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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.119 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.205 by root, Mon May 7 03:05:58 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
45
46#include <unistd.h>
47#if _POSIX_MEMLOCK
48# include <sys/mman.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
43 57
44extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
45 59
46typedef object object_ornull; 60typedef object object_ornull;
47typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
48 69
49#if IVSIZE >= 8 70#if IVSIZE >= 8
50 typedef IV val64; 71 typedef IV val64;
51# define newSVval64 newSViv 72# define newSVval64 newSViv
52# define SvVAL64 SvIV 73# define SvVAL64 SvIV
64 85
65double runtime; 86double runtime;
66 87
67global gbl_ev; 88global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
70 91
71static HV 92static HV
72 *stash_cf, 93 *stash_cf,
73 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
94 115
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 116//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 117
97unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
98 119
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 120attachable::~attachable ()
111{ 121{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 122 assert (!self);
116#endif 123 assert (!cb);
124}
125
126int
127attachable::refcnt_cnt () const
128{
129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
151attachable::optimise ()
152{
153 if (self
154 && SvREFCNT (self) == 1
155 && !HvTOTALKEYS (self))
156 sever_self ();
117} 157}
118 158
119// check wether the object really is dead 159// check wether the object really is dead
120void 160void
121attachable::do_check () 161attachable::do_check ()
122{ 162{
123 if (refcnt > 0) 163 if (refcnt_cnt () > 0)
124 return; 164 return;
125 165
126 // try to unborrow the refcnt from perl 166 destroy ();
127 if (flags & F_BORROWED) 167}
168
169void
170attachable::do_destroy ()
171{
172 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
173
174 if (cb)
128 { 175 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 176 SvREFCNT_dec (cb);
177 cb = 0;
133 } 178 }
134 179
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 180 mortals.push_back (this);
148} 181}
149 182
150void 183void
151attachable::destroy () 184attachable::destroy ()
153 if (destroyed ()) 186 if (destroyed ())
154 return; 187 return;
155 188
156 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
157 do_destroy (); 190 do_destroy ();
191 sever_self ();
158} 192}
159 193
194void
160void attachable::check_mortals () 195attachable::check_mortals ()
161{ 196{
162 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
163 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () > 1000)
206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
207
208 break;
209 }
210
164 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
165 212
166 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
167 214 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 215 {
170#if 0 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 217 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 218 }
173#endif 219#endif
174 220
221 if (obj->refcnt)
222 {
175 ++i; // further delay freeing 223 ++i; // further delay freeing
224
225 if (!(i & 0x3ff))
226 break;
176 }//D 227 }
177 else 228 else
178 { 229 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
181 delete obj; 232 delete obj;
182 } 233 }
183 } 234 }
184} 235}
185 236
209 260
210static int 261static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 262attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 263{
213 attachable *at = (attachable *)mg->mg_ptr; 264 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 265
266 //TODO: check if transaction behaviour is really required here
267 if (SV *self = (SV *)at->self)
268 {
215 at->self = 0; 269 at->self = 0;
270 SvREFCNT_dec (self);
271 }
272
216 // next line makes sense, but most objects still have refcnt 0 by default 273 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 274 //at->refcnt_chk ();
218 return 0; 275 return 0;
219} 276}
220 277
229 if (!obj->self) 286 if (!obj->self)
230 { 287 {
231 obj->self = newHV (); 288 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 289 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 290
234 // borrow the refcnt from the object 291 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 292 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236 obj->refcnt_dec ();
237 } 293 }
294 else
295 {
296 SV *sv = newRV_inc ((SV *)obj->self);
238 297
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 298 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
299 SvAMAGIC_on (sv);
300
301 return sv;
302 }
240} 303}
241 304
242static void 305static void
243clearSVptr (SV *sv) 306clearSVptr (SV *sv)
244{ 307{
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 361
299inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
301 364
302//TODO: 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 367
306inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
307{ 369{
308 char buf[128]; 370 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
311} 373}
312 374
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 390inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 391inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 392inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 393inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 394inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
336 399
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 402
340template<class T> 403template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 405
343template<int N> 406template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 408
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
351 420
352inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
353{ 422{
354 unsigned int version; 423 unsigned int version;
355 424
478{ 547{
479 if (!ext->cb) 548 if (!ext->cb)
480 ext->cb = newAV (); 549 ext->cb = newAV ();
481 550
482 return newRV_inc ((SV *)ext->cb); 551 return newRV_inc ((SV *)ext->cb);
483}
484
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520} 552}
521 553
522///////////////////////////////////////////////////////////////////////////// 554/////////////////////////////////////////////////////////////////////////////
523 555
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 556extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
583 perl = perl_alloc (); 615 perl = perl_alloc ();
584 perl_construct (perl); 616 perl_construct (perl);
585 617
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 619
588 char *argv[] = { 620 const char *argv[] = {
589 "", 621 settings.argv [0],
590 "-e" 622 "-e"
591 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
594 "require cf;" 626 "require cf;"
595 }; 627 };
596 628
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
598 { 631 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
601 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
602} 643}
603 644
604void cfperl_main () 645void cfperl_main ()
605{ 646{
606 dSP; 647 dSP;
820} 861}
821 862
822///////////////////////////////////////////////////////////////////////////// 863/////////////////////////////////////////////////////////////////////////////
823 864
824void 865void
825maptile::emergency_save () 866cfperl_emergency_save ()
826{ 867{
827 CALL_BEGIN (0); 868 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 869 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 870 CALL_END;
830} 871}
831 872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
832maptile * 882maptile *
833maptile::load_map_sync (const char *path, maptile *origin) 883maptile::find_sync (const char *path, maptile *origin)
834{ 884{
835 CALL_BEGIN (2); 885 CALL_BEGIN (2);
836 CALL_ARG (path); 886 CALL_ARG (path);
837 CALL_ARG (origin); 887 CALL_ARG (origin);
838 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 888 CALL_CALL ("cf::map::find_sync", G_SCALAR);
839 889
840 maptile *retval; 890 maptile *retval;
841 891
842 if (count) 892 if (count)
843 sv_to (POPs, retval); 893 sv_to (POPs, retval);
845 retval = 0; 895 retval = 0;
846 896
847 CALL_END; 897 CALL_END;
848 898
849 return retval; 899 return retval;
900}
901
902maptile *
903maptile::find_async (const char *path, maptile *origin)
904{
905 CALL_BEGIN (2);
906 CALL_ARG (path);
907 CALL_ARG (origin);
908 CALL_CALL ("cf::map::find_async", G_SCALAR);
909
910 maptile *retval;
911
912 if (count)
913 sv_to (POPs, retval);
914 else
915 retval = 0;
916
917 CALL_END;
918
919 return retval;
920}
921
922void
923maptile::do_load_sync ()
924{
925 CALL_BEGIN (1);
926 CALL_ARG (this);
927 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
928 CALL_END;
850} 929}
851 930
852void 931void
