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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.193 by root, Thu Apr 19 16:23:48 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
36 44
37#include <EXTERN.h> 45#include <EXTERN.h>
38#include <perl.h> 46#include <perl.h>
39#include <XSUB.h> 47#include <XSUB.h>
40 48
43 51
44extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
45 53
46typedef object object_ornull; 54typedef object object_ornull;
47typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
48 61
49#if IVSIZE >= 8 62#if IVSIZE >= 8
50 typedef IV val64; 63 typedef IV val64;
51# define newSVval64 newSViv 64# define newSVval64 newSViv
52# define SvVAL64 SvIV 65# define SvVAL64 SvIV
64 77
65double runtime; 78double runtime;
66 79
67global gbl_ev; 80global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
70 83
71static HV 84static HV
72 *stash_cf, 85 *stash_cf,
73 *stash_cf_object_wrap, 86 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 87 *stash_cf_object_player_wrap,
94 107
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 108//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 109
97unordered_vector<attachable *> attachable::mortals; 110unordered_vector<attachable *> attachable::mortals;
98 111
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 112attachable::~attachable ()
111{ 113{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable 114 flags |=0x3300;//D
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 115 assert (!self);
116#endif 116 assert (!cb);
117}
118
119int
120attachable::refcnt_cnt () const
121{
122 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
123}
124
125void
126attachable::sever_self ()
127{
128 if (HV *self = this->self)
129 {
130 // keep a refcount because sv_unmagic might call attachable_free,
131 // which might clear self, causing sv_unmagic to crash on a now
132 // invalid object.
133 SvREFCNT_inc (self);
134 hv_clear (self);
135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
136 SvREFCNT_dec (self);
137
138 // self *must* be null now because thats sv_unmagic's job.
139 assert (!this->self);
140 flags |= 0x80; // severed //D
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 flags |= 0x40,//D
151 sever_self ();
117} 152}
118 153
119// check wether the object really is dead 154// check wether the object really is dead
120void 155void
121attachable::do_check () 156attachable::do_check ()
122{ 157{
123 if (refcnt > 0) 158 if (refcnt_cnt () > 0)
124 return; 159 return;
125 160
126 // try to unborrow the refcnt from perl 161 destroy ();
127 if (flags & F_BORROWED) 162}
163
164void
165attachable::do_destroy ()
166{
167 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
168
169 if (cb)
128 { 170 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 171 SvREFCNT_dec (cb);
172 cb = 0;
133 } 173 }
134 174
135 if (refcnt > 0 || self) 175 if (self)
136 return; 176 sever_self ();
137 177
138 destroy (); 178 flags |= 0x20; //D
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 179 mortals.push_back (this);
148} 180}
149 181
150void 182void
151attachable::destroy () 183attachable::destroy ()
155 187
156 flags |= F_DESTROYED; 188 flags |= F_DESTROYED;
157 do_destroy (); 189 do_destroy ();
158} 190}
159 191
192void
160void attachable::check_mortals () 193attachable::check_mortals ()
161{ 194{
162 for (int i = 0; i < mortals.size (); ) 195 static int i = 0;
196
197 for (;;)
163 { 198 {
199 if (i >= mortals.size ())
200 {
201 i = 0;
202
203 if (mortals.size () > 1000)
204 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
205
206 break;
207 }
208
164 attachable *obj = mortals [i]; 209 attachable *obj = mortals [i];
165 210
166 obj->refcnt_chk (); // unborrow from perl, if necessary 211 obj->refcnt_chk (); // unborrow from perl, if necessary
167 212
213 //if (obj->refcnt > 0 || obj->self)
168 if (obj->refcnt || obj->self) 214 if (obj->refcnt || obj->self)
169 { 215 {
170#if 0 216//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
173#endif
174
175 ++i; // further delay freeing 217 ++i; // further delay freeing
218
219 if (!(i & 0x3ff))
220 break;
176 }//D 221 }
177 else 222 else
178 { 223 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 224 mortals.erase (i);
181 delete obj; 225 delete obj;
182 } 226 }
183 } 227 }
184} 228}
209 253
210static int 254static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 256{
213 attachable *at = (attachable *)mg->mg_ptr; 257 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
215 at->self = 0; 262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
216 // next line makes sense, but most objects still have refcnt 0 by default 266 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 267 //at->refcnt_chk ();
218 return 0; 268 return 0;
219} 269}
220 270
228 278
229 if (!obj->self) 279 if (!obj->self)
230 { 280 {
231 obj->self = newHV (); 281 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
283 obj->flags |= (obj->flags & 0xc0) << 8;
284 obj->flags &= ~0xc0;//D
285 obj->flags |= 0x10;//D
233 286
234 // borrow the refcnt from the object 287 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 289 }
290 else
291 {
292 SV *sv = newRV_inc ((SV *)obj->self);
238 293
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 294 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
295 SvAMAGIC_on (sv);
296
297 return sv;
298 }
240} 299}
241 300
242static void 301static void
243clearSVptr (SV *sv) 302clearSVptr (SV *sv)
244{ 303{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 357
299inline SV *to_sv (object & v) { return to_sv (&v); } 358inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 359inline SV *to_sv (living & v) { return to_sv (&v); }
301 360
302//TODO:
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
305 364
306inline SV *to_sv (UUID v) 365inline SV *to_sv (UUID v)
307{ 366{
308 char buf[128]; 367 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 369 return newSVpv (buf, 0);
311} 370}
312 371
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 372inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 373inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 387inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 388inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 389inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 390inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 391inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
392inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 393inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 394inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 395inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 396
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 397//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 398inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 399
340template<class T> 400template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 402
343template<int N> 403template<int N>
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 406inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
351 418
352inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
353{ 420{
354 unsigned int version; 421 unsigned int version;
355 422
478{ 545{
479 if (!ext->cb) 546 if (!ext->cb)
480 ext->cb = newAV (); 547 ext->cb = newAV ();
481 548
482 return newRV_inc ((SV *)ext->cb); 549 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 550}
521 551
522///////////////////////////////////////////////////////////////////////////// 552/////////////////////////////////////////////////////////////////////////////
523 553
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 554extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 613 perl = perl_alloc ();
584 perl_construct (perl); 614 perl_construct (perl);
