 2083void
1692#destroy (attachable *at) 2084debug_trace (attachable *obj, bool on = true)
2085 CODE:
2086 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2087 if (on)
2088 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2089
2090int mortals_size ()
2091 CODE:
2092 RETVAL = attachable::mortals.size ();
2093 OUTPUT: RETVAL
2094
2095#object *mortals (U32 index)
2096# CODE:
2097# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2098# OUTPUT: RETVAL
2099
2100INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 2101
1694MODULE = cf PACKAGE = cf::global 2102MODULE = cf PACKAGE = cf::global
1695 2103
1696int invoke (SV *klass, int event, ...) 2104int invoke (SV *klass, int event, ...)
1697 CODE: 2105 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 2110 OUTPUT: RETVAL
1703 2111
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2112MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 2113
1706INCLUDE: $PERL genacc object ../include/object.h | 2114INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 2115
1708int invoke (object *op, int event, ...) 2116int invoke (object *op, int event, ...)
1709 CODE: 2117 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2118 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2119 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2121 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1715 2123
1716SV *registry (object *op) 2124SV *registry (object *op)
1717 2125
1718void mortals () 2126int objects_size ()
1719 PPCODE: 2127 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 2128 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 2129 OUTPUT: RETVAL
2130
2131object *objects (U32 index)
2132 CODE:
2133 RETVAL = index < objects.size () ? objects [index] : 0;
2134 OUTPUT: RETVAL
2135
2136int actives_size ()
2137 CODE:
2138 RETVAL = actives.size ();
2139 OUTPUT: RETVAL
2140
2141object *actives (U32 index)
2142 CODE:
2143 RETVAL = index < actives.size () ? actives [index] : 0;
2144 OUTPUT: RETVAL
2145
2146int mortals_size ()
2147 CODE:
2148 RETVAL = attachable::mortals.size ();
2149 OUTPUT: RETVAL
2150
2151const_utf8_string slot_use_name (U32 slot)
2152 ALIAS:
2153 slot_nonuse_name = 1
2154 CODE:
2155{
2156 if (slot >= NUM_BODY_LOCATIONS)
2157 croak ("body slot index out of range");
2158
2159 switch (ix)
2160 {
2161 case 0: RETVAL = body_locations[slot].use_name; break;
2162 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2163 }
2164}
2165 OUTPUT:
2166 RETVAL
1728 2167
1729# missing properties 2168# missing properties
1730 2169
1731object *head (object *op) 2170object *head (object *op)
1732 PROTOTYPE: $ 2171 PROTOTYPE: $
1733 CODE: 2172 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 2173 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 2174 OUTPUT: RETVAL
1742 2175
1743void 2176void
1744inv (object *obj) 2177inv (object *obj)
1745 PROTOTYPE: $ 2178 PROTOTYPE: $
1746 PPCODE: 2179 PPCODE:
1747{ 2180{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 2181 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 2182 XPUSHs (sv_2mortal (to_sv (o)));
1751} 2183}
1752 2184
1753void 2185void
1754set_animation (object *op, int idx) 2186set_animation (object *op, int idx)
1755 CODE: 2187 CODE:
1756 SET_ANIMATION (op, idx); 2188 SET_ANIMATION (op, idx);
1757 2189
2190int
2191num_animations (object *op)
2192 CODE:
2193 RETVAL = NUM_ANIMATIONS (op);
2194 OUTPUT: RETVAL
2195
2196int slot_info (object *op, UV slot, int value = 0)
2197 ALIAS:
2198 slot_used = 1
2199 CODE:
2200{
2201 if (slot >= NUM_BODY_LOCATIONS)
2202 croak ("body slot index out of range");
2203
2204 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2205
2206 if (items > 2)
2207 if (ix)
2208 op->slot[slot].used = value;
2209 else
2210 op->slot[slot].info = value;
2211}
2212 OUTPUT:
2213 RETVAL
2214
1758object *find_best_object_match (object *op, const char *match) 2215object *find_best_object_match (object *op, utf8_string match)
1759 2216
1760object *find_marked_object (object *op) 2217object *find_marked_object (object *op)
1761 2218
1762int need_identify (object *obj); 2219int need_identify (object *obj);
1763 2220
1764int apply_shop_mat (object *shop_mat, object *op); 2221int apply_shop_mat (object *shop_mat, object *op);
1765 2222
1766int move (object *op, int dir, object *originator = op) 2223int move (object *op, int dir, object *originator = op)
1767 CODE: 2224 CODE:
1768 RETVAL = move_ob (op, dir, originator); 2225 RETVAL = op->move (dir, originator);
1769 OUTPUT: 2226 OUTPUT:
1770 RETVAL 2227 RETVAL
1771 2228
1772void apply (object *applier, object *applied, int flags = 0) 2229void apply (object *applier, object *applied, int flags = 0)
1773 CODE: 2230 CODE:
1775 2232
1776void apply_below (object *op) 2233void apply_below (object *op)
