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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.198 by root, Fri Apr 27 19:53:05 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
43 57
44extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
45 59
46typedef object object_ornull; 60typedef object object_ornull;
47typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
48 69
49#if IVSIZE >= 8 70#if IVSIZE >= 8
50 typedef IV val64; 71 typedef IV val64;
51# define newSVval64 newSViv 72# define newSVval64 newSViv
52# define SvVAL64 SvIV 73# define SvVAL64 SvIV
64 85
65double runtime; 86double runtime;
66 87
67global gbl_ev; 88global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
70 91
71static HV 92static HV
72 *stash_cf, 93 *stash_cf,
73 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
94 115
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 117
97unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
98 119
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 120attachable::~attachable ()
111{ 121{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 122 assert (!self);
116#endif 123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
117} 157}
118 158
119// check wether the object really is dead 159// check wether the object really is dead
120void 160void
121attachable::do_check () 161attachable::do_check ()
122{ 162{
123 if (refcnt > 0) 163 if (refcnt_cnt () > 0)
124 return; 164 return;
125 165
126 // try to unborrow the refcnt from perl 166 destroy ();
127 if (flags & F_BORROWED) 167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
128 { 175 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 176 SvREFCNT_dec (cb);
177 cb = 0;
133 } 178 }
134 179
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 180 mortals.push_back (this);
148} 181}
149 182
150void 183void
151attachable::destroy () 184attachable::destroy ()
153 if (destroyed ()) 186 if (destroyed ())
154 return; 187 return;
155 188
156 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
157 do_destroy (); 190 do_destroy ();
191 sever_self ();
158} 192}
159 193
194void
160void attachable::check_mortals () 195attachable::check_mortals ()
161{ 196{
162 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
163 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
164 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
165 212
166 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
167 214 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 215 {
170#if 0 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 217 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 218 }
173#endif 219#endif
174 220
221 if (obj->refcnt)
222 {
175 ++i; // further delay freeing 223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
176 }//D 227 }
177 else 228 else
178 { 229 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
181 delete obj; 232 delete obj;
182 } 233 }
183 } 234 }
184} 235}
185 236
209 260
210static int 261static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 263{
213 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
215 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
216 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 274 //at->refcnt_chk ();
218 return 0; 275 return 0;
219} 276}
220 277
229 if (!obj->self) 286 if (!obj->self)
230 { 287 {
231 obj->self = newHV (); 288 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 290
234 // borrow the refcnt from the object 291 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
238 297
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
240} 303}
241 304
242static void 305static void
243clearSVptr (SV *sv) 306clearSVptr (SV *sv)
244{ 307{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 361
299inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
301 364
302//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 367
306inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
307{ 369{
308 char buf[128]; 370 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
311} 373}
312 374
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 399
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 402
340template<class T> 403template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 405
343template<int N> 406template<int N>
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 409inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
351 421
352inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
353{ 423{
354 unsigned int version; 424 unsigned int version;
355 425
478{ 548{
479 if (!ext->cb) 549 if (!ext->cb)
480 ext->cb = newAV (); 550 ext->cb = newAV ();
481 551
482 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 553}
521 554
522///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
523 556
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 616 perl = perl_alloc ();
584 perl_construct (perl); 617 perl_construct (perl);
585 618
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 620
588 char *argv[] = { 621 const char *argv[] = {
589 "", 622 settings.argv [0],
590 "-e" 623 "-e"
591 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
594 "require cf;" 627 "require cf;"
595 }; 628 };
596 629
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
598 { 632 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
601 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
602} 644}
603 645
604void cfperl_main () 646void cfperl_main ()
605{ 647{
606 dSP; 648 dSP;
820} 862}
821 863
822///////////////////////////////////////////////////////////////////////////// 864/////////////////////////////////////////////////////////////////////////////
823 865
824void 866void
825maptile::emergency_save () 867cfperl_emergency_save ()
826{ 868{
827 CALL_BEGIN (0); 869 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 870 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 871 CALL_END;
830} 872}
831 873
874void
875cfperl_cleanup (int make_core)
876{
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
880 CALL_END;
881}
882
832maptile * 883maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 884maptile::find_sync (const char *path, maptile *origin)
834{ 885{
835 CALL_BEGIN (2); 886 CALL_BEGIN (2);
836 CALL_ARG (path); 887 CALL_ARG (path);
837 CALL_ARG (origin); 888 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 889 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 890
840 maptile *retval; 891 maptile *retval;
841 892
842 if (count) 893 if (count)
843 sv_to (POPs, retval); 894 sv_to (POPs, retval);
845 retval = 0; 896 retval = 0;
846 897
847 CALL_END; 898 CALL_END;
848 899
849 return retval; 900 return retval;
901}
902
903maptile *
904maptile::find_async (const char *path, maptile *origin)
905{
906 CALL_BEGIN (2);
907 CALL_ARG (path);
908 CALL_ARG (origin);
909 CALL_CALL ("cf::map::find_async", G_SCALAR);
910
911 maptile *retval;
912
913 if (count)
914 sv_to (POPs, retval);
915 else
916 retval = 0;
917
918 CALL_END;
919
920 return retval;
921}
922
923void
924maptile::do_load_sync ()
925{
926 CALL_BEGIN (1);
927 CALL_ARG (this);
928 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
929 CALL_END;
850} 930}
851 931