585 615
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 617
588 char *argv[] = { 618 const char *argv[] = {
589 "", 619 "",
590 "-e" 620 "-e"
591 "use Event; use Coro;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
594 "require cf;" 624 "require cf;"
595 }; 625 };
596 626
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
598 { 629 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
601 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
602} 641}
603 642
604void cfperl_main () 643void cfperl_main ()
605{ 644{
606 dSP; 645 dSP;
820} 859}
821 860
822///////////////////////////////////////////////////////////////////////////// 861/////////////////////////////////////////////////////////////////////////////
823 862
824void 863void
825maptile::emergency_save () 864cfperl_emergency_save ()
826{ 865{
827 CALL_BEGIN (0); 866 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 867 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 868 CALL_END;
830} 869}
831 870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
832maptile * 880maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 881maptile::find_sync (const char *path, maptile *origin)
834{ 882{
835 CALL_BEGIN (2); 883 CALL_BEGIN (2);
836 CALL_ARG (path); 884 CALL_ARG (path);
837 CALL_ARG (origin); 885 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 886 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 887
840 maptile *retval; 888 maptile *retval;
841 889
842 if (count) 890 if (count)
843 sv_to (POPs, retval); 891 sv_to (POPs, retval);
845 retval = 0; 893 retval = 0;
846 894
847 CALL_END; 895 CALL_END;
848 896
849 return retval; 897 return retval;
898}
899
900maptile *
901maptile::find_async (const char *path, maptile *origin)
902{
903 CALL_BEGIN (2);
904 CALL_ARG (path);
905 CALL_ARG (origin);
906 CALL_CALL ("cf::map::find_async", G_SCALAR);
907
908 maptile *retval;
909
910 if (count)
911 sv_to (POPs, retval);
912 else
913 retval = 0;
914
915 CALL_END;
916
917 return retval;
918}
919
920void
921maptile::do_load_sync ()
922{
923 CALL_BEGIN (1);
924 CALL_ARG (this);
925 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
926 CALL_END;
850} 927}
851 928
852void 929void
853maptile::change_all_map_light (int change) 930maptile::change_all_map_light (int change)
854{ 931{
874///////////////////////////////////////////////////////////////////////////// 951/////////////////////////////////////////////////////////////////////////////
875 952
876struct EventAPI *watcher_base::GEventAPI; 953struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 954struct CoroAPI *coroapi::GCoroAPI;
878 955
956int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede;
959
960void coroapi::do_cede_to_tick ()
961{
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969}
970
971void coroapi::do_cede_every ()
972{
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977}
978
979void coroapi::do_cede_to_tick_every ()
980{
981 cede_counter = 0;
982
983 cede_to_tick ();
984}
985
986void
987coroapi::wait_for_tick ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992}
993
994void
995coroapi::wait_for_tick_begin ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000}
1001
1002static void
879static void iw_dispatch (pe_event *ev) 1003iw_dispatch (pe_event *ev)
880{ 1004{
881 iw *w = (iw *)ev->ext_data; 1005 iw *w = (iw *)ev->ext_data;
882 w->call (*w); 1006 w->call (*w);
883} 1007}
884 1008
885void 1009void
886iw::alloc () 1010iw::alloc ()
887{ 1011{
888 pe = GEventAPI->new_idle (0, 0); 1012 pe = GEventAPI->new_idle (0, 0);
889 1013
1014 WaREENTRANT_off (pe);
890 pe->base.callback = (void *)iw_dispatch; 1015 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this; 1016 pe->base.ext_data = (void *)this;
892} 1017}
893 1018
894static void iow_dispatch (pe_event *ev) 1019static void iow_dispatch (pe_event *ev)
900void 1025void
901iow::alloc () 1026iow::alloc ()
902{ 1027{
903 pe = GEventAPI->new_io (0, 0); 1028 pe = GEventAPI->new_io (0, 0);
904 1029
1030 WaREENTRANT_off (pe);
905 pe->base.callback = (void *)iow_dispatch; 1031 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this; 1032 pe->base.ext_data = (void *)this;
907 1033
908 pe->fd = -1; 1034 pe->fd = -1;
909 pe->poll = 0; 1035 pe->poll = 0;
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1075
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1078
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1081 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1082 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1087
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1088MODULE = cf PACKAGE = cf PREFIX = cf_
963 1089
964BOOT: 1090BOOT:
965{ 1091{
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1094
1095 _connect_to_perl ();
1096
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
972 1107
973 static const struct { 1108 static const struct {
974 const char *name; 1109 const char *name;
975 IV iv; 1110 IV iv;
976 } *civ, const_iv[] = { 1111 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1112# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1114
980 const_iv (llevDebug) 1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
981 const_iv (llevMonster) 1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1118
983 const_iv (MAX_TIME) 1119 const_iv (MAX_TIME)
984 const_iv (PLAYER) 1120
985 const_iv (TRANSPORT) 1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
986 const_iv (ROD) 1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
987 const_iv (TREASURE) 1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
988 const_iv (POTION) 1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
989 const_iv (FOOD) 1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
990 const_iv (POISON) 1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
991 const_iv (BOOK) 1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
992 const_iv (CLOCK) 1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
993 const_iv (ARROW) 1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
994 const_iv (BOW) 1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
995 const_iv (WEAPON) 1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
996 const_iv (ARMOUR) 1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
997 const_iv (PEDESTAL) 1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
998 const_iv (ALTAR) 1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
999 const_iv (LOCKED_DOOR) 1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1000 const_iv (SPECIAL_KEY) 1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1001 const_iv (MAP) 1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1002 const_iv (DOOR) 1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1003 const_iv (KEY) 1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1004 const_iv (TIMED_GATE) 1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1005 const_iv (TRIGGER) 1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1006 const_iv (GRIMREAPER) 1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1007 const_iv (MAGIC_EAR) 1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1008 const_iv (TRIGGER_BUTTON) 1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1009 const_iv (TRIGGER_ALTAR) 1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1010 const_iv (TRIGGER_PEDESTAL) 1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1011 const_iv (SHIELD) 1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1012 const_iv (HELMET) 1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR)
1041 const_iv (EXIT)
1042 const_iv (ENCOUNTER)
1043 const_iv (SHOP_FLOOR)
1044 const_iv (SHOP_MAT)
1045 const_iv (RING)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1149
1097 const_iv (NUM_SUBTYPES) 1150 const_iv (NUM_SUBTYPES)