853maptile::change_all_map_light (int change) 932maptile::change_all_map_light (int change)
854{ 933{
869 CALL_ARG (exit); 948 CALL_ARG (exit);
870 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
871 CALL_END; 950 CALL_END;
872} 951}
873 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
874///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
875 970
876struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
877struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
878 973
974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
879static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
880{ 1022{
881 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
882 w->call (*w); 1024 w->call (*w);
883} 1025}
884 1026
885void 1027void
886iw::alloc () 1028iw::alloc ()
887{ 1029{
888 pe = GEventAPI->new_idle (0, 0); 1030 pe = GEventAPI->new_idle (0, 0);
889 1031
1032 WaREENTRANT_off (pe);
890 pe->base.callback = (void *)iw_dispatch; 1033 pe->base.callback = (void *)iw_dispatch;
891 pe->base.ext_data = (void *)this; 1034 pe->base.ext_data = (void *)this;
892} 1035}
893 1036
894static void iow_dispatch (pe_event *ev) 1037static void iow_dispatch (pe_event *ev)
900void 1043void
901iow::alloc () 1044iow::alloc ()
902{ 1045{
903 pe = GEventAPI->new_io (0, 0); 1046 pe = GEventAPI->new_io (0, 0);
904 1047
1048 WaREENTRANT_off (pe);
905 pe->base.callback = (void *)iow_dispatch; 1049 pe->base.callback = (void *)iow_dispatch;
906 pe->base.ext_data = (void *)this; 1050 pe->base.ext_data = (void *)this;
907 1051
908 pe->fd = -1; 1052 pe->fd = -1;
909 pe->poll = 0; 1053 pe->poll = 0;
945 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
946 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
947 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
948 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
949 1093
950 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
951 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
952 1096
953 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
954 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
955 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
956 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
961 1105
962MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
963 1107
964BOOT: 1108BOOT:
965{ 1109{
966 _connect_to_perl ();
967
968 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
969 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
970 1112
1113 _connect_to_perl ();
1114
971 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
972 1125
973 static const struct { 1126 static const struct {
974 const char *name; 1127 const char *name;
975 IV iv; 1128 IV iv;
976 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
977# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
978 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
979 const_iv (llevInfo) 1132 const_iv (logBacktrace)
980 const_iv (llevDebug) 1133
981 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
982 1137
983 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
984 const_iv (PLAYER) 1139
985 const_iv (TRANSPORT) 1140 const_iv (NUM_BODY_LOCATIONS) const_iv (BODY_ARMS)
986 const_iv (ROD) 1141
987 const_iv (TREASURE) 1142 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
988 const_iv (POTION) 1143 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
989 const_iv (FOOD) 1144 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
990 const_iv (POISON) 1145 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
991 const_iv (BOOK) 1146 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
992 const_iv (CLOCK) 1147 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
993 const_iv (ARROW) 1148 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
994 const_iv (BOW) 1149 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
995 const_iv (WEAPON) 1150 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
996 const_iv (ARMOUR) 1151 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
997 const_iv (PEDESTAL) 1152 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
998 const_iv (ALTAR) 1153 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
999 const_iv (LOCKED_DOOR) 1154 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1000 const_iv (SPECIAL_KEY) 1155 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1001 const_iv (MAP) 1156 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1002 const_iv (DOOR) 1157 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1003 const_iv (KEY) 1158 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1004 const_iv (TIMED_GATE) 1159 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1005 const_iv (TRIGGER) 1160 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1006 const_iv (GRIMREAPER) 1161 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1007 const_iv (MAGIC_EAR) 1162 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1008 const_iv (TRIGGER_BUTTON) 1163 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1009 const_iv (TRIGGER_ALTAR) 1164 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1010 const_iv (TRIGGER_PEDESTAL) 1165 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1011 const_iv (SHIELD) 1166 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1012 const_iv (HELMET) 1167 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1013 const_iv (HORN) 1168 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1014 const_iv (MONEY) 1169 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1015 const_iv (CLASS)
1016 const_iv (GRAVESTONE)
1017 const_iv (AMULET)
1018 const_iv (PLAYERMOVER)
1019 const_iv (TELEPORTER)
1020 const_iv (CREATOR)
1021 const_iv (SKILL)
1022 const_iv (EARTHWALL)
1023 const_iv (GOLEM)
1024 const_iv (THROWN_OBJ)
1025 const_iv (BLINDNESS)
1026 const_iv (GOD)
1027 const_iv (DETECTOR)
1028 const_iv (TRIGGER_MARKER)
1029 const_iv (DEAD_OBJECT)
1030 const_iv (DRINK)
1031 const_iv (MARKER)
1032 const_iv (HOLY_ALTAR)
1033 const_iv (PLAYER_CHANGER)
1034 const_iv (BATTLEGROUND)
1035 const_iv (PEACEMAKER)
1036 const_iv (GEM)
1037 const_iv (FIREWALL)
1038 const_iv (ANVIL)
1039 const_iv (CHECK_INV)
1040 const_iv (MOOD_FLOOR)
1041 const_iv (EXIT)
1042 const_iv (ENCOUNTER)
1043 const_iv (SHOP_FLOOR)
1044 const_iv (SHOP_MAT)
1045 const_iv (RING)
1046 const_iv (FLOOR)
1047 const_iv (FLESH)
1048 const_iv (INORGANIC)
1049 const_iv (SKILL_TOOL)
1050 const_iv (LIGHTER)
1051 const_iv (BUILDABLE_WALL)
1052 const_iv (MISC_OBJECT)
1053 const_iv (LAMP)
1054 const_iv (DUPLICATOR)
1055 const_iv (SPELLBOOK)
1056 const_iv (CLOAK)
1057 const_iv (SPINNER)
1058 const_iv (GATE)
1059 const_iv (BUTTON)
1060 const_iv (CF_HANDLE)
1061 const_iv (HOLE)
1062 const_iv (TRAPDOOR)
1063 const_iv (SIGN)
1064 const_iv (BOOTS)
1065 const_iv (GLOVES)
1066 const_iv (SPELL)
1067 const_iv (SPELL_EFFECT)
1068 const_iv (CONVERTER)
1069 const_iv (BRACERS)
1070 const_iv (POISONING)
1071 const_iv (SAVEBED)
1072 const_iv (WAND)
1073 const_iv (SCROLL)
1074 const_iv (DIRECTOR)
1075 const_iv (GIRDLE)
1076 const_iv (FORCE)
1077 const_iv (POTION_EFFECT)
1078 const_iv (EVENT_CONNECTOR)
1079 const_iv (CLOSE_CON)
1080 const_iv (CONTAINER)
1081 const_iv (ARMOUR_IMPROVER)
1082 const_iv (WEAPON_IMPROVER)
1083 const_iv (SKILLSCROLL)
1084 const_iv (DEEP_SWAMP)
1085 const_iv (IDENTIFY_ALTAR)
1086 const_iv (MENU)
1087 const_iv (RUNE)
1088 const_iv (TRAP)
1089 const_iv (POWER_CRYSTAL)
1090 const_iv (CORPSE)
1091 const_iv (DISEASE)
1092 const_iv (SYMPTOM)
1093 const_iv (BUILDER)
1094 const_iv (MATERIAL)
1095 const_iv (ITEM_TRANSFORMER)
1096 1170
1097 const_iv (NUM_SUBTYPES) 1171 const_iv (NUM_SUBTYPES)
1098 1172
1099 const_iv (ST_BD_BUILD) 1173 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1100 const_iv (ST_BD_REMOVE) 1174 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1101 1175
1102 const_iv (ST_MAT_FLOOR) 1176 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1103 const_iv (ST_MAT_WALL) 1177 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1104 const_iv (ST_MAT_ITEM) 1178 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1179 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1180 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1181 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1182 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1105 1183
1106 const_iv (AT_PHYSICAL) 1184 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1107 const_iv (AT_MAGIC) 1185 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1108 const_iv (AT_FIRE)
1109 const_iv (AT_ELECTRICITY)
1110 const_iv (AT_COLD)
1111 const_iv (AT_CONFUSION)
1112 const_iv (AT_ACID)
1113 const_iv (AT_DRAIN)
1114 const_iv (AT_WEAPONMAGIC)
1115 const_iv (AT_GHOSTHIT)
1116 const_iv (AT_POISON)
1117 const_iv (AT_SLOW)
1118 const_iv (AT_PARALYZE)
1119 const_iv (AT_TURN_UNDEAD)
1120 const_iv (AT_FEAR)
1121 const_iv (AT_CANCELLATION)
1122 const_iv (AT_DEPLETE)
1123 const_iv (AT_DEATH)
1124 const_iv (AT_CHAOS)
1125 const_iv (AT_COUNTERSPELL)
1126 const_iv (AT_GODPOWER)