1777 CODE: 2234 CODE:
1778 player_apply_below (op); 2235 player_apply_below (op);
1779 2236
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 2237int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781 2238
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2239int casting_level (object *caster, object *spell)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785
1786#//TODO
1787object *clone_ (object *op, int recursive = 0)
1788 CODE:
1789 if (recursive)
1790 RETVAL = object_create_clone (op);
1791 else
1792 {
1793 RETVAL = object::create ();
1794 op->copy_to (RETVAL);
1795 }
1796 OUTPUT: RETVAL
1797 2240
1798int pay_item (object *op, object *buyer) 2241int pay_item (object *op, object *buyer)
1799 CODE: 2242 CODE:
1800 RETVAL = pay_for_item (op, buyer); 2243 RETVAL = pay_for_item (op, buyer);
1801 OUTPUT: RETVAL 2244 OUTPUT: RETVAL
1805 RETVAL = pay_for_amount (amount, op); 2248 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 2249 OUTPUT: RETVAL
1807 2250
1808void pay_player (object *op, uint64 amount) 2251void pay_player (object *op, uint64 amount)
1809 2252
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2253val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 2254
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2255int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 2256
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 2257void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 2258 CODE:
1816 do_learn_spell (op, sp, special_prayer); 2259 do_learn_spell (op, sp, special_prayer);
1817 2260
1818void forget_spell (object *op, object *sp) 2261void forget_spell (object *op, object *sp)
1819 CODE: 2262 CODE:
1820 do_forget_spell (op, query_name (sp)); 2263 do_forget_spell (op, query_name (sp));
1821 2264
1822object *check_for_spell (object *op, char *spellname) 2265object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 2266 CODE:
1824 RETVAL = check_spell_known (op, spellname); 2267 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 2268 OUTPUT: RETVAL
1826 2269
1827int query_money (object *op) 2270int query_money (object *op)
1836 2279
1837void drop (object *who, object *op) 2280void drop (object *who, object *op)
1838 2281
1839void pick_up (object *who, object *op) 2282void pick_up (object *who, object *op)
1840 2283
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 2284void update_object (object *op, int action)
1848 2285
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2286void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 2287
1853void player_lvl_adj (object *who, object *skill = 0) 2288void player_lvl_adj (object *who, object *skill = 0)
1854 2289
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2290int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 2291
1857int calc_skill_exp (object *who, object *op, object *skill); 2292int calc_skill_exp (object *who, object *op, object *skill)
1858 2293
1859void push_button (object *op); 2294void push_button (object *op, object *originator)
1860 2295
1861void use_trigger (object *op); 2296void use_trigger (object *op, object *originator)
1862 2297
1863void add_button_link (object *button, maptile *map, int connected); 2298void handle_apply_yield (object *op)
1864 2299
1865void remove_button_link (object *op); 2300int convert_item (object *item, object *converter)
1866 2301
2302void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
1867 2303
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2304MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2305
1872# no clean way to get an object from an archetype - stupid idiotic 2306# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2307# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2308
1875object *new (const char *archetype = 0) 2309object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2310 PROTOTYPE: ;$
1877 CODE: 2311 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2312 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2313 OUTPUT:
1880 RETVAL 2314 RETVAL
1881 2315
2316object *generate (utf8_string arch, object *creator)
2317 CODE:
2318 object *obj = get_archetype (arch);
2319 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2320 RETVAL = obj;
2321 OUTPUT:
2322 RETVAL
2323
2324object *find_object (U32 tag)
2325
2326object *find_object_uuid (UUID i)
2327
2328# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2329object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2330 PROTOTYPE: $$$$$$
1884 CODE: 2331 CODE:
1885{ 2332{
1886 int unused_type; 2333 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888}
1889 2334
1890# syntatic sugar for easier use in event callbacks. 2335 if (RETVAL->destroyed ())
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL 2336 RETVAL = 0;