1098 1151
1099 const_iv (ST_BD_BUILD) 1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1100 const_iv (ST_BD_REMOVE) 1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1101 1154
1102 const_iv (ST_MAT_FLOOR) 1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1103 const_iv (ST_MAT_WALL) 1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1104 const_iv (ST_MAT_ITEM) 1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1105 1162
1106 const_iv (AT_PHYSICAL) 1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1107 const_iv (AT_MAGIC) 1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1108 const_iv (AT_FIRE)
1109 const_iv (AT_ELECTRICITY)
1110 const_iv (AT_COLD)
1111 const_iv (AT_CONFUSION)
1112 const_iv (AT_ACID)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132
1133 const_iv (WEAP_HIT)
1134 const_iv (WEAP_SLASH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1165 const_iv (WEAP_BLUD)
1142 1166
1143 const_iv (FLAG_ALIVE) 1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1146 const_iv (FLAG_FREED) 1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1147 const_iv (FLAG_WAS_WIZ) 1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1148 const_iv (FLAG_APPLIED) 1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1149 const_iv (FLAG_UNPAID) 1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1150 const_iv (FLAG_USE_SHIELD) 1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1151 const_iv (FLAG_NO_PICK) 1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1152 const_iv (FLAG_ANIMATE) 1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1153 const_iv (FLAG_MONSTER) 1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1154 const_iv (FLAG_FRIENDLY) 1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1155 const_iv (FLAG_GENERATOR) 1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_IS_THROWN) 1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1157 const_iv (FLAG_AUTO_APPLY) 1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1158 const_iv (FLAG_PLAYER_SOLD) 1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1159 const_iv (FLAG_SEE_INVISIBLE) 1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1160 const_iv (FLAG_CAN_ROLL) 1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR) 1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1162 const_iv (FLAG_IS_TURNABLE) 1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1163 const_iv (FLAG_IS_USED_UP) 1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1164 const_iv (FLAG_IDENTIFIED) 1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1165 const_iv (FLAG_REFLECTING) 1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1166 const_iv (FLAG_CHANGING) 1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1167 const_iv (FLAG_SPLITTING) 1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1168 const_iv (FLAG_HITBACK) 1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242 1193
1243 const_iv (NDI_BLACK) 1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1244 const_iv (NDI_WHITE) 1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1245 const_iv (NDI_NAVY) 1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1246 const_iv (NDI_RED) 1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL) 1198 const_iv (NDI_ALL)
1260 1199
1261 const_iv (UPD_LOCATION) 1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1262 const_iv (UPD_FLAGS) 1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF)
1269 1202
1270 const_iv (UPD_SP_MANA) 1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1271 const_iv (UPD_SP_GRACE)
1272 const_iv (UPD_SP_DAMAGE)
1273 1204
1274 const_iv (F_APPLIED) 1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1275 const_iv (F_LOCATION) 1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED)
1279 const_iv (F_DAMNED)
1280 const_iv (F_OPEN)
1281 const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1207 const_iv (F_LOCKED)
1283 1208
1284 const_iv (F_BUY) 1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1210
1288 const_iv (P_BLOCKSVIEW) 1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1213
1297 const_iv (UP_OBJ_INSERT) 1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1215
1302 const_iv (INS_NO_MERGE) 1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY) 1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1218
1309 const_iv (WILL_APPLY_HANDLE) 1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1221
1315 const_iv (SAVE_MODE) 1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1223
1318 const_iv (M_PAPER) 1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1228
1333 const_iv (SK_EXP_ADD_SKILL) 1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1231
1339 const_iv (SK_LOCKPICKING) 1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1242 const_iv (SK_POISON_NAIL)
1380 1243
1381 const_iv (SOUND_NEW_PLAYER) 1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1250
1406 const_iv (PREFER_LOW) 1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1252
1409 const_iv (ATNR_PHYSICAL) 1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1260
1436 const_iv (MAP_FLUSH) 1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1262
1442 const_iv (MAP_IN_MEMORY) 1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1265
1447 const_iv (KLASS_ATTACHABLE) 1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1267
1454 const_iv (CS_QUERY_YESNO) 1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457
1458 const_iv (ST_DEAD)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462 1269
1463 const_iv (ST_CHANGE_CLASS) 1270 const_iv (ST_CHANGE_CLASS)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466 1271
1467 const_iv (IO_HEADER) 1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1273
1471 // random map generator 1274 // random map generator
1472 const_iv (LAYOUT_NONE) 1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1277
1480 const_iv (RMOPT_RANDOM) 1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1281
1490 const_iv (SYMMETRY_RANDOM) 1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X)
1493 const_iv (SYMMETRY_Y)
1494 const_iv (SYMMETRY_XY)
1495 }; 1284 };
1496 1285
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1288
1524 1313
1525void _global_reattach () 1314void _global_reattach ()
1526 CODE: 1315 CODE:
1527{ 1316{
1528 // reattach to all attachable objects in the game. 1317 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1318 for_all_clients (ns)
1530 (*i)->reattach (); 1319 ns->reattach ();
1531 1320
1532 for_all_players (pl) 1321 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1322 op->reattach ();
1541} 1323}
1542 1324
1325void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1328
1329# support function for map-world.ext
1330void _quantise (SV *data_sv, SV *plt_sv)
1331 CODE:
1332{
1333 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1334 croak ("_quantise called with invalid agruments");
1335
1336 plt_sv = SvRV (plt_sv);
1337 SV **plt = AvARRAY (plt_sv);
1338 int plt_count = AvFILL (plt_sv) + 1;
1339
1340 STRLEN len;
1341 char *data = SvPVbyte (data_sv, len);
1342 char *dst = data;
1343
1344 while (len >= 3)
1345 {
1346 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1347 {
1348 char *val = SvPVX (*val_sv);
1349
1350 if (val [0] == data [0]
1351 && val [1] == data [1]
1352 && val [2] == data [2])
1353 {
1354 *dst++ = val [3];
1355 goto next;
1356 }
1357 }
1358
1359 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1360 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1361 dst - SvPVX (data_sv), len);
1362
1363 next:
1364 data += 3;
1365 len -= 3;
1366 }
1367
1368 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1369}
1370
1543NV floor (NV x) 1371NV floor (NV x)
1544 1372
1545NV ceil (NV x) 1373NV ceil (NV x)
1374
1375NV rndm (...)