1127 const_iv (AT_HOLYWORD)
1128 const_iv (AT_BLIND)
1129 const_iv (AT_INTERNAL)
1130 const_iv (AT_LIFE_STEALING)
1131 const_iv (AT_DISEASE)
1132
1133 const_iv (WEAP_HIT)
1134 const_iv (WEAP_SLASH)
1135 const_iv (WEAP_PIERCE)
1136 const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLICE)
1138 const_iv (WEAP_STAB)
1139 const_iv (WEAP_WHIP)
1140 const_iv (WEAP_CRUSH)
1141 const_iv (WEAP_BLUD) 1186 const_iv (WEAP_BLUD)
1142 1187
1143 const_iv (FLAG_ALIVE) 1188 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1144 const_iv (FLAG_WIZ) 1189 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1145 const_iv (FLAG_REMOVED) 1190 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1146 const_iv (FLAG_FREED) 1191 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1147 const_iv (FLAG_WAS_WIZ) 1192 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1148 const_iv (FLAG_APPLIED) 1193 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1149 const_iv (FLAG_UNPAID) 1194 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1150 const_iv (FLAG_USE_SHIELD) 1195 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1151 const_iv (FLAG_NO_PICK) 1196 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1152 const_iv (FLAG_ANIMATE) 1197 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1153 const_iv (FLAG_MONSTER) 1198 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1154 const_iv (FLAG_FRIENDLY) 1199 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1155 const_iv (FLAG_GENERATOR) 1200 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1156 const_iv (FLAG_IS_THROWN) 1201 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1157 const_iv (FLAG_AUTO_APPLY) 1202 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1158 const_iv (FLAG_PLAYER_SOLD) 1203 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1159 const_iv (FLAG_SEE_INVISIBLE) 1204 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1160 const_iv (FLAG_CAN_ROLL) 1205 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1161 const_iv (FLAG_OVERLAY_FLOOR) 1206 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1162 const_iv (FLAG_IS_TURNABLE) 1207 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1163 const_iv (FLAG_IS_USED_UP) 1208 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1164 const_iv (FLAG_IDENTIFIED) 1209 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1165 const_iv (FLAG_REFLECTING) 1210 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1166 const_iv (FLAG_CHANGING) 1211 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1167 const_iv (FLAG_SPLITTING) 1212 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1168 const_iv (FLAG_HITBACK) 1213 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1169 const_iv (FLAG_STARTEQUIP)
1170 const_iv (FLAG_BLOCKSVIEW)
1171 const_iv (FLAG_UNDEAD)
1172 const_iv (FLAG_SCARED)
1173 const_iv (FLAG_UNAGGRESSIVE)
1174 const_iv (FLAG_REFL_MISSILE)
1175 const_iv (FLAG_REFL_SPELL)
1176 const_iv (FLAG_NO_MAGIC)
1177 const_iv (FLAG_NO_FIX_PLAYER)
1178 const_iv (FLAG_IS_LIGHTABLE)
1179 const_iv (FLAG_TEAR_DOWN)
1180 const_iv (FLAG_RUN_AWAY)
1181 const_iv (FLAG_PICK_UP)
1182 const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_NO_DROP)
1184 const_iv (FLAG_WIZCAST)
1185 const_iv (FLAG_CAST_SPELL)
1186 const_iv (FLAG_USE_SCROLL)
1187 const_iv (FLAG_USE_RANGE)
1188 const_iv (FLAG_USE_BOW)
1189 const_iv (FLAG_USE_ARMOUR)
1190 const_iv (FLAG_USE_WEAPON)
1191 const_iv (FLAG_USE_RING)
1192 const_iv (FLAG_READY_RANGE)
1193 const_iv (FLAG_READY_BOW)
1194 const_iv (FLAG_XRAYS)
1195 const_iv (FLAG_NO_APPLY)
1196 const_iv (FLAG_IS_FLOOR)
1197 const_iv (FLAG_LIFESAVE)
1198 const_iv (FLAG_NO_STRENGTH)
1199 const_iv (FLAG_SLEEP)
1200 const_iv (FLAG_STAND_STILL)
1201 const_iv (FLAG_RANDOM_MOVE)
1202 const_iv (FLAG_ONLY_ATTACK)
1203 const_iv (FLAG_CONFUSED)
1204 const_iv (FLAG_STEALTH)
1205 const_iv (FLAG_WIZPASS)
1206 const_iv (FLAG_IS_LINKED)
1207 const_iv (FLAG_CURSED)
1208 const_iv (FLAG_DAMNED)
1209 const_iv (FLAG_SEE_ANYWHERE)
1210 const_iv (FLAG_KNOWN_MAGICAL)
1211 const_iv (FLAG_KNOWN_CURSED)
1212 const_iv (FLAG_CAN_USE_SKILL)
1213 const_iv (FLAG_BEEN_APPLIED)
1214 const_iv (FLAG_READY_SCROLL)
1215 const_iv (FLAG_USE_ROD)
1216 const_iv (FLAG_USE_HORN)
1217 const_iv (FLAG_MAKE_INVIS)
1218 const_iv (FLAG_INV_LOCKED)
1219 const_iv (FLAG_IS_WOODED)
1220 const_iv (FLAG_IS_HILLY)
1221 const_iv (FLAG_READY_SKILL)
1222 const_iv (FLAG_READY_WEAPON)
1223 const_iv (FLAG_NO_SKILL_IDENT)
1224 const_iv (FLAG_BLIND)
1225 const_iv (FLAG_SEE_IN_DARK)
1226 const_iv (FLAG_IS_CAULDRON)
1227 const_iv (FLAG_NO_STEAL)
1228 const_iv (FLAG_ONE_HIT)
1229 const_iv (FLAG_CLIENT_SENT)
1230 const_iv (FLAG_BERSERK)
1231 const_iv (FLAG_NEUTRAL)
1232 const_iv (FLAG_NO_ATTACK)
1233 const_iv (FLAG_NO_DAMAGE)
1234 const_iv (FLAG_OBJ_ORIGINAL)
1235 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1236 const_iv (FLAG_ACTIVATE_ON_PUSH)
1237 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1238 const_iv (FLAG_IS_WATER)
1239 const_iv (FLAG_CONTENT_ON_GEN)
1240 const_iv (FLAG_IS_A_TEMPLATE)
1241 const_iv (FLAG_IS_BUILDABLE)
1242 1214
1243 const_iv (NDI_BLACK) 1215 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1244 const_iv (NDI_WHITE) 1216 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1245 const_iv (NDI_NAVY) 1217 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1246 const_iv (NDI_RED) 1218 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1247 const_iv (NDI_ORANGE)
1248 const_iv (NDI_BLUE)
1249 const_iv (NDI_DK_ORANGE)
1250 const_iv (NDI_GREEN)
1251 const_iv (NDI_LT_GREEN)
1252 const_iv (NDI_GREY)
1253 const_iv (NDI_BROWN)
1254 const_iv (NDI_GOLD)
1255 const_iv (NDI_TAN)
1256 const_iv (NDI_MAX_COLOR)
1257 const_iv (NDI_COLOR_MASK)
1258 const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ALL) 1219 const_iv (NDI_ALL)
1260 1220
1261 const_iv (UPD_LOCATION) 1221 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1262 const_iv (UPD_FLAGS) 1222 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1263 const_iv (UPD_WEIGHT)
1264 const_iv (UPD_FACE)
1265 const_iv (UPD_NAME)
1266 const_iv (UPD_ANIM)
1267 const_iv (UPD_ANIMSPEED)
1268 const_iv (UPD_NROF)
1269 1223
1270 const_iv (UPD_SP_MANA) 1224 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1271 const_iv (UPD_SP_GRACE)
1272 const_iv (UPD_SP_DAMAGE)
1273 1225
1274 const_iv (F_APPLIED) 1226 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1275 const_iv (F_LOCATION) 1227 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1276 const_iv (F_UNPAID)
1277 const_iv (F_MAGIC)
1278 const_iv (F_CURSED)
1279 const_iv (F_DAMNED)
1280 const_iv (F_OPEN)
1281 const_iv (F_NOPICK)
1282 const_iv (F_LOCKED) 1228 const_iv (F_LOCKED)
1283 1229
1284 const_iv (F_BUY) 1230 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1285 const_iv (F_SHOP)
1286 const_iv (F_SELL)
1287 1231
1288 const_iv (P_BLOCKSVIEW) 1232 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1289 const_iv (P_PLAYER) 1233 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1290 const_iv (P_NO_MAGIC)
1291 const_iv (P_IS_ALIVE)
1292 const_iv (P_NO_CLERIC)
1293 const_iv (P_NEED_UPDATE)
1294 const_iv (P_OUT_OF_MAP)
1295 const_iv (P_NEW_MAP)
1296 1234
1297 const_iv (UP_OBJ_INSERT) 1235 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1298 const_iv (UP_OBJ_REMOVE)
1299 const_iv (UP_OBJ_CHANGE)
1300 const_iv (UP_OBJ_FACE)
1301 1236
1302 const_iv (INS_NO_MERGE) 1237 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1303 const_iv (INS_ABOVE_FLOOR_ONLY) 1238 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1304 const_iv (INS_NO_WALK_ON)
1305 const_iv (INS_ON_TOP)
1306 const_iv (INS_BELOW_ORIGINATOR)
1307 const_iv (INS_MAP_LOAD)
1308 1239
1309 const_iv (WILL_APPLY_HANDLE) 1240 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1310 const_iv (WILL_APPLY_TREASURE) 1241 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1311 const_iv (WILL_APPLY_EARTHWALL)
1312 const_iv (WILL_APPLY_DOOR)
1313 const_iv (WILL_APPLY_FOOD)
1314 1242
1315 const_iv (SAVE_MODE) 1243 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1316 const_iv (SAVE_DIR_MODE)
1317 1244
1318 const_iv (M_PAPER) 1245 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1319 const_iv (M_IRON) 1246 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1320 const_iv (M_GLASS) 1247 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1321 const_iv (M_LEATHER) 1248 const_iv (M_ICE) const_iv (M_SPECIAL)
1322 const_iv (M_WOOD)
1323 const_iv (M_ORGANIC)
1324 const_iv (M_STONE)
1325 const_iv (M_CLOTH)
1326 const_iv (M_ADAMANT)
1327 const_iv (M_LIQUID)
1328 const_iv (M_SOFT_METAL)
1329 const_iv (M_BONE)
1330 const_iv (M_ICE)
1331 const_iv (M_SPECIAL)
1332 1249
1333 const_iv (SK_EXP_ADD_SKILL) 1250 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1334 const_iv (SK_EXP_TOTAL) 1251 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1335 const_iv (SK_EXP_NONE)
1336 const_iv (SK_SUBTRACT_SKILL_EXP)