2337}
1896 2338
1897player *contr (object *op) 2339shstr
1898 CODE: 2340object::kv_get (shstr key)
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901 2341
1902const char *get_ob_key_value (object *op, const char *key) 2342void
2343object::kv_del (shstr key)
1903 2344
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2345void
2346object::kv_set (shstr key, shstr value)
1905 2347
1906object *get_nearest_player (object *ob) 2348object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2349 ALIAS: nearest_player = 0
1908 PREINIT: 2350 PREINIT:
1909 extern object *get_nearest_player (object *); 2351 extern object *get_nearest_player (object *);
1911void rangevector (object *ob, object *other, int flags = 0) 2353void rangevector (object *ob, object *other, int flags = 0)
1912 PROTOTYPE: $$;$ 2354 PROTOTYPE: $$;$
1913 PPCODE: 2355 PPCODE:
1914{ 2356{
1915 rv_vector rv; 2357 rv_vector rv;
2358
2359 PUTBACK;
1916 get_rangevector (ob, other, &rv, flags); 2360 get_rangevector (ob, other, &rv, flags);
2361 SPAGAIN;
2362
1917 EXTEND (SP, 5); 2363 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2364 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2365 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2366 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2367 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2368 PUSHs (to_sv (rv.part));
1923} 2369}
1924 2370
1925bool on_same_map_as (object *ob, object *other) 2371bool on_same_map_as (object *ob, object *other)
1926 CODE: 2372 CODE:
1927 RETVAL = on_same_map (ob, other); 2373 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2374 OUTPUT: RETVAL
1929 2375
1930const char * 2376const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2377base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2378 CODE:
1933 RETVAL = query_base_name (op, plural); 2379 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2380 OUTPUT: RETVAL
1935 2381
1936object *decrease_ob_nr (object *op, unsigned long i) 2382# return the tail of an object, excluding itself
2383void
2384tail (object *op)
2385 PPCODE:
2386 while ((op = op->more))
2387 XPUSHs (sv_2mortal (to_sv (op)));
1937 2388
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2389MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2390
1940player *player (object *op) 2391player *player (object *op)
1941 CODE: 2392 CODE:
1942 RETVAL = op->contr; 2393 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2394 OUTPUT: RETVAL
1944 2395
1945void check_score (object *op) 2396bool move_player (object *op, int dir)
1946 2397
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2398void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2399 CODE:
1949object *cf_player_send_inventory (object *op) 2400 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2401
1964void kill_player (object *op) 2402void kill_player (object *op)
1965 2403
2404void esrv_send_item (object *pl, object *item)
2405
1966void esrv_update_item (object *op, int what, object *item) 2406void esrv_update_item (object *pl, int what, object *item)
1967 C_ARGS: what, op, item 2407 C_ARGS: what, pl, item
1968 2408
1969void clear_los (object *op) 2409void esrv_del_item (object *pl, int tag)
2410 C_ARGS: pl->contr, tag
1970 2411
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2412int command_summon (object *op, utf8_string params)
1974 2413
1975int command_arrest (object *op, char *params) 2414int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2415
1981 2416
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2417MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2418
1984INCLUDE: $PERL genacc player ../include/player.h | 2419INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2420
1986int invoke (player *pl, int event, ...) 2421int invoke (player *pl, int event, ...)
1987 CODE: 2422 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2423 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2424 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2434 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2435 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2436 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2437 pl->orig_stats = pl->ob->stats;
2003 2438
2004player *cf_player_find (char *name) 2439# should only be temporary
2005 PROTOTYPE: $ 2440void esrv_new_player (player *pl)
2006 2441
2007void cf_player_move (player *pl, int dir) 2442#d# TODO: replace by blocked_los accessor, fix code using this
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015
2016bool 2443bool
2017cell_visible (player *pl, int dx, int dy) 2444cell_visible (player *pl, int dx, int dy)