1376 CODE:
1377 switch (items)
1378 {
1379 case 0: RETVAL = rndm (); break;
1380 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1381 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1382 default: croak ("cf::rndm requires none, one or two parameters."); break;
1383 }
1384 OUTPUT:
1385 RETVAL
1546 1386
1547void server_tick () 1387void server_tick ()
1548 CODE: 1388 CODE:
1549 runtime = SvNVx (sv_runtime); 1389 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1390 server_tick ();
1551 1391
1552void 1392void
1553LOG (int level, char *msg) 1393LOG (int level, utf8_string msg)
1554 PROTOTYPE: $$ 1394 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1395 C_ARGS: (LogLevel)level, "%s", msg
1556 1396
1557char *path_combine (char *base, char *path) 1397octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1398 PROTOTYPE: $$
1559 1399
1560char *path_combine_and_normalize (char *base, char *path) 1400octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1401 PROTOTYPE: $$
1562 1402
1563const char * 1403const_octet_string
1564get_maps_directory (char *path) 1404get_maps_directory (octet_string path)
1565 PROTOTYPE: $ 1405 PROTOTYPE: $
1566 ALIAS: maps_directory = 0 1406 ALIAS: maps_directory = 0
1567 CODE: 1407 CODE:
1568 RETVAL = create_pathname (path); 1408 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL 1409 OUTPUT: RETVAL
1571void 1411void
1572sub_generation_inc () 1412sub_generation_inc ()
1573 CODE: 1413 CODE:
1574 PL_sub_generation++; 1414 PL_sub_generation++;
1575 1415
1576char * 1416const_octet_string
1577mapdir () 1417mapdir ()
1578 PROTOTYPE: 1418 PROTOTYPE:
1579 ALIAS: 1419 ALIAS:
1580 mapdir = 0 1420 mapdir = 0
1581 uniquedir = 1 1421 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1435 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1436 case 6: RETVAL = settings.datadir ; break;
1597 } 1437 }
1598 OUTPUT: RETVAL 1438 OUTPUT: RETVAL
1599 1439
1440void abort ()
1441
1442void fork_abort (octet_string cause = "cf::fork_abort")
1443
1444void cleanup (octet_string cause, bool make_core = false)
1445
1600void emergency_save () 1446void emergency_save ()
1601 1447
1602void _exit (int status = 0) 1448void _exit (int status = EXIT_SUCCESS)
1603 1449
1450UV sv_2watcher (SV *w)
1451 CODE:
1452 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1453 OUTPUT:
1454 RETVAL
1455
1456#if _POSIX_MEMLOCK
1457
1458int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1459
1460int munlockall ()
1461
1462#endif
1463
1604int find_animation (char *text) 1464int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1465 PROTOTYPE: $
1606 1466
1607int random_roll (int min, int max, object *op, int goodbad); 1467int random_roll (int min, int max, object *op, int goodbad);
1608 1468
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1469const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1470
1611int 1471int
1612exp_to_level (val64 exp) 1472exp_to_level (val64 exp)
1613 CODE: 1473 CODE:
1614{ 1474{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 1505 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 1506 else
1647 XSRETURN_UNDEF; 1507 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 1508 OUTPUT: RETVAL
1649 1509
1510bool
1511load_resource_file (octet_string filename)
1512
1650MODULE = cf PACKAGE = cf::attachable 1513MODULE = cf PACKAGE = cf::attachable
1651 1514
1652int 1515int
1653valid (SV *obj) 1516valid (SV *obj)
1654 CODE: 1517 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1518 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 1519 OUTPUT:
1657 RETVAL 1520 RETVAL
1658 1521
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 1522void
1663#destroy (attachable *at) 1523debug_trace (attachable *obj, bool on = true)
1524 CODE:
1525 obj->flags &= ~attachable::F_DEBUG_TRACE;
1526 if (on)
1527 obj->flags |= attachable::F_DEBUG_TRACE;
1528
1529int mortals_size ()
1530 CODE:
1531 RETVAL = attachable::mortals.size ();
1532 OUTPUT: RETVAL
1533
1534#object *mortals (U32 index)
1535# CODE:
1536# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1537# OUTPUT: RETVAL
1538
1539INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1664 1540
1665MODULE = cf PACKAGE = cf::global 1541MODULE = cf PACKAGE = cf::global
1666 1542
1667int invoke (SV *klass, int event, ...) 1543int invoke (SV *klass, int event, ...)