852void 932void
853maptile::change_all_map_light (int change) 933maptile::change_all_map_light (int change)
854{ 934{
869 CALL_ARG (exit); 949 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 951 CALL_END;
872} 952}
873 953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
874///////////////////////////////////////////////////////////////////////////// 970/////////////////////////////////////////////////////////////////////////////
875 971
876struct EventAPI *watcher_base::GEventAPI; 972struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 973struct CoroAPI *coroapi::GCoroAPI;
878 974
975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
879static void iw_dispatch (pe_event *ev) 1022iw_dispatch (pe_event *ev)
880{ 1023{
881 iw *w = (iw *)ev->ext_data; 1024 iw *w = (iw *)ev->ext_data;
882 w->call (*w); 1025 w->call (*w);
883} 1026}
884 1027
885void 1028void
886iw::alloc () 1029iw::alloc ()
887{ 1030{
888 pe = GEventAPI->new_idle (0, 0); 1031 pe = GEventAPI->new_idle (0, 0);
889 1032
1033 WaREENTRANT_off (pe);
890 pe->base.callback = (void *)iw_dispatch; 1034 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this; 1035 pe->base.ext_data = (void *)this;
892} 1036}
893 1037
894static void iow_dispatch (pe_event *ev) 1038static void iow_dispatch (pe_event *ev)
900void 1044void
901iow::alloc () 1045iow::alloc ()
902{ 1046{
903 pe = GEventAPI->new_io (0, 0); 1047 pe = GEventAPI->new_io (0, 0);
904 1048
1049 WaREENTRANT_off (pe);
905 pe->base.callback = (void *)iow_dispatch; 1050 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this; 1051 pe->base.ext_data = (void *)this;
907 1052
908 pe->fd = -1; 1053 pe->fd = -1;
909 pe->poll = 0; 1054 pe->poll = 0;
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1094
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1097
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1100 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1101 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1106
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
963 1108
964BOOT: 1109BOOT:
965{ 1110{
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1113
1114 _connect_to_perl ();
1115
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
972 1126
973 static const struct { 1127 static const struct {
974 const char *name; 1128 const char *name;
975 IV iv; 1129 IV iv;
976 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1133 const_iv (logBacktrace)
980 const_iv (llevDebug) 1134
981 const_iv (llevMonster) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1138
983 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
984 const_iv (PLAYER) 1140
985 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
986 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
987 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
988 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
989 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
990 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
991 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
992 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
993 const_iv (ARROW) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
994 const_iv (BOW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
995 const_iv (WEAPON) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
996 const_iv (ARMOUR) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
997 const_iv (PEDESTAL) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
998 const_iv (ALTAR) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
999 const_iv (LOCKED_DOOR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1000 const_iv (SPECIAL_KEY) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1001 const_iv (MAP) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1002 const_iv (DOOR) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1003 const_iv (KEY) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1004 const_iv (TIMED_GATE) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1005 const_iv (TRIGGER) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1006 const_iv (GRIMREAPER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1007 const_iv (MAGIC_EAR) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1008 const_iv (TRIGGER_BUTTON) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1009 const_iv (TRIGGER_ALTAR) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1010 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1011 const_iv (SHIELD) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1012 const_iv (HELMET) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1013 const_iv (HORN)
1014 const_iv (MONEY)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR)
1041 const_iv (EXIT)
1042 const_iv (ENCOUNTER)
1043 const_iv (SHOP_FLOOR)
1044 const_iv (SHOP_MAT)
1045 const_iv (RING)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1169
1097 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
1098 1171
1099 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1100 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1101 1174
1102 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1103 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1104 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1105 1182
1106 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1107 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1108 const_iv (AT_FIRE)
1109 const_iv (AT_ELECTRICITY)
1110 const_iv (AT_COLD)
1111 const_iv (AT_CONFUSION)
1112 const_iv (AT_ACID)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132
1133 const_iv (WEAP_HIT)
1134 const_iv (WEAP_SLASH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1142 1186
1143 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1146 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1147 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1148 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1149 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1150 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1151 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1152 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1153 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1154 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1155 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1157 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1158 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1159 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1160 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1162 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1163 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1164 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1165 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1166 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1167 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1168 const_iv (FLAG_HITBACK) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242 1213
1243 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1244 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1245 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1246 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1260 1219