2018 CODE: 2445 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2446 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2020 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2021 OUTPUT: 2447 OUTPUT:
2022 RETVAL 2448 RETVAL
2023 2449
2024void 2450void
2025send (player *pl, SV *packet) 2451send (player *pl, SV *packet)
2026 CODE: 2452 CODE:
2027{ 2453{
2028 STRLEN len; 2454 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2455 char *buf = SvPVbyte (packet, len);
2030 2456
2457 if (len > MAXSOCKBUF)
2458 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2459 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2460 pl->ns->send_packet (buf, len);
2033} 2461}
2034
2035int
2036listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043 2462
2044void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2463void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$ 2464 PROTOTYPE: $;$$$
2046 PPCODE: 2465 PPCODE:
2047 if (GIMME_V != G_VOID) 2466 if (GIMME_V != G_VOID)
2056 if (y) sv_to (y, pl->bed_y); 2475 if (y) sv_to (y, pl->bed_y);
2057 2476
2058void 2477void
2059list () 2478list ()
2060 PPCODE: 2479 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2480 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2481 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2482
2086 2483
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2484MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2485
2089int invoke (maptile *map, int event, ...) 2486int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2491 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2492 OUTPUT: RETVAL
2096 2493
2097SV *registry (maptile *map) 2494SV *registry (maptile *map)
2098 2495
2496void
2497find_tagged_objects (maptile *map, utf8_string tag = 0)
2498 PPCODE:
2499{
2500 if (!map->spaces)
2501 XSRETURN_EMPTY;
2502
2503 if (tag)
2504 {
2505 shstr_cmp tag_ (tag);
2506
2507 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2508 for (object *op = ms->bot; op; op = op->above)
2509 if (op->tag == tag_)
2510 XPUSHs (sv_2mortal (to_sv (op)));
2511 }
2512 else
2513 {
2514 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2515 for (object *op = ms->bot; op; op = op->above)
2516 if (op->tag)
2517 XPUSHs (sv_2mortal (to_sv (op)));
2518 }
2519}
2520
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2521INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2522
2523void
2524adjust_daylight ()
2525 CODE:
2526 maptile::adjust_daylight ();
2527
2528int
2529outdoor_darkness (int darkness = 0)
2530 CODE:
2531 RETVAL = maptile::outdoor_darkness;
2532 if (items)
2533 maptile::outdoor_darkness = darkness;
2534 OUTPUT:
2535 RETVAL
2100 2536
2101void 2537void
2102maptile::instantiate () 2538maptile::instantiate ()
2103 2539
2104maptile *new () 2540maptile *new ()
2105 PROTOTYPE: 2541 PROTOTYPE:
2106 CODE: 2542 CODE:
2107 RETVAL = new maptile; 2543 RETVAL = new maptile;
2108 OUTPUT: 2544 OUTPUT:
2109 RETVAL 2545 RETVAL
2110
2111void
2112maptile::destroy ()
2113 2546
2114void 2547void
2115maptile::players () 2548maptile::players ()
2116 PPCODE: 2549 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2550 if (GIMME_V == G_SCALAR)
2122 for_all_players (pl) 2555 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2556 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (sv_2mortal (to_sv (pl->ob))); 2557 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2558 }
2126 2559
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2560void
2561maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2562 CODE:
2563{
2564 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2565 croak ("maptile::add_underlay: palette must be arrayref");
2566
2567 palette = SvRV (palette);
2568
2569 STRLEN idxlen;
2570 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2571
2572 for (int x = 0; x < THIS->width; ++x)
2573 for (int y = 0; y < THIS->height; ++y)
2574 {
2575 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2576 if (op->flag [FLAG_IS_FLOOR])
2577 goto skip;
2578
2579 {
2580 int offs = offset + y * stride + x;
2581
2582 if (IN_RANGE_EXC (offs, 0, idxlen))
2583 {
2584 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2585 {
2586 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2587 ob->flag [FLAG_NO_MAP_SAVE] = true;
2588 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2589
2590 if (ob->randomitems && !ob->above)
2591 {
2592 ob->create_treasure (ob->randomitems);
2593
2594 for (object *op = ob->above; op; op = op->above)
2595 op->flag [FLAG_NO_MAP_SAVE] = true;
2596 // TODO: if this is a pickable object, then the item
2597 // will at a bit weird - saving inside the player
2598 // will clear the flag, but when the player drops
2599 // it without logging out, it keeps the flag.
2600 // nobody ahs reported this, but this can be rather
2601 // annoying on persistent maps.