1337 const_iv (SK_EXP_SKILL_ONLY)
1338 1252
1339 const_iv (SK_LOCKPICKING) 1253 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1340 const_iv (SK_HIDING) 1254 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1341 const_iv (SK_SMITHERY) 1255 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1342 const_iv (SK_BOWYER) 1256 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1343 const_iv (SK_JEWELER) 1257 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1344 const_iv (SK_ALCHEMY) 1258 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1345 const_iv (SK_STEALING) 1259 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1346 const_iv (SK_LITERACY) 1260 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1347 const_iv (SK_BARGAINING) 1261 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1348 const_iv (SK_JUMPING) 1262 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1349 const_iv (SK_DET_MAGIC)
1350 const_iv (SK_ORATORY)
1351 const_iv (SK_SINGING)
1352 const_iv (SK_DET_CURSE)
1353 const_iv (SK_FIND_TRAPS)
1354 const_iv (SK_MEDITATION)
1355 const_iv (SK_PUNCHING)
1356 const_iv (SK_FLAME_TOUCH)
1357 const_iv (SK_KARATE)
1358 const_iv (SK_CLIMBING)
1359 const_iv (SK_WOODSMAN)
1360 const_iv (SK_INSCRIPTION)
1361 const_iv (SK_ONE_HANDED_WEAPON)
1362 const_iv (SK_MISSILE_WEAPON)
1363 const_iv (SK_THROWING)
1364 const_iv (SK_USE_MAGIC_ITEM)
1365 const_iv (SK_DISARM_TRAPS)
1366 const_iv (SK_SET_TRAP)
1367 const_iv (SK_THAUMATURGY)
1368 const_iv (SK_PRAYING)
1369 const_iv (SK_CLAWING)
1370 const_iv (SK_LEVITATION)
1371 const_iv (SK_SUMMONING)
1372 const_iv (SK_PYROMANCY)
1373 const_iv (SK_EVOCATION)
1374 const_iv (SK_SORCERY)
1375 const_iv (SK_TWO_HANDED_WEAPON)
1376 const_iv (SK_SPARK_TOUCH)
1377 const_iv (SK_SHIVER)
1378 const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_POISON_NAIL) 1263 const_iv (SK_POISON_NAIL)
1380 1264
1381 const_iv (SOUND_NEW_PLAYER) 1265 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1382 const_iv (SOUND_FIRE_ARROW) 1266 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1383 const_iv (SOUND_LEARN_SPELL) 1267 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1384 const_iv (SOUND_FUMBLE_SPELL) 1268 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1385 const_iv (SOUND_WAND_POOF) 1269 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1386 const_iv (SOUND_OPEN_DOOR) 1270 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1387 const_iv (SOUND_PUSH_PLAYER)
1388 const_iv (SOUND_PLAYER_HITS1)
1389 const_iv (SOUND_PLAYER_HITS2)
1390 const_iv (SOUND_PLAYER_HITS3)
1391 const_iv (SOUND_PLAYER_HITS4)
1392 const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2)
1394 const_iv (SOUND_PLAYER_IS_HIT3)
1395 const_iv (SOUND_PLAYER_KILLS)
1396 const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_PLAYER_DIES)
1398 const_iv (SOUND_OB_EVAPORATE)
1399 const_iv (SOUND_OB_EXPLODE)
1400 const_iv (SOUND_CLOCK)
1401 const_iv (SOUND_TURN_HANDLE)
1402 const_iv (SOUND_FALL_HOLE)
1403 const_iv (SOUND_DRINK_POISON)
1404 const_iv (SOUND_CAST_SPELL_0)
1405 1271
1406 const_iv (PREFER_LOW) 1272 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1407 const_iv (PREFER_HIGH)
1408 1273
1409 const_iv (ATNR_PHYSICAL) 1274 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1410 const_iv (ATNR_MAGIC) 1275 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1411 const_iv (ATNR_FIRE) 1276 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1412 const_iv (ATNR_ELECTRICITY) 1277 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1413 const_iv (ATNR_COLD) 1278 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1414 const_iv (ATNR_CONFUSION) 1279 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1415 const_iv (ATNR_ACID) 1280 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1416 const_iv (ATNR_DRAIN)
1417 const_iv (ATNR_WEAPONMAGIC)
1418 const_iv (ATNR_GHOSTHIT)
1419 const_iv (ATNR_POISON)
1420 const_iv (ATNR_SLOW)
1421 const_iv (ATNR_PARALYZE)
1422 const_iv (ATNR_TURN_UNDEAD)
1423 const_iv (ATNR_FEAR)
1424 const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_DEPLETE)
1426 const_iv (ATNR_DEATH)
1427 const_iv (ATNR_CHAOS)
1428 const_iv (ATNR_COUNTERSPELL)
1429 const_iv (ATNR_GODPOWER)
1430 const_iv (ATNR_HOLYWORD)
1431 const_iv (ATNR_BLIND)
1432 const_iv (ATNR_INTERNAL)
1433 const_iv (ATNR_LIFE_STEALING)
1434 const_iv (ATNR_DISEASE)
1435 1281
1436 const_iv (MAP_FLUSH) 1282 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1437 const_iv (MAP_PLAYER_UNIQUE)
1438 const_iv (MAP_BLOCK)
1439 const_iv (MAP_STYLE)
1440 const_iv (MAP_OVERLAY)
1441 1283
1442 const_iv (MAP_IN_MEMORY) 1284 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1443 const_iv (MAP_SWAPPED) 1285 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1444 const_iv (MAP_LOADING)
1445 const_iv (MAP_SAVING)
1446 1286
1447 const_iv (KLASS_ATTACHABLE) 1287 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1448 const_iv (KLASS_GLOBAL)
1449 const_iv (KLASS_OBJECT)
1450 const_iv (KLASS_CLIENT)
1451 const_iv (KLASS_PLAYER)
1452 const_iv (KLASS_MAP)
1453 1288
1454 const_iv (CS_QUERY_YESNO) 1289 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1455 const_iv (CS_QUERY_SINGLECHAR)
1456 const_iv (CS_QUERY_HIDEINPUT)
1457 1290
1458 const_iv (ST_DEAD) 1291 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1459 const_iv (ST_SETUP)
1460 const_iv (ST_PLAYING)
1461 const_iv (ST_CUSTOM)
1462
1463 const_iv (ST_CHANGE_CLASS)
1464 const_iv (ST_CONFIRM_QUIT)
1465 const_iv (ST_GET_PARTY_PASSWORD)
1466
1467 const_iv (IO_HEADER)
1468 const_iv (IO_OBJECTS)
1469 const_iv (IO_UNIQUES)
1470 1292
1471 // random map generator 1293 // random map generator
1472 const_iv (LAYOUT_NONE) 1294 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1473 const_iv (LAYOUT_ONION) 1295 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1474 const_iv (LAYOUT_MAZE)
1475 const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ROGUELIKE)
1477 const_iv (LAYOUT_SNAKE)
1478 const_iv (LAYOUT_SQUARE_SPIRAL)
1479 1296
1480 const_iv (RMOPT_RANDOM) 1297 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1481 const_iv (RMOPT_CENTERED) 1298 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1482 const_iv (RMOPT_LINEAR) 1299 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1483 const_iv (RMOPT_BOTTOM_C)
1484 const_iv (RMOPT_BOTTOM_R)
1485 const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_WALL_OFF)
1487 const_iv (RMOPT_WALLS_ONLY)
1488 const_iv (RMOPT_NO_DOORS)
1489 1300
1490 const_iv (SYMMETRY_RANDOM) 1301 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1491 const_iv (SYMMETRY_NONE) 1302 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1492 const_iv (SYMMETRY_X) 1303
1493 const_iv (SYMMETRY_Y) 1304 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1494 const_iv (SYMMETRY_XY) 1305 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1306 const_iv (GT_MINIMAL)
1495 }; 1307 };
1496 1308
1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1309 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1310 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1499 1311
1524 1336
1525void _global_reattach () 1337void _global_reattach ()
1526 CODE: 1338 CODE:
1527{ 1339{
1528 // reattach to all attachable objects in the game. 1340 // reattach to all attachable objects in the game.
1529 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1341 for_all_clients (ns)
1530 (*i)->reattach (); 1342 ns->reattach ();
1531 1343
1532 for_all_players (pl) 1344 for_all_objects (op)
1533 pl->reattach ();
1534
1535 //TODO
1536 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1537 // i->second->reattach ();
1538
1539 for (object *op = object::first; op; op = op->next)
1540 op->reattach (); 1345 op->reattach ();
1541} 1346}
1542 1347
1348void _post_tick ()
1349 CODE:
1350 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1351
1352# support function for map-world.ext
1353void _quantise (SV *data_sv, SV *plt_sv)
1354 CODE:
1355{
1356 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1357 croak ("_quantise called with invalid agruments");
1358
1359 plt_sv = SvRV (plt_sv);
1360 SV **plt = AvARRAY (plt_sv);
1361 int plt_count = AvFILL (plt_sv) + 1;
1362
1363 STRLEN len;
1364 char *data = SvPVbyte (data_sv, len);
1365 char *dst = data;
1366
1367 while (len >= 3)
1368 {
1369 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1370 {
1371 char *val = SvPVX (*val_sv);
1372
1373 if (val [0] == data [0]
1374 && val [1] == data [1]
1375 && val [2] == data [2])
1376 {
1377 *dst++ = val [3];
1378 goto next;
1379 }
1380 }
1381
1382 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1383 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1384 dst - SvPVX (data_sv), len);
1385
1386 next:
1387 data += 3;
1388 len -= 3;
1389 }
1390
1391 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1392}
1393
1543NV floor (NV x) 1394NV floor (NV x)
1544 1395
1545NV ceil (NV x) 1396NV ceil (NV x)
1397
1398NV rndm (...)