1261 const_iv (UPD_LOCATION) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1262 const_iv (UPD_FLAGS) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF)
1269 1222
1270 const_iv (UPD_SP_MANA) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1271 const_iv (UPD_SP_GRACE)
1272 const_iv (UPD_SP_DAMAGE)
1273 1224
1274 const_iv (F_APPLIED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1275 const_iv (F_LOCATION) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED)
1279 const_iv (F_DAMNED)
1280 const_iv (F_OPEN)
1281 const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1283 1228
1284 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1230
1288 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1233
1297 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1235
1302 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1238
1309 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1241
1315 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1243
1318 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1248
1333 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1251
1339 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1380 1263
1381 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1270
1406 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1272
1409 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1280
1436 const_iv (MAP_FLUSH) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1282
1442 const_iv (MAP_IN_MEMORY) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1285
1447 const_iv (KLASS_ATTACHABLE) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1287
1454 const_iv (CS_QUERY_YESNO) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1289
1458 const_iv (ST_DEAD) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462
1463 const_iv (ST_CHANGE_CLASS)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1291
1471 // random map generator 1292 // random map generator
1472 const_iv (LAYOUT_NONE) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1295
1480 const_iv (RMOPT_RANDOM) 1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1299
1490 const_iv (SYMMETRY_RANDOM) 1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1302
1493 const_iv (SYMMETRY_Y) 1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1305 const_iv (GT_MINIMAL)
1495 }; 1306 };
1496 1307
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1310
1524 1335
1525void _global_reattach () 1336void _global_reattach ()
1526 CODE: 1337 CODE:
1527{ 1338{
1528 // reattach to all attachable objects in the game. 1339 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1340 for_all_clients (ns)
1530 (*i)->reattach (); 1341 ns->reattach ();
1531 1342
1532 for_all_players (pl) 1343 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1344 op->reattach ();
1541} 1345}
1542 1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1391}
1392
1543NV floor (NV x) 1393NV floor (NV x)
1544 1394
1545NV ceil (NV x) 1395NV ceil (NV x)
1396
1397NV rndm (...)
1398 CODE:
1399 switch (items)
1400 {
1401 case 0: RETVAL = rndm (); break;
1402 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1403 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1404 default: croak ("cf::rndm requires none, one or two parameters."); break;
1405 }
1406 OUTPUT:
1407 RETVAL
1546 1408
1547void server_tick () 1409void server_tick ()
1548 CODE: 1410 CODE:
1549 runtime = SvNVx (sv_runtime); 1411 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1412 server_tick ();
1551 1413
1552void 1414void
1553LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1556 1421
1557char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1559 1424
1560char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1562 1427
1563const char * 1428const_octet_string
1564get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1565 PROTOTYPE: $ 1430 PROTOTYPE: $
1566 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1567 CODE: 1432 CODE:
1568 RETVAL = create_pathname (path); 1433 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL 1434 OUTPUT: RETVAL
1571void 1436void
1572sub_generation_inc () 1437sub_generation_inc ()
1573 CODE: 1438 CODE:
1574 PL_sub_generation++; 1439 PL_sub_generation++;
1575 1440
1576char * 1441const_octet_string
1577mapdir () 1442mapdir ()
1578 PROTOTYPE: 1443 PROTOTYPE:
1579 ALIAS: 1444 ALIAS:
1580 mapdir = 0 1445 mapdir = 0
1581 uniquedir = 1 1446 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1460 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1461 case 6: RETVAL = settings.datadir ; break;
1597 } 1462 }
1598 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1599 1464
1465void abort ()
1466
1467void fork_abort (octet_string cause = "cf::fork_abort")
1468
1469void cleanup (octet_string cause, bool make_core = false)
1470
1600void emergency_save () 1471void emergency_save ()
1601 1472
1602void _exit (int status = 0) 1473void _exit (int status = EXIT_SUCCESS)
1603 1474
1475UV sv_2watcher (SV *w)
1476 CODE:
1477 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1478 OUTPUT:
1479 RETVAL
1480
1481#if _POSIX_MEMLOCK
1482
1483int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1484
1485int munlockall ()
1486
1487#endif
1488
1604int find_animation (char *text) 1489int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1490 PROTOTYPE: $
1606 1491
1607int random_roll (int min, int max, object *op, int goodbad); 1492int random_roll (int min, int max, object *op, int goodbad);
1608 1493
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1494const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1495
1611int 1496int
1612exp_to_level (val64 exp) 1497exp_to_level (val64 exp)
1613 CODE: 1498 CODE:
1614{ 1499{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 1530 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 1531 else
1647 XSRETURN_UNDEF; 1532 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 1533 OUTPUT: RETVAL
1649 1534
1535bool
1536load_resource_file (octet_string filename)
1537
1650MODULE = cf PACKAGE = cf::attachable 1538MODULE = cf PACKAGE = cf::attachable
1651 1539
1652int 1540int
1653valid (SV *obj) 1541valid (SV *obj)
1654 CODE: 1542 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1543 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 1544 OUTPUT:
1657 RETVAL 1545 RETVAL
1658 1546
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 1547void
1663#destroy (attachable *at) 1548debug_trace (attachable *obj, bool on = true)
1549 CODE:
1550 obj->flags &= ~attachable::F_DEBUG_TRACE;
1551 if (on)
1552 obj->flags |= attachable::F_DEBUG_TRACE;
1553
1554int mortals_size ()
1555 CODE:
1556 RETVAL = attachable::mortals.size ();
1557 OUTPUT: RETVAL
1558
1559#object *mortals (U32 index)
1560# CODE:
1561# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1562# OUTPUT: RETVAL
1563
1564INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1664 1565
1665MODULE = cf PACKAGE = cf::global 1566MODULE = cf PACKAGE = cf::global
1666 1567
1667int invoke (SV *klass, int event, ...) 1568int invoke (SV *klass, int event, ...)