2602 }
2603 }
2604 }
2605 }
2606
2607 skip: ;
2608 }
2609}
2610
2611void
2612maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2613 CODE:
2614{
2615 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2616 croak ("maptile::set_regiondata: palette must be arrayref");
2617
2618 palette = SvRV (palette);
2619
2620 STRLEN idxlen;
2621 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2622
2623 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2624 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2625
2626 for (int i = av_len ((AV *)palette) + 1; i--; )
2627 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2628
2629 for (int y = 0; y < THIS->height; ++y)
2630 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2631
2632 sfree (THIS->regions, THIS->size ());
2633 delete [] THIS->regionmap;
2634
2635 THIS->regions = regions;
2636 THIS->regionmap = regionmap;
2637}
2638
2639void
2640maptile::create_region_treasure ()
2641 CODE:
2642 for (int x = 0; x < THIS->width; ++x)
2643 for (int y = 0; y < THIS->height; ++y)
2644 {
2645 region *rgn = THIS->region (x, y);
2646
2647 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2648 if (object *op = THIS->at (x, y).top)
2649 if (rgn->treasure && rndm () < rgn->treasure_density)
2650 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2651 }
2128 2652
2129int out_of_map (maptile *map, int x, int y) 2653int out_of_map (maptile *map, int x, int y)
2130 2654
2131void 2655void
2132trigger (maptile *map, long connection, bool state = true) 2656find_link (maptile *map, shstr_tmp connection)
2133 CODE:
2134 activate_connection (map, connection, state);
2135
2136void
2137get_connection (maptile *map, long connection)
2138 PPCODE: 2657 PPCODE:
2139 oblinkpt *obp = get_connection_links (map, connection); 2658 if (oblinkpt *obp = map->find_link (connection))
2140 if (obp)
2141 for (objectlink *ol = obp->link; ol; ol = ol->next) 2659 for (objectlink *ol = obp->link; ol; ol = ol->next)
2142 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2660 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2143 2661
2144object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2145
2146object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2147
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny
2150
2151void 2662void
2152cf_map_normalise (maptile *map, int x, int y) 2663get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2664 PPCODE:
2154{ 2665{
2155 maptile *nmap = 0; 2666 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2667 I16 nx = 0, ny = 0;
2668
2669 PUTBACK;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2670 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2671 SPAGAIN;
2158 2672
2159 EXTEND (SP, 4); 2673 EXTEND (SP, 4);
2160 PUSHs (sv_2mortal (newSViv (flags))); 2674 PUSHs (sv_2mortal (newSViv (flags)));
2161 2675
2162 if (GIMME_V == G_ARRAY) 2676 if (GIMME_V == G_ARRAY)
2163 { 2677 {
2164 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2678 PUSHs (sv_2mortal (to_sv (nmap)));
2165 PUSHs (sv_2mortal (newSViv (nx))); 2679 PUSHs (sv_2mortal (newSViv (nx)));
2166 PUSHs (sv_2mortal (newSViv (ny))); 2680 PUSHs (sv_2mortal (newSViv (ny)));
2167 } 2681 }
2168} 2682}
2169 2683
2684mapspace *
2685ms (maptile *map, unsigned int x, unsigned int y)
2686 PROTOTYPE: $$$
2687 CODE:
2688{
2689 maptile *nmap = 0;
2690 I16 nx, ny;
2691
2692 PUTBACK;
2693 get_map_flags (map, &nmap, x, y, &nx, &ny);
2694 SPAGAIN;
2695
2696 if (!nmap)
2697 XSRETURN_UNDEF;
2698
2699 RETVAL = &nmap->at (nx, ny);
2700}
2701 OUTPUT:
2702 RETVAL
2703
2170void 2704void
2171at (maptile *map, unsigned int x, unsigned int y) 2705at (maptile *map, unsigned int x, unsigned int y)
2172 PROTOTYPE: $$$ 2706 PROTOTYPE: $$$
2173 PPCODE: 2707 PPCODE:
2174{ 2708{
2175 object *o;
2176 maptile *nmap = 0; 2709 maptile *nmap = 0;
2177 I16 nx, ny; 2710 I16 nx, ny;
2178 2711
2712 PUTBACK;
2179 get_map_flags (map, &nmap, x, y, &nx, &ny); 2713 get_map_flags (map, &nmap, x, y, &nx, &ny);
2714 SPAGAIN;
2180 2715
2181 if (nmap) 2716 if (nmap)
2182 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2717 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2183 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2718 XPUSHs (sv_2mortal (to_sv (o)));
2184} 2719}
2185 2720
2186SV * 2721SV *
2187bot_at (maptile *obj, unsigned int x, unsigned int y) 2722bot_at (maptile *map, unsigned int x, unsigned int y)
2188 PROTOTYPE: $$$ 2723 PROTOTYPE: $$$
2189 ALIAS: 2724 ALIAS:
2190 top_at = 1 2725 top_at = 1
2191 flags_at = 2 2726 flags_at = 2
2192 light_at = 3 2727 light_at = 3
2193 move_block_at = 4 2728 move_block_at = 4
2194 move_slow_at = 5 2729 move_slow_at = 5
2195 move_on_at = 6 2730 move_on_at = 6