1668 CODE: 1544 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1548 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 1549 OUTPUT: RETVAL
1674 1550
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1551MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 1552
1677INCLUDE: $PERL genacc object ../include/object.h | 1553INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 1554
1679int invoke (object *op, int event, ...) 1555int invoke (object *op, int event, ...)
1680 CODE: 1556 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1557 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1558 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1560 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 1561 OUTPUT: RETVAL
1686 1562
1687SV *registry (object *op) 1563SV *registry (object *op)
1688 1564
1689void mortals () 1565int objects_size ()
1690 PPCODE: 1566 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 1567 RETVAL = objects.size ();
1568 OUTPUT: RETVAL
1569
1570object *objects (U32 index)
1571 CODE:
1572 RETVAL = index < objects.size () ? objects [index] : 0;
1573 OUTPUT: RETVAL
1574
1575int actives_size ()
1576 CODE:
1577 RETVAL = actives.size ();
1578 OUTPUT: RETVAL
1579
1580object *actives (U32 index)
1581 CODE:
1582 RETVAL = index < actives.size () ? actives [index] : 0;
1698 OUTPUT: RETVAL 1583 OUTPUT: RETVAL
1699 1584
1700# missing properties 1585# missing properties
1701 1586
1702object *head (object *op) 1587object *head (object *op)
1703 PROTOTYPE: $ 1588 PROTOTYPE: $
1704 CODE: 1589 CODE:
1705 RETVAL = op->head ? op->head : op; 1590 RETVAL = op->head_ ();
1706 OUTPUT: RETVAL 1591 OUTPUT: RETVAL
1707 1592
1708int is_head (object *op) 1593int is_head (object *op)
1709 PROTOTYPE: $ 1594 PROTOTYPE: $
1710 CODE: 1595 CODE:
1711 RETVAL = !op->head; 1596 RETVAL = op->head_ () == op;
1712 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1713 1598
1714void 1599void
1715inv (object *obj) 1600inv (object *obj)
1716 PROTOTYPE: $ 1601 PROTOTYPE: $
1724void 1609void
1725set_animation (object *op, int idx) 1610set_animation (object *op, int idx)
1726 CODE: 1611 CODE:
1727 SET_ANIMATION (op, idx); 1612 SET_ANIMATION (op, idx);
1728 1613
1614int
1615num_animations (object *op)
1616 CODE:
1617 RETVAL = NUM_ANIMATIONS (op);
1618 OUTPUT: RETVAL
1619
1729object *find_best_object_match (object *op, const char *match) 1620object *find_best_object_match (object *op, utf8_string match)
1730 1621
1731object *find_marked_object (object *op) 1622object *find_marked_object (object *op)
1732 1623
1733int need_identify (object *obj); 1624int need_identify (object *obj);
1734 1625
1735int apply_shop_mat (object *shop_mat, object *op); 1626int apply_shop_mat (object *shop_mat, object *op);
1627
1628int move_player (object *op, int dir)
1629 CODE:
1630 RETVAL = move_player (op, dir);
1631 OUTPUT:
1632 RETVAL
1736 1633
1737int move (object *op, int dir, object *originator = op) 1634int move (object *op, int dir, object *originator = op)
1738 CODE: 1635 CODE:
1739 RETVAL = move_ob (op, dir, originator); 1636 RETVAL = move_ob (op, dir, originator);
1740 OUTPUT: 1637 OUTPUT:
1746 1643
1747void apply_below (object *op) 1644void apply_below (object *op)
1748 CODE: 1645 CODE:
1749 player_apply_below (op); 1646 player_apply_below (op);
1750 1647
1648int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1649
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 1650object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1752 1651
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1652int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754 1653
1755int cf_object_change_map (object *op, int x, int y, maptile *map) 1654int cf_object_change_map (object *op, int x, int y, maptile *map)
1756 1655
1776 RETVAL = pay_for_amount (amount, op); 1675 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 1676 OUTPUT: RETVAL
1778 1677
1779void pay_player (object *op, uint64 amount) 1678void pay_player (object *op, uint64 amount)
1780 1679
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1680val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 1681
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1682int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 1683
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 1684void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 1685 CODE:
1787 do_learn_spell (op, sp, special_prayer); 1686 do_learn_spell (op, sp, special_prayer);
1788 1687
1789void forget_spell (object *op, object *sp) 1688void forget_spell (object *op, object *sp)
1790 CODE: 1689 CODE:
1791 do_forget_spell (op, query_name (sp)); 1690 do_forget_spell (op, query_name (sp));
1792 1691
1793object *check_for_spell (object *op, char *spellname) 1692object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 1693 CODE:
1795 RETVAL = check_spell_known (op, spellname); 1694 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 1695 OUTPUT: RETVAL
1797 1696
1798int query_money (object *op) 1697int query_money (object *op)
1807 1706
1808void drop (object *who, object *op) 1707void drop (object *who, object *op)
1809 1708
1810void pick_up (object *who, object *op) 1709void pick_up (object *who, object *op)
1811 1710
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y) 1711int cf_object_teleport (object *op, maptile *map, int x, int y)
1817 1712
1818void update_object (object *op, int action) 1713void update_object (object *op, int action)
1819 1714
1820object *cf_create_object_by_name (const char *name) 1715object *cf_create_object_by_name (utf8_string name)
1821 1716
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1717void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 1718
1824void player_lvl_adj (object *who, object *skill = 0) 1719void player_lvl_adj (object *who, object *skill = 0)
1825 1720
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1721int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 1722
1841object *cf_insert_ob_in_ob (object *ob, object *where) 1736object *cf_insert_ob_in_ob (object *ob, object *where)
1842 1737
1843# no clean way to get an object from an archetype - stupid idiotic 1738# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1739# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 1740
1846object *new (const char *archetype = 0) 1741object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 1742 PROTOTYPE: ;$
1848 CODE: 1743 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1744 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1850 OUTPUT: 1745 OUTPUT:
1851 RETVAL 1746 RETVAL
1856{ 1751{
1857 int unused_type; 1752 int unused_type;
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1753 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859} 1754}
1860 1755
1861# syntatic sugar for easier use in event callbacks.