1399 CODE:
1400 switch (items)
1401 {
1402 case 0: RETVAL = rndm (); break;
1403 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1404 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1405 default: croak ("cf::rndm requires none, one or two parameters."); break;
1406 }
1407 OUTPUT:
1408 RETVAL
1546 1409
1547void server_tick () 1410void server_tick ()
1548 CODE: 1411 CODE:
1549 runtime = SvNVx (sv_runtime); 1412 runtime = SvNVx (sv_runtime);
1550 server_tick (); 1413 server_tick ();
1551 1414
1552void 1415void
1553LOG (int level, char *msg) 1416log_backtrace (utf8_string msg)
1417
1418void
1419LOG (int flags, utf8_string msg)
1554 PROTOTYPE: $$ 1420 PROTOTYPE: $$
1555 C_ARGS: (LogLevel)level, "%s", msg 1421 C_ARGS: flags, "%s", msg
1556 1422
1557char *path_combine (char *base, char *path) 1423octet_string path_combine (octet_string base, octet_string path)
1558 PROTOTYPE: $$ 1424 PROTOTYPE: $$
1559 1425
1560char *path_combine_and_normalize (char *base, char *path) 1426octet_string path_combine_and_normalize (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1427 PROTOTYPE: $$
1562 1428
1563const char * 1429const_octet_string
1564get_maps_directory (char *path) 1430get_maps_directory (octet_string path)
1565 PROTOTYPE: $ 1431 PROTOTYPE: $
1566 ALIAS: maps_directory = 0 1432 ALIAS: maps_directory = 0
1567 CODE: 1433 CODE:
1568 RETVAL = create_pathname (path); 1434 RETVAL = create_pathname (path);
1569 OUTPUT: RETVAL 1435 OUTPUT: RETVAL
1571void 1437void
1572sub_generation_inc () 1438sub_generation_inc ()
1573 CODE: 1439 CODE:
1574 PL_sub_generation++; 1440 PL_sub_generation++;
1575 1441
1576char * 1442const_octet_string
1577mapdir () 1443mapdir ()
1578 PROTOTYPE: 1444 PROTOTYPE:
1579 ALIAS: 1445 ALIAS:
1580 mapdir = 0 1446 mapdir = 0
1581 uniquedir = 1 1447 uniquedir = 1
1595 case 5: RETVAL = settings.playerdir; break; 1461 case 5: RETVAL = settings.playerdir; break;
1596 case 6: RETVAL = settings.datadir ; break; 1462 case 6: RETVAL = settings.datadir ; break;
1597 } 1463 }
1598 OUTPUT: RETVAL 1464 OUTPUT: RETVAL
1599 1465
1466void abort ()
1467
1468void reset_signals ()
1469
1470void fork_abort (octet_string cause = "cf::fork_abort")
1471
1472void cleanup (octet_string cause, bool make_core = false)
1473
1600void emergency_save () 1474void emergency_save ()
1601 1475
1602void _exit (int status = 0) 1476void _exit (int status = EXIT_SUCCESS)
1603 1477
1478UV sv_2watcher (SV *w)
1479 CODE:
1480 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1481 OUTPUT:
1482 RETVAL
1483
1484#if _POSIX_MEMLOCK
1485
1486int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1487
1488int munlockall ()
1489
1490#endif
1491
1604int find_animation (char *text) 1492int find_animation (utf8_string text)
1605 PROTOTYPE: $ 1493 PROTOTYPE: $
1606 1494
1607int random_roll (int min, int max, object *op, int goodbad); 1495int random_roll (int min, int max, object *op, int goodbad);
1608 1496
1609const char *cost_string_from_value(uint64 cost, int approx = 0) 1497const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1610 1498
1611int 1499int
1612exp_to_level (val64 exp) 1500exp_to_level (val64 exp)
1613 CODE: 1501 CODE:
1614{ 1502{
1645 RETVAL = newSVpv (resist_plus[atnr], 0); 1533 RETVAL = newSVpv (resist_plus[atnr], 0);
1646 else 1534 else
1647 XSRETURN_UNDEF; 1535 XSRETURN_UNDEF;
1648 OUTPUT: RETVAL 1536 OUTPUT: RETVAL
1649 1537
1538bool
1539load_resource_file (octet_string filename)
1540
1650MODULE = cf PACKAGE = cf::attachable 1541MODULE = cf PACKAGE = cf::attachable
1651 1542
1652int 1543int
1653valid (SV *obj) 1544valid (SV *obj)
1654 CODE: 1545 CODE:
1655 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1546 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1656 OUTPUT: 1547 OUTPUT:
1657 RETVAL 1548 RETVAL
1658 1549
1659#bool
1660#destroyed (attachable *at)
1661#
1662#void 1550void
1663#destroy (attachable *at) 1551debug_trace (attachable *obj, bool on = true)
1552 CODE:
1553 obj->flags &= ~attachable::F_DEBUG_TRACE;
1554 if (on)
1555 obj->flags |= attachable::F_DEBUG_TRACE;
1556
1557int mortals_size ()
1558 CODE:
1559 RETVAL = attachable::mortals.size ();
1560 OUTPUT: RETVAL
1561
1562#object *mortals (U32 index)
1563# CODE:
1564# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1565# OUTPUT: RETVAL
1566
1567INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1664 1568
1665MODULE = cf PACKAGE = cf::global 1569MODULE = cf PACKAGE = cf::global
1666 1570
1667int invoke (SV *klass, int event, ...) 1571int invoke (SV *klass, int event, ...)
1668 CODE: 1572 CODE:
1672 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1576 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1673 OUTPUT: RETVAL 1577 OUTPUT: RETVAL
1674 1578
1675MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1579MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1676 1580
1677INCLUDE: $PERL genacc object ../include/object.h | 1581INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1678 1582
1679int invoke (object *op, int event, ...) 1583int invoke (object *op, int event, ...)
1680 CODE: 1584 CODE:
1681 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1585 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1682 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1586 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1684 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1588 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1685 OUTPUT: RETVAL 1589 OUTPUT: RETVAL
1686 1590
1687SV *registry (object *op) 1591SV *registry (object *op)
1688 1592
1689void mortals () 1593int objects_size ()
1690 PPCODE: 1594 CODE:
1691 EXTEND (SP, object::mortals.size ());
1692 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1693 PUSHs (to_sv (*i));
1694
1695object *first ()
1696 CODE:
1697 RETVAL = object::first; 1595 RETVAL = objects.size ();
1698 OUTPUT: RETVAL 1596 OUTPUT: RETVAL
1597
1598object *objects (U32 index)
1599 CODE:
1600 RETVAL = index < objects.size () ? objects [index] : 0;
1601 OUTPUT: RETVAL
1602
1603int actives_size ()
1604 CODE:
1605 RETVAL = actives.size ();
1606 OUTPUT: RETVAL
1607
1608object *actives (U32 index)
1609 CODE:
1610 RETVAL = index < actives.size () ? actives [index] : 0;
1611 OUTPUT: RETVAL
1612
1613const char *slot_save_name (U32 slot)
1614 ALIAS:
1615 slot_use_name = 1
1616 slot_nonuse_name = 2
1617 CODE:
1618{
1619 if (slot >= NUM_BODY_LOCATIONS)
1620 croak ("body slot index out of range");
1621
1622 switch (ix)
1623 {
1624 case 0: RETVAL = body_locations[slot].save_name; break;
1625 case 1: RETVAL = body_locations[slot].use_name; break;
1626 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1627 }
1628}
1629 OUTPUT:
1630 RETVAL
1699 1631
1700# missing properties 1632# missing properties
1701 1633
1702object *head (object *op) 1634object *head (object *op)
1703 PROTOTYPE: $ 1635 PROTOTYPE: $
1704 CODE: 1636 CODE:
1705 RETVAL = op->head ? op->head : op; 1637 RETVAL = op->head_ ();
1706 OUTPUT: RETVAL 1638 OUTPUT: RETVAL
1707 1639
1708int is_head (object *op) 1640int is_head (object *op)
1709 PROTOTYPE: $ 1641 PROTOTYPE: $
1710 CODE: 1642 CODE:
1711 RETVAL = !op->head; 1643 RETVAL = op->head_ () == op;
1712 OUTPUT: RETVAL 1644 OUTPUT: RETVAL
1713 1645
1714void 1646void
1715inv (object *obj) 1647inv (object *obj)
1716 PROTOTYPE: $ 1648 PROTOTYPE: $
1724void 1656void
1725set_animation (object *op, int idx) 1657set_animation (object *op, int idx)
1726 CODE: 1658 CODE:
1727 SET_ANIMATION (op, idx); 1659 SET_ANIMATION (op, idx);
1728 1660
1661int
1662num_animations (object *op)
1663 CODE:
1664 RETVAL = NUM_ANIMATIONS (op);
1665 OUTPUT: RETVAL
1666
1667int slot_info (object *op, UV slot, int value = 0)
1668 ALIAS:
1669 slot_used = 1
1670 CODE:
1671{
1672 if (slot >= NUM_BODY_LOCATIONS)
1673 croak ("body slot index out of range");
1674
1675 RETVAL = ix ? op->slot[slot].info : op->slot[slot].used;
1676
1677 if (items > 2)
1678 if (ix)
1679 op->slot[slot].info = value;
1680 else
1681 op->slot[slot].used = value;
1682}
1683 OUTPUT:
1684 RETVAL
1685