2196 move_off_at = 7 2731 move_off_at = 7
2197 INIT:
2198 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2199 CODE: 2732 CODE:
2733{
2734 sint16 nx = x;
2735 sint16 ny = y;
2736
2737 if (!xy_normalise (map, nx, ny))
2738 XSRETURN_UNDEF;
2739
2740 mapspace &ms = map->at (nx, ny);
2741
2742 ms.update ();
2743
2200 switch (ix) 2744 switch (ix)
2201 { 2745 {
2202 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2746 case 0: RETVAL = to_sv (ms.bot ); break;
2203 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2747 case 1: RETVAL = to_sv (ms.top ); break;
2204 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2748 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2205 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2749 case 3: RETVAL = newSViv (ms.light ); break;
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2750 case 4: RETVAL = newSVuv (ms.move_block); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2751 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2752 case 6: RETVAL = newSVuv (ms.move_on ); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2753 case 7: RETVAL = newSVuv (ms.move_off ); break;
2210 } 2754 }
2755}
2211 OUTPUT: 2756 OUTPUT: RETVAL
2212 RETVAL
2213
2214void fix_walls (maptile *map, int x, int y)
2215
2216void fix_walls_around (maptile *map, int x, int y)
2217 2757
2218# worst xs function of my life 2758# worst xs function of my life
2219maptile * 2759bool
2220_create_random_map (\ 2760_create_random_map (\
2221 char *path,\ 2761 maptile *self,\
2222 char *wallstyle,\ 2762 utf8_string wallstyle,\
2223 char *wall_name,\ 2763 utf8_string wall_name,\
2224 char *floorstyle,\ 2764 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2765 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2766 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2767 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2768 utf8_string doorstyle,\
2229 char *decorstyle,\ 2769 utf8_string decorstyle,\
2230 char *origin_map,\ 2770 utf8_string miningstyle,\
2231 char *final_map,\ 2771 utf8_string origin_map,\
2232 char *exitstyle,\ 2772 utf8_string final_map,\
2233 char *this_map,\ 2773 utf8_string exitstyle,\
2234 char *exit_on_final_map,\ 2774 utf8_string this_map,\
2775 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2776 int xsize,\
2236 int Ysize,\ 2777 int ysize,\
2237 int expand2x,\ 2778 int expand2x,\
2238 int layoutoptions1,\ 2779 int layoutoptions1,\
2239 int layoutoptions2,\ 2780 int layoutoptions2,\
2240 int layoutoptions3,\ 2781 int layoutoptions3,\
2241 int symmetry,\ 2782 int symmetry,\
2246 int dungeon_depth,\ 2787 int dungeon_depth,\
2247 int decoroptions,\ 2788 int decoroptions,\
2248 int orientation,\ 2789 int orientation,\
2249 int origin_y,\ 2790 int origin_y,\
2250 int origin_x,\ 2791 int origin_x,\
2251 int random_seed,\ 2792 U32 random_seed,\
2252 val64 total_map_hp,\ 2793 val64 total_map_hp,\
2253 int map_layout_style,\ 2794 int map_layout_style,\
2254 int treasureoptions,\ 2795 int treasureoptions,\
2255 int symmetry_used,\ 2796 int symmetry_used,\
2256 region *region\ 2797 region *region,\
2798 utf8_string custom\
2257) 2799)
2258 CODE: 2800 CODE:
2259{ 2801{
2260 random_map_params rmp; 2802 random_map_params rmp;
2261 2803
2265 assign (rmp.monsterstyle , monsterstyle); 2807 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2808 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2809 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2810 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2811 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map); 2812 assign (rmp.miningstyle , miningstyle);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2813 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2814 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2815
2816 rmp.origin_map = origin_map;
2817 rmp.final_map = final_map;
2818 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2819 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2820 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2821 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2822 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2823 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2824 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2825 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2831 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2832 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2833 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2834 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2835 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2836 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2837 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2838 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2839 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2840 rmp.region = region;