1668 CODE: 1569 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1573 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 1574 OUTPUT: RETVAL
1674 1575
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1576MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 1577
1677INCLUDE: $PERL genacc object ../include/object.h | 1578INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 1579
1679int invoke (object *op, int event, ...) 1580int invoke (object *op, int event, ...)
1680 CODE: 1581 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1582 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1583 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1585 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 1586 OUTPUT: RETVAL
1686 1587
1687SV *registry (object *op) 1588SV *registry (object *op)
1688 1589
1689void mortals () 1590int objects_size ()
1690 PPCODE: 1591 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 1592 RETVAL = objects.size ();
1593 OUTPUT: RETVAL
1594
1595object *objects (U32 index)
1596 CODE:
1597 RETVAL = index < objects.size () ? objects [index] : 0;
1598 OUTPUT: RETVAL
1599
1600int actives_size ()
1601 CODE:
1602 RETVAL = actives.size ();
1603 OUTPUT: RETVAL
1604
1605object *actives (U32 index)
1606 CODE:
1607 RETVAL = index < actives.size () ? actives [index] : 0;
1698 OUTPUT: RETVAL 1608 OUTPUT: RETVAL
1699 1609
1700# missing properties 1610# missing properties
1701 1611
1702object *head (object *op) 1612object *head (object *op)
1703 PROTOTYPE: $ 1613 PROTOTYPE: $
1704 CODE: 1614 CODE:
1705 RETVAL = op->head ? op->head : op; 1615 RETVAL = op->head_ ();
1706 OUTPUT: RETVAL 1616 OUTPUT: RETVAL
1707 1617
1708int is_head (object *op) 1618int is_head (object *op)
1709 PROTOTYPE: $ 1619 PROTOTYPE: $
1710 CODE: 1620 CODE:
1711 RETVAL = !op->head; 1621 RETVAL = op->head_ () == op;
1712 OUTPUT: RETVAL 1622 OUTPUT: RETVAL
1713 1623
1714void 1624void
1715inv (object *obj) 1625inv (object *obj)
1716 PROTOTYPE: $ 1626 PROTOTYPE: $
1724void 1634void
1725set_animation (object *op, int idx) 1635set_animation (object *op, int idx)
1726 CODE: 1636 CODE:
1727 SET_ANIMATION (op, idx); 1637 SET_ANIMATION (op, idx);
1728 1638
1639int
1640num_animations (object *op)
1641 CODE:
1642 RETVAL = NUM_ANIMATIONS (op);
1643 OUTPUT: RETVAL
1644
1729object *find_best_object_match (object *op, const char *match) 1645object *find_best_object_match (object *op, utf8_string match)
1730 1646
1731object *find_marked_object (object *op) 1647object *find_marked_object (object *op)
1732 1648
1733int need_identify (object *obj); 1649int need_identify (object *obj);
1734 1650
1735int apply_shop_mat (object *shop_mat, object *op); 1651int apply_shop_mat (object *shop_mat, object *op);
1652
1653int move_player (object *op, int dir)
1654 CODE:
1655 RETVAL = move_player (op, dir);
1656 OUTPUT:
1657 RETVAL
1736 1658
1737int move (object *op, int dir, object *originator = op) 1659int move (object *op, int dir, object *originator = op)
1738 CODE: 1660 CODE:
1739 RETVAL = move_ob (op, dir, originator); 1661 RETVAL = move_ob (op, dir, originator);
1740 OUTPUT: 1662 OUTPUT:
1746 1668
1747void apply_below (object *op) 1669void apply_below (object *op)
1748 CODE: 1670 CODE:
1749 player_apply_below (op); 1671 player_apply_below (op);
1750 1672
1673int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1674
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 1675object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1752 1676
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1677int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754 1678
1755int cf_object_change_map (object *op, int x, int y, maptile *map) 1679int cf_object_change_map (object *op, int x, int y, maptile *map)
1756 1680
1776 RETVAL = pay_for_amount (amount, op); 1700 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 1701 OUTPUT: RETVAL
1778 1702
1779void pay_player (object *op, uint64 amount) 1703void pay_player (object *op, uint64 amount)
1780 1704
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1705val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 1706
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1707int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 1708
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 1709void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 1710 CODE:
1787 do_learn_spell (op, sp, special_prayer); 1711 do_learn_spell (op, sp, special_prayer);
1788 1712
1789void forget_spell (object *op, object *sp) 1713void forget_spell (object *op, object *sp)
1790 CODE: 1714 CODE:
1791 do_forget_spell (op, query_name (sp)); 1715 do_forget_spell (op, query_name (sp));
1792 1716
1793object *check_for_spell (object *op, char *spellname) 1717object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 1718 CODE:
1795 RETVAL = check_spell_known (op, spellname); 1719 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 1720 OUTPUT: RETVAL