1729object *find_best_object_match (object *op, const char *match) 1686object *find_best_object_match (object *op, utf8_string match)
1730 1687
1731object *find_marked_object (object *op) 1688object *find_marked_object (object *op)
1732 1689
1733int need_identify (object *obj); 1690int need_identify (object *obj);
1734 1691
1735int apply_shop_mat (object *shop_mat, object *op); 1692int apply_shop_mat (object *shop_mat, object *op);
1693
1694int move_player (object *op, int dir)
1695 CODE:
1696 RETVAL = move_player (op, dir);
1697 OUTPUT:
1698 RETVAL
1736 1699
1737int move (object *op, int dir, object *originator = op) 1700int move (object *op, int dir, object *originator = op)
1738 CODE: 1701 CODE:
1739 RETVAL = move_ob (op, dir, originator); 1702 RETVAL = move_ob (op, dir, originator);
1740 OUTPUT: 1703 OUTPUT:
1746 1709
1747void apply_below (object *op) 1710void apply_below (object *op)
1748 CODE: 1711 CODE:
1749 player_apply_below (op); 1712 player_apply_below (op);
1750 1713
1714int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1715
1751object *cf_object_present_archname_inside (object *op, char *whatstr) 1716object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1752 1717
1753int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1718int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1754 1719
1755int cf_object_change_map (object *op, int x, int y, maptile *map) 1720int cf_object_change_map (object *op, int x, int y, maptile *map)
1756 1721
1776 RETVAL = pay_for_amount (amount, op); 1741 RETVAL = pay_for_amount (amount, op);
1777 OUTPUT: RETVAL 1742 OUTPUT: RETVAL
1778 1743
1779void pay_player (object *op, uint64 amount) 1744void pay_player (object *op, uint64 amount)
1780 1745
1781val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1746val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1782 1747
1783int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1748int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1784 1749
1785void learn_spell (object *op, object *sp, int special_prayer = 0) 1750void learn_spell (object *op, object *sp, int special_prayer = 0)
1786 CODE: 1751 CODE:
1787 do_learn_spell (op, sp, special_prayer); 1752 do_learn_spell (op, sp, special_prayer);
1788 1753
1789void forget_spell (object *op, object *sp) 1754void forget_spell (object *op, object *sp)
1790 CODE: 1755 CODE:
1791 do_forget_spell (op, query_name (sp)); 1756 do_forget_spell (op, query_name (sp));
1792 1757
1793object *check_for_spell (object *op, char *spellname) 1758object *check_for_spell (object *op, utf8_string spellname)
1794 CODE: 1759 CODE:
1795 RETVAL = check_spell_known (op, spellname); 1760 RETVAL = check_spell_known (op, spellname);
1796 OUTPUT: RETVAL 1761 OUTPUT: RETVAL
1797 1762
1798int query_money (object *op) 1763int query_money (object *op)
1807 1772
1808void drop (object *who, object *op) 1773void drop (object *who, object *op)
1809 1774
1810void pick_up (object *who, object *op) 1775void pick_up (object *who, object *op)
1811 1776
1812object *cf_object_insert_object (object *op, object *container)
1813
1814object *cf_object_insert_in_ob (object *ob, object *where)
1815
1816int cf_object_teleport (object *op, maptile *map, int x, int y) 1777int cf_object_teleport (object *op, maptile *map, int x, int y)
1817 1778
1818void update_object (object *op, int action) 1779void update_object (object *op, int action)
1819 1780
1820object *cf_create_object_by_name (const char *name) 1781object *cf_create_object_by_name (utf8_string name)
1821 1782
1822void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1783void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1823 1784
1824void player_lvl_adj (object *who, object *skill = 0) 1785void player_lvl_adj (object *who, object *skill = 0)
1825 1786
1826int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1787int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1827 1788
1841object *cf_insert_ob_in_ob (object *ob, object *where) 1802object *cf_insert_ob_in_ob (object *ob, object *where)
1842 1803
1843# no clean way to get an object from an archetype - stupid idiotic 1804# no clean way to get an object from an archetype - stupid idiotic
1844# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1805# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1845 1806
1846object *new (const char *archetype = 0) 1807object *new (utf8_string archetype = 0)
1847 PROTOTYPE: ;$ 1808 PROTOTYPE: ;$
1848 CODE: 1809 CODE:
1849 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1810 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1850 OUTPUT: 1811 OUTPUT:
1851 RETVAL 1812 RETVAL
1856{ 1817{
1857 int unused_type; 1818 int unused_type;
1858 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1819 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1859} 1820}
1860 1821
1861# syntatic sugar for easier use in event callbacks.
1862const char *options (object *op)
1863 CODE:
1864 RETVAL = op->name;
1865 OUTPUT:
1866 RETVAL
1867
1868player *contr (object *op) 1822player *contr (object *op)
1869 CODE: 1823 CODE:
1870 RETVAL = op->contr; 1824 RETVAL = op->contr;
1871 OUTPUT: RETVAL 1825 OUTPUT: RETVAL
1872 1826
1873const char *get_ob_key_value (object *op, const char *key) 1827const_utf8_string get_ob_key_value (object *op, utf8_string key)
1874 1828
1875bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1829bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1876 1830
1877object *get_nearest_player (object *ob) 1831object *get_nearest_player (object *ob)
1878 ALIAS: nearest_player = 0 1832 ALIAS: nearest_player = 0
1879 PREINIT: 1833 PREINIT:
1880 extern object *get_nearest_player (object *); 1834 extern object *get_nearest_player (object *);
1896bool on_same_map_as (object *ob, object *other) 1850bool on_same_map_as (object *ob, object *other)
1897 CODE: 1851 CODE:
1898 RETVAL = on_same_map (ob, other); 1852 RETVAL = on_same_map (ob, other);
1899 OUTPUT: RETVAL 1853 OUTPUT: RETVAL
1900 1854
1901const char * 1855const_utf8_string
1902base_name (object *op, int plural = op->nrof > 1) 1856base_name (object *op, int plural = op->nrof > 1)
1903 CODE: 1857 CODE:
1904 RETVAL = query_base_name (op, plural); 1858 RETVAL = query_base_name (op, plural);
1905 OUTPUT: RETVAL 1859 OUTPUT: RETVAL
1906 1860
1913 RETVAL = op->contr; 1867 RETVAL = op->contr;
1914 OUTPUT: RETVAL 1868 OUTPUT: RETVAL
1915 1869
1916void check_score (object *op) 1870void check_score (object *op)
1917 1871
1918void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1872void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1873 CODE:
1874 new_draw_info (flags, 0, op, txt);
1919 1875
1920object *cf_player_send_inventory (object *op) 1876object *cf_player_send_inventory (object *op)
1921 1877
1922char *cf_player_get_ip (object *op) 1878octet_string cf_player_get_ip (object *op)
1923 ALIAS: ip = 0 1879 ALIAS: ip = 0
1924 1880
1925object *cf_player_get_marked_item (object *op) 1881object *cf_player_get_marked_item (object *op)
1926 ALIAS: marked_item = 0 1882 ALIAS: marked_item = 0
1927 1883
1937void esrv_update_item (object *op, int what, object *item) 1893void esrv_update_item (object *op, int what, object *item)
1938 C_ARGS: what, op, item 1894 C_ARGS: what, op, item
1939 1895
1940void clear_los (object *op) 1896void clear_los (object *op)
1941 1897
1942int command_teleport (object *op, char *params)
1943
1944int command_summon (object *op, char *params) 1898int command_summon (object *op, utf8_string params)
1945 1899
1946int command_arrest (object *op, char *params) 1900int command_arrest (object *op, utf8_string params)
1947
1948int command_kick (object *op, char *params)
1949
1950int command_banish (object *op, char *params)
1951 1901
1952 1902
1953MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1903MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1954 1904
1955INCLUDE: $PERL genacc player ../include/player.h | 1905INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1956 1906
1957int invoke (player *pl, int event, ...) 1907int invoke (player *pl, int event, ...)