2841 rmp.custom = custom;
2298 2842
2299 RETVAL = generate_random_map (path, &rmp); 2843 RETVAL = self->generate_random_map (&rmp);
2300} 2844}
2301 OUTPUT: 2845 OUTPUT:
2302 RETVAL 2846 RETVAL
2303 2847
2848MODULE = cf PACKAGE = cf::mapspace
2849
2850INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2851
2304MODULE = cf PACKAGE = cf::arch 2852MODULE = cf PACKAGE = cf::arch
2305 2853
2306archetype *find (const char *name) 2854int archetypes_size ()
2307 CODE: 2855 CODE:
2308 RETVAL = archetype::find (name); 2856 RETVAL = archetypes.size ();
2309 OUTPUT:
2310 RETVAL
2311
2312archetype *first()
2313 PROTOTYPE:
2314 CODE:
2315 RETVAL = first_archetype;
2316 OUTPUT: RETVAL 2857 OUTPUT: RETVAL
2317 2858
2859archetype *archetypes (U32 index)
2860 CODE:
2861 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2862 OUTPUT: RETVAL
2863
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2864INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2865
2320MODULE = cf PACKAGE = cf::party 2866MODULE = cf PACKAGE = cf::party
2321 2867
2322partylist *first () 2868partylist *first ()
2323 PROTOTYPE: 2869 PROTOTYPE:
2324 CODE: 2870 CODE:
2325 RETVAL = get_firstparty (); 2871 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2872 OUTPUT: RETVAL
2327 2873
2328partylist *next (partylist *party) 2874INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2875
2876MODULE = cf PACKAGE = cf::region
2877
2878void
2879list ()
2880 PPCODE:
2881 for_all_regions (rgn)
2882 XPUSHs (sv_2mortal (to_sv (rgn)));
2883
2884region *find (utf8_string name)
2885 PROTOTYPE: $
2329 CODE: 2886 CODE:
2330 RETVAL = party->next; 2887 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2888 OUTPUT: RETVAL
2332 2889
2333const char *name (partylist *party) 2890int specificity (region *rgn)
2334 CODE: 2891 CODE:
2335 RETVAL = party->partyname; 2892 RETVAL = 0;
2893 while (rgn = rgn->parent)
2894 RETVAL++;
2336 OUTPUT: RETVAL 2895 OUTPUT: RETVAL
2337 2896
2338const char *password (partylist *party) 2897INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2339 CODE:
2340 RETVAL = party->passwd;
2341 OUTPUT: RETVAL
2342
2343MODULE = cf PACKAGE = cf::region
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2898
2376MODULE = cf PACKAGE = cf::living 2899MODULE = cf PACKAGE = cf::living
2377 2900
2378INCLUDE: $PERL genacc living ../include/living.h | 2901INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2902
2380MODULE = cf PACKAGE = cf::settings 2903MODULE = cf PACKAGE = cf::settings
2381 2904
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2905INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2906
2384MODULE = cf PACKAGE = cf::client 2907MODULE = cf PACKAGE = cf::client
2385 2908
2386INCLUDE: $PERL genacc client ../include/client.h | 2909INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2910
2388int invoke (client *ns, int event, ...) 2911int invoke (client *ns, int event, ...)
2389 CODE: 2912 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2913 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2914 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2407 CODE: 2930 CODE:
2408{ 2931{
2409 STRLEN len; 2932 STRLEN len;
2410 char *buf = SvPVbyte (packet, len); 2933 char *buf = SvPVbyte (packet, len);
2411 2934
2935 if (len > MAXSOCKBUF)
2936 {
2937 // ugly
2938 if (THIS->pl)
2939 THIS->pl->failmsg ("[packet too long for client]");
2940 }
2941 else
2412 THIS->send_packet (buf, len); 2942 THIS->send_packet (buf, len);
2413} 2943}
2414 2944
2415void 2945faceidx
2416client::destroy () 2946client::need_face (utf8_string name, int pri = 0)
2947 CODE:
2948 RETVAL = face_find (name, 0);
2949 if (RETVAL)
2950 {
2951 THIS->send_face (RETVAL, pri);
2952 THIS->flush_fx ();
2953 }
2954 OUTPUT:
2955 RETVAL
2417 2956
2957int
2958client::fx_want (int idx, int value = -1)
2959 CODE:
2960 if (0 < idx && idx < FT_NUM)
2961 {
2962 RETVAL = THIS->fx_want [idx];
2963 if (items > 2)
2964 THIS->fx_want [idx] = value;
2965 }
2966 else
2967 RETVAL = 0;
2968 OUTPUT:
2969 RETVAL
2970
2971MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2972
2973faceidx sound_find (utf8_string name)
2974
2975void sound_set (utf8_string str, faceidx face)
2976
2977# dire hack
2978void old_sound_index (int idx, faceidx face)
2979 CODE:
2980 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2981 old_sound_index [idx] = face;
2982
2983MODULE = cf PACKAGE = cf::face PREFIX = face_
2984
2985#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2986
2987faceidx face_find (utf8_string name, faceidx defidx = 0)