1862const char *options (object *op)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL
1867
1868player *contr (object *op) 1756player *contr (object *op)
1869 CODE: 1757 CODE:
1870 RETVAL = op->contr; 1758 RETVAL = op->contr;
1871 OUTPUT: RETVAL 1759 OUTPUT: RETVAL
1872 1760
1873const char *get_ob_key_value (object *op, const char *key) 1761const_utf8_string get_ob_key_value (object *op, utf8_string key)
1874 1762
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1763bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1876 1764
1877object *get_nearest_player (object *ob) 1765object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 1766 ALIAS: nearest_player = 0
1879 PREINIT: 1767 PREINIT:
1880 extern object *get_nearest_player (object *); 1768 extern object *get_nearest_player (object *);
1896bool on_same_map_as (object *ob, object *other) 1784bool on_same_map_as (object *ob, object *other)
1897 CODE: 1785 CODE:
1898 RETVAL = on_same_map (ob, other); 1786 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 1787 OUTPUT: RETVAL
1900 1788
1901const char * 1789const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 1790base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 1791 CODE:
1904 RETVAL = query_base_name (op, plural); 1792 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1906 1794
1913 RETVAL = op->contr; 1801 RETVAL = op->contr;
1914 OUTPUT: RETVAL 1802 OUTPUT: RETVAL
1915 1803
1916void check_score (object *op) 1804void check_score (object *op)
1917 1805
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1806void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1807 CODE:
1808 new_draw_info (flags, 0, op, txt);
1919 1809
1920object *cf_player_send_inventory (object *op) 1810object *cf_player_send_inventory (object *op)
1921 1811
1922char *cf_player_get_ip (object *op) 1812octet_string cf_player_get_ip (object *op)
1923 ALIAS: ip = 0 1813 ALIAS: ip = 0
1924 1814
1925object *cf_player_get_marked_item (object *op) 1815object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0 1816 ALIAS: marked_item = 0
1927 1817
1937void esrv_update_item (object *op, int what, object *item) 1827void esrv_update_item (object *op, int what, object *item)
1938 C_ARGS: what, op, item 1828 C_ARGS: what, op, item
1939 1829
1940void clear_los (object *op) 1830void clear_los (object *op)
1941 1831
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 1832int command_summon (object *op, utf8_string params)
1945 1833
1946int command_arrest (object *op, char *params) 1834int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 1835
1952 1836
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1837MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 1838
1955INCLUDE: $PERL genacc player ../include/player.h | 1839INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 1840
1957int invoke (player *pl, int event, ...) 1841int invoke (player *pl, int event, ...)
1958 CODE: 1842 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1843 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1844 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 1854 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 1855 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1856 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 1857 pl->orig_stats = pl->ob->stats;
1974 1858
1975player *cf_player_find (char *name)
1976 PROTOTYPE: $
1977
1978void cf_player_move (player *pl, int dir) 1859void cf_player_move (player *pl, int dir)
1979 1860
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1861void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986 1862
1987bool 1863bool
1988cell_visible (player *pl, int dx, int dy) 1864cell_visible (player *pl, int dx, int dy)
1989 CODE: 1865 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1866 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2027 if (y) sv_to (y, pl->bed_y); 1903 if (y) sv_to (y, pl->bed_y);
2028 1904
2029void 1905void
2030list () 1906list ()
2031 PPCODE: 1907 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 1908 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 1909 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 1910
2057 1911
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1912MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 1913
2060int invoke (maptile *map, int event, ...) 1914int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1919 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
2067 1921
2068SV *registry (maptile *map) 1922SV *registry (maptile *map)
2069 1923
2070INCLUDE: $PERL genacc maptile ../include/map.h | 1924INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2071 1925
2072void 1926void
2073maptile::instantiate () 1927maptile::instantiate ()
2074 1928
2075maptile *new () 1929maptile *new ()
2076 PROTOTYPE: 1930 PROTOTYPE:
2077 CODE: 1931 CODE:
2078 RETVAL = new maptile; 1932 RETVAL = new maptile;
2079 OUTPUT: 1933 OUTPUT:
2080 RETVAL 1934 RETVAL
2081
2082void
2083maptile::destroy ()
2084 1935
2085void 1936void
2086maptile::players () 1937maptile::players ()
2087 PPCODE: 1938 PPCODE:
2088 if (GIMME_V == G_SCALAR) 1939 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 1944 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 1945 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 1946 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 1947 }
2097 1948
1949void
1950maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1951 CODE:
1952{
1953 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1954 croak ("maptile::add_underlay: palette must be arrayref");
1955
1956 palette = SvRV (palette);
1957
1958 STRLEN idxlen;
1959 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1960
1961 for (int x = 0; x < THIS->width; ++x)
1962 for (int y = 0; y < THIS->height; ++y)
1963 {
1964 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1965 if (op->flag [FLAG_IS_FLOOR])
1966 goto skip_space;
1967
1968 {
1969 int offs = offset + y * stride + x;
1970 if (IN_RANGE_EXC (offs, 0, idxlen))
1971 {
1972 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1973 {