1958 CODE: 1908 CODE:
1959 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1909 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1910 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1970 pl->ob->stats.hp = pl->ob->stats.maxhp; 1920 pl->ob->stats.hp = pl->ob->stats.maxhp;
1971 pl->ob->stats.sp = pl->ob->stats.maxsp; 1921 pl->ob->stats.sp = pl->ob->stats.maxsp;
1972 pl->ob->stats.grace = pl->ob->stats.maxgrace; 1922 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1973 pl->orig_stats = pl->ob->stats; 1923 pl->orig_stats = pl->ob->stats;
1974 1924
1975player *cf_player_find (char *name)
1976 PROTOTYPE: $
1977
1978void cf_player_move (player *pl, int dir) 1925void cf_player_move (player *pl, int dir)
1979 1926
1980void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1927void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1981
1982player *first ()
1983 CODE:
1984 RETVAL = first_player;
1985 OUTPUT: RETVAL
1986 1928
1987bool 1929bool
1988cell_visible (player *pl, int dx, int dy) 1930cell_visible (player *pl, int dx, int dy)
1989 CODE: 1931 CODE:
1990 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1932 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2027 if (y) sv_to (y, pl->bed_y); 1969 if (y) sv_to (y, pl->bed_y);
2028 1970
2029void 1971void
2030list () 1972list ()
2031 PPCODE: 1973 PPCODE:
2032 for (player *pl = first_player; pl; pl = pl->next) 1974 for_all_players (pl)
2033 XPUSHs (sv_2mortal (to_sv (pl))); 1975 XPUSHs (sv_2mortal (to_sv (pl)));
2034
2035bool
2036peaceful (player *pl, bool new_setting = 0)
2037 PROTOTYPE: $;$
2038 CODE:
2039 RETVAL = pl->peaceful;
2040 if (items > 1)
2041 pl->peaceful = new_setting;
2042 OUTPUT:
2043 RETVAL
2044
2045living *
2046orig_stats (player *pl)
2047 CODE:
2048 RETVAL = &pl->orig_stats;
2049 OUTPUT: RETVAL
2050
2051living *
2052last_stats (player *pl)
2053 CODE:
2054 RETVAL = &pl->last_stats;
2055 OUTPUT: RETVAL
2056 1976
2057 1977
2058MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1978MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2059 1979
2060int invoke (maptile *map, int event, ...) 1980int invoke (maptile *map, int event, ...)
2065 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1985 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2066 OUTPUT: RETVAL 1986 OUTPUT: RETVAL
2067 1987
2068SV *registry (maptile *map) 1988SV *registry (maptile *map)
2069 1989
2070INCLUDE: $PERL genacc maptile ../include/map.h | 1990INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2071 1991
2072void 1992void
2073maptile::instantiate () 1993maptile::instantiate ()
2074 1994
2075maptile *new () 1995maptile *new ()
2076 PROTOTYPE: 1996 PROTOTYPE:
2077 CODE: 1997 CODE:
2078 RETVAL = new maptile; 1998 RETVAL = new maptile;
2079 OUTPUT: 1999 OUTPUT:
2080 RETVAL 2000 RETVAL
2081
2082void
2083maptile::destroy ()
2084 2001
2085void 2002void
2086maptile::players () 2003maptile::players ()
2087 PPCODE: 2004 PPCODE:
2088 if (GIMME_V == G_SCALAR) 2005 if (GIMME_V == G_SCALAR)
2093 for_all_players (pl) 2010 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 2011 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 2012 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 2013 }
2097 2014
2015void
2016maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2017 CODE:
2018{
2019 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2020 croak ("maptile::add_underlay: palette must be arrayref");
2021
2022 palette = SvRV (palette);
2023
2024 STRLEN idxlen;
2025 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2026
2027 for (int x = 0; x < THIS->width; ++x)
2028 for (int y = 0; y < THIS->height; ++y)
2029 {
2030 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2031 if (op->flag [FLAG_IS_FLOOR])
2032 goto skip_space;
2033
2034 {
2035 int offs = offset + y * stride + x;
2036 if (IN_RANGE_EXC (offs, 0, idxlen))
2037 {
2038 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2039 {
2040 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2041 ob->flag [FLAG_NO_MAP_SAVE] = true;
2042 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2043
2044 if (ob->randomitems)
2045 {
2046 if (!ob->above)
2047 {
2048 ob->create_treasure (ob->randomitems);
2049
2050 for (object *op = ob->above; op; op = op->above)
2051 op->flag [FLAG_NO_MAP_SAVE] = true;
2052 }
2053
2054 ob->randomitems = 0;
2055 }
2056 }
2057 }
2058 }
2059
2060 skip_space: ;
2061 }
2062}
2063
2064void
2065maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2066 CODE:
2067{
2068 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2069 croak ("maptile::set_regiondata: palette must be arrayref");
2070
2071 palette = SvRV (palette);
2072
2073 STRLEN idxlen;
2074 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2075
2076 region **regionmap = (region **)malloc (
2077 (av_len ((AV *)palette) + 1) * sizeof (region *));
2078 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2079
2080 for (int i = av_len ((AV *)palette) + 1; i--; )
2081 regionmap [i] = region::find (
2082 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2083
2084 for (int y = 0; y < THIS->height; ++y)
2085 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2086
2087 sfree (THIS->regions, THIS->size ());
2088 free (THIS->regionmap);
2089
2090 THIS->regions = regions;
2091 THIS->regionmap = regionmap;
2092}
2093
2094void
2095maptile::create_region_treasure ()
2096 CODE:
2097{
2098 object *op = object::create ();
2099 op->type = FLOOR;
2100 op->map = THIS;
2101
2102 for (int x = 0; x < THIS->width; ++x)
2103 for (int y = 0; y < THIS->height; ++y)
2104 {
2105 region *rgn = THIS->region (x, y);
2106
2107 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2108 if (rgn->treasure && rndm () < rgn->treasure_density)
2109 {
2110 op->x = x;
2111 op->y = y;
2112 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2113 }
2114 }
2115
2116 op->destroy ();
2117}
2118
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2119void play_sound_map (maptile *map, int x, int y, int sound_num)
2099 2120
2100int out_of_map (maptile *map, int x, int y) 2121int out_of_map (maptile *map, int x, int y)
2101 2122
2102void 2123void
2118 2139
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2140object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny 2141 C_ARGS: str, map, nx, ny
2121 2142
2122void 2143void
2123cf_map_normalise (maptile *map, int x, int y) 2144get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2145 PPCODE:
2125{ 2146{
2126 maptile *nmap = 0; 2147 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2148 I16 nx = 0, ny = 0;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2149 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2198 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2199 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2200 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2201 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2181 } 2202 }
2182 OUTPUT: 2203 OUTPUT: RETVAL
2183 RETVAL
2184 2204
2185void fix_walls (maptile *map, int x, int y) 2205void fix_walls (maptile *map, int x, int y)
2186 2206
2187void fix_walls_around (maptile *map, int x, int y) 2207void fix_walls_around (maptile *map, int x, int y)
2188 2208
2189# worst xs function of my life 2209# worst xs function of my life
2190maptile * 2210bool
2191_create_random_map (\ 2211_create_random_map (\
2192 char *path,\ 2212 maptile *self,\
2193 char *wallstyle,\ 2213 utf8_string wallstyle,\
2194 char *wall_name,\ 2214 utf8_string wall_name,\
2195 char *floorstyle,\ 2215 utf8_string floorstyle,\
2196 char *monsterstyle,\ 2216 utf8_string monsterstyle,\
2197 char *treasurestyle,\ 2217 utf8_string treasurestyle,\
2198 char *layoutstyle,\ 2218 utf8_string layoutstyle,\
2199 char *doorstyle,\ 2219 utf8_string doorstyle,\
2200 char *decorstyle,\ 2220 utf8_string decorstyle,\
2201 char *origin_map,\ 2221 utf8_string origin_map,\
2202 char *final_map,\ 2222 utf8_string final_map,\
2203 char *exitstyle,\ 2223 utf8_string exitstyle,\
2204 char *this_map,\ 2224 utf8_string this_map,\
2205 char *exit_on_final_map,\ 2225 utf8_string exit_on_final_map,\
2206 int Xsize,\ 2226 int xsize,\
2207 int Ysize,\ 2227 int ysize,\
2208 int expand2x,\ 2228 int expand2x,\
2209 int layoutoptions1,\ 2229 int layoutoptions1,\
2210 int layoutoptions2,\ 2230 int layoutoptions2,\
2211 int layoutoptions3,\ 2231 int layoutoptions3,\
2212 int symmetry,\ 2232 int symmetry,\
2217 int dungeon_depth,\ 2237 int dungeon_depth,\