2988
2989faceidx alloc (utf8_string name)
2990 CODE:
2991{
2992 do
2993 {
2994 RETVAL = faces.size ();
2995 faces.resize (RETVAL + 1);
2996 }
2997 while (!RETVAL); // crude way to leave index 0
2998
2999 faces [RETVAL].name = name;
3000 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
3001
3002 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
3003 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
3004}
3005 OUTPUT: RETVAL
3006
3007void set_type (faceidx idx, int value)
3008 ALIAS:
3009 set_type = 0
3010 set_visibility = 1
3011 set_magicmap = 2
3012 set_smooth = 3
3013 set_smoothlevel = 4
3014 CODE:
3015 faceinfo *f = face_info (idx); assert (f);
3016 switch (ix)
3017 {
3018 case 0: f->type = value; break;
3019 case 1: f->visibility = value; break;
3020 case 2: f->magicmap = value; break;
3021 case 3: f->smooth = value; break;
3022 case 4: f->smoothlevel = value; break;
3023 }
3024
3025void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
3026 CODE:
3027{
3028 faceinfo *f = face_info (idx); assert (f);
3029 facedata *d = &(faceset ? f->data64 : f->data32);
3030 sv_to (data, d->data);
3031 STRLEN clen;
3032 char *cdata = SvPVbyte (chksum, clen);
3033 clen = min (CHKSUM_MAXLEN, clen);
3034
3035 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
3036
3037 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3038 {
3039 d->chksum_len = clen;
3040 memcpy (d->chksum, cdata, clen);
3041
3042 // invalidate existing client face info
3043 for_all_clients (ns)
3044 if (ns->faceset == faceset)
3045 {
3046 ns->faces_sent [idx] = false;
3047 ns->force_newmap = true;
3048 }
3049 }
3050}
3051
3052int get_data_size (faceidx idx, int faceset = 0)
3053 CODE:
3054 facedata *d = face_data (idx, faceset);
3055 if (!d) XSRETURN_UNDEF;
3056 RETVAL = d->data.size ();
3057 OUTPUT:
3058 RETVAL
3059
3060SV *get_chksum (faceidx idx, int faceset = 0)
3061 CODE:
3062 facedata *d = face_data (idx, faceset);
3063 if (!d) XSRETURN_UNDEF;
3064 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3065 OUTPUT:
3066 RETVAL
3067
3068SV *get_data (faceidx idx, int faceset = 0)
3069 CODE:
3070 facedata *d = face_data (idx, faceset);
3071 if (!d) XSRETURN_UNDEF;
3072 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3073 OUTPUT:
3074 RETVAL
3075
3076void invalidate (faceidx idx)
3077 CODE:
3078 for_all_clients (ns)
3079 {
3080 ns->faces_sent [idx] = false;
3081 ns->force_newmap = true;
3082 }
3083
3084void invalidate_all ()
3085 CODE:
3086 for_all_clients (ns)
3087 {
3088 ns->faces_sent.reset ();
3089 ns->force_newmap = true;
3090 }
3091
3092MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3093
3094#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3095
3096animidx anim_find (utf8_string name)
3097 CODE:
3098 RETVAL = animation::find (name).number;
3099 OUTPUT: RETVAL
3100
3101animidx set (utf8_string name, SV *frames, int facings = 1)
3102 CODE:
3103{
3104 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3105 croak ("frames must be an arrayref");
3106
3107 AV *av = (AV *)SvRV (frames);
3108
3109 animation *anim = &animation::find (name);
3110 if (anim->number)
3111 {
3112 anim->resize (av_len (av) + 1);
3113 anim->facings = facings;
3114 }
3115 else
3116 anim = &animation::create (name, av_len (av) + 1, facings);
3117
3118 for (int i = 0; i < anim->num_animations; ++i)
3119 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
3120}
3121 OUTPUT: RETVAL
3122
3123void invalidate_all ()
3124 CODE:
3125 for_all_clients (ns)
3126 ns->anims_sent.reset ();
3127
3128MODULE = cf PACKAGE = cf::object::freezer
3129
3130INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3131
3132SV *
3133new (char *klass)
3134 CODE:
3135 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3136 OUTPUT: RETVAL
3137
3138void
3139DESTROY (SV *sv)
3140 CODE:
3141 object_freezer *self;
3142 sv_to (sv, self);
3143 delete self;
3144
3145MODULE = cf PACKAGE = cf::object::thawer
3146
3147INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3148
3149SV *
3150new_from_file (char *klass, octet_string path)
3151 CODE:
3152 object_thawer *f = new object_thawer (path);
3153 if (!*f)
3154 {
3155 delete f;
3156 XSRETURN_UNDEF;
3157 }
3158 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3159 OUTPUT: RETVAL
3160
3161void
3162DESTROY (SV *sv)
3163 CODE:
3164 object_thawer *self;
3165 sv_to (sv, self);
3166 delete self;
3167
3168void
3169extract_tags (object_thawer *self)
3170 PPCODE:
3171 while (self->kw != KW_EOF)
3172 {
3173 PUTBACK;
3174 coroapi::cede_to_tick ();
3175 SPAGAIN;
3176
3177 if (self->kw == KW_tag)
3178 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3179
3180 self->skip ();
3181 }
3182

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