1974 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1975 ob->flag [FLAG_NO_MAP_SAVE] = true;
1976 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1977 }
1978 }
1979 }
1980
1981 skip_space: ;
1982 }
1983}
1984
1985void
1986maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1987 CODE:
1988{
1989 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1990 croak ("maptile::set_regiondata: palette must be arrayref");
1991
1992 palette = SvRV (palette);
1993
1994 STRLEN idxlen;
1995 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1996
1997 region **regionmap = (region **)malloc (
1998 (av_len ((AV *)palette) + 1) * sizeof (region *));
1999 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2000
2001 for (int i = av_len ((AV *)palette) + 1; i--; )
2002 regionmap [i] = region::find (
2003 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2004
2005 for (int y = 0; y < THIS->height; ++y)
2006 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2007
2008 sfree (THIS->regions, THIS->size ());
2009 free (THIS->regionmap);
2010
2011 THIS->regions = regions;
2012 THIS->regionmap = regionmap;
2013}
2014
2015void
2016maptile::create_region_treasure ()
2017 CODE:
2018{
2019 object *op = object::create ();
2020 op->type = FLOOR;
2021 op->map = THIS;
2022
2023 for (int x = 0; x < THIS->width; ++x)
2024 for (int y = 0; y < THIS->height; ++y)
2025 {
2026 region *rgn = THIS->region (x, y);
2027
2028 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2029 if (rgn->treasure && rndm () < rgn->treasure_density)
2030 {
2031 op->x = x;
2032 op->y = y;
2033 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2034 }
2035 }
2036
2037 op->destroy ();
2038}
2039
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2040void play_sound_map (maptile *map, int x, int y, int sound_num)
2099 2041
2100int out_of_map (maptile *map, int x, int y) 2042int out_of_map (maptile *map, int x, int y)
2101 2043
2102void 2044void
2118 2060
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2061object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny 2062 C_ARGS: str, map, nx, ny
2121 2063
2122void 2064void
2123cf_map_normalise (maptile *map, int x, int y) 2065get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2066 PPCODE:
2125{ 2067{
2126 maptile *nmap = 0; 2068 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2069 I16 nx = 0, ny = 0;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2070 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2119 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2120 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2121 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2122 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2181 } 2123 }
2182 OUTPUT: 2124 OUTPUT: RETVAL
2183 RETVAL
2184 2125
2185void fix_walls (maptile *map, int x, int y) 2126void fix_walls (maptile *map, int x, int y)
2186 2127
2187void fix_walls_around (maptile *map, int x, int y) 2128void fix_walls_around (maptile *map, int x, int y)
2188 2129
2189# worst xs function of my life 2130# worst xs function of my life
2190maptile * 2131bool
2191_create_random_map (\ 2132_create_random_map (\
2192 char *path,\ 2133 maptile *self,\
2193 char *wallstyle,\ 2134 utf8_string wallstyle,\
2194 char *wall_name,\ 2135 utf8_string wall_name,\
2195 char *floorstyle,\ 2136 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2137 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2138 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2139 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2140 utf8_string doorstyle,\
2200 char *decorstyle,\ 2141 utf8_string decorstyle,\
2201 char *origin_map,\ 2142 utf8_string origin_map,\
2202 char *final_map,\ 2143 utf8_string final_map,\
2203 char *exitstyle,\ 2144 utf8_string exitstyle,\
2204 char *this_map,\ 2145 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2146 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2147 int xsize,\
2207 int Ysize,\ 2148 int ysize,\
2208 int expand2x,\ 2149 int expand2x,\
2209 int layoutoptions1,\ 2150 int layoutoptions1,\
2210 int layoutoptions2,\ 2151 int layoutoptions2,\
2211 int layoutoptions3,\ 2152 int layoutoptions3,\
2212 int symmetry,\ 2153 int symmetry,\
2217 int dungeon_depth,\ 2158 int dungeon_depth,\
2218 int decoroptions,\ 2159 int decoroptions,\
2219 int orientation,\ 2160 int orientation,\
2220 int origin_y,\ 2161 int origin_y,\
2221 int origin_x,\ 2162 int origin_x,\
2222 int random_seed,\ 2163 U32 random_seed,\
2223 val64 total_map_hp,\ 2164 val64 total_map_hp,\
2224 int map_layout_style,\ 2165 int map_layout_style,\
2225 int treasureoptions,\ 2166 int treasureoptions,\
2226 int symmetry_used,\ 2167 int symmetry_used,\
2227 region *region\ 2168 region *region,\
2169 utf8_string custom\
2228) 2170)
2229 CODE: 2171 CODE:
2230{ 2172{
2231 random_map_params rmp; 2173 random_map_params rmp;
2232 2174
2236 assign (rmp.monsterstyle , monsterstyle); 2178 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2179 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2180 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2181 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2182 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2183 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2184 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2185
2186 rmp.origin_map = origin_map;
2187 rmp.final_map = final_map;
2188 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2189 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2190 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2191 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2192 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2193 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2194 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2195 rmp.symmetry = symmetry;
2264 rmp.total_map_hp = total_map_hp; 2206 rmp.total_map_hp = total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2207 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2208 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2209 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2210 rmp.region = region;