1797 1721
1798int query_money (object *op) 1722int query_money (object *op)
1807 1731
1808void drop (object *who, object *op) 1732void drop (object *who, object *op)
1809 1733
1810void pick_up (object *who, object *op) 1734void pick_up (object *who, object *op)
1811 1735
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y) 1736int cf_object_teleport (object *op, maptile *map, int x, int y)
1817 1737
1818void update_object (object *op, int action) 1738void update_object (object *op, int action)
1819 1739
1820object *cf_create_object_by_name (const char *name) 1740object *cf_create_object_by_name (utf8_string name)
1821 1741
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1742void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 1743
1824void player_lvl_adj (object *who, object *skill = 0) 1744void player_lvl_adj (object *who, object *skill = 0)
1825 1745
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1746int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 1747
1841object *cf_insert_ob_in_ob (object *ob, object *where) 1761object *cf_insert_ob_in_ob (object *ob, object *where)
1842 1762
1843# no clean way to get an object from an archetype - stupid idiotic 1763# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1764# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 1765
1846object *new (const char *archetype = 0) 1766object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 1767 PROTOTYPE: ;$
1848 CODE: 1768 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1769 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1850 OUTPUT: 1770 OUTPUT:
1851 RETVAL 1771 RETVAL
1856{ 1776{
1857 int unused_type; 1777 int unused_type;
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1778 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859} 1779}
1860 1780
1861# syntatic sugar for easier use in event callbacks.
1862const char *options (object *op)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL
1867
1868player *contr (object *op) 1781player *contr (object *op)
1869 CODE: 1782 CODE:
1870 RETVAL = op->contr; 1783 RETVAL = op->contr;
1871 OUTPUT: RETVAL 1784 OUTPUT: RETVAL
1872 1785
1873const char *get_ob_key_value (object *op, const char *key) 1786const_utf8_string get_ob_key_value (object *op, utf8_string key)
1874 1787
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1788bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1876 1789
1877object *get_nearest_player (object *ob) 1790object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 1791 ALIAS: nearest_player = 0
1879 PREINIT: 1792 PREINIT:
1880 extern object *get_nearest_player (object *); 1793 extern object *get_nearest_player (object *);
1896bool on_same_map_as (object *ob, object *other) 1809bool on_same_map_as (object *ob, object *other)
1897 CODE: 1810 CODE:
1898 RETVAL = on_same_map (ob, other); 1811 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 1812 OUTPUT: RETVAL
1900 1813
1901const char * 1814const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 1815base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 1816 CODE:
1904 RETVAL = query_base_name (op, plural); 1817 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 1818 OUTPUT: RETVAL
1906 1819
1913 RETVAL = op->contr; 1826 RETVAL = op->contr;
1914 OUTPUT: RETVAL 1827 OUTPUT: RETVAL
1915 1828
1916void check_score (object *op) 1829void check_score (object *op)
1917 1830
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1831void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1832 CODE:
1833 new_draw_info (flags, 0, op, txt);
1919 1834
1920object *cf_player_send_inventory (object *op) 1835object *cf_player_send_inventory (object *op)
1921 1836
1922char *cf_player_get_ip (object *op) 1837octet_string cf_player_get_ip (object *op)
1923 ALIAS: ip = 0 1838 ALIAS: ip = 0
1924 1839
1925object *cf_player_get_marked_item (object *op) 1840object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0 1841 ALIAS: marked_item = 0
1927 1842
1937void esrv_update_item (object *op, int what, object *item) 1852void esrv_update_item (object *op, int what, object *item)
1938 C_ARGS: what, op, item 1853 C_ARGS: what, op, item
1939 1854
1940void clear_los (object *op) 1855void clear_los (object *op)
1941 1856
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 1857int command_summon (object *op, utf8_string params)
1945 1858
1946int command_arrest (object *op, char *params) 1859int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 1860
1952 1861
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1862MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 1863
1955INCLUDE: $PERL genacc player ../include/player.h | 1864INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 1865
1957int invoke (player *pl, int event, ...) 1866int invoke (player *pl, int event, ...)