2218 int decoroptions,\ 2238 int decoroptions,\
2219 int orientation,\ 2239 int orientation,\
2220 int origin_y,\ 2240 int origin_y,\
2221 int origin_x,\ 2241 int origin_x,\
2222 int random_seed,\ 2242 U32 random_seed,\
2223 val64 total_map_hp,\ 2243 val64 total_map_hp,\
2224 int map_layout_style,\ 2244 int map_layout_style,\
2225 int treasureoptions,\ 2245 int treasureoptions,\
2226 int symmetry_used,\ 2246 int symmetry_used,\
2227 region *region\ 2247 region *region,\
2248 utf8_string custom\
2228) 2249)
2229 CODE: 2250 CODE:
2230{ 2251{
2231 random_map_params rmp; 2252 random_map_params rmp;
2232 2253
2236 assign (rmp.monsterstyle , monsterstyle); 2257 assign (rmp.monsterstyle , monsterstyle);
2237 assign (rmp.treasurestyle , treasurestyle); 2258 assign (rmp.treasurestyle , treasurestyle);
2238 assign (rmp.layoutstyle , layoutstyle); 2259 assign (rmp.layoutstyle , layoutstyle);
2239 assign (rmp.doorstyle , doorstyle); 2260 assign (rmp.doorstyle , doorstyle);
2240 assign (rmp.decorstyle , decorstyle); 2261 assign (rmp.decorstyle , decorstyle);
2241 assign (rmp.origin_map , origin_map);
2242 assign (rmp.final_map , final_map);
2243 assign (rmp.exitstyle , exitstyle); 2262 assign (rmp.exitstyle , exitstyle);
2244 assign (rmp.this_map , this_map);
2245 assign (rmp.exit_on_final_map, exit_on_final_map); 2263 assign (rmp.exit_on_final_map, exit_on_final_map);
2246 2264
2265 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map;
2267 rmp.this_map = this_map;
2247 rmp.Xsize = Xsize; 2268 rmp.xsize = xsize;
2248 rmp.Ysize = Ysize; 2269 rmp.ysize = ysize;
2249 rmp.expand2x = expand2x; 2270 rmp.expand2x = expand2x;
2250 rmp.layoutoptions1 = layoutoptions1; 2271 rmp.layoutoptions1 = layoutoptions1;
2251 rmp.layoutoptions2 = layoutoptions2; 2272 rmp.layoutoptions2 = layoutoptions2;
2252 rmp.layoutoptions3 = layoutoptions3; 2273 rmp.layoutoptions3 = layoutoptions3;
2253 rmp.symmetry = symmetry; 2274 rmp.symmetry = symmetry;
2264 rmp.total_map_hp = total_map_hp; 2285 rmp.total_map_hp = total_map_hp;
2265 rmp.map_layout_style = map_layout_style; 2286 rmp.map_layout_style = map_layout_style;
2266 rmp.treasureoptions = treasureoptions; 2287 rmp.treasureoptions = treasureoptions;
2267 rmp.symmetry_used = symmetry_used; 2288 rmp.symmetry_used = symmetry_used;
2268 rmp.region = region; 2289 rmp.region = region;
2290 rmp.custom = custom;
2269 2291
2270 RETVAL = generate_random_map (path, &rmp); 2292 RETVAL = self->generate_random_map (&rmp);
2271} 2293}
2272 OUTPUT: 2294 OUTPUT:
2273 RETVAL 2295 RETVAL
2274 2296
2275MODULE = cf PACKAGE = cf::arch 2297MODULE = cf PACKAGE = cf::arch
2276 2298
2277archetype *find (const char *name) 2299archetype *find (utf8_string name)
2278 CODE: 2300 CODE:
2279 RETVAL = archetype::find (name); 2301 RETVAL = archetype::find (name);
2280 OUTPUT: 2302 OUTPUT:
2281 RETVAL 2303 RETVAL
2282 2304
2284 PROTOTYPE: 2306 PROTOTYPE:
2285 CODE: 2307 CODE:
2286 RETVAL = first_archetype; 2308 RETVAL = first_archetype;
2287 OUTPUT: RETVAL 2309 OUTPUT: RETVAL
2288 2310
2289INCLUDE: $PERL genacc archetype ../include/object.h | 2311INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2290 2312
2291MODULE = cf PACKAGE = cf::party 2313MODULE = cf PACKAGE = cf::party
2292 2314
2293partylist *first () 2315partylist *first ()
2294 PROTOTYPE: 2316 PROTOTYPE:
2295 CODE: 2317 CODE:
2296 RETVAL = get_firstparty (); 2318 RETVAL = get_firstparty ();
2297 OUTPUT: RETVAL 2319 OUTPUT: RETVAL
2298 2320
2299INCLUDE: $PERL genacc partylist ../include/player.h | 2321INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2300 2322
2301MODULE = cf PACKAGE = cf::region 2323MODULE = cf PACKAGE = cf::region
2302 2324
2303region *first () 2325void
2326list ()
2327 PPCODE:
2328 for_all_regions (rgn)
2329 XPUSHs (sv_2mortal (to_sv (rgn)));
2330
2331region *find (utf8_string name)
2304 PROTOTYPE: 2332 PROTOTYPE: $
2305 CODE: 2333 CODE:
2306 RETVAL = first_region; 2334 RETVAL = region::find (name);
2307 OUTPUT: RETVAL 2335 OUTPUT: RETVAL
2308 2336
2337region *find_fuzzy (utf8_string name)
2338 PROTOTYPE: $
2339 CODE:
2340 RETVAL = region::find_fuzzy (name);
2341 OUTPUT: RETVAL
2342
2343int specificity (region *rgn)
2344 CODE:
2345 RETVAL = 0;
2346 while (rgn = rgn->parent)
2347 RETVAL++;
2348 OUTPUT: RETVAL
2349
2309INCLUDE: $PERL genacc region ../include/map.h | 2350INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2310 2351
2311MODULE = cf PACKAGE = cf::living 2352MODULE = cf PACKAGE = cf::living
2312 2353
2313INCLUDE: $PERL genacc living ../include/living.h | 2354INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2314 2355
2315MODULE = cf PACKAGE = cf::settings 2356MODULE = cf PACKAGE = cf::settings
2316 2357
2317INCLUDE: $PERL genacc Settings ../include/global.h | 2358INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2318 2359
2319MODULE = cf PACKAGE = cf::client 2360MODULE = cf PACKAGE = cf::client
2320 2361
2321INCLUDE: $PERL genacc client ../include/client.h | 2362INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2322 2363
2323int invoke (client *ns, int event, ...) 2364int invoke (client *ns, int event, ...)
2324 CODE: 2365 CODE:
2325 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2366 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2326 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2367 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2345 char *buf = SvPVbyte (packet, len); 2386 char *buf = SvPVbyte (packet, len);
2346 2387
2347 THIS->send_packet (buf, len); 2388 THIS->send_packet (buf, len);
2348} 2389}
2349 2390
2350void 2391MODULE = cf PACKAGE = cf::face PREFIX = face_
2351client::destroy ()
2352 2392
2393#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2394
2395faceidx face_find (utf8_string name, faceidx defidx = 0)
2396
2397faceidx alloc (utf8_string name)
2398 CODE:
2399{
2400 do
2401 {
2402 RETVAL = faces.size ();
2403 faces.resize (RETVAL + 1);
2404 }
2405 while (!RETVAL); // crude way to leave index 0
2406
2407 faces [RETVAL].name = name;
2408 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2409
2410 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2411 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2412}
2413 OUTPUT: RETVAL
2414
2415void set (faceidx idx, int visibility, int magicmap)
2416 CODE:
2417 faceinfo *f = face_info (idx);
2418 assert (f);
2419 f->visibility = visibility;
2420 f->magicmap = magicmap;
2421
2422void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2423 CODE:
2424 faceinfo *f = face_info (idx); assert (f);
2425 f->smooth = smooth;
2426 f->smoothlevel = smoothlevel;
2427
2428void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2429 CODE:
2430{
2431 facedata *d = face_data (idx, faceset);
2432 assert (d);
2433 sv_to (data, d->data);
2434 STRLEN clen;
2435 char *cdata = SvPVbyte (chksum, clen);
2436 clen = min (CHKSUM_SIZE, clen);
2437
2438 if (memcmp (d->chksum, cdata, clen))
2439 {
2440 memcpy (d->chksum, cdata, clen);
2441
2442 // invalidate existing client face info
2443 for_all_clients (ns)
2444 if (ns->faceset == faceset)
2445 {
2446 ns->faces_sent [idx] = false;
2447 ns->force_newmap = true;
2448 }
2449 }
2450}
2451
2452void invalidate (faceidx idx)
2453 CODE:
2454 for_all_clients (ns)
2455 {
2456 ns->faces_sent [idx] = false;
2457 ns->force_newmap = true;
2458 }
2459
2460void invalidate_all ()
2461 CODE:
2462 for_all_clients (ns)
2463 {
2464 ns->faces_sent.reset ();
2465 ns->force_newmap = true;
2466 }
2467
2468MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2469
2470#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2471
2472animidx anim_find (utf8_string name)
2473 CODE:
2474 RETVAL = animation::find (name).number;
2475 OUTPUT: RETVAL
2476
2477animidx set (utf8_string name, SV *frames, int facings = 1)
2478 CODE:
2479{
2480 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2481 croak ("frames must be an arrayref");
2482
2483 AV *av = (AV *)SvRV (frames);
2484
2485 animation *anim = &animation::find (name);
2486 if (anim->number)
2487 {
2488 anim->resize (av_len (av) + 1);
2489 anim->facings = facings;
2490 }
2491 else
2492 anim = &animation::create (name, av_len (av) + 1, facings);
2493
2494 for (int i = 0; i < anim->num_animations; ++i)
2495 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2496}
2497 OUTPUT: RETVAL
2498
2499void invalidate_all ()
2500 CODE:
2501 for_all_clients (ns)
2502 ns->anims_sent.reset ();
2503

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