2211 rmp.custom = custom;
2269 2212
2270 RETVAL = generate_random_map (path, &rmp); 2213 RETVAL = self->generate_random_map (&rmp);
2271} 2214}
2272 OUTPUT: 2215 OUTPUT:
2273 RETVAL 2216 RETVAL
2274 2217
2275MODULE = cf PACKAGE = cf::arch 2218MODULE = cf PACKAGE = cf::arch
2276 2219
2277archetype *find (const char *name) 2220archetype *find (utf8_string name)
2278 CODE: 2221 CODE:
2279 RETVAL = archetype::find (name); 2222 RETVAL = archetype::find (name);
2280 OUTPUT: 2223 OUTPUT:
2281 RETVAL 2224 RETVAL
2282 2225
2284 PROTOTYPE: 2227 PROTOTYPE:
2285 CODE: 2228 CODE:
2286 RETVAL = first_archetype; 2229 RETVAL = first_archetype;
2287 OUTPUT: RETVAL 2230 OUTPUT: RETVAL
2288 2231
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2232INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2233
2291MODULE = cf PACKAGE = cf::party 2234MODULE = cf PACKAGE = cf::party
2292 2235
2293partylist *first () 2236partylist *first ()
2294 PROTOTYPE: 2237 PROTOTYPE:
2295 CODE: 2238 CODE:
2296 RETVAL = get_firstparty (); 2239 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2240 OUTPUT: RETVAL
2298 2241
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2242INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2243
2301MODULE = cf PACKAGE = cf::region 2244MODULE = cf PACKAGE = cf::region
2302 2245
2303region *first () 2246void
2247list ()
2248 PPCODE:
2249 for_all_regions (rgn)
2250 XPUSHs (sv_2mortal (to_sv (rgn)));
2251
2252region *find (utf8_string name)
2304 PROTOTYPE: 2253 PROTOTYPE: $
2305 CODE: 2254 CODE:
2306 RETVAL = first_region; 2255 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2256 OUTPUT: RETVAL
2308 2257
2258region *find_fuzzy (utf8_string name)
2259 PROTOTYPE: $
2260 CODE:
2261 RETVAL = region::find_fuzzy (name);
2262 OUTPUT: RETVAL
2263
2264int specificity (region *rgn)
2265 CODE:
2266 RETVAL = 0;
2267 while (rgn = rgn->parent)
2268 RETVAL++;
2269 OUTPUT: RETVAL
2270
2309INCLUDE: $PERL genacc region ../include/map.h | 2271INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2272
2311MODULE = cf PACKAGE = cf::living 2273MODULE = cf PACKAGE = cf::living
2312 2274
2313INCLUDE: $PERL genacc living ../include/living.h | 2275INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2276
2315MODULE = cf PACKAGE = cf::settings 2277MODULE = cf PACKAGE = cf::settings
2316 2278
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2279INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2280
2319MODULE = cf PACKAGE = cf::client 2281MODULE = cf PACKAGE = cf::client
2320 2282
2321INCLUDE: $PERL genacc client ../include/client.h | 2283INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2284
2323int invoke (client *ns, int event, ...) 2285int invoke (client *ns, int event, ...)
2324 CODE: 2286 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2287 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2288 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2345 char *buf = SvPVbyte (packet, len); 2307 char *buf = SvPVbyte (packet, len);
2346 2308
2347 THIS->send_packet (buf, len); 2309 THIS->send_packet (buf, len);
2348} 2310}
2349 2311
2350void 2312MODULE = cf PACKAGE = cf::face PREFIX = face_
2351client::destroy ()
2352 2313
2314#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2315
2316faceidx face_find (utf8_string name, faceidx defidx = 0)
2317
2318faceidx alloc (utf8_string name)
2319 CODE:
2320{
2321 do
2322 {
2323 RETVAL = faces.size ();
2324 faces.resize (RETVAL + 1);
2325 }
2326 while (!RETVAL); // crude way to leave index 0
2327
2328 faces [RETVAL].name = name;
2329 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2330
2331 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2332 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2333}
2334 OUTPUT: RETVAL
2335
2336void set (faceidx idx, int visibility, int magicmap)
2337 CODE:
2338 faceinfo *f = face_info (idx);
2339 assert (f);
2340 f->visibility = visibility;
2341 f->magicmap = magicmap;
2342
2343void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2344 CODE:
2345 faceinfo *f = face_info (idx); assert (f);
2346 f->smooth = smooth;
2347 f->smoothlevel = smoothlevel;
2348
2349void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2350 CODE:
2351{
2352 facedata *d = face_data (idx, faceset);
2353 assert (d);
2354 sv_to (data, d->data);
2355 STRLEN clen;
2356 char *cdata = SvPVbyte (chksum, clen);
2357 clen = min (CHKSUM_SIZE, clen);
2358
2359 if (memcmp (d->chksum, cdata, clen))
2360 {
2361 memcpy (d->chksum, cdata, clen);
2362
2363 // invalidate existing client face info
2364 for_all_clients (ns)
2365 if (ns->faceset == faceset)
2366 {
2367 ns->faces_sent [idx] = false;
2368 ns->force_newmap = true;
2369 }
2370 }
2371}
2372
2373void invalidate (faceidx idx)
2374 CODE:
2375 for_all_clients (ns)
2376 {
2377 ns->faces_sent [idx] = false;
2378 ns->force_newmap = true;
2379 }
2380
2381void invalidate_all ()
2382 CODE:
2383 for_all_clients (ns)
2384 {
2385 ns->faces_sent.reset ();
2386 ns->force_newmap = true;
2387 }
2388
2389MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2390
2391#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2392
2393animidx anim_find (utf8_string name)
2394 CODE:
2395 RETVAL = animation::find (name).number;
2396 OUTPUT: RETVAL
2397
2398animidx set (utf8_string name, SV *frames, int facings = 1)
2399 CODE:
2400{
2401 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2402 croak ("frames must be an arrayref");
2403
2404 AV *av = (AV *)SvRV (frames);
2405
2406 animation *anim = &animation::find (name);
2407 if (anim->number)
2408 {
2409 anim->resize (av_len (av) + 1);
2410 anim->facings = facings;
2411 }
2412 else
2413 anim = &animation::create (name, av_len (av) + 1, facings);
2414
2415 for (int i = 0; i < anim->num_animations; ++i)
2416 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2417}
2418 OUTPUT: RETVAL
2419
2420void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 ns->anims_sent.reset ();
2424

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