1958 CODE: 1867 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1868 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1869 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 1879 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 1880 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1881 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 1882 pl->orig_stats = pl->ob->stats;
1974 1883
1975player *cf_player_find (char *name)
1976 PROTOTYPE: $
1977
1978void cf_player_move (player *pl, int dir) 1884void cf_player_move (player *pl, int dir)
1979 1885
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1886void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986 1887
1987bool 1888bool
1988cell_visible (player *pl, int dx, int dy) 1889cell_visible (player *pl, int dx, int dy)
1989 CODE: 1890 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1891 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2027 if (y) sv_to (y, pl->bed_y); 1928 if (y) sv_to (y, pl->bed_y);
2028 1929
2029void 1930void
2030list () 1931list ()
2031 PPCODE: 1932 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 1933 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 1934 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 1935
2057 1936
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1937MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 1938
2060int invoke (maptile *map, int event, ...) 1939int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1944 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 1945 OUTPUT: RETVAL
2067 1946
2068SV *registry (maptile *map) 1947SV *registry (maptile *map)
2069 1948
2070INCLUDE: $PERL genacc maptile ../include/map.h | 1949INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2071 1950
2072void 1951void
2073maptile::instantiate () 1952maptile::instantiate ()
2074 1953
2075maptile *new () 1954maptile *new ()
2076 PROTOTYPE: 1955 PROTOTYPE:
2077 CODE: 1956 CODE:
2078 RETVAL = new maptile; 1957 RETVAL = new maptile;
2079 OUTPUT: 1958 OUTPUT:
2080 RETVAL 1959 RETVAL
2081
2082void
2083maptile::destroy ()
2084 1960
2085void 1961void
2086maptile::players () 1962maptile::players ()
2087 PPCODE: 1963 PPCODE:
2088 if (GIMME_V == G_SCALAR) 1964 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 1969 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 1970 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 1971 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 1972 }
2097 1973
1974void
1975maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1976 CODE:
1977{
1978 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1979 croak ("maptile::add_underlay: palette must be arrayref");
1980
1981 palette = SvRV (palette);
1982
1983 STRLEN idxlen;
1984 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1985
1986 for (int x = 0; x < THIS->width; ++x)
1987 for (int y = 0; y < THIS->height; ++y)
1988 {
1989 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1990 if (op->flag [FLAG_IS_FLOOR])
1991 goto skip_space;
1992
1993 {
1994 int offs = offset + y * stride + x;
1995 if (IN_RANGE_EXC (offs, 0, idxlen))
1996 {
1997 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1998 {
1999 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2000 ob->flag [FLAG_NO_MAP_SAVE] = true;
2001 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2002 }
2003 }
2004 }
2005
2006 skip_space: ;
2007 }
2008}
2009
2010void
2011maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2012 CODE:
2013{
2014 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2015 croak ("maptile::set_regiondata: palette must be arrayref");
2016
2017 palette = SvRV (palette);
2018
2019 STRLEN idxlen;
2020 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2021
2022 region **regionmap = (region **)malloc (
2023 (av_len ((AV *)palette) + 1) * sizeof (region *));
2024 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2025
2026 for (int i = av_len ((AV *)palette) + 1; i--; )
2027 regionmap [i] = region::find (
2028 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2029
2030 for (int y = 0; y < THIS->height; ++y)
2031 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2032
2033 sfree (THIS->regions, THIS->size ());
2034 free (THIS->regionmap);
2035
2036 THIS->regions = regions;
2037 THIS->regionmap = regionmap;
2038}
2039
2040void
2041maptile::create_region_treasure ()
2042 CODE:
2043{
2044 object *op = object::create ();
2045 op->type = FLOOR;
2046 op->map = THIS;
2047
2048 for (int x = 0; x < THIS->width; ++x)
2049 for (int y = 0; y < THIS->height; ++y)
2050 {
2051 region *rgn = THIS->region (x, y);
2052
2053 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2054 if (rgn->treasure && rndm () < rgn->treasure_density)
2055 {
2056 op->x = x;
2057 op->y = y;
2058 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2059 }
2060 }
2061
2062 op->destroy ();
2063}
2064
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2065void play_sound_map (maptile *map, int x, int y, int sound_num)
2099 2066
2100int out_of_map (maptile *map, int x, int y) 2067int out_of_map (maptile *map, int x, int y)
2101 2068
2102void 2069void
2118 2085
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2086object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny 2087 C_ARGS: str, map, nx, ny
2121 2088
2122void 2089void
2123cf_map_normalise (maptile *map, int x, int y) 2090get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2091 PPCODE:
2125{ 2092{
2126 maptile *nmap = 0; 2093 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2094 I16 nx = 0, ny = 0;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2095 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2144 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2145 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2146 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2147 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2181 } 2148 }
2182 OUTPUT: 2149 OUTPUT: RETVAL
2183 RETVAL
2184 2150
2185void fix_walls (maptile *map, int x, int y) 2151void fix_walls (maptile *map, int x, int y)
2186 2152
2187void fix_walls_around (maptile *map, int x, int y) 2153void fix_walls_around (maptile *map, int x, int y)
2188 2154
2189# worst xs function of my life 2155# worst xs function of my life
2190maptile * 2156bool
2191_create_random_map (\ 2157_create_random_map (\
2192 char *path,\ 2158 maptile *self,\
2193 char *wallstyle,\ 2159 utf8_string wallstyle,\
2194 char *wall_name,\ 2160 utf8_string wall_name,\
2195 char *floorstyle,\ 2161 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2162 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2163 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2164 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2165 utf8_string doorstyle,\
2200 char *decorstyle,\ 2166 utf8_string decorstyle,\
2201 char *origin_map,\ 2167 utf8_string origin_map,\
2202 char *final_map,\ 2168 utf8_string final_map,\
2203 char *exitstyle,\ 2169 utf8_string exitstyle,\
2204 char *this_map,\ 2170 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2171 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2172 int xsize,\
2207 int Ysize,\ 2173 int ysize,\
2208 int expand2x,\ 2174 int expand2x,\
2209 int layoutoptions1,\ 2175 int layoutoptions1,\
2210 int layoutoptions2,\ 2176 int layoutoptions2,\
2211 int layoutoptions3,\ 2177 int layoutoptions3,\
2212 int symmetry,\ 2178 int symmetry,\
2217 int dungeon_depth,\ 2183 int dungeon_depth,\
2218 int decoroptions,\ 2184 int decoroptions,\
2219 int orientation,\ 2185 int orientation,\
2220 int origin_y,\ 2186 int origin_y,\
2221 int origin_x,\ 2187 int origin_x,\
2222 int random_seed,\ 2188 U32 random_seed,\
2223 val64 total_map_hp,\ 2189 val64 total_map_hp,\
2224 int map_layout_style,\ 2190 int map_layout_style,\
2225 int treasureoptions,\ 2191 int treasureoptions,\
2226 int symmetry_used,\ 2192 int symmetry_used,\
2227 region *region\ 2193 region *region,\
2194 utf8_string custom\
2228) 2195)
2229 CODE: 2196 CODE:
2230{ 2197{
2231 random_map_params rmp; 2198 random_map_params rmp;
2232 2199
2236 assign (rmp.monsterstyle , monsterstyle); 2203 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2204 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2205 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2206 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2207 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2208 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2209 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2210
2211 rmp.origin_map = origin_map;
2212 rmp.final_map = final_map;
2213 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2214 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2215 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2216 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2217 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2218 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2219 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2220 rmp.symmetry = symmetry;
2264 rmp.total_map_hp = total_map_hp; 2231 rmp.total_map_hp = total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2232 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2233 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2234 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2235 rmp.region = region;
2236 rmp.custom = custom;
2269 2237
2270 RETVAL = generate_random_map (path, &rmp); 2238 RETVAL = self->generate_random_map (&rmp);
2271} 2239}
2272 OUTPUT: 2240 OUTPUT:
2273 RETVAL 2241 RETVAL
2274 2242
2275MODULE = cf PACKAGE = cf::arch 2243MODULE = cf PACKAGE = cf::arch
2276 2244
2277archetype *find (const char *name) 2245archetype *find (utf8_string name)
2278 CODE: 2246 CODE:
2279 RETVAL = archetype::find (name); 2247 RETVAL = archetype::find (name);
2280 OUTPUT: 2248 OUTPUT:
2281 RETVAL 2249 RETVAL
2282 2250
2284 PROTOTYPE: 2252 PROTOTYPE:
2285 CODE: 2253 CODE:
2286 RETVAL = first_archetype; 2254 RETVAL = first_archetype;
2287 OUTPUT: RETVAL 2255 OUTPUT: RETVAL
2288 2256
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2257INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2258
2291MODULE = cf PACKAGE = cf::party 2259MODULE = cf PACKAGE = cf::party
2292 2260
2293partylist *first () 2261partylist *first ()
2294 PROTOTYPE: 2262 PROTOTYPE:
2295 CODE: 2263 CODE:
2296 RETVAL = get_firstparty (); 2264 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2265 OUTPUT: RETVAL
2298 2266
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2267INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2268
2301MODULE = cf PACKAGE = cf::region 2269MODULE = cf PACKAGE = cf::region
2302 2270
2303region *first () 2271void
2272list ()
2273 PPCODE:
2274 for_all_regions (rgn)
2275 XPUSHs (sv_2mortal (to_sv (rgn)));
2276
2277region *find (utf8_string name)
2304 PROTOTYPE: 2278 PROTOTYPE: $
2305 CODE: 2279 CODE:
2306 RETVAL = first_region; 2280 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2281 OUTPUT: RETVAL
2308 2282
2283region *find_fuzzy (utf8_string name)
2284 PROTOTYPE: $
2285 CODE:
2286 RETVAL = region::find_fuzzy (name);
2287 OUTPUT: RETVAL
2288
2289int specificity (region *rgn)
2290 CODE:
2291 RETVAL = 0;
2292 while (rgn = rgn->parent)
2293 RETVAL++;
2294 OUTPUT: RETVAL
2295
2309INCLUDE: $PERL genacc region ../include/map.h | 2296INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2297
2311MODULE = cf PACKAGE = cf::living 2298MODULE = cf PACKAGE = cf::living
2312 2299
2313INCLUDE: $PERL genacc living ../include/living.h | 2300INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2301
2315MODULE = cf PACKAGE = cf::settings 2302MODULE = cf PACKAGE = cf::settings
2316 2303
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2304INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2305
2319MODULE = cf PACKAGE = cf::client 2306MODULE = cf PACKAGE = cf::client
2320 2307
2321INCLUDE: $PERL genacc client ../include/client.h | 2308INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2309
2323int invoke (client *ns, int event, ...) 2310int invoke (client *ns, int event, ...)
2324 CODE: 2311 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2312 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2313 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2345 char *buf = SvPVbyte (packet, len); 2332 char *buf = SvPVbyte (packet, len);
2346 2333
2347 THIS->send_packet (buf, len); 2334 THIS->send_packet (buf, len);
2348} 2335}
2349 2336
2350void 2337MODULE = cf PACKAGE = cf::face PREFIX = face_
2351client::destroy ()
2352 2338
2339#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2340
2341faceidx face_find (utf8_string name, faceidx defidx = 0)
2342
2343faceidx alloc (utf8_string name)
2344 CODE:
2345{
2346 do
2347 {
2348 RETVAL = faces.size ();
2349 faces.resize (RETVAL + 1);
2350 }
2351 while (!RETVAL); // crude way to leave index 0
2352
2353 faces [RETVAL].name = name;
2354 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2355
2356 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2357 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2358}
2359 OUTPUT: RETVAL
2360
2361void set (faceidx idx, int visibility, int magicmap)
2362 CODE:
2363 faceinfo *f = face_info (idx);
2364 assert (f);
2365 f->visibility = visibility;
2366 f->magicmap = magicmap;
2367
2368void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2369 CODE:
2370 faceinfo *f = face_info (idx); assert (f);
2371 f->smooth = smooth;
2372 f->smoothlevel = smoothlevel;
2373
2374void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2375 CODE:
2376{
2377 facedata *d = face_data (idx, faceset);
2378 assert (d);
2379 sv_to (data, d->data);
2380 STRLEN clen;
2381 char *cdata = SvPVbyte (chksum, clen);
2382 clen = min (CHKSUM_SIZE, clen);
2383
2384 if (memcmp (d->chksum, cdata, clen))
2385 {
2386 memcpy (d->chksum, cdata, clen);
2387
2388 // invalidate existing client face info
2389 for_all_clients (ns)
2390 if (ns->faceset == faceset)
2391 {
2392 ns->faces_sent [idx] = false;
2393 ns->force_newmap = true;
2394 }
2395 }
2396}
2397
2398void invalidate (faceidx idx)
2399 CODE:
2400 for_all_clients (ns)
2401 {
2402 ns->faces_sent [idx] = false;
2403 ns->force_newmap = true;
2404 }
2405
2406void invalidate_all ()
2407 CODE:
2408 for_all_clients (ns)
2409 {
2410 ns->faces_sent.reset ();
2411 ns->force_newmap = true;
2412 }
2413
2414MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2415
2416#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2417
2418animidx anim_find (utf8_string name)
2419 CODE:
2420 RETVAL = animation::find (name).number;
2421 OUTPUT: RETVAL
2422
2423animidx set (utf8_string name, SV *frames, int facings = 1)
2424 CODE:
2425{
2426 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2427 croak ("frames must be an arrayref");
2428
2429 AV *av = (AV *)SvRV (frames);
2430
2431 animation *anim = &animation::find (name);
2432 if (anim->number)
2433 {
2434 anim->resize (av_len (av) + 1);
2435 anim->facings = facings;
2436 }
2437 else
2438 anim = &animation::create (name, av_len (av) + 1, facings);
2439
2440 for (int i = 0; i < anim->num_animations; ++i)
2441 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2442}
2443 OUTPUT: RETVAL
2444
2445void invalidate_all ()
2446 CODE:
2447 for_all_clients (ns)
2448 ns->anims_sent.reset ();
2